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Automatic HairManager Abstract:

This proposal Automatic Hairmanager main purpose is to make the hairstyle more accurate than doing it manually, this is a helmet like equipment where it will be wear by the user , the helmet is connected to a remote computer that displays the users head, the monitor will show the available cut style of hair depends on the length of hair s user . Customizing hair color is one of the features of this equipment,the equipment will start its job when the user pays his bill.

Related Literature:
Automated Systems
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Tracking Devices Authors: Gregory Baratoff and Scott Blanksteen


Tracking devices allow a virtual reality system to monitor the position and orientation of selected body parts of the user. Many interaction devices (see "Interaction Devices") incorporate a tracking device of some sort in order to measure the position and orientation of the body part they're attached to. In an HMD, the position and orientation of the head is measured. This information defines the user's viewpoint in the virtual world, and determines which part of it should be rendered to the visual display, as well as influencing the generation of acoustic stimuli. Attached to a glove, a tracking device measures the position and orientation of the hand. Based on this information, a hand can be rendered in the virtual world at the same position with respect to the user, providing feedback that is often necessary for dextrous manipulation. Tracking devices, also called 6-degree-of-freedom (6-DOF) devices, work by measuring the position (x, y, and z coordinates), and the orientation (yaw, pitch, and roll) with respect to a reference point or state. In terms of hardware, the following three components are in general required : a source that generates a signal, a sensor that receives the signal, and a control box that processes the signal and communicates with the computer. Depending on the technology used, either the source or the sensor is attached to the body, with the other placed at a fixed spot in the environment, serving as a reference point. The usefulness of tracking devices in virtual environments depends to a large degree on whether the computer can track the movements of the user fast enough to keep the virtual world synchronized with the user's actions. This ability is determined by the lag, or latency, of the signal, and the sensor's update rate. The signal lag is the delay between the change of the position and orientation of the target being tracked and the report of the change to the computer. Lags above 50 milliseconds are perceptible to the user and affect human performance. The update rate is the rate at which measurements are reported to the computer. Typical update rates are between 30 and 60 updates per second. The precision with which actions can be executed in the virtual world depend on the resolution and accuracy of a tracking device used. Whereas the resolution is fixed for a given device, the accuracy usually decreases with the distance of the sensor from the source. The range of a tracking device is the maximum distance between sensor and source up to which the position and orientation can be measured with a specified accuracy. Interference, or sensitivity to environmental factors, can limit the effectiveness of tracking devices. Depending on the technology used, they can be sensitive to large metal objects, radiation from display monitors, various sounds, and objects coming between source and sensor. During the design of the physical environment, these factors should be carefully considered, so that the user doesn't have to stay aware of the properties of the physical environment while engaged in a task in a virtual environment. This is especially important in fully immersive virtual environments where the outside view is completely blocked. Most currently used tracking devices are active, in that the sensor, or sometimes the source, is attached to the target to be tracked. In passive tracking the target is monitored from a distance by one or several cameras. Although this approach is to be favored from the user's perspective, at this point in time this is not a technologically viable solution.Current tracking devices are based on electromagnetic, acoustic, mechanical, or optical technology. A presentation of each of these approaches follows, together with a discussion of their advantages and disadvantages.

Hair Modeling

Participating researchers:

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Description

Prof. Dr. Andreas Weber Dr. Gerrit Sobottka Dr. Arno Zinke Dipl.-Inform. Tomas Lay Herrera

The primary objective of the hair research at University of Bonn is the development of a high accuracy model for human hair simulation. This includes hair style modeling and physical based hair dynamics simulation as well as hair rendering.

Creating a Hair Simulation (http://www.tinkering.net/pdf/hair1.pdf) Marriage of Virtual And Real class 9 Jean-Marc Gauthier Spring 2006
-a simulation

program for hair color,length and curl modification

Hair cutting system


Inventor: Date Issued: Application: Filed: Inventors: Assignee: Primary Examiner: Assistant Examiner: Attorney Or Agent: Watts; Douglas D. Heyrana; Paul M. Johnson; Larry D. Emmett October 13, 1992 07/749,685 August 26, 1991 Emmett; Frank E. (Penngrove, CA)

A hair cutting device comprising a clipper head with powered cutting means. A vacuum pickup tube has a flat entry nozzle extending across the cutting means, tapering back to a circular tubular configuration. The pickup tube is connected to a disposal hose, which is connected to a source of vacuum and the pickup tube is free to rotate on the disposal hose so that the clipper head can be manipulated without twisting the hose. Electric power means include means to maintain electrical contact throughout rotary movements of the clipper head.

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