RAMAN PAL M.SC. WEB TECHNOLOGY SCHOOL OF ELECTRONICS & COMPUTER SCIENCE UNIVERSITY OF SOUTHAMPTON RP5G09@ECS.SOTON.AC.UK STUDENT ID: 23758368
Executive Summary
The present market conditions are highly competitive, saving or earning maximum profit increases your possibility of winning over your competitors. Sedulity being No. 1 in the field of IT Trainings and courses - it is a very important and challenging task to maintain its lead on his competitors. This e-business proposal will talk about implementation of E-School for Sedulity Training Wing. E-School is based on the concept of Virtual Learning Environment, which has been used by lots of International Bodies and Universities for educational purposes. This project will be run under the direct supervision of Mr. Mukul Girdhar (Vice President Operations & Trainings). Estimated time of execution 3 Months.
Problem Statement
Content management is not possible for the things taught in classroom sessions. Lectures delivered and queries dealt once in a class cant be presented again. Restricted time for lectures and classroom programs are restricted to only one location at one time. The method of training by using audio/visual clips and presentation is quite old and has now been adopted by the other competitors. Present system is capable to handle only 30 Corporate Training Projects out of 45, thus making Annual loss of 33.3%. In Figures. Each Corporate Training Project = GBP 5,000 15 Corporate Training Projects/year= 5,000 x 15 Annual Loss= GBP 75,000
E-School as the name suggests will be a 24x7 Online School, where the trainers and students from all the courses will unite. All trainings/courses will then be controlled and conducted on the E-School. Students & Teachers can access all the resources with the their Login IDs. The trainers/teachers will upload their presentations, videos and study material online and will make a virtual classroom environment. Students can attend tutorial sessions practically anytime & from anywhere they want and can post their queries. Queries raised in a particular session will be answered by the teacher/trainer and will be listed alongside the topic.
or On-Site trainings will be getting the maximum benefits. Implementation of this system will allow the work force to get engaged in more projects and will cut down lots of other expenditures.
Assignments
Yes, all the students can upload and download their assignments and feedbacks.
Yes, students have to submit assignment in the learning centre either in person or by postal mails. No No No No, No, only students of classroom programs can collaborate into working together. No
Upload and share documents Online quizzes /tests Online Student Record Online Discussions Online Work Groups
Yes, this system enables the users to upload the content and share with his peers. Yes, online tests and quizzes can be conducted. Yes, student performance in all the sessions and quizzes will be monitored and recorded. Yes, users can form a group and can hold debates and discussion on any topic. Yes, allows the users to collaborate and work together in a groups.
Yes, users can give anonymous feedback about the course, tutor and other things.
E-School Prototype
E-School Architecture
Stages
Development Uploads Testing Stage1 Beta Launch Evaluations & Modifications Stage2 Testing
Tasks
Requirement Analysis, system design, D/B Mgmt., etc. Uploading content into the D/B and website. In-house testing. Beta testing by the users. Based on the feedback from beta testing, implementations of shortcoming of the system. Final round of testing and evaluations.
Day(s)
20 7 3 40 10
10
No.
3+5 3 As per courses.
Expense
[50(D) x 20]x8= 8000 Sedulity owns 3 servers. Cost= 0 Content for the website can be taken from the CDs & DVDs of study material for present system. Cost = 0
Thus the Implementation Cost of 8000 can be covered in a period less than 2 months.
References
www.sedulitygroups.com www.tmu.sedulity.com www.wiziq.com Internet Business Models and Strategies: Text and Cases by Allan Afuah E-business (R)evolution, The by Daniel Amor e-Business 2.0: Roadmap for Success (2nd Edition) by Ravi Kalakota
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