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G AIUS E XPERIMENTAL 5 TH E DITION TAU C ODEX

Version 0.6 - 24.05.2010

This is an experimental set of rules put together with ideas both original and taken from various internet discussion boards, thus the credit for each single idea goes to the person that posted it in the rst place. This set of rules is probably quite imbalanced and should be used for testing purposes only, and is in no way revised by Games Workshop nor intended for use in tournaments or ranked games. All material presented here is not licensed and without copyright. All material that is copyrighted, restricted or trademarked by Games Workshop is used without permission. This is a fan-made product not intended for sale or distribution in printed form. 1

CONTENTS
Vespid Strain Queen . . . . . . . . . . . . . . . . . Kroot Master Shaper . . . . . . . . . . . . . . . . . Mounted Great Knarloc . . . . . . . . . . . . . . . . Troops Fire Warrior Team . . . . . . . XV16 Tactical Battlesuit Team Kroot Carnivore Squad . . . . Guevesa Team . . . . . . . . 35 35 35 36 36 36 37 37 38 38 38 39 39 39 40 40 41 41 42 42 42 42 43 43 43 44 44

Forces of the Tau Empire Wargear Tau Special Rules . . . . . Weapons . . . . . . . . . Armour and Battlesuits . . Battlesuit Support Systems Drones . . . . . . . . . . . Vehicle Support Systems . Strategic Support . . . . . Headquarters Cadre Commander . . Force Commander . . Bodyguard Team . . . Ethereal . . . . . . . . Ethereal Honour Guard Commander Farsight . Commander Truestrike Aunva . . . . . . . . . Anghkor Prok . . . . .

3 17 17 18 20 21 22 23 24 26 26 27 28 29 29 30 30 31 31 32 32 32 33 33 34 34

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Dedicated Transports Devilsh Troop Carrier . . . . . . . . . . . . . . . . Lionsh Scout Carrier . . . . . . . . . . . . . . . . . Fast Attack Gun Drone Squadron . . . . . . . Pathnder Team . . . . . . . . . . Tetra Scout Speeder Squadron . . Piranha Light Skimmer Squadron Vespid Stingwings . . . . . . . . . Knarloc Riders . . . . . . . . . . Heavy Support XV88 Broadside Battlesuit Team Shasvre Eagleeye . . . . . . . Sniper Drone Teams . . . . . . Hammerhead Gunship . . . . . Shasvre Deathwind . . . . . . . Skyray Missile Defence Gunship Shasvre Shatterstrike . . . . . Goaded Great Knarloc . . . . .

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Elites XV8 Crisis Battlesuit Team . Shasvre Brightblade . . . . XV9 Hazard Battlesuit Team Shasvre Ironskin . . . . . . XV26 Stealth Team . . . . . Shasvre Nightwalker . . . .

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FORCES OF THE TAU EMPIRE


Cadre Commander
Special Rules: Independent Character: unless accompanied by a Bodyguard, the Cadre Commander is an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. If accompanied by drones, he may still join other units as independent character. Stubborn: the Cadre Commander has steel nerves tempered by years of service that allow him to take right tactical decisions with a cool head even in the direst of circumstances. The Cadre Commander benets from the stubborn universal special rule. Bodyguard: the Cadre Commander may be accompanied by a bodyguard, see the separate entry below. The Commander and his bodyguard count as a single HQ choice. If he chooses so he gains a bonding knife for free. Grand Strategy: the Cadre Commander is the main strategist of the battle force and has direct links with the commanders of the other castes. He may choose up to two Tau strategic support effects. Mastery of the Field: the Cadre Commander has extensive action experience in his eld of engagement and thus has such an intimate knowledge of armor and weapon systems that he can handle and coordinate elite teams like he would do with ordinary troops. If the Cadre commander is wearing an XV8 crisis (or variant) you may take up to two XV8 crisis teams as a troop choices. If the Cadre commander is wearing an XV26 stealth suit you may take up to two XV26 stealth teams as troop choices. If the Cadre commander is wearing an XV9 hazard battlesuit you may take up to two XV9 hazard teams as troop choices. If the Cadre Commander is wearing an XV8 crisis (or variant) battlesuit, he has the following base prole: WS 4 BS 5 S 5 T 4 W 4 I 4 A 4 Ld 10 Sv 3+

Shaso

If the Cadre Commander is wearing an XV9 hazard battlesuit, he has the following base prole: WS 4 BS 5 S 5 T 5 W 4 I 4 A 4 Ld 10 Sv 3+

Shaso

In addition he gains the following special rules: Sacrice Drones: XV9 suits may have drones - when using the vectored retro-thrusters the Cadre Commander may decide to sacrice his drones (or a single stinger drone), which are then destroyed immediately, to automatically pass the initiative test to disengage from the enemy unit. Photon Dischargers: XV9 suits have built-in photon grenade dischargers. The Cadre Commander counts as being equipped with defensive grenades. If the Cadre Commander is wearing an XV26 stealth suit, he has the following base prole: WS 4 BS 5 S 4 T 3 W 4 I 4 A 4 Ld 10 Sv 3+

Shaso

In addition he gains the following special rule: Inltrate: stealth suit users can exploit their equipment to move into forward positions ahead of the main army unseen. If the Cadre Commander (as well as his bodyguard, if he is accompained by one) is wearing an XV26 stealth suit he may set up using the inltrators scenario special rule if the mission allows it. If not he must set up with the rest of the army.

Force Commander
Shasel WS 3 BS 4 S 5 T 4 W 3 I 3 A 3 Ld 9 Sv 3+ Bodyguard: the Force Commander may be accompanied by a bodyguard, see the separate entry below. The Commander and his bodyguard count as a single HQ choice. If he chooses so he gains a bonding knife for free. Strategy: the Force Commander helps the Cadre Commander in the strategic planning of the campaign and has a limited access to the Cadres strategic assets. He may choose a single Tau strategic support effect. 3

Special Rules: Independent Character: unless accompanied by a Bodyguard, the Force Commander is an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. If accompanied by drones, he may still join other units as independent character.

Bodyguard Team
If a member of the bodyguard team is wearing an XV8 crisis (or variant) battlesuit, he has the following base prole: WS 3 BS 4 S 5 T 4 W 2 I 3 A 2 Ld 8 Sv 3+ unit. Photon Dischargers: XV9 suits have built-in photon grenade dischargers. The Shasvre counts as being equipped with defensive grenades. If a member of the bodyguard team is wearing an XV26 stealth suit, he has the following base prole: WS 3 BS 4 S 4 T 3 W 2 I 3 A 2 Ld 8 Sv 3+

Shasvre

If a member of the bodyguard team is wearing an XV9 hazard battlesuit, he has the following base prole: WS 3 BS 4 S 5 T 5 W 2 I 3 A 2 Ld 8 Sv 3+

Shasvre

Shasvre

In addition he gains the following special rules: Sacrice Drones: XV9 suits may have drones - when using the vectored retro-thrusters the Shasvre may decide to sacrice his drones (or a single stinger drone), which are then destroyed immediately, to automatically pass the initiative test to disengage from the enemy

In addition he gains the following special rule: Inltrate: stealth suit users can exploit their equipment to move into forward positions ahead of the main army unseen. If all the members of the team are wearing an XV26 stealth suit they may set up using the inltrators scenario special rule if the mission allows it. If not they must set up with the rest of the army.

Ethereal
Ethereal WS 4 BS 3 S 3 T 3 W 2 I 3 A 3 Ld 10 Sv Inspiring Presence: the Ethereal, its unit, and all Tau units (not Vespid, Kroot or Guevesa units) within 24" of him may reroll any morale checks, including the passed ones, and can regroup even if they are under half of their initial strength or there are enemies within 6". The Ethereal and the unit he joins are fearless.

Special Rules: Independent Character: unless accompanied by a Bodyguard, the Ethereal is an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. If accompanied by drones, he may still join other units as independent character. Honour Guard: the Ethereal may be accompanied by a honour guard of veteran Fire Warriors who have chosen to forego the normal progression to battlesuit pilot and then Commander.

Price of Failure: if a friendly Ethereal is killed all Tau units (not Vespid, Kroot or Guevesa units) that are not locked in close combat or falling back must take a morale check. All the units that had to take the morale check will now benet from the preferred enemy against the enemy army until the end of the game.

Ethereal Honour Guard


Shasvre WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 Ld 9 Sv 4+ can be launched normally consuming a markerlight token placed by the team. Morale and pinning tests are rolled normally. For The Greater Go - AARRGghh!: the honour guard is formed by individuals that have dedicated their lives to protecting the Aun and will uphold their oath with every ounce of their being. Every time the Ethereal in the squad fails to save a wound, you can move that wound to a member of the honour guard instead. When a member of the honour guard suffers a wound in this way, he benets from the feel no pain universal special rule. 4

Special Rules: Overwatch: Following the Tau doctrine of the Kauyon, the Fire Warriors often patiently lay in ambush watching the enemy movements and waiting for the best time to strike. If the honour guard team remains stationary and does not open re in any way for the current turn, it may decide to go in overwatch. A honour guard team in overwatch can open re, counting as stationary, after the end of the movement phase of the opponents following turn, before his ring phase. Seeker missiles

XV8 Crisis Battlesuit Team


Shasui Shasvre WS 2 3 BS 3 3 S 5 5 T 4 4 W 2 2 I 2 3 A 2 2 Ld 8 8 Sv 3+ 3+

XV9 Hazard Battlesuit Team


Shasvre WS 3 BS 3 S 5 T 5 W 2 I 3 A 2 Ld 8 Sv 3+ Photon Dischargers: XV9 suits have built-in photon grenade dischargers. The team counts as being equipped with defensive grenades. Survivors To The Last:The Shasvre assigned to pilot the XV9 armour are all crisis battlesuit combat veterans and survivors of deadly battles against the most savage enemies of the Greater Good. They may always attempt to regroup regardless of casualties.

Special Rules: Sacrice Drones: XV9 suits may have drones - when using the vectored retro-thrusters the team may decide to sacrice its drones (or a single stinger drone), which are then destroyed immediately, to automatically pass the initiative test to disengage from the enemy unit.

XV26 Stealth Team


Shasui Shasvre WS 2 3 BS 3 3 S 4 4 T 3 3 W 1 1 I 2 3 A 2 2 Ld 8 8 Sv 3+ 3+ Inltrate: stealth suit users can exploit their equipment to move into forward positions ahead of the main army unseen. The team may set up using the inltrators scenario special rule if the mission allows it. If not they must set up with the rest of the army.

Special Rules:

Vespid Strain Queen


Strain queen WS 5 BS 3 S 4 T 4 W 3 I 5 A 3 Ld 10 Sv 4+ Diamond Claws: The vicious claws of the Vespid are extremely tough and sharp. All melee attacks of the Strain Queen are rending.

Special Rules: Fleet of Wing: like the other Vespid, the Strain Queen is surprisingly agile for her size. She benets from the eet universal special rule. Skilled Flyer: the Strain Queen can reroll failed dangerous terrain tests. Pheromone: the presence of the Strain Queen numbs the will of the nearby Vespid and bends their will to her whim. The Strain Queen and the unit that accompanies her benet from the stubborn and feel no pain universal special rules.

Queen of the Hive: Vespid Strain Queens never wander around alone. You must purchase a vespid stingwing team from the Fast Attack choices, the Strain Queen must start the game attached to such team and may never leave it. This team normally counts against the Force Organization Chart limits. If the stingwing team is wiped out and only the Strain Queen remains, she becomes an independent character for the rest of the game, or until she joins another stingwing team; she may not join any other units.

Kroot Master Shaper


Great shaper WS 5 BS 3 S 4 T 4 W 4 I 4 A 4 Ld 9 Sv 5+ Superior Adaptation: the master shapers skills are held in high regard by his kindred, for his capacity of rapidly adapting their evolution is unmatched. You must choose one of the following bonuses for the master shaper and each member in the accompanying squad, at the cost of 3 points per model: Adrenaline Rush: the kroot develop a very aggressive stance due to the increased adrenaline output by their nervous system. The squad gains the furious charge universal special rule. Genetic Knowledge: by consuming the esh of the fallen enemy, the squad gains knowledge of their hidden weaknesses. The squad gains the preferred enemy universal special rule against your current opponent. Nimble: the already agile kroot adapt their locomotor system to the environment and become even faster on their legs. The squad gains the eet universal special rule. Poisonous Secretions: the squad is now able to synthetize a poison tailor-made against the current enemy. Their melee attacks count as poisoned weapons (4+).

Special Rules: Fieldcraft: the master shaper benets from the move through cover and stealth universal special rules. In addition, while shooting out of area terrain they are standing in, he may re through 6" of it without granting the target a cover save from that area terrain. Brood Leader: the master shaper is the leader of the whole brood, and as such he is always accompanied by his kin. You must purchase a kroot carnivore squad to accompany him from as a Troops choice, the master shaper must begin the game attached to it and may never leave the squad. If the kroot carnivore squad gets wiped out and only the master shaper remains, he becomes an independent character until the end of the game or joins another kroot carnivore squad; he may not join any other units. Inltrate: if the squad accompanying the master shaper does not contain a krootox rider it (and the master shaper with it) may inltrate if the mission allows it.

Fire Warrior Team


Shasla Shasui WS 2 2 BS 3 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2 Ld 7 8 Sv 4+ 4+ and does not open re in any way for the current turn, it may decide to go in overwatch. A Fire Warrior team in overwatch can open re, counting as stationary, after the end of the movement phase of the opponents following turn, before his ring phase. Seeker missiles can be launched normally consuming a markerlight token placed by the team. Morale and pinning tests are rolled normally.

Special Rules: Overwatch: Following the Tau doctrine of the Kauyon, the Fire Warriors often patiently lay in ambush watching the enemy movements and waiting for the best time to strike. If the Fire Warrior team remains stationary

XV16 Tactical Battlesuit Team


Shasla Shasui WS 2 2 BS 3 3 S 4 4 T 4 4 W 1 1 I 2 2 A 1 2 Ld 7 8 Sv 3+ 3+ troop carrier. Recent Development: since XV16 are a very new addition to the Tau arsenal they are seen in few numbers. You may never have more XV16 teams than Fire Warrior teams in your army.

Special Rules: Bulky: the XV16 suit takes two spots inside a Devilsh

Kroot Carnivore Squad


Kroot Shaper Kroot Hound Krootox Rider WS 4 4 4 4 BS 3 3 0 3 S 4 4 4 6 T 3 3 3 3 W 1 3 1 3 I 3 3 5 3 A 1 3 2 3 Ld 7 8 7 7 Sv 6+ while shooting out of area terrain they are standing in, they may re through 6" of it without granting the target a cover save from that area terrain. Inltrate: if the squad does not contain a krootox rider it may inltrate if the mission allows it. Adaptation: if the squad includes a shaper, all members may improve their armour save to 5+ at a cost of 2 points per model.

Special Rules: Fieldcraft: the kroot benet from the move through cover and stealth universal special rules. In addition,

GueVesa Team
Guevesala Guevesaui WS 3 3 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 Ld 7 8 Sv 4+ 4+ ist Space Marine chapters, Imperial Guard, Daemon Hunters and Sisters of Battle) counts as having the preferred enemy universal special rule against them. Fire Teams: Guevesa teams operate independently on the battleeld. You may purchase 1-3 teams as a single troops choice. Each team is a different unit.

Special Rules: Traitors: Guevesa are traitors of the Imperium. As such, each model of any imperial army (all loyal-

Devilsh Troop Carrier


Armour Devilsh BS 3 F 12 S 11 R 10 Fire Points: None. Access Points: A Devilsh has one access point at the rear and one on each side. Special Rules: Rocket Boosters: if one of your Commanders has the Production Priority Tau strategic support effect, the Devilsh may move as a fast vehicle once per game.

Transport: A Devilsh has a transport capacity of 12 models. It cannot carry models wearing any kind of battlesuit, with the exception of the XV16.

Lionsh Scout Carrier


Armour Lionsh BS 3 F 11 S 10 R 10 Special Rules: Stable Firing Platform: if the Lionsh moves at combat or cruising speed, the embarked models can re their weapons as they were stationary during the movement phase.

Transport: A Lionsh has a transport capacity of 4 models.

Command Drone
Command drone WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+ shaper or Great Shaper or Guevesa units with a Guevesael) within 18" of the drone may use the drone owners base leadership for any morale or pinning test. Chain of Command: if an unit containing a command drone is within 18" of the command drone of another unit, it may relay the other drone owners leadership value instead of its own, if it is higher.

Special Rules: Command Link: any Tau unit (including Vespid units with a Strain Leader or Queen, Kroot units with a

Disruptor Drone
Disruptor drone WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+ communications. If an enemy unit deep strikes within 12" of the unit containing the disruptor drone it will scatter by an additional D6", and you may ask your opponent to reroll the scatter dice. If, after scattering, the deep striking units has at least one model within 12" of the unit containing the disruptor drone, the unit counts as having landed on dangerous terrain.

Special Rules: Disruptor Field: disruptor drones carry a powerful ECM transmitter that scrambles and confuses enemy

Gun Drone
Gun drone WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+

Gun Drone, Heavy


H. gun drone WS 2 BS 3 S 4 T 4 W 1 I 4 A 1 Ld 7 Sv 4+ character using a drone controller to be elded, but are normally taken as squad members. Bulky: heavy gun drones are a stable ring platform, thus they benet from the relentless universal special rule. Due to their increased size, they take 2 spots inside transport vehicles.

Special Rules: Advanced AI: the increased size of the heavy gun drone allows for more sophisticated control systems to be integrated in it. Heavy gun drones do not need a

Marker Drone
Marker drone WS 2 BS 2(3) S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+

Shield Drone
Shield drone WS 2 BS 2 S 3 T X W 1 I 4 A 1 Ld 7 Sv X toughness and armor save values as the individual they accompany. Shield Generator: the shield drone is tted with powerful energy shields. It benets from a 4+ invulnerable save.

Special Rules: Close Protection: shield drones always have the same 8

Sniper Drone
Sniper drone WS 2 BS 2(3) S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+

Stinger Drone
Stinger drone WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+ the blast suffer a wound on a roll of 4+, with all saves allowed. Afterwards the assault proceeds as normal, and the wounds inicted by the drone count towards the result of the combat. If sacriced during a hit and run move, the initiative check is automatically passed, the drone is left behind in base contact with any model of the enemy unit and it explodes like described above. If sacriced after failing morale check in melee, the stinger drone counts as being equipped with a failsafe detonator, with the exception that the blast follows the rules above. In any case, the drone is obviously removed as a casualty after exploding.

Special Rules: Self Destruct: you may decide to sacrice a stinger drone when the model controlling it (or the unit he is in) is assaulted, when using the hit and run move granted by vectored retro thrusters, or when falling back from a melee after failing a morale check. If sacriced during an enemy assault, before the opponent performs his assault move you must place the stinger drone in base contact with any model of the assaulting unit, then place the large blast template over it: all models touched by

Pathnder Team
Shasla Shasui WS 2 2 BS 3 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2 Ld 7 8 Sv 4+ 4+ port it may inltrate if the mission allows it. Marker Beacon: if the team takes a dedicated transport, it is equipped with enhanced optical processors and long-ranged communication systems. Tau units deploying via deep strike to a point visible to the vehicle may reroll the scatter dice. Note that the vehicle must be already on the table at the start of the turn for the marker beacon to be used.

Special Rules: Scouts: pathnders benet from the scouts universal special rule. Inltrate: if the team does not take a dedicated trans-

Tetra Scout Speeder Squadron


Armour Tetra BS 3 F 10 S 10 R 10 Forward Scouts: as tetra speeders are used as forward scouting units, they benet from the scout universal special rule. In addition, in missions where the players are asked to eld only a limited amount of units at the beginning of the game, tetra teams may choose to be elded anyway independently of the mission rules.

Special Rules:

Piranha Light Skimmer Squadron


Armour Piranha BS 3 F 11 S 10 R 10 Special Rules: Scouts: piranhas benet from the scouts universal special rule.

Piranha TX-42 Squadron


Armour Piranha TX-42 BS 3(4) F 11 S 11 R 10 Special Rules: Scouts: piranha TX-42s benet from the scouts universal special rule.

Vespid Stingwings
Stingwing Strain Leader WS 3 3 BS 3 3 S 3 3 T 4 4 W 1 1 I 5 5 A 1 2 Ld 6 9 Sv 5+ 5+ Skilled Flyer: the Vespid can reroll failed dangerous terrain tests.

Special Rules: Fleet of Wing: the Vespid surprisingly agile for their size. They benet from the eet universal special rule.

Diamond Claws: The vicious claws of the Vespid are extremely tough and sharp. All their melee attacks are rending.

XV88 Broadside Battlesuit Team


Shasui Shasvre WS 2 3 BS 3 3 S 5 5 T 4 4 W 2 2 I 2 3 A 2 2 Ld 8 8 Sv 2+ 2+

Sniper Drone Teams


Spotter Sniper drone WS 2 2 BS 3(4) 2(3) S 3 3 T 3 3 W 1 1 I 2 4 A 1 1 Ld 8 7 Sv 4+ 4+ mission allows it. Fire Teams: sniper drone teams operate independently on the battleeld. You may purchase 1-3 teams as a single heavy support choice. Each team is a different unit.

Special Rules: Inltrate: each sniper drone team may inltrate, if the

Hammerhead Gunship
Armour Hammerhead BS 3(4) F 13 S 12 R 10 Special Rules: Tank Column: if one of the Commanders in the army has the Production Priority tau strategic support effect, you may purchase squadrons of 1-3 Hammerheads as a single heavy support choice.

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Skyray Missile Defence Gunship


Armour Skyray BS 3 F 13 S 12 R 10 erlight tokens, the Sky Ray can re up to three of its own seeker missiles while consuming only one markerlight token. Reloading: if one of the Commanders in the army has the Production Priority Tau strategic support effect, the Sky Ray regenerates D3 seeker missiles per turn (up to the number of missiles it had when entering play). If you roll a 1 the supply of seeker missiles is depleted, you dont get the extra seeker missile and cannot regenerate them anymore for the rest of the game.

Special Rules: Air Defence: any seeker missile red from the Sky Ray (no matter who placed the markerlight token) ignores cover bonuses given by vehicles moving at-out or units using the turbo boost special rule. Alpha Strike: if it is consuming one of its own mark-

Commander Farsight (Shasoshovah)


oshovah WS 5 BS 4 S 5(7) T 4 W 4 I 5 A 4 Ld 10 Sv 3+ Ork Fighter: oshovahs fame was won battling against orks and he has denounced the normal Tau philosophy of using ranged combat almost to the exclusion of all else. Fire caste warriors of the Farsight Enclave train heavily in hand to hand combat: any Tau model in an army led by oshovah benets from the Preferred Enemy universal special rule against orks, in addition to a +1 bonus to his weapon skill and initiative values (already included in oshovahs prole). Any model in the army that is wearing an XV8 Crisis battlesuit may carry a power weapon at the cost of 5 points each, in addition to all other equipment.

Special Rules: Eternal Warrior Cadre Commander: Shasoshovah is a cadre commander, as such he lls the 0-1 limitation imposed by the codex for cadre commanders. Independent Character: unless accompanied by a Bodyguard, oshovah is an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. If accompanied by drones, he may still join other units as independent character. Bodyguard: oshovah may be accompanied by a bodyguard as specied by the Cadre Commander entry in the codex, with the difference that the squad size for his bodyguard is 1-7. Blood Brothers: each model in an army led by oshovah that has access to the bonding knife can get one for free. Dawn Blade: the Dawn Blade is an alien artefact that oshovah gained on the dead world of Arthas Moloch. Its sculpted surface ickers with unknown energies that paint glittering arcs of destruction as it is swung. It is a power weapon that confers a bonus of +2 to oshovahs strength, and it rolls 2D6+7 when rolling to penetrate the armour of a vehicle.

Breakaway Faction: oshovah and his followers have chosen to separate themselves from the Tau Empire and they have altered the composition of their ghting forces to better represent this. A Tau army led by oshovah may not include ethereals, alien auxiliaries of any kind, other special characters and cannot use Tau Strategic Support effects. It cannot eld XV8 variants, XV9 Hazard and XV16 Tactical battlesuits. Teams of Piranha Light Skimmers, Tetra Scout Speeders, Pathnders, Hammerhead Gunships, Skyray Missile Defence Gunships and XV26 Stealth suits all have a 0-1 limitation. Fire Warrior teams lose their 1+ requirement: it is applied to XV8 Crisis teams instead, which may be purchased also as Troops choice. All teams composed by XV8 Crisis battlesuits of your army can control objectives.

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Commander Truestrike (Shasokais)


okais WS 4 BS 5 S 5 T 4 W 4 I 4 A 4 Ld 10 Sv 3+ most respect for all beings is an inspiration for the warriors that follow him. All Tau models in an army led by okais are stubborn. Montka: okais always tries to maximize the performance of his troops by throughly applying all Tau war doctrines. At the beginning of each turn, if okais is on the eld, you may nominate a Tau unit of your army to perform the Deadly Strike: that unit will be able to re-roll all failed to hit rolls until the end of the opponents next turn. Kauyon: okais always tries to maximize the performance of his troops by throughly applying all Tau war doctrines. At the beginning of the game choose one of your Fire Warrior or Kroot Carnivore teams: it will be the lure of the Kauyon. This team gains the Stealth universal special rule and must be elded at the beginning of the game, even if the mission rules do not allow it, fully inside cover (if your deployment zone does not have any piece of scenario that provides cover, or if the cover is too small to hold the full team, you may not use this special rule). If it is possible, this team must be elded inside an element of cover that holds an objective, holding it. This team may not voluntarly move from its initial position; if it is somehow forced to fall back, it will go to ground instead. If the team is target of an enemy assault or tank shock, instead of the normal procedure do the following: before moving the assaulting (or tank shocking) enemy unit, your team may immediately move up to 6" in any direction to avoid being assaulted or tank shocked (this movement is not modied by difcult terrain). After this movement the assault (or tank shock) takes place normally (your team does not count as being assaulted in cover anymore). After your team has performed this move, it loses all benets gained by this special rule and behaves normally for the rest of the game.

Special Rules: Eternal Warrior XV22 Experimental Battlesuit: okais is wearing an experimental battlesuit specically designed for his needs. It confers him a 3+ armor save and the acute senses universal special rule. He may enter the game via deep strike. The XV-22 incorporates a shield generator, a stealth eld generator and vectored retro thrusters in addition to the normal equipment. Cadre Commander: Shasokais is a cadre commander, as such he lls the 0-1 limitation imposed by the codex for cadre commanders. It benets from all the special rules described in the Cadre Commander entry of the codex, with the exception that he may not be followed by a bodyguard. Regarding the Mastery of the Field special rule, he counts as being equipped with all three kinds of armor, so you may choose up to two teams of XV8, XV9 or XV26 (in any combination) to be elded as Troops choice. Independent Character: okais is an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. If accompanied by drones, he may still join other units as independent character. Supreme Strategy: okais is renowned for being Puretides brightest student, and many dare say that he as exceeded even his mentors strategic abilities. Okais may choose up to three Tau Strategic Support effects. Merciful: okais isnt only a strategic genius, he is also a wise commander that treats his soldiers with respect and never underestimates his opponents. He always favours the course of action that brings the greatest reward with the lowest casualties on both sides. His ut-

12

Aunva, master of the undying spirit


Aunva Guard WS 1 4 BS 3 4(5) S 2 3(5) T 5 5 W 4 2 I 1 3 A 1 3 Ld 10 10 Sv 4+ 4+ In addition they follow all the special rules of Ethereal Honour Guards. Supremely Inspiring Presence: every Tau team (not kroot, vespid or guevesa) within 36" of Aunvas team (or transport vehicle, if he is inside one) can choose the result (the value of the dice roll) of any discipline based test they have to take. In addition, they may regroup independently of losses and enemy proximity. Ultimate Price of Failure: if Aunva is removed as a casualty, all Tau teams (not kroot, vespid or guevesa) that are not falling back and are not locked in close combat must immediately take a morale check with a -1 modier to their leadership value. All teams that had to take this check benet from the Preferred Enemy against the current opponent, Fleet and Furious Charge universal special rules until the end of the game. Aunva and his bodyguard team are worth 3 kill points. Transport: Aunva and his bodyguards can be mounted on a modied Devilsh Troop Carrier. This Devilsh is equipped with all the available support systems, smart missile system and has all the armour values increased by one point. It may only carry Aunva and his bodyguards.

Special Rules: Independent Character: Aunva is always followed by his bodyguards and cannot leave them. If all bodyguards are killed, Aunva behaves like an an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. The Paradox of Duality: Aunva bears a ceremonial staff, within which is housed an artefact of incalculable power - power only an Ethereal can wield. The Paradox of Duality grants to Aunva and his bodyguards an increased toughness base value of 5; in addition Aunva and his bodyguards can repeat any failed dice roll. In melee, the Paradox of Duality is a power weapon that always hits and wounds on a roll of 2+. A model that suffers an unsaved wound from the Paradox of Duality is removed as a casualty. Fearless: Aunva and his bodyguad benet from the Fearless universal special rule. Devoted Defenders: the guards benet from the counter-attack and feel no pain universal special rules.

Shasvre Ironskin (Shasvreelanooni)


Ironskin WS 3 BS 3 S 5 T 5 W 2 I 3 A 2 Ld 8 Sv 3+ it during the assault, resolved before the normal attack sequence (has no effect against opponents with an armour value). These wounds count against the result of the assault. In addition, Ironskins team always counts as being assaulted while in cover. Close Quarters: Ironskin and his team are experts of close quarters ghting with their Hazard suits. All the team counts as being equipped with a Point-blank Shooting System.

Special Rules: Flechette Dischargers: All the suits in Ironskins team are equipped with echette dischargers not unlike the one used by Shasormyr during the Taros Campaign. Any enemy unit that assaults Ironskins team suffers a wound on a roll of 4+ for each model that can attack

Shasvre Brightblade (Shasvreolnan)


Brightblade Special Rules: Stubborn: Brightblade is a promising young ofcer; he and his team benet from the Stubborn universal special rule. Versatile: The XV8 Crisis battlesuit teams are the backbone of Tau armies; Brightblade pushes to the 13 WS 3 BS 4 S 5 T 4 W 2 I 3 A 2 Ld 9 Sv 3+ extreme the concept of versatility these suits are built upon. All models in Brightblades team may choose one of the following (all models of the team must have the same):

Scouts (3 points per model) Inltrate (6 points per model) Stealth and Move Through Cover (4 points per model) Tank Hunters (3 points per model)

Shasvre Nightwalker (Shasvredaray)


Nightwalker WS 3 BS 3 S 4 T 3 W 1 I 3 A 2 Ld 8 Sv 3+ tance rolled with the night ghting rules. In addition, the team loses the ability to deploy as initrators at the beginning of the game, but must always be kept in reserve even if the mission rules do not allow it. When Nightwalkers team comes into play it can be elded anywhere on the battleeld, outside of impassable terrain and at least 1" away from enemy models; it may then move, shoot and assault normally. Unfortunately the drones have a limited capability, and Nightwalkers team may not include more than three Shasui.

Special Rules: Stealth Drones: Nightwalker is testing this two experimental drones by request of the Earth caste. They greatly improve the performance of the stealth eld generators integrated in the XV26 Stealth suits, making them almost impossible to spot. While at least one of the two drones is alive, the opponents that wish to shoot at Nightwalkers team must halve the sight dis-

Shasvre Eagleeye (Shasvresavon)


Eagleeye WS 3 BS 4(5) S 5 T 4 W 2 I 3 A 2 Ld 8 Sv 3+ equipped with a targeting array and a blacksun lter (these effects are not cumulable with the standard targeting array and blacksun lter). Tank Hunters: Eagleeye and his team are experienced tank hunters: they benet from the Tank Hunters universal special rule.

Special Rules: Networked Targeting Array: This special piece of equipment is used by Eagleeye to direct his teams re more effectively. All the team is considered as being

Shasvre Deathwind (Shasvrekorstshais)


Special Rules: Tank Commander: Deathwind must be deployed inside one of your Hammerhead Gunships and cannot leave it for any reason. If his Hammerhead is destroyed, Deathwind is removed as a casualty. Gunnery Expert: Deathwind is one of the most successful Tau tank commanders that the Empire has ever seen. The base Ballistic Skill value of the Hammerhead Gunship carrying him is increased to 4 (then enhanced to 5 by the targeting array). The Hammerhead Gunship carrying Deathwind (and all those in the same squadron) can choose to shoot using the night ghting rules (you can choose separately for each weapon of each vehicle, and must test separately for each weapon): if the weapon can see the target, all the inicted wounds ignore cover saves. When using this ability the Hammerheads cannot use the benets of blacksun lters, but may normally consume markerlight hits to automatically pass the night ghting check. This ability cannot be used if the night ghting rules are already applied.

14

Shasvre Shatterstrike (Shasvrecovaka)


Shatterstrike WS 3 BS 3(4) S 5 T 5 W 2 I 3 A 2 Ld 9 Sv 3+ built in the frame of the XV92 is tted with additional sensors and allows this battlesuit to shoot its two weapon systems at two different targets in the same shooting phase. Setting stabilizers! : If Shatterstrike remains stationary in the movement phase, one of his weapon systems (at your choice) doubles its rate of re. Heavy Airbursting Fragmentation Projector Range 36" Strength 5 AP 4 Type Assault 1, Large Blast, Ignores cover, Barrage

Special Rules: XV92 Experimental Battlesuit: This suit is an experimental variant of the new XV9 Hazard battlesuit. Some Earth caste scientists decided to apply the traditional tenets of Tau warfare to a suit originally designed for close support; they stripped the original design of all the devices that give it an edge in short range ghting and used its extremely sturdy frame as a stable but extremely mobile platform for the heaviest weapons they could t. The XV92 follows all the base rules of the XV9 Hazard battlesuit, but it is not equipped with photon dischargers and vectored retro thrusters. Advanced Multitracker: The standard multitracker

Anghkor Prok
Anghkor Prok Special Rules: Inltrate: if the squad accompanying Anghkor Prok does not contain a krootox rider it (and Anghkor Prok with it) may inltrate if the mission allows it. Fieldcraft: Anghkor Prok benets from the move through cover and stealth universal special rules. In addition, while shooting out of area terrain he is standing in, he may re through 6" of it without granting the target a cover save from that area terrain. Friend of the Tau: Anghkor Prok is the only alien leader that the Tau accept as a commander. He is an independent character and follows the independent character special rules in the Warhammer 40.000 rulebook. He can join any team of your army, not only kroot teams. Angkhor Prok can claim objectives, and this ability is extended to any team he joins. WS 5 BS 3 S 4 T 4 W 4 I 4 A 4 Ld 10 Sv 5+ Supreme Adaptation: Anghkor Prok is probably the mot famous Shaper and hero in kroot history, and his adaptation abilities are superior even to those of his fellow Master Shapers. This special rule works like the Superior Adaptation rule of the Master Shaper entry of the codex, but the effects apply to every kroot model in your army, at no additional cost. Teams that are led by a Master Shaper must have a second adaptation as described by its rules. Bodyguard: Anghkor Prok may enter the game accompained by a bodyguard team, formed by a kroot carnivore squad. Unlike the Master Shapers teams this one does not count as a Troops choice, but is a retinue. Leader of the Kroot: Anghkor Prok is the kroots chosen leader, and he may count on the support of all kroot warriors, not only common mercenaries. An army that includes anghkor Prok loses its 1+ requirement on Fire Warriors, but has it on kroot carnivore squads. In addition, it can eld teams of knarloc riders, goaded great knarlocs and mounted great knarlocs.

15

Mounted Great Knarloc


Great Knarloc WS 4 BS 3 S 6 T 5 W 5 I 3 A 4 Ld 7 Sv 6+ Fieldcraft: mounted great knarlocs benet from the move through cover and stealth universal special rules. In addition, while shooting out of area terrain they are standing in, they may re through 6" of it without granting the target a cover save from that area terrain.

Special Rules: Monstrous Creature Fearless

Knarloc Riders
Knarloc Rider Special Rules: Fleet Fieldcraft: knarloc riders benet from the move through cover and stealth universal special rules. In addition, while shooting out of area terrain they are standWS 4 BS 3 S 5 T 4 W 3 I 3 A 2 Ld 8 Sv 6+ ing in, they may re through 6" of it without granting the target a cover save from that area terrain. Eaters of the Dead: both the kroot rider and knarloc are voracious carnivores and will often llet a defeated enemy escape whilst they feast on the esh of the fallen. The knarloc rider must pass a leadership test in order to pursue a foe defeated in close combat. If the test is failed the team must consolidate.

Goaded Great Knarloc


Great Knarloc Kroot Goad Shaper Special Rules: Fleet Fieldcraft: goaded great knarlocs and their goads benet from the move through cover and stealth universal special rules. In addition, while shooting out of area terrain they are standing in, they may re through 6" of it WS 4 4 4 BS 3 3 S 6 4 4 T 5 3 3 W 5 1 3 I 3 3 3 A 4 1 3 Ld 7 7 8 Sv 6+ 6+ without granting the target a cover save from that area terrain. Wild: the goaded great knarloc is an unbroken wild beast that barely obeys to the goads spears. The goaded great knarloc it is a monstrous creature. Whenever the goaded great knarloc rolls a 1 to hit in closecombat, one of his goads suffers a wound. If the unit falls back for any reason the knarloc remains in place, forming a team on its own (this also happens if all the goads are killed); from now on he will benet from the fearless and rage universal special rules.

16

WARGEAR
TAU SPECIAL RULES
Tau Battlesuit Mobility To represent the superior mobility of Tau units, all Jump Infantry (jet pack) units in the Tau army can run in the shooting phase and still shoot normally. You can choose to shoot either before or after running. Twin Linked Battlesuit Weapon Systems Whenever a weapon is given two points values, the rst is the price for the normal single mounted version, and the second is for two weapons (counting as a twin-linked weapon of that type, unless you also have an advanced re control support system). A single mounted weapon counts as a single battlesuit weapon system, and a twin-linked weapon counts as two; this is to the ends of the quantity of weapon systems that can be equipped - a twin linked weapon still counts as a single weapon when shooting. No model can carry three of the same weapon system. Death From Above This special rule is used by some of the Tau weapon systems. It represents weapons, usually missiles, climbing straight up in the atmosphere right after launch and then coming back down from above once they have identied their target, or that are shot down from yers. The weapons that benet from this rule ignore cover conferred by intervening models or scenario (even though an unit will still benet from cover given by area terrain it is standing in, if it is entitled to it), always hits vehicles on the side armour (to represent the fact that the weapon hits the upper, usually thinner armour) and do not require line of sight to be red. Markerlights and Networked Markerlights Markerlights are another characteristic of Tau warfare. These devices are used by inltrators, specialists and also regular troops to mark targets for the big guns to hit. You shoot with markerlights (and networked markerlights) the same way you shoot with other weapons. When a markerlight hits you do not roll to wound as the weapon do not cause damage, but you put a markerlight token on the target unit instead. Markerlight tokens can be consumed during the shooting phase Shooting with markerlights Using the markerlights during the game may be a little tricky and cause confusion. As a rule of thumb, markerlights always shoot rst (otherwise you may not be able to use their effect!); whenever you are resolving re with an unit containing a markerlight, always shoot the markerlights rst and then the rest of the weapons. It is also a good idea to shoot rst with units that contain networked markerlights, so that other units may benet from their hits (remember that markerlights cannot benet from markerlight tokens, though). If you plan to aid the shooting of an unit by consuming markerlight tokens, you must announce how many tokens you want to consume and to which effect before you roll any dice (with the exception of markerlight shooting). This applies to calling seeker missiles too: calling a seeker missile must be part of the shooting of an unit, you cannot simply remove a token from a target and claim that it was used to call in a seeker missile at any moment. 17 (markerlights always shoot rst) to gain a number of benets. Notice that a markerlight token can be used only by the unit that contains the model that placed it in the rst place, unless it has been placed by a networked markerlight: in that case any Tau (including Vespid units with a strain leader or queen, Kroot units with a shaper or great shaper or Guevesa units with a Guevesael) team in the army can consume it. You can consume a markerlight token to get one of the following bonuses (one bonus per token, you can consume multiple tokens to get a combination of bonuses):

The unit consuming the token gets +1 BS while shooting at the target unit (to a max of +2 BS) The target units cover save is reduced by 1 from the point of view of the consuming unit (to a minimum of no save) The consuming unit ignores the night ghting rules while shooting at the target unit The consuming units weapons are considered pinning weapons while shooting at the target unit. The target units morale and pinning tests caused by the consuming unit are resolved with a -1 penalty (this effect can be added multiple times to the point that the target unit fails automatically the tests) To re a single seeker missile to the target unit
In addition, a model equipped with a markerlight or networked markerlight can forego its ability to shoot it for the current turn (only if it is entitled to shoot it! So an infantry unit using a markerlight to his end may not move) and allow a unit entering the game from deep strike to avoid scattering if it lands in line of sight and within 36" of the unit which contains the model with the markerlight. Markerlights and networked markerlights have the same prole: Range 36" Strength AP Type Heavy 1

WEAPONS
Airbursting Fragmentation Projector Range 18" Strength 4 AP 5 Type Assault 1, Large Blast, Ignores Cover, Barrage Fusion Cannon Range 24" Strength 8 AP 1 Type Heavy 1, Melta, Small Blast

Fusion Cascade Burst Cannon Range 18" Strength 5 AP 5 Type Assault 4 Range 12" Strength 6 AP 1 Type Assault 2, Melta

Guevesa Lasgun Burst Cannon, Heavy Range 36" Strength 6 AP 5 Type Heavy 8 Range 24" Strength 3 AP 5 Type Rapid Fire

Guevesa Laspistol Cyclic Ion Blaster Range 18" Strength 3 AP 4 Type Assault 5, Rending Range 12" Strength 3 AP 5 Type Pistol

Guevesa Sniper Rie Electrolaser Range 18" Strength 5 AP 4 Type Assault 2 Honour Blade The honour blade is a two-handed power weapon that gives +2 Strength to the wielder. EMP Grenades EMP Grenades follow the basic rules in the Warhammer 40.000 rulebook, with the exception that against vehicles they always score a glancing hit on a roll of 4 or 5, and a penetrating git on a roll of 6. Ion Cannon Range 60" Strength 7 AP 3 Type Heavy 4 Range 36" Strength X AP 5 Type Heavy 1, Sniper

Against vehicles always scores a glancing hit on a roll of 4 or 5, or a penetrating hit on a roll of 6.

Flamer Range Template Strength 5 AP 4 Type Assault 1

Kroot Ballista Range 36" Strength 5 AP Type Assault2

Fusion Blaster Range 12" Strength 8 AP 1 Type Assault 1, Melta 18

Kroot Ballista, explosive bolts Range 36" Strength 6 AP 5 Type Assault2, Small Blast

Kroot Gun Range 48" Strength 7 AP 4 Type Rapid Fire

Pulse Rie Range 30" or Strength 5 AP 5 Type Heavy 2

Kroot Rie Range 24" Strength 4 AP 6 Type Rapid Fire

Range 18"

Strength 5

AP 5

Type Assault 1

The wielder of a kroot rie counts as being armed with two close-combat weapons.

Pulse Submunitions Rie Range 24" Strength 5 AP 4 Type Assault 1, Small Blast, Ignores Cover

Missile Pod Range 36" Strength 7 AP 4 Type Assault 2 Rail Rie Range 36" AP 6 Type Assault 5, Rending Railgun (battlesuit) Photon Grenades Tau photon grenades are defensive grenades as described in the Warhammer 40.000 rulebook. Railgun (vehicle) Plasma Cannon Range 48" Strength 6 AP 2 Type Heavy 3, Small Blast Range 72" or Range 72" Plasma Rie Range 24" Strength 6 AP 2 Type Rapid Fire Strength 6 AP 4 Strength 10 AP 1 Range 72" Strength 10 AP 1 Strength 6 AP 3

Phased Ion Gun Range 18" Strength 4

Type Heavy 1, Pinning

Type Heavy 1

Type Heavy 1

Type Heavy 1, Large Blast

Seeker Missile The units carrying a Tau seeker missile cannot use them as a regular weapon. Instead, any unit able to consume a markerlight token (including the unit carrying the seeker missile) may consume said token to re a single seeker missile (from any of the Tau units on the table currently carrying one) at the target unit, hitting automatically. A seeker missile can take off from an unit independently of movement distance or weapons red, even if it is falling back. A weapon destroyed result on a vehicle can be used to destroy a single seeker missile currently on the vehicle. If a unit gets destroyed, wrecked or runs off the table, the seeker missiles it may still be carrying are lost. When consuming the markerlight to re the seeker missile, you may select one of the following three types of warhead: 19

Pulse Carbine Range 18" Strength 5 AP 5 Type Assault 2, Pinning

Pulse Pistol Range 12" Strength 5 AP 5 Type Pistol

Range Unlimited

Strength 8

AP 3

Type Heavy 1, Death From Above, One Shot Only

Smart Missile System Range 24" Strength 5 AP 5 Type Heavy 4, Death From Above

or Range Unlimited Strength 6 AP 4 Type Heavy 1, Small Blast, Death From Above, One Shot Only

Smart Missile System, Multiple Range 36" Strength 6 AP 4 Type Heavy 6, Death From Above

or Range Unlimited Strength 4 AP 5 Type Heavy 1, Large Blast, Ignores Cover, Death From Above, One Shot Only

Neutron Blaster Range 12" Strength 5 AP 3 Type Assault 1

ARMOUR AND BATTLESUITS


Fire Warrior Armour The standard armour worn by Tau foot soldiers. It grants the user a 4+ save. XV8 Crisis Battlesuit The XV8 crisis battlesuit is the workhorse of the Tau army, being the most commonly seen on the battleeld. Crisis suits are jump infantry subject to the jet pack special rule described in the Warhammer 40.000 rulebook, as such they also have the relentless special rule. In addition, the suit confers the acute senses special rule to the wearer. Models wearing an XV8 may enter the game via deep strike.

XV16 Tactical Battlesuit The XV 16 is an overhaul of the XV15 stealth suit, which got substituted by the newer XV26. The stealth eld generator has been removed from the suit and replaced by newer power generators and a heavier armour plating, whilst maintaining the same maneuverability, in the attempt of producing a suit capable of assisting the re warrior teams by providing short ranged re from a stable platform with a smaller footprint than a crisis suit. XV16 are jump infantry subject to the jet pack special rule described in the Warhammer 40.000 rulebook, as such they have the relentless universal special rule. In addition, the suit confers the acute senses special rule to the wearer. Models wearing an XV16 suit may enter the game via deep strike.

XV81 Crisis Variant The XV81 variant follows all the rules of the XV8, but in addition is equipped with a shoulder-mounted smart missile system.

XV84 Crisis Variant The XV84 variant follows all the rules of the XV8, but in addition is equipped with a markerlight and a target lock.

XV26 Stealth Suit The XV26 is the successor of the appreciated XV25 stealth suit, a smaller suit developed for the specialized role of inltration. The XV 26 is an enhanced XV25 with higher power capability, allowing it to eld a wider array of weaponry while maintaining the same low prole. Stealth suits are jump infantry subject to the jet pack special rule described in the Warhammer 40.000 rulebook, as such they also have the relentless special rule. In addition, the suit confers the acute senses special rule to the wearer. Stealth suit integrate a stealth eld generator. Models wearing an XV26 may enter the game via deep strike. 20

XV89 Crisis Variant The XV81 variant follows all the rules of the XV8, but in addition is equipped with state of the art defensive systems and plating, raising the toughness of the wearer to 5.

XV88 Broadside Battlesuit A powerfully built variant of the crisis battlesuit, the broadside is employed to carry the heaviest weaponry on the eld. The suit confers the acute senses and slow and purposeful universal special rules to the wearer. Please note that XV88 are NOT Jump Infantry.

XV9 Hazard Battlesuit A new weapon in the armoury of the Tau Empire, the XV 9 hazard close support armour is a sophisticated and powerful battlesuit that has remained something of a controversy, both among the more traditionalist Aun and elements of the earth caste. Designed with the goal of countering the growing alien incursions that threaten the gains of the Third Sphere expansion, the XV9s battleeld role is focused on applying overwhelming repower in relatively short range engagements against numerically superior foes, coupled with the highest

degree of durability and mobility Tau technology can provide. Such is the complexity and demands of the armour in combat that XV9s are only entrusted to veteran Shasvre on active deployment, while the armours compact, high-capacity energy supply also allows it to mount prototype weaponry simply too powerful to be carried by a conventional crisis suit. XV9 are jump infantry subject to the jet pack special rule described in the Warhammer 40.000 rulebook, as such they also have the relentless universal special rule. In addition, the suit gives the acute senses universal special rule to the wearer. Models wearing an XV9 may enter the game via deep strike.

BATTLESUIT SUPPORT SYSTEMS


Advanced Fire Control The advanced re control support system consists of sophisticated targeting routines and improved servo control systems that allow the user to aim and re its weapons more efciently. A battlesuit with an advanced re control system does not count two equal weapon systems as twin linked, but as two separate weapons and can re them both in the same turn. Blacksun Filter Doubles the distance rolled for the night ghting special rule. Bonding Knife Bearing a bonding knife (or its image painted on the battlesuit) means that the bearer and its unit are bonded by the talissera ritual. The unit may regroup even if below half strength. Drone Controller A drone controller allows the user to take and control 1-2 Tau drones. Refer to the drones entry in the wargear dection of the codex for point cost, proles and special rules of each drone. Ejection System An ejection systems allows the user to escape catastrophic damage to his battlesuit. Should the character lose his last wound from a shooting attack that does not cause instant death or from the triggering of his failsafe detonator, the battlesuit is replaced with a single infantry model, representing the pilot. The pilot has the same prole as before the ejection, (less 2 strength, 1 toughness if he was piloting an XV8 or variant, or les 1 strength if he was piloting an XV26, or less 2 strength and toughness if he was piloting an XV9), and it has 1 wound and no armour save. It retains all special abilities and unit type he had before the ejection but no wargear (with the exception of hard wired systems), as he is equipped only with a pulse pistol and close combat weapon. If the character is part of a unit you must place him in coherency with the rest of the unit (even after the fall back move due to the use of the failsafe detonator), but may then operate as an independent 21 character. The pilot is effectively still part of the unit and must be killed to claim that units kill point. Failsafe Detonator The failsafe detonator may be triggered if the bearer is part of a team that is forced to make a fall back move having lost an assault. No roll for initiative is made as the fall back move automatically succeeds and the rest of the team may move normally, while the model using the failsafe detonator remains still. After the rest of the team has moved place the large blast template over the character using the failsafe detonator; each model touched by the template suffers a single strength 8, AP - hit, and the model using the failsafe detonator is removed as casualty unless its suit also had an ejection system. The enemy may not consolidate, but does not need to take a morale check because of the wounds suffered by the detonation. Iridium Plating The added protection of the iridium plating brings the armour save of the battlesuit to 2+, but the increased weight makes it move only D6" in the assault phase instead of the usual 6". Multi Tracker The multi tracker allows the model to shoot with two different weapon systems in the same turn. Onboard Medical Support Injury is a calculated risk in combat. Tau go to war fully aware of this fact, and often equip their battlesuits with rst aid mechanisms and supplies that allow them to overcome wounds and lets them ght longer. A battlesuit with the onboard medical support system grants the eternal warrior universal special rule to the user. Point-blank Shooting System Special tracking routines are embedded in the targeting systems of the suit to allow ring at point-blank range without fear of hitting any friendly unit. A battlesuit with a point-blank shooting system may shoot, with a single weapon system, in

the assault phase to any unit currently locked in close combat with it, instead of doing his normal melee attacks (at his normal initiative value), provided that he did not already shoot with it in the shooting phase the same turn (this means that he can either shoot during the shooting phase or assault phase of your turn, not both, but can always shoot during your opponents assault phase if hes locked in close combat). Positional Relay From the second turn onwards, as long as the bearer is on the table at the beginning of the turn in which this device is used, a single unit that is being held in reserve may be deployed on a D6 roll of 2+, though no other units in reserve may be deployed this turn. This piece of wargear has no effect on units nominated as per the Orchestrated Assault Tau strategic support effect: those units cannot be forced to arrive by the positional relay, and will still arrive in the designated turn (or onwards from there) with a roll of 2+, even if the positional relay has been used. Shield Generator 4+ invulnerable save. Stimulant Injectors Grants the feel no pain universal special rule.

Stealth Field Generator The stealth eld generator grants to the user the stealth universal special rule, and night ghting rules always apply when ring to a model equipped with it. The bonuses extend to the drones controlled by the user. Target Lock Allows the bearer to target a different unit than the rest of the team. You may declare the other target whenever you want during the Shooting phase, even after the rest of the unit has opened re and the damage resolved. For instance, an unit can open re against a transport vehicle while the character with the target lock holds his re. If, after resolving the re, the unit managed to destroy the vehicle then the character with the target lock may elect the transported unit (if the normal ring restrictions allow it) as a target. Targeting Array Increases the BS of the bearer by 1. Vectored Retro Thrusters Grants the hit and run universal special rule to the bearer. In addition it confers a +1 bonus to the initiative check made when attempting to disengage from combat.

DRONES
Drones under the command of a drone controller are not counted when assessing if the unit they are with should take a morale check having taken 25% casualties and, if their unit is falling back, they are not counted when determining if it is below 50% for regrouping purposes. Drones must maintain coherency with the unit their controller is in. If the drones are attached to an independent character then the drones and the character form an unit, but they may still join other units. If the character with the drone controller is killed then all his drones are removed at the end of the phase in which he died. Killing units of drones that start with 2 drones or less (as in the drones detached from Tau vehicles) grants no kill points, but these drone units can never control nor contend objectives. Command Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+ Unit Type: As owner, or Jump Infantry (jet pack) if independent Wargear: Close-combat weapon Special Rules: Disruptor Field

Command drone

Unit Type: As owner Wargear: Close-combat weapon

Special Rules: Command Link Chain of Command

Gun Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+

Gun drone

Disruptor Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+ 22

Unit Type: As owner, or Jump Infantry (jet pack) if independent

Wargear: Twin linked pulse carbine Close-combat weapon

Disruptor drone

Gun Drone, Heavy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points H. gun drone WS 2 BS 3 S 4 T 4 W 1 I 4 A 1 Ld 7 Sv 4+

Shield Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Shield drone Unit Type: As owner WS 2 BS 2 S 3 T X W 1 I 4 A 1 Ld 7 Sv X

Unit Type: As owner, or Jump Infantry (jet pack) if independent

Wargear: Twin linked burst cannon Close-combat weapon Special Rules: Advanced AI Bulky

Close-combat weapon
Special Rules: Close Protection Shield Generator

Wargear: Sniper Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points

OPTIONS:
The heavy gun drone may replace its twin linked burst cannon with - Twin linked amer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points - Twin linked missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points - Twin linked plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points
Sniper drone

WS 2

BS 2(3)

S 3

T 3

W 1

I 4

A 1

Ld 7

Sv 4+

Unit Type: Jump Infantry (jet pack)

Wargear: Rail rie Close-combat weapon Targeting array

Stinger Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Marker Drone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Marker drone WS 2 BS 2(3) S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+ Stinger drone WS 2 BS 2 S 3 T 3 W 1 I 4 A 1 Ld 7 Sv 4+

Unit Type: As owner, or Jump Infantry (jet pack) if independent Wargear:

Targeting Array Networked markerlight Close-combat weapon

Unit Type: As owner, or Jump Infantry (jet pack)

Wargear: Close-combat weapon Special Rules: Self Destruct

VEHICLE SUPPORT SYSTEMS


Advanced Fire Control The advanced re control support system consists of sophisticated targeting routines and improved servo control systems that allow the user to aim and re its weapons more efciently. A vehicle equipped with an advanced re control system counts his main weapon as being twin-linked. Flechette Dischargers Any model attacking the vehicle in close combat will suffer a wound on a result of 4+, with saves allowed, before resolving its attacks. If a vehicle squadron gets assaulted, roll a series of echette discharger hits for each vehicle (that has echette dischargers!) which is less than 1" away from any model of the charging unit. Landing Gear A vehicle equipped with a landing gear can be removed from its ying stand at the end of its movement phase, to better benet from cover. It may begin the game landed. Multi Tracker The vehicle may re as it were a fast vehicle. In addition, each weapon with strength 5 or less it is carrying is considered a defensive weapon. Sensor Spines The vehicle does not need to take a dangerous terrain (or deepstrike mishap) test if it deep strikes, starts or ends its 23

Blacksun Filter Doubles the distance rolled for the night sight special rule.

Decoy Launchers When an immobilised result is rolled against a vehicle equipped with decoy launchers, you may ask the opponent to reroll the dice. The second result stands.

Disruption Pod A vehicle equipped with a disruption pod always counts as an obscured target if the unit ring the weapon at it is further than 12" away.

movement inside difcult, dangerous or impassable terrain. If a vehicle with sensor spines deepstrikes on top of a friendly unit that is not locked in close combat do not roll for a deepstrike mishap and simply move that unit aside to make room for the vehicle. If a tank vehicle with sensor spines lands within 1" of an enemy model (or in base contact in the case of an enemy vehicle) that is not locked in close combat do not roll for a deepstrike mishap and count the tank as performing a tank shock or ramming attempt against the touched enemy unit. Stealth Field Generator The vehicular version on the stealth eld generator is currently under eld testing and mounted only on the Lionsh

scout carrier. Night ghting rules always apply when ring to a model equipped with it.

Target Lock Each weapon on the vehicle may re at different enemy units if desired. If the vehicle is part of a squadron, it can choose to re at a different target from the rest of the squadron.

Targeting Array Increases the BS of the vehicle by 1. Vehicle drones still use their base BS.

STRATEGIC SUPPORT
The Tau of all castes work together in harmony to maximize their potential in the name of the Greater Good. A Cadre or Force Commander can ask for the strategic support of the other three castes to bolster his army or weaken the opponent. The help may come in form of improved logistics, enhanced tactics or sheer repower. Advanced Exploration . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Drone explorers have been sent on the battleeld and adjacent zones and built a very detailed map of the surroundings, giving your outanking units more information. When one of your outanking units arrives from reserve, on a dice roll of 1 they will come in from the short tables edge on your left, on a 2 from your right, while on a 3+ you can choose left or right. Manta Heavy Railgun Strike Strength 10 AP 1 Type Heavy 1, Barrage, Small Blast, Death From Above

Airborne Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points By repeated training in hot-drop techniques with a select team of pilots, the Cadre developed surgical precision in the rapid insertion of troops. Deep striking units only scatter a single D6 inches. Devilsh troop transports can enter the game via deep strike. Battleeld Awareness . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points Continuous reports from the Water Caste give the commander invaluable tactical information that grants him an edge over the enemy. You can choose to deploy before or after your opponent instead of rolling. If you choose to go second, you can seize your opponents initiative on a roll of 4+ instead of 6. Electronic Warfare . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Earth Caste scientists have deployed a network of ECM devices behind the rst line of combat and are trying to disrupt enemy communications. You may ask your opponent to reroll any reserve or outanking roll (each roll can be rerolled only once!). Fortications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Even though static defense is not part of the Tau war doctrine, sometimes its useful to fortify a position that holds an important objective or contains unit that serve as baits for the enemy. All cover saves from buildings (standing or ruined) 24

Alien Integration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Thanks to outstanding feats of diplomacy and integration, the Water Caste obtained the unconditional support of the alien auxiliary leaders. The Great Shaper and Strain Queen units in your army do not take up any slot in your force organization chart.

Air Strikes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 points The Air Caste pilots are ready to strike at the sign of the commander. While the commander is alive and on the table, instead of normally shooting he may consume one networked markerlight token to call in an air strike in the form of a barracuda strang run or a manta opening re with its heavy railguns from low orbit. The scatter roll of these attacks is not modied by the commanders BS. Strength 6 AP 5 Type Heavy 3, Barrage, Small Blast, Death From Above

Barracuda Strang Run

and fortications in the Tau players deployment zone have their cover bonuses improved by 1. Experimental Weaponry . . . . . . . . . . . . . 25 points per effect The Earth Caste scientists provided the Cadre with improved, experimental variants of some weapons for eld testing. You can choose up to three of the following effects at the cost of 25 points each; unless specied otherwise each effect is applied to one of the teams in your army, and you cannot assign more than two effects to the same team. Characters and their retinues count as two different teams to the end of this rule, but each team benets also from the effects of the other (i.e. both the character and the retinue teams may have two assigned effects; the character benets also from the effects assigned to the retinue and vice-versa). Under no circumstances a team may benet more than once from the same effect. This strategic support effect can be purchased more than once.

if they arent already. Choose one of the following weapon systems: airbursting fragmentation projector, burst cannon, cyclic ion blaster, electrolaser, fusion blaster, missile pod, neutron blaster, plasma rie, pulse carbine, pulse rie, rail rie, smart missile system. All weapons of that kind in the team have their range increased by 6".

Orbital Sensor Network . . . . . . . . . . . . . . . . . . . . . . . . . 45 points The Air and Water Caste lled the skies (and orbit) over the combat zone with sensor satellites that feed the Cadre with constant information about enemy movements. At the beginning of each of his shooting phases, the Tau player is granted D3 networked markerlight hits that he can distribute on any enemy unit currently on the table. Orchestrated Assault . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 points

All seeker missiles in the army targeted at vehicles now hit on a 3+ instead of automatically, but all hits are resolved against the rear armour of the target. All railguns in the squadron gain the lance special rule (Hammerheads only). All railgun fragmentation shots in the squadron ignore cover (Hammerheads only). All plasma ries of the team are Assault 2 weapons. All burst cannons of the team gain the rending special rule. All amers of the team gain the poisoned weapons (2+) special rule. All melta weapons of the team can roll 2D6 to penetrate armor up to their maximum range. All cyclic ion blasters and airbursting fragmentation projectors of the team have their strength and AP values improved by 1 point. Choose one of the following weapon systems: burst cannon, electrolaser, amer, fusion blaster, missile pod, plasma rie, rail rie and smart missile system. All suit-mounted weapons of that kind in the team are considered twin linked,

By extremely careful training and cooperation with the Air Caste, the commander makes sure that his troops enter the fray exactly when planned. At the beginning of the game, for each unit that has been declared in reserve you can nominate a turn in which you wish for it to enter the game. You start rolling for reserves for each nominated unit only from that turn onwards, and it will enter the game on a 2+ (notice that they will NOT enter the game automatically from the 5th turn onwards, you must still roll. These rolls cannot be modied by any enemy special power or equipment. Units that did not enter the game count as destroyed). You cannot nominate an unit to enter game in the rst turn of the game. Non nominated units follow the normal rules for reserves. Production Priority . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 points The Earth Caste provides machinery and vehicles at an increased rate, also allowing the use of experimental modications. All vehicle special options are unlocked.

25

HEADQUARTERS
0-1 CADRE COMMANDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 POINTS
Composition: 1 Shaso Unit Type: Jump Infantry (jet pack) Wargear: Close-combat weapon Special Rules: Independent Character Stubborn Bodyguard

Page 3

Grand Strategy Mastery of the Field

OPTIONS:
The Shaso must choose one of the following: - XV8 Crisis battlesuit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - XV81 variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points - XV84 variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - XV89 variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - XV26 Stealth suit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - XV9 Hazard battlesuit . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points

Depending on which armor he choose, the Shaso has the following prole, additional special rules and options: XV8 AND VARIANTS WS 4 BS 5 S 5 T 4 W 4 I 4 A 4 Ld 10 Sv 3+ - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Iridium plating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Onboard medical support . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Positional relay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Shield generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Vectored retro-thrusters . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Shaso may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Stimulant injectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Ejection system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points

Shaso

OPTIONS:
The Shaso must choose three from: - Airbursting fragmentation projector . . . . . . . . . . . . . . . 16 points - Burst cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8/12 points - Cyclic ion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 points - Electrolaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6/9 points - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12/18 points - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12/18 points - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points - Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points - Seeker missile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Smart missile system . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points - Advanced re control. . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points
XV26 STEALTH SUIT WS 4 BS 5 S 4 T 3 W 4 I 4 A 4 Ld 10 Sv 3+

Shaso

Special Rules: Inltrate

OPTIONS:
The Shaso must choose one from: - Burst cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Electrolaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points

The Shaso must also choose one from: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Shaso may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Ejection system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Networked markerlight . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Stimulant injectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points

26

XV9 HAZARD BATTLESUIT WS 4 BS 5 S 5 T 5 W 4 I 4 A 4 Ld 10 Sv 3+ - Fusion cascade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Phased ion gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Pulse submunitions rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free The Shaso must also choose one from: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Iridium plating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Onboard medical support . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Positional relay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Shield generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Shaso may take any of the following: - Ejection system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Stimulant injectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points

Shaso

Wargear: Vectored retro-thrusters Multi tracker Special Rules: Sacrice Drones Photon Dischargers

OPTIONS:
The Shaso must choose two from: - Airbursting fragmentation projector . . . . . . . . . . . . . . . . 4 points - Twin linked burst cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked cyclic ion blaster. . . . . . . . . . . . . . . . . . . . . .12 points - Twin linked electrolaser . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points - Twin linked amer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points - Twin linked plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points - Twin linked rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points

FORCE COMMANDER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 POINTS


WS 3 BS 4 S 5 T 4 W 3 I 3 A 3 Ld 9 Sv 3+

Page 3

Shasel

Composition: 1 Shasel Unit Type: Jump Infantry (jet pack) Wargear: XV8 Crisis battlesuit

Close-combat weapon

Special Rules: Independent Character Bodyguard Strategy

OPTIONS:
The Shasel may exchange his XV8 Crisis battlesuit with: - XV81 variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points - XV84 variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - XV89 variant . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points The Shasel must choose three from: - Airbursting fragmentation projector . . . . . . . . . . . . . . . 16 points - Burst cannon. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8/12 points - Cyclic ion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 points - Electrolaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6/9 points - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12/18 points - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12/18 points - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points
27

- Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points - Seeker missile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Smart missile system . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points - Advanced re control. . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Iridium plating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Onboard medical support . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Positional relay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Shield generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Vectored retro-thrusters . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Shasel may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Stimulant injectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Ejection system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points

BODYGUARD TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 POINTS


Composition: 1 Shasvre Unit Type: Jump Infantry (jet pack) Wargear: Close-combat weapon Failsafe detonator

Page 3

OPTIONS:
The team may include up to 2 - additional Shasvre . . . . . . . . . . . . . . . . . . . . 35 points per model If the associated commander is wearing an XV8 Crisis battlesuit, each Shasvre must choose the following: - XV8 Crisis battlesuit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free If the associated commander is wearing an XV8 variant,

each Shasvre must choose one of the following: - XV8 Crisis battlesuit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - XV81 variant . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points per model - XV84 variant . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points per model - XV89 variant . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points per model If the associated commander is wearing an XV26 Stealth suit, each Shasvre must choose the following: - XV26 Stealth suit . . . . . . . . . . . . . . . . . . . . . . . 5 points per model If the associated commander is wearing an XV9 Hazard battlesuit, each Shasvre must choose one of the following: - XV8 Crisis battlesuit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - XV81 variant . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points per model - XV84 variant . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points per model - XV89 variant . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points per model - XV9 Hazard suit. . . . . . . . . . . . . . . . . . . . . . .20 points per model

Depending on which armor they choose, the Shasvre have the following prole, additional special rules and options: XV8 AND VARIANTS WS 3 BS 4 S 5 T 4 W 2 I 3 A 2 Ld 8 Sv 3+ - Advanced re control . . . . . . . . . . . . . . . . . . 10 points per model - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points per model - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Iridium plating . . . . . . . . . . . . . . . . . . . . . . . . . 15 points per model - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Shield generator . . . . . . . . . . . . . . . . . . . . . . 15 points per model - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model Each Shasvre may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . 3 points per model - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired multi tracker . . . . . . . . . . . . . . . . . 5 points per model - Hardwired target lock . . . . . . . . . . . . . . . . . . . 5 points per model - Ejection system . . . . . . . . . . . . . . . . . . . . . . . 10 points per model

Shasvre

OPTIONS:
Each Shasvre must choose three from: - Airbursting fragmentation projector . . . . 16 points per model - Burst cannon . . . . . . . . . . . . . . . . . . . . . . . . 8/12 points per model - Cyclic ion blaster . . . . . . . . . . . . . . . . . . . . . . 16 points per model - Electrolaser . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points per model - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6/9 points per model - Fusion blaster. . . . . . . . . . . . . . . . . . . . . .12/18 points per model - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . 12/18 points per model - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points per model - Rail rie. . . . . . . . . . . . . . . . . . . . . . . . . . . .16/24 points per model - Seeker missile . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Smart missile system . . . . . . . . . . . . . . . . . 20 points per model
XV26 STEALTH SUIT WS 3 BS 4 S 4 T 3 W 2 I 3 A 2 Ld 8 Sv 3+

Shasvre

Special Rules: Inltrate

OPTIONS:
Each Shasvre must choose one from: - Burst cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Electrolaser . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model
28

- Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model Each Shasvre must also choose one from: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points per model - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model Each Shasvre may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . 3 points per model - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . 5 points per model - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points

XV9 HAZARD SUIT WS 3 BS 4 S 5 T 5 W 2 I 3 A 2 Ld 8 Sv 3+ - Twin linked plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points - Twin linked rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points - Fusion cascade . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Phased ion gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Pulse submunitions rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free Each Shasvre must also choose one from: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Iridium plating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Shield generator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points Each Shasvre may take any of the following: - Ejection system . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

Shasvre

Wargear: Vectored retro-thrusters Multi tracker Special Rules: Sacrice Drones Photon Dischargers

OPTIONS:
Each Shasvre must choose two from: - Airbursting fragmentation projector . . . . . . . . . . . . . . . . 4 points - Twin linked burst cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked cyclic ion blaster. . . . . . . . . . . . . . . . . . . . . .12 points - Twin linked electrolaser . . . . . . . . . . . . . . . . . . . . . . . . . . 12 points - Twin linked amer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points

0-1 ETHEREAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 POINTS


WS 4 BS 3 S 3 T 3 W 2 I 3 A 3 Ld 10 Sv -

Page 4

OPTIONS:
The ethereal may exchange his symbols of ofce and pulse pistol with: - Honour blade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Ethereal may take any of the following: - EMP grenades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired shield generator. . . . . . . . . . . . . . . . . . . . . . .20 points

Ethereal

Composition: 1 Ethereal Unit Type: Infantry Wargear: Pulse pistol Symbols of ofce

Photon grenades

Special Rules: Independent Character Honour Guard Inspiring Presence Price of Failure

ETHEREAL HONOUR GUARD . . . . . . . . . . . . . . . . . . . . . . . . . . 75 POINTS


WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 Ld 9 Sv 4+

Page 4

OPTIONS:
The team may include up to 7 - additional Shasvre . . . . . . . . . . . . . . . . . . . . 15 points per model Each member of the team may exchange his pulse rie with: - Pulse carbine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model The team may include: - Heavy gun drone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points Each Shasvre may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Networked markerlight . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points

Shasvre

Composition: 5 Shasvre Unit Type: Infantry Transport: If it numbers 12 models or less, including the Ethereal and drones (remember that a Heavy Gun Drone counts as two), the team may choose a Devilsh troop carrier as a dedi-

cated transport Wargear: Fire Warrior armour Pulse rie Close-combat weapon Photon grenades EMP Grenades Special Rules: Overwatch For The Greater Go AARRGghh!

29

COMMANDER FARSIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 POINTS


WS 5 BS 4 S 5(7) T 4 W 4 I 5 A 4 Ld 10 Sv 3+ Composition: unique Unit Type: Jump Infantry (jet pack) Wargear: XV8 Crisis battlesuit Hardwired target lock Shield generator Plasma rie Dawn Blade

Page 3
Bonding knife
Special Rules: Eternal Warrior Cadre Commander Independent Character Bodyguard Blood Brothers Dawn Blade Orc Fighter Breakaway Faction

Farsight

COMMANDER TRUESTRIKE . . . . . . . . . . . . . . . . . . . . . . . . . . 250 POINTS


WS 4 BS 5 S 5 T 4 W 4 I 4 A 4 Ld 10 Sv 3+ Composition: unique Unit Type: Jump Infantry (jet pack) Wargear: XV22 experimental battlesuit Hardwired multitracker Hardwired drone controller Twin linked missile pod Twin linked plasma rie Shield drone

Page 3
Stinger drone Close-combat weapon

Truestrike

Special Rules: Eternal Warrior XV22 Experimental Battlesuit Cadre Commander Independent Character Supreme Strategy Merciful Montka Kauyon

30

AUNVA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 POINTS


WS 1 4 BS 3 4(5) S 2 3(5) T 5 5 W 4 2 I 1 3 A 1 3 Ld 10 10 Sv 4+ 4+

Page 3

OPTIONS:
The team may be mounted on: - Modied Devilsh Troop Carrier . . . . . . . . . . . . . . . . . 140 points

Aunva Guard

Composition: Aunva (unique) 6 guards Unit Type: Infantry Wargear: Photon grenades EMP grenades Hardwired shield generator Aunva also has the following wargear: The Paradox of Duality

Each guard also has the following wargear: Rail rie Targeting array Honour blade

Special Rules: Independent Character The Paradox of Duality Fearless Devoted Defenders Supremely Inspiring Presence Ultimate Price of Failure Transport

ANGHKOR PROK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 POINTS


WS 5 BS 3 S 4 T 4 W 4 I 4 A 4 Ld 10 Sv 5+ Composition: unique Unit Type: Infantry Wargear: Pulse rie Two weapons

Page 3

Anghkor Prok

Special Rules: Inltrate Fieldcraft Friend of the Tau Supreme Adaptation close-combat

31

ELITES
XV8 CRISIS BATTLESUIT TEAM . . . . . . . . . . . . . . . . . . . . . . . . . 30 POINTS
WS 2 3 BS 3 3 S 5 5 T 4 4 W 2 2 I 2 3 A 2 2 Ld 8 8 Sv 3+ 3+

Page 4

Shasui Shasvre

Composition: 1 Shasvre Unit Type: Jump Infantry (jet pack)

Wargear: XV8 Crisis battlesuit Close-combat weapon

OPTIONS:
The team may include up to 3 - Shasui. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25 points per model Each member of the team must choose three from: - Burst cannon . . . . . . . . . . . . . . . . . . . . . . . . 8/12 points per model - Electrolaser . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points per model - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6/9 points per model - Fusion blaster. . . . . . . . . . . . . . . . . . . . . .12/18 points per model - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . 12/18 points per model

- Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . 16/24 points per model - Seeker missile . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Smart missile system . . . . . . . . . . . . . . . . . 20 points per model - Advanced re control . . . . . . . . . . . . . . . . . . 10 points per model - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points per model - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model The Shasvre may take any of the following: - Bonding knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Ejection system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points

SHASVRE BRIGHTBLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 POINTS


One XV8 Crisis Battlesuit Team in your army may replace its Shasvre with Shasvre Brightblade

Page 6

Brightblade

WS 3

BS 4

S 5

T 4

W 2

I 3

A 2

Ld 9

Sv 3+

Composition: unique Unit Type: Flying Infantry (jet pack) Wargear: XV8 Crisis battlesuit

Bonding knife Close-combat weapon


Special Rules: Stubborn Versatile

Brightblade must choose additional equipment as specied by the XV8 Crisis Battlesuit Team entry of the codex, counting as the Shasvre of the team.

32

XV9 HAZARD BATTLESUIT TEAM . . . . . . . . . . . . . . . . . . . . . . . . 55 POINTS


WS 3 BS 3 S 5 T 5 W 2 I 3 A 2 Ld 8 Sv 3+

Page 4

Shasvre

Composition: 1 Shasvre Unit Type: Jump Infantry (jet pack) Wargear: XV9 Hazard battlesuit Two twin linked burst cannons

Close-combat weapon Vectored retro-thrusters Multi tracker

Special Rules: Sacrice Drones Photon Dischargers Survivors to the Last

OPTIONS:
The team may include up to 3 - Additional Shasvre. . . . . . . . . . . . . . . . . . . .55 points per model Each member of the team must choose one from: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points per model

- Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Shield generator . . . . . . . . . . . . . . . . . . . . . . 15 points per model Each Shasvre may exchange each of the twin linked burst cannons with one of the following: - Twin linked amer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked fusion blaster . . . . . . . . . . . . . . 10 points per model - Twin linked plasma rie . . . . . . . . . . . . . . . . 15 points per model - Fusion cascade . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Phased ion gun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Pulse submunitions rie . . . . . . . . . . . . . . . . 5 points per model Each Shasvre may take any of the following: - Hardwired blacksun lter . . . . . . . . . . . . . . . 3 points per model - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . 5 points per model - Ejection system . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . 10 points per model

SHASVRE IRONSKIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 POINTS


One XV9 Hazard Battlesuit Team in your army may replace its Shasvre with Shasvre Ironskin

Page 6

Ironskin

WS 3

BS 3

S 5

T 5

W 2

I 3

A 2

Ld 8

Sv 3+

Composition: unique Unit Type: Flying Infantry (jet pack) Wargear: XV9 Hazard battlesuit Two twin linked burst can-

nons Close-combat weapon Vectored retro-thrusters Multi tracker Special Rules: Flechette Dischargers Close Quarters

Ironskin must choose additional equipment as specied by the XV9 Hzard Battlesuit Team entry of the codex, counting as the Shasvre of the team.

33

XV26 STEALTH TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 POINTS


WS 2 3 BS 3 3 S 4 4 T 3 3 W 1 1 I 2 3 A 2 2 Ld 8 8 Sv 3+ 3+

Page 5

Shasui Shasvre

Composition: 1 Shasvre 2 Shasui Unit Type: Jump Infantry (jet pack) Wargear:

XV26 Stealth suit Burst cannon Close-combat weapon

Special Rules: Inltrate

OPTIONS:
The team may include up to 3 - Additional Shasui . . . . . . . . . . . . . . . . . . . . . 30 points per model Each member of the team must choose one from: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points per model - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free

- Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Point-blank shooting system. . . . . . . . . . . . . . . . . . . . . .10 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model One member every two in the team may exchange his burst cannon with: - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - Missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model The Shasvre may take any of the following: - Bonding knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Ejection system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Failsafe detonator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Networked markerlight . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points

SHASVRE NIGHTWALKER . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 POINTS


One XV26 Stealth Team in your army may replace its Shasvre with Shasvre Nightwalker

Page 6

Nightwalker

WS 3

BS 3

S 4

T 3

W 1

I 3

A 2

Ld 8

Sv 3+

Composition: unique Unit Type: Flying Infantry (jet pack) Wargear: XV26 Stealth suit Burst cannon

Bonding knife Close-combat weapon Hardwired drone controller 2 stealth drones


Special Rules: Stealth Drones

Nightwalker must choose additional equipment as specied by the XV26 Stealth Team entry of the codex, counting as the Shasvre of the team. He may not purchase another drone controller.

34

0-1 VESPID STRAIN QUEEN . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 POINTS


WS 5 BS 3 S 4 T 4 W 3 I 5 A 3 Ld 10 Sv 4+ Composition: 1 Strain queen Unit Type: Jump Infantry Wargear: Neutron blaster Diamond-hard claws Photon grenades

Page 5
EMP Grenades

Strain queen

Special Rules: Fleet of Wing Skilled Flyer Diamond Claws Pheromone Queen of the Hive

0-1 KROOT MASTER SHAPER . . . . . . . . . . . . . . . . . . . . . . . . . . 90 POINTS


WS 5 BS 3 S 4 T 4 W 4 I 4 A 4 Ld 9 Sv 5+ Composition: 1 Master shaper Unit Type: Infantry Wargear: Kroot rie

Page 5

Master shaper

Special Rules: Fieldcraft Initrate Superior Adaptation Brood Leader

MOUNTED GREAT KNARLOC . . . . . . . . . . . . . . . . . . . . . . . . . . 60 POINTS


If your army includes Anghkor Prok, you may choose Mounted Great Knarloc teams as Elites choice WS 4 BS 3 S 6 T 5 W 5 I 3 A 4 Ld 7 Sv 6+

Page 6

OPTIONS:
The team may include up to 2 - additional mounted great knarloc . . . . . . 60 points per model Each model of the team may purchase - Explosive bolts . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model or exchange their kroot ballista with - Twin-linked kroot gun . . . . . . . . . . . . . . . . . . 15 points per model

Great Knarloc

Composition: 1 mounted great knarloc Unit Type: Infantry Wargear: Kroot ballista

Fangs and claws


Special Rules: Fieldcraft Monstrous Creature Fearless

35

TROOPS
1+ FIRE WARRIOR TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 POINTS
WS 2 2 BS 3 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2 Ld 7 8 Sv 4+ 4+

Page 5

OPTIONS:
The team may include up to 7 - additional Shasla . . . . . . . . . . . . . . . . . . . . . 10 points per model Each member of the team may exchange his pulse rie with: - Pulse carbine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free Up to four members of the team may exchange their pulse rie with: - Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model If it numbers 10 members or more (not counting drones), the team may include: - Heavy gun drone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points The Shasui may take any of the following: - Bonding knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Markerlight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points

Shasla Shasui

Composition: 1 Fire Warrior Shasui 4 Fire Warrior Shasla Unit Type: Infantry Transport: If it numbers 12 models or less, including drones (remember that a Heavy Gun Drone counts as two), the team may choose a Devil-

sh troop carrier as a dedicated transport Wargear: Fire Warrior armour Pulse rie Close-combat weapon Photon grenades EMP Grenades Special Rules: Overwatch

0-2 XV16 TACTICAL BATTLESUIT TEAM . . . . . . . . . . . . . . . . . . . . . 70 POINTS


WS 2 2 BS 3 3 S 4 4 T 4 4 W 1 1 I 2 2 A 1 2 Ld 7 8 Sv 3+ 3+

Page 6

OPTIONS:
The team may include up to 3 - additional Shasla . . . . . . . . . . . . . . . . . . . . . 20 points per model Each member of the team may exchange his twin-linked pulse rie with: - Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points per model - Burst cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 9 points per model - Plasma rie . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 points per model - Rail rie . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 points per model One member of the team may carry: - Markerlight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points - Networked markerlight . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points The team may include up to two: - Heavy gun drone . . . . . . . . . . . . . . . . . . . . . . 15 points per model The Shasui may take any of the following: - Bonding knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Markerlight. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points

Shasla Shasui

Composition: 1 Shasui 2 Shasla Unit Type: Jump Infantry (jet pack) Transport: If it numbers 12 models or less, including drones (remember that a Heavy Gun Drone counts as two, as well as an XV16 suit), the

team may choose a Devilsh troop carrier as a dedicated transport Wargear: XV16 Tactical battlesuit Twin-linked pulse rie Close-combat weapon Special Rules: Bulky Recent Development

36

KROOT CARNIVORE SQUAD . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 POINTS


WS 4 4 4 4 BS 3 3 0 3 S 4 4 4 6 T 3 3 3 3 W 1 3 1 3 I 3 3 5 3 A 1 3 2 3 Ld 7 8 7 7 Sv 6+ -

Page 6

OPTIONS:
The team may include up to 10 - additional Kroot . . . . . . . . . . . . . . . . . . . . . . . . 7 points per model The team may include up to 12 - Kroot hounds . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points per model The team may include up to 3 - Krootox riders . . . . . . . . . . . . . . . . . . . . . . . . . 35 points per model One of the Kroot can be promoted to the rank of - Shaper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points The Shaper may exchange his kroot rie with: - Pulse rie or carbine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

Kroot Shaper Kroot Hound Krootox Rider Composition: 10 Kroot Unit Type: Infantry

with a kroot gun and a close combat weapon Kroot hounds are armed with fangs and claws Special Rules: Fieldcraft Initrate Adaptation

Wargear: Kroot and the Shaper are armed with a kroot rie Krootox riders are armed

0-1 GUEVESA TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 POINTS


WS 3 3 BS 3 3 S 3 3 T 3 3 W 1 1 I 3 3 A 1 2 Ld 7 8 Sv 4+ 4+ Composition: 1 Guevesaui 4 Guevesala Unit Type: Infantry Wargear: Fire Warrior armour Each team may choose any of the following specializations and options: MARKER TEAM

Page 6
Guevesa lasgun Close-combat weapon Photon grenades EMP Grenades
Special Rules: Traitors Fire Teams

Guevesala Guevesaui

OPTIONS:
The team may include up to 11 - additional Guevesala . . . . . . . . . . . . . . . . . . 6 points per model Each member of the team may exchange its Guevesa lasgun with: - Guevesa laspistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free Up to four members of the team may carry:
SNIPER TEAM

- Networked markerlight . . . . . . . . . . . . . . . . 15 points per model The Guevesaui may exchange his close-combat weapon with: - Power weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Guevesaui may exchange his guevesa lasgun with: - Pulse pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

OPTIONS:
The team may include up to 3 - additional Guevesala . . . . . . . . . . . . . . . . . . 6 points per model Each member of the team may exchange its Guevesa lasgun with: - Guevesa laspistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free

- Guevesa sniper rie. . . . . . . . . . . . . . . . . . . .5 points per model The Guevesaui may exchange his close-combat weapon with: - Power weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Guevesaui may exchange his guevesa lasgun with: - Pulse pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

37

CLEAN-UP TEAM

OPTIONS:
The team may include up to 11 - additional Guevesala . . . . . . . . . . . . . . . . . . 6 points per model Each member of the team may exchange its Guevesa lasgun with: - Guevesa laspistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free Up to four members of the team may carry:

- Flamer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 points per model The Guevesaui may exchange his close-combat weapon with: - Power weapon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Guevesaui may exchange his guevesa lasgun with: - Pulse pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

DEDICATED TRANSPORTS
DEVILFISH TROOP CARRIER . . . . . . . . . . . . . . . . . . . . . . . . . . 50 POINTS
Armour Devilsh BS 3 F 12 S 11 R 10 Special Rules: Rocket Boosters Transport Capacity: 12 models

Page 6

OPTIONS:
Replace the 2 gun drones with: - Smart missile system . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points - 2 marker drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Take any of the following: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Disruption pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Flechette dischargers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Multi tracker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points - up to 2 seeker missiles . . . . . . . . . . . . . . . . . . . . . 10 points each - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

Composition: 1 Devilsh Unit Type: Vehicle (tank, skimmer) Wargear: Burst cannon 2 gun drones Landing gear

LIONFISH SCOUT CARRIER . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 POINTS


Armour Lionsh BS 3 F 11 S 10 R 10

Page 6

OPTIONS:
Replace the 2 gun drones with: - 2 marker drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points Take any of the following: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Disruption pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Flechette dischargers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Landing Gear . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - up to 2 seeker missiles . . . . . . . . . . . . . . . . . . . . . 10 points each - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

Composition: 1 Lionsh Unit Type: Vehicle (fast, skimmer, open topped) Wargear: Burst cannon 2 gun drones Stealth eld generator

Special Rules: Stable Firing Platform Transport Capacity: 4 models

38

FAST ATTACK
GUN DRONE SQUADRON . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 POINTS
WS 2 2 BS 2 2(3) S 3 4 T 3 4 W 1 1 I 4 4 A 1 1 Ld 7 7 Sv 4+ 4+

Page 6

OPTIONS:
The team may include up to 12 - additional gun drones . . . . . . . . . . . . . . . . . 10 points per model Up to one every two drones of the team may be upgraded to - Disruptor drone . . . . . . . . . . . . . . . . . . . . . . . 10 points per model - Heavy gun drone . . . . . . . . . . . . . . . . . . . . . . 15 points per model - Marker drone . . . . . . . . . . . . . . . . . . . . . . . . . 20 points per model - Stinger drone . . . . . . . . . . . . . . . . . . . . . . . . . 10 points per model

Gun drone H. gun drone

Composition: 4 gun drones Unit Type: Jump Infantry (jet pack) Special Rules: Deep Strike

PATHFINDER TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 POINTS


WS 2 2 BS 3 3 S 3 3 T 3 3 W 1 1 I 2 2 A 1 2 Ld 7 8 Sv 4+ 4+

Page 7

OPTIONS:
The team may include up to 4 - additional Shasla . . . . . . . . . . . . . . . . . . . . . 12 points per model Each member of the team may exchange its pulse carbine and networked markerlight with: - Rail rie and targeting array . . . . . . . . . . . 10 points per model The Shasui may take any of the following: - Bonding knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

Shasla Shasui

Composition: 1 Fire Warrior Shasui 3 Fire Warrior Shasla Unit Type: Infantry Transport: The team may choose a Devilsh troop carrier as a dedicated transport. Alternatively, if they number 4 members and one of the Commanders in the army has the Production priority Tau Strategic Support Effect, the team may choose

a Lionsh scout carrier as a dedicated vehicle Wargear: Fire Warrior armour Pulse carbine Networked markerlight Close-combat weapon Photon grenades EMP Grenades Special Rules: Scouts Inltrate Marker Beacon

39

TETRA SCOUT SPEEDER SQUADRON . . . . . . . . . . . . . . .35 POINTS PER MODEL


Armour Tetra BS 3 F 10 S 10 R 10 Wargear: Twin linked pulse rie Networked markerlight Disruption pod Special Rules: Forward Scouts

Page 7

OPTIONS:
Each Tetra may take any of the following (all Tetras in a squadron must have the same upgrades): - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Flechette dischargers . . . . . . . . . . . . . . . . . 10 points per model - Landing Gear . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model

Composition: Vehicle squadron of 1-4 Tetra Unit Type: Vehicle (fast, skimmer, open topped)

PIRANHA LIGHT SKIMMER SQUADRON . . . . . . . . . . . . . . 50 POINTS PER MODEL


Armour Piranha BS 3 F 11 S 10 R 10

Page 7

OPTIONS:
Each Piranha may replace the 2 gun drones with: - 2 marker drones . . . . . . . . . . . . . . . . . . . . . . 20 points per model Each Piranha may replace the burst cannon with: - Fusion blaster . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model Each Piranha may take any of the following (all Piranhas in a squadron must have the same upgrades): - Advanced re control . . . . . . . . . . . . . . . . . . . 5 points per model - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Disruption pod. . . . . . . . . . . . . . . . . . . . . . . . . .5 points per model - Flechette dischargers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Landing Gear . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - up to 2 seeker missiles . . . . . . . . . . . . . . . . . . . . . 10 points each - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model

Composition: Vehicle squadron of 1-5 Piranha Unit Type: Vehicle (fast, skimmer, open topped)

Wargear: Burst cannon 2 gun drones

Special Rules: Scouts

TX-42 UPGRADE If one of the Commanders in the army has the Production Priority Tau Strategic Support Effect, a single Piranha squadron in the army may be upgraded to the TX-42 variant at the cost of 10 points per model, and has the following prole:

Armour Piranha TX-42 BS 3(4) F 11 S 11 R 10

OPTIONS:
Each Piranha TX-42 may replace the twin linked fusion blaster with: - Twin linked missile pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Twin linked plasma rie . . . . . . . . . . . . . . . . 10 points per model - Twin linked rail rie . . . . . . . . . . . . . . . . . . . . . 5 points per model Each Piranha TX-42 may take any of the following (all Piranha TX-42 in a squadron must have the same upgrades): - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . 5 points per model - Disruption pod. . . . . . . . . . . . . . . . . . . . . . . . . .5 points per model - Flechette dischargers . . . . . . . . . . . . . . . . . 10 points per model - Landing Gear . . . . . . . . . . . . . . . . . . . . . . . . . . 2 points per model - up to 2 seeker missiles . . . . . . . . . . . . . . . . . . . . . 10 points each - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points per model

Composition: Vehicle squadron of 1-5 Piranha TX-42 Unit Type: Vehicle (fast, skimmer, open topped)

Wargear: Twin linked fusion blaster Targeting array Special Rules: Scouts

40

VESPID STINGWINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 POINTS


WS 3 3 BS 3 3 S 3 3 T 4 4 W 1 1 I 5 5 A 1 2 Ld 6 9 Sv 5+ 5+

Page 7

OPTIONS:
The team may include up to 8 - additional Stingwings . . . . . . . . . . . . . . . . . . 16 points per model

Stingwing Strain Leader Composition: 1 Strain leader 3 Stingwings Unit Type: Jump Infantry Wargear: Neutron blaster

Diamond-hard claws Photon grenades EMP Grenades


Special Rules: Fleet of Wing Skilled Flyers Diamond Claws

KNARLOC RIDERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105 POINTS


If your army includes Anghkor Prok, you may choose Knarloc Rider teams as Fast Attack choice WS 4 BS 3 S 5 T 4 W 3 I 3 A 2 Ld 8 Sv 6+

Page 6

OPTIONS:
The team may include up to 3 - additional knarloc riders . . . . . . . . . . . . . . . 35 points per model

Knarloc Rider Composition: 3 knarloc riders Unit Type: Cavalry Wargear:

Kroot rie
Special Rules: Fieldcraft Fleet Eaters of the Dead

41

HEAVY SUPPORT
XV88 BROADSIDE BATTLESUIT TEAM . . . . . . . . . . . . . . . . . . . . . . 75 POINTS
WS 2 3 BS 3 3 S 5 5 T 4 4 W 2 2 I 2 3 A 2 2 Ld 8 8 Sv 2+ 2+

Page 8

Shasui Shasvre

Composition: 1 Shasvre Unit Type: Infantry

Wargear: XV88 Broadside battlesuit Twin-linked railgun Smart missile system Close-combat weapon

OPTIONS:
The team may include up to 3 - Shasui. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 points per model Each member of the team may exchange his smart missile

system with: - Twin linked plasma rie . . . . . . . . . . . . . . . . 10 points per model Each team member must choose one of the following: - Advanced re control. . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 points - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Targeting array . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points The Shasvre may take any of the following: - Bonding knife . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . 3 points - Hardwired drone controller . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Hardwired multi tracker . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Hardwired target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

SHASVRE EAGLEEYE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 POINTS


One XV88 Broadside Battlesuit Team in your army may replace its Shasvre with Shasvre Eagleeye

Page 6

Eagleeye

WS 3

BS 4(5)

S 5

T 4

W 2

I 3

A 2

Ld 8

Sv 2+

Composition: unique Unit Type: Infantry Wargear: XV88 Crisis battlesuit Twin-linked railgun

Smart missile system Close-combat weapon


Special Rules: Networked Targeting Array Tank Hunters

Eagleeye must choose additional equipment as specied by the XV88 Broadside Battlesuit Team entry of the codex, counting as the Shasvre of the team.

SNIPER DRONE TEAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 POINTS


WS 2 2 BS 3(4) 2(3) S 3 3 T 3 3 W 1 1 I 2 4 A 1 1 Ld 8 7 Sv 4+ 4+

Page 8

OPTIONS:
The team may include up to 3 - Additional sniper drones. . . . . . . . . . . . . . .20 points per model

Spotter Sniper drone

Composition: 1 Spotter 2 Sniper drones Unit Type: Infantry Wargear: Fire warrior armour (sniper drones have their usual armour plating)

Pulse pistol (sniper drones have a rail rie instead) Close-combat weapon Markerlight (spotter only) Targeting array Stealth eld generator
Special Rules: Inltrate Fire Teams 42

HAMMERHEAD GUNSHIP . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 POINTS


Armour Hammerhead Composition: 1 Hammerhead Unit Type: Vehicle (tank, skimmer) Wargear: Ion cannon Special Rules: Tank Column BS 3(4) F 13 S 12 R 10

Page 8

2 burst cannons Targeting array Landing gear

OPTIONS:
Replace the burst cannons with: - 2 gun drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - 2 marker drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points

- Smart missile system . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Replace the ion cannon with: - Fusion cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 points - Heavy burst cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - Multiple smart missile system . . . . . . . . . . . . . . . . . . . . 10 points - Plasma cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points - Railgun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 points Take any of the following: - Advanced re control. . . . . . . . . . . . . . . . . . . . . . . . . . . . .20 points - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Disruption pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Flechette dischargers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Multi tracker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points - up to 2 seeker missiles . . . . . . . . . . . . . . . . . . . . . 10 points each - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

SHASVRE DEATHWIND . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 POINTS


One Hammerhead Gunship in your army may carry Shasvre Deathwind

Page 6

Composition: unique Unit Type: Special (vehicle crew)

Special Rules: Tank Commander Gunnery Expert

Deathwinds Hammerhead Gunship may normally purchase options as described by the Hammerhead Gunship entry in the codex.

SKYRAY MISSILE DEFENCE GUNSHIP . . . . . . . . . . . . . . . . . . . . . 100 POINTS


Armour Skyray BS 3 F 13 S 12 R 10

Page 8

OPTIONS:
Replace the burst cannons with: - 2 gun drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . free - 2 marker drones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 points - Smart missile system . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 points Take any of the following: - Blacksun lter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Decoy launchers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Disruption pod . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Flechette dischargers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 points - Multi tracker. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 points - up to 4 seeker missiles . . . . . . . . . . . . . . . . . . . . . 10 points each - Sensor spines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points - Target lock . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 points

Composition: 1 Skyray Unit Type: Vehicle (tank, skimmer) Wargear: 6 seeker missiles 2 burst cannons

2 networked markerlights Landing gear

Special Rules: Air Defence Alpha Strike Reloading

43

SHASVRE SHATTERSTRIKE . . . . . . . . . . . . . . . . . . . . . . . . . . 160 POINTS


WS 3 BS 3(4) S 5 T 5 W 2 I 3 A 2 Ld 9 Sv 3+ Composition: unique Unit Type: Jump Infantry (jet pack) Wargear: XV92 experimental battlesuit Vehicle railgun Heavy airbursting fragmentation projector Targeting array

Page 3
Hardwired blacksun lter Hardwired drone controller 2 shield drones Close-combat weapon

Shatterstrike

Special Rules: XV92 Experimental Battlesuit Advanced Multitracker Setting stabilizers!

GOADED GREAT KNARLOC . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 POINTS


If your army includes Anghkor Prok, you may choose Goaded Great Knarloc teams as Heavy Support choice WS 4 4 4 BS 3 3 S 6 4 4 T 5 3 3 W 5 1 3 I 3 3 3 A 4 1 3 Ld 7 7 8 Sv 6+ 6+

Page 6

OPTIONS:
The team may include up to 6 - additional kroot goads . . . . . . . . . . . . . . . . . . 6 points per model One of the goads can be promoted to the rank of - Shaper. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 points

Great Knarloc Kroot Goad Shaper

Composition: 1 goaded great knarloc 4 kroot goads Unit Type: Infantry Wargear: The goads and the shaper have two close-combat

weapons The great knarloc has fangs and claws Special Rules: Fieldcraft Fleet Wild

44

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