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Cost Tables

Easy Skill N 0 1 2 3 4 5 6 7 8 Hard Skill N 0 1 2 3 4 5 6 7 8 X3 N 0 1 2 3 4 5 6 7 8 X5 N 0 1 2 3 4 5 6 7 8 Base Cost: 0 1 2 1 2 3 1 2 1 3 4 3 2 1 1 4 6 5 4 3 2 Normal Skill 5 9 8 7 6 5 3 6 12 11 10 9 8 6 3 7 15 14 13 12 11 9 6 3 8 19 18 17 16 15 13 10 7 4 9 24 23 22 21 20 18 15 12 9 5 N 0 1 2 3 4 5 6 7 8 X2 5 26 23 21 18 14 8 6 35 32 30 27 23 17 9 7 45 42 40 37 33 27 19 10 8 57 54 52 49 45 39 31 22 12 9 71 68 66 63 59 53 45 36 26 14 N 0 1 2 3 4 5 6 7 8 X4 N 0 1 2 3 4 5 6 7 8 Stats 0 2 0 2 Base Cost: 1 2 3 5 1 3 2 3 8 6 5 3 2 4 12 10 9 7 4 5 17 15 14 12 9 5 6 23 21 20 18 15 11 6 7 30 28 27 25 22 18 13 7 8 38 36 35 33 30 26 21 15 8 9 47 45 44 42 39 35 30 24 17 9

0 3

Base Cost: 1 2 3 5 8 12 2 5 9 3 7 4

3 4 18 15 13 10 6

Base Cost: 1 2 3 4 8 14 2 6 12 4 10 6

2 4 22 20 18 14 8

5 32 30 28 24 18 10

6 44 42 40 36 30 22 12

7 58 56 54 50 44 36 26 14

8 74 72 70 66 60 52 42 30 16

9 92 90 88 84 78 70 60 48 34 18 9 184 180 176 168 156 140 120 96 68 36

0 3

Base Cost: 1 2 3 6 12 21 3 9 18 6 15 9

3 4 33 30 27 21 12

5 48 45 42 36 27 15

6 66 63 60 54 45 33 18

7 8 9 87 111 138 84 108 135 81 105 132 75 99 126 66 90 117 54 78 105 39 63 90 21 45 72 24 51 27

0 4

Base Cost: 1 2 3 8 16 28 4 12 24 8 20 12

4 4 44 40 36 28 16

5 64 60 56 48 36 20

6 88 84 80 72 60 44 24

7 116 112 108 100 88 72 52 28

8 148 144 140 132 120 104 84 60 32

Base Cost: 0 1 2 3 5 10 20 35 5 15 30 10 25 15

5 4 55 50 45 35 20

5 6 7 8 9 80 110 145 185 230 75 105 140 180 225 70 100 135 175 220 60 90 125 165 210 45 75 110 150 195 25 55 90 130 175 30 65 105 150 35 75 120 40 85 45

-3 -2 -1 0 -60 -30 -10 30 50 -3 20 -2 -1 1 2 3 4 5 6

0 0 60 30 10

1 10 70 40 20

2 3 4 5 6 30 60 100 150 210 90 120 160 210 270 60 90 130 180 240 40 70 110 160 220 20 50 90 140 200 30 70 120 180 40 90 150 50 90 60

Dexterity Skills
Skills Acrobatics Aerobatics Battlesuit Blade Bludgeon Bow Climbing Dancing Dodge Driving (Hover) Driving (Skimmer) Driving (Suspensor) Driving (Tracked) Driving (Walker) Driving (Wheeled) Escapre Artist Forceblade Handgun Heavy Weapon Type Slots Hard Normal Hard Normal Sword, dagger, two-handed sword, chainsword Easy Axe, club, mace, megamace, twohanded axe, two-handed mace Normal Bow, crossbow Easy Normal Hard Normal Bike, car, truk, hauler Normal Bike, car, truk, hauler Normal Bike, car, truk, hauler Normal Bike, car, truk, hauler Normal Bike, car, truk, hauler Normal Bike, car, truk, hauler Hard Easy Easy Autopistol, blaster pistol, holdout pistol, laser pistol, machine pistol Normal Autocannon, heavy blaster, heavy laser, heavy shredder, heavy machinegun, megablaster Hard Normal Normal Normal Normal Normal Easy Normal Normal Prerequisites Ikarean battlesuit or pilot Limiters Page WW125 WW125 WW125 WW125 WW125 WW125 WW125 Hy98 WW125 WW125 WW125 WW126 WW126 WW126 WW126 Hy98 WW126 WW126 WW126

DX+3

Blade

Blade

Ikarean Battlesuit Martial Arts Pickpocket Pilot, Dirigible Pilot, Ornithopter Play Instrument Quick Draw (Weapon Type) Ride (Beast) Rifle Rocket Launcher Sailor Secutity Systems Shield Spear Special Weapon (Type) Staff Stealth Swimming Thrown Weapons Unarmed Combat

Unarmed combat with brawling slot

WW126 Unarmed combat WW126 WW126 Hy98 Hy98 WW126 WW127 WW127 WW127 WW127 Hy98 WW127 WW127 WW127 WW127 WW127 WW127 WW128 WW128 WW128

Personal, Cruiser Per vehicle type By instrument type As for wapon type per beast Assault rifle, blaster, laser rifle, railgun, shotgun, shredder, sniper rifle

Way Way Way Way Way

of the Boar: Boar Charge of the Boar: Elbow Gore of the Boar: Head Butt of the Boar: Tusk Fist of the Dragon: Dragon Eye

Normal Normal Per vehicle type Normal Easy Normal One-handed spear, two-handed spear, bayonet Hard Per weapon type Normal Ripstaff, shockstaff, staff Normal Normal Easy Easy Brawling, claws, fangs, horns, razor wheels, ripper-claw, spiked gauntlet, tail Normal Normal Normal Normal Normal

Way Way Way Way Way Way Way Way

of the Dragon: Dragon Kick of the Dragon: Dragon Punch of the Dragon: Dragon Stance of the Fox: Backflip Kick of the Fox: Bounding Defense of the Fox: Foxbite of the Fox: Nimble Leap of the Fox: Whirling Bault Kick

Normal Normal Normal Normal Normal Normal Normal Normal

The Way of the Boar The Way of the Boar The Way of the Boar The Way of the Boar The Way of the Dragon, Dragon Punch, Dragon Stance The Way of the Dragon The Way of the Dragon The Way of the Dragon The Way of the Fox The Way of the Fox The Way of the Fox The Way of the Fox The Way of the Fox

Martial Martial Martial Martial Martial

Arts Arts Arts Arts Arts

Sh105 Sh105 Sh105 Sh105 Sh107

Martial Martial Martial Martial Martial Martial Martial Martial

Arts Arts Arts Arts Arts Arts Arts Arts

Sh107 Sh107 Sh107 Sh107 Sh107 Sh106 Sh106 Sh107

Dexterity Skills
Skills Way of the Great Bear: Bear Hug Way of the Great Bear: Bear Slap Way of the Great Bear: Bear Stomp Way of the Great Bear: Body Slam Way of the Great Bear: Higuma Counter Way of the Night: Elusiveness Way of the Night: Fist of Night Way of the Night: Shadow Throw Way of the Night: Storm of Night Way of the North Wind: Flying Kick Way of the North Wind: Forked Lightning Block Way of the North Wind: Leaping Punch Way of the North Wind: Lightning Punch Way of the North Wind: Thunder Kick Way of the Phoenix: Dance of Flame Way of the Phoenix: Fire Fist Way of the Phoenix: Fire Kick Way of the Phoenix: Whirling Dance of Flame Way Way Way Way Way Way Way Way Way Way of the Serpent: of the Serpent: of the Serpent: of the Serpent: Coils of the Serpent Serpent Bite Serpent Strike Serpent's Fang Type Slots Normal Normal Normal Normal Normal Normal Normal Hard Normal Normal Hard Normal Normal Normal Normal Normal Normal Hard Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Normal Easy One for each weaon type attached to the weapon implant or for each smart weapon you wish to use Prerequisites The Way of the Great Bear The Way of the Great Bear The Way of the Great Bear The Way of the Great Bear The Way of the Great Bear The Way of the Night The Way of the Night The Way of the Night The Way of the Night The Way of the North Wind The Way of the North Wind, Lightning Punch The Way of the North Wind, Lightning Punch The Way of the North Wind The Way of the North Wind The Way of the Phoenix, Fire Fist The Way of the Phoenix The Way of the Phoenix The Way of the Phoenix, Dance of Flame The Way of the Serpent The Way of the Serpent The Way of the Serpent The Way of the Serpent, Serpent's Bite The Way of the Serpent The Way of the Steel Fist The Way of the Steel Fist The Way of the Steel Fist The Way of the Steel Fist The Way of the Tiger, Tiger Strike The Way of the Tiger The Way of the Tiger The Way of the Tiger, Tiger Strike Limiters Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Arts Martial Martial Martial Martial Martial Martial Martial Martial Martial Martial Arts Arts Arts Arts Arts Arts Arts Arts Arts Arts Page Sh103 Sh103 Sh103 Sh103 Sh103 Sh109 Sh108 Sh109 Sh109 Sh101 Sh101 Sh101 Sh101 Sh101 Sh110 Sh110 Sh110 Sh110 Sh106 Sh105 Sh105 Sh106 Sh106 Sh108 Sh108 Sh108 Sh108 Sh102 Sh102 Sh102 Sh102 WW128

of the Serpent: Weaving Dodge of the Steel Fist: Battering Ram of the Steel Fist: Iron Hammer of the Steel Fist: Steel Talon of the Steel Fist: Will of Steel of the Tiger: Tiger Claw

Way of the Tiger: Tiger Spring Way of the Tiger: Tiger Strike Way of the Tiger: Tiger Swipe Weapon Implant

Martial Arts Martial Arts Martial Arts

Whip

Normal

WW128

Intelligence Skills
Skills Acting Alien Lore (Species) Ancient Lore Animal Handling Animal Lore Appraise Value Armory Artistry Awareness City Lore (Metrozone) Cooking Courtier Craftsmanship Cybersurgery Demolition Demon Lore Disease Lore Disguise Fast Talk Gamble Genesculpting Healing Interrogation Intimidate Leadership Lore (Science) Lore (Subject) Machine Lore Mek Navigator Pain-Pleasure Conditionning Poison Lore Positronics Religious Lore (Faith) Resistance Robomancy Savoir Faire Scholar Seduction Shadowing/ Tailing Singing Streetwise Survival Symbionics Tactics Torture Tracking Trade Trapping Ultramancy Type Normal Normal Normal Normal Normal Hard Normal Normal Normal Normal Easy Normal Normal Hard Hard Normal Normal Normal Normal Normal Hard Hard Normal Normal Normal Hard Normal Normal Normal Normal Hard Normal Hard Normal Hard Hard Normal Normal Normal Normal Easy Normal Normal Hard Normal Hard Normal Normal Normal Hard Limiters Page WW128 WW128 WW128 Per beast Hy98 WW128 WW128 WW128 per art form Hy98 IN+3 WW128 WW128 Hy98 WW129 Per craft Hy98 WW129 Hy98 WW129 Hy98 WW129 WW129 WW129 Hy100 WW129 WW129 WW129 WW129 per science Hy100 WW129 WW129 WW129 WW129 UB: Radost, Gift of Subjugation Hy100 WW129 WW130 WW130 WW130 WW130 WW130 WW130 WW130 WW130 Hy100 WW130 WW130 WW130 Hy100 Hy100 WW130 WW130 Hy100 WW130 Slot Prerequisite

Advantages
Advantages Cost Page Ambidextrous 10 WW131 Animal Friendship 5 WW131 Beast Speech 5 WW131 Berserk 5 WW131 Catfall 5 WW131 Charismatic 10 WW132 Clan Member 5 Sh97 Double Jointed 5 WW132 Eidetic Memory 10 Hy100 Extra LF points 2+ per points WW121 Extra MR points 2+ per points WW120 Fast Healing 10 WW132 Handsome / Beautiful 10 WW132 Hardy 5 WW132 Immune to Disease 10 WW132 Immune to Mutation 10 WW132 Immune to Poison 10 WW132 Innate Sense of Direction 5 WW132 Invisible to Machines 20 WW132 Iron Gut 10 Hy100 Karmachip 30 WW132 Keen Eyes 5 WW132 Keen Hearing 5 WW132 Lightsleep 5 WW132 Luck 5/re-roll Hy100 Overclan Member 10 Sh97 Pet: Biohound 5 WW132 Pet: Deathbird 5 WW132 Pet: Dragon Tiger 10 WW132 Pet: King rat 5 WW132 Pet: Robohound 5 WW132 Pet: Wastehound 5 WW132 Psisniffer 10 WW133 Psycher 20 WW133 Psychically Inert 15 WW133 Sense Enemy 5 WW133 Sixth Sense 10 WW133 Spirit Walker 5 Sh97 The Way of the Boar 5 Sh105 The Way of the Dragon 5 Sh107 The Way of the Fox 5 Sh106 The Way of the Great Bear 5 Sh103 The Way of the Night 5 Sh108 The Way of the North Wind 5 Sh101 The Way of the Phoenix 5 Sh110 The Way of the Serpent 5 Sh105 The Way of the Steel Fist 5 Sh108 The Way of the Tiger 5 Sh102 Unique Background Varies WW133 Unique Background: Anthor 5 Hy97 Unique Background: Fera 5 Hy97 Unique Background: Feran Beastwarrior 5 Hy97 Unique Background: House Radost 5 Hy97 Unique Background: Karkosa 5 Hy97 Unique Background: Luxor 5 Hy97 Unique Background: Meleus 5 Hy97 Unique Background: Numera 5 Hy97 Unique Background: Spydra 5 Hy97 Unique Background: Typhon 5 Hy97 Unique Background: Valka 5 Hy97

Disadvantages
Disadvantage Addiction Amnesia Animal Intelligence Assimilated Avarice Bad Reputation Code of Honor Dark Secret Death-Command Conditioning Dependent Fanatic Hallucinations Hunted Lust Megalomania Obedience Obligation Obsession Overconfidence Paranoia Phobia Prejudiced Prejudiced Against Psychopath Vengeance Seeker Albino Allergy Brittle Bones Exotic Appearance Impaired Vision Incandescent Missing Eye/Eyes Mute Negative Appearance Partial Biped Positronic Brain Reduced LF Reduced MR Rejection Syndrom Robotic Body Snake Tail Specialized Subsistence Unnatural Hunger Unnatural Thirst Unusable Arm Unusable Legs Weak Immune System Type Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Mental Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Physical Cost -5/-15/-30 -5 -30 -5/-15/-30 -5/-15/-30 -10 -5/-15/-30 -10 -20 -10 -5/-15/-30 -5/-15/-30 -5/-15/-30 -5/-15/-30 -5/-15/-30 -5/-15/-30 -10 -5/-15/-30 -5/-15/-30 -5/-15/-30 -5/-15/-30 -5/-15/-30 -10 -5/-15/-30 -5/-15/-30 -5 -5/-15/-30 -20 -5 -5/-15/-30 -10 -15 -5 -5/-15/-30 -5 -15 -1 per LF -3 per MR -5/-15/-30 -20 -5 -5 -10 per lv -10 per lv -10/-15 -15/-30 -5 per lv Page WW155 WW156 WW156 Hy119 Hy120 WW158 WW156 WW158 Hy120 WW158 WW156 Hy120 WW158 Hy120 WW156 Hy120 WW158 WW157 WW157 WW157 WW157 WW157 WW158 WW158 WW157 Hy118 Hy118 Hy118 WW153 WW153 Hy118 WW153 WW153 WW153 Hy119 WW154 Hy119 Hy119 WW154 WW155 Hy119 Hy119 Hy119 Hy119 WW155 WW155 Hy119

Special Powers
Powers Acid Spray Allure Armor (AR) Bat Sonar Beastform: Dragon Tiger Beastform: Serpent Beastform: Wastehound Beastform: White Bear Big Ears Bloodhoud Scent Blue Eyes Boneless Bug Eyes Bugei - General: Bladeshield Bugei - General: Power Dodge Bugei - General: Power Hold Bugei - Way of the Boar: Britles of the Boar Bugei - Way of the Boar: Tusker Megacharge Bugei - Way of the Dragon: Dragon Breath Bugei - Way of the Dragon: Dragon Claw Bugei - Way of the Dragon: Dragon Heart Bugei - Way of the Fox: Fox Glamour Bugei - Way of the Fox: The Speed of the Fox Bugei - Way of the Great Bear: Higuma Megahug Bugei - Way of the Great Bear: Strength of the Great Bear Bugei - Way of the Night: Eye of Night Bugei - Way of the Night: Shadow Heart Bugei - Way of the Night: Shadow Phase Bugei - Way of the Night: Shadow Stalk Bugei - Way of the North Wind: Fall Far Bugei - Way of the North Wind: Feather Walk Bugei - Way of the North Wind: Lightning Lash Bugei - Way of the North Wind: Wind Run Bugei - Way of the Phoenix: Burning Fist Bugei - Way of the Phoenix: Heart of Fire Bugei - Way of the Phoenix: Incandescent Fist Bugei - Way of the Phoenix: Infernal Fist Bugei - Way of the Serpent: Poison Bite Bugei - Way of the Serpent: Serpent Dance Bugei - Way of the Serpent: Serpent Gaze Bugei - Way of the Steel Fist: Resist Bugei - Way of the Steel Fist: Steel Fist Bugei - Way of the Steel Fist: Will of Hardened Steel Bugei - Way of the Tiger: Blazing Tiger Spring Bugei - Way of the Tiger: Btiger Roar Bugei - Way of the Tiger: Tiger Fist Burrowing Centauroid Chameleon Skin Claw of Typhon Claws Concealed Natural Weapons Damage Resistance Dark Sight Domonic Form Doughboy Elongated Enhanced Natural Weapons Evasion Extra Limb Fangs Filtermouth and Eye Membranes Giant Gift of Anthor Cost 20 UB: House Radost 10+ 2 (cum.) 10 UB: Feran Beastwarrior 80 UB: Feran Beastwarrior 50 UB: Feran Beastwarrior 65 UB: Feran Beastwarrior 75 10 10 10 10 10 Force Blade 5+ 10+ 5+ 5+ 5+ Dragon Stance 5+ 5+ 5+ Bounding Defense 5+ 5+ Bear Hug 5+ 5+ 5+ Eye of Night 5+ Shadow Stalk 5+ Shadow Heart 5+ Feather Walk 5+ 5+ 5+ Fall Far 5+ Heart of Fire 5+ 5+ Infernal Fist 5+ Burning Fist 5+ Serpent Strike 5+ 5+ 5+ Will of Hardened Steel 5+ Will of Hardened Steel 5+ Will of Steel 5+ 5+ 5+ 5+ 10 15 10 UB: Typhon 15 10 5 10 5 40 10 10 10+ 10 10 / 15 10 10 75 UB: Anthor 5 Prerequisite Page Hy100 Hy102 WW134 WW134 Hy102 Hy102 Hy102 Hy102 WW134 WW134 WW134 WW134 WW134 Sh110 Sh110 Sh110 Sh105 Sh105 Sh108 Sh108 Sh108 Sh107 Sh107 Sh104 Sh104 Sh109 Sh109 Sh109 Sh109 Sh101 Sh101 Sh101 Sh101 Sh110 Sh110 Sh110 Sh110 Sh106 Sh106 Sh106 Sh108 Sh108 Sh108 Sh102 Sh103 Sh103 Hy104 Hy104 WW134 Hy104 WW136 Hy104 Hy104 WW136 WW136 WW136 WW136 Hy104 Hy106 WW136 WW136 WW136 WW136 Hy106

Special Powers
Powers Gift of Fera Gift of Karkosa Gift of Luxor Gift of Meleus Gift of Numera Gift of Spydra Gift of Subjugation Gift of Valka Gills Hideous Stench Hooves Horns Hyper Metabolism Hypnotic Gaze Increased Carrying Capacity Invulnerability Large Claw Leap Long Legs Mask of Spydra Midget Mindspeech Multible Eyes Mutarch Transformation Natural Driver Patagia Poison Prehensile Feet Psi Disruptor Quick Reflexes Rancid Breath Red Eye Regeneration Roar Sense Weakness Shadow Form Shock Generation Slimy Slither Soul Link Spiked Tail Spines Spit Poison Starwings Suckers Symborg Systemic Autorepair Tau Telescopic Neck Tentacle Tongue Third Eye Webbed Feet and Hands Webspinning Wings Prerequisite UB: Fera UB: Karkosa UB: Luxor UB: Meleus UB: Numera UB: Spydra Allure UB: Valka Cost 5 15+ 15 5 10+ 5 10+ 5 10 10 5 10 10 10 3 (cum.) 40+ 10 10 10 5 10 10 10 20+ 5 10 10+ 5 10+ 3 (cum.) 20 10 20 10 10+ 20 10+ 10 10 10 15 10 15+ 10 10 20 10 5+ 5 5 10 10 10+ 20 Page Hy106 Hy106 Hy106 Hy107 Hy107 Hy107 Hy107 Hy107 WW136 WW136 Hy107 WW136 Hy108 WW137 Hy108 Hy108 Hy109 WW137 WW137 Hy109 WW137 WW137 WW137 WW137 Hy109 Hy109 WW138 WW138 Hy109 Hy109 Hy109 WW138 WW138 Hy109 Hy109 WW138 Hy110 WW138 WW138 WW138 WW140 WW140 Hy110 Hy110 WW140 Hy110 WW140 Sh97 WW140 Hy110 WW140 WW140 Hy110 WW140

UB: Spydra

Psychically Inert

Psionic Powers
Power Absorption Adaptation Animate Dead Beast Master Binding Body of Flame Body of Metal Clairvoyance Cryokinesis Darkness Deathgaze Demon Binding Dispel Domination Electrokinesis Cost x4 x3 x5 x5 x5 x5 x3 x3 x5 x3 x5 x5 x3 x5 x5 Page WW145 Hy112 WW145 Hy112 Hy114 Sh112 Sh112 WW145 WW145 Sh112 Hy115 WW146 WW146 WW146 WW147 Power Emotion Control Gateway Growth Heal Hydromancy Illusion Invisibility Levitation Life Drain Mind Link Possession Precognition Psi Sense Psiblade Psionic Blast Cost x5 x5 x4 x4 x4 x5 x5 x4 x5 x3 x5 x3 x2 x2 x5 Page WW147 Hy115 Hy116 WW148 Hy116 WW148 WW148 WW148 WW148 WW149 WW149 WW149 WW149 Hy118 WW150 Power Psionic Screen Psionic Shield Psionic Wall Psychometry Pyrokinesis Razorform Scanning Shapeshift Telekinesis Telepathy Teleportation Weapon Master Weather Control Cost x3 x2 x3 x3 x5 x2 x3 x3 x5 x3 x5 x5 x4 Page WW150 WW150 WW151 WW151 WW151 Sh112 WW152 Sh113 WW152 WW152 WW152 Hy118 Sh113

Armors
Armors Light Carapace Medium Carapace Heavy Carapace Light Ceramic Medium Ceramic Heavy Ceramic Hide Battlesuit Ikarean Battlesuit AR 2 4 6 3 6 9 1 10 6 DP Weight 0 0 0 0 8 -1 17.5 -2 25 0 4 0 0 Cost 500 1M 2M 400 800 1.5M 100 10M 2M Av 6 6 6 9 9 9 9 0 0 Page WW175 WW175 WW175 WW175 WW175 WW175 WW175 WW176 WW176

Melee Weapons
Weapon Damage Type Weight MS Cost Av Page Axe 1M C 1.5 0 75 9 WW168 Chainsword 1M+4 C 1.5 0 600 6 WW168 Dagger 1M-1 C .5 10 9 WW168 Forceblade* 1M C .25 1M 0 WW168 Greatsword 1M+1 C 3 1 150 4 WW168 Jackhammer* 2M C 3 0 900 4 WW168 MegaMace 2M C 1.5 0 750 3 WW168 Neurolash* Special C 1 1M 3 WW169 Power Gauntlet* 2M+2 C 1 - 1.5M 1 WW169 Power Star* 1M+6 C 1.5 0 800 3 WW169 Razor Wheels 1M+1 C 1 - 750 5 WW170 Ripstaff 1M+4 C 1 - 800 5 WW170 Ripper Claw 1M+1 C 1 - 150 6 WW170 Shockstaff 1M+2 C 1 0 800 4 WW170 Spiked Gaunt 1M C 1 0 100 7 WW170 Staff 1M C 1 20 9 WW170 Sword 1M C 1 0 60 6 WW170 Two-Handed Axe 1M+1 C 3.5 2 100 9 WW170 Two-Handed Mace 1M+1 C 3 1 90 9 WW170

Ranged Weapons
Pistols Autopistol Blaster Pistol Laser Pistol Rifles Assault Riffle Blaster Laser Rifle Psi Blaster* Railgun Shredder Close Range Range Damage 15 100 1M 20 200 1M+2 30 1000 1M Close Range Range Damage 30 500 1M 30 1000 1M+2 50 5000 1M 50 150 Special 50 1000 2M 50 150 1M+2 DPC Type Weight MS Cost Av Page Bullet X 1 - 150 9 WW172 1 X 1 - 1000 5 WW172 1 S 1 - 700 5 WW172 DPC Type Weight MS Cost Av Page Bullet F 4 0 600 6 WW170 1 F 4 0 2M 5 WW172 1 F 5 - 1.4M 6 WW173 1 S 4 1M 2 WW173 Slug S 4 0 1.2M 2 WW173 Disc F 5 0 900 6 WW173

Heavy Weapons Close Range Range Damage DPC Type Weight MS Cost Av Page Autocannon 200 2500 1M Bullet O 15 2 3M 3 WW172 Heavy Blaster 250 2000 2M 2 O 5 1 4M 2 WW172 Heavy Laser 250 5000 1M+2 2 O 7.5 3M 3 WW172 Heavy Machine Gun 100 1500 1M+2 Bullet O 10 1 1M 6 WW173 MegaBlaster 100 2000 2M 10 O 50 4 5M 1 WW173 Rocket Laucher 1000 D20 Missile S 15 2 2M 4 WW173 Special Weapons Bow Blaster Gauntlet* Crossbow Ice Gun* Miniflamer* Missile Gauntlet* Shotgun Close Range Range Damage DPC Type Weight MS Cost Av Page 100 300 1M Arrow S 1 0 75 6 WW172 10 50 1M+2 1 S 1 0 1.5M 3 WW172 100 300 1M+1 Bolt S 1 0 100 5 WW172 30 D20 Fluid S 1 1M 3 WW172 5 D20 Fuel S .5 - 900 3 WW173 25 50 3M Missile X 3 0 1M 4 WW173 30 60 1M+2 Shell X 4 0 300 7 WW173

Equipment
Grenade Flash Grenade Hex Grenade Plasma Grenade Web Grenade Protection Camocloak Distortion Field Force Field PSI Shield Rebreather Mask Repulsor Field Shield (small) Shield (Large) Survival Suit Symbsuits Medical Devices Nedrochips Lazarus Pod Reincarnation Station Resurrection Contract Ransom Bond Organ Grafts Note Blinding light 2D6+2 Damage 2D6 damage Entangle victims Note Blend with surrending Blur the wearer AR3 or AR6 against energy attacks Protect against PSI powers Protect against toxic gas AR30 against bullets +1 to shield skill +2 to shield skill Gives life support Gives life support Note Backups your mind Ultimate medical center The name says it all Life insurance Kidnapping insurance The name says it all Weight 0.1 0.1 0.1 0.1 Weight 2 1 1 1 1 1 2 5 Weight 1 tonne 50 tonnes n/a n/a n/a Cost 10 10 10 10 Av 3 3 3 3 Page WW173 WW173 WW174 WW174 Page WW176 WW176 WW176 WW177 WW177 WW177 WW177 WW177 WW177 WW177 Page WW178 WW178 WW178 WW179 WW179 WW179

Cost Av 1M 3 5M 3 7.5M 1 100 to 4.2M 9 to 1 100 9 10M 2 50 9 90 6 100 9 <1M 4 or 2 Cost 1M 500M 5G <1M <1M 100 x Disadvantage value Cost 200 2M 1M 1M+ 2M+ 10M Cost 500 1M 200 100 1M 2D20 50 100 50 10 30 50 25 Cost 100 2M 3M 1M 5M 1M Av 3 1 1 9 9 6

Psi Devices Mini Scanner Mini Tracker Amber Topaz Viridian PSI Enhancer Drugs Psibousters Psicore Psiboost Combat Drugs Rage Anti-Dam Regenetron Neuroenhancers Hallucinogens Stimulants Healers Poison Staze Phase Blind Kill Snooze Tools First Aid Kit Surgical Toolkit Cybersurgeon Toolkit Robomancers Toolkit Webnode Kit Mektek Toolkit

Note Psi detector Psi detector +1 PW for 24h Blank Viridian Psi Power in a crystals +1 PW Note +1 PW for 1hour PL9 for 1rnd. Frenzy +1 AR Regenerate damage for 10 rnds.

Weight 1 1 2 Weight Weight 0.1 1 1.5 5 1 5

Av 4 4 1 1 1 2 Av

Page WW179 WW180 WW180 WW181 WW181 WW181 Page

1 WW182 1 WW182 6 WW182 6 WW182 3 WW182 6 WW182 6 WW182 6 WW183 3 3 2 1 3 Av 6 5 4 4 4 6 WW183 WW183 WW183 WW183 WW183 Page WW183 WW183 WW183 WW183 WW183 WW183

24h without sleep and +1 DX Heal 1D6+1 damage Paralyse for D4x5 minutes Cotion of Ponfusion Blind subject for D10 hours Poison ST x D6 Damage Sleeping poison Note

Data jack

Equipment
General Gear Backpack Biosensor Bio-Hazard Sensor Bubble Tent Communicator Cryopods Demon Repellent Digital Handcam Digital Magnoculars Digital Minicam Distortion Sphere Belt Energy Sensors Field Visors Filtration Bottle Food Tablets Force Tent Glowglobes Grapnel Gun Guncams Headcams Heating Circuitry Holoterminal Hunter-Seekers Image Projector Insectoscreen Lacator Compass Lock-Picks Masker Medi Sensor Microbook Reader Microfine Wire Micrograpnel Night Vision Goggles Perimeter Security Sensors Portastove Programming Engine Scrambler Screamer Somnoclips Stink Bomb Suspensor Beds Suspensor Belts Suspensor Pads Synthiskin Teleporter Harness Toxin Neutralizer - Hand Held Tracer Voice Amplifier Universal Translator Wake Up Tablets Note Luxury model needs DPC Life detector. DPC 1/1 year DPC 1/1 year DPC 1/1 year DPC 10/1 year Raid for demons DPC 1/1 year DPC 1/1 year DPC 1/1 year Cloaking device. DPC 1/1 hour DPC 1/1 year DPC 1/1 year To be use with laxatives DPC 1/30 night's use DPC 1/1 year +2 to hit at close range. DPC 1/1 year DPC 1/1 year Heating clothes. DPC 1/1 year DPC 1/1 year Small killer-droids DPC 1/8 hours Force field for insect. DPC 1/30 nights DPC 1/1 year Weight 1 1 3 50 2 1 1 1 1.5 1 1 1 3 1 1 1 2 2 1 1 1 0.5 0.2 0.1 0.5 1 0.2 10 1 0.2 0.1 1 0.1 4 2 Cost Av Page 50 or 1M 9 or 3 WW184 200 3 WW184 100 3 WW184 150 8 WW184 100 or 500 7 or 5 WW184 10M 3 WW185 100 6 WW185 1.2M 6 WW185 500 6 WW185 100 6 WW185 5M 3 WW185 300 6 WW185 200 6 WW185 150 6 WW186 100 per 100 6 WW186 2M 3 WW186 10-100 6 WW186 500 3 WW186 500 6 WW186 250 6 WW186 250 5 WW187 1.5M 6 WW187 5M 3 WW187 1M 3 WW187 500 5 WW187 100 8 WW188 100 6 WW188 200 7 WW188 1M 3 WW189 100 6 WW189 200 4 WW189 250 6 WW189 250 4 WW189 3M 5 WW189 350 6 WW189 1M 3 WW189 500 5 WW189 1M 3 WW189 300 4 WW190 100 3 WW190 2M 6 WW190 1M 4 WW190 1M 4 WW190 100 2 WW190 20M 0 WW190 1M 2 WW190 100 4 WW191 200 6 WW191 250 4 WW191 10 each 5 WW191

Diagnosis tool. DPC 1/1 year Ultra-tech rope

DPC 1/30 days Foldable microwave. DPC 1/1 year Robomancy thing. DPC 1/1 year Scramble Hunter-Seeker. DPC 1/1 year Deafening grenade. DPC 1/1 hour Sleeping device. DPC 1/1 year DPC 1/1 year Gives high jump. DPC 1/1 year Water walking boots. DPC 1/1 year High tech bandages Hazardous teleporter. DPC 1/1 attempt Anti-poison device

Cyberware
System Bionic Eye (machine looking) Bionic Eye (organic looking) - Alpha Wave Eye - Energy Scan Eye Implant - Iris - Laser Eye - Photo Eye - Scanner Eye - Targeting Eye - Telescopic Eye - UV Eye Implant Computer - Extra chip holder - Language - Skill Bionic Arm - Electro-Tentacle - Extensor Arm - Weapon Implant (fixed-mount) - Weapon Implant (variable-mount) Bionic Leg - Extra-speed Legs - Jet Legs - Super-Leap Legs Camoderm Dermal Armor Exo-Skeleton Lung Filters Neurojak Psiscreen Toxin Neutralizer - Internal Retractible Claws - Poison Claws - Ultra-Strong Claws Upgrade No No Bionic Eye Bionic Eye Bionic Eye Bionic Eye Bionic Eye Bionic Eye Bionic Eye Bionic Eye Bionic Eye No Implant Computer Implant Computer Implant Computer No Bionic Arm Bionic Arm Bionic Arm Bionic Arm No Bionic Legs Bionic Legs Bionic Legs No No No No No No No No Retractable Claws Retractable Claws Cost 1M 1.5M See through matter 1M Psi-detector 500 Heat sight 500 1M Video camera 200 500 500 300 Low-light vision 800 1M Max four 200 1M 200 to 1200 Base ST of zero 500+ 500 300 250 500 Need two for upgrades 500 200+ 1M 500 1M 1M+ 2M 500 1M 1M 1M 500 500 1M Note Page WW193 WW193 WW193 WW193 WW194 WW194 WW194 WW194 WW194 WW194 WW194 WW194 WW194 WW194 WW194 WW194 WW195 WW195 WW195 WW195 WW196 WW196 WW196 WW196 WW196 WW196 WW196 WW196 WW196 WW197 WW197 WW197 WW197 WW197

Vehicules
Templates Bikes Wheeled Krawler Hover Skimmer Suspensor Walker (2) Walker (4) Cars Wheeled Krawler Hover Skimmer Suspensor Walker (2) Walker (4) MX 120 60 150 240 480 60 120 MX 80 40 100 160 320 40 80 LF 120 120 120 120 120 120 120 LF 50 50 50 50 50 50 50 AR 3 3 3 3 3 3 3 AR 3 3 3 3 3 3 3 PS 2 2 2 2 2 2 2 PS 4 4 4 4 4 4 4 CC 0.1 0.1 0.075 0.1 0.1 0.1 0.1 CC 0.5 0.5 0.375 0.5 0.5 0.5 0.5 C 1M 1M 1M 4M 10M 1M 2M C 3M 3M 3M 12M 30M 3M 6M Truks Wheeled Krawler Hover Skimmer Suspensor Walker (2) Walker (4) Haulers Wheeled Krawler Hover Skimmer Suspensor Walker (2) Walker (4) MX 60 30 75 120 240 30 60 MX 40 20 50 80 160 20 40 LF AR PS CC 80 5 3 30 80 5 3 30 80 5 3 22.5 80 5 3 30 80 5 3 30 80 5 3 30 80 5 3 30 C 5M 5M 5M 20M 50M 5M 10M

LF AR PS CC C 100 9 12 40 10M 100 9 12 40 10M 100 9 12 30 10M 100 9 12 40 40M 100 9 12 40 100M 100 9 12 40 10M 100 9 12 40 20M

*Fueled vehicules cost 25% less. Specific vehicules Name T MX LF AR PS CC C Page Stiltwalker Wa 40 40 6 6* 2 2M Hy144 Spiderkar Wa 80 50 4 4 0.5 5M Hy145 Spidertank Wa 60 80 12 3 5 10M Hy145 Spiderkarrier (civilian) Wa 60 80 6 5 30 10M Hy145 Spiderkarrier (military) Wa 60 100 20 50 10 25M Hy145 Spiderdrone Wa 60 40 6 1 10 3M Hy146 Sandwalkers Wa 40 1000 24 100 500 1G Hy146 Dragonflyers Su 200 40 2 2 0.2 10M Hy147 Ornithopters Su 120 80 6 4 10 20M Hy148 Airyaught Su 40 500 6 40 100 100M Hy148 Junkboat B 10 100 4 30 50 10M Hy148 Squidships B 40 50 6 4 10 20M Hy148 Clippers B 20 500 6 40 100 25M Hy148 Nodashi Battlestrider Wa 15 120 40 2 1G Sh123 Typhoon Class Airbike Su 600 25 6 2 0.1 20M Sh124 Katana Class Groundbike Sk 350 15 2 2 0.1 5M Sh124 Dragonwing Airspeeder Su 2000 80 12 24 20 0.5G Sh124 Skydemon Class Aircar Su 300 60 20 4 0.5 25M Sh125 Accessories Fixed hard points Turrets (single) Turrets (multi) Cost 1M +5% of the weapon 5M +10% of the weapon 10M + 10% of the weapon

Leg Critical Hits


2-10 Stumble You lose your balance and stumble, dropping anything in your hand. 16 Kneecap Shattered The delicate cartilage of your kneecap is ripped and torn. Blood gouts forth. You must make a sudden death roll at the start of each phase until you receive medical attention. You will not be able to walk until you have had surgery. Forever afterwards you will need a leg brace and your vmovement rate is reduced by 1 permanently unless you find some form of bionic or prosthetic. Anybionic leg takes 30% damage and will suffer the movement penalty above until repaired. 17 Leg Amputated at Ankle Searing agony bubbles along your nerve ganglions as your foot is amputated at the ankle. You must make a sudden death roll at the start of each phase until you receive medical attention. Even, if you recover you will never walk normally again without some sort of prosthetic. You have acquired the Unusable Leg disadvantage. Any bionic leg takes 50% damage and will suffer the movement penalty above until repaired. 18 Leg Amputated at Knee Searing agony bubbles along your nerve ganglions as your leg amputated at the knee. You must make a sudden death roll at the start of each phase until you receive medical attention. Even, if you rrecover you will sever walk normally again without some sort of prosthetic. You hve acquired the Unusable Leg disadvantage. Any bionic leg takes 75% damage and will be unuseable until repaired. 19 Leg Amputated at the Hip Bones shatter into little pieces, arteries gout blood. If you fail your shock roll, you are dead. If you succeed then you are unconscious until you receive medical attention and must make aSudden Death roll at negative modifier -5. If you recover, you will never walk again unless you acquire a bionic prosthetic. If you survive, you will lose a 1 LF permanently and you will acquire the Unusable Leg disadvantage. Any bionic lib is permanently destroyed. 20+ Fatal Wound Amajor artery is shattered. Blood fountains everywhere. You are, unfortunately, dead.

11 Off Balance Shock and pain throw you off balance. You can only parry or dodge next turn.

12 Thrown to Ground Numbing pain sends you sprawling on the ground, dropping anything held in your hands. You can only lie there groaning in pain for your next phase. After this, if you wish to move, you must make a ST roll. If you succeed then you may move as normal. If you fail, then the phase is wasted.

13 Numbing Pain Numbing pain reduces your movement rate by half for the rest of this combat. Bionic legs allow you to ignore this result.

14 Dislocated Ankle You fall to earth, dislocating your ankle. This is a minor wound. Your movement rate is halved until you recover full LF. Any bionic leg takes 10% damage and will suffer the movement penalty as above until repaired. 15 Serious Wound Bones are broken, veins and muscles ripped. You must make a sudden death roll at the start of each phase until you receive medical attention. This is serious damage and will not heal easily. Even if you heal you will always have a limp. Lose one from your movement rate. This is a major wound. Your movement will remain reduced until all LF damage is healed. Any bionic leg takes 10% damage and will suffer the movement penalty above until repaired.

Hit Location Table 1-5 Legs 6-10 Torso 11-15 Arms 16-20 Head

Torso Critical Hits


2-10 Scratch You can ignore this flesh wound if you make a ST roll. If you fail this roll then the brief, intense pain means you are unable to do anything in your next combat round. 16 Serious Groin Hit This hit causes exquisite agony. You must make a sudden death roll at the start of each phase until you receive medical attention. If male, you lose all possibility of breeding.

11 Winded All the wind is knocked out of you. You may do nothing during your next combat round except gasp for breath.

17 Internal Injury This painful wound causes severe internal injuries within the stomach cavity. You must make a sudden death at negative modifier -2 at the start of each phase until you receive medical attention. Ff you make the shock roll and retain consciousness you are at -4 to all skill and combat rolls until these are treated. Every hour after the battle, you must make a sudden death roll until given surgery by someone with the Healing skill. 18 Gutted Warm entrails spill forth. You are still conscious. You can still fight, but you will die if you don't get medical attention. At the start of your combat phase make a sudden death critical roll at +4 to the roll. If you succeed you can fight on. If you fail you fall unconscious to the ground. Every hour after the battle make a sudden death roll until given surgery by someone with the Healing skill. Assuming you survive, you will lose 1 LF permanently.

12 Groin Hit The shock of this bruising attack doubles you ober. You may do nothing during your next combat round except recover from the searing pain. You drop anything held in your hands.

13 Bowled Over 19 Right Through the Heart The stunning force of this attack knocks you flat on your This terrible wound bursts right through your heart and kills you back. All the wind is knocked out of you. You may do instantly. nothing in your next combat round, and then most spend a movement phase climbing to your feet.

14 Flesh Wound This painful but non fatal yound causes you to receive -2 to all skill and combat rolls for the rest of this combat. This is a minor wound. 15 Broken Ribs This attack breaks a few ribs. Make a ST roll or lose consciousness for the next d6 hours. If you succeed you will still be at -2 to all skill and combat rolls until you recover from this minor wound.

20+ Chopped in Two This awesome attack sends one half of your body falling in one direction, and the other half falling in another. Unsurprisingly, you are now very dead. Hit Location Table 1-5 Legs 6-10 Torso 11-15 Arms 16-20 Head

Arm Critical Hits


2-10 Glancing Blow This glancing attack knocks watever you were holding in this hand flying d6 meters in a random direction. 16 Severed Artery Blood gushes forth from this nasty wound. Anything held in this hand is dropped. You can, if you are lucky, hold this closed with your other hand, or get someone to do this for you. If you do not, make a sudden death roll every phase until you get medical attention. Any bionic arm suffers d6 x 10% damage and will not function again until repaired. This is a major wound.

11 Shattering Atack This attack smashes into whatever you are holding. Anything held in this hand is shatted and broken beyond repair. If you were holding nothing, then this attack has no affect.

17 Severed Forearm Your arm is chopped off at the elbow. Obviously anything held in it dropped. Make a sudden death roll with a negative modifier of 4 at the start of each phase until you receive medical attention. Even if you survive you will need some form of prosthetic replacement. You have acquired the Unusable Arm disadvantage. Any bionic arm suffers 50% damage and must be repaired before it will function again. 18 Shoulder Smashed Black out automatically for d6 hours. Main arteries are torn. Make a sudden death roll at negative modifier -4 until you receive medical attention. You will be unable to use anything in this arm until you recover all your LF. You will lose 1 BLF permanently even if you survive. Any bionic arm suffers 75% damage and must be repaired before it will function again.

12 Numbling Blow This painful assault leaves your hand bruised and numb. You drop whatever you were holding in it. You may not use this hand to hold anything, or to strike, for the rest of this combat, or until medical attention is received, whatever comes first.

13 Dislocated Wrist This attack leaves your wrist painfully dislocated. You drop whatever you were holding in the hand, and cannot use it again until medical attention is received. Anybionic arm suffers 10% damage and will cease to function until repaired. This is a minor wound.

19 Instant Amputation Your arm goes flying d6 meters in a random direction. You lose the arm. You must make a sudden death roll at negative modifier 4 at the start of each phase until you receive medical attention. You now need advanced forms of healing or bionic prosthetics. If you survive you will lose 1 LF permanently and will have acquired the Unusable Arm disadvantage. Any bionic arm is totally destroyed. 20+ Right through the arm and into the chest This savage attack shears right through the arm and tears its way into the chest cavity, rupturing organs and stopping the heart. Death is instantaneous.

14 Severed Tendon This attack has severed a tendon, rendering this arm unusable until you receive surgical attention. Anything held in this hand is dropped immediately. Any bionic arm suffers 10% damage and will cease to function until repaired. This is 15a minor wound. Fingers Amputated

Hit Location Table You lose d4 fingers from this shearing attack. Anything held 1-5 Legs in this hand is dropped immediately. If you have lost all your 6-10 Torso fingers then the hand will be unusable for holding things. 11-15 Arms (Fairly obvious that!) It is time to consider prosthetics. Any 16-20 Head bionic arm suffers 20% damage and will cease to function until repaired.

Head Critical Hit


2-10 Stunned Pain and shock stun you for a moment. You may not act in your next combat round, but stand there, shaking your head and seeing stars. 16 Concussed If you remain conscious after the shock roll, you are automatically stunned. You are at -2 to all skill and combat rolls until you recover all your LF. This is a mojor wound.

11 Lose some teeth 17 Skull Smashed Blood fills your mouth as you lose a d6 teeth from the Your skull is shattered. The result is concussion, as above, but you splintering impact. You lose your next action phase as you spit must also roll on the sudden death table until you receive medical out broken tooth and gobs of blood. You will be at -1 on all attention. If you lose consciousness due to shock you will be social skills until you get some dental work done. comatose until given attention by somone with healing skill. This is a major wound.

12 Knockdown The sheer force of this blow knocks you to the ground. Everything you are holding is dropped. You are prone and must use a movement action to rise to your feet.

18 Eye Lost This horrible attack destroys your eye. -2 to all sight based attacks and skills permanently or until a bionic implant is purchased. If you lose both eyes, you are, of course, blind. (Unless you are a mutant with more than two eyes.) You have acquired the Missing Eye disadvantage. If you possessed a bionic eye, it is totally destroyed.

13 Knockout You are instantly knocked out for d6 hours or until medical attention is received.

19 Right through the eye Attack goes right through eye and lodges in your brain. Instant death.

14 Broken nose Bones crunch as your nose breaks. If you remain conscious after the shock roll, you are automatically stunned. All skill rolls will be at -1 due to the pain until you get medical treatment. This is a minor wound. 15 Broken Jaw Your jaw is broken. If you remain conscious after the shock roll, you are still automatically stunned. Your jaw will remain broken and you will be unable to speak until you get proper medical treatment. All skill rolls will be at -2 because of the pain until you recover BLF. This is a minor wound.

20+ Fatal head wound Your are dead. Your head is bloody pulp. Your brain jelly is oozing out through the fragments of your skull.

Hit Location Table 1-5 Legs 6-10 Torso 11-15 Arms 16-20 Head

Special Wound
2-10 Woozy You are a little unsteady on your feet and all your actions in the next combat round will be at an additional -2 negative modifier.

11-12 Knocked Out You are simply knocked out for D6 hours.

13-14 Badly knocked You are knocked out for d6 hours and when you wake you will be at -2 to all skill and Characteristic Rolls until you succeed in recovering all your LF. This counts as a minor wound.

15-16 Comatose You are unconscious and will not regain consciousness without proper medical attention from someone with the Healing Skill. Even then it will be d6 days before you can do anything. After that you will be at -2 to all die rolls until you succeed in recovering all your LF.

17-18 Brain Damage Oxygen starvation has resulted in brain damage. Reduce your IN by 1 permanently. Reduce all your skills by 1 permanently. If this takes them below skill level 0 then you lose the skill entirely. Reduce BLF by 1. 19-20 Death You are dead. Its time to create a new character or cash in that Resurrection Contract.

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