Posgrado en Computacin e Informtica PF-3359: Multimedios Asignacin No1 1) Escriba una lista con los diferentes tipos de aplicaciones multimediales (en soporte CD/DVD o Internet) Por ejemplo: tutorial, juego educativo, panfleto, etc.
2) Escriba un ensayo titulado "Diseando contenido interactivo para los nuevos medios". El cual se base en la literatura listada a continuacin. Se deben incuir citas bibliogrficas. Minimo 10 paginas, maximo 30.
Libro Principal: Interactive Design for New Media and the Web
Part I: Background
Chapter 1: Interactivity? Chapter 2: A Short History of Interactivity Chapter 3: The Internet Chapter 4: Distance Learning Chapter 5: Interactive Games Chapter 6: Interactive Experiences
4. Interface design 5. Design documentation 6. Prototyping 7. Product production 8. Product launch 9. Product maintenance 10. Product updating
The user should be allowed to do anything reasonable and be forgiven if a mistake is made. Generally the interface should use metaphors. These metaphors should be supported with audio and visual effects. Animation, when used sparingly, is one of the best ways to draw a users attention to a place on the screen. There should always be a way out.
5. Build in a method for closing a sale for browsers who want to do nothing more than look around. 6. Provide the person ready to buy with a method to get right to the buy decision in the shortest possible number of steps. 7. Offer a method by which the inquirer can be guided to a product by asking a series of questions. 8. Devise an order entry mechanism that will not get in the way of the sales flow.
CONTENT SELECTION
In previous chapters we noted that the content makeup of many Web sites is similar. We moved from promotional movie sites to entertainment sites and found that we were identifying a set of content areas that can or should appear in almost all of these sites. The areas we identified were: Promotional materials Archives Related content Communication The Adventure Merchandising
LIBRO segundo: Effective Web Design, Second Edition
Part II The Site Design Process
Chapter 9 - Navigating Your Site Chapter 10 - Search Engines Chapter 11 - Validating Your Work Chapter 12 - Knowing Your Audience Chapter 13 - Planning the Design of Your Web Site Chapter 14 - Effective Visual Presentation Chapter 15 - Making a Statement with Fonts Chapter 16 - Color on the Web Chapter 17 - Creating Professional Graphics Chapter 18 - Multimedia on the Web Chapter 19 - Doing Business on Your Site Chapter 20 - Accessibility Issues
Chapter 3 - Identifying Web Development Pitfalls Chapter 4 Designing a Demo Web Application The Online Grocer Chapter 5 - Prototyping the Online Grocer Application Chapter 6 Implementing the Online Grocer Application