Y o u r G u i d e T o
A 21st Century
interactive
Learning
Environment
contents
a 21st century interactive 3
learning environment.
What is it ? 4
How it works. 7
A PC or Mac. 10
A Digital Projector. 10
A wireless slate. 11
Videoconferencing. 11
RESEARCH In Schools. 16 / 17
Technology as an Investment. 18
Promethean Planet. 23
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a 21st century interactive
learning environment.
Today’s students have grown up in a world in living colour, fast moving, fast talking,
fading in and out, and remote controlled. Technology is moving rapidly and it is
crucial for schools and companies to keep up in order to offer the highest standard
Integrated classroom systems are helping teachers to engage, motivate and assess
their students and learners. Research reinforces that assessment for learning is a
key factor in the success of educational initiatives and can develop teachers’
all students.
and the facility to conduct formative and summative assessments easily - via a
This handbook is designed to help you find out more about the technology teachers
are now using to raise standards in the 21st century interactive learning
environment.
“Having had an interactive whiteboard in the school, we were aware of how it could
enhance pupils' learning. What we didn't realise before working with Promethean
was that technology existed which could bring a whole classroom alive.”
Dave Shield, Deputy Head, Parkside Secondary School, Willington, County Durham.
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What is it ?
A 21st century interactive learning environment allows many different types of
interactions between students and teachers. It encourages students to be active
rather than passive learners. To get started you will need:
A computer - PC or Mac
A digital projector - this may be LCD or DLP. It is generally accepted that the
colour resolution of DLP is not as good as LCD.
A fully integrated ‘wireless slate’ - to allow students and teachers to use the
interactive whiteboard from anywhere in the room. This offers even greater
interactivity in the classroom.
To get the most from your interactive environment, you also need reliable, robust
equipment that is supported by good service.
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promethean activclassroom.
content
activprimary activstudio
activote activboard
activslate
activtablet
activpanel
projector
computer
activwand
activpen
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The interactive whiteboard.
“I would not work in a school that did not have interactive whiteboards. It would be
like going back to the Stone Age ”.
Richard Clarke, Head of ICT, British International Primary School, Stockholm, Sweden
Infrared/ultrasound units that fix to any standard whiteboard with clips or suckers.
The main drawback is the glare from the glossy surface which can be
uncomfortable to view. They are a cheaper option but not as robust or flexible.
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How it works.
The image from a computer is projected on to the interactive whiteboard,
turning it into a very large computer screen.
The screen can be used to display computer software, web pages, CD ROMs
and videos from a variety of sources. It can replace the chalk, white or roller
board, OHP, video recorder and TV.
Additional user controlled devices that communicate with the board can be added,
such as voting or wireless slates, so every learner can be an active participant.
You can add user-controlled devices that communicate with the board, so that
every learner can participate actively. ‘Voting’ handsets let every learner give
their opinions; wireless slates enable learners to control the board from any part
of the classroom.
PROJECTOR
INTERACTIVE
WHITEBOARD
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Interactive software.
You wouldn’t expect a 6 year old to respond to the same software content as a
16 year old. The software you choose for your interactive whiteboard should have
different types of content, that can inspire students.
Primary software
Born into a multimedia world of fast-paced video games, lively TV programmes and
the Internet, young children are accustomed to using technology. Capture their
imagination and bring lessons to life with bright images and exciting sound effects…
they’ll be having fun while they’re learning.
You can:
As you start to tell a story, activate sounds and images to make it more exciting.
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Let pupils interact with the board, adding text, moving images and revealing
hidden words.
Encourage participation; the chunky bright coloured buttons and large icons suit
little hands.
Ensure that everyone understands the lesson with a personal response system.
Secondary software
Play audio or video recordings at the same time as displaying or annotating text
on the screen.
Annotate text and pictures as discussion arises in the classroom. Or invite students
up to the board so they can do it themselves.
Colleges and universities have long understood the benefits of ICT in their classrooms
and lecture theatres. Using dedicated software, you can engage your whole
audience, whether it’s a sixth form college, vocational college, independent
language school or university. Imagine being able to:
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A PC or a Mac.
An interactive whiteboard is operated via a computer, which can be a standard PC
or Mac. You are unlikely to need to purchase a new computer. Check that your
computer is compatible with your chosen whiteboard and software system.
PC
Windows operating system with a minimum of 233 Mhz, operating Win 98/2000,
ME, XP or NT and 32Mb RAM.
Mac
Macintosh operating system with a minimum of OS 9.2 or above and Mac Intel.
A Digital Projector.
A digital projector will enable you to display any document, image or 3D object onto
the interactive whiteboard. Although any standard projector will work, look out for
projectors that have built in security measures to protect your investment.
You have the choice of LCD or DLP projectors. It is generally accepted that the
colour resolution of DLP is not as good as LCD.
Projectors are usually mounted on the ceiling. ‘Short Throw’ projectors are attached
to the board, about a metre from it. They give excellent results but are usually
much more expensive.
DLP is more suited to home theatre enthusiasts who watch video in a darkened
room. But in a classroom setting, there are a number of factors which make LCD
technology superior, such as more vibrant colour, brighter image and sharper text.
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A sound system.
Most interactive whiteboard systems include speakers - but you need to check that
they are suitable for your environment. You may need separate speakers.
An amplifier and speakers connected to your white board will enable you to
incorporate the audio and video into your lessons.
wireless slate.
Feedback has shown that teachers want interaction with the children at their desks
as well as at the interactive whiteboard. They also want to be able to control the
board from anywhere in the room.
A wireless slate is a fully integrated whiteboard input device, small enough and
portable to sit on a desk.
You can either move it around the class or have one for each pupil.
Each slate can be activated and de-activated by the teacher from the main
whiteboard.
Videoconferencing.
By adding videoconferencing you will be able to:
Communicate with other organisations, locally or worldwide and learn about their
language and culture.
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A formative assessment tool.
Would you like to find out why the child in the back row never volunteers an answer ?
Too clever ? Too anxious ? Too lazy ?
By using an integrated personal response system you will be able to find out the
answer. Voting means that all the class participate.
“From my first demonstration it was evident that Promethean’s focus was enhancing
learning in the classroom and was genuinely driven by responding to the needs and
suggestions of teachers.”
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Traditionally, you’d only find out some time later how well a class is following a
lesson - when written or follow-up work was analysed. By which time students may
well be unable to remember exactly what their thought processes were - and when
they started getting left behind.
Votes can be recorded by individual students or by the whole class - and can all be
saved to a flipchart. Votes can be cast in ‘named’ or ‘unnamed’ mode, with only the
teacher knowing how an individual has voted.
‘Unnamed’ mode can increase students’ confidence while ‘named’ mode can
provide you with an excellent assessment tool, proving that your students are
learning.
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Tap in to the potential in your
classroom.
“Children who have such a hard time staying on task... when you turn it on...
you get ‘em.”
Katrina English
Early Intervention Program Teacher, Upson-Lee South Elementary School, Georgia USA
Research shows that traditional methods of learning don’t suit all students. There are
many ways in which an interactive learning environment can help to raise standards.
Teachers can:
Improve the engagement with students: lessons are more interesting and the
whole class can be involved.
Address the needs of different learners, who may have different learning styles.
You can use visuals, sound and and let them touch the board...
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Engagement/different learning styles
Visual learners engage best with images and other visual media, and will react
well to the bright, colourful world of the interactive whiteboard.
Auditory learners will react best to auditory stimuli, such as verbal reinforcement,
group activities, and class discussions. Link interactive whiteboards to sound
effects, speeches and music and use a voting system to encourage group
interaction.
Kinaesthetic learners prefer the tactile sense, learning best with hands-on activities.
Use an interactive whiteboard environment to physically move objects around,
highlight and underline ideas and draw pictures of what is being learned.
Formative assessment
A review of research into classroom assessment has shown that ‘assessment for
learning’ is one of the most powerful ways of improving education and so raising
standards. This process of seeking and interpreting evidence, assists learners and
their teachers to determine where that are in their learning, where are the next
steps and how best to get there.
Introducing an integrated personal response system (or ‘voting’ tool) into your
learning environment, can deliver a number of benefits:
Boost students’ motivation and self esteem by giving them all ‘a say’, which is
integral to raising standards through assessment.
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Don’t take our word for it.
“We believe there are substantial results… which will prove how interactive
technology can act as a catalyst and thus make a real difference to the future
education of our children.”
RESEARCH In Schools:
An interactive environment has been the focus of many educational studies worldwide
and the results are clear.
www.partners.becta.org.uk/index.php?section=rh
Interactive classrooms…
Improve students retention of material and let them review lessons at a later
date, so reducing note-taking and allowing them to revise more accurately.
www.schools.becta.org.uk/index.php?section=tl&rid=4884&wn-1
Can be adapted to the needs of students of all levels. They are equally effective
in both primary and secondary classrooms, university lecture halls, special
needs units, adult night classes and staff training schemes.
www.learningtechnologies.ac.uk
Are a catalyst for encouraging the use of digital resources. Teachers using
interactive whiteboards make proportionately greater use of digital sources in les-
son planning.
www.besanet.org.uk/besa/documents/unauthorised.jsp?item=621&file=1
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Use software designed to cover all learning styles - visual, auditory and
kinaesthetic - by using coloured images, music, sounds, videos and the ability to
physically move things around on the board and highlight ideas or draw pictures.
www.prometheanworld.com/uk/html/training/research.shtml
www.ioe.mmu.ac.uk/promethean/
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Technology as an Investment.
“Because the learning and educational revolution in our schools is no longer
blackboard and chalk, it is computers and electronic whiteboards, I can also announce
that over our three year programme on spending on IT, capital will now be raised to
£1.67 billion.”
Gordon Brown, British Chancellor of the Exchequer, Budget speech, 16 March 2005
Technology is no longer an isolated topic, the province of experts, studied by the few;
it is integrated into every subject in the curriculum. 21st century learners expect and
need to make the most of technology.
Savings in time and administrative costs will offset the cost of the initial purchase.
Grants may be available and many parent groups conduct fundraising for
technology projects. You need to consider cost as well as price: maintenance,
training and software will be needed over the long term.
You will need to invest in training to ensure educators are using the technology to
its full potential.
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Total Cost of Ownership.
A 21st century learning environment is a long term investment. When purchasing
technology you should consider the total cost of ownership (TCO) - by calculating all
the initial costs as well as operating costs of the equipment, such as ongoing
support or replacement bulbs/batteries.
Use the check-list below:
Hardware:
Interactive whiteboard
Computer
Projector
Speakers
Formative assessment tool
Wireless slate
Videoconferencing
Software
Technical support
Training
Warranty
Replacement costs:
Bulbs
Batteries
Pens
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Questions to ask when
purchasing your equipment.
Durability
How easily is the board damaged ?
Features/functions
Is the board infrared, analogue or
electromagnetic ?
Warranty
What warranty and repair service is
offered ?
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Checks to make Notes
Security
Does the company offer any help
or advice with security ?
Installation
Is installation provided ?
Training
Is training provided ?
Software
What features does the software offer ?
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Checks to make Notes
Software continued
Add-ons
What other features are available ?
Support
Is there any on-going support for
problems and advice ?
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Promethean Planet
a collaborative community
sponsored by promethean
for the interactive classroom
users of the 21st century.
www.prometheanworld.com/prometheanplanet
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Started in Blackburn, Lancashire in 1995. Still based there today.
The dream of a small group of people. Still at the heart of the company today.
Made real with hard work and the insights of teachers. Still our philosophy today.
Born of the best products and support that won’t let students down. Still so today.
Now joined by hundreds of employees with the same dream and vision.