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Junior Representative Program

Coaches Booklet 2005

This booklet has been compiled by the NSBA Junior Representative Program (JRP) Head Coach as a Coaching resource and tool for NSBA Junior Representative Coaches for season 2005. It is designed to help coaches facilitate the development of their athletes through correct teaching and effort. It has been sighted and approved by both NSBA JRP Head Coach and NSBA Basketball Development Officer. Any questions or queries regarding the contents of this booklet should be forwarded to: Vladimir ALAVA NSBA JRP Head Coach 0416 291 999 Daniel FISCHER NSBA Development Officer 02 9906 78 77

Contents
i) ii) Becoming a Better Coach Coaches Checklist 2 4 5 6 12 14 27 33 50 53 60 63 64 66

1. Warm-Up Drills 2. Dribbling Drills 3. Ball Handling Drills 4. Shooting Information and Drills 5. Passing Information and Drills 6. Offensive Concepts 7. Rebounding Information and Drills 8. Defensive Concepts 9. Speed and Agility Drills 10. Footwork Drills 11. Coaching Tips 12. Acknowledgements

iii)

Becoming a Better Coach

"COACHING IS inspired teaching." As coaches we are teachers. Our players are our students, the gym is our classroom. Here are a dozen ideas that serve as valuable reminders as we strive to improve ourselves in this most essential area of coaching. 1. IF IT ISN'T BROKE, FIX IT ANYWAY. Always look for better ways to do things. Make your good teaching methods even better. The best teachers are generally the best students and never stop learning. The best teachers are "experts" in their subject area. When we cease to improve, we're dead. 2. PLAN YOUR WORK, WORK YOUR PLAN. Organisation is at the heart of good teaching. Know what you are going to teach, how you are going to teach it, when you'll teach it, to whom you are teaching it and why you are teaching it. 3. THE K.I.S.S. FORMULA. It's time tested and still rings true today: "Keep It Simple, Stupid!" Our jobs as teachers is to "trim as much fat" as possible off what we teach. Be specific in terms of teaching only things players will do in the game. Ask yourself: Is what I'm teaching necessary for success? Simplicity leads to quality. 4. BUILD ON ROCK, NOT ON SAND. Teach the basic skills first and build progressively to those that are more difficult and challenging. As in building a house, it's the foundation that allows it to withstand the storms that come along. 5. HAVE A VISION FOR YOUR STUDENTS. What do you see for your players individually and your team collectively? Paint a picture of what they can become. Don't underestimate the value of salesmanship in effective teaching. 6. ATTITUDES AND TECHNIQUES. Along with teaching the techniques, teach the intangibles that make those techniques successful under the most trying circumstances. It's the intangible qualities that lead to the highest level of execution 7. WE REMEMBER BEST WHAT WE SEE. Students are better visual learners than auditory learners. Demonstrate the correct technique while explaining it. 8. GET TO THE POINT. Keep your explanations and demonstrations concise. Be specific. What's the attention span of your students? Don't overwhelm players with too much information.

9. SAY IT ONCE, DO IT TEN TIMES. Students learn best by doing. Repetition, then, is the mother of learning. 10. DON'T JUST DO IT, DO IT RIGHT. Demand quality execution from your players. Repetition alone is not enough, it's quality repetitions that count. Doing things right requires discipline and mental toughness on the part of both the players and the coach. Coaches must recognise excellence in the performance of our players. Habits, good or bad, are hard to break. 11. TEACH ON THE RUN. Once the techniques have been explained and demonstrated, correct and instruct your players as they are doing it. Avoid stopping the group to instruct one player unless it's something everyone can benefit from. 12. DON'T BLAME THE LEMON ON THE WORKERS. If things aren't successful, evaluate. How can you do a better job with your players? Ask another coach to evaluate you practices or games and be open to criticism. Listen to your players, especially your graduating seniors, as it's amazing what you can learn.

ii) Coaches Checklist- As per Victoria Country ITCP (Advanced Athletes)


Ask yourself the following questions to assess your athletes development and your own coaching and teaching accountability. Keep these questions in mind through the season. Passing: Can the players pass both hands? How strong are we passing with the non-dominant hand? Do we understand the importance of throwing the ball to the advantage of the receiver and away from the defence? Can we pass on the move and to the advantage of a moving teammate?

Dribbling: Is the level of competency on the non-dominant hand where it should be? Can we handle the ball against pressure? Do we keep our head up and maintain vision under defensive pressure? Do our players, particularly guards, have a solid mixture of crossover moves?

Defence: Do our players maintain a stance? Do we move the dominant foot first when sliding (big to bigger)? Are we able to contain the dribble consistently? Do we play without hand checking or fouling? Do we jump to the ball? Do we box out?

Your checklist can be an important point of reference and by continually touching on it throughout the course of the season, you can go a long way to ensuring you are doing the best possible job of teaching you can. It may be as simple as the following at the junior level: Can we dribble both hands with eyes up? Can we pivot, forward and rear, on both feet? Are we tough with the ball? Can we pass with both hands and to the advantage of the receiver? Can we catch? Do we square up on every catch? Can we shoot layups right and left-handed? Can we maintain a stance on defence? Do we box out?

If the answer by years end to all the above questions is yes, you have had a successful year as a coach and made a real difference in the basketball future of your young players.

1.0 Warm-up Drills

1.1

1.2

1.1 This is a warm-up drill designed to loosen players up gradually. Player 1 hands off the ball to Player 2 who makes a lay-up on the run without dribbling the ball. Player 1 then joins the end of the line while player 2 circles around the rebound the next shot and makes the next hand off. Variation: Players start further back (1/2 way line) and must therefore run faster. No dribble rule is still reinforced. 1.2 X1 passes to the coach at the top of the key. X1 and O1 now criss-cross. The coach may pass to either player (X1 or O1). Whoever receives the pass attempts to make a lay-up or pulls up for a jump shot while their opponent tries to stop them from scoring.

2.0 Dribbling Drills


Dribble knockout

Each player has a basketball. The object of the game is to knock your opponents' ball away with your non-dribbling hand. You are "knocked out" if: - your ball stops bouncing - you use two hands to dribble the ball - you pick up your ball - your ball goes out of a designated area (eg. the key) As the number of dribblers gets lower, decrease the area that the players are playing in (eg. inside the 3pt line only, jump ball circle). Once players are "knocked out" they may sit on the court and use their hands to knock the other players out. Dribble the lines

Players start at the 1/2 way line. 1 makes a speed dribble down the sideline with their right hand. At the baseline corners 1 makes a spin dribble, at the bottom of the key 1 makes a crossover dribble, at the elbows 1 makes a behind the back or between the legs dribble, then makes another speed dribble down the opposite sideline to the 1/2 way line. 1 recovers as they walk across the 1/2 way. Drill is repeated. Drill may also be done starting the opposite side to work on the opposite hands.

Pac Man

All players have a basketball. Coach nominates 2-5 players to be "ghosts" (depends on the size of your group). The object of the game is for all players to dribble on any lines on the court. The ghosts have to dribble and chase all the other players. Once you get tagged you sit on the line and act as a road block (no one can go past the road block except the ghosts. The game is over when every player is caught.

Mirror Dribbling

Players work in pairs facing each other. One player takes the lead while the other player mirrors the type of dribble. While mirroring, the opposite player should try and maintain close contact with the lead dribbler. Players should vary the type of dribble while using the whole court. Players change the leader after 10-15 seconds. Emphasis: is on players making a good change of direction and pace (speed).

Partner dribbling (Chicken)

Players face opposite one another on the sidelines. All players start on the coachs instructions or whistle. Players dribble towards one another and make a dribble move in the middle of the court (crossover, between the legs, behind the back, spin etc.). Once both players hit the opposite sideline they change direction and repeat the sequence till they are back where they started. Note, players start in a stance with the ball, dribble fast towards one another, then play "chicken" before changing direction. Vary drill be using both hands and using different dribble moves in the middle, including combinations (eg, between the legs/ crossover). Mass Dribbling

Players dribble on the spot using both the right and left hand. Different types of dribbles may be used: - side (up and back) - front (left to right) - crossover dribble in front (below knees) - protection dribble (ball at back of back foot, non-dribbling hand out in front)

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Father Judge Drill

This is a great warm-up drill that covers the areas of: - passing and catching - making leads - footwork - rebounding

- dribbling

The drill starts with a rebound by player 4 who makes an outlet pass to player 1. Player 1 then makes a hard dribble towards the middle of the court and makes a pass to player 2. Player 2 catches the ball and "rips" it through to make a pass to player 3 (who is making a back cut). After player 3 has made a lay-up (power) they then dribble as fast as they can full court (beat the buzzer). Rotations are: 1 to 2; 2 to 3; 3 to 4; 4 to 1 Variations: Can make player 4 take the ball out of bounds on a made lay-up. Also, player 3 may play defense on player 5 after making the lay-up (conversion from offense to defense). Full court circle dribbling

Players dribble full-court towards the jump-ball circles and dribble around the circle. Players need to keep their heads up. Emphasis on quickness and control, outside hand dribble. Variation: change the direction you dribble around the circle to work on the opposite hand.

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Roundabout Dribbling

Players dribble towards the jump-ball circle in the middle of the court and enter the "roundabout" exiting and dribbling to next line on their right. A pass is then made to the next player in the line. Players need to keep their heads up so that they do not "crash" into other players in the roundabout. Emphasis on quickness and control, outside hand dribble. Variation: change the direction you dribble around the roundabout to work on the opposite hand. Change of direction dribbling

Players dribble and change direction and pace to halfway line or full court. Dribbles to be used include: - behind the back - onside or wave - between the legs - retreat - spin - crossover

Variation: Introduce combinations eg. crossover/ behind the back. Witches hats/ chairs or bins may be used to dribble around and in/out of.

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Command dribbling

Players are at both ends of the court with a basketball each. Coach gives a command by calling out numbers: 1 - forward 2 - retreat 3 - on the spot protection 4 - speed Players do the dribble as the command is given.

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3.0 BALL HANDLING DRILLS

Finger Tipping Tip the ball continuously, and rapidly, between the fingertips of both hands. Move the position of the ball from above your head to out in front of your body and back again as you tip the ball.

Figure-8 wraps Stand with your legs apart and wrap the ball around both of your legs from hand to hand in a figure 8 pattern. Do 10 in one direction, then 10 in the other.

Body Wraps Wrap the ball around your head from hand to hand. Move down your body and wrap the ball around your waist. Move down again and wrap the ball around your ankles.

Single leg wraps Stand with your legs apart and wrap the ball around one of your legs from hand to hand. Do 10 in one direction, then 10 in the other, then change legs.

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Blurr - with no bounce Same as above but don't let the ball bounce.

Spider Drill Dribble the ball twice in front of your body, once with each hand, then dribble the ball twice with the hands behind the body, again once with each hand. Then return to the front for the same again.

Straddle Flip (left) Hold the ball with both hands in front of the body. Release the ball and catch it before it bounces with both hands behind the body. Repeat coming back to the front.

Blurr - with a bounce Stand with your legs apart and hold the ball with one hand in front and one hand behind your body. Letting the ball bounce only once, change hands, the front to the back, and the back to the front.

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4.0 The Art of Shooting


Keeping with our earlier theme on shooting, following is a good article on shooting compiled by Andrew Haysom (Greensvale Grizzlies Basketball Club - Victoria). Shooting When you are thinking about your shooting technique, remember B-E-E-F. B - is for BALANCE, E - is for ELBOW, E - is for EYES, F - is for FOLLOW-THROUGH Balance 1. Make sure you are "squared-up" to the basket. 2. Make sure your feet are about shoulder width apart, the "shooting foot" (the one on the same side as your shooting arm) slightly in front. 3. Knees bent for balance (and to provide "upward thrust" when you shoot).

Elbow 1. Keep the elbow of your shooting arm close to your body - no "chicken wings". 2. During the shot the elbow should come up to your eyebrow level rather than going out in front of your body too much. This makes sure you get plenty of lift on the ball rather than pushing it out in front of you. Eyes Keep your eyes on the target (the basket)! Don't watch the ball. Follow-Through 1. When you are holding the ball for the shot your wrist should be "cocked".

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2. Release the ball off the fingers and snap the wrist back to put some backspin on the ball. 3. Keep your arm up in the air for a second - it should be like a "gooseneck". ! 4. Point your index finger at the target at the end of the shot.

Holding the Ball If you are holding the ball correctly you should see a "Y" being formed by your thumb, fingers and forearm of your shooting arm. 1. You should hold the ball with the pads of the fingers & thumbs. There should be a gap between the palm of the hand and the ball. 2. You should hold the ball with the pads of the fingers & thumbs. There should be a gap between the palm of the hand and the ball. 3. The other hand only acts as a guide and is removed from the ball before the shot is released. Angle of the Shot Try and give the ball a nice arc, like the middle line in the diagram here. If you throw the ball too flat it will be harder to get it into the basket.

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4.1 Shooting Drills


Doubles

Player 1 cuts to the low post and receives a pass off player 4. Player 4 then cuts to the high post (elbow) and receives a pass off player 3. The basic rule is that whenever you pass the ball you must then cut. Follow the Leader

Player 1 shoots the ball and rebounds their own shot and passes to player 2, who shoots the ball from the same spot. After rebounding the ball, player 1 moves to another position on the court and calls out where they want to receive the pass (eg. "elbow, "45, "short corner, "FT, etc.) Each basket is worth a point and the partners work as a team to make a target number of scores (eg. 10). Variation: Shoot to a time limit (eg. 2 minutes)

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(a) (a) Sevens This is a team shooting drill.

(b)

(c)

First team to make 7 shots from the spots designated by the coach. Variation: May shoot different shots eg. - catch and shoot - one and two dribble jump shots (b) Kentucky This is a pressure shooting drill. The object of the drill is to make 5 shots. If you miss on the 2nd or 4th shot your score goes back to zero. Coach designates the spots to shoot from and the required type of shot. Variation: May be done as an individual drill as well. (c) Triangle Drill Players take shots in a triangle pattern in numerical order as illustrated. Players shoot, rebound the ball and pass to the line they are going to. I.e. 1-2, 2-3, 3-1. Hint: This is a good warm-up drill

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X-out Lay-up Drill

Player 1 starts at the elbow and makes a left hand lay-up at pace, then rebounds their own shot and dribbles out to the right elbow and returns for a right hand lay-up. Drill is repeated. Drill should last for 1 minute (target score of 15 makes). Emphasise: - Correct footwork - 1 dribble only - jump up and not long Elbow Catch and Shoot

Players 1 and 5 make passes to the players on the baseline and then sprint to the elbow to receive a return pass for a catch and shoot. After shooting the ball, players go to the baseline, whilst passers on the baseline rotate to the 1/2 way line.

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Three Line Combination Shooting Drill

(1)

(2)

(3)

1. Low post Shot - Player 4 cuts from weak side to low post receives pass from player 7 and makes a move to score. 2. Shot from 45 - Player 4 follows shot and passes ball to player 8 and goes to the end of that line. Player 7 who passes to player 4 at low post, cuts hard to base line and then to 45. Receives pass on 45 from player 1 for shot. 3. Shot from elbow - Player 7 follows shot & passes to player 2 & then goes to the end of that line. Player 1 who passed to player 7 cuts towards the pass and then to the opposite elbow. Receives pass from player 5 for the shot. Player 1 follows shot and then passes the ball to player 6 and goes to that line. Player 5 then cuts to opposite side low post and the drill continues. Full Court Jump-shots

Player 1 throws the ball to the other end of the court and chases it down and shoots a jump shot. Players may go for a time period (eg. 1 minute) or target score (must make 10 shots). No dribbles are allowed.

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Variation: - shoot the ball on the block, elbow, and midrange etc. - 3 pt shots - 1 dribble pull ups.

4.2 Competitive Shooting Drills

(a) (a) Jumpstop Lay-ups

(b)

(c)

Players pass the ball to a coach who places the ball in a chair. Players then sprint out to the chair making a jumpstop and pick up the ball. Players make a reverse pivot and then execute a 1-dribble lay-up. Variation: - Vary shots (eg. reverse, power lay-ups) - Move the chair out to the 3pt line and have the players pull up for a jump shot (vary number of dribbles again). (b) Dribble, Touch and Spin Player 1 dribbles towards the chair in the middle of the key and touches it with their non-dribbling hand. Player 1 then makes a spin or other dribble move and shoots the ball. Note: in the diagram, player 1 should dribble with their right hand (hand furthest away from the basketball). Variation: change sides. (c) 1 on 1 Reaction Drill Players 1 and 2 start on the low block with their back to the coach. When the coach calls out a player's name, both players pivot with the player whose name was called being on offense. The objective is for both players to react quickly to get a score or a defensive stop.

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(d) (d) Dish, Cross and Shoot

(e)

(f)

Four chairs with a ball in each are set up as shown. Players 1 and 2 sprint, pick up the ball, dribble and make a pass (dish) to players 3 and 4 who catch and shoot the ball. Players 1 and 2 then pick up the ball out of the two chairs high and shoot. Rotations are: - players 3 and 4 rebound their shots and put the balls back above the 3pt line, then join the line at the way line. - players 1 and 2 rebound their shots put the balls in the chairs outside the elbows and then get ready to catch the next passes. (e) Pass, Sprint and Shoot Players 1 and 2 make a pass to players 5 and 6 who catch the ball and put it in the chair. After passing the ball, players 1 and 2 then sprint, pick up the ball and shoot. Players 5 and 6 rebound the shot and pass the ball to the players at then 1/2 way line (and join that line). After shooting the ball, players 1 and 2 then become the next catchers and rebounders. (f) Perimeter Shooting (6 spots) Player 1 sprints and picks up the basketball from the 4 chairs on the court, shooting from alternative positions. After shooting the 4 shots, player 1 then sprints to the 1/2 way line and picks up the basketball, dribbles it to the elbow and shoots, then sprints back to pick the other basketball up and repeats the dribble and shot. Although this drill is a hustle drill, player 1 should look to make their shots.

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(g) (g) Post shooting (6 spots)

(h)

(i)

Player 1 sprints and picks up the basketball from the 4 chairs on the court, making posts from alternative positions. After shooting the 4 shots, player 1 then sprints to the sideline and picks up the basketball, power dribbles (crab dribbles) it to the middle of the key and shoot a hook shot, then sprints to the other sideline to pick the other basketball up and repeat the dribble and shot. Although this drill is a hustle drill, player 1 should look to make their shots. (h) W Shooting Drill Five shots are taken in the following order: right wing, left wing, right elbow, left elbow 3pt straight ahead. The shooter should return to home base (X) after each shot. Drill will require a coach to rebound and pass the ball. (i) Rolled Ball Shooting All players on the baseline have a basketball. When the coach looks at a player (player 1) and calls their name, the player passes the ball. The coach catches the ball and rolls it to a spot. Player 1 must sprint and pick up the ball, square up and shoot. Coach moves across to receive other passes. Players shoot and must sprint back to the baseline to start over again. Note. While on the baseline, all players should be doing dribbling or ball handling drills.

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4.3 National Shooting Competitions (ITCP)


Preferred order: (a) Elbow to elbow (b) 3 pointers in 2 mins (solo) (c) 1 bounce jumpshots (d) 3 pointers in 5 mins (partner) (e) Free throws

(a) (a) Elbow to elbow

(b)

Time limit of one minute. Personnel.... 1 shooter, 2 rebounders, two balls. Shooter starts on the elbow as diagrammed with the ball in the ready position. Set shots or jump shots may be taken. Two rebounders wait under the basket, one ready to rebound the first shot and the other ready to pass to the shooter for the second shot. Shooter attempts the shot and moves quickly to the other elbow, with each shot to be attempted from the opposite elbow to the previous shot. Rebounders are to pass as the shooter nears the next shooting position. Rebounders are to count made shots aloud. (b) 3 pointers in 2 mins (solo) The athlete takes a three point shot and rebounds their own shot. The next shot is taken from anywhere outside of the three point line. U/14 players make their attempts from one metre inside the three point line and U/12 players as much as three metres inside the line. The athlete continues until the two minutes has expired. The shooter should work in partnership with another player whose only involvement is to count shots made in the two minutes aloud.

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(c) (c)1 bounce jump shots Time limit of five minutes.

(d)

(e)

From the three designated positions, shoot 10 one bounce jump shots, 5 going right and 5 going left. Women start one metre outside the three point line while men start two metres outside the three point line. U/14 players are to start on the three point line. U/12 players are to start one to two metres inside the three point line (tape marked on floor). The shooter is to rebound their own shots and reset on the designated starting point before attempting the next shot. Both cross over and onside moves may be used. Record baskets made from each position. (d) 3-pointers (5 mins with partner) Time limit of 5 minutes. Normal game rules apply to the scoring of three point shots. The shooter should have only one rebounder. The athlete takes 50 three point shots from the 5 designated floor spots, taking 10 only from each spot (spots 1 and 5 - anywhere below the foul line, spots 2 and 4 - foul line extended, spot 3 - basket to basket). Rebounder calls the score after each shot (eg. 0 of 1, 0 of 2, 1 of 3). The range of the shot attempts may be moved in one metre for U/14 players and as much as three metres for U/12 players BUT should this be required: (e) Free Throws The athlete shoots fifteen sets of two foul shots from the normal free throw shooting position. Players must complete this test with a partner. Shoot the sets of two, alternating with the partner. This is designed to simulate game situations. Each is to count the score for their partner. Scores are recorded out of a possible maximum of 30.

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4.4 Shooting Program


Below is an example of a shooting program that ITC Squad athletes complete during the summer. Note: Game speed, game tempo, game shots!! Complete minimum of four categories PLUS the 3 sets of Free throws Must shoot the designated number of shots shown A) Inside the key Jump shots (X 10) Layups (X R 10 and L 10) Mikan shots (X R 10 and L 10) Rhythm shooting (X R 10 and L 10) B) Jump shots from 15- 20 feet (spin ball to self and run onto ball X 10 per area) Baseline Wing Elbow Point

C) One bounce jump shots (spin ball to self and run onto ball) Wing (dribbling middle) (X 10) Point (dribbling left and right) (X 10) Wing (dribbling baseline) (X 10) D) Two/Three bounce jump shots (spin ball to self and run onto ball) Wing (dribbling middle) (X 10) Point (dribbling left and right) (X 10) Wing (dribbling baseline) (X 10) E) Pull up jump shots (spin ball to self and run onto ball) Baseline (X 10) Wing (X 10) F) Post moves (low) Drop step low power layup (X 10) Drop step high baby hook (X 10) Drop step, shot fake, step thru (X 10 ) Turn and face shoot (forward pivot) (X 10) Turn and face shoot (reverse pivot) (X 10) G) Post moves (high) Catch, turn and face, shot fake and drive (X 10) Turn and face shoot (forward pivot) (X 10) Turn and face shoot (reverse pivot) (X 10) H) Three point shots 5 spots x 10 shots I) Free Throws 3 sets of 10 repetitions (can be done between shots while rehydrating) Elbow (X 10) Point (X 10)

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4.5 Individual Drills


These may be done with players of all ability and age levels. Beat the Pro Imagine playing 1 on 1 with your favourite player. You are trying to beat them to 21 points. You must take "game" shots. You must picture someone playing defense against you. For every shot you make, you get a point and for every shot you miss, your imaginary player gets 2 points. When you get to 20, you take one last "buzzer beater" shot and you must make that to win. See if you can Beat the Pro. Shoot the Shot Remember that old shooting game, "Around the World". Now, try adding a percentage to the game. Also, add two more spots, one at each "elbow". You will be shooting 5 shots from each spot. Along with the original five spots; (1) right-side baseline at the short corner (2) 15 footer half way up and out from the baseline and free throw line, [you must use the backboard on this shot] (3) free throw (4) #2 on the opposite side (5) #1 on the left side and the additional shots at the elbow gives a total 35 shots. You have to make 3 out of 5 to move to the next spot or start all over. As you progress, make it 4 out of 5. Also, add 7 more shots. All off the dribble from each spot. This drill will make a shooter out of you. Remember, always stay under the 3 point line!

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5.0 Passing Tips


Following are some passing hints from Sidney Goldstein, author of The Basketball Coach's Bible and The Basketball Player's Bible. 1. Passing technique starts with touch and wrist movement as well as arm position. Most passes involve a flick of the wrist with little arm movement. 2. Faking is an important part of effective passing. 3. Passing as well as catching involves pivoting. 4. Use the overhead, side, and bounce pass to avoid the defense. 5. Bounce passes, which are especially effective in traffic, need to be carefully timed. 6. Baseball passes are good for long passes. 7. Communication is necessary to insure that the ball and the cutter meet at a point. 8. Realistic passing lessons need defense.

5.1 Passing Drills- Half Court


Rondo

A simple passing drill that can be fun. Put an uneven number of players in this case 9, around a circle. Give a ball to player 1 and 9 and let them pass to the right skipping one player. So the pass sequence will be 1-3-5-7-9-2-4-6-8-1 or 9-2-4-6-8-1-3-5-7-9 depending on your starting point. The goal is for one ball to overtake the other. Variations: - Add balls, up to 9 shouldn't be a problem. - Change direction from anti-clockwise to clockwise on a signal. - Let the players tap their feet while passing. - Change the pass type on a signal.

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Four Corner passing including lay-up

Ball starts on the baseline with player 1. Passes are made in order. On the final pass (4 to 5), player 5 makes a lay-up. Players should follow their pass. Players on the baseline rebound the ball to start the drill again. Variation: - use 2 basketballs - have players pull up for a jump shot at the block and/or elbow - change directions and sides from which you make a lay-up Cat and Mouse Passing Drill

Players 1 and 4 have the basketball and pass the ball past the defensive player to their partner. The defensive player drop steps or turns in the direction of the pass and closes out to the other player and tries to get a deflection. The defensive player should make him/her big and pressure the ball. No lob passes are allowed. Offensive players should "fake to make" a pass and receivers should give a hand target (right or left hand). If a right hand target is given then the player passing the ball should pass with their left hand. Time the drill for a set time (eg. 24 seconds) and record defensive tips.

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Partner Passing

Players partner up with one basketball per pair. Players pass back and forth using the following passes: - Chest - Bounce - Push Players should use both their right and left hands. Also, players should alternate feet when passing. Progression: - First use one ball - Second, each player has a ball - Third, have one player chest pass, the other bounce pass - Fourth, "fake a pass to make a pass" - Fifth, have numbered requirements eg. Make 3 passes with your left hand and 2 with your right. Two Ball Passing

Each player has a ball. One player makes a chest pass while their partner makes a bounce pass. Same drill for RH and LH push passes. Work to repetitions or time limits to increase intensity. Variation: - Use different types of passes; - Mix passes up (eg. two chest passes followed by one bounce pass).

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(a) (a) 2 line pass and receive drill

(b)

(c)

Player 1 passes to player 2 in the other line and then follows their pass to join the end of the line. Passes can be: - with no dribble - off the dribble Variation: lengthen the distance of the passes by going full court. (b) Machine Gun Passing As player 1 passes to player 3, player 2 passes to player 1. Drill continues around the circle. Passes should be quick and firm, encouraging concentration and quick reflexes. Repeat 3 times and out. Variation: Use different types of passes. (c) Keep away Played in the half court, the object of this passing drill is to protect the ball (and keep it away) from the opposition (which may be needed at the end of a game to run the clock out). You are not allowed to dribble the basketball. A dribble or a turnover (travel, out of bounds) changes possession. This drill encourages movement without the ball, v-cuts and squaring up to see the whole floor. Hint: look to keep possession of the ball for a certain time period (eg. 15 seconds) or a certain number of passes (eg. 20 passes). Variation: Coach may call "play" at any time and then all play as in a normal game (try to score). Coach may allow dribbling (eg. 1 dribble only).

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5.2 Passing Drills- Full Court


Building Passing up a progression (see drills below) 3 lines with 1 ball

Player 2 starts with the ball. Players 1, 2 and 3 run full court passing the ball back and forth. Variations: - Use different types of passes. - Can include a lay-up at the opposite end.

3 lines with 2 balls Players 1 and 2 start with a basketball each. Players 1, 2 and 3 run full court. Player 2 passes to player 3. As player 2 makes their pass, player 1 passes to player 2 who immediately returns the pass to player 1. Player 3 then passes to player 2 and the sequence continues. Hint: To avoid travelling the players on the outside may dribble prior to passing.

3 lines with 3 balls

All players have a ball each. Players on the outside throw a chest pass, while player in the middle throws a bounce pass. Players take a dribble to avoid travelling. Emphasis on running, catching and passing without breaking stride.

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Russian Passing Drill

Players 1, 2 and 3 run full court. Defensive players 1, 2 and 3 (inside the jump ball circles) are playing defense and can play defense up to 2 metres outside the circle. Player 2 passes to player 3 who returns the pass. Player 2 then passes to player 1 who returns the pass. The ball can not be dribbled by the offence. The offence looks to make a lay-up.

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6.0 Offensive Concepts


Firstly, for receivers rules to work your players need to understand several things that they need to do. They are: - Aggressive dribble penetration is needed - Players need to have a scorers mentality look to be a scorer first (passer second) - Use of quick ball reversal and skip passes is necessary - Players must fill receiver spots

6.1 The Receiver Spots or hot spots

The circles represent the four points we want to be occupied when the ball is dribbled into the key. We call these spots "receiver spots" or "hot spots." Rules: - always have 2 receivers in the receiver spots in the key; - always have a 3pt threat opposite the ball; - always have a player covering the point (safety) - make the appropriate cuts (v-cuts and back cuts) - recognise the defense on the post 3 on 0 Ball reversal

(a)

(b)

(a) If player 1dribbles into the key, players 2 and 3 must occupy the 2 receiver spots on the baseline. (b) If player 3 dribbles into the key, players 1 and 2 must occupy the two receiver spots (Player 1 can go to 1 of either 2 spots high)

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5 on 0

(a)

(b)

(c)

(a) When the ball is dribbled above the line, two players must cut to the baseline points, player 3 goes opposite the ball for a 3pt shot and player 2 covers the point. (b) If player 3 dribbles the ball above the line, players 4 and 5 cut to the baseline. Player 2 spots up for the 3 pt shot and player 1 covers the point (is the safety). If player 4 dribbles the ball baseline, players 1 and 5 must get to two receiver spots. Player 2 can flare for a 3pt shot while player 3 covers the point (is the safety). Players 1 and 2 must communicate. 4 out/ 1 in

(a)

(b)

(c)

(d)

(a) If player 1 dribbles the ball into the key, players 4 and 5 get to the receivers spots on the baseline, player 3 can flare for the 3pt shot whilst player 2 covers the point (is the safety). (b)If player 2 dribbles the ball into the key, players 4 and 5 get to the receivers spots on the baseline, player 1 can spot up outside for the 3pt shot whilst player 3 covers the point (is the safety). If player 3 dribbles the ball into the key, players 4 and 5 get to the receivers spots on the baseline, player 1 can spot up outside for the 3pt shot whilst player 2 covers the point (is the safety). (d) If player 4 dribbles the ball into the key, players 1 and 5 get to the receivers spots at the elbow and on the baseline, player 3 can flare and spot up outside for the 3pt shot whilst player 2 covers the point (is the safety).

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3 out/ 2 in

(a)

(b)

(c)

(a) If player 2 dribbles the ball into the key, players 4 and 5 get to the receivers spots on the baseline, player 3 can flare for the 3pt shot whilst player 1 covers the point (is the safety). (b) If player 1 dribbles the ball into the key, players 4 and 5 get to the receivers spots on the baseline, player 3 can flare for the 3pt shot whilst player 2 covers the point (is the safety). If player 3 dribbles the ball into the key, players 4 and 5 get to the receivers spots on the baseline, player 2 can flare for the 3pt shot whilst player 1 covers the point (is the safety).

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6.2 2-man Game drills (Rex Nottage Notes)


Shooting on the move

Player 1 dribbles towards the basket and comes to a jumpstop, then makes a reverse pivot and passes to player 2 who "gets open" by cutting after hitting the baseline and leading back high. Player 2 should catch the ball and shoot on the move (off their inside foot). Note: Player 1 should start high and wide. Player 1 should always start with a drive fake (jab step) and/or shot fake. Variation: Play 2 on 2 Shooting off a handoff

Player 1 dribbles towards player 2's defender and makes a jumpstop. Player 1 now makes a dribble handoff holding the ball with both hands. Player 2's first step should be towards the basket then receive the ball out of the handoff. Note: Player 1 should start high and wide. Player 1 should always start with a drive fake (jab step) and/or shot fake. Variation: Play 2 on 2

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(a) (a) Screen and Cut Player 1 basket cuts. Player 4 screens player 1.

(b)

(c)

Player 1 comes off the screen to receive a pass off player 5, while the screener (player 4) now opens up to the basket and receives a pass off player 2. (b) Screen and Pop Player 1 basket cuts. Player 4 screens player 1. Player 1 comes, fakes coming off the screen and then makes a hard back cut to the basket to receive a pass off player 2, while the screener (player 4) now pops to "space" to receive a pass off player 5. Note: Allow room to backcut. Curl and Pop Player 1 basket cuts. Player 4 screens player 1. Player 1 comes off the screen and curls hard to the basket to receive a pass off player 2, while the screener (player 4) now pops to "space" to receive a pass off player 5.

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6.3 Motion Offense Concepts


Simplicity - AIS Motion Offence Both programs worked out of a 4-1 set and emphasised movement in all parts of the court. Post triangle

Coming out of transition bigs were instructed to get down the floor and create a target early. If the target was taken away the ball was passed to the wing to create another passing lane.

When the ball was delivered to the post from the wing the player on the wing would immediately set an up screen for the player at the top. The player at the top would cut off the screen showing a target looking to be a scorer. The screener would roll to the basket.

When setting the up screen, if the defence cheated over the screen the player at the top would basket cut down the middle. The screener would pop showing a target looking to be a scorer.

If the player at the wing was denied or over played the post player would flash to the ball. As the post player received the ball the wing player would back cut directly to the basket. The player at the top would re locate showing a target looking to be a scorer.

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As the post player flashes to the ball the wing player can back cut early into the gap for a lob pass (not bad if you have an athletic jumper on the team).

If the entry pass from the wing is denied the ball will be passed back to the player at the top who will look for a target inside or reverse the ball.

Open Side Two Man Game One of the hardest things to do in basketball is close out. Even if done correctly there is still room for the offence to take advantage of the situation. While the ball is in the Post triangle the players on the Open side will move forcing the defence to adjust and re adjust.

The player on the open side wing will set an up screen for the player at the top. The top player will flair to the open side wing. The screen will step to the ball showing a target looking to be a scorer. If the player coming off the screen receives a skip pass they are now able to challenge closeouts and penetrate.

The player on the open side wing will set an up screen for the player at the top. If the defender is playing a little tight the top player will back cut to the basket (again, not bad if you have an athletic jumper on the team). The screen will step out showing a target looking to be a scorer. When the screener receives the ball the player who came off the screen can post up (for dribble entry) or lead out, they are now able to challenge closeouts and penetrate.

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6.4 Offense - Defense Sets


Chaser Drills 1 0n 1 The following drills were designed courtesy of a good coaching friend, Ganon Baker from the USA (who toured Australia last yearly conducting some great coaching clinics).

A chair (or bin) is placed on each wing. Player 1 in front is offense and player 2 behind is defense. Coach has a ball. Player 1 can go either way. Player 2 must defend without touching player 1 (player 2 must start a full arm's length behind player 1). Player 2 may run to the inside of the chairs, while player 1 must go outside the chair. Player 1 can curl, pop, flare, catch and shoot, 1 dribble pull up etc.

Player 1 in front is offense and player 2 behind is defense on the baseline. Coach has a ball. Player 1 can go either way. Player 2 must defend without touching player 1 (player 2 must start one full arm's length behind player 1). Player 1 can curl, pop, flare, catch and shoot, 1 dribble pull up etc.

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A chair (or bin) is placed on each elbow. Player 1 dribbles the ball around the chair. Player 2 runs around the chair, and chases to defend player 1. Player 1 must decide whether to drive for a lay-up or pull up and shoot a jump shot. Variation: At first the offense will win most of the contests. To make it a more even contest put the offensive players chair (or bin) further back (eg. number 1 witches hat)

Drill as before however the players start on the sideline. Chairs (or bins) are placed on each elbow. Player 1 dribbles the ball around the chair. Player 2 runs around the chair, and chases to defend player 1. Player 1 must decide whether to drive for a lay-up or pull up and shoot a jump shot. Variation: At first the offense will win most of the contests. To make it a more even contest put the offensive players chair (or bin) further back (eg. number 1 witches hat)

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6.5 Moving Without the Ball


Five Star Basketball Camps (USA) wrote the following article: Having a game without the ball is a must for any player who wants to advance in basketball. Consider that most players spend about 95 percent of the time during a game without the ball. A player must develop skills that will make it possible to receive the ball in the most effective scoring area. The key elements of moving without the ball are: Change of pace: Any offensive player without the ball is quicker than the defensive opponent for the first two steps after a change of pace. The more dramatic the change, the more open a player is likely to be. Change of direction: A basic rule for getting open without the ball is to avoid going in a straight line to the ball. All players must learn to play with both knees bent and his or her body in good balance to change direction effectively. Pivoting: Pivoting and reverse pivoting are skills that must be learned to change direction effectively and to create and maintain offensive position advantages gained by effective movement without the ball. Sealing the defender by pivoting and reverse pivoting is an important finishing move that must be learned. Head and upper-body fakes: Offensive players should learn to move his or her head and upper body to simulate a change of direction, thus getting the defender to react and move without the offensive player moving. This always gives the offensive player the advantage and makes the fake quicker. Use of hands in faking and receiving: One of the most effective ways to get the defensive player to over commit prior to the offensive player's change of direction is to show hands in the passing lane. This forces the defender to react to the offensive player's extended arms and hop into the passing lane in order to deny the offensive player the ball. Also, this allows the offensive player an effective first step in the back door move. Receiving the ball effectively is the final objective when moving without the ball, and the player must learn to show a target hand, reach out to catch the ball, and follow the ball all the way in. All of these elements must be practiced repeatedly until they become an instinctive part of the player's game without the ball.

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6.6 Beating a Zone Defense


The following article is courtesy of Patrick Hunt (National ITCP Head Coach). 5 PRINCIPLES TO BEATING A ZONE DEFENSE 1) Gap the Zone 2) Place posts behind the Zone 3) Flashing from behind the Zone 4) Dribbling against the Zone 5) Screening the Zone OTHER THOUGHTS - Ball reversal - Have a player opposite the ball on the 3 point line - Before passing the ball back to a player on the same side the ball should cross the split line. - Take the ball away from your best shooter then bring it back. - Dribble the ball one way then pass it the other. - Use pass fakes to shift the Zone. 1) GAPPING THE ZONE 2 1 2 Zone 2 3 Zone 3 2 Zone 1 3 1 Zone 2) PLACING POSTS BEHIND THE ZONE Level with the backboard Short corner Long corner 3) FLASHING POST FROM BEHIND THE ZONE Low to dotted line Low to high Slash arm to seal Wing to foul line flash Short corner Rules for post players one gets the ball other goes to Basket 4) DRIBBLING AGAINST THE ZONE Gap Freeze Entry

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6.7 Perimeter Drills

1.1

1.2

1.3

1.1 Gap dribbling Player 1 dribbles at the gap (between) the top two players and then passes the ball to player 3 when the defender commits to the dribbler. 1.2 Gap dribbling As above, however the ball may now be passed to player 1 and then to player 2. 1.3 Gap dribbling Player 1 dribbles at the gap again and passes either to layers 1 or 4 depending on which defender commits to the dribble.

1.4

1.5

1.6

1.4 Freeze dribbling Player 1 dribbles directly at the defender and makes them commit to defending them. Once this occurs, the dribbler freezes the defender and makes a pass to player 3. 1.5 Freeze dribbling As previously, player 3 dribbles directly at the defender and passes to player 1 who does the same. Player 2 then receives a pass from player 1. 1.6 Dribble Entry Player 1 uses a dribble entry towards player 3 who makes a shallow cut high. The ball is then reversed through player 1 to player 2.

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1.7 1.7 Dribble Entry As previously, however player 3 uses a dribble entry towards player 1 who makes a shallow cut to the wing to receive a pass.

6.8 Post Set-ups

1.8

1.9

1.10

1.8 Place player 5 inside the key level with the backboard. 1.9 Place post players (players 4 and 5) on both blocks or in the short corners 1.10 Place players 4 and 5 on the low blocks and player 3 at the high post.

6.9 Screening the back of the zone

2.0

2.1

2.2

2.0 A skip pass may be made from the wing to player 3. Player 4 screens the bottom of the zone. Player 3 can work the sideline.

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2.1 Player 4 screens the middle player. If the bottom defender steps out to play player 3 and 4 will be open inside. 2.2 Players 3 and 4 screen the back of the zone (on the opposite side to the ball).

2.3 2.3 Player 1 now can cut (flare) to behind the screens to receive a skip pass from player 2.

6.10 Screening on the ball/Dribble entries

2.4

2.5

2.6

2.4 Player 4 screens the middle player. Player 1 uses a dribble entry while player 3 works the sideline. Player 4 can post up inside. 2.5 Player 1 uses a dribble entry towards player 3. Player 4 screens the top player and then dives inside to post up. 2.6 Players 3 and 4 set screens on the two side players. Player 1 then dribbles off the screen set by player 3.

2.7 2.7 Player 1 uses a dribble entry towards player 3 who makes a shallow cut high.

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6.11 Fast Break Principles


Primary Break The primary break is created from one of the following game situations: Steals Rebounds Blocks Made field goals Made foul shots Why fast break? There are a number of very good reasons to build an offensive philosophy that incorporates a strong emphasis on the fast break. - Best way to create early scoring opportunities - Your team controls the game tempo - Best way of exploiting or beating full or half court pressure offences - Works well v zones (score before the zone is set) Important fast break rules Hit the open man. - If a team mate is ahead of the break-pass it to him - If a team mate is closer to the basket and open- pass it to him. The more you give it up- the more you get it back - 90% of failed fast break opportunities are caused through players attempting the thread a needle pass unnecessarily. - The pass thats leads directly to the score is no more important than the pass which sets up the pass that leads to the score. Identify the scoring area We focus on creating a fast break game in order to constantly find quick high percentage scoring opportunities. It therefore follows naturally that identification of the scoring area is very important in helping players to identify a high percentage shot. As a general rule I have my players look for the open shot from 1m inside the 3point line this then becomes our scoring area relevant to the fast break. An important teaching point in putting together a fast break game is constant reinforcement of the principal: If in doubt as to what to do in a 2 on 1 or 3 on 2 situation. SHOOT THE BALL" Fast break after the score Inbounder: I prefer the 5 man to inbound the basketball. Taller players usually have better court vision. They are often closest to the ball when it comes through the net.

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Receivers: 1 man (primary receiver) Works to get open ball side 4 man (secondary receiver). Initially posts up on the foul line (relieve full court pressure). May work to get open by either V-cutting (go to centre then back to ball). Screen for 1 man then open to the ball. On the pass to the 4 man. 1 cuts hard down court looking to receive the ball and create a 3 on 2 advantage. Primary fast break In putting together a fast break game what we are actually doing is taken advantage of human nature Its human nature that offensive players generally change ends quicker than defensive players In taking advantage of this fact and focusing on the fast break we should consistently create one of the two following scenarios: - Numerical advantage in the scoring area - Rebounding advantage after an early shot attempt. Our objective in running our primary break is to create 1 on 1 situation in the scoring area or to create a situation were we have numerical superiority. For example: 2 on 1 3 on 2 1 on 1 situations Should always produce a high percentage shot. Why? The offence needs to choose one of only two distinct options If the offence player feels he can beat the defender- lay up If the defender does a good job- jump shot 2 on 1 situations When this situation presents, in order to take full advantage, players need to adhere to two simple principles Spacing- spread out to force the defender to make a decision to guard either the pass or the shot. With the ball- be a score until the pass is the obvious option Work to create the score and pass will create itself. 3 on 2 situations The principles for 3on 2 are the same as for 2 on 1. Spacing is again vital principle stretch the defence so that they cant cover all the options. The middle player (generally the dribbler) is the key. I ask the middle player to adhere to the following rules: Never penetrate past the foul line unless the lane is open If the high defender comes out of the scoring area pass to a runner

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After the pass go to the ball side elbow. If in doubt take the shot thereby taking advantage of the numerical advantage on the possible resultant rebound. Secondary Break We go to the secondary break when one of two situations occur We fail to execute the initial break options effectively The defence does a good job of getting numbers back into the scoring area The secondary break allows us to flow straight into our half court offence without the need to stop and set up in a rigid set. It is therefore necessary to go to a loose structure in order to get all five players involved. Trigger The secondary break is triggered when the 2 or 3 man stall on the wings or take the ball to the baseline. Method The 4 man enters the scoring area as a trailer on the opposite side of the floor from the 1 man. So as the ball goes to thew baseline outside, the 4 man is making a diagonal cut to the ball side block. The 5 man should delay in the back court as a safety in case of a turn-over, then fill the perimeter spot 4 has vacated as he makes his diagonal cut. Options, which can present themselves from this set, are: Hitting 5 at the foul line for the jump shot. 5 sliding down the lane as the ball is reversed or skipped. 4 screening the lane to help 5 get open This method will allow us to run straight into 3 out or 2 in or 4 in 1 motion.

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7.0 Rebounding Drills- (Patrick Hunt Drills)


Building Rebounding

(1)

(2)

(3)

(1) player throws the ball against the backboard, moves to jump & rebound the ball. Chin the ball quickly, turn in the air, land strongly on two feet & outlet. (2) Player throws the ball against board, now has defender on back pressuring the rebound. Rebounder protects the ball, turn in the air and outlets while under pressure from defender. (3) Extra defender added under basket. Rebounder now has pressure from in front and behind. Can be built to 2 on 2 with a coach entry (shot). Excellent drill for teaching rebounding technique and working the outlet Note: With all 3 stages of teaching this drill, the outlet line should sprint away and then come back to the ball to receive the outlet pass. Variations: - The outlet person should look to dribble to the half way line as if they were leading a fast break - The rebounder can bust out with a dribble before making a pass to the outlet player - A defender may be placed on the player receiving the outlet pass so that they learn to make a good lead and get open.

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7.1 Blocking Out Drills


Running Blockouts

Players pair up (offense in front of the defence). Offensive players 1, 2 and 3 jog up court. Defensive players follow and run past their partner, making a slash arm and blocking out. Roles are then reversed as the players run full court. Hint: The offensive players being blocked out should push the defender in the back simulating a game-like situation. Emphasis: - defenders must keep arms up (show two "L's" with your arms) - defenders must keep a wide stance and stay down Circle Drill

A basketball is placed in the middle of the circle of players, defenders with inside position. On the coaches command ("Go"), defenders move to block out the offensive players, who move and try to gain possession of the ball (offense are not allowed to dive for the ball). Defenders may use forward or reverse pivots (or turns) to block out, depending on the movement of the offence. Drill lasts for a short amount of time (2-5 seconds) Emphasise: correct blocking out technique.

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7.2 Offensive Rebounding Fundamentals


Offensive rebounding is often overlooked in today's game. Sure, players are all taught to 'follow your shot', but how often do they do that? Of all the shots taken in a game by your team, how many times do your players go hard after the rebound? It is one simple fundamental that isn't drilled into our players heads often enough -- and it should be. Think of all the easy baskets your players could score to help their team do their best. Offensive rebounding is one of those 'little things' that good players do to become great players. Offensive rebounding takes hard work, and a great attitude, but it also takes some very basic fundamental skills. Coaches, use these ideas below, have your team work at it, and watch your rebounds increase... (And players who offensive rebound could also see their playing time increase!) Offensive Rebounding Techniques A. Crash boards consistently (not every once in awhile) B. Avoid box-out 1. Fake and go opposite -- before the defender makes contact step as though you are going to go in one direction and quickly step in the opposite. 2. Spin -- attack the middle of the defensive player's feet and spin around the player by using either foot as a pivot foot. 3. Hook Step -- lock feet with the defensive rebounder in order to be on equal standing. 4. Pressure and Spin -- apply pressure to one side of the defensive player and spin in the opposite direction. C. Keep ball up ("chin it" after securing the rebound - hold it up under the chin with both hands) D. Taps 1. Control the ball with fingers. 2. Use tap to keep the ball alive when unable to control ball clearly (this could mean tapping to yourself or tapping to a teammate).

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8.0 Defensive concepts 8.1 Defensive Transition Philosophy (Fred Litzenberger University of Oregon)
o o o o It is first thing taught in the Oregon defensive system Point of pick-up is court on the ball Vital that it is 5 on 5 every time the ball crosses the time-line (halfway line) Defenders sprint first three steps in transition, turn over inside shoulder, then turn and back pedal from mid-court line All players point at the ball and yell ball when back-pedalling on transition Defensive players must find their man quickly and pick them up on or outside the 3-point line to limit open shots Mis-matches are not a great concern, the focus is more on establishing 5 on 5 quickly Open shots hurt the defence more than mis-matches most teams do not do a good job of quickly identifying and exploiting mis-matches

o o

Defensive Transition Drill 5 on 0 o o Effective for warm-up and teaching transition defence. Players start on base-line, basketballs positioned at other end represent players (cones can be used). Defensive players sprint first three steps (first arrow indicates this), then look over inside shoulder to find ball until the half-way mark (second arrow). Once they are in the front-court, players turn and back pedal, then close-out to man outside the three-point line. Communication is a key element ("ball" called in transition, "close" on closeout to man). Verbal cues vital in teaching transition defence.

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Emergency

This is a full court offensive and defensive transition drill. It puts your players into an "emergency" situation, which makes your team have to communicate. Players line next up on the baseline next to one another. Coach passes the ball to X4. All X players are now on offense and the other on defense.

8.2 Defensive Principles- Man-to-Man

The Flat Triangle This is where the term "show your pistols" begins. The defensive player is part of a triangle involving themselves, the ball and their player. The defensive player should maintain vision of both the ball and their player by using peripheral vision and pointing their fingers.

Help (hedge) and Recover The primary objective of the defensive player is to cover their player, but they should also be in a position to help out team-mates especially one that is guarding the ball. Basically help and recover refers to the help side player getting into a position to help stop penetration of the ball and then recovering to their own player. If the helping player cannot recover quickly enough their player will find them self in a good scoring situation. One Pass Away (Help side) When the defensive player is marking a player one pass from the ball they maintain their flat triangle and is one step out of the passing lane and one step towards the ball.

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Two Passes Away When guarding a player two passes from the ball the defensive player maintains their flat triangle but moves closer to the ball to be in a position to help out team-mates. The general rule is to have one foot inside the key. As in help and recover both feet point towards the passing lane with one arm pointing at the ball and the other at the man (show pistols).

Three/Four Passes Away When guarding a player three or four passes away the player maintains their flat triangle position but moves closer to the ball to be in a position to help team-mates. The general rule is to have one foot on each side of the split line (the imaginary line between the two baskets). As in help and recover both feet point towards the passing lane showing pistols.

Split line (below) When dribble penetration occurs along the baseline the defensive player must meet the offensive player at the edge of the key. The other players on the floor must rotate to new positions and cover a new area.

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8.3 Teaching Split-Line Rotation (Courtesy M. Haynes)


Read the Player Drill The most important aspect of split line rotation is to anticipate the drive and to move first! Too many players just stay right in the middle of the key and then rush over at the last minute. To be effective, the rotating defender must stop the offensive player from getting into the key at all.

(a)

(b)

(c) (a) Here X1 is on the split line the imaginary line from one basket to the other. As soon as they think that O1 is more likely to drive than pass I encourage the split line defender to move to at least the edge of the backboard (X2). They are still guarding O2 and must be able to see them, but they are preparing to guard O1 if they drive baseline. (b) In this drill X1 starts guarding O1 and X2 starts guarding O2. X2 must read what O1 is going to do and move accordingly: (c) If X2 reads that O1 is going to drive baseline, move early and hedge to the side of the backboard.

(d)

(e)

(d) If X2 reads that O1 will throw a skip pass to O2, then hedge to intercept the pass or at least defend O2.

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(e) If the ball is thrown to O3, then move to play the passing lane in a one pass away defensive stance. Tips for reading what O1 is going to do: Height of the ball they higher they are holding it the more likely they are looking to pass; Where they are looking; Where their body is facing if their body is facing O3, even if they turn their head and look at the basket, they arent going to drive their until they face it; Amount of defensive pressure what is your teammate stopping O1 from doing?

(f)

(g)

(h) 1 vs. 2 Split line Rotation Drill

(i)

(f) O1 looks to drive to the basket and X1 is forcing to the sideline-baseline. X2 only rotates across to help if X1 is beaten but they can hedge across if they think that O1 is going to drive. To keep X2 honest, O1 can pass to the coach instead of driving. The coach should ensure that X2 keeps vision of them, unless rotating across because X1 is beaten. If the coach cant see X2s eyes they should call to X2 to get vision. (g)You can also have another player take the role of the coach, which is good practice at reading your defender! In the diagram above, X1 is not beaten so X2 hedges in anticipation of a drive and then recovers back to guard the coach. 2 vs. 3 Split line Rotation Drill (h) This drill simply adds a second offensive player and a third defender. Again, to keep X2 and X3 honest, O1 can pass to the coach or O2 rather than drive. Both the coach and O2 should talk to their defenders if they lose vision. Both X3 and X2 should hedge if they anticipate a drive, but they only rotate if X1 is beaten (in the diagram above X1 is not beaten so they recover back to their player). If X1 is beaten the rotation should be:

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3vs 4 Split line Rotation Drill (i)Again, this drill adds another offensive and defensive player. After the drive, if O1 passes to O3, X4 must guard that pass.

8.4 Full Court Pressure Drills

1.1

1.2

1.3

1 on 1 in Corridors (1.1) Defender is to turn the dribbler in the backcourt and from the half line to channel out of the corridor (away from the centre). Dribbler is not to blow past the defender Emphasis on footwork and hand pressure. 1 on 2 in Corridors- Run & Switch (1.2) Defender turns the dribbler forcing them to spin dribble or cross over. When this action occurs the other defensive player will call either STAY or SWITCH. This will free the defensive player that was guarding the ball they will then rotate off and allow the other defence to pick up the ball handler drill continues. Emphasis on footwork and hand pressure. 2 on 2 in Corridors (1.3) The offensive player off the ball is to stay within 5 meters of the dribbler (we are drilling defense, NOT full court pass & lay-ups). On ball - same as drill one - when opponent passes, get to the line of ball 2 pass away - open stance - stay forward of the line of the ball - hedge on the dribbler under control - run and jump on dribbler not under control 3 on 3 in Corridors

Again, we are drilling defense so offensive players off the ball must stay within five meters of the dribbler. On ball

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- same as drill one 1 pass away - same as drill two 2 pass away - open stance - see the ball - read the passer - floor position towards the split line

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9.0 Speed and Agility Drills


The following drills were submitted by Rob Beveridge (NSW Institute of Sport Head Coach and U/20 Australian Men's Head Coach) Diamond Drill ^ ^ ^ Athlete stands in the middle of the diamond and is given hand signals to which they must run to the appropriate cone as quick as possible. Signals to other cones can be given at anytime preferably before reaching the desired cone. Typically only perform this drill for a short period of time (approx 1min) Agility Race * ^

^*

Athlete must sprint around the cones as quickly as possible without skipping a cone, different restrictions can be placed on the athlete by forcing them to side step or shuffle between cones. Typically athletes will perform between 3-5 reps. Acceleration Reaction *^

5m

10m
^ ^ 10m Athlete starts at the first cone (*^) and accelerates to the second cone, when they reach this point they are directed to a colour cone. It is expected that the athlete will travel as fast as possible to all cones. Reps are usually between 3-5 repeats in 1-2 sets. ^

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Conductor Drill The purpose of this drill is to develop foot speed, agility, acceleration and lateral movement capabilities. Simply instruct the athletes to spread out giving themselves floor space so as to not collide with other athletes. The coach will act as the conductor and will give hand signals indicating lateral movements to the left and right, as well as verbal commands which indicate quick feet , up commanding a jump and down commanding a drop to the floor in push-up position. Typically, you would start with the lateral movements and one verbal instruction, slowly progressing to adding all verbal instructions. The desired time is between 45s and 2min with minimal rest. The drill should take no longer than 10 minutes to complete. Titan Drill This drill is similar to the Conductor Drill, that is, athletes stand in an open space. When given hand signals to the left or right the athlete simply quick jumps to the position and back again to face the coach. It is encouraged that the athletes line up in some type of formation, even numbers in straight lines. If the athletes are not given a hand signal then it is expected that when they are in a stationary position they will keep performing quick feet. The duration of this drill can be longer than the Conductor Drill as it is not as intense, therefore, the duration can be longer. Typically, short reps of 23min up with sets between 5-6. Keep Away

Coach * 10m * * * * * * * * * * * * * *

10m
The ball starts with the coach, and they decide to which third they will throw the ball (left or right). The team that receives the ball is the offensive team. The aim of the offensive team is to complete a number of passes without the defense stopping them. The number of passes will depend on the number of players you are using (typically you will set a target of 2 passes greater than the number of players on the team) and rules can be included to make it more difficult. For example, no bounce passes, cant dribble the ball, cant make more than one pass to same person without the ball going through a different set of hands. Once the team has achieved the target number of passes, the ball is then passed back to the coach and will again choose a side to pass to (usually the ball will go to the opposite side that it previously went to). The team that starts the drill in the middle third is the defensive team, the defensive team must run to the third that the ball is passed to stop the offensive team from reaching their target. To do this the defensive team must force a turnover. This can be achieved by forcing a dropped ball, touching or catching the ball in flight, or forcing the offensive team to commit an infringement (other infringements include

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traveling, going out of bounds or passing the ball to the coach before the target is met). If the defensive team makes a stop then offense becomes defense and they must move into the middle third to defend against the next team (wherever the coach passes the ball). Time allowed for this drill can vary usually depends on the constraints of the session. However, keep in mind it is a moderate to high intensity drill. Diamond 1-on-1 or 2-on-2

GOAL
^ ^

5m
^ ^ *

5m
Both players start in the bottom right hand corner of the square. The player with the ball (). Starts off dribbling around the cone to their left and turns to dribble into the middle of the square. The player without the ball (*) sprints straight ahead and turns around the cone to meet the player with the ball in the middle of the square. The player with the ball must pass the line at the back of the square, and the defensive player must attempt to stop them and force them out one of the side lines. The 2-on-2 variation of this drill involves the same set-up (except the cones are set at 10m) and ball must pass the back line to score. The offensive team can only complete one dribble each once inside the square but can pass the ball as many times as they like. Usually players will complete 3 turns at offence and defense each before finishing the drill.

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10.0 FOOTWORK DRILLS


Jumpstop This is when a player stops by landing on both feet at the same time. Feet should be shoulder width apart and knees bent. Weight is evenly distributed on both feet. Head is in the centre of the body. Stride Stop This is when a player stops in a 1-2 count i.e. one foot lands before the other foot. The first foot that touches the ground is called your pivot foot. The second foot is called your balance foot. knees bent head in the centre of your body feet shoulder width apart, one foot slightly in front of the other once landed weight is evenly distributed on both feet (balance)

Change of Direction/ Change of Pace This is when a player runs in one direction then pushes off their outside foot and changes speed to go another direction. Explode from anywhere between 2-4 steps. run with good arm/leg movement with weight slightly forward push off the outside foot keep body low head in the centre of the body

Pivoting This is when a player keeps their pivot foot on the ground (first foot which hits the ground or chosen foot from a jump stop) and moves their other foot in a forward or reverse motion knees bend and stay low eyes up make sure you have body balance nose behind your toes palm of your hands up pivot on the balls of your feet

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11.0 Coaching Tips


Fifteen Tips to Get the Most Out of your Bench Players (contributed by Kevin Reilly) 1. Establish roles for your players (ie. defense, passing, three point shooting.) 2. Try to get substitutes in end of first quarter and during second quarter 3. Reward players for their efforts in practice with more playing time. 4. Getting players in the game early gives them confidence if they are needed later. 5. Getting players in early gives you one less thing to think about down the stretch of a close game. 6. Matchup your substitutions with your opponent's substitutions. 7. Establish positive relationships between first stringers and reserves. 8. Work with second team in practice. 9. Get kids ready to play. 10. Use different combinations and different starting lineups. 11. Take kids out of a game on a good note, if possible 12. Don't yank kids out of a game after a bad pass, missed layup, etc., if possible. 13. Make all kids feel involved in the game and practice. 14. Give kids opportunities to see for themselves why they are not getting more time or playing with the first unit. 15. Talk and explain substitution process when possible.

11.1 Skills Summary


GAME KNOWLEDGE Know What's Going On The Score, fouls Study Your Opponent Right Handed or Left Handed Do They Like to Drive Type of Defense They are In Offensive Plays PASSING Eye Contact Crisp Two Handed Pass

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Pass to Target - Outside shoulder Step to Receive SHOOTING Lay - Ups They are not easy Off The Back Board Concentrate Jump off the Left Foot for a Right Handed lay-up, Vice Versa Jump Shot Elbow In, Lock our elbow and snap your wrist Wrist - Finger Flip with fore finger being last to touch the ball Eyes on the Spot over the Front of the Rim Be ready to rebound and thank the passer when you score. REBOUNDING Block-Out (Between Man & Basket) Flex Knees Eye On Ball Timing Long Rebounds on 3 point attempts DRIBBLING Push Ball with fingers Head Up Lower Dribble When Closely Guarded Body Between Defender and Ball Use Both Hands OFFENSE Eye On the Ball Don't Force Shots or Passes Shoot if Open Put Offensive Rebound Back Up Get Back Fast on Turnovers DEFENSE Eye on the Ball Between Man and Basket Never Rest on Defense Hands Up Slide, Don't Cross Legs Be Aggressive though smart (apply pressure)

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12.0 Acknowledgements
o o o o NSW Basketball Thats a Foul Editions 2002-2004 NSW ITCP Coaches Booklet NSW Basketball Metropolitan Development Program Various Coaching contributions (As recognised within booklet)

*This book is a compilation of works from a variety of sources and therefore is by no means claimed as original work. Every attempt has been made to acknowledge the many sources in the 12.0 Acknowledgements section of this booklet.

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