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ODAE WLTH RGBS CMBC WPSK ARMR ACCS SKLS CMMD XSD4 RGIM RCRD XSD3 RENM SCNM CHDB

To get to the section you are looking for, simply copy and paste the code that corresponds to each section into a search box (CTRL + F). In addition, the walkthrough section is further subdivided up with its own table of contents.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ INTRODUCTION ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Perhaps it would be a faux de pas to say this (and arrogant, too, although I do not intend to sound so), but I must; the only reason I ever started on this piece of work was because of my constant wait for nahtekikko

and AC3Raven on the GameFAQs forums to finish their walkthroughs, then a slowly-accumalating annoyance at their inability to swiftly do so. The resulting work was the main walkthrough, produced in a three-day crunch time, which was soon followed up by help for the bonus dungeons and several minor error edits. However, that would not be the end of it, as people were still asking for help on the message boards on how to recruit so-and-so character, get soand-so event to occur, and so on. This would lead me to produce my mammoth-sized character database, which in itself was done from start to finish in two days. R.I.P. Darkstar Ripclaw's sanity, ?-April 30th, 2006. My original intention was to have just finished up a walkthrough, and, considering the amount of documentation that had already been written on the other parts of the game, run away quickly. However, after I had expanded the guide to include the character database (and gotten a few emails from readers looking for the miscellaneous information), I figured later on in June, "Eh, why not?" For if I was going to go to all that work, I might as well finish the project. What you see here is, for all results and purposes, perhaps the most complete compilation of information for Radiata Stories on the web. It admittedly is not fully complete, as there is always stuff to be added, but for now, it should serve in some function to help you with your Radiata Stories needs. -Darkstar Ripclaw ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ODDS-AND-ENDS ODAE ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++++++++++++++++++++++++++ Major Section or Subsection +++++++++++++++++++++++++++ Area Names ---------========== Boss fight ========== In this section, I label out things that should be kept in mind when using this walkthrough. IF YOU DO NOT WANT TO READ A MAJOR SPOILER, DO NOT READ AHEAD. Much of the organization of this walkthrough lies around three focal points. The first is that you have one hundred seventy seven (177) characters that can be recruited in this game. Thirty-some of them are missable. The second is that after about two-thirds through the game, you have to decide to take one of two sides of a war; the human or non-human side. The third is that for about half the game (or close to most of it depending on which side you choose) is made up of an assorted bunch of optional missions that you can take as a mercenary. Depending on if you miss any of these missions, you might also miss a certain character. Because of this, I have a massive amount of checklists of things for you to do. There will be a pre-mission checklist at the beginning of each mission

where warranted, making a few things clear. There will be a checklist after each mission. And there will be a checklist near the end of each major arc of the game. The checklists will be prioritized, so that the must-do things are at the beginning (such as recruiting a character you can only recruit now, or getting an item that will disappear later), and the optional parts are near the end (such as recruiting a character whom you can recruit during any timeframe for the rest of the game). Most importantly, though, I have designed this walkthrough with the ability to gain EVERY SINGLE CHARACTER in mind. With this in mind, I must admit out of guilt that this has resulted in some bloating of information, as every 'To-Do' list after every mission and section will have many things repeated, as with characters such as Thanos, it must be said. Obviously, to have a 100% surefire rate at getting every character, one must follow this walkthrough from the start, but at the same time, I have tried to make it so that you can pick it up at wherever you are and go from there. This also means that I have to spoil the main twist of the game, the split, but I decided against not revealing that so that a reader may get everything he needs on his first playthrough. On one last note; if ever I say to "examine" an object in the game, I usually mean for you to kick it. However, I will usually directly say for you to kick it, and believe me, there's a lot of that in this walkthrough. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WALKTHROUGH WLTH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TABLE OF CONTENTS ----------------Beginning -"The Escorts" -"The Royal Message" -Event: Dischargement Theater Vancoor Part 1 -Event: Joining Theater Vancoor -Event: City Exploration -"Crocogator Hides" -"A Masterpiece of Fantasy" -"Beasts by the Bridge" -"Smilodon Fang" -Event: Ms. Shiela -"Royal Guardians" Theater Vancoor Part 2 -Event: A Visitor for Aphelion -"The Ultimate Battle" -Event: Gerald's Letter -"Vexatious Vermin" -"Creatures of the Sewer" -"Treasure of Goblin Cemetery" -"Gonovitch's Dilemma" Theater Vancoor Part 3 -Event: Birthday Party -"Stone of Miracles" -"Top Secret Mission" -Event: The Earth Dragon -"Build that Body!" To Do Before The Split The Split Human Side

TESR TRYM DSCH JTHV CTEX CRHD AMPF BBTB SMDF MSSH RYGR AVFA TUMB GRLT VXVM COTS TOGC GVDL BRPR STOM TSMS TEDR BLTB TDBS THSL

-Event: Castle Meeting -"Please Stop Lord Star" -"The Real Ultimate Battle" -"Fighting the Wind Dragon" -Event: Storming Fort Helencia -"Letter of Defiance" -"The Alien Monster" -Event: Royal Promotion -"Fighting the Fire Dragon" -"Secret of the Sewer" -Event: Ganz's Letter -Event: Fireworks Festival -"Battle at Lupus Gate" -"City of White Nights" Non-Human Side -Event: To the City of Flowers -"Storming Fort Helencia" -"To Goblin Haven" -"Algandars Castle" -"Back to Goblin Cemetery" -"Shiny Ore" -"Defending Parsec" -Event: The Arbitrator -"Orcish Negotiations" -"The Storm" -"City of White Nights" Aftermath -"Dragon Lair Cave" -"Distortion Corridor" -"Shrine of Fray"

CSMT PSLS TRUB FTWD SFHC LODF TALM RYPR FTFD SOTS GNLT FWFS BALG COWN TCOF STFH TGBH AGCS BTGC SHNO DFPS TABT ORNG TSTM COFN DRLC DSRC SHOF

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ESCORTS TESR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Watch the number of subsequent scenes until you get into a fight. ========== RIDLEY ========== This battle is entirely unwinnable. Use it as you wish to ready yourself for the battle system of Radiata Stories if this is your first time through, but otherwise, don't bother. Ridley will eventually pound you with her one-hit-kill Volty Blast, Wild Pitch. The battle will end right at that happens. ========== Radiata Castle -------------After the fight is over, watch the next handful of scenes, until you get dumped inside your bedroom. You will also get a TRAINEE'S WEAR armor and a ROYAL KNIGHTS CHARTER (key item). With the talking over, kick your bed to get an ANALYSIS BALL. Kick the lone desk in the room for a CURE DROP,Exit outside. Also, try going around Leonard on his chair to kick the back bed for 10Dagols.If you want, kick the guard outside your door up to 400 times to get a single Dagol (the currency of the game) each time. Head right, and enter the first door you see. In here, kick the second chair on the right desk for a CURE DROP, then exit. Back in the hallway, go left down into the next hallway. In this hallway, go all the way left, and open the only doorway on the

wall. Inside the storeroom, kick the cabinet for an HERB EXTRACT, and leave. Now head back right a hallway, and go through the door at the right end into a room with a spiralling staircase. Ignore the stairs for now, and go right two doors into another open room. Take the upper room in here, and go left and take the only north door. Go behind the boxes here and kick the locker to obtain a KNIGHT EDGE, an upgrade for your current Iron Edge weapon. Exit, and go left into a training room. Examine the dummy near the clock in here to go through some training exercises and obtain some Combo Attacks if you wish. Now go back into the last open space, and head left back to the room with a staircase. Go up two flights of stairs onto a second floor. Up here, ignore the stairway going up to the third floor, and instead enter Ridley's Room, the first door to the north. Inside, kick the table and mirror in the lower right corner for a HOLY WATER, and kick the green cabinet in the lower left corner for RIDLEY'S THEME. Exit, and go into the Supply Store to the left. Kick the statue in the upper-left for 5 Dagols. Exit, go right, and head up the staircase. On the third floor, head left from the start and enter the first door into Natalie's Room. Kick the chest in the lower right corner for a CURE DROP, then exit and go left one more door into Ganz's Room. Kick the upper-left desk for 15 Dagols, then kick the wooden cabinet in the lower right for GANZ'S THEME. Exit back out into the hallway, go right a hallway, and in here, enter the only door to the Knight's Meeting Room. More cutscenes will then take place afterwards. Ganz will soon afterwards take you to the Colisseum. Here, he'll teach you some of the basics of fighting, so listen well. Afterwards, some more cutscenes will occur, you will get three new party members in Ganz, Ridley, and Clive, a priest. Some scenes later, you will be dropped off outside of Lupus Gate. Adien Region -----------Head left from the gate, and use the Blue Flag where needed. Ignore the Journey Pig statue for now, as you can not use it until later in the game. Instead, continue left into the next screen. Coming in, head left until you see a well in the background towards the top. Go left ever-so-slightly and go down to kick a rock for an EMPTY BOTTLE. Now head all the way left until you come to the fork. Talk to Louis if you want, and talk to him a second time to buy stuff from him. Head south from here now, and kick a rock just south of the sign for a FLEE BALL. Now continue south to another split in the road, and go towards. Kick a stack of boxes next to the house for a MINT DROP, then go down the road and kick a rock at the bottom of the hill for a CURE NEEDLE. Go back to where Louis is now, and go left into the next area, Nuevo Village. In Nuevo Village, head left until you get past the first house, then go behind and around it to the right. Against the stone wall is a slightly-visible chest. Kick it to obtain an EVASION BERRY, then head back to the front, and kick the boxes in front of the left house for an HERB EXTRACT. Now continue left outside of Nuevo Village back into the Adien region. From the entrance, head left down the street, and when you come to a three-way, go north past the shed. Down the road, ignore the first path going down, but right past that first path and before the bridge, kick the right and left totem poles, respectively for a CURE DROP and an ANALYSIS BALL. Now continue past the road on the straight path until you exit out onto the next screen. Now in the Dova-Adien road-link, head left down the dirt road, and then

go across the bridge. On the other side, continue in this general direction into the Dova region. Dova Region ----------Head left, until you manage to see a road that is somewhat off in the background, that you can not get to just yet unless you walk left some more. There should be a rock slightly to the right of this backroad, almost perfectly lined up with a tree behind it. Kick it to obtain an HERB EXTRACT. Ignore the backroad for now, and continue on left. When your camera begins to tilt, keep an eye to the right, and before you go into the small patch of trees, kick the rocks to the right for some EYE DROPS. Head up and right now for a cutscene. Afterwards, head right and go along the snaking path down from the high cliffs you were just on, and after you've gone downhill to the right, kick a rock at the corner here; it should have a FLEE BALL to it is name. Continue down, and then head left along a dirt road again until you get to the end of the path. One cutscene later, you will be inside Earth Valley. Earth Valley -----------In here, go left from the entrance gate, and head down the staircase. Continue left some more, and go through the front doors of the giant yellow and orange building, which I will later refer to as Gonovitch's house. Inside, head up a staircase, and watch the cutscene. you will then be put outside of the building, with your party disbanded. Go back inside the house, go up to the second floor, and kick the drawers behind the desk for a LIFE BERRY. Exit outside again. With your new freedom, first head up the staircase that you came down originally. The left-most building and right-most building here are respectively the Triston Armory and DwarFun General Store. Pick stuff up if you want, but avoid the Inn for now. Go back down the staircase, then head left all the way on this floor to a building with some bottle symbols on top. Inside the Vashtel Liquor Store, talk to Grigory four times, then exit. Outside, head right, and go down the staircase somewhat front of Gonivitch's house. At the bottom of the first staircase, enter the door here into Marke's House. Kick the brown cabinet right next to the furnace(?) for a FLEE BALL, then exit back out. Go up the staircase, and then head down the staircase that is right in front of Gonovitch's house. Take the second staircase, then go left and head down the long bridge. Kick the pickax for some EYE DROPS, then head back across the bridge, and go up only one staircase. From here, head right, and enter the third house with a hammer as it is icon. Inside, go up the stairs and kick open the cabinet for an HERB EXTRACT, then exit. Outside once more, kick the pot right next to Gerhmann's house for a PANIC POWDER, then head back up the stairs. When 5pm rolls around, there are two things that you should do. The first thing to do is go to where the Liquor Store is, and head down to the left from there to a building that is normally guarded by the dwarf Albert. Alberta, however, will have gone off to the pub, so enter the Treasury. Kick open the chest in here. You will have to slay a pack of Carnivorats, but afterwards, you will win a MYSTERY BERRY. The second thing you should do is go to the Dawnbay Diner, which is to the right of the Liquor Store and to the left of Gonovitch's house. Inside, talk to Oleg, the bartender, twice. Afterwards, exit out, and head to the Inn, which is in-between the Armory and the General Store. Inside, take the back door, and then take the second door to the left in the hallway. In the room, talk to Ganz,

then go and examine the Red Flag, and head to sleep. In the daytime again, go to the Diner, and inside, watch the cutscene. Afterwards, wait for 5pm to roll around again, then enter the Diner and talk to Oleg. Select "Be Honest", and you will receive an HERB EXTRACT DX. Exit out, go back to the Inn, and have another nap. Afterwards, you will be placed back in the Dova Region, guarding Donovitch. Dova Region ----------Going on the way back, you must not stray too far from Donovitch; doing so will result in a reprimand, and force you back. As such, try to go at about the same pace as Donovitch himself. Go left from the start, and, as the camera twists and rolls, south and right down the same road. However, when you get to the split, you will have to reverse directions from where you once came from, and instead take the back road on to the next screen. On this next screen, keep up with the cart as it rolls right, until you encounter a cutscene. After the admittedly light-hearted scene, you will have a boss fight. ======================= AESOP, GOB, & MONKI ======================= Aesop: 159 HP, 29 STR, 30 DEF, 51 EVA, 46 LCK 350 EXP, 5 Dagols, Cement Powder Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2) Gob: 249 HP, 32 STR, 36 DEF, 63 EVA, 56 LCK 350 EXP, 5 Dagols, Herb Extract S Moves: Fly Swatter (Medium range, 90 Arc, 1.0 Power, 0.5 Knockback) Monki: 132 HP, 24 STR, 27 DEF, 67 EVA, 53 LCK 350 EXP, 5 Dagols, Snow Powder Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, Confuse 1.2) The Goblin trio will start this battle off in a Link. While in a Link, they are able to surround one of your characters with a group effort, and batter him or her repeatedly with attacks until s/he manages to make it out of their highly triangle of death. You will in the future be able to use Links as well, but that is for another time. Although Clive should be able to heal any damage that your three fighters take, do not bother relying on him. Instead, target Monki, whom has the lowest HP and Defense, identifying him out of the trio by focusing on one of the goblins and selecting an offensive item. If that goblin identifies as Monki, then attack. Otherwise, switch goblins until you get to the right one. Use your current Volty; you may be able to knock Monki down, thus breaking the link. Otherwise, pressure him with Voltys and in-between regular attacking until he falls. When Monki falls, the Link is permanently broken for the rest of the battle, due to there not being enough enemies. Seek out Aesop next, and wildly slash at him until he falls. Turn your attention to Gob afterwards, and he too should fall in turn, giving you the battle. ======================= After the battle and subsequent cutscene, continue on right from your dropoff point. Defend the caravan against any more monsters as you proceed.

Another note: while going uphill, the caravan will also go much slower, so slow down to match your speed. Once you get to the next screen, you will automatically be taken back to the castle. Radiata Castle -------------From where you start off, head right through the large castle door. Inside the castle hallway, head left and try to enter the bathroom for a onetime scene. Next, head right all the way to the right end of the hallway, and go through the door. Repeat going to the right door of the next hallway. In the final hallway, continue right until you come to some stairways, then go all the way up to the fourth floor. At the top, go up the stairs and take the left door. In this hallway, head left continuously until a cutscene automatically occurs. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ROYAL MESSAGE TRYM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Start off saving in your room, then exit. Go left two hallways, and you will be put into the Castle's Big Tower. Go down the spiralling staircase to the very bottom, until you get to a ladder. Climb down the ladder, and on the ground floor, go and take the northern unblocked door. In here, head right along the passageway, refraining from kicking the enemies, until you come to the next room. In here, kick open the chest for a STRENGTH BERRY. Go back to the Big Tower, but don't head into the right sewer, as it is useless. Instead, climb back up the tower, and go back to Basement Floor 1 (the second-to-last door going down if you forgot which door it is). Back here, head right through all the doors until you come to the Small Tower room. Go up the spiralling staircase, and take the first door to your right, going onto the first floor. Up here, go right from the corner past the stairway going down, and take the first door into the lounge. Inside, kick the desk to the left for a FLEE BALL, and kick the plant in the upper-left corner for 50 Dagols. Exit out, and head left all the way to the left door. Go into the next room. Skip the first door while continuing left, and go into the Male's Bathroom. In here, kick the bucket next to the sink for a HOLY WATER, then go back out. Head right a hallway, and in this hallway, go up the stairs at the right end. From the staircase, go left all the way until you come to a door with an emblem of a fork and knife over the top. Inside, kick the pile of dishes on the table for a CURE DROP, then go back out. Go right all the way through all the hallways on the second floor until you get to the elevator. Next to the elevator, kick the couch for a MINT DROP. Since you've already covered the other half of this floor back in "The Escorts", go up the staircase next to the staircase you took to the second floor, to the third floor. On the third floor, go right one hallway from your current position. In this room, continue right, and take the third door to the north, into the Infirmary. In here, kick the cabinet below the lower-right bed for an HERB EXTRACT, then leave the room. Head right one hallway, then continue on and go up the staircase to the fourth floor. Here, go up the middle staircase, and take the right door. Go around to the right end of the room and head through the next door. In here, continue right, ignoring the only door to the north. Coming in, take the second door to the north into Cross's Room, and kick the knight's statue in the upper left for

a COOLING SPRAY. Leave, and go right one more door into the Study. Kick the cabinet to the north of the first set of chairs for an HERB EXTRACT, then head back and kick the third locker from the left for a MINT DROP. With all this done, go back to Jack's room. If you do not immediately have your cutscene, first save, then go to sleep. You will then be given your next mission briefing, and after another cutscene, you shall be dropped off in the Cuatour Region, with Ganz and Ridley rejoining your party. Cuatour Region -------------From where you are put at, head left until you come to a split between left and up, and go up. Here, go left long the dirt road up and down a hill, then loop around and go right and left up a much steeper hill until you reach the tree at the top. Kick the larger of the two rocks at the top of the tree to receive a CELESTIAL NECTAR, then go back down and onto the last screen. Back here, take the left path, and continue onwards until you reach Fort Helencia, where a cutscene will occur. After the cutscenes, head back right one scene into the Fort Helencia Courtyard. Go and step into the blue portal to restore your HP, then go right. You should see Louis, the wandering merchant, to the south, and a blue flag to the north. Aside from that, head right some more to find a chest near the bottom right with a KNIGHT EDGE, and a Training Dummy. Afterwards, head back up the upper-left path. Back here, continue left along the generic dirt road towards the other end of the area. Once you make it into the Elf-Cuatour Region link, head over the bridge to the left end, and enter the Elf Region. Elf Region ---------In here, head left, and then go north up the hill. Once you get close to the man with the cane on the top of the hill, a cutscene will occur. After the scene, Genius will join you. Afterwards, head left and down the hill from Genius' house, and go through a cave at the end of the screen. In the next area, continue left until you come to a waterfall area. After the number of cutscenes that follow, Genius will have a new destination in mind; the village of the Dark Elves. Afterwards, head to the Fort Helencia Courtyard all the way back in the Cuatour region, also going through another cutscene while in the Elf-Cuatour Region link. Cuatour Region -------------In the Fort Helencia Courtyard, use the healing blue spot and blue flag as needed, then head down to the left end of Fort Helencia, and exit. Go left around the body of water on the next screen, then continue uphill until you get into the Nowem-Cuatour Region link. In here, go left up the tree branch and across the makeshift bridge, and at the end, jump down the rocks. Continue left into the Nowem Region. Nowem Region -----------Here, head left until you come to a split. When you do, go back right a bit, and look towards the giant log in the background. Kick the rock towards the right end of the log for an ANALYSIS BALL, then head southwards into a giant forest. In here, kick the first tree to the north while you are going downhill for a SAGE, then head left around south the rocks to find a chest. Kick it open for some RECOVERY PILLS, then head up the rocks and across the log to the other side of the river. After the short cutscene, go through the giant tree trunk. On the other side, head left a short way until you spot a fork. Kick the

right-most totem pole north of this crossway for a BELL AMULET, and then kick the second-from-the-left totem pole for 150 Dagols. Head left and then go across the log bridge. On the other side, kick the rock next to the river and south of the log for a FLEXIBILITY LOTION, then continue left. Of the three trunks offered to you, take the middle trunk, and go straight to the next screen. In this area, take the upper log, and follow the path straight up-left until you get onto solid ground. Continue left, but keep your eyes open; when you see a pile of three rocks next to a log to the north, go south and kick the right totem for an HERB EXTRACT S, then go up the actual log in the north and open a chest for a MASS OF ENMITY. Go back down the log, then continue left to the Forest Metropolis. Talk to Mikey, the Dark Elf here, and go through the cutscene. you will then enter the Forest Metropolis. Forest Metropolis ----------------After the cutscene, head left a bit and go up the staircase. On the second floor, turn a sharp left, and head up the stairs. You might not be able to see them easily, so keep a sharp eye on the left wall. One cutscene later, leave Nogueira's room, going through the right door, and then go down the stairs outside onto the second floor. Here, go left all the way to the left-most door on this floor, and enter. Kick the wood and metal cabinet to your left after entering to obtain the ELF REGION record. Exit, then go back down the right-most staircase onto the first floor once more. If you need to Save and Sleep, however, use the middle room on the second floor. Back to the first floor, go to the barrel to the left of where Ridle is leaning against the wall, and kick it to get a LIFE BERRY. Go left and then talk to Marsha if you want to to buy some items, and afterwards, head around back of Marsha and enter the back door. In the Kitchen, kick one of the wooden tables in the upper-right for a MUSTARD POWDER, and then kick the ceramic pot near the upper-left for a HOLY WATER. Afterwards, exit and head right to the entrance of the cave. Take the upper-right door here, and take the first door inside into the Kitchen. In here, kick the pile of barrels to the left for a MAGMA POWDER, then exit. Head right, and kick the first barrel left of Ganz for another LIFE BERRY. Talk to Captain Ganz now. He'll ask you to go and get him some wine. Answer "Sure", and Jack will automatically go down to the cellar. After the conversation has been initiated and you've gone through most of it, answer "Rich", then "No Way!", then "A master cook!", and finally "Plain Veggie Soup" to get some ELVEN WINE. Taking it back to Ganz, you will get 800 Dagols in return. Exit back into the main room, and go left and down to the bottom-left corner. You may need to do a bit of looking, as the stairs here are a bit hard to see. Head up, and at the top, take the left door. Inside, kick the right pot underneath the desk for an EVASION BERRY. Exit, and take the right door. Kick the left pot next to the desk for a HEATING TABLET, and the middle pot for a BELL AMULET. After all this, head up to the second floor, and take the middle room of the three. Save, then sleep as many times as is needed until you can initiate the next cutscene. you will end up fighting a Blood Orc in battle. ============= BLOOD ORC ============= ??? HP, 65 STR, 35 DEF, 58 EVA, 65 LCK Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 100% chance of of Blaze & Knockback)

Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100% chance of Blaze) Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, 100% chance of Knockback) It should be noted that you CANNOT WIN this battle. Instead, it is divided up into two segments of about a minute each. If you die, you will lose regardless. Instead, you must last through the whole first minute, then through the whole second without Ridley. In fighting the Blood Orc, he has three attacks. The first will be where he shall punch a person with a fiery blaze emitting from it. If it connects, then not only will it knock the person back, but it will also give him the Blaze condition. The same goes for the Blood Orc's Fire Kick, which, obviously, is a kick with fire power behind it, but it will not knock you back. The last attack to watch for is one that he uses rarely. The Blood Orc will jump up into the air, and then slam down onto the Earth floor, creating a shockwave and knocking back anybody within range. Perhaps the easiest way to deal with the Blood Orc is to lock on him, get close to him, and then run around him. He'll rotate to follow you, but will not actually attack you unless you stop. When another of your party members attacks the Blood Orc, quickly slash at him yourself to get his attention, and repeat. This sucks up a great deal of time, and reduces the amount of attacks he can get out in each one-minute time frame. ============= Afterwards, a wackload of cutscenes. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DISCHARGEMENT DSCH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Radiata Castle -------------Back here, there's not much that you can do now. With that in mind, head down to your bedroom on the first basement floor, and go to sleep. Afterwards, exit your room, and you will see Al running past you. Follow him by going three doors to the left into the Big Tower. In here, go down three full flights of stairs to another door, and enter the Basement Floor 2. In here, head right, go through the door leading into the dungeon passage, and watch the scenes that follow. Afterwards, head up to the second floor, and go to the Supply Store. Say "Sure". you will be asked to find Leonard and deliver him a message. Your first stop should be back left through the doors and down the Big Tower to basement floor one. Exit out, and go to your room. Leonard will not be around, but the guard near your door will mention that he has gone to Ganz's room, which is on the third floor. Use the Big Tower again, and go to the third floor, which is at the very top part of the tower. From the third floor hallway, head right one hallway, and then enter the left-most door in here. Afterwards, use the Big Tower again and go down to the basement one floor. Run three hallways right from your starting point into the Small Tower room. In here, continue on right into the next room, then go right again, up into the big door, then left into the training room. Once the conversation is over, head back all the way to the Big Tower, and go to the third floor once more. Go to where Ganz's room is, but knock on the door right of his door. Afterwards, select "Keep Looking", then go back to your bedroom on the basement floor. you will finally find Leonard.

Once that is done, you will automatically be returned to the Supply Store, and given 400 Dagols. Go back to your bedroom, and have a sleep to initiate some cutscenes. Once they're done and you have free control again, wander around until somewhere in between 10am and 6pm, after which you should return to your room. Another cutscene. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ JOINING THEATER VANCOOR JTHV ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Theater Vancoor --------------Watch some cutscenes, then fight Jarvis. ========== JARVIS ========== 39 HP, 109 STR, 103 DEF, 72 EVA, 62 LCK 578 EXP, 159 Dagols Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback) While Jarvis will normally be a threat, he's been reduced to 39 HP out of about 396 due to his excess drinking. Additionally, his movement has also been greatly decreased, as he's stumbling all over the place. All you need to do is lock on to him, and run up to him. Run around him in circles for a few seconds, and when he exposes himself, hit him a couple of times, using a Volty if necessary to win. ========== Once inside, talk to EVERYONE, and then talk to Ganz. After the next cutscene, you will be dropped off on Theater Vancoor's second floor. Enter the door to your close left, and listen to Caesar (Valar Morghulis). Once you go outside again, head up the stairway leading to floor three, and up here, take the door to your left again. One cutscene later, you will be in another fight. ========== GERALD ========== ??? HP, 216 ATT, 184 DEF, 133 EVA, 166 LCK Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry) Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze 1.0) Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback) Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, Blaze 1.0, Knocks back) Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knockback) This fight cannot be won. Do what you will to draw out the battle, but sooner or later, you will be forced to fall, ending the battle and continuing the story. ========== After the battle is over, you will be placed back out on the second floor hallway. Head up to the third floor again, then continue up to the fourth floor. Take the door to our left for the last time, and watch and listen. Afterwards, watch the ensuing cutscenes. Afterwards, the next day will come by. Radiata City ------------

From your starting point at your house, go back inside. Save at the red flag if you need to, and kick the box in the lower left corner of the room for JACK'S THEME. Exit, and once you are outside, go right and up the staircases. Once on the main street, head right onto the next screen. In here, take the door into the large building in the center of the screen, Theater Vancoor. Inside, Thanos will assign you, and tells you your squad room is one floor below. Head to the first basement floor, then head as far left as you can and enter the door at the end. Inside, you will have an encounter with Jarvis again, in what is easily the best match of emoticons ever. Afterwards, Jarvis takes you to the training ground (you have to go there manually; right-most door on the second floor), where you will fight the other Hecton Squad member, Daniel. ========== DANIEL ========== 326 HP, 60 STR, 70 DEF, 31 EVA, 50 LCK 178 EXP, 222 Dagols Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback) Despite how Jarvis may make it sound optional that this fight must be won, it is MANDATORY you win this battle, else it will result in a game over. That said, Daniel isn't really that much of a problem. Equip a weapon that has five or six Combo Points, and put on Cyclone Thrust or Upper Slash if you have either of them, so that it is somewhat like Right Slash-Left Slash-Upper Slash/Cyclone Thrust. Daniel himself is somewhat slow, especially being equipped with an axe. He'll first try a swing at Jack (which you should try to dodge first). His second attack, if you give him enough room to go for it, is a downward swing that is even slower. When he does this, quickly run around his back, and Slash, Slash, Slash/Thrust at him to knock him back/down. When he gets up, repeat this pattern until he finally falls in royal fashion. Alternatively, you could also just guard and then counterblow when Daniel hits you, and he'll run out of HP first more likely than not. ========== After the fact, Jarvis will explain the mechanics of Theater Vancoor, then teaches you a few things more about party-based commands and the like. When that is done, Clive will come by from the Olacion Order and sign on your friend list. Thanos will explain some things, and then you will be free to go. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CITY EXPLORATION CTEX ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This section is different from the others in that it is entirely noneventful. All it deals with is doing a full exploration of the city so as to get every item that is laying around, and a checklist at the end showing every Friend you can get now. At this point in time, I recommend that you DO NOT recruit Friends outside of Radiata City; very soon, you will be given a mechanism that makes traveling a lot easier.... The only must-have recommendations I have for friends at this time includes Aidan. This is because he is THE ONLY character in the game, with the exception of Jack, who has/can have a Training Device equipped. This gives you a

20% EXP boost in battles, which is very helpful. Additionally, once you get him to Level 32, he gives you access to Cecil, a very good character for much of the game. The other recommendations are Alba and/or Cosmo for fighting, and either Romaria (non-human) or Flora (human) depending on which path you will take after the split. Anyways, WALKTHROUGH TIME. From Theater Vancoor's front door, head down the road going left towards Lupus Gate, until you see a building with a sign with the word "INN" in front of it. Enter inside, go behind the desk, and kick the cabinet open for an HERB EXTRACT S. Go up the stairs to the second floor, and kick the table and flower pot for 50 Dagols. Go down the stairs, and leave the inn. Back outside, head to Theater Vancoor's entrance again, and go right from here. In this side path, continue right, going past the path stretching uphill to Vancoor Square. Instead, pass the first building and enter the second one into San Patty Accessories. In here, go behind the hung-up sheet and kick the slightly-visible chest behind it for a LIFE BERRY. Go back around the sheet and head up the staircase now to the second floor. Up top, kick the barrel for 50 Dagols, and the larger money bag for 200 Dagols. Leave SPA now, and continue right. Just before you come to the overpass, kick the boxes in the space between the walls for a MINT DROP. Continue right a bit more, then go up and left along the staircase to Vancoor Square. Coming into Vancoor Square, head left to where there is an Armory and General Store. Go inside the left of the stores, the Verontier Armory. Take the right door into the storeroom, and in here, kick the cabinet next to the clothes rack for a CEMENT POWDER. Leave the store, and enter the Belmont General Store. Kick the pots to the direct left of the entrance for a MUD POWDER, then leave. Outside again, head up-left to the exit next to the General Store. you will go into the Path of the Sun. In here, head left until you see a brick wall to your north, along with a clothesline hanging overhead. Go in here, and kick the bucket next to the door for a BELL AMULET. Leave, and then continue left into the Olcasion Order area. In here, head left and take the first door you see into the Universal Tree hallway. In here, kick the first pillar with a painting on it for an HERB EXTRACT, then continue on and take the second-to-last door on the north side of the hallway. Kick the bucket in the lower left here for a MINT DROP, exit the room, head left, and go down. Out in the mian body of the chapel, head down the rows of benches and kick the back bench on the left for a HOLY WATER. Now go forward again, and take the left door into the Mortal Tree Hallway. In here, take the first doorway into Anastia's room, and kick the cabinet in the lower-left corner for a SNOW POWDER. Outside again, go and kick the painting to the left of the second door for 70 Dagols, then enter the third room. Kick the pillows in the upper-right corner for a BELL AMULET. With this done, make your way back to Theater Vancoor's entrance. Head left from here. In the Path of Swords and Wisdom, head left until you come to a building with a bottle on top if it as an icon, and enter into the Pharmacy. In here, kick the plant pot at the entrance for an HERB EXTRACT, then go through the door at the back right. Inside, continue on and go into the next door. In here, kick the chest for 1000 Dagols, and then kick the bag right above it for 100 Dagols. Leave the Pharmacy. Back on the street, head left until you see some garbage bags inside a fence. Kick the bags for an EMPTY BOTTLE, then continue left and down to where Jack's House is. To the left of your house, kick the stack of books right below the standing barel for a CURE NEEDLE. Go back up the stairs, head left across the overpass, then continue on into the next screen.

Here, head straight left, until you see a building with a needle icon over it (as in a needle shot). Enter. In here, go left and head up the stairs to the second floor, and on top, kick the bucket in the lower-left corner of the room for 50 Dagols. Exit outside again, go down the steps to your left, and enter the Eisenhower Pharmacy. Inside, kick the cabinet in the lower right for an HERB EXTRACT, then leave again. Go down the stairs, head left, up the stairs, and into the Bookstore. Inside, kick the flower pot to your immediate right for a STARTLE POWDER, then leave. In fresh air again, head left all the way until you get to the gate, and stop. Go into the Guard's Post next to the gate via the slightly-visible door. Kick the locker to your immediate right inside for a BELL AMULET, then leave. Outside again, head right a small amount, and then go along the northern road. On the Path of Insanity and Fanaticism, head left until you see a garbage pile. Kick the box on the right here for an HERB EXTRACT DX, then continue left onwards into the next area. Depending on the time, you will have a chance encounter with Leon Weissheit, Genius' sister. Afterwards, ignore the left turn completely, and go right until you come to the front entrance to the Vareth Magic Institute. Enter. Inside, take a hard turn right up the stairs in the lower-right corner. Go up the stairs again in the next corner, and up here, kick the chair in the lower right for an HERB EXTRACT. Go left a bit and then kick the last instrument on the lower table for some TRIA MILK. Head back down to the bottom floor now, and go left. Kick the assortment of boxes underneath the clock for an ANALYSIS BALL. Now take the lower of the two left doors. In the Infirmary, kick the cabinet to your right for some EYE DROPS, then go left and kick the bucket next to the left-most bed for a CURE DROP. Exit, and take the upper-left door. In here, go straight up, and kick the second bucket north of the middle door for 10 Dagols. Head left and kick the bucket in the bottom-left corner now for a HEATING TABLET. Enter the door next to this bucket, and then take the left-most door in the next area to go into Star Tower Interior. Go to the very bottom of the tower, and enter the door here. Help Marietta here and get her on your Friend list in the meantime, then kick the left bucket closest to the door for 30 Dagols. Enter, and go one door up. In here, kick the green cabinet left of the blackboard for a PANIC POWDER, then exit. Go another flight up to the third floor, and go into this door. Inside, kick the bucket to the left of the first green cabinet for a TOADSTOOL POWDER, then kick the left green cabinet itself for an HERB EXTRACT S. Leave the room, and go to the fourth floor room (Ignore the top floor, as it is basically useless). In here, kick the book next to the blackboard for a FLEXIBILITY LOTION, and then kick the right green cabinet for a MUSTARD POWDER. Leave, go down to the third floor, and take the door leaving the tower. In here, take the central door , which will take you to the President's Office. At the top, kick the chair behind the desk for a MASS OF ENMITY, then go down the right escalator. Take the right-most door on the bottom (for later reference, the bottom-left door goes to the Cafeteria), and go left to the nearby door. In here, kick the bucket in between the green cabinet and blackboard for a COOLING SPRAY, then leave. Go up a floor, and enter the next room. In here, kick the middle table for 50 Dagols, then kick the left green cabinet for another TOADSTOOL POWDER. With this, you've claimed all the items in the Vareth Magic Institute, so go all the way back to the lobby room, and head outside again. Go right into the Path to the Beast Pit. Here, go straight up and kick the garbage can to get a MUSTARD POWDER, then continue on right, going past the lottery stand, until you have made it to

the far end. Kick one of the garbage cans here for an EMPTY BOTTLE, then go left a bit, and head up the stairs. In this small side-street, go down to the right, and kick the second of two garbage cans for a MASS OF ENMITY. Continue, and head up the stairs. Up top, take the left doorway and go up and out again. In here, head up the northern door that you immediately see when entering, and in the next area again, head all the way right and go down into Club Vampire. In here, kick the table to your left at the start for a MUD POWDER, then go up to the right and around up the stairs to the second floor. Up here, kick the bucket next to the first couch for 10 Dagols, then hit the cabinet in the upper-left corner for a FLEE BALL. Head back down the stairs, and go left into the next room, a casino room. In here, kick the cabinet right in front of the door frame for a CEMENT POWDER, then head left and kick the bucket in the lower left corner for a TOADSTOOL POWDER. Head up, and kick the dartboard on the wall for a COOLING SPRAY. With that, you've gotten all the items in Radiata City that you can at this point in time. Checklist --------[ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ [ [ [ [ [ [ [ [ [ [ [ [ [ [ ] ] ] ] ] ] ] ] ] ] ] ] ] ] ] Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit

Aidan Bran Carlos Christoph Cosmo Edgar Faraus Gene Gregory Jared Keaton Lufa Marietta Morfinn Paul Rolec Sarval Sunset Wal

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Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit

Alba Bruce Cecil Claudia Dan Ernest Flora Golye Howard Jill Leban Lulu Martinez Morgan Pinky Romaria Solo Synelia Wyze

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Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit Recruit

Aldo Butch Chatt Cornelia /Rachel Dennis Eugene Garcia Gonber Hyann Johan Lily Lyle Mook Nick Rike Santos Stefan Tarkin Zida

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CROCOGATOR HIDES CRHD ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-Mission Checklist --------------------[ ] Did you remember to upgrade your equipment where warranted at the various equipment stores throughout Radiata City? After a while, if you don't go to the Hecton Squad room on your own, you will automatically be returned. Your mission briefing will be given, along with your client, and your destination: the elf lands. Afterwards, Jarvis will join up with you. In this mission's case, you don't need to visit Anastia, the client, first, so once you are given free reign, leave the Theater Vancoor building, and go to Echidna Gate via the Path of Swords and Wisdom and Path of Insanity and Fanaticism. Tria Region

----------From the Echnida Gate, head left across the bridge, and then continue along the dirt road into the next area. At the start, kick the rock to the north for an ANALYSIS BALL, then continue left along the dirt road. Shortly after you see a patch of trees to the north, continue along while keeping an eye for a rock on the north side. When you do see it, kick it for a FLEE BALL, then continue on left a bit more. When the path comes to a branch, go up north into the next area. This part here is a rather simple straight line going left, albeit littered with enemies. Once you make it to the other side, proceed into the Nowem-Tria Region link. In here, head along the dirt road, go up the stairs, head across the tree bridge, down the stairs, then continue into the Nowem Region. Nowem Region -----------In the first part of the forest, head left until you see the totem poles. Kick the right-most pole for a MINT DROP, then continue on, kicking the center pole for a CURE DROP, and the last one for a FLEE BALL. When you've done that, continue left through the forest floor until you make it onto the next screen. You should recognize this spot; back when trying to deliver the royal message to the Light Elves, you could not go down to where you just came from, but you COULD go left to the Forest Metropolis. From here, go right, and trace your steps back to the Elf Region. Elf Region ---------Here, head on over to Genius' house, then continue on downhill to the waterfall that leads into the City of Flowers. From this reference point, continue left until you come to a split. Here, take the upper-left path, and proceed onwards until you get into the next area. A cutscene will start, and then you will have a boss to fight. ============== CROCOGATOR ============== 1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK 980 EXP, 5 Dagols, Herb Extract DX Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback) The trip through the Tria, Nowem, Cuatour and Elf regions should have toughened you up for this fight, along with your new access to the armories in Radiata City. Thanks in part to this, you should be decently equipped with some strong attack and defense. An optional is adding on a Combo attack that can knockdown Crocogator, to keep him from having too much elbow room (Besides which, even when he's been knocked down, he still can be attacked; perfect for abusing a slash/knockdown combo). That said, fighting the Crocogator is pretty simple. The main key here is to wait for Jarvis to take his place, then go to the opposite side of him. Sure, he has his bites and barks, but so long as you stay opposite Jarvis and trade blows back and forth when the Crocogator is occupied with Jarvis, while parrying and counterblowing when the Crocogator is focused on you, you can deal a significant amount of damage. Other than that, it is advisable for you to stay to his sides, as he can bite at you from the front, and kick at you from the back with his hind legs. With that, he should fall quickly enough, netting you the

Crocogator's Skin. ============== Afterwards, don't be so quick to go home. Instead, continue north up the path until the road is completely submerged under water, and proceed onwards. When you get to the split, head left. If there is a Crunchy Shell blocking your way, then kick it to initiate it into battle, and afterwards, continue on left and open the chest for an AQUA SPEAR. Head back to the branch now, and go right this time. Once again, if an animal blocks your path, kick it, then continue onto dry land to claim a LUCK BERRY from the chest. Now head back to the branch, and go south back onto the previous room. A cutscene will start, and Jarvis will explain the use of the Journey Pig statues. Afterwards, kick it, go to Lupus Gate, watch the cutscene, and head in through the gates. Radiata City -----------You may want to save first, but otherwise...back here in town, go to the Olacion Order, and inside, take the left door at the front into the Mortal Tree hallway. Inside, take the right-most door to view the scene with Anastia. You shall either get a randomized amount of 100 Dagols or 10000 Dagols. Afterwards, some more scenes will take place, and Jarvis will automatically take place. At this point, you can now freelance yourself, and take on your own solo missions.\ Sometimes later in the future, you will also get a cutscene on Ganz. Checklist --------[ ] Recruit Anastia ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A MASTERPIECE OF FANTASY AMPF ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "I need someone to go to Earth Valley to pick up some weapons. Wanted: Someone who will handle these weapons with great care. Pay: 2000 Dagols" -Warc After accepting the job, leave Theater Vancoor and head to Warc's armory, which is in fact the store right to the left of the Theater Vancoor building. Inside, watch the cutscene, and Warc will give you details on where to go. Exit out to Lupus gate, and use the Journey Pig statue to teleport to Earth Valley. Enter Earth Valley. Earth Valley -----------After your cutscene when you get inside, head over to in front of Gonovitch's house, and go down the first stairs right south of it. Down ONLY the first set of stairs, head right and go into the first house to receive the first collection of weapons aka DWARF PARCEL. After that, head into the second house to receive the second DWARF PARCEL, then go down the stairs to the third house for the last DWARF PARCEL. Once done, leave Earth Valley, and go back to Warc in Radiata City. He'll give you your due payment, thus ending the easiest mission in the game (and only one of two that don't require any fighting). Head back to Theater Vancoor and collect your 2000 Dagols from Thanos. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BEASTS BY THE BRIDGE BBTB

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Get rid of the beasts by the bridge construction site so we can do our job! The bridge ain't building itself! Pay: 3000 Dagols" -Elef After accepting the mission, head outside, and go left out through Lupus Gate into the Adien region. Adien Region -----------From the start (past the Lupus gate area), head left until you get to a three-way split with a sign nearby. Here, go south and left as the view changes, then head north going down the hilly path, then counterclockwise around into the next area. Here, you will run into a cutscene, after which you will have a boss fight. ======================= KING SERPENT, TRENT ======================= King Serpent 1000 HP, 163 STR, 82 DEF, 90 EVA, 121 LCK 956 EXP, 432 Dagols, Strength Berry Bite (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, 100% Knockback) Trent (x4) 302 HP, 117 EXP, Earth Element, Special: HP Heal This battle may be slightly difficult depending on how leveled up you are for this time of the game. Regardless of your level, the main thing that you should do at the start is hunt down each Trent and kill them personally one-by-one. Don't be afraid to use Volties if you are using a Spear or 1-Handed Sword to kill them quickly. Once you've felled the Trent, turn your attentions to the King Serpent. Assign one of your characters, if s/he can do so, to Heal your fighters as it is needed, then assault it from all sides. Because the King Serpent can only bite you at the front, if it turns towards you, run around it in circles to dodge it is attack. Again, if you are using a Spear or 1-Handed Sword, use a Volty; being able to cause upwards of 200 damage or more can save you a lot of trouble. ======================= Afterwards, watch the cutscene, then head back to Radiata City. Collect your 3000 Dagols from Thanos at Theater Vancoor. Checklist --------[ ] Talk to Elef at the Dorse Region - Adien Region bridge, accept his blueprint mission, go to the Peacful Pony Inn and talk to Virginia, and go back to Elef and give him his blueprints. You need to have gotten your pay for the Beasts By the Bridge mission first and come back at least one day later. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SMILODON FANG SMDF ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Brave warrior needed to gather smilodon fangs. Needed to make panacea. Come to Olacion for further detals. Pay: 500 Dagols x no. of fangs" -Dwight After taking the job, go to the Olacion Order. Much like Anastia before

him, head left in the main room to the Mortal Tree Hallway. In here, however, take the second-from-the-right door, and watch the cutscene. Afterwards, leave Radiata City through Lupus Gate, and go to the Adien region. Adien Region -----------Start walking all the way to Nuevo Village, and when you get there, continue left out of the village onto the next screen. In here, go left down the road, then head north across the shed. On the next dirt path going south, take it into the Adien-Ocho Region link. From the start of this room, head left, going up the stairs, then continue left across the tree-bridge. Go down the stairs at the end, and go into the Ocho Region. Ocho Region ----------At any time, if you encounter a Smilodon, fight it to obtain a Smilodon Fang. You CAN do this; however, you will likely wish to restrain yourself from doing so, as the Smilodon will probably have taken a decent chunk of HP out of you (not to mention that the Ocho region is fairly treacherous to traverse). Also, you need to have a character with the "Steal" Skill, and at this point in time, most of the characters you might have recruited that have this ability will be fairly useless at it. Afterwards, you can leave back to go talk to Dwight; I shall be merely providing a walkthrough on what to get in the Ocho Region from here on in. Head west down the path until you see two rocks sitting on the ground in front of a gnarled tree in the background. Once you get here, kick the right rock for an HERB EXTRACT S. Once you make it to the split, however, go down to the left, and kick the nearby branch to the upper-left side for a MASS OF ENMITY. Now continue a hard left again until you come to another branch; go south and left from here, and kick the first rock you see for a HEATING TABLET. Now go back to the first branch in this area, and head right to go into the second part of the Ocho Region. Here, head sharp to the right. When you first see a rock to the north, kick it for a RECOVERY PILL, then continue on right until you get to the end. Kick it open for a LIFE BERRY. Now head back a room, and go left until you get to the second split, where you haven't gone north yet. This time, go north into the next room. In here, go left, and when you see the first pair of rocks to the north, kick the right one to obtain a CURE DROP. Continue on some more, and look out for some rocks to the south. Ignore the first one, but kick the second one for a SNOW POWDER. With all this done, head back to Radiata City, and go and talk to Dwight to collect your 1000 (x the number of Smilodon Fangs that you obtained) Dagols directly there. Head off home now. Checklist --------[ ] Recruit Dwight [ ] Recruit Grant ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ MS. SHIELA MSSH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once you've finished all three solo missions, you have a perfectly free slate, so long as you do not go home in between 7 am and 12 am (midnight). As such, you can do whatever you want until you desire to so advance the story, and then go home between 7am and 12 am (midnight). you will activate a scene.

After the first scene is over and you are in Vancoor Square, head straight north from the fountain to the one door (don't worry, you do not need to save). Knock on the door and activate the next few scenes. Once the scene is over, if it is anywhere in-bewteen 8 am and 12 pm, go to the Hecton Squad room in Theater Vancoor; else, wait until the next day and go during that time. Inside, you will have a scene, after which you will have a battle with Jarvis. Not sure if this is optional or not, but with your two missions involving fighting, you should have no problem winning and seeing the next scene. At this point, you have two options. You can either go talk to Thanos and do "Vexatious Vermin", or wait until the next day, and do the mandatory "Royal Guardians", also by talking to Thanos (and of course, you can take forever so long as you don't talk to Thanos). Checklist --------Before doing "Royal Guardians", some things to keep in mind... [ ] Have you done all your solo missions yet, so as to not miss Thanos, and as a result, Elwen and Nyx? (Human) [ ] Have you decided which side you are going to take yet so as to use party members mainly from that side? [ ] Have you done the "Smilodon Fang" mission so as to recruit Elena and Adina later on? (Human) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ROYAL GUARDIANS RYGR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The day after the incident with Ms. Shiela, go and talk to Thanos. After the first two cutscenes, your party will disband as Jarvis and Daniel join up. Watch the next few scenes, and when you are finally given manual control, run downhilll along the street. In the next area, watch another scene, then go left and down into the Path of Insanity and Fanaticism. In here, head right, then enter the tower-like house in the middle. Inside, use the Blue Flag and recovery point, then enter. In here, go up the staircase, and at the top, pull down the lever at the northern part of the room. Head down onto the base floor, then go down the new staircase into the basement, where after a scene, you will have a fight. ================== ELMO & JOAQUEL ================== Elmo: 360 HP, 80 STR, 60 DEF, 87 EVA, 41 LCK 101 EXP, 206 Dagols Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Joaquel: 557 HP, 126 STR, 52 DEF, 2 EVA, 32 LCK 434 EXP, 35 Dagols Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Steal (Short Range, 60 Arc, 0.2 Power) Somewhat like the Blood Orc battle from oh-so-long ago, this battle is divided into two segments. The first segment is around a half minute, and the enemies will NOT take any actual damage; for now, just keep yourself away from them

until the elapsed time period is up. Afterwards, Daniel will be knocked out of the battle. Afterwards, focus your effort on Elmo, who is physically the weaker of the two. If you have a Spear, it is especially easier to fight him, as he may try to run around sometimes; you can attack him from a longer distance and recover easier should he try to evade, and your Volty Blast can hit him multiple times, felling him with only a few Volties. With Elmo out of the way, turn your attention to Joaquel, whom is now guaranteed to be hit by both you and Jarvis. Pummel him from both sides and distract him at key moments when he looks ready to hit Jarvis, but keep away from him if you let him initiate his first attack; you don't want to lose any items. Nevertheless, he isn't too difficult to fight. ================== Path of the Spider -----------------Afterwards, when placed in the next room, save your game and heal up at the blue restoration point. Head right from here, going along the path until you see a pathway going into the inner parts of the sewer, and go up to take it. In the next room, continue on right and climb up the ladder, then proceed to the cage wall and go into the next room. In here, head down one path to the right while sticking to the outside to make sure that you don't accidentally encounter the 'gator (as it may be a tough fight for you at this point in time, depending on your previous encounter with a Crocogator), and go through the door opposite the previous one. In here, continue on right into another four-corners room. From your corner, go down to the left a door. In here, head left all the way down to the end, and climb down the ladder. Continue left and kick the chest open for a KNIGHT SABER. Now head back to the four-corners room. From the corner that you just came out of (ie. the one with the Knight Saber), go to the corner diagonally opposite of you (so go left or right twice), and take the door there. Inside, continue on left a door (take the steel door to the north), and when you get into the next room, head right only until you see the circular hole in the wall to the north; take that one into the next room. Here, go right along the sewer until you come to a ladder, then climb up. Watch the ensuing cutscenes. Afterwards, Gerald will also teach you on the tactics of Links, so listen carefully. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A VISITOR FOR APHELION AVFA ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-Mission Checklist --------------------[ ] Go and recruit Jarvis and Giske. Talk to Giske in Carl's Pub and agree to his request. Collect Jasmine's portion when she is working at San Patty's Accessories. Find Jarvis, and say "Okay." Talk to Giske again with 4999 or less Dagols. Get up to 5000 Dagols after talking to him, and talk to him one more time. He'll join you. Talk to Jarvis and he'll join you as well. [ ] Recruit Caesar [ ] Recruit Conrad [ ] Recruit Daniel [ ] Recruit David [ ] Recruit Donkey [ ] Recruit Eon [ ] Recruit Gareth [ ] Recruit Gordon [ ] Recruit Iris [ ] Recruit Lin [ ] Recruit Mason [ ] Recruit Yack

Once you regain free control of Jack, head up the building stairs and talk to Thanos to learn about a stranger in Vancoor Square. It should be noted now that you can do whatever you wish that is currently open to you until you go to Vancoor Square, so do what you want, then go to Vancoor Square. Watch the subsequent cutscenes. Checklist --------[ ] Go and talk to Elef in the Peaceful Pony Inn to recruit himself, Ryan, and Hip. [ ] Recruit Aesop [ ] Recruit Ben [ ] Recruit Bligh [ ] Recruit Brie [ ] Recruit Den [ ] Recruit Gabe [ ] Recruit Gob [ ] Recruit Gobrey [ ] Recruit Golly [ ] Recruit Gonn [ ] Recruit Goo [ ] Recruit Monki ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ULTIMATE BATTLE TUMB ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Chief Elwen, the time has come for you to prove your strength. Do you dare challenge my golem to a battle? Pay: 8000 Dagols" -Ursula After you accept the mission and talk to Thanos, go up to the fourth floor of Theater Vancoor and into Elwen's room. She'll convince you to take over the mission for her. Once that is done, leave the building, and head to the Echidna Gate, to the left of the Blue Town of Water and Wisdom. Watch the scene, and then you will have a battle. =========== MELISSA =========== 3200 HP, 178 STR, 134 DEF, 137 EVA, 109 LCK 3030 EXP, Evasion Berry Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for damage 6x) Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Hip Press (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Knocks Back) Fog of Pollution (Mid Range, Hits for damage 4x, 2.0 Confuse, Blind, or Poison) Don't let the high amount of HP and big stats intimidate you. The only thing that you need come into this battle with is the Status Cure skill (Flora, Lulu, or Morfinn being the only ones you can get it off at this point in time), some Herb Extract S's, a Spear, and (preferably) a mostly-full Volty Gauge. The other thing that you should have is some patience, as toppling Melissa may take some time. Her first attack will be for her to stop, straighten out, and then throw a bomb out in front of her. Thankfully, this happens at a slow pace, giving you a good amount of time to run away from it. The second attack will occur when you get right in front of her, giving her too much time, as she will punch the ground in front of where she stands (aka. on you). Attack number three is something more of a worry, as where Jack is around her, will jump up into the air, ground, creating a shockwave. If you see her jumping shockwave doesn't have that much potential hit area, knock you off balance. Melissa, regardless of and then crash down on the up, BACK AWAY. The but it can hurt, and will

The last attack is the thing that can end your game. Melissa will pause for a brief moment, then breath out a fog straight in front of her which can poison, blind, or confuse you. While the former two can be healed quickly, it is the latter that is worrisome, especially if you don't have Status Cure; without a

firm control of where you want to go, you may walk right into Melissa's war-path and die. As such, always make sure that you are well healed. However, let it be said now; Melissa is SLOW and DUMB. You could literally walk up to her, attack her back, and she'll turn around to you, then turn back. Do this repeatedly while fighting her (Use a Volty if you want to quicken the battle), and when she turns around and stays around, run around her until she stops paying attention to you and hit her back again. If she decides to attack you, on the other hand, get out of her way. A spear can be especially useful in this battle, as it gives you the extra range needed. The most damning thing about this damage to Melissa, she'll stumble her, nail her with a few attacks, completely get up. After a while, =========== is that every so often, after you deal enough onto the ground. When this happens, get to then finish off with a Volty before she can the damage alone will kill her.

After your conversation with Ursula continues, head back to the guild, and talk to Thanos to get your pay. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GERALD'S LETTER GRLT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is an event that can only be done after doing the "The Ultimate Battle" mission, and must be done before the "Birthday Party" event. It is perhaps the only event in the game that does not automatically unfold itself, but must be manually done. It is IMPERATIVE THAT YOU COMPLETE THIS if going to the HUMAN SIDE, because without it, you cannot recruit Gerald (and Nocturne), and without Gerald, you cannot recruit Elwen, and without Elwen, you cannot recruit Nyx. The latter two are two of the best characters in the game, and it can all be missed simply by not doing this in the short span of time you have. Now that my rant is over, I guess we should get onto the actual event. After finishing "The Ultimate Battle" (remember to talk to Thanos afterwards), head off to Club Vampire. Here, Nocturne will give you NOCTURNE'S LETTER. Go back to Theater Vancoor, and head up to the third floor, door to the left of the stairs. After this cutscene, continue on back to Club Vampire, then backtrack to Theater Vancoor once more, and go to Elwen's room. After talking to Elwen, you will learn the background of Gerald and Nocturne. Proceed to Faulcon Gate once given some free control, and the rest of the event will occur. Checklist --------[ ] Talk to [ ] Talk to [ ] Recruit [ ] Recruit

Gerald and beat him to recruit him. Nocturne with Gerald in your party. Beat Nocturne to recruit him. Joaquel. Elmo.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ VEXATIOUS VERMIN VXVM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Rid the cafeteria of rats so the students can eat lunch in a sanitary environment. Pay: 3000 Dagols" -Vareth Institute After accepting the mission, head off to the Vareth Institute, which is the big building in the Blue Town of Water and Wisdom. Inside, talk to the secretary at the front desk. A few cutscenes later, choose someone for Daniel to replace (preferably one of your warriors; you WILL want a healer in this

battle), and then you will have your fight. The first battle will be against a pack of Pararats/Militarats. The second battle will be an all-out fest against all three types of rats (although only one Tawny Rat will be present). ================================= TAWNY RAT, PARARAT, MILITARAT ================================= Tawny Rat: 1288 HP, 93 STR, 79 DEF, 133 EVA, 99 LCK 1540 EXP, 2477 Dagols, Evasion Berry, Book of Recovery Moves: Bite (Short Range) Poison Spit (Long Range 2.0 Poison) Confuse Gas (Confuse 2.0) Mouse Call (Summons Militarat or Pararat) Pararat 34 HP, 34 EXP, Special: Paralyze Militarat 42 HP, 45 EXP You should start out by eliminating all the small-time rodents so that they don't get in your way. Once they're dead, focus your attention on the Tawny Rat himself, and keep hacking and slashing at him. Of course, it is not quite that simple. While all he can physically do to you is Bite at you, he can still inflict Poison and Confuse on you, which can be quite a pain to react to. As such, bring in a Healer who can also heal status effects (Romaria, Flora, etc.). Secondly, because of this, you may also want to abstain from bringing in three fighters, as it could get bloody when you are confused. Instead, bring in a magician to complement Jack and Daniel; s/he will also stay out of harm's way, bringing the warrior count down to two. With that done, pound at the Tawny Rat, and don't bother to pull back when you get a negative status inflicted on you; your healer should be able to take care of that. Instead, continue to attack, diverting your attention only to deal with any other rodents the Tawny Rat brings in through Mouse Call. ================================= Afterwards, some more cutscenes. Unfortunately, you only get 1500 Dagols out of the original 3000 Dagols deal, but oh well. Checklist --------[ ] Recruit Elena [ ] Recruit Adina ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CREATURES OF THE SEWER COTS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Strange moaning can be heard from the sewers lately. Please investigate this for the safety of the citizens. Pay: 5000 Dagols" -Unknown After taking the mission, head down to the second basement floor of Theater Vancoor, and head through the right door into the cell area. In here, go into the fifth cell, and go down the ladder into the sewers. Path of the Spider -----------------From the spot that you come out of, head right 'till you get across the

wooden planks, and head up through the cage door. On the other side, continue left for a short bit, and head north through the cage door again. Inside the next room, make your way left, and continue on left until you go up the stairs and through the steel door. In here, proceed on the path until you get to the waterfall, and then take the northeastern door. After the cutscene is over, continue past Tony whom is fishing in here to the right end of the hallway, and go through the door in here. Head right from the entrance into the next room, where you will fight the Mud Ponbabar automatically. ========================== MUD PONBABAR, MUD PAWN ========================== Mud Ponbabar: 3150 HP, 158 STR, 128 DEF, 86 EVA, 193 LCK 4801 EXP, Luck Berry, Rune Saber Moves: Tentacle Beat (Long Range, 30 Arc, 1.0 Power, 1.0 Knockback) Gray Mud Mucus (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for damage 17x, Poison 1.0) Brown Mud Mucus (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, Hits for damage 17x) Empty Can Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for damage 17x, Confuse 2.0) Gear Vomit (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, Hits for damage 17x) Poisonous Fog (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, Hits for damage 9x, Poison 1.0) Multiplication (Summons Mud Pawn) Mud Pawn 190 HP, 67 EXP, Water Element, Special: Paralyze Obviously, you will have a difficult battle if you didn't come prepared. Make sure you have a healer whom can heal status inflictions in addition to regular healing, as the Mud Ponbabar can and will inflict negative status effects on your party members in the form of purple spheres that he spits out of his mouth (or else just a poisonous fog, much like Melissa's Fog of Pollution). Furthermore, you may want to back your arsenal up with two Mages, so Jack is the only one who's fighting head on; if you get confused, you can just abstain from fighting until you are able again. A two-handed sword or spear is recommended for bringing into this battle. Start off by hunting down the individual Mud Pawns first, and take each one of them out to make sure they cannot bother you later on. With their deaths established, turn your attention to the Mud Ponbabar, and hack and slash at it to keep it away from your mages and priest. If it turns around to face you (you can see it in it is eye movements), then run around it until it gets bored, then continue to hack at it, using the occasional Volty if you feel you have the time to deal several hits in only a couple of seconds. In the chance that you do get hit by one of Mud Ponbabar's attacks, just continue unless you are really low on HP or you've been confused. In that case, back away and wait for some help from your priest, then throw yourself back into the ring. Whenever the Mud Ponbabar uses his Multiplication attack to summon more Mud Pawns onto the battlefield, turn away quickly and kill them, then turn back. Repeat this simple strategy until you win. ========================== Afterwards, backtrack to Theater Vancoor to go and talk to Thanos. If

you see Tony, however, stop and talk to him; he'll automatically join you now that the Mud Ponbabar is gone. Checklist --------[ ] Recruit Tony ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TREASURE OF GOBLIN CEMETERY TOGC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Rumor has it that valuable treasure is hidden in the goblin cemetery. you will get it for me, right? Pay: 3000 Dagols" -Me, the Great After you find out the client from Thanos, head to the Vareth Magic Institute. Having done the Vexatious Vermin mission a short while back, you shouldn't have any trouble finding it. Inside, head down the lower-right corner, and on the second floor, take the lower-right corner again into the Library. In here, go left and head up the staircase. At the top, go and examine the right bookcase to find the book you are looking for. Once done, leave the Institute, then leave Radiata City into the Adien Region by way of Lupus Gate. Adien Region -----------Out here, head left across the gate and bridge and dirt road into the actual Adien region, then continue left on the next screen until you come to the fork in the road. Here, head south (and, as the camera rotates, left), then go north and left down the hill when the opportunity presents itself, and continue up the hill. In the Dorse-Adien Region link, continue heading left, and go up the stairs, across the bridge, down the stairs, and into the Dorse Region. Dorse Region -----------In here, head left a bit, and then you will be ambushed by the GobAesop-Monki trio again, who'll force you into another fight with them. Don't worry; they don't have any new tricks, and all they are is a somewhat beefed-up version of the trio you fought all the way back while still in the Radiata Knights. After you win, if you want to recruit them, choose the "Let Them Go" option (they don't really give off a good EXP pool anyways, so you might as well for the time being). After the fight, head north at the split up the road, and at the end, kick open the chest for a MYSTERY BERRY. Head back to the split, go left to find another fork, and go downhill in a clockwise motion. Keep an eye to the south of your path for loose rocks, and kick the first one you see for a FLEE BALL. Now continue until you come to the Journey Pig Statue. Activate it, and, if you want to, go inside the cave to the goblin town. Afterwards, head back uphill, and go straight left. Along the ways, you might see something gold crawling on one of the rocks. DO _NOT_ KICK IT. This is a Dagol Tortoise, which, if beat, gives you 8888 Dagols. While that sounds like something you should do right now, wait; it also has a very low chance of dropping an item known as the VIP Badge that drops the price of items in a store. So wait until you can save first and get some thieves on your team to fight it. Now that that rant is over, continue left until you come to a split where you can go down to the left or uphill. Here, kick the rock near the cliff

for an EMPTY BOTTLE, then go uphill. Kick the first rock you see while going up for 550 Dagols, then continue up and right until you find another rock. Kick this one for an HERB EXTRACT S, then proceed right some more and kick the chest at the end for an INVINCIBILITY MED. Afterwards, head back to the last split, and this time, go down to the left into the next part of the Dorse Region. In this area, pursue your destination until you come to yet another split. Take the upper left path once you get here, and follow it down to the end, where you shall find a LIFE BERRY in a chest. Go back a room, and here, head down to the left into the next room. Here, go left, and when you get to the last split of the Dorse Region, go down to the left to the end. you will end up fighting another King Serpent whom is aided by some Pointura. However, unlike the last time you fought a King Serpent (in the mission "Beasts by the Bridge"), you should have a much stronger party, and a much easier time as a result. You should also win a Strength Berry as a result. After you win, open the chest to obtain a RAINBOW CRYSTAL. Do not, I repeat, DO NOT SELL THIS ITEM. If you are going to choose the Non-Human Side, it must be had to recruit a certain character. After you obtain it, head back a bit, and go up to the left. In here, just proceed left until you get to the door, at which point you will have some dialogue. Afterwards, climb down the ladder inside. Goblin Cemetery --------------Once you enter the cemetery, start making your way left into the next room. In here, go up and left through the doorway. In the next room, head left all the way down the hallway to the opposite end, and once you come into the large room, go to the southern corner and open the chest for a LIFE BERRY. Head back up, and take the left door into the next room here. In this hallway, head left all the way into the next large room. Go to the left-most corner in here to kick the chest open for an HERB EXTRACT MAX, then take the left door. Continue down the hallway to the opposite end, and on the other side, head up and go left into another door. Continue down the hallway here into the next room. you will have an automatic cutscene, and then a fight. ============================== GOBBLEHOPE IX, BONE GOBLIN ============================== Gobblehope IX: 1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK 650 EXP, 10 Dagols, Flee Ball, Mystery Berry Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power) Goblin Resurrection (Summons Bone Goblin) Fade (Teleports across Room) Bone Goblin: 202 HP, 75 EXP, 42 Dagols Initially, you should dispatch all the Bone Goblins in the room. While Gobblehope IX can summon an infinite amount of reinforcements, your allies can take care of his surplus; for now, all you want to do is eliminate the thorn in your side to a small trickle. After you've destroyed the Bone Goblin force, turn your attention to Gobblehope IX himself. Due to his being a ghost, he has the special ability to teleport around the room; this means that you will often get a couple of hits in on him before you have to turn around, look for him, run towards him, and then continue striking him. As such, you may want to start the battle off with a Volty Blast against Gobblehope, then slowly level up your Volty Gauge, climaxing with a few quick hits, and if it calls for it, another Volty Blast. Either way, Gobblehope

IX isn't too hard, so long as you have a healer on hand. ============================== After the battle and cutscene, head left and kick the left chest for the RECRUITMENT SUIT. After Jack's dialogue goes through, kick the other chest for a CELESTIAL NECTAR, then head right and north and kick the chest up here for 3000 Dagols. Go down to the right and kick the last chest in the corner for an UMBRELLA. Backtrack out of the Cemetery, and go back to Radiata City, talking to Thanos to obtain your pay (you will not have to hand over the Recruitment Suit). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GONOVITCH'S DILEMMA GVDL ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Monsters are raiding the mines and we can not mine for ore. Please get rid of them immediately. Pay: 4000 Dagols" -Gonovitch Pre-Mission Checklist --------------------[ ] Did you remember to talk to Gregory, get his request for Dwarf Liquor, and obtain it from Earth Valley? After talking to Thanos, leave, and go to Earth Valley. Earth Valley -----------In here, head down the stairs and go left to Gonovitch's house, which, if you cannot remember from the last time you had to come here, is the yellow house thick in the center of Earth Valley. In here, head up to the second floor to receive your briefing. Once you are dropped outside again, head down the first set of stairs in front of Gonovitch's house, then go right all the way, go down two more sets of stairs, then head across the bridge. Enter Dwarf Tunnel Two. Dwarf Tunnel Two ---------------Here, head left from the start of the cave and go down the elevator. Once one floor down, continue left into the next room. In here, kick the chest that you should see quickly for a CLEANSING STONE. Now, despite there being two paths here to take, they both end up in the same room, and neither of them have any items that you can obtain on the way. As such, take the left door. In here, go all the way left to the elevator (if it isn't there, wait for it to come up), then go down. On the ground floor, continue left into the next room, which is a fairly open area. In here, head up and left past the beds and the glowing rock to a chest with a SAGE in it, then continue on left into another hallway. At the end of the hallway, continue through the door. you will have a cutscene, after which you will face the bosses of this dungeon; the Rockdiggers. =============== ROCKDIGGERS =============== 1425 HP, 119 STR, 60 DEF, 116 EVA, 92 LCK 1256 HP, 619 Dagols, Life Berry Bite Attack (Mid Range, 60 Arc, 1.2 Power, 0.5 Knockback) Spin Attack (Long Range, 360 Arc, 0.9 Power, 1.0 Knockback, Knocks Back) For this battle, you will either want a magic user, a healer, and a fighter to aid Jack, or else two magic users and a fighter that can double as a

healer/healer that can double as a fighter. you will see why in just a moment. The two Rockdiggers are basically Crocogators as far as their shape and how they fall down go. This also means that they would basically be beefed-up Crocogators, except for one thing; their spin attack. This is the bane of many people, which can haunt their dreams at night. The Rockdigger in question will spin around a number of times, knocking anyone in it is path out of the way. And it does it a good number of times. Because of this (and the fact that it WILL interrupt your attack with it is Knock Back power), you only want to have two fighters, including Jack. Sic your other fighter on one Rockdigger, then follow up attacking the second Rockdigger with Jack to distract both of them from your Mages/Mage + Healer, whom should pelt one Rockdigger at a time and heal as necessary. With the death of the first Rockdigger (use a Volty Blast if you can, as it WILL end the battle much quicker), killing the second Rockdigger should be much easier, so do so with haste. =============== Afterwards, backtrack your way to the surface, and go and talk to Gonovitch on the second floor of his house. Head back to Theater Vancoor and talk to Thanos to receive your reward. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BIRTHDAY PARTY BRPR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WARNING: Once you do this event, you will miss out on doing "Gerald's Letter" if you haven't already done it. You will be forced into doing it if you return to your house two days after "A Visitor for Aphelion". To delay time out, ALWAYS return to your house between 12am and 7am to save your game. This will stop the event from occurring. You can also sleep if you return between 12am and 7am, so long as you don't exit and reenter after you finish sleeping. Once the event occurs, you will get a cutscene in Jack's House, after which you will receive RIDLEY'S INVITATION. One cutscene later, head across the room and talk to Leonard. Inside the castle, head all the way right to the back set of doors, and make your way up all the staircases until you get to the sixth floor, where the ballroom is. After the cutscenes are over, wait until 3 pm (or go to sleep), wandering around in the meantime, and another cutscene will occur. Afterwards, you have as much free time as you want until you go to do the "Stone of Miracles" mission. Checklist --------[ ] Recruit Elmo (Only if you didn't do "Gerald's Letter") [ ] Recruit Joaquel (Only if you didn't do "Gerald's Letter") ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STONE OF MIRACLES STOM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "After years of research, we have finally located the stone of miracles and would like someone to get it. See Kain at Olacion for further details. Pay: 10000 Dagols" -Kain Once you've accepted the job, head off to the Olacion Order shrine. Inside, you will automatically have a cutscene, where Kain will brief you on what to do. After you do, go out of Radiata City to the Adien Region, by way of

Lupus Gate. Adien Region -----------From Lupus Gate, head left one screen into the actual Adien Region. Here, head left along the path until you get to the split, continue on left until you get into Nuevo Village. In here, proceed through town until you get to the opposite end, and out in the wildness once more, go left across the bridge. When you come to the split, head left some more into the Adien-Septem Region link. In here, head left up and across the bridge, then down and into the Septem Region. Septem Region ------------In here, go left until you see a split. When you do, continue left. When you see a hole in the small mountain, continue going left. When you come to another split, stay in the same direction (left) until you come to a myriad of small houses. Here, kick the rock to the right of the first house for a MUSTARD POWDER, then kick the pighead in front of the right-most house for an ANALYSIS BALL. Next, go to the left most house and kick the pighead here for a POINTURA'S THREAD. Now for the moment you've been waiting for; kick open the chest to obtain a BOOK OF FAIRIES. DO _NOT_ SELL THIS ITEM. If you want to recruit some of the most powerful warriors on the Human Side (Elwen, Nyx), then you MUST hold onto this to give it to Aldo. Heck, go back now and talk to him to recruit him so you don't accidentally sell this. If it is between 7:15 am and 10am or 5:25pm and 10pm, talk to Garcia, whom should be leaning against the tree to the right of the houses, until he talks about "Bran and Wal". Otherwise, walk around until the time comes, and then talk to him again. This'll allow you to recruit some people later on. After you've talked to him, head right from Septem Village until you come to the hole in the mountain, then go straight up into it to enter Septem Cave. Septem Cave ----------From the start of the cave, head left into the next room. In here, go left down the hill, until you come to a split. From head, head down to the left to a chest at the end which contains a THIEF BANGLE. Go back up to the split, and then head up to the left. Go around the loops until you come to an Iceburg attacking Bran and Wal (only if you talked to Garcia beforehand). Kill it, and Bran and Wal will leave. After the scene, continue left onto the next screen. Coming in, head left along the entire room, as you go straight left, then go left downhill, then continue along with the flow of the water going, until you get into the next room. Here, head up to the left 'till you see a path going up, and take it to a chest. Kick it for a LIFE BERRY, then head back down and go left all the way into the next area. you will have a cutscene, and after that, a battle. =========================== TRAP OCTOPUS, TENTACLES =========================== Trap Octopus: 3065 HP, 118 STR, 152 DEF, 61 EVA, 124 LCK 4800 EXP, 3260 Dagols, Strength Berry, Leviathan Moves: Black Ink Breath (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, Hits for Damage 3x, 1.5 Blind)

Tentacles: 388 HP, 108 STR, 17 DEF, 195 EVA, 165 LCK 38 Dagols Moves: Tentacle Thrash (Long Range, 30 Arc, 1.2 Power, 0.5 Knockback) Tentacle Payback (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback) Tentacle Uppercut (Long Range, 30 Arc, 0.9 Power, 1.0 Knockback, the tentacle lurches forward to attack) Rock Drop (Long Range, 1.0 Power, 1.0 Knockback, Breaks through Parry) I'll say this now; the Tentacles WILL grow back, every one of them, and killing all of them at once before any one can grow back will not keep them from growing back. They will grow back, until you finally defeat the Trap Octopus. That said, the Trap Octopus itself will be for much of the battle under the water with his shell protecting him, and will only emerge abovewater after two or three tentacles have been killed. He will subsequently submerge after he has enough tentacles regrown. As such, only focus on four of his total six Tentacles, killing them as the need arises (aka. when Trap Octopus goes under water). When Trap Octopus comes up, attack him quickly, but DON'T use a Volty Blast if it attacks multiple times (as is the case with Spears and One-Handed Swords); stick to using a Two-Handed Sword in this battle if you must use a Volty Blast. Otherwise, just use plain Volties against him to quickly cause damage to him, while dodging his Ink attack, until he goes back under water again. At this point in time, stay back if you need to due to HP or having been Blinded until you can get yourself healed, and make sure that you keep an eye on your other team-mates; they'll be especially pivotal in this battle, what with the tentacles regrowing back quickly. =========================== After, you will obtain the STONE OF MIRACLES. From where you are, continue heading left through the room, and go through the exit at the end. In here, go right, and jump off the cliff to the floor below. Head right from where you land, and go uphill on the way as you head into the next room. Coming into this next room, head right some more, until you see a small path heading north deeper into the cavern. Ignore it, as it has no functional purpose, and you cannot get the one chest that you see. Outside, head right onto the next screen, and from here, backtrack to the Olacion Order. Many subsequent cutscenes will occur. Afterwards, go back to see Thanos. Checklist --------[ ] Recruit Bran [ ] Recruit Garcia [ ] Recruit Wal ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TOP SECRET MISSION TSMS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Sir Jack, we have heard of your strength and would like to hire you for a job. Please come alone to hear about this top-secret mission. Pay: 20000 Dagols" -Unknown After getting your warning from Thanos, leave, and head to Faucon Gate (in the Black Town of Night and Lust). However, instead of getting a mission, you will be ambushed by a number of Burglars. ============ BURGLARS

============ 401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK 668 EXP, 113 Dagols, Cure Needle Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback) Knife Throw (Long Range, 0.9 Power, 1.0 Knockback) Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal) Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze) it is a one-against-five battle for Jack, so you need to come into this battle well-prepared and healed up. If you want to, equip the Prevent Paralyze skill if you have it; otherwise, equip on something useful that can aid you. Target one Burglar at a time, and don't be hesitant to use Volties (in fact, you may want to use an Axe as a result in this battle; using it can hit for field area damage, which will be helpful for knocking down several enemies at once. Other than that, there's not too much to say besides the regular "keep your health up and kill all the enemies" tangent that is rather obvious. ============ After the battle, some more scenes will occur, so take a watch. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE EARTH DRAGON TEDR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Once you go into this event, there is no turning back, and the story will advance quickly through to the split. General opinion is split over this, but it appears that if you want to dodge this event as long as you can, you have free reign of going into Jack's House whenever you want to, SO LONG AS YOU DON'T GO TO SLEEP. However, I would advocate not to risk it, and continue to go in between 12am and 7am to save. After the first scene at Jack's House occurs, walk your way to Earth Valley by taking the road straight on from the gate you are dropped off at. After you make it most of the way to Earth Valley, you will get another cutscene. Once it is done, walk down to Earth Valley to kick the Journey Pig statue, and go to Radiata City. You have one more mission you can take before the Split. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BUILD THAT BODY BLTB ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "We are looking for someone to battle against in order to test the progress of our training. Wanted: A strong warrior. Pay: Paid Accordingly" -Achilles After you take the job, go to Olacion Order. Before you enter the actual Shrine, I recommend you equip a Two-Handed Sword or Spear that can Paralyze, Freeze, or Petrify. This should mainly be either a Rune Saber, Leviathan, or Brionac, of which the former two are likely to be better for use. If you are running at a low level for this time of the game, also equip a move that can knock your opponents off their feet. Inside the shrine, you will have a cutscene, after which you will face off against the monks in four straight battles. You shall fight each person one at a time, in the order they are presented below. ========= VITAS =========

426 HP, 106 STR, 83 DEF, 105 EVA, 98 LCK 208 EXP, 267 Dagols, Cement Powder Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback) Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.6 Knockback) Power Upper (Increases strength) Vitas should be a lightweight first battle, but she may use Power Upper at the start of the battle, so don't take her too lightly. Instead, parry her attack and then counterblow her as hard as you can until she finally either falls back/retreats, or comes to attack you again (in which case you should parry + counterblow once more). After a while of doing this, she should fall without too much trouble. ========= ========= ALVIN ========= 511 HP, 130 STR, 123 DEF, 65 EVA, 118 LCK 311 EXP, 274 Dagols, Herb Extract Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback) Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback) Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks Back) Palm of Energy (Some sort of energy wave?) Watch out for Alvin, as he's physically the strongest of the first three Monks that you can use, and he can knock you off balance. I recommend letting him hit you only once, and then counterblowing his ass to oblivion and back. A weapon that can inflict a status effect on him is particularly useful here - if you don't have one, then use an item such as a Startle Powder or Mud Powder to freeze him in his tracks, then use a Volty on him. ========= =========== MIRANDA =========== 506 HP, 125 STR, 113 DEF, 118 EVA, 124 LCK 741 EXP, 261 Dagols, Moon Stone Chip Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback) Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback) Purified Tears SE (Cures any status infliction) Moonlit Heal SE (Heals Miranda) In Miranda's case, I recommend that you don't stand by and wait for her to attack. Instead, press the offensive, and hit her with a status effect that stops her from doing anything - poisoning her will only allow her to use Purified Tears SE. Also, follow up with an attack that knocks her off balance, if need be, or else use a Volty; you do NOT want her to use Moonlit Heal SE, or it may undo all the work you've done in damaging her. =========== ============ ACHILLES ============ 1406 HP, 168 STR, 145 DEF, 91 EVA, 155 LCK 434 EXP, 312 Dagols, Heating Tablets Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)

Achilles will be somewhat of a titan if you are underleveled for this part of the game. Parry off his attacks and counterblow when you can, especially using attacks that can knock him off his feet. If you get the opportunity to use a Powder on him (or else your weapon does it for you) - use it. After that, attack him, and use your Volties to end off with some extra damage. Especially heal when necessary, and after a while, he'll fall. ============ After you win all these battles, go back to Thanos to receive your pay 2000 Dagols. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TO DO BEFORE THE SPLIT TDBS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ A bracketed (H) means that that is only important if you are going to join the Human Side, and a bracketed (NH) means that it is only important if you are going to join the Non-Human Side. Otherwise, it is important regardless of which side you join. Important notes will also be bracketed. [ ] Did you remember to talk to Adele after joining Theater Vancoor (H)? [ ] Did you remember to do the "Build that Body!" mission so that you can recruit Miranda and Vitas? (This is only important if you want to be able to recruit them before the split; after the split, they'll be ineffective if you join the Non-Humans, and you can get them after the split on the Human Side regardless of whether you did this mission or not. Nevertheless, it still must be done; see the next point below) (H) [ ] Did you remember to do all possible missions to recruit Thanos, and as a subsequent result, Elwen and Nyx? (H) [ ] Did you remember to recruit Bligh? (H) [ ] Did you remember to obtain 5 Gobpakken Seeds from the Gobpakkens in the Light Elf area to recruit Christoph and Jill as a result(Pointura's Threads can be gotten after the split)? (H) [ ] Did you remember to initiate conversation with Dennis, and get the Evening Bloom flower from the Light Elf region? (H) [ ] Did you remember to recruit Brie (recruiting Bligh first)? (NH) [ ] Did you remember to do "Treasure of Goblin Cemetery" and obtain the Recruitment Suit? (NH) [ ] Did you remember to get the Feather Earring from the Path of the Spider so you can beat Fan in a race? (NH) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE SPLIT THSL ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ REMEMBER: Look at the above checklist to make sure you've done everything you could to get everybody you possibly can? This is it; the point where you have a choice to go to the Human Side or the Non-Human Side. Both sides offer a pretty different range of things to do, so it is worth it to play through twice. Nevertheless, to avoid this as long as possible, all you have to do is make sure that you don't enter your house between 7am and 12am. You can sleep at any time that you are in the house, but DO NOT ENTER BETWEEN 7AM AND 12AM. After you do, the first cutscene will start. Go to sleep again to get the second cutscene, and then you will get the choice. If you choose Human Side, go

straight to the next section. For Non-Humans, Ctrl + F "To the City of Flowers" ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CASTLE MEETING CSMT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you've chosen the Human Side, you will automatically go to Radiata Castle. Radiata Castle -------------Here, head all the way right to the last possible hallway on the first floor. Take the staircases in this room, and go up all the way to the fourth floor. Once you are all the way up here, go up the middle staircase, then head down and go to the left staircase that heads up. You will then have some more cutscenes that occur, that advance the plot a lot. After you leave the castle, go and talk to the leaders of the three guilds other than Theater Vancoor. Kain of the Olacion Order will offer you Alvin and Achilles, and Ortoroz of Void will give you the services of Interlude and Sonata. Getting the two Vareth Magic Institute students (Felix and Derek) is a bit trickier. DO NOT talk to Curtis or Cecil. Instead, you must go to the President's Office, and talk to Ray C. Ross, whom is the owl that is flying around in there (or perched on something). The shops also have new equipment in right now. Don't buy any new armor, however, as you will get a really powerful piece pretty soon for free. Now go and talk to Thanos in Theater Vancoor. Head to Carl's Pube which is in Vancoor Square, and in here, talk to Jasne, whom is sitting at the bar table itself. Go home now, and head off to bed. In the morning, we'll learn that the Wind Dragon has been sighted. Before you do that, however, you can also do two missions (of which I recommend definitely doing The Real Ultimate Battle, as it nets you the Absolute Guard armor). But it is your choice to which you do first. Checklist --------[ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit

Achilles [ ] Recruit Alicia [ ] Recruit Derek [ ] Recruit Felix [ ] Recruit Godwin [ ] Recruit Herz [ ] Recruit Kain [ ] Recruit Ortoroz [ ] Recruit Miranda (Only if you didn't do "Build that Body!") Vitas (Only if you didn't do "Build that Body!")

Alvin Fernando Interlude Sonata

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PLEASE STOP LORD STAR PSLS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Lord Star has taken the Stern heirloom from the house, and I'm worried he'll do something foolish with it. Please, stop him! Pay: 500 Dagols" -Star This mission is actually worth a lot more than what the pay is, because of a rather easy boss fight, and you get a nifty armor as well. After you accept the mission, go down two floors to Theater Vancoor's second basement floor, and go left and enter the room in here. Inside, after your talk with Sebastian, you will be taken back up the building and outside. After another cutscene, you will have a boss fight. ============

ROBOSTAR ============ 980 HP, 211 STR, 287 DEF, 57 EVA, 300 LCK 3456 EXP, 9999 Dagols, Robot Suit, Luck Berry Magic Machinegun Alpha (Fire, Medium Range, 1.0 Power, 0.5 Knockback, 1.0 Blaze) Magic Machinegun Beta (Water, Medium Range, 1.0 Power, 0.5 Knockback, 1.0 Freeze) Special Beam (Long Range, 1.5 Power, 1.3 Knockback, Knocks Back) Round Laser (Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) This battle shouldn't be any more than moderately difficult, as three of Robostar's attacks hit straight in the front, can be seen a long time before he actually uses them, and your Defense rating should be on par to deal with the Robostar. Bring in a healer for safe measure, nevertheless. Robostar's fourth attack is the thing to worry about, however. The Robostar will shoot out four green bolts of electricity a fixed distance away from him, which will then rotate around him in a full circle. While you WILL get hit by it if you are up close and trying to slay him, but back away a sufficient amount and you shall dodge it. The most important thing to note about this attack is that right after he does it, the Robostar's head will drop off, and he'll waste valuable time picking it up and putting it back on. Storm him when he does this and kick his ass. Alternatively, you could probably hit him a few times at the battle, and then end it off with a Volty Blast, considering his low HP for a boss. ============ Afterwards, go and talk to Thanos for your pay. Checklist --------[ ] Recruit Sebastian [ ] Recruit Star ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE REAL ULTIMATE BATTLE TRUB ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Sergeant Jack of the Acht Squad, you are invited to a rematch. This time you will see Melissa's true powers! Pay: 9000 Dagols" -Ursula Once you take the mission, go on to Echidna Gate. you will have another bout with the golem, Melissa. ============== MELISSA II ============== 3837 HP, 213 STR, 186 DEF, 175 EVA, 147 LCK 4880 EXP, Life Berry Bomb (Fire, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x) Vertical Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Body Press (Medium Range, 360 Arc, 1.4 Power, 1.3 Knockback, Knocks Back) Freeze Breath (Medium Range, Hits for Damage 4x, 2.0 Freeze) You should be familiar with the first three attacks (Bomb is a shoulder cannon bomb that is slowly shot out, Vertical Punch involves Melissa punching the ground in front of her, and lastly, Body Press involves jumping up and slamming the ground in a shockwave).

Freeze Breath is SOMEWHAT a new attack. All it does is replace Fog of Pollution. They are basically the same attacks animation wise - a mist will protrude out from Melissa's mouth in front of her, hitting whatever gets in it is way. So all in all, you are basically fighting the REAL Melissa, and the first fight with her was Melissa Lite. Use the same tactics as you did in the last battle, and you shouldn't have too much of a problem with winning. ============== After the battle is over, head over to the Vareth Magic Institute, and go to Star Tower Interior. Inside, head all the way down to the bottom floor of the tower, and head through the door. Here, kick the chest to the right open for the ABSOLUTE GUARD armor. Go back and talk to Thanos afterwards. Checklist --------[ ] Recruit Ursula ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FIGHTING THE WIND DRAGON FTWD ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before you go, make sure that your party only has three people, with one slot open. Yes, I am serious. you will see why soon. After that is done, go to Echidna Gate, and from here, head to the Nowem Region by way of the Tria Region. Nowem Region -----------Head left along the forest floor from the start of the Nowem Region, up until you get to the next screen. In this area, head right one room, then continue down right along the path and over the log bridge. On the other side, proceed uphill into the stone area of Nowem Region. In this part, head up to the right. Now, where you normally would go right to the Cuatour Region, instead head up to the left, and follow the path all the way down and across the bridge into Wind Valley. Wind Valley ----------At the start of Wind Valley, head left and go across the bridge. you will see three totem poles. When kicked, a totem pole will let out a gust of wind which, if you walk in front of it, will send you to the next island. *However*, some totem poles, if kicked, will instead actually fight you instead, so beware. Anywho, on this first island here, kick the left totem pole, and take it over to another island. Here, go and run across the bridge to the next island, and open the chest. you will have to fight an enemy for it, but afterwards, you will get the JINN sword (One-Handed). Now go back across the bridge, and of the two totem poles facing north, kick the left one and go over. On this next island, you have two more totem poles facing north. Again, kick the left one, and again, go to the next island. Over here, go and kick the chest open for a GROWTH STONE. Kick the right totem pole and go back and island, and back here, kick the right totem pole and go far to the right. Here (from your view), kick the totem pole to the left that is facing north, and go on to the next island. Head left across the bridge, and watch a cutscene.

=========== CEPHEID =========== 4900 HP, 174 STR, 96 DEF, 186 EVA, 167 LCK Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks Parry, Knocks Down) Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for Damage 4x, 1.0 Bind, Knocks Back) Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back) During this first fight, Dynas will join you, in what will be his only battle on your side during the entire game. You must have an open slot if you wish to get him in your fight, and on your Friend List. Dynas is basically a godmoder in this battle, as with his help, the battle will pass by quickly. Other than that, due to Cepheid gliding along the edge of the battlefield, it will be somewhat difficult to hit him. Couple this with his Hurricane Cutter, which sends your men back sprawling, along with Break Tornado and Wild Shockwave, which have similar results and long range, and it is oft difficult to get a hit in on him. As such, bring in a mage to be able to hit him from long distance. A healer who doubles as a fighter should also be present as well for the next battle, while you periodically step away from the battle to order him/her to heal. Meanwhile, DO NOT use a Volty Blast during this battle. you will need it during the next battle. =========== ================ CEPHEID, GIL ================ Cepheid: 4900 HP, 174 STR, 96 DEF, 186 EVA, 167 12895 EXP, 7444 Dagols, Evasion Berry, Moves: Lightning Horn (Wind, Short Range, 1.6 High Wind Breath (Wind, Long Range, 80 Hits for Damage 3x)

LCK Dragon Scale Power, 1.0 Knockback) Arc, 0.7 Power, 1.5 Knockback,

Gil: 883 HP, 205 STR, 157 DEF, 160 EVA, 143 LCK 1430 EXP, 279 Dagols, Mint Drop Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0 Freeze) Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback) Because of the loss of Dynas, this battle will be somewhat difficult. Start it off by focusing on Gil, and use your Volty Blast. This takes him out of the battle (or if not, finish him off quickly), and stops him from using his annoying Projection Bash, which sends three wind blades at you. With him out of the way, you are in a point where you will be on better footing, as Cepheid is actually basically on par with your stats. With that, go and focus on Cepheid, and always try to hit him from the back. When he turns around and tries to attack you, parry him until the initial blast of his attack is over, and repeat. These attacks generally are pretty easy to recover from; Lightning Horn sees Cepheid sending four bolts of electricity from his forehead a short distance away from him, and they rotate around in a 360. Meanwhile, High Wind Breath just involves a large gust of wind slapping the space in front of Cepheid, somewhat like Break Tornado in the battle before. As always, if ever you need to, pull away temporarily to get yourself healed, and then head back into the fray once more. ================

Afterwards, a few cutscenes (of which the first one will not make sense until you play the Non-Human arc). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STORMING FORT HELENCIA (H) SFHC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The first few parts of this event will be purely cutscene. Eventually, you will get into a fight. ========== GAWAIN ========== ??? HP, 265 STR, 230 DEF, 172 EVA, 122 LCK Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback) Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback) King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback) Crossbow (Long Range, 0.6 Power, 0.5 Knockback) Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast) This battle CANNOT be won. You can resist for as long as you want, but at some point, Gawain will use Leo Smash Royale, which automatically ends the battle. ========== After you lose, a tandem more of cutscenes will occur. Once you get out of the castle, you have a few missions you can do. Checklist --------[ ] Talk to Adele back in Tria Village [ ] Recruit Leona ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LETTER OF DEFIANCE LODF ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Jack Russell, rumor has it that you defeated Achilles. I challenge you to a duel! I'll be waiting by Nowem Falls. Pay: 1000 Dagols" -Rocky Afterwards, leave Radiata City by way of Lupus Gate, and go to the journey pig statue. Take it to the Nowem Region. Nowem Region -----------Here, head right from the journey pig statue. Proceed along the forest floor, and then when you get to the logs, head up onto it and continue right. However, the instant that another log branches out going down to the left, take it down, and then follow left into the next area. In this part, head left up the hill, and when you quit ascending, continue left until you come to a split-off. Here, take the upper-right path, and follow it around in a counterclockwise motion and uphill until you get into a scene, which will result in a fight. ========= ROCKY ========= 1102 HP, 172 STR, 169 DEF, 142 EVA, 137 LCK 1260 EXP, 1 Dagol, Herb Extract S, Life Berry

Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks Down) Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks Back) Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast) Thanks to Rocky starting off with his Right Uppercut attack, he will not ever be able to get more than a few hits on you at any time, since he lacks the ability to attack you while you are on the ground and getting up. Instead, with his lack of being able to break your parry, wait for him to attack, Counterblow, and knock him off his feet. Once he gets up, press on the offensive before he can respond. Alternatively, you are likely able to use a Volty Blast at the beginning of the battle and defeat him in one hit, or bring him almost to his death. ========= After the battle, head back to Theater Vancoor and talk to Thanos to get your pay. Checklist --------[ ] Go visit Rocky again. you will find him near the broken bridge past Septem Village. Accept his challenge to another fight, and win to recruit him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ALIEN MONSTER TALM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "There has been an accident and we've summoned something evil...Please send one of your best warriors, NOW! Pay: 10000 Dagols" After you take on the mission, fill up your party. I DEFINITELY recommend taking Cecil along. you will see why after we get there. Make your way to the Septem Region from here. Septem Region ------------Here, head left for the most part for awhile, going left past the first split and Septem Cave. However, when you come to the second split, stop, and go north up the road here. In this area, head left some more. you will eventually come to a split. Take the upper left path, and go on an even longer road until you reach a cave and door at the end. Enter Algandars Castle. Algandars Castle ---------------After the cutscene, go down the hallway through the first door in here. In the next big room, go down to the lower-right corner and enter the door here. Inside, go and kick the chest open for a LUCKY CHARM, then head back outside. Back here again, take the central door going further down into the castle. Once this cutscene is over, continue down the staircase in this room to the next area. From the bottom of the staircase, take the door to the right to the next room. Watch another cutscene, and after it is done, head down left along the hallway, and, as the camera tilts, right down another staircase and then into the next large room. Take the door at the bottom center of the room. Head along the hallway right here, and go down the ladder. Down below, continue on left until you get into Septem Cave. In here, head right along the cave floor, and you will wander into the chest that you may have seen in your last visit to Septem Cave, but could not get to and open. you will obtain a BOOK OF ANGELS. Now head back out, go along the hallway and up the ladder, and back into the last large room.

Back here again, go and take the upper left staircase. On the next floor, continue left down the hallway all the way to the other end, ignoring the door to the north. Take the door at the left end, and in here, go up the staircase at the beginning of the room and take the door immediately at the top. Head across the room to the next door, and in here, head north along the hallway 'til you reach the end and find a ladder. Climb up the ladder to the top, and here, open the chest for a DEMON MAIL. Now go back to that last large central room, and this time, take the northern central door. Inside, you will fight the Archdemon following a cutscene. ============================ ARCHDEMON, CRYSTAL BALLS ============================ Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK 8000 EXP, Growth Stone, Hatred Edge, Algandars Castle (Record) Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback, 100% Blaze) Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback, 100% Freeze) Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback, 100% Paralyze) Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback, 100% Poison) Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0 Knockback, 100% Freeze, Knocks Back) Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for damage 7x, 100% Petrify) Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for damage 2x, 100% Curse, Breaks Parry) Summon Servant (Summons two Grim Reapers) Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK In the case that you have not yet realized it, now is the perfect time to equip the Demon Mail that you got a few rooms back, as it completely protects you against any status effects, which the boss does like to use a lot. Although it saps away one HP a second, you can use a Recovery Pill to offset the effects of that. Anyways, the Archdemon himself is a giant beast, and he CANNOT be damaged. Instead, you must break each of the eight orbs that lie around him in a 45 degree angle away from each other, and once they are all destroyed, the Archdemon falls. In the meantime, you must keep yourself well-healed from Archdemon's attacks. There's a reason that I said to bring Cecil along; his main attack, Megaton Quake, causes an earthquake that can hit all of the orbs at once. I would also recommend that you equip an axe for this battle (if you could not get the Grand Smasher from Vladimir, then use the Glory Axe from the chest at Fort Helencia), as it is Volty Blast has a very large radius blast, and can potentially damage three orbs at a time. You may also want to bring in a healer to this battle because, while you with the Demon Mail may be immune to status effects, the others are not, and your HP can go down alarmingly quick at times. Bring in a number of Herb Extract DXs, and some Recovery Pills for good measure. If Jack knows the Circle Song command, you should also use that where warranted to heal up your entire party. Either way, there shouldn't be too much of a problem with Archdemon, so long as you watch his Icy Devil Hook, which is a full 360 spin that will knock you away from him.

============================ Afterwards, when the cutscenes end, head back to the top of Algandars Castle and talk to Ardolph and Dimitri. Ardolph will give you a POWER STONE. Head back to Thanos and grab your page. Checklist --------[ ] Recruit Ardolph [ ] Recruit Dimitri [ ] Recruit Leona (Book of Angels) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ROYAL PROMOTION RYPR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-Mission Checklist --------------------[ ] Did you make sure to do ALL the missions available, so as to recruit Thanos later, giving you access to Elwen and in turn, Nyx? After you do your missions, head off home, and go to sleep. In the morning, you will be woken up by none other than Al. Some more stuff will follow. Once the scenes are over, head right along the first floor hallways until you get to the last hallway to the right, and here, take the stairs up to the fourth floor. Once you reach the fourth floor, head through the left door. In this hallway, go past the first two doors, go through a section of open space, pass the third door, and knock on the fourth door to enter and watch a few more cutscenes. After you've exited the castle, go back inside and talk to Lord Larks, who can either be found in the throne room, in his own room, or in between. You may need to talk to him a couple of times until he finally talks about a former knight of Radiata whom was a spear fighter. This allows you to recruit Zeranium. Also, you may want to go down to the dungeons on the basement two floor and go see Ms. Shiela, so you can recruit Walter (only can work if you talked to Walter previously). Also, go to where Ridley's room is on the second floor. In here, you will see a cameo from Star Ocean 3. Afterwards, you will get the FAYT ARMOR, and be returned home. Save, and go to sleep (you may need to do it twice) to initiate the next cutscene, stargint the next section. Checklist --------[ ] Talk to Patrick to recruit him. RUSH TO GET PUTT AT THE SAME TIME. If you don't get him on the same day as Patrick, you can never recruit him. [ ] Recruit Astor [ ] Recruit Charlie [ ] Recruit Nina [ ] Recruit Walter [ ] Recruit Zeranium ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FIGHTING THE FIRE DRAGON FTFD ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the first cutscene, go to sleep again for another number of cutscenes to occur (don't worry, you will not actually have to work together). After they're all over, grab a strong party, and go outside to the journey pig statue by Lupus Gate. Use it to take you to Shangri La in the Dorse Region.

Shangri La ---------Inside the settlement (head inside by the Dorse journey pig statue), go down, left, up and left as the camera tilts. Back outside again on the opposite side of Shangri La, head left down the path until you make it all the way to the end. Here, cross the bridge linking Dorse and Dichett Regions to the other side. Dichett Region -------------Start going left, and when you see the first rock that is loose, kick it for a MOON STONE CHIP. Now continue straight left along the rocky path until you see a small path going north that heads up in elevation. When you get here, kick the rock directly to the left of this hill for a COOLING SPRAY, and then go back right a bit and kick the first rock you see for an HERB EXTRACT DX. Now continue back left, going down (since the hill is a dead end), until you come to an area where walking is blocked by the flow of lava. Walk around the rock counterclockwise to the other side. Kick the rock right here for a FLEE BALL, then head left some more. When you are starting to go up to the left, wait; if it hasn't already, there should be a rock partly sunk in the lava to your left that will soon rise. When it does, cross it over to the other side, and go to the end of the path. Kick the chest for a LIFE BERRY. Now go back over the sinking-and-rising rock, and go across the branch. Once you start going right again, kick the rock there for a MAGMA POWDER. Continue along, and when you see a rock rising and sinking to the north, ignore it, but keep this area in mind, because you are going to be coming back here. Instead, continue straight right for a while until you come to another semi-blocked rock, and go clockwise around it. Proceed right a bit more, go up a rising rock, and kick open the chest at the end for a SCALE ARMOR. Head back left to the point I told you to keep in mind, and go north up the hill. Continue up and down the left branch into Fire Mountain. Fire Mountain ------------The path going to the right side is a dead end. So instead of that, continue on to the left, and loop around counterclockwise. At the top of the hill, go left straight along. Unfortunately, you will be thrust into a cutscene right now, and be unable to get the other two items on Fire Mountain. You will soon afterwards have a fight. ========== PARSEC ========== 7780 HP, 225 STR, 155 DEF, 193 EVA, 262 LCK 4400 EXP, 4802 Dagols, Life Berry Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback, Hits for Damage 7x, 1.5 Blaze) Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back) Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x, 1.0 Blaze) Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for Damage 5x, Random Locations, 1.0 Blaze, Ignores Parry, Knocks Back) Parsec is a very powerful boss, but he has one weakness; most of his attacks are frontal attacks. The lone exception to this is where he flies into the air and then hits the ground with a boom, creating a shockwave that spreads out to behind as well. However, because it is a short range, you can simply jump back

or parry to keep from taking the worst of the attack. In the meantime, bring in a healer, and two proxy warriors that have both high HP and Defense - several good options that you should be able to recruit at this arm of the game are Ardolph, Gerald, Godwin, Rocky, and Zeranium (Though I must disrecommend Gerald if you have the other options open due to half his attacks being fire-based). While they attack Parsec from the front and take the brunt of the damage, let your healer do what s/he needs to do, and hit Parsec from behind. You may also wish to bring in an Icicle Axe from the Survivor Armory to inflict extra elemental-advantage damage to Parsec. Eventually, he'll fall. ========== Afterwards, a number of scenes, and you obtain PARSEC'S MATCH. When they're done, come back to Fire Mountain, and go past the door that heads into where you fought Cross. At the end of this hallway, kick open the two chests for a REVIVAL STONE and EFREET. Also, after you wake up, go and do the last mission. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SECRET OF THE SEWERS SOTS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ "Strange noises are heard from the sewer lately. Please investigate the area so we can lead our lives in peace. Pay: 10000 Dagols" -Local Residents After you take on the job, go down to the sewers by way of the fifth cell ladder in the jail room on Theater Vancoor's second basement floor. Path of the Spider -----------------From the spot that you come out of, head right 'till you get across the wooden planks, and head up through the cage door. On the other side, continue left for a short bit, and head north through the cage door again. Inside the next room, make your way left, and continue on left until you go up the stairs and through the steel door. In this room, head straight left, and go down to the left and take the door out. Here, head left a short bit, then go south past the planks and down a stair. Go left down the path from here, and enter the door at the end. you will have a bunch of long scenes after that. When that is done, go back up to the surface, and go talk to Thanos. As a result of this, if you've done all the missions in the game, Thanos will join you. This will open up the path to Elwen. Checklist --------[ ] Recruit Curtis [ ] Recruit Nyx

[ ] Recruit Elwen [ ] Recruit Genius [ ] Recruit Thanos

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GANZ'S LETTER GNLT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you finish Secret of the Sewers, go home, head to sleep, then exit and reenter the house. you will get a letter, which will reveal a lot of plot backstory. Watch the subsequent scenes now, and go straight to the next section, without doing anything inbetween. Checklist ---------

[ ] Recruit Flau [ ] Recruit Rynka ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ FIREWORKS FESTIVAL FWFS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This is an easy event to miss, but fortunately, it is not mandatory. Right after you get Ganz's letter, go outside and head past your mailbox. If it is before 5pm, then you will get a letter about the fireworks festival the next night. If not, well, you are screwed. Just go to sleep to get the scene. Afterwards, go to sleep again to initiate the next section. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BATTLE AT LUPUS GATE BALG ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Cutscenes, then a battle. ========================= GALVADOS, BULL, DRAGO ========================= Galvados: 3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK 5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry) Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks Parry) Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast) Bull: 2788 HP, 221 STR, 213 DEF, 108 EVA, 167 LCK 2594 EXP, 463 Dagols, Sage Moves: Tackle (Short, 70 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry) Fiery Punch (Fire, Short Range, 50 Arc, 1.0 Power, 1.3 Knockback, 1.0 Blaze) Raise Spirit (Increases strength) Drago: 2214 HP, 203 STR, 165 DEF, 203 EVA, 155 LCK 2858 EXP, 786 Dagols, Herb Extract S Moves: Upward Slash (Medium Range, 50 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Step 'n Slice (Medium Range, 100 Arc, 0.8 Power, 0.5 Knockback) Sword Lick (Increases Strength) For this battle, you should use the same party as you did with Parsec, or at least with the same general concept; Jack, two warriors with high HP and high Defense, and a Healer. At the start of the battle, start attacking Drago, as he is physically the weakest of the three and should be dealt the quickest. HOWEVER, if the three Blood Orcs decide to link up in an Attack Link, change your direction and attack Galvados (the biggest of the three Orcs) instead. This is because in doing so, you will reduce the Volty Gauge of the three Orcs, while reducing Galvados' HP, and making sure the link stays intact (since you are not attacking Drago anymore). If Galvados manages to get the chance to use his Crazy Slugger Volty Blast, it WILL hurt, so take every opportunity that you can to reduce the potential of Galvados, without stretching your resources too soon. After either Galvados or Drago have been slain (depending on whom your allies choose to attack and the strength of the link), attack the other orc. Drago will

have been severely weakened if he's standing, and the same goes for Galvados, who can still be a lethal threat on his own. Once those two are both down for sure, focus your attentions on Bull. Without his two comrades, he'll go down without too much of a bother. Take the time here to heal up for the next fight, if you see the EXP you get will not be enough to level up. ========================= Another cutscene, another fight. ===================== ZANE, LIGHT ELVES ===================== Zane: 2769 HP, 225 STR, 173 DEF, 217 EVA, 180 LCK 12805 EXP, 892 Dagols, Revival Stone, Defense Berry Light Javelin (Long Range, 2.0 Power, 1.3 Knockback, Knocks Back) Sword of Vacuum (Wind, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback, Breaks Parry) Sparkball (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage 5x) Freezer (Water, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for Damage 8x, 1.5 Freeze) Shining Rain (.15, then .06 Power, 0, then 1.0 Knockback, Knocks Back) Light Elves (x3): 1530 HP, 846 EXP, HP Heal Start the battle off with a Volty Blast against Zane, direct your other three party members against him, and then continue hacking and slashing away at him. With some perseverance, you can take Zane down before his light elf allies have a chance to Heal him. If he decides to get into His Attack Link (which takes him away from the action as it forms), follow him and continue to beat him up. Afterwards, it is not too difficult to clear out the Light Elves, so long as you focus on them one at a time so they can not benefit from a group use of HP Heal. ===================== More cutscenes, and then we'll have a new destination. Checklist --------[ ] Recruit Natalie [ ] Recruit Leonard ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CITY OF WHITE NIGHTS (H) COWN ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-Mission Checklist --------------------[ ] Did you remember to talk to Adele after fighting Gawain for the first time? Afterwards, head back down to Jack's House, and save your game. We're in the final chapter of the main game here. Go to sleep again, and some more scenes will take place. Pick your party, and head out into the Adien Region by Lupus Gate. Head to the Septem Region from here. Septem Region ------------Here, head straight left from the entrance to Septem Region, past the first split, past Septem Cave, until you get to the second split. Here, head north-left into the next screen. Continue on going left in this area, and you will soon come to yet another branch. This time, instead of going up-left to

Algandars Castle, go down-left into the Dysett-Septem Region link. Do the usual of crossing the bridge over to the other side, and head into the Dysett Region. Dysett Region ------------At the start, head left down the path until you see a cacti to the south that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit. When you are not going up anymore and just going pure left, look for three stunted cacti next to each other to the north, and kick them for a CURE NEEDLE. Continue a bit left from there, and kick the cacti to the south for yet another CURE NEEDLE. Proceed along the general path again. When you begin to go up to the right and not up to the left anymore, kick the cacti north and left a bit of the rock for a FLEE BALL. Now, WAIT UNTIL IT IS DAYTIME. When day comes, continue along all the way to the end of the screen. Here, you will face off against Gawain, in a one-on-one battle. ========== GAWAIN ========== 1465 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK 9064 EXP, Revival Stone Chip, Luck Berry Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback) Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback) King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback) Crossbow (Long Range, 0.6 Power, 0.5 Knockback) Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast) Antagonize Enemy (2.0 Power, 1.3 Knockback, Knocks Back) I have a recommendation for this battle; use a spear. Thanks to Gawain's "Jump back as soon as somebody approaches" mentality, you will have a hard time actually hitting him without overreaching yourself. Using a spear corrects that error by giving you a much longer range with which to reach Gawain. Right at the start, use a Volty Blast, which should bring Gawain down to less than 500 HP. From there, hold your ground, and wait for Gawain to come towards to you and attack. When he does, Parry and then Counterblow. Repeat, and after a few counters, he should fall without too much of a problem. ========== After the cutscene, you will be on the next part of the road. Here, start going north, and when you start to go left, kick the nearby cactuses for a SAGE and CURE NEEDLE (the two cacti containing these two items are right next to each other). Continue snaking left, and when going up to the right again, kick the wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards some more past the Journey Pig, until you finally make it to the next area. Here watch a cutscene. Afterwards, go and head into the City of White Nights. City of White Nights -------------------Watch one cutscene. Welcome to personal hell. This area is a real pain to get through, because of three reasons; first, you have a lot of false paths. Second, there are sand-falls all around the city that, if you get caught in them, will take you down a few floors. Third of all, some ladders are fake, and if you try to climb up, they will send you falling down. While I will try to achieve verbal directions, you may want to use this map as a guide as well;

http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gif Walking with Leprechaun is also recommended, so you don't run right into a sandfall, and have some response time. Anywho, from the start, head right and climb up the first ladder. On the next floor, run to the right, but once you go past the first ladder and are on top of a ladder that you could climb down, stop. Walk slowly to the right, as a sandstorm will come soon. When you see it, make sure you are out of it is way, and then run past after it is done. Head to the right end of this floor, and go up the ladder now. One floor up now, go left and climb up the first ladder you see. Now head right, left, and then left once more and climb up the first ladders you see, in that respective order. At the top, head left and kick open the chest for a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all the way right, ignoring the first ladder you see, and instead use the ladder at the very end. At the top, go left if you want to use the restoration point, then head right and climb up the first ladder you see. It'll drop you down a few floors below. Once you get up, head right past two ladders going up (keep this second ladder in mind for later). Now walk slowly right some more, and avoid the sandstorm just to the left of a third ladder. Continue running to the right end of the floor. Kick open the chest for a fight, after which you shall then obtain a FALVERN. Now go back to the second ladder, and head up. To your immediate right should be a ladder guarded by another sandfall. Wait for the sand to subside, then run right and climb up. On the next floor here, run all the way to the right and take the first ladder you see. Now, go left a ladder and climb up, left again and climb up, and right a ladder and climb up. Up here, head right past the first ladder, then SLOWLY walk towards the next ladder, dodging the sandfall. Climb up the ladder at the end. On the top, SLOWLY walk right, as there will be another sandfall right away. Once you make it safely past, run to the right end and kick the chest on the ledge for a MONK BANGLE. Now go back to the last ladder, dodging the sandstorm, and head down. Back down here, go left while dodging the immediate sandstorm, and head past the next ladder going up. When you come to the ladder going down, continue walking at a very slow pace, and dodge the sandfall. The next ladder going up, take it. Up here, DO NOT MOVE. Instead, stay stationary for a while, and take note of the horizontal perimeter of the sandfall ends. When it does, head left, but only enough so that you park youself slightly left of the sandfall. This is because there will be a second sandfall to the left of that sandfall, and you want to give yourself enough room so you don't fall prey to either of the falls. Once the second sandstorm subsides, run past it left, then go up the stairs into the Gold Dragon Castle. Gold Dragon Castle -----------------Save and use the restoration point. you will definitely need it. Now go up the revolving staircase, and head through the door at the end. A cutscene, walk up to the end of the castle, another cutscene, and then you will fight the final boss (whom I'm not revealing his/her/it is name for those people whom might scroll down here by accident).

============== FINAL BOSS ============== Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse, Knocks Back) Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry, Knocks Back) Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x, Breaks Parry, Knocks Down) Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify, Ignores Parry, Knocks Back, Random Locations) Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks Parry) Some things need to be said about FB. First off, yes, he has a high amount of HP. Second of all, he recovers HP at a rate of about 10 HP every 2 seconds. While this might seem annoying, many of his own attacks open him up to being slashed at. Secondly, you NEED to have a Healer on-hand for this, preferably Kain, (unless you are in a New Game+, which means you are more than likely able to godmode at this point in time), and you NEED to actively make sure s/he heals for when FB attacks (meaning you need to command him/her). For the two other slots in your party, Curtis, Ardolph, Elwen, Fernando, Gerald, Godwin, Natalie, Nocturne, Nyx, Rocky, and Zeranium all make excellent third and fourth-member picks. You should easily be able to secure at least two of them for this battle. FB's initial attacks, which are Counter Wind and Black Demon Swords, aren't so bad. Counter Wind will start off with FB closing his wings around him as a cocoon protection (in which he'll gain an insane amount of defense, reducing your damage done to him to low double digits or even single digits), and then he opens them up and sends out a damaging wind in front of him. This actually opens him up to attack; he takes a long amount of time between when he closes his wings and when he reopens them in attack, meaning that you can run around him to his back, and start a Volty with your newly-equipped Falvern. By the time you get it going, he'll have just started his attack, and will be directly hit by seven or eight hits. If you are in front of him when he closes his wings, Parry. Although it'll break open your parry, that is all it'll do along with a meager amount of damage, and it is better than the alternative; not parrying, getting knocked completely off your feet, and losing some more HP. Black Demon Sword will see FB taking his sword out, and swinging it at close range. Fortunately, if you are on his left side, front or back, you can avoid it completely. But if you are on his right side, he WILL hit you, because he first swings it back, then slashes forward. As such, always try to stay to his left when he opens up with this attack. If you can not avoid getting hit, Parry, because much like with Counter Wind, it prevents you from getting knocked back and prevents a greater amount of damage. Towards the end of the battle, however, FB will begin to abuse Dark Catastrophe, Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark energy onto the ground, and anyone whom is standing on one not only gets damaged pretty well, broken guards, and knocked off their feet, but can also get petrified. Rolling Bolt will start off with FB stopping, raising his arm, and then a four bolts electricity will appear about three meters or so out from FB (this one is actually avoidable for the most part, so long as you stay close to FB), and rotate around in a full 360. The final attack, Blade Omega, is easily the most annoying and the least avoidable; FB will breath out a red and black fireball straight at you, and it'll knock you into the air, while hitting for damage multiple times, before finally sending you into the ground. When these happen, make sure that you stay

out of the way in the case of the latter two so you can use a Flexibility Lotion/Bell Amulet on your Healer, and keep your party up. Eventually, Final Boss should fall, albeit with a bit of difficulty. ============== Afterwards, when the scenes go through and the credits finish off and another scene finishes, you will be asked if you want to save your game. Do so. If you do this, this means that you can load your game again from Jack's House by way of "Continue" and go to the first special dungeon, Dragon Lair Cave. "Strong From Start" means that you will restart the game over, with all your Dagols, a few Accessories (one Training Device, one Feather Earring) IF YOU HAD THEM IN THE FIRST PLACE, and regular Items, including Berries and Tsuchinoko Droplings. You also get to keep all your Skills and Weapon attacks + Volty Blasts, along with everyone in your Friends List (However, you will have to recruit them again manually to actually use them). You WILL, however, lose your armor, weapons, other accessories, and drop back to Level 1 and starting stats, and everyone else will also drop to their original starting levels. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TO THE CITY OF FLOWERS TCOF ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Tria Region ----------After you are given free reign of your controls, save at the Blue Flag. You cannot head back into Radiata City anymore for the rest of the game, so proceed left here along the dirt road. When the path comes to a branch, go up north into the next area. This part here is a rather simple straight line going left, albeit littered with enemies. Once you make it to the other side, proceed into the Nowem-Tria Region link. In here, head along the dirt road, go up the stairs, head across the tree bridge, down the stairs, then continue into the Nowem Region. A cutscene will occur as you do. Nowem Region -----------In the first part of the forest, run along left along the forest floor until you make it onto the next screen. You should recognize this spot now from your adventures here with Ridley and Ganz, and then later with Jarvis. From here, head right and go off to the Elf Region. Along the way, as you enter the Cuatour Region, you will get yet another cutscene as things develop in Radiata Castle. Elf Region ---------Go to the waterfall where the City of Flowers has it is entrance. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ STORMING FORT HELENCIA (NH) STFH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After the cutscenes are all over, go back to the waterfall and kick the Journey Pig statue, and go to Fort Helencia (in the Cuatour Region). Here, save this game; this battle can be especially difficult for low-leveled people. After, go towards Fort Helencia, and after a few cutscenes, you will have a fight.

==================== NATALIE, LEONARD ==================== Natalie: 1071 HP, 174 ATK, 163 DEF, 121 EVA, 115 LCK 1848 EXP, 785 Dagols, Moon Stone, Strength Berry Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0 Paralyze) Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback, 1.0 Paralyze) Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback, 1.0 Paralyze) Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback, 1.0 Paralyze) First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks Target Upwards, Volty Blast) Leonard: 1035 HP, 133 ATK, 133 DEF, 68 EVA, 75 LCK 160 EXP, 227 Dagols, Herb Extract Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Back) This battle can be difficult solely because of one reason: Natalie's Volty Blast (First Class Flurry), which can deal upwards of 700 damage depending on how weak your defense is. Because of the way that Leonard and Natalie like to deal with you, I recommend that you bring in attacks that have a wide attacking arc so that you can hit both of them at once. Perhaps the best way to deal with them is to start off by attacking Natalie until she is temporarily frozen/paralyzed/petrified. If your current weapon does not work in inflicting a negative status effect on her, then use a Powder item to do so. While she is distracted, turn your attention to Leonard and use a couple of Volties on him, taking as many opportunities as you can to attack Leonard. DO NOT let him get the first attack on you, because once he hits you a second time, it'll knock you back, wasting valuable time. Once you've defeated Leonard, turn your attention to Natalie. Use your Volties as necessary (aka. every time you manage to stop her in her tracks with a status effect), and spar with her in the meantime, making sure that she doesn't get to go through her entire arsenal of attacks; the latter three can be very damaging. Eventually, so long as you can keep her from using her Volty, you should not have too much of a problem winning. ==================== ===================================== NATALIE, LEONARD, HEAVY GUARDSMAN ===================================== Heavy Guardsman (x3): 660 HP, 638 EXP This battle will be somewhat different. On the one hand, you've got Gil, Row, and Pitt helping you out. On the other hand, Natalie and Leonard are aided by three Heavy Guardsman. Nevertheless, it just ISN'T comparable. The battle will start off with Natalie and Leonard in a link together with two Heavy Guardsmen, and the last Heavy Guardsman will likely be fighting all by himself. Natalie will more than likely be getting ready to use her Volty Blast. Attack her quickly, and pound at her as hard as you can. Because of the way the link works, every time one of the four gets hit, Natalie will lose VP, thus making it impossible for her to use her Volty Blast (Gil will also factor in

here, since he can hit three enemies at a time with his attacks). Even after she's no longer a threat with her Volty Blast, continue hammering away at her until she finally falls to break the Link. With the link gone, stake out each of the three Heavy Guardsmen (if they aren't dead yet), and kill each one individually to eliminate them out of the battle. Once they are gone, focus on Leonard, and use a few of the Volties that you have saved up so far on him. Combined with the damage likely already done to him by your Light Elf comrades, he should fall in no time at all. ===================================== After you win, you will automatically go back to the City of Flowers. Inside, save at the Blue Flag if you wish to, then go up the stairs. When you get to a split between left and right, go left and continue heading up to the top. At the top house, enter for another cutscene, then some more cutscenes after that. After a few more cutscenes, you will be given a new destination: Goblin Haven in the Sediche Region. Checklist --------[ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit

Franz (Covered in next section) Gil (Covered in next section) Grigory (Covered in next section) Keane (Covered in next section) Marsha (Covered in next section) Naom Ricky Serva

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TO GOBLIN HAVEN TGBH ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ One first note: DON'T buy a Deep Lance. you will get a free one later. Before we go, however, we have a few odds-and-ends to wrap up in Fort Helencia. The first thing you should do is go into the Fort's courtyard. In here, go through the door that is in the lower-left corner to see an argument between Marsha and Keane. Afterwards, go back to the meeting room and talk to Lord Zane. After your conversation, head off to the courtyard again, and here, talk to Vladimir, whom is at the table. Once done talking to him, head north into the Anteroom, and talk to Clarence, whom is standing by the table. Now go and see Zane again, then head back to Marsha and Keane. They'll both open up shop, and you can recruit them both now. For a short one-time event, talk to Franz in the middle of the courtyard. He'll moon about fighting Gil. Watch the scene to see what happens. After that, head back into the room north of the courtyard (and south of Jack's Room), and grab a GLORY AXE from the chest to the right hand side. Now go through the middle left door in the courtyard, and outside, talk to Coco. Confirm your departure, and then head outside. I do not know the circumstances which determine whether it happens or not, but you may be confronted by Grigory. If so, you will need to talk to Vladimir, Naom, and then Dyvad in that order, and take the Dwarf Beer back to Grigory for 1000 Dagols. Go back out again afterwards if you go back inside. Out here, talk to Gil, whom is lying against one of the walls. Fight him and win to recruit him. Head back into the courtyard, and then talk to Franz to recruit him. Head back outside again, and this time, talk to Grigory. He'll join

you automatically. Now with your new force of non-humans, go back inside and choose somebody to join your party (preferably a healer; you can go and get Romaria or Rika from the Dark Elf settlement now if you haven't yet recruited one of them yet). Go outside again, and head down the left path along the Cuatour Region until you get to the Nowem Region. Nowem Region -----------Here, start off by walking left along the stone path until you come to the three-way split, and then take the road going down to the left into the forest. Inside, head left up the rocks and across the log bridge, and then continue on on the other side onto the next screen. Here, run left and go across the log bridge, and when you make it to the left side, continue on some more, and take the bottom-left most log. It should take you into the Nowem-Sediche Region link. Here, head left, and talk to the Dark Elf to be allowed onwards. Go across the mushroom bridge into the Sediche Region. Sediche Region -------------In here, head straight left until you reach a dead end. Climb up on the two mushrooms here, and kick the tall mushroom stalk next to them to bring it down. Get on it, then when it rises up, head left. Continue on, and when you go downhill, head left a bit more while keeping your eye to the north for a trembling mushroom stalk. When you see it, get on it, and up top, kick the stalk for a CELESTIAL NECTAR. Now go left into the next area. Coming in, go left and then go at the branch, head down to the left. At the bottom of the mushroom, continue left some more, kick the mushroom stalk, and go up. Move left a bit longer, and you will come to Goblin Haven. After the cutscene, head inside. Goblin Haven -----------Use the blue flag if you want to save, then head up the ramp that is directly to the left of it up into the next room. you will have a cutscene here. Now you will have a battle. ========== GAWAIN ========== 350 HP, 265 STR, 230 DEF, 172 EVA, 122 LCK 9064 EXP, Revival Stone Chip, Mystery Berry Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback) Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback) King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback) Crossbow (Long Range, 0.6 Power, 0.5 Knockback) Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast) Antagonize Enemy (2.0 Power, 1.3 Knockback, Knocks Back) The first battle is unwinnable, so do whatever you want. Even if you a long time, you will still more than likely be defeated by Gawain's Royale (although it will be good if you can get him to use it, as he have it available in the next battle). After you lose the first one, restoration point before you face him again. survive for Leo Smash will not use the

In the second battle, you DON'T have to beat him on the first try. If he defeats you, his HP remaining at the end of the battle will be the same at the start of your next try (and it starts off at 350 out of his total of 1350, as well). If you don't have a Volty Blast available, simply do parry and counterblowing until he falls (as he likes to dodge away if you go on the offensive), and restart the

battle every time you lose. ========== After you win, go to Fort Helencia. You may want to go back manually instead of using the Journey Pig statue, so that you can get Gawain's King of Night skill. Once you get to the fort, you will have a surprise battle. ================== JARVIS, DANIEL ================== Jarvis: 895 HP, 154 STR, 155 DEF, 94 EVA, 80 LCK 578 EXP, 159 Dagols Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback) Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6 Knockback) Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Daniel: 1030 HP, 126 STR, 124 DEF, 72 EVA, 93 LCK 178 EXP, 222 Dagols Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback) Can anyone say "Joke Battle"? it is because that is basically what this is. Jarvis and Daniel may have been a tough battle a long, long time ago, but with Gawain in your party, they're practically a pushover (especially if you come in at night, when Gawain's King of Night skill comes into effect). Start off by quadruple-teaming Daniel with a Box Link, and send him flying all four ways as your four party members hit him multiple times. Jarvis, while he can interfere somewhat with your party, is unlikely to be able to break your link when he knocks somebody out with his Ground Sweep Attack. With the quick fall of Daniel, turn your attention to Jarvis. This time, with no outside thorn in your side, Jarvis should be cooked even faster than Daniel, effectively netting you the battle without too much effort. ================== Afterwards, enter the fort itself, and Gawain will leave your party. Checklist --------[ ] Talk to [ ] Talk to [ ] Talk to [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit [ ] Recruit

Giovanni while wearing the Recruitment Suit to recruit him. Luka while wearing the Recruitment Suit to recruit him. Sonny while wearing the Recruitment Suit to recruit him. Alan [ ] Recruit Bosso [ ] Recruit Danny Dominic [ ] Recruit Fan [ ] Recruit Few Georgio [ ] Recruit Jan [ ] Recruit Niko Pietro [ ] Recruit Pitt [ ] Recruit Polpo Row [ ] Recruit Shin

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ALGANDARS CASTLE AGCS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you have a sleep and save, go out to Fort Helencia Front Entrance, and talk to Mikey (the Dark Elf with the cap on) in here. He'll ask you a favor; to take him to Algandars Castle, where the algandars disease originated. Choose somebody to replace from your party if you have a full load (I recommend bringing Gil along. you will see why later), and outside, use the Journey Pig statue to go to the statue in the Adien region, by Lupus Gate. Make your way to

the Septem Region from here. Septem Region ------------Here, head left for the most part for awhile, going left past the first split and Septem Cave. However, when you come to the second split, stop, and go north up the road here. In this area, head left some more. you will eventually come to a split. Take the upper left path, and go on an even longer road until you reach a cave and door at the end. Enter Algandars Castle. Algandars Castle ---------------After the cutscene, go through the first door in here. In the next big room, go down to the lower-right corner and enter the door here. Inside, go and kick the chest open for a LUCKY CHARM, then head back outside. Back here again, take the central door going further down into the castle. Once this cutscene is over, continue down the staircase in this room to the next area. From the bottom of the staircase, take the door to the right to the next room. Watch another cutscene, and after it is done, head down left along the hallway, and, as the camera tilts, right down another staircase and then into the next large room. Take the door at the bottom center of the room. Head along the hallway right here, and go down the ladder. Down below, continue on left until you get into Septem Cave. In here, head right along the cave floor, and you will wander into the chest that you may have seen in your last visit to Septem Cave, but could not get to and open. you will obtain a BOOK OF ANGELS. Now head back out, go along the hallway and up the ladder, and back into the last large room. Back here again, go and take the upper left staircase. On the next floor, continue left down the hallway all the way to the other end, ignoring the door to the north. Take the door at the left end, and in here, go up the staircase at the beginning of the room and take the door immediately at the top. Head across the room to the next door, and in here, head north along the hallway 'til you reach the end and find a ladder. Climb up the ladder to the top, and here, open the chest for a DEMON MAIL. Now go back to that last large central room, and this time, take the northern central door. Inside, you will fight the Archdemon following a cutscene. ============================ ARCHDEMON, CRYSTAL BALLS ============================ Archdemon: 5328 HP, 252 STR, N/A DEF, 139 EVA, 247 LCK 8000 EXP, Growth Stone, Hatred Edge, Algandars Castle (Record) Moves: Strange Light (Fire, Long Range, 1.0 Power, 0.5 Knockback, 100% Blaze) Strange Light (Water, Long Range, 1.0 Power, 0.5 Knockback, 100% Freeze) Strange Light (Wind, Long Range, 1.0 Power, 0.5 Knockback, 100% Paralyze) Strange Light (Earth, Long Range, 1.0 Power, 0.5 Knockback, 100% Poison) Icy Devil Hook (Water, Mid Range, 360 Arc, 1.0 Power, 1.0 Knockback, 100% Freeze, Knocks Back) Dark Breath (Mid Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for damage 7x, 100% Petrify) Light of Ruin (Long Range, 0.8 Poer, 1.0 Knockback, Hits for damage 2x, 100% Curse, Breaks Parry) Summon Servant (Summons two Grim Reapers)

Crystal Balls (x6): 600 HP, N/A STR, 261 DEF, N/A EVA, N/A LCK In the case that you have not yet realized it, now is the perfect time to equip the Demon Mail that you got a few rooms back, as it completely protects you against any status effects, which the boss does like to use a lot. Although it saps away one HP a second, you can use a Recovery Pill to offset the effects of that. Anyways, the Archdemon himself is a giant beast, and he CANNOT be damaged. Instead, you must break each of the eight orbs that lie around him in a 45 degree angle away from each other, and once they are all destroyed, the Archdemon falls. In the meantime, you must keep yourself well-healed from Archdemon's attacks. There's a reason that I said to bring Gil along; his main attack, Projection Bash, sends out three razor-sharp slices of wind, which can damage three orbs at once. I would also recommend that you equip an axe for this battle (if you could not get the Grand Smasher from Vladimir, then use the Glory Axe from the chest at Fort Helencia), as it is Volty Blast has a very large radius blast, and can potentially damage three orbs at a time. However, if you DO bring Gil into the battle, you will need to keep a watch on your HP at all times. Bring in a number of Herb Extract DXs, and some Recovery Pills for good measure. If Jack knows the Circle Song command, you should also use that where warranted to heal up your entire party. Either way, there shouldn't be too much of a problem with Archdemon, so long as you watch his Icy Devil Hook, which is a full 360 spin that will knock you away from him. ============================ Afterwards, head back to Fort Helencia. Fort Helencia ------------After you arrive at Fort Helencia, Mikey will leave, and he gives you a POWER STONE first. Go and save your game, but DO NOT SLEEP. If you do, you will skip two sidequests that you can do right now to get a bit of nice stuff, including a weapon that will be useful for the next mandatory part of the story. If you want to do the two optional parts, then do the next two sections. Otherwise, skip to "Defending Parsec". For now, I'll just entertain you with a mini-scene that you can watch that is also entirely optional. Go to the Tria Region by way of the Journey Pig statue. Tria Region ----------From the statue, go left down the hill, and then continue left Soliue Village. Go up the hill north into the next screen of the village. From here, head left into the Tria Lake area. I don't know if there is any specific time, but I came into the lake area at about 5am. Try to leave, and you will get a scene with Fan that slightly parodies A Legend of Zelda: A Link to the Past. You may have to reenter and reexit a few times before you get it. Checklist --------[ ] Recruit Mikey ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BACK TO GOBLIN CEMETERY BTGC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Find a Journey Pig statue, and take it to the statue in the Sediche Region. In the Sediche Region, go left straight into Goblin Haven. Goblin Haven -----------In here, go up the back ramp onto the second floor. Up top here, head right, and go up the right ramp leading outside. In open area again, head right a bit, and talk to Marco, the black goblin sitting on the toadstool. If you've done the Treasure of Goblin Cemetery mission, you will be treated to a funnier scene than without, but either way, you will be going to the Goblin Cemetery again. So, go back to the journey pig statue, head to the Dorse Region, and go back to Goblin Cemetery. Goblin Cemetery --------------Here, make your way through the fairly linear paths once again to where you fought Gobblehope IX once. To your (not) surprise, you will face off against him once more. ============================== GOBBLEHOPE IX, BONE GOBLIN ============================== Gobblehope IX: 1806 HP, 165 STR, 70 DEF, 266 EVA, 134 LCK 650 EXP, 10 Dagols, Flee Ball, Mystery Berry Moves: Lightning Bolt (Wind, Mid Range, 1.5 Power) Goblin Resurrection (Summons Bone Goblin) Fade (Teleports across Room) Bone Goblin: 202 HP, 75 EXP, 42 Dagols While you've done tons of levelling up, gotten stronger weapons and armor, undoubtedly used a few Berries to drastically raise your stats, Gobblehope IX has....raised his stats by about 10% across the board. The Bone Goblins can also be destroyed in a couple of hits each, and you can leave your allies to disposing of them again. In the meantime, just follow Gobblehope around and attack him constantly each time you find him after he fades away, until he finally falls a second time. ============================== After, you will obtain the GOBLIN HISTORY BOOK. Go back to see Marco, and in exchange for the book, he'll give you 6000 Dagols. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SHINY ORE SHNO ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go and talk to Dyvad, whom is the dwarf pounding away at weapons next to Vladimir in the Fort Helencia courtyard. Head off to Earth Valley, which is currently deserted. Earth Valley -----------Here, head to be in front of Gonovitch's House, and go straight down the two staircases right in front of the it. At the bottom, head left, and then go across the bridge to the cave at the end. Enter Dwarf Tunnel One. Dwarf Tunnel One ----------------

Once inside, head straight left down through the first room. In the next area, head to the opposite side of the dorms, and take the left door. In here, continue on left down towards an elevator, and go down a floor. On the bottom, head left again into another somehwat more open space. Here, go up and take the northern door. Head left around the camera-snaking hallway until you get to the end, and go through the door. Inside the next area, head straight left along the path to the door at the opposite end. In the deepest area of the valley now, continue left through the dark path. Once you get into the next area, you will have your boss fight. ============== EARTH CELL ============== 1100 HP, 170 ATK, 0 DEF, 140 EVA, 0 LCK 2000 EXP, 276 Dagols, Behemoth Earth Glaive (Earth, Long Range, 0.8 Power, 1.0 Knockback) Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Hits for Damage 3x, Breaks through Parry) This isn't too difficult of a battle, considering that you will fight this type of enemies in groups of three or four only a few hours from now. Get into a Box Link or something akin to that, and surround the Earth Cell, while still keeping a decent distance; getting too close to each other in the link allows the Earth Cell to use his Earth Glaive, which could easily hit two people at once. Nevertheless, when you do go in for the kill, make sure that you pelt it quickly with attacks, so that it does not get the opportunity to use it. ============== Afterwards, you will get the SHINY ORE. Leave the cave and Earth Valley on the whole, go back to Fort Helencia, and see Dyvad. you will get the DEEP LANCE in return. Checklist --------[ ] Recruit Dyvad ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DEFENDING PARSEC DFPS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go to bed anytime after you've come back from Castle Algandars, and you will activate a few long scenes. From now on, you can not put Ridley in your party, so if you had her in there before, put someone in after to replace her. Before going to Fire Mountain, you may want to wait until it is nighttime so that a certain boss there is easier (that, and it heightens the experience with better background lighting). Now, for directions. Go to Shangri La by way of the journey pig statue. Shangri La ---------Inside the settlement (head inside by the Dorse journey pig statue), go down, left, up and left as the camera tilts. Back outside again on the opposite side of Shangri La, head left down the path until you make it all the way to the end. As you try to cross the region leading from the Dorse Region into the Dichett Region, you will end up meeting with and having to fight a very familiar face... =========

ELWEN ========= 3300 HP, 308 ATK, 273 DEF, 212 EVA, 287 LCK 9999 EXP, 300 Dagols, Revival Stone, Growth Stone Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback) Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback) Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks Back) Radiant Sword (6.0 Power, 1.3 Knockback, Knocks Back, Volty Blast) You DO NOT have to win this battle. Warning: The below strategy should only be used by those who intend to beat Elwen and actually have the power to do so. You should generally be able to tell whether you are capable of doing so or not. Elwen is one tough girl, but if you've used a lot of Berries on Jack (I mean a LOT), then you will be much closer to her. Another smart thing is to come at nighttime - Elwen's King of Day means that all her stats during the day have +20 added to them (and on the flip coin, if you got Gawain's King of Night skill off of him, you can use it to add +25 to all your own stats at full upgrades). The strongest armor that you can get should also be equipped (for the most part, Alefstrain), along with a Deep Lance. Jack should also have Fierce Defense maxed out. Even then, you should bring in a few top-of-the-line warriors. Gil is a given at this stage of the game if you do not have any of the following warriors with you. For a healer, bring in Rika. Finally, you should bring in one last nonhuman whom is fairly good statistically; these are mainly Clarence, Dyvad, Martinez, Luka, Rika, Santos, and Serva, of which Clarence is flat out the best stats-wise. Once you come into the battle, you should see that Elwen has a fairly distinct pattern of parry-attack-parry-attack. Combined with her ability to knock you off balance, she can keep her assailants down to only two or three before going on her next rampage. As such, keep Rika on a constant healing spree, while having Gil and your other fighter attack Elwen with a passion. Let them take over for Elwen's attacking period, and when she begins to parry, hit her from behind with your spear, starting off with Side Slash to break her parry, and continue it until shortly after she begins attacking again. Use a few Volties if you have to. What will probably be your biggest cause of the battle-ender for you is Elwen's Radiant Sword Volty Blast. If this happens, run away, equip Fierce Defense, and heal yourself up to max. If she hits somebody else with it, it is something you can come back from. Unless you are at 2000+ HP (1500+ with a maxed out Fierce Defense), it is not something you can come back from if you are the person getting hit. Have no fears, though, because she may sometimes use the Volty Blast to increase her defense. Some patterns that she may follow is that she usually tends not to use her Volty Blast if your Volty Gauge is full, and she will not use the Volty Blast when she is at about a third of her HP or less (instead, Elwen shall increase her Defense). When this happens, sigh a breath of relief, and then continue slashing away at her until she falls. ========= After, no matter whether you win or lose, you will be allowed into the Dichett Region. Dichett Region --------------

Start going left, and when you see the first rock that is loose, kick it for a MOON STONE CHIP. Now continue straight left along the rocky path until you see a small path going north that heads up in elevation. When you get here, kick the rock directly to the left of this hill for a COOLING SPRAY, and then go back right a bit and kick the first rock you see for an HERB EXTRACT DX. Now continue back left, going down (since the hill is a dead end), until you come to an area where walking is blocked by the flow of lava. Walk around the rock counterclockwise to the other side. Kick the rock right here for a FLEE BALL, then head left some more. When you are starting to go up to the left, wait; if it hasn't already, there should be a rock partly sunk in the lava to your left that will soon rise. When it does, cross it over to the other side, and go to the end of the path. Kick the chest for a LIFE BERRY. Now go back over the sinking-and-rising rock, and go across the branch. Once you start going right again, kick the rock there for a MAGMA POWDER. Continue along, and when you see a rock rising and sinking to the north, ignore it, but keep this area in mind, because you are going to be coming back here. Instead, continue straight right for a while until you come to another semi-blocked rock, and go clockwise around it. Proceed right a bit more, go up a rising rock, and kick open the chest at the end for a SCALE ARMOR. Head back left to the point I told you to keep in mind, and go north up the hill. Continue up and down the left branch into Fire Mountain. Fire Mountain ------------The path going to the right side is a dead end. So instead of that, continue on to the left, and loop around counterclockwise. At the top of the hill, go left straight along. Unfortunately, you will be thrust into a cutscene right now, and be unable to get the other two items on Fire Mountain. you will also have to fight a warm-up battle. Once you do, another cutscene will occur, and you shall then have a boss fight. ====================== CROSS, MALE KNIGHT ====================== Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback, 100% Freeze, Breaks Parry) Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, 100% Freeze, Breaks Parry) Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6 Knockback, 100% Freeze, Knocks Back) Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5 Knockback, Knocks Back) Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100% Freeze) Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100% Freeze) Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty Blast) Male Knight (x4) Despite popular opinion, partly spread as misinformation by the BradyGames guide, Cross is NOT able to be beat in this battle. Instead, you can duke it out for as long as you wish, but eventually, Cross will use his Celestial Line Volty Blast, and regardless of whether or not it does enough damage to kill you, it shall end the battle nonetheless. ======================

Afterwards, a number of scenes. When they're done, come back to Fire Mountain, and go past the door that heads into where you fought Cross. At the end of this hallway, kick open the two chests for a REVIVAL STONE and EFREET. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE ARBITRATOR TABT ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Go to the Fort Helencia meeting room, and talk to Gawain. you will have a battle with him that is optional to win. As you've already fought him, and leveled up sufficiently some more, it shouldn't be too much of a problem. If you DO have trouble, use the strategy from the Elwen fight (yes, Elwen) as far as your personal equipment and fighting tactics go, along with a Volty Blast, to win. Afterwards, you will also obtain the ARBITRATOR as an actual weapon. Now go and see Zane in the meeting room. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ORCISH NEGOTIATIONS ORNG ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-Mission Checklist --------------------[ ] Have you recruited Gruel yet? Agree to Zane's request to locate and get the orcs' assistance. Next, go straight to the Elf Region by way of Journey Pig statue. Elf Region ---------Here, head left from the statue, and when you get to the split, go up to the left into the pond area, where you fought the Crocogator all the way back while Jarvis was your sarge. In here, go through dirt road until you get to the main section of the pond. Continue down the road here, and head right at the three-way. At the end, on dry land again, go up and talk to the green orc JJ. Either option that you pick, he'll still ask you to go and fight the Blood Orcs in Borgandiazo. From here, go to the Adien Region, and head to the start of the Ocho Region from the Adien Region. Ocho Region ----------From the start of the region, head left along the long, LONG dirt path road and, (as the camera view changes), continue down and right. At the branch, go down to the left, and proceed along the road laid out for you until you finally come to a second split. Here, head down left, and continue along yet another long road until you get into the Ocho-Desneuf Region link. Here, head left across the stone bridge to the other side and into the Desneuf Region. Desneuf Region -------------Here, head left past the Journey Pig statue. You should see a rope to the north here. When you do, go up to it, and examine it with the O button to climb down into Borgandiazo. Borgandiazo ----------Kick the nearby rock next to the start for 350 Dagols, then go left. Take the rope going down a floor, and follow it left into the next room. Kick the chest on the cliff face here for a LIFE BERRY, then head back and go up the

rope again. Head left a bit, and climb down the second rope. Now go left into the next room. In this area, proceed left and kick the tusk at the end for a MASS OF ENMITY. Now climb down the rope, and head left into a somewhat darker room. Here, go left and kick the tusks in the middle of the room for a CEMENT POWDER and ANALYSIS BALL. Head left and leave the opposite way. Here, kick open the chest for a REVIVAL STONE, then head back two doors into the main area again. Back out here, head right to the farthest right door, and enter. Head right, ignoring the first doorway down that you see. When you first see a rope, climb down it. Head left on the next floor past the rope and into the next area. Here, kick open the chest for a ROCK AXE. Go back to the main area again (with the two ropes and two doors), and this time, take the second rope going down. On the bottom, go right, and head through the door. and the the you Coming in, continue right and head down the rope. From there, head right down, but when you see a rope, head left into another area. Here, go down to toadstools and examine them to obtain a KING'S TOADSTOOL. Head back up into last room, go right, and this time take the rope down. Proceed left, and will get into a cutscene then, before you finally have a boss fight.

============ GALVADOS ============ 3900 HP, 265 STR, 189 DEF, 148 EVA, 272 LCK 5330 EXP, 2236 Dagols, Herb Extract MAX, Life Berry Poke (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for damage 2x, Breaks Parry) Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry) Powerful Swing (Medium Range, 200 Arc, 1.3 Knockback, 1.0 Power, Breaks Parry) Crazy Slugger (0.25 Power, 1.3 Knockback, Volty Blast) A note on the EXP and Dagols; it is actually doubled at the end of the battle, because technically, you fight Galvados *twice* (yes, his stats are the same between both battles). Recommended is equipping a Deep Lance, as not only does it help in giving you that extra reach to hit both of Galvados' forms (a must with his powerful attacks), but it also inflicts elemental damage to him; Galvados is one of few bosses in the game that has an active element, in this case, Fire. The first part of this battle will result in Galvados riding his stallion. Fortunately, all it can do is Poke. Attack it from behind at all available opportunities, while keeping your distance in anticipation of an attack should the stallion turn around to face Jack. At this point in time, you should merely build up your Volty Gauge, and, ONLY if it constantly is at Max, use your regular Volties to clip the stallion's wings and effectively bring it down quickly. After Galvados loses his stallion, he'll fight on foot. However, it can be said that he's a lot more dangerous on foot. Now only is his Powerful Swing capable of knocking off people from behind, but if you are not careful enough, his Crazy Slugger Volty Blast can take you out in a single blow. My recommendation is to stash his ass with one or two Volties quickly if you are using a Deep Lance. Not only will it cause a good amount of damage to him, it may also Freeze him. If so, continue to hammer away at him until you get sufficient enough power to use a Volty Blast, and do so. If he isn't frozen, hammer away anyways. You should be able to beat him to using the Volty Blast, which will be key to winning. ============

Afterwards, backtrack your way out of this hellhole, and go to see JJ, where he's always been all this time. Once that is done, go back to Fort Helencia, and go see Zane in the Meeting Room. For your troubles, he'll give you a SAINT'S TROPHY. Checklist --------[ ] Obtain a King's Toadstool and go to the Goblin Haven. Recruit either Doppio or Drew with the King's Toadstool, then go back, get another King's Toadstool, and recruit the other Black Goblin. [ ] After recruiting J.J., go back and talk to Zane, then head back to Borgandiazo, agree to fight Galvados a second time, and win to recruit him. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ THE STORM TSTM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ you the the you but Anytime after you complete Event: The Arbitrator (preferably not before do Orcish Negotiations, however, as that would result in you missing two of strongest warriors in the game), go to sleep at Fort Helencia. Exit out into courtyard and take the right exit from here to view a longer cutscene. will have a filler battle with some Female Knights and Round Knights first, the REAL battle will begin as Cross shows up.

====================== CROSS, MALE KNIGHT ====================== Cross: 1297 HP, 207 ATK, 181 DEF, 148 EVA, 182 LCK 800 EXP, 508 Dagols, Knight Saber, Herb Extract DX, Strength Berry Moves: Slant Slash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback, 100% Freeze, Breaks Parry) Abyss Slice (Water, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, 100% Freeze, Breaks Parry) Heaven and Earth (Water, Medium Range, 40 Arc, 0.9 Power, 0.6 Knockback, 100% Freeze, Knocks Back) Heaven and Earth (Water, Medium Range, 40 Arc, 1.1 Power, 0.5 Knockback, Knocks Back) Cross Slash (Water, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, 100% Freeze) Cross Slash (Water, Medium Range, 120 Arc, 0.8 Power, 100% Freeze) Celestial Line (0.5 Power, 1.0 Knockback, Knocks Back, Volty Blast) Male Knight (x4): 880 HP, 793 EXP This thing is basically just like the battle in Fire Mountain, except that no longer is Cross a godmoder who can end a fight without completely finishing off Jack. In turn, this fight is winnable (and must be won). Bring in an axe so that you when the Knights crowd in around Cross, you can use the Volty on them and hit all five of your enemies at once. Meanwhile, you should have some of your stronger warriors ready to battle (notably JJ and Galvados if you got them from the previous section). Bang away at them, and when all that remains is Cross, build up your Volty Gauge and unleash the Radial Smash Volty Blast on him. He should go down like a pillow after that (OK, that was a bad simile there). ====================== Watch the cutscenes after the battle. Once you are back inside Fort Helencia, talk to EVERYONE. This includes Zane, Martha and Keane, and Naom (inside Martha's shop). More cutscenes will occur after everyone has been talked to. After you receive the letter, do whatever you need to until 8pm comes by (or go to sleep), and you will have one last cutscene for this chapter.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CITY OF WHITE NIGHTS COFN ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Afterwards, head back down to Fort Helencia, and save your game. We're in the final chapter of the main game here. Go to sleep again, and some more scenes will take place. you will be forced to have Ganz in your party now, so replace somebody in your party with Ganz. Go back into Fort Helencia afterwards, and use the Journey Pig to go to the Adien Region. Head to the Septem Region from here. Septem Region ------------Here, head straight left from the entrance to Septem Region, past the first split, past Septem Cave, until you get to the second split. Here, head north-left into the next screen. Continue on going left in this area, and you will soon come to yet another branch. This time, instead of going up-left to Algandars Castle, go down-left into the Dysett-Septem Region link. Do the usual of crossing the bridge over to the other side, and head into the Dysett Region. Dysett Region ------------At the start, head left down the path until you see a cacti to the south that you can kick. Do so to obtain a LIFE BERRY. Now continue on a bit. When you are not going up anymore and just going pure left, look for three stunted cacti next to each other to the north, and kick them for a CURE NEEDLE. Continue a bit left from there, and kick the cacti to the south for yet another CURE NEEDLE. Proceed along the general path again. When you begin to go up to the right and not up to the left anymore, kick the cacti north and left a bit of the rock for a FLEE BALL. Now continue along all the way to the end of the screen. Here, you will face off against Gerald. ========== GERALD ========== 2105 HP, 216 STR, 184 DEF, 133 EVA, 166 LCK 3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry) Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, Blaze 1.0) Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback) Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, Blaze 1.0, Knocks back) Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knockback) Depending on whether or not you tried to fight Gerald seriously before the split (not counting your initiation battle, which was pretty much unwinnable), you would know how difficult he was at the time. However, now he's pretty much a joke. This is, of course, in part due to his not having gained a speck of power while you've gotten better equipment and higher stats since you left Theater Vancoor, but it is also because you have a four-on-one advantage. Use this advantage by hooking up your party in a Box or Attack Link, and surround Gerald. Collapse inwards on him and nail him with a number of attacks, and when he's knocked down, wait for him to get up before hitting him again. Finally, if Gerald begins to start using his Volty Blast, don't worry; Gerald's is basically the only Volty Blast in the game that has a fixed amount of damage (987). So long as you are over 1000 HP (and have enough time to heal yourself up

afterwards), if he hits you, you are still in the game. ========== After the cutscene, you will be on the next scene. Here, start going north, and when you start to go left, kick the nearby cactuses for a SAGE and CURE NEEDLE (the two cacti containing these two items are right next to each other). Continue snaking left, and when going up to the right again, kick the wood/rocks at the left side for a REVIVAL STONE. Now proceed onwards some more past the Journey Pig, until you finally make it to the next area. Here, you will face off against Cross once more. The stats are basically the same as at Fort Helencia. He'll usually start off with a Kamikaze Link and try to achieve a Volty Blast at the same time. Hit him with several Spear/TwoHanded Sword Volties to quickly and drastically bring down his Volty Gauge, and then finish him off. Once he's done, turn your attention to the Male Knights, and take them out. Afterwards, watch a cutscene, and head into the City of White Nights. City of White Nights -------------------Watch one cutscene. Welcome to personal hell. This area is a real pain to get through, because of three reasons; first, you have a lot of false paths. Second, there are sand-falls all around the city that, if you get caught in them, will take you down a few floors. Third of all, some ladders are fake, and if you try to climb up, they will send you falling down. While I will try to achieve verbal directions, you may want to use this map as a guide as well; http://db.gamefaqs.com/console/ps2/file/radiata_stories_white_nights.gif Walking with Leprechaun is also recommended, so you don't run right into a sandfall, and have some response time. Anywho, from the start, head right and climb up the first ladder. On the next floor, run to the right, but once you go past the first ladder and are on top of a ladder that you could climb down, stop. Walk slowly to the right, as a sandstorm will come soon. When you see it, make sure you are out of it is way, and then run past after it is done. Head to the right end of this floor, and go up the ladder now. One floor up now, go left and climb up the first ladder you see. Now head right, left, and then left once more and climb up the first ladders you see, in that respective order. At the top, head left and kick open the chest for a TSUCHINOKO DUMPLING. Head back down the four ladders now. Now run all the way right, ignoring the first ladder you see, and instead use the ladder at the very end. At the top, go left if you want to use the restoration point, then head right and climb up the first ladder you see. It'll drop you down a few floors below. Once you get up, head right past two ladders going up (keep this second ladder in mind for later). Now walk slowly right some more, and avoid the sandstorm just to the left of a third ladder. Continue running to the right end of the floor. Kick open the chest for a fight, after which you shall then obtain a FALVERN. Now go back to the second ladder, and head up. To your immediate right should be a ladder guarded by another sandfall. Wait for the sand to subside, then run right and climb up. On the next floor here, run all the way to the right and take the first ladder you see. Now, go left a ladder and climb up, left again and climb up, and right a ladder and climb up.

Up here, head right past the first ladder, then SLOWLY walk towards the next ladder, dodging the sandfall. Climb up the ladder at the end. On the top, SLOWLY walk right, as there will be another sandfall right away. Once you make it safely past, run to the right end and kick the chest on the ledge for a MONK BANGLE. Now go back to the last ladder, dodging the sandstorm, and head down. Back down here, go left while dodging the immediate sandstorm, and head past the next ladder going up. When you come to the ladder going down, continue walking at a very slow pace, and dodge the sandfall. The next ladder going up, take it. Up here, DO NOT MOVE. Instead, stay stationary for a while, and take note of the horizontal perimeter of the sandfall ends. When it does, head left, but only enough so that you park youself slightly left of the sandfall. This is because there will be a second sandfall to the left of that sandfall, and you want to give yourself enough room so you don't fall prey to either of the falls. Once the second sandstorm subsides, run past it left, then go up the stairs into the Gold Dragon Castle. Gold Dragon Castle -----------------Save and use the restoration point. you will definitely need it. Now go up the revolving staircase, and head through the door at the end. A cutscene, walk up to the end of the castle, another cutscene (I personally love Ganz's 'shock' expression), and then you will fight the final boss (whom I'm not revealing his/her/it is name for those people whom might scroll down here by accident). ============== FINAL BOSS ============== Black Demon Swords (Short Range, 1.3 Power, 1.0 Knockback, 1.0 Curse, Knocks Back) Counter Wing (Long Range, 180 Arc, 0.8 Power, 1.3 Knockback, Breaks Parry, Knocks Back) Blade Omega (Long Range, 0.2 Power, 0.8 Knockback, Hits for Damage 10x, Breaks Parry, Knocks Down) Dark Catastrophe (Long Range, 1.0 Power, 1.0 Knockback, 100% Petrify, Ignores Parry, Knocks Back, Random Locations) Rolling Bolt (Long Range, 1.3 Power, 1.0 Knockback, 100% Bind, Breaks Parry) Some things need to be said about FB. First off, yes, he has a high amount of HP. Second of all, he recovers HP at a rate of about 10 HP every 2 seconds. While this might seem annoying, many of his own attacks open him up to being slashed at. Secondly, you NEED to have a Healer on-hand for this (unless you are in a New Game+, which means you are more than likely able to godmode at this point in time), and you NEED to actively make sure s/he heals for when FB attacks (meaning you need to command him/her). For the fourth slot in your party (Jack, Ganz, and the healer make up the other three), I recommend Galvados - his 4000+ HP means that he can go for a long time without needing to be healed, and when you do, you can toss an Herb Extract MAX at him. FB's initial attacks, which are Counter Wind and Black Demon Swords, aren't so bad. Counter Wind will start off with FB closing his wings around him as a cocoon protection (in which he'll gain an insane amount of defense, reducing your damage done to him to low double digits or even single digits), and then he opens them up and sends out a damaging wind in front of him. This actually opens him up to attack; he takes a long amount of time between when he closes his

wings and when he reopens them in attack, meaning that you can run around him to his back, and start a Volty with your newly-equipped Falvern. By the time you get it going, he'll have just started his attack, and will be directly hit by seven or eight hits. If you are in front of him when he closes his wings, Parry. Although it'll break open your parry, that is all it'll do along with a meager amount of damage, and it is better than the alternative; not parrying, getting knocked completely off your feet, and losing some more HP. Black Demon Sword will see FB taking his sword out, and swinging it at close range. Fortunately, if you are on his left side, front or back, you can avoid it completely. But if you are on his right side, he WILL hit you, because he first swings it back, then slashes forward. As such, always try to stay to his left when he opens up with this attack. If you can not avoid getting hit, Parry, because much like with Counter Wind, it prevents you from getting knocked back and prevents a greater amount of damage. Towards the end of the battle, however, FB will begin to abuse Dark Catastrophe, Blade Omega and Rolling Bolt. Dark Catastrophe summons six pods of dark energy onto the ground, and anyone whom is standing on one not only gets damaged pretty well, broken guards, and knocked off their feet, but can also get petrified. Rolling Bolt will start off with FB stopping, raising his arm, and then a four bolts electricity will appear about three meters or so out from FB (this one is actually avoidable for the most part, so long as you stay close to FB), and rotate around in a full 360. The final attack, Blade Omega, is easily the most annoying and the least avoidable; FB will breath out a red and black fireball straight at you, and it'll knock you into the air, while hitting for damage multiple times, before finally sending you into the ground. When these happen, make sure that you stay out of the way in the case of the latter two so you can use a Flexibility Lotion/Bell Amulet on your Healer, and keep your party up. Eventually, Final Boss should fall, albeit with a bit of difficulty. ============== Afterwards, when the scenes go through and the credits finish off and another scene finishes, you will be asked if you want to save your game. Do so. If you do this, this means that you can load your game again from Jack's Room by way of "Continue" and go to the first special dungeon, Dragon Lair Cave. "Strong From Start" means that you will restart the game over, with all your Dagols, a few Accessories (one Training Device, one Feather Earring) IF YOU HAD THEM IN THE FIRST PLACE, and regular Items, including Berries and Tsuchinoko Droplings. You also get to keep all your Skills and Weapon attacks + Volty Blasts, along with everyone in your Friends List (However, you will have to recruit them again manually to actually use them). You WILL, however, lose your armor, weapons, other accessories, and drop back to Level 1 and starting stats, and everyone else will also drop to their original starting levels. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DRAGON LAIR CAVE DRLC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After choosing to "Continue", go find a Journey Pig Statue, and take it to the Dragon Lair Cave, which is in the far east. Dragon Lair Cave ---------------Watch the cutscene, then do the rooms in the following (recommended)

order. WIND: Head left two from the entrance, and go into the room south of there. In here, continue on left all the way down the long, long hallway, until you hit the left end. Kick the chest here for an ANCIENT AXE, then head back. You should go past two doors facing north. When you get to the third door (this one facing down), take the door down. In the next area, head left all the way around the snaking path until you get to the end, and take it into the next room. Here, you shall take on Cepheid, the Wind Dragon. When you win, go back to the main room, and head one room right from the entrance. =========== CEPHEID =========== 8461 HP, 281 STR, 225 DEF, 286 EVA, 255 LCK 12895 EXP, 7444 Dagols, Evasion Berry, Dragon Scale Hurricane Cutter (Wind, Long Range, 1.2 Power, 1.0 Knockback, Breaks Parry, Knocks Down, Form 1) Break Tornado (Wind, Long Range, 0.3 Power, 1.0 Knockback, Hits for Damage 4x, 1.0 Bind, Knocks Back, Form 1) Wild Shockwave (Long Range, 0.6 Power, 1.0 Knockback, Knocks Back, Form 1) Lightning Horn (Wind, Short Range, 1.6 Power, 1.0 Knockback, Form 2) High Wind Breath (Wind, Long Range, 80 Arc, 0.7 Power, 1.5 Knockback, Hits for Damage 3x, Form 2) Under different circumstances, the fight with Cepheid is still basically the same thing as when you fight him while on the Human Side, down to being a twopart battle, with the exception of Gil not being present in the second battle. You still have to fight a large tornado-like dragon that hovers along the edge of the battlefield in the first segment. Fight his first form by first unleashing a Volty Blast to bring his health down to about half of what he his max is, then head up to him on the edge of the battlefield and hack-and-slash at him at a constant pace. Whenever he looks like he is about to use an attack, parry; doing so will either only break your parry and push you back a few centimeters, or just push you back. it is better than the alternative of getting knocked on your feet and having to get back up again, wasting time. Other than that, due to Cepheid gliding along the edge of the battlefield, it will be somewhat difficult to hit him. Couple this with his Hurricane Cutter, which sends your men back sprawling, along with Break Tornado and Wild Shockwave, which have similar results and long range, and it is oft difficult to get a hit in on him. As such, you may want to bring in a mage to be able to hit him from long distance if you don't have capable enough close-combat fighters. A healer who doubles as a fighter should also be present as well for the next battle, while you periodically step away from the battle to order him/her to heal. After he sheds his main body and you enter the second party of the fight, mob him quickly and use Volties on him at every possible chance. His attacks this time can only push you back, and you can easily run forward and strike at him again. These attacks generally are pretty easy to recover from; Lightning Horn sees Cepheid sending four bolts of electricity from his forehead a short distance away from him, and they rotate around in a 360. Meanwhile, High Wind Breath just involves a large gust of wind slapping the space in front of Cepheid, somewhat like Break Tornado in the battle before. As always, if ever you need to, pull away temporarily to get yourself healed, and then head back into the fray once more.

Your allies should be able to keep up the Volty Gauge at the same rate as you use Volties, so continue to press the offensive, and he should go down quickly without a problem. =========== FIRE: Head right all the way to the opposite end of the room, and kick the chest here for a REVIVAL STONE. Now go and backtrack almost to the beginning of this area, and take the doorway heading north. In here, go left along the pathway to the opposite side of the room, and take the first door that you see north into the next room. Head right slightly from the entrance into another room, then head left until you see the first door going down. Take it, and you will take on Parsec in the next room. When done, backtrack to the main room, and take the entrance one room to the left. ========== PARSEC ========== 8182 HP, 346 STR, 315 DEF, 254 EVA, 299 LCK 4400 EXP, 4802 Dagols, Life Berry Great Fire Breath (Fire, Long Range, 90 Arc, 0.7 Power, 0.3 Knockback, Hits for Damage 7x, 1.5 Blaze) Giant Stamp (Short Range, 1.0 Power, 1.0 Knockback, Knocks Back) Triple Fireball (Fire, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x, 1.0 Blaze) Splash Inferno (Fire, Long Range, 0.8 Power, 0.8 Knockback, Hits for Damage 5x, Random Locations, 1.0 Blaze, Ignores Parry, Knocks Back) For those of you whom have only done Non-Human side; Parsec may be a powerful warrior, but he has one weakness; most of his attacks are frontal attacks. The lone exception to this is where he flies into the air and then hits the ground with a boom, creating a shockwave that spreads out to behind as well. However, because it is a short range, you can simply jump back or parry to keep from taking the worst of the attack. In the meantime, bring in a healer, and two proxy warriors that have both high HP and Defense - several good options for the Human Side include Elwen, Fernando, Nyx, Gerald, Nocturne, Ardolph, Gerald, Godwin, Rocky, and Zeranium. Non-Human gods can be Galvados, JJ, Gruel, and, to a lesser extent, Clarence, Dyvad, Martinez, Luka, Santos, and Serva. While they attack Parsec from the front and take the brunt of the damage, let your healer do what s/he needs to do, and hit Parsec from behind. You may also wish to bring in an Icicle Axe from the Survivor Armory or a Deep Lance from Vladimir in Fort Helencia to inflict extra elemental-advantage damage to Parsec. Eventually, he'll fall. ========== EARTH: Head left one from the entrance. At the beginning of this room, simply head all the way left through the cave tunnel, ignoring the one doorway going north, until you hit the left end of the tunnel. Here, head down south into the next room. Inside this room, again run all the way to the left, and this time around, kick open a chest for a WARRIOR BANGLE. Backtrack only one door going north, and head up into the next room. Take this room all the way left, where you will face off against Baade, the Earth Dragon. After you win, go back to the entrance room, and go two rooms right from the entrance. ========= BAADE

========= 10000 HP, 334 STR, 409 DEF, 36 EVA, 400 LCK 30990 EXP, 6358 Dagols, Defense Berry Crush Tail (Earth, Long Range, 200 Arc, 1.5 Power, 1.3 Knockback, Breaks Parry, Knocks Back) Earthquake (Medium Range, 360 Arc, 0.6 Power, 0.5 Knockback, 1.0 Bind, Knocks Back) Ash Stone Breath (Earth, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 2.0 Petrify) Dragon Head (Earth, Long Range, 40 Arc, 1.3 Power, 1.0 Knockback, Breaks Parry, Knocks Back) Much like his fellow dragon brethren before him that you have already fought, Baade has the ability to regenerate lost HP automatically. However, this becomes pretty useless when you realize that you will be dealing minimum high doubledigits per attack, and have three or four warriors in the fray. Again start the battle off with a Volty Blast, then go and start attacking Baade from behind. Do NOT, I repeat, do NOT go off into a constant combo mode, as Baade's Crush Tail attack involves him swinging his tail from behind and knocking you around. If you see it or his Earthquake attack coming, quickly parry; all it can do is simply break your parry, and then you can return to attacking Baade. In the time between Crush Tail/Earthquake, use Volties as much as you can if you are using a Spear or Two-Handed Sword; the damage quickly adds up, especially since depending on whom your other fighters are, they may be able to replenish the Volty Gauge as fast as you can use it up, or perhaps even faster. Should the latter case occur and the Gauge gets up to 100 again, use another Volty Blast to severely weaken Baade further. All-in-all, it is very possible you may not even need to heal for this battle with Baade, when you consider that he still does have a low HP total, and that his strength and defense doesn't allow him to outlive you for long enough. ========= WATER: From the start of the first hallway, go right a bit, and then head north into the first doorway that you see. Head left all the way across the short room here to the other side, and in the next room, head slightly right and up into a smaller side room. Here, proceed to the other side of the room, and open the chest for a TSUCHINOKO DUMPLING. Go back left one room, then start left all the way into the next room. Here, you will face off against the dragon that Cairn Russell once slew; Kelvin, the Water Dragon. After the battle, head straight back to the entrance room, and go through the newly opened path directly south of the entrance. ========== KELVIN ========== 28000 HP, 298 STR, 185 DEF, 154 EVA, 41 LCK 32500 EXP, Luck Berry, Warrior Bangle Double Fang (Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, Hits for Damage 2x, Breaks Parry) Water Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, Hits for Damage 2x) Freeze Breath (Water, Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 3.0 Freeze) Aqua Jail (Water, Long Range, 0.6 Power, 0.5 Knockback, Hits for Damage 4x, Ignores Parry) Max Wave (Water, Long Range, 0.3 Power, 1.0 Knockback, Ignores Parry, Knocks Back)

Ice Javelin (Water, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 6x, 1.0 Freeze, Knocks Back) Despite his high amount of HP, Kelvin also has a much lower Defense rating than Baade, the previous Dragon. As such, start off the battle by blasting Kelvin with a Volty, then continue on peppering him with Volties while your other three party members build up the Volty Gauge. Don't use a Volty Blast, however; Kelvin's lower defense rating doesn't necessarily mean that you will have a higher attack power, and when you can achieve only slightly more power in a Volty Blast than with a single Spear/Two-Handed Sword Volty, you shouldn't throw it away. Approach Kelvin from the side, and make sure not to stay at his front. If he does turn around to face you, parry quickly and keep it up until his attack subsides, then go to his side again. This way, you should be able to dodge most of his attacks, and Aqua Jail itself doesn't physically knock you off balance. However, near the end of the battle, Kelvin will begin to use Max Wave, which is a huge tidal wave that washes over the entire screen. When he does this, get back up from the attack, and then continue pressing your assault. Soon, Kelvin shall fall. ========== RADIAN: Going straight down from the entrance, this last path is rather simple. All you have to do is head straight left from the first hallway, and in the next room via the opposite end of the hallway, you will fight Radian, an unknown (and perhaps non-canon) dragon. ========== RADIAN ========== 46000 HP, 399 STR, 1 DEF, 399 EVA, 399 LCK 35777 EXP, VIP Badge, Dragon Radian (Record), Mystery Berry Block Voice 1 (Long Range, 0.5 Power, 1.0 Knockback, 3.0 Bind, 3.0 Confuse, Breaks Parry) Block Voice 2 (Long Range, 0.4 Power, 0.8 Knockback, 3.0 Bind, 3.0 Confuse, Breaks Parry, Hits for Damage 3x) Block Voice 3 (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Bind, 3.0 Confuse, Breaks Parry, Hits for Damage 3x) Body Press (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback, Knocks Back) Self Meteo (Medium Range, 360 Arc, 1.6 Power, 1.3 Knockback, 3.0 Blaze, 2.5 Confuse, Knocks Back) The 1 DEF rating is really a doppleganger; Radian actually has a much higher defense rating than that, meaning you can not go in there and start doing 400+ damage x8 with a Volty. However, another thing that is notable about Radian is that most of his attacks will hit to a 90 degree radius; even his Body Press attack, which creates a shockwave, only hits an attack in front of him. The only thing that DOES hit all sides is Self Meteo, and he jumps up into the air first and lands elsewhere. Also, the only attacks that knock back are Self Meteos and Body Press, which don't honestly push you back that far. Start off with Volties, keeping yourself behind Radian, until you manage to bring yourself down to about 30 VP. When you do, bring your party into a link (either a Line Link or Box Link) and surround Radian. This is easier to do on the Human Side, where you have a handful of characters with godly skills (Kain's Auto-Cure, Elwen's King of Day, Nyx's King of Night); heck, you can even combine your own King of Day/Night with Elwen/Nyx if you want. However, you will want to either put Jack on with Stop

Afflictions/Status Cure, or bring in somebody who knows one of those Skills. Either side, however, press inwards on Radian and slash and hack at him. Generally, you will get more hits on him than he'll get on you, so your VP Gauge should increase. Once your Gauge reaches or gets close to 100 (or your link breaks), have your party members roam around freely, and do what needs to be done in terms of healing, etc. Use some more Volties on Radian, then go back into a link and continue to pound away at him. ========== After the battle, go back to the front entrance. Go through the portal. You can now choose to advance upwards to the Distortion Corridor via "Proceed". Don't worry; if you can leave now, you can always come back and continue up. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DISTORTION CORRIDOR DSRC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Distortion Corridor Part One ---------------------------The first part of Distortion is a series of near-identical rooms with multiple paths that you must take, so read carefully. The room with the red square (which teleports you back to Dragon Lair Cave) is the starting room. From here, head to the split, then go up to the right and then up left the staircase on the right side of the room. Inside the second room, take the staircase going to the upper right again. In the third room, however, don't take the upper right once more; instead, go and take the lower left staircase, and you will come into a room not identical to the others. Kick the chest open here for a TSUCHINOKO DUMPLING. Now, either backtrack to the starting room, or take a wrong turn and be returned automatically. Back here, start off by taking the lower left staircase into a new room. Inside the next, continue on and take the upper right staircase. Coming into room three, go and take the upper right staircase once more, and then do it a third time in the fourth room. you will wander into another of the rooms that isn't identical to the rest of the maze. Kick the chest in here for a STRENGTH BERRY. Now, from the room with the Strength Berry in it, go back only one room. Here, go down to the left, and take the lower left staircase. In here, take the upper-right staircase, and you will finally come face-to-face with your father in the next room. ========= CAIRN ========= 17000 HP, 322 STR, 240 DEF, 303 EVA, 265 LCK 50624 EXP, Strength Berry, Training Device Shadow Cut (Long Range, 50 Arc, 0.7 Power, 1.0 Knockback, Hits for Damage 3x) Strange Thorn Flash (Long Range, 50 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry) Whirlwind Cut (Long Range, 360 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) Swift Fissure Destruction (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Hits for Damage 2x) Wicked Blade Peak (Long Range, 200 then 90 then 50 then 200 then 50 Arc, 0.9 then 1.0 then 1.2 then 1.4 then 1.0 then 1.4 then 1.3 Power, 0.5 then 1.0 then 0.5 then 1.0 Knockback, Knocks Back) Be careful in this fight; despite Cairn's stats, they can be very deceiving,

just like the Radian fight before him. This is due to Cairn's constant abuse of parrying, his quick attacks, and his Strange Thorn Flash. Strange Thorn Flash allows him to do a glide-slash which brings him down about a third of the field in less than a second, requiring you to follow him. This also makes it semidifficult to use Volties, as he likes to use it a lot, taking him out of harms way. However, Volties can be used on him without a problem if you start it up while he's parrying. This battle especially you may want to bring in a healer, because of Cairn's quick attacks, and set him or her on full healing mode throughout the battle depending on his/her competence and your own stats. Other than that, make sure that you equip your weapon to start off with a blow that breaks Parries, so that when Cairn does try to parry, you can break it quickly and attack him unguarded. Mayhaps the only problem in fighting Cairn besides his Strange Thorn Flash taking him to safety is his Whirlwind Cut. It hits all sides with a long range, and if it hits you, it knocks you back. For this battle, if you can not parry quickly enough against this attack, you may want to consider bringing in the 100T Body Skill, so that you can not get knocked off your feet, and can continue to abuse Volties and attack Cairn, as your other party members WILL get knocked off their own feet. Towards the latter half of the battle, Cairn will use his Wicked Blade attack, which is a series of quick slashes; Parry when he tries to do this. Only the eighth of the nine cuts can knock you back, and the previous seven will have their damage done greatly reduced. Once Cairn's done his attack here, respond in kind. On a side note; it is useless to try and inflict a negative status on Cairn, as he is immune to every status effect. ========= After the battle and cutscenes are over, you will have a problem, as this room is a constant maze. First, go and take the staircase in the lower left corner that is going up, and you will come back up on the right side of the room. Head up to the right along another staircase, and in the next part, continue straight right. you will be put into about the center of the room. Continue right up the staircase, and into Distortion Corridor Part Two. Distortion Corridor Part Two ---------------------------At the start of the first room, simply head north, and go up the staircase at the end. In here, take the lower left staircase, and in the next large area, simply head straight along left the pillars until you come to a large open room. Go left onto the single block at the end, and you will be taken over to the left side. Head up the staircase here. Continue to the top and take the door. In here, you will have to follow the maze along using the symbols on the floor. This path of symbols is in the exact same order as was on the wall in the previous room, so listen to these directions, and listen to them well. I'll also label the symbol of the door you are supposed to take, just in case you get lost. On a side note, taking a wrong door will merely take you back to the room with the symbols on the wall, so do not sweat it. In the first room, go straight up and take the northern door (Earth). In the second room, go and take the room going to the right (Water). In the next room, take the northern door again (Fire), then the right door straight after that (Wind). Now take the right room again (Silver), and go down a room (Gold). In here, go south again (Gold), and in this next room, kick open the chest in

the southwest corner for a VALIANT MAIL. GO back up into the last room north (Gold), and this time, go right (?). Coming in, go down, then head down to the left and use the Restoration Point. Go back up, then head down to the right into the next room, where you will face off against Valkyrie, from Valkyrie Profile, after a funny conversation. ============ VALKYRIE ============ 9004 HP, 323 STR, 288 DEF, 303 EVA, 355 LCK 65535 EXP, Growth Gem Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Paralyze, Breaks Parry) Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks Back) Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5 Paralyze) Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0 Curse) Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then 1.2 Power, 0 then 1.0 Knockback, Volty Blast, Knocks Back, Hits for Damage 10x) By most accounts, Valkyrie may very well be a problem. Not because of her stats, which finally are actually representative of just how strong she is, but because of her Absorb HP Skill, her ability to cause status afflictions with each of her regular attacks, and being able to use a strong Volty Blast that could kill you if you are below 2200 HP if/when she uses it on you. As such, you may wish to bring in a Demon Mail coupled with Auto Cure skill, or your new-found Valiant Mail with Stop Infliction skill. As such, start the battle off with your own Volty Blast. Once it is done, get all your warriors to surround her and pound at her from every which direction, ignoring whether or not you get knocked back. If you do get knocked back, get up and continue attacking her; she can generally only attack one person at a time due to her low Arc. If she manages to Paralyze/Petrify/Curse somebody, then simply use the respective item required to heal it on your paty member, or call your healer on to do it. Meanwhile, continue to slam away at her, and if she begins to start using her Volty Blast, knock her off her feet and continue. She'll usually fall quickly, considering her low HP and DEF. ============ Afterwards, Valkyrie will join your party, and you will also get a HOLY SWORD GRAM off of her. At this point in time, you may want to consider backtracking and heading off back to Fort Helencia or Radiata City to save, and replace somebody in your party with Valkyrie (as when leveled up enough, she becomes the most godly character in the game). Otherwise (or after you come back), continue on through the warp portal into the Shrine of Fray. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SHRINE OF FRAY SHOF ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shrine of Fray Part One ----------------------From the start, head left slightly, and go up through the first door going north that you see. In here, head right and up, and examine the scroll on the wall. Head back into the last room, and this time, head left all the way to

the end wall. Kick the wall here, and it should reveal a hidden doorway. Head into the next room. Head left again all the way to the opposite side of the room, and again kick the wall to show another door. Go inside the next room. Here, head right, and go up to examine the door. If it is daytime, you can go through the door. However, if it is nighttime, the door will be locked and you will have to wait for daylight hours to come. When daylight comes, enter the door and open the chest inside for a DEFENSE BERRY, then head back out. Go right, and take the door into the next area. Keep this area in mind as a "checkmark" area. In here, go to the left side of the room, and kick the wall to expose a hidden door. Enter, and in the next area, go left and then left again as the camera tilts, and then kick the upper-left corner wall to open another door. Inside the next room, head up to the right, down to the right, up to and down to again, until you hit a dead end. Kick th wall here to once more expose the door, and go inside. In the second-to-last room, head straight down, then go right across the room to find a not-so-hidden door. When you finally get in the last room, head right to the right side of the room, and kick open the chest for a BOUNDARY CREST. Now go back to the "checkmark" room. Here, go to the right side, and kick the wall here to expose another door. Head into the next room, and go to the huge door. Wait for nighttime to come, then when it rolls around, enter and kick the chest inside for a GROWTH STONE. Leave back into the last room, then go left a slight bit, and kick the wall here to open another door. Go inside this one. Coming in, go down, then take the left path, going up and left as the view changes. Kick open the door on the wall, and go inside. Head left to the opposite side of the room, and open the chest for a PARADIGM. Go back into the last room now, and this time, head off to the right. Kick the door, and you will head off into the next room. In here, go straight up and through the next door, and you will watch a cutscene before facing off against Lezard. Note: If you can not get through the door, it is because you need the Boundary Crest from earlier. ========== LEZARD ========== 16000 HP, 317 STR, 196 DEF, 421 EVA, 258 LCK 58666 EXP, Lucky Charm, Mystery Berry Dark Savior (Long Range, 1.3 Power, 0.5 Knockback, 2.0 Curse, Ignores Parry) Fire Lance (Fire, Long Range, 1.1 Power, 1.0 Knockback, Hits for Damage 4x, 2.5 Blaze) Prismic Missile (0.8 Power, 0.5 Knockback, Hits for Damage 5x, 1.5 Poison, 1.5 Paralyze, 1.5 Bind, 1.5 Freeze, 1.5 Petrify) Poison Blow (Earth, Long Range, 1.0 Power, 1.0 Knockback, Hits for Damage 5x, 2.0 Poison, Knocks Back) Summon (Summons a Shrine Knight) This battle is perhaps the only one that is easier on the Non-Human Side than it is on the Human Side. This is because you have in Romaria the ability to heal your entire party AND heal all status inflictions at the same time. By comparison, if you want to have somebody whom can heal status inflictions on the Human Side, you are going to have to go down the list all the way to Miranda (whom has the two attacks separated, making things slower). You WILL want to bring in somebody whom can do this, because basically everyone of Lezard's attacks causes a status infliction (however, you could just bring in three other warriors, and stand back on your own and heal any status inflictions that come

up on the other three). On either side, you will want to equip the Demon Mail, or else the Stop Inflictions Skill, so that you personally do not get negative status effects. If you have Elwen/Gruel, command them to use their own Volty Blast, while you pound away at Lezard. After the Volty Blast, continue to strike at Lezard, and avoid using a Link. Don't bother using regular Volties if you don't have some statusblocking defense in place; you will get hit before you have a chance. If that is the case, then wait until the gauge fills up again, use another Volty Blast, rinse and repeat until Lezard falls. One other note; when choosing your weapon combos before the battle, start off with an attack that breaks Parries. This is because Lezard has Complete Defense upgraded to full stats, which means he takes NO damage while parrying. ========== From where you get dropped off, head right and go up into the portal. Shrine of Fray Part Two ----------------------In the first room, the Space of Imperium, head up the staircase. Go down the hallway to the opposite end here, and examine the door. you will then face off againsst Gabriel Celesta. =================== GABRIEL CELESTA =================== 33333 HP, 390 STR, 182 DEF, 365 EVA, 355 LCK 65535 EXP, Life Bangle, Growth Stone, Gabriel Celesta (Record) Missile Blow (Long Range, 0.9 Power, 1.5 Knockback, Breaks Parry, Knocks Back) Mach Punch (Long Range, 0.8 Power, 0.5 Knockback, Breaks Parry, Hits for Damage 4x) Crescent Moon (Long Range, 180 Arc, 1.3 Power, 1.3 Knockback, Knocks Back) Glider (Long Range, 2.5 Power, 1.5 Knockback, Breaks Parry, Knocks Back) Cyclone Driver (Long Range, 360 Arc, 1.3 Power, 1.0 Knockback, Hits for Damage 2x, Breaks Parry, Knocks Back) Start the battle off with Status Cure or Stop Inflictions to cure Jack's Confused state, then once it wears off, switch over to 100T Body. Gabriel Celesta likes to abuse Knock Back attacks, and because you simply can not be parrying all the time, you need something to keep yourself up. With that done, once the confusion wears off, use your Volty Blast (or get Elwen/Gruel to do so if either of them is available), then go and start hacking away at Gabriel Celesta from behind. Most of his attacks are to the front, so continue to stay behind (especially dodge his Mach Punch attack), and use the occasional Volty on him. If he ever uses Cyclone Drive, you can recover from it pretty quickly. At the same time, make sure that your healer constantly heals the party, without every letting up; Gabriel Celesta can hit that hard. Whenever you get to a full Volty Gauge, use the Volty Blast again, and then continue slicing and dicing at Gabriel Celesta. Eventually, he should fall. Make sure that you heal up after that if you have to. =================== After, you will be dropped off in the Space of Chaos. Go up the stairs. Head north along the hallway, and at the end, enter the door. Inside, you will face the second-last (but stronger of the two) bonus bosses. ==================

ETHEREAL QUEEN ================== 44444 HP, 482 STR, 182 DEF, 405 EVA, 480 LCK 65535 EXP, Ethereal Queen Record Critical Rod (Medium Range, 200 Arc, 4.0 Power, 5.0 Knockback, Breaks Parry, Knocks Back) Meteo Stream (Fire, Long Range, 1.8 Power, 12 Meteors, Hits for Damage 7x each, 8.0 Blaze, Knocks Back) Lightning Phaser (Wind, Long Range, 0.9 Power, 0.5 Knockback, Hits for Damage 10x, 8.0 Bind) Stone Demolition (Earth, Long Range, 1.0 then 1.2 then 1.5 then 2.0 Power, 0 then 1.0 then 1.5 Knockback, 8.0 Petrify, Breaks Parry, Ignores Parry, Knocks Back) Armageddon (Long Range, 1.5 Power, 1.0 Knockback, 8.0 Blaze, Knocks Back, 12 Random Locations) Be warned; Ethereal Queen is hard, and by hard, I mean that you could go out and acquire the best warriors (Elwen, Nyx, Kain, etc. for the humans, along with Valkyrie), level them up to Level 99, use a whole bunch of Berries that you may have stockpiled up over multiple playthroughs, have the best equipment money and exploring can get, and STILL get your ass kicked by the Ethereal Queen. Nevertheless, all of these steps WILL help you majorly, so be sure to do all of the advised steps in preparation for this battle. Start the something Blast, as the Volty battle off by licensing out a Volty Blast to Elwen/Gruel. This is that HAS to be done, as they usually can do 3000+ damage with a Volty compared to Jack's maybe 2000. Continue this pattern of having them do Blast whenever you get your Gauge completely filled up.

Ethereal Queen will for the first part of the battle mainly use her Critical Rod and Stone Demolition attacks, fighting everyone who gets close to her at combat. On the occasion, she will use Lighting Phaser (A big gust of wind that will force you back a bit) and Meteo Stream (Fireballs will come off her body and land around her, creating a big minefield of fireballs. Dodge this by running away to the edge of the battlefield when you see her summoning the fireballs). During this time, a Healer may not be imperative, but nevertheless, keep him/her healing AT ALL TIMES. Believe me, you WILL need it. After she drops below 22222 HP (half of her total HP), she will begin to use Armageddon, which drops 12 portals of energy on the ground, somewhat akin to Aphelion's Dark Catastrophe attack. However, these are much more lethal, and if you get caught in one, you can be bounced all over the place, to the point where you can get killed even at full health from one Armageddon attack. Again, keep your healer busy once she begins to use this. However, once she drops below the half-way point, there is something else you can do in regards to the Volty Gauge; if you have any number of Tsuchinoko Dumplings (and have already recruited Gobrey if on the Non-Human Side), first use a Volty Blast, then use the Tsuchinoko Dumpling. This completely fills your Volty Gauge once more, and you can use another Volty Blast in quick succession, allowing you to knock the Ethereal Queen off that much quicker. ================== After the battle, you will acquire the Tri-Emblem Skill, which, when mastered and upgraded completely, adds a smacking 50 to all your stats and HP. you will also be put back at your room in either Fort Helencia or Radiata City. Save. The Dragon Lair Cave, Distortion Corridor, and Shrine of Fray have been completely reset now. If you fight your way to where you once fought Valkyrie, you can finally fight the last bonus boss of the game; Quasar, the Gold Dragon.

========== QUASAR ========== 20000 HP, 458 STR, 340 DEF, 305 EVA, 298 LCK 55910 EXP, 29854 Dagols, Growth Gem, Final Battle (Record) Grand Tackle (Medium Range, 120 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x, Breaks Parry, Knocks Back) Accellaser (Long Range, 2.0 Power, 1.3 Knockback, Hits for Damage 5x, Breaks Parry) Vast Illusion (1.3 Power, 1.4 Knockback, Knocks Back) Final Judgement (Long Range, 1.5 Power, Hits for Damage 2x, 3.0 Bind, 3.0 Petrify) This battle is actually a rather easy fight when you compare it to your previous major battle with the Ethereal Queen, and even with Gabriel Celesta and Lezard. Most of Quasar's attacks are to the front, so you should be able to attack him from the side or rear, and use regular Volties to quickly bring down his HP. You may want to consider equipping 100T Body for this fight, because he DOES like to use Grand Tackle and Illusion alot, but if you defeated Ethereal Queen, the battle is at a difficulty rating where you can just get back up and continue slashing away without a problem. The one thing of note here is Vast Illusion. When Quasar does this, he will curl up in a ball, and let out a flash of light that hits everything in the room, and he then teleports elsewhere. When he does this, parry so that you don't get knocked off balance, then follow him to wherever he reappears a few seconds later, continuing to fight him. ========== After that, congratulations. You have done pretty much everything that there is to accomplish in Radiata Stories. Of course, you can go through the three

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ REGULAR BASICS RGBS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ======== Controls ======== On the overworld, outside of Battle... X - Kick, Confirm Choices, Scroll through Text Circle - Initiate a conversation, Examine objects, Closes Menu Triangle - Opens + Closes the Menu D-Pad - Move around Left-Analog - Move around L1 - Show the clock R1 - Show the map Start - Pauses the game ======= Kicking ======= After the first two chapters of the game, things begin to get fairly more open-ended. Jack can go virtually anywhere with a few restrictions, and

everywhere he goes, he will meet new people, fight new enemies, and encounter new environments. Many of these environments have kickable objects. By carefully examining the background and kicking everything, some of these objects will have items that you can obtain by doing such, meaning that everytime you go to a new place, you should kick everything to get new stuff. Some monsters cannot be fought by running straight into them. Instead, they can only be engaged by kicking them. This is especially true of really small monsters (ie. bugs crawling on the ground), or some of the more passive animals (Tusky Mammoth). Additionally, nearly every single person in the game can be fought by kicking them twice. This pisses them off to the point where they will fight Jack in a one-on-one. Be warned, however; some people will call in back-up foes such as the Radiata Castle Guards. ========== Recruiting ========== There are 177 characters in the game, of which 173 are not recruited automatically (the four automatics are Jack, Ridley, Ganz, and Clive). The majority of that 173 involve hunting out the person and talking to them (or alternatively, using the Database in this FAQ), and using the hints that they drop to eventually recruit them. While some characters only require sorts, for others it is mandatory that you usually (their level - 5). In other words, recruited, you cannot be at any lower than starting level is 14, you must be at least for you to initiate an event of be at least a specific level. This is for a character like Ernest to be five less his levels. Since Ernest's 14.

Finally, the way that you recruit characters varies individually for each person. Some, you only have to talk to them or else get in an automatic event (Clive, Marietta). Others, you have to be a bit more persistant and follow them around for a day (Cornelia/Rachel), and for others, you will have to actually do a task for them (Flora, David). Lastly, others can only be recruited at certain times of the day (Claudia), or else only after a specific point in the storyline (Iris). ================ Saving, Sleeping ================ Sleeping is an essential part in this game, as it restores all your HP to full. Despite the abundance of inns in Radiata City, they are misleading; in reality, you can only sleep in three places in the game, which is your Trainee Room in Radiata Castle, Jack's House in Radiata City, and Jack's Room in Fort Helencia. To use them, you will simply have to examine them to initiate sleeping. HOWEVER: Be warned, as in some cases, sleeping will advance the plot, and may force you to miss out on stuff permanently. As such, you want to save often. Save points are either blue flags or red flags, the latter of which appear only at your beds, and the former appearing during missions. The blue flags will also disappear after the mission is over, as they merely are used to allow you to continue in case you need to

leave the game or you screw up. Lastly, at times, you will find blue circular-shaped lights. These are often found near flags, and can be used to restore yourself to full HP. =============== The Time System =============== Radiata Stories revolves around a time system, with twenty four hours in a day. One minute of real time equates to a single hour in game time. This is further divided into night and day, the former taking place from 6:00pm to 6:00am, the latter taking place from 6:00am to 6:00pm. To check the current time, press L1. The time dictates what each character in the world of Radiata does, as nearly every character moves about town throughout the day. Some things can only happen at certain times; for example, when looking for Flora's painting, you can only obtain it from Synelia from 10am to 3pm, no time afterwards, no time before. Many people also go to sleep or elsewhere and are thus available at certain time periods. Three other things occur that are time-related; the first of these is that some Skills are most effective during Day or Night. King of Day nets you up to +25 in every stat during the Day, while King of Night nets you up to +25 in every stat during nighttime. Also, when it is nighttime, some formerly aggressive monsters will have gone to sleep, allowing you to tread by them without fear (although you can still kick them awake to fight them). Finally, at the changing between night and day (or the reverse), if you have killed any monsters in the area you are currently in, they will all respawn and the place will fill up once more. ============ Journey Pigs ============ After successfully completing Crocogator Hides mission, you will be able to use the Journey Pigs. The Pig allows you to travel throughout the world of Radiata instantly. All you have to do is find a Journey Pig, kick it, then designate the point on the map that you wish to travel to. In order to activate a Journey Pig, you need to find a Journey Pig, but do not have to physically kick it. Also, a few Journey Pigs, depending on which part of the split you take, will deactivate permanently. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COMBAT BASICS CMBC ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ======== Controls ======== In Battle.... Circle - Attack (Hit Circle Multiple Times to go through your Combo Attacks) X - Parry; Double-Tap to Jump Backwards, in a semi-retreat; complement with Square to execute a Volty Blast (100 VP required)

Square - Use Volty; complement with X to execute a Volty Blast (100 VP required) Triangle - Accesses the menu; here, you can switch Skills and Equipment on the fly during the battle, assign Links, and use items L1 - Opens the Command Menu. Press L1 again to open the Items Menu R1 - Locks onto the target currently highlighted in yellow L2 - Rotates the camera left R2 - Rotates the camera right Left-Analog - Move Around D-Pad - Initiates the Link assigned to the specified D-Pad direction Start - Pauses the game ========================================= Attacking, Combat Skills, The Volty Gauge ========================================= When in battle, Jack will automatically target a single enemy, which a yellow cursor will go over. Run around to switch the cursor to a different enemy, and press R1 to lock onto the enemy whom the cursor is currently on. To execute a basic attack, Jack needs to have the cursor on the enemy, and you must press the Circle button. Jack will then run up to the enemy, and hit the enemy. Press Circle multiple times to go through your combo attack and restart over. In the Status Screen on the menu, in the lower-right corner, Jack has Combat Skills. Open this up, and you will have two or more Combat Skills that you can link together to have a full-blown combination of engagement techniques, to a maximum of five per loop. Each of these attacks require a certain number of Combat Points (CP). As you equip on a new attack, it takes away from your total CP, determined by which weapon you have equipped, and if you do not have the sufficient maximum amount, you cannot equip the attack. Additionally, when starting out with each type of weapon (One-Handed Sword, Two-Handed Sword, Spear, Axe), Jack will only know two attacks. In order to learn new attacks, Jack must kill many foes with that type of weapon. For information on how many kills are required, reference the "Weapons + Skills" section. Finally, when Jack (or any of your allies) attacks an opponent, they will add on to a bar that can be seen in the upper-left hand corner of the screen. This is known as the Volty Gauge, and can be filled up for a maximum of 100. When you hit 10 Volty Points, Jack can execute an attack known as a Volty by hitting the Square Button. He runs up to the opponent, and uses an attack that varies between weapon. This usually kills most enemies. Finally, if you reach 100 Volty Points, Jack can fire off an attack that pauses time and happens automatically with no-miss, known as a Volty Blast. This uses up all 100 Volty Points (unless you are equipped with Save Volty), and is often used to advance or finish boss battles. ======== Elements ======== In the world of Radiata Stories, some enemies, weapons, and armors have an innate affiliation with one of the four basic elements of ancient alchemy; Earth, Fire, Wind, and Water. When Jack faces off against an enemy with a certain element, it would be wise to come into the battle utilizing a weapon of the opposite element, and an armor of the same element.

In general, attacking an enemy with it is opposite element nets an attack percentage of 140%, while attacking it with the same element as the foe itself is gives you only 50% damage. The element damage chart is simple; Earth <> Wind Water <> Fire

================================= Parrying, Dodging, Counterblowing ================================= Although Jack usually will manage to outfight his opponent and force them into submission, a few opponents may get the upper hand on him, creating a real battle. In this type of situation, not only does Jack have to attack at key moments to win, but he will also have to guard against attacks. In order to do this, press the X button. Doing this will make Jack put his weapon up in front of him to block whatever attack is coming against him. In addition to reducing damage (and eliminating it with Complete Defense), it also prevents you from getting knocked off your feet in most attacks, unless the attack both breaks through your guard AND knocks you off your feet (which very few do, and are restricted to bosses). However, at times, parrying will not do the job. In most cases, since the attack is headed for where Jack is and not directly for Jack, you can dodge it and it will miss you. Achieve this by double-tapping the X button, and Jack will jump back. Finally, there lies one other option that can turn the tide of the battle; the counterblow. When an enemy attacks and Jack parries, there will normally be a blue flash of light. Drop your parry and quickly press Circle, and Jack will quickly strike at the enemy in a counterattack, knocking it off balance and throwing it back (alternatively, hit Square to execute a countervolty). =============== Status Ailments =============== Throughout the game, monsters can either inflict to Jack and co. or vice versa status ailments that change the playing field. These ailments will impair the victim in some way or other. Against enemies, status ailments can be inflicted in two ways; through the use of items with the suffix "Powder", or through certain weapons. With weapons (with the exception of Death), the following equation applies; Affliction Stat x 0 through 100 (randomized) + (Attacker's Luck/8) - Target's Evasion If the answer is 90 or greater, then the infliction has a chance of hitting. However, some monsters have a percentage of dodging the infliction, which then plays in. 100% means all inflictions miss, 75% means 3/4ths of all attacks miss (REGARDLESS of whether you get 90 or 900 in the above equation), 50% means half, and 25% means 1/4. After awhile, the ailment will fade away. Without further ado, the list;

Bind ---The character turns a yellow hue, and are unable to move. If the victim is Jack, you can rotate the Left Analog Stick to break free of the hold sooner. Healed with Bell Amulet. Blaze ----The victim will be lit on fire, and will at random jump up and howl from the fire, and is impossible to control until s/he regains his or herself, only to do it again a few seconds later. Move the Left Analog Stick to put it out quickly. Healed with Cooling Spray. Blind ----A square block full of pixels will go around the character's head, and your view of the world becomes pixellated, blurring up your surroundings and making it difficult to see enemies. Evasion and Luck drop to 0. Healed with Eye Drop. Confuse ------Effects of confusion include running around in random directions, and striking random targets, including your own allies. If the target is Jack, you can cancel an attack that is redirected to your ally by pressing the X button twice to do a dodge. Healed by Mint Drop, and can also be removed by a physical blow. Curse ----Offensive ability is removed completely, as the character cannot attack. Follows through outside of battle and into the next. Healed with Holy Water. Death ----Instant kill. The success rate of this is determined by the following formula, which is required to be greater than 100. Resistances still apply; Attacker's Strength (Weapon Included) + 0-100 (Randomized Number) + (Attacker's Luck/8) - (Target's Evasion/10) - (Target's Luck/20) Freeze -----The character is frozen, and is unable to move. If the victim is Jack, jerk the Left Analog Stick to break out of captivity quicker. Healed with Heating Tablet. Paralysis ---------

The character will brighten up somewhat, with an aura of sorts. They will then move at a very sluggish pace. This ailment follows the character outside of battle and into new ones. Healed with Cure Needle. Petrify ------The character is turned into stone and unable to move. To break free quicker, utilize the Left Analog Stick and move it around. Healed with Flexibility Lotion. Poison -----During Poison, a green mist envelops the character, and your HP drains away at a slow, but steady pace. It will follow you outside of battle and then into new battles. Healed with Cure Drop. ===== Items ===== Items are objects that can be used to further advance your cause in battle in some way or the other, such as being used to inflict a status ailment on an enemy, or heal your ally. In order to use an item, it must first be obtained, either found through the environment, obtained from an enemy, or bought. After that has happened and you are in a situation that has a the particular item, open the Item Menu by pressing L1 (After joining Vancoor, press L1 twice). Select the item you wish to choose, and, if on a single character only, the specific character you wish to use it need for Theater it is used on.

There should also be a note; when Jack uses an item, there is always a delay as he throws an item to somebody else. As such, do not wait until the last moment to give an HP-healing item to somebody. They may be dead by the time it gets there (in which case, you would have to wait until their status is registered as dead, then give them a Celestial Nectar). ====== Skills ====== A Skill is a character-unique trait that grants certain special abilities to it is owner. For example, Jack's starting skill, Luck Plus, grants the user more Luck in addition to his base Stats. Other Skills are much more useful, such as Full Power, which increases the strength of your Volty and Volty Blast Attacks, and King of Day/Night, which increases all your stats by a large amount during the Day or Night, respectively. Additionally, each of these Skills can be leveled up to increase their effectiveness, to a maximum of five levels, or stars. This is achieved by fighting more battles, which will eventually level your current Skill up some more. Jack is the only person whom can learn new Skills; every other person has his or hers set in stone. To learn new Skills, he must first put the person whom's skill he wants to learn into his party, and then get into a number of Links during the next few battles until the new Skill is learned. To learn a Skill, you have to go into a Link with somebody with the Skill you want in 15

separate battles. Finally, the statistics for leveling a Skill up to the next level in each case goes as this IN GENERAL (a few characters will have variants when leveling up to Levels 2 and 3); From From From From ======== Commands ======== Once Jack joins Theater Vancoor, he can begin to use Commands, which are orders that dictate the guidelined actions the A.I. of other characters will take during a battle. Beyond the one that he learns initially (Attack), every Command is learned by obtaining Books throughout the game and reading them. Commands take a few seconds to register, and if Jack is in the middle of a command when he gets interrupted by an enemy attack, it will not go through. As such, when issuing a Command, make sure that you have sufficient time to do so. They may be in themselves useful in forcing the A.I. to do something it wouldn't do normally, but it needs commands. Furthermore, some Commands do not make out an order, but instead achieve an effect among your team. For example, Power Injection will grant +40 Strength to all characters for 20 seconds, mayhaps giving a much-needed edge. However, at the same time, lots of Volty Points are used up, so you may need to be conservative with your orders. ===== Links ===== After Jack becomes a Sergeant in the Theater Vancoor Guild, he is taught how to use Links, and can henceforth use them. The basic gist of Links is that the three people that have allied with Jack get together in a strategic formation, and use this to overwhelm their enemies in some form or the other. These links relate all four people with lines that keep them together, and force the other three to stay with Jack, and follow his actions. One common Link is the Box Link, where the four members are related together in a squareshape, and can close in on an enemy, smash the living hell out of it, and then temporarily retreat. However, these Links can come at a cost; while in a Link, you cannot use Volty Blows or Items during your time in a Link, and every time that an enemy hits any of the four party members, your Volty Gauge drops by 1. Furthermore, some Links will cause you to lose VP as you attack. The only Link Jack knows at the start is the Box Link, but as you battle more and use Links, you will eventually discover more techniques and formations that you may use. That is not all; Links are also the only way that Jack can learn Skills from other people other than Luck Plus. Lv. Lv. Lv. Lv. 1 2 3 4 to to to to Lv. Lv. Lv. Lv. 2 3 4 5 --> --> --> --> 7 battles 9 battles 11 battles 13 battles

=========================================== Changing Equipment and Skills During Battle =========================================== Something that is known to few people is that you can, in fact, change your Skills, Weapons, and Armor during the midst of a battle. This is done by opening the menu with the Triangle Button, and going to your status screen. The main uses of this are strategic, and may require you to have several different types of weapons, armor, and skills. As far as weapons go, you might want to use Axes to take out a particularly defensive opponent, then suddenly switch to a Spear and eliminate swifter opponents that dance around the place, and end off with a Two-Handed Sword, useful for it is Volty Blast. Furthermore, elements may play into your changing your choice of weapons, so as to maximize damage. Skills involve more strategy. For a major example, when using a Volty Blast, you would definitely want to switch to either Full Power (increases the Volty Blast's damage) or Save Volty (Saves 30 Volty Points out of your 100 used), while when you launch an all-on attack, Strength Plus, King of Day/Night, or Tri-Emblem is the key. And when you need to retreat temporarily and lick your wounds, Auto Cure or Absorb HP can play in very well. ======= Thieves ======= Some enemies have some good items that they very rarely drop (perhaps the most infamous of these is the Dagol Tortoise), and for the most part, most monsters will not usually drop everything they have to offer. To cover up for this, you can instead steal their stuff during battle. These are the people whom can steal, grouped from greatest to worst in terms of effectiveness based off their profile. Their usefulness increases with their level, so Alba will not be as good as Nocturne starts off as. HIGH TIER --------Flau, Herz, Alba, Ortoroz, Nocturne, Sonata MIDDLE TIER ----------Jared, Rynka, Solo, Ben LOW TIER -------Eon USELESS TIER -----------Joaquel, Pinky ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS + SKILLS WPSK ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Before we get started, a layout of a Weapon Skill; "Sky Splitter (2 CP, 90 Arc, 1.1 Power, 0.5 Knockback)" The first detail is the name. This is then followed up by the amount of

Combo Points required to be available to equip the skill. Arc refers to the range of a circle (360 degrees) that the attack will cut, while the power refers to how much damage you will do with the attack. Lastly, Knockback refers to how far Jack can be knocked back if he gets interrupted in the middle or end of this attack by an enemy parry. Finally, with some attacks, they have a special status, which is either Knockback, Knockdown, or Break Parry. Knockback sends the enemy reeling backwards and then onto their backs, Knockdown straight onto their backs, and Break Parry breaks through an enemy's guard. "-15 Kills Required" Most attacks require that you kill a certain amount of enemies with the specific weapon before you can learn it. The number listed is thus the number required. "-Jack leaps up into the air and then sinks downwards into his opponent, damaging him even should he be on the ground." Here is a general description of the attack and how it works. Pretty straightforward.

Next up, the weapons themselves. "Air Blade (5 CP, 14 STR, Wind)" The name of the weapon is then followed up by how many Combo Points you have to equip attacks onto. STR is how much strength the weapon has, which adds onto Jack's own base strength. Finally, if the weapon has an element, it will also be listed. For elements, the list goes Fire <> Water, while Wind <> Earth, resulting in 140% damage. Using an element against an enemy of it is similar kind results in only 50% of the usual damage. "Buy, Sell: 1000 Dagols, 500 Dagols" The Buying Rate of the weapon, if it can be bought, is listed first, in the official Radiata Stories curreny, the Dagol. Next, the weapon's selling rate is listed. With the lone exception of the Arbitrator, every weapon can be sold. "Locations: Dead End Armory, Survivor Armory, Triston Armory" The areas where the weapon can be gotten are listed here. The first things to come are the shops that it can be gotten, then the areas that you can obtain it from by either opening a chest or kicking around in that area, and lastly, the enemies that you can battle that will drop it. ONE-HANDED SWORDS ----------------Skills -----Right Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback) -Jack slashes downward starting from the right.

Left Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback) -Jack slashes downward starting from the left. Sky Splitter (2 CP, 90 Arc, 1.1 Power, 0.5 Knockback) -15 Kills Required -Jack leaps up into the air and then sinks downwards into his opponent, damaging him even should he be on the ground. Cross Slice (2 CP, 200 Arc, 1.0 Power, 1.3 Knockback) -40 Kills Required -Jack twists around from left to right in a circular slash, attacking all enemies within his radius. Cyclone Thrust (3 CP, 40 Arc, 1.1 Power, 1.3 Knockback) -75 Kills Required -Jack moves forward and does a light jab at the opponent before backing away a short bit. If the enemy is not on guard, he will be knocked backwards. Guillotine Slash (3 CP, 40 Arc, 1.3 Power, 1.0 Knockback) -120 Kills Required -Jack leaps forward and slashes at the opponent sharply. Impact Thrust (3 CP, 40 Arc, 0.7 Power, 0.5 Knockback) -165 Kills Required -Jack moves closely towards the enemy and does a close-combat thrust, breaking the enemy's parry should he have one in place. Upper Slash (4 CP, 90 Arc, 1.1 Power, 0.6 Knockback) -210 Kills Required -Jack slashes upwards into the enemy, knocking him off his feet and away. Dance Tornado (4 CP, 90 Arc, 0.9 Power, 1.0 Knockback) -255 Kills Required -Jack jumps into the air, and does a quick spin, slashing the area around him as he does, before landing back on the ground. Crescent Blade (4 CP, 200 Arc, 1.3 Power, 1.0 Knockback) -300 Kills Required -Jack takes a step forward, slices diagonally across the enemy, and then completes his step. Beast Thrust (Volty, 40 Arc, 2.0 Power, 10.5 Knockback) -Jack quickly glides forward along the ground, and cuts through his intended target before stopping on the other side of his foe, movement having been as smooth as a phantom. If there is still an enemy, it would have had it is parry broken and been knocked off if it is feet. Limit Break (Variable amounts of Power, 1.0 Knockback, Knocks Back, Hits for Damage 9x, Volty Blast) -350 Kills Required Equipment --------Air Blade (5 CP, 14 STR, Wind) Buy, Sell: 1000 Dagols, 500 Dagols Locations: Dead End Armory, Survivor Armory, Triston Armory

Aqua Blade (4 CP, 16 STR, Water) Buy, Sell: 1000 Dagols, 500 Dagols Locations: Triston Armory Arbitrator (9 CP, 119 STR) Buy, Sell: N/A, N/A Locations: Obtain from Gawain in Event: The Arbitrator Basilisktos (8 CP, 68 STR, 1.0 Petrify) Buy, Sell: 18000 Dagols, 9000 Dagols Locations: Dead End Armory, Goo (Shangri La) Empty Bottle (8 CP, 1 STR) Buy, Sell: N/A, 25 Dagols Locations: Adien Region, Black Town of Night and Lust, Dorse/Adien Region Shed, Dorse Region, Dwarf Tunnel One, Jack's Room (Fort Helencia), Path of Insanity and Fanaticism, Path of Swords and Wisdom, Path to the Beast Pit Evil Blade (11 CP, 53 STR, 1.0 Curse) Buy, Sell: 8000 Dagols, 4000 Dagols Locations: Survivor Armory, Vladimir (Fort Helencia), Complete all Dummy One-Handed Sword Tests Flame Blade (6 CP, 56 STR, Fire, 1.0 Blaze) Buy, Sell: 11600 Dagols, 5800 Dagols Locations: Dead End Armory Glory Edge (7 CP, 47 STR, Air, 1.0 Paralyze) Buy, Sell: N/A, 3100 Dagols Locations: Battle and Defeat Natalie Hatred Edge (9 CP, 75 STR, 1.0 Confuse) Buy, Sell: N/A, 50 Dagols Location: Battle and defeat the Archdemon in Algandars Castle Holy Sword Gram (8 CP, 170 STR, 1.0 Paralyze) Buy, Sell: N/A, 50 Dagols Location: Receive as a gift after defeating Valkyrie Iron Edge (4 CP, 8 STR) Buy, Sell: 400 Dagols, 200 Dagols Locations: Equipped Start of Game, Survivor Armory, Triston Armory Jinn (10 CP, 62 STR, Wind, 1.0 Paralyze) Buy, Sell: N/A, 50 Dagols Locations: Wind Valley Knight Edge (6 CP, 12 STR) Buy, Sell: N/A, 400 Dagols Locations: Radiata Castle Training Room Sotreroom, Fort Helencia Entrance Kotetsu (9 CP, 100 STR, 1.0 Blind) Buy, Sell: 51000 Dagols, 25500 Dagols Locations: Dead End Armory, Goo (Shangri La) Phantom Edge (10 CP, 32 STR, 1.0 Bind) Buy, Sell: 2500 Dagols, 1250 Dagols Locations: Dead End Armory, Goo (Shangri La)

Steel Blade (10 CP, 41 STR) Buy, Sell: 4800 Dagols, 2400 Dagols Locations: Dead End Armory, Survivor Armory Storm Bringer (11 CP, 104 STR, Wind, 1.0 Paralyze) Buy, Sell: 56000 Dagols, 28000 Dagols Locations: Vladimir (Fort Helencia) Umbrella (15 CP, 3 STR) Buy, Sell: N/A, 15 Dagols Locations: Goblin Cemetery

TWO-HANDED SWORDS ----------------Skills -----Crescent Slice (1 CP, 90 Arc, 0.7 Power, 1.0 Knockback) -Jack slashes downward starting from the right. Lunge (1 CP, 40 Arc, 0.9 Power, 1.3 Knockback) -Jack jumps at his his opponent and does a long-armed thrust into his foe. Downward Thrust (2 CP, 40 Arc, 0.5 Power, 0.5 Knockback, Hits for Damage 2x) -10 Kills Required -Jack lunges towards his opponent and cuts downward at them, and follows up with a quick second hit. Reverse Blade (2 CP, 120 Arc, 1.0 Power, 1.0 Knockback) -30 Kills Required -Jack spins around and slashes diagonally up from left to right. Right Plow (3 CP, 200 Arc, 0.8 Power, 1.3 Knockback) -60 Kills Required -Jack cuts into the enemy from the right in a hard motion. Upward Slash (3 CP, 40 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) -100 Kills Required -Jack slashes upwards at the enemy, knocking it upwards and back. Cyclone Plow (3 CP, 200 Arc, 0.9 Power, 1.3 Knockback) -140 Kills Required -Jack jumps into the air and then sweeps down through the right with a hard slash. Balance Thrust (4 CP, 40 Arc, 0.7 then 1.0 Power, 0.5 then 0.6 Knockback, Breaks Parry, Knocks Back) -180 Kills Required -Jack starts off with a Lunge attack, jumping forward and doing a long-armed thrust. Next, he follows through and cuts upward, akin to his Upward Slash. Spinning Slash (4 CP, 360 Arc, 0.9 Power, 1.3 Knockback) -220 Kills Required -Jack spins around in a full circle, cutting away everything in his path. Shadow Buster (4 CP, 200 Arc, 0.9 Power, 1.0 Knockback, Knocks Back)

-260 Kills Required -Jack does a lower-body slash that knocks the enemy off it is feet and flying backwards. Extension Aura (Volty, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 6x) -Jack goes up to the enemy, and lifts his sword up in the air for about 2 seconds. He then drops it, and sends a shockwave out of his sword, which travels straight. Should it hit an enemy, the attack will damage the foe multiple times. Army of Shadows (0.4 Power, 1.0 Knockback, Knocks Back, Volty Blast) -310 Kills Required Equipment --------Bind Saber (8 CP, 112 STR, 1.0 Bind) Buy, Sell: N/A, 50 Dagols Locations: Shrine Knight Bisenosafune (10 CP, 74 STR, 1.0 Blind) Buy, Sell: 25400 Dagols, 12700 Dagols Locations: Verontier Armory Blaze Saber (9 CP, 86 STR, Fire, 1.0 Blaze) Buy, Sell: 46000 Dagols, 23000 Dagols Locations: Vladimir (Fort Helencia) Efreet (11 CP, 71 STR, Fire, 1.0 Blaze) Buy, Sell: N/A, 50 Dagols Locations: Fire Mountain Fake Gram (9 CP, 80 STR, Wind, 1.0 Paralyze) Buy, Sell: 33000 Dagols, 16500 Dagols Locations: Verontier Armory Falvern (15 CP, 127 STR, Instant-Kill) Buy, Sell: N/A, 50 Dagols Locations: City of White Nights Grand Saber (7 CP, 62 STR, Earth) Buy, Sell: 17200 Dagols, 8600 Dagols Locations: Verontier Armory, Complete all Dummy Two-Handed Sword Tests Heat Saber (4 CP, 26 STR, Fire) Buy, Sell: 1800 Dagols, 900 Dagols Locations: Survivor Armory, Verontier Armory Iron Sword (4 CP, 11 STR) Buy, Sell: 500 Dagols, 250 Dagols Locations: Survivor Armory Knight Saber (5 CP, 17 STR) Buy, Sell: N/A, 400 Dagols Locations: Path of the Spider, Female Knight C, Male Knight C Muramasa (11 CP, 174 STR, 1.2 Blind) Buy, Sell: N/A, 50 Dagols Locations: Holy Quetzal Rune Saber (8 CP, 56 STR, 1.0 Petrify)

Buy, Sell: 11800 Dagols, 5900 Dagols Locations: Shangri La (Goo), Survivor Armory, Vladimir (Fort Helencia), Mud Ponbabar Steel Saber (6 CP, 44 STR) Buy, Sell: 5600 Dagols, 2800 Dagols Locations: Shangri La (Goo), Survivor Armory, Verontier Armory Venom Sword (6 CP, 32 STR) Buy, Sell: 3200 Dagols, 1600 Dagols Locations: Verontier Armory

SPEARS -----Skills -----Quick Thrust (1 CP, 40 Arc, 0.7 Power, 1.0 Knockback) -Jack stabs the enemy in a fast forward motion. Shaft Strike (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback) -Jack twists his spear around so that the shaft is facing away from him, and does a light jab at his opponent with the shaft. Middle Slash (2 CP, 90 Arc, 0.8 Power, 1.0 Knockback) -20 Kills Required -Jack takes a step forward, while slashing downward from the right. Horizontal Slice (2 CP, 200 Arc, 0.8 Power, 1.3 Knockback) -50 Kills Reqired -Jack sweeps the ground in front and to his sides in a large flourish. Charge Thrust (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback) -90 Kills Required -Jack stabs the enemy in a forward motion with considerably more power than in his Quick Thrust. Combo Attack (3 CP, 40 Arc, 0.7 then 1.0 Power, 1.0 then 0.6 Knockback, Knocks Back, Hits for Damage 2x) -140 Kills Required -Jack stabs the enemy like the two Thrusts, but then follows up with a second attack in the same motion that sends the enemy sprawling. Spin Strike (3 CP, 40 Arc, 1.2 Power, 1.0 Knockback, Breaks Parry) -190 Kills Required -Jack spins around and rams his spear downwards into the enemy, breaking it is guard. Twist Strike (4 CP, 200 Arc, 0.9 Power, 1.3 Knockback) -240 Kills Required -Jack sweeps in a flourishing motion around his sides and front. Knockdown (4 CP, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) -290 Kills Required -Jack does a sweep of the ground in front and his sides, knocking enemies off their feet and back. Wild Spin (4 CP, 360 Arc, 1.0 Power, 1.3 Knockback)

-340 Kills Required -Jack does a full 360, striking everything within his range. Shotgun (Volty, 40 Arc, 1.0 then 0.6 Power, 1.3 then 0.5 Knockback, Hits for Damage 8x, Knocks Back) -Jack gets close to the enemy and repeatedly jabs at the enemy in a quick motion. He ends it off with one last attack that knocks the enemy off its feet. Thousand Spears (Variable Amounts of Power, 1.0 Knockback, Hits for Damage 10x, Knocks Back) -390 Kills Required Equipment --------Aqua Spear (6 CP, 29 STR, Water, 1.0 Freeze) Buy, Sell: 3800 Dagols, 1900 Dagols Locations: Dead End Armory, Elf Region Binding Spear (8 CP, 99 STR, 1.0 Bind) Buy, Sell: N/A, 50 Dagols Locations: Therosaurus Brionac (9 CP, 35 STR, Wind, 1.0 Paralyze) Buy, Sell: 7000 Dagols, 3500 Dagols Locations: Dead End Armory, Survivor Armory, Vladimir (Fort Helencia) Curse Lance (8 CP, 71 STR, 1.0 Curse) Buy, Sell: 19800 Dagols, 9900 Dagols Locations: Dead End Armory Deep Lance (10 CP, 80 STR, Water, 1.0 Freeze) Buy, Sell: 32000 Dagols, 16000 Dagols Locations: 'Shiny Ore', Vladimir (Fort Helencia) Grand Pike (10 CP, 56 STR, Earth, 1.0 Poison) Buy, Sell: 12800 Dagols, 6400 Dagols Locations: Dead End Armory, Goo (Shangri La) Iron Spear (4 CP, 5 Dagols) Buy, Sell: 300 Dagols, 150 Dagols Locations: Survivor Armory Knight Spear (10 CP, 11 STR) Buy, Sell: 500 Dagols, 250 Dagols Locations: Goo (SHangri La) Leviathan (12 CP, 43 STR, Water, 1.0 Freeze) Buy, Sell: N/A, 50 Dagols Locations: Defeat Trap Octopus in Septem Cave Medusa Spear (9 CP, 50 STR, 1.0 Petrify) Buy, Sell: 9200 Dagols, 4600 Dagols Locations: Dead End, Complete all Dummy Spear Tests Paradigm (9 CP, 146 STR, Instant-Kill) Buy, Sell: N/A, 50 Dagols Locations: Shrine of Fray

Spade (9 CP, 3 STR) Buy, Sell: 100 Dagols, 50 Dagols Locations: Goo (Shangri La), Tria Region Steel Pike (8 CP, 38 STR) Buy, Sell: 7200 Dagols, 3600 Dagols Locations: Goo (Shangri La), Survivor Armory Toadstool Lance (12 CP, 14 STR, 1.0 Poison) Buy, Sell: N/A, 500 Dagols Locations: Obtain when Goo/Doppio join your party, Bosso, Doppio Water Pike (7 CP, 20 STR, Water) Buy, Sell: 2000 Dagols, 1000 Dagols Locations: Dead End Armory, Survivor Armory

AXES ---Skull Bash (1 CP, 40 Arc, 0.8 Power, 1.0 Knockback) -Jack swings downwards at his opponent. Half Slash (1 CP, 90 Arc, 0.8 Power, 1.0 Knockback) -Jack swings his axe from the left into his foe. Triple Slice (2 CP, 90 Arc, 1.1 Power, 1.3 Knockback, Hits for Damage 3x) -10 Kills Required -Jack slams his axe into the opponent, causing damage three times. Charge Blow (2 CP, 40 Arc, 1.2 Power, 1.3 Knockback) -30 Kills Required -Jack swings his axe downwards into the opponent, albeit in a sluggish motion. Upward Slash (3 CP, 90 Arc, 0.7 Power, 0.7 Knockback, Knocks Back) -60 Kills Required -Jack does a quick slash upwards that knocks the enemy backwards. Earthshake (3 CP, 40 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x) -100 Kills Required -Jack leaps into the air, and then lands into the ground, creating a shockwave that spreads in front and hits twice. Top Break (3 CP, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks Parry) -140 Kills Required -Jack does a forward thrust, nailing the enemy with the edge of his axe, before retreating. Low Strike (4 CP, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Down) -180 Kills Required -Jack does a sweep of the ground to his sides and front, knocking any enemies in his way down onto the ground. Aerial Strike (4 CP, 40 Arc, 1.3 Power, 0.8 Knockback, Knocks Back) -220 Kills Required -Jack jumps into the air, and then dives spear-first into the enemy, knocking it back in the process.

Hammer Throw (2 CP, 360 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x) -260 Kills Required -Jack swings his axe around in a full rotation, hitting anything in his way twice. Aerial Spin (Volty, 40 then 360 Arc, 1.1 Power, 0.5 Knockback, Hits for Damage 4x) -Jack spins around and cuts the enemies in his way, and then jumps up into the air, slams down onto the ground, and creates a shockwave that spreads out from him, hitting the enemies in the way. Radial Smash (4.0 Power, 1.3 Knockback, Knocks Back, Volty Blast) -310 Kills Required Equipment --------Ancient Axe (7 CP, 185 STR, 1.0 Petrify) Buy, Sell: N/A, 50 Dagols Locations: Dragon Lair Cave Aqua Chopper (6 CP, 42 STR, Water) Buy, Sell: 4400 Dagols, 2200 Dagols Locations: Goo (Shangri La), Verontier Armory Behemoth (11 CP, 92 STR, Earth, 1.0 Poison) Buy, Sell: N/A, 50 Dagols Locations: Defeat the Earth Cell in the depths of Dwarf Tunnel One Earth Chopper (8 CP, 34 STR, Earth, 1.0 Poison) Buy, Sell: 2600 Dagols, 1300 Dagols Locations: Survivor Armory, Verontier Armory Fall Smasher (10 CP, 131 STR, 1.0 Curse) Buy, Sell: N/A, 50 Dagols Location: Ogre Glory Axe (7 CP, 63 STR, Fire, 1.0 Blaze) Buy, Sell: N/A, 5000 Dagols Locations: Fort Helencia Anteroom Grand Smasher (9 CP, 117 STR, Earth, 1.0 Poison) Buy, Sell: 68000 Dagols, 12500 Dagols Locations: Vladimir (Fort Helencia) Icicle Axe (8 CP, 71 STR, Water, 1.0 Freeze) Buy, Sell: 14000 Dagols, 7000 Dagols Locations: Survivor Armory, Vladimir (Fort Helencia), Complete all Dummy Axe Tests Iron Axe (4 CP, 16 STR) Buy, Sell: 600 Dagols, 300 Dagols Locations: Survivor Armory Knight Axe (5 CP, 24 STR) Buy, Sell: N/A, 500 Dagols Locations: Round Knight E, Round Knight F Rockaxe (7 CP, 82 STR, Earth, 1.0 Poison) Buy, Sell: 25000 Dagols, 12500 Dagols

Locations: Verontier Armory, Borgandiazo Spark Chopper (8 CP, 75 STR, Fire) Buy, Sell: 21000 Dagols, 10500 Dagols Locations: Goo (Shangri La), Verontier Armory Steel Axe (8 CP, 56 STR) Buy, Sell: 6800 Dagols, 3400 Dagols Locations: Survivor Armory, Verontier Armory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ARMOUR ARMR ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ How this section works; the list of equipment is sorted out alphabetically in the equipment section below. Here is what each part of each armour listing means. "...Alefstrain (87 DEF, Water)..." First of all, the name is listed. Next, the armour's total defense rating, and, if it has one, it is element, are listed in brackets. "...Buy, Sell: 85000 Dagols, 42500 Dagols..." The Buy and Sell rate of the armour is then listed, with the Buy Rate always coming first. In the case of some weapons, they may either be unable to be bought or sold. When this happens, N/A is put in place of a price. "Effects: Resists Freeze (*)" _IF_ it warrants one, the armour will have a section on any special effects that it has. While for the most part, this is simply how good of a protection it has against a certain status effect, some armours also have AutoRestore. As an aside; * Represents Some Resistance to the Effect ** Represents Total Resistance to the Effect "Locations: Vladimir (Fort Helencia)" This sums up all the possible locations that the armor can be found, usually shops first, then locations, then enemies. Special conditions and bosses are usually elaborated on somewhat more (ie. the Fayt Armor). Equipment --------Absolute Guard (71 DEF) Buy, Sell: N/A, 50 Dagols Effects: Resists Everything (*) Locations: Defeat Melissa in "The Real Ultimate Battle", then go to the basement of the Star Tower of the Vareth Magic Institute. Open the chest here for it Alefstrain (87 DEF, Water)

Buy, Sell: 85000 Dagols, 42500 Dagols Effects: Resists Freeze (*) Locations: Vladimir (Fort Helencia) Demon Scale (81 DEF) Buy, Sell: N/A, 50 Dagols Effects: Resists Everything (*), Drains HP Locations: Algandars Castle Divine Coat (51 DEF, Water) Buy, Sell: 16800 Dagols, 6400 Dagols Effects: Resists Freeze (**), Resists Petrify (**), Auto-Restores HP Locations: Verontier Armory Dragon Scale (67 DEF, Wind) Buy, Sell: N/A, 50 Dagols Effects: Resists Paralyze (**) Locations: Battle Cepheid Fayt Armor (60 DEF, Water) Buy, Sell: N/A, 50 Dagols Effects: Auto-Restore HP Locations: After "Royal Promotion", visit Ridley's room in Radiata Castle Handmade Tunic (3 DEF) Buy, Sell: N/A, N/A Locations: Start of Game (Lose during 'The Escorts', regain after Event: Dischargement) Iron Breastplate (23 DEF) Buy, Sell: 4600 Dagols, 2300 Dagols Locations: Dead End Armory, Verontier Armory Iron Plate (47 DEF) Buy, Sell: 12000 Dagols, 6000 Dagols Locations: Survivor Armory, Vladimir (Fort Helencia) Leather Armor (13 DEF) Buy, Sell: 1500 Dagols, 750 Dagols Locations: Survivor Armory Ore Armor (99 DEF, Earth) Buy, Sell: N/A, 50 Dagols Locations: Crystaria Plate Armor (61 DEF) Buy, Sell: 28000 Dagols, 14000 Dagols Locations: Dead End Armory, Goo (Shangri La), Verontier Armory Recruitment Suit Buy, Sell: N/A, N/A Effects: Auto-Restores HP Locations: Goblin Cemetery Robot Suit (23 DEF) Buy, Sell: N/A, 50 Dagols Effects: Resists Everything (**) Locations: Fight RoboStar in 'Please Stop Lord Star' Samurai Armor (81 DEF, Fire)

Buy, Sell: 80000 Dagols, 30000 Dagols Locations: Dead End Armory, Goo (Shangri La) Scale Armor (55 DEF, Fire) Buy, Sell: N/A, 50 Dagols Effects: Resist Blaze (*) Locations: Dichett Region Sharkskin (17 DEF, Water) Buy, Sell: 2500 Dagols, 1250 Dagols Effects: Resists Freeze (*) Locations: Survivor Armory, Verontier Armory Trainee's Wear (9 DEF) Buy, Sell: N/A, N/A Effects: Resists Curse (*) Locations: Equipped automatically during 'The Escorts', lost permanently after Event: Dischargement Valiant Mail (105 DEF) Buy, Sell: N/A, 50 Dagols Locations: Distortion Corridor Wind Garb (29 DEF, Wind) Buy, Sell: 7800 Dagols, 3900 Dagols Effects: Resists Paralyze (**) Locations: Dead End Armory, Goo (Shangri La) Wooden Breastplate (37 DEF, Earth) Buy, Sell: 9000 Dagols, 4500 Dagols Effects: Resists Poison (*) Locations: Goo (Shangri La), Survivor Armory ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ACCESSORIES ACCS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Just a note: for items like Beckoning Cat, Pluto's Trophy, and the Training Device, equipping two of them will not have the second one stack on the first one. Instead, it only adds onto the previous one (ie. Having two Pluto's Trophies nets you 140% Dagols, not 100 x 1.2 x 1.2 = 144% Dagols) Now, for a summary of each line of information on an Accessory; "Beckoning Cat (Other)" The name of the Accessory, followed by it is use. Stat-Up items increase one or more of the wearer's statistics, Protect items give you resistance of some sort to status afflictions, while Other have other types of uses. "Buy, Sell: 20000 Dagols, 10000 Dagols" The Buy and Sell Rates, respectively, of the accessory in Radiata currency. If an item cannot be bought, N/A is put in it is place. "Effects: The odds of acquiring a dropped item after battle are increased by 50%" The Effect describes the general purpose of the accessory, and what it

does. "Locations: Levante General Store, Keane (Fort Helencia)" The locations where an item can be found. Shops come first, then areas where you can kick an item/open a chest for it, and lastly, enemies that you can battle to obtain it. Beckoning Cat (Other) Buy, Sell: 20000 Dagols, 10000 Dagols Effects: The odds of acquiring a dropped item after battle are increased by 50% Locations: Levante General Store, Keane (Fort Helencia) Divine Earring (Protect) Buy, Sell: 6000 Dagols, 3000 Dagols Effects: Prevents Confusion status in an ambush Locations: San Patty Accessories, Keane (Fort Helencia) Eagle Crest (Skill) Buy, Sell: 800 Dagols, 400 Dagols Effects: Every kill with a One-Handed Sword counts for two kills Locations: DwarFun General Store, San Patty Accessories, Found in Theater Vancoor Treasury Elephant Crest Buy, Sell: 800 Effects: Every Locations: San (Skill) Dagols, 400 Dagols kill with an Axe counts for two kills Patty Accessories

Feather Earring (Other) Buy, Sell: N/A, 1300 Dagols Effects: Increasing's Jack's running speed (out of battle only) by 30% Locations: Path of the Spider Leprechaun (Other) Buy, Sell: N/A, 4500 Dagols Effects: Jack will power walk while this is equipped Locations: Path of the Spider Life Bangle (Stat-Up) Buy, Sell: N/A, 3700 Dagols Effects: Raises wearer's Max HP by 500 Locations: Gabriel Celesta Lion Crest (Skill) Buy, Sell: 800 Dagols, 400 Dagols Effects: Every kill with a Two-Handed Sword counts for two kills Locations: San Patty Accessories, Faid General Store Luck Bracelet (Stat-Up) Buy, Sell: 400 Dagols, 200 Dagols

Effects: Raises the wearer's Luck by 5 Locations: OK Hand, Gabe, Found in Dwarf Tunnel Cave One, Battle Anastasia, Equipped at Game Start Lucky Charm (Stat-Up) Buy, Sell: N/A, 950 Dagols Effects: Raises the wearer's Luck by 15 Locations: Algandars Castle, Battle Lezard Magic Mirror (Other) Buy, Sell: N/A, 4500 Dagols Effects: Increases your chances of finding a Tsuchinoko in the spot you go to look for it Locations: Battle Gruel Monk Bangle (Stat-Up) Buy, Sell: N/A, 1200 Dagols Effects: Raises the wearer's Defense by 10 Locations: City of White Nights Pluto's Trophy (Other) Buy, Sell: 20000 Dagols, 10000 Dagols Effects: You will gain 20% more Dagols after a battle Locations: San Patty Accessories, Keane (Fort Helencia) Power Bangle (Stat-Up) Buy, Sell: 500 Dagols, 250 Dagols Effects: Raises the wearer's Strength by 2 Locations: OK Hand, Battle Gareth, Jarvis Power Stone (Other) Buy, Sell: N/A, 1500 Dagols Effects: The party restores HP automatically while walking around Locations: Receive from Mikey/Ardolph after going to Algandars Castle Protect Shell (Stat-Up) Buy, Sell: 500 Dagols, 250 Dagols Effects: Raises the wearer's Defense by 2 Locations: OK Hand Saint's Trophy (Protect) Buy, Sell: 2400 Dagols, 1200 Dagols Effects: Heals all status inflictions after a battle Locations: Keane (Fort Helencia), Obtain from Zane after successfully completing "Orcish Negotiations" Serpent Crest (Skill) Buy, Sell: 800 Dagols, 400 Dagols Effects: Every kill with a One-Handed Sword counts for two kills Locations: San Patty Accessories

Skill Upper (Stat-Up) Buy, Sell: 400 Dagols, 200 Dagols Effects: Raises the wearer's Evasion by 2 Locations: OK Hand, Gabe, Equipped at Game Start Thief Bangle (Stat-Up) Buy, Sell: N/A, 950 Dagols Effects: Raises the wearer's Evasion by 10 Locations: Septem Cavern Toughness Bangle (Stat-Up) Buy, Sell: 1500 Dagols, 750 Dagols Effects: Raises the wearer's HP by 100 Locations: OK Hand Training Device (Other) Buy, Sell: 50000 Dagols, 25000 Dagols Effects: The party gains 25% more EXP after battle Locations: Waldo General Store, Keane (Fort Helencia), Battle Cairn VIP Badge (Other) Buy, Sell: N/A, 150 Dagols Effects: When worn, Jack gets 20% discount off in stores. Locations: Battle Dagol Tortoise, Radian Warrior Bangle (Stat-Up) Buy, Sell: N/A, 1200 Dagols Effects: Raises the wearer's Strength by 10 Locations: Found in Dragon Lair Cave, Battle Kelvin ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SKILLS SKLS ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Summary of what all the information in a Skill listing represents; "100t Body (Other)" The name of the Skill, followed by what type of Skill it is. Stat-Up Skills increase the statistics of the user, while Protect Skills increases the user's resistance to a certain status ailment or element. Lastly, Other represents a miscellaneous use, which is too broad too fit into the former two groups. "Effects: Increases the user's resistance to getting knocked down and/or countered (20%, 25%, 33%, 50%, 100%)" The general description of what the Skill does. The statistics in numbers represent the extra of whatever it is you are getting, with the first number denoting what you get for a One-Star Skill, and the last number for a fully-upgraded Skill.

"Users: David, Gabe, Jill, Walter" The people whom you can recruit that happen to have the skill; you have to have one of them in your party and be getting into Links with them in order to gain the skill. 100t Body (Other) Effects: Increases the user's resistance to getting knocked down and/or countered (20%, 25%, 33%, 50%, 100%) Users: David, Gabe, Jill, Walter Absorb HP (Other) Effects: At random, you will drain a certain percentage of an attack and recover that amount (2%, 4%, 6%, 8%, 10%) Users: Donkey, Valkyrie Auto Cure (Other) Effects: Automatically restores HP to the user every few seconds (1 HP, 2HP, 4 HP, 8 HP, 10 HP) Users: Genius, Kain, Stefen Bad Carrier (Other) Effects: The user has a chance of inflicting a randomized affliction onto the enemy (10%, 15%, 20%, 25%, 30%) Users: Den, Dimitri, Golye, Johan, Ursula Berserker (Other) Effects: The user gets a higher Strength stat, at the cost of attacking his own allies from time to time (+20, +25, +30, +35, +40) Users: Dominic, Gonn, Jan, Jared Colossal Power (Other) Effects: Increases your ability to inflict Knockdown status on enemies (50%, 70%, 100%, 150%, 200%) Users: Chatt, Dan, Dynas, J.J. Complete Defense (Other) Effects: Decreases the amount of damage to the user while s/he parries an attack (20%, 40%, 60%, 80%, 100%) Users: Caesar, Golly, Franklin, Grant, Patrick Defense Plus (Stat-Up) Effects: Increases the user's Defense (+3, +6, +10, +15, +20) Users: Alvin, Eugene, Godwin, Gregory, Lyle, Miranda, Ortoroz Earth Defense (Protect) Effects: Reduces Earth Damage done to the user (-10%, -15%, -20%, -25%, -30%) Users: Alan, Aldo, Cecil, Howard, Paul, Pietro, Polpo, Shin

Evasion Plus (Stat-Up) Effects: Increases the user's Evade (+3, +6, +10, +15, +20) Users: Alicia, Clive, Fan, Iris, Nina, Nick, Yack Fierce Defense (Other) Effects: Prevents the user from getting his Parry broken (20%, 25%, 33%, 50%, 100%) Users: Edgar, Interlude, Leban, Leona, Wal Fighting Spirit (Other) Effects: Increases the chances of earning two Volty Points with every attack instead of one (20%, 40%, 60%, 80%, 100%) Users: Adina, Gerald, Morgan, Santos, Thanos Fire Defense (Protect) Effects: Reduces Fire Damage done to the user (-10%, -15%, -20%, -25%, -30%) Users: Coco, Zida, Franz, Gil, Pinky, Sarval Full Power (Other) Effects: Increases the amount of damage done by the user's Volty Blast (10%, 20%, 30%, 40%, 50%) Users: Gruel, Fernando, Galvados, Sebastian Iron Link (Other) Effects: Your Links are more protected against being broken, and less VP is used up in the process (-10%, -20%, -30%, -40%, -50%) Users: Gob, Natalie, Nocturne King of Day (Stat-Up) Effects: Increases the user's Strength, Defense, Evade, and Luck stats during the Day only (+5, +10, +15, +20, +30) Users: Elwen King of Night (Stat-Up) Effects: Increases the user's Strength, Defense, Evade, and Luck stats during the Night only (+5, +10, +15, +20, +30) Users: Gawain, Nyx Luck Plus (Stat-Up) Effects: Increases the user's Luck (+3, +6, +10, +15, +20) Users: Anastasia, Monki, Sunset, Few Max HP Plus (Stat-Up) Effects: Increases the user's Max HP (+20, +50, +100, +200, +300) Users: Charlie, Daniel, Hip, Rocky, Serva Nine Lives (Protect) Effects: Increases the user's resistance to Death (10%, 15%, 20%, 25%, 30%) Users: Alba, Claudia, Conrad, Cosmo, Giske, Mason

Prevent Blaze (Protect) Effects: Increases the user's resistance to being lit on fire (20%, 25%, 33%, 50%, 100%) Users: Elef, Elmo, Felix, Jarvis Prevent Blind (Protect) Effects: Increases the user's resistance to Blind (20%, 25%, 33%, 50%, 100%) Users: Brie, Bruce, Carlos, Synelia, Danny, Ernest, Luka, Putt Prevent Bind (Protect) Effects: Increases the user's resistance to being Bound (20%, 25%, 33%, 50%, 100%) Users: Bosso, Drew, Eon, Keane, Marsha, Niko Prevent Confuse (Protect) Effects: Increases the user's resistance to Confusion (20%, 25%, 33%, 50%, 100%) Users: Ganz, Naom, Rolec Prevent Curse (Protect) Effects: Increases the user's resistance to Curses (20%, 25%, 33%, 50%, 100%) Users: Butch, Christoph, Dennis, Ricky, Star Prevent Freeze (Protect) Effects: Increases the user's resistance to Freezing (20%, 25%, 33%, 50%, 100%) Users: Alba, Cornelia/Rachel, Gareth, Mook, Tarkin Prevent Paralysis (Protect) Effects: Increases the user's resistance to Paralysis (20%, 25%, 33%, 50%, 100%) Users: Clarence, Giovanni, Keaton, Ryan, Solo, Sunny Prevent Petrify (Protect) Effects: Increases the user's resistance to Petrification (20%, 25%, 33%, 50%, 100%) Users: Ben, Gene, Herz, Leonard, Lily, Rynka Prevent Poison (Protect) Effects: Increases the user's resistance to Poison (20%, 25%, 33%, 50%, 100%) Users: Aesop, Astor, Faraus, Garcia, Gordon, Griogory, Marco, Tony, Vitas Prevent Steal (Protect) Effects: Stops enemies from stealing Items (20%, 25%, 33%, 50%, 100%) Users: Dwight, Elene, Georgio, Lin, Wyze Save Volty (Other) Effects: Reduces the amount of Volty Points used up in Volties and Volty Blasts (Still need 10 and 100 Volty Points respectively to do them, however) (-10%, -15%, -20%, -25%, -30%) Users: Curtis, Gobrey

Sharp Edge (Other) Effects: Increases the user's chance of getting a critical hit (5%, 10%, 15%, 20%, 25%) Users: Aidan, Derek, Gonber, Goo, Zeranium Status Cure (Protect) Effects: Cures status afflictions automatically as time passes by (16 seconds, 14 seconds, 12 seconds, 10 seconds, 8 seconds) Users: Ardolph, Flora, Lulu, Morfinn, Rika Stop Afflictions (Protect) Effects: Increases the user's resistance to all ailments (12.5%, 16%, 25%, 33%, 50%) Users: Sonata Strength Plus (Stat-Up) Effects: Increases the user's Strength (+3, +6, +10, +15, +20) Users: Achilles, Bran, David, Joaquel Tri-Emblem (Stat-Up) Effects: Increases Strength, Defense, Evade, HP, and Luck of the user (+10, +20, +30, +40, +50) Users: Acquire by defeating Ethereal Queen Water Defense (Protect) Effects: Reduces Water Damage done to the user (-10%, -15%, -20%, -25%, -30%) Users: Bligh, Flau, Marietta, Putt, Row Wind Defense (Protect) Effects: Reduces Wind Damage done to the user (-10%, -15%, -20%, -25%, -30%) Users: Adele, Lufa, Martinez, Michael, Ridley, Romaria, Ryan ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ COMMANDS CMMD ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Attack Enemy (No Book Required, 0 VP, Single) Effects: Your ally will go and attack whomever Jack's target cursor was on at the time. Back Away (Desertion, 0 VP, Single) Effects: Jack's friend will back off from fighting with enemies temporarily. Backup (Book of Support, 0 VP, Single) Effects: The commanded ally will go and help the ally you choose fight off his or her assailants. Be Bait (Book of Temptation, 0 VP, Single) Effects: Your ally will draw off Jack's assailant temporarily, freeing you up

to do what you need to do. Black Magic Song (Book of Magic, 12 VP, Party) Effects: Jack absorbs HP off of his allies to heal himself. Circle Song (Book of Recovery, 30 VP, Party) Effects: Restores 20% of all allies' total HP. No healer in the party required. Crush Song (Book of Schisms, 24 VP, Party) Effects: Cures all petrified allies of their status ailment. Cure Friend (Book of Energy, 3 VP, Single) Effects: Works only on allies with healing abilities. The healer will start healing the specified ally until s/he has full HP, and may continue to do so even afterwards. Earthquake (Book of Earth, 4 VP, Party) Effects: Ignores Parries, and inflicts Knockdown on all enemies (with the exception of, of course, bosses) Endurance (Book of Training, 20 VP, Party) Effects: Everybody's Defense stat increases by 50 for 20 seconds. Everyone Go Nuts (Book of Bravery, 0 VP, Party) Effects: Allows everyone to do what they want to do, and their A.I. kicks in and starts guidelining their actions. Fast Speed (Book of Pegasus, 18 VP, Party) Effects: The party's speed increases by 50% for 30 seconds. Goblin Song (Book of Fairies, 1 VP, Party) Effects: Restores all HP of any Green or Black Goblin allies in the party. Go Nuts (Book of Freedom, 0 VP, Single) Effects: The specified ally now has full control of his own actions, and his or her A.I. kicks in. Heaven's Gate (Book of Health, 40 HP, Party) Effects: Cures the whole party, and prevents status ailments from being inflicted for 30 seconds Last Resort (Book of Danger, 12 VP, Party) Effects: Everybody's strength goes up to 170% of their regular levels, at the cost of their Defense going down to 0. Lasts for 15 seconds. Life Song (Book of Restoration, 60 VP, Party) Effects: Restores 50% of all allies' total HP. No healer in the party required.

Mint Song (Book of Awakening, 18 VP, Party) Effects: Cures all confused allies of their status ailment. Play Dead (Book of Mimicry, 0 VP, Single) Effects: Jack's ally falls down onto the ground, pretending to be dead. Power Injection (Book of Spirit, 20 VP, Party) Effects: The party's Strength increases by 40 for 20 seconds. Stop (Book of Infinity, 18 VP, Party) Effects: Inflicts Bind status on all enemies AND allies. Toadstool Song (Book of Remedy, 20 VP, Party) Effects: Cures all poisoned allies of their status ailment. Use Volty (Book of Power, 0 VP, Single) Effects: Your ally, if capable of using a Volty Blast, will proceed to utilize it after about a two-second delay. This then takes the 100 VP out of your gauge (not accounting for Full Power Skill). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ LINKS XSD4 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ARROW LINK (0 VP) ----------------Jack goes to the forefront of the rest of the party, who follows on in behind him in a triangle formation. When the sword symbol appears above everyone's head, press the Circle Button, and the party will rush through the enemies, knocking them out of the way. During the attack, Strength of the party is boosted to 130% of it is usual levels. Benefits include the ability to break apart a horde of enemies with a head-on rush, or making a surprise attack against larger enemies or sometimes bosses. Downsides of the attack include the ease with which a swifter enemy can counterattack against the Arrow, and the high loss of VP if you run into the area's boundaries.

ATTACK LINK (0 VP) -----------------Jack goes to the forefront, while his three allies stand in a line between him. When Jack goes up to attack an enemy, the other three will follow suit and surround the enemy, attacking it. Advantages include it is ability to reign in party members who don't want to follow directions, and it is effectiveness in fighting lone enemies. It also happens to have a lot of offensive meat behind it, despite not boosting the

Strength ratings of any party members. Disadvantages include the inability to Parry while in this Link, and the inefficiency of the formation while facing off against multiple enemies, especially when getting hit from behind.

BOX LINK (0 VP) --------------Jack and co. will get into a formation which involves each character being connected to two others from a 90 degree angle, much like a square. While the link can be stretched out to other shapes and angles, it is main purpose is still a square. As such, the link is useful for surrounding enemies of any size (although it works most effectively on larger enemies), closing in on them, and beating the heck out of them. As an additional plus, you can back out of the enemy's range while it attacks, then close in on it again and continue fighting. Weaknesses of the fighting style include the inability of the link to be able to stretch out very far, and it is inability to defend against outside enemies when focusing on one specific target.

CIRCLE LINK (0 VP) -----------------While Jack and his party are standing still, they will restore anywhere from 1 to 10 hp per second. This link is most useful when in the latter end of a dungeon, with the enemies incapicated, and you want to save costs on items. However, the flaws of this Link are many. One of the biggest of them is that you CANNOT move OR attack, meaning that you are left totally open to attack. Second is that your party members are forced to turn inwards, making it even more so of a case. When the battle is big, if a monster sends you moving, that stops the regeneration for even a second. And the biggest thing is that it is totally invalidated if you have somebody with Auto-Cure in the Link, as it will then work in any other Link. GUARD LINK (4 VP) ----------------Jack's three allies get around him in a circle, creating a guard troop that boosts everybodies' defense to 120% of their regular Defense. Counterblows are also stronger, albeit costing 4 VP per parry. The link works well when complemented with the Square Link, as it draws enemies in and then sends them sprawling. However, little offense is gained from the Guard Link, at the cost of what may be a substantial amount of Volty Points, as it comes to a point where it becomes enemies running at you, getting knocked away, getting up, and coming for a second round.

KAMIKAZE LINK (0 VP)

-------------------Your three main allies lines up side-by-side, and Jack follows in behind them. Pressing the Circle button will initiate an attack where all your allies rush forward and slam into the explosion. Strength is increased by 50%, but the attack takes away 40% of each allies' max HP. The main use of this attack is, as the name attacks, a last resort suicide attack, and should only be used when especially required. The downsides of this, of course, include the major loss of HP, and the fact that you may be screwed in some situations if the attack does not kill all enemies.

LINE LINK (6 VP) ---------------The party will line up in a straight row, presenting a thick wall to foes. When attacking, your four members will act as one, and send out a wave of force that can go a long distance and hit any enemies in the way. It is most useful when you are up against a lot of enemies, or else need to kill them without letting yourself be open to close-quarters attacks. Flaws inherent in the link are it is requirements for the party members to be lined straight up and not moving; as such, if the battle requires a lot of running and dodging, this is not the link that you would probably want to use.

SQUARE LINK (10 VP) ------------------All four members of the party get into a formation that involves each of them being in 90 degree angles from two others, much like that of a square. The four then run around in a circle quickly, creating a quick gust of wind. Enemies inside the gust are thrown into the air and knocked around. Uses of the formation are especially big in battles that pit you against multiple enemies, as not only can you quickly gain back all the used up VP, but you can also damage most of your enemies without having touched you. It also complements well with the Guard Link. Downfalls of the Square Link include the usual ineffectiveness against bosses, and it is also not as useful against single enemies, whom could be downed more easily with a Box Link.

WAVE LINK (0 VP) ---------------Jack's allies follow him around in a line-like formation. When Jack attacks an enemy, his allies will follow suit consecutively, and they will all back away right after each attack. This link is most useful for engaging single enemies that get distracted easily by hits from multiple characters, and for creatures that lack long-range attacks. It also helps force any allies that you have that have a more passive A.I. into attacking. Weaknesses of the link include it is lack of protection against multiple

enemies, and it is uselessness against enemies whom have high range attacks, especially bosses.

WIDE LINK (0.5 VP) -----------------Somewhat like the Line Link, the party will line up in a straight row and send out waves of force. However, instead of being concentrated in a single blast of energy, each party member creates their own shockwave. Benefits to this link include that you now have a wider area that your party can cover, thus eliminating more enemies. Downfalls to the link is that it has less power than the Line Link, and the fact that once more, you cannot be moving or dodging to execute the force waves; something that may be difficult to pull off in more heated battles. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ REGULAR ITEMS RGIM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Analysis Ball (Other) Buy, Sell: 40 Dagols, 20 Dagols Effects: Reads the current HP, max HP, and Level of an Opponent Locations: Louis', Marsha (Both), Belmont General Store, Waldo General Store, Mint, Found in Radiata Castle Trainee's Room, Castle Guard's Room, Vareth Lobby, Void Community Office, Void Vault, Adien Region, Elf Region, Nowem Region, Tria Region (x2), Septem Region (x2), Sediche Region, Dichett Region, Dwarf Dormitory Room 101, Borgandiazo (x2), Battle Dynas, Ganz Bell Amulet (Heal) Buy, Sell: 40 Dagols, 20 Dagols Effects: Cures Bind Locations: Blade Pharmacy, Faid General Store, Gabe, Found in Heliford Gate Guard Post, Path to the Sun, Vitas' Room, Nowem Region, Adele's Residence, Forest Metropolis Room, Dwarf Tunnel Cave 1, Battle Birdcage Insect, Ernest, Law, Mist Frogger, Romaria, Star, Thunderwolf, Warc Celestial Nectar (Heal) Buy, Sell: 1600 Dagols, 80 Dagols Effects: Revives a dead ally and heals him/her 20% of his/her HP Locations: Eisenhower Pharmacy, Waldo General Store, Marsha (Both), Louis', Found in Cuatour Region, Sediche Region, Goblin Cemetery, Battle Flash Cell Cement Powder (Attack) Buy, Sell: 100 Dagols, 50 Dagols Effects: Black Rose General Store, Found in Verontier Storeroom, Vampire Casino, Dorse-Adien Region Link Shed, Dwarf Dormitory, Dwarf Tunnel Cave One, Dwarf Tunnel Cave Two (x2), Borgandiazo, Battle Aesop, Ortoroz, Smilodon Female, Vitas Cleansing Stone (Heal)

Buy, Sell: 800 Dagols, 400 Dagols Effects: Cures all Status ailments to the whole party Locations: Waldo General Store, Marsha (Fort Helencia), Louis', Dwarf Tunnel Cave 2, Battle Elwen, Natalie, Whirlwind Cure Drop (Heal) Buy, Sell: 70 Dagols, 35 Dagols Effects: Cures Poison Locations: Radiata Castle Supply Shop, Marsha (Forest Metropolis), Blade Pharmacy, Gabe, Find in Radiata Castle Trainee's Room 1, Castle Trainee's Room 2, Natalie's Room, Castle Banquet Hall, Dwight's Room, Vareth Infirmary, Adien Region, Nowem Region, Ocho Region, Battle Alan, Big Jaws, Conrad, Deathclover, Lulu, Mud Bone, Nick, Poisonous Lizard, Shemud, Speckled Bug, Tarkin Cooling Spray (Heal) Buy, Sell: 60 Dagols, 30 Dagols Effects: Cures Blaze Locations: Blade Pharmacy, Gabe, Mint, Found in Cross' Room, Theater Vancoor Fourth Floor, Vareth Moon Tower Lab, Vampire Casino, Tria Village, Dichett-Dorse Region Link, Dichett Region, Desneu Fregion, Dwarf Tunnel Cave 1, Battle Blood Orc B, Coco, Daniel, Fire Cell, Flame Ant, Flame Lizard, Garcia, Joaquel, Lily, Shin, Skullhead Cure Needle (Heal) Buy, Sell: 60 Dagols, 30 Dagols Effects: Cures Paralysis Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store, Blade Pharmacy, Faid General Store, Gabe, Find in Radiata Castle Storeroom, Path of Swords and Wisdom, Theater Vancoor Infirmary, Adien Region, Dova Regino, Dysett Region (x3), City of Flowers Private House, Battle Brood, Bubu, Burglar A, Burglar B, Butch, Chatt, Eon, Few, Giga Hopper, Hollywoody, Mud Pawn, Pararat, Ripple Bat, Skypulsar Defense Berry (Stat-Up) Buy, Sell: 15000 Dagols, 50 Dagols Effects: Raises target's Defense permanently by 2. Locations: Alkaico General Store, Found in Dova Region, Solieu Village, City of Flowers Pirvate House, Shrine of Fray, Battle Baade, Ganz, Gonovitch, Killer Queen, Sebastien Evasion Berry (Stat-Up) Buy, Sell: 10000 Dagols, 50 Dagols Effects: Raises target's Evade permanently by 2. Location: Alkaico General Store, Found in Nuevo Village, Forest Metropolis Room, Void Community Vault, City of Flowers Private House, Battle Cepheid, Fernando, Kain, Killer Queen, Ridley Eye Drops (Heal) Buy, Sell: 60 Dagols, 30 Dagols Effects: Cures Blind Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store, Marsha (Forest Metropolis), Blade Pharmacy, Gabe, Found in Theater Vancoor Storeroom, Vareth Infirmary, Dova Region, Earth Valley, Battle Zida, Flash Monkey, Mud Mage, Pit, Solo, Spray Snake

Flee Ball (Other) Buy, Sell: 60 Dagols, 30 Dagols Effects: Allows your party to escape the battle Locations: Radiata Castle Supply Shop, Louis', Dwarfun General Store, Belmont General Store, Waldo General Store, Faid General Store, Gabe, Found in Radiata Castle Lounge, Club Vampire Second Floor, Void Community Office, Adien Region, Dorse-Adien Region Link Shed, Dova Region, Nowem Region (x2), Tria Region, Dorse Region, Dichett Region, Dysett Region, Desneuf Region, Marke's Place, Tarkin's Living Room, Battle Carlos, Dwight, Gobblehope IX A, Gobblehope IX B Flexibility Lotion (Heal) Buy, Sell: 100 Dagols, 50 Dagols Effects: Cures Petrification Locations: Blade Pharmacy, Gabe, Found in Red Lotus Metropolis, Vareth Star Tower Lab, Nowem Region, Shangri La, Dwarf Tunnel Cave 2, Battle Mud Dile, Sakurazaki Growth Stone (Stat-Up) Buy, Sell: N/A, 50 Dagols Effects: Permanently increases Strength, Defense, Evade, and Luck of the target by 2. Locations: Wind Valley, Borgandiazo, Shrine of Fray, Battle Archdemon, Elwen, Gabriel Celesta, Quasar, Valkyrie Heating Tablet (Heal) Buy, Sell: 50 Dagols, 25 Dagols Effects: Cures Freeze Locations: Blade Pharmacy, Gabe, Found in Theater Vancoor Third Floor, Vareth Cafeteria, Ocho Region, Boulder Frog Inn Room 102, Tria Elder's Bedroom, Forest Metropolis Room, Battle Achilles, Aqua Cell, Fan, Iceburg, Ice Lizard, Leban, Marsha, Ryan Herb Extract (Heal) Buy, Sell: 50 Dagols, 25 Dagols Effects: Heals 90 HP to the directed target, Used in recruiting Ricky Locations: Radiata Castle Supply Shop, Louis', DwarFun General Store, Marsha (Both), Blade Pharmacy, Belmont General Store, Eisenhower Pharmacy, Black Rose General Store, Levante General Store, Mint, Gabe, found in Radiata Castle Trainee's Room 1, Castle Storeroom 1, Castle Guards' Room 1, Castle Infirmary, Castle Study, Jasne's Room, Blade Pharmacy, Eisenhower Pharmacy, Levante General Store, Beast Pit, Theater Vancoor Interview Room, Hecton Squad Locker Room, Theater Vancoor 4F, Vareth Library, Olacion Universal Tree Hallway, Dova Regoin, Elf Region, Tria Region, Tria Village, Ocho Region, Gehrmann's Place, City of Flowers Meeting Area, Dwarf Tunnel Cave 2, Obtain by Battling Adele, Aegenhart, Aldo, Alberta, Alvin, Blihg, Bran, Brockle, Charlie, Christoph, Claudia, Clive, Cornelia/Rachel, Cosmo, David, Dennis, Derek, Dimitri, Donovitch, Edgar, Elef, Elmo, Felix, Female Knight A, Female Knight B, Flau, Flora, Franklin, Franz, Gehrmann, Gene, Giga Ant, Giske, Golly, Gonber, Goo, Gordon, Golye, Gregory, Grigori, Grim Reaper, Hip, Howard, Hyann, Jared, Jill, Junzaburo, Keaton, Leonard, Lufa, Lunbar, Lyle, Male Knight A, Male Knight B, Marietta, Marke, Mason, Mikey, Militarat, Mook, Nina, Noam, Oleg,

Ridley, Rolec, Round Knight A, Round Knight B, Round Knight C, Round Knight D, Santos, Sarval, Sergei, Stefan, Stein, Trent, Ursula, Vladimir, Wal, Wyze Herb Extract DX (Heal) Buy, Sell: 600 Dagols, 300 Dagols Effects: Heals 800 HP Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Found in Path of Insanity and Fanaticism, Sediche Region, Dichett Region, Desneuf Region, Battle Crocogator, Cross, JJ, Nocturne, Nyx, Zeranium Herb Extract MAX (Heal) Buy, Sell: 1000 Dagols, 500 Dagols Effects: Heals all HP Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Louis, Found in Path to the Beast Pit, Dysett Region, Goblin Cemetery, Battle Galvados, Mount Tortoise Herb Extract S (Heal) Buy, Sell: 150 Dagols, 75 Dagols Effects: Heals 300 HP Locations: Belmont General Store, Eisenhowen Pharmacy, Faid General Store, Marsha (Both), Mint, Gabe, Find at Sword and Silver Coins Inn Lobby, Theater Vancoor Treasury, Confessional, Black Town of Night and Lust, Vareth Star Tower Lab, Nowem Region (x2), Dorse Region, Dwarf Tunnel, Battle Clarence, Daivd, Drago, Gob, Green Orc A, Green Orc B, Green Orc C, Green Orc D, Green Orc E, Green Orc Rider, Interlude, Martinez, Rocky, Serva, Smilodon Male (A) Holy Water (Heal) Buy, Sell: 80 Dagols, 40 Dagols Effects: Cures Curse Locations: Blade Pharmacy, Gabe, Mint, Found in Ridley's Room, Radiata Castle Men's Bathroom, Olacion Order Confessional, Olacion Chapel, Forest Metropolis Kitchen, Battle Black Tiger, Bone Goblin, Caesar, Hellraiser, Iris, Keane, Oily Bug, Phantom, Subordinate Mage A, Subordinate Mage B Invincibility Med (Heal) Buy, Sell: 100 Dagols, 50 Dagols Effects: Prevents any Status ailments for 60 seconds, Cures any current Status ailments Locations: Blade Pharmacy, Faid General Store, Louis', Dorse Region, Battle Bruce, Leona, Morfinn, Whip Turtle Life Berry (Stat-Up) Buy, Sell: 30000 Dagols, 50 Dagols Effects: Raises target's HP permanently by 10 Locations: Alkaico General Store, Danny, Found in San Patty Accessories, Dorse Region, Sediche Region, Ocho Region, Dichett Region, Dysett Region, Dwarf Elder's Residence Second Floor, Forest Metrolopolis First Floor, Shangri La, City of Flowers Meeting Area, Septem Cave, Goblin Cemetery, Borgandiazo

Luck Berry (Stat-Up) Buy, Sell: 10000 Dagols, 50 Dagols Effects: Raises target's Luck permanently by 2 Locations: Alkaico General Store, Found in Theater Vancoor First Floor, Void Community Vault, Elf Region, Desneuf Region, Shangri La, Goblin Haven, Battle Curtis, Gobrey, Kelvin, Killer Queen, Mud Ponbabar, Star Magma Powder (Attack) Buy, Sell: 100 Dagols, 50 Dagols Effects: Puts the target on fire Locations: Marsha (Forest Metropolis), Black Rose General Store, Levante General Store, Faid General Store, Found in Dichett-Dorse Region Link, Dichett Region (x3), Forest Metropolis Brewery, Dwarf Tunnel Cave Two, Battle Alba, GObrey, Reynos Mass of Enmity (Attack) Buy, Sell: 80 Dagols, 40 Dagols Effects: Curses the target Locations: Black Rose General Store, Found in Beast Pit, Vareth President's Office, Void Community Torture Room, Nowem Region, Dorse Region, Borgandiazo, Battle Ardolph, Ben, Darksoul, Johan, Dark Cell Mint Drop (Heal) Buy, Sell: 50 Dagols, 25 Dagols Effects: Cures Confusion Locations: Radiata Castle Supply Shop, Louis', DwarFun General Store, Blade Pharmacy, Gabe, Radiata Castle Second Floor Hallway, Castle Study, Yellow Town of Sun and Glory, Vancoor Square, Triton Squad Locker Room, Godwin's Room, Adien Region, Nowem Region, Forest Metropolis Cellar, Battle Bubble Frogger, Carnivorat, Gil, Paul, Rika, Thanos, Yergeni, Zerotone Moon Stone (Heal) Buy, Sell: 580 Dagols, 290 Dagols Effects: Heals 240 HP to the whole party Locations: Belmont General Store, Eisenhower Pharmacy, Faid General Store, Marsha (Both), Mint, Found in Desneuf, Battle Curtis, Light Elf A, Light Elf B, Morgan, Natalie, Nogueira Moon Stone Chip (Heal) Buy, Sell: 160 Dagols, 80 Dagols Effects: Heals 70 HP to the whole party Locations: Belmont General Store, Eisenhower Pharmacy, Gabe, Marsha (Both), Found at Septem Region, Dichett Region, Battle Black Goblin, Donkey, Gonovitch, Hunterwolf, Miranda, Sebastian Mud Powder (Attack) Buy, Sell: 80 Dagols, 40 Dagols Effects: Paralyzes the target Locations: Black Rose General Store, Levante General Store, Found in Radiata Castle Lockup, Belmont General Store, Path of Swords and Wisdom, Club Vampire, Tria Village, Battle Elena, Gabe, Hemud, Lin, Mud

Bone, Mud Fighter, Tony Mustard Powder (Attack) Buy, Sell: 80 Dagols, 40 Dagols Effects: Blinds the target Locations: Black Rose General Store, Levante General Store, Found in Theater Vancoor First Floor, Vareth Star Tower Lab, Solieu Village x2, Septem Region, Forest Metropolis Kitchen, Battle Astor, Brie, Dan, Eugene, Ivory Goat, Willow Mystery Berry (Stat-Up) Buy, Sell: 13000 Dagols, 60 Dagols Effects: Raises a random attribute of the target permanently by 2 Locations: Danny, Find in Jiorus' Closet, Dorse Region, Goblin Haven, Battle Gruel, Gawain, Gobblehope IX A, Gobblehope IX B, Lezard, Radian Panic Powder (Attack) Buy, Sell: 80 Dagols, 40 Dagols Effects: Confuses the target Locations: Black Rose General Store, Marsha (Forest Metropolis), Gabe, Found in Yellow Town of Sun and Glory, Carl's Pub, Morfinn's Clinic Storeroom, Vareth Star Tower Lab, Earth Valley, Goblin Haven, Battle Den, Green Goblin, Herz, Sunset Polpo's Soup (Heal) Buy, Sell: N/A, 10 Dagols Effects: Heals 160 HP, Used to Recruit Lufa Locations: Obtain from Polpo after recruiting him (Talk to him again after you run out to obtain another) Recovery Ball (Heal) Buy, Sell: 200 Dagols, 100 Dagols Effects: The target recovers HP in small clumps for 60 seconds Locations: Belmont General Store, Eisenhower Pharmacy, Waldo General Store, Gabe, Found in Nowem Region, Ocho Regoin, Battle Crunchy Shell, Living Totem, Sonata, Twin Horn Revival Stone (Heal) Buy, Sell: 2000 Dagols, 1000 Dagols Effects: Heals all HP to the whole party Locations: Eisenhower Pharmacy, Marsha (Fort Helencia), Louis, Found in Borgandiazo, Dysett Region, Parsec's Chamber, Dragon Lair Cave, Battle Curtis, Elwen, Kain, Ricky Revival Stone Chip (Heal) Buy, Sell: 1200 Dagols, 600 Dagols Effects: Heals 700 HP to the whole party Locations: Eisenhower Pharmacy, Waldo General Store, Gabe, Dwarf Tunnel Cave 2, Battle Gawain, Gerald, Godwin, Metal Tortoise Sage (Heal) Buy, Sell: 300 Dagols, 150 Dagols

Effects: Cures all Status Effects Location: Radiata Castle Supply Shop, Louis', DwarFun General Store, Blade Pharmacy, Gabe, Found in Elf Region, Nowem Region, Tria Region, Septem Region (x2), Dysett Region, City of Flowers Elder's Residence, Dwarf Tunnel Cave 2, Batle Bull, Cecil, Dark Elf, Fernando, Genius, Shell Lizard, Rynka, Synelia, Tall Beast Snow Powder (Attack) Buy, Sell: 100 Dagols, 50 Dagols Effects: Freezes the target Location: Black Rose General Store, Levante General Store, Mint, Found in Anastasia's Room, Tria Village, Ocho Region, Dwarf Tunnel Cave Two, Battle Adina, Monki, Putt Startle Powder (Attack) Buy, Sell: 100 Dagols, 50 Dagols Effects: Binds the target Location: Black Rose General Store, Levante General Store, DwarFun General Store, Marsha (Forest Metropolis), Found in Last Word Book Store, Black Rose General Store, Zweit Squad Locker Room, Dwarf Elder Residence Second Floor, Shangri La, Dwarf Tunnel Cave One, Battle Aidan, Blaunibel, Gon, Yack Strength Berry (Stat-Up) Buy, Sell: 15000 Dagols, 50 Dagols Effects: Raises target's Strength permanently by 2. Location: Alkaico General Store, Found in Theater Vancoor Infirmary, Radiata Castle Path of the Spider, Distortion Corridor, Battle Cairn, Cross, Gerald, Holy Quetzal, Killer Queen, King Serpent, Natalie Toadstool Powder (Attack) Buy, Sell: 80 Dagols, 40 Dagols Effects: Poisons the target Location: DwarFun General Store, Black Rose, Levante General Store, Gabe, Found In Vareth Star Tower Lab, Vareth Moon Tower Lab, Vampire Casino, Dorse Region, Sediche Region (x4), Desneuf Region, Shangri La, Dwarf Tunnel Cave 1, Battle Bosso, Colossalizard, Danny, Dominic, Doppio, Drew, Earth Cell (common form), Faraus, Georgio, Giovanni, Grant, Jan, Luka, Marco, Niko, Patrick, Pietro, Pinky, Sonny Tria Milk (Heal) Buy, Sell: N/A, 10 Dagols Effects: Heals 160 HP, Used to recruit Howard Locations: Vareth Library, Elder's Residence Kitchen, Obtain from Tarkin after Recruiting him (Talk to him again after you run out to obtain another) Tsuchinoko Dumpling (Other) Buy, Sell: N/A, 50 Dagols Effects: Restores 100% of the target's HP, and fills the Volty Gauge to 100. Locations: Found in City of White Knights, Dragon Lair Cave, Distortion Corridor, Battle Tsuchinoko (Cure it with a Cure Drop)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ RECORDS RCRD ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I believe that the given headers should be explanatory, but just in case, a summary; Name - The name of the record. Buy/Sell - The buying and selling rate of the record in dagols, respectively. If the record cannot be bought, then N/A is displayed in place of Buy price. Locations - The location (s) that the record can be found. *------------------------------------------------------------------------------* Name Buy/Sell Locations -----------------------------------------------------------------------------Aiden Region 1000/500 Pitt (City of Flowers) ============================================================================== Algandars Castle N/A/500 Archdemon ============================================================================== Audience Chamber 1000/500 Chic Records ============================================================================== Bandit is Theme 1000/500 Chic Records ============================================================================== Battle 1 1000/500 Donkey (Shangri La) ============================================================================== Battle 2 1000/500 Donkey (Shangri La) ============================================================================== Battle 3 1000/500 Donkey (Shangri La) ============================================================================== Borgandiazo 1000/500 Pitt (City of Flowers) ============================================================================== Coliseum 1000/500 Chic Records ============================================================================== Conference 1000/500 Chic Records ============================================================================== Conspiracy 1000/500 Donkey (Shangri La) ============================================================================== Defeat 1000/500 Donkey (Shangri La) ============================================================================== Dichett Region 1000/500 Pitt (City of Flowers) ============================================================================== Distortion Corridor N/A/500 Shrine Knight ============================================================================== Dragon Lair Cave N/A/500 Black Tiger ============================================================================== Dragon Radian N/A/500 Radian ============================================================================== Dwarf Tunnel 1000/500 Donkey (Shangri La) ============================================================================== Dysett Region 1000/500 Pitt (City of Flowers) ============================================================================== Earth Dragon Attack 1000/500 Donkey (Shangri La) ============================================================================== Earth Valley 200/100 Pitt (City of Flowers), Dwarf Dorm Room 102 ============================================================================== Elf Region 1000/500 Pitt (City of Flowers), Forest Metro Room 3 ============================================================================== Ethereal Queen N/A/500 Ethereal Queen ==============================================================================

Final Battle N/A/500 Quasar ============================================================================== Fort Helencia 1000/500 Chic Records ============================================================================== Gabriel Celesta N/A/500 Gabriel Celesta ============================================================================== Ganz's Theme N/A/100 Ganz's Room ============================================================================== Goblin Haven 1000/500 Pitt (City of Flowers) ============================================================================== Gold Dragon Castle N/A/500 Wind Cell ============================================================================== Invasion 1000/500 Donkey (Shangri La) ============================================================================== Jack's Theme N/A/100 Jack's Room (Radiata City) ============================================================================== Mage's Theme 1000/500 Chic Records ============================================================================== The Night Halls 1000/500 Chic Records ============================================================================== Ocho Region 1000/500 Pitt (City of Flowers) ============================================================================== Opening Theme 1000/500 Chic Records ============================================================================== Payapaya Dance N/A/500 Pinky ============================================================================== Priest's Theme 1000/500 Chic Records ============================================================================== Radiata Castle 1 1000/500 Chic Records ============================================================================== Radiata Castle 2 1000/500 Chic Records ============================================================================== Ridley's Sorrow 1000/500 Chic Records ============================================================================== Ridley's Theme N/A/100 Ridley's Room ============================================================================== Sediche Region 1000/500 Pitt (City of Flowers) ============================================================================== Shangri La 1000/500 Pitt (City of Flowers) ============================================================================== Shrine of Frey N/A/500 Crystaria ============================================================================== Solieu Village N/A/500 Adele ============================================================================== Tension 1000/500 Donkey (Shangri La) ============================================================================== Uber-enemy 1 1000/500 Donkey (Shangri La) ============================================================================== Uber-enemy 2 1000/500 Donkey (Shangri La) ============================================================================== War 1000/500 Donkey (Shangri La) ============================================================================== Warrior's Theme 1000/500 Chic Records *------------------------------------------------------------------------------* ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SHOPS XSD3 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The organization in here is pretty basic; the name of the shop, followed by the items and their cost in Dagols without a VIP Badge equipped. Right under each name is the time of day during which the shop is open. The term (AS) after an item means that you can only obtain it from the store after the split, and if you could get to the store before the split (meaning that while the Verontier Armory would have items AS, Vladimir's wouldn't). In opposite, the term (BS) refers to items that can be gotten at a store before the split, but are gone if you go to the same store after the split. Radiata Castle Supply Store (24/7) --------------------------Cure Drop.............70 Dagols Cure Needle...........60 Dagols Eye Drops.............60 Dagols Flee Ball.............60 Dagols Herb Extract..........50 Dagols Mint Drop.............50 Dagols Louis' (Beginning) (24/7) -----------------Analysis Ball.........40 Dagols Cure Drop.............70 Dagols Cure Needle...........60 Dagols Eye Drops.............60 Dagols Flee Ball.............60 Dagols Herb Extract..........50 Dagols Mint Drop.............50 Dagols Marsha (Metropolis) (3:05am-8:50pm) ------------------Analysis Ball.........40 Dagols Cure Drop.............70 Dagols Cure Needle...........60 Dagols Eye Drops.............60 Dagols Herb Extract..........50 Dagols Herb Extract S.......150 Dagols Magma Powder.........100 Dagols Startle Powder.......100 Dagols The Survivor Armory (7:10am-8:00pm) ------------------Air Blade(BS).......1000 Dagols Brionac(AS).........7000 Dagols Earth Chopper(BS)...2600 Dagols Evil Blade(AS)......8000 Dagols Heat Saber(BS)......1800 Dagols Icicle Axe(AS).....14000 Dagols Iron Axe(BS).........600 Dagols Iron Edge(BS)........400 Dagols Iron Plate(AS).....12000 Dagols Iron Spear(BS).......300 Dagols Iron Sword(BS).......500 Dagols Leather Armor(BS)...1500 Dagols Rune Saber(AS).....11800 Dagols Dwarfun General Store (Earth Valley) (1:05am-10:00pm) -----------------------------------Cure Needle...........60 Dagols Eagle Crest..........800 Dagols Eye Drops.............60 Dagols Flee Ball.............60 Dagols Herb Extract..........50 Dagols Mint Drop.............50 Dagols Startle Powder.......100 Dagols Toadstool Powder......80 Dagols Triston Armory (Earth Valley) (6:55am-7:00pm) ----------------------------Air Blade...........1000 Dagols Aqua Blade..........1000 Dagols Iron Edge............400 Dagols Blade Pharmacy (5:35am-5:50pm) -------------Bell Amulet...........40 Cooling Tablet........50 Cure Drop.............70 Cure Needle...........60 Eye Drops.............60 Flexibility Tablet...100 Heating Tablet........50 Herb Extract..........50 Holy Water............80 Invincibility Med....100 Mint Drop.............50 Sage.................300

Dagols Dagols Dagols Dagols Dagols Dagols Dagols Dagols Dagols Dagols Dagols Dagols

Belmont General Store (6:40am-12:00pm, 2:05pm-7:00pm, 8:05-9:00pm) ------------------------------Analysis Ball.........40 Dagols Flee Ball.............60 Dagols Herb Extract..........50 Dagols Herb Extract S.......150 Dagols Moon Stone Chip......160 Dagols Moon Stone...........580 Dagols Recovery Ball........200 Dagols San Patty Accessories (10:00am-8:50pm)

Sharkskin(BS).......2500 Dagols Steel Axe(AS).......6800 Dagols Steel Blade(AS).....4800 Dagols Steel Pike(AS)......7200 Dagols Steel Saber(AS).....5600 Dagols Water Pike(BS)......2000 Dagols Wooden BreastplateAS.9000Dagols The Last Word Book Store (4:00am-9:00pm) -----------------------Book of Awakening...1600 Dagols Book of Bravery......200 Dagols Book of Danger......2000 Dagols Book of Desertion...1800 Dagols Book of Energy.......400 Dagols Book of Infinity....1200 Dagols Book of Pegasus.....2800 Dagols Book of Power........500 Dagols Book of Recovery....4600 Dagols Book of Restoration.12000Dagols Book of Spirit......2400 Dagols Book of Support......400 Dagols Book of Temptation..1200 Dagols Book of Training....2400 Dagols Verontier Armory (7:45am-7:50pm) ---------------Aqua Chopper(BS)....4400 Bizenosafune(AS)...25400 Divine Coat(AS)....16800 Earth Chopper(BS)...2600 Fake Gram(AS)......33000 Grand Saber(AS)....17200 Heat Saber(BS)......1800 Iron Breastplate(BS)4600 Plate Armor(AS)....28000 Rock Axe(AS).......25000 Sharkskin(BS).......2500 Spark Chopper(AS)..21000 Steel Axe(BS).......6800 Steel Saber(BS).....5600 Venom Sword(BS).....3200 Eisenhower Pharmacy (8:40am-7:00pm) ------------------Celestial Nectar....1600 Herb Extract..........50 Herb Extract DX......600 Herb Extract MAX....1000 Herb Extract S.......150 Moon Stone Chip......160 Moon Stone...........580 Recovery Ball........200 Revival Stone Chip..1200 Revival Stone.......2000 Chic Records

--------------------Diving Earring......6000 Dagols Eagle Crest..........800 Dagols Elephant Crest.......800 Dagols Lion Crest...........800 Dagols Pluto's Trophy.....20000 Dagols Serpent's Crest......800 Dagols Dead End Armory (5:15am-7:55pm) --------------Air Blade(BS).......1000 Aqua Spear(BS)......3800 Basilisktos(AS)....18000 Brionac(BS).........7000 Curse Lance(AS)....19800 Flame Blade(AS)....11600 Grand Pike(AS).....12800 Iron BreastplateBS..4600 Kotetsu(AS)........51000 Medusa Spear(AS)....9200 Plate Armor(AS)....28000 Phantom Edge(BS)....2500 Samurai Armor(AS)..60000 Steel Blade(BS).....4800 Water Pike(BS)......2000 Wind Garb(BS).......7800

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OK Hand Accessories (8:00am-8:00pm) ------------------Luck Bracelet........400 Dagols Power Bangle.........500 Dagols Protect Shell........500 Dagols Skill Upper..........400 Dagols Toughness Bangle....1500 Dagols Waldo General Store (6:10am-10:50pm) ------------------Analysis Ball.........40 Dagols Celestial Nectar....1600 Dagols Cleansing Stone......800 Dagols Flee Ball............200 Dagols Recovery Ball........200 Dagols Revival Stone Chip..1200 Dagols Sage.................300 Dagols Training Cast......50000 Dagols Black Rose General Store (1:55am-12:00pm, 2:05pm-10:00pm) -------------------------------Cement Powder........100 Dagols Herb Extract..........50 Dagols Magma Powder.........100 Dagols Mass of Enmity........80 Dagols Mud Powder............80 Dagols Mustard Powder........80 Dagols Panic Powder..........80 Dagols Snow Powder..........100 Dagols

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(5:05am-9:50pm) --------------Audience Chamber....1000 Dagols Bandit is Theme......1000 Dagols Coliseum............1000 Dagols Conference..........1000 Dagols Fort Helencia.......1000 Dagols Mage's Theme........1000 Dagols Opening Theme.......1000 Dagols Priest's Theme......1000 Dagols Radiata Castle 1....1000 Dagols Radiata Castle 2....1000 Dagols Ridley's Sorrow(AS).1000 Dagols The Night Halls.....1000 Dagols Warrior's Theme.....1000 Dagols Levante General Store (2:15am-10:00am) --------------------Beckoning Cat......20000 Dagols Herb Extract..........50 Dagols Magma Powder.........100 Dagols Mud Powder............80 Dagols Mustard Powder........80 Dagols Snow Powder..........100 Dagols Startle Powder.......100 Dagols Toadstool Powder......80 Dagols Mint (4:15am-9:30am) Septem Village (10:15-8:00pm) Solieu Village -----------------------------Analysis Ball.........40 Dagols Cooling Tablet........60 Dagols Herb Extract..........50 Dagols Herb Extract S.......150 Dagols Holy Water............80 Dagols Moon Stone...........580 Dagols Recovery Ball........200 Dagols Snow Powder..........100 Dagols Goo (Shangri La) (24/7) ---------------Aqua Chopper........4400 Basilisktos(AS)....18000 Garden Fork..........100 Grand Pike(AS).....12800 Knight Spear.........500 Kotetsu(AS)........51000 Plate Armor(AS)....28000 Phantom Edge........2500 Rune Saber(AS).....11800 Samurai Armor(AS)..60000 Spark Chopper(AS)..21000 Steel Pike..........7200 Steel Saber.........5600 Wind Garb...........7800 Wooden Breastplate..9000

Startle Powder.......100 Dagols Toadstool Powder......80 Dagols Faid General Store (7:10-4:55pm) -----------------Bell Amulet...........40 Dagols Cure Needle...........60 Dagols Flee Ball.............60 Dagols Herb Extract S.......150 Dagols Invincibility Med....100 Dagols Lion Crest...........800 Dagols Magma Powder.........100 Dagols Moon Stone...........580 Dagols Alkaico General Store (7:40am-6:50pm) --------------------Defense Berry......15000 Dagols Evasion Berry......10000 Dagols Life Berry.........30000 Dagols Luck Berry.........10000 Dagols Strength Berry.....15000 Dagols Donkey (Shangri La) (8:30am-4:00pm) ------------------Battle 1............1000 Dagols Battle 2............1000 Dagols Battle 3............1000 Dagols Conspiracy..........1000 Dagols Defeat..............1000 Dagols Dwarf Tunnel........1000 Dagols Earth Dragon Attack.1000 Dagols Invasion............1000 Dagols Tension.............1000 Dagols Uber-Enemy 1........1000 Dagols Uber-Enemy 2........1000 Dagols Pitt (City of Flowers) (10:50am-3:50pm, 4:00pm-9:55pm, 10:05pm-2:50am) ------------------------------Adien Region........1000 Dagols Borgandiazo.........1000 Dagols Dichett Region......1000 Dagols Dysett Region.......1000 Dagols Earth Valley........1000 Dagols Elf Region..........1000 Dagols Goblin Haven........1000 Dagols Ocho Region.........1000 Dagols Sediche Region......1000 Dagols Shangri La..........1000 Dagols Keane (Fort Helencia) (4:20am-10:00pm) --------------------Beckoning Cat......20000 Dagols Book of Health......8000 Dagols Book of Pegasus.....2800 Dagols

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Gabe (Shangri La) (12:00am-4:00am, 7:55am-12:00pm 3:55pm-8:00pm) ------------------------------Bell Amulet(AS).......40 Dagols Cooling Spray(AS).....60 Dagols Cure Drop.............70 Dagols Cure Needle(AS).......60 Dagols Eye Drops(AS).........60 Dagols Flee Ball.............60 Dagols Flexibility LotionAS.100 Dagols Heating Tablet........50 Dagols Herb Extract(BS)......50 Dagols Herb Extract S(BS)...150 Dagols Holy Water(AS)........80 Dagols Luck Bracelet(BS)....400 Dagols Mint Drop.............50 Dagols Moon Stone Chip......160 Dagols Panic Powder(AS)......80 Dagols Recovery Pills(BS)...200 Dagols Revival Stone Chip..1200 Dagols Skill Upper(BS)......400 Dagols Toadstool Powder......80 Dagols Marco's Books (Goblin Haven) (6:00am-10:00pm) --------------------------Book of Awakening...1600 Dagols Book of Bravery......200 Dagols Book of Desertion...1800 Dagols Book of Earth........800 Dagols Book of Energy.......400 Dagols Book of Faeries......400 Dagols Book of Freedom......200 Dagols Book of Magic.......1200 Dagols Book of Mimicry......800 Dagols Book of Power........500 Dagols Book of Recovery....4600 Dagols Book of Remedy......2000 Dagols Book of Restoration12000 Dagols Book of Schisms.....2000 Dagols Book of Spirit......2400 Dagols Book of Support......400 Dagols Book of Temptation..1200 Dagols Book of Training....2400 Dagols Danny (Goblin Haven) 7:00am-9:00pm -------------------Life Berry.........30000 Dagols Mystery Berry......13000 Dagols

Divine Earring......6000 Pluto's Trophy.....20000 Saint's Trophy......2400 Training Device....50000

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Vladimir (Fort Helencia) (3:05am-11:00pm) -----------------------Alefstrain.........85000 Dagols Blaze Saber........46000 Dagols Brionac.............7000 Dagols Deep Lance.........32000 Dagols Evil Blade..........8000 Dagols Grand Smasher......68000 Dagols Icicle Axe.........14000 Dagols Iron Plate.........12000 Dagols Rune Saber.........11800 Dagols Storm Bringer......56000 Dagols Marsha (Fort Helencia) (24/7) ---------------------Analysis Ball.........40 Dagols Celestial Nectar....1600 Dagols Cleansing Stone......800 Dagols Herb Extract..........50 Dagols Herb Extract DX......600 Dagols Herb Extract MAX....1000 Dagols Herb Extract S.......150 Dagols Moon Stone Chip......160 Dagols Moon Stone...........580 Dagols Panic Powder..........80 Dagols Revival Stone.......2000 Dagols Sage.................300 Dagols Louis' (Dysett Region) (2:05am-10:00pm) ---------------------Analysis Ball.........40 Dagols Book of Health......8000 Dagols Cleansing Stone......800 Dagols Celestial Nectar....1600 Dagols Flee Ball.............60 Dagols Herb Extract MAX....1000 Dagols Invincibility Med....100 Dagols Revival Stone.......2000 Dagols Sage.................300 Dagols

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ REGULAR ENEMIES RENM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Name: Apprentice A 236 HP, 88 STR, 73 DEF, 92 EVA, Water 297 EXP, 77 Dagols, Book of Magic (1%)

Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down, 1.0 Freeze) Locations: Character duels only Name: Apprentice B 376 HP, 110 STR, 116 DEF, 142 EVA, 102 LCK, Water 761 EXP, 177 Dagols, Book of Magic (3%) Cold Arrow (Water, Long Range, 1.3 Power, 0.5 Knockback, Knocks Down, 1.0 Freeze) Locations: Tria Name: Aqua Cell 1400 HP, 220 STR, 190 EVA, Water 2400 EXP, 480 Dagols, Heating Tablet (3%) Freeze Sword (Water, Long Range, 0.7 Power, 0.5 Knockback, 1.0 Freeze) Snowstorm (Water, Long Range, 0.3 Power, 0.5 Knockback, 1.5 Freeze, Hits for Damage 5x) Locations: City of White Nights, Dragon Lair Cave Names: Big Jaws 160 HP, 58 STR, 35 DEF, 63 EVA, 76 LCK 57 EXP, 188 Dagols, Cure Drop (5%) Bite (Short Range, 60 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison) Tail Attack (Short Range, 160 Arc, 1.0 Power, 1.0 Knockback) Locations: Nowem Name: Birdcage Insect 41 HP, 9 STR, 12 DEF, 27 EVA, 33 LCK 6 EXP, 1 Dagol, Bell Amulet (1%) Body Blow (Short Range, 90 Arc, 1.0 Power) Body Blow Leap (Short Range, 360 Arc, Ignores Parry, Clings to enemy, Drains HP) Locations: Adien, Dova, Nowem, Goblin Cemetery, Septem Cave Name: Bitty Ant 18 HP, 24 STR, 12 DEF, 22 EVA, 43 LCK 4 EXP, 2 Dagols Bite (Short Range, 90 Arc, 0.7 Power, Clings to enemy, Drains HP) Bite Leap (Short Range, 360 Arc, Ignores Parry, HP Drain) Locations: Dysett Name: Bitty Hopper 55 HP, 23 STR, 18 DEF, 77 EVA, 53 LCK 10 EXP, 4 Dagols Grasp (Short Range, 90 Arc, 1.0 Power) Grasp Leap (Short Range, 360 Arc, Ignores Parry, Clings to enemy, Drains HP) Locations: Goblin Cemetery, Septem Cave Name: Black Goblin 1235 HP, 130 STR, 76 DEF, 211 EVA, 185 LCK 554 EXP, 25 Dagols, Moon Stone Chip (1%) Head Strike (Earth, Medium Range, 90 Arc, 1.0 Power) Jump Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Locations: Nowem

Name: Black Tiger 1146 HP, 316 STR, 153 DEF, 171 EVA, 144 LCK 3507 EXP, 330 Dagols, Holy Water, Dragon Lair Cave (Record) (5%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry) Curse Breath (Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Curse) Locations: Dragon Lair Cave, Distortion Corridor Name: Blaunibel 483 HP, 70 STR, 51 DEF, 32 EVA, 52 LCK, Earth 135 EXP, 84 Dagols, Startle Power (5%) Horn Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Horn Thrust (Short Range, 90 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Horn Sweep (Short Range, 200 Arc, 0.9 Power, 1.0 Knockback, Hits for Damage 2x) Trample (Medium Range, 90 Arc, 1.3 Power, 0.5 Knockback, Knocks Down) Locations: Cuatour, Septem Name: Blood Orc A 1213 HP, 185 STR, 75 DEF, 98 EVA, 114 LCK, Fire 893 EXP, 900 Dagols, Blood Orc's Horn (15%) Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.0 Blaze, Knocks Back) Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0 Blaze) Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, Knocks Back) Locations: Dichett, Desneuf, Borgandiazo Name: Blood Orc B 1514 HP, 65 STR, 35 DEF, 58 EVA, 65 LCK, Fire 946 EXP, 870 Dagols, Cooling Spray (5%) Fire Punch (Fire, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.0 Blaze, Knocks Back) Fire Kick (Fire, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0 Blaze) Body Blaze (Short Range, 360 Arc, 1.3 Power, 1.0 Knockback, Knocks Back) Locations: Tutorials Only Name: Blood Orc C 1354 HP, 200 STR, 93 DEF, 78 EVA, 102 LCK, Fire 946 EXP, 135 Dagols, Blood Orc's Horn (10%) Slice Down (Fire, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback) Side Slice (Fire, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Locations: Dichett, Desneuf, Borgandiazo Name: Blood Orc D 856 HP, 190 STR, 114 DEF, 55 EVA, 113 LCK, Fire 1056 EXP, 370 Dagols, Blood Orc's Horn (10%) Slice Down (Fire, Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback) Side Slice (Fire, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Locations: Tutorials Only Name: Blood Orc Rider (Mounted) 1354 HP, 200 STR, 93 DEF, 78 EVA, 102 LCK, Fire 946 EXP, 135 Dagols, Blood Orc's Horn (10%) Charge (Fire, Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)

Snowstorm (Fire, Short Range, 40 Arc, 0.8 Power, 1.0 Knockback, Knocks Back) Locations: Desneuf Name: Blood Orc Rider (Dismounted) 856 HP, 190 STR, 114 DEF, 55 EVA, 115 LCK, Fire 1056 EXP, 370 Dagols, Blood Orc's Horn (10%) Charge (Fire, Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Horn Thrust (Fire, Short Range, 40 Arc, 0.8 Power, 1.0 Knockback, Breaks Parry) Locations: Desneuf Name: Bone Goblin 202 HP, 105 STR, 81 DEF, 55 LCK 75 EXP, 42 Dagols, Holy Water (1%) Bone Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback) Side Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback) Locations: Goblin Cemetery Name: Bubble Frogger 138 HP, 49 STR, 18 DEF, 37 Dagols, 81 LCK, Water 85 EXP, 26 Dagols, Mint Drop (5%) Bubble (Short Range, 90 Arc, 0.2 Power, 0.5 Knockback, 1.0 Confuse, Hits for Damage 3x) Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Locations: Elf Name: Bubu 130 HP, 37 STR, 19 DEF, 35 EVA, 69 LCK, Earth 29 EXP, 220 Dagols, Cure Needle (5%) Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Sneeze (Short Range, 40 Arc, 0.2 Power, 0.5 Knockback, 1.5 Paralyze) Lay Down (Useless) Locations: Adien, Dova Name: Burglar A 123 HP, 45 STR, 38 DEF, 57 EVA, 13 LCK 37 EXP, 13 Dagols, Cure Needle (5%) Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback) Knife Throw (Long Range, 0.9 Power, 1.0 Parry) Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal) Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze) Locations: Dova Name: Burglar B 401 HP, 125 STR, 109 DEF, 162 EVA, 22 LCK 668 EXP, 113 Dagols, Cure Needle (5%) Slash (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback) Knife Throw (Long Range, 0.9 Power, 1.0 Parry) Rob (Short Range, 60 Arc, 0.2 Power, 2.0 Steal) Para-Chemical Throw (Long Range, 0.3 Power, 0.5 Knockback, 1.0 Paralyze) Locations: Adien, Tria Name: Carnivorat 29 HP, 27 STR, 15 DEF, 32 EVA, 42 LCK

7 EXP, 5 Dagols, Mint Drop (3%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Locations: Adien, Earth Valley Cave Name: Colossalizard 169 HP, 57 STR, 32 DEF, 63 EVA, 41 Dagols 100 EXP, 36 Dagols, Toadstool Powder (5%) Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Locations: Elf Name: Crocogator 1020 HP, 95 STR, 93 DEF, 61 EVA, 78 LCK, Water 980 EXP, 5 Dagols, Herb Extract DX (5%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Tail Attack (Long Range, 120 Arc, 1.3 Power, 1.0 Knockback) Locations: Elf Name: Crunchy Shell 223 HP, 99 STR, 111 DEF, 36 EVA, 53 LCK, Water 397 EXP, 14 Dagols, Recovery Ball (5%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x) Locations: Elf Name: Crystaria 1888 HP, 350 STR, 323 DEF, 82 EVA, 302 LCK 6240 EXP, 510 Dagols, Ore Armor, Shrine of Fray (Record) (2%) Slice (Long Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry) Crystal Crush (Long Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3 Random Locations) Wide Blow (Long Range, 120 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) Locations: Distortion Corridor Name: Dark Cell 1400 HP, 240 STR, 240 EVA 3200 EXP, 798 Dagols, Mass of Enmity (100%) Darkness Jail (Long Range, 0.3 Power, 0.5 Knockback, Ignores Parry, Hits for Damage 6x) Darkness Crunch (Long Range, 360 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Locations: City of White Nights, Dragon Lair Cave Name: Dark Elf 1249 HP, 151 STR, 90 DEF, 106 EVA, 109 LCK 743 EXP, 380 Dagols, Sage (3%) Fireball (Fire, Long Range, 1.2 Power, 0.5 Knockback, 1.0 Blaze) Healing (Heal's 20% of Party's HP) Locations: Nowem, Dorse Name: Darksoul Level: 21 298 HP, 97 Dagols, 22 DEF, 208 EVA, 66 LCK 106 EXP, 49 Dagols, Mass of Enmity (3%) Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback)

Black Fire (Long Range, 1.0 Power, 0.5 Knockback) Locations: Algandars Castle Name: Deathclover 107 HP, 44 STR, 22 DEF, 75 EVA, 16 LCK, Wind 70 EXP, 32 Dagols, Cure Drop (5%) Dust Spray (Short Range, 0.1 Power, 0.9 Poison, 0.9 Confuse) Locations: Dorse, Sediche, Goblin Cemetery, Earth Valley Cave Name: Earth Cell (Common) 800 HP, 220 STR, 60 DEF, 190 EVA 2600 EXP, 487 Dagols, Toadstool Powder (3%) Earth Grave (Earth, Long Range, 0.8 Power, 1.0 Knockback) Huge Stone (Earth, Long Range, 0.7 Power, 1.0 Knockback, Ignores Parry, Hits for Damage 3x) Locations: City of White Nights, Dragon Lair Cave Name: Female Knight A 133 HP, 48 STR, 32 DEF, 38 EVA, 30 LCK 45 EXP, 31 Dagols, Herb Extract (3%) Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) Locations: Character Duels Only Name: Female Knight B 858 HP, 154 STR, 143 DEF, 125 EVA, 92 LCK 743 EXP, 231 Dagols, Knight Saber (3%) Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) Locations: Adien, Tria, Cuatour Name: Female Knight C 858 EXP, 154 STR, 143 DEF, 125 EVA, 92 LCK 743 EXP, 231 Dagols, Knight Saber (3%) Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) Locations; Character Duels Only Name: Fire Cell 1000 HP, 200 STR, 190 EVA, Fire 2400 EXP, 360 Dagols, Cooling Spray (100%) Fireball (Fire, Long Range, 0.8 Power, 0.5 Parry, 1.0 Blaze, Hits for Damage 8x) Explosion (Fire, Long Range, 0.3 Power, 0.5 Knockback, 1.0 Blaze, Knocks Down, Hits for Damage 2x) Locations: City of White Nights, Dragon Lair Cave Name: Flame Ant 355 HP, 118 STR, 58 DEF, 138 EVA, 136 LCK, Fire 514 EXP, 4 Dagols, Cooling Spray (5%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback)

Fireball (Long Range, 0.9 Power, 1.0 Knockback, 1.5 Blaze) Locations: Dichett Name: Flame Lizard 392 HP, 125 STR, 56 DEF, 120 EVA, 102 LCK 594 EXP, 57 Dagols, Cooling Spray (5%) Bite (Short Range, 90 Arc, 1.0 Power) Fire Breath (Fire, Short Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.0 Blaze) Locations: Dichett, Borgandiazo Name: Flash Cell 1200 HP, 240 STR, 240 EVA 3200 EXP, 982 Dagols, Celestial Nectar (5%) Light Cage (Long Range, 1.0 Power, 0.5 Knockback) Chaos Cutter (Long Range, 1.0 Power, 1.0 Knockback, Ignores Parry, Hits for Damage 3x) Locations: City of White Nights, Dragon Lair Cave Name: Flash Monkey 123 HP, 35 STR, 29 DEF, 81 EVA, 67 LCK 25 EXP, 22 Dagols, Eye Drops (5%) Paw Rake (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback) Rock Toss (Long Range, 0.8 Power, 0.5 Knockback) Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal) Flash (Short Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5 Blind) Locations: Earth Valley Cave Name: Giga Ant 46 HP, 38 STR, 21 DEF, 28 EVA, 34 LCK 17 EXP, 4 Dagols, Herb Extract (3%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Spit (Long Range, 0.9 Power, 0.5 Knockback) Locations: Adien, Dova, Nowem, Septem, Goblin Cemetery, Septem Cave Name: Giga Hopper 109 HP, 60 STR, 34 DEF, 77 EVA, 82 LCK 70 EXP, 15 Dagols, Cure Needle (1%) Jumping Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Locations: Septem Cave Name: Gobblehope IX (Common) 1650 HP, 151 STR, 50 DEF, 255 EVA, 123 LCK 650 EXP, 10 Dagols, Flee Ball (1%), Mystery Berry (1%) Skill: Nine Lives (*****) Lightning Bolt (Wind, Medium Range, 1.5 Power) Goblin Resurrection (Summons Bone Goblin) Fade (Teleports across the room) Locations: Dorse Name: Goblin Elephant 476 HP, 94 STR, 52 DEF, 63 EVA, 126 LCK 440 EXP, 42 Dagols Tusk Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry)

Jump & Trample (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback) Trunk Attack (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 2x) Locations: ? Name: Gobpakken 126 HP, 49 STR, 50 DEF, 35 EVA, 33 LCK, Earth 45 EXP, 59 Dagols, Gobpakken Seed (20%) Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Seed Expulse (Long Range, 0.1 Power, 0.1 Knockback, Hits for Damage 12x) Sweet Breeze (Medium Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Paralyze, 1.0 Confuse, Hits for Damage 2x) Locations: Elf Name: Green Goblin 1157 HP, 128 STR, 66 DEF, 245 EVA, 132 LCK 514 EXP, 3 Dagols, Panic Powder (5%) Diagonal Swing (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Locations: Nowem, Dorse Name: Green Orc A 1168 HP, 133 STR, 68 DEF, 56 EVA, 88 LCK 514 EXP, 620 Dagols, Herb Extract S (3%) Right Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Left Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Locations: Nowem, Ocho, Dorse Name: Green Orc B 1081 HP, 147 STR, 55 DEF, 56 EVA, 74 LCK 554 EXP, 578 Dagols, Herb Extract S (3%) Chain Attack (Long Range, 200 Arc, 1.1 Power, 1.0 Knockback) Locations: Ocho Name: Green Orc C 1251 HP, 165 STR, 68 DEF, 96 EVA, 130 LCK 594 EXP, 538 Dagols, Herb Extract S (3%) Orc Punch (Short Range, 50 Arc, 1.2 Power, 1.3 Knockback, Knocks Back) Kick (Short Range, 50 Arc, 1.0 Power, 1.0 Knockback) Locations: Nowem, Ocho Name: Green Orc D 1528 HP, 185 STR, 87 DEF, 114 EVA, 142 LCK 594 EXP, 538 Dagols, Herb Extract S (3%) Orc Punch (Short Range, 50 Arc, 1.2 Power, 1.3 Knockback, Knocks Back) Kick (Short Range, 50 Arc, 1.0 Power, 1.0 Knockback) Locations: Tutorials Only Name: Green Orc E 1687 HP, 283 STR, 138 DEF, 145 EVA, 154 LCK 2800 EXP, 620 Dagols, Herb Extract S (3%) Right Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Left Swing (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Locations: Tutorials Only

Name: Green Orc Rider 759 HP, 147 STR, 77 DEF, 36 EVA, 85 LCK 793 EXP, 815 Dagols, Herb Extract S (3%) Attack (Long Range, 200 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 2x) Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Locations: Ocho Name: Grim Reaper 651 HP, 159 STR, 52 DEF, 93 EVA, 554 EXP, 54 Dagols, Herb Extract Neck Slice (Long Range, 200 Arc, Slice (Medium Range, 40 Arc, 1.2 Chatter (Useless) Locations: Algandars Castle

66 LCK (5%) 1.0 Power, 1.0 Knockback, 1.0 Freeze) Power, 0.5 Knockback)

Name: Heavy Guardsman A 101 HP, 43 STR, 44 DEF, 9 EVA, 50 LCK 34 EXP, 27 Dagols, Book of Energy (1%) Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback) Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Call (Summons 1 Heavy Guardsman A) Locations: Character Duels Only Name: Heavy Guardsman B 258 HP, 143 STR, 123 DEF, 33 EVA, 55 LCK 435 EXP, 27 Dagols, Book of Energy (3%) Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback) Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Call (Summons 1 Heavy Guardsman B) Locations: Adien, Tria, Cuatour Name: Heavy Guardsman C 660 HP, 158 STR, 147 DEF, 76 EVA, 97 LCK 638 EXP, 253 Dagols, Book of Energy (3%) Downward Blow (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback) Mow Down Swing (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Call (Summons 1 Heavy Guardsman A) Locations: Character Duels Only Name: Hell Raiser 999 HP, 112 STR, 97 DEF, 166 EVA, 132 LCK 1246 EXP, 291 Dagols, Holy Water (5%) Trap (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry) Spell Blade (Long range, 90 Arc, 1.3 Power, 0.5 Knockback) Darkness Breath (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, 1.0 Curse) Summon (Summons 1 Darksoul) Locations: Algandars Castle Name: Hemud

233 HP, 101 STR, 95 DEF, 17 EVA, Water 144 EXP, 105 Dagols, Mud Powder (5%) Chatter (Useless) Mud Bat (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Locations: Path of the Spider Name: Hollywoody 701 HP, 132 STR, 81 DEF, 51 EVA, 81 LCK, Earth 833 EXP, 138 Dagols Strike (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry) Cactus Bloom (Medium Range, 0.8 Power, 1.0 Knockback, Knocks Back, 3 Spikes) Cactus Needle (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) Locations: Septem, Dysett Name: Holy Quetzal 4500 HP, 332 STR, 187 DEF, 122 EVA, 255 LCK 8187 EXP, 828 Dagols, Strength Berry (1%), Muramasa (2%) Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x) Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for Damage 6x) Petrifying Breath (Earth, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Petrify) Locations: Distortion Corridor, Shrine of Fray Name: Hunterwolf 194 HP, 45 STR, 28 DEF, 45 EVA, 38 LCK, Earth 67 EXP, 33 Dagols, Moon Stone Chip (5%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Howl (Summons 1 Hunter Wolf) Locations: Cuatour, Nowem, Sediche Name: Iceburg 255 HP, 123 STR, 152 DEF, 32 EVA, 95 LCK, Water 514 EXP, 152 Dagols, Heating Tablet (5%) Bite (Short Range, 50 Arc, 0.9 then 1.0 Power, 0.5 Knockback, Hits for Damage 2x) Snowstorm (Water, Medium Range, 90 Arc, 0.3 Power, 0.5 Knockback, 1.5 Freeze) Locations: Septem Cave Name: Ice Lizard 302 HP, 105 STR, 68 DEF, 102 EVA, 85 LCK, Water 554 EXP, 63 DAgols, Heating Tablet (5%) Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback) Water Breath (Short Range, 60 Arc, 1.1 Power, 0.5 Knockback) Body Blow (Water, Short Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.5 Freeze) Locations: Septem Cave Name: Ivory Goat 205 HP, 69 STR, 28 DEF, 78 EVA, 69 LCK, Earth 57 EXP, 35 Dagols, Mustard Powder (5%) Horn Thrust (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Back-Kick (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback) Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) Lay Down (Useless)

Locations: Nowem Name: King Serpent 1000 HP 956 EXP, ? Dagols Locations: Dorse Name: Light Elf A 1130 HP, 145 STR, 78 DEF, 167 EVA, 130 LCK 846 EXP, 240 Dagols, Moon Stone (3%) Healing (Long Range, Restores 20% of Target's Max HP) Leaf Barrier (Earth, Short Range, 360 Arc, 0.8 Power, 1.5 Knockback, Hits for Damage 2x) Light Power (Long Range, 1.3 Power, 0.5 Knockback) Locations: Ocho Name: Light Elf B 1530 HP, 265 STR, 98 DEF, 192 EVA, 143 LCK 846 EXP, 240 Dagols, Moon Stone (3%) Healing (Long Range, Restores 20% of Target's Max HP) Leaf Barrier (Earth, Short Range, 360 Arc, 0.8 Power, 1.5 Knockback, Hits for Damage 2x) Light Power (Long Range, 1.3 Power, 0.5 Knockback) Locations: ? Name: Light Guardsman A 116 HP, 38 STR, 21 DEF, 29 EVA, 44 LCK 25 EXP, 26 Dagols, Book of Support (1%) Bash (Medium Range, 50 Arc, 1.0 Power, 1.0 Knockback) Payback (Medium Range, 120 Arc, 0.8 Power, 1.3 Knockback) Call (Summons 1 Light Guardsman A) Locations: Character Duels Only Name: Light Guardsman B 285 HP, 127 STR, 113 DEF, 112 EVA, 66 LCK 399 EXP, 26 Dagols, Book of Support (3%) Bash (Medium Range, 50 Arc, 1.0 Power, 1.0 Knockback) Payback (Medium Range, 120 Arc, 0.8 Power, 1.3 Knockback) Call (Summons 1 Light Guardsman B) Locations: Adien, Tria Name: Little Oily 58 HP, 25 STR, 20 DEF, 68 EVA, 55 LCK 1 Dagol Grasp (Short Range, 90 Arc, 1.0 Power) Grasp Leap (Short Range, 360 Arc, Ignores Parry, Clings to Enemy, Drains HP) Locations: Path of the Spider Name: Living 1226 HP, 147 965 EXP, 480 Totem Breath Totem STR, 168 DEF, 102 EVA, 111 LCK Dagols, Recovery Ball (3%) (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, 1.0 Bind, Hits for Damage 3x)

Totem Attack (Long Range, 360 Arc, 0.8 Power, 1.0 Knockback, Hits for Damage 2x) Totem Break (Long Range, 1.0 Power, 1.0 Knockback) Locations: Nowem (Wind Valley) Name: Male Knight A 145 HP, 50 STR, 38 DEF, 31 EVA, 30 LCK 57 EXP, 24 Dagols, Herb Extract (3%) Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) Locations: Character Duels only Name: Male Knight B 301 HP, 143 STR, 115 DEF, 74 EVA, 63 LCK 712 EXP, 124 Dagols, Herb Extract (3%) Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) Locations: Adien, Cuatour Name: Male Knight C 880 HP, 164 STR, 155 DEF, 116 EVA, 95 LCK 793 EXP, 224 Dagols, Night Saber (3%) Neck Strike (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Stab (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Back) Locations: Character Duels Only Name: Matango 282 HP, 116 STR, 95 DEF, 146 354 EXP, 19 Dagols Double Hook (Short Range, 60 Panic Spin (Short Range, 360 for Damage 2x) Strong Blow (Short Range, 90 Locations: Sediche

EVA, 222 LCK, Earth Arc, 0.8 Power, 1.0 Knockback, Hits for Damage 2x) Arc, 0.3 Power, 0.5 Knockback, 1.0 Confuse, Hits Arc, 1.0 Power, 1.0 Knockback, Knocks Back)

Name: Metal Tortoise 377 HP, 77 STR, 577 DEF, 377 EVA, 277 LCK 30580 EXP, 128 Dagols, Revival Stone Chip (3%) Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Spin Attack (Short Range, 360 Arc, 1.2 Power, 1.0 Knockback, Knocks Back, Hits for Damage 4x) Escape (Runs from Battle) Locations: Distortion Corridor Name: Militarat 42 HP, 38 STR, 22 DEF, 53 EVA, 42 LCK 45 EXP, 8 Dagols, Herb Extract (5%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Colleague Call (0.5 Knockback, Summons 2 Militarats) Locations: Tria, Path of the Spider, Goblin Cemetery, Earth Valley Cave

Name: Mist Frogger 204 HP, 64 STR, 22 DEF, 58 EVA, 101 LCK, Water 206 EXP, 57 Dagols, Bell Amulet (5%) Red Mist (Short Range, 90 Arc, 0.2 Power, 0.5 Knockback, 1.0 Bind, Hits for Damage 2x) Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Locations: Elf, Septem Cave Name: Mount Tortoise 3371 EXP, 205 STR, 226 DEF, 8 EVA, 190 LCK 5500 EXP, 687 Dagols, Herb Extract MAX (5%) Jaw Attack (Short Range, 90 Arc, 1.2 Power, 1.0 Parry) Forefoot Trample (Short Range, 360 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Dysett Name: Mud Bone 200 HP, 110 STR, 69 DEF, 17 EVA, Water 225 EXP, 80 Dagols, Mud Powder (5%) Chatter (Useless) Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback) Locations: Path of the Spider Name: Mud Dile 1360 HP, 138 STR, 68 DEF, 46 EVA, 72 LCK, Water 993 EXP, 790 Dagols, Flexibility Lotion (10%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Bone Needle (Long Range, 0.8 Power, 1.0 Knockback) Petrify Mist (Long Range, 90 Arc, 0.4 Power, 0.5 Knockback, 1.0 Petrify, Hits for Damage 2x) Locations: Path of the Spider Name: Mud Fighter 259 HP, 103 STR, 97 DEF, 17 EVA, Water 228 EXP, 42 Dagols, Mud Powder (5%) Chatter (Useless) Broken Sword Swing (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Locations: Path of the Spider Name: Mud Mage 216 HP, 99 STR, 90 DEF, 17 EVA, Water 197 EXP, 58 Dagols, Eye Drops (5%) Chatter (Useless) Mucilage (Long Range, 0.4 Power, 0.5 Knockback, 1.0 Blind) Locations: Path of the Spider Name: Mud Pawn 190 HP, 84 STR, 36 DEF, 92 EVA, Water 67 EXP, 72 Dagols Body Strike (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback) Mud Spit (Long Range, 0.2 Power, 0.5 Knockback, 1.0 Paralyze) Melt (Useless) Locations: Path of the Spider

Name: Ogre 8100 HP, 485 STR, 335 DEF, 103 EVA, 399 LCK, Fire 4800 EXP, 1502 Dagols, Mystery Berry (1%), Fall Smasher (3%) Slice (Long Range, 50 Arc, 1.5 Power, 1.0 Knockback, Breaks Parry, Knocks Back) Claw Hook (Long Range, 120 Arc, 1.2 Power, 1.3 Knockback, Breaks Parry, Knocks Back) Earth Strike (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for Damage 2x) Fire Breath (Fire, Long Range, 90 Arc, 0.6 Power, 0.5 Knockback, 2.0 Blaze, Knocks Down, Hits for Damage 3x) Locations: Shrine of Fray Name: Oily Bug 116 HP, 49 STR, 25 DEF, 67 EVA, 52 LCK 197 EXP, 44 Dagols, Holy Water (1%) Jumping Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Locations: Path of the Spider Name: Pararat 34 HP, 36 STR, 15 DEF, 46 EVA, 55 LCK 34 EXP, 4 Dagols, Cure Needle (3%) Body Blow (Short Range, 60 Arc, 1.0 Power, 0.5 Parry, 1.0 Paralyze) Locations: Cuatour, Tria, Goblin Cemetery Name: Phantom 196 HP, 81 STR, 85 DEF, 158 EVA, 75 LCK 270 EXP, 3 Dagols, Holy Water (5%) Wide Flame (Fire, Long Range, 90 Arc, 0.7 Power, 1.0 Knockback, Hits for Damage 2x) Curse Embrace (Short Range, 60 Arc, 0.7 Power, 1.0 Curse, Clings to Target) Curse Snare (Short Range, 360 Arc, 0.1 Power, 1.0 Curse, Ignores Parry) Cold Arrow (Water, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back) Healing (Recovers 30% of target's Max HP) Locations: Goblin Cemetery Name: Pointura 185 HP, 56 STR, 35 DEF, 34 EVA, 88 LCK, Earth 70 EXP, 26 Dagols, Pointura's Thread (20%) Spider Net (Long Range, 90 Arc, 0.7 Power, 0.5 Knockback, 1.0 Paralyze) Poison Mist (Earth, Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Poison, Hits for Damage 6x) Bite (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison) Locations: Cuatour, Dorse, Goblin Cemetery Name: Poisonous Lizard 238 HP, 93 STR, 62 DEF, 88 EVA, 99 LCK 440 EXP, 59 Dagols, Cure Drop (5%) Body Blow (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison) Bite (Short Range, 60 Arc, 1.1 Power, 0.5 Knockback, 1.0 Poison) Locations: Septem Cave Name: Ripple Bat 54 HP, 32 STR, 10 DEF, 34 EVA, 46 LCK 22 EXP, 12 Dagols, Cure Needle (3%)

Bite (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Sonic Wave (Medium Range, 50 Arc, 0.4 Power, 0.5 Knockback, 1.0 Bind, 1.0 Paralyze) Blood Drain (Short Range, 90 Arc, 0.8 Power, Clings to Target) Blood Drain Leap (Short Range, 360 Arc, Ignores Parry, HP Drain) Locations: Adien, Dova, Cuatour, Nowem, Tria, Dorse, Sediche, Goblin Cemetery, Septem Cave Name: Robo Dwarf B 120 HP, 40 STR, 35 DEF, 19 EVA, 55 LCK 35 EXP, 10 Dagols Bomb Toss (Long Range, 1.2 Power, 1.0 Knockback) Rock Toss (Long Range, 1.0 Power, 0.5 Knockback) Locations: Earth Valley Cave Name: Robo Dwarf R 110 HP, 42 STR, 25 DEF, 27 EVA, 67 LCK 33 EXP, 10 Dagols Drill (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Hammer Arc (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback) Locations: Earth Valley Cave Name: Rolly Polly 35 HP, 18 STR, 5 DEF, 25 EVA, 33 LCK 5 EXP, 2 Dagols Rolling Attack (Short Range, 90 Arc, 1.0 Power, 0.4 Knockback) Locations: Adien Name: Round Knight A 156 HP, 49 STR, 33 DEF, 18 EVA, 19 LCK 45 EXP, 31 Dagols, Herb Extract (3%) Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Character Duels Only Name: Round Knight A 161 HP, 53 STR, 36 DEF, 19 EVA, 20 LCK 57 EXP, 45 Dagols, Herb Extract (3%) Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Character Duels Only Name: Round Knight C 288 HP, 138 STR, 120 DEF, 49 EVA, 53 LCK 666 EXP, 131 Dagols, Herb Extract (3%) Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Cuatour, Tria Name: Round Knight D 290 HP, 140 STR, 122 DEF, 52 EVA, 57 LCK 713 EXP, 145 Dagols, Herb Extract (3%) Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback)

Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Cuatour, Tria Name: Round Knight E 956 HP, 160 STR, 162 DEF, 75 EVA, 101 LCK 743 EXP, 231 Dagols, Knight Axe (3%) Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Character Duels Only Name: Round Knight F 1002 HP, 161 STR, 164 DEF, 76 EVA, 103 LCK 793 EXP, 245 Dagols, Knight Axe (3%) Lumberjack Strike (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Strike (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Locations: Character Duels Only Name: Shell Lizard 150 HP, 93 STR, 239 DEF, 26 EVA, 75 LCK, Earth 576 HP, 34 Dagols, Sage (5%) Rolling Attack (Short Range, 90 Arc, 1.0 Power, 1.0 Parry, Hits for Damage 2x) Tail Attack (Short Range, 120 Arc, 0.5 Power, 0.5 Knockback) Charge (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) Locations: Ocho, Desneuf Name: Shemud 228 HP, 90 STR, 86 DEF, 17 EVA, Water 170 EXP, 74 Dagols, Cure Drop (5%) Chatter (Useless) Strike (Short Range, 120 Arc, 1.0 Power, 1.0 Poison) Locations: Path of the Spider Name: Shrine Knight 1000 HP, 328 STR, 270 DEF, 133 EVA, 190 LCK 3022 EXP, 201 Dagols, Bind Saber (5%), Distortion Corridor (Record) (3%) Crackdown (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback, Breaks Parry) Light Blast (Short Range, 90 Arc, 1.4 Power, 1.0 Knockback, Knocks Back) Fire Breath (Fire, Long Range, 90 Arc, 0.9 Power, 1.0 Knockback, 2.0 Blaze, Hits for Damage 2x) Surround Edge (Long Range, 360 Arc, 0.8 Power, 1.0 Knockback, Knocks Back) Thunder Blade (Wind, Long Range, 40 Arc, 0.8 Power, 0.5 Knockback, 1.0 Poison, 1.0 Bind, Breaks Parry, Hits for Damage 2x) Locations: Distortion Corridor, Shrine of Fray Name: Skull Head 254 HP, 105 STR, 138 DEF, 27 EVA, 100 LCK 440 EXP, 160 Dagols, Cooling Spray (5%) Fire (Fire, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.5 Blaze) Charge (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry, Knocks Back) Locations: Tria, Ocho, Desneuf Name: Skypulsar

352 HP, 121 STR, 95 DEF, 165 EVA, 86 LCK 594 EXP, 82 Dagols, Cure Needle (5%) Body Blow (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Whirlwind Cut (Wind, Long Range, 0.9 Power, 1.0 Knockback) Numbness Strike (Short Range, 40 Arc, 0.9 Power, 0.5 Knockback, 2.0 Paralyze) Locations: ? Name: Smilodon (Female) 380 HP, 107 STR, 87 DEF, 123 EVA, 41 LCK 354 EXP, 115 Dagols, Cement Powder (5%) Cat Kick (Short Range, 60 Arc, 0.5 Power, 1.0 Knockback) Claw Rake (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x) Lay Down (Useless) Locations: Septem Name: Smilodon A (Male) 352 HP, 118 STR, 96 DEF, 75 EVA, 58 LCK 440 EXP, 42 Dagols, Herb Extract S (5%) Bite (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback) Cat Kick (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback) Locations: Ocho, Dysett Name: Smilodon B (Male) 402 HP, 118 STR, 96 DEF, 75 EVA, 58 LCK 440 EXP, 42 Dagols, Smilodon Fang (5%) Bite (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback) Cat Kick (Short Range, 90 Arc, 1.0 Power, 1.3 Knockback) Locations: Ocho Name: Speckled Bug 88 HP, 41 STR, 17 DEF, 52 EVA, 51 LCK 57 EXP, 6 Dagols, Cure Drop (5%) Rolling Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Poison) Locations: Nowem, Sediche Name: Spray Snake 118 HP, 35 STR, 15 DEF, 25 EVA, 34 LCK 25 EXP, 14 Dagols, Eye Drops (5%) Bite (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison) Tail Attack (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback) Spray Breath (Short Range, 90 Arc, 0.5 Power, 0.5 Knockback, 1.0 Blind, Hits for Damage 6x) Locations: Dova, Ocho Name: Subordinate Mage A 253 HP, 79 STR, 72 DEF, 62 EVA, 89 LCK 354 EXP, 78 Dagols, Holy Water (5%) Demon Spirit (Long Range, 1.6 Power, 0.5 Knockback, 1.0 Curse, Knocks Down) Locations: Character Duels Only Name: Subordinate Mage B 472 HP, 113 STR, 111 DEF, 109 EVA, 129 LCK 860 EXP, 178 Dagols, Holy Water (5%)

Demon Spirit (Long Range, 1.6 Power, 0.5 Knockback, 1.0 Curse, Knocks Down) Locations: Tria Name: Tall Beast 608 HP, 67 STR, 29 DEF, 2 EVA, 99 LCK, Earth 230 EXP, 87 Dagols, Sage (3%) Right Claw Hook (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback) Left Claw Hook (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback) Double-Arm Swipe (Long Range, 360 Arc, 1.3 Power, 0.5 Knockback, Knocks Down, Hits for Damage 2x) Locations: Dova Name: Therosaurus 1345 HP, 178 STR, 134 DEF, 162 EVA, 193 LCK 893 EXP, 875 Dagols, Bind Spear (3%) Stab-Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x) Shockwave (Long Range, 1.0 Power, 1.0 Knockback, Knocks Back, Hits for Damage 6x) Ripple Laser (Long Range, 60 Arc, 0.8 Power, 0.5 KNockback, 1.0 Bind, 1.0 Confuse, Hits for Damage 2x) Locations: Desneuf, Dysett Name: Thunderwolf 290 HP, Wind 355 EXP, ? Dagols Lightning Bolt (Wind, Long Range, 1.0 Power, 0.5 Knockback, 1.0 Paralyze) Thunder Attack (Wind, Medium Range, 60 Arc, 1.0 Power, 1.0 Knockback, 0.9 Bind, Knocks Back) Electric Breath (Wind, Medium Range, 90 Arc, 0.6 Power, 0.5 Knockback, 1.0 Bind, Hits for Damage 2x) Locations: Nowem (Wind Valley) Name: Treeman 130 HP, 30 STR, 30 EVA, 30 LCK 12 EXP Swing (Short Range, 200 Arc, 1.0 Power, 1.0 Knockback) Locations: Radiata Castle Basement, Fort Helencia Name: Trent 302 HP, 220 STR, 71 DEF, 60 EVA, 34 LCK, Earth 117 EXP, 65 Dagols, Herb Extract (5%) Trent Slash (Medium Range, 90 Arc, 1.0 Power, 1.3 Knockback) Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Ignores Parry, Knocks Back) Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits for Damage 3x) HP Heal (Recovers 30% of Max HP) Location: Nowem, Dorse Name: Tusky Mammoth 2500 HP, 172 STR, 54 DEF, 65 EVA, 99 LCK 1755 EXP, 1207 Dagols Forefoot Trample (Long Range, 120 Arc, 1.3 Power, 0.5 Knockback, Knocks Down) Tusk Attack (Long Range, 90 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 2x)

Beast Cry (Medium Range, 360 Arc, 1.0 Power, 1.0 Knockback, Hits for Damage 5x) Locations: Ocho, Septem Name: Twin Horn 456 HP, 128 STR, 113 DEF, 63 476 EXP, 69 Dagols Horn Charge (Short Range, 90 Horn Thrust (Short Range, 90 Horn Sweep (Short Range, 200 Locations: Ocho, Desneuf

EVA, 127 LCK, Earth Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Arc, 0.9 Power, 1.0 Knockback, Hits for Damage 2x)

Name: Whip Turtle 278 HP, 83 STR, 86 DEF, 87 EVA, 81 LCK, Water 244 EXP, 103 Dagols, Invincibility Med (3%) Bite (Long Range, 50 Arc, 1.3 Power, 0.5 Knockback, Hits for Damage 2x) Mow Down Swing (Long Range, 90 Arc, 1.0 Power, 1.3 Knockback) Locations: Elf Name: Whirlwind 1603 HP, 325 STR, 169 DEF, 223 EVA, 128 LCK, Wind 4355 EXP, 427 Dagols, Cleansing Stone (3%) Bite (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry) Whirlwind Cut (Wind, Short Range, 90 Arc, 1.0 Power, 1.0 Knockback) Wind Breath (Wind, Long Range, 90 Arc, 0.6 Power, 1.0 Knockback, Knocks Back, Hits for Damage 3x) Locations: Distortion Corridor, Dragon Lair Cave Name: Willow 380 HP, 88 STR, 47 DEF, 63 EVA, 86 LCK 793 EXP, 103 Dagols, Mustard Powder (5%) Willow Slash (Medium Range, 90 Arc, 1.1 Power, 1.3 Knockback) Earth Needle (Earth, Long Range, 1.0 Power, 1.0 Knockback, Knocks Back) Knothole Reply (Medium Range, 60 Arc, 0.3 Power, 0.3 Knockback, Hits for Damage 3x) HP Heal (Recovers 30% of Max HP) Locations: Tria Name: Wind Cell 100 HP, 220 STR, 240 EVA 2400 EXP, 123 Dagols, Gold Dragon Castle (5%) Barrier Tornado (Wind, Short Range, 360 Arc, 0.8 Power, 1.0 Knockback, Knocks Back, Hits for Damage 2x) Wind Breath (Wind, Long Range, 90 Arc, 0.3 Power, 0.5 Knockback, Hits for Damage 2x) Locations: City of White Nights, Dragon Lair Cave Name: Zerotone 438 HP, 55 STR, 22 DEF, 278 EVA, 199 LCK 594 EXP, 349 Dagols Tongue Attack (Long Range, 30 Arc, 1.0 Power, 0.5 Knockback, 1.0 Confuse, Knocks Down, Hits for Damage 2x) Tail Attack (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback) Fade (Becomes semi-invisible) Locations: Dorse

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPECIAL ENEMIES SCNM ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ DAGOL TORTOISE -------------This tortoise, which glitters a golden color, is found in the Dorse Region. From the Pig statue at Shangri La, go right and up the hill, then take the path left. On the rocks in the background, the tortoise should be climbing up and down one of them. To initiate a battle, go up to it and kick it. The tortoise itself has only 300 HP and gives off a grand total of 1 EXP, but it is real use lies in it is other yields. It gives off 8888 Dagols, which is useful in itself, but the true prize is the VIP Badge it carries. Each VIP badge that you equip reduces the prize of store items by 20%, to a max of 40%. However, it only has a 5% chance of dropping it, and couple that with it is regeneration rate (explained later), is obviously very ineffective to try and get it this way. As such, you want to bring in three characters capable of Thieving, or, if you can, equip Beckoning Cats on one or both of your slots. The main problem here lies for people going on to the non-Human path; they generally cannot get the best thieves, and the good thieves they can get before going on past the split are difficult to get. Nevertheless, you will almost HAVE TO suck it up and get Nocturne if possible, because your chances increase practically tenfold with him on the team. The prospects are as such; if on the Human side, Ortoroz, Sonata, and Flaus, of which the latter two are better to use as they have less attack and can get more chances of stealing in. If before the split, Nocturne, Herz, and Alba are your best bets. If on the non-Human side, bring in Ben and ONLY Ben, and heal the Dagol Tortoise multiple times as it falls near death, until you believe you have obtained the Badge. Just a note: Even if you do obtain the Badge, it will not appear on the list of spoils that you obtain after battle, and will instead just show up directly in your list. REGENERATION ------------Information is scarce on this subject. The first time you find the Dagol Tortoise, you can kick it anytime and fight it. Afterwards,however, I do not know completely it is regeneration rate. -The BradyGames guide lists the Dagol Tortoise as reappearing on days where the day count is a multiple of 15. (ie. So if you slew the first Tortoise on your 13th day, it would appear 2 days later) However, I am not sure as to whether it will appear every day after that until you kill it, or only the day that is a multiple of 15. -As such, information on this subject would be appreciated. KILLER QUEEN ------------Found in Septem Cave, the KQ is near the end of the way going out to the end of the Septem Region. The best way to get to where she is is to go down the main road in the Septem region, and go down the back road just before the regular

Septem Cave entrance (after you've defeated him in his mission), and go through the cave door here. In here, go right up along the path, and stop shortly before the fork. If the Killer Queen is here, kick her. -The Killer Queen is a bug-like enemy, so look for bugs on the floor when looking for her. -The Killer Queen has a 20% chance of appearing every second day. Because you don't know which days are "every second day" and which days are in between the days that the Killer Queen would appear, it is recommended that you check every day until you find her. After you kill her once, however, she will never reappear. -Killer Queen is valuable for fighting as an opponent simply because not only does she give off a crapload of EXP ( EXP), she also gives you a Strength Berry, Defense Berry, Luck Berry, Evasion Berry, and Life Berry. -As for the fight itself, Killer Queen herself has 1028 EXP, and is backed-up by some Flame Ants. It is recommended that you be at least somewhere between early and mid 30s level-wise before taking her on. TSUCHINOKO ----------The Tsuchinoko is a large snake that slithers across the ground. When you kick it and get into battle, it will be poisoned. Use a Cure Drop on it and it will escape, leaving you a Tsuchinoko Dumpling, which is a very useful item (and needed to recruit Gobrey). Killing the Tsuchinoko is very easy. -You must also encounter a Tsuchinoko at least once to recruit Yack. -The Tsuchinoko will appear in one of eight places (listed below) for two days before switching to another location. -After the Tsuchinoko is killed, you must wait until a game day that is a multiple of 10. -The eight locations where you can fight the Tsuchinoko are the following; -Fire Mountain (In Parsec's chamber) -Tria Region (At the end of the road that goes straight to the Nowem-Tria Region link) -Nowem Region (Underneath the big log in the area with the waterfall, where you would fight Rocky) -Cuatour Region (Take the path going up to the ressan tree outside of Fort Helencia, and the Tsuchinoko will be up near the end of the path) -Elf Region (On the screen where you fight the Crocogator, go past there and go right at the fork in the water. On land, you should find it) -Ocho Region (From the entrance to Ocho, go down, and at the split, head up to the right and onto the next screen. Along the path here) -Dorse Region (on the screen right before the area that leads to the Goblin cemetery, go left all the way. Along this path lies the Tsuchinoko (You should know this area because at the end lies the chest with the Rainbow Crystal)) -Septem Region (In Septem Region, go down the main road, past Septem Cave, past Septem Village, into the screen where you would fight Rocky a second time. Here lies the last location of the Tsuchinoko)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ CHARACTER DATABASE CHDB ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Breaking down the various parts of each character profile into what they individually mean. ACHILLES (HUMAN) "A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes from a family of monks, and has been Rocky's friend and rival since they were both young. He is unofficially part of Fernando's faction. He looks scary and mean, but appearances, in this case, can be deceiving. He is actually a very nice man. Race: Human, Gender: Male" Requirements: Castle Meeting, talked to Kain first When: Any time How: Simply talk to Achilles, and he'll join your Friends list Duel Information: 434 EXP, 312 Dagols, Heating Tablet Equipment: Monk's Robe, Life Bangle Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback) Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse, Petrification, Death Thought Pattern: Brave, Brave, Timid Skill: Strength Plus (*) Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order Chapel) 3:40-10:30am (In the Olacion Order Chapel) 10:30am (In the Mortal Tree Hallway) 1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion Order Chapel) 4:40-8:30pm (In the Olacion Order Chapel) 8:30-11:55pm (Travels to Achilles' house in the Path of Swords and Wisdom) LV LV LV LV 28 50 75 99 HP 906 1729 2665 3563 STR 165 228 300 369 DEF 145 226 319 407 EVA 91 120 154 186 LCK 155 192 234 275

"ACHILLES (HUMAN)" The character's name, then the side that he, she, or it will fight on/follow you over to. In the case of Jack or Valkyrie, they can both be used on either side. "A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes from a family of monks, and has been Rocky's friend and rival since they were both young. He is unofficially part of Fernando's faction. He looks scary and mean, but appearances, in this case, can be deceiving. He is actually a very nice man. Race: Human, Gender: Male" The biography that is written in their profile, all neat and nicely

typed up. "Requirements: Castle Meeting, talked to Kain first" Every person has at least one requirement that must be accomplished before you can recruit them. The simplest of these is "Joining Theater Vancoor", which means you can recruit them right after your Friend List opens up. Pay attention here; if you lack any one of the vital requirements, you will NOT be able to recruit that person. "When: Any time" In addition to the material requirements that you may need, some people can only be recruited by talking to them at a certain time and in a certain area. In a few cases, the time will be given for a SEGMENT of the recruitment, but is not required for all parts (in the case of Rynka, the given time is the time you need to talk to Cody at in Levante General Store). "How: Simply talk to Achilles, and he'll join your Friends list" Even after you fufill all the requirements, you still need to actually recruit the person. Most of them are cut-and-dry talk to them, but there are still other characters such as Ortoroz that require lengthy procedures to go through before you can finally recruit them. "Duel Information: 434 EXP, 312 Dagols, Heating Tablet" This is the rewards that you will be given during your first battle with them. Each item can only be won once, while the Dagols and EXP can be won countles times over again. It should be noted that the EXP and Dagols are what you get for base fighting them; that is to say, if you go put said person into your party, and beef him or her up a few levels, and fight him/her again, you will get more EXP than what is given here. "Equipment: Monk's Robe, Life Bangle" The equipment that the person is wearing. "Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback)" The moves the person can do, complete with range, radius of the attack, it is power, and it is knockback. Some moves are labelled as (Useless). While some of them may have an unknown effect, for the most part, they are useless, such as any of Star's poses. "Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts" These are the commands that you can input to the character. Besides the six given here, a person might also be able to Cure Friend or Use Volty Blast.

Many of these moves can be basically done by anyone, but there are some exceptions, such as Genius and Nyx. "Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse, Petrification, Death" These are the status effects that the person can resist. It should be noted that this does not necessarily mean that they have a 100% chance of resisting it, but it does mean that they have a better chance of resistance then people whom are unable to resist. Also, some innate resistance can be more powerful than other resist (in other words, Achilles may be able to resist Poison more than Blaze). "Thought Pattern: Brave, Brave, Timid" This is the process of AI that the computer will take. Respectively, the three modes of thinking adhere to when your ally is in between 100% and 70% of Max HP, then 70% to 30% of Max HP, and finally below 30% of Max HP. Aggressive - The player will launch a heavy assault, ignoring enemy parries. When parrying in return, s/he will always use a Counterblow. Brave - When an enemy comes within range, s/he will pursue the target, and will usually continue attacking even when the enemy parries. Standard - Keeps a mix between attacking and defending, waiting for an opening to come through before attacking. When hit, s/he will stay most times. Timid - Keeps away from the enemy and will only attack when given a good opening. Heals his or her self if possible even when only mildly hurt. Passive - Keeps to him/herself, and waits to be attacked. Parries without usually making a counterblow. When making the rare offensive, if the attack misses or is parried, the rest of the attack is usually stopped as the character retreats. "Skill: Strength Plus (*)" The skill that the character knows (and can impart to you) and the skill level that it is at when you can recruit him/her. "Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order Chapel) 3:40-10:30am (In the Olacion Order Chapel) 10:30am (In the Mortal Tree Hallway) 1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion Order Chapel) 4:40-8:30pm (In the Olacion Order Chapel) 8:30-11:55pm (Travels to Achilles' house in the Path of Swords and Wisdom)" The locations throughout the day where you can find the character. Some characters switch between two schedules, one for when you cannot recruit him/her or after you have recruited him/her, and one for when you are capable of recruiting him/her.

" LV LV LV LV 28 50 75 99

HP 906 1729 2665 3563

STR 165 228 300 369

DEF 145 226 319 407

EVA 91 120 154 186

LCK 155 192 234 275"

These are the stats that the characters will have, first at their starting level, then at the milestone levels of 25, 50, 75, and finally 99. WITHOUT FURTHER ADO....

JACK (MAIN) "A lively young man born and raised in Solieu Village, a town a little ways from Radiata. He lived a peaceful life with his elder sister Adele until his 16th birthday, when he decided to test his mettle by trying out for the Radiata Knights like his father before him. Race: Human, Gender: Male" Requirements: You play as Jack through the entire game. Equipment (Starting): Iron Edge, Handmade Tunic/Trainee Wear, Skill Upper, Luck Bracelet Skill (Starting): Luck Plus (*) LV 1 HP STR DEF EVA LCK 89 25 30 13 30

GANZ (MAIN, then NON-HUMAN) "Only son of Gawain and Freya Rothschild of the Rothschild clan, a family that holds the crest of the Lion of the West. He was raised well and knows little of the horrors of the real world. His speech and manners are impeccable. He became a Radiata Knight at eighteen and was promoted to captain when he was twenty eight. Race: Human, Gender: Male" Requirements: Joins at the beginning of the game, leaves, and joins later on if you choose the Non-Human side. Duel Information: 80 EXP, 145 Dagols, Analysis Ball, Defense Berry Equipment: Ganz Sword, Ganz's Armor, Lion Crest Moves: Ganz Thrust (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback) Spinning Slash (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback) Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback) Ganz Breaker (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Can Resist: Blind (Only in Non-Human Arc) Thought Pattern: Passive, Passive, Timid Skill: Prevent Confuse (**) LV LV LV LV LV 7 25 50 75 99 HP 206 909 1887 2865 3804 STR 54 112 192 273 350 DEF 70 135 225 316 403 EVA 20 47 86 125 163 LCK 39 74 124 173 221

RIDLEY (MAIN, then NON-HUMAN) "The only daughter of Sigourney Silverlake and Jasne Colton, a family whose clan

holds the crest of the Great Eagle of the North. She is very composed and serious, yet has a fragile lady-like side. Jasne has a different last name, as the Silverlake name can only be carried by those related by blood. Race: Human, Gender: Female" Requirements: Ridley joins automatically and leaves at certain points in the storyline. To play her in the latter half of the game, you need to go to the Non-Human side. Duel Information: 30 EXP, 389 Dagols, Herb Extract, Evasion Berry Equipment: Knight Axe, Trainee's Wear, Power Bangle ("Beginning" Arc) Glory Axe (Fire), Glory Armor, Power Bangle ("Non-Human" Arc, starting at "To the City of Flowers", ending at "Shiny Ore") Blaze Axe (Fire), Valiant Mail, Power Bangle ("Non-Human" onwards) Moves: Tree Chopper (Fire*, Short Range, 40 Arc, 1.0 Power, 1.0 Knockback, 1.0 Blaze*) Downward Thrust (Fire*, Short Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0 Blaze*) Earth Splitter (Fire*, Short Range, 40 Arc, 1.3 Knockback, 1.0 Blaze*) Helmet Cleave** (Fire, Short Range, 40 Arc, 1.2 Power, 1.3 Knockback, 1.0 Blaze) Wild Pitch (Fire, 4.0 Power, 1.3 Knockback, Volty Blast) *Only gains fire attributes in the Non-Human Arc **Only knows in the Non-Human Arc Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Can Resist: Curse, Blind (Non-Human Arc Only) Thought Pattern: Brave, Brave, Passive Skill: Wind Defense (*) LV LV LV LV LV 4 25 50 75 99 HP 104 720 1453 2187 2891 STR 43 117 207 296 382 DEF 49 117 198 279 358 EVA 22 66 120 173 224 LCK 29 66 111 156 198

VALKYRIE (MAIN) "Valkyrie is from Radical, a parallel world of Radiata. Calling herself the Selector of Souls, she seeks out the strong to aid her for some mysterious purpose. However, her invitation to "Join me in Heaven" always manages to scare people away. Her hobbies include purifying the souls of immortals and seeking einherjer. Race: God, Gender: Female" Requirements: Distortion Corridor When: Any time How: After defeating the Final Boss, continue your game and go to Dragon Lair Cave. Clear it and the Distortion Corridor out, and go to face off against Valkyrie in the Distortion Corridor. After defeating her, she shall then join your party. Duel Information: 65535 EXP, Growth Gem Equipment: Holy Sword Gram, Seraphic Garb, Feather Earring Moves: Bolt Slash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, 1.5 Paralyze, Breaks Parry) Instant Slide (Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, Knocks Back) Vertical Raid (Medium Range, 100 Arc, 1.2 Power, 1.0 Knockback, 1.5 Paralyze) Spread Shot (Long Range, 0.6 Power, 1.0 Knockback, 2.0 Petrify, 3.0 Curse) Nibelung Valesti (0.4 then 0.3 then 0.4 then 0.3 then 0.4 then 0.6 then

1.2 Power, 0 then 1.0 Knockback, Volty Blast, Knocks Back, Hits for Damage 10x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Special Skill: Absorb HP (***) HP STR DEF EVA LCK LV 77 9004 323 261 288 355 LV 99 9998 502 449 431 355

ACHILLES (HUMAN) "A monkmaster, head priest of the Olacion Order, and Kain's bodyguard. He comes from a family of monks, and has been Rocky's friend and rival since they were both young. He is unofficially part of Fernando's faction. He looks scary and mean, but appearances, in this case, can be deceiving. He is actually a very nice man. Race: Human, Gender: Male" Requirements: Castle Meeting, talked to Kain first When: Any time How: Simply talk to Achilles, and he'll join your Friends list Duel Information: 434 EXP, 312 Dagols, Heating Tablet Equipment: Monk's Robe, Life Bangle Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Body Blow (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Low Kick (Short Range, 90 Arc, 1.3 Power, 0.5 Knockback) Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse, Petrification, Death Thought Pattern: Brave, Brave, Timid Skill: Strength Plus (*) Locations: 2:55-3:40am (Travels from Path of Swords and Wisdom to Olacion Order Chapel) 3:40-10:30am (In the Olacion Order Chapel) 10:30am (In the Mortal Tree Hallway) 1:25-4:40pm (Travels to Path of Swords and Wisdom and back to Olacion Order Chapel) 4:40-8:30pm (In the Olacion Order Chapel) 8:30-11:55pm (Travels to Achilles' house in the Path of Swords and Wisdom) LV LV LV LV 28 50 75 99 HP 906 1729 2665 3563 STR 165 228 300 369 DEF 145 226 319 407 EVA 91 120 154 186 LCK 155 192 234 275

ADELE (HUMAN) "A gutsy young woman and Jack's older sister. She took charge of his upbringing after their parents passed away. She is also the one who taught Jack how to use a sword. She can be strict but it is always for Jack's own good. In front of others, though, she is a perfect lady. it is not an act either - that is how she really is. Race: Human, Gender: Female" Requirements: Beat Gawain for the final time When: Any time

How: 1. Talk to her before the Split, after you got fired from the Knights. Jack must tell her about his getting fired and obtaining a new job. 2. After you face off against Gawain at Fort Helencia, talk to her again. Jack must tell her about facing off against Gawain. 3. After defeating Gawain in the Dysett Region, talk to Adele. This time, she will join the party. Duel Information: Solieu Village (Record), Herb Extract Equipment: Normal Clothes, Luck Bracelet Moves: Slap (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Scolding (Short Range, 120 Arc, 0.5 Knockback, 3.0 Bind, Ignores Parry) Can Do: Attack Eenemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Death Thought Pattern: Brave, Brave, Brave Skill: Wind Defense (*) Locations: 3:45pm-8:55am (Adele's Residence) 8:55-2:45pm (Solieu Village) LV LV LV LV LV 3 25 50 75 99 HP 110 542 1034 1526 1999 STR 38 83 134 185 234 DEF 40 66 96 126 154 EVA 15 44 78 111 144 LCK 21 84 157 229 298

ADINA (HUMAN) "Priestess of the Olacion Order. She and her twin sister, Elena, serve Anastasia and are always found by her side. She was brought up to be an elite doctor specifically to provide medical care to the Ryans. She is very quiet, and speaks harshly when she does talk. She would give her life for Elena. Race: Human, Gender: Female" Requirements: Level 12, Have Elena in your Party When: Any time How: Talk to her with Elena in your party, and she will automatically join Duel Information: (Adina + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Snow Powder Equipment: Robe of Order, Protect Shell Moves: Blind Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Blind) Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback, 3.0 Confuse) Recovery Ray SE (Restore's 40% of target's Maximum HP) Fog of Poison SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Poison) Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Fighting Spirit (*) Locations: 3:40-4:05am (Travels to Olacion Order Chapel) 4:05-5:45am (Olacion Order Chapel) 5:45-5:55am (Travels to Anastasia's Room) 5:55-8:00am (Anastasia's Room) 8:00-10:15am (Travels to San Patty Accessories) 10:15-12:00pm (San Patty Accessories) 12:00-12:45pm (Travels to Belmont General Store) 12:45-1:50pm (Belmont General Store) 1:50-3:30pm (Travels to Anastasia's Room) 3:30-6:00pm (Anastasia's Room) 6:00-7:00pm (Travels to Adina's House) 7:20-7:50pm (Travels to Morfinn's Clinic 2nd Floor) 7:50-9:50pm (Morfinn's Clinic 2nd Floor)

9:50-10:30pm (Travel's to Adina's House) LV LV LV LV LV 17 25 50 75 99 HP 265 469 1106 1744 2356 STR 81 101 165 228 289 DEF 62 87 166 245 322 EVA 45 62 115 168 220 LCK 49 62 106 150 192

AESOP (NON-HUMAN) "A green goblin comic. He used to be part of a trio with Gob and Monki, but they disbanded after a certain incident. Now, he is part of the comedy duo "Monki Magic" with Monki. Some of their routines can get a bit rough, and Monki has been injured on more than one occasion. Race: Green Goblin, Gender: Male" Requirements: Level 24, A Visitor for Aphelion When: Any time How: Go to the front entrance of the Dorse Region, and you will be forced into fighting the Aesop-Gob-Monki trio once more in battle. After you defeat them, select the option 'Let them Go', and they will join you instead. Duel Information: 101 EXP, 46 Dagols, Cement Powder Equipment: Ladle, Goblin Suit Moves: Ladle Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Prevent Poison (*) Locations: 8:30-3:30am (Dorse Region) 12:00-5:00pm (Dorse Region) LV LV LV LV 27 50 75 99 HP 644 1232 1872 2485 STR 29 139 204 267 DEF 30 156 231 303 EVA 51 157 221 281 LCK 46 123 170 214

AIDAN (HUMAN) "Son of Cecil, vice president of the Vareth Magic Institute, and his wife, Mira. Aidan entered the guld to follow in the footsteps of his father. He is a spoiled child and quickly becomes angry when he doesn't get his way. He hates being alone, and always wants someone close by to pamper him. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: Any time How: Simply talk to Aidan when you see him, and he shall join without hesitation Duel Information: (Aidan + Apprentice + Light Guardsman x2) 44 EXP, 100 Dagols, Startle Powder) Equipment: Arshaja (Earth), Vareth Uniform (Earth), Training Device (USEFUL!) Moves: Stone Javelin Lv.1 (Earth, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back) Stone Javelin Lv.2 (Earth, Long Range, 1.8 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison Thought Patterns: Brave, Brave, Timid Skill: Sharp Edge (*)

Locations: 7:15-8:55am (Travels from Aidan's House to Star Tower Research Lab # 2) 8:55-11:15am (Star Tower Research Lab #2) 11:15-12:20pm (Travels to Moon Tower Research Lab #2) 12:20-12:55pm (Moon Tower Research Lab #2) 12:55-1:15pm (Travels to Cafeteria) 1:15-4:10pm (Cafeteria) 4:10-5:15pm (Vareth Magic Institute) 5:15-5:35pm (Travels to Black Rose General Store) 5:35-8:00pm (Black Rose General Store) 8:00-8:50pm (Travels to Aidan's House) LV LV LV LV LV 5 25 50 75 99 HP 113 524 1035 1553 2047 STR 44 94 158 221 282 DEF 46 96 158 221 281 EVA 45 98 166 233 298 LCK 32 58 92 125 157

ALAN (NON-HUMAN) "A light elf biologist who assists Few in her research. He is now starting to conduct his own research into light elves. His dazed expression hides a serious and hard-working character. He works diligently to find the answers to the questions that constantly come to him. Race: Light Elf, Gender: Male" Requirements: Level 7, To Goblin Haven When: Any time How: Talk to him and find out that he needs five Mantango Larvas. Obtain them by fighting the Mantangos in the Sediche Region, then when you have five of them, take them back to Alan. He shall then join automatically. Duel Information: 208 EXP, 289 Dagols, Cure Drop Equipment: Grass Clothes (Wind) Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback, Breaks Parry, Knocks Down) Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback) Light Blow (Long Range, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confuse, Death Thought Patterns: Passive, Passive, Passive Skill: Earth Defense (*) Locations: 6:00pm-2:50am (Private House 3) 2:50-3:00am (Goes outside) 10:55-3:50pm (Private House 3) 3:50-3:55am (Goes outside) LV LV LV LV LV 12 25 50 75 99 HP 296 673 1400 2127 2825 STR 72 108 179 249 379 DEF 76 105 163 220 275 EVA 61 94 157 221 281 LCK 52 68 101 133 164

ALBA (HUMAN) "Assistant trainee leader of the Void Commnity. As a youth, he made many wrong choices due to his violent nature. He was later scouted by the Void Community. He takes part in many operations. He is very cool and collected but also has a violent temper. He contributes more with his brawn than his brains. Race:

Human, Gender: Male" Requirements: Joining Theater Vancoor, Level 11 When: Any time How: Talk to him, and he'll fight you. Defeat him in a duel. Any day after the first duel, talk to him again, and win once more. After, he shall join you. Duel Information: 350 EXP, 135 Dagols, Magma Powder Equipment: Dunvera, Hoodlum's Clothes (Fire) Moves: Dunvera Hack (Medium Range, 90 Arc, 1.3 Power, 1.0 Knockback) Swift Headbutts (Short Range, 40 Arc 0.6 then 1.0 Power, 0 then 0.5 Knockback, Knocks Down) Steal (Short, 60 Arc, 0.2 Power, 3.0 Steal) Antagonize Enemy (Raises Attack(?)) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Blind, Blaze Thought Patterns: Aggressive, Aggressive, Aggressive Skill: Prevent Freeze (*) Locations: 8:20pm-10:35am (Black Town of Night and Lust) 10:35-12:20am (Travels to White Town of Stars and Faith) 12:20-2:45pm (White Town of Stars and Faith) 2:45-4:05pm (Travels to Vancoor Square) 4:05-4:45pm (Vancoor Square) 4:45-8:20pm (Travels to Black Town of Night and Lust) LV LV LV LV LV 16 25 50 75 99 HP 365 612 1301 1989 2650 STR 117 148 234 321 405 DEF 32 51 104 157 208 EVA 62 81 134 186 236 LCK 42 57 102 147 191

ALDO (HUMAN) "Assistant corporal of Theater Vancoor. Works under Caesar. He is the brains of many an operatoin, and has the ability to turn any difficult situation around with his strategic know-how. He spends his free time studying strategies and tactics. He feels more comfortable in a library than on the battlefield. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Level 11, Book of Faeries When: Any time How: First, you must obtain the Book of Faeries that is in the chest in the small village in the Septem Region. Next, go and talk to Aldo, and he should join you after a few lines. Duel Information: 350 EXP, 116 Dagols, Herb Extract Equipment: Storm Spear (Wind), Plate Armor Moves: Weak Thrust (Wind, Medium Range, 40 Arc, 0.7 Power, 0.5 Knockback) Power Thrust (Wind, Medium Range, 40 Arc, 1.0 Power, 1.3 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Earth Defense (*) Locations: 5:10-6:05am (Travels to Quarto Squad Locker Room) 6:05-11:15am (Quarto Squad Locker Room) 11:15-12:15pm (Travels to Begin Eatery 2nd Floor) 12:15-2:20pm (Begin Eatery 2nd Floor) 2:20-4:15pm (Travels to Theater Vancoor Bathroom) 4:15-5:10pm (Theater Vancoor Bathroom) 5:10-7:00pm (Travels to Last Word Book Store) 7:00-9:30pm (Last Word Book Store) 9:30-10:30pm (Travels to Aldo's House)

LV LV LV LV LV

16 25 50 75 99

HP 275 562 1360 2158 2924

STR 86 110 177 244 309

DEF 96 126 211 295 376

EVA 31 49 100 151 200

LCK 55 71 115 160 203

ALICIA (HUMAN) "Sergeant of Theater Vancoor. Born into the family of the hero Alfred, she is also called Swan Alicia. She has inheried her father's abilities, and is now Vancoor's youngest sergeant. Though burdened with heavy tasks, she feels little pressure from her job and is always smiling. A member of the Triton Squad. Race: Human, Gender: Female" Requirements: Level 27, Castle Meeting When: 9:30pm-1:00am (Path of the Spider Charnel) How: Talk to Elwen in the Path of the Spider Charnel between 12:30pm-3:00pm. Wait around, and later that same night, when Alicia comes in, talk to her. She will duel you. If you win, she shall then join your party. Duel Information: 1274 EXP, 376 Dagols, Book of Pegasus Equipment: Sylph Edge (Wind), Wing Garb (Wind), Saint's Trophy Moves: Ray Cutter (Wind, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Rose Flash (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0 Paralyze) High Sky Descend (Wind, Medium Range, 40 Arc, 1.4 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Passive, Passive Skill: Evasion Plus (*) Locations: *9:30pm-1:00am (Path of the Spider Charnel) *1:00am-5:50am (Travels to Theater Vancoor Cells) 5:50am-8:00am (Travels to Alicia's Residence) 11:00am-1:00pm (Travels to Triton Squad's Locker Room) 1:00pm-4:00pm (Triton Squad's Locker Room) *4:00pm-9:30pm (Travels to Path of the Spider Charnel) *The Alicia that you see at Carl's Pub at night is actually Herz in disguise, and should be ignored when trying to recruit her. LV LV LV LV 32 50 75 99 HP 633 1312 2257 3163 STR 153 212 296 375 DEF 130 185 275 362 EVA 167 187 217 244 LCK 123 148 183 218

ALVIN (HUMAN) "Priest of the Olacion Order. Determined to become a monkmaster, he entered the guild to learn the martial arts from Fernando. He is quick for his size and his powerful attacks make him a superb fighter. Frank and easily excited, he believs in Justice, Love, Preparedness, Friendship, and Miracles. Race: Human, Gender: Male" Requirements: Castle Meeting, talked to Kain first When: Any time How: Simply talk to Alvin after having talked to Kain, and he'll join you. Duel Information: 311 EXP, 274 Dagols, Herb Extract Equipment: Monk's Robe, Warrior Bangle Moves: Left Straight (Short Range, 40 Arc, 0.8 Power, 0.5 Knockback)

Twist Hook (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback) Upper Strike (Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, Knocks Down) Palm of Energy? (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Defense Plus (*) Locations: 4:15-6:35am (Path of Insanity and Fanatacism) 6:35-7:30am (White Town of Stars and Faith) 7:30-7:40am (Travels to Olacion Order Chapel) 7:40-10:40am (Olacion Order Chapel) 10:40-10:55am (Travels to White Town of Stars and Faith) 10:55-5:05pm (White Town of Stars and Faith) 5:05-5:40pm (Travels to Blue Town of Water and Wisdom) 5:40-7:55pm (Blue Town of Water and Wisdom) 7:55-10:15pm (Path of Insanity and Fanaticism) *During the day that Build that Body! takes place, Alvin will be nowhere to be found before or after you do the mission. LV LV LV LV LV 21 25 50 75 99 HP 511 640 1447 2254 3028 STR 120 131 204 276 346 DEF 120 132 210 288 363 EVA 65 67 82 96 111 LCK 118 123 156 190 222

ANASTASIA (HUMAN) "Archbishop of the Olacion Order and current head of the Ryan Clan, which holds the rest of the Jaguars of the East. Her New Faction raises funds by dealing in "miracle remedies." She is on bad terms with Fernando, who represents the conservative Old Faction. The most important things in her life are herself and money. Race: Human, Gender: Female" Requirements: Crocogator Hides, 10000 Dagols, Level 25 When: 2:15pm-9:20pm How: Talk to Anastasia in her room between 2:15 and 9:20 pm. After that, go and do the following steps; 1. Go and find Lulu, and talk to her. 2. Go and find Zeranium, and talk to him. 3. Go and visit the Faid General Store during regular hours. 4. Purchase the key there for 10000 Dagols. 5. Go and talk to Anastasia again, and she'll finally join you. Duel Information: (Anastasia + Heavy Guardsman x5 + Light Guardsman), 828 EXP, 157 Dagols, Life Berry, Book of Energy Equipment: Peacock Garb, Beckoning Cat Moves: Divine Statue (Long Range, 1.0 Power, 0.5 Knockback) Icy Blizzard SE (Water, Long Range, 0.3 Power, 0.5 Knockback, 3.0 Freeze) Light of Life SE (Restores 70% of target's Max HP) Fog of Chaos SE (Long Range, 0.3 Power, 0.5 Knockback, 3.0 Confuse) Charming Voice (5.5 Power, 1.3 Knockback, Volty Blast) Can Do: Go Nuts, Use Volty Can Resist: Blaze Thought Patterns: Brave, Brave, Brave Skills: Luck Plus (**) Locations: 6:40-7:20am (Travels to Anastasia's Room) 7:20-8:00am (Anastasia's Room) 8:00-10:15am (Travels to San Patty Accessories) 10:15-12:00pm (San Patty Accessories) 12:00-2:15pm (Travels to Anastasia's Room)

2:15-6:25pm (Anastasia's Room) *6:25-8:00pm (Treasury) 8:00-9:20pm (Anastasia's Room) 9:20-10:00pm (Travels to Anastasia's House) *After Crocogator Hides, but before Jack actually recruits Anastasia, Anastasia will instead stay in her room during this time. LV LV LV LV 30 50 75 99 HP 4870 5907 7204 8449 STR 125 179 246 312 DEF 0 0 0 0 EVA 6 24 48 71 LCK 111 111 111 111

ARDOLPH (HUMAN) "He showed up suddenly at the Vareth Magic Institute and soon became an assistant professor. No one knows much about his past, but he is in fact of the same race as Nyx. He has no conscience and feels no compunction about betraying or lying to others. A self-centered man who thinks only of his own career. Race: ?, Gender: Male" Requirements: The Alien Monster When: Any time How: Simply talk to him after completing The Alien Monster to recruit him. Duel Information: (Ardolph + Subordinate Mage x2 + Heavy Guardsman) 311 EXP, 214 Dagols, Mass of Enmity) Equipment: Anviteo, Mage's Robe Moves: Demon Spirit (Long Range, 1.8 Power, 0.5 Knockback, 1.3 Curse) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Death Thought Patterns: Brave, Brave, Timid Skill: Status Cure (*) Locations: 4:20pm-12:45am (Moon Tower Laboratory) 12:45-4:00am (Travels to Ardolph's Apartment) 8:50-10:15am (Travels to Cafeteria) 10:15-11:45am (Cafeteria) 11:45am-12:40pm (Travels to Moon Tower Research Lab 3) 12:40-4:10pm (Moon Tower Research Lab 3) 4:10-4:20pm (Travels to Moon Tower Laboratory) LV LV LV LV LV 15 25 50 75 99 HP 550 921 1850 2780 3672 STR 73 103 178 253 325 DEF 104 136 216 297 375 EVA 32 51 101 150 198 LCK 45 68 128 187 244

ASTOR (HUMAN) "The cook of Radiata Castle. His cooking knowledge and skills are extremely advanced and he knows no rival. He is known as Super Chef. He is a hearty man but with a delicate touch in the kitchen. His passion for food becomes even more intense when he has some competition. Race: Human, Gender: Male" Requirements: Level 4, Royal Promotion When: Any time How: Simply talk to him to get him to join (You can also talk to him across the counter from the Banquet Hall) Duel Information: 83 EXP, 60 Dagols, Mustard Powder Equipment: Frying Pan, Cook's Apron

Moves: Frying Pan Bash (Short Range, 50 Arc, 1.0 Power, 0.5 Knockback) Meat (Restores 30% of Astor's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Blaze Thought Patterns: Brave, Brave, Brave Skill: Prevent Poison (**) Locations: 7:00-11:00am (Banquet Hall/Kitchen) 11:15-12:30pm (Heads to Men's Toilet) 12:30-1:45pm (Men's Toilet) 1:45pm-2:50pm (Heads to Kitchen) 3:00-8:00pm (Banquet Hall/Kitchen LV LV LV LV LV 9 25 50 75 99 HP 310 755 1503 2230 2929 STR 53 92 154 215 275 DEF 65 106 172 237 300 EVA 21 49 95 140 183 LCK 33 58 97 137 174

BEN (NON-HUMAN) "A green goblin slacker. He roams the village looking for travelers to tell his senseless stories to. Sometimes his ramblings actually have a point, though it is not always easy to find. He, of course, thinks his stories are hilarious. He can often be found laughing at one of his own jokes. Race: Green Goblin, Gender: Male" Requirements: Level 6, A Visitor for Aphelion When: 9:00am-3:00pm OR 9:00pm-3:00am (Shangri La) How: Kick him thrice while he is sleeping on the ground in Shangri La, and then answer "Sure" to Ben's question to obtain him into your party. Duel Information: 178 EXP, 12 Dagols, Mass of Enmity Equipment: Iron Gauntlet, Goblin Suit, Luck Bracelet Moves: Flying Fist (Short Range, 90 Arc, 1.6 Power, 1.0 Knockback, Knocks Back) Steal (Short Range, 60 Arc, 1.6 Power, 1.0 Knockback, 2.0 Steal) Pounce (Short Range, 60 Arc, Clings to Foe) Clingy (Short Range, 360 Arc, Ignores Parry, Fixed 0 or 1 Damage) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Brave, Timid, Timid Skill: Prevent Petrify (*) Locations: All Day (Shangri La) LV LV LV LV LV 11 25 50 75 99 HP 164 546 1229 1913 2569 STR 65 98 158 218 275 DEF 74 109 173 237 299 EVA 80 111 166 222 276 LCK 41 70 122 174 224

BLIGH (HUMAN) "An old farmer who is a burden on everyone. He is a real performer and good at manipulating others - something he has been doing for the past forty years. He lives a good life but he always manages to find something to complain about, in order to win sympathy from others. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, Level 4, Before Split When: Any time

How: 1. Talk to Bligh. He should tell you about his missing pipe. 2. Go and talk to Brie, whom is outside Shangri La. Fight him. 3. Go into Shangri La, and look for a golden sparkle along the ground. Take Bligh's Pipe. 4. Go back and talk to Bligh to recruit him. Duel Information: 62 EXP, 89 Dagols, Herb Extract Equipment: Farmer's Hoe, Farming Clothes Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Bligh's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Water Defense (*) Locations: 6:30-6:40am (Nuevo Village) 3:30-6:00pm (Nuevo Village) LV LV LV LV LV 9 25 50 75 99 HP 149 399 791 1183 1559 STR 55 91 148 206 261 DEF 58 86 129 173 215 EVA 20 35 59 83 107 LCK 66 101 157 212 268

BOSSO (NON-HUMAN) "A black goblin whose senses became muddled after getting covered in mantango poison outside the village. He became so confused he could not find his way back to the village. However, he has made a nice home for himself in the wild outdoors. Race: Black Goblin, Gender: Male" Requirements: Level 22, To Goblin Haven When: Any time How: Find Bosso in the Sediche Region, and Jack will automatically encounter him. Defeat the two Mantangos that are assaulting him, then defeat Bosso himself afterwards, and he will join your party. Duel Information: 80 EXP, 3 Dagols, Toadstool Lance Equipment: Toadstool Lance (Earth), Toadstool Suit Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Prevent Bind (*) Locations: All Day (Sediche Region) LV LV LV LV 27 50 75 99 HP 708 1609 2588 3529 STR 170 212 258 303 DEF 103 175 253 328 EVA 199 204 210 215 LCK 256 288 324 359

BRAN (HUMAN) "A mad farmer who treasures plants more than humans, and would willingly die for the sake of his produce. Always does his own thing without consideration for others around him. Lately, he has started to get into hunting thanks to

Garcia's influence. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 7:55-10:55am, or 4:20-10:15pm How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from 7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are missing. 2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered by a Iceburg. Defeat the Iceburg. 3. Go back outside and talk to Bran at the appropriate time. Duel Information: 31 EXP, 98 Dagols, Herb Extract Equipment: Farmer's Hoe, Farming Clothes, Luck Bracelet Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Bran's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Strength Plus (*) Locations: 7:25-10:55am (Septem Village) 4:20-10:15pm (Septem Village) LV LV LV LV LV 6 25 50 75 99 HP 121 541 1095 1648 2180 STR 49 93 151 209 265 DEF 46 79 122 166 208 EVA 24 61 110 159 206 LCK 31 60 99 139 175

BRIE (NON-HUMAN) "A green goblin who has been captivated by magic ever since he first saw it performed. He aspires to become a mage, but after realizing the amount of studying required, he spends his time trying to come up with an easy way to become a first-class mage. Race: Green Goblin, Gender: Male" Requirements: Level 10, A Visitor for Aphelion, before The Split When: Any time How: 1. Talk to Bligh. He should tell you about his missing pipe. 2. Go and talk to Brie, whom is outside Shangri La. Fight him. 3. Go into Shangri La, and look for a golden sparkle along the ground. Take Bligh's Pipe. 4. Go back and talk to Bligh to recruit him. 5. Now go see Brie, and talk to him. He, in turn, will join. Duel Information: 311 EXP, 15 Dagols, Mustard Powder Equipment: Head Basher, Goblin Suit, Toughness Bangle Moves: Cross Strike (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Antagonize Enemy (Useless) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Prevent Blind (*) Locations: All Day (Dorse Region) LV LV LV LV 27 50 75 99 HP 708 1609 2588 3529 STR 170 212 258 303 DEF 103 175 253 328 EVA 199 204 210 215 LCK 256 288 324 359

BRUCE (HUMAN) "A high-ranking warrior of Theater Vancoor. He studied medicine in the priest guild but was later invited to the warrior guild because of his medical knowledge. He has the basic skills of a warrior, but would rather stay in the infirmary and treat patients. He was born to be a doctor. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Jack has less than 50% of Total HP, Level 4 When: Any time How: Talk to Bruce while Jack has less than 50% of his total HP, and Bruce will automatically join you. Duel Information: 124 EXP, 146 Dagols, Invincibility Med Equipment: Steel Axe, Plate Armor Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Downward Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Cure Status (Cures the target's status ailment(s)) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Timid Skill: Prevent Blind (*) Locations: 4:15-5:55am (Travels from Bruce's House to Vancoor Infirmary) 5:55am-7:15pm (Infirmary) 7:15-8:45pm (Travels to Bruce's House) LV LV LV LV LV 6 25 50 75 99 HP 168 574 1210 1845 2455 STR 60 93 146 198 248 DEF 62 112 191 271 347 EVA 40 77 135 193 249 LCK 34 64 113 161 208

BUTCH (HUMAN) "Friends with fellow worker Golye ever since losing to him at arm wrestling. He looks up to Golye as an older brother. He works for JFT, the weapons manufacturing company. Serious yet incompetent, he always wears a scowl and mumbles to himself. His fellow workers don't really like him. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Have Golye in your Party When: Any time How: Find Butch and talk to him while Golye is in your party to obtain him. Duel Information: 19 EXP, 7 Dagols, Cure Needle Equipment: Work Clothes Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Hip Attack (Short Range, 60 Arc, 1.2 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Curse (*) Locations: 3:20-8:40am (Black Town of Night and Lust) 8:40-11:05am (Faid General Store) 11:05-4:20pm (Black Town of Night and Lust) 4:20-8:15pm (Travels to Butch's Residence) HP STR DEF EVA LCK LV 2 220 42 40 15 17 LV 25 865 112 93 42 44

LV 50 1598 192 153 72 76 LV 75 2331 272 214 103 107 LV 99 3034 349 272 132 137

CAESAR (HUMAN) "Sergeant of Theater Vancoor. Known as Caesar the Immortal, he is a wise leader. He has taken on many impossible tasks and come back alive, although the rest of his squad is never that lucky. He grieves over the loss of his men daily. For that reason, he has a strong sense of responsibility towards his subordinates. Leader of the Quarto Squad. Race: Human, Gender: Male" Requirements: Level 31, Have Aldo and Gareth in your Party, Castle Meeting When: 6:05pm-11:20pm How: 1. Recruit Gareth and Aldo, and put them into your party. 2. Go to Theater Vancoor Square, and talk to Caesar while he is standing at the fountain.* Duel Information: 1594 EXP, 160 Dagols, Holy Water Equipment: Bloody Grip, Samurai Armor (Fire) Moves: Upward Slash (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Knocks Down) Demon Buster (Medium Range, 40 Arc, 0.4 then 0.5 Power, 0.4 then 0.5 then 0.6 Knockback, 0.9 then 1.0 Curse, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Passive Skill: Complete Defense (**) Locations: 2:05am-2:45am (Travels to Olacion Order Chapel) 2:45-5:00am (Olacion Order Chapel) 5:00-7:30am (Travels to Quarto Squad Locker Room) 7:30am-4:55pm (Quarto Squad Locker Room) 4:55pm-5:45pm (Travels to Vancoor Square) 5:45pm-11:35pm (Vancoor Square) 11:35-11:50pm (Travels to Caesar's House) LV LV LV LV 36 50 75 99 HP 959 1508 2489 3430 STR 180 223 302 377 DEF 143 197 293 386 EVA 48 78 132 184 LCK 255 255 255 255

*Author's Note: "All men must die." "Valar Morghulis."

CARLOS (HUMAN) "A warrior of Theater Vancoor. He is a backup soldier who manages the cells in the basement. He isn't very skilled or smart, and no one likes how much he complains about work. He likes places that are dark and damp - another reason why people keep their distance. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: Any time How: Talk to Carlos, then go down to the Path of the Spider via the Theater Vancoor Square. Down here, go all the way to the left end, and enter the room here. Inside, examine the water to get his lens. Take it back to Carlos, and he will join you. Dual Information: 30 EXP, 87 Dagols, Flee Ball Equipment: Iron Spear, Plate Armor, Divine Earring Moves: Sweep Thrust (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback) Vertical Slash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)

Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Brave Skill: Prevent Blind (*) Locations: 11:05pm-7:30am (Theater Vancoor Cell) 7:30-8:00am (Travels to Theater Vancoor 1st Floor) 8:00-11:15am (Theater Vancoor 1st Floor) 11:15-12:00pm (Theater Vancoor Toilet) 12:00-12:35pm (Travels to Begin Eatery) 12:35-3:15pm (Begin Eater) 3:15-3:35pm (Travels to Theater Vancoor 1st Floor) 3:35-6:10pm (Theater Vancoor 1st Floor) 6:10-6:25pm (Travels to Survivor Armory) 6:25-8:05pm (Survivor Armory) 8:05-11:05pm (Travels to Theater Vancoor Cell) LV LV LV LV LV 4 25 50 75 99 HP 141 694 1353 2013 2646 STR 44 96 159 222 283 DEF 52 94 145 196 245 EVA 18 56 102 148 192 LCK 28 60 98 136 173

CECIL (HUMAN) "Son of Lord Henryde, a famous analyst of ancient texts. He suffers from comparisons with his father, but hard work has made him vice president of Vareth. He speaks in a soft and polite manner but there is a roughness behind the words, and he tends to smile warmly while making unreasonable demands. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Aidan in your party at Level 32 When: Any time How: First, you must recruit Aidan and level him up to Level 32. After that is done, go and talk to Cecil while Aidan is in your party. He will henceforth join you. Dual Information: (Cecil + Apprentice + Light Guardsman x2) 1950 EXP, 258 Dagols, Sage Equipment: Asteka (Earth), Great Mage Robe Moves: Megaton Quake (Earth, 1.0 Power, 1.5 Knockback, Knocks Down) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Timid Skill: Earth Defense (**) Locations: 1:15-2:30am (Travels from Cecil's House to President's Office) 2:30-4:35am (President's Office) 4:35-5:25am (Travels to Vareth Magic Institute 2nd Floor) 5:25-11:20am (Vareth Magic Institute 2nd Floor) 11:20-11:40am (Travels to Vareth Infirmary) 11:40-12:40pm (Infirmary) 12:40-12:55pm (Travels to Vareth Magic Institute 2nd Floor) 12:55-10:20pm (Vareth Magic Institute 2nd Floor) 10:20-11:15pm (Travels to Cecil's House) LV LV LV LV 38 50 75 99 HP 908 1258 2141 2987 STR 181 206 269 331 DEF 132 164 244 321 EVA 148 161 193 223 LCK 27 34 51 68

CHARLIE (HUMAN) "A Royal Radiata Knight. His flamboyant speech and mannder tend to put other people off. He likes cute people and strong warriors; put them together and he's in heaven. He hopes to be a strong warrior himself, someday. Race: Human, Gender: Male" Requirements: Level 5, Royal Promotion When: Any time How: Talk to him, and Charlie automatically joins Dual Information: 150 EXP, 314 Dagols, Herb Extract Equipment: Knight Saber, Knight Armor, Luck Bracelet Moves: Right Slash (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Hip Attack (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback, Knocks Back) Blow a Kiss (Long Range, 0.5 Knockback, 2.0 Confuse) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Curse Thought Patterns: Brave, Brave, Brave Skill: Max HP Plus (*) Locations: 7:10pm-6:15am (Trainee's Room) 6:15-7:10am (Travels to Training Facility) 7:10-12:10pm (Training Facility) 12:10-1:30pm (Travels to Information) 1:30-5:05pm (Information) 5:05-5:30pm (Travels to Woman's Bathroom) 6:30-7:10pm (Travels to Trainee's Room) LV LV LV LV LV 10 25 50 75 99 HP 189 715 1592 2469 3310 STR 66 110 184 258 330 DEF 86 128 198 268 336 EVA 30 56 100 144 187 LCK 43 68 110 152 192

CHATT (NON-HUMAN) "At first glance this dark elf looks like a nice, laid-back young man, but it is all an act. He is actually a nuisance who plays pranks on everyone in the village, except for the elder. He got such an awful scolding from the elder when he was a young boy that he has steered well clear ever since. Race: Dark Elf, Gender: Male" Requirements: Level 13, Joining Theater Vancoor When: 6:00pm-5:00am (Brewery) How: Talk to Chatt at any time, and he'll tell you that Clarence is looking for you. Go and find Clarence and talk to him, and he'll send you back to Chatt. Talk to Chatt. Afterwards, talk to Chatt again on a different day while he is in the brewery, and select "Okay". Talk to Clarence on the next day, and go into the storeroom next to the Elder's Room in the Forest Metropolis. After defeating the Tall Beast, Chatt will join you. Duel Information: 434 EXP, 263 Dagols, Cure Needle Equipment: Leaf Clothes Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for Damage 2x) High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Passive, Passive

Skill: Colossal Power (*) Locations: 11:40am-5:15am (Forest Metropolis Brewery) 5:15-11:15am (Forest Metropolis 1st Floor) LV LV LV LV LV 18 25 50 75 99 HP 382 642 1572 2502 3395 STR 93 118 209 301 389 DEF 100 124 212 299 384 EVA 42 52 90 128 165 LCK 36 46 82 118 152

CHRISTOPH (HUMAN) "Born into a family of book lovers, he has been reading books since he can remember. At sixteen, he entered Vareth to put his knowledge to use, where he made many successful inventions. He is easygoing and amiable, but when he starts to research something, he shuts everyone out. Race: Human, Gender: Male" Requirements: Level 14, Joining Theater Vancoor, Gobpakken Seeds x5, Pointura Threads x5 When: 10:30am-2;10pm (Star Tower Research Lab 2) How: Talk to him until he mentions how he needs some more materials. Talk to him with the required materials, and give them to him to recruit him. Duel Information: (Christoph + Apprentice + Light Guardsman x2) 578 EXP, 45 Dagols, Herb Extract Equipment: Vilihe (Wind), Mage's Robe (Wind) Moves: Thunderstorm LV1 (Wind, Long range, 1.4 Power, 1.0 Knockback, Knocks Back) Thunderstorm LV2 (Wind, Long range, 1.5 Power, 1.0 Knockback, Knocks Back) Thunderstorm LV3 (Wind, Long range, 1.6 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Passive, Passive Skill: Prevent Curse (*) Locations: 5:05am-7:20am (Travels from Christoph's House to Star Tower Research Lab 2) 7:20am-2:25pm (Star Tower Research Lab 2) 2:25-3:00pm (Travels to Cafeteria) 3:00-5:00pm (Cafeteria) 5:00-5:25pm (Travels to Star Tower Research Lab 2) 5:25-7:50pm (Star Tower Research Lab 2) 7:50-10:10pm (Travels to Christoph's House) LV LV LV LV LV 21 25 50 75 99 HP 298 414 1144 1975 2575 STR 103 112 173 234 292 DEF 114 124 190 255 318 EVA 53 61 115 170 222 LCK 64 69 106 142 177

CLARENCE (NON-HUMAN) "A dark elf spy. Although "spy" makes him seem sinister, all he really does is collect information and act as an intermediary with other races. Because he is away a lot, he does not interact much with people of his village. Although he wouldn't admit it himself, it sometimes seems that his hard work is a form of escape from something...troubling. Race: Dark Elf, Gender: Male"

Requirements: Have recruited Coco, Chatt, Franz, Hyann, Lufa, Marsha, Martinez, Mikey, Rika, Romaria, Santos, Serva, and Zida When: Any time How: Talk to him after recruiting all of the other Dark Elves, and he will automatically join your party. Duel Information: 1351 EXP, 297 Dagols, Herb Extract S Equipment: Leaf Clothes Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for Damage 2x) High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback, Breaks Parry) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Passive, Passive Skill: Prevent Paralyze (**) Locations: *Before Storming Fort Helencia 2:05-2:45am (Nowem Region) 2:45-4:00am (Travels to Forest Metropolis Room 2) 4:00-4:10pm (Room 2) 4:10-5:30pm (Travels to Nowem Region) 5:30-6:40pm (Nowem Region) *After Storming Fort Helencia 7:05pm-7:10am (Fort Helencia Shelter) 7:10-7:50am (Travels to Fort Helencia Outside) 7:50-6:25pm (Fort Helencia Outside) 6:25-7:05pm (Travels to Fort Helencia Shelter) LV LV LV LV 33 50 75 99 HP 862 1625 2748 3826 STR 202 253 328 400 DEF 197 242 308 372 EVA 155 196 258 318 LCK 188 215 256 295

CLAUDIA (HUMAN) "The lover of her life died in an accident, but in the midst of her despair she learned of a way to bring back the dead. Soon thereafter, she entered the Vareth Magic Institute and became an assistant professor. She speaks very quietly with a soft voice. Though she shows little outward emotion, she is actually very moody. Race: Human, Gender: Female" Requirements: Joining Theater Vancoor, Level 18, Blood Orc's Horn When: 5:10pm-7:00pm (Moon Tower Laboratory) How: Talk to her while she is in the Moon Tower Laboratory. Visit her for three more days after that in the same room, examining the storage tank every time, and afterwards, she shall join you. Duel Information: (Claudia + Subordinate Mage x2 + Heavy Guardsman) Equipment: Curozide, Witch Cloak, Power Stone Moves: Energy Drain (Long Range, 1.0 Power, Drains HP, Ignores Parry) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Death Thought Patterns: Standard, Standard, Standard Skill: Nine Lives (**) Locations: 11:00am-1:20pm (Travels from Claudia's Reisdence to Moon Tower Research Lab #3) 1:20-4:45pm (Moon Tower Research Lab #3) 4:45-4:55pm (Travels to Moon Tower Laboratory)

4:55-8:45pm (Moon Tower Laboratory) 8:45-11:20pm (Travels to Claudia's Residence) LV LV LV LV LV 23 25 50 75 99 HP 379 385 1089 1793 2468 STR 119 125 200 276 348 DEF 99 104 170 235 298 EVA LCK 99 9 104 9 175 9 246 9 314 9

CLIVE (HUMAN) "A follower of the Olacion Order. Known as a prodigy in his hometown, he entered the priest guild in hopes of becoming a doctor. He was stunned when he discovered people brighter and more skilled than he. However, is now working hard to catch up to his rivals. He is generally very laid back and does things at his own pace. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: N/A How: Clive will join automatically, as soon as you open up your Friend List Duel Information: (Clive + Heavy Guardsman x3) 11 EXP, 13 Dagols, Herb Extract Equipment: Robe of Order, Elephant Crest Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.0 Poison) Recovery Ray SE (Restores 40% of target's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, TImid Skill: Evasion Plus (*) Locations: 7:10-8:25am (Travels to Olacion Order Chapel) 8:25-10:20am (Olacion Order Chapel) 10:20-11:20am (Travels to Radiata Castle Information) 11:20-1:10pm (Information) 1:10-2:10pm (Travels to White Town of Stars and Faith) 2:10-6:15pm (White Town of Stars and Faith) 6:15-9:30pm (Path of Swords and Wisdom) 9:30-10:25pm (Travels to Clive's House) LV LV LV LV LV 1 25 50 75 99 HP 77 626 1198 1770 2319 STR 30 79 130 181 230 DEF 38 95 155 214 272 EVA 17 60 104 149 192 LCK 25 73 124 175 223

COCO (NON-HUMAN) "A young dark elf who always wears a blank expression on his face. Some people worry aout him, but it is just his natural expression. He walks away when people begin talking to him, but that is because he is shy and not used to conversing with others. Once he opens up to you, he is willing to talk, sometimes. Race: Dark Elf, Gender: Male" Requirements: Level 21, To Goblin Haven When: Any time How: Talk to him while you have nobody else in your party to obtain him. Duel Information: 861 EXP, 278 Dagols, Cooling Spray Equipment: Leaf Clothes, Luck Bracelet

Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Lightning (Wind, Long Range, 1.6 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Fire Defense (*) Locations: *Before Storming Fort Helencia All Day (Forest Metropolis 1st Floor) *After Storming Fort Helencia All Day (Fort Helencia Shelter) LV LV LV LV 26 50 75 99 HP 515 1401 2324 3211 STR 121 181 247 308 DEF 110 169 231 291 EVA 99 171 246 318 LCK 74 81 90 98

CONRAD (HUMAN) "Only son of Lyle, president of JFT Co. JFT is the exclusive supplier of arms to the Radiata Knights. Conrad has problems understanding the poor - but he cannot help it as he was spoiled his entire life. His father made him enter Theater Vancoor. He is a member of Walter's Squad, and spends most of his time trying to avoid work as much as possible. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, Level 2 When: Any time How: Talk to Conrad after being promoted to Sergeant, and he will automatically join you, as well as giving you 1000 Dagols once recruited. Duel Information: 80 EXP, 191 Dagols, Cure Dorp Equipment: Iron Spear, Crocogator Skin (Water) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze Thought Patterns: Passive, Timid, Timid Skill: Nine Lives (*) Locations: 5:10am-7:35am (Lyle's Mansion) 7:35-9:05am (Travels to Quinton Squad Locker Room) 9:05am-12:10pm (Quinton Squad Locker Room) 12:10-1:20pm (Travels to Begin Eatery 2nd Floor) 1:20-4:10pm (Begin Eatery 2nd Floor) 4:10-5:10pm (Travels to Lyle's Mansion) 5:10-7:00pm (Lyle's Mansion) LV LV LV LV LV 1 25 50 75 99 HP 77 626 1198 1770 2319 STR 30 79 130 181 230 DEF 38 95 155 214 272 EVA 17 60 104 149 192 LCK 25 73 124 175 223

CORNELIA (HUMAN) "A girl with a great talent for magic. Born in a farming town far from Radiata, she entered Vareth at the age of twelve. Ray and Cecil immediately noticed her potential. However, she lacks the control needed to perform great magic. She is very curious and precocious. Each night, she transforms into an adult and sings the night away. Race: Human, Gender: Female" Requirements: Joining Theater Vancoor

When: 7:05pm How: At around 6:30pm, go into the Black Town of Night and Lust, and go to the area to the right lottery ticket stand. At 7pm, Cornelia will come here. Follow her and stay right outside of the area where she transforms. If you are standing close enough to her, Rachel will turn around, see you, and join you afterwards. Duel Information: (Cornelia/Rachel + Apprentice + Light Guardsman x2) 150 EXP, 217 Dagols, Herb Extract Equipment: Wellness (Wind), Magical Dress (Wind), Magical Dress (As Rachel), Power Stone Moves: Barrier Tornado (Wind, Short Range, 360 Arc, 1.4 Power, 1.3 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Death Thought Patterns: Brave, Brave, Timid Skills: Prevent Freeze (*) Locations: 11:55pm-12:25am (Faid General Store) 12:25-2:35am (Travels to Cornelia's Residence) 2:35-2:50am (Cornelia's Residence) 2:50-3:15am (Travels to Black Rose General Store) 3:15-4:00am (Black Rose General Store) 4:00-4:30am (Travels to Cornelia's Residence) 9:05-10:25am (Travels to Moon Tower Research Lab 2) 10:25-12:45pm (Moon Tower Research Lab 2) 12:45-3:50pm (Travels to Alkaico General Store) 3:50-5:40pm (Alkaico General Store) 5:40-6:40pm (Travels to Black Town of Night and Lust) 6:40-7:50pm (Black Town of Night and Lust) 7:50-8:00pm (Travels to Red Lotus Metropolis Party Room) 8:00-11:05pm (Red Lotus Metropolis Party Room) 11:05-11:55pm (Travels to Faid General Store) LV LV LV LV LV 10 25 50 75 99 HP 155 466 984 1503 2001 STR 69 111 182 253 322 DEF 55 98 171 244 314 EVA 47 89 160 231 300 LCK 3 13 32 50 62

COSMO (HUMAN) "Priest of the Olacion Order. Coming from a devout family of believers, no one was surprised when he entered the priest guild. He trains hard and has become a very skilled monk. His thoughts are always with the gods. His deeply held religious beliefs govern his every word and deed. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Level 10 When: Any time How: Simply talk to Cosmo to get him to join you. Duel Information: 150 EXP, 286 Dagols, Herb Extract Equipment: Monk's Robe, Protect Shell Moves: Left Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Right Straight (Short Range, 40 Arc, 0.8 Power, 1.0 Knockback) Twisting Kick (Short Range, 120 Arc, 1.0 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Nine Lives (*) Locations: 7:10-7:55am (Travels from White Town of Stars and Faith to Cosmo's Room)

7:55-12:25pm (Cosmo's Room) 12:55-1:20pm (Travels to Confessional) 1:20-3:10pm (Confessional) 3:10-3:35pm (Travels to Olacion Order Chapel) 3:35-6:50pm (Olacion Order Chapel) 6:50-7:00pm (Travels to Olacion Order Shrine) 7:00-10:50pm (Olacion Order Shrine) 10:50-11:20pm (Travels to Cosmo's House) LV LV LV LV LV 15 25 50 75 99 HP 302 632 1459 2286 3080 STR 86 110 171 232 390 DEF 84 111 179 247 313 EVA 77 88 118 147 176 LCK 89 96 116 136 154

CURTIS (HUMAN) "The eldest member of the Vareth Magic Institute. A genius who has made many contributions to the world of magic. He established the current magic system. He looks intimidating and strict but is actually very easy to talk to. His mustache is one of his best features. Race: Human, Gender: Male" Requirements: Must have recruited Aidan, Ardolph, Cecil, Christoph, Claudia, Cornelia, Derek, Dimitri, Ernest, Faraus, Felix, Franklin, Genius, Jill, Johan, Leona, Marietta, Morgan, and Ursula (After Secret of the Sewers) Time: 11:40am-8:00pm (Star Tower Observatory) How: Talk to him in the Observatory after you've recruited every other member of the Vareth Magic Institute, and he will then join. Duel Information: (Curtis + Light Guardsman x3) 2880 EXP, 341 Dagols, Cleansing Stone, Luck Berry Equipment: Ares Salute (Fire), Great Mage Robe, Magic Mirror Moves: Explosion (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.0 Blaze, Knocks Back) Ancient Fire (4.7 Power, 1.3 Knockback, Knocks Back, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Save Volty (***) Locations: 12:45-2:20am (Travels from Blue Town of Water and Wisdom to President's Office) 2:20-4:45am (President's Office) 4:45-5:40am (Travels to Moon Tower Research Lab 1) 5:40-9:15am (Moon Tower Research Lab 1) 9:15-11:25am (Travels to Star Tower Observatory) 11:25am-8:20pm (Star Tower Observatory) 8:20-10:40pm (Travels to Curtis' Residence) LV LV LV LV 49 50 75 99 HP 2010 2046 2953 3824 STR 214 217 303 386 DEF 135 137 209 279 EVA 195 196 244 290 LCK 178 181 260 336

DAN (HUMAN) "Owner of Club Vampire in the Black Town of Night and Greed. An ex-manager of

the Void Community. He was a rival of Servia's father in his bandit days but now they are drinking buddies. He is also teaching Servia some of the tricks of the trade such as martial arts and trap-building. A hearty man who makes hasty decisions with little forethought. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Level 3 Time: Any time How: Talk to Dan, and he'll ask you to retrieve a soup recipe. Go to uphill Tria Village and talk to Saron (whom is likely on the porch of the one house), and she will give you the recipe. Duel Information: 51 EXP, 210 Dagols, Mustard Powder Equipment: Flying Foot, Bottle, Cook's Apron, Skill Upper Moves: Downward Swing (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback) Rotating Spin (Short Range, 200 Arc, 0.8 Power, 1.0 Knockback) Have a Drink (Restores 30% of Dan's Maximum HP) The Hiccups (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Colossal Power (*) Locations: 4:15pm-9:15am (Club Vampire) 9:15-9:30am (Travels to Dan's Residence) 4:05-4:15pm (Travels to Club Vampire) LV LV LV LV LV 8 25 50 75 99 HP 196 679 1390 2102 2785 STR 61 110 182 255 325 DEF 48 79 126 173 218 EVA 25 44 73 101 129 LCK 36 73 128 183 236

DANNY (NON-HUMAN) "Danny is a psychic black goblin. He picks up radio signals via the toadstool on his head. The toadstool is actually a type of parasitic fungi known as Readyradi. No one knows where the radio waves are coming from. Race: Black Goblin, Gender: Male" Requirements: To Goblin Haven When: Any time How: Talk to Danny while he is gloomy or noisy (this is randomized each day), and defeat him in battle. Talk to him again on a different day when he is back to normal, and he shall automatically join. Duel Information: 150 EXP, 16 Dagols, Toadstool Powder Equipment: Toadstool Axe (Earth), Toadstool Suit Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison) Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0 Poison, Hits for Damage 2x) Annoying Laugh (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Brave Skill: Prevent Blind (*) Locations: All Day (Goblin Haven Floor 2) LV LV LV LV 10 25 50 75 HP 174 727 1649 2570 STR 66 107 177 247 DEF 69 117 197 277 EVA 34 58 99 139 LCK 95 121 166 211

LV 99 3455 315 353 178 255

DANIEL (HUMAN) "A member of Jarvis' squad in Theater Vancoor. Although he has few skills, he has a lot of knowledge that he passes on to Jakc. He is clumsy and easily scared, but never betrays people or shows hateful feelings. He is well-liked by those around him. He has a pet crocogator naemd Isabella. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, Vexatious Vermin When: Any time How: Simply talk to Daniel once a Sergeant and done the Vexatious Vermin mission. Duel Information: 178 EXP, 222 Dagols, Cooling Spray Equipment: Iron Axe, Plate Armor, Luck Bracelet Moves: Tree Chopper (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Daniel Blow (Short Range, 40 Arc, 1.2 Power, 1.3 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Max HP Plus (*) Locations: 6:45-7:35am (Travels to Hecton Squad Locker Room) 7:35-12:50pm (Hecton Squad Locker Room) 12:50-2:05pm (Travels to Begin Eatery 2nd Floor) 2:05-3:15pm (Begin Eatery 2nd Floor) 3:15-5:35pm (Travels to Waldo General Store) 5:35-9:00pm (Waldo General Store) 9:00-11:25pm (Travels to Daniel's House) LV LV LV LV LV 11 25 50 75 99 HP 306 735 1501 2267 3003 STR 69 104 166 229 290 DEF 70 102 161 220 277 EVA 31 56 101 145 188 LCK 45 71 118 165 210

DAVID (HUMAN) "A high-ranking warrior of Theater Vancoor. His life is about being a warrior and his goal is to be like Gerald. He admires Gerald so much, he is turning into his clone. He appears bored when the encountered enemy is weak but becomes excited when the enemy is strong. A member of the Septimo Squad. Race: Human, Gender: Male" Requirements: Level 17, A Visitor for Aphelion When: Any time How: Talk to David, and he'll ask you to deliver a letter to Mint. Mint can be found in Septem Village at least from 6:00am-10:00am, and in Solieu Village (uphill) after 10:00am. After you deliver the later, go back to David and talk to him. Duel Information: 630 EXP, 286 Dagols, Herb Extract S Equipment: Flame Blade (Fire), Air Blade (Air), Crocogator Skin (Water), Toughness Bangle Moves: Short Slash (Wind, Medium Range, 90 Arc, 0.9 Power, 0.5 Knockback) Great Slash (Fire, Medium Range, 90 Arc, 1.2 Power, 1.0 Knockback, 1.0 Blaze) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze Thought Patterns: Brave, Brave, Brave

Skill: 100T Body (**) Locations: 5:10-5:50am (Travels to Theater Vancoor Training Facility) 5:50-8:45am (Training Facility) 8:45-9:35am (Travels to Begin Eatery) 9:35-12:25pm (Begin Eatery) 12:25-12:50pm (Travels to Survivor Armory) 12:50-6:45pm (Survivor Armory) 6:45-7:30pm (Travels to Theater Vancoor Training Facility) 7:30-10:20pm (Training Facility) 10:20-11:10pm (Travels to David's Residence) LV LV LV LV LV 22 25 50 75 99 HP 463 560 1369 2178 2956 STR 112 120 194 267 338 DEF 120 128 196 265 330 EVA 48 54 109 163 216 LCK 71 76 118 161 202

DEN (NON-HUMAN) "A green goblin slacker. He is often seen standing in the middle of the village staring into space. He lacks spirit. He pretty much ends up doing nothing, day after day. Race: Green Goblin, Gender: Male" Requirements: Level 5, A Visitor for Aphelion When: Any time How: Kick Den five times on the same day, and then duel him in battle. Win, and he shall join your party. Duel Information: 150 EXP, 99 Dagols, Panic Powder Equipment: Cracked Spear, Goblin Suit, Feather Earring Moves: Spear Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Yawn (Useless) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Bad Carrier (*) Locations: All Day (Shangri La) LV LV LV LV LV 10 25 50 75 99 HP 156 568 1255 1942 2602 STR 55 94 159 225 288 DEF 63 103 171 239 304 EVA 78 113 172 231 287 LCK 44 72 119 167 213

DENNIS (HUMAN) "Corporal of Theater Vancoor. He has heavy responsibilities working under Alicia. Highly skilled, he is famous for producing results despite long odds. He does not like to be noticed, and does not like to meet people. He is a very responsible person who enjoys taking care of plants and animals. Race: Human, Gender: Male" Requirements: Level 10, Joining Theater Vancoor but before The Split When: 8:10-10:50am/5:30-8:20pm (Triton Squad Locker Room, then 9:20pm-7:10am (Lupus Gate Entrance) How: First, talk to him while he is in the Triton Squad Locker Room, then talk to him outside at Lupus Gate to learn about the Evening Bloom. Go to the Elf Region Journey Pig Statue, and from here, go south and then down to the

left at the branch. In between 6:00pm and 6:00am, you should see a red flower there. Grab it, and take it back to Dennis to get him to join you. Duel Information: 311 EXP, 214 Dagols, Herb Extract Equipment: Psycho Edge, Crocogator Skin (Water) Moves: Upper Slash (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks Down) Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 1.0 Knockback, 1.0 Bind, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze Thought Patterns: Brave, Timid, Timid Skill: Prevent Curse (**) Locations: 9:20pm-7:10am (Lupus Gate Entrance) 7:10-8:00am (Travels to Triton Squad Locker Room) 8:00-11:00am (Triton Squad Locker Room) 11:00-11:45am (Travels to Begin Eatery) 11:45-1:15pm (Begin Eatery) 1:15-2:00pm (Travels to Theater Vancoor Training Facility) 2:00-5:10pm (Training Facility) 5:10-5:20pm (Travels to Triton Squad Locker Room) 5:20-8:30pm (Triton Squad Locker Room) 8:30-9:20pm (Travels to Lupus Gate Entrance) LV LV LV LV LV 15 25 50 75 99 HP 265 535 1211 1887 2536 STR 87 117 192 268 340 DEF 90 123 207 291 372 EVA 51 72 126 181 233 LCK 49 68 117 166 212

DEREK "Assistant professor at the Vareth Magic Institute. His specialty is spiritual arts of the fire attribute. He is built like his father, but instead of martial arts, he became fascinated with magic and decided to enter Vareth. Although hot-tempered, he does think carefully before taking any action. Race: Human, Gender: Male" Requirements: Castle Meeting, talked to Ray C. Ross first When: Any time How: First talk to Ray C. Ross (the owl in the President's Office), then go and find Derek. He'll automatically join you once you talk to him. Duel Information: (Derek + Apprentice + Light Guardsman x2) 1274 EXP, 198 Dagols, Herb Extract Equipment: Aldore (Fire), Mage's Robe (Fire) Moves: Fireball LV1 (Fire, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Blaze) Fireball LV2 (Fire, Long Range, 1.9 then 1.7 Power, 0.5 Knockback, 1.1 then 1.0 Blaze) Fireball LV3 (Fire, Long Range, 1.9 Power, 0.5 Knockback, 1.1 Blaze) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Blaze Thought Patterns: Brave, Brave, Brave Skill: Sharp Edge (**) Locations: 9:45-11:10am (Travels from Derek's Residence to Cafeteria) 11:10-12:55pm (Cafeteria) 12:55-1:45pm (Travels to Star Tower Research Lab 3) 1:45-5:40pm (Star Tower Research Lab 3) 5:40-7:00pm (Travels to Blue Town of Water and Wisdom) 7:00-9:55pm (Blue Town of Water and Wisdom) 9:55-10:40pm (Travels to Derek's Residence)

LV LV LV LV

32 50 75 99

HP 699 1221 1946 2642

STR 158 206 272 337

DEF 165 209 271 331

EVA 82 109 148 186

LCK 110 132 163 194

DIMITRI (HUMAN) "Assisant professor at the Vareth Magic Institute. He was born with weak eyesight that was later corrected by a sight strengthening machine developed by a Vareth technician. He subsequently entered the guild and became an assistant professor. He is a perfectionist who becomes enraged when people stand between him and his goals." Requirements: The Alien Monster When: Any time How: Simply talk to him to get him to join. Duel Information: (Dimitri + Subordinate x2 + Heavy Guardsman) 274 EXP, 211 Dagols, Herb Extract Equipment: Windmill, Mage's Robe, Magic Mirror Moves: Dark Meteor (Long Range, 1.7 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Death Thought Patterns: Timid, Passive, Brave Skill: Bad Carrier (*) Locations: 8:05-11:20am (Travels to Begin Eatery) 11:20-5:25pm (Begin Eatery) 5:25-8:50pm (Travels to Dimitri's Residence) LV LV LV LV LV 14 25 50 75 99 HP 428 764 1527 2281 3024 STR 81 111 181 251 317 DEF 98 138 229 320 407 EVA 41 64 117 170 221 LCK 12 17 28 40 51

DOMINIC (NON-HUMAN) "A trainee wolfrider who works under Ricky. He is adept at communicating with his wolves, but his chronic motion sickness problem means that it'll be a while before he becomes a full-fledged wolfrider. Race: Black Goblin, Gender: Male" Requirements: Level 16, Have Ricky in your party When: Any time How: Talk to him while Ricky is in your party, and he will quickly join your party at Ricky's behest. Duel Information: 578 EXP, 5 Dagols, Toadstool Powder Equipment: Toadstool Axe (Earth), Toadstool Suit Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison) Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0 Poison, Hits for Damage 2x) Annoying Laugh (Useless) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Brave Skill: Berserker (*) Locations: All Day (Sediche Region)

LV LV LV LV LV

21 25 50 75 99

HP 334 491 1474 2457 3401

STR 101 112 185 258 328

DEF 110 122 202 281 358

EVA 55 64 120 176 231

LCK 87 96 158 219 277

DONKEY (NON-HUMAN) "A green goblin music-lover. Donkey composes his own music, but it is not as if he wants the whole world to hear it. He's happy just to have the opportunity to play his instruments. Lately he's been stopping every human he sees, trying to sell his music to them. Race: Green Goblin, Gender: Male" Requirements: Level 13, A Visitor for Aphelion When: Any time How: Purchase one of every single type of record that Donkey sells in his Dorse Region Shop Duel Information: 434 EXP, 13 Dagols, Moon Stone Chip Equipment: Vegebond's Guitar, Goblin Suit, Skill Upper Moves: Guitar Attack (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Timid Skill: Absorb HP (*) Locations: 7:00pm-5:00am (Dorse Region) 8:30-6:30pm (Dorse Region) LV LV LV LV LV 18 25 50 75 99 HP 275 473 1180 1887 2567 STR 80 100 171 243 311 DEF 91 109 177 244 309 EVA 78 90 136 181 224 LCK 65 77 124 170 215

DOPPIO (NON-HUMAN) "A black goblin toadstool picker. Though he complains about his job, he's an assiduous worker who always gets the job done. He works alone, however, and rumor has it that he keeps some toadstools for himself. The type of goblin who's always looking for a way to turn a fast dagol. Race: Black Goblin, Gender: Male" Requirements: Level 10, Orcish Negotiations (King's Toadstools) When: Any time How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region, and then bring it to Doppio. you will have to fight him first, but afterwards, you shall then win the battle. Duel Information: 311 EXP, 57 Dagols, Toadstool Powder Equipment: Toadstool Lance (Earth), Toadstool Suit Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison) Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0 Poison) Annoying Laugh (Useless) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Timid Skill: Prevent Blind (*) Locations: 7:30pm-4:15am (Goblin Haven)

4:15am-7:30pm (Sediche Region) LV LV LV LV LV 15 25 50 75 99 HP 336 823 2041 3259 4428 STR 80 107 175 244 310 DEF 61 92 170 248 323 EVA 42 58 100 142 183 LCK 98 120 176 233 287

DREW (NON-HUMAN) "A confidant to the black goblin leader. He used to act as a bodyguard to the goblin leader, but toadstool larvae poisoning has addled his thinking. Once he was one of the more serious goblins, but now there is little hint of his old self. Race: Black Goblin, Gender: Male" Requirements: Level 4, Orcish Negotiations (King's Toadstools) When: Any time How: Obtain a King's Toadstool from Borgandiazo in the Desneuf Region, and then bring it to Drew. Drew will automatically join Jack's party. Duel Information: 124 EXP, 34 Dagols, Toadstool Powder Equipment: Toadstool Blade (Earth), Toadstool Suit Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison) Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Timid Skill: Prevent Bind (*) Locations: All Day (Goblin Haven 2nd Floor) LV LV LV LV LV 9 25 50 75 99 HP 165 751 1668 2585 3465 STR 63 106 175 244 309 DEF 59 107 184 260 334 EVA 32 60 103 147 189 LCK 64 97 148 200 249

DWIGHT (HUMAN) "Bishop of the Olacion Order and a member of Anastasia's faction. He has no sense when it comes to money because he grew up with more than he could spend in one lifetime. His wealth is more important to him than the lives of others. He is an ungenerous man who spends his money only on himself. Race: Human, Gender: Male" Requirements: Smilodon Fang, Level 15 When: 6:00-10:00pm How: Go into the Confessional room in the Mortal Tree Hallway in the Olacion Order building between 6 and 10pm. Here, you will hear Dwight bemoaning about some of his problems. After his confession, go outside to the front of the Olacion Order building, and take the left door. Inside, talk to Dwight to get him to join. Duel Information: (Dwight + Heavy Guardsman x3) 128 EXP, 130 Dagols, Flee Ball Equipment: Dry Cloak (Earth), Beckoning Cat Moves: Bad Breath (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback, 2.0 Confuse) Recovery Ray SE (Restores 40% of Target's Max HP) Fog of Poison SE (Earth, 0.5 Knockback, 0.5 Power, 3.0 Poison) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go

Nuts Can Resist: Poison Thought Patterns: Passive, Timid, Timid Skill: Prevent Steal (*) Locations: 9:00-9:50am (Travels to Dwight's Room) 9:50am-5:15pm (Dwight's Room) *5:15-7:05pm (Travels to Lyle's Mansion) *7:05-11:10pm (Travels to Dwight's House) *When you are able to recruit him, and until you have, Dwight will instead go to the Confessional from 5:50-10:10pm. LV LV LV LV LV 20 25 50 75 99 HP 338 505 1344 2183 2988 STR 91 103 168 233 295 DEF 105 117 178 240 298 EVA 9 13 37 61 85 LCK 84 93 143 192 239

DYNAS (HUMAN) "Formerly a subordinate of Gawain in the Rouge Lion brigade where he trained exhaustively. Gawain taught him well, and despite all expectations, he became a surprisingly capable knight. However, he has a tendency to over-think problems, making him excessively cautious. Race: Human, Gender: Male" Requirements: During Wind Valley, Only have 3 Members in your Party When: N/A How: When fighting the Wind Dragon, go to Wind Valley with only Jack and 2 other party members. Dynas will take the fourth slot during the first battle. Duel Information: 1858 EXP, 301 Dagols, Analysis Ball, Life Berry Equipment: Earth Crusher (Earth), Valiant Mail Moves: Front Strike (Earth, Medium Range, 120 Arc, 1.0 Power, 1.0 Knockback) Reverse Strike (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0 Knockback) Heavenly Strike (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Revolving Strike (Earth, Medium Range, 40 Arc, 1.3 Power, 1.3 Knockback) Hurricane Lion (4.0 Power, 0.5 Knockback, Volty Blast) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Colossal Power (****) HP STR DEF EVA LCK LV 45 1304 234 211 163 192

DYVAD (NON-HUMAN) "Apprentice of the best blacksmith in town, Brockle. Helps his master while honing his skills. Thought to be the natural successor to Brockle, though Dyvad himself resists the idea as he believes he still lacks the skills. Serious and well-mannered, he has great powers of concentration and is able to deduce a lot from a single item. Race: Dwarf, Gender: Male" Requirements: Level 12, The Shiny Ore OR Defending Parsec When: Any time How: Talk to him to get him to join. Duel Information: 391 EXP, 48 Dagols, Herb Extract Equipment: Ore Hammer (Earth), Cloth Apron, Luck Bracelet Moves: Hammer Swing (Earth, Short Range, 40 Arc, 1.1 Power, 0.5 Knockback) Earth's Pulse (Earth, Short Range, 1.0 Power, 1.0 Knockback, Knocks Back)

Stroke Beard (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Brave, Brave, Passive Skill: Strength Plus (*) Locations: *Before The Earth Dragon 3:40pm-7:15am (Blacksmith Dyvad) 7:15-12:00pm (Earth Valley) 12:00-3:15pm (Blacksmith Brockle) 3:15-3:40pm (Travels to Blacksmith Dyvad) *After The Earth Dragon All Day (Fort Helencia Courtyard) LV LV LV LV LV 17 25 50 75 99 HP 668 1065 2307 3549 4741 STR 88 120 222 323 420 DEF 97 125 216 307 393 EVA 46 58 97 136 173 LCK 40 52 93 134 172

EDGAR (HUMAN) "A follower of the Olacion Order. He grew up as a normal boy, destined to take over the family business. However, one day he saw Fernando fighting, and joined the priest guild to follow in the steps of his new hero. He can focus intently on one thing, but when he does so, he tends to block out everything else around him. Race: Human, Gender: Male" Requirements: Level 4, Joining Theater Vancoor When: 1:50pm-5:00pm (Olacion Order Shrine) How: Talk to Edgar while he is peeking in on Fernando's window. He'll talk about Fernando's belt. Go inside to Fernando's room, and kick the lower-right bucket to obtain the Worn Belt. Next, TALK TO FERNANDO FIRST, then head outside and give the belt to Edgar. He will then join your party. Duel Information: (Edgar + Heavy Guardsman x3) 124 EXP, 284 Dagols, Herb Extract Equipment: Robe of Order, Miracle Amulet Moves: Fossilize Gas (Long Range, 0.5 Power, 0.5 Knockback, 1.5 Petrify) Cure Petrify (Cures Petrification) Purified Tears SE (Cures afflictions of all party members) Recovery Ray SE (Restores 40% of Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Blind, Curse Thought Patterns: Passive, Passive, Timid Skill: Fierce Defense (*) Locations: 5:10-5:25am (Travels to Olacion Order Shrine) 5:25-10:20am (Olacion Order Shrine) 10:20-10:45am (Travels to Universal Tree Hallway) 10:45-1:35pm (Universal Tree Hallway) 1:35-5:40pm (Olacion Order Shrine) 5:40-7:45pm (Olacion Order Chapel) 7:45-8:10pm (Edgar's House) LV LV LV LV LV 9 25 50 75 99 HP 218 650 1325 2001 2650 STR 60 94 149 203 255 DEF 58 60 153 211 267 EVA 58 ? 89 118 146 LCK 62 ? 57 79 100

ELEF (HUMAN) "Foreman of the bridge building gang. No one else in Radiata has the skills he possesses so he receives special treatment from the court. Brusque and dismissive, he is often seen picking fights and causing trouble for those around him. However, with people he respects he can be very fair and generous. Race: Human, Gender: Male" Requirements: Talk to him after Beasts By The Bridge, but before A Visitor for Aphelion, take his request, then talk to him after A Visitor for Aphelion, Level 5 Time: Any time How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and accept his request. Go back to Radiata City and go to the Peaceful Pony Inn, located in the White City of Stars and Faith, and talk to Virginia. Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit Elef in the Peaceful Pony Inn, and talk to him to recruit him. Duel Information: 130 EXP, 65 Dagols, Herb Extract Equipment: Tobacco Pipe, Work Clothes Moves: Pipe Smash (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Break Time (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Blaze (*) Locations: 6:20am-1:15pm (Dorse-Adien Region) 3:20-9:15pm (Dorse-Adien Region) After "A Visitor for Aphelion" 12:30pm-2:15am (Peaceful Pony Inn Diner) 2:15-2:40am (Travels to Elef's Room) 12:10-12:30pm (Travels to Peaceful Pony Inn Diner) LV LV LV LV LV 10 25 50 75 99 HP 352 783 1502 2220 2911 STR 55 98 171 244 315 DEF 62 101 167 232 296 EVA 36 57 93 129 164 LCK 29 55 100 144 187

ELENA (HUMAN) "Priestess of the Olacion Order. She and her twin sister, Adina, serve Anastasia and are always found by her side. She was brought up to be an elite doctor specifically to provide medical care to the Ryans. She is very talkative and has a violent temper. She would give her life for Anastasia. Race: Human, Gender: Female" Requirements: Level 12, Vexatious Vermin When: Any time How: Talk to Nalshay on the 2nd Floor of Morfinn's Clinic. Talk to him for three different days and tell him your stories about the crocogator, the rat problem in the Institute, and your search for a Smilodon Fang. Afterwards, go and talk to Elena, and she will join you. Duel Information: (Elena + Heavy Guardsmen x3) 91 EXP, 150 Dagols, Mud Powder Equipment: Robe of Order, Pluto's Trophy Moves: Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Poison) Fog of Chaos SE (Long Range, 40 Arc, 0.3 Power, 0.5 Knockback, 3.0 Confuse) Recovery Ray SE (Restore's 40% of target's Maximum HP)

Waving Wind SE (Long Rane, 0.3 Power, 0.5 Knockback, 3.0 Curse) Can Do: Attack Enemey, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Steal (*) Locations: 3:10-3:35am (Travels to Morfinn's Clinic 2nd Floor) 3:35-6:10am (Morfinn's Clinic 2nd Floor) 6:10-7:30am (Travels to Anastasia's Room) 7:30-8:00am (Anastasia's Room) 8:00-10:15am (Travels to San Patty Accessories) 10:15-12:00pm (San Patty Accessories) 12:00-2:15pm (Travels to Anastasia's Room) 2:15-3:40pm (Anastasia's Room) 3:40-5:15pm (Travels to Waldo General Store) 5:15-7:05pm (Waldo General Store) 7:05-8:40pm (Travel's to Anastasia's Room) 8:40-9:25pm (Anastasia's Room) 9:25-11:00pm (Travels to Elena's Home) LV LV LV LV LV 17 25 50 75 99 HP 265 469 1106 1744 2356 STR 81 101 165 228 289 DEF 62 87 166 245 322 EVA 45 62 115 168 220 LCK 49 62 106 150 192

ELMO (HUMAN) "A young kid who is part of the Void Community because he thinks being "bad" is cool. His innate innocense, however, means he does not really fit in. He is a cheerful, friendly kid who is unselfishly devoted to those whom he respects. Race: Human, Gender: Male" Requirements: Gerald's Letter or Birthday Party When: Any time How: Talk to Elmo, and duel him. Once you win, he will join your party. Duel Information: 101 EXP, 206 Dagols, Herb Extract Equipment: Heat Dagger (Fire), Chrome Clothes Moves: Cutting Knives (Fire, Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Thrust (Fire, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Prevent Blaze (*) Locations: 11:10pm-11:10am (Void Community Office) 11:10-11:20am (Travels to Club Vampire) 11:20-1:00pm (Club Vampire) 1:00-2:45pm (Club Vampire 2nd Floor) 2:45-3:40pm (Travels to Beast Pit 1) 3:40-5:45pm (Beast Pit 1) 5:45-7:05pm (Travels to Void Community Office) 7:05-8:30pm (Void Community Office) 8:30-11:10pm (Void Community Hallway) LV LV LV LV 13 25 50 75 HP 360 673 1325 1978 STR 80 104 155 206 DEF 60 87 143 199 EVA 87 111 163 215 LCK 41 64 112 160

LV 99 2604 255 253 264 206

ELWEN (HUMAN) "Chief of Theater Vancoor. Polite and calm, she encourages people to do the right thing. Alfred, the bearer of the Avcoor, had a follower by the name of El. When Alfred passed away, El became Elwen, and she constructed the warrior guild. Many fairy creatures and dragons know her personally. Race: Human?, Gender: Female" Requirements: You must have recruited Aldo, Alicia, Bruce, Caesar, Carlos, Conrad, Daniel, David, Dennis, Gareth, Gene, Gerald, Gordon, Gregory, Jarvis, Rolec, Thanos, Walter (After Secret of the Sewers): in effect, the rest of the Theater Vancoor Guild When: 8:55pm-7:00am (Chief's Room) or 12:30-3:30 (Path of the Spider Charnel) How: Recruit every other member of Theater Vancoor, then talk to Elwen during one of the two above times. You will have to duel her. If you win, she will then join your party. For those looking for tips on beating her, check out the Elwen strategy for fighting her in the Non-Human section. Duel Information: 9999 EXP, 300 Dagols, Cleansing Stone, Growth Gem Equipment: Avcoor, Ancient Mail, Power Stone Moves: Fantasia (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback) Reverse Fantasia (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Streaming Sword (Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback) Heavenly Throw (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, Knocks Down) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: King of Day (****) Locations: 8:55pm-7:00am (Chief's Room) 7:00-12:15pm (Travels to Path of the Spider Charnel)* 12:15-3:40pm (Path of the Spider Charnel)* 3:40-8:55pm (Travels to Chief's Room)* *During Event: Gerald's Letter, Elwen will stay in her room all day. As a consequence, Lily will also not follow her down, and be unrecruitable. In order to get Elwen moving again, either wait for the two days to pass, or fulfill the event. HP STR LV 60 3300 288 LV 75 4030 346 LV 99 5200 438 DEF 253 331 455 EVA 192 208 234 LCK 267 302 360

EON (HUMAN) "Void Community member. Also known as the Conductor, he grew up in the wild among animals. He was scouted by the bandit guild due to his ability to control all kinds of wildlife. Always seeking to make the world a safer place for animals. He loves nature and fauna; he likes humans a little less. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, Level 5 When: 11:10pm-2:40am (Void Community Torture Room) How: Go and talk to Eon in the Torture Room during the respective required time, and he'll talk about how his mice aren't taking medicine. Go and talk to Nask in the Waldo General Store when it is open for some rat medicine, and take it back to Eon the next night. Afterwards, he will join your

party. Duel Information: 150 EXP, 74 Dagols, Cure Needle Equipment: Kogitsunemaru, Chrome Clothes, Thief Bangle Moves: Hard Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry) Ninja Slice (Short Range, 120 Arc, 1.2 Power, 0.5 Knockback, 1.0 Bind) Steal (Short Range, 60 Arc, 0.2 Power, 1.5 Steal) Gunpowder Ball (Long Range, 1.0 Power, 1.0 Knockback, 1.2 Blaze) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Prevent Bind (*) Locations: 11:00pm-2:50am (Void Community Torture Room) 2:50-5:10am (Travels to Eon's House) 8:10-9:05am (Travels to Beast Pit 2) 9:05-5:00pm (Beast Pit 2) 5:00-7:50 (Blue Town of Water and Wisdom 2) 7:50-11:00pm (Travels to Void Community Torture Room) LV LV LV LV LV 10 25 50 75 99 HP 189 595 1271 1948 2597 STR 68 100 154 208 260 DEF 54 83 131 180 227 EVA 62 85 125 164 202 LCK 38 77 144 210 274

ERNEST (HUMAN) "A mysterious person who no one really knows. Cecil claims he was drawn to the cursed sound of his voice and welcomed him to the Vareth Magic Institute. Nobody has ever had a decent conversation with him because he just spits out odd words and phrases that make little sense. This is all fine with him- he doesn't like talking to people anyway. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, Level 9, and one of the following records; Elf Region, Distortion Corridor, Shrine of Fray, Shangri La, Goblin Haven, Earth Valley, Algandars Castle, Invasion, Earth Dragon Attack, Dwarf Tunnel, Tension, Conspiracy, War, Borgandiazo, Ocho Region, Battle 1, Battle 2, Battle 3, Uber-Enemy 1, Uber-Enemy 2, Final Battle, Defeat, Gabriel Celesta, Ethereal Queen, Adien Region, Dichett Region, Sediche Region, Dysett Region, Gold Dragon Castle When: Any time How: Talk to Ernest, and lend him one of the above records to play. Talk to him the next day, and he will join you automatically. Duel Information: (Ernest + Subordinate Mage x2 + Heavy Guardsman) 274 EXP, 183 Dagols, Bell Amulet Equipment: Vipole, Vareth Uniform, Protect Shell Moves: Dark Meteor (Long Range, 1.6 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Blind (*) Locations: 8:40-10:05am (Travels from Ernest's House to Moon Tower Research Lab 2) 10:05-1:30pm (Moon Tower Research Lab 2) 1:30-2:15pm (Travels to Blue Town of Water and Wisdom 2) 2:15-10:20pm (Blue Town of Water and Wisdom 2) 10:20-10:30pm (Travels to Ernest's House) HP STR DEF EVA LCK

LV LV LV LV LV

10 25 50 75 99

223 533 1238 1943 2620

75 102 163 224 283

73 104 177 249 318

45 64 109 154 197

27 31 43 54 64

EUGENE (HUMAN) "A follower of the Olacion Order. He has never finished a task alone; he's always thinking of ways to get other people to finish his jobs. He only entered the priest guild because he thinks that he'll be able to use miracles to help him with his chores and other work. He spends most of his time thinking of ways to lead an easier life. Race: Human, Gender: Male" Requirements: Level 2, Joining Theater Vancoor When: 8:10pm-1:50am How: Go and talk to him while he is in Carl's Pubs. After speaking to him multiple times, Jack will blackmail him, and he'll join the party. Duel Information: 80 EXP, 157 Dagols, Mustard Powder Equipment: Robe of Order, Power Bangle Moves: Fighting Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Kick Ass (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Defense Plus (*) Locations: 7:55pm-2:15am (Carl's Pub) 2:15-3:45am (Travels to Eugene's Home) 12:05-12:45pm (Travels to Olacion Order Chapel) 12:45-3:15pm (Olacion Order Chapel) 3:15-7:00pm (Olacion Order Shrine) 7:00-7:55pm (Travels to Carl's Pub) LV LV LV LV LV 7 25 50 75 99 HP 186 564 1090 1616 2120 STR 63 112 181 250 316 DEF 26 52 89 126 162 EVA 42 74 120 166 210 LCK 29 56 93 131 167

FAN (NON-HUMAN) "Fan is a light elf who can charm non-elves into doing her bidding. She looks down on other races and often uses her cutesy tricks for no other purpose than her own amusement. She is always perky and cute around others, but it is all an act. She is actually quite rough and ill-mannered. Race: Light Elf, Gender: Female" Requirements: Level 25, To Goblin Haven When: 9:30am-2:10am (City of Flowers) How: Talk to Fan while she is standing in front of the entrance to the City of Flowers, and she will challenge you to a race to the Ressan Tree (the large tree just outside Fort Helencia in the Cuatour Region, north of Radiata City). Equip the Feather Earring, and run to the Ressan Tree in under an hour (Yes, you can warp). If you get there in under an hour, she will then join you. Duel Information: 1128 EXP, 238 Dagols, Heating Tablet Equipment: Grass Clothes (Wind), Skill Upper Moves: Forest Blessing (Cures Target's Status Effects and restores 20% of the Target's Max HP)

Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confuse, Death Thought Patterns: Passive, Passive, Passive Skill: Evasion Plus (*) Locations: 9:10am-2:30am (City of Flowers) 2:30-3:00am (Private House 2) 6:00-9:10am (Private House 2) LV LV LV LV 30 50 75 99 HP 602 1317 2210 3069 STR 150 206 277 345 DEF 145 193 253 310 EVA 118 171 239 304 LCK 48 91 145 197

FARAUS (HUMAN) "Born into a family of doctors. He studied medicine at the Olacion Order until he realized the imprecision of the art. He entered the magic guild to try to make medical treatment available to the general public. Basically a gentleman, he can become arrogant towards those he regards as his inferior. Race: Human, Gender: Male" Requirements: Level 4, Joining Theater Vancoor When: 4:00am-2:00pm, 7:05-10:05pm (Vareth Magic Institute Infirmary) How: Talk to Faraus during the times given above in the Infirmary, and he'll bemoan his having forgotten his textbooks. Go and talk to Kain of the Olacion Order, and he'll give you Faraus' Text. Take it back to Faraus, whom will then join you. Duel Information: (Faraus + Light Apprentice + Light Guardsman x2) 124 EXP, 225 Dagols, Toadstool Powder) Equipment: Atmis (Water), Vareth Uniform (Water) Moves: Frozen Sword LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Freeze) Frozen Sword LV2 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Freeze, Hits for Damage 3x) Frozen Sword LV3 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Freeze, Hits for Damage 5x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze Thought Patterns: Brave, Brave, Passive Skill: Prevent Poison (*) Locations: 3:10-4:00am (Travels from Faraus' Residence to Vareth Magic Institute Infirmary) 4:00-2:10pm (Infirmary) 2:10-3:25pm (Travels to Star Tower Research Lab 3) 3:25-5:50pm (Star Tower Research Lab 3) 5:50-7:05pm (Travels to Infirmary) 7:05-10:10pm (Infirmary) 10:10-11:10pm (Travels to Faraus' Residence) LV LV LV LV LV 9 25 50 75 99 HP 165 587 1248 1909 2543 STR 58 92 146 200 251 DEF 70 117 191 265 337 EVA 38 70 121 172 222 LCK 41 66 106 145 183

FELIX (HUMAN)

"Raised in an orphanage. Lord Ostracon insisted on having Felix enter the Vareth Magic Institute when his photographic memory became apparent. He is often mistaken for a woman because of his high voice. He is troubled by the fact that he has many male fans. He can be very brusque. Race: Human, Gender: Male" Requirements: Castle Meeting, talked to Ray C. Ross first When: Any time How: After talking to Ray C. Ross (the owl in the President's Office), find Felix and talk to him to get him to join you. Duel Information: (Felix + Apprentice + Light Guardsman x2) 924 EXP, 57 Dagols, Herb Extract Equipment: Vathao (Water), Mage's Robe (Water) Moves: Cold Arrow LV1 (Water, Long Range, 1.7 Power, 0.5 Knockback, 1.0 Freeze, Hits for Damage 4x) Cold Arrow LV2 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.0 Freeze, Hits for Damage 8x) Cold Arrow LV3 (Water, Long Range, 1.9 Power, 0.5 Knockback, 1.1 Freeze, Hits for Damage 8x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze, Death Thought Patterns: Standard, Timid, Timid Skill: Prevent Blaze (*) Locations: 5:35am-6:05am (Travels from Felix's Apartment to Black Rose General Store) 6:05-7:30am (Black Rose General Store) 7:30-8:10am (Travels to Vareth Magic Institute Library) 8:10-1:40pm (Library) 1:40-3:00pm (Travels to Echidna Gate Entrance) 3:00-7:50pm (Echidna Gate Entrance) 7:50-9:35pm (Travels to Felix's Apartment) LV LV LV LV 27 50 75 99 HP 438 1037 1688 2313 STR 130 193 262 328 DEF 122 182 248 311 EVA 85 131 183 232 LCK 106 150 199 245

FERNANDO (HUMAN) "Archbishop of the Olacion Order. His life has been based on the teachings of the priest since he was a young boy. He acts in accordance with the voice of the gods in his head; his faith borders on fanaticism. He is on bad terms with Anastasia, who is trying to strengthen her faction by establishing herself as a faith healer. Race: Human, Gender: Male" Requirements: You must have first recruited Achilles, Alvin, Edgar, Flora, and Godwin, Level 38 When: 1:00-6:00pm (Fernando's Room) How: Talk to Fernando after having recruited all his faction members, and do it while he is meditating in his room. He will then duel you. After you win, he will then join your party. Duel Information: 2240 EXP, 888 Dagols, Sage, Evasion Berry Equipment: Dual Clock Moves: Aerial Combo (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Flying Swallow (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks Down) Palm of Energy (Short, 90 Arc, 0.8 Power, 1.3 Knockback) Light of Life SE (Restores 70% of target's Max HP) Icy Blizzard SE (Water, Short Range, 0.3 Power, 0.5 Knockback, 3.0 Freeze) Kick Cannonade (0.8 then 0.9 then 2.5 Power, 1.3 Knockback, Knocks Back,

Hits for Damage 3x, Volty Blast) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Poison, Paralysis, Bind, Blaze, Confuse, Curse, Petrification, Death Thought Patterns: Standard, Standard, Standard Skill: Full Power (***) Locations: 3:10-4:40am (Travels from Fernando's House to Vancoor Square) 4:40-6:15am (Vancoor Square) 6:15-6:50am (Travels to Path of Swords and Wisdom) 6:50-10:00am (Path of Swords and Wisdom) 10:00-10:35am (Travels to Olacion Order Chapel) 10:35-12:50pm (Olacion Order Chapel) 12:50-1:00pm (Travels to Fernando's Room) 1:00-6:10pm (Fernando's Room) 6:10-8:30pm (Travels to Fernando's House) LV LV LV LV 43 50 75 99 HP 1223 1486 2428 3332 STR 191 218 315 408 DEF 162 187 280 369 EVA 162 172 208 244 LCK 140 153 201 246

FEW (NON-HUMAN) "A light elf scholar who began her researcha after realizing the light elves had not progressed in any way since her birth. Perhaps it is because she is a scholar, but she is unusual amove light elves in that she does not look down upon other races. She is absorbed in her work, devoting herself to it as if there was no tomorrow. Race: Light Elf, Gender: Female" Requirements: Level 15, To Goblin Haven, have a Dark Elf, Green Goblin, and Black Goblin in your party When: Any time How: Talk to Few while you have a Dark Elf, a Green Goblin, and a Black Goblin all in your party. Impressed at your diversity, she shall join the party. Duel Information: 528 EXP, 202 Dagols, Cure Needle Equipment: Grass Clothes (Wind), Power Stone Moves: Sword of Ice (Water, Long Range, 90 Arc, 1.4 Power, 1.0 Knockback, 1.0 Freeze) Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confuse, Death Thought Patterns: Brave, Timid, Timid Skill: Luck Plus Locations: 11:00am-5:00am (Private House 3) LV LV LV LV LV 20 25 50 75 99 HP 395 567 1427 2287 3113 STR 100 115 193 270 345 DEF 99 111 173 234 294 EVA 78 87 135 183 230 LCK 45 53 94 135 174

FLAU (HUMAN) "Taken in by Anastasia after she was left in front of the priest guild as a baby. She ran off to the bandit guild at the age of fourteen to find her parents. She is generally suspicious of people, but really opens up once someone wins her trust. She is basically a loner. Race: Human, Gender: Female"

Requirements: Ganz's Letter When: Any time How: Simply talk to Flau to recruit her. Duel Information: 311 EXP, 246 Dagols, Herb Extract Equipment: Raven Claw (Wind), Leather Tunic (None), Skill Upper Moves: Hard Thrust (Wind, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry) Double Cut (Wind, Short Range, 120 Arc, 1.0 Power, 0.5 Knockback, 1.0 Bind, Hits for Damage 2x) Steal (Short Range, 90 Arc, 0.2 Power, 3.0 Steal) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Water Defense (*) Locations: 8:20pm-8:20am (Path of Swords and Wisdom) 8:20-9:30am (Teleports and travels to Star Tower Observatory) 9:30-10:30am (Observatory) 10:30-11:55am (Teleports to Blue Town of Water and Wisdom 1 and walks to Olacion Order Confessional) 11:55-12:50pm (Confessional) 12:50-2:05pm (Travels to Chic Records) 2:05-4:10pm (Chich Records) 4:10-4:20 (Travels to Levante General Store) 4:20-5:15 (Levante General Store) 5:15-8:20 (Travels to Path of Swords and Wisdom) LV LV LV LV LV 15 25 50 75 99 HP 215 533 1328 2124 2887 STR 81 115 200 286 368 DEF 76 110 195 281 363 EVA 52 73 126 179 230 LCK 57 74 118 162 204

FLORA (HUMAN) "Head priestess of the Olacion Order. Only daughter of Rivera, a famous doctor who is said to have the "hands of the gods." She has her father's skills and intelligence, though one would not think so to look at her. A caring person, she devotes herself to helping others. Race: Human, Gender: Female" Requirements: Joining Theater Vancoor When: 10:00am-3:00pm How: Talk to Flora at ANY TIME, and she'll mention her missing her father's painting. Go to Morfinn's Clinic at the above posted time, and talk to Synelia (the receptionist) there. She'll give you the painting. Take it back to Flora, and she will join you once she gets it back. Duel Information: (Flora + Heavy Guardsman x3) 44 EXP, 126 Dagols, Herb Extract Equipment: Robe of Order, Miracle Amulet Moves: Confuse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse) Light of Life SE (Restores 70% of target's Max HP) Purified Rain SE (Cures all of the party's status ailments) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Passive, Timid Skill: Status Cure (*) Locations: 4:50-5:10am (Travels from Flora's House to Olacion Order Chapel) 5:10-8:55am (Olacion Order Chapel) 8:55-1:20pm (Universal Tree Hallway) 1:20-4:15pm (Fernando's Room)

4:15-4:25pm (Travels to Olacion Order Chapel) 4:25-6:35pm (Olacion Order Chapel) 6:35-7:05pm (Travels to Flora's House) 8:00-10:25pm (White Town of Stars and Faith) LV LV LV LV LV 5 25 50 75 99 HP 112 603 1218 1833 2424 STR 40 85 141 198 252 DEF 36 92 163 234 302 EVA 60 110 174 237 298 LCK 58 93 138 183 226

FRANKLIN "He entered the Vareth Magic Institute to try to discover a way to preserve his beauty forever. He will do anything to achieve this goal. He cares only about himself, and quickly disappears when he feels he will not profit from an activity. He spends much of his research time trying out different poses in front of a mirror. Race: Human, Gender: Male" Requirements: Level 8, A Visitor for Aphelion, Must have a Human Female in your Party When: Any time How: Talk to him while you have a human girl in your party, and he shall then automatically join you. Duel Information: (Franklin + Apprentice + Light Guardsman x2) 240 EXP, 185 Dagols, Herb Extract Equipment: Naruth (Fire), Vareth Uniform (Fire), Lucky Charm Moves: Snake Fire LV1 (Fire, Medium Range, 90 Arc, 1.7 Power, 1.0 Knockback, 1.0 Blaze, Knocks Back) Snake Fire LV2 (Fire, Short Range, 90 Arc, 1.7 Power, 1.0 Knockback, 1.0 Blaze, Knocks Back) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Blaze Thought Patterns: Brave, Timid, Timid Skill: Complete Defense (*) Locations: 10:25pm-1:20am (Club Vampire) 1:20-4:40am (Travels to Franklin's Apartment) 12:05-2:05pm (Travels to Moon Tower Research Lab 3) 2:05-4:15pm (Moon Tower Research Lab 3) 4:15-5:05pm (Travels to Cafeteria) 5:05-7:00pm (Cafeteria) 7:00-10:25pm (Travels to Club Vampire) LV LV LV LV LV 13 25 50 75 99 HP 185 486 1143 1791 2413 STR 77 109 178 247 313 DEF 68 95 152 209 263 EVA 46 69 116 164 210 LCK 62 80 118 157 194

FRANZ (NON-HUMAN) "A self-proclaimed dark elf martial artist. He once saw a monk with a similar build to his defeat an opponent many times his size. He has been a devoted practicioner ever since. Though enthusiastic, he tries to do everything his own way and ends up expending great energy to no useful purpose. No one tells

him so, because it only makes him mad. Race: Dark Elf, Gender: Male" Requirements: Level 7, Storming Fort Helencia When: Any time How: Talk to him to recruit him. Duel Information: 208 EXP, 278 Dagols, Herb Extract Equipment: Leaf Clothes, Warrior Bangle Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for Damage 2x) High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Passive, Passive Skill: Fire Defense (*) Locations: *Before Storming Fort Helencia 7:45pm-5:10am (Forest Metropolis Brewery) 5:10-6:15am (Travels to Nowem Region) 6:15-6:15pm (Nowem Region) 6:15-7:45pm (Travels to Brewery) *After Storming Fort Helencia All Day (Fort Helencia Courtyard) LV LV LV LV LV 12 25 50 75 99 HP 290 781 1727 2673 3582 STR 75 109 175 241 305 DEF 79 112 176 240 301 EVA 32 81 175 269 359 LCK 41 59 96 132 167

GABE (NON-HUMAN) "A green goblin who sells accessories and grows toadstools. He sells things he finds on the ground for money to buy tobacco and soil for his toadstools. His dedication to work means he has no time to get up to any mischief. One of the more serious goblins. Race: Green Goblin, Gender: Male" Requirements: Level 12, A Visitor for Aphelion When: 4:00-7:50am, 12:00-4:00pm, or 8:00-12:00am (Shangri La) How: Talk to Gabe, and he will ask you to bring fifty Panic Powders. Bring them to him, and after he starts his shop, he will then join your party. Duel Information: N/A Equipment: Iron Knife, Goblin Suit Moves: Piercing Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Cutting Knives (Short Range, 90 Arc, 1.2 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: 100T Body (*) Locations: All Day (Shangri La) LV LV LV LV LV 17 25 50 75 99 HP 238 467 1195 1900 2588 STR 79 95 146 197 245 DEF 75 96 164 232 298 EVA 101 119 175 231 285 LCK 63 77 124 171 216

GALVADOS (NON-HUMAN) "Leader of the Blooc Orcs. Blood orcs live according to their animal instincts and do not communicate with other races. As a leader, Galvados is the biggest and baddest of his tribe, and can even subdue the green orcs. Blood orcs only live by one rule and one rule only: the strongest shall be obeyed. Race: Blood Orc, Gender: Male" Requirements: Orcish Negotations When: Any time How: After you have successfully completed the mission Orcish Negotations and gone back and talked to Zane, go back into the depths of Borgandiazo once more and seek out Galvados in the same spot as where he was before. Here, fight him in battle again, and he shall then join the party after he loses. Duel Information: 5330 EXP, 2236 Dagols, Herb Extract Max, Life Berry Equipment: Bloody Hammer, Shaby Mail (Fire) Moves: Megaton Crush (Medium Range, 40 Arc, 1.0 Power, 1.0 Knockback, Breaks Parry) Powerful Swing (Medium Range, 200 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Crazy Slugger (0.25 Power, 1.3 Knockback, Hits for Damage 7x, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Aggressive Skill: Full Power (**) Locations: All Day (Borgandiazo) LV LV LV LV 49 50 75 99 HP 3900 3980 5989 7918 STR 265 268 366 460 DEF 189 191 257 319 EVA 148 150 203 253 LCK 272 273 310 346

GARCIA (HUMAN) "Despite his motto ("My quarry never, ever escapes") he has a tendency to overlook obvious things. A strong sense of professionalism means that he is committed to a job. Usually he only goes after a small game, but depending on the money, he will hunt down any animal...as long as they're not too dangerous, that is. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 7:55-10:55am, or 4:20-10:15pm How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from 7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are missing. 2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered by a Iceburg. Defeat the Iceburg. 3. Go back outside and talk to Garcia at the appropriate time. Duel Information: 124 EXP, 262 Dagols, Cooling Spray Equipment: Iron Knife, Farming Clothes Moves: Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback) Rice Ball (Restores 30% of Garcia's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Prevent Poison (*)

Locations: 7:15-10:00am (Septem Village) 10:00-11:00am (Leaves Septem Village) 4:00-5:25pm (Returns to Septem Village) 5:25-10:15pm (Septem Village) LV LV LV LV LV 9 25 50 75 99 HP 179 516 1043 1570 2076 STR 61 100 163 225 285 DEF 65 98 151 204 255 EVA 30 66 124 182 238 LCK 49 84 140 195 249

GARETH (HUMAN) "Corporal of Theater Vancoor. He trains daily to improve his fencing skills. Lately, he stays mostly in his room doing meditative monk training. A very quiet man who speaks only when necessary. He has few friends. Race: Human, Gender: Male" Requirements: Level 14, A Visitor for Aphelion When: 3:00-6:30am or 5:15-10:00pm (Theater Vancoor Training Facility) How: Talk to him during the above time in the training facility. He will then challenge you to a duel. Defeat him in the subsequent battle, and afterwards, he will join your party. Duel Information: 480 EXP, 346 Dagols, Power Bangle Equipment: Aqua Spear (Water), Plate Armor, Toughness Bangle Moves: Power Smash (Water, Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0 Freeze) Knockdown (Water, Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, 1.0 Freeze) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Prevent Freeze (*) Locatoins: 2:25-2:50am (Travels from Gareth's Home to Theater Vancoor Training Facility) 2:50-6:40am (Training Facility) 6:40-6:50am (Travels to Quarto Squad Locker Room) 6:50-11:20am (Quarto Squad Locker Room) 11:20-12:20pm (Travels to Begin Eatery 2nd Floor) 12:20-2:25pm (Begin Eatery 2nd Floor) 2:25-4:55pm (Travels to Training Facility) 4:55-10:10pm (Training Facility) 10:10-10:50pm (Travels to Gareth's Home) LV LV LV LV LV 19 25 50 75 99 HP 323 519 1339 2158 2945 STR 99 116 187 258 326 DEF 116 133 206 279 348 EVA 48 55 87 119 149 LCK 63 72 110 149 186

GAWAIN (NON-HUMAN) "Ganz's father and present master of the Rothschild the Lion of the West. Before his disappearance, he Lion, the greatest brigade in the Radiata Knights. he was well-liked by his subordinates. He was best father. Race: Human, Gender: Male"

clan that holds the crest of was the leader of the Rouge Old-fashioned and stubborn, friends with Cairn, Jack's

Requirements: To Goblin Haven When: None How: Joins after you defeat him in Goblin Haven, and then leaves the party shortly afterwards. Duel Information: 9064 EXP, Revival Stone Chip, Mystery Berry Equipment: Morningstar, Red Lion Armor, Saint's Trophy Moves: Right Blow (Long Range, 120 Arc, 0.7 Power, 1.0 Knockback) Left Blow (Long Range, 120 Arc, 0.6 Power, 1.0 Knockback) King Crush (Long Range, 90 Arc, 1.2 Power, 1.0 Knockback) Crossbow (Long Range, 0.6 Power, 0.5 Knockback) Leo Smash Royale (Long Range, 0.6 Power, 0.5 Knockback, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Bind, Freeze, Blaze, Confusion, Death Thought Patterns: Standard, Standard, Standard Skill: King of Night (*) Locations: All Day (Fort Helencia Shelter) *After To Goblin Haven, Before City of White Nights HP STR LV 53 1350 245 LV 75 2622 315 LV 99 4011 392 DEF 210 302 402 EVA 152 196 245 LCK 102 148 199

GENE (HUMAN) "Although known for being a lone wolf, Walter convinced him to join the warrior guild and he's been hanging around ever since. However, he is not yet an official member of Theater Vancoor. He hates getting close to people and resents teamwork. He does not like the system at Theater Vancoor, but is slowly trying to get used to it. Race: Human, Gender: Male" Requirements: Level 13, Joining Theater Vancoor When: Any time How: First, talk to Gene's mother Barbena in the Sword and Silver Coins Inn, which is in the Yellow Town of Sun and Glory 1. Next, talk to Gene. On the next day, talk to Barbena again, then talk to Gene. Repeat this for three more days for a total of five, and Gene will then join you on the fifth day. Duel Information: 434 EXP, 269 Dagols, Herb Extract Equipment: Damascus Blade, Crocogator Skin (Water) Moves: Front Attack (Medium Range, 200 Arc, 0.9 Power, 1.3 Knockback) Strike (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Angle (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze Thought Patterns: Brave, Brave, Brave Skill: Prevent Petrify (*) Locations: 7:55-8:30am (Travels from Gene's Residence to Theater Vancoor 1st Floor) 8:30-11:00am (Theater Vancoor 1st) 11:00-11:15am (Travels to Yellow Town of Sun and Glory 2) 11:15-2:55pm (Begin Eatery) 2:55-6:00pm (Begin Eatery) 6:00-6:25pm (Travels to Theater Vancoor 1st Floor) 6:25-9:40pm (Theater Vancoor 1st Floor) 9:40-10:25pm (Travels to Gene's Residence) HP STR DEF EVA LCK LV 18 302 109 86 76 6

LV LV LV LV

25 50 75 99

524 1320 2115 2879

131 210 289 365

105 175 245 313

87 126 166 205

6 6 6 6

GENIUS (HUMAN) "A hard-working genius and the second son of the Weissheit family of technicians. When he was seven, he broke the record for the youngest child to enter Vareth Magic Institute. He cannot help but continously correct other people's misapprehensions. His hover disk transporation device is called a Rouquiche. Race: Human, Gender: Male" Requirements: Secret of the Sewers, Level 12 When: Any time (Path of the Spider Hidden Room) How: After completing the aforementioned mission, go back down to the hidden room in the sewers, and talk to Genius to recruit him. Duel Information: 391 EXP, 256 Dagols, Sage Equipment: Abyss, Enchanted Robe, Magic Boost Moves: Wind Cutter (Wind, Long Range, 0.8 Power, 0.5 Knockback, Hits for Damage 3x) Healing (Restores 30% of Genius' Max HP) Ice Missile (Water, Long Range, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Aggressive Skill: Auto Cure (*) Locations: All Day (Path of the Spider Hidden Room) LV LV LV LV LV 17 25 50 75 99 HP 223 443 1133 1822 2484 STR 90 115 193 272 348 DEF 75 99 176 253 326 EVA 83 97 142 186 229 LCK 12 25 68 111 153

GEORGIO (NON-HUMAN) "Information officer for the black goblins. Good at hoarding the knowledge that others need and negotiating deals to his own advantage. Loves it when he finds someone who is not as sharp a negotiator as he is, but at the same time, a skilled dealer can cause him to give up more information than he intended. Race: Black Goblin, Gender: Male" Requirements: Have a two-handed sword equipped When: 4:00-10:00am or 2:00-9:00pm (Goblin Haven) How: Talk to him while Jack is equipped with a two-handed sword, and defeat him in the ensuing duel. Once you wing, he will join the party. Duel Information: 741 EXP, 2 Dagols, Toadstool Powder Equipment: E. Toadstool Sword (Earth), Toadstool Suit, Warrior Bangle Moves: Slash Attack (Earth, Medium Range, 90 Arc, 1.4 Power, 1.0 Knockback, 1.0 Poison) Wild Swing (Earth, Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison) Sword Gaze (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Brave Skill: Prevent Steal (*) Locations: All Day (Goblin Haven)

LV LV LV LV LV

24 25 50 75 99

HP 452 490 1461 2432 3364

STR 125 128 215 301 385

DEF 104 106 177 247 314

EVA 65 66 116 166 214

LCK 102 104 159 214 267

GERALD (HUMAN) "Deputy chief of Theater Vancoor. Known as Gerald the Iron Slasher, he is admired by warriors and feared by foes. His rough manner tends to scare others, but he is in fact laid-back and takes good care of his subordinates. In battle, his intuition and ability to grasp a situation quickly has led him to many victories. Leader of the Zweit Squad. Race: Human, Gender: Male" Requirements: Gerald's Letter When: Any time How: After completing the optional event (easily missable) Gerald's Letter, talk to Gerald, and he'll automatically duel you. When you finally win it, he will join you party. Duel Information: 3452 EXP, 780 Dagols, Revival Stone Chip, Strength Berry Equipment: Oratorio (Fire), Requiem (Air), Resist Coat, Life Bangle Moves: Uno Thrust (Wind, Medium Range, 50 Arc, 0.7 Power, 0.5 Knockback, Breaks Parry) Dos Bash (Fire, Medium Range, 220 Arc, 0.8 Power, 1.0 Knockback, 1.0 Blaze) Tres Slice (Wind, Medium Range, 100 Arc, 0.9 Power, 0.5 Knockback) Reverse Slice (Fire, Medium Range, 100 Arc, 1.5 Power, 1.0 Knockback, 1.0 Blaze, Knocks Back) Dual Wave Blade (VOLTY BLAST, 1.3 Knockback, 987 fixed damage, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Poison, Paralysis, Blind, Freeze, Blaze, Petrification Thought Patterns: Standard, Standard, Brave Skill: Fighting Spirit (***) Locations: 7:05-8:40am (Travels from Gerald's House to Zweit Squad Locker Room) 8:40-2:15pm (Zweit Squad Locker Room) 2:15-3:10pm (Travels to Survivor Armory) 3:10-6:10pm (Survivor Armory) 6:10-6:50pm (Travels to Begin Eatery 2nd Floor) 6:50-8:40pm (Begin Eatery 2nd Floor) 8:40-10:05pm (Travels to Gerald's House) LV LV LV LV 44 50 75 99 HP 1384 1649 2754 3815 STR 198 220 314 403 DEF 164 188 289 386 EVA 128 134 161 188 LCK 159 167 205 241

GIL (NON-HUMAN) "A light elf poet who serves as Zane's right-hand man. A daydreamer who sometimes has a hard time differentiating between reality and fantasy. His poems are fantastic and wonderful though, and in much demand by other races. He is also the leading light elf assassin. Race: Light Elf, Gender: Male" Requirements: Level 29, Storming Fort Helencia When: Any time

How: Find Gil and talk to him. Agree to duel him. Should you win, however, he will then join you. Duel Information: 1430 EXP, 279 Dagols, Mint Drop Equipment: Grass Clothes (Wind) Moves: Sword of Ice (Water, Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.0 Freeze, Hits for Damage 3x) Projection Bash (Wind, Long Range, 1.0 Power, 0.5 Knockback, Hits for Damage 3x) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confusion, Death Thought Patterns: Standard, Standard, Standard Skill: Fire Defense (**) Locations: 6:00pm-3:20pm (Fort Helencia Outside) LV LV LV LV 34 50 75 99 HP 883 1547 2584 3580 STR 205 250 320 388 DEF 157 195 256 314 EVA 160 185 224 262 LCK 143 184 248 311

GIOVANNI (NON-HUMAN) "Adherent of the black goblin Cult of Trickery. After hearing the preachings of Luka, he became an avid member of the cult, Luka, and the black goblin gods. Presently he is trying to reach the million prank goal in order to summon the gods. Race: Black Goblin, Gender: Male" Requirements: Level 13, To Goblin Haven, wearing the Recruitment Suit When: Any time How: Talk to Giovanni while Jack is wearing the Recruitment Suit from the Goblin Cemetery in order to get him to join your party. Duel Information: 434 EXP, 19 Dagols, Toadstool Powder Equipment: Chupa Claw (Earth), Chupa Claw (Earth), Toadstool Suit Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits for Damage 3x) Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback) Lip Kick (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Brave Skill: Prevent Paralyze (*) Locations: 7:20pm-12:10pm (Goblin Haven 2nd Floor) 12:10-7:20pm (Goblin Haven Shrine) LV LV LV LV LV 18 25 50 75 99 HP 307 590 1604 2618 3592 STR 95 117 197 277 354 DEF 45 67 147 227 304 EVA 80 97 158 220 279 LCK 98 114 173 231 288

GISKE (HUMAN) "The grouchy owner of Carl's Pub next to the warrior guild. The great food and drinks keep people coming back. He is stubborn with a sharp tongue and is often seen chewing people out. The sharp look in his eye can scare even the strongest of warriors. Race: Human, Gender: Male" Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis When: 6:00pm-3:50am (Carl's Pub)

How: First off, talk to Giske. He'll ask you to get some money dues from Jasmine and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No Way". Go to Jasmine in San Patty Accessories and get her money. Now go and spend money until you have less than 5000 Dagols, and go talk to Giske. He'll demand that you have 5000 Dagols to pay off Jarvis' debt. Go and collect the mandatory 5000 Dagols, and then go back to pay off Giske. He will then join your Friends List automatically. Go and talk to Jarvis, and too will join you, for having payed off his debt. Duel Information: 30 EXP, 242 Dagols, Herb Extract Equipment: Bottle, Bottle, Work Clothes, Toughness Bangle Moves: Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback) Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockback, 2.0 Confuse) Have a Drink (Restores 30% of Giske's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Nine Lives (*) Locations: 7:00-10:15am (Carl's Pub) 3:00-3:50pm (Carl's Pub) LV LV LV LV LV 4 25 50 75 99 HP 183 566 1023 1479 1918 STR 39 88 148 207 264 DEF 48 89 138 187 234 EVA 18 65 122 178 232 LCK 31 65 105 146 184

GOB (NON-HUMAN) "A green goblin elefant rider. A rare golin who likes combat. He sits on his elefant steed while going out to commit mischief and mayhem. He loves provoking and teasing other people. There's no real reason for his behavior - it is just his DNA acting up...Race: Green Goblin, Gender: Male" Requirements: Level 24, A Visitor for Aphelion When: Any time How: Go to the front entrance of the Dorse Region, and you will be forced into fighting the Aesop-Gob-Monki trio once more in battle. After you defeat them, select the option 'Let them Go', and they will join you instead. Duel Information: 350 EXP, 5 Dagols, Hebr Extract S Equipment: Fly Swatter (Earth), Goblin Suit (Fire) Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback, Hits for Damage 2x) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Blaze, Death Thought Patterns: Passive, Passive, Passive Skill: Iron Link (**) Locations: 10:30pm-4:00pm (Shangri La House 1) 4:00-10:30pm (Shangri La) LV LV LV LV 29 50 75 99 HP 632 1252 1989 2697 STR 69 129 201 270 DEF 80 151 236 318 EVA 99 157 226 292 LCK 83 128 183 233

GOBREY (NON-HUMAN) "A green goblin from the previous generation. Because of his strange powers he had when he was still alive, he is able to look over his old colleagues even after death. Furious at the lazy goblins and all the time they waste, he tries to lecture them but alas, no one can see or hear him. Race: Green Goblin, Gender: Male" Requirements: Level 21, A Visitor for Aphelion, Tsuchinoko Dumpling When: Any time How: Talk to Gobrey, and if you have a Tsuchinoko Dumpling, hand it over to him to get him to join your party. Duel Information: 861 EXP, 56 Dagols, Magma Powder, Luck Berry Equipment: Fly Swatter, Goblin Suit Moves: Fly Swatter (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback) Junk Trap (7.0 Power, 0.5 Knockback, Knocks Down, Volty Blast) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Save Volty (**) Locations: 5:50pm-2:10am (Dorse Region) 2:10-2:40am (Travels to Shangri La Entrance) 2:40-4:25am (Shangri La Entrance) 4:25-4:45am (Travels to Shangri La House 1) 4:45-8:30am (Shangri La House 1) 8:30-8:45am (Travels to Shangri La Entrance) 8:45-5:20pm (Shangri La Entrance) 5:20-5:50pm (Travels to Dorse Region) LV LV LV LV 26 50 75 99 HP 1980 2585 3216 3821 STR 116 200 289 374 DEF 123 196 273 346 EVA 255 255 255 255 LCK 255 255 255 255

GODWIN (HUMAN) "Bishop of the Olacion Order, a first-class monk, doctor, and teacher. He is admired by many, but only a few have glimpsed his true abilities. He is thoughtful and hard working. Though he believes in the teachings of the gods, he feels that daily training is equally important. He likes to train and study. He doesn't believe in wasting time. Race: Human, Gender: Male" Requirements: Have Miranda at Level 35 or higher, have Miranda in your party When: Any time How: Simply talk to Godwin when you have actively satisfied the above conditions to get him to join. Duel Information: 1950 EXP, 238 Dagols, Revival Stone Chip Equipment: Master's Garment Moves: Radial Heel Drop (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Dual Attack (Short Range, 90 Arc, 0.8 Power) Moonlit Life SE (Restores 20% of the party's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Passive Skill: Defense Plus (***) Locations: 4:50-6:40am (Travels from Godwin's Residence to Godwin's Room) 6:40-9:10am (Godwin's Room) 9:20-10:50am ((Teleports)Radiata Castle Entrance) 11:00-12:20pm ((Teleports)Vareth Magic Institute President's Office)

12:30-1:50pm ((Teleports)Morfinn's Clinic Examination Room) 2:00-5:30pm ((Teleports)Olacion Order Shrine) 5:30-5:50pm (Travels to Godwin's Room) 5:50-7:00pm (Godwin's Room) 7:00-8:55pm (Travels to Godwin's Residence) LV LV LV LV 40 50 75 99 HP 1086 1436 2311 3151 STR 175 212 305 395 DEF 151 190 289 383 EVA 208 223 263 302 LCK 120 137 179 220

GOLLY (NON-HUMAN) "One of the three masked green goblins. He hangs out with Donkey and is often seen dancing while Donkey places his music. He doesn't really know how to dance, though, and ends up looking...awkward. He's something of a mystery: no one knows what he is really like. Race: Green Goblin, Gender: Male" Requirements: A Visitor for Aphelion, have Donkey in your party When: Any time How: Talk to Golly while Donkey is in your party to get him to join up with you. Duel Information: 61 EXP, 14 Dagols, Herb Extract Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback) Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Brave, Brave, Brave Skill: Complete Defense (*) Locations: All Day (Dorse Region) LV LV LV LV LV 6 25 50 75 99 HP 111 471 945 1419 1874 STR 45 85 139 193 245 DEF 47 94 157 219 279 EVA 96 152 227 302 374 LCK 52 81 121 160 198

GOLYE (HUMAN) "A failed martial arts fighter. Confident in his strength he thought he could make it as a monk until he realized he had no other talent beyond brute force. He currently works at the reception desk of the bandit guild. He is often seen in the pub complaining loudly about monks. He gives up easily when confronted with a problem. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 9:20pm-3:00am (Vampire Casino) How: Talk to him while he is standing at the Vampire Casino. He will quickly go ahead and fight you. Kick his ass, and he will then join you afterwards. Duel Information: 42 EXP, 5 Dagols, Herb Extract Equipment: Work Clothes, Power Bangle Moves: Punch (Short Range, 40 Arc, 1.0 Power, 1.0 Knockback) Tackle (Short Range, 60 Arc, 1.0 Power, 1.3 Knockback, Breaks Parry) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Bad Carrier (*) Locations: 9:10pm-3:20am (The Vampire Casino)

3:20-3:25am (Travels to Void Community Office) 3:25am-9:05pm (Void Community Office) 9:05-9:10pm (Travels to The Vampire Casino) LV LV LV LV LV 6 25 50 75 99 HP 149 645 1297 1950 2576 STR 51 101 166 232 296 DEF 55 106 174 241 307 EVA 26 56 96 136 174 LCK 19 42 72 103 133

GONBER (HUMAN) "Village elder well respected by the other villages. He is not interested in the advanced technology of Vareth and lives the simple life of a farmer. Farming is the only thing he is good at, but he is a sweet man who treats everyone in the village like family. His only hobby is fishing. Race: Human, Gender: Male" Requirements: Level 9, Joining Theater Vancoor When: 4:00-11:25am or 3:15-7:25pm (Tria Lake) How: Go to Tria Lake, which is left of uphill Solieu Village. After rescuing Gonber from drowning, he will automatically join your party. Duel Information: 117 EXP, 201 Dagols, Herb Extract Equipment: Farmer's Hoe, Farming Clothes, Saint's Trophy Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Gonber's HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Sharp Edge (*) Locations: 8:00pm-3:25am (Elder's Residence) 3:25-4:00am (Travels to Tria Lake) 4:00-11:25am (Tria Lake) 11:25-3:15pm (Uphill Solieu Village) 3:15-7:25pm (Tria Lake) 7:25-8:00pm (Travels to Elder's Residence) LV LV LV LV LV 14 25 50 75 99 HP 196 396 850 1305 1742 STR 61 84 136 189 240 DEF 71 93 143 193 242 EVA 23 42 86 131 173 LCK 66 90 146 201 254

GONN (NON-HUMAN) "Gonn is a green goblin slacker. He is often found playing with strange objects in the vicinity of the village. No one ever knows what he is up to. He is sometimes seen talking to travelers on the road, but he never ends up saying very much. Race: Green Goblin, Gender: Male" Requirements: Level 9, A Visitor for Aphelion When: Any time How: Talk to him five times in a single day, and he will then join your when you have talked to him for the fifth time. Duel Information: 274 EXP, 30 Dagols, Startle Powder Equipment: Bronze Crusher (Earth), Goblin Suit Moves: Cross Strike (Earth, Long Range, 90 Arc, 1.0 Power, 1.0 Knockback)

Sweep Thrust (Earth, Long Range, 200 Arc, 0.8 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Berserker (*) Locations: All Day (Dorse Region) LV LV LV LV LV 14 25 50 75 99 HP 187 490 1180 1870 2533 STR 69 95 154 213 269 DEF 79 108 174 240 303 EVA 69 96 157 218 277 LCK 58 78 126 174 220

GOO (NON-HUMAN) "A green goblin slacker. He must smell attractive to animals or something, because whenever he leaves the village he is chased constantly by wild animals. His adorable child-like presence makes people feel comfortable. The mischief he gets up to is only harmless child's play. He likes shiny objects. Race: Green Goblin, Gender: Male" Requirements: A Visitor for Aphelion, Empty Bottle When: Any time How: Talk to Goo while you have an Empty Bottle, and he will ask you for it. Hand it over to him to get him to join the party. Duel Information: Not Applicable Equipment: Tamtam Slingshot (Earth), Goblin Suit, Skill Upper Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback) Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Brave, Brave, Brave Skill: Sharp Edge (*) Locations: All Day (Shangri La) LV LV LV LV LV 4 25 50 75 99 HP 110 496 957 1416 1860 STR 33 80 136 192 245 DEF 31 85 150 215 277 EVA 20 87 168 249 327 LCK 77 103 135 167 198

GORDON (HUMAN) "Assistant corporal of Theater Vancoor. As part of Gordon's unit, his pragmatism counter-balances Gerald's sometimes reckless enthusiasm. Although he calls him a goody-goody, Gerlad is glad to have someone of Gordon's intelligence in his unit. He pays close attention to details and enjoys the trust of his comrades. He is polite to everybody. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, Level 9 When: Any time How: Talk to Gordon. He will challenge you to a duel, which will automatically commence. Defeat Gordon, and once the battle is over, he will join your squad. Duel Information: 274 EXP, 152 Dagols, Herb Extract Equipment: Bear Smasher (Earth), Plate Armor, Pluto's Trophy Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison)

Upward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.6 Knockback, 1.0 Poison, Knocks Down) Three Scratches (Earth, Short Range, 90 Arc, 1.1 Power, 1.0 Knockback, 1.2 Poison) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Prevent Poison (*) Locations: 5:10-7:05am (Travels from Gordon's Residence to Zweit Squad Locker Room) 7:05-5:10pm (Zweit Squad Locker Room) 5:10-7:15pm (Travels to Begin Eatery 2nd Floor) 7:15-8:55pm (Begin Eatery 2nd Floor) 8:55-11:00pm (Travels to Gordon's Residence) LV LV LV LV LV 14 25 50 75 99 HP 274 611 1378 2144 2880 STR 77 104 166 228 288 DEF 82 113 184 256 325 EVA 40 55 89 123 156 LCK 51 66 102 138 173

GRANT (HUMAN) "Priest of the Olacion Order. Born into an impoverished family, he is always dreaming of ways to make easy money and live the grand life. He heard that doctors make a lot of money and so entered the priest guild, where he soon joined Anastasia's faction. Always looks for the easy way out. Race: Human, Gender: Male" Requirements: Smilodon Fang When: Any time How: Talk to Grant and he'll ask you to deliver flyers to members of the Void Community. Deliver the flyers to Servia (Club Vampire, 5:35pm-1:00pm), Zeke (Mysterious Creatures Inn, 11:10am-4:45am), Silvia (The Vampire Casino, 5:35pm-12:00pm), Sonia (Chic Records, 5:00am-10:00pm), and Lunbar (Dead End Armory, 5:00am-10:00am). Once all the flyers have been delivered, go back to Grant and talk to him, and he will join you in thanks. Duel Information: (Grant + Heavy Guardsman x3) 19 EXP, 48 Dagols, Toadstool Powder Equipment: Robe of Order (Earth), Skill Upper Moves: Curse Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Curse) Recovery Ray SE (Restores 40% of target's Max HP) Fog of Poison SE (Earth, Long Range, 0.3 Power, 0.5 Knockback, 3.0 Poison) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Timid Skill: Complete Defense (*) Locations: 6:40-7:30am (Travels from Grant's Residence to Dwight's Room) 7:40-1:35pm (Dwight's Room) 1:35-4:35pm (Travels to Eisenhower Pharmacy) 4:35-6:20pm (Eisenhower Pharmacy) 6:20-7:40pm (Travels to Dwight's Residence) 9:10-9:40pm (Travels to Grant's Residence) HP STR DEF EVA LCK LV 3 116 32 39 36 68 LV 25 554 72 85 80 90

LV 50 1053 140 137 130 116 LV 75 1551 198 189 181 142 LV 99 2030 254 240 229 167

GREGORY (HUMAN) "Corporal of Theater Vancoor. He has fought alongside Gerald in many battles, and is a highly skilled warrior. Although he is a man of few words, he does have an emotional side. He looks up to Gerald, and goes into a fit of rage when people criticize his hero. Race: Human, Gender: Male" Requirements: Level 23, Joining Theater Vancoor, Before The Earth Dragon (only in New Game+) MAYBE When: Any time How: Go and talk to Gregory when the first two requirements are satisfied, and he will ask you to obtain some Dwarf Liquor from Earth Valley. Go to Earth Valley. Wait until the pub is open, and talk to Oleg to get the Liquor. Alternatively, if the dwarves are gone by that time, simply go into the Liquor Store (not the pub) and get if off the shelf. Although unconfirmed, it may be that you cannot get the liquor with this latter method in a New Game+. Afterwards, go and take it back to Gregory to get him to join you. Duel Information: 990 EXP, 304 Dagols, Herb Extract Equipment: Titan Pike (Earth), Plate Armor Moves: Weak Thrust (Earth, Medium Range, 40 Arc, 0.7 Power, 0.5 Knockback) Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0 Confuse) Power Thrust (Earth, Long Range, 40 Arc, 1.0 Power, 1.3 Knockback, 1.2 Confuse) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Defense Plus (**) Locations: 7:10-8:45am (Travels from Gregory's Residence to the Zweit Squad Locker Room) 8:45-2:20pm (Zweit Squad Locker Room) 2:20-3:15pm (Travels to Survivor Armory) 3:15-6:15pm (Survivor Armory) 6:15-6:55pm (Travels to Begin Eatery 2nd Floor) 6:55-10:15pm (Begin Eatery 2nd Floor) 10:15-11:30pm (Travels to Gregory's Residence) LV LV LV LV 28 50 75 99 HP 529 1352 2287 3185 STR 145 211 286 359 DEF 157 234 323 408 EVA 115 143 175 205 LCK 54 88 126 164

GRIGORY (NON-HUMAN) "Dwarf village liquor store owner. Wanting to introduce his favorite drinks to his fellow dwarves, he opened a liquor shop. Surrounded by booze he is lively and easy to talk to, but when there are no drinks to be had he becomes very withdrawn. Loves drinking even more than eating good meals. He doubts he could live without his booze. Race: Dwarf, Gender: Male" Requirements: Level 3, Storming Fort Helencia When: Any time How: Talk to Grigory until he finally joins your party. Duel Information: 101 EXP, 40 Dagols, Herb Extract Equipment: Bottle (Earth), Bottle (Earth), Cloth Apron (Earth)

Moves: Bottle Smash (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Bottle Thrust (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback) Alcohol Breath (Short Range, 90 Arc, 0.1 Power, 0.5 Knockack, 2.0 Blind, Hits for Damage 2x) Have a Drink (Restores 30% of Grigory's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts, Be Bait Can Resist: Poison Thought Patterns: Standard, Standard, Standard Skill: Prevent Poison (*) Locations: (Before The Earth Dragon) 7:45pm-1:30am (Dawnbay Diner) 1:30-1:55am (Travels to Vashtel Liquor Store) 7:00am-7:20pm (Vashtel Liquor Store) 7:20pm-7:45pm (Travels to Dawnbay Diner) LV LV LV LV LV 8 25 50 75 99 HP 363 1158 2328 3498 4621 STR 59 115 197 280 359 DEF 66 123 208 292 374 EVA 18 45 85 125 164 LCK 20 45 83 120 156

GRUEL (NON-HUMAN) "The black goblin ledaer. Calm and collected, he is the picture of a mature adult. As a leader, he doesn't do much besides keeping his eye on the other goblins. He has few contacts with the other races, but this isn't because he dislikes them in particular. He just likes to keep things simple. Race: Black Goblin, Gender: Male" Requirements: Level 26, must have first recruited Bosso, Danny, Domonic, Doppio, Drew, Georgio, Giovanni, Jan, Luka, Marco, Niko, Pietro, Polpo, Ricky, and Sonny When: Any time How: After you have recruited all the other Black Goblins, talk to Gruel in Goblin Haven. He will automatically join you, no fight required. Duel Information: 1200 EXP, 16 Dagols, Magic Mirror, Luck Berry Equipment: Toadstool Bazooka (Earth), Big Toadstool Suit Moves: Toadstool Blast (Earth, Long Range, 1.5 Power, 1.3 Knockback, Knocks Back) Luring Larvae (Earth, Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback, 2.0 Confuse) Toadstool Heal (Restores 30% of Gruel's Max HP) Bazooka Wolf (0.4 then 3.0 Power, 1.3 Knockback, Knocks Back, Hits for Damage 5x, Volty Blast) Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts, Be Bait, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Full Power (***) Locations: All Day (Goblin Haven) LV LV LV LV 31 50 75 99 HP 3200 3858 4723 5555 STR 232 281 347 410 DEF 203 257 329 398 EVA 92 122 162 200 LCK 328 355 390 425

HERZ (HUMAN) "Trainee leader of the Void Community. A master of disguises. She can competely transform herself so that even her closest friends are unable to recognize her. A smiling face always hides what she is thinking. She can always be counted on to complete a job, however difficult. No one knows much about her private life. Race: Human, Gender: Female" Requirements: Castle Meeting, Have Conrad, Caesar, Alicia in your Party (not necessarily at the same time) When: 4:15-5:30pm (Blade Pharmacy), 6:50-7:40pm (Verontier Armory), 8:30-1:30am (Carl's Pub) How: Go and talk to the fake Conrad in the Blade Pharmacy with the real Conrad in your party to expose Herz. Fight her and win. Talk to the fake Caesar in the Verontier Armory with the real Caesar in your party to expose Herz. Fight her and win. Talk to the fake Alicia in Carl's Pub with the real Alicia in your party to expose Herz. Fight her and win. After you defeat her all three times (can be done in any order), she will then join up with you. Note: You cannot do all three fights on one day, as she will disappear for the rest of the day after your fight. Dual Information: 274 EXP, 362 Dagols, Panic Powder Equipment: Vettea, Disguise, Beckoning Cat Moves: Uphill (Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback, 1.0 Confuse) Flyout (Medium Range, 40 Arc, 1.2 Power, 0.6 Knockback, 1.2 Confuse, Knocks Back) Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Confuse Thought Patterns: Brave, Brave, Timid Skill: Prevent Petrify (*) Locations: 8:15-1:45am (Carl's Pub (Disguised as Alicia)) 1:45-6:40am (Travels to Chic Records) 6:40-8:10am (Chic Records) 8:10-9:40am (Travels to Void Community Office) 9:40-10:20am (Void Community Office) 10:20-4:05pm (Travels to Blade Pharmacy) 4:05-5:40pm (Blade Pharmacy (Disguised as Conrad)) 5:40-6:40pm (Travels to Verontier Armory) 6:40-7:50pm (Verontier Armory (Disguised as Caesar)) 7:50-8:15pm (Travels to Carl's Pub) LV LV LV LV LV 14 25 50 75 99 HP 235 565 1317 2069 2791 STR 76 102 162 222 280 DEF 68 94 155 216 275 EVA 78 109 180 251 319 LCK 66 95 161 228 291

HIP "A member of the bridge-building gang. He carries out Elef's orders perfectly and does his job well. He can look spaced out at times; it is probably because he is. However, as soon as Elef begins discussing engineering matters, he becomes serious and listens carefully to every word. He also looks up to his co-worker Ryan. Race: Human, Gender: Male" Requirements: Talk to Elef after Beasts By The Bridge, but before A Visitor for Aphelion, take his request, then talk to Hip after A Visitor for Aphelion, Level 5 Time: Any time How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and

accept his request. Go back to Radiata City and go to the Peaceful Pony Inn, located in the White City of Stars and Faith, and talk to Virginia. Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit Elef in the Peaceful Pony Inn, and talk to him to recruit Hip. Duel Information: 72 EXP, 69 Dagols, Herb Extract Equipment: Flying Foot, Work Clothes Moves: Downward Swing (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Sit In (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Passive, Passive Skill: Max HP Plus (*) Locations: 6:10-6:30am (Dorse-Adien Region) 1:25-1:40pm (Dorse-Adien Region) 3:10-3:30pm (Dorse-Adien Region) 9:35-9:40pm (Dorse-Adien Region) *After A Visitor For Aphelion 7:25pm-2:35am (Peaceful Pony Inn Diner) 2:35-3:00am (Travels to Hip's Residence) 12:25-12:45pm (Travels to Peaceful Pony Inn Diner) 12:45-2:45pm (Peaceful Pony Inn Diner) 2:45pm-4:40pm (Travels to Black Rose General Store) 4:40-5:30pm (Black Rose General Store) 5:30-7:25pm (Travels to Peaceful Pony Inn Diner) LV LV LV LV LV 7 25 50 75 99 HP 397 948 1713 2479 3214 STR 65 126 210 295 376 DEF 46 84 139 193 245 EVA 6 12 20 28 36 LCK 23 53 95 138 178

HOWARD (HUMAN) "Five-time champion of the World Farming Competition. it is not as if he is particularly knowledgeable, however, as his success is due mostly to his great physical strength. A serious man who is trusted by his friends. He is not very fond of socializing, though." Requirements: Level 10, Joining Theater Vancoor When: Any time How: Obtain a Tria Milk from the Elder's Residence in Solieu Village, from the Vareth Magic Institute Library, or from Tarkin (by recruiting him). After you obtain any one of these, take it back to Howard, and give it to him to get him to join you. Duel Information: 123 EXP, 213 Dagols, Herb Extract Equipment: Farmer's Hoe, Farming Clothes Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Howard's HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Earth Defense (*) Locations: 6:15-6:25am (Nuevo Village) 12:20-3:30pm (Nuevo Village) 6:40-7:30pm (Nuevo Village) HP STR DEF EVA LCK

LV LV LV LV LV

15 25 50 75 99

195 428 1012 1595 2155

71 98 168 237 303

74 91 134 178 220

35 52 95 138 179

51 73 130 186 240

HYANN (NON-HUMAN) "A dark elf who loves to gamble, sing, dance, and have a good time. If he hears of a new kind of entertainment, he will travel even to the human villages to find out about it. His one and only policy is to have fun; he always makes sure he enjoys himself to the max. Race: Dark Elf, Gender: Male" Requirements: Level 11, Crocogator Hides When: 8:00am-12:55pm (Forest Metropolis 1st Floor) How: Talk to Hyann, and he'll ask you to participate in his die-rolling game of 50/50. Beat him four times in a row up to when he bets 10,000 Dagols, and if you win the fourth game, he will return your Dagols and join the party. Duel Information: 350 EXP, 18 Dagols, Herb Extract Equipment: Leaf Clothes, Lucky Charm Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Wind Defense (**) Locations: 8:50pm-7:15am (Forest Metropolis Room 2) 7:15-7:45am (Travels to Forest Metropolis Floor 1) 7:45am-8:30pm (Floor 1) 8:30-8:50pm (Travels to Room 2) LV LV LV LV LV 16 25 50 75 99 HP 329 640 1505 2370 3200 STR 85 112 190 268 342 DEF 90 117 194 271 345 EVA 55 72 119 167 213 LCK 66 77 108 139 168

INTERLUDE (HUMAN) "Void Community manager. Also called "das Gespens" (dead spirit). He does not kill in the smart, precise manner of Iris and Lily; instead, he just wades in and slaughters the target and anyone who gets in his way. A man of few words, he faithfully completes the tasks assigned to him by his bosses. Race: Human, Gender: Male" Requirements: Castle Meeting, Talked to Ortoroz first When: Any time How: Talk to Ortoroz first after the meeting in the castle, then find Interlude. He'll first fight you. After you defeat him, he will join you. In the case that you lose, wait until the next day to fight him again. Duel Information: 684 EXP, Herb Extract S Equipment: Chrome Clothes, Power Bangle Moves: Bear Claw (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Combo Claw (Short Range, 40 Arc, 0.9 Power, 0.5 then 1.0 Knockback, Hits for Damage 2x) Crush Claw (Short Range, 40 Arc, 1.1 Power, 0 then 0.5 Knockback, Hits for Damage 2x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts

Can Resist: Nothing Thought Patterns: Standard, Standard, Standard Skill: Fierce Defense (*) Locations: 8:00am-2:20pm (Void Community Torture Room) 2:20pm-8:00pm (Path of the Spider) LV LV LV LV LV 23 25 50 75 99 HP 567 642 1582 2522 3424 STR 147 153 232 311 388 DEF 49 52 99 146 191 EVA 8 11 55 100 143 LCK 40 42 76 111 144

IRIS (HUMAN) "Assistant leader of the Void Community. Also known as the Crow, she can assassinate any target, given enough money. She learned her trade from her father Silent, the infamous assassin. Presently, she is passing on her skills to Lily. Unless she's on a job, she stays clear of fights. She doesn't do anything unless she's being paid for it. Race: Human, Gender: Female" Requirements: Level 34, A Visitor for Aphelion, 40,000 Dagols When: Any time How: Talk to her, and select the option "Double the Pay" and give her 40,000 Dagols to give her double the pay. Duel Information: 1858 EXP, 530 Dagols, Holy Water Equipment: Symphonia (Water), Black Dress, Divine Earring Moves: Punishment Whip (Water, Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Whirlwind Whip (Water, Long Range, 120 Arc, 0.6 Power, Hits for Damage 6x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Paralysis, Blind, Bind, Freeze, Blaze, Confuse, Curse, Petrification Thought Patterns: Standard, Standard, Standard Skill: Evasion Plus (***) Locations: 11:40pm-1:20am (Void Community Office) 1:20-3:55am (Travels to Iris' Residence) 5:10-5:45am (Travels to Beast Pit) 5:45-9:00am (Beast Pit) 9:00-12:25pm (Travels to Olacion Order Chapel) 12:25-4:40pm (Olacion Order Chapel) 4:40-9:10pm (Travels to Club Vampire) 9:10-11:10pm (Club Vampire) 11:10-11:40pm (Travels to Void Community Office) LV LV LV LV 39 50 75 99 HP 884 1268 2142 2982 STR 186 220 297 371 DEF 137 164 227 287 EVA 157 183 242 298 LCK 36 50 63 115

JAN (NON-HUMAN) "A black goblin toadstool grower. He realized that if he grew toadstools, he wouldn't have to leave the village to look for them. However, he hasn't quite perfected the art yet. The only toadstools he manages to produce are strange new mutant hybrids. Race: Black Goblin, Gender: Male" Requirements: Level 14, To Goblin Haven When: Any time

How: Talk to him and answer his question with either choice. Defeat him in the ensuing duel, and he will join your party afterwards. Duel Information: 480 EXP, 14 Dagols, Toadstool Powder Equipment: Toadstool Axe (Earth), Toadstool Suit (Earth) Moves: Downward Thrust (Earth, Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison) Rotating Spin (Earth, Short Range, 120 Arc, 0.7 Power, 1.0 Knockback, 1.0 Poison) Annoying Laugh (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Berserker (*) Locations: All Day (Goblin Haven) LV LV LV LV LV 19 25 50 75 99 HP 286 516 1476 2436 3358 STR 96 111 177 243 307 DEF 88 107 190 272 351 EVA 50 67 139 211 281 LCK 90 105 167 230 290

JARED (HUMAN) "Void Community manager. A born talker. He talked his way into his position at the guild, although he's actually pretty good at his job. Generally a fun, boisterous kind of guy. He lives life day by day and he hates teamwork or having or having to work with other people. Race: Human, Gender: Male" Requirements: Level 7, Joining Theater Vancoor When: 7:20am-12:00pm (Club Vampire) How: Talk to him while he is sitting in the Club Vampire, and reply with the option "Okay." He'll do a crapload of talking, and after, join your party. Duel Information: 208 EXP, 198 Dagols, Herb Extract Equipment: Steel Dagger, Scouts Suit Moves: Piston Thrust (Short Range, 40 Arc, 0.2 then 0.3 Power, 0 then 1.0 Knockback, Hits for Damage 6x) Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal) Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Paralyze) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Berserker (*) Locations: 5:40pm-12:50am (Red Lotus Metropolis Party Room) 12:50-2:50am (Travels to Jared's Home) 6:00-7:10 (Travels to Club Vampire) 7:10-12:10 (Club Vampire) 12:10-1:20pm (Travels to Black Town of Night and Lust) 1:20-5:30pm (Black Town of Night and Lust) 5:30-5:40pm (Travels to Red Lotus Metropolis Party Room) LV LV LV LV LV 12 25 50 75 99 HP 169 497 1128 1759 2364 STR 65 95 154 213 269 DEF 70 101 161 221 279 EVA 62 88 139 190 240 LCK 31 49 85 120 155

JARVIS (HUMAN) "Sergeant of Theater Vancoor. Long ago, he aspired to become a knight and took many tests, but failed them all. Jealousy influences his dealings with Jack, an ex-Radiata Knight. However, he is a considerate and sympathetic man. He has trouble seperating his work and private life. Leader of the Hecton Squad. Race: Human, Gender: Male" Requirements: A Visitor For Aphelion, No Lower than 5 Levels of Jarvis When: 6:00pm-3:50am (Carl's Pub) (Giske), Any time (Jarvis) How: First off, talk to Giske. He'll ask you to get some money dues from Jasmine and Jarvis. Go and find Jarvis and say "Okay". DO NOT SAY "No Way". Go to Jasmine in San Patty Accessories and get her money. Now go and spend money until you have less than 5000 Dagols, and go talk to Giske. He'll demand that you have 5000 Dagols to pay off Jarvis' debt. Go and collect the mandatory 5000 Dagols, and then go back to pay off Giske. He will then join your Friends List automatically. Go and talk to Jarvis, and too will join you, for having payed off his debt. Duel Information: 578 EXP, 159 Dagols, Power Bangle Equipment: Fathmil (Fire), Axe Head, Power Bangle Moves: Thrust (Fire, Medium Range, 40 Arc, 0.6 Power, 0.5 Knockback) Upward Thrust (Fire, Medium Range, 40 Arc, 0.8 Power, 0.6 Knockback) Ground Sweep (Fire, Medium Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Blaze (*) Locations: 9:10-10:10pm (Travels to Theater Vancoor 1st Floor) 10:10-11:30pm (Theater Vancoor 1st Floor) 11:30-11:45pm (Travels to Hecton Squad Locker Room) 11:45-4:10pm (Hecton Squad Locker Room) 4:10-5:15pm (Travels to Carl's Pub) 5:15-9:50pm (Carl's Pub) 9:50-11:40 (Travels to Jarvis' Residence) LV LV LV LV LV 21 25 50 75 99 HP 396 538 1429 2321 3177 STR 107 120 201 282 361 DEF 103 118 212 307 398 EVA 72 78 119 159 199 LCK 62 67 100 133 164

JILL (HUMAN) "Assistant professor at the Vareth Magic Institute. Her specialty is item creation, and she creates things that are useful to the general public. When she was little, she would watch her father work at the armory. Before she knew it, her hobby was taking things apart and putting them back together again. She is a hearty, loud young woman. Race: Human, Gender: Female" Requirements: Recruit Christoph first (Gobpakken Seed x5, Pointura Seed x5) When: 10:30am-2:00pm (Star Tower Research Lab 2) How: Simply talk to Jill in the Research Lab after having recruited Christoph, and she will join you without hesitation. Duel Information: (Jill + Apprentice + Light Guardsman x2) 800 EXP, 164 Dagols, Herb Extract Equipment: Argoth (Earth), Mage Armor, Saint's Trophy Moves: Bomb Blast (Fire, Long Range, 1.0 Power, 1.0 Knockback, 1.5 Blaze, Knocks Back) Earth Glaive LV1 (Earth, Long Range, 1.6 Power, 0.5 Knockback, Knocks Down)

Earth Glaive LV2 (Earth, Long Range, 1.6 Power, 0.5 Knockback, Knocks Down, Hits for Damage 3x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Death Thought Patterns: Brave, Brave, Timid Skill: 100T Body (*) Locations: 5:40-8:05am (Travels from Jill's Residence to Star Tower Research Lab 2) 8:05-2:15pm (Star Tower Research Lab 2) 2:15-2:40pm (Travels to Cafeteria) 2:40-5:15pm (Cafeteria) 5:15-5:35pm (Travels to Vareth Magic Institute 2nd Floor) 5:35-9:25pm (Vareth Magic Institute 2nd Floor) 9:25-11:00pm (Travels to Jill's Residence) LV LV LV LV 25 50 75 99 HP 447 1142 1838 2506 STR 122 181 241 299 DEF 107 173 240 303 EVA 77 122 168 212 LCK 69 131 194 255

JJ (NON-HUMAN) "Leader of the green orcs. The green orcs used to make their home in Borgandiazo before they got kicked out by the blood orcs. They no longer have their own homeland, and live scattered throughout the world. Race: Green Goblin, Gender: Male" Requirements: Orcish Negotiations When: Any time How: After defeating Galvados in Borgandiazo, you must go back and talk to JJ before you can talk to Zane and complete the mission. While doing so, JJ will join your party. Duel Information: 2550 EXP, 985 Dagols, Herb Extract DX, Life Berry Equipment: Guiron Tree, Shoulder Pads Moves: JJ Blow (Long Range, 40 Arc, 1.5 Power, 0.5 Knockback) JJ Buster (Long Range, 200 Arc, 1.0 Power, 1.3 Knockback, Knocks Back) JJ Shout (Long Range, 0.2 Power, 1.0 Knockback, Knocks Back) Madness Carnival (0.2 then 2.0 Power, 1.3 Knockback, Knocks Back, Hits for Damage 8x, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Brave Skill: Colossal Power (***) Locations: *Before Recruitment All Day (Elf Region) *After Recruitment) All Day (Fort Helencia Entrance) LV LV LV LV 46 50 75 99 HP 2820 3106 4899 6619 STR 243 257 345 430 DEF 192 205 288 369 EVA 148 158 226 290 LCK 154 161 209 255

JOAQUEL (HUMAN)

"A bandit to the core, he has been a member of the guild for as long as he can remember. Joaquel gets by with his immense strength. His lack of smarts means he's easily manipulated by others. Jared is like a brother to him. Race: Human, Gender: Male" Requirements: Completed Gerald's Letter or Birthday Part Event, Level 15 When: 5:00pm-9:00am How: Talk to Joaquel the first night, and when he asks you to guard, say yes. After he leaves, enter the treasury. Kick the chest open for an EVASION BERRY, kick the right-most bag for an ANALYSIS BALL, and kick the chest slightly south of the right-most corner for a LUCK BERRY. Visit him a day later, and this time, stay still for a minute or so, where Joaquel will automatically retun and join your Friend List. Duel Information: 434 EXP, 35 Dagols, Cooling Spray Equipment: Gigantic Hammer, Power Bangle Moves: Joaquel Attack (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Steal (60 Arc, 0.2 Power, 1.0 Steal) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Strength Plus (*) Locations: 5:00pm-9:10am (Void Community Basement) 9:00-9:45am (Travels to Club Vampire) 9:45-4:15pm (Club Vampire) 4:15-5:00pm (Travels to Void Community Basement) LV LV LV LV LV 20 25 50 75 99 HP 557 778 1887 2996 4061 STR 121 137 220 303 382 DEF 52 65 132 198 262 EVA 2 7 35 62 88 LCK 32 38 69 100 129

JOHAN (HUMAN) "A student of the Vareth Magic Institute. His father made him join the institute, but he must have had potential, as he has absorbed much during his time there. However, he has too much confidence and is always convinced he's correct, leading him to clash with colleagues. He has no friends. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: Any time How: Talk to him for four straight days, and he'll tell you lies on each day. After he blows his cover, talk to him on the fifth day, and he then will join the party. Duel Information: (Johan + Light Apprentice + Light Guardsman x2) 61 EXP, 136 Dagols, Mass of Enmity Equipment: Vatirork (Wind), Vareth Uniform (Wind) Moves: Thunderstorm LV1 (Wind, Long Range, 1.4 Power, 1.0 Knockback, Knocks Back, Hits for Damage 3x) Thunderstorm LV2 (Wind, Long Range, 1.5 Power, 1.0 Knockback, Knocks Back, Hits for Damage 3x) Thunderstorm LV3 (Wind, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back, Hits for Damage 3x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Timid, Timid Skill: Bad Carrier (*) Locations: 11:40-1:40pm (Travels from Johan's Residence to Moon Tower Research Lab 3)

1:40-7:15pm (Moon Tower Research Lab 3) 7:15-9:30pm (Travels to Johan's Residence) LV LV LV LV LV 6 25 50 75 99 HP 120 524 1056 1588 2098 STR 50 102 172 242 308 DEF 65 114 179 244 306 EVA 23 51 89 127 163 LCK 72 113 168 224 277

KAIN (HUMAN) "High priest of the Olacion Order. Brought to the guild by the former high priestess, Enjela, he became a monk and his powers really blossomed. He was named high priest after the disappearance of Enjela. A wise and charismatic man, he has deeply held beliefs but is not a zealot. Race: Human, Gender: Male" Requirements: You must have recruited Achilles, Adina, Alvin, Anastasia, Clive, Cosmo, Dwight, Edgar, Elena, Eugene, Fernando, Flora, Godwin, Grant, Lulu, Miranda, Vitas When: Any time How: After recruiting all other members of the Olacion Order, go and talk to Kain, and he will join your ranks as thanks. Duel Information: 3858 EXP, 529 Dagols, Revival Stone, Evasion Berry Equipment: High Priest's Gown, Miracle Amulet Moves: Palm of Energy (Short Range, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Auto Cure (****) Locations: 6:00-10:25am (Olacion Order Chapel) 10:25-10:50am (Travels to Confessional) 10:50-1:00pm (Confessional) 1:00-2:25pm (Travels to Path of Swords and Wisdom) 2:25-3:55pm (Path of Swords and Wisdom) 3:55-4:35pm (Travels to Olacion Order Chapel) HP STR LV 57 2990 280 LV 75 3858 330 LV 99 5003 398 DEF 234 291 367 EVA 248 290 347 LCK 177 192 213

KEANE (NON-HUMAN) "Light elf owner of the accessory store in the light elf village. She opened her store to advertise the excellent quality of elf-made items. Though she feels that elves are superior, she harbors no particular prejudices toward other races. She is always happy to get her customers' opionons, to improve her shop and its merchandise. Race: Light Elf, Gender: Female" Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Keane's Acessory Store, Level 13 When: Any time How: After getting Keane to open shop, spend 10,000 Dagols at her store, and then talk to her again. She will join you thereafter. Duel Information: 434 EXP, 231 Dagols, Holy Water Equipment: Grass Clothes (Wind) Moves: Forest Drop (Restores 20% of Target's Max HP) Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits

for Damage 2x) Light Bow (Long Range, 1.4 Power, 1.5 Knockback) Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confusion, Death Thought Patterns: Passive, Passive, Passive Skill: Prevent Bind Locations: 4:00am-4:10am (Fort Helencia Courtyard) 4:10-10:10pm (Fort Helencia Accessories) 10:10-10:20pm (Fort Helencia Courtyard) LV LV LV LV LV 18 25 50 75 99 HP 364 578 1346 2113 2850 STR 90 109 177 245 310 DEF 93 111 178 245 309 EVA 67 86 154 223 289 LCK 65 75 112 148 183

KEATON (HUMAN) "A farmer so interested in dairy farming that he moved all the way to Tria Village to learn about it. His work is his hobby. He gets excited when he sees a new plant budding in the fields, although he rarely shows his emotions with others. Race: Human, Gender: Male" Requirements: Level 5, Joining Theater Vancoor, recruited Tarkin When: Any time How: Talk to him after you have recruited Tarkin. He will join you right after that. Duel Information: 75 EXP, 97 Dagols, Herb Extract Equipment: Spade, Farming Clothes Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Rice Ball (Restores 30% of Keaton's HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Prevent Paralyze (*) Locations: All Day (Solieu Village) LV LV LV LV LV 10 25 50 75 99 HP 168 456 936 1417 1879 STR 57 85 133 181 228 DEF 78 109 160 212 261 EVA 41 67 111 155 198 LCK 38 56 86 116 144

LEBAN (HUMAN) "A farmer who grows only enough food to feed himself and his family. He is not interested in the rest of the world and is content as long as his loved ones are happy. He is rarely willing to try anything new and sticks to the same everyday routine. He enjoys having a quiet, peaceful drink in the evening. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: Any time How: Talk to Wyze in Solieu Village, and find out that Leban is missing. Go out of Solieu Village, towards the Journey Pig statue, and you should find Leban being attacked by monsters. Save him in the ensuing fight, and

afterwards, he shall join your party. Duel Information: 30 EXP, 136 Dagols, Heating Tablet Equipment: Farmer's Hoe, Farming Clothes Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Leban's HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Fierce Defense (*) Locations: 6:40pm-5:20am (Elder's Residence) 5:20-9:40am (Solieu Village) 12:00-2:00pm (Solieu Village) 6:00-6:40pm (Solieu Village) LV LV LV LV LV 4 25 50 75 99 HP 116 471 894 1317 1722 STR 42 91 149 208 265 DEF 47 88 137 186 233 EVA 23 73 132 192 249 LCK 25 63 109 155 199

LEONA (HUMAN) "A student of the Vareth Magic Institute and Genius' younger sister. While working hard under Cecil, she managed to decipher some magic documents left by the original president of the institute. She is the only one who can read the manuscript. A very shy and timid girl, she always has a worried look on her face. Race: Human, Gender: Female" Requirements: Storming Fort Helencia, had the mini-Leona cutscene When: 11:55-7:45pm (Vareth Magic Institute Library) How: Talk to Leona while she is in the library. She'll mention the Voynich Manuscript. Talk to the librarian about the Voynich Manuscript, and she will mention Aldo (talk to both of them again to make sure). Go and find Aldo and talk to him (you may have to talk to him on two separate days), and he will hand over the Voynich Manuscript. Take the Manuscript back to Leona. She will then bemoan her lack of the Book of Angels. To obtain this, go to the Septem Cave tunnel that is accessed through Algandars Castle, and obtain the Book of Angels from the chest. Take it back to Leona, and she should then join. Duel Information: (Leona + Heavy Guardsman + Light Guardsman x2) 19 EXP, 277 Dagols, Invincibility Med Equipment: Ancient Magic Book, Vareth Uniform, Lucky Charm Moves: Khar-fu (Short Range, 1.3 Power, Ignores Parry, Hits for Damage 2x) Na Rhubi (Short Range, 0.8 Power, Ignores Parry, Hits for Damage 2x) Read Book (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Timid, Timid Skill: Fierce Defense (*) Locations: 7:05-8:40am (Travels from Leona's Residence to Star Tower Research Lab 2) 8:40-10:45am (Star Tower Research Lab 2) 10:45-11:55am (Travels to Vareth Magic Institute Library) 11:55-7:55pm (Library) 7:55-9:00pm (Travels to Leopearl Apartments 1st Floor) 9:00-11:45pm (Leopearl Apartments 1st Floor)

LV LV LV LV LV

3 25 50 75 99

HP 102 738 1481 2183 2877

STR 49 129 220 311 398

DEF 25 74 130 187 241

EVA 33 92 160 227 292

LCK 45 104 172 239 304

LEONARD (HUMAN) "A Royal Radiata Knight. Room leader of one of the trainee knight rooms. He looks and acts ten years older than his actual age (21). He takes good care of the newbies and teaches them everything there is to know about life in the castle. He can be a brusque talker but he is a friendly guy. Race: Human, Gender: Male" Requirements: Battle at Lupus Gate, have Natalie in your party When: Any time How: Talk to him with Natalie in your party to get him to join. Duel Information: 160 EXP, 227 Dagols, Herb Extract Equipment: Knight Axe, Linen Cuirass Moves: Sideways Attack (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback) Low Swing (Short Range, 200 Arc, 1.0 Power, 0.5 Knockback, Knocks Down) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison Thought Patterns: Brave, Timid, Timid Skill: Prevent Petrify (*) Locations: 10:20pm-7:30am (Trainee's Room) 7:30-8:35am (Travels to Training Facility) 8:35-1:10pm (Training Facility) 1:10-2:50pm (Travels to Men's Toilet) 2:50-4:15pm (Men's Toilet) 4:15-5:55pm (Travels to Training Facility) 5:55-9:15pm (Training Facility) 9:15-10:20pm (Travels to Trainee's Room) LV LV LV LV LV 13 25 50 75 99 HP 403 877 1865 2854 3803 STR 84 121 198 275 350 DEF 85 121 196 271 344 EVA 37 60 110 159 206 LCK 56 70 102 133 162

LILY (HUMAN) "Assistant trainee leader of the Void Community. She came to the bandit guild after fleeing from her malevolent parents. She trains under Iris and is given the assassin name Vice (White Princess). She has few interests and always seems to be kind of dazed. She lacks motivation and doesn't usually act until told to do so. Race: Human, Gender: Female" Requirements: Joining Theater Vancoor, Level 22 When: 1:00-3:00pm How: When Elwen goes down to the Path of the Spider Charnel, follow her. If you stay at a distance, you should notice that Lily will follow Elwen. Once Lily gets to the room before the Charnel and stands there, talk to her and she will duel you. Defeat her to recruit her into your party. Duel Information: 924 EXP, 347 Dagols, Cooling Spray Equipment: Vaise (Wind), Arabum (Wind), Assassin Suit Moves: Double Edge (Wind, Medium Range, 40 Arc, 1.3 Power, 1.0 Knockback) Double Fall (Wind, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback)

Death Cross (Wind, Medium Range, 90 Arc, 0.8 Power, Hits for Damage 2x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Petrify (*) Locations: *After being recruited 6:40pm-2:30am (Black Town of Night and Lust) 2:30-2:40am (Travels to Lily's Residence) 9:05-10:50am (Travels to Club Vampire) 10:50-3:45pm (Club Vampire) 3:45-5:15pm (The Vampire Casino) 5:15-6:40pm (Travels to Black Town of Night and Lust) *Before being recruited 10:20pm-3:10am (Black Town of Night and Lust) 3:10-9:40pm (Travels to Pre-Pre-Charnel Room)* 9:40-12:40pm (Pre-Pre-Charnel Room)* 12:40-3:25pm (Pre-Charnel Room)* 3:25-10:20pm (Travels to Black Town of Night and Lust) *During Event: Gerald's Letter, Elwen will not go down the Path of the Spider, and thus, Lily will not follow her, and be unrecruitable. You will either have to complete the Event or wait for the two days to pass. LV LV LV LV 27 50 75 99 HP 488 1237 2051 2833 STR 160 223 292 358 DEF 45 80 118 155 EVA 128 214 309 399 LCK 76 116 160 202

LIN (NON-HUMAN) "The self-proclaimed leader of the green goblins. He's convinced that he's better than the rest of the world, and everyone in it should follow his lead. The other goblins naturally avoid him. Highly delusional, he believes he is always right. Very self-centered. Race: Green Goblin, Gender: Male" Requirements: Level 18, A Visitor for Aphelion When: Any time How: Talk to him in Shangri La, and when he asks you your opinion on a few things, respond with the following; "Handsome", "Responsible", and "Sergeant Lin". Duel Information: 684 EXP, 50 Dagols, Mud Powder Equipment: Oak Club, Goblin Suit, Power Bangle Moves: Club Strike (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 2.0 Confuse) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Prevent Steal (*) Locations: 11:50am-9:00am (Shangri La House 2) 9:00-11:50am (Shangri La) LV LV LV LV LV 23 25 50 75 99 HP 341 397 1102 1807 2484 STR 87 92 155 219 280 DEF 91 98 192 286 376 EVA 103 107 166 226 283 LCK 72 75 122 168 213

LUFA (NON-HUMAN) "The dark elf cook. Placed in charge of meals for the dark elf village by the elder. Instead of normal dishes, she insists on making original recipes, most of which turn out to be inedible because she does not bother to taste-test them when she's cooking. She is always looking to try out new recipes. Race: Dark Elf, Gender: Female" Requirements: Level 18, Polpo's Soup When: Any time How: When you obtain a Polpo's Soup by recruiting Polpo in Goblin Haven, go and find Lufa. She will talk about tasting Black Goblin Soup. Talk to her once more, and she will ask you for Polpo's Soup. Give it to her, and she will join the party in return. Duel Information: 684 EXP, 262 Dagols, Herb Extract Equipment: Leaf Clothes, Pluto's Trophy Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Healing (Heals 20% of Target's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Wind Defense (*) Locations: All Day (Forest Metropolis Kitchen) LV LV LV LV LV 23 25 50 75 99 HP 447 515 1102 1807 2484 STR 109 114 155 219 280 DEF 110 117 192 286 376 EVA 70 73 166 226 283 LCK 53 55 122 168 213

LUKA (NON-HUMAN) "Preacher for the black goblin Cult of Trickery. He believes that he can summon the goblin gods by playing a million pranks. He goes to human villages with members of his sect to cause mischief. A slick talker and charismatic leader, he is attracting more and more supporters to his cult. Race: Black Goblin, Gender: Male" Requirements: Level 18, To Goblin Haven, Have the Recruitment Suit equipped When: Any time How: Talk to Luka while you have on the Recruitment Suit from the Goblin Cemetery equipped, and he will join you without hesitation. Duel Information: 684 EXP, 8 Dagols, Toadstool Powder Equipment: Chupa Claw, Chupa Claw, Toadstool Suit Moves: Mach Claw (Short Range, 40 Arc, 0.4 Power, 0.5 Knockback, Hits for Damage 3x) Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback) Lip Kick (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Timid Skill: Prevent Blind (**) Locations: 7:15pm-11:50am (Goblin Haven Shrine) 11:50-7:15pm (Goblin Haven 2nd Floor) HP STR DEF EVA LCK LV 23 413 115 55 90 90 LV 25 497 121 61 95 95

LV 50 1554 203 140 165 169 LV 75 2610 284 219 235 243 LV 99 3624 362 296 302 313

LULU (HUMAN) "A follower of the Olacion Order. Daughter of the president of a famous pharmaceutical company. However, she lost her parents in an accident and had to take over the family business. It was then that she met Anastasia, with whom she shared many ideas. She is not good at telling right from wrong, but she's a sweet girl. Race: Human, Gender: Female" Requirements: Joining Theater Vancoor When: Any time How: Go and find Lulu, and talk to her to find that her cat is missing. Now go to the Black Town of Night and Lust, and head past the staircase that would take you up into the Chic Records area. At the end of this area should be a cat on top of some trash. Pick it up, and take it back to Lulu. Any other cats that you may see during recruitment are not the correct cat, and will be rejected by Lulu. Duel Information: (Lulu + Heavy Guardsman x3) 61 EXP, 109 Dagols, Cure Drop Equipment: Robe of Order, Luck Bracelet Moves: Hip Attack (Short Range, 60 Arc, 1.0 Power, 0.5 Knockback) Recovery Ray SE (Restores 40% of target's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Passive, Passive Skill: Status Cure (*) Locations: 4:40-6:50am (Travels from Lulu's Apartment to Anastasia's Room) 6:50-8:40am (Anastasia's Room) 8:40-8:50am (Travels to Olacion Order Chapel) 8:50-10:40am (Olacion Order Chapel) 10:40-10:50am (Travels to Anastasia's Room) 10:50-4:10pm (Anastasia's Room) 4:10-5:35pm (Travels to Vancoor Square) 5:35-8:20pm (Vancoor Square) 8:20-9:00pm (Travels to Lulu's Apartment) LV LV LV LV LV 6 25 50 75 99 HP 127 633 1298 1964 2604 STR 39 72 116 159 201 DEF 37 80 137 195 249 EVA 24 55 96 137 176 LCK 59 99 152 205 255

LYLE (HUMAN) "A macho dandy, he is the president of JFT Co., the weapon manufacturing company. He leaves the work of the copmany to his employees, so he can spend his time from world cares. He likes to strike poses when he's talking. He makes regular exercise part of his lifestyle. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, have Conrad in your party When: Any time How: Talk to Lyle while you have Conrad in your party, and he will join the party afterwards. Duel Information: 80 EXP, 326 Dagols, Herb Extract Equipment: President Blade, Normal Clothes Moves: Muscle Pose1 (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback)

Muscle Pose2 (Medium Range, 90 Arc, 0.9 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Defense Plus (*) Locations: 5:00-10:00am (Lyle's Mansion) 11:10-11:30am (Travels to Belmont General Store) 11:30-1:20pm (Belmont General Store) 1:20-1:40pm (Travels to Lyle's Mansion) 1:40-4:50pm (Lyle's Mansion) 8:50-11:40pm (Lyle's Mansion) LV LV LV LV LV 7 25 50 75 99 HP 858 1583 2590 3597 4563 STR 55 104 173 242 308 DEF 58 106 173 241 306 EVA 21 56 105 154 201 LCK 77 100 132 164 195

MARCO (NON-HUMAN) "The black goblin scholar. Possessed of a sharp mind, he spends his time studying the character and biology of goblins and producing many essays about his research. He suffers, however, from the knowledge that he has no goblin friends. He hopes to visit an elf or human village someday to share his ideas and compare research. Race: Black Goblin, Gender: Male" Requirements: Level 11, Defending Parsec When: 10:00pm-6:00am (Goblin Haven Exterior) How: Talk to him during the aforementioned times, and he'll ask you a few questions. In respective order, say "Ignore it", "Save them", and lastly, "That person is crazy." Duel Information: 350 EXP, 56 Dagols, Toadstool Powder Equipment: Toadstool Suit, Protect Shell Moves: Toadstool Throw (Earth, Long Range, 0.5 Power, 0.5 Knockback, 2.0 Poison) Toadstool Heal (Restores 20% of Marco's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Timid Skill: Prevent Poison (**) Locations: All Day (Goblin Haven Exterior) LV LV LV LV LV 16 25 50 75 99 HP 259 287 1498 2410 3285 STR 61 77 123 169 212 DEF 79 109 192 275 356 EVA 48 63 105 147 187 LCK 112 124 158 192 224

MARIETTA (HUMAN) "Entered the Vareth Magic Institute at the age of thirteen. She is always working hard to overcome her own tough luck. Everyone thought she would rise rapidly through the ranks, but she has been held back by her one major flaw: her chronic clumsiness. Someday, she'll make it big...Race: Human, Gender: Female" Requirements: Level 7 When: Any time

How: Go to the Storeroom that is at the bottom of the Star Tower in the Vareth Magic Institute. After an automatic cutscene, Marietta will join Jack's party. Duel Information: (Marietta + Apprentice + Light Guardsman x2) 208 EXP, 218 Dagols, Herb Extract Equipment: Suolo (Earth), Vareth Uniform (Earth) Moves: Stumble (Useless) Stone Javelin LV1 (Earth, Long Range, 1.7 Power, 1.0 Knockback, Knocks Back) Stone Javelin LV2 (Earth, Long Range, 1.8 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison Thought Patterns: Passive, Passive, Timid Skill: Water Defense (*) Locations: 8:45-9:50am (Travels from Marietta's Residence to Vareth Magic Institute Library) 9:50-12:55pm (Library) 12:55-2:30pm (Travels to Star Tower Research Lab 3) 2:30-6:10pm (Star Tower Research Lab 3) 6:10-8:15pm (Travels to Marietta's Residence) 8:35-8:40 (Travels to Leopearl Apartments 1st Floor) 8:40-11:40pm (Leopearl Apartments 1st Floor) 11:40-11:50pm (Travels to Leopearl Apartments 1st Floor) LV LV LV LV LV 12 25 50 75 99 HP 202 550 1221 1892 2537 STR 75 113 186 260 330 DEF 81 116 183 251 316 EVA 33 58 108 157 204 LCK 14 29 59 89 117

MARSHA (NON-HUMAN) "Dark elf owner of the general store in the dark elf village. The little products lined up in her store are things she bought from merchants and travelers. Although she seems to listen to other people's stories, her noncommittal responses suggest she doesn't really pay any attention. She is only nice to others because she wants to be liked. Race: Dark Elf, Gender: Female" Requirements: Storming Fort Helencia, Spend 10,000 Dagols at Marsha's Acessory Store, Level 4 When: Any time How: After getting Marsha to open shop, spend 10,000 Dagols at her store, and then talk to her again. She will join you thereafter. Duel Information: 124 EXP, 281 Dagols, Heating Tablet Equipment: Leaf Clothes Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback, 1.0 Bind) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Prevent Bind (*) Locations: *Before Storming Fort Helencia 9:40pm-1:50am (Forest Metropolis 2nd Floor Room 3) 1:50-2:15am (Travels to 1st Floor) 2:15am-9:20pm (1st Floor) 9:20-9:40pm (Travels to 2nd Floor Room 3)

LV LV LV LV LV

9 25 50 75 99

HP 255 772 1581 2390 3167

STR 70 122 204 287 366

DEF 69 116 191 265 336

EVA 55 86 136 186 233

LCK 47 89 155 221 285

MARTINEZ (NON-HUMAN) "Band leader of the dark elf village band. The dark elves love music, so it is not surprising that they have formed a band. They have toured the world and have fans in all of the different regions. Martinez has devoted his life to music, and his life revolves around the band. Race: Dark Elf, Gender: Male" Requirements: Level 23, Joining Theater Vancoor, a Human-Made record When: Any time How: Talk to Martinez, and he will ask you to lend him a record. Do so. To make this work, the record must either be one sold at Chic Records in Radiata City, or else Solieu Village (dropped by Adele), Payapaya Dance (dropped by Pinky), Jack's Theme (found at Jack's Place), Ridley's Theme (found in Ridley's Room), or Ganz's Theme (Found in Ganz's Room). Go back and talk to him at least one day later, and he will join your party. Duel Information: 990 EXP, 262 Dagols, Herb Extract S Equipment: Leaf Clothes (Earth) Moves: Combo Punch (Short Range, 40 Arc, 0.8 then 1.0 Power, 0.5 Knockback, Hits for Damage 2x) High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Passive, Passive Skill: Wind Defense (**) Locations: 10:15pm-4:30pm (Forest Metropolis 2nd Floor Room 2) 4:30-10:15pm (Forest Metropolis 2nd Floor) LV LV LV LV 28 50 75 99 HP 608 1600 2727 3809 STR 138 216 306 392 DEF 133 211 301 387 EVA 55 92 135 175 LCK 47 88 131 174

MASON (NON-HUMAN) "A green goblin who finds amusement in everything. He is always interested in new and strange things. Constantly on the unt for new friends to play with, he has to be perpetually warned not to talk to strangers. Race: Green Goblin, Gender: Male" Requirements: A Visitor for Aphelion When: 7:00am-12:00pm How: While Mason is running around on the ramparts of Shangri La, kick him thrice and he will ask to play a game after. Say "Sure", and he will go to three hiding places. 1. In the area around where Mason was running around, go to the southern portion, and find a big ladder down here near the three-way intersection and just before you would head right down onto some bedsheets. On the ground floor, you should be able to find Mason. 2. From the first hiding place, go back up onto the ramparts, head left a

slight bit and then go straight north, then head left and go up some staircases. Head up the single ladder at the end to the top of Shangri La, and talk to Mason, hiding behind the pot. 3. Go down to the main floor area of Shangri La, and head left to the exit where you would go out to the Dorse Region, and then eventually the Dichett Region. Take the house just to the right of this exit (Gobrey might be in here). Inside, examine the upper-right pot to find Mason. Once you've found Mason all three times, he will finally join your party. Duel Information: 19 EXP, 19 Dagols, Herb Extract Equipment: Tamtam Slingshot (Earth), Goblin Suit, Eagle Crest Moves: Tackle Move (Short Range, 60 Arc, 1.0 Power, 1.0 Knockback) Slingshot (Earth, Long Range, 1.0 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Brave, Brave, Brave Skill: Auto Cure (*) Locations: All Day (Shangri La) LV LV LV LV LV 3 25 50 75 99 HP 109 518 984 1450 1897 STR 31 79 133 188 241 DEF 29 85 150 214 276 EVA 23 90 167 244 318 LCK 85 110 139 168 196

MIKEY (NON-HUMAN) "A dark elf who loves to read and spend most of his time with books. He reads about elves and other races, and has become very knowledgeable. He particularly likes original works, especially those by human authors. He is pretty laid-back most of the time, but if something catches his interest he can get quite excited. Race: Dark Elf, Gender: Male" Requirements: 5 Levels below him minimal, Algandars Castle When: 10:05pm-1:55am (Forest Metropolis Brewery) How: Talk to him in the Metropolis Brewery while he is sitting on the rock, reading, and offer to tell him a story. Do this for two more days, and on the third day, he will finally join your permanently. Duel Information: 150 EXP, 198 Dagols, Herb Extract Equipment: Leaf Clothes Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Lightning Bolt (Wind, Long Range, 1.6 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Wind Defense (*) Locations: 9:45pm-6:15pm (Forest Metropolis Brewery) 6:15-6:45pm (Travels to Forest Metropolis 1st Floor) 6:45-9:15pm (1st Floor) 9:15-9:45pm (Travels to Brewery) LV LV LV LV 27 50 75 99 HP 810 1563 2381 3166 STR 117 188 264 337 DEF 125 199 280 357 EVA 85 152 225 295 LCK 54 87 124 160

MIRANDA (HUMAN) "Priestess of the Olacion Order. A student of Godwin, she is skilled as both monk and priest. A good girl who cares about others and who believes she has the power to heal everyone. However, her thoughtfulness is sometimes a burden to others. Race: Human, Gender: Female" Requirements: Build that Body! OR Castle Meeting When: Any time How: After you fulfill the necessary requirement, talk to Miranda when Jack is at less than full HP, and she will heal your wounds. Do this again for two more days afterwards, and after healing you for the third time, Miranda shall finally join your party. Duel Information: 741 EXP, 267 Dagols, Moon Stone Chip Equipment: Nun's Robe, Monk Bangle Moves: Jab (Short Range, 40 Arc, 0.7 Power, 0.5 Knockback) Right High Kick (Short Range, 90 Arc, 0.9 Power, 1.0 Knockback) Palm of Power (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback) Purified Tears SE (Cures any status infliction) Moonlit Heal SE (Heals 20% of party's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Paralysis, Blind, Confusion Thought Patterns: Passive, Passive, Brave Skill: Defense Plus (**) Locations: 5:05-5:40am (Travels from Miranda's Residence to Olacion Order Chapel) 5:40-7:50am (Olacion Order Chapel) 7:50-8:05am (Travels to Godwin's Room) 8:05-9:15am (Godwin's Room) 9:15-9:30am (Travels to Radiata Castle Gate) 9:30-11:10am (Castle Gate) 11:10-1:05pm (Travels to Morfinn's Clinic) 1:05-2:40pm (Morfinn's Clinic) 2:40-3:05pm (Travels to Olacion Order Shrine) 3:05-5:25pm (Olacion Order Shrine) 5:25-5:45pm (Travels to Godwin's Room) 5:45-7:05pm (Godwin's Roomy) 7:05-7:25pm (Travels to Olacion Order Shrine) 7:25-10:00pm (Olacion Order Shrine) 10:00-10:55pm (Travels to Path of Swords and Wisdom) 10:55-11:50pm (Path of Swords and Wisdom) *During the day that Build that Body! takes place, Miranda will be nowhere to be found before or after you do the mission. LV LV LV LV 25 50 75 99 HP 506 1233 1960 2658 STR 125 209 293 373 DEF 97 172 248 321 EVA 118 160 203 245 LCK 124 179 234 288

MONKI (NON-HUMAN) "A green goblin comic. He used to be part of a trio with Gob and Aesop, but they disbanded after a certain incident. Now he is part of the comedy duo "Monki Magic" with Aesop. He plays the fall guy, but most of the time he just spouts random nonsense. Race: Green Goblin, Gender: Male" Requirements: Level 24, A Visitor for Aphelion When: Any time How: Go to the front entrance of the Dorse Region, and you will be forced into fighting the Aesop-Gob-Monki trio once more in battle. After you defeat

them, select the option 'Let them Go', and they will join you instead. Duel Information: 44 EXP, 46 Dagols, Snow Powder Equipment: Spatula, Goblin Suit Moves: Spatula Attack (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Pouch Pitch (Long Range, 0.5 Power, 0.5 Knockback, 1.2 Confuse) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Death Thought Patterns: Timid, Timid, Timid Skill: Luck Plus (*) Locations: 8:30pm-3:30am (Dorse Region) 12:00pm-5:00pm (Dorse Region) LV LV LV LV 26 50 75 99 HP 663 1270 1902 2510 STR 74 132 193 251 DEF 88 158 231 301 EVA 115 169 227 282 LCK 85 126 169 210

MOOK (HUMAN) "Sponsor of the World Friends of Agriculture Society. He goes on and on to everyone he meets about the joys of farming. As a result, his own fields are neglected and choked with weeds. He tends to get very preachy about the subject; his neighbors are starting to avoid talking to him. Race: Human, Gender: Male" Requirements: Level 7, Joining Theater Vancoor When: Any time How: Talk to Mook at his house in the Dova Region (it is the one where you fought the goblin trio of Aesop, Gob, and Monki at), and he'll complain about a Twin Horn beast terrorizing his family. Go up a screen north, and go up the hill. Near the top, you will encounter the Twin Horn. Defeat it, then go back and see Mook to get 1000 Dagols and add him to your friend list. Duel Information: 104 EXP, 147 Dagols, Herb Extract Equipment: Spade, Farming Clothes, Warrior Bangle Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Rice Ball (Restores 30% of Mook's HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, TImid Skill: Prevent Freeze (*) Locations: 7:15-7:40am (Dova Region) 12:00-3:45pm (Dova Region) 6:30-7:10pm (Dova Region) LV LV LV LV LV 12 25 50 75 99 HP 195 447 933 1418 1884 STR 65 95 152 210 266 DEF 72 94 138 182 224 EVA 29 44 75 106 136 LCK 36 61 110 159 207

MORFINN (HUMAN) "A doctor with a clinic in the White Town of Stairs and Faith. He talks and acts

as if he has a few screws missing, which frightens his patients. However, he's the most knowledgeable medical practitioner in Radiata and can fix a simple illness in a jiffy. Because of his busy schedule, he has Godwin take care of his daughter, Rabi. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 8:00pm-5:50am or 10:00-11:30am (Morfinn's Clinic Examination Room) How: Talk to Morfinn while he is in his clinic, and say okay when he asks you to try his medicine. After you pass out, leave. Do this again on a second day, and after you pass out, he will join your party as thanks. Duel Information: 30 EXP, 327 Dagols, Invincibility Med Equipment: Sacred Blue Gown, Saint's Trophy Moves: Cure all Effects (Cures all of the target's negative status effects) Poison Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Poison) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Curse Thought Patterns: Passive, Passive, Passive Skill: Status Cure (*) Locations: 7:45pm-6:15am (Morfinn's Clinic Examination Room) 6:15-6:45am (Travels to Morfinn's Clinic 2nd Floor) 6:45-9:15am (Morfinn's Clinic 2nd Floor) 9:15-9:45am (Travels to Morfinn's Clinic Examination Room) 9:45-12:00pm (Morfinn's Clinic Examination Room) 12:00-12:15pm (Travels to Morfinn's Clinic Med Storeroom) 12:15-4:10pm (Morfinn's Clinic Med Room) 4:10-4:40pm (Travels to Morfinn's Clinic 2nd Floor) 4:40-7:15pm (Morfinn's Clinic 2nd Floor) 7:15-7:45pm (Travels to Morfinn's Clinic Examination Room) LV LV LV LV LV 6 25 50 75 99 HP 143 491 949 1408 1848 STR 22 44 73 102 129 DEF 35 56 85 114 141 EVA 35 53 77 101 125 LCK 81 131 198 265 330

MORGAN (HUMAN) "A professor at the Vareth Magic Institute. Her major interest is black magic, which includes the study of spirits and curses. She is one of the few people researching beneficial applications of the magic, which most consider to be cruel and wicked. Despite her appearance, she has something of a meek and accomodating personality. Race: Human, Gender: Female" Requirements: Friend Tutorial, have 43,000 Dagols (not all at the same time, however) When: 11:15am-5:45pm (Vareth Magic Institute's Star Tower Tower Research Lab 3) How: Go and talk to Morgan at the required time in the required place. On the first day, she will ask for a donation of 1000 Dagols. Give it to her. Visit her on three subsequent days of your choosing, and give her, in that respective order, 3000 Dagols, then 9000 Dagols, then a whopping 30,000 Dagols. After donating the 30,000 Dagols, she will finally join Jack's squad. Duel Information: (Morgan + Ardolph + Subordinate Mage x2 + Heavy Guardsman) 1680 EXP, 221 Dagols, Moon Stone Equipment: Adventia, Witch Cloack, Skill Upper Moves: Energy Drain (Long Range, 1.0 Power, Ignores Parry, Drains HP) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Standard, Standard, Brave Skill: Fighting Spirit (*)

Locations: 4:10-6:10am (Travels from Morgan's Residence to Moon Tower Research Lab 1) 6:10-8:40am (Moon Tower Research Lab 1) 8:40-11:15am (Travels to Star Tower Research Lab 1) 11:15-6:00pm (Star Tower Research Lab 1) 6:00-6:40pm (Travels to President's Office) 6:40-8:35pm (President's Office) 8:35-10:05pm (Travels to Morgan's Residence) LV LV LV LV 37 50 75 99 HP 740 1105 1807 2480 STR 170 206 276 342 DEF 127 159 223 283 EVA 135 160 210 258 LCK 43 48 59 69

NAOM (NON-HUMAN) "Dwarf village miner. Every year he hopes to devote some more time to his shield-collecting hobby, but he has to take care of the work from the dwarf elder first. Still, he is absorbed in acquiring, caring for and learning about shields. He loves his hobby more than his work, but he is a naturally serious man who hates to cut corners on the job. Race: Dwarf, Gender: Male" Requirements: Level 6, Storming Fort Helencia When: Any time How: Simply talk to Naom and he will automatically join your party. Duel Information: 178 EXP, 9 Dagols, Herb Extract Equipment: Shovel Claw, Shovel Claw, Cloth Apron (Earth) Moves: Spin Attack (Short Range, 360 Arc, 0.7 Power, 1.3 Knockback, Knocks Back, Hits for Damage 4x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison Thought Patterns: Brave, Brave, Timid Skill: Prevent Confuse (*) Locations: *Before The Earth Dragon 9:40pm-4:40am (Dormitory) 4:40am-6:40am (Travels to Dwarf Tunnel) 6:40am-3:40pm (Dwarf Tunnel) 3:40-5:30pm (Travels to Tristan Armory) 5:30-9:20pm (Tristan Armory) 9:20-9:40pm (Travels to Dormitory) *After The Earth Dragon All Day (Fort Helencia Passage) LV LV LV LV LV 11 25 50 75 99 HP 383 1062 2274 3478 4652 STR 70 115 195 276 354 DEF 76 123 207 291 371 EVA 34 54 91 128 164 LCK 17 39 78 118 156

NATALIE (HUMAN) "A female knight and member of the Violet Chevre, one of the elite units of the Radiata Knights. She is as competitive as any man, and is skilled in command and strategy. Her charisma makes her a strong leader. Despite all this military success, she has not lost touch with her feminine side. Race: Human, Gender: Female"

Requirements: Level 11, Battle at Lupus Gate When: Any time How: Simply talk to Natalie to get her to join you. Duel Information: 1848 EXP, 785 Dagols, Moon Stone, Glory Edge, Strength Berry Equipment: Glory Edge (Wind), Glory Armor Moves: Scoop Up (Wind, Medium Range, 200 Arc, 1.2 Power, 0.5 Knockback, 1.0 Paralyze) Right Slash (Wind, Medium Range, 90 Arc, 0.8 Power, 1 Knockback, 1.0 Paralyze) Jump Slash (Wind, Medium Range, 40 Arc, 1.4 Power, 1 Knockback, 1.0 Paralyze) Force Blow (Wind, Medium Range, 200 Arc, 1.2 Power, 1 Knockback, 1.0 Paralyze) First Class Flurry (Wind, 0.6 Power, 0.5 Knockback, Knocks Target Upwards, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Brave, Passive Skill: Iron Link (**) Locations: 7:25pm-4:30am (Natalie's Room) 4:30-5:35am (Travels to Radiata Castle 4th Floor Hall) 5:35-12:20pm (Radiata Castle 4th Floor Hall) 12:20-1:10pm (Travels to Knight Meeting Room) 1:10-7:05pm (Knight Meeting Room) 7:05-7:25pm (Travels to Natalie's Room) LV LV LV LV 27 50 75 99 HP 777 1743 2793 3802 STR 153 223 300 374 DEF 143 211 286 358 EVA 105 159 219 276 LCK 103 143 187 229

NICK (HUMAN) "Nick is looked up to by the other kids because he is a smart jock who never loses fights. He is serious and obedient, which makes him popular among the adults as well. Parents are always asking their kids, "Why can not you be more like Nick?" Nick dreams of becoming a knight and protecting his country. Race: Human, Gender: Male" Requirements: Have Bruce in your Party, Joining Theater Vancoor When: Any time How: Simply talk to Nick while having Bruce in your party, and he will join Jack and co. Duel Information: 13 EXP, 105 Dagols, Cure Drop Equipment: Slingshot, Children's Clothes Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback) Antagonize Enemy (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Evasion Plus (*) Locations: 8:10-8:30am (Travels from Nick's Residence to Vancoor Square) 8:30-12:30pm (Vancoor Square) 12:30-1:20pm (Travels to Olacion Order Shrine) 1:20-4:30pm (Olacion Order Shrine) 4:30-6:00pm (Travels to Nick's Residence) HP STR DEF EVA LCK

LV LV LV LV LV

2 25 50 75 99

108 519 966 1413 1843

39 92 150 208 264

38 83 132 181 229

34 97 166 134 300

22 76 135 195 252

NIKO (NON-HUMAN) "A black goblin poet. He likes high places and that is where he can always be found, composing new poems while gazing at the scenery. If you didn't know he was in the process of writing, you'd think he was some confused goblin who had lost his way. Race: Black Goblin, Gender: Male" Requirements: Level 7, To Goblin Haven When: 11:05am-2:00pm or 10:05pm-11:00pm (Goblin Haven 1st Floor) How: Talk to Niko during the above given times, and he will join you. Duel Information: 208 EXP, 17 Dagols, Toadstool Powder Equipment: Toadstool Blade (Earth), Toadstool Suit Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison) Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Timid Skill: Prevent Bind (*) Locations: All Day (Goblin Haven 1st Floor) LV LV LV LV LV 12 25 50 75 99 HP 208 678 1584 2489 3359 STR 70 105 173 241 307 DEF 68 105 177 249 318 EVA 42 62 102 141 180 LCK 91 119 175 230 283

NINA (HUMAN) "A Royal Radiata Knight. She looks up to Natalie and hopes to take her place someday. She is indifferent and businesslike toward everyone else. She has few close friends and likes to spend time studying rather than socializing. Race: Human, Gender: Female" Requirements: Level 6, Royal Promotion When: 2:20-7:00pm (Radiata Castle Training Facility) How: Talk to her in the Training Facility, and accept her challenge. Win or lose, come back again on another day, and take it again. After the second trial, she will join your party. Duel Information: 178 EXP, 214 Dagols, Herb Extract Equipment: Knight Saber, Knight Armor Moves: Slice (Medium Range, 90 Arc, 0.8 Power, 1.0 Knockback) Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Low Strike (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Evasion Plus (*) Locations: 8:10pm-4:10am (Trainee's Room 2) 4:10-5:55am (Travels to Radiata Castle 4th Floor Hall) 5:55-12:05pm (Radiata Castle 4th Floor Hall) 12:05-2:20pm (Travels to Training Facility)

2:20-7:15pm (Training Facility) 7:15-8:10pm (Travels to Trainee's Room 2) LV LV LV LV LV 11 25 50 75 99 HP 182 631 1435 2238 3010 STR 68 109 183 257 328 DEF 75 112 178 244 307 EVA 46 74 124 175 223 LCK 42 63 102 141 178

NOCTURNE (HUMAN) "Trainee leader of the Void Community. He and Gerald entered the warrior guild together. Elite warriors, they were known as "Iron Slasher Gerald" and "Sprinting Shadow Nocturne." However, after a quarrel, Nocturne quit the guild and joined the bandit guild at Ortoroz's urging. He is a very cautious man, but is quick to act on his decisions. Race: Human, Gender: Male" Requirements: Gerald's Letter When: Any time How: After completing the optional event (easily missable) Gerald's Letter, talk to Gerald, and he'll automatically duel you. When you finally win it, he will join you party. With Gerald in hand, put him in your party, and go and find Nocturne. Talk to him, fight him, and defeat him to gain him as a part of your party. Duel Information: 2341 EXP, Herb Extract DX Equipment: Zengen, Leather Clothes, Warrior Bangle Moves: Thrust (Long Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry) Radial Sweep (Long Range, 200 Arc, 0.9 Power, 1.3 Knockback) Heaven and Earth (Long Range, 40 Arc, 1.1 then 0.9 Power, 0.6 then 0.5 Power, Knocks Down, Hits for Damage 2x) Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Iron Link (**) Locations: 1:05-2:10am (Travels from Nocturne's Residence to Club Vampire 2nd Floor) 2:10-3:00pm (Club Vampire 2nd Floor) 3:00-4:05pm (Club Vampire) 4:05-5:10pm (Travels to Dead End Armory) 5:10-7:15pm (Dead End Armory) 7:15-8:10pm (Travels to Dead End Armory) LV LV LV LV 44 50 75 99 HP 1983 2160 2897 3605 STR 196 215 295 372 DEF 151 170 251 329 EVA 216 231 296 357 LCK 138 149 195 240

NYX (HUMAN) "Founder of the Void Community. Of a race living in wild country far from Radiata. No one knows the reason why he created the Void Community. He has a mysterious way of thinking and appears indifferent to those who are not directly involved in his affairs. His sentences often trail off into incomplete silences...Race: ???, Gender: Male" Requirements: Level 45, Secret of the Sewer, have Elwen, Curtis, and Kain in your party, Recruited Ortoroz

When: Any time How: Do Ortoroz' mission for him, and then talk to him a day later to recruit him. At the same time, he will reveal to you the existence of Nyx, and tells you to kick the statue in the Club Vampire Hallway. Do so, and it will reveal the Void Community Abyss. Inside, talk to Nyx, and he will fight you when you have the other three guild leaders in your party. Defeat him in battle, and he will finally join your party. Duel Information: 2994 EXP, 696 Dagols, Herb Extract DX, Mystery Berry Equipment: Floating Sword, Monster Cloak, Divine Earring Moves: Sword Carnival (Long Range, 1.0 Power, 0.5 Knockback, Breaks Parry, Hits for Damage 4x) Deadly Spin (Short Range, 360 Arc, 1.2 Power, 1.3 Knockback, Hits for Damage 7x) Freeze Breath (Water, Long Range, 90 Arc, 0.8 Power, 0.5 Knockback, 2.0 Freeze, Hits for Damage 5x) Sword Tempest (0.4 Power, 0.5 Knockback, Knocks Down, Hits for Damage 10x, Volty Blast) Can Do: Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Standard, Standard, Aggressive Skill: King of Night (****) Locations: All Day (Void Community Abyss) HP STR LV 50 4400 254 LV 75 5215 329 LV 99 5998 401 DEF 217 316 412 EVA 144 177 208 LCK 118 164 210

ORTOROZ (HUMAN) "Leader of the Void Community. He works under Nyx, although he is responsible for day-to-day operations. He lost his eye in the same battle that cost Nyx his lower body. He is a sophisticated gentleman with impeccable manners. He is very familiar with the "dark side" of Radiata. He has several adopted daughters. Race: Human, Gender: Male" Requirements: Level 30, Castle Meeting When: 12:00am-6:00am How: Talk to Ortoroz ANY time, and he will ask you to collect four pieces of a meteor. When 12:00 midnight comes, go and find the four pieces. They are located at; 1. The end of the lake in the Tria Region, going left from uphill Tria Village. 2. From the journey pig statue in the Adien Region, head left a screen, then continue until you get to the branch, and go straight down (and, as the camera tilts) left, to a dead end. 3. In the Septem Region, go past all the branches, past the Septem Cave, past Septem Village, and all the way left onto the next screen. Here, examine the ruins for a third fragment. 4. In the Dova Region, go to the house where you fought Aesop, Gob, & Monki. Here, head north up the hill into the next area, and continue left, right, left and up some more to the top, and grab the last part to the meteor. Duel Information: 1511 EXP, 598 Dagols, Cement Powder Equipment: Answerer, Scouts Suit, Toughness Bangle Moves: Cutting Knives (Short Range, 90 Arc, 0.8 Power, 0.5 Knockback, 1.0 Confuse) Helmet Crush (Short Range, 40 Arc, 1.1 Power, 0.5 Knockback, 1.0 Confuse) Fists of Fury (Short Range, 40 Arc, 0.6 Power, 0 then 0.5 Knockback, 1.0 Confuse, Knocks Down, Hits for Damage 6x)

Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal) High Cackle (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Defense Plus (***) Locations: 11:05pm-2:00am (Void Community Abyss) 2:00-3:10am (Travels to Ortoroz's Residence) 7:55-8:50am (Travels to Void Community Office) 8:50-3:00pm (Void Community Hallway) 3:00-3:10pm (Travels to The Vampire Casino) 3:10-6:00pm (The Vampire Casino) 6:00-7:40pm (Club Vampire) 7:40-8:10pm (Travels to Void Community Office) 8:10-10:40pm (Void Community Office) 10:40-11:05pm (Travels to Void Community Abyss) LV LV LV LV 35 50 75 99 HP 955 1434 2233 3001 STR 178 221 294 364 DEF 142 183 252 319 EVA 134 166 220 272 LCK 117 144 190 234

PATRICK (HUMAN) "A watchman of the jail in Radiata Castle. He used to be a knight, but his laid-back attitude got him demoted to the basement. He is easy to talk to, despite his appearance, and he is well-liked by the newbie knights. Race: Human, Gender: Male" Requirements: Level 4, Castle Meeting When: 8:30-9:30pm (Watchman's Room) How: First, go and find Patrick in the Watchman's Room, and talk to him while he is in the Watchman's Room. Once you talk to him, quickly go and talk to Putt, because, once 9:30 comes, he will else otherwise be unrecruitable. Duel Information: 124 EXP, 233 Dagols, Toadstool Powder Equipment: Iron Edge, Guard's Uniform, Toughness Bangle Moves: Hard Thrust (Medium Range, 40 Arc, 0.8 Power, 0.5 Knockback, Breaks Parry) Throat Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, Knocks Down) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Complete Defense (*) Locations: 4:40pm-6:15am (Watchman's Room) 6:15-6:25am (Travels to Dungeon Passage) 6:25-4:30pm (Patrols Dungeon Passage) 4:30-4:40pm (Travels to Watchman's Room) LV LV LV LV LV 9 25 50 75 99 HP 207 664 1380 2096 2783 STR 68 105 163 221 277 DEF 72 103 152 201 247 EVA 21 47 87 128 167 LCK 32 52 84 116 147

PAUL (HUMAN)

"One of the seven wonders of Radiata. No one knows much about his life. There is a rumor that he used to be an aristocrat, which is probably untrue. Each year he takes the knight test, but he's failed three times in a row. He thinks he's a lady's man - if only he could actually meet one. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor, have a girl (any race) in your party When: Any time How: Simply talk to Paul while you have a female member in your party Duel Information: 13 EXP, 238 Dagols, Mint Drop Equipment: Knight Saber, Normal Clothes Moves: Thrust (Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback) Ground Sweep (Medium Range, 200 Arc, 0.9 Power, 0.5 Knockback, Knocks Down) Blow a Kiss (Long Range, 0.5 Knockback, 1.0 Confuse) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze Thought Patterns: Brave, Timid, Timid Skill: Earth Defense (*) Locations: 4:00-6:10am (Path of Swords and Wisdom) 8:10-8:45am (Walks from Paul's Residence to The Last Word Book Store) 8:45-12:00pm (The Last Word Book Store) 12:00-12:20pm (Walks to Eisenhower Pharmacy) 12:20-5:00pm (Eisenhower Pharmacy) 5:00-6:40pm (Walks to Paul's Residence) LV LV LV LV LV 2 25 50 75 99 HP 114 793 1532 2270 2980 STR 43 102 168 233 296 DEF 44 110 183 257 326 EVA 11 39 70 101 130 LCK 5 39 76 114 150

PIETRO "Captain and self-appointed intellectual leader of the black goblin operations unit. From his position next to the goblin leader he goes on and on about his theories of the black goblins' racial superioity. No one really listens to him, though. Race: Black Goblin, Gender: Male" Requirements: Level 21, To Goblin Haven When: Any time How: Talk to him while in Goblin Haven, and he will fight you automatically. Defeat him three times in a row, and he will finally join you at the end. Duel Information: 61 EXP, 59 Dagols, Toadstool Powder Equipment: Toadstool Blade (Earth), Toadstool Suit, Power Bangle Moves: Cross Cut (Earth, Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback, 1.0 Poison) Jump Slash (Earth, Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback, 1.0 Poison) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Timid Skill: Earth Defense (*) Locations: All Day (Goblin Haven 1st Floor) LV LV LV LV 26 50 75 99 HP 406 1475 2588 3658 STR 124 191 260 328 DEF 103 184 269 350 EVA 192 214 237 260 LCK 228 257 289 319

PINKY (HUMAN) "Void Community manager. A flamboyant knife-throwing expert. He works as a bouncer at the Void bar. He does his job without complaint, but he's quick to panic when something major goes down. When that happens, no one can tell what kind of crazy stunt he might pull. Race: Human, Gender: Male?" Requirements: Level 4, Joining Theater Vancoor When: 9:00pm-7:00am (Path of the Beast Pit) How: When Pinky is sleeping at the Path of the Beast Pit just before the entrance to Club Vampire, kick him three times to wake him up. After you do so, he will join out of gratitude. Duel Information: 124 EXP, 20 Dagols, Toadstool Powder, Payapaya Dance (Record) Equipment: Butterfly Knife, Chrome Clothes, Lucky Charm Moves: Belt Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback, Breaks Parry) Steal (Short Range, 60 Arc, 0.2 Power, 1.0 Steal) Throw Knives (Long Range, 0.7 Power, 0.5 Knockback, Hits for Damage 5x) Juggle Knives (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Brave Skill: Fire Defense (*) Locations: 6:30pm-10:10am (Path of the Beast Pit) 10:10-12:00pm (Travels to Pinky's Residence) 1:15-3:00pm (Travels to Red Lotus Metropolis Party Room) 3:00-6:00pm (Red Lotus Metropolis Party Room) 6:00-6:30pm (Travels to Path of the Beast Pit) LV LV LV LV LV 9 25 50 75 99 HP 221 595 1179 1763 2324 STR 50 83 136 189 240 DEF 74 122 197 272 344 EVA 51 93 160 227 291 LCK 44 64 97 130 162

PITT (NON-HUMAN) "The youngest of the light elves. He does not know much about the world, and harbors no ill will towards any other species. He leads a carefree life, talking to anyone he meets in his wanderings around the village. He is curious, like any child, and finds enjoyment in the simplest of activities. Race: Light Elf, Gender: Male" Requirements: To Goblin Haven When: Any time How: Simply talk to Pitt, and he will automatically join your party. Duel Information: 350 EXP, 224 Dagols, Eye Drops Equipment: Grass Clothes (Wind), Beckoning Cat Moves: Forest Drop (Restore's 20% of target's Max HP) Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits for Damage 2x) Light Bow (Long Range, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confusion, Death Thought Patterns: Passive, Passive, Passive Skill: Water Defense (*) Locations: 10:40am-3:10am (City of Flowers Meeting Area) 3:10-4:00am (City of Flowers) 10:30-10:40am (City of Flowers)

LV LV LV LV

28 50 75 99

HP 328 722 1445 3055

STR 85 121 189 339

DEF 90 121 178 305

EVA 56 80 125 225

LCK 38 58 95 178

POLPO "The black goblin chef. Though a master of flavors, he is completely lacking in aesthetic sense and the food he produces is awful to look at. It does taste wonderful - if only someone could tell him how to make it look edible, he would be hailed as a culinary genius. He is interested in new cuisine and dishes that other folk will not eat. Race: Black Goblin, Gender: Male" Requirements: Level 8, To Goblin Haven When: 10:55am-6:00pm (Goblin Haven 2nd Floor) How: Talk to Polpo, whom is stirring the soup during the aforementioned time, and he will ask you to go and get some deathclover larvae. They can be found at the following locations; 1. Go right from where Marco is, and keep an eye on the giant toadstool stalks to the north. Eventually, you should see one of the Death Larvae climbing on it. Take it. 2. Find the spot in the Sediche Region where Ricky is, and the Larvae should be just a bit left and down from where he is. 3. When you first come into the Sediche Region from the Sediche-Nowem Region link, head left, and this Larvae should be crawling on a large stalk to the south. Duel Information: N/A Equipment: Toadstool Lance (Earth), Toadstool Suit Moves: Pike Thrust (Earth, Medium Range, 40 Arc, 1.0 Power, 0.5 Knockback, 1.0 Poison) Sweep Thrust (Earth, Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback, 1.0 Poison) Annoying Laugh (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Timid Skill: Earth Defense (*) Locations: All Day (Goblin Haven 2nd Floor) LV LV LV LV LV 13 25 50 75 99 HP 207 642 1548 2454 3324 STR 75 109 180 252 320 DEF 80 118 198 278 356 EVA 42 63 109 154 198 LCK 92 120 178 236 292

PUTT (HUMAN) "A watchman of the jail in Radiata castle and Patrick's assistant. Slow to learn and tactless, he ended up assigned to the job the knights hate the most. Though incompetent, cowardly, and far from the most hard-working employee of the castle, he's a nice guy. Race: Human, Gender: Male" Requirements: Castle Meeting When: 8:25-9:30pm (Watchman's Room)

How: First, go and find Patrick in the Watchman's Room, and talk to him while he is in the Watchman's Room. Once you talk to him, quickly go and talk to Putt, because, once 9:30 comes, he will else otherwise be unrecruitable. Duel Information: 19 EXP, 264 Dagols, Snow Powder Equipment: Iron Hammer, Guard's Uniform Moves: Recoil Smash (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Whistle (Summons Helper Rat) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Timid Skill: Prevent Blind (*) Locations: *5:25pm-5:30am (Patrols the Dungeon Passage) 5:30-5:40am (Travels to Watchman's Room) 5:40-5:15pm (Watchman's Room) 5:15-5:25pm (Travels to Dungeon Passage) *During Recruitment 8:15pm-9:40pm (Cell 1) LV LV LV LV LV 3 25 50 75 99 HP 275 599 1610 2320 3002 STR 41 90 145 201 255 DEF 50 96 149 203 254 EVA 28 63 103 144 183 LCK 25 55 90 124 157

RACHEL (HUMAN) See Cornelia

RICKY (NON-HUMAN) "A black goblin wolfrider, often to be found in the company of his beloved wolf, Happy. They say that the pair have been friends since Happy saved Ricky from a vicious matango, but no one knows if that is true or not. Race: Black Goblin, Gender: Male" Requirements: Level 22, Storming Fort Helencia, Herb Extract When: Any time How: Talk to him in one of the dead ends of the Sediche Region, and he will talk about how Happy is missing. Go back to the Nowem-Sediche Region link, and near where the Dark Elf guard is, you should find a wolf. Give him an Herb Extract, then go back to Ricky, and talk to him. He then joins you. Duel Information: 924 EXP, 33 Dagols, Revival Stone Equipment: Toadstool Lance (Earth), Toadstool Suit, Protect Shell Moves: Wolf Fang (Short Range, 40 Arc, 1.1 Power, 1.0 Knockback) Combo Thrust (Earth, Short then Medium Range, 1.0 then 1.1 Power, 0.6 then 1.3 Knockback, Knocks Down, Knocks Back, 1.0 Poison, Hits for Damage 3x) Pike Swing (Earth, Medium Range, 120 Arc, 1.1 Power, 1.0 Knockback, 1.0 Poison, Hits for Damage 2x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Timid Skill: Prevent Curse (**) Locations: All Day (Sediche Region) HP STR DEF EVA LCK LV 27 666 133 116 92 101 LV 50 1599 215 165 157 146

LV 75 2613 304 219 229 195 LV 99 3587 389 270 298 242 RIKA (NON-HUMAN) "A member of the dark elf band. She was originally a biological researcher, but after discovering the effect music had on living things, she joined the band. She has learned that music has a soothing effect, and is now trying to use it to rid the world of war. She is very quiet and usually keeps to herself. Race: Dark Elf, Gender: Female" Requirements: Level 14, Joining Theater Vancoor When: 10:30pm-4:30pm (Forest Metropolis Room 1) How: Talk to Rika while she is in her room during the given hours, and answer three questions in a row correctly. The questions and answers as following; Of what animal hair is a violin bow made of? Horse What does (note) signify? Eighth What is the name of the famous green goblin guitarist? Donkey What is the name of the music-loving light elf? Pitt What does # mean? Half a note higher What is the name of the famous dark elf percussionist? Martinez What is the note that is half the length of a whole note? Half note How many white keys are there in an octave on a keyboard instrument? 7 How many strings does a guitar have? 6 What music is done in triple time? Nocturne What is the meaning of Allegro? Faster Duel Information: 480 EXP, 146 Dagols, Mint Drop Equipment: Leaf Clothes, Toughness Bangle Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Healing (Restores 20% of target's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Status Cure (*) Locations: 10:30pm-4:30pm (Forest Metropolis Room 1) 4:30-10:30pm (Floor 2) LV LV LV LV LV 19 25 50 75 99 HP 367 580 1472 2364 3219 STR 97 115 191 267 339 DEF 91 111 198 285 368 EVA 68 78 124 169 213 LCK 48 55 87 120 151

ROCKY (HUMAN) "From an elite family of monks. His grandfather was the famous monkmaster, Andrew Mayvern. Rocky trains hard daily to become just like his grandfather. He is gullible, frank, hearty, and honest. He sticks to his beliefs and would never go against them. Race: Human, Gender: Male" Requirements: Build that Body!, Rocky's Challenge When: Any time How: After completing the aforementioned two missions, go to the Septem Region, and go left past Septem Village into the next area. Here, you will meet up with Rocky once more. Defeat him, and he will join you. Equipment: Bushin Armor, Monk Bangle Moves: Right Uppercut (Short Range, 40 Arc, 0.9 Power, 0.6 Knockback, Knocks Down)

Left Hook (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Right Corkscrew (Short Range, 40 Arc, 1.5 Power, 1.3 Knockback, Knocks Back) Dragon Bolt (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Nothing Thought Patterns: Standard, Standard, Brave Skill: Max HP Plus (**) Locations: 7:15am-10:15pm (Nowem Region) LV LV LV LV 39 50 75 99 HP 1161 1562 2473 3347 STR 182 221 311 396 DEF 169 207 292 375 EVA 149 177 241 303 LCK 139 147 167 186

ROLEC (HUMAN) "A member of Theater Vancoor, although he has never been part of an operation. A very sensitive man who can not handle stress, he faints when someone offers to give him a task. He has no confidence in himself and is always nervous. No one knows how he managed to get himself admitted into the warrior guild. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 8:30-11:00am or 5:10-7:00pm (Theater Vancoor Toilet) How: During the above-mentioned times, kick him in the bathroom, and he shall then join the party. Duel Information: 19 EXP, 100 Dagols, Herb Extract Equipment: Steel Blade, Resist Coat Moves: Right Slash (Medium, 90 Arc, 0.9 Power, 1.0 Knockback) Left Slash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Blaze Thought Patterns: Timid, Timid, Timid Skill: Prevent Confuse (*) Locations: 5:45-6:10am (Travels from Rolec's Residence to Theater Vancoor 1st Floor) 6:10-8:20am (Theater Vancoor 1st Floor) 8:20-11:10am (Toilet) 11:10-12:50pm (Theater Vancoor 1st Floor) 12:50-1:00pm (Travels to Theater Vancoor Infirmary) 1:00-3:15pm (Infirmary) 3:15-3:30pm (Travels to Theater Vancoor 1st Floor) 3:30-5:00pm (Theater Vancoor 1st Floor) 5:00-7:10pm (Toilet) 7:10-8:05pm (Travels to Rolec's Residence) LV LV LV LV LV 3 25 50 75 99 HP 144 667 1262 1857 2429 STR 44 92 146 201 254 DEF 38 87 142 198 252 EVA 25 68 118 168 216 LCK 29 57 90 123 155

ROMARIA (NON-HUMAN) "A dark elf who likes to think of herself as a freedom fighter when she storms

in to rescue people in trouble. Her mission in life is to rid the world of evil, although her sense of who is bad and who is good depends on whether she likes a person or not, rather than universal principles of right or wrong. She is a real nuisance to the people around her. Race: Dark Elf, Gender: Female" Requirements: Level 10, Joining Theater Vancoor When: Any time How: Kick Romaria twice to get her into a duel, and defeat her. She shall then join your party straight afterwards. Duel Information: 311 EXP, 256 Dagols, Bell Amulet Equipment: Leaf Clothes Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze, Hits for Damage 3x) High Healing (Restore's 20% of Party's Max HP, Heals all Negative Status Effects) Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Wind Defense (*) Locations: 9:20pm-3:10am (Forest Metropolis 2nd Floor Room 3) 3:10-4:20am (Travels to Nowem Region) 4:20-8:15pm (Nowem Region) 8:15-9:20pm (Travels to Room 3) LV LV LV LV LV 15 25 50 75 99 HP 305 623 1420 2217 2982 STR 91 123 203 284 362 DEF 87 118 198 277 354 EVA 67 87 137 188 236 LCK 53 68 108 148 187

ROW (NON-HUMAN) "A light elf who likes to collect beautiful things, and is always quick to find out if visitors have such objects. If they do, she is very good at cheating them out of their possessions. When she finds a treasure more beautiful than her own, she quickly becomes obsessed with making it her own. Race: Light Elf, Gender: Female" Requirements: Level 24, Rainbow Crystal When: Any time How: Talk to him and find out that se wants the Rainbow Crystal, which can be obtained from the Dorse Region. Talk to her again, and give her the Rainbow Crystal, and she will then join you. Duel Information: 1058 EXP, 294 Dagols, Bell Amulet Equipment: Grass Clothes (Wind) Moves: Earth Needles (Earth, Long Range, 1.3 Power, 0.5 Knockback, Breaks Parry, Knocks Down) Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback) Light Blow (Long Range, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confusion, Death Thought Patterns: Passive, Passive, Passive Skill: Water Defense (*) Locations: 9:45am-3:15pm (Elder's Residence) 3:15-4:40pm (City of Flowers) 4:40-7:15pm (City of Flowers Meeting Area) 7:15-8:00pm (City of Flowers) HP STR DEF EVA LCK

LV LV LV LV

29 50 75 99

577 1296 2154 2976

130 187 256 322

125 176 238 298

110 146 190 233

41 84 135 185

RYAN (HUMAN) "A long-term member of foreman Elef's bridge-building gang. Works hard for the sake of his adored wife. His gruff speech makes him seem rough, but he is actually a generous-hearted guy. He can be overly indifferent, and fail to react to even the most serious of situations. Race: Human, Gender: Male" Requirements: Talk to Elef after Beasts By The Bridge, but before A Visitor for Aphelion, take his request, then talk to Elef after A Visitor for Aphelion, Level 5 Time: Any time How: After finishing the Beasts by the Bridge mission, go and talk to Elef, and accept his request. Go back to Radiata City and go to the Peaceful Pony Inn, located in the White City of Stars and Faith, and talk to Virginia. Take the blueprint back to Elef. After A Visitor for Aphelion, go and visit Elef in the Peaceful Pony Inn, and talk to him to recruit Ryan. Duel Information: 105 EXP, 179 Dagols, Heating Tablet Equipment: Work Clothes, Magic Mirror Moves: Tired Punch (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Tired Kick (Short Range, 40 Arc, 1.2 Powre, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Timid Skill: Prevent Paralyze (*) Locations: 6:00-6:30am (Dorse-Adien Region) 1:15-1:35pm (Dorse-Adien Region) 3:00-3:20pm (Dorse-Adien Region) 9:15-9:35pm (Dorse-Adien Region) *After A Visitor For Aphelion 12:30pm-2:20am (Peaceful Pony Inn Diner) 2:20-2:45am (Travels to Ryan's Residence) 12:10-12:30pm (Travels to Peaceful Pony Inn Diner) LV LV LV LV LV 10 25 50 75 99 HP 308 619 1139 1659 2158 STR 51 89 153 218 280 DEF 40 70 121 172 221 EVA 52 83 134 186 235 LCK 18 46 94 142 188

RYNKA (HUMAN) "Rynka is a member of the Void Community, a lady thief working for the bandit guild. A cool and collected woman, she has a kind heart, but can be rough-spoken at times. Normally very compsoed, she gets easily riled when it comes to her son Cody. Race: Human, Gender: Female" Requirement: Level 17, Ganz's Letter When: 7:15-9:45am (Levante General Store, Cody) How: Talk to Cody at ANY TIME to learn that he has lost Rynka's Pendant. Go to the Path to the Beast Pit leading up from the Blue Town of Water and Wisdom, and it should be lying near the center with the trash. Pick it up, and go back to give it to Cody. Talk to Rynka afterwards to get her thanks. Talk to her again on a different day, at any time, and she'll ask you to find what Cody wants for his birthday. Go and visit Cody at the time given

in the Levante General Store, talk to him while he is looking at the practice swords, and take this information back to Rynka. Talk to Cody on a different day (any time), and then go back to Rynka once more to recruit her into your party. Duel Information: 630 EXP, 288 Dagols, Sage Equipment: Aron (Water), Esthia (Water), Steal Guard, Thief Bangle Moves: Elbow Strike (Water, Short Range, 40 Arc, 0.7 Power) Double Slash (Water, Short Range, 200 Arc, 0.8 Power, 0.5 Knockback, 1.2 Freeze, Hits for Damage 2x) Hailstorm (Water, Short Range, 40 Arc, 0.6 then 1.0 Power, 0 then 1.0 Knockback, 1.2 Freeze, Hits for Damage 8x) Twin Helm Cleave (Water, Short Range, 40 Arc, 1.3 Power, 1.0 Knockback, 1.2 Freeze) Steal (Short Range, 90 Arc, 0.2 Power, 2.0 Steal) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Brave Skill: Prevent Petrify (**) Locations: 11:25pm-5:15am (Path to the Beast Pit) 5:15-7:40am (Travels to Yellow Town of Sun and Glory) 7:40-10:30am (Yellow Town of Sun and Glory) 10:30-2:35pm (Travels to Levante General Store) 2:35-5:10pm (Levante General Store) 5:10-5:25pm (Travels to Black Town of Night and Lust) 5:25-7:45pm (Black Town of Night and Lust) 7:45-9:05pm (Travels to Rynka's Residence) 9:25-10:25pm (Travels to Path to the Beast Pit) *CODY'S SCHEDULE 6:05-7:05am (Travels from Cody's Residence to Levante General Store) 7:05-9:55am (Levante General Store) 9:55-1:00pm (Travels to Olacion Order Shrine) 1:00-4:55pm (Olacion Order Shrine) 4:55-5:30pm (Travels to Black Town of Night and Lust) 5:30-7:40pm (Black Town of Night and Lust) 7:40-9:00pm (Travels to Cody's Residence) LV LV LV LV LV 22 25 50 75 99 HP 329 433 1302 2170 3004 STR 117 127 213 298 381 DEF 108 118 208 298 384 EVA 75 81 134 187 237 LCK 41 44 77 110 141

SANTOS (NON-HUMAN) "A member of the dark elf band. He joined because of his admiration for Martinez. He has learned a lot since joining, and is now a fabulous musician. Martinez wants him to go solo, but Santos does not feel he is ready. He spends his time combining different sounds and creating new music. Race: Dark Elf, Gender: Male" Requirements: Level 15, Joining Theater Vancoor, Have Rika and Martinez in your Party When: Any time How: Talk to Santos while Rika and Martinez are both in your party, and he will join your party. Duel Information: 528 EXP, 223 Dagols, Herb Extract Equipment: Leaf Clothes Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for

Damage 2x) High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Passive, Passive Skill: Fighting Spirit (*) Locations: 10:20pm-3:15am (Forest Metropolis 2nd Floor Room 1) 3:15-3:40am (Travels to 1st Floor) 3:40-9:15am (1st Floor) 9:15-9:45am (Travels to Room 1) 9:45-4:15pm (Room 1) 4:15-10:20pm (2nd Floor) LV LV LV LV LV 20 25 50 75 99 HP 408 620 1680 2740 3758 STR 102 119 206 293 376 DEF 105 122 209 296 379 EVA 59 67 108 149 188 LCK 74 81 120 158 195

SARVAL (HUMAN) "Sarval is a pig farmer and father of Sunset and Sora. He is a strict man who is renowned for the high-grade pigs he raises. He is pleased that his son is trying to learn more about the family business. He is scrupulous in watching over his children. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: Any time How: Talk to Sarval, and you will find out that his piglets are missing. They are thus located at; 1. Look in Adele's Residence for the first one. 2. From the journey pig statue in the Tria Region, head down a bit and you should see the pig near the wall. 3. Head north up the hill going into upper Solieu Village. When you see the stone rampart complete with well, go up into it and find the last piglet. Afterwards, go back and talk to Sarval again. Hand over his pigs, and he will then join out of gratitude. Duel Information: 40 EXP, 148 Dagols, Herb Extract Equipment: Whip, Herdsman's Clothes Moves: Whip (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Fire Defense (*) Locations: 6:45-9:20am (Solieu Village) 9:20-6:45pm (Tria Region) 6:45-9:15pm (Solieu Village) LV LV LV LV LV 7 25 50 75 99 HP 195 579 1302 2170 3004 STR 53 96 213 298 381 DEF 57 91 208 298 384 EVA 23 49 134 187 237 LCK 35 68 77 110 141

SEBASTIAN (HUMAN) "He is actually a Mark III autonomous golem, created by the third vice president of the Vareth Magic Institute. He is polite and proper towards everyone. However, his whole life revolves around Star, and Star's priorities comes first. His volty blast, the Seb Iris Cannon, can destroy a range of mountains. Race: Golem, Gender: ?" Requirements: Please Stop Lord Star!, have Star in your party When: Any time How: Simply talk to Sebastien while you have Star in your party to get him to join up. Duel Information: 61 EXP, 111 Dagols, Moon Stone Chip, Defense Berry Equipment: Wanchu, Metal Body, Power Stone Moves: Downward Swing (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Side Blow (Medium Range, 200 Arc, 0.8 Power, 1.0 Knockback) Seb Iris Cannon (4.5 Power, 1.3 Knockback, Knocks Back, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Everything Thought Patterns: Timid, Brave, Timid Skill: Full Power (***) Locations: 9:15-5:15am (Star's Room in Theater Vancoor) 5:15-5:40am (Travels to Theater Vancoor Toilet) 5:40-8:20am (Toilet) 8:20-8:40am (Travels to Chief's Room) 8:40-11:45am (Chief's Room) 11:45-12:40pm (Travels to Vancoor Square) 12:40-4:20pm (Vancoor Square) 4:20-5:10pm (Travels to Radiata Castle Information) 5:10-7:15pm (Information) 7:15-9:15pm (Travels to Star's Room) LV LV LV LV 31 50 75 99 HP 811 1562 2550 3499 STR 150 194 253 310 DEF EVA LCK 160 0 140 232 0 156 328 0 178 420 0 200

SERVA (NON-HUMAN) "A dark elf. Funny and talkative, he brightens the mood wherever he is. His schedule consists of working out in the afternoon and drinking at night. He is a little immature for his age, but nobody holds that against him because that is what makes him the humourous, lively elf he is. Race: Dark Elf, Gender: Male" Requirements: Level 22, Storming Fort Helencia When: 8:45am-12:00pm or 2:00-7:00pm (Fort Helencia Outside) How: Talk to him during the aforementioned time, and agree to be his sparring partner. Defeat him in a duel, and repeat this for two more days. On the third day, he will finally join you. Duel Information: 741 EXP, 261 Dagols, Herb Extract S Equipment: Leaf Clothes Moves: Combo Punch (Short Range, 0.8 then 1.0 Power, 0.5 Knockback, Hits for Damage 2x) High Spin Kick (Medium Range, 200 Arc, 1.2 Power, 1.0 Knockback, Knocks Back) Crescent Kick (Short Range, 50 Arc, 1.4 Power, 0.5 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts

Can Resist: Nothing Thought Patterns: Brave, Passive, Passive Skill: Max HP Plus (*) Locations: *Before Storming Fort Helencia 10:30am-4:10am (Forest Metropolis 1st Floor) 4:10am-10:30am (Room 3) *After Storming Fort Helencia 11:30pm-8:15am (Fort Helencia Entrance) 8:15am-7:25pm (Fort Helecnai Outside) 7:25-7:50pm (Travels to Fort Helencia Anteroom) 7:50-11:15pm (Fort Helencia Anteroom) 11:15-11:30pm (Travels to Fort Helencia Entrance) LV LV LV LV 27 50 75 99 HP 619 1653 2777 3856 STR 131 205 285 363 DEF 124 206 294 379 EVA 76 110 148 184 LCK 74 106 140 173

SHIN (NON-HUMAN) "A light elf who is kind and warm-hearted to everyone except humans, whom he cannot stand. He tries to avoid all contact with them. Some say that he became this way because of a certain incident that occured when he visited a human village. Race: Light Elf, Gender: Human Requirements: Level 9, To Goblin Haven When: Any time How: Talk to Shin, and he will fight you. Repeat this for another three days, and on the fourth day, he will join your party after losing the duel. Duel Information: 274 EXP, 136 Dagols, Cooling Spray Equipment: Grass Clothes (Wind) Moves: Forest Drop (Restores 20% of Target's Max HP) Leaf Barrier (Wind, Short Range, 360 Arc, 0.9 Power, 1.5 Knockback, Hits for Damage 2x) Light Bow (Long Range, 1.4 Power, 1.5 Knockback) Can Do: Attack Enemy, Cure Friend, Backup, Back Away, Play Dead, Go Nuts Can Resist: Poison, Freeze, Blaze, Confusion, Death Thought Patterns: Passive, Passive, Passive Skill: Earth Defense (*) Locations: 5:00-5:30am (City of Flowers Private House 1) 5:30-9:30am (City of Flowers) 9:30-12:15pm (Private House 1) 12:15-2:45pm (City of Flowers) 2:45-6:30pm (Private House 1) 6:30-10:30pm (City of Flowers) 10:30-12:00am (Private House 1) LV LV LV LV LV 14 25 50 75 99 HP 296 631 1392 2153 2885 STR 78 110 183 257 327 DEF 81 107 169 230 289 EVA 56 87 158 228 296 LCK 43 61 102 144 183

SOLO (HUMAN) "He entered the bandit guild to fulfill his childhood dream of becoming a

treasure hunter, unprepared for the dark, twisted reality of the guild world. He remains a member, but only because he's too afraid to quit. A coward, he is easily controlled by anyone who looks or acts stronger than himself. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 9:40am-1:50pm (Vareth Magic Institute Library, Felix), 9:40-1:50pm or 4:00-12:00am (Vareth Magic Institute Library or Red Lotus Metropolis Party Room, Solo) How: Talk to Felix in the Magic Institute Library to learn that Solo is stalking him, and then go find Solo at the aforementioned times. Talk to him and reveal that Felix is a guy, and he will join your party in thanks. Duel Information: 44 EXP, 241 Dagols, Eye Drops Equipment: Iron Knife, Scouts Suit, Toughness Bangle Moves: Side Attack (Short Range, 200 Arc, 1.2 Power, 0.5 Knockback) Leap Knife Throw (Short Range, 0.8 Power, 0.5 Knockback) Steal (Short Range, 60 Arc, 0.2 Power, 2.0 Steal) Juggle Knives (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Timid, Timid, Timid Skill: Prevent Paralyze (*) Locations: *Normal Schedule 8:55pm-12:30am (Red Lotus Metrolopis Party Room) 12:30-2:30am (Travels to Solo's Residence) 9:10-9:50am (Travels to Beast Pit) 9:50-7:25pm (Beast Pit) 7:25-8:55pm (Travels to Red Lotus Metropolis Party Room) *When Recruitment is Possible 10:05pm-6:25am (Beast Pit) 6:25-9:20am (Travels to Vareth Magic Institute Library) 9:20-2:15pm (Library) 2:15-3:40pm (Travels to Radiata Echidna Gate Entrance) 3:40-7:25pm (Echidna Gate Entrance) 7:25-10:05pm (Travels to Beast Pit) LV LV LV LV LV 5 25 50 75 99 HP 149 609 1185 1761 2314 STR 44 85 137 189 239 DEF 47 92 148 205 259 EVA 86 121 166 211 254 LCK 37 69 109 149 187

SONATA (HUMAN) "Assistant leader of the Void Community. A member of a race living in wild country far from Radiata. He came to Radiata around the same time as Nyx. At first, he and Nyx worked separtely, but eventually they began to cooperate. A quiet man who is willing to risk his life for his beliefs. Race: ?, Gender: Male" Requirements: Castle Meeting, Talked to Ortoroz first When: Any time How: After talking to Ortoroz, first go and find Sonata at Heliforde Gate. Talk to him, and when he leaps away, go to Echidna Gate and find him there. Talk to him once more, then cointinue on and find him at Lupus Gate. Talk to him one more time, and he will finally join you. Duel Information: 1200 EXP, Recovery Ball Equipment: Predator Claw, Predator Claw, Hades Robe Moves: Aerial Duo Claw (Short Range, 200 Arc, 1.3 Power, 1.0 Knockback)

Bashing Mirage (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Steal (Short Range, 60 Arc, 0.2 Power, 3.0 Steal) Soul Breath (Long Range, 90 Arc, 0.8 Power, 1.0 Knockback, 1.5 Curse, Hits for Damage 2x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Aggressive Skill: Stop Afflictions (**) Locations: *During Recruitment All Day (Heliforde Gate, Echidna Gate, Lupus Gate) *After Recruitment All Day (Void Community Abyss) LV LV LV LV 31 50 75 99 HP 1109 1690 2454 3189 STR 152 209 284 357 DEF 140 193 263 331 EVA 107 150 206 261 LCK 85 111 146 180

SONNY (NON-HUMAN) "Adherent of the black goblin Cult of Trickery. His love of mischief made him a natural convert. He works directly for Luka, playing pranks on the humans. He loves his job, and cackles with delight whenever he sees someone else in trouble. Race: Black Goblin, Gender: Male" Requirements: Level 15, To Goblin Haven, Wearing Recruitment Suit When: Any time How: Talk to Sonny while you are wearing the Recruitment Suit, and he shall join your party automatically. Duel Information: 528 EXP, 7 Dagols, Toadstool Powder Equipment: Chupa Claw, Chupa Claw, Toadstool Suit Moves: Mach Claw (Short Range, 60 Arc, 0.4 Power, 0.5 Knockback, Hits for Damage 3x) Sunset Kick (Short Range, 40 Arc, 1.0 Power, 1.3 Knockback) Lip Kick (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Timid, Timid, Brave Skill: Prevent Paralyze (*) All Day: All Day (Goblin Haven Shrine) LV LV LV LV LV 20 25 50 75 99 HP 337 535 1529 2523 3478 STR 102 117 196 275 350 DEF 50 66 147 228 306 EVA 82 95 160 226 288 LCK 84 96 161 226 288

STAR (HUMAN) "Son of Helios E. Stern and Serene E. Stern, both of the upper class. He lived a life of luxury until he left home to become a knight. He is pompous and obnoxious, but means well. He failed the test to become a Radiata Knight nine times, until he realized that he didn't need a license to keep Radiata's peace, and christened himself the Free Knight. Race: Human, Gender: Male" Requirements: Please Stop Lord Star!, Level 11 When: Any time How: Talk to Star after completing the Please Stop Lord Star! mission, and he

will automatically join Jack's squad. Duel Information: 13 EXP, 37 Dagols, Bell Amulet, Luck Berry Equipment: Love Me True, Legendary Armor, Beckoning Cat Moves: Dainty Strike (Short Range, 90 Arc, 1.0 Power, 0.5 Knockback) Dainty Thrust (Short Range, 40 Arc, 1.0 Power, 0.5 Knockback) Strike A Pose (Useless) Terror Struck (Useless) Super Star Duel (0.3 then 0.2 then 3.0 then 0.3 then 0.4 Power, 0.5 Knockback, Knocks Down, Hits for Damage 5x, Volty Blast) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts, Use Volty Blast Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Prevent Curse (*) Locations: 9:15-5:15am (Star's Room in Theater Vancoor) 5:15-5:40am (Travels to Theater Vancoor Toilet) 5:40-8:20am (Toilet) 8:20-8:40am (Travels to Chief's Room) 8:40-11:45am (Chief's Room) 11:45-12:40pm (Travels to Vancoor Square) 12:40-4:20pm (Vancoor Square) 4:20-5:10pm (Travels to Radiata Castle Information) 5:10-7:15pm (Information) 7:15-9:15pm (Travels to Star's Room) LV LV LV LV LV 2 25 50 75 99 HP 396 1132 1932 2732 3501 STR 32 91 155 219 281 DEF 53 125 203 282 357 EVA 10 56 106 156 204 LCK 99 135 176 216 254

STEFAN (HUMAN) "Loves vegetables; in fact, he has a bit of an obsession for them. His greatest joy in life is eating the vegetables that he has grown with his own hands. As far as he's concerned, he'd rather be around them than around women. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 7:15-7:30am or 4:25-8:00pm (Nuevo Village) How: Talk to Stefan while he is in Nuevo Village, and he shall automatically join the group. Duel Information: 22 EXP, 124 Dagols, Herb Extract Equipment: Spade, Farming Clothes Moves: Thrust (Medium Range, 40 Arc, 1.2 Power, 0.5 Knockback) Cross Bash (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Carrot (Restores 30% of Stefan's HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Status Cure (*) Locations: 7:15-7:30am (Nuevo Village) 4:00-8:00pm (Nuevo Village) HP STR LV 5 113 35 LV 25 634 77 LV 50 1286 130 DEF 48 98 160 EVA 16 53 100 LCK 39 84 142

LV 75 1938 183 223 147 199 LV 99 2564 234 283 192 254

SUNSET (HUMAN) "A young boy who works hard to learn about his father's pig farming business. He takes good care of his sister, and watches over her and the pigs daily. He is also a cheeky child who likes to make fun of others. His excessive curiosity often gets him into trouble. He's matured a lot lately since he began working hard to learn the family business. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: Any time How: Talk to him and he will join. Duel Information: 11 EXP, 64 Dagols, Startle Powder Equipment: Bokken, Children's Clothes Moves: Smash (Medium Range, 90 Arc, 1.0 Power, 0.5 Knockback) Knockdown (Medium Range, 120 Arc, 0.8 Power, 0.5 Knockback, Knocks Down) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, TImid Skill: Luck Plus (*) Locations: 8:20am-6:40pm (Solieu Village) 8:40-8:50pm (Solieu Village) 8:50-11:15pm (Tria Region) 11:15-11:30pm (Solieu Village) LV LV LV LV LV 1 25 50 75 99 HP 85 680 1299 1919 2514 STR 33 86 142 199 252 DEF 32 73 116 159 201 EVA 23 74 128 182 233 LCK 40 91 145 200 251

SYNELIA (HUMAN) "The receptionist at Morfinn's Clinic. She is the only one who understands his riddle-like speech, and she is the reason the clinic is run so smoothly. She also has the ability to diagnose a sick person simply by talking to them. Race: Human, Gender: Female" Requirements: Joining Theater Vancoor When: 4:30am-10:10pm (Morfinn's Clinic) How: Talk to Synelia while she is in Morfinn's Clinic, and she will have you take her quiz. Answer three of them correctly in a row to get her. 1. How many stores high is Theater Vancoor? 4 2. The former high priest of the Olacion Order was High Priestess Enjela. Who is the current High Priest? Kain 3. Radiata is surrounded by four regions: the Dova region, Adien region, and the Cuatour region. What is the fourth? Tria region 4. What animal is the president of the Vareth Magic Institute? An owl 5. Who is the son of Theater Vancoor's Bruce? Nick 6. Who is the King of Radiata? Jiorus 7. Who is the captain of the Violet Chevre brigade? Natalie 8. What kind of store does the animal lover Mr. Nask run? General store 9. What does Theater Vancoor's Daniel have as a pet? A crocogator 10. Who is the author of "Achieving Ether Transmission with Zero Mana Loss"? Curtis 11. What is the name of the son of Void Community's Ms. Rynka? Cody 12. What kind of hair does the Void Community's Mr. Pinky have? Afro

13. What is the dish Tria Village's Ms. Saron is most proud of? Soup Duel Information: 11 EXP, 10 Dagols, Sage Equipment: Nurse Uniform Moves: Cure All Effects (Cures Target's Status Effects) Paralyze Gas (Long Range, 0.5 Power, 0.5 Knockback, 3.0 Paralyze) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Poison, Curse Thought Patterns: Timid, Timid, Timid Skill: Prevent Blind (*) Locations: 4:05-4:15am (Travels from Synelia's Residence to Morfinn's Clinic) 4:15-10:15pm (Morfinn's Clinic) 10:15-10:30pm (Travels to Synelia's Residence) LV LV LV LV LV 1 25 50 75 99 HP 84 454 840 1227 1597 STR 25 72 121 169 217 DEF 30 67 106 146 183 EVA 25 73 124 176 224 LCK 30 78 129 181 229

TARKIN (HUMAN) "Younger brother of farmer Keaton. Presently, he is homestaying at Tria Village to learn about dairy farming. There was a time when he wanted to be a knight, but he realized he wasn't cut out for it. A simple, serious youth. He doesn't like being a burden on others and tries hard not to be. Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 8:05am-3:00pm or 5:55-8:00pm (Solieu Village Barn 1st Floor, Tarkin), and 6:10am-10:50pm (Nask) How: Talk to him while he is in the Barn, and say "Okay". Go to see Nask in the Waldo General Store in Radiata City, and obtain the Mootamin from him. Take it back to Tarkin, and he will join out of gratitude. Duel Information: 89 EXP, 117 Dagols, Cure Drop Equipment: Farmer's Hoe, Farming Clothes, Protect Shell Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Tarkin's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Prevent Freeze (*) Locations: 8:30pm-7:40am (Tarkin's Residence) 7:40-7:50am (Travels to Barn 1st Floor) 7:50-3:15pm (Barn 1st Floor) 3:15-5:55pm (Solieu Village) 5:55-8:15pm (Barn 1st Floor) 8:15-8:30pm (Travels to Tarkin's Residence) LV LV LV LV LV 11 25 50 75 99 HP 168 436 915 1394 1853 STR 62 95 155 214 272 DEF 59 84 129 174 217 EVA 29 47 80 113 145 LCK 55 85 140 196 249

THANOS (HUMAN) "Receptionist at Theater Vancoor. Once a sergeant in the guild, he changed jobs after being beaten by Alicia when she was a newbie. He always looks bored and speaks in a brusque manner, but is actually very serious when it comes to work. He likes to look after others and passes on fun tasks to the warriors he likes. Race: Human, Gender: Male" Requirements: Complete Every Mission When: Any time How: After completing Secret of the Sewers, if you have completed every possible mission up to that point, Thanos will finally join Jack's squad. Duel Information: 240 EXP, 108 Dagols, Mint Drop Equipment: Iron Edge, Normal Clothes, Pluto's Trophy Moves: Spirit Thrust (Medium Range, 40 Arc, 0.9 Power, 0.5 Knockback, Breaks Parry) Defiance Slice (Medium Range, 90 Arc, 1.0 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Timid, Timid Skill: Fighting Spirit (*) Locations: 11:20pm-10:40pm (Theater Vancoor 1st Floor) 10:40-11:20pm (Theater Vancoor Toilet) LV LV LV LV LV 13 25 50 75 99 HP 197 507 1154 1801 2422 STR 66 97 161 226 289 DEF 75 105 170 234 296 EVA 62 83 129 174 218 LCK 58 73 104 135 166

TONY (HUMAN) "The only unemployed person in Radiata. He completely lacks any get-up-and-go initiative, but the gleam in his eye suggests that he has borne many hard trials in his past. An expert of the sewers. Race: Human, Gender: Male" Requirements: Defeated the Mud Ponbabar (Creatures of the Sewer) When: Any time How: Talk to Tony after you have defeated the Mud Ponbabar in the Creatures of the Sewer mission (you do NOT have to talk to Thanos first). Duel Information: 1128 EXP, Mud Powder Equipment: Metal Pipe, Smelly Old Clothes (Earth) Moves: Heavenly Prayer (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback) Rotating Spin (Medium Range, 360 Arc, 0.8 Power, 1.0 Knockback) Flashing Thrust (Medium Range, 40 Arc, 1.5 Power, 1.3 Knockback, Breaks Parry) Bad Breath (Short Range, 90 Arc, 0.5 Power, 1.0 Knockback, 2.0 Confuse) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Brave, Brave, Brave Skill: Prevent Poison (***) Locations: All Day (Path of the Spider) (Found near the fountain area) LV LV LV LV 30 50 75 99 HP 624 1596 2812 3979 STR 145 207 285 360 DEF 128 180 246 310 EVA 85 113 148 183 LCK 60 90 128 164

URSULA (HUMAN) "Assistant professor at the Vareth Magic Institute. Her specialty is golem creation. The dwarves excel in the creation of golems, but Ursula surpasses even them. She looks polite and mature, but is actually short-tempered and very frank. When she gets mad, she has a tendency to resort to physical violence. Race: Human, Gender: Female" Requirements: The Ultimate Battle, The Real Ultimate Battle When: Any time How: After clearing both of the Ultimate Battle missions, find and talk to Ursula, whom will join your party in doing so. Duel Information: (Ursula + Apprentice + Light Guardsman x2) 1430 EXP, 215 Dagols, Herb Extract Equipment: Entier (Water), Blue Robe (Water), Magic Boost Moves: Water Blast (Water, Long Range, 1.6 Power, 1.0 Knockback, Knocks Back) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Freeze Thought Patterns: Standard, Standard, Aggressive Skill: Bad Carrier (**) Locations: 6:30pm-1:15am (Vareth Magic Institute Moon Tower Laboratory) 1:15-3:30am (Travels to Ursula's Residence) 8:05-9:50am (Travels to Vareth Magic Institute Moon Tower Research Lab 2) 9:50-1:00pm (Moon Tower Research Lab 2) 1:00-1:20pm (Travels to Cafeteria) 1:20-4:00pm (Cafeteria) 4:00-5:25pm (Vareth Magic Institute Lobby) 5:25-6:30pm (Travels to Moon Tower Laboratory) LV LV LV LV 34 50 75 99 HP 611 1089 1837 2554 STR 155 199 268 335 DEF 135 172 231 287 EVA 105 105 105 105 LCK 25 36 53 70

VITAS (HUMAN) "Priestess of the Olacion Order. Growing up in a male-dominated environment has made her very masculine and tough. Her parents sent her to the Olacion Order to have her get in touhc with her feminine side, but instead she has been developing her skills as a monk. Her manner and speech are very masculine. Race: Human, Gender: Female" Requirements: Build that Body! OR Castle Meeting When: 10:35am-4:45pm (Vitas' Room) How: Talk to Vitas while she is practicing in her room, and defeat her in the duel that she chllenges you to. After you win, she shall then join your party. Duel Information: 208 EXP, 267 Dagols, Cement Powder Equipment: Nun's Robe, Power Bangle Moves: Right Hook (Short Range, 90 Arc, 1.0 Power, 1.0 Knockback) Pinnacle Punt (Short Range, 40 Arc, 1.2 Power, 0.5 Knockback, Knocks Down) Power Upper (Increases Strength by 20%) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Confusion Thought Patterns: Brave, Brave, Timid Skill: Prevent Poison (*) Locations: 4:05am-4:45am (Travels from Vitas' Residence to Olacion Order Chapel) 4:45-7:20am (Olacion Order Chapel)

7:20-7:45am (Travels to Confessional) 7:45-10:10am (Confessional) 10:10-10:25am (Travels to Vitas' Room) 10:25-4:55pm (Vitas' Room) 4:55-6:25pm (Travels to Vitas' Residence) 7:10-7:15pm (Travels to White Town of Stars and Faith) 7:15-10:35pm (White Town of Stars and Faith) 10:35-10:45pm (Travels to Vitas' Residence) *During Build that Body!, Vitas will not be around, nor will she be around for the rest of the day after completing the mission. LV LV LV LV LV 18 25 50 75 99 HP 426 645 1428 2211 2963 STR 104 125 201 278 352 DEF 83 105 184 263 339 EVA 105 118 166 214 261 LCK 98 112 163 215 265

WAL (HUMAN) "An ex-farmer who became a hunter after being introduced to the trade by Garcia. He has a lot of self-confidence, despite his lack of hunting skills. He thinks he can capture ferocious animals on his own and often puts himself in dangerous situations. Garcia tried to warn him about the dangers, but...Race: Human, Gender: Male" Requirements: Joining Theater Vancoor When: 7:55-10:55am, or 4:20-10:15pm How: 1. Talk to Garcia, whom is leaning against a tree in Septem Village, from 7:15-10:00am, and 5:25-10:00pm. He'll tell you that Bran and Wal are missing. 2. Advance into Septem Cave a bit, and you will find Bran and Wal cornered by a Iceburg. Defeat the Iceburg. 3. Go back outside and talk to Wal at the appropriate time. Duel Information: 101 EXP, 159 Dagols, Herb Extract Equipment: Farmer's Hoe, Farming Clothes, Toughness Bangle Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Wal's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid Skill: Fierce Defense Locations: 7:30-10:50am (Septem Village) 6:40-10:10pm (Septem Village) LV LV LV LV LV 13 25 50 75 99 HP 198 405 837 1270 1684 STR 68 95 152 209 263 DEF 61 83 129 175 220 EVA 32 48 81 114 147 LCK 53 71 109 147 184

WALTER (HUMAN) "Corporal of Theater Vancoor. He is famous for not doing much, but Gerald and Alicia know his true abilities. However, his subordinates do not think well of him because they cannot see the results of his work. A member of the Quintom

Squad. Race: Human, Gender: Male" Requirements: Level 21, Royal Promotion When: Any time How: Talk to Walter, and he will ask you to go and see if his wife Sheila is OK (this can only be done after Ms. Shiela). When you are promoted by Dynas, go down to the Dungeon Passage, and talk to Ms. Shiela. Take her message back to Walter, whom will then join you. Duel Information: 861 EXP, 211 Dagols, Book of Training Equipment: Heavy Rain (Water), Plate Armor Moves: Tree Chopper (Water, Medium Range, 90 Arc, 0.9 Power, 0.5 Freezeback, 1.0 Freeze) Hammerthrow Blow (Water, Medium Range, 360 Arc, 1.0 Power, 1.3 Knockback, Hits for Damage 2x) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Passive, Timid Skill: 100T Body (*) Locations: *Before Ms. Shiela 6:45-8:40am (Travels from Walter's Residence to Quintom Squad Locker Room) 8:40-1:10pm (Quintom Squad Locker Room) 1:10-2:05pm (Travels to Vancoor Square) 2:05-3:45pm (Vancoor Square) 3:45-4:40pm (Travels to Quintom Squad Locker Room) 4:40-6:15pm (Quintom Squad Locker Room) 6:15-7:40pm (Travels to Walter's Residence) *After Ms. Shiela 6:45-8:40am (Travels from Walter's Residence to Quintom Squad Locker Room) 8:40-6:15pm (Quintom Squad Locker Room) 6:15-7:40pm (Travels to Walter's Residence) LV LV LV LV 26 50 75 99 HP 443 1299 2191 3048 STR 123 185 250 313 DEF 145 232 324 412 EVA 18 78 140 200 LCK 68 116 166 214

WYZE (HUMAN) "Wyze is a Sherman farmer who prays to the gods to make his produce tastier. He makes a little extra money by telling fortunes to merchants who buy his food. Though it is just a hobby, he has a reputation for accuracy. This is just coincidence, though, as he has no psychic powers. He believes the delusions in his heard are revelations from the gods. Race: Human, Gender: Male" Requirements: Level 3, Joining Theater Vancoor, Recruited Leban When: Any time How: Talk to him once Leban has joined to get him to join in turn. Duel Information: 85 EXP, 115 Dagols, Herb Extract Equipment: Spade, Farming Clothes, Lucky Charm Moves: Downward Swing (Long Range, 40 Arc, 1.2 Power, 0.5 Knockback) Horizontal Swing (Long Range, 120 Arc, 1.0 Power, 0.5 Knockback) Rice Ball (Restores 30% of Wyze's Max HP) Can Do: Attack Enemy, Cure Friend, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Timid, Timid

Skill: Prevent Steal (*) Locations: 6:10pm-5:30am (Elder's Residence) 5:30-9:40am (Tria Village) 10:50-6:10am (Tria Village) LV LV LV LV LV 8 25 50 75 99 HP 147 492 999 1507 1994 STR 51 88 144 199 252 DEF 59 98 155 213 268 EVA 29 64 116 168 218 LCK 34 65 112 159 204

YACK (HUMAN) "A mischievous kid from Nuevo Village. He plays pranks on people and laughs when they get angry. He is skilled at using his slingshot and can often be found hunting lizards with it. Recently, he's started to hunt tsuchinokos, and often waylays travellers to ask them about the legendary beasts. Race: Human, Gender: Male" Requirements: A Visitor for Aphelion, Must have encountered a Tsuchinoko When: Any time How: Talk to Yack after encountering a Tsuchinoko in battle (see Tsuchinoko in the Bestiary), and he shall join up with you automatically. Duel Information: 13 EXP, 54 Dagols, Startle Powder Equipment: Slingshot, Children's Clothes, Pluto's Trophy Moves: Slingshot (Long Range, 1.0 Power, 0.5 Knockback) Antagonize Enemy (Useless) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Brave, Brave, Timid Skill: Evasion Plus Locations: 7:10-7:20am (Nuevo Village) 7:20-8:25am (Adien Region) 8:25-9:40am (Ocho-Adien Region) 9:40-10:00am (Ocho Region) 7:00-7:20pm (Ocho Region) 7:20-8:35pm (Ocho-Adien Region) 8:35-9:40pm (Adien Region) 9:40-10:00pm (Nuevo Village) LV LV LV LV LV 2 25 50 75 99 HP 99 499 935 1370 1788 STR 33 84 140 196 250 DEF 28 74 125 177 226 EVA 30 80 134 188 240 LCK 33 81 133 186 236

ZERANIUM (HUMAN) "An old man at home in all four neighborhoods, often found near the garbage cans. He is a well-known figure to the townspeople, and can be seen every day, rain or shine, wandering the town and investigating its garbage. The occasional hard glint in his eye suggests a rough history. Every word he utters is pregnant with meaning. Race: Human, Gender: Male" Requirements: Royal Promotion, Talked to Larks first, Level 30 When: Any time How: After having talked to Larks and hearing about an old knight of Radiata, go and find Zeranium and talk to him to get him to join.

Duel Information: 1511 EXP, 21 Dagols, Herb Extract DX Equipment: Metal Pipe, Farming Clothes Moves: Knight Blow (Medium Range, 200 Arc, 1.0 Power, 1.0 Knockback) Can Do: Attack Enemy, Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Everything Thought Patterns: Standard, Standard, Standard Skill: Sharp Edge (*) Locations: 1:05-1:10am (Travels from Zeranium's Residence to Path to the Beast Pit) 1:10-4:35am (Path of the Beast Pit) 4:35-5:10am (Travels to Path of Insanity and Fanaticism) 5:10-8:15am (Path of Insanity and Fanaticism) 8:15-8:50am (Travels to Path of Swords and Wisdom) 8:50-12:20pm (Path of Swords and Wisdom) 12:20-1:30pm (Travels to Castle Gate) 1:30-2:30pm (Castle Gate) 2:30-4:25pm (Travels to Black Town of Night and Lust) 4:25-8:55pm (Black Town of Night and Lust) LV LV LV LV 35 50 75 99 HP 998 1772 3062 4301 STR 186 238 326 410 DEF 144 199 291 380 EVA 98 135 198 258 LCK 158 199 268 334

ZIDA (NON-HUMAN) "A spoiled young dark elf. Everything he does is motivated by his selfishness. He hates it when others don't let him get his own way, but is intrigued at the same time. If he likes you, he agrees to let you into "his" gang and starts treating you as his own underling. Race: Dark Elf, Gender: Male" Requirements: Level 8, Joining Theater Vancoor, Gobpakken Seed, Blood Orc's Horn When: 1:45pm-3:55pm (Forest Metropolis Cellar) How: Talk to Zida while he is in the Cellar, and he will ask for a Gobpakken Seed. Obtain one and give it to him. Next, he will ask you for a Blood Orc's Horn. Obtain one and give it to him, and this time, he will then join you. Duel Information: 240 EXP, 312 Dagols, Eye Drops Equipment: Leaf Clothes Moves: Fireball (Fire, Long Range, 1.3 Power, 0.5 Knockback, 1.0 Blaze) Healing (Restores 20% of target's Max HP) Can Do: Attack Enemy, Cure Friends, Be Backup, Be Bait, Back Away, Play Dead, Go Nuts Can Resist: Nothing Thought Patterns: Passive, Brave, Brave Skill: Fire Defense (*) Locations: 7:40pm-9:10am (Forest Metropolis 2nd Floor Room 3) 9:10-10:30am (Travels to Brewery) 10:30-1:15pm (Brewery) 1:15-1:45pm (Travels to Cellar) 1:45-4:15pm (Cellar) 4:15-7:20pm (1st Floor) 7:20-7:40pm (Travels to Room 3) HP STR LV 13 284 78 LV 25 694 114 LV 50 1551 191 DEF 74 117 207 EVA 49 71 119 LCK 53 67 96

LV 75 2407 267 298 166 125 LV 99 3229 341 385 211 153

CREDITS The BradyGames guide, written and produced by David Cassady, Greg Sepelak, and Matt Berner, should take a frontseat here. While I did of course have to correct the occasional mistakes that cropped up (and will probably correct more in the future if they are found), some of the stats in here are just very useful, along with attack names and parts of boss strategies, and enemy drops. I must also credit the DivineMight Wiki, and anybody whom should have happened to contribute it. It was especially helpful in allowing me to determine whom were the missable characters in the game, and to take the proper steps in writing on how to prepare for that. Their website can be found here at; ( http://www.divinemight.com/rs_recruitment/index.php/Main_Page ) Coming down to the individual people, I must also credit NeonTwilight on the GameFAQs Radiata Stories forum, for pointing out that I should elaborate on what you retain in "Strong From Start" after beating the game (which, I should imagine, will save me a few emails). Furthermore, after the fact, he also managed to be able to help me out by allowing me to use his Bestiary (although it *did* come under a severe amount of rewriting, reformatting, and lots of additional information). Next in line of those whom made FAQ contributions are dinit 7 and jakun04 on the GameFAQs forums. After I did the Skills section in my FAQ, the former man did a look at it, and got some misinformation corrected. The latter user gave me some information on how many battles it takes to level up a Skill each level. JosephTorrey, also of the GameFAQs forums, contributed the fact that you have to get into a Link with somebody in fifteen separate battles to learn their Skill, something that is a very useful piece of information and that almost demanded to be in. Also, I must thank Blueberry Buttface for the ASCII art that is at the top of this FAQ. I posted a request on the night of May 4th, and he was very prompt in responding with a custom-created art, so once again, a thanks. A few anonymous emails also corrected various errors throughout, such as the fact that Franz is *not* a Human. Still, thank you nevertheless. I strive for perfection, and even insignificant typos are to me a blot. Although I do not know as to whom he may be, I would also like to thank the designer of this program here ( http://www.losmonos.netfirms.com/cgibin/tablecsv.pl ) , as it aided me greatly in doing tables that I might have otherwise dreaded doing. Lastly, while it may be out of place and, perhaps awkwardly demeaning, I feel that I should also credit nahtekikko and AC3Raven on the GameFAQs Radiata Stories forum. While they did not actually contribute anything at all, it was the slow pace at which they wrote their own collective walkthroughs that inspired me to write this.

With that, I would like to close up. So long to you, the reader.

Need help with something that is not in this FAQ? Got a comment to make? Find something wrong in this FAQ, or else just want to contribute something extra? Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things. Just a warning note; if I recognize a question as something being asked in this FAQ, it is not getting answered. Some of the formatting in this FAQ may also be screwed up as a result of repeat uses of word wrap. If you spot any areas where indenting may seem to be out of wack, please point out the location. Thanks in advance. ________________________________________________________________________________

Thank you for Reading Wish Upon A Darkstar

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