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Links to each Section (7 in total) What is RNG Manipulation?


There are many seemingly random events in Pokmon: the IVs and natures of the Pokmon that you capture or breed, the number of steps an NPC walks before turning, or the odds that your newly hatched Snivy is shiny. As it turns out, these events are all governed by the output of a class of mathematical formulas, which are known as pseudo random number generators. The word "pseudo", often used to paint things as "fraudulent" or "false", is very appropriate in this case. Even though the numbers output by these formulas may appear to be random, they are not. Each sequence begins with a single number, often referred to as a seed, and continues on in a predictable pattern. As the seed determines the sequence of numbers that will follow, it is important that it is different each and every time you play. If the same seed was chosen each time, the pattern of numbers, and how they affect the game, would be noticeable over time, breaking the illusion of randomness. To alleviate this potential problem, the developers decided to create the seed using something that should be different every time you play: the date and time on your Nintendo DS. By doing some light math on the individual components (year, month, hours, etc.) of the date and time, a "unique" seed is created each time you start the game. There is an obvious flaw in this technique; we can change the date and time on our Nintendo DS systems before we start the game. With knowledge of how the date and time affect the seed, it is possible to choose a combination that yields a desirable result, allowing us to control the sequence of pseudo-random numbers that is generated. Coupled with the knowledge of how the game uses those numbers to create Pokmon, we become the creators, picking and choosing desirable traits, removing any remaining vestiges of randomicity.

Credits and Thanks


OmegaDonut, Kaphotics, Bond697, Chiizu, ToastPlusOne, mingot, Rusted Coil, XYZ Wing, ktxad, hos1519, PokeDuck, xElite, musicmeister, mattj, Blyde, MrFixIt, all of the RNG Reporter / PPRNG testers, and researchers and contributors from past generations.

BW RNG Manipulation Guide Part 1 - Common Information for Breeding, Capturing, and Receiving Perfect Pokmon
Before attempting to hatch or capture that perfect Pokmon, it will be useful to learn about some of the concepts that are common to both endeavors. The information in this section should be used to build up your knowledge and vocabulary so that the individual sections that follow will be clear.

Prerequisites RNG Reporter o Note to Mac Users: This software works under Windows and Linux. PPRNG is the Mac equivalent of the 5th Generation RNG Reporter. Use it instead.

A clock with a clear Seconds reading. DS Original or DS Lite o DSi series and 3DS are only able to abuse IVs with the C-Gear method.

Important Differences from Previous Generations In DPPtHGSS, all initial seeds are [32 bits] long; in Black and White they are twice as long, being [64 bits]. All of the previous Methods in RNG Reporter are not useable in the 5th Generation for this reason. This 64 bit seeds upper half of the initial seed is used to seed the Mersenne Twister RNG, which will then be used to generate the IVs for the Pokmon. This generation has no more relation of PID to IVs, meaning no IV combination is restricted from any nature for any type of RNG. Additionally, the Nature is no longer set by the PID that a Pokmon has; it is instead set at some other point in the RNG process when the Pokmon is generated by the game. Synchronization has no effect on the RNG, aside from changing the nature you would normally receive if the synchronization works. Definitions These terms will be used frequently in the remainder of this guide, so it is important that you understand what they mean. Initial Seed The initial seed is the number which is fed to the random number generator when the game starts. This number is created by a combination of the time and date the game started, your MAC Address, and other Encryption Variables. Knowing the initial seed allows us to predict the (no longer) random sequence of numbers that the game will produce and, in turn, how to proceed in order to catch the Pokmon or receive the egg that we desire. The initial seed is no longer dependent on delay. Target Time When resetting for the IVs of eggs or captured Pokmon, you must hard reset (power cycle) to hit your target time. In the following sections, target time is defined as the date and time of your DS upon booting the game. Please note that this has nothing to do with the "TIME" value that is shown on the "Continue" screen, as that indicates the amount of time that you have played the game and does not represent the current date and time on the DS clock. As opposed to the DPPtHGSS initial seeds, this generations initial seed is set once the game (re)boots; this makes it much easier to hit seeds as it only requires precision down to the second. C-Gear vs. Non C-Gear This generation, a Mersenne Twister RNG is used to generate the IVs. In Generation 4 this same Mersenne Twister was used to create the egg PIDs, however this no longer is this the case in Generation 5. Non C-Gear seeds and C-Gear seeds determine the IVs of a Pokmon. There are two types of seeds this generation.

Standard Seeds (Non C-Gear) o These are the most commonly used seeds, and are very easy to hit. They are unique to your DS and game version. Unfortunately, they are hittable in only at one time and date, so you are unable to choose the dates that appear on your Pokmon. The upper half is used to seed the MTRNG the moment the game (re)boots. C-Gear Seeds o These seeds are commonly used for Entralink abuse, and they are exactly the same as the seeds last generation except they also have the MAC address of the DS incorporated. The seed is set the moment you turn on the C-Gear.

The main difference between the two seed types is that C-Gear seeds use delay in addition to date and time, while Standard seeds only require precision down to the target time. For this guide, the focus will be on Standard seeds. Delay The delay may be thought of as a fast counter that increases by one approximately 60 times per second. It starts when you launch (or soft reset) any of the Pokmon games and runs until the C-Gear is turned on. The delay is an important component of Entralink abuse, as a C-Gear seed must be used to hit your target IVs. Non C-Gear seeds do not use delay. Note about delay: Unfortunately, delays will never be consistently odd or even. Frame A listing of frames is the sequence of Pokmon who can be captured or of IVs that may be passed to an egg, given a particular initial seed. A frame number, or target frame, is what you want to land on to get the desired result. There are different methods for targeting a particular frame, depending on what you are doing or where you are in game. For instance, when collecting an egg, the frame will advance based on the amount of time that you spend before taking an egg due to the on/off screen NPCs moving. When in a quiet cave, the frame does not advance at all on its own, but can be advanced by in-game actions, such as walking, saving, or talking to your awesome Chatot. Encounter Slot An encounter slot is a value that determines what Pokmon will appear depending on the frame and seed for the particular encounter method. Calibration Before beginning your quest for perfect IVs and shiny Pokmon, it is mandatory that you find the Encryption variables for your DS and cartridge. These will vary from DS to DS, and the version of the game (in addition to language of the game). Collecting these Parameters will help you use Time Finder, a feature of RNG Reporter, in the most productive way possible. Once you find your Parameters from calibration, you can use it to hit spreads that you find in Time Finder without having to repeat the Calibration Phase. Calibration Steps 1. Find your MAC address of your DS

Save your game in a location where you can easily and quickly catch a high level Pokmon, the best example is Kyurem. a. Alternatively, you can utilize Pokecheck b. Play until youve gained access to the GTS and then follow the directions on the website to view the IVs of the Pokmon you just caught. Synchronize your DS clock with an external clock. Your external clock should have a seconds display or seconds hand. You do not necessarily have to synchronize the date of your DS to the actual date, but you need to know the date on your DS clock. Open up RNG Reporter and select DS Parameters.

2.

From the DS main menu, select your game exactly when the clock reaches the next minute. You will want to note the exact time that you hard reset the game. Encounter a wild Pokmon as quickly as possible, without moving any steps. Catch the encountered Pokmon, and find the IV range of it. Enter the date and time from Step 3 and the Pokmon's information from Step 5 into Parameters. Input the correct MAC address and range of Encryption variables for your current DS/Version. Find your Parameters.

You will then be given the seed you hit, along with the Date and Time and your encryption variables. These encryption variables can be used in Time Finder to generate your spreads.

Verifying your Target Time/Delay

There is no method of verification this generation, aside from receiving your intended Pokmon. However, with the ease of hitting Standard seeds this downside is negligible.

BW RNG Manipulation Guide Part 2 - How to RNG a Flawless Pokmon


Open up RNG Reporter. Select Time Finder, and a new window will appear. The default Capture tab that comes up is the only one you need to worry about to RNG in B&W.

Heres a slight predicament: There are actually two different RNGs. One, the MTIVRNG, determines IVs. The other, the PIDRNG, determines Nature, Ability, and shininess. The focus for this part of the guide is IVs, so well only care about IVs for now and leave the nature to synchronization. The easiest way to start is to catch a stationary legendary. The members of the Musketeer Trio are a prime candidate, or even Kyurem. In the IV section on the right, specify the criteria for your IV Spread that is desired for your target Pokmon. Select the IV Frame Range to search. For beginners, it is best to have a frame 1 spread. Anything larger than that will require frame advancement, which will be covered later. Feeling bold? Go for a slightly larger range! Choose a month to search for seeds in. Select Method 5 (Standard Seed) as the Method. Select the encounter type for your Pokmon. o Wild Pokmon: Anything that can be captured in the wild that is not stationary. For IV spreads via Standard Seed, leave encounter slot at (Any). o Stationary Pokmon: Nonmoving Pokmon that you can interact with for a battle, and Starters. o Roaming Pokmon: Only for the roaming Genie. o Gift Pokmon: Eggs, gifts from NPCs, Fossils, NOT STARTERS. o You are unable to do Entralink Pokmon (DW) with this method. It will be covered in a different section. Click on the tab DS Parameters. o Make sure your parameters and version are correct. o Do not select Soft Reset.

Keypresses: More keypresses = More results = more time. Additionally, the seeds found with keypresses may be impossible for your DS, o For a majority of people, having a keypress seed increases their calibrated timer0 by 1. If you want keypress seed, adjust your calibrated timer0 according to how your DS acts. Click back to the tab Search. Press Generate. Depending on the amount of keypresses you allow for, this may take awhile to complete. You can stop the search by pressing cancel in the Time Finder Progress window that pops up when you press Generate.

While the results are generating, it is best to prepare for your capture in game. o o If your target frame is 1, save in front of whatever you plan to catch. Bring no more than 5 Pokmon. If your target frame is not 1, you need a certain number of Pokmon in your party.

Dont go saving in front of your legendary/at your location just yet if your target IV frame isnt 1. The number of Pokmon you need in your party will vary depending on the frame you need to hit. When you manipulate the RNG, your Pokmons target IV spread will fall onto a certain numbered frame. o When you first start up the game, you are on frame 1. o If you want to catch a Pokmon that is on frame 4, for example, you need to bump up the frame count by 3. Follow this simple equation:

(Target Frame) (Initial Frame) (Starting Frame) + 1 = Advances Required


Your Target Frame is the frame you are trying to hit. In RNG Reporter, it is listed under Frame. The Initial Frame is the frame you start at when you have loaded up the game.

o For IVs, it will always be 1. Starting Frames depend on what you are trying to get. o Wild and Stationary Pokmon start on Frame 1 o Roaming Pokmon start on frame 1. o Eggs and Gifts start on frame 8. Do the equation to find out how many advances you need to do to hit your target frame.

Methods to advance the frame: Move 128 steps with # Pokmon in your party. o This will increase your frame by #. If you have 5 Pokmon in your party, the frame will go up by 5 after moving 128 steps. Use Repels to keep track of your steps, and then count the last few ones. o Repel = 100 steps o Super Repel = 200 steps o Max Repel = 250 steps Move a Pokmon from the PC to your party. o This will increase your frame by 7.

Now that you have prepared so that you can hit your target IV frame, you are ready to RNG. Look at the Keypresses column for your seed. If you have a keypress combination in this column, take note of it: you need to hold these key(s) as you start the game until you get to the white Nintendo logo.

Set your DS clock to the time RNG Reporter tells you to. When you calibrated, If you started the game at X seconds in the calibration phase and got X+Y seconds in Actual Seconds, you have an offset of Y seconds. For almost everyone, the actual seconds offset it 1, so youd start your game one second earlier than your target time. Hit your seed, do your keypresses, and arrive at the continue screen. No rush, but dont be slow. Enter the game, and DO NOT START THE C-GEAR.

Now, catching something on the first frame is easy. Hit your seed, and then just initiate the battle and catch or receive the target Pokmon once you have done your advances if necessary. Check its IVs to be sure you hit your seed and IV spread.

If you want a particular nature, using a Pokmon with the ability Synchronize will give it a ~50% chance of having the nature of the Synchronizer. If you do not like the nature you get, you can repeat the seed hitting process. If you get the same exact Pokmon (nature), saving the game at least once should change what you will receive.

BW RNG Manipulation Guide Part 3 - How to Abuse your IDs to get desirable Low Frame Seeds Step 1. Find your IV seed
After youve found your DS parameters, click the Use Result in Time Finder button. Method: Change this to Method 5 (Standard Seed) Under the search parameters: Month: This can be any number, but Im going to set it to 4, just to make things easy for myself. Max/Min Frame: Leave this at 1, to make it easy. Change the Stat values to whatever IVs you want. Click the Generate button

If you want to RNG IVs and PID for a specific encounter slot, you can search Method 5 PIDRNG with an IV combo for a particular encounter slot and nature for a given encounter type. Just fill in the things that you want!

Step 2. Find a Nature/PID for your IV seed


After youve found your IV seed, pick a PID to go with it. Now, copy the seed and its accompanying info that youve found and move back to the RNG Reporter main window Method: Change this to Method 5 PIDRNG Paste your seed in and, using Method 5 PIDRNG, look for a nature you like that is at roughly frame 50 or greater to assume that it will be reachable on the seed. Alternatively, you may want to stop and hit the seed a few times and catch a few things on consecutive frames to figure out exactly which frame is your starting frame for that seed.

44 turned out to be my starting seed here. I tested by saving in front of the gift box, hitting the seed, collecting the Pokmon, checking the nature, hitting the seed again, Saving once and checking the nature again to give me 2 frames worth of nature in a row.

Step 3. Find an ID/SID pair

Note: If you do not want to start a new game, skip to the bottom of this portion of the guide. Go to Pandoras Box Game: Enter your version Were going to search using the seed value from the previous step. Frame: This is the frame that your Pokmon will be shiny on. Set it sufficiently (40+) high so that you can hit it. Im new at this, so Im going to shoot in the 50 range. HOWEVER, since Im abusing my RNG anyway, I might as well get the nature I want too. Go back to the main Reporter window Method: Pick Method 5 PIDRNG Seed: Enter your seed value Press the Generate button After some searching, I find a Jolly nature on frame 49. Ill use that instead of 50

Min Frame: The default of 28 is fine.

Max Frame: You dont want this value any higher than the value you put into the Frame field, or youll overshoot. Press the Find ID Seeds button

Step 4. Hit the time/date for the IV seed you found in Step 2.
Now search through the list for a TID/SID pair Alternatively, you can check the TID checkbox and key in the TID you want, but that typically requires more searching Since I want a shiny starter, I chose a pair that had True in the Starter column. After you find the TID/SID pair, make note of the Date, Time and Button.

Now its time to get that TID/SID pair.

Power cycle your game and reset your DSs date and time to the values listed. It generally takes the DS ~1s to load the game. So youll want to press the A button to start the game 1s before that. For example: I have to hit A at 5:14:22 After you press A, immediately press the Keypress button listed. In this example, I press X NOTE: The keypress must happen after you start the game. Youll hit a different seed if you hold it and then start the game. Hold the Keypress until after the white Nintendo screen.

Start the game and check the TID you got. Go into Pandora and enter the TID. Subtract the frame value you get back from the one listed in your previous search to find out how many times you need to say No to Juniper when she asks you your name. Re-start the game, hit your seed, then say no to Juniper the correct number of times. Its normal to have to say no about 30 times. After you get your TID/SID pair, SAVE THE GAME

BW RNG Manipulation Guide Part 4 - How to Capture Shiny (and Perfect) Pokmon
Note: If you did not abuse your IDs, you will have to compromise between a mix of a high target frames and less than perfect spreads. If you did abuse your IDs, then you have a shiny perfect spread for whatever IVs you chose!

Step 1: Hit the time/date for the IV seed you have from Time Finder.
You know TID/SID pair, the rest is easy. Hit your seed, get your Pokmon, then check the IVs. Example:

The first time I hit the seed, my nature was Mild. Ill have to go back to my original PID search and look for Timid. Ideally, it should be somewhere in the 30-50 range. I find a Timid on Frame 44. Next, I hard reset (power cycle) my DS again, hit my seed, SAVE immediately, then battle and check IVs. Dont worry. Saving the game wont screw anything up. If you forget how many times you saved the game, just re-hit your seed.

This time, I get Careful. Its looking good, so I hit my seed again, then save it 5 times and. SUCCESS!

For other encounters and larger target frames, this same deal goes. Youll just need to advance the frame on a larger scale.

If you do not want to RNG your IDs, you will have to use the shiny only checkbox in Time Finder when finding seeds. You will need to find your initial frame and as such just like before, determine how many advances you need to hit that frame. Do note that you may not get the lowest frames possible, or the best IV spreads. Since you are hitting a specific frame, the frame will always be synchronized, or it wont. If you generate the same seed with Synchronize Frames Only checked and your frame shows up, it will always be synchronized only if you selected the right encounter method when generating the seed.

Methods of PIDRNG Frame Advancement


Saving the game increases the frame by 1. If youve recorded a Chatter for any Chatot, the frame advances by 1 for every time you view its cry on the status screen. o If you have 2 Chatot, you can just flip between them! o If you did RNG back in DPPt, this is essentially the same technique as Journal Flips. Turning in an area with wild Pokmon increases the frame 2 per step. Walking in an area with wild Pokmon increases frame advances 2 per step. Wandering NPCs o NPCs that have no set movement path will advance the frame by their own irregular movements. o If you cannot predict a definite path of walking or even turning for an NPC, chances are, it is a Wandering NPC. o Therefore, if you walk and turn and run a different path each time, the NPCs may move a different way and thus the frame you hit will be different each time. o You want to be able to control which one you hit. So keep this in mind and move EXACTLY THE SAME WAY.

BW RNG Manipulation Guide Part 5 - How to Hatch Shiny (and Perfect) Pokmon
Full guide coming soon. Use the shiny only checkbox in Time Finder when finding seeds, with the Gift Method selected and Frame 8 being the minimum IV frame, and 55 being the minimum PID frame. You will need to find your initial frame and as such just like before, determine how many advances you need to hit that target frame. Do note that you may not get the lowest frames possible, or the best IV and Inheritance Spreads. Try out a bunch of seeds, even flawed ones can give you good flawless shinies. If you have the option to breed internationally, by all means do so. It increases the amount of shiny frames you can hit six fold. Since you are hitting a specific PID, the possible frames you can hit can be manipulated by your setup. This is achieved with a Ditto and Everstone. Toy around with your inputs to change around the results. Find a specific frame, find your initial, and hit it.

(Target Frame) (Initial Frame) = Advances Required

BW RNG Manipulation Guide Part 6 - Receiving Perfect Wondercard Pokmon

Introduction:
To RNG Wondercard Pokmon, one must utilize Wondercard seeds as opposed to Standard Seeds. Wondercard Seeds are kind of like Standard seeds, except the IVs are based off of the PID frame. The Standard seeds you had before will not be useable, but the abuse itself is very easy once you find a seed. Save at a Pokmon Center in which there are no moving NPCs; the Pokmon Center at the Elite Four is a good place. First, you will need to find a seed. Obtain your target Wondercard seed from RNG Reporter by searching th Wondercards (5 Gen) with a minimum frame above 50 in Time Finder. Take note of the date, time, and keypress needed. Once you have this Wondercard seed, you will have to hit the seed just like you would for a Standard Seed. Hit your seed once and find the IVs you get to find what frame is the initial. In RNG Reporter, enter your seed an th select Wondercards (5 Gen) to see the possible IV spreads. Calculate the amount of advances you need to do to hit the target frame:

(Target Frame) (Initial Frame) = Advances Required


Hit your seed again and do the required advances, and verify your Pokmon. Adjust accordingly.

BW RNG Manipulation Guide Part 7 - Receiving Perfect Entralink Pokmon

Introduction:
To RNG Entralink Pokmon, one must utilize C-Gear seeds as opposed to Standard Seeds. This requires hitting a delay, which is by no means easy. Delay is a timer that increases approximately 60 times a second, and you need to hit a precise delay. First, you will need to calibrate. Obtain your target C-Gear seed from RNG Reporter by searching Method 5 (CGear) with a minimum frame of X (8 or 22?) in Time Finder. Once you have a C-Gear seed, go back to the main window and open up Seed to Time. Put your seed in and press Generate. You must select a time to hit for your CGear seed with your given MAC Address; this will be your calibration target.

Attempting to hit a C-Gear seed:


Save in an area where you can immediately capture a Pokmon and find the IVs Start a two stage delay timer to hit your delay and time (EonTimer), with High Link option checked. a. Enter the game in a manner that the Delay and Time you hit will give you your desired C-Gear seed. When the second timer ends, you should be pressing Yes at this screen. You can reach this screen by pressing the On button for the C-Gear in the bottom right corner.

b.

The C-Gear is now on, and your game is now seeded with the C-Gear seed you managed to hit.

Back to Seed to Time, and generate adjacent times for your seed, with a delay range of +/- 50. Find out what delay you hit, and update EonTimer accordingly.

Hitting your C-Gear seed in the Entralink for the Dream World Pokmon:
1. 2. 3. Select the High Link option in EonTimer. Hit your seed according to EonTimer. Catch your Dream World Pokmon. a. There is no verification to tell you if you hit your C-Gear seed or not, only verification of IVs b. If you missed your seed, the IVs of the Pokmon you receive can help you find what delay you hit. Update accordingly. The natures will be sufficiently random, as the PIDRNG is uncontrollable. a. The C-Gear advances the PIDRNG by 1 with an erratic time interval. If you dont hit your IV spread or a desirable nature, go back to step 2 and repeat.

4. 5.

Its essentially just as hard as getting an un-set nature Wonder Card in HGSS. Get lucky with those natures!

By Kaphotics 4,805 -- v0.1

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