Anda di halaman 1dari 3

2500 Pts - Warriors of Chaos

Name
Item (0 pts)
Eye of the Gods 0 When a character with the 'Eye of the Gods' special rule kills another in a challenge, or inflicts the final wound on a model that is 'Large' roll 2D6. Duplicate Gifts must always be re-rolled (except: The Eye is Closed). 2 Gains Stupidity 3 +1 Toughness 4 +1 Strength 5 +1 Attack 6 +1 Armor 7 Roll has no effect (Can roll duplicates of this) 8 Gains Magic Resistance (3) 9 +1 Leadership (Maximum is 10) 10 Causes Fear (Reroll if model already causes Fear) 11 Causes Terror (Reroll if model already causes Terror) 12 Gains Stubborn and 4+ Ward Save 0

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Insanity Unholy Resilience Slaughterer's Strength Razor-Sharp Horns Iron- Hard Skin Eye Is Closed Flames of Chaos Command of the Gods Fearsome Aura Terrifying Appearance Divine Greatness

[0] [0] [0] [0] [0] [0] [0] [0] [0] [0] [0]

Chaos Lord (2 , 558 pts) Chaos Lord of Tzeentch

1 In/Mo 4 8 3 5 5 3 7 5/6 9 2+ 6+ 558 Composition: Lord The Will of Chaos; Eye of the Gods; General; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon; Extra Hand Weapon; Chaos Armor; Shield; Extra Attack: +1 Attacks Manticore 1 Mo 6 5 5 5 4 5 4 5 [200] Uncontrollable; Causes Terror; Flyer; Killing Blow; Large Target; Thunder Stomp Wizarding Hat 1 Bearer is treated as level 2 wizard. Has Stupidity [100] Stream of Corruption 1 Once per game: Breath Weapon, Strength 3, -1 to armor saves. [20]

Exalted Hero (3 , 264 pts) Exalted Hero of Tzeentch (Battle 1 MC 4 7 3 5/6 4 2 6 4 8 2+ 6+ 1 264 Standard Bearer) Composition: Hero The Will of Chaos; Eye of the Gods; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon; Halberd; Chaos Armor; Shield; Battle Standard Bearer Daemonic Mount 1 8 4 5 5 1 3 2 8 [50] Causes Fear; Stomp Spell Familiar 1 The bearer knows one more spell than normal. [15] Book of Secrets 1 Bearer is a level 1 Wizard who may use the Lore of Fire, Shadow or Death [25] and cannot channel. If he ever casts irresistable force he must roll D6+1 instead of 2D6 on the table Book of Secrets Spells 1 Group: [0] Conjoined Homunculus 1 Once per turn, add D3 to your casting roll, then test for stupidity next turn. [20] Sorcerer (1 , 215 pts) Chaos Sorcerer of Tzeentch
1 In 4 5 3 4 4 2 5 2 8 2+ 6+ 2 215 Composition: Hero The Will of Chaos; Eye of the Gods; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Level 2 Upgrade; Hand Weapon; Chaos Armor Enchanted Shield 1 Shield. 5+ Armour save. [15] Infernal Puppet 1 Modify any rolls on the Miscast table by D3 (for any wizard). [35] Third Eye of Tzeentch 1 In each friendly magic phase, choose an enemy spellcaster within line of [25] sight. You know all his spells, provided those spells do not summon models or heal wounds. If you use this ability, you may not cast your own spells this turn.

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Name

Type

Mv WS BS St To Wo In

At

Ld Sv WSv Mgc Cost

Chaos Marauders (24 , 184 pts) Chaos Marauders of Tzeentch 23 In 4 4 3 3 3 1 4 1 7 5+ 6+ 184 Composition: Core The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ; Standard Bearer ; Hand Weapon; Light Armour; Shield Chieftan of Tzeentch 1 In 4 4 3 3 3 1 4 2 7 5+ 6+ [14] Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon; Light Armour; Shield Chaos Warriors (15 , 278 pts) Chaos Warriors of Tzeentch 15 In 4 5 3 4 4 1 5 2 8 3+ 6+ 278 Composition: Core The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ; Standard Bearer ; Hand Weapon; Chaos Armor; Shield Chaos Warriors (15 , 278 pts) Chaos Warriors of Tzeentch 15 In 4 5 3 4/5 4 1 5 2 8 4+ 6+ 278 Composition: Core The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Musician ; Standard Bearer ; Hand Weapon; Halberd; Chaos Armor Dragon Ogres (5 , 385 pts) Dragon Ogres
5 MB 7 4 2 5/7 4 4 2 3 8 4+ 385 Composition: Special The Will of Chaos; Storm Rage; Always Strikes Last; Hand Weapon; Great Weapon; Light Armour; Causes Fear 6 MI 6 3 2 4 4 3 2 3/4 7 4+ 6+ 290 Composition: Special The Will of Chaos; Mark of Tzeentch: Ward Save improves by +1 (or 6+ Ward Save if none was available before). Sorcerers gain +1 on attempts to cast spells.; Hand Weapon; Extra Hand Weapon; Chaos Armor; Causes Fear; Extra Attack: +1 Attacks 8 WB 7 Composition: Core The Will of Chaos 4 3 3 1 3 1 5 48

Chaos Ogres (6 , 290 pts) Ogres of Tzeentch

Chaos Hounds (8 , 48 pts) Chaos Warhounds

Total Cost: 2500

Option Footnotes Chaos Armor Extra Hand Weapon Great Weapon Halberd Hand Weapon Light Armour Musician Shield Standard Bearer Always Strikes Last Stomp Thunder Stomp Options 4+ Armor Save. Sorcerers may cast spells +1 Attack. Requires two hands. +2 Strength; Always strikes last. Two-handed. +1 Strength. Two-handed. 6+ Ward Save in combat when on foot and fighting with a shield; no effect if mounted. 6+ Armour save. +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). Allows Swift Reform. +1 Armour save bonus. +1 to Combat Resolution; Standard can be captured if unit Flees. Special Always strikes last in close combat 1 automatic hit at creature's strength, Always strikes last D6 automatic hits at creature's strength, Always strikes last

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Validation Report Army Subtype: Chaos Army; Edition: 8th Edition; Game Type: Normal Game; Special Rules: Forbid Regiments of Renown Roster satisfies all enforced validation rules One or more elements of the Roster () are subject to the following in-play usage considerations: Roster Statistics General's Ld: 9 # Models: 79 Total Characters: 1037 Total Core: 788 Total Magic Items: 255 Total Rare: 0 Total Special: 675 % Characters: 41.5 % Core: 31.5 % Magic Items: 10.2 % Rare: 0 % Special: 27 Group Points of Points of Points of Points of Points of Min 0 0 625 0 0 Max 625 625 Unlimited 1250 625 Used 558 479 740 675 0

Lords Heroes Core Special Rare

Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair. com!

Anda mungkin juga menyukai