We believe that all children who choose to participate in organized youth sports have the following rights: y Right to participate in sports regardless of ability level. y Right to participate at a level commensurate with each child's maturity and ability. y Right to have qualified adult leaders. y Right to participate in safe and healthy environments. y Right to share in the leadership and decision-making of the sport. y Right to play as a child and not as an adult. y Right to proper preparation for participation in the sport. y Right to equal opportunity to strive for success. y Right to be treated with dignity by all. y Right to have fun through sport.
Reprinted with permission from Guidelines for Children's Sports, R. Martens and V. Seefeldt (Eds.)., Washington, D.C. American Alliance for Health, Physical Education, Recreation and Dance, 1979.
As an organization, we have also adopted the National Youth Sports Coaches Associations position on winning and where we feel it best fits in youth sports competition:
WINNING AT ALL COSTS IS NOT WHAT YOUTH SPORTS ARE ABOUT... National Youth Sports Coaches Association's position on winning: "When it comes to youth sports, winning is an important component of the whole process. Both players and teams are obligated to play to win since that is the essence of competition. The problem with winning is when it starts to compromise more important ideals. When winning becomes the only objective, all of the other values of youth sports participation are lost."
ASSIGNMENT:
knowing WHAT YOU ARE TO DO from WHERE YOU ARE TO BE on the football field everytime youre ON the football field
TECHNIQUE:
knowing HOW YOU ARE TO DO WHAT YOU ARE TO DO from WHERE YOU ARE TO BE on the football field everytime youre ON the football field
EXECUTION:
simply DOING each of these things as well as YOU can every chance you get everytime youre on the football field!
On Offense on Defense and on Special Teams at EVERY Practice and in EVERY Game!
Reprinted with permission from Coach Mart!
Team Rules
y y y y y NO use of alcohol, tobacco, or illegal drugs! School comes first (before sports). Attend all practices, games & team functions. Report any and all injuries to coaching staff. Treat all teammates, coaches, opponents, officials, and fans with dignity and respect.
General Operating policies: These team rules will serve as a guideline for determining individual standing and continued participation of players, cheerleaders, coaches, staff, and volunteers within our football team. Transgressions of these team rules will be handled on a case by case basis. Among the determining factors involved in each individual case decision will be the overall well-being and positive long term development of the individuals involved in each particular situation, as well as the continued positive growth and development of our football program. Our Football team will also strive to work in concert with school, community, and municipal agencies in determining any club administration of consequence for each individual case and situation.
Coachs Points
y y y Your helmet is on your head for protection it is NEVER to be used as a weapon. If you attempt to use it as a weapon, you will be removed from our team! Never use your helmet to block or tackle. You may lead with your head, but the main point and force of contact must be your shoulder or chest. Remember at all times on the football field (in all practices and games) MOUTHPIECES IN and CHINSTRAPS BUCKLED!! ALWAYS remember: NEVER block an opponent if you cannot look him in the EYES. Or, in the words of an immortal coach: If you can see his crack, you must hold back! (or, If you only have his side, ya gotta let him slide). Always play through the whistle, never after it. In every pile after every play has been whistled dead always push off the ground, not off your opponent. Always strive to play as COMPLETE a football game as you can (in practices and on Game Day). Recognize your weaker areas and work hard to improve them dont simply try to hide them away! Remember: the more complete YOU are as a football player, the more complete WE are as a football team! Our football players are ALWAYS responsible for maintaining and demonstrating a high level of courteous and sportsmanlike conduct on the field of play (this includes: sidelines, practice fields, fieldhousesi, locker rooms, etc.). ANY and ALL unsportsmanlike conduct penalties thrown against a STORM player WILL result in that flagged players IMMEDIATE removal from the game for NO LESS than the next four plays from scrimmage. After those four plays, it will be at the discretion of the Head Football Coach as to when (or if) that player returns to the game. Any players who commit thoughtless penalties and/or executions on a continual basis may also be removed from game situations. In these cases, those players will remain on the sidelines until the situation can be positively addressed and remedied either through sideline component coaching or individualized attention in a practice setting. Our players are directly and soley responsible for maintaining a courteous and respectful relationship with game officials at all times. Absolutely NO displays of disrespect of any kind will be tolerated at any time. Players in violation of this policy will be immediately removed from the game and will not return. It is further expected that every member of the our football team will conduct themselves with utmost regard for decency, fair play, courtesy, and good sportsmanship at all times, and under all circumstances, while engaged in any activity as a representative of the our football team.
y y y
General Policies
y We believe in the Do Right Principle. This means we expect our participants to know right from wrong and to DO RIGHT in any situation! There are instances when following or failing to follow this principle may be the deciding factor involving determinations concerning any individuals, their actions (or inactions), and their continued participation in our program. Remember: Theres never a wrong time to do the right thing More importantly, theres never a right time to do the wrong thing! y NEVER, EVER walk on the football field!!!!!!! o RUN onto the field to start every practice! o RUN to all stations, groups and breaks! o RUN into all huddles; RUN from all huddles to the line of scrimmage! o RUN onto the field; RUN to the sidelines! o RUN off the field to end every practice! o NEVER, EVER walk on the football field PERIOD!!! PRACTICE like you PLAY PLAY like you PRACTICE! o If you cant give the effort at practice, you wont give it in a game! o Remember: we have 1 scrimmage and 8 regular season games scheduled, and the possibility of three playoff games = 12 total possible game situations o We have 19 pre-season practices, and 33 regular season practices scheduled = 52 total possible practice situations PRACTICE is where we LEARN, EARN, and IMPROVE GAMES allow us to showcase what our PRACTICES instill in us!! y NEVER talk the talk ALWAYS walk the walk! o You dont ever need to talk about it you only ever need to just DO it. o Let your actions speak more completely and totally than words ever could o Never give an opponent more reason than he already has to elevate his game. We follow the ABLE approach to problem solving. Learn it, appreciate it and USE it to help YOU help US get from where we ARE to where we NEED TO BE!! FIRST: Make NO excuses!!!
(An excuse is an attempt to explain away a problem without owning up to it!)
We need to fix the problem! If you communicate honestly what happened (what you saw, what you did, etc.) we can begin the FIXING process If you only offer excuses, the problem only remains and gets worse! THEN:
Accept that something did happen. Believe that YOU can make it better. Learn how to correct it. Execute that correction from then on.
If we can all follow this approach we will be ABLE to improve as football players and football coaches, and THAT will improve us as a football TEAM!
Player Responsibilities
y Participants are responsible for providing their own transportation to and from ALL team practices, games, and team functions. While arrangements can be made through our team for car pools and such, no team personnel will be responsible for the transport of participants (whom they are not in the direct care/supervision of). Participants are responsible for attending all team functions (outside of practices and games). Participants are expected to follow all team guidelines, policies, and rules when involved in these functions. Participants are directly and solely responsible for contacting the name (or names) of anyone assigned to them on our Team Telephone Tree and for supplying timely, accurate information to said contact(s). Participants are directly responsible for maintaining and displaying a high level of courteous and socially acceptable behavior at ALL times most especially whenever they are involved in any activity in which they are wearing our team colors and/or logos! Remember: each of you represents the very best our program has to offer, and our program our ENTIRE program will be judged by the behavior of every one of its participants!
ALWAYS know who and what you are and let your behavior reflect that at all times.
YOU ARE A MEMBER OF OUR FOOTBALL TEAM Take PRIDE in that and make us PROUD!!
PRACTICE LOG
y y y y y y y y All participants are expected to dress appropriately for all practice situations and conditions (i.e. in all required equipment, in weather specific clothing, etc.) ALL personal business (bathroom breaks, equipment repair, etc.) is to be taken care of BEFORE practice STARTS. Team Practice STARTS at 6:00 PM!!! If youre not ON THE FIELD, WITH YOUR TEAMMATES by 5:55 PM YOURE LATE!!! Helmets go ON at the opening whistle of football practice. They come off only at the closing whistle of football practice or if a coach asks you to take them off! ALL participants are expected to remain alert and attentive to all coaches instruction and requests throughout football practice. All participants will be given water and rest breaks when appropriately scheduled or warranted, as a group or individually. All participants are expected to practice earnestly and enthusiastically. Bring it in means simply that. While gathering together, participants will give the coaches their UNDIVIDED attention, and will refrain from any lounging, talking, clowning, or any other displays of disrespect. Practice is over ONLY after the final whistle of the day. All equipment is to be worn until practice has ended, unless specifically directed otherwise by a member of the coaching and/or medical staff. All participants are expected to exit the practice facility in a clam and rational manner at the conclusion of each practice. Participants are SOLELY and directly responsible for their belongings while at football practice and are discouraged from bringing any and all non-essential gear.
y y y y
DEFENSE =
- Do not allow our opponent to mount any sustained drives. - Do not allow the BIG Play. - Never allow a two point conversion. th - Allow NO points in the 4 Quarter - Force at least 1 turnover a game.
SPECIAL TEAMS =
- Never allow an opponent to score a TD on special teams. - Limit their return yardage maximize ours. - Maintain COMPLETE ball maintenance. - Never allow our kicks to be blocked. Ever. - Execute all our fakes properly deny them theirs working at all.
Four Quarters
You hear your coaches talk time and time again about the ingredients necessary to produce a successful football program:
And we cant ever PLAY for FOUR QUARTERS if we dont always PRACTICE for FOUR QUARTERS!
This type of commitment and dedication is not something that cam be turned on and off like a faucet. It IS it MUST BE a constant All of us, ALL TOGETHER for FOUR QUARTERS! Every chance we get This is what will separate us from our opponents This will be the strength we draw from This is something we will HAVE that they WILL NOT THIS is what makes us WHO and WHAT we are!!
Visitors Sideline SJ HL
R BJ U
LJ Home Sideline FJ
Referee - General oversight and control of game (Head Official). Gives signals for all fouls and is final authority for rule interpretations. Takes a position in backfield 10 to 12 yards behind line of scrimmage, favors right side (if quarterback is right-handed passer). Determines legality of snap, observes deep back(s) for legal motion. On running play, observes quarterback during and after handoff, remains with him until action has cleared away, then proceeds downfield, checking on runner and contact behind him. When runner is downed, Referee determines forward progress from wing official and, if necessary, adjusts final position o up legality of blocks by near linemen. Changes to complete concentration on quarterback as defenders approach. Primarily responsible to rule on possible roughing action on passer and if ball becomes loose, rules whether ball is free on a fumble or dead on an incomplete pass. During kicking situations, Referee has primary responsibility to rule on kickers actions and whether or not any subsequent contact by a defender is legal. The Referee stays wide and parallel on punts and will announce on the microphone when each period has ended.
Umpire - Primary responsibility to rule on players equipment, as well as their conduct and actions on scrimmage line. Lines up approximately four to five yards downfield, varying position from in front of weakside tackle to strongside guard. Looks for possible false start by offensive linemen. Observes legality of contact by both offensive linemen while blocking and by defensive players while they attempt to ward off blockers. Is prepared to call rule infractions if they occur on offense or defense. Moves forward to line of scrimmage when pass play develops in order to insure that interior linemen do not move illegally downfield. If offensive linemen indicate screen pass is to be attempted, Umpire shifts his attention toward screen side, picks up potential receiver in order to insure that he will legally be permitted to run his pattern and continues to rule on action of blockers. Umpire is to assist in ruling on incomplete or trapped passes when ball is thrown overhead or short. On punt plays, Umpire positions himself opposite Referee in offensive backfield - 5 yards from kicker and one yard behind. Head Linesman - Primarily responsible for ruling on offside, encroachment, and actions pertaining to scrimmage line prior to or at snap. Generally, keys on closest setback on his side of the field. On pass plays, Linesman is responsible to clear his receiver approximately seven yards downfield as he moves to a point five yards beyond the line. Linesmans secondary responsibility is to rule on any illegal action taken by defenders on any delay receiver moving downfield. Has full responsibility for ruling on sideline plays on his side, e.g., pass receiver or runner in or out of bounds. Together with Referee, Linesman is responsible for keeping track of number of downs and is in charge of mechanics of his chain crew in connection with its duties. Linesman must be prepared to assist in determining forward progress by a runner on play directed toward middle or into his side zone. He, in turn, is to signal Referee or Umpire what forward point ball has reached. Linesman is also responsible to rule on legality of action involving any receiver who approaches his side zone. He is to call pass interference when the infraction occurs and is to rule on legality of blockers and defenders on plays involving ball carriers, whether it is entirely a running play, a combination pass and run, or a play involving a kick. Also assists referee with intentional grounding.
HL
LJ
Line Judge - Straddles line of scrimmage on side of field opposite Linesman. Keeps time of game as a backup for clock operator. Along with Linesman is responsible for offside, encroachment, and actions pertaining to scrimmage line prior to or at snap. Line Judge keys on closest setback on his side of field. Line Judge is to observe his receiver until he moves at least seven yards downfield. He then moves toward backfield side, being especially alert to rule on any back in motion and on flight of ball when pass is made (he must rule whether forward or backward). Line Judge has primary responsibility to rule whether or not passer is behind or beyond line of scrimmage when pass is made. He also assists in observing actions by blockers and defenders who are on his side of field. After pass is thrown, Line Judge directs attention toward activities that occur in back of Umpire. During punting situations, Line Judge remains at line of scrimmage to be sure that only the end men move downfield until kick has been made. He also rules whether or not the kick crossed line and then observes action by members of the kicking team who are moving downfield to cover the kick. The Line Judge will advise the Referee when time has expired at the end of each period. Also assists referee with intentional grounding and determines whether pass is forward or backward.
FJ
Field Judge - Operates on same side of field as Line Judge, 20 yards deep. Keys on wide receiver on his side. Concentrates on path of end or back, observing legality of his potential block(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or back or on defensive infractions committed by player guarding him. Has primary responsibility to make decisions involving sideline on his side of field, e.g., pass receiver or runner in or out of bounds. Field Judge makes decisions involving catching, recovery, or illegal touching of a loose ball beyond line of scrimmage; rules on plays involving pass receiver, including legality of catch or pass interference; assists in covering actions of runner, including blocks by teammates and that of defenders; calls clipping on punt returns; and, together with Back Judge, rules whether or not field goal attempts are successful. Back Judge - Takes a position 25 yards downfield. In general, favors the tight ends side of field. Keys on tight end, concentrates on his path and observes legality of tight ends potential block(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or back or on defensive infractions committed by player guarding him. Back Judge times interval between plays on 40/25-second clock plus intermission between two periods of each half; makes decisions involving catching, recovery, or illegal touching of a loose ball beyond line of scrimmage; is responsible to rule on plays involving end line; calls pass interference, fair catch infractions, and clipping on kick returns; together with Field Judge, rules whether or not field goals and conversions are successful; and stays with ball on punts. Side Judge - Operates on same side of field as Head Linesman, 20 yards deep. Keys on wide receiver on his side. Concentrates on path of end or back, observing legality of his potential block(s) or of actions taken against him. Is prepared to rule from deep position on holding or illegal use of hands by end or back or on defensive infractions committed by player guarding him. Has primary responsibility to make decisions involving sideline on his side of field, e.g., pass receiver or runner in or out of bounds. Side Judge makes decisions involving catching, recovery, or illegal touching of a loose ball beyond line of scrimmage; rules on plays involving pass receiver, including legality of catch or pass interference; assists in covering actions of runner, including blocks by teammates and that of defenders; and calls clipping on punt returns. On field goals and point after touchdown attempts, he becomes a double umpire.
BJ
SJ
y y
REMINDERS:
y y y Game officials are our equals they are here to provide and perform just as valuable and important role as any team administrator, coach, player, or supporter. As we err, so might they in that instance, we must afford them the same respect, understanding, empathy and support we would hope to have reserved for ourselves! The game officials are the neutral parties!!! We (the team administrators, coaches, players and supporters) are the ones with the vested interests, so theirs must be the benefit of any doubt!!!
Always bear in mind, as well: You dont know what they know and you didnt see what they saw
2009
Jr. Football
OFFENSE
Whenever we have the ball in this area we must execute our offense as well as we possibly can and come away with something positive (like POINTS!!). If not, its like setting the table and throwing away the meal!
Offensive Right and Left = mean as WE align (FACING our opponent) Playside and Backside = PLAYSIDE means the side of the offense the play is designed to be run to
BACKSIDE means the opposite side (away from designed point of attack! On-side and Off-side)
y y
INTERIOR Offensive Line = Center, Guards (left and right) and Tackles (left and tight). These positions are ineligible to go downfield to receive passes and the last player on each side of the interior offensive line (usually the Tackles) MUST be covered on the line of scrimmage by an eligible receiver = our Offensive ENDS Offensive ENDS = TIGHT(Y) and/or SPLIT(X) (on each end of the Interior Offensive Line) REMEMBER: we play TIGHT ENDS and/or SPLIT ENDS ONLY!!!! (we have no positions called wide receiver, or wide out We call those positions Slot Receiver and/or Flanker)
Offensive Backs: Fullback (4), Halfback (3), Slot/Wing back (2), Quarterback (1),
Y 2 4 3
* Coaching Staff will explain subtleties of definitions for Pro, Spread, and Special formation types
2006-07
2009
LOS
LOS
C LG LT Y 3 4 2 RG RT X
OUR SIDELINE
At the conclusion of every offensive play, the CENTER will hustle to a spot eight (8) yards directly behind the football, raise his arms and call Huddle Up Huddle Up!:
y y The offensive huddle will then be formed quickly and quietly around him (as diagramed above) As the QUARTERBACK enters the huddle, the CENTER will call ALERT! ALERT!
**** ALERT! means SILENCE!! **** ALERT! means SILENCE!! **** The Quarterback will receive the playcall and snapcount (from shuttle) at @ 5-8 yards outside the huddle, on the side closest to our sideline:
y QB will then hustle to huddle, step in and repeat playcall and snap count twice (Example: RobT Right 144 Power on one RobT Right 144 Power on one After calling play and snapcount, QB says, Ready BREAK!, with the rest of the huddle clapping loudly and answering BREAK! on that command then all players sprint to the line of scrimmage!! C.P. = Interior Offensive Linemen turn OUT at break Y, X, & 2 cross behind linemen on way to LOS
2009
Quarterback Center
End
(Tight or Split)
Landmarks:
0 7 5 3 1 2 4 6 8
Labels:
Y 2
Backs:
Quarterback = 1 Slot/Wing = 2 Fullback = 3 Halfback = 4
Receivers:
Tight End = Y Split End = X Flanker = Z
Line Sets:
ROBB
Back Sets:
RO LA TO ST
BERNARD SCOTT STAN I (& Magnum) T PRO Spread Wish
y y y y
Back Sets are aligned left or right on Line Sets to make Formations.
I Formations (Straight I)
X 2 3 4 Y X
* STACK capability
Y 2 3 4
Rob I Left
Rob I Right
Y 2 3 4
Y 2 3 4
Lance I Left
Lance I Right
Y 2 3 4
X 2 3 4
Tom I Left
Tom I Right
X 2 3 4
X 2 3 4
Stan I Left
Stan I Right
Y 2 3 4
I Formations (Magnum)
X Y X
* STACK capability
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
3 4
T Formations
X 2 3 4 Y X
* STACK capability
Y 2 4 3
Rob T Left
Rob T Right
Y 2 3 4
Y 2 4 3
Lance T Left
Lance T Right
Y 2 3 4
X 2 4 3
Tom T Left
Tom T Right
X 2 3 4
X 2 4 3
Stan T Left
Stan T Right
Y 2 4 3
Pro Formations
X 2 3 4 Y X
* STACK capability
Y 2 4 3
Y 2 3 4
Y 2 4 3
Y 2 3 4
X 2 4 3
X 2 3 4
X 2 4 3
Y 2 4 3
Wish Formations
X Y X
* STACK capability
Y
3 2 4 4
3 2
3 2 4 4
3 2
3 2 4 4
3 2
3 2 4 4
3 2
3 4 2
Spread Formation
X 2 3 Y 4 4 X
* STACK capability
Y 2 3
Y 2 3
X 4 4
Y 2 3
Y 2 3
X 4 4
X 2 3
X 2 3
Y 4 4
X 2 3
Notes:
Additional Formations
Y 2 3 X 4 4 3 X Y 2
Y 2
Heavy Left
Y 2 4 3 X X
Heavy Right
Y 3 4 2
Bunch Left
Y 2 4 3
RT LT
Bunch Right
X X
RT LT
Y 3 4 2
2006-07
2008-09
0 15 9 7 8
PATTERN TREE
0 9 8 7 0 9 8 7
KEY:
To FIELD:
2 = Slant 4 = Hook 6 = In 8 = Post
5 10
To BOUNDARY:
1 = Quick Out 3 = Out 5 = Out & Up 7 = Corner 9 = Post/Corner 6
5 5
Neutral:
0 = Fly
6 4 3 6 4 1 2 3
4 2 2
1 LOS
X Y
1
2
- Pass Series
y 800 = Play Action
- 100 Run Series action used as play fake: Y, X and backs used in pattern y 100 = Special!
2006-07
2008-09
Right
Lance I Right Stan I Right Lance Magnum Right Stan Magnum Right Lance T Right Stan T Right Lance Pro Right Stan Pro Right B C C E Y 2 4 3 T N T E X B B
FS SS
Right
Lance Pro Right Stan Pro Right LanceSpread Right Stan Spread Right* Double Slot Right (Loose)* B C E X 2 4 3 T N T E Y B C
F B C E Y T G G T X E B C
Right
Tom Wish Right Tom I. Magnum, T Right ETC.
3 4 2
INDY
Y 2 3 4
X 2 4 3
INDY Left 6 0 8
INDY Right 8 0 6
Y 2 3 4
X 2 4 3
INDY Left 2 5 4
INDY Right 4 5 2
Y 2 3 4
X 2 4 3
INDY Left 0 3 9
INDY Right 9 3 0
2006-07
2008-09
Our playcall is a basic breakdown of how we set up and execute our offense. y We start by making a LINE SET call (Rob) y Next, a BACK SET call & direction are added (T Right) y From here, our SERIES/ACTION call is added: RUN SERIES = 100, 200, 300, 400 followed by BACK, LANDMARK & ACTION (for run series, i.e. 44 Power =
4 back following 3 back through the 4 hole, using 100 series action)
PASS SERIES = 800, 900, 100 followed by pattern action (Flat Pass, Release, etc.) or pattern numbers (as in Indy) Add SNAP COUNT, repeat and there you have our basic PLAYCALL: Rob T Right 144 Power, on TWO Rob T Right 144 Power, on TWO READY BREAK!!
- Cadence
We all break our offensive huddle, sprint to the LOS, come set in a 2 point stance and await the QBs cadence from there In most instances, he will begin our cadence with the call of DOWN! it is at this point that our offensive lineman rise and fall into a three point stance, and our 3 & 4 backs shift from their standard I set into the back set called in the huddle
(This allows our entire offense to come set, so we may legally begin any motion from here.)
We follow this call with a SET call, then a COLOR/Number call, which allows for any audibles and/or hot calls. The cadence is terminated at the number of GOs the ball will be snapped on. Example of a cadence call of On Two: DOWN SET BLUE 545 BLUE 545 GO GO! This allows us the ability to snap the ball and run most every play we have from Quick (no sound, QB/Center read), Down, Set, First Color, First Number, Second Color, etc See offensive playbook Addendum Offense 1 for Motion Explanation and Addendum Offense 2 for Audible Explanation
2009
Jr. Football
DEFENSE
4. Be a hitter.
Be aggressive take the initiative on EVERY defensive play. Remember, Its far better to give than to receive!
2008-09
Opponents skills and abilities: Size, strength, speed and ability to use them effectively on the football field Your own skills and abilities strengths and weaknesses: Size, strength, speed and ability to use them effectively on the football field Your knowledge (and application!) of correct and accurate game situation: down, distance, time Your actual play = Alignment, Assignment, Technique, & Execution No dumb mistakes (mental and physical!!) Know field and playing conditions and play accordingly: Wet = give a bigger cushion, strive for more controlled cuts, possibility that straight ahead running replaces edge running, possibility that passes may not be thrown as accurately or with as much velocity Windy = the football may carry when thrown with the wind, and hang when thrown into the wind Cross winds may also affect movement of the ball in the air
Notes:
2006-07
2009
LOS M LE LT N RT W S LC F RC RE
LOS
Our DEFENSIVE huddle remains the same in principle regardless of the base defense were in, or the defensive variation called: MIKE facing huddle yard off ball, Defensive Linemen, Linebackers, DBacks. All defensive players will face the ball (except M, who faces huddle).
The defensive unit will huddle @ 1 yards off the football on the HUDDLE! HUDDLE! call
Wide 6, Wide 6
After making defensive call, M says, Ready BREAK!, with the rest of the huddle clapping loudly and answering BREAK! on that command
The defense then aligns in its proper set, any/all read calls are made then PLAY DEFENSE!!
C.P. = In any hurry up or No huddle situations, M makes defensive calls FROM THE LINE!!
TACKLING
This is what defensive football is all about! You cant beat a defender whos going full speed toward the ball carrier. This is where playing the best defense youre capable of gains respect for you as a football player, and for us as a football team. If you can tackle aggressively and effectively in every game opponents will let down when they play us! Every part of every tackle is important an assisted tackle is just as important as a solo tackle! If eleven defenders are flying to the ball on every play well get as many of us as possible on the ball carrier
ALWAYS REMEMBER:
2008-09
In all of our defensive sets COMMUNICATION is the key that will unlock the door to our greatest success. No matter how physically talented we are as a defense no matter how strong, how fast, how smart, how tough, or how nasty we may be if we dont COMMUNICATE (and communicate effectively!) we will never come close to realizing our full potential as a defensive unit. Well never be as good as we could be. Well never play at the level were truly capable of achieving And that is certainly not what were about! One of the things that allows our defense to communicate effectively is making sure everyone is involved in that communication. And we do mean EVERYone! The players on the field The players on the sideline The coaches on the field The coaches in the pressbox EVERYONE!! As soon as you recognize a play, YELL!! If you see a sweep, yell SWEEP!. If you see the quarterback drop back to pass, yell PASS!. If you see a draw play, yell DRAW!!. Always remember: in order to play solid defensive football, we need to know whats happening at all times!! As soon as you see something happening alert your teammates!! Besides these obvious, recognition-type calls (i.e. SWEEP!, COUNTER!, PASS!, etc.) we also have a few other key defensive communications. Whenever the football is on the ground (no matter who put it there or how it got there!) we ALL yell BALL!!. This alerts our entire team that the football is free somewhere on the football field and greatly increases our chances of falling on it!! Whenever you HEAR BALL!!, YELL BALL!! whether youve actually seen it or not!!! Footballs are well known for taking crazy bounces, and if there are eleven of us looking for it, chances are itll bounce our way!! Whenever the opposing quarterback drops back to pass, naturally the defense yells PASS!!. But what do we yell when he actually throws the football? We all yell AIR!! this allows everyone on defense to make an immediate and seamless transition from pass rush/pass coverage to pass defense and pursuit Since our defense is now more effectively defending the pass while its still in the air, we should naturally expect to produce a greater number of passes defensed and interceptions. Whenever we intercept a pass, the defender who made the interception yells SCORE!!. Once again, whenever you hear SCORE!, yell SCORE!! (whether you see the interception or not!). This allows our entire defensive unit to immediately and seamlessly transition to an OFFENSIVE UNIT producing legal blocks and positive return schemes that move the ball further up the field in the direction we need to go!! REMEMBER: To play quality defense To play successful defense To play OUR STYLE of DEFENSE We ALL have to know whats going on at all times!! And, when we do, its so much easier for all of us to
2008-09
Quarterback Center
End
(Tight or Split)
Landmarks:
C
GAP
B
GAP
A
GAP
A
GAP
B
GAP
C
GAP
Defensive Labels:
N = MOE
RT= CURLY
All defensive sets can be flexed out of a standard Base 50 defense. Labels apply at all times, however, individual or package substitutions can be made at any time
BASE 40
* CP = package substitutions can be made at any time (i.e. D-Back [$] for N)
LE LC S
LT M
RT
RE W RC
$* 4-4
LC
LE
LT S
RT M
RE W RC
$*
4-5
LC
* CP = package substitutions can be made at any time
LE
LT S F
RT M
RE W*
RC
BASE 50
LC
LE
LT S
N M
RT W
RE RC
5-2
LC
LE
LT M
N W
RT
RE RC
*S
BASE 60
LC
* CP = package substitutions can be made at any time
LE
LT S
M* W F
RT
RE RC
6-1
LC
* CP = package substitutions can be made at any time
LE
LT
N W
M*
RT
RE RC
S*
Goal Line
LC
LE
LT
S* M
W* F
RT
RE
RC
2009
TE
4i
2i S/W 1 S/W 1
2i
4i
9 = outside shoulder of Tight End 6 = head up on Tight End 7 = inside shoulder of Tight End
7 = inside shoulder of Tight End 6 = head up on Tight End 9 = outside shoulder of Tight End
PINCH
FIRE
Slant Right =
SURF
Slant Left =
SLUG
Cross Right =
CRAB
LE LT N RT RE
Cross Left =
CLUB
LE LT N M RT RE
2009
We use primary zone coverage schemes and packages from all sets manning up occassionaly, either across the field, or sometimes splitting coverage (zone & man, usually overtop/underneath)
Cover 1 ZERO = CBs, LBs manned up (outside in), F plays centerfield Cover 2 DEUCEs = F & S split deep halves, CBs in flats, LBs drop to curls Cover 3 TREYs = CBs & F drop to deep thirds, LBs have curls and flats COVER 4 QUATRO = LC, F, $, & RC to deep s, DEs to flats, SAM & WILL to hooks Nickel BUFFALO = $, F & W have deep thirds, CBs stretched flats, LBs underneath
Defensive Line
Right Corner
Safeties
Blitzes:
y
Defensive Calls: 1. Base (or variation) Alignment = i.e. 50, 5-2 2. Any line/linebacker shades from that base: Straight = normal alignment Stud = gap/stack to strong Dog = gap/stack to weak 3. Any stunt(s) or blitz(es) 4. Any Coverage change (# of Safeties always dictates
basic coverage meaning: if were in single safety = ZERO or TREYS Double safety = DEUCES etc.). A coverage call will only be added to change that
All blitzes are called by naming the backer(s) who is/are to blitz, and giving them directions to blitz i.e. UP means straight up blitz, TWIST means to twist with the DT/N in front of them Linebackers should understand and execute ALL blitzes properly = either get free, or free up someone else! Defensive lineman should also understand their role in blitz situations = occupy offensive players to free up linebackers
LC
LE
LT M
N W
RT
RE RC
NOTES:
2008-09
LE LC
LT W
N M
RT S
RE
RC
LE LC
LT W
N M
RT
RE
RC
S
F
2008-09
LE LC
LT S M
RT W
RE
RC
LE LC S
LT M
RT
RE W
RC
$ F
2009
Jr. Football
SPECIAL TEAMS
3. Desire.
Wanting to make a positive impact on the game by making something good happen for us.
4. Determination.
Knowing that its up to you to do your job for the play to turn out successfully and letting no one and/or no thing stand in the way of your doing it.
5. Execute our fakes properly deny their fakes the possibility of working AT ALL!.
We play hard-nosed, up front, in your face and down your throat football all the time. But, every once and awhile, we throw something extra in to the mix. If we ever do when we do that something special MUST work. Conversely, we cannot afford to EVER have those tables turned on us, so to speak. Much like blocked kicks, successful fakes by our opponents (onsides kicks, fake punt/PAT/field goals, etc) are the direct result of improper/lazy execution on our part. Again, we dont TEACH football that way you dont PLAY football that way. EVER!
40
LC
LE
LT
RT
RE
RC
30
M K
50
LT
LG
RG
RT
40
30
20
* Hands team = walk up to 50 for all but 4 and 1 (replace personnel as needed)
LE
30
LT
RT
RE RC
LC S M W
40
F
50
PUNT
40
Y 2
30
LT
LG 3
RG
RT 4
P.A.T/FIELD GOAL
G
Y 3
LT
LG
RG
RT 4
10
H K
40
:A
LC LE LT RT K RE RC
50
40
30
40
:C
LC LE LT RT K RE RC
50
40
30
40
50
40
Y 2
30
LT
LG 3
RG
RT 4
Punt RIGHT:
Y, X = Fly to ball 2, 4 = Allow no penetration, get to landmark (#s); Flyin Ten, then fly to ball, make tackle. LT, RT = Allow no penetration, clean release, get to landmark (split hashes and #s), Flyin Ten, fly to ball, make tackle. LG, RG = Allow no penetration, clean release, get to landmark (hashes), Flyin Ten, then fly to ball, make tackle. C = Good snap, allow no penetration, clean release, get to landmark (right of midline), fly to ball, make tackle. 3 = Allow no penetration, clean release, get to landmark (left of midline), fly to ball, make tackle. P = field snap cleanly, good directional punt (call direction!!), drift to safety never have to make a tackle!!!
Notes:
Our kicking game demands intelligent, aggressive, unrelenting TEAM KICK COVERAGE!!! General rules for ALL kick coverage scenarios: y y y Hustle downfield on every kick remember, as soon as you let up, you let us down..!! Run downfield with the intention of making the tackle on every kick! Do not be denied!! Always stay disciplined in coverage = honor your landmarks (know your adjustments and follow them!!!), take proper angles, use good tackling technique!! (NO arm tackles, ever!) Remember your Flying Fifteen (on kickoff/free kick) and Flying Ten (on punts)! ALWAYS KEEP BALLCARRIER INSIDE AND IN FRONT!!! Allow NO CUTBACKS, NO ESCAPE = PURSUIT, INSIDE AND IN FRONT!!! Angles ANGLES! ANGLES!! INSIDE AND IN FRONT!!!
y y y y
Good kickoff return units accumulate a lot of yardage and make life easier for the offense. For every 10 yards gained by the kickoff team, the offense has one less first down to make on its subsequent drive. A good return enables the offense to exploit its full repertoire, whereas a poor return can constrict the offensive play calling. PRINCIPLES The kickoff return team is an 11-man enterprise in which every player has to learn both the general principles and the specific responsibilities of his position. GENERAL PRINCIPLES 1. Always get into a good position to block your man above the waist with your head in front of him. Your primary "don't": no clipping penalties. 2. Front line: Always be alert for an on-side kick. Make sure the ball is kicked deep before dropping back to execute your blocking technique. 3. Once the kickoff travels 10 yards, it becomes a free ball and belongs to the team that recovers it. 4. If you touch the ball before it goes 10 yards, it becomes a free ball. 5. Never let the football hit the ground, as it may be difficult to pick up. Catch the ball on the fly. Learn when to field a ball kicked near the sideline and when to let it go out of bounds. 6. Remember, you can call for a fair catch on a kickoff. All fair catch rules apply. 7. Any time the ball is kicked between the middle and deep backs, allow the deep back to come up and make the catch rather than have the middle back back-pedal to make the catch. 8. Whenever your ball-carrier breaks into the open and is surely heading for a touchdown, all blocking must stop. You never want to have a touchdown called back because of a penalty from an unnecessary block behind the return man.
50
LT
LG
RG
RT
Y
40
2 3
30
20
WALL RIGHT*
40
50
LT
LG
RG
RT
Y
40
2 3
30
20
Thank You to Coach Mart, for the permission to reprint several of these pages. I know there is many years of hard work, and refinement that has went into your playbooks, as apparent with the many pages I used. Thanks Again, Coach Robb
I cant.
means
Thank You to the entire coaching staff, for their hard work, dedication and leadership. After all; this is all for and about the kids. We are here to educate, refine, and compete at a high level, and as youth coaches, we ensure that, that happens consistently. A special thank you to Coach Scott for all that you have done. Thanks Again, Coach Robb