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You will pick up several objects along the way which will be useful in solving puzzles or entering a locked location. As soon as you pick up an item of value it will automatically go into your inventory box located at the bottom of the screen. Your inventory box can hold many items. Once the inventory goes over six items, you can use the arrows on each end to scroll through your items. When you see a gold puzzle piece appear over an item it means that you can use an inventory item in that section. Some inventory items may stay in your inventory for most of the game. You may not use some items until the very end. Once youre completely done with an inventory item, it will disappear.
wWw.FishBoneGames.Com ABILITIES
There are 4 types of abilities in the game, fire, water, rock and wind. To use any of these abilities you have to click on the fairy in the top right side of the scene. Some of the abilities will be unlocked as you progress through the game. Click on the fairy, choose the ability you want to use and then click on the item in which you would like to use the ability on. An ability will automatically attach itself to your cursor once you select it. You can stop ability by clicking on your mouse when you see the stop ability words written next to the fairy. Rock Ability The rock ability lets you break items like vases and bottles. The vases and bottles have items needed for your inventory. Make sure that after you break each item that you pick up whatever is inside. Fire Ability - With the fire ability you will be able to set things on fire. You can also use it to attack some of the evil items in a scene. Wind Ability - The wind ability allows you blow away dusty areas in the game. Water Ability - The water ability allows you to water plants. When you water the plants and they bloom, click inside of them to find an inventory item.
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If you need a hint, mouse-over the fairy in the top right side of the scene and you will see several options depending on what youve unlocked. The hint option will be available right away. Click on the hint and the fairy will fly over to show you the location of an item. After you use a hint you have to wait for it to recharge before you can use it again. The hint button turns into a skip button when you are in the middle of a puzzle. It also needs to recharge before you can use it. You will not be able to use regular hints while you are doing a puzzle.
MIRROR PUZZLES
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You will have to collect several mirror pieces throughout the game and assemble them once you have a complete set available. You can collect the mirror pieces even if the room has not been cleared of evil spirits. The mirror pieces you collect for each person will be noted at all times in the lower left corner of the scene. After you find all the mirror pieces for a particular staff member the game will ask you if you want to go to the mirror room right away. If you choose yes, you will go to the mirror room. If you choose no, you will stay in your current location. If you do decide to go to the mirror room right after the game warps you there, you can warp back to the last location you visited. Simply click on a mirror in the grand hall and you will get a closer view. The mirror puzzles will float around the scene and will contain moving images within the mirror pieces. You can rotate pieces by right-clicking on them. You can left-click to put a piece into place. A piece will lock into place when it is placed in the right spot.
WALKTHROUGH
Please keep in mind that there are many ways to navigate this game. The walkthrough shows you the shortest possible way. The majority of the solutions for the puzzles will be the same for everyone. In rare instances where the solution is not the same, we will make a note of it in the walkthrough. In the scenes in which you need to find a list of items, we will only highlight the items that are used for inventory on the screenshots. If you need to reset a puzzle so you can follow the directions in the walkthrough, exit out of the puzzle and it should reset itself by the time you go back.
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CHAPTER ONE
GREEN MARBLE, GEARS, PIANO KEY AND CLAWS - COURTYARD /MAIN FLOOR
Click on the sparkly spot that is on the left side of the scene and you will get a closer view.
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You will find the green marble inside a crack on the upper right side of the wall.
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The first mirror piece is on the lower left side, at the bottom of the giant lion statue.
The second mirror piece is on the base of the lion statue on the left side of the door.
The third mirror piece is on the lower right side, close to the lion statue on the right side of the door.
Click on the window in the upper left side for a closer view. You will catch a quick glimpse of the witch spying on you.
Place the door handle on the left side of the door and this area will be clear. Go through the door.
In this scene you have to remove all the evil in the room.
Click on all three windows on the right side of the scene to get a closer view.
Click on all the skulls, gargoyles and snakes you see in the scene. Once all the evil has been removed, the window will open and light will shine in.
Please look at the next 3 screenshots for the location of all the evil items. The green squiggly lines represent the snakes in the scene.
Click on the large spider that moves around the scene in order to completely remove the evil. The screenshot shows you the location of the spider at the time the screenshot was taken.
Pick up the mirror piece that is at the bottom of the right banister.
Pick up the mirror piece that is on the lower left side of the scene.
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PAINTING PUZZLE
Click on the painting on the top left side of the scene and you will encounter a puzzle.
Your goal is to click on the wheels on the side of the puzzle until you see only the good side of the painting.
There are 4 wheels on this puzzle, click on them in the following order to complete the image. LOWER LEFT LOWER RIGHT 2X UPPER RIGHT
After the painting has been fixed, the gears will appear in the room.
There is a green bottle on the lower left side of the scene, you cant break it open right now but you will come back to it later.
Pick up the medium gear on the lower center of the scene, close to the lion that is by the door.
Your goal in this puzzle is to put the gears from inventory in the right place.
Once all the gears are in place, click on the handle so the gears can turn.
CHAPTER TWO
When you first enter the scene the fairy explains to you that the witch has hidden everyone in the mirrors and has shattered the pieces, scattering them around the castle. You have to find the pieces so you can release everyone.
Click on the mirror that is close to the door for a closer view.
The puzzle pieces will float around the scene and will contain moving images within the mirror pieces.
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A piece will lock into place when it is placed in the right spot.
Once all the pieces have been assembled correctly, the servant will open the door up for you. He tells you that he will be at the main entrance if you need him.
There are 2 doors in this room; the one on the right will not be accessible until much later in the game, do not worry about it for now.
The door on the left gives you access to the Piano Lounge.
Pick up the bottle in the center of the floor and you will now have the rock ability in your power.
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The rock ability gives you the ability to smash anything that is breakable. These breakable items will contain valuable items for your journey.
Click on the fairy in the upper right corner and a small menu opens up. Clicking on the rock automatically attaches it to your cursor.
Click on the vase and the rock will break it. The vase contains the planet Mercury, click on it and it will go into your inventory.
Lets go back to the Grand Hall so you can use the rock ability again.
Place your cursor at the bottom of the next 2 scenes in order to return to the Grand Hall.
Click on the fairy, select the rock and then click on the green bottle on the couch.
Once you smash the green bottle, click on the gun stock and it will be added to your inventory.
Click on the door at the bottom of the scene to go to the Hall of Reflection.
Click on the sparkly piano and you will be asked to find the items on the list.
Once youre done with the items on the list you will be asked to mix the ingredients with the least possible moves.
Your goal in this puzzle is to eliminate all the colored balls in 3 moves.
Once the potion is complete, click on the fireplace and you will get a closer view.
Throw the potion into the fireplace and the room will be cured.
wWw.FishBoneGames.Com 3 MIRROR PIECES & PLANET VENUS PIANO LOUNGE/ MAIN FLOOR
Pick up the mirror piece on the lower left side of the ground.
Pick up the mirror piece on the left side of the scene, by the back wall.
Pick up the mirror piece on the right side of the piano keys.
Smash the vase in the center of the room with the rock ability from the fairy and you will find the planet Venus inside.
There are 2 doors in this room, on the right you have the Observatory and on the left you have the Hunting Gallery.
Use the rock ability on the blue plate on the table and you will find a mirror piece.
Use the rock ability on the vase on the floor and you will find the second piano key for your inventory.
This area is now clear. Go to the door on the right so you can enter the Observatory.
Pick up the constellation book on the table on the lower left side of the scene.
Click on the telescope on the top side of the scene and a puzzle will appear.
CONSTELLATION PUZZLE
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Your goal is to duplicate the image of the constellation on the right side of the scene by pulling on the red dots that are inside the sphere.
When a red dot has been pulled in the right spot, it will turn white and cannot be moved.
FISH CONSTELLATION
RABBIT CONSTELLATION
Once the constellations have been solved the room will be clear of all evil.
Use your rock ability on the blue sphere on the right side of the scene. Click on the planet Mars that is inside.
Click on the sparkly spot in the lower right side of the room and you will be asked to find a list of items.
Exit out of that room and go back to the hallway. Enter the hunting room by going through the door on the left.
wWw.FishBoneGames.Com 2 BEAR CLAWS, PIANO KEY, PLUTO & 2 BARRELS - HUNTING GALLERY/ MAIN FLOOR
Click on the sparkly spot in the lower right side of the scene and look for the items on the list.
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The first gun barrel is on the lower right side of the scene.
Depending on the path you took in the game, these will be the last 2 pieces for your second mirror.
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The game will ask you if you want to be taken to the Mirror Room right away, choose yes if you want the game to take you there.
You will have the choice to be taken directly back to the Hunting Gallery once youve completed the mirror.
Choose no and you will stay at the Hunting Gallery, you can go to the mirror room when you feel like it.
For the purposes of this guide, we will go to the Mirror Room now.
SECOND MIRROR PUZZLE (GUN BARREL PIECE) - HALL OF REFLECTION/ MAIN FLOOR
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Put together the puzzle and the servant will give you one the barrel pieces.
For the purposes of this guide, we will choose to automatically warp back to the Hunting Gallery right now.
CHAPTER THREE
LEARN SONG - HUNTING GALLERY/MAIN FLOOR
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Click on the musical notes that are written on the paper on the arch and you will learn your first song.
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Click on the upper left side of the scene for a closer view of the planets.
Grab the planet Mars, Venus, Earth, Mercury and Pluto from inventory and place them in the popup window.
The egg on the table will crack open, grab the bear claw that is inside of it.
Go back to the Piano Lounge by going to the Hallway first and then clicking at the bottom of the scene. Enter the door on the left to go into the Piano Lounge.
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Place the 3 piano keys from inventory onto the empty spaces that are in between the keys.
Keep in mind that in order for the piano to accept the keys you have the click the keys onto the empty spaces.
Your goal in this puzzle is to reproduce the musical sounds you see on top of the scene by clicking on the correct piano keys.
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When you click on a note successfully, it will turn black on the page.
When you click on an incorrect note, the keys will turn gold and reset themselves, which means you will have to start the sequence all over again.
The keys are numbered A through G with the ABC keys repeating at the end. The second set of ABCs will be labeled as A2, B2 and C2.
With that in mind please click on the keys in the following order to solve the puzzle: F, E, F, E, F, D, E, F, G, F, G
Pick up the bear claw that appears inside the piano and the room will be cleared.
Click on the bear on the left side of the scene and you will see a closer view.
Place the 5 bear claws from inventory on the bears paws and the room will be cleared of evil.
wWw.FishBoneGames.Com GUN RACK PUZZLE (PLACE STOCKS AND BARRELS) HUNTING ROOM/ MAIN FLOOR
Click on the gun rack on the back wall for a closer view.
Your goal is to place the gun barrels and the gun stocks into their appropriate spots.
You will notice a faint silhouette which shows where the pieces belong. Match the pieces with the silhouettes to complete this puzzle.
One gun should already be assembled on the right side of the gun rack.
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Place the rest of the pieces according to the picture in the screenshot. Once this puzzle is complete the room will be cleared. Enter the next scene by clicking on the fireplace on the right side of the room.
Your first task in this room is to rid the room of evil. There are 2 portraits in the room, click on them and eliminate all the evil items off the paintings.
Once all the paintings are rid of evil, the room will transform back to its natural state.
Pick up the mirror piece on the lower right side of the scene.
Pick up the mirror piece on the upper right side of the scene.
Use your rock ability on the plate on the table and you will find another mirror piece.
Click on the sparkly spot in the lower left side and search for the list of items.
wWw.FishBoneGames.Com GRAMOPHONE TURN TABLE & CALENDAR GEAR TEA ROOM/ MAIN FLOOR
The gramophone turn table is on the left side of the open drawer.
Click on the right side of the scene and you will be taken to the Hallway.
There are 2 doors in the Hallway. The one on the left leads to the Grand Library and the one on the right leads to the Crown Jewels.
Use the rock ability to crack open the vase in the lower left side of the scene and pick up a mirror piece.
Click on the sparkly spot on the steps and look for the items on the list.
Once youre done with the items on the list you will be asked to mix the ingredients with the least possible moves.
Your goal in this puzzle is to eliminate all the colored balls in 4 moves.
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Click on the balls in the following order: ORANGE PURPLE GREEN BLUE
GAIN FIRE ABILITY & RID THE ROOM OF EVIL LIBRARY/ MAIN HALL
Use your rock ability to crush the vase in the center of the floor and pick up the fire ability.
With the fire ability you will be able to set things on fire. You can also use it to attack some of the foes in a scene since they are weak to fire attacks.
Click on the spot in the upper left side of the scene for a closer view of the books on fire.
Place the potion from inventory on the books and the room will be cleared of evil.
Leave the Grand Library by clicking at the bottom of the scene. Go to the Crown Jewel by clicking on the door on the right of the hallway.
When you enter the scene you will see several skulls running loose in the scene.
Use your fire ability on each of the skulls to get rid of the evil in the room.
GAIN WIND ABILITY & 3 MIRROR PIECES CROWN JEWELS/ MAIN FLOOR
Pick up the jar on the right side of the room to gain the wind ability.
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The wind ability allows you blow away dusty areas in the game.
The mirror piece is on the right side of the scene, on top of the mantle.
The mirror piece is in the center of the scene, at the base of the table that is holding the crown.
The mirror piece is on the left side of the scene, below the round shield.
CHAPTER FOUR
SERVANT 3 MIRROR PUZZLE (CASTLE CURSED AT 1:00)
Put the servant puzzle back together according to the screenshot and the servant will tell you that the castle was cursed at 1:00. You will need that information for when you talk to the statue.
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Click on the crown in the center of the room for a closer view.
Use your wind ability to clean off the dust that is on the crown.
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Look at the symbols that are noted on the crown, they look like a sideways F, an upside down V and the letter N.
Get out of that pop-up window and go to the fireplace on the lower left side of the scene.
Click on the symbols in the order in which you saw them appear on the crown after it was dusted off.
I will number the symbols on top of the vent from 1 through 5, from left to right. Please click on the symbols in the following order so you can open the vent. 3 (SIDEWAYS F) 4 (UPSIDE DOWN V) 2 (LETTER N)
Pick up the piano string on the top left side of the scene, it is wrapped around the N symbol on top of the scene.
Click on the statue and it will ask you a series of questions. You have to answer four correct questions in order for the statue to let you in the door.
Answer 1: PEACOCK
Question 2: HOW MANY LIONS CAN YOU SEE GUARDING THE ENTRANCE TO THE CASTLE?
Answer 2: FIVE
Answer 3: JUPITER
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Question 4: SELECT THE TIME THE CASTLE FELL UNDER THIS CURSE
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There are several possibilities that you can take in this room.
The door on the right in the back of the room will take you to the Greenhouse.
The door on the left in the back of the room will take you to the Cellar.
Click in the lower right side of the scene to find a bunch of flies.
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Collect the 10 flies that are in the scene and they will go into inventory. The 10 flies may not appear all at once.
Grab flies from inventory and drop them in front of the snapping ivy. The snapping ivy will open its mouth and begin eating flies.
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As the snapping ivy is eating the flies, use your fire ability to lower his tolerance. Click the fire ability on his head and the meter will decrease.
After youve lowered his tolerance three times, the snapping ivy will disappear.
If you run out of flies, you can pick up some more but only after all 10 flies have been consumed by the ivy.
The room will now be rid of evil once this puzzle is complete.
GAIN WATER ABILITY, TRIANGLE DIAL, BONE & 4 MIRROR PIECES GREENROOM/MAIN FLOOR
Click on the blue bottle on the chair to gain the water ability.
The water ability allows you to water plants. When you water the plants and they bloom, you will find inventory items inside of them.
There are 4 closed flowers in the lower part of the scene. Place the water ability on each of those flowers and you will find the items listed below.
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The yellow flower in the lower right corner has a triangle dial.
The red flower in the lower right corner is holding a mirror piece.
The purple flower on top of the table, in the lower left side is holding another mirror piece, pick it up.
Pick up the mirror piece on the floor, in the back of the scene.
Pick up the mirror piece on the lower left side of the floor, it is behind the white chair.
Pick up the note in the center of the floor and read what it says.
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Go back to the Kitchen and then enter the Cellar through the door on the left.
Grab the mirror piece on the right side of the scene, on the back wall.
Pick up the mirror piece on the wine rack located on the left side of the scene.
Click on the wine rack in the lower left side of the scene.
Grab the wine bottle with the red neck on top of the wine rack and place it on the scales.
Click on the wine bottle at the bottom of the wine rack and place it on the scales.
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You will now see a set of bottles at the bottom. Your goal is to select the bottle that contains the evil.
Select the second bottle and all the evil will be removed.
The solution to this puzzle is random; Ive encountered several solutions while playing.
Click on the open book in the lower left side of the scene.
Your goal is to find the recipe that will appeal to the ghost. Once you find it, you have to rip it out of the page.
Click on the arrow at the bottom of the page so you can turn the page.
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Look for the recipe on the right side of the book called the ghostly gruel and click on it.
Click on the sparkly spot in the back of the room and place the recipe at the bottom of the widow.
Once youre done with the items on the list you will be asked to mix the ingredients with the least possible moves.
Your goal in this puzzle is to eliminate all the colored balls in 5 moves or less.
Click on the balls in the following order: ORANGE GREEN PURPLE BLUE
Once youre done mixing the potion the ghostly gruel will go into your inventory.
Place the ghostly gruel on the table that is on the left side of the room.
Once the ghostly gruel is firmly in place, all the ghosts will gather and start eating. The evil in the room will disappear once they are done eating.
Pick up the note that is on the top right side of the scene.
Use the rock ability to smash the brown bottle that is on the lower left side of the scene. Pick up the mirror piece that is inside of the bottle.
Use the rock ability on the chandelier on the right and pick up the mirror piece that falls on the table below.
Use the rock ability on the chandelier on the left and pick up the mirror piece that falls on the table.
wWw.FishBoneGames.Com SERVANT 4 MIRROR PUZZLE (TRIANGULAR DIAL) - HALL OF REFLECTION/ MAIN FLOOR
At the end of this puzzle the fourth servant gives you a triangular dial which will be used in the cellar.
CHAPTER FIVE
wWw.FishBoneGames.Com KEG VALVE, RECORD & TRIANGLE DIAL - KITCHEN/ MAIN FLOOR
Click on the sparkly fireplace and look for the items on the list.
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The record is on the upper left side, partially hidden by the turkey.
Lets head back to the tea room. Place your cursor downwards 3 times to reach the tea room.
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Place the turntable, the record, the gramophone horn and the needle on the gramophone.
You will hear a new song after the gramophone has been assembled.
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Your goal is to reproduce the musical notes shown above by clicking on the right buttons.
Place the buttons according to the image on the screenshot. When a button is in the right place, the note will turn black on the page.
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After everything is in place, slide the arrows located at the bottom of the puzzle.
If its correct, the globe will spin open. Grab the axe that is inside.
Lets head back to the Cellar. Go into the Kitchen and from there enter the Cellar in the back of the room.
KEG VALVE PLACEMENT & PICK UP CLEANING RAG CELLAR/ MAIN FLOOR
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Place the keg valve on the keg and then click on the valve.
Place the three triangular dials from inventory onto the lock.
Your goal is to move the numbers around until they are in numerical order. The number one has to be on top and the number six in the lower right corner.
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Your goal is to move the bales of hay so the horse can enter the stables.
Please look at the screenshot for the solution. Follow the order and the direction of the arrows to complete the puzzle.
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The piano string is on the right side of the scene, below the open book.
The other piano string is in the back of the scene, below the top hat.
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Access the garden walkway by placing your cursor in the back of the scene.
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Click the hook on the left side of the scene to get a closer view.
The rocks can be hard to navigate but if you place the arrows in the right place you will be able to move them.
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Each time you fill in an empty space the block goes back to the starting point. You have to move it around several times before it will fall back on the path.
Click on the stone and the arrows will show the directions in which you are able to go.
You will have access to the Garden Fountain location after you complete the path.
After the mirror is assembled, the servant tells you about the date of November 18th. He also mentions that the date has something to do with opening the top door.
CHAPTER SIX
ROCK WALL - GARDEN FOUNTAIN/ MAIN FLOOR
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Click the top left side of the mountain for a closer view.
Use the rock ability to uncover all the items that are hidden below the surface.
Please look at the screenshot for all the locations you need to hit with the rock.
Only click on the areas in which you see the ability icon appear, otherwise, you will not uncover the items needed.
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After all the items have been found, click on the lower left side to search for items.
MIX POTION
Once youre done with the items on the list you will be asked to mix the ingredients with the least possible moves.
Your goal in this puzzle is to eliminate all the colored balls in 5 moves.
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Click on the balls in the following order: GREEN PURPLE (BOTTOM ROW ONLY) BLUE ORANGE PURPLE
Your goal is to arrange the pipes so they are connected on all 4 areas.
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Click on the calendar piece that appears after the water starts flowing from the fountain.
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Move the calendar dials until the left one says 11 and the right one says 18.
Use the rock ability to break the vase in the lower left corner and collect the mirror piece.
The lower right corner gives you access to West Art Gallery. This spot can be tricky to see so make sure that you look for it carefully.
The lower left corner gives you access back to the Grand Hall.
In this room you can access the balcony on the left side of the room.
Use your rock ability to break the green bottle in the lower center, pick up the mirror piece inside.
Use your rock ability to break open the bottle on top of the piano, pick up the mirror piece that is inside.
Place the water ability on the plants in the lower left and right corners.
Pick up the mirror piece in the flower in the lower left corner.
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Place the berries on the birds in the scene and they will sing a song for you.
Click on the piano for a closer view. Place the 3 piano strings in the piano and the piano will be fixed.
Your goal in this puzzle is to reproduce the musical sounds you see on top of the scene by clicking on the correct piano keys.
When you click on a note successfully, it will turn black on the page.
When you click on an incorrect note, the keys will turn gold and reset themselves, which means you will have to start the sequence all over again.
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The keys are numbered A through G with the ABC keys repeating at the end. The second set of ABCs will be labeled as A2, B2 and C2.
With that in mind please click on the keys in the following order to solve the puzzle: E, G, D, E, A2, D, E, F, D, E, C2, E
The room will be rid of evil as soon as the piano stops playing.
Click on the piano again to look for the items on the list.
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Place the weapons in this order, from left to right: HALBERD PIKE SWORD AXE
There is nothing else you can do here at the moment. Go to the West Art Gallery by clicking on the lower right side of the scene.
Pick up the mirror piece in the top right side of the scene.
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Your goal is to arrange the blocks so the numbers on each side match the numbers on the side of the adjacent blocks.
Pick up the mirror piece on the left, at the base of the statue.
Click on the sparkly spot on the left and search for the items on the list.
Once youre done with the items on the list you will be asked to mix the ingredients with the least possible moves.
Your goal in this puzzle is to eliminate all the colored balls in 4 moves.
Click on the balls in the following order: PURPLE BLUE ORANGE GREEN
A potion will go into inventory after the puzzle has been solved.
Place the potion in the fireplace and the room will be rid of evil.
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Your goal is to flip the pieces with the switches to return the painting to its natural state.
Click on the wheels in the following order: TOP LEFT 1X LOWER LEFT 1X LOWER RIGHT 1X TOP RIGHT 1X TOP LEFT 1X
Use the rock ability to break the bottle on the right side of the table. Pick up the piece of the mirror.
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After the puzzle has been solved your mother gives you a dogs ball.
CHAPTER SEVEN
wWw.FishBoneGames.Com CANDLE PUZZLE & RED MARBLE- DINING ROOM/ SECOND FLOOR
Your goal is to click on the candles until all the candles are lit.
I will number the candles 1 through 9, from left to right, click on them in the following order: NINE SIX THREE
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Click on the red marble that appears on top of the candle holder.
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Give the ball to the dog on the right. Enter the Hallway.
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If you point downwards you will go back to the East Art Gallery.
There is nothing left to do here at this moment. Lets go to the Armored Hallway.
Pick up the mirror piece on the lower right side of the scene.
Use your rock ability on the vase in far left side and pick up the mirror piece inside.
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Use your rock ability to smash the bugs under the bed.
You have to be very precise when you click on the bugs or you will not be able to eliminate them.
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Once all the bugs have been smashed the room will be free of evil.
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Your goal is to rotate the pieces until they form the image shown in the screenshot.
Once the puzzle has been completed you will be asked to search for a list of items.
Once all the evil beings have been eliminated the room will be free of evil.
Click on the sparkly area on the back wall for a closer view.
Search for the items on the list. Click on the drawer to open it.
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Click on the knight in the middle left side for a closer view.
Click on the large mirror on the back wall for a closer view.
Drag the cleaning rag all over the mirror until it is clear.
Once the mirror has been cleaned properly the room will be rid of evil.
Click on the glowing dresser for a closer view and look for the items on the list.
Place the following items into the clock in this order: SMALL CLOCK GEAR LARGE CLOCK GEAR CLOCK FACE SMALL CLOCK HAND LARGE CLOCK HAND
You have to go back to the Hallway that is next to the Dining Room.
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Place your cursor on the top right side of the scene to go to the next Hallway.
Your goal is to press the blue key onto the buttons until there are no locks left. You have to accomplish this goal in 12 moves.
Start with the locks on the edges and work your way in.
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Please look at the screenshot and click on the locks with the blue key in the order shown.
CHAPTER EIGHT
NET, PAINTING PIECE & UNSCRAMBLE THE PICTURE - OFFICE/ SECOND FLOOR
Click on the sparkly area in the lower right corner to search for items.
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The painting piece is in the lower right side. You will use this piece for another puzzle in the room.
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Your goal is to unscramble the picture and place the missing pieces once youre done.
Please look at the screenshot for the correct assembly of the picture.
The room will be cleared of evil after the puzzle has been solved.
Use your rock ability to smash the boat on the right side of the back wall and pick up the mirror piece inside.
Click on the table against the back wall for a closer view.
Click on the book on the left that reveals the gold jigsaw piece when you hover your mouse over it.
The fairy asks you if you can find Spain on the globe.
A map and a passage about Greystone will appear when you click on the book.
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Your goal is to press the red key onto the buttons until there are no locks left. You have to accomplish this goal in 8 moves.
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Please look at the screenshot and click on the locks with the blue key in the order shown.
Once the puzzle has been solved the area will be clear, enter the dressing room.
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Grab the net and move it around the fireflies very quickly so you can catch them.
Place the fireflies in the vase and the lid will automatically close.
Use the fire ability to burn the vase and the evilness of the room will be destroyed.
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Your goal is to loosen all 4 buttons on the dress so you can reveal what is inside.
Slide the top button down with your mouse. When it gets below the button hole, slide it all the way up until the button disappears.
Once the button has been moved successfully that button will open up.
Once youre done with the items on the list you will be asked to mix the ingredients with the least possible moves.
Your goal in this puzzle is to eliminate all the colored balls in 5 moves or less.
Click on the balls in the following order: ORANGE GREEN BLUE WHITE PURPLE
A potion will go into your inventory after the puzzle has been solved.
Throw the potion into the fireplace to rid the room of evil spirits.
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Click on the closet for a closer view and search for the items on the list.
Click on the music box above the fireplace for a closer view.
Once the drawer opens, pick up the last piece of the mirror.
Put the mirror back together and the King will give you the yellow marble.
Click the door on the right for a closer view. Place all 4 marbles on the puzzle. This part of the puzzle is like most marble shooter games. Use the small circle to aim your shooter at the balls in the playing field. You can only eliminate a group of colors when you shoot the matching color to a group of 2 or more marbles. Once the puzzle is complete the area will be clear. Go through the door.
Your goal is to find all the objects on your list before the witch finds all of hers. There are 2 sets of lists in this scene, one on top and one at the bottom. The list at the bottom shows you the items you need to look for. Once you find all the items on your list, you will decrease some of the witchs health. By the same token each time the witch clears one of her lists it will decrease some of your health. If the witch defeats your power first you will be sent back into the Hallway. You can enter the witchs lair again to try the puzzle one more time. If you need to use a hint, click on the green eye icon in the lower right side of the scene. The screenshot shows you the location of the majority of the items you will be asked to search for. Watch the ending scene after you defeat the witch!