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1000 Pts - Eldar - Alaitoc Craftworld

Name
HQ: Autarch (1 , 110 pts)
Autarch 1 6 6 3 3 3 6 4/5 10 3+/4(i) 110 (pp.29 & 60 Eldar); Independent Character; Unit Type: Jump Infantry; Fleet; Master Strategist; Forceshield; Mandiblaster; S-Hawk Wings; Power Weapon; Shuriken Pistol; Haywire Grenades; Plasma Grenades 1 10 5 6 6 4 6 4 10 3+/4(i) 155 (pp.24 & 61 Eldar); Unit Type: Monstrous Creature; Fearless; Daemon; Inspiring; Molten Body; Wailing Doom 3 4 4 5 6 1 4 1 (pp.46 & 62 Eldar); Fearless; Wraithsight; Wraithcannon (x3) 5 6 1 2 10 3+ 105

Grp

WS

BS

Wo

Ld

Save Cost

HQ: Avatar (1 , 155 pts)


Avatar

Elite: Wraithguard (3 , 105 pts) Wraithguard Troops: Dire Avengers (5 , 87 pts) Dire Avengers

4 4 4 3 3 1 (pp.30 & 64 Eldar); Fleet; Avenger S-Catapult Dire Avenger Exarch 1 5 5 3 3 1 Fleet; Power Weapon; Shimmershield

9 9

4+ 3+/5(i)

87 [39]

Troops: Guardians (10 , 110 pts) Guardians 10 3 3 3 3 1 4 (p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x10) Weapon Platform 1 Grp: Bright Lance

5+

110 [30]

Heavy Support: Falcon (1 , 210 pts) Falcon 1 Grp: 210 BS: 3 FA: 12 SA: 12 RA: 10 (pp.42 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Transport Capacity: 6 models; Holo-Field; Spirit Stones; Vectored Engines; Bright Lance; TL Shuriken Catapults; Pulse Laser Heavy Support: War Walker Squadron (1 , 85 pts) War Walker Squadron 1 Walker; (pp.44 & 66 Eldar); Scouts; Spirit Stones War Walker 1 Grp: - WS: 3 BS: 3 St: 5 In: 4 At: 2 FA: 10 SA: 10 RA: 10 Spirit Stones; Missile Launcher; Bright Lance
85 [85]

Heavy Support: Wraithlord (1 , 140 pts) Wraithlord 1 4 4 10 8 3 4 2 10 3+ 140 (pp.47 & 66 Eldar); Unit Type: Monstrous Creature; Fearless; Wraithsight; Flamer (x1); Shuriken Catapult (x1); Wraithsword; Bright Lance
Total Cost: 1002

Option Footnotes Daemon Fearless Fleet Independent Character Inspiring Special Rules To all intents and purposes, an Avatar is a Daemon and will therefore be affected by weapons and abilities that affect Daemons. He benefits from a 4+ Invulnerable save as well as his 3+ armour save. (p.24 Eldar) Automatically pass all morale tests, conditions apply (p75 WH40K 5E) May assault in the same turn as running, conditions apply (p75 WH40K 5E) (See WH40k, pg. 50.) When led by their Avatar, the craftworld Eldar are filled with thoughts of bloodshed, and its presence inspires then to great acts of valour. Any Eldar unit with a model within 12" of the Avatar becomes Fearless. (p.24 Eldar) Master Strategist - Strategy Rating 4. Choose to add +1 to all reserves rolls while still alive. (p.29 Eldar) The Avatar's body is fashioned from burning iron flooded with flowing magma. Melta weapons, flamers and heavy flamers, cannot wound the Avatar. (p.24 Eldar) May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) If not within 6" of Friendly Psyker, roll D6, result of 1 the Unit is Inactive this turn. Cannot move, shoot or fight, and is hit automatically in CC. (p.46 Eldar)

Master Strategist Molten Body Scouts Wraithsight

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Unit Type Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. Unit Type: Monstrous Unit Type: Monstrous Creature (p.51 WH40k) Creature 1) Have Move Through Cover (p. 75 WH40k) 2) Fire two weapons per turn and have Relentless (p. 76 WH40k). 3) Close combat wounds ignore Armour Saves. 4) Armour penetration 2D6+Str Unit Type: Vehicle Unit Type: Vehicle (Skimmer, Tank, Fast) (WH40k, pp. 68-71) (Skimmer, Tank, Fast) Vehicle Upgrades Holo-Field Opponent Rolls 2D6 on vehicle damage charts, and takes the lowest result. (p.44 Eldar) Spirit Stones If crew is "stunned" it turns to "Crew Shaken". (p.44 Eldar) Vectored Engines If Immobilised, it instead makes a forced landing as if it had not moved that turn. (p.44 Eldar) Wargear Forceshield 4+ Invulnerable Save Mandiblaster Models with Mandiblasters have +1 A. (p.33 Eldar) S-Hawk Wings A model with SHWings moves as if equipped with a jump pack and may use the Deep Strike rules for missions that allow it. (p.35 Eldar) Weapons Avenger S-Catapult 18" Range; S4; AP5; Assault 2 Bright Lance 36" Range; S8; AP2; Heavy 1, Lance Flamer Template; S4; AP5; Assault 1 Haywire Grenades Only make a single attack against vehicles. D6; 1 = No Effect, 2-5 = Glance, 6 = Penetrating hit. (p.35 Eldar) Missile Launcher 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Pinning Plasma Grenades Negate the effects of cover in close combat. (p.39 WH40k) Power Weapon Ignores armour saves in close combat (p42 WH40K 5E) Pulse Laser 48" Range; S8; AP2; Heavy 2 (p.42 Eldar) Shimmershield 5+ Invulnerable Save for Exarch and Unit in Close Combat. Shuriken Catapult 12" Range; S4; AP5; Assault 2 Shuriken Pistol 12" Range; S4; AP5; Pistol TL Shuriken Catapults 12" Range; S4; AP5; Assault 2, Twin Linked Wailing Doom 12" Range; S8; AP1; Assault 1, Melta Wraithcannon 12" Range; Sx; AP2; Assault 1; Wounds on 2+, Roll of a "6" causes instant death; Glances on 3+, Penetrating hits on 5+. (p.46 Eldar) Wraithsword Allows to Re-roll of failed rolls to hit in Close Combat. Validation Report Codex: Eldar Codex 2006; c-1. File Version: 1.20 For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission Total points exceed maximum allowed roster size (max 1000). Roster Statistics % Elite: 10.5 % Fast: 0 % Heavy: 43.4 % HQ: 26.4 Model Count: 23 % Troops: 19.7 % Wargear: 0 Files version: 1.19 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 1 2 0 3
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