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*Dragon Age: Origins: FAQ/Walkthrough* by noz3r0 </features/recognition/32351.html> Version 0.95, Last Updated 2009-12-09 View/Download Original File <http://dw.com.com/redir?

asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http %3A%2F%2Fdb.gamefaqs.com%2Fcomputer%2Fdoswin%2Ffile%2Fdragon_age_origins_a.txt> Hosted by GameFAQs </> Return to *Dragon Age: Origins (PC) FAQs & Guides* </computer/doswin/game/920668.html> Liked this FAQ? Click here to recommend this item to other users. ______ _______ _ \ .----.---.-.-----.-----.-----. _ -----.-----. . \ _ _ _ _ . 1 _ -__ . \__ ___._ ___ _____ __ __ . _ ___ _____ : 1 / _____ : _____ ::.. . / ::. :. `------' Origins `--- ---' _____________________________________________________________________________ /=============================================================================\ FAQ/Walkthrough By: Greg Boccia aka noz3r0 Email: noz3r0@gmail.com Version: 0.95 Copyright 2009 Greg Boccia \=============================================================================/ /\ +++++++++++++++++++++++++++++Table of Contents+++++++++++++++++++++++++++++++ ============================================================================= I. Introduction................................................ [01.00.00] II. Controls.................................................... [02.00.00] III. Characters.................................................. [03.00.00] - Alistair.................................................. [03.00.01] - Dog....................................................... [03.00.02] - Leliana................................................... [03.00.03] - Loghain Mac Tir........................................... [03.00.04] - Morrigan.................................................. [03.00.05] - Oghren.................................................... [03.00.06] - Shale..................................................... [03.00.07] - Sten...................................................... [03.00.08] - Wynne..................................................... [03.00.09] - Zevran.................................................... [03.00.10] IV. Game Basics................................................. [04.00.00] V. Walkthrough................................................. [05.00.00] - Dalish Elf................................................ [05.01.00] - Dwarf Commoner............................................ [05.02.00] - City Elf.................................................. [05.03.00] - Magi...................................................... [05.04.00] - Human Noble............................................... [05.05.00] - Dwarf Noble............................................... [05.06.00] - Ostagar................................................... [05.07.00] - Korcari Wilds............................................. [05.08.00] - Ostagar Part 2.......................................... [05.08.01] - The Tower of Ishal........................................ [05.09.00] - Lothering................................................. [05.10.00] - Camp...................................................... [05.11.00] - Lake Calenhad Docks....................................... [05.12.00] - Circle Tower.............................................. [05.13.00]

- Second Floor............................................ - Third Floor............................................. - Fourth Floor............................................ Fade...................................................... - The Raw Fade............................................ - The Burning Tower....................................... - Mages Asunder........................................... - The Darkspawn Invasion.................................. - The Templar's Nightmare................................. - Weisshaupt Fortress..................................... - The Raw Fade Part 2..................................... - The Burning Tower Part 2................................ - Mages Asunder Part 2.................................... - The Three Nightmares.................................... - Inner Sanctum........................................... - Circle of Magi Part 2................................... Redcliffe Village......................................... Side Questing Part 1...................................... - The Long Road........................................... - Forest Meadow........................................... - Wooden Glen............................................. - Abandoned Meadow........................................ - Roadside Stop........................................... - Denerim Market District Part 1.......................... - The Pearl............................................... - Back Alley.............................................. - Dirty Back Alley........................................ - Dark Alley.............................................. - Rundown Back Street..................................... - Dirty Hovel............................................. - Deserted Building....................................... - Denerim Market District Part 2.......................... - Kadan-Fe Hideout........................................ - Out of the Way.......................................... - Battlefield............................................. - Civil War............................................... - Lake Calenhad Revisited................................. - Flemeth's Hut........................................... - Redcliffe Village Part 2................................ Redcliffe Castle.......................................... Urn of Sacred Ashes....................................... - Village of Haven........................................ Ruined Temple............................................. - Wyrmling Lair........................................... - The Gauntlet............................................ Brecilian Outskirts....................................... - West Brecilian Forest................................... - East Brecilian Forest................................... - Ruins Upper level....................................... - Lower Ruins............................................. - Lair of the Werewolves.................................. Orzammar.................................................. - Siding with Prince Bhelen............................... - Aeducan Thaig........................................... - Siding with Lord Harrowmont............................. - Dust Town............................................... - Carta Hideout........................................... - Caridin's Cross......................................... - Ortan Thaig............................................. - The Dead Trenches.......................................

[05.13.01] [05.13.02] [05.13.03] [05.14.00] [05.14.01] [05.14.02] [05.14.03] [05.14.04] [05.14.05] [05.14.06] [05.14.07] [05.14.08] [05.14.09] [05.14.10] [05.14.11] [05.14.12] [05.15.00] [05.16.00] [05.16.01] [05.16.02] [05.16.03] [05.16.04] [05.16.05] [05.16.06] [05.16.07] [05.16.08] [05.16.09] [05.16.10] [05.16.11] [05.16.12] [05.16.13] [05.16.14] [05.16.15] [05.16.16] [05.16.17] [05.16.18] [05.16.19] [05.16.20] [05.16.21] [05.17.00] [05.18.00] [05.18.01] [05.19.00] [05.19.01] [05.19.02] [05.20.00] [05.20.01] [05.20.02] [05.20.03] [05.20.04] [05.20.05] [05.21.00] [05.21.01] [05.21.02] [05.21.03] [05.21.04] [05.21.05] [05.21.06] [05.21.07] [05.21.08]

- The Anvil of the Void................................... [05.21.09] - Orzammar Part 2......................................... [05.21.10] - The Landsmeet............................................. [05.22.00] - Side Questing in Denerim Part 2......................... [05.22.01] - Arl of Denerim's Estate - Exterior...................... [05.22.02] - Arl of Denerim's Estate - Interior...................... [05.22.03] - Arl of Denerim's Estate - Dungeon....................... [05.22.04] - Fort Drakon............................................. [05.22.05] - Arl Eamon's Estate...................................... [05.22.06] - The Alienage............................................ [05.22.07] - Orphanage............................................... [05.22.08] - Run-Down Apartments..................................... [05.22.09] - Redcliffe Village Battle Part 2........................... [05.23.00] - Side Questing Part 3...................................... [05.24.00] - Lake Calenhad Docks Once More........................... [05.24.01] - Frostback Mountains Once More........................... [05.24.02] - Run Down Alley.......................................... [05.24.03] - D's/K's Hideout......................................... [05.24.04] - The Final Battle.......................................... [05.25.00] - Market District......................................... [05.25.01] - The Alienage............................................ [05.25.02] - Denerim - City Gates.................................... [05.25.03] - Palace District......................................... [05.25.04] - Fort Drakon............................................. [05.25.05] - Fort Drakon - Second Floor.............................. [05.25.06] - Fort Drakon - Rooftop................................... [05.25.07] VI. Downloadable Content (DLC).................................. [06.00.00] - Soldier's Peak............................................ [06.01.00] - The Keep................................................ [06.01.01] - Second Floor............................................ [06.01.02] - Avernus's Tower......................................... [06.01.03] - Sulcher's Pass............................................ [06.02.00] - Honnleath............................................... [06.02.01] - Willhelm's Cellar....................................... [06.02.02] - Cadash Thaig............................................ [06.02.03] VII. Version History............................................. [07.00.00] VIII. Closing..................................................... [08.00.00] \=============================================================================/ _____________________________________________________________________________ /=============================================================================\ ++++++++++++++++++++++++++++++++Introduction+++++++++++++++++++++++[01.00.00] \=============================================================================/ First off, thank you for choosing to read my guide on this wonderful game. This is one of many guides that I have written and hope to finish. I try to be as thorough as possible and will strive to find as many ways to complete said tasks as possible. Give some leniency as this is an extremely long game with lots of room for doing your own thing. Please note that other than the physical items on the map, the contents of them are generally random. Any items that are specific to a chest or looted corpse will be documented as such. Enemies that spawn are not random but the items that can be stolen from them are. Codex updates will be noted and quest acquisitions will be as well. All key notes will be bolded and in brackets as such; [CHEST], [QUEST], or [CODEX]. The lists at the beginning of each section will be in alphabetical order. Shops will only list rare items and gifts while the Codex list will not contain Controls, Enemies, or Spell Combinations.

_____________________________________________________________________________ /=============================================================================\ ++++++++++++++++++++++++++++++++++Controls+++++++++++++++++++++++++[02.00.00] \=============================================================================/ +-------------+ PC Controls ----------------------------------------+ Quick Save F5 Quick Load F9 Highlight objects TAB Hide main interface V Take screenshot PRT SCN Character record C Journal J Inventory I Skills K Spells/Talents P Area Map M World Map N Tactics \ Main Menu ESC Run forward W Rotate camera left A Run backward S Rotate camera right D Run left Q Run right E Rotate camera up Home Rotate camera down End Zoom in Pg Dn Zoom out Pg Up Pan (zoomed out) Arrow Keys Toggle run/walk / (num pad) Pause Spacebar Use quickbar ability 1-0 Swap weapon sets / Party move/hold H Select full party = Select one character F1-F4 Select many characters SHIFT + F1-F4 ---------------------------------------_____________________________________________________________________________ /=============================================================================\ +++++++++++++++++++++++++++++++++Characters++++++++++++++++++++++++[03.00.00] \=============================================================================/ The characters that you acquire are more than just those you control. They interact with your character and have their own morals and opinions on things that occur in the game. Your choices ultimately effect how they respond to you. APPROVAL +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Your approval rating fluctuates from -100 to 100. The rating stops at 74 unless you are friendly or have a romance with that companion. You can achieve the friendly status by doing that character's personal quest. _________________________________________________

------------------------------------------------Rating Normal Rating Romance ------------ ---------- ------------ -----------76 to 100 Friendly 91 to 100 Love 26 to 75 Warm 71 to 90 Adore 25 to -25 Neutral 51 to 70 Care -26 to -99 Hostile 26 to 50 Interested -100 Crisis 25 to -25 Neutral -26 to -99 Hostile -100 Crisis ------------------------------------------------ GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Character's like to receive gifts and it's a great way to increase approval rating with them. When you give them a gift the item disappears and approval rating is awarded. Base approval bonus: +5 If character likes the gift: +5 For every prior gift: -1 Character has negative approval rating: 1/2 value of bonus Minimum approval bonus: +1 Maximum approval bonus: +10

PLOT ABILITIES +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Character's will gain inspiration through your leadership and approval rating. There are four levels of plot abilities; minor, moderate, major, and massive. Each upgrades the bonus the character receives to an attribute. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ALISTAIR [03.01.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Warrior Specialization: Templar Unlock: N/A Alistair is one of the first characters that you will get in your group. He makes for a great tank and starts out with some points in the Weapon and Shield category to reinforce that. He is sensitive but also humorous and loves to joke around. ROMANCE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Raise your approval to friendly and talk with Alistair about his background as a Templar and his family. Compliment him and make a few moves on him to win him over. He will need to be at the level of adore or higher to get him into your tent. If you are in a relationship with him you can take him to the Pearl in Denerim and have a three-some with Isabela. Female characters only. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you choose to save Loghain at the Landsmeet then Alistair will leave in

disgust. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Talk to Alistair at camp and he will talk about going to Denerim soon. Probe him on who he wants to see to find out that he has a sister that lives there. Tell him you'll help to gain the quest [ALISTAIR'S FAMILY]. Head to Denerim and with Alistair in your party and go to Goldanna's House next to Wade's Emporium. Regardless of what you say she will resent him and the quest is complete. He will talk to you outside afterwards, you can either calm him down or choose the option "Everyone is out for themselves. You should learn that." to harden him. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Alistair may teach the Templar specialization if he warms up to you - You can harden him by choosing the option, "Everyone is out for themselves. You should learn that." during his personal quest. - Poisoning Andraste's Ashes during the Urn of Sacred Ashes will result in a large approval decrease. - He is the illegimate son of King Maric. Romancing him as a human could lead to you being queen. GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alistair's Mother's Amulet and Duncan's Shield will each start a conversation with Alistair. Duncan's Shield becomes an equippable item after you give it to him. You can't acquire the shield until after the Landsmeet. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Alistair's Mother's Amulet Castle Redcliffe; Main Floor ---------------------------- --------------------------------Black Runestone Aeducan Thaig ---------------------------- --------------------------------Duncan's Shield Denerim; Market Warehouse ---------------------------- --------------------------------Onyx Demon Statuette East Brecilian Forest ---------------------------- --------------------------------Small Carved Statuette Lothering ---------------------------- --------------------------------Stone Dragon Statuette Castle Redcliffe; Upper Floor ---------------------------- --------------------------------Stone Warrior Statuette Haven ---------------------------- --------------------------------White Runestone Circle Tower; Third Floor ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DOG [03.02.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Warrior Specialization: None Unlock: Complete the Human Noble sidequest or Mabari Hound sidequest in Ostagar

Dog is usually rather good at the beginning of the game. His Overwhelm talent is great for controlling a dangerous enemy. Dog can also fetch random items in each area. Eventually Dog will get replaced but until then he is helpful. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Dog gets a health boost if you have him clean up your gore. - Brings you random items if you ask him. GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Dog always has max approval rating so you can give the gifts to the other members for a slight approval increase. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Beef Bone Ostagar / Circle Tower ---------------------------- --------------------------------Lamb Bone Castle Redcliffe; Main Floor ---------------------------- --------------------------------Large Bone Haven; Village Store ---------------------------- --------------------------------Ox Bone West Brecilian Forest ---------------------------- --------------------------------Veal Bone Denerim Alienage; Apartments ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LELIANA [03.03.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Rogue Specialization: Bard Unlock: Stop the ruckus in Dane's Refuge in Lothering and she will join. Leliana is a lay sister of the Chantry. She has apparently spent most of her life as a bard in Orlais, a minstrel assassin, and a spy employed by the nobles of Val Royeaux. She makes a great melee rogue withe Dual Weapon talents but can also shell out some damage as an archer. ROMANCE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Leliana is a little difficult to start a relationship with. As a male talk to her about her time in the cloister in camp and choose the following dialogue options: "I'd like to talk." "What was someone like you doing in Lothering?" "You know, a beautiful charming woman like yourself." "Those initiates can't have been more lovely than you." Romance initiated

With an approval rating over 50 as a female character talk to her in camp and she will say (only once), "I... have I ever told you I really like the way you wear your hair?" Respond with the following dialogue options:

"My hair? Thank-you." "Dear Maker!" "Well we are friends aren't we?" "And do you enjoy the company of other women?" "I think I might giggle and maybe look coy?" Romance initiated

Finish her personal quest with Marjolaine and talk to Leliana. She'll say, "I know that look -- you have something on your mind don't you?" Respond with the following dialogue options: "We need to talk." "Are you feeling better?" "Er, I think I see what you mean." "She was special to you wasn't she?" "I'm sorry it ended to badly." "Everyone changes unfortunately." "I can only hope to one day be as special as she was to you." Romance initiated

To get invited into her tent she must be in love with you, that means an approval rating of 100. Talk to her in camp and continue being nice to her and she will invite you in for a one-time event. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you choose to desecrate the ashes during the Urn of Sacred Ashes quest she will turn against you unless you pass an extremely hard Intimidation check. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When she is "Warm" to you speak to her at camp and ask her why someone like her would be in Lothering's Chantry. She will talk about being a bard in Orlais and end the conversation there. Get her approval rating over 25 and talk to her in camp again. Talk to her about the minstrels being spies and then leave camp. Return to camp and Leliana will immediately approach you. She will admit to lying earlier. Your next random encounter should be with some assassins, do what you will with the survivor after he gives up the information. You will acquire the quest [LELIANA'S PAST] after she speaks with you. Head to Denerim and enter the Assassin's Contact for Leliana located just south of the entrance. Kill the Guards then enter the next room and speak with Marjolaine. You'll eventually have to kill her, loot her and check the [CHEST] in the side room for some runes and [MARJOLAINE'S RECURVE], one of the best bows in the game. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Leliana may teach the Bard specialization if she warms up to you - She is religious and usually takes the morally correct path GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Andraste's Grace and the Nug will start personal dialogue with her. You can't

get the Nug until Leliana mentions that she finds "those little bunny pigs adorable." Talk to the Idle Dwarf in Orzammar's Dust Town to get one. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Andraste's Grace Redcliffe Village; Alienage West Brecilian Forest ---------------------------- --------------------------------Bronze Symbol of Andraste Lothering Chantry ---------------------------- --------------------------------Chantry Amulet Circle Tower; Second Floor ---------------------------- --------------------------------Etched Silver Symbol Ortan Thaig ---------------------------- --------------------------------Golden Symvol of Andraste Orzammar; Legnar's Store ---------------------------- --------------------------------Nug Orzammar; Dust Town ---------------------------- --------------------------------Silver Sword of Mercy Old Tegrin (Random Encounter) ---------------------------- --------------------------------Steel Symbol of Andraste Denerim; Genitivi's Home ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOGHAIN MAC TIR [03.04.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Warrior Specialization: Champion Unlock: Spare his life at the Landsmeet Loghain will most likely function as a tank since Alistair will leave. He doesn't talk very much but putting him in your party in terms of combat isn't a bad idea at all, he is a war hero after all. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Loghain may teach the Champion specialization if he warms up to you. - Keeping him alive opens up a lot of endings with Anora. GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ In short, Loghain likes maps because he is an analytical soldier. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Ancient Map of the Imperium Denerim; Wonders of Thedas ---------------------------- --------------------------------Botanist's Map of Thedas Castle Redcliffe ---------------------------- --------------------------------Current Map of Ferelden Denerim Alienage; Alarith's ---------------------------- --------------------------------Map of the Anderfels Denerim; Gorim ---------------------------- ---------------------------------

Map of Occupied Ferelden Redcliffe Castle ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MORRIGAN [03.05.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Mage Specialization: Shapeshifting Unlock: After Ostagar Morrigan automatically joins Morrigan is very cynical but also a very powerful mage. She starts with spells in the Entropy school and it's probably a good idea to work her down that school for a few of the stronger spells. She typically is unhappy with helping others unless it benefits the group making it easy to lose approval rating with her. ROMANCE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Morrigan must be at least friendly in order to start a relationship. Talk to her in camp and she'll say (only once), "Tis a curious thing. I do not know how to describe it." Respond with the following dialogue options: "What? Is something wrong?" "Why would I do that?" "Because I need you here." "I was hoping to be more than friends" Romance initiated

Another option to start the romance involves getting the Black Grimoire and giving it to her. Speak with her at camp and she will say, "I have a thought." Respond with the following dialogue options: "Oh? What's on your mind?" "And? What's in it for me?" "My tent does get rather cold..." Romance initiated This one can also lead to her asking you if you need a reward, you can pass a persuasion check to have her give you a kiss thus starting the romance.

Finally, after killing Flemeth and giving Morrigan Flemeth's Grimoire a conversation will start. Respond as follows: "Flemeth is dead, you are free." "Yes, but I intend to keep it for myself." "What? That's it? Just a thank you?" "What was that last bit again?"

To get her into your tent you have be between 50 and 89 approval rating, she will not sleep with you if she is in love. Male characters only. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Morrigan does not have a crisis situation though dropping her approval low enough will result in her leaving. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Morrigan's personal quest involves obtaining the Black Grimoire from the Circle Tower. Give it to her to start the quest [FLEMETH'S GRIMOIRE]. See section [05.16.20] for more information on the quest. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Morrigan may teach the Shapeshifting specialization with high enough approval She is a loner and sits by herself at camp Her dialogue is often humorous She plays an important role at the beginning and ending of the game

GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The Black Grimoire and Flemeth's Grimoire will start a conversation upon giving them to Morrigan. She is into jewelry and things that give her a good appearance. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Black Grimoire Circle Tower ---------------------------- --------------------------------Flemeth's Grimoire Flemeth's Hut ---------------------------- --------------------------------Gold Amulet Orzammar; Garin ---------------------------- --------------------------------Golden Demon Pendant Urn of Sacred Ashes room ---------------------------- --------------------------------Golden Mirror Orzammar; Garin ---------------------------- --------------------------------Golden Rope Necklace Lothering; Dane's Refuge ---------------------------- --------------------------------Locket Haven; Store ---------------------------- --------------------------------Silver Brooch Dalish Camp; Varathorn ---------------------------- --------------------------------Silver Chain Circle Tower; Second Floor ---------------------------- --------------------------------Silver Medallion Elven Ruins; Upper Level ---------------------------- --------------------------------Tribal Necklace Tower of Ishal; Top Floor ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OGHREN [03.06.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Warrior Specialization: Berserker Unlock: Entrance to the Deep Roads. He joins to find Branka. Oghren is part of the Warrior Caste in Orzammar. As a dwarf, Oghren loves to fight Darkspawn. He is typically drunk and is searching for his lost wife, the Paragon Branka. The Two-Handed Weapon school is his specialty and he starts with a hefty amount of points in it.

CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you drop Oghren's approval rating to where he wants to leave you are given the choices of convincing him to stay or engage him in combat. He will stop the fight before you kill him and you may choose to finish him off, let him go, or threaten him back in to the group. This scenario can only happen twice. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speak with him after doing [PARAGON OF HER KIND] at camp and he will mention a girl named Felsi. Probe him about this girl to gain the quest [OGHREN'S OLD FLAME]. Go to the Spoiled Princess at the Lake Calenhad Docks and speak with Felsi. If you go without Oghren you can gain some incite on the situation between them. Take Oghren with you and enter the Spoiled Princess. You can either help him out by making choices that would aid the relationship or you can make choices that make Oghren seem silly and a drunkard. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Oghren will teach the Berserker specialization if he warms up to you. - He is typically humorous to bring around and he often lude. - If you are a female character you can strike some humorous conversation with him by flirting. GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Oghren is a dwarf and an alcoholic. Feed him the strongest of drinks to gain some approval. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Alley King's Flagon Orzammar; Legnar's Store ---------------------------- --------------------------------Chasind Sack Mead Ruined Temple ---------------------------- --------------------------------Garblog's Backcountry Random chance that Dog will Reserve fetch this item ---------------------------- --------------------------------Golden Scythe 4-90 Black Lothering ---------------------------- --------------------------------Legacy White Shear Lower Elven Ruins ---------------------------- --------------------------------Sun Blonde Vint-1 Circle Tower; Third Floor ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SHALE [03.07.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Warrior Specialization: Shale Unlock: Complete the Village of Honnleath DLC and activate Shale Shale is one of the few remaining golems and was found in the Deep Roads, reactivated, and taken to Honnleath. Shale can function as a tank or a damage

dealer depending on which talents and crystals you give Shale. If you match up Shales crystals so the colors are the same Shale will gain a bonus. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shale will leave the party if you side with Branka at the of Paragon of Her Kind. If Shale is in your party at the time you choose Branka you will have to fight the golem. If Shale is not in the party then Shale will confront you back at camp where you have to convince the golem to stay. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ See section [06.02.03] for details on Shale's personal quest. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Shale is only attainable via DLC - Shale is often witty in conversation - Shale only has 2 equipment slots. One for offense, one for defense GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Shale loves Remarkable Gems. Give the golem a reason to smile by giving it something to marvel at. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Remarkable Amethyst Orzammar; Alimar's Emporium ---------------------------- --------------------------------Remarkable Diamond Orzammar; Garin's Gem Store ---------------------------- --------------------------------Remarkable Emerald Orzammar; Figor's Store ---------------------------- --------------------------------Remarkable Garnet Denerim; Wonders of Thedas ---------------------------- --------------------------------Remarkable Greenstone Village of Honnleath ---------------------------- --------------------------------Remarkable Malachite Circle Tower ---------------------------- --------------------------------Remarkable Ruby Denerim Alienage; Alarith ---------------------------- --------------------------------Remarkable Sapphire Orzammar; Legnar's Store ---------------------------- --------------------------------Remarkable Topaz Frostback Mountains; Faryn ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STEN [03.08.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Warrior Specialization: N/A Unlock: Release Sten from his cage in Lothering before it's invaded

Sten is a Qunari soldier sent to investigate the Blight. Unfortunately, his group was ambushed and when he was awoke he panicked and killed the farmers that had saved him. He waited for the other farmers and surrendered after realizing what he had done and was caged in Lothering. Sten makes a great Two-Handed Warrior in combat. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sten will leave the party during the Urn of Sacred Ashes quest if you take him along and mouth off to him about the Archdemon. You'll have to fight him for control of the party and winning the bout causes him to leave. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speak with him at camp and ask about his past. Eventually he will speak of his sword, work your way into telling him you will find it for him to obtain the quest [THE SWORD OF THE BERESAAD]. Head to Lake Calenhad Docks and speak to the Scavenger at the entrance. He eventually tells you that Faryn was here and the place he is checking out has already been picked clean for items. With Sten in your party head to the Frostback Mountains and speak with Faryn. He will quickly admit selling the sword to Dwyn in Redcliffe. Head to Redcliffe with Sten in your party and talk to Dwyn, the back of the village. Ask for the key and he gives it to you, then [CHEST] and loot [STEN'S SWORD]. Gift it to Sten to end the quest his approval, you also receive [ASALA] which is Sten's two-handed dwarf at the open the and increase sword.

MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Sten has a no-nonsense attitude and is only satisfied with killing Darkspawn - Sten will die if you fail to free him from his cage before Lothering is ultimately overrun. GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Sten likes paintings, and thought it might seem awkward, it's an extension of Qunari discipline. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Painting of a Rebel Queen Old Tegrin; Random Encounter ---------------------------- --------------------------------Portrait of a Goosegirl Frostback Mountains; Faryn ---------------------------- --------------------------------Silver Framed Still-Life Castle Redcliffe ---------------------------- --------------------------------Sten's Sword Redcliffe Village; Dwyn's Home ---------------------------- --------------------------------Totem Caridin's Cross ---------------------------- --------------------------------Water-stained Portrait Circle Tower; Second Floor ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

WYNNE [03.09.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Mage Specialization: Spirit Healer Unlock: Side with the mages and complete the Broken Circle quest Wynne volunteers to go to Ostagar and is one of the few survivors. She seems to always choose the morally correct path and offers a lot of incite. Wynne is hands down a healer and starts with many points in the Creation school. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wynne will turn on you if destroy the ashes during the Urn of Sacred Ashes quest, if she isn't in the party then she will call you out in camp and leave. If you decide to kill all the mages in the tower Wynne will attack you. Becoming a Blood Mage also causes Wynne to fight you. PERSONAL QUEST +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Speak with her at camp at any time and she will talk about how she needs some rest. Leave and enter camp later, ask her if she is feeling alright today. The next random encounter should be against a Darkspawn Leader. Upon winning the battle and heading out, Wynne will collapse and says she will explain things at camp. When you enter camp she will immediately confront you about the problem. This will trigger another random encounter where everyone gets badly injured. Wynne will use Vessel of the Spirit to heal everyone. Defeat the Hurlock Omega and the other Darkspawn. Speak with Wynne at camp once more, this time asking about the Circle. She should mention something of an Aneirin, her apprentice. This will get you the quest [WYNNE'S REGRET], so head to the Brecilian Forest with Wynne in your party. You will find Aneirin in the East Brecilian Forest just north of the Mad Hermit Clearing. After some dialogue you will gain [ANEIRIN'S TOKEN], an amulet that increases Wynne's Vessel of the Spirit ability, and the quest will end. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Wynne gains a special ability through her personal quest - She always makes the admirable choice, so being evil and keeping her on your good side won't happen too often GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Wynne enjoys reading, she is a scholar after all. All-in-all, Wynne just loves collecting books, scrolls, and things relative to history. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- --------------------------------Discovering Dragon's Blood: Potions, Tinctures, and Ruined Temple Spicy Sauces ---------------------------- --------------------------------Fancy Scroll Lower Elven Ruins ---------------------------- ---------------------------------

Tattered Notebook Random chance Dog will fetch it ---------------------------- --------------------------------The Guerrins of Ferelden: A Castle Redcliffe Genealogical History ---------------------------- --------------------------------The Rose of Orlais Circle Tower; Second Floor ---------------------------- --------------------------------The Search for the True Orzammar; Shaperate Prophet ---------------------------- -------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ZEVRAN [03.10.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Class: Rogue Specialization: Assassin Unlock: Spare his life during the random encounter when he ambushes you Zevran is an Antivan Crow, a hired assassin. Luckily, he sides with the person that will contribute most to his lifestyle and that would be you since you can spare his life. He is most effective as a melee rogue with Dual Wielding. ROMANCE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Zevran is bisexual and will hit on you regardless of gender. When it comes down to it you can just flirt with him to start romance basically as soon as you want. Throw in some sexual innuendo and be a little bossy to get in his tent. The Pearl in Denerim offers you a shot at a three-some with Isabela. You can even get Leliana to join in if she loves you and is hardened for a four-some. Unfortunately, Zevran will refuse to sleep with you if he falls in love. CRISIS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ It is possible to kill Zevran before you ever talk to him during your first encounter. He will leave with poor approval rating but like Oghren can be convinced to stay in the group, this will only happen twice. With a poor rating Zevran will leave just before the Landsmeet when he meets his friend Taliesin. MISCELLANEOUS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ - Zevran will teach the Assassin specialization if he warms up to you - Zevran tells some incredible stories about his life of assassination - He is basically one big flirt and is by no means bashful GIFTS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Antivan Leather Boots and the Dalish Gloves will start a specific conversation with Zevran, they become equippable after giving them to him. ______________________________________________________________ -------------------------------------------------------------Gift Location ---------------------------- ---------------------------------

Antivan Leather Boots Haven; Village Store ---------------------------- --------------------------------Dalish Gloves West Brecilian Forest ---------------------------- --------------------------------Medium Gold Bar Arl of Denerim's Estate ---------------------------- --------------------------------Medium Silver Bar Anvil of the Void ---------------------------- --------------------------------Small Gold Bar Circle Tower; Third Floor ---------------------------- --------------------------------Small Silver Bar Haven Chantry ---------------------------- -------------------------------- _____________________________________________________________________________ /=============================================================================\ ++++++++++++++++++++++++++++++++Game Basics++++++++++++++++++++++++[04.00.00] \=============================================================================/ _____________________________________________________________________________ /=============================================================================\ ++++++++++++++++++++++++++++++++Walkthrough++++++++++++++++++++++++[05.00.00] \=============================================================================/ When you begin the game you choose which gender, race, and class you choose to be. This ultimately leads to which Origin you will embark upon. All Origins lead to the same main story line but alter the way characters interact with you through out the game. Your base stats are also determined by the race and class you select. ______ _ \ . \ . \ : 1 / ::.. . /alish Elf +`------'---------------------------------------------------------[05.01.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- --------------------------------------------------------------------------- -------------------------------------CODEX MISSIONS -------------------------------------- ------------------------------------- Requirement: Elf, Warrior/Rogue You start off where Tamlen, your friend, has three humans cornered. Ask them why they were around to find out there are ruins nearby, they should give you an [ELVEN ARTIFACT]. Follow the path and you acquire the quest [THE LOST MYSTERIES OF THE ANCIENTS]. Kill the Wolves that attack you then check the Halla for a codex update. Loot the [CHEST] then continue over to the [TREE STUMP] for [CODEX 107: THE BRECILIAN FOREST]. Further along the path are two [ELFROOT] and a pile of [RUBBLE]. Enter the cave and check the [COCOON] infront of you. Pass through the opening and defeat the Giant Spiders that attack. Check the [CHEST] and the [PILE OF BONES] then head through the door.

Head north and turn the corner, beware the Giant Spiders and Pressure Plate trap. Check the [PILE OF BONES] to the north and the [COCOON] near the door, open the door and watch out for the pressure plate. Another [PILE OF BONES] and pressure plate near the door, continue through. There is a pressure plate in front of the eastern door, disarm it for experience and check the [COCOON] in the corner. If you can unlock the door here go for it, else go back to the north area and go that way. As you approach the middle Temlen will note the statue, go through the door in the middle after you kill the Skeletons. Here you will fight a Bereskarn, kill it and check the [RUBBLE]. Open the [SARCOPHAGUS] to find a [DALISH LEATHER BELT] then observe the [MIRROR]. You awake at the camp and speak with the Keeper. Agree to go back and once you regain control of your character check the [PILE OF SACKS] to your right. Head south to find a [SMALL SCROLL] on [CODEX 110: THE CITY ELVES] the check the two [CHESTS] you can open, the [SCROLL] for [CODEX 112: ARLATHAN: PART ONE], and the [LARGE WOODEN CRATE] for some gear. There is a [BOOK] in the bushes on [CODEX 118: HISTORY OF FERELDEN: CHAPTER 2]. Go west and examine the [ELDEST OF THE SUN] for [CODEX 054: ELGAR'NAN: GOD OF VENGEANCE]. Head over to the [GHILAN'NAIN] for [CODEX 057: GHILAN'NAIN: MOTHER OF THE HALLA] then south to find a [NOTE] near Merrill on [CODEX 093: ARAVELS]. Further west is a [SCROLL] for [CODEX 094: THE DALES] and down the nearby stairs is a [CHEST]. Keep going north to find a [SMALL WOODEN CRATE] and [DUSTY SCROLL] on [CODEX 113: ARLATHAN: PART TWO]. Look west to see the [GOD OF THE CRAFT] that gives [CODEX 058: JUNE: GOD OF THE CRAFT]. Go way north to find [FEN'HAREL] for [CODEX 056: FEN'HAREL: THE DREAD WOLF] then go south to find a [SACK]. Speak with Fenarel nearby and you can have him join you. Speak with Ilen and Persuade him to give you a [SCOUT'S BOW]. Check his wares if you want and sell what you don't need. Head south and talk to Merrill to head back to the clearing where two Genlock are waiting. Head to the camp above and then defeat the three Genlock that attack you, continue to the cave. Take the north route defeating the Darkspawn that attack. Disarm the traps and turn the corner to find an Emissary. Enter the middle area to find Duncan who will eventually destroy the mirror. Urge him to let you search the ruins then head to the west and open the [CHEST]. Go all the way west to find another [CHEST] and a [STRANGE STATUE] that summons numerous Skeletons. Leave the cave to return to camp. Talk to Paivel to start the ceremony then return to Duncan. He offers you a chance to cure yourself by becoming a Grey Warden. The Keeper will give you the [KEEPER'S RING] and you are given a chance to say your last goodbyes before leaving with Duncan to Ostagar. ______ _ \ . \ . \ : 1 / ::.. . /warf Commoner +`------'---------------------------------------------------------[05.02.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- --------------------------------------------------------------------------- -------------------------------------CODEX MISSIONS -------------------------------------- -------------------------------------134 The Casteless 135 The Castes

138 The City of Orzammar Requirement: Dwarf, Warrior/Rogue After the opening scene with Beraht and Rica turn around and check the [CHEST] and note you have acquire the quest [BERAHTS'S FAVOR]. Leave the house to speak with Leske, he gives you the job for the day and joins the party. Head through town and speak with Goilinar. You can Intimidate for information on Oskias if you put a point into Coercion. It seems Oskias is at Tapsters, so head to the Commons. You can snoop around and talk with the various people around but ultimately you need to enter Tapster's Tavern. Talk to Oskias, you can either kill him, let him go, or take 1/2 nuggets pending a Persuasion check. The best bet is to take the two [LYRIUM NUGGETS] and sell them to Olinda. When your done head over to Beraht's Shop in the commons. Talking with Beraht will finish [BERAHT'S FAVOR] and start [PROVING LOYALTIES]. Leave the shop and head to the Proving which is acrossed the bridge in the commons. Check the [CARVING] for [CODEX 145: DWARVEN FAITH] and speak with Duncan for a few Codex updates. Head north to find Everd passed out in his quarters. Decide to wear his armor and fight for him in the Proving. You have a choice of drugging Mainar still but you can object if you want. Put on Everd's gear that you get from his chest then speak with the Proving Guard. You will have to win three straight bouts to proceed, but after the third the real Everd steps out and you are arrested. [PROVING LOYALTIES] completes and when you wake in the chamber and finish speaking with Jarvia you gain the quest [CAPTURED]. There are numerous ways to get out; find a pick in the rubble near you and give it to Leske, knock the guard out, pick the lock yourself or fake being sick. When you get out grab your belongings and follow the path around to a room where three Thugs will attack. Check the two [BARRELS] and [CHEST] then head west defeating the two Thugs that attack. Further west, defeat the Thugs and check the two [BARRELS] then head north to another room. Defeat the six Thugs and observe the contents of the four [BARRELS] and one [CRATE]. At the four-way head south to a [CHEST] then return and go east. Here you will find Beraht talking trash about your sister, teach him a lesson. He drops the [DWARVEN WARRIOR'S BELT] which should fit nicely. If you can, open the south east door and check out the two [CHESTS] inside. Take the north exit to end up in Beraht's Shop. As you leave you are surrounded by guards but Duncan intervenes and presents to you an invititation to the Grey Wardens, an offer you can't refuse. He will give you an [AEDUCAN MACE] and you are on your way to Ostagar. _______ _ . 1___ . ___ : 1 ::.. . ity Elf +`-------'--------------------------------------------------------[05.03.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- --------------------------------------------------------------------------- -------------------------------------CODEX MISSIONS

-------------------------------------- ------------------------------------- Requirement: Elf, Warrior/Rogue After finding out today is your big day you obtain the quest [A DAY FOR CELEBRATION]. Open your [FOOTLOCKER] and grab the contents, then speak with Cyrion. He gives you [ADAIA'S BOOTS] and sends you off to find Soris, your long time friend. Head over and speak to Nessa's Father, he will refuse your help but Nessa will ask for some charity. 10 Silver is enough to really help her out, so speak with Dilwyn and accept their offer of 15 Silver! Give Nessa what you want to update the quest. Check the [ALIENAGE TREE] for [CODEX 157: VHENADAHL: THE TREE OF THE PEOPLE] then enter Alarith's Store. Check the [BOOKS] nearby for [CODEX 119: CULTURE OF FERELDEN]., you can speak to Alarith but he tells you to go get married. Outside in the back is an [ELFROOT], head north to find Soris. Talk with him then head back south to find Vaughan being a trouble maker. Shianni knocks him and then a man named Duncan enters the scene. Head over and talk to him to get the scoop. When Valendrian tells you so, head over to the platform. Vaughan will interrupt and take the women including you if you are female. Male characters will speak with Valendrian and Duncan who agree to go after the women. Duncan will lend you a [BORROWED LONGSWORD] and [CROSSBOW]. Soris joins the party, so head north and enter the estate. Kill the Guard and then go east to run into two Mabari. Continue south killing more Mabari then loot the single [DEATHROOT]. Turn the corner and enter the Palace. Loot the [BARREL] and kill the Guard. Check the [LIQUOR CABINET] in the next room and go south to find a [PILE OF SACKS] and a [STORAGE CABINET]. The cook threatens you but a friend knocks him out, continue north. Kill the Off-Duty Guards and enter the room at the top right. Loot the [WINE RACK] and [BARREL] then head west killing another Guard. The room to the left has an [ARMOR STAND], and two [WEAPONS RACKS], loot them and go north. Defeat the Guard Captain and loot him for the [FENCER'S CINCH]. Check the [CABINET] and keep going north. The first room on the left has [BOOKS] on [CODEX 117: HISTORY OF FERELDEN: CHAPTER 1] and an [IRON FOOTLOCKER]. The right door has some enemies and a [WOODEN CRATE], second on the left has more Off-duty Guards and a [FOOTLOCKER], same thing on the right side. Go through the door at the end and continue down the hall. The south room has an [ORNATE CHEST] if you can unlock the door. It contains an [HEIRLOOM NECKLACE], go east and loot the three [JARS] and the [ARMOIRE] in the corner. East again and you will find a Bodyguard. Kill him and check the northern room to find a [BOOK] on [CODEX 118: HISTORY OF FERELDEN: CHAPTER 2] and [SHELVES]. The room on the right has a [WOODEN CRATE] and the northern one a [VASE]. Open the final door to find Vaughan. If you take his offer up you won't get the money until much later in the game, if you do kill him Shianni will be grateful and Soris will get the rest of the women. Check the [ARMOR STAND] then pick Shianni up and head back to the Alienage. Duncan will invoke the Grey Warden's Right of Conscription and save you from being thrown in jail, thus taking you to Ostagar. ___ ___ Y . . \_/ : ::. :. agi +`--- ---'--------------------------------------------------------[05.04.00]--+

======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Apprentice's Amulet Demon Blackened Heartwood Staff Giant Spider Buckle of the Winds Poisonous Spider Charm of Still Waters Robed Sentinel Ephemeralist's Belt Sentinel Fade Striders Sentinel Guardian Iced Band Sloth Demon Laboratory Storage Key Spirit of Valor Mage Robes Spirit Wolf Magic Staff Wisp Wraith Ring of Study Rod of Fire Rod of Fire Request Form Shimmering Orb of Light Signed Rod of Fire Request Form Spirit Charm Valor's Staff -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------062 Andraste: Bride of the Maker A Mage of the Circle 063 The Rite of Annulment Bound in Blood and Magic 065 The Black City Infested Storerooms 066 The Chant of Light: The Blight The Harrowing 068 The Maker 073 The Founding of the Chantry 074 The Fraternity of Enchanters 075 Hierarchy of the Circle 076 History of the Circle 077 The Fade 078 The Harrowing 079 Lyrium 080 Maleficarum 081 Mana and the Use of Magic 083 The Cardinal Rules of Magic 084 Blood Magic: The Forbidden School 085 The Four Schools of Magic: Creation 086 The Four Schools of Magic: Entropy 087 The Four Schools of Magic: Primal 088 The Four Schools of Magic: Spirit 089 Beyond the Veil: Spirits and Demons 090 The Tranquil 154 The Tevinter Imperium 158 The Grey Wardens 169 Duncan 174 Knight-Commander Greagoir 177 First Enchanter Irving Requirement: Human/Elf, Mage After the intro and some discussion you are thrust into the Fade to perform the Harrowing. You gain the quest [THE HARROWING]; check the [VASE OF HEALING] to find a [SHIMMERING ORB OF LIGHT] and the [DISTURBING STATUE] for [CODEX 089:

BEYOND THE VEIL: SPIRITS AND DEMONS]. Head to the south to encounter a Wisp Wraith that should easily fall. Follow the path and take out mores Wisp Wraiths until you run into Mouse. He will follow you so turn the corner and go west to find a [VASE OF HEALING] and a [TWISTED STRUCTURE] for [CODEX 065: THE BLACK CITY]. Approach the Spirit of Valor to the south. Ask him about his weapons and then accept his challenge to a duel to obtain the [VALOR'S STAFF]. Go west and kill the Spirit Wolves that attack you, continue to the Sloth. Ask him for help and he will agree to teach Mouse to turn into his form under one condition, you correctly answer three riddles. Riddle 1: I have seas with no water, coasts with no sand, towns without people, mountains without land. What am I? Answer: A map? Riddle 2: I'm rarely touched, but often held. If you have wit, you'll use me well. What am I? Answer: My tongue? Riddle 3: Often will I spin a tale, never will I charge a fee. I'll amuse you an entire ever, but, alas, you won't remember me. What am I? Answer: A dream? If you answer a question incorrectly then you must beat the Sloth in which case he teaches Mouse anyways. Go back east and kill the Spirit Wolves, continue till you reach the fiery area where the [LYRIUM VEIN] is. The Demon will spawn, approach it and have a small chit chat before fighting it. Wisp Wraiths are summoned so take them out first and let Mouse pick up the Demon. Use the Lyrium Vein when you need to replenish your mana and be sure to use the Shimmering Orb of Lights that you have to stay alive. Mouse turns out to be the real Demon, a scene occurs and you wake up in your bed. Jowan approaches you and tells you that First Enchanter Irving would like to see you. You gain the quest [A MAGE OF THE CIRCLE]; check the [VANITY] and the [CHEST] in the room. Leave the room and go left through the metal door to a [VASE]. Head back east and enter the room next to yours to find a [CHEST] and a [VANITY] then head to the next area. Check the [CABINET] and continue around the circle to the [SHELVES]. In the next room check the second row of shelves for a [BOOK] on [CODEX 077: THE FADE]. Make your way to the center area to find another [BOOK] this time on [CODEX 081: MANA AND THE USE OF MAGIC], now proceed to the second floor. Take the south east exit into the library. Check the seven [BOOKCASES] for [CODEX 075: HIERARCHY OF THE CIRCLE], [CODEX 076: HISTORY OF THE CIRCLE], and [CODEXES 085-88: THE FOUR SCHOOLS OF MAGIC: CREATION/ENTROPY/PRIMAL/SPIRIT]. The next room over has an [ARMOIRE] and the one after that has an [ARMOIRE] and a [CHEST]. Head to the next room to find an [ARMOIRE], [SHELVES], and a [BOOK] on [CODEX 083: THE CARDINAL RULES OF MAGIC]. Continue to the Mage Laboratory and check the [STORAGE CABINET] and [BOOKS] on [CODEX 080: MALEFICARUM]. Go to the Chapel, which is the next room over, to find a [BOOK] on [CODEX 063: THE RITE OF ANNULEMT] and an [ALTAR] for [CODEX 073: THE FOUNDING OF THE CHANTRY]. Read [THE PROPHET ANDRASTE] for [CODEX 062: ANDRASTE: BRIDE OF THE MAKER] then check the two [BOOKCASES] for [CODEX 066: THE CHANT OF LIGHT: THE BLIGHT] and [CODEX 068: THE MAKER]. Make your way to Irving's Study and speak with him and Duncan. Afterwards you receive [MAGE ROBES], a [RING OF STUDY], and a [MAGIC STAFF]. Check the [PILE OF BOOKS] in the back for [CODEX 084: BLOOD MAGIC: THE FORBIDDEN SCHOOL].

Escort Duncan to his quarters and then speak with Jowan. Agree to help them out and obtain the quest [BOUND IN BLOOD AND MAGIC]. Speak with Owain and you will update the quest and receive the [ROD OF FIRE REQUEST FORM]. You can talk with Irving and tell him of Jowan's plans but he tells you to carry them out so they may be caught red-handed. Irving can also sign the form you have if you would like. Head over to the Mage Laboratory and speak with Senior Enchanter Leorah. Tell her you will help to get the quest [INFESTED STOREROOMS]. Enter the Storage Room and open the [WOODEN CRATE] and [CHEST]. Head down to the fork and turn left, defeating the Giant Spider that attacks. Make your way south and defeat more spiders. Check the [WOODEN CRATE] and the [BARREL] then continue west. Loot the [CHEST] for some [FADE STRIDERS] then check the [COCOON] further west. Another [COCOON] and [WOODEN CRATE] are at the next intersection. Head north and kill the final spider then leave the Storage Room. Talk to Leorah and ask her for a reward, which is either numerous potions or the signing of your form. Head over to Owain to get the [ROD OF FIRE] then return to Jowan. Tell him you have the rod then return to the first floor. Make your way around the circle and into the basement. Go through the first door but be stopped at the second. Take the option to try the other door which can be unlocked. A Sentinel attacks from behind, kill him and proceed around the corner to find two more. Open the door and check the [WOODEN CRATE] then head to the next area to find a [CHEST]. Go through the door at the end of the hall and fight off more Sentinels. Check the [CHEST] and [WOODEN CRATE] then go through the next door. Defeat more Sentinels and proceed to the next area to find Deep Stalkers and a Deep Stalker Leader. Check the [STORAGE CABINET] and head through to the south room to find a [CHEST] and [WOODEN CRATE] to obtain an [APPRENTICE'S AMULET] and the [EPHEMERALIST'S BELT]. Proceed west down the hall defeating the enemies in your way. Check the [CHEST] and go through the door. Go down the hall into a large room. Check the [CHEST] for the [BLACKENED HEARTWOOD STAFF] then observe the [BOOKCASE]. Talk to the [STATUE] to get [CODEX 154: THE TEVINTER IMPERIUM] then check the [ARTIFACT] to destroy the wall. Defeat the Sentinel Guardian and open the [CHEST]. Head up the stairs and destroy Jowan's Phylactery. Head south through the second door and return to the first floor. Watch the scene enfold and when Irving asks if you took anything you can Persuade him that you did not in order to keep the staff. Duncan comes and you are on your way to being a Grey Warden. ___ ___ Y . 1 . _ : ::. :. uman Noble +`--- ---'--------------------------------------------------------[05.05.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Lesser Health Poultice Giant Rat Small Grease Trap Howe Archer Family Sword Howe Knight Shield of Highever Howe Soldier Mage -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- --------------------------------------

062 Andraste: Bride of the Maker Father's Task 066 The Chant of Light: The Blight Howe Treachery 067 The Commandments of the Maker Mischief in the Larder 068 The Maker Sweet Iona 117 History of Ferelden: Chapter 1 The Cousland Treasury 118 History of Ferelden: Chapter 2 119 Culture of Ferelden 120 Dogs in Ferelden 121 Geography of Ferelden 123 Politics of Ferelden 126 Highever 131 The Noble Families of Ferelden 160 Darkspawn 169 Duncan 176 Arl Rendon Howe Requirement: Human, Warrior/Rogue After the opening scenes you are given the task of finding Fergus. Your Codex is updated, you gain [LESSER HEALTH POULTICE] x3, and a new quest [FATHER'S TASK]. Head through the north door and turn left to meet Ser Gilmore. Agree to find the Mabari War Hound and allow him to follow you to the kitchen, you gain a new quest [MISCHIEF IN THE LARDER]. Head north and open the door at left where the screaming is coming from to meet Nan. Enter the larder to meet your Mabari, name him and encounter the Giant Rats. Open the [WOODEN CRATE] and the [SACK] to aquire some new items. Upon leaving you should speak with Nan and complete the quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ R O G U E S Head north after helping Nan and unlock the door. Open [SACK] x2 and the [PILE OF SACKS] for some items. Head south and go left making your way to a room in the top right corner of the map with a [CHEST]. Follow the hall around to the south-east corner unlocking the door and a [CHEST] in the corner. Proceed acrossed the courtyard to another locked door and a [CHEST] in the room. South of the Main Hall is another locked door with an [ARMOR STAND] and another locked [CHEST]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to the west side towards the Atrium to run into your mother. After some conversation head to the library and examine the books to obtain [CODEX 117: HISTORY OF FERELDEN: CHAPTER 1] and another book for [CODEX 118: HISTORY OF FERELDEN: CHAPTER 2]. Speak with Aldous to obtain [CODEX 121: GEOGRAPHY OF FERELDEN] and [CODEX 131: THE NOBLE FAMILIES OF FERELDEN]. Head down into the study and read the book to obtain [CODEX 119: CULTURE OF FERELDEN]. Speak with Iona and tell her you wish to get a little personal in your bedroom. She will agree and say to meet you there tonight, you obtain the quest [SWEET IONA]. Make your way to the eastern side of the castle into the Chapel. Read the book on the pedestal for [CODEX 062: ANDRASTE: BRIDE OF THE MAKER]. The book on the bookshelf is [CODEX 066: THE CHANT OF LIGHT: THE BLIGHT]. Speak with Mother Mallol and receive her blessings to obtain [CODEX 067: THE COMMANDMENTS OF THE MAKER] and [CODEX 068: THE MAKER]. Make your way back past your mother to reach Fergus' room. Rogues can unlock the door on the way there to discover and empty room. Head south to find Fergus in his room. After some more conversation your quest is complete and Father suggests you get some rest. Examine the book on

the bookshelf to obtain [CODEX 123: POLITICS OF FERELDEN] then exit Fergus' room to progress. You awake in the middle of the night to the castle being under attack. Open the chest to obtain a [LESSER HEALTH POULTICE] and [SMALL GREASE TRAP], open your inventory and re-equip all your gear before engaging the Howe Soldier and Howe Archer. Draw them into your room and take them out, then make your way out battling two more Howe Soldiers. Your mother comes out and joins the party, but fears for your father; the quest [HOWE TREACHERY] is updated. You should have leveled up as well as your Mabari War Hound, place your points accordingly and loot the fallen enemies. Proceed south and open the trunk to find a [DAGGER](Iron), [GREATSWORD](Iron), [LONGBOW](Elm), and [SMALL SHIELD](Elm). Equip Eleanor and enter Fergus' room to find his family murdered. Open the north door to fight 2 Howe Soldiers and 2 Howe Archers; the side rooms each contain a [CHEST]. Continue north for minor dialogue then enter the room at left to find a Knight Corpse, looting him yields a [DAGGER](Iron). Continue east to find a frantic man, you can persuade him to fight with you as you engage the enemy on both sides. Utilize Eleanor's Pinning Shot to breeze through the fight. Continue north and through the door at the left battling your way to a chest. Head out and continue south looting the rubble for a [LESSER HEALTH POULTICE] and [ELFROOT]. Enter the western room and loot the Pile of Books for a [BLANK VELLUM]. The room to the south contains another [CHEST]. Continue fighting your way through the passage way to find more rubble containing a [LESSER HEALTH POULTICE] and [ELFROOT]. Attempt to enter the Guard Post and Eleanor gives you the key and a quest [THE COUSLAND TREASURY]. Unlock the doors with the key and enter the treasury. The Family Chest contains [FAMILY SWORD] and [SHIELD OF HIGHEVER], two decent items for this point of the game. The southern room contains a Knight Corpse that can looted. At the end of the hall is a room with guardsman fighting off some of Howe's men, aid them if you like. The Main Hall, north of the one with the Knight Corpse is where Ser Gilmore and his men are battling. Take out the Mage and Archers first to take control of the fight. Exit the northern door and make your way up the hall. Going right only leads to more senseless fighting, so take the door at the top. Open the [WOODEN CRATE] for an item. Backtrack towards the middle room this time going west and encountering your first ranked enemy, a Howe Knight. The northern room has a [SACK] with an item in it. Open the [BARREL] to find another item. Proceed to the larder to find your father dying. Duncan intervenes and takes you with him as your mother decides to stand and fight to the death. ______ _ \ . \ . \ : 1 / ::.. . /warf Noble +`------'---------------------------------------------------------[05.06.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- --------------------------------------------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------

Requirement: Dwarf, Warrior/Rogue Speak with Gorim and tell you him you would like to have your shield with you. You may choose to fight in the Proving and check the merchants out in the Diamond Quarter but first check the [CHEST], [CRYSTAL] for [CODEX 138: THE CITY OF ORZAMMAR], and the [VANITY] on the right side of the bed. The [BUST OF KING ENDRIN] adds [CODEX 171: KING ENDRIN AEDUCAN]. Head out and enter Bhelen's room to find his mistress and a [LETTER] for [CODEX 232: A LETTER FROM RICA]. The [PILE OF BOOKS] is [CODEX 141: HOUSE AEDUCAN, SHIELD OF ORZAMMAR], the [CHEST] has common items but the [ARMOIRE] has a [DWARVEN MERCHANT'S BELT]. Head to the main area and exit to the Diamond Quarter. Speak with Scholar Gertek and help end the quarreling. You can make it so one of them is killed and ask for a reward. You can also run into your two brothers, further down are three [BARRELS]. Speak to the Royal Escort to go to the Proving and then talk to the Proving Master to fight. Win four matches in a row to be crowned chamption and receive the [PROVING HELM]. Return to the Royal Palace and enter the Throne Room. Speak with Lord Dace and either help him or not. Head to the right and read the [BOOK] for [CODEX 148: ORZAMMAR HISTORY: CHAPTER TWO]. The eastern room has a [BARREL] as does the western one if you can unlock the door. Unlock the door at the end to find a [VASE] and a [CHEST]. The final room has a [BARREL] in it pending you can unlock the door. Speak with Duncan for a few codex updates then talk to Lady Helmi who fills you in about Lord Dace's plan. You can speak to him again and call him out then stop him from leaving saying he insulted the house. This leads to an Honor Proving where you must fight Dace's son. You can also speak to your father and then choose whichever you want when Dace asks you about the surfacers. You will find Trian in his room if you were in the Proving, if not he will be at the Proving. In Trian's room is a [CHEST] and his journal for [CODEX 223: TRIAN'S JOURNAL]. Speak with Trian and when he leaves Bhelen will warn you of his plot to assassinate you! This will bring you to a scene where you enter the Deep Roads. You will gain the quest [A NOBLE EXPEDITION] and be on your way. Start off by heading west, kill the spider and disarm the traps near the intersection. Defeat the Darkspawn and check the [DWARF CORPSE] then continue west. You should run into Frandlin who will join the party. Take the southern path until you are ambushed by a pack of Deep Stalkers and it's Leader. Check the [DWARF CORPSE] and turn around then take the south east path at the cross roads. Beware the traps as you come upon the Darkspawn; check the [WOODEN CRATE] and [CHEST]. Head south to meet the Scout who joins your party and warns of the Darkspawn ahead. Defeat the Darkspawn led by the Genlock Alpha and disarm the traps. Check the [CHEST] then enter the Thaig. Cross the bridge to find a band of mercanaries waiting for you. Kill them and loot the [AEDUCAN SIGNET RING] from the Captain. Check the [CHEST] and [BARREL] to the left, ahead check the [DWARF CORPSE] and [BARREL OF BALLISTA BOLTS]. Load the [BATTERED BALLISTA] and check the [CHARRED CORPSE], then fire the Ballista to knock the wall down. Enter the Thaig Chamber when you are ready. Allow your party to move freely and position them on the three tiles near the [SARCOPHAGUS]. Approach the [SARCOPHAGUS] and press the signet on it now to find the [AEDUCAN SHIELD]. Leave the chamber and defeat the Darkspawn that are waiting for you. Head back to the crossroads where Trian will be waiting for you if you ordered him killed. If not the King will be there and Trian will already be dead. You are forced to fight Trian if he is still alive. Regardless of the outcome, Bhelen betrays you and the Scout and Frandlin lie about what happened.

You are hereby exiled, Gorim comes to tell you the sentence. Head down the path on the Deep Roads and fight the Giant Spider. Loot the [CORPSE] and be sure to equip what ever you find. Disarm the traps and kill the Darkspawn, loot the [DEAD DWARF] and loop around to find a [WOODEN CRATE] and a [CHEST]. Head south and go west at the crossing, kill the Deep Stalkers and loot the [SKELETON]. Go to the east side and defeat the Giant Spider then loo the [DARKSPAWN CORPSE]. Continue south defeating more Darkspawn and dodging more traps, loot the [DEAD DWARF] for [SUPERIOR DWARVEN GUARD ARMOR] then go east. Defeat the Deep Stalkers and their Leader. Check the [DWARF CORPSE] and [DEAD DWARF] then head back west to find Duncan and be on your way to Ostagar. _______ _ . . : 1 ::.. . stagar +`-------'--------------------------------------------------------[05.07.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Beef Bone Ser Garlen's Sword Key to the Mages' Chest -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------061 The Aeonar Joining the Grey Wardens 066 The Chant of Light: The Blight Tainted Blood 077 The Fade The Grey Wardens' Cache 090 The Tranquil The Hungry Deserter 129 King Maric Theirin The Mabari Hound 158 The Grey Wardens 159 The Korcari Wilds 162 Alistair 165 King Cailan Theirin 180 Loghain Mac Tir 187 Wynne After entering Ostagar you receive the quest [JOINING THE GREY WARDENS] and are free to explore camp. Do so by turning around and heading into the woods to find [ELFROOT] x3, 2 sacks containing [DEEP MUSHROOM], [BEEF BONE], and [20C]. A chest on the far side contains. Cross the bridge into the main camp. Speak with Wynne to learn about the darkspawn and then turn the corner and speak with the Tranquil to learn about enchantments. Across the way is Daveth, speak with him if you like then talk with the Quartermaster to browse his wares. The chest to the left of him contains [LONGSWORD](Grey Iron). Head up the ramp and open the scroll to obtain [CODEX 066: THE CHANT OF LIGHT: THE BLIGHT]. Speak with Ser Jory if you wish then speak with the prisoner in the cage. Work your way into helping him out to obtain the quest [THE HUNGRY DESERTER]. _____________________________________________________________________________ ============================================================================= Ostagar Quartermaster (Before the Joining) -----------------------------------------------------------------------------

Small Grease Trap Plans......................................... 1g 10s 50c Acid Flask Recipe............................................... 1g 06s 95c Concentrated Venom Recipe.......................................... 79s 34c Lesser Injury Kit Recipe........................................... 75s 89c Health Poultice Recipe............................................. 75s 89c Large Claw Trap Plans.............................................. 13s 80c Backpack........................................................... 57s 50c ----------------------------------------------------------------------------============================================================================= Ostagar Quartermaster - "Other" Goods ----------------------------------------------------------------------------Fire Bomb Recipe................................................ 1g 86c 00c Concentrated Deathroot Extract Recipe........................... 1g 38s 00c Mild Sleeping Gas Trap Plans.................................... 1g 38s 00c Rock Salve Recipe............................................... 1g 32s 00c Mild Lure Plans................................................. 1g 20s 00c Double-Baked Mabari Crunch Recipe.................................. 12s 00c ----------------------------------------------------------------------------Note: If you buy anything make sure it is the Backpack. Another one will be available after the Joining and they are the cheapest ones you will find. Speak to the guard near the cage and tell him you spoke with the prisoner. You can either pay him 10 silver or persuade him to give you the food and water for the prisoner. Give him the food and water to receive the [KEY TO THE MAGE'S CHEST] which is accessible at night time when the Tranquil is not around. The chest near the prisoner contains [SPLINTMAIL BOOTS](Iron). Head down the ramp and to the western area to find a [ELFROOT]. Head east through the camp to find an Elven Messenger. Speak with him and lie about needing something, tell him you are the person he is supposed to give [SER GARLEN'S SWORD](Grey Iron) to. Speaking with the guards outside of Loghain's and the King's tent gives you the option to persuade the guards and pick up some information about them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE If you are not a Human Noble speak with the Kennel Master. Offer to help him to obtain the quest [THE MABARI HOUND] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ At the southern end up of camp is a chest containing [SMALL SHIELD](Elm). Head east to find two Sacks containing [DAGGER](Iron) and [LARGE WOODEN ROUND SHIELD](Elm). With most of the exploring done, head back towards the Quartermaster and up the ramp to his right. At the far left is a chest containing [SMALL SHIELD](Ash) while at the opposite end is Alistair. After some dialogue Alistair joins the party. At the left is a chest containing [STUDDED LEATHER BOOTS](Rough), [NOVICE FLAME RUNE], and a [NOVICE SLOW RUNE]. Return to Duncan around the camp fire to complete one quest and begin [TAINTED BLOOD] and [THE GREY WARDENS' CACHE]. Ser Jory and Daveth join the party so make sure they are properly equipped then exit at the western side of camp into the Korcari Wilds. ___ ___ Y ) . 1 / . _ \ : \ ::. . )orcari Wilds `--- ---'---------------------------------------------------------[05.08.00]--+

======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Barbarian Mace Alpha Wolf Chasind Crusher Gazarath Chasind Flatblade Genlock Chasind Robes Genlock Archer Mud Idol Genlock Rogue Pouch of Ashes Hurlock Rigby's Field Journal Hurlock Alpha Rigby's Last Will and Testament Hurlock Emissary Sealed Lockbox Wolf Thane Helmet Wilds Bow Wilds Flower Vial of Darkspawn Blood -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------181 Morrigan Chasind Trail Signs 312 A Pinch of Ashes Last Will and Testament 313 Letter to Jogby The Missionary 314 Farewell Letter to Jogby 315 Rigby's Last Will and Testament 316 Signs of the Chasind Head straight into the woods and immediately encounter a pack of wolves. When you are done disposing of them head over to Missionary Jogby and take his letter to begin the quest [THE MISSIONARY] and [CODEX 313: LETTER TO JOGBY]. From there turn left and find the Dying Soldier. Head north-east to an [ELFROOT] then make your way through the camp to a [WILDS FLOWER]. Daveth will inform you that the Kennel Master was offering a reward for one of those and you obtain the quest [THE MABARI HOUND] if you hadn't picked it up already. Proceed further south and defeat the Darkspawn and move to the west side of camp to find another [ELFROOT]. Continue west to a camp swarming with Darkspawn and when you are done dispatching of them loot the chest to acquire [A LETTER] and [CODEX 316: SIGNS OF THE CHASIND]. Follow the Chasind Trail Signs to find the treasure described in the letter. Starting with the one north of the camp on the hill and the one south around the camp. Follow the trail south and defeat the Darkspawn that attack to find another sign. Loot the [ELFROOT] nearby and proceed further south to find another Chasind Trail Sign that when touched spawns 4 Genlock Rogues. Head across the water on the stones to find an Alpha Wolf and a pack of Wolves guarding a chest. Defeat them and loot the chest to complete [THE MISSIONARY] and obtain [CHASIND FLATBLADE], [CODEX 314: FAREWELL LETTER TO JOGBY], and [A LETTER]. Proceed north towards a tree bridging two hills and loot the [ELFROOT]. Make your way around the corner and up the hill, defeating any Darkspawn that dare challenge you. Head over to where the Darkspawn are fighting off some Wolves to find Missionary Rigby. Loot him for [CODEX 315: RIGBY'S LAST WILL AND TESTAMENT] which starts a quest [LAST WILL AND TESTAMENT]. There is also a [CHEST] which a rogue can unlock nearby. Across the way on the hill is a [CHEST] and three [WOODEN CRATES], on the opposite hill is a [DEATHROOT]. Make your way back to the Chasind Trail Camp and examine the [HIDDEN CACHE] under the firepit. Choose to take the lockbox to Jetta. Make your way south-east until only a single path is present. To the east of it is an [ELFROOT] guarded by a Genlock Rogue. Proceed down the single path south and the game auto-saves

for you. A Hurlock Emissary sits on the bridge, allow the enemy to come to you and defeat them. Examine the last Chasind Trail Sign to obtain a new quest [CHASIND TRAIL SIGNS]. Acrossed the bridge are several traps, be wary of them as you defeat the Darkspawn. Loot the [DEAD SOLDIER] for [EXCERPT FROM LOCAL MYTHS AND LEGENDS] and [POUCH OF ASHES]. Proceed south to a campfire being wary of the Genlock Rogues that spawn as you get too close. Loot the [ELFROOT] and the [CHASIND CACHE] which contains numerous handy weapons and armor and completes the quest [CHASIND TRAIL SIGNS]. Head north over to a [DEATHROOT] and [PILE OF ROCKS], pour some ash on them to summon Gazarath. Defeat him and loot the [ENCHANTER'S FOOTING] from the [PILE OF RAGS]. Continue north looting the [ELFROOT] and defeating the attacking Darkspawn. There is a Hurlock Alpha which will rally the other Darkspawn, defeating him first should make the battle easier. At the side of the ruins is a [DEATHROOT] and the [WARDEN'S CACHE] lies in pieces in the ruins. A cutscene and dialogue ensues that eventually takes you to Morrigan's home in the Wilds. _______ _ . . : 1 ::.. . stagar Part 2 +`-------'--------------------------------------------------------[05.08.01]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Enchanter's Arming Cap Genlock Hurlock Hurlock Alpha -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------After the Joining The tower of Ishal _____________________________________________________________________________ ============================================================================= Ostagar Quartermaster (After the Joining) ----------------------------------------------------------------------------Small Grease Trap Plans......................................... 1g 10s 40c Acid Flask Recipe............................................... 1g 06s 95c Concentrated Venom Recipe.......................................... 79s 34c Lesser Injury Kit Recipe........................................... 75s 89c Health Poultice Recipe............................................. 75s 89c Large Claw Trap Plans.............................................. 13s 80c Backpack........................................................... 57s 50c ----------------------------------------------------------------------------============================================================================= Ostagar Quartermaster - "Other" Goods ----------------------------------------------------------------------------Fire Bomb Recipe................................................ 1g 86c 00c Concentrated Deathroot Extract Recipe........................... 1g 38s 00c Mild Sleeping Gas Trap Plans.................................... 1g 38s 00c Rock Salve Recipe............................................... 1g 32s 00c Mild Lure Plans................................................. 1g 20s 00c Double-Baked Mabari Crunch Recipe.................................. 12s 00c ----------------------------------------------------------------------------Note: Stop by again to find another Backpack for cheap.

After more dialogue you receive the treaties and Morrigan escorts you back to camp. Now is the only time for you to turn in several quests, starting with [THE MABARI HOUND] which you can bargain for a reward of 20 silver. Open the gate and check the [NOTE] for [CODEX 120: DOGS IN FERELDEN]. The other quest is [THE HUNGRY DESERTER] where you open the chest near where the Tranquil was standing during the day time. The chest contains many helpful items for mages. Return to Duncan around the campfire to complete [THE TAINTED BLOOD] and [THE GREY WARDENS' CACHE]. A cutscene and dialogue ensues and when you awake you receive all the gear Daveth and Ser Jory were wearing. You also receive a new quest [AFTER THE JOINING]. Your Mabari also rejoins your party if you are a Human Noble. Move down towards Duncan, Loghain, and the King to initiate a cutscene and more dialogue. Afterwards you receive a new quest [THE TOWER OF ISHAL]. Make your way back towards the bridge to start a cutscene. Cross the bridge to find out that the tower has been taken. Guards will fill out the remainder of your party. Head up the stairs and take out the Darkspawn. Two [WOODEN CRATES] sit to the left and against the tower is a [DEATHROOT]. Two more [WOODEN CRATES] and two [BARRELS] sit on the south-eastern part of the upper layer. Continue past the camp fires to find more Darkspawn. Up the ramp defeat the Hurlock Alpha and loot the [DEATHROOT] in the corner. A locked [CHEST] sits to the right of the ramp before entering the Tower of Ishal. _______ . `- . -' : ::. he Tower of Ishal +--`---'----------------------------------------------------------[05.09.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Havard's Aegis Genlock Tribal Necklace Genlock Alpha Warden Recruit Shield Genlock Emissary Hurlock Ogre -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------036 Havard's Aegis A Paragon of Her Kind 166 Ser Cauthrien Broken Circle 170 Arl Eamon Guerrin Nature of the Beast 172 Flemeth The Arl of Redcliffe 201 The History of the Chantry: Chapter 1 The bottom floor of the Tower of Ishal is very open and filled with traps. Keep your eye out for the traps as you make your way past the barricades, killing all Darkspawn in your path. The Genlock Emmissary in the back can be annoying so utilize stuns on him. There is a [CHEST] to the right of the exit. In the next room, regardless of which door you open, you get attacked from both sides. Work one side at a time to overcome this. In this room are a [CHEST], [WOODEN CHEST], and two [WOODEN CRATES]. Continue into the next room battling more Darkspawn as you go. Loot the [CHEST] against the back wall then proceed to the 2nd floor.

The 2nd floor starts off a circular area with a [CHEST] to the left and a [WOODEN CRATE] to the right side. Exit the circle and enter the right door; kill the Darkspawn. There is a [WOODEN CRATE] at the end; open the door. Read the discarded book to obtain [CODEX 201: THE HISTORY OF THE CHANTRY: CHAPTER 1]. Just a bit further is a locked [CHEST]. Utilize the Ballista to get a jump start on the enemy. Defeat them and enter the door at the right where two [WOODEN CRATES] lie. Open the Metal Door and dispose of the Darkspawn; loot the [CHEST] and [WOODEN CRATE] then proceed to the 3rd floor. Loot the [PILE OF BONES] and continue forward to find more Darkspawn and a [WEAPON STAND]. In the next room is another swarm of Darkspawn, but note the Cage Release which will release the Mabari War Hounds that are caged and fight on your side. Defeat the Genlock Alpha and loot the [WOODEN CHEST] in the corner if possible. Open the first door on the left and run into it to avoid fighting extra enemies. There are two [CRATES] in this room, one in the middle room, and another two in the third room. Past the metal door lie more Darkspawn but also a [CHEST] and [WEAPON STAND], when ready proceed to the top floor to encounter the first boss of the game. _____________________________________________________________________________ ----------------------------------------------------------------------------Ogre ----------------------------------------------------------------------------Drops: Havard's Aegis (Yew) ----------------------------------------------------------------------------The tactic here is let your characters beat on the Ogre and whichever one he attacks control and use to kite (run away from) the Ogre. If the Ogre switches targets then simply switch to that character and kite again. If the Ogre gets a hold of a character use Alistairs Shield Bash to force it to let go. ---------------------------------------------------------------------------- There are two [BARRELS] in the back, one always contains a gift. Light the beacon and watch the cutscene. When you awake at Morrigan's home feel free to ask questions. There are two [CHESTS] that can be opened and once completed exit the room. Here dialogue with Flemeth ensues and Morrigan eventually joins the party as you begin your journey to unite the nations against the blight. You obtain [CODEX 170: Arl Eamon Guerrin], [CODEX 172: FLEMETH], and the four quests [THE ARL OF REDCLIFFE], [A PARAGON OF HER KIND], [NATURE OF THE BEAST], and [BROKEN CIRCLE]. Exit the area and head for Lothering. ___ . . ___ : 1 ::.. . othering +`-------'--------------------------------------------------------[05.10.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Ancient Elven Boots Bandit Bronze Symbol of Andraste Bandit Leader Golden Scythe 4:90 Black Black Bear Knight's Locket Commander Knight's Note Genlock Oathkeeper Genlock Archer Sarha's Keepsake Giant Spider Small Carved Statuette Hurlock

Hurlock Alpha Rebel Soldier Wolf -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------049 Thorn of the Dead Gods A Fallen Templar 070 The Imperial Chantry A Last Keepsake 091 The Sacred Ashes of Andraste A Poisonous Propisition 109 The Chasind Dereliction of Duty 128 Lothering Lothering and the Imperial Highway 163 Queen Anora More Than Just Plants 179 Leliana Scraping the Barrel 184 Sten The Qunari Prisoner 185 Bann Teagan Guerrin Traps are a Girl's Best Friend 195 Adventures of the Black Fox When Bears Attack 211 The First Blight: Chapter 1 231 A Note From Ser Henric 309 Letter from the Blackstone Irregulars 310 Blackstone Letter of Conscription 326 Maleficarum Regrets After a cutscene the group runs into some Bandits. You can persuade them if you wish and earn yourself 20 silver or take them out. Either way you gain two new quests [BANDITS ON THE ROAD] and [LOTHERING AND THE IMPERIAL HIGHWAY]. If you choose to fight them you are left with the choice of letting them go or slaying them for their crimes. Loot the [DEAD TEMPLAR] to begin a new quest [A FALLEN TEMPLAR] and obtain [CODEX 231: A NOTE FROM SER HENRIC]. There are two [CRATES] to be opened on the other side of the wagons. Head down the ramp for some dialogue and when you regain control of your character head towards the camp area. Loot the [ELFROOT] and 3 [BROKEN CRATES] in this area full of refugees. Head north past the Farmer to find another [ELFROOT] then head into the main part of town. Here you will find a [CRATE], [RUBBLE], a [BARREL], 2 [WOODEN CRATES], a [CHEST], and a [PILE OF SACKS]. _____________________________________________________________________________ ============================================================================= Merchant ----------------------------------------------------------------------------Freeze Bomb Recipe.............................................. 1g 48s 80c Fire Bomb Recipe................................................ 1g 48s 80c Concentrated Venom Recipe....................................... 1g 10s 40c Concentrated Deathroot Extract Recipe........................... 1g 10s 40c Enchanter's Staff............................................... 4g 64s 00c Wine............................................................ 0g 00s 24c ---------------------------------------------------------------------------- If you speak with the robbed family and tell them you took care of the Bandits they leave. The merchant at the wagon is squabbling with a lady over prices. If you have some points in Coercion you can persuade him to lower prices, otherwise he leaves the town. Approach the Chanter's Board and accept the quest [BANDITS, BANDITS, EVERYWHERE]. Head towards the Chantry to find a Doomsayer and a crowd. Persuade him and the crowd that there is hope and they will go to Denerim. Enter the Chantry and observe the book on the right side of the hall to obtain [CODEX 211: THE FIRST BLIGHT: CHAPTER 1]. Speak with Ser Bryant and mention the Bandits that you disposed of to receive a reward. Probe him until you can ask if he can give any more help in which he gives you the [CHANTRY CABINET KEY]. Speak with

Ser Donall and eventually mention Ser Henric's death. You can ask for a reward which yields 1 Sovereign. To the left is a book yielding [CODEX 195: ADVENTURES OF THE BLACK FOX], a bookshelf, and a [CHEST]. At the other end open the [CABINET] for some [HEALTH POULTICES] and then enter the smaller room to find another book [CODEX 70: THE IMPERIAL CHANTRY]. You can speak with the Revered Mother but at current she is of no use; leave the Chantry. Cross over to the other side of town where 2 [CHESTS], a [BARREL], a [WOODEN CRATE], [ELFROOT], a [SACK], and a [PILE OF FILTH] can be found. Enter Dane's Refuge for a scene where you meet some of Loghain's men. Defeat them and then either slay them or send them running back to Loghain with a message. Afterwards Leliana can be added to the party through dialogue. _____________________________________________________________________________ ============================================================================= Darlin ----------------------------------------------------------------------------Small Grease Trap Plans......................................... 1g 24s 80c Lyrium Potion Recipe............................................ 0g 97s 50c Incense of Awareness Recipe..................................... 0g 91s 65c Lesser Injury Kit Recipe........................................ 0g 85s 80c Mild Lure Plans................................................. 0g 78s 00c Large Shrapnel Trap Plans....................................... 0g 15s 60c Large Claw Trap Plans........................................... 0g 15s 60c Thorn of the Dead Gods.......................................... 2g 41s 80c Sailor's Crossbow............................................... 2g 92s 50c Lightning Rod................................................... 3g 12s 00c Warpaint of the Vanguard........................................ 4g 94s 00c Kaddis of the Courser........................................... 3g 56s 20c Amulet of Accord................................................ 1g 62s 50c Golden Rope Necklace............................................ 0g 14s 30c Ale............................................................. 0g 00s 02c Shiny Gold Ring................................................. 0g 13s 00c ---------------------------------------------------------------------------- Speak with Sten who is locked in a cage just outside town. Tell him you are a Grey Warden and could use his help, asking if the Revered Mother would free him to acquire the quest [THE QUNARI PRISONER]. Return to the Revered Mother in the Chantry and have her release Sten in to your custody. Talk to Sten again and he will join your party if you desire. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUESTING As far as acquiring characters and turning in the quests you've already completed, Lothering is done. Everything else is a side quest and provides extra. You may skip to the bottom portion of this section if you choose to continue without doing side quests. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with the Blackstone Liaison to gain access to new quests via the box [SCRAPING THE BARREL] and [DERELICTION OF DUTY]. Speak with Darlin to check his wares and acquire a new quest [A POISONOUS PROPOSITION]. The spare room contains a [CHEST], [PILE OF SACKS], and a [BARREL] for looting; exit the building. Elder Miriam has a quest [MORE THAN JUST PLANTS] available pending a character has some points in Herbalism. Looting the [ELFROOT] and creating 3 [LESSER HEALTH POULTICES] allows you to complete the quest. Speak with Allison if any of your characters has a point in Trap-making to acquire the quest [TRAPS ARE A GIRL'S

BEST FRIEND]. Make three Spring Traps to finish the quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ STEALING If you persuaded the Merchant to stay you can steal from him an [IMPERIUM CROSSBOW](Dragonthorn) - a very good crossbow if you have an Archer with the equivalent of 30 strength. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patter Gritch can be found outside the Revered Mother's room, this satisfies one of three requirements for [SCRAPING THE BARREL] and this is your only chance to give him the letter. Leave town via the north exit and head west to find an [ELFROOT] and [CHEST]. The refugees nearby decide to foolishly attack you, so dispose of them. There is some [RUBBLE] off to the left and further north is a ramp. Head up the ramp and dispatch of the Hurlock Alpha led Darkspawn. Speak with the dwarves who, at the moment, choose not to follow you. Loot the Blood Mage to obtain [CODEX 326: MALEFICARUM REGRETS] and also the [CRATE] nearby. Head down the ramp and loot the two [ELFROOT] then approach and defeat the group of bandits in the field. Head south from there to find an [ELFROOT] and another group of bandits directly east. Head north to find a [LANDMARK TREE] and a [DEATHROOT], the tree is used for your Mabari to gain a buff. Continue north to another [ELFROOT] then follow the eastern coast south to a group of spiders. Go north-west past the Landmark Tree to another [ELFROOT] and the final group of bandits led by the Bandit Leader; a [CHEST] and a [SACK] lay behind the bandits. Return to town and turn in your completed quests and use the Chanter's Board to acquire [WHEN BEARS ATTACK] and [A LAST KEEPSAKE]. Head towards the Landmark Tree and defeat the attacking Wolves. Loot the nearby Corpse to find the keepsake for the quest. Head north-east to find the pack of black bears. When you turn in these quests you will receive a decent main-hand sword called [OATHKEEPER]. When you are ready to leave head to the north-west corner outside of town, where you saved the dwarves from the Darkspawn, to leave. _______ _ . 1___ . ___ : 1 ::.. . amp +`-------'--------------------------------------------------------[05.11.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- --------------------------------------------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------039 Bard's Dancing Shoes Enchantment 098 The History of the Drydens Soldier's Peak 191 Sophia Dryden After waking from the dream and entering dialogue with Alistair you are free to roam camp. You gain a new quest [ENCHANTMENT] that you can turn in to Sandal, one of the dwarves you saved earlier. Bodahn has a plethora of things that you may purchase but at this time you probably don't have the money to afford most of them. One item you should look for is the Backpack usually found at the

bottom of the item list. Levi Dryden has a quest that you may take apart in if you have the Warden's Keep DLC called [SOLDIER'S PEAK]. You can speak with any party members and change their affection based on your choices in dialogue. _____________________________________________________________________________ ============================================================================= Bodahn's Wares ----------------------------------------------------------------------------Tome of Physical Technique..................................... 22g 50s 00c Tome of Arcane Technique....................................... 22g 50s 00c The Veshialle................................................. 133g 55s 00c Sylvan's Mercy.................................................. 8g 92s 50c Conspirator's Foil.............................................. 5g 55s 00c Proving Helm.................................................... 1g 95s 00c Spirit Hands.................................................... 2g 85s 00c Angled Strikers................................................. 0g 52s 50c Bard's Dancing Shoes........................................... 10g 35s 00c Imperial Weavers................................................ 1g 95s 00c Silverhammer's Tackmasters...................................... 1g 95s 00c Earthheart's Portable Bulwark................................... 9g 45s 00c Collective Arming Cowl.......................................... 1g 72s 50c Enchanter's Arming Cap.......................................... 1g 50s 00c Blackmetal Torque............................................... 5g 62s 50c The Spellward.................................................. 87g 57s 50c Par Vollen Willstone............................................ 2g 17s 50c Dalish Pendant.................................................. 1g 42s 50c Dalish Hunter's Belt............................................ 2g 41s 50c Dwarven Merchant's Belt......................................... 0g 93s 75c Longbowman's Belt............................................... 0g 75s 00c Hailstone....................................................... 1g 03s 50c Ember........................................................... 1g 03s 50c Golden Rope Necklace............................................ 0g 16s 50c Backpack........................................................ 7g 50s 00c ----------------------------------------------------------------------------Note: Bodahn also sells various runes and has an unlimited supply of certain reagents. He resets his items when you leave so the next time you come by his inventory will be replenished and anything you sold to him is gone. You now have many choices when entering the World Map. Any of them will progress the story line for the most part, but the guide will assume you have gone to Circle Tower and assisted the Magi first. You gain a healer and many numerous stat upgrades for free not to mention that Redcliffe calls on the assistance of the Circle Magi as a "good" option. Choose Lake Calenhad Docks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: As you travel Fereldan you may enter The Crater which has a [PILE OF ORE] that has a [METEOR METAL ORE] in it. This is given to the smith at the Warden's Keep, an area accessible only via DLC. ___ . . ___ : 1 ::.. . ake Calenhad Docks

+`-------'--------------------------------------------------------[05.12.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Guild Supplies Sammael the Deserter Love Letter Shady Thug -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------242 Correspondence Interruptus Careless Accusations 317 The Mages' Collective Herbal Magic 329 Letter of Termination Notice of Termination Places of Power Thy Brother's Killer There are three [DEATHROOTS] at the beginning here - left, right, and down the ramp. Heading left you can loot two [SACKS], an [ELFROOT], and two [BARRELS] whilst taking out Sammael the Deserter satisfying a quest requirement for [DERELICTION OF DUTY]. Speak with the Mages' Collective Liaison to gain access to their quests, [PLACES OF POWER], [CARELESS ACCUSATIONS], [NOTICE OF TERMINATION], [THY BROTHER'S KILLER], and [HERBAL MAGIC]. Kester will explain that you currently cannot cross the lake. Enter the Spoiled Princess and unlock the [CHEST], if your skill is high enough, to obtain [LOVE LETTER](1). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOVE LETTERS There is a quest later in the game that requires you to turn in a multitude of these items. Don't throw them away! From here on out they will be labeled so you may go back if you missed any. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _____________________________________________________________________________ ============================================================================= Innkeeper ----------------------------------------------------------------------------Fire Trap Plans................................................. 1g 53s 60c Small Grease Trap Plans......................................... 1g 15s 20c Mild Choking Powder Trap Plans.................................. 0g 82s 80c Kaddis of the Siege-Breaker..................................... 3g 85s 20c Wine............................................................ 0g 00s 18c ---------------------------------------------------------------------------- Leave the Spoiled Princess and speak to Carroll on the docks. Persuade or intimidate him so you can gain access to the Circle Tower. _______ _ . 1___ . ___ : 1 ::.. . ircle Tower +`-------'--------------------------------------------------------[05.13.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Apprentice's Amulet Abomination Archon Robes Bewitched Templar Black Grimoire Blood Mage

Charmed Templar Desire Abomination Desire Demon Devouring Corpse Enraged Corpse Greater Rage Demon Hunger Abomination Keili Kinnon Lesser Rage Demon Petra Possessed Templar Rage Abomination Shambling Corpse Skeleton Archer Wynne -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------241 The Black Vials Five Pages, Four Mages 243 Circles Within Circles Summoning Sciences 244 Desire and Need Watchguard of the Reaching 245 The Notes of Arl Foreshadow 246 Irving's Mistake 247 Promises of Pride 248 Extracurricular Studies 301 Summoning Sciences 322 The Scrolls of Banastor 324 Five Pages, Four Mages 325 Watchguard of the Reaching 328 The Spot _____________________________________________________________________________ ============================================================================= Quartermaster ----------------------------------------------------------------------------Flaming Coating Recipe.......................................... 5g 32s 80c Injury Kit Recipe............................................... 4g 46s 40c Lesser Spirit Balm Recipe....................................... 3g 40s 80c Fire Bomb Recipe................................................ 1g 11s 60c Lyrium Potion Recipe............................................ 0g 90s 00c Incense of Awareness Recipe..................................... 0g 84s 60c Tome of Arcane Technique....................................... 18g 00s 00c Liberator's Mace................................................ 2g 61s 60c Staff of the Magister Lord.................................... 128g 88s 00c Pocketed Searing Gloves......................................... 2g 28s 00c Polar Gauntlets................................................. 2g 28s 00c Reinforced Magus Cowl........................................... 2g 34s 00c Andruil's Blessing............................................ 106g 02s 00c Spiral Band..................................................... 0g 82s 80c Thorn........................................................... 0g 82s 80c Remarkable Malachite............................................ 1g 44s 00c Backpack........................................................ 6g 00s 00c ---------------------------------------------------------------------------- Agree to aid the Magi with their crisis or help the Templars destroy all the mages that remain. The Quartermaster sells decent gear if you can afford it. There is a [VASE] in the corner and the door at the opposite end is the goal. In the first room on the right there is a [CHEST], [APPRENTICE'S FOOTLOCKER]

Buckle of the Winds Chantry Amulet Charged Mitts Love Letter Sailor's Charm Scroll of Banastor x2 Shiver Silver Chain Small Gold Bar Sun Blonde Vint-1 The Rose of Orlais Water-Stained Portait White Runestone

(which gives you a quest [WATCHGUARD OF THE REACHING] and [CODEX 325: WATCHGUARD OF THE REACHING]), a [PILE OF FILTH], and a [VANITY]. The second room contains two [APPRENTICE'S FOOTLOCKERS], one of which gives you [CODEX 328: THE SPOT], a [CHEST] and [PILE OF FILTH] can also be found in the room. Head back to the previous room and check [DENRI'S BED] for a few items. Through the door at the end of the hall is another cutscene. Choose to aid Wynne and she will join the party and be mandatory for the rest of this section or kill her and continue onward. There is a [CHEST] in the back corner of the room, but where you want to go is through the barrier that Wynne has set up. Make your way into the library to find a Desire, Hunger, and Rage Abomination waiting for you. Loot the [PILE OF BOOKS] infront of you, the [SOLDIER'S CORPSE] and the [TORN BOOK] which yields [CODEX 301: SUMMONING SCIENCES] and the quest [SUMMONING SCIENCES]. Around the corner is another [SOLDIER CORPSE], [PILE OF BOOKS], and an [APPRENTICE NOTE]. The third area of the library holds a few enemies that are best kited back a little bit. Loot the [PILE OF RAGS] to obtain [CODEX 247: PROMISES OF PRIDE]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUMMONING SCIENCES Exercise One - Address the summoning font. - Select the second passage from the Tome of Spirit Personages, second shelf. - Pass open hands through the first summoning flames (select first flames). The first exercise results in a Spirit Hog which holds gems. Exercise Two - Address the summoning font. - Recite the Rodercoms Uncommon Calling, first column support shelves. - Place one silver coin at the feet of the statue of Magus Gorvish - Pass open hands through the second summoning flames. The second exercise results in summoning a Trickster Whim which can be stolen from. Exercise Three - Alert senior magi of lesson commencement (You don't do this) - Address the summoning font. - Recite the second passage of Elvorn's Grande Bestiary, sealed texts, third area. - Trace the chosen sigil on the first area common table. - Place a lock of hair between the pages of the Spiritorum Etherialis, right of the sealed texts. - Perform Callum's Gesture (two fingers) at the statue of Magus Gorvish. - Breathe on the dried hemlock in the Novice Phylactery, second column support shelves. - Pass open hands through the third summoning flames. The third exercise summons a Fade Rifter which you must battle and defeat. It will always dropped [CHARGED MITTS], decent gloves for a mage. Summoning the Fourth - Repeat all previous steps with out returning to the summoning font then pass open hands through the fourth summoning flames in the Apprentice Quarters. While not in the codex, this exercise summons Arl Foreshadow who you can steal [CODEX 245: THE NOTES OF ARL FORESHADOW] from.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Open the door at the end of the library and defeat the Greater Rage Demon. Loot the [TORN BOOK], [SOLDIER CORPSE], [CHARRED CORPSE], and observe the [MYSTICAL SITE OF POWER] to fulfill a quest requirement for [PLACES OF POWER]. Exit through the door at the top of the stairs to enter the second floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECOND FLOOR [05.13.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Approach Owain and speak with him to advance the quest line and discover that Blood Mages are at work; loot the [PILE OF FILTH] and [CHARRED CORPSE]. The eastern door is the only one you can pass through at the moment. The Senior Mage Quarters is sealed off with a barrier, defeat the three Blood Mages to release the barrier. You can kill the Blood Mage that begs for her life or kill her, either way a mage named Uldred has gone crazy. Loot the [PILE OF BOOKS] then check the rest of the room to find [BEL'S CACHE], a [CHEST], [ANCIENT TEXT] that yields a [SCROLL OF BANASTOR](1), and another [APPRENTICE NOTE]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SCROLLS OF BANASTOR Much like the Love Letters, Scrolls of Banastor are turned in for a quest you will obtain later in the game. They too will be marked and numbered through out the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head into the hall and open the first door, defeating the enemies that appear. In this room is a [CHARRED CORPSE], a [CHEST] containing a [LOVE LETTER](2), and a [PILE OF BOOKS]. Make your way to the next room which is filled with Shambling Corpses. To the right is a [CHEST], turn around to find an [ARMOIRE]. More enemies lurk further in the room, dispose of them and check the [VANITY] for another gift. Search the [CLOSET] to find Godwin hiding inside, he thanks you for saving him. Head to the third room where two Blood Mages are battling an Abomination. Help them destroy the abomination then kill them, one holds a [CREATIONIST CORD], a decent belt. Acquire the [APPRENTICE NOTE], loot the [PILE OF BOOKS], and the [CHEST]. Continue down the hall into the next room and defeat the enemies. There is an [ARMOIRE] and [SCROLLS] that can be looted. In the adjacent room loot the [SOLDIER CORPSE] and [CHARRED CORPSE] which carry a [CHANTRY AMULET] and [ICE BAND]. Prepare yourself for a tough battle and observe the [TOPPLED STATUE] to summon a Revenant. Loot it once defeated to obtain [CODEX 241: THE BLACK VIALS]. The last room is Irving's office, check the [BOOKCASE] for [CODEX 074: THE FRATERNITY OF ENCHANTERS], [IRVING'S CHEST] which contains a story gift [BLACK GRIMOIRE] (give it to Morrigan to start [FLEMETH'S GRIMOIRE], the [ENCHANTER'S DESK], and the [ENCHANTER'S SCROLL] which yields [CODEX 246: IRVING'S MISTAKE]. The [CABINET], [CHEST], and [SCRAP PAPER] are also worth noting in the corner; the scrap paper yields [CODEX 243: CIRCLES WITHIN CIRCLES]. Make your way to the third floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THIRD FLOOR [05.13.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is a [CHEST] on the other side of the statue. Open the door near the stairs to enter the Great Hall. Check the [ANCIENT TEXTS] to find another [SCROLL OF BANASTOR](2) then the [CHARRED CORPSE] which will spawn a few enemy.

An Arcane Horror will enter from the far side, be sure to take it out with your ranged character because it can inflict some damage. Loot the [CHARRED CORPSE] at the far end as well as the [PILE OF BOOKS] and the [APPRENTICE NOTE] which should update the quest [WATCHGUARD OF THE REACHING]. Enter the next room where a [CHARRED CORPSE] and [CHEST] can be looted. Open the door to the next room but don't enter it without disarming the Leghold Trap immediately infront of it. Let the Abominations come to you as you can easily pick them off this way. Looting them should update a codex. March further into the room to spawn demons that are easily dispatched of. There is a [SOLDIER CORPSE] to be looted in the middle of the room. Check the first room on the right that has a trap immediately inside the door. Kill the Possessed Templar and loot the [CLOSET], [TORN PAGE] which yields [CODEX 324: FIVE PAGES, FOUR MAGES], and a [PILE OF BOOKS]. The next room on the right has a [CABINET] and another [TORN PAGE]. The next room has many Charmed Templar being controlled by a Desire Demon. There are two more [TORN PAGES] and an [ARMOIRE] in this room. The final room yields the last [TORN PAGE] and a [CHEST]. You should acquire the quest [FIVE PAGES, FOUR MAGES] which you will complete later. Approach the door leading to the middle area, the game will auto-save. Enter and defeat the Abomination-led enemies. Be sure to loot everything as the Abomination has a [WHITE RUNESTONE]. Leave this room for now and enter the large room with the statues along the back wall. Observe them in this order; left-most holding a bowl, right-most with a sword pointed upward, middle with a sword pointed downward, and then the statue in the middle room with the shield. This will update a quest but we'll get to it later. Head to the fourth floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FOURTH FLOOR [05.13.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is a [PILE OF RUBBLE] to the left which yields [CODEX 248: EXTRACURRICULAR STUDIES] and a [CHEST] off to the right. Head around the circle and enter the first door on the left. Here a Desire Demon has a Templar bewitched. Interestingly enough if you choose to let them go Leliana approves. However, if you kill the demon the Bewitched Templar drops [TEMPLAR ARMOR] and [CODEX 244: DESIRE AND NEED]. The [BOOK] yields [CODEX 154: THE TEVINTER IMPERIUM], the [VANITY] and [CLOSET] contain a gift. The other room on the left has more enemies and a Blood Mage, a Leghold Trap sits in the doorway. The Blood Mage drops [ARCHON ROBES], there is a [PILE OF BOOKS], [CHEST], and [CLOSET] to be looted though the chest requires high cunning to unlock. Enter the middle room to meet a demon that throws you into the fade. You gain a new quest [LOST IN DREAMS]. _______ _ . 1___ . __) : ::. ade +`---'------------------------------------------------------------[05.14.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Beastman's Dagger Arcane Horror Beef Bone Burning Demon Cinderfel Gauntlets Burning Hound

Burning Templar Chantry Priest Crazy Mage Darkspawn Emissary Darkspawn Spirit Desire Abomination Dragonling Duncan Flaming Darkspawn Genlock Genlock Alpha Greater Rage Demon Greater Shade Hunger Abomination Hurlock Hurlock Emissary Lesser Rage Demon Lesser Shade Mage Mage Instructor Mage Pupil Ogre Priest Rage Demon Rhagos Servant Shade Shambling Corpse Slavren Sloth Abomination Stone Golem Templar Dreamer Uthkiel the Crusher Warden Wisp Wraith Yevena -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------011 Dragon 013 Ghoul 014 Golem 027 Sloth Demon 031 Wisp 051 Yusaris: The Dragonslayer 079 Lyrium 089 Beyond the Veil: Spirits and Demons 092 The Veil 198 The Legend of Calenhad: Chapter 2 292 Shapeshifting: Burning Man Form 293 Shapeshifting: Golem Form 294 Fade Shapeshifting 295 Shapeshifting: Spirit Form ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PERMANENT STAT INCREASES You can increase your stats permanently by finding the 21 different items that

Kaddis of the Lady of the Skies Litany of Adralla Mabari War Harness The Libertarian's Cowl Yusaris

do so. Below is the total number of stat increases for each stat: Cunning - 5 Strength - 4 Willpower - 4 Dexterity - 4 Constitution - 2 Magic - 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Move forward and speak with Duncan, whom you eventually determine is fake. Defeat him and the two Wardens and use the [LYRIUM] to heal. Then touch the Fade Pedestal and choose The Raw Fade. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE RAW FADE [05.14.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here you meet Niall who tells you of the trap the Sloth Demon has you in. Go through the Fade Portal and defeat the demon. A spirit in the form of a mouse grants you the power to shapeshift into it's form. Turn into a Mouse and use the Mouse Hole. Defeat the demon then observe the [DISTURBING STATUE] to obtain [CODEX 089: BEYOND THE VEIL: SPIRITS AND DEMONS]. Proceed through the Fade Portal and defeat the enemies as you make your way to another one, it takes you back to Niall. Use the Fade Pedestal and choose The Burning Tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE BURNING TOWER [05.14.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you enter turn into a Mouse and enter the Mouse Hole. Click the [ESSENCE OF CUNNING] to gain +1 to that stat. Head back through the Mouse Hole and open the door to the hall, then go to the first room on the right. Defeat the Burning Templar and move to the next room. Open the door here to find more Burning Templars. The Massive Door cannot be opened and the other door has fire behind it so use the door at the top of the stairs. Follow the path avoiding the flames until you find a Mouse Hole, use it. Defeat the Templar Dreamer to obtain the Burning Man shapeshift ability. Use the Fade Pedestal and choose Mages Asunder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAGES ASUNDER [05.14.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Take the northern mouse hole and click the [FONT OF STRENGTH] to gain +1 to that stat. The [BOOKCASE] contains [CODEX 075: HIERARCHY OF THE CIRCLE]. Return to the entrance room and exit through the door to the next room. Defeat the Mages and move to the next room, observe the [BOOKCASE] to obtain [CODEX 076: HISTORY OF THE CIRCLE]. Defeat the Crazy Mages in the fourth room and open the door at the end of the hall. Kill the Servants then turn into the burning man, open the door and pass through the inferno. Continue to defeat your enemies until you reach the final room with a [BOOK] and some Mage Instructors, the book grants [CODEX 083: THE CARDINAL RULES OF MAGIC]. Proceed up the stairs to a new room where the Cursed Dreamer is under attack. He grants you his power to turn into a Golem with massive strength. Continue up the stairs where more enemies await. The [SCHOOL OF SPIRIT] yields [CODEX 088: THE FOUR SCHOOLS OF MAGIC: SPIRIT] where as the [NOTE] yields [CODEX 078: THE HARROWING]. Turn into a Golem and destroy the Massive Door. Defeat the Priests and make

you way to the north-eastern room where a [SCHOOL OF CREATION] adds [CODEX 085: THE FOUR SCHOOLS MAGIC: CREATION]. The south-western room has an [ESSENCE OF WILLPOWER] which gives +1 to Willpower and a [SCHOOL OF PRIMAL] which gives [CODEX 087: THE FOUR SCHOOLS OF MAGIC: PRIMAL]. In the south-eastern room Stone Golems defend the [FONT OF STRENGTH] yielding +1 to Strength and a [SCHOOL OF ENTROPY] granting [CODEX 086: THE FOUR SCHOOLS OF MAGIC: ENTROPY]. Destroy the southern most door with the Golem form and defeat the Arcane Horror. Open the door to find a mini-boss named Slavren, a hunger demon. Defeat it and use the Fade Pedestal, choose The Darkspawn Invasion. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE DARKSPAWN INVASION [05.14.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Use the mouse hole and move to the eastern path leading to an [ESSENCE OF CUNNING] which grants +1 to Cunning. Return to the entrance room and enter the hall defeating the attacking Hurlock. Break down the Massive Door at left to find a [FONT OF STRENGTH] granting +1 to Strength. Follow the path down the hall till you need to use the Burning Man to pass the inferno. Enter the new room and defeat the Flaming Darkspawn. Continue making your way north until you can either use the mouse hole or the burning man to progress. Either way grants a means to an end as the Templar Spirit resides in the northern-most room and is under attack. The Templar Spirit grants you the Spirit form which you should immediately use and the acquire the [ESSENCE OF WILLPOWER] in the corner. Turn into a Golem and destroy the Massive Door. The numerous enemies are best taken out with the Burniing Mans Fireball, the door at the end of the hall leads to a miniboss, Uthkiel the Crusher. Use the Fade Pedestal and choose The Templar's Nightmare. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE TEMPLAR'S NIGHTMARE [05.14.05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Observe the [BOOK] for [CODEX 063: THE RITE OF ANNULMENT] then use the door moving to the next room. Defeat the Sloth Demons and check out the [BOOKS] to acquire [CODEX 080: MALEFICARUM]. Use the mouse hole and defeat the Wolf, the [ESSENCE OF DEXTERITY] is your reward. Return to the previous room and enter the last room on the left, defeat the Arcane Horror and use the right mouse hole to be ported to a room with an Ogre. Take it out and enter the second room by using the Burning Man then use the Mouse Hole. Turn into a Spirit and use the Spirit Door. Fight your way to another Fade Portal at the end of the hall and then quickly turn into the Burning Man so you don't die. Pass through the door and defeat the Abominations. In the next room is an Arcane Horror, defeat it and open the door where Vereveel turnss into a mouse. Follow her and kill her, then use the [ESSENCE OF CUNNING]. Use the Fade Pedestal and choose Weisshaupt Fortress, it's time to get all the stat bonuses. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEISSHAUPT FORTRESS [05.14.06] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just before the ramp is an [ESSENCE OF WILLPOWER] viewable only by the Spirit form. Grab it and head to Raw Fade once more. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE RAW FADE PART 2 [05.14.07]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn Spirit Form and use the Spirit Door. Kill Yevena and observe the [TWISTED STRUCTURE] for [CODEX 065: THE BLACK CITY]. Use Spirit Form again and grab the [ESSENCE OF WILLPOWER] then return to the area with Niall. Use the Fade Portal then Mouse Hole, then another Fade Portal. Use Spirit Form to access a Hidden Room with an [ESSENCE OF DEXTERITY] guarded by two Wisps. Make your way to the Fade Pedestal and choose The Burning Tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE BURNING TOWER PART 2 [05.14.08] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head south and then west to a Spirit Door leading to a room with an [ESSENCE OF CONSTITUTION] and an [ESSENCE OF CUNNING]. Return to the previous room and use the door at the southern end. Destroy the Massive Door to the west to find an [ESSENCE OF MAGIC]. Return to the room you originally started in and destroy the Massive Door and pass through the inferno with the Burning Man. Defeat the swarm of enemies and proceed through the door. Defeat the miniboss Rhagos and use the [FONT OF STRENGTH] to obtain +1 to Strength. Use the Fade Pedestal and choose Mages Asunder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MAGES ASUNDER PART 2 [05.14.09] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Take the northern stairs, destroy the Massive Door and enter the third room. Go Spirit Form to find an [ESSENCE OF MAGIC]. Return to the starting point and take the other stairs. Go all the way south and use Spirit Door to find a Spirit Door leading to an [ESSENCE OF DEXTERITY]. Use the mouse hole to find more Stone Golems guarding an [ESSENCE OF CUNNING]. Destroy the Massive Door to find an [ESSENCE OF DEXTERITY] and an [ESSENCE OF CONSTITUTION]. Make your way back and head to the three Nightmares. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE THREE NIGHTMARES [05.14.10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In each of the three nightmares you must convince your ally that they are trapped in the Fade. Upon doing so you will fight the demon off and the ally will freed. Once you have freed all of your allies head to the Inner Sanctum. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ INNER SANCTUM [05.14.11] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Approach the Sloth Demon to enter dialogue. The allies you freed join you for this fight. _____________________________________________________________________________ ----------------------------------------------------------------------------Sloth ----------------------------------------------------------------------------Drops: None ----------------------------------------------------------------------------Sloth takes the form of an Ogre first. Use your tank to face the Sloth in the opposite direction of your ranged as it charges and knocks down your party members. Defeating the Ogre forces a knock back effect and Sloth will morph into a Rage Demon. This form has a low physical resistance check and should be able to easily get knocked down from a Shield Bash. Sloth morphs

into a Hunger Demon next which is just as easily dispatched. A Shriek is the next form, also easily tanked. The Arcane Horror that Sloth turns into is the deadliest form as it does an area of effect attack that can prove to be devastating. Make sure everyone takes a health poultice and your healer tops everyone off. ---------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CIRCLE OF MAGI PART 2 [05.14.12] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Loot Niall's Corpse for the [LITANY OF ADRALLA] and check the [SOLDIER'S CORPSE] nearby. In the other room is a [CABINET], [CHARRED CORPSE] which has [THE LIBERTARIAN'S COWL] in it, a [BOOK] granting [CODEX 198: THE LEGEND OF CALENHAD: CHAPTER 2], and a [PILE OF BOOKS]. In the next room are Dragonling and a [CHEST] with Mabari items inside. Open the door and defeat the abominations in the hallway. Loot the [PILE OF RAGS] left behind and the [SOLDIER CORPSE]. Go in the first room to find a locked [CHEST]. The second room has a [VASE] and [CHEST] prime for looting, the chest contains the [BEASTMAN'S DAGGER] which is an excellent weapon for a Rogue. The next room has a [SOLDIER CORPSE] and [CHEST] moving that way will summon demons. Open the metal named Cullen. Agree to defeat Uldred but save what will leave the party and attack you for wanting to Enter the Harrowing Chamber to initiate a cutscene dialogue the boss fight commences. at the bottom end of it but door to find a crazed templar mages you can else Wynne kill possible innocents. with Uldred. After some

_____________________________________________________________________________ ----------------------------------------------------------------------------Uldred ----------------------------------------------------------------------------Drops: Cinderfel Gauntlets ----------------------------------------------------------------------------Start off by moving between the three abominations and using the Litany of Adralla. This should stun them and give you plenty of time to kill them. Have your tank pick up Uldred and move him away from the abominations. Move one of your ranged near the First Enchanter and the other mages. Use the Litany of Adralla when the spell to change them is cast (you'll see it). From here it becomes a process of damaging Uldred, keeping your tank alive, and stopping the mages from turning. ---------------------------------------------------------------------------- Speak with Irving when you are ready to leave. Dialogue follows and afterward you may ask Irving for assistance. You can also make Wynne a permanent party member which is highly suggested. Head the area where you first met Wynne and attempt to open the basement door, this will summon a demon if you touched the statues on the third floor in the correct order. Shah Wyrd isn't that difficult with the help of the nearby mages. His defeat ends the quest [WATCHGUARD OF THE REACHING] and he drops a unique Greatsword [YUSARIS] along with multiple gems. Open the World Map and head for Redcliffe Village. _______ _ \ . l / . _ 1 : ::. :. edcliffe Village

+`--- ---'--------------------------------------------------------[05.15.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Andraste's Grace Walking Corpse Bevin's Key Helm of the Red Lloyd's Magic Ring Love Letter Signet Ring The Green Blade -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------073 The Founding of the Chantry A Missing Child 082 Demonic Possession A Village Under Siege 108 Thedas Calendar Brothers and Sons 127 Lake Calenhad Caravan Down 193 Baallad of Ayesleigh Desperate Haven 197 The Legend of Calenhad: Chapter 1 Grease the Wheels 225 Cautionary Tales for the Lost in the Castle Adventurous Skin Deep 227 Berwick's Letter The Attack at Nightfall 234 A Tattered Shopping List Unintended Consequences 235 Graffiti in Redcliffe's Tavern On your way to the village a cutscene should occur showing Zevran of the Antivan Crows, an assassin hired by Loghain. You might also run into Beyha Joam whom you need to kill to complete [FIVE PAGES, FOUR MAGES]. Once you enter Redcliffe you should notice the [DEATHROOT] near the house. Move across the bridge to find Tomas who speaks of monsters attacking in the middle of the night through dawn. He takes you to speak with Bann Teagan who asks for your aid in the coming battle. The [PILE OF BOOKS] near the Old Woman yields [CODEX 073: THE FOUNDING OF THE CHANTRY]. The [BOOKSHELF] gives [CODEX 082: DEMONIC POSSESSION] and the [BOOK] grants [CODEX 108: THEDAS CALENDAR]. Jetta stands near the book, speak with her to complete [LAST WILL AND TESTAMENT]. On your way out of the Chantry speak with Kaitlyn and agree to find her brother, Bevin and start the quest [A MISSING CHILD]. Leave the Chantry and head all the way up the hill and loot the [WOODEN CRATE] and [ANDRASTE'S GRACE]. Enter the Windmill and loot the [CRATE] which holds a [LOVE LETTER](3) then head back outside and speak with Ser Perth. He asks that you speak with the Revered Mother Hannah in order to seek help from a higher power. Head down the hill across a small bridge and turn left entering the house. Dernal Garrison is here, a quest requirement for [SCRAPING THE BARREL]. The [BOOKSHELF] has [CODEX 193: BALLAD OF AYESLEIGH] and in the back room is a [CHEST]. Leave the house and head down the hill to the right where a [DEATHROOT] can be spotted. Make your way around the unfinished boat up the hill to find a [CHEST] and [WOODEN CRATE]. Head over to the Tavern which is to the left of the unfinished boat. _____________________________________________________________________________ ============================================================================= Lloyd's Tavern ----------------------------------------------------------------------------Lesser Injury Kit Recipe........................................ 0g 72s 60c Health Poultice Recipe.......................................... 0g 72s 60c

Double-Baked Mabari Crunch Recipe............................... 0g 06s 60c Ale............................................................. 0g 00s 02c ---------------------------------------------------------------------------- There is some [GRAFFITI] on the tavern table yielding [CODEX 235: GRAFFITI IN REDCLIFFE'S TAVERN]. Speak with the Militia Men in the corner who are upset over not getting free ale in such a time. Talk to the barkeep who you can convince to make you co-owner of the bar thus satisfying the militia and allowing all his goods to be free or you can persuade him that it's generous to do so for the same result. If anything you should force him to defend the village so you can obtain a rare item later. Talk to Bella and ask about the Elf in the corner. You can also work around a scenario where she agrees to give everyone a kiss if they make it through the night. Speak with Berwick and convince him to help out the militia, you also gain [CODEX 227: BERWICK'S LETTER]. Leave the Tavern and head down to the main part of the village; speak with Murdock. He is happy about the free drinks so morale is high, but they lack weapons and could use more men. Go to the Blacksmithy and find a way inside by either persuading or intimidating Owen. Speak with him and agree to find his daughter in exchange for him making repairs, you gain the quest [LOST IN THE CASTLE]. Move the [CRATE] in the corner and observe the [HIDDEN TRAPDOOR] where either choice lets you loot the average gear inside. Leave the Blacksmithy and head around the corner to find a [CHEST] and [DEATHROOT] then head into the Chantry. _____________________________________________________________________________ ============================================================================= Owen ----------------------------------------------------------------------------Large Shrapnel Trap Plans....................................... 0g 15s 60c Large Caltrop Trap Plans........................................ 0g 07s 80c ----------------------------------------------------------------------------Note: If you save his daughter he will have new wares when you return. Speak to Revered Mother Hannah and persuade/intimidate her to help you out concerning Ser Perth. Take the amulets to the knights even though they aren't magic they should help the knights' morale. Head to the opposite side of town to Kaitlyn's Home. The [BOOK] inside grants [CODEX 197: THE LEGEND OF CALENHAD: CHAPTER 1]. Head into the room to start a dialogue, convince Bevin to tell you the secret about his father's sword. Persuade/intimidate him to get the key then head to the second floor. Open the [CHEST] to get [THE GREEN BLADE] then use the [BOOKSHELF] for [CODEX 225: CAUTIONARY TALES FOR THE ADVENTUROUS]. Leave the house and head right to the General Store. Check out the [CHEST] that's in the corner and the [NOTE] yields [CODEX 234: A TATTERED SHOPPING LIST]. Observe the [BARREL] then leave the store. Do a u-turn to the docks where you can find a [BARREL] and a sign giving [CODEX 127: LAKE CALENHAD]. Continue around the docks to a [WOODEN CRATE] and further west to a [DEATHROOT]. Head north from here then east from the blacksmithy to another [DEATHROOT]. Make your way around the corner from the General Store to Dwyn's Home. Pick the lock or break it in, then enter the building. Convince Dwyn and his men to help out by either persuasion, intimidation, or paying him off. Speak with Ser Perth concerning the barrels of oil in the General Store. Head to the Chantry once more and speak with Kaitlyn to finish the quest [A MISSING CHILD]. Head outside and speak with Murdock, tell him you are ready. You gain a new quest [THE ATTACK AT NIGHTFALL] which entails you defending Redcliffe. The oil will be burned and torch the enemies as they attack, position your tank at

the front and have him pick up everything possible as the enemies will be taken out quickly making healing easy. One of the keys to this battle is that you can heal your allies. Simply hit tab and check on them every time you are micromanage your characters. Once the top path is secured a militia man will run up and inform you that the town is undersiege from the other end. This part is much harder than the top path, but with Wynne and some Group Healing coupled with stuns and Taunt you should be able to keep most of the militia alive which will prove vital as the fight carries on. If you manage to keep Lloyd alive he will give you [LLOYD'S MAGIC RING], if you save everyone you are rewarded with the [HELM OF THE RED]. A Blackstone Irregular Liaison has set up as well as a Chanter's Board. Now you can acquire the following six quests; [CARAVAN DOWN], [BROTHERS AND SONS], [SKIN DEEP], [DESPERATE HAVEN], [UNINTENDED CONSEQUENCES], and [GREASE THE WHEELS]. You can either do some of the side quests now or move on to the Redcliffe Castle. _______ _ 1___ ____ : 1 ::.. . ide Questing Part 1 +`-------'--------------------------------------------------------[05.16.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Magus War Boots Adventurer Leader Robes of the Gifted Adventuring Mage Seal of Rat Red Adventuring Rogue Adventuring Warrior Genlock Genlock Alpha Genlock Emissary Hurlock Hurlock Emissary Trickster Whim -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- ------------------------------------- The items you obtain will be broken down between the World Map encounters and the ones you encounter in Denerim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE LONG ROAD [05.16.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head over to the Caravan marked on the World Map. On your way Zevran will most likely ambush you. Defeat him and his men and if you so choose add him as an ally. Be sure to loot everything as one of the [TRAVELERS] has a [LETTER] that adds [CODEX 323: FRIENDS OF RED JENNY] and the quest [FRIENDS OF RED JENNY] which can be turned in at Denerim. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FOREST MEADOW [05.16.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here Darkspawn have taken out the caravan. Kill them to complete the quest.

There is a [BROKEN CRATE], [DEATHROOT], and a [CHEST] that can be looted. An [ELFROOT] on the way out and off to the Refugees on the World Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WOODEN GLEN [05.16.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your way to the Refugee area you may enter the Wooden Glen where an Adventure Leader waits. Persuade, intimidate, or kill them to complete [CARELESS ACCUSATIONS]. Killing them lets you loot the [SEAL OF RAT RED] and [ROBES OF THE GIFTED] however. Loot the [ELFROOT] and two [DEATHROOTS] and be on your way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ABANDONED MEADOW [05.16.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here the refugees are under attack by Darkspawn. A Hurlock Emmissary leads them on the far end and should be stunned/slept in order to keep as many alive as possible. Defeating the Darkspawn completes the quest [DESPERATE HAVEN]. There are two [ELFROOT] and two [WOODEN CRATES] for looting. Head for Denerim to turn in [FRIENDS OF RED JENNY]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ROADSIDE STOP [05.16.05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your way to Denerim you might stop here to meet a Trickster Whim. Loot the two [DEATHROOT] and three [BLOODY CORPSES]. Kill the creature, that if you recall summoned in the Circle of Magi's tower, to finish the quest [UNINTENDED CONSEQUENCES]. The Trickster Whim has [MAGUS WAR BOOTS], decent for a mage. ______ _ \ . \ . \ : 1 / ::.. . /enerim Market District Part 1 +`------'--------------------------------------------------------[05.16.06]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Anonymous Letter Blood Mage Aodh Blood Mage Leader Bedroom Key Cristof Contract for Paeden Gang Leader Coarse Cut Gauntlets Howe Crossbowman Dalish Battery Howe Thug Entry Door Key Howe Thug Leader Guild Supplies Layson the Deserter Letter of Condolence Mabari Love Letter x2 Mercenary Magister's Shield Mercenary Archer Paeden's Orders Mercenary Captain Pouch of Gems Paeden Ser Nancine's Ornamental Sword Qunari Mercenary Silver Bar Rogue Silversmith's Key Ser Landry Ser Landry's Second Shady Thug Shaevra

-------------------------------------CODEX -------------------------------------038 Aodh 046 The Magister's Shield 061 The Aeonar 103 The Anderfels 115 Denerim 119 Culture of Ferelden 123 Politics of Ferelden 130 Nevarra 151 The Qunari 153 Rivain 156 Geography of Thedas 199 The Legend of Calenhad: Chapter 3 204 The History of the Chantry: Chapter 4 206 Dane and the Werewolf 209 The Noladar Anthology of Dwarven Poetry 311 Blackstone Letter of Condolences Speak with Chanter Rosamund to turn in the quests you've finished then check the Chanter's Board to acquire [BACK ALLEY JUSTICE], [MISSING IN ACTION], [FAZZIL'S REQUEST], and [LOGHAIN'S PUSH]. Head to the Mages' Collective Liaison to turn in [CARELESS ACCUSATIONS]. Check the bag to acquire [BLOOD OF WARNING], [A GIFT OF SILENCE], [HAVE YOU SEEN ME?], and [THE SCROLLS OF BANASTOR]. Head east and open the [WOODEN CRATE] and speak with the Hooded Courier as a quest requirement. Speak with Sergeant Kylon to acquire [PEARLS BEFORE SWINE]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ N O T E ! If you have a point in Stealing or Stealth a man named Slim Couldry sits just south of the Chantry. Ask to know abou it all and you gain access to [CRIME WAVE]. The first is to "Rob the maid in the market", do so by stealthing and stealing from the Lady's Maid. The next is "Acquire Ser Nancine's Sword" by stealthing and stealing from her in the Wonders of Thedas. The final theft quest is "Steal Master Tilver's Key", completed by stealing the [SILVERSMITH'S KEY] from Master Tilver near the Mages' Collective then opening the [CHESTS] in the middle of the Market. The first of the break-ins is "The Absent Mistress" in which you can break into the far eastern room of the Gnawed Tavern. The second is "A Fistful of Silver" where you steal as much silver as possible from the Warehouse. The remaining quests cannot be accessed until later in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check out the [BOOK] in the middle tent area for [CODEX 209: THE NOLADAR ANTHOLOGY OF DWARVEN POETRY]. There is also two [CHESTS] for unlocking here. Speak with Fayd the Apprentice to satisfy a quest requirement. Be sure to speak to Master Ignacio as he triggers an event in the near future. To the west is a Door of a Blood Mage's Relative satisfying a quest requirement along with a [WOODEN CRATE] that is against the building. Running near Ser Landry starts

Thug Thug Minion White Falcon Archer White Falcon Mercenary White Falcon Veteran -------------------------------------QUESTS -------------------------------------A Gift of Silence Back Alley Justice Blood of Warning Correspondence Interruptus Crime Wave Fazzil's Request Have You Seen Me? Honor Bound Loghain's Push Missing in Action Negotiation Aids Notices of Death Restocking the Guild Solving Problems The Last Request The Scrolls of Banastor The Trial of Crows

dialogue. You can persuade or intimidate him but if that fails you will have to kill him and do the quest [HONOR BOUND], he drops an [ENGRAVED MACE]. Head around into the back alley to find a [BARREL]. Approach the Mysterious Door and present the box to finish [FRIENDS OF RED JENNY]. The other parts of Denerim are accessed by pretending to make your way out. Observe the Door of a Blood Mage's Relative on your "way out." As you attempt to leave a boy gives you a message and you gain the quest [THE TRIAL OF THE CROWS]. Head over to the Gnawed Noble Tavern observing the [BOOK] for [CODEX 130: NEVARRA]. There is a [CHEST] behind the bartender whom gives you the quests [CORRESPONDENCE INTERRUPTUS], [SOLVING PROBLEMS], and [NEGOTIATION AIDS]. Go to the east side and observe the [BOOK] for [CODEX 199: THE LEGEND OF CALENHAD: CHAPTER 3] then speak with Master Ignacio. You can unlock the the other room in the eastern wing to find a [BOOK] on [CODEX 153: RIVAIN]. In the room is a [CABINET], [CHEST], and [VASE] that have decent items. Head to the western room and check the Blackstone Irregular Box for new quests, [NOTICES OF DEATH] and [RESTOCKING THE GUILD]. You might be able to turn in the latter immediately. Turn the corner and head into the Wonders of Thedas and speak with Sheth the Apprentice satisfying a quest. There are three [BOOKS] and two [SCROLLS] to be read giving [CODEX 115: DENERIM], [CODEX 156: GEOGRAPHY OF THEDAS], [CODEX 204: THE HISTORY OF THE CHANTRY: CHAPTER 4], [CODEX 151: THE QUNARI], and [CODEX 061: THE AEONAR]. The Tranquil sells many rare items if you can afford them. _____________________________________________________________________________ ============================================================================= Merchant ----------------------------------------------------------------------------Potent Lyrium Potion Recipe.................................... 11g 17s 50c Greater Ice Salve Recipe....................................... 10g 57s 50c Greater Warmth Balm Recipe..................................... 10g 57s 50c Shock Coating Recipe............................................ 6g 66s 00c Greater Lyrium Potion Recipe.................................... 5g 82s 00c Overpowering Lure Trap Plans.................................... 4g 50s 00c Swift Salve Recipe.............................................. 3g 36s 00c Shock Bomb Recipe............................................... 1g 39s 50c Tome of Arcane Technique....................................... 22g 50s 00c Wintersbreath.................................................. 31g 27s 50c Torch of Embers................................................. 7g 65s 00c Lightning Rod................................................... 3g 60s 00c Lend of the Lion................................................ 2g 85s 00c Reaper's Vestments............................................. 92g 70s 00c Tevinter Mage Robes............................................. 6g 15s 00c Robe of the Witch............................................... 3g 78s 00c Tevinter Robe................................................... 3g 07s 50c Hearthstone Pendant............................................. 1g 20s 00c Archivist's Sash................................................ 0g 67s 50c Ring of Ages................................................... 78g 30s 00c Ancient Map of the Imperium..................................... 0g 15s 00c ----------------------------------------------------------------------------Note: He also sells various runes. Leave the shop and head to the Warehouse. Open the three [CHESTS] and grab the Body Bag. Head to the dump spot outside the Chantry then move around the corner to another body bag, dump it as well. Head a bit south to find Sara, deliver the letter to her. At the far eastern end is a Grey Warden Poster, observe it. Go to Wade's Emporium and open the [CHEST] to find a [LOVE LETTER](4). Enter the City Map and choose The Pearl. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

THE PEARL [05.16.07] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check out the [BOOK] on the counter for [CODEX 103: THE ANDERFELS] and speak with the Hooded Courier. In the other room speak with Sanga and ask about a meeting of friends. Some ruffians foolishly attack Isabella in the corner, check out the [BOOKS] nearby for [CODEX 119: CULTURE OF FERELDEN] and [CODEX 206: DANE AND THE WEREWOLF]. Speak with her and request to be trained as a Duelist. As you play the game choose the option to catch her hand or steal several good cards and you will unlock the Duelist Specialization. Speak with the White Falcon Veteran next and either persuade, intimidate, or kill the crew to complete [PEARLS BEFORE SWINE]. Killing them will have you miss a unique item shortly though. Head to the eastern side of the Pearl to find a [WOODEN CRATE]. In one of the rooms is a [CHEST] with a [LOVE LETTER](5) and the final Body Bag. The door on the right across the hall can be accessed with the code "The griffons will rise again." Regardless of your actions Howe's Elite will attack you, kill them to finish the first part of [THE TRIAL OF CROWS]. The door should now be open to access the [CHEST] behind the counter in the first area. Exit the Pearl and go to the Dirty Back Alley. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BACK ALLEY [05.16.08] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On your way there you should run into the White Falcons again. Sergeant Kylon should be here to aid you and you will automatically turn the quest in as he returns to the Market District. Cristof drops the unique [AODH], be sure to acquire it from his dead body. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DIRTY BACK ALLEY [05.16.09] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In the Dirty Back Alley is a Gang Leader and his thugs, defeat them and speak with Tania, give her the letter. At the top of the stairs is another Door of a Blood Mage's Relative. The door to the Quaint Hovel can't be opened now so head to the Dark Alley. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DARK ALLEY [05.16.10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Another Gang Leader and his thugs await you in the Dark Alley. Defeat them and open the [WOODEN CRATE] and [CHEST] then observe the last Door of Blood Mage's Relative. Speak to the Hooded Courier and leave to the Rundown Back Street. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RUNDOWN BACK STREET [05.16.11] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The last Gang Leader and thugs are here, defeat them to finish the quest. There are two [WOODEN CRATES] and a [CHEST] nearby, be sure to loot Ser Friden as well to acquire the quest [THE LAST REQUEST]. Speak with the Hooded Courier in the corner then enter the Dirty Hovel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DIRTY HOVEL [05.16.12]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Layson the Deserter and defeat him and his band of thugs. There is a [CHEST] on the other side of the wall. Head to the Deserted Building on the City Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DESERTED BUILDING [05.16.13] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Observed the Concealed Door and proceed down the stairs, there is a trap at the bottom so be wary. Loot the Entry Door Key from the Blood Mage and check out the [ARMOR STAND]. Open the metal door and proceed through the building to find a [BARREL]. Kill off the Mercenaries in the next room and disarm the tripwire trap before heading to the next area. At the top of the stairs open the metal door and then the door at left which contains a [CHEST] and [WOODEN CRATE]. This should draw more enemies out from another room, kill them. In the room to the right are more enemies as well as a [CHEST]. Disarm the Pressure Plate and enter the top room which has two [CHESTS]. Continue through the eastern door following the hall and disarming the pressure plate. The grease on the ground can slow you down so avoid it. Take down the barricade and defeat the enemies and move to the next room where a higher level Blood Mage resides. Loot the [WEAPON STAND] and move to another room with a barricade, grease trap, and higher level Blood Mage. The next room is empty so unlock the right door and check out the [CABINET] and [CHEST] which contains the [MAGISTER'S SHIELD], a grande amulet. Beyond the other door is the Blood Mage Leader. Retreat to the previous room and pick off the melee one at a time then focus on stunning the Blood Mage Leader for an easy victory. If you couldn't unlock the other door loot the Blood Mage Leader for the Bedroom Key. Return to the Market District. ______ _ \ . \ . \ : 1 / ::.. . /enerim Market District Part 2 +`------'--------------------------------------------------------[05.16.14]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Feldspar Ring Abomination Flemeth's Grimoire Bear Robes of Possession Crimson Oars Leader Crimson Oars Mercenary Flemeth the Shapeshifter Kadan-Fe Mercenary Loghain Sergeant Loghain Soldier Wolf -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------327 Renold's Plea Sign of Safe Passage The Crimson Oars Talk to Chanter Rosamund to turn in [BACK ALLEY JUSTICE] and then dump the

final body. Turn in [BLOOD OF WARNING] at the Mages' Collector then speak with Sergeant Kylon to acquire [THE CRIMSON OARS]. Head to the Gnawed Noble Tavern and turn in [SOLVING PROBLEMS] to the bartender. You can persuade or kill the Crimson Oars in the west room to finish that quest and speak with Master Ignacio in the eastern room. Check the [CHEST] to update [THE TRIAL OF CROWS]. On your way out speak with the bartender again and pick up [SIGN OF SAFE PASSAGE]. Return to Sergeant Kylon and speak with him twice to gain a little extra gold. It's finally time to leave Denerim, head to the Kadan-Fe Hideout on the World Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KADAN-FE HIDEOUT [05.16.15] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Simply defeat the mercenaries and loot the two [CHESTS] at their camp, nothing more to do here. Head to the Battlefield on the World Map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ OUT OF THE WAY [05.16.16] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Going this path should put you here first where an Abomination has killed the man Renold. Kill the Abomination and loot Renold for his journal [CODEX 327: RENOLD'S PLEA]. There is a [FELDSPAR RING] of value on the Abomination and an [ELFROOT] in the corner. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BATTLEFIELD [05.16.17] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Directly in front of you is a [BLOODY CORPSE] and off the left is a [SACK] and [DEATHROOT], looting the corpse updates the quest. Four more [SACKS], a [BLOODY CORPSE], and a [DEATHROOT] are further ahead but a large pack of Wolves attack you from every end first. As you approach the final [SACK] a bear attacks you with vigor. Head to the Civil War location on the World Map ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CIVIL WAR [05.16.18] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here Loghain's men are trying to take over some land and the Bannorn will have nothing of it. Defeat Loghain's men and loot the [ELFROOT] to the left. Head to Lake Calenhad for a short stop. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LAKE CALENHAD REVISITED [05.16.19] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter the Spoiled Princess and deliver the letter to Larana. Outside turn in [HAVE YOU SEEN ME?] and go to Flemeth's Hut. Leave and go to Camp, speak with Morrigan to discover the truth about Flemeth then re-enter the hut without Morrigan in the party. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FLEMETH'S HUT [05.16.20] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Flemeth to start a dialogue, the ultimate choice is to deny her any right to live and engage in battle.

_____________________________________________________________________________ ----------------------------------------------------------------------------Flemeth the Shapeshifter ----------------------------------------------------------------------------Drops: Flemeth's Key ----------------------------------------------------------------------------If you have a mage immediately cast Cone of Cold to freeze her up. Keep everyone at range except for the tank who should flip Flemeth around. Make sure the others are far back enough to not take tail swipes. Your tank will want some fire resistance on and use any warmth balms you have to reduce the damage he is taking. Paralyze and petrify work and Wynne should have at least one of those. Keep the tank up and nip away from range to take out your first dragon. ---------------------------------------------------------------------------- Enter her hut and loot the [CHEST] containing the [ROBES OF POSSESSION] and [FLEMETH'S GRIMOIRE]. Return to camp and give the Grimoire to Morrigan to finish the quest. The other side quests can be completed in Redcliffe, some others will be done as you progress through the main story. Head to Redcliffe to continue the story. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ REDCLIFFE VILLAGE PART 2 [05.16.21] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Knight-Commander Harrith and turn in both quests to him pending you have that many Lyrium Potions, if not you can always buy the supplies to make a few more which are readily available at the Circle Tower. Turn in [BROTHERS AND SONS] and [LOGHAIN'S PUSH] to the Chantry. You can speak with Bella in the Tavern and give her 5 gold to send her to Denerim. Irenia in the Chantry is the last person to serve the Notice of Death to, you can turn the quest in just outside. Speak with Bann Teagan and enter the Windmill to progress the story. _______ _ \ . l / . _ 1 : ::. :. edcliffe Castle +`--- ---'--------------------------------------------------------[05.17.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Alistair's Mother's Amulet Bann Teagan Chevalier's Mace Chamberlain Eamon's Shield Demon Kaddis of Hakkon Wintersbreath Devouring Corpse Lamb Bone Enraged Corpse Love Letter Greater Shade Redcliffe Vault Key Guard Silver-Framed Still Life Lesser Rage Demon Small Silver Ring Lesser Shade Steel Bracers Mabari Stone Dragon Statuette Revenant The Fox's Bow Shambling Corpse The Guerrin's of Ferelden: A Skeleton Archer Genealogical History Suit of Armor Warpaint of the Tempest

-------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------064 Apostates 084 Blood Magic: The Forbidden School 117 History of Ferelden: Chapter 1 121 Geography of Ferelden 133 The Orlesian Empire 192 Aveline, Knight of Orlais 202 The History of the Chantry: Chapter 2 212 The First Blight: Chapter 2 222 Journal of the Tranquil 300 A Rolled-Up Note You start off in the basement, open the door and kill the corpses. Here you will meet Jowan, a Blood Mage, someone you might recognize if you are a mage. Ultimately the choice you want to make is to let Jowan go for the time being, this will give you the most story line options in the future though it will damage your reputation with Leliana a little bit. Venture forth and loot the [PILE OF FILTH], a [NOTE] which is [CODEX 300: A ROLLED-UP NOTE], and a [PILE OF BONES]. Defeat the corpses and be sure to loot them for [CORPSE GALLS]. Proceed to the Main Floor. Open the door and go across the hall defeating the Shades. Read the [BOOK] for [CODEX 202: THE HISTORY OF THE CHANTRY: CHAPTER 2] then head back to the hall. If you can unlock the armory door there are three [WEAPON STANDS], two [CHESTS], and an [ARMOR STAND] that could be helpful. Pass through the eastern room to find a horde of corpses. The connecting northern room has a group of Mabari and a [CHARRED CORPSE] and [CHEST] to be looted. As you progress east disarm the tripwire trap. Enter the first room in the hall to find two [CABINETS]. The second room has a few corpses and an [ARMOIRE]. The final room has Valena, the smith's daughter, and a [WOODEN CRATE] in it. Take the southern door and defeat more corpses then take the eastern door doing the same. In the next room are two [WOODEN CRATES] and a path to the Basement Cellar. Two [CHESTS], a [VASE], and a [PILE OF JUNK] are here for the looting, one of the chests contains a [LOVE LETTER](6) and [STEEL BRACERS]. Head to the Courtyard now where Ser Perth and his men await. If you have a rogue that can stealth have him/her do so over to the Gate Lever, else head into battle and send a ranged to the deed. Ser Perth and his men should burst through and provide healthy assistance. The Revenant is what will give you the most trouble, so do your best to neutralize it until the rest of the enemies are taken care of. Loot the two [BARRELS] and then speak with Ser Perth to enter the Main Hall together. Connor is obviously possessed and demands more "fun" in such terms he means a fight. Bann Teagan was being mind controlled and Isolde doesn't know what to do. Jowan will enter if you let him go as suggested. You are given three choices; 1. You can kill Connor 2. Sacrifice Isolde to enter the Fade in attempt to defeat the demon or 3. Ask the Circle of Magi to aid in the ritual instead of sacrificing Isolde. Choice 3 is best but for now we'll explore the rest of the castle. In the western room Suits of Armor come to life. The southern door holds many corpses as well as a [CHEST], [VANITY], and [CABINET]. The Chamberlain holds the [REDCLIFFE VAULT KEY] so be sure to loot him. The western-most room holds a [BOOK] of [CODEX 133: THE ORLESIAN EMPIRE] and a [DESK] with [ALISTAIR'S MOTHER'S AMULET], a key gift for Alistair. In the previous room take the stairs to the second floor. The room to the right yields a [VANITY] and [BOOKSHELF]

with a gift for Wynne. Back in the hall a horde of corpses spawns all around. Go into the eastern door and fight off more corpses then unlock the Vault door to find three [CHESTS], two [WEAPON STANDS], and an [ARMOR STAND] which contain many unique items like the [CHEVALIER'S MACE], [THE FOX'S BOX], and [EAMON'S SHIELD]. Head back to the original hallway and go through the bottom door. Upon approaching the southern door you are attacked by more corpses. The room holds a [CHEST] with a gift for Alistair inside. The other room has a [CHEST] and [BOOK] that gives [CODEX 222: JOURNAL OF THE TRANQUIL]. Head past the vault into a room where Connor is. Go into the west room to find a [BOOK] which is [CODEX 192: AVELINE, KNIGHT OF ORLAIS]. Should you try to approach Arl Eamon the Desire Demon takes over Connor and you are forced to kill it along with Connor. This path eliminates the option of unlocking the Blood Mage specialization so it is best to turn back after acquiring the book and go to the Circle Tower. Speak with First Enchanter Irving who is concerned and agrees to aid you. Return to Isolde as soon as possible. You can only send a mage into the Fade, Jowan is rather weak so if you have Morrigan that is probably your best choice unless of course you are a mage. Run around and find Arl Eamon then take the Portal. Approach Connor, call the demon out, and defeat it. Take the next portal and repeat the process. Another portal and another useless conversation with Connor leading to another fight. This time when you take the portal you meet the Demon head on. If you are a mage and went in yourself you have the option of bargaining to learn the Blood Mage skill, gain a talent point, or receive pleasure from the Demon. If you want the Blood Mage Specialization but also want the good path, get the specialization and save a new file. Reload your old file and it will be unlocked so you can defeat the Demon and still have acquired Blood Mage. Regardless of your choice Arl Eamon is still sick. Jowan's fate can be decided if you so choose, but for now leave that to Teagan. Agree to find the Urn of Sacred Ashes and be on your way. Check the [BOOK] on the table for [CODEX 212: THE FIRST BLIGHT: CHAPTER 2] and the [PILE OF BOOKS] for [CODEX 117: HISTORY OF FERELDEN: CHAPTER 1] then head to Redcliffe to turn in [LOST IN THE CASTLE], then proceed to Denerim. ___ ___ Y . . : 1 ::.. . rn of Sacred Ashes +`-------'--------------------------------------------------------[05.18.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Antivan Leather Boots Cultist Cultist Medallion Cultist Archer Genitivi's Research Cultist Leader Locket Cultist Mage Love Letter Cultist Reaver Mage's Eye Eirik Ring of Faith Guard Small Silver Bar Shopkeeper Steel Symbol of Andraste Weylon -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------071 Chantry Hierarchy

105 The Avvars 116 Dragon Cults 203 The History of the Chantry: Chapter 3 207 Death of a Templar Head to Genitivi's Home across from the Tavern. The [BOOK] on the table is [CODEX 203: THE HISTORY OF THE CHANTRY: CHAPTER 3] and the one in the room is [CODEX 116: DRAGON CULTS]. Speak with Weylon and be persistent, he gets very defensive and attacks. If you choose not to attack him then listen to his advice and head to the Lake Calenhad Docks. Speak to the Innkeeper in the Spoiled Princess to get the scoop then leave. Some Cultists should attack you, loot the Leader for the [CEREMONIAL ARMOR]. Go back and kill Weylon for his treachery. Enter the back room and check the [BOOK] for [CODEX 071: CHANTRY HIERARCHY], the [CHEST] for two important items, and the [CORPSE] which is the body of the real Weylon. Open the World Map and head to the Village of Haven. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VILLAGE OF HAVEN [05.18.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You are approached by a guard as you make you way into town. Ignore him and enter to the left looting the [DEATHROOT]. The east side provides a [BOOK] for [CODEX 207: DEATH OF A TEMPLAR] and another [DEATHROOT]. The Villager House has two [CHESTS], one of which contains [LOVE LETTER](7). Leave the house and head west to find an [ELFROOT] and [CHEST] on the docks. You can speak with the child twice to find out more about Haven, then proceed up the hill grabbing the [ELFROOT] on your way. To the east are two [DEATHROOTS] and to the west is a [BOOK] of [CODEX 105: THE AVVARS] and a [SACK]. There is a [WOODEN CRATE] just outside the Merchants, loot it and enter the store. _____________________________________________________________________________ ============================================================================= Shop Keeper ----------------------------------------------------------------------------Acidic Coating Recipe........................................... 5g 32s 80c Lesser Elixir of Grounding Recipe............................... 2g 92s 80c Acid Flask Recipe............................................... 1g 11s 60c Lyrium Potion Recipe............................................ 0g 90s 00c Mild Choking Powder Trap Plans.................................. 0g 82s 80c Mild Lure Plans................................................. 0g 72s 00c ---------------------------------------------------------------------------- Pick the [IRON CHEST] for some rare items; [MAGE'S EYE], [ANTIVAN LEATHER BOOTS], and a [LOCKET]. Speak with the Shopkeeper and check his goods, he might not have much but you can always dump off your un-needed items. Attempt to enter the backroom. When the shopkeeper stops you ask what he's hiding then take him out. There are two [CHESTS] and a corpse denoting one of Arl Eamon's men. Leave the store but be prepared for a fight as a band of cultists strike. Head up the hill looting the [DEATHROOT] and killing more cultist. Two more [DEATHROOT] and an [ELFROOT] are at the top of the hill, loot them and enter the Chantry. Speak with Eirik but regardless of your choices you are forced to fight. Loot Eirik for the [CULTIST MEDALLION] and check the left room for an [INSCRIBED CHEST] with a [SMALL SILVER BAR] inside and a locked [CHEST]. Observe the brick wall on the opposite end to find a [CHEST] behind the bookshelves and Brother Genitivi. Help Genitivi and tell him Arl Eamon is sick and you need the ashes. Present the medallion you looted off Eirik and take Genitivi with you to the mountain side.

_______ _ \ . l / . _ 1 : ::. :. uined Temple +`--- ---'--------------------------------------------------------[05.19.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Ancient Elven Gloves Ash Wraith Ancient Encrypted Scrolls Bronto Armor of Diligence Cultist Belt of the Magister Lords Cultist Archer Black Pearl Cultist Assassin Chasind Sack Mead Cultist Mage Discovering Dragon's Blood: Potions, Cultist Overseer Tinctures, and Spicy Sauces Dragonling Dragon Scale Drake Drake Scale High Dragon Faith's Edge Kolgrim Golden Demon Pendant The Guardian Kolgrim's Horn Lifedrinker Main Hall Key Pinch of Sacred Ash Scroll of Banastor x2 Sealed Letter South-East Chamber Key Spellweaver Stone Warrior Statuette Taper -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------045 The Life Drinker A Test of Faith 124 The Frostback Mountains Dragon Scale Armor 132 The Old Gods Drake Scale Armor 196 The Holy Brazier Forgotten Verses 213 The First Blight: Chapter 3 215 The Maker's First Children 221 The Sermons of Divine Renata I 319 Unbound After Genitivi opens the door head up and through the passage way to the left. Loot the Adventurer for [CODEX 319: UNBOUND] then enter the room. Kill the Cultist and observe the [CABINET] for a [TAPER] and the [BOOKSHELF] for a rare gift. Head to the far eastern room to find a [SCROLL PILE] that starts the quest [FORGOTTEN VERSES]. The [BOOK] is [CODEX 132: THE OLD GODS], the [ANCIENT TEXTS] adds another [SCROLL OF BANASTOR](3), and there is a locked [CHEST] around the bookshelves. Return to the main area and head up the stairs, fighting off the attacking Cultist Archers and Reavers. Head through the left door at the top. Here you meet a Bronto, that while large in appearance, is actually a big stunnable baby. Continue down the hall and disarm the Tripwire before engaging the Cultists. The first room yields two [WOODEN CRATES] and an [ANCIENT TEXTS] for [SCROLL OF BANASTOR](4). Down and to the left are more Cultists and a [BOOK]

for [CODEX 221: THE SERMONS OF DIVINE RENATA I] and some [DUSTY SCROLLS] that have a rare gift. Beyond the door is an [ORNATE CHEST] holding the [BLACK PEARL] and more importantly the [SOUTH-EAST CHAMBER KEY]. In the southern quarters you will find another locked [CHEST], loot it and return the main hall. Enter the eastern door and loot the [FALLEN KNIGHT] for a rare armor set, [ARMOR OF DILIGENCE]. Return to the south-eastern area where you can now open the door and find three [CHESTS] on of which contains the [MAIN HALL KEY]. Open the middle door at the top of the stairs and prepare for an ambush. Defeat the attackers and light the brazier to open the next door. This room is loaded with traps so be sure to dismiss them as you destroy your enemies. In the next room you can be sandwiched, but fortunately you can shut the doors and take out one side at a time. Loot the [IRON CHEST] and head down the east path first. Continue down this path defeating the Cultists until you reach the corner room with a [VASE]. At the top of the stairs are three more Cultist with a tripwire place before them. Turn around and head to the middle area again this time going the opposite way. Fight your way to a room where four [CHESTS] reside, the one that is locked is the only safe one to open as the others spawn Ash Wraiths. Continue until you reach the Wyrmling Lair. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WYRMLING LAIR [05.19.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head through the middle area to meet a Cultist Overseer, kill him and continue your trek. In the next room dispatch the enemies and check out the [WOODEN CRATE] at the back end. Enter the caverns to be ambushed by Dragonling, be sure to disarm the traps. Further up the ramp you should encounter more Cultists and a few Dragonling. Along the eastern wall are two [CHESTS] and a [BOOK] on [CODEX 124: THE FROSTBACK MOUNTAINS]. Continue north up another ramp with more Cultists and more Dragonling. Take the eastern path to be ambushed by Drakes, loot them to start the quest [DRAKE SCALE ARMOR]. The [PILE OF DRAGON FILTH] has the [STONE WARRIOR STATUETTE] rare gift for Alistair. Return to the previous room and head down the other path this time. As you reach the fork you are ambushed by Cultist Assassins, be sure to stun them. Once they are dispatched continue the path north to an open room with Cultists and a few Dragonling. As you approach the top area where the Cultist Overseer was a few Drakes attack. The Cultist Overseer can drop the [SPELLWEAVER], a great weapon for an Arcane Warrior. Keep on rolling east and kill the Cultists and the Drake. The [DRAGON EGG] grants the [LIFEDRINKER] whilst the [BOOK] gives [CODEX 213: THE FIRST BLIGHT: CHAPTER 3]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ N O T E ! If you want to unlock both specializations you might want to make a save file before heading down the western path. Here you have a choice to make, and though you can unlock both in one play through it is the "bad" choice. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the fork and choose to go west this time. Follow the path until you reach a room with Cultists waiting with traps abound. There is a single [CHEST] and three [WOODEN CRATES] in this room. Continue along the path until you reach a man named Kolgrim. Here you can make an interesting choice, you can either accept his quest to destroy the ashes to kill Kolgrim for this treachery. You can however take a pinch of the ashes first and then defile the urn which will ultimately grant the Reaver Specialization and later the Champion Specialization

for saving Arl Eamon. Regardless of your decision head to the mountaintop. Head to the eastern side of the mountaintop to find two [CHESTS] and a [BROKEN CHEST]. If you didn't kill Kolgrim he will quell the High Dragon and you can make your way to the Gauntlet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE GAUNTLET [05.19.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Around the corner you enter a room with a [VASE], [RUBBLE], and a [BOOK] for [CODEX 215: THE MAKER'S FIRST CHILDREN]. The Guardian has much to say, in the end he leaves the trials of the Gauntlet for you to overcome and the quest [A TEST OF FAITH]. The first room is a room of riddles, below is a list of the people giving the riddles and the correct answers. Failing to answer correctly will summon an Ash Wraith. -------------------------------------------------------------------------------Brona -------------------------------------------------------------------------------Riddle: Echoes from the shadow realm, whispers of things yet to come. Thought's strange sister dwells in the night, is swept away by dawning light. Of what do I speak? Answer: Dreams -------------------------------------------------------------------------------Thane Shartan -------------------------------------------------------------------------------Riddle: I'd neither a guest nor a trespasser be; in this place I belong, that belongs also to me. Of what do I speak? Answer: Home -------------------------------------------------------------------------------General Maferath -------------------------------------------------------------------------------Riddle: A poison of the soul, passion's cruel counterpart; from love she grows till love lies slain. Of what do I speak? Answer: Jealousy -------------------------------------------------------------------------------Archon Hessarian -------------------------------------------------------------------------------Riddle: She wields the broken sword, and seperate true kings from tyrants. Of what do I speak? Answer: Mercy -------------------------------------------------------------------------------Disciple Cathaire -------------------------------------------------------------------------------Riddle: No man has seen it but all men know it. ligther than air, sharper than any sword. Comes from nothing, but will fell the strongest armies. Of what do I speak? Amswer: Hunger --------------------------------------------------------------------------------

Disciple Havard -------------------------------------------------------------------------------Riddle: The bones of the world stretch towards the sky's embrace. Veiled in white, like a bride greeting her groom. Of what do I speak? Answer: The mountains -------------------------------------------------------------------------------Lady Vasilia -------------------------------------------------------------------------------Riddle: An eye for an eye, a tooth for a tooth. The debt of blood must be paid in full. Of what do I speak? Answer: Vengeance -------------------------------------------------------------------------------Ealisay -------------------------------------------------------------------------------Riddle: The smallest lark could carry it, while a strong man might not. Of what do I speak? Answer: A tune With all the riddles solved the door at the other end unlocks. Here you should meet someone whom you are familiar with, they will give you [REFLECTION]. Turn the corner to do battle with is a mimic of your party. The next room is a tricky one and requires you to move your characters individually. Follow the diagram and directions below to pass this test of wit. L6 L5 L4 L3 L2 L1 S4 S3 S2 S1 R6 R5 R4 R3 R2 R1 Directions: 1. Move characters to R1, R2, L3. 2. Move one character to S1. 3. Move character on R1 to L6. 4. Move character on S1 to S2. 5. Move character on L3 to R4, then R2 to L1. 6. Move character on S2 to S3. 7. Move character on L6 to R5, then R4 to L5. 8. Cross the bridge.

On the other side of the bridge approach the alter and take your gear off to pass through the flames and complete the quest. Loot the Unfortunate Adventurer for the [BELT OF THE MAGISTER LORDS] and [GOLDEN DEMON PENDANT]. There are two [CHESTS] on the side, one requires high cunning. Now is the time to make your choice; take a pinch and defile the ashes, defile the ashes, or just take a pinch. If you defile the ashes Leliana and Wynne will turn on you, so if you choose this path place your Mabari, Morrigan, and Zevran in your group so you don't lose any party members. The Guardian will attack you regardless of your group make up. If you defile the ashes Kolgrim will be waiting outside for you. Drink from the chalice to unlock the Reaver Specialization. You can then betray him and loot [KOLGRIM'S HORN] which will summon the High Dragon and unique [FAITH'S EDGE] which is a mighty Two-handed battleaxe. Head to the middle of the Mountain Top and kill the Drake and Cultists being sure to loot the [DRAKE SCALE]. If you so dare, blow Kolgrim's Horn and fight the High Dragon. _____________________________________________________________________________ ----------------------------------------------------------------------------High Dragon -----------------------------------------------------------------------------

Drops: Maetashear War Axe, Crow Dagger, Antivan Longbow, The Long Sight, Storm Talons, Qunari Siege Gauntlets, Pure Bitch Braid, Deadhead Charge, Grandmaster Flame Rune, Dragon Scale ----------------------------------------------------------------------------This battle will be fought much like Flemeth was. Have your tank pick up the High Dragon and move all other characters behind her out of range of a tail swipe. When the tank gets chomped either stun, bash, or freeze the High Dragon to force it to release. Hexes work nicely here as well as fire resist gear and warmth balmes. Winter's Grasp and Cone of Cold work wonders since they will cause a temporary freeze. You cannot shatter the High Dragon but a freeze plus Stone Fist combo still does decent damage. Tough it out and keep every one topped off by using Health Poultices if need be and keep your mages chugging Lyrium Potions so they can provide much needed aid. ---------------------------------------------------------------------------- Looting the Dragon Scale will start a new quest [DRAGON SCALE ARMOR]. Take the shortcut to the west leading back to the Ruined Temple. Speak with Genitivi and show him the pouch of Ashes. With the ashes in hand return to Redcliffe Castle. Approach Bann Teagan and use the ashes to heal Arl Eamon. Accept his reward to get the Champion Specialization and receive the [REDCLIFFE ELITE SHIELD]. Be merciful to Jowan to let him live. Head to Denerim and turn in [FORGOTTEN VERSES] to Sister Justine. In Wade's Emporium turn in the quests [DRAKE SCALE ARMOR] and [DRAGON SCALE ARMOR]. Turn in the Drake Scales first and pay the 10 and 20 sovereign to have better quality made, choose Dragon Scale last and pay the 30 sovereign to receive a perfect quality. Enter Genitivi's abode and speak with him about a reward. The shops now have some decent items in them so be sure to take a look. When you are ready head to the Brecilian Outskirts. _____________________________________________________________________________ ============================================================================= Cesar ----------------------------------------------------------------------------Magebane Poison Recipe.......................................... 4g 65s 60c Soldier's Bane Recipe........................................... 4g 44s 00c Demonic Poison Recipe........................................... 3g 40s 80c Concentrated Crow Poison Recipe................................. 2g 73s 60c ---------------------------------------------------------------------------- _____________________________________________________________________________ ============================================================================= Gorim ----------------------------------------------------------------------------Meteor Sword.................................................... 3g 74s 00c Chasind Great Maul............................................ 151g 19s 50c Thorval's Luck................................................. 12g 70s 50c Camenae's Barbute.............................................. 13g 25s 50c Rock-Knocker.................................................... 6g 24s 25c Katriel's Grasp................................................. 4g 62s 00c Sword Belt...................................................... 0g 66s 00c Grandmaster Silverite Rune..................................... 10g 45s 00c Backpack........................................................ 5g 50s 00c ---------------------------------------------------------------------------- _____________________________________________________________________________ ============================================================================= Wade's Armor -----------------------------------------------------------------------------

The Felon's Coat............................................... 88g 95s 25c Evon the Great's Mail......................................... 107g 64s 00c Kaddis of the Mountain-Father................................... 5g 03s 11c ---------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE You can return to Haven and see a graveyard full of comical messages. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______ _ \ . 1 / . _ \ : 1 \ ::.. . /recilian Outskirts +`-------'--------------------------------------------------------[05.20.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Ancient Elven Helm Black Bear Andraste's Grace Blight Wolf Athras's Pendant Danyla Black Hand Gauntlets Denerim Mercenary Dalish Gloves Fanged Skeleton Deygan's Boots Grand Oak Deygan's Dal'Thanu Great Bear Dreamsever Greater Rage Demon Dusk Ring Greater Shade Figurine Hermit Folded Missive Hurlock Grand Oak Acorn Maleficar Halla Antlers Ogre Halla Horn Rabid Werewolf Ironbark Skeleton Archer Juggernaut Helm Skeleton Mage Juggernaut Plate Boots Swiftrunner Juggernaut Plate Gloves Werewolf Love Letter Wild Sylvan Magister's Cinch Wolf Mythal's Blessing Oak Branch Onyx Demon Statuette Ox Bone Painted Skyball Scarf Silver Cord Steel Spiked Collar The Tale of Iloren Varathorn's Armor Wolf-Killer -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------052 Andruil: Goddess of the Hunt Cammen's Lament 053 Dirthamen: Keeper of Secrets Elora's Halla 054 Elgar'nan: God of Vengeance Lost to the Curse

056 Fen'Harel: the Dread Wolf Rare Ironbark 057 Ghilan'nain: Mother of the Halla The Mage's Treasure 058 June: God of the Craft Wounded in the Forest 059 Mythal: the Great Protector 060 Sylaise: the Hearthkeeper 093 Aravels 095 The Long Walk 097 Vallaslin: Blood Writing 155 Legend of the Juggernaut 205 The Tale of Iloren 321 By Order of Emer Thorogood After the opening with Zathrian you will notice that you are in the middle of the camp surrounded by numerous things. Start by going west and observing [ANDRUIL] for [CODEX 052: ANDRUIL: GODDESS OF THE HUNT] and [SYLAISE] for [CODEX 060: SYLAISE: THE HEARTHKEEPER]. Speak with Varathorn to get the quest [RARE IRONBARK] then check the [PILE OF SCROLLS] for [CODEX 095: THE LONG WALK] and [CODEX 053: DIRTHAMEN: KEEPER OF SECRETS]. Around his shop is a [WOODEN CRATE], [BARREL], and a [CHEST]. Slightly north is a locked [CHEST] containing another [LOVE LETTER](8). South from there is the [ELDEST OF THE SUN] for [CODEX 054: ELGAR'NAN: GOD OF VENGEANCE]. Head out west to the [DEATHROOT] and then back east to find two [ELFROOT]. Examine the [COLORED INK] neared Athras for [CODEX 097: VALLASLIN: BLOOD WRITING] then speak with Athras. He should give you the quest [LOST TO THE CURSE]; check the [WOODEN CRATE] then [GOD OF THE CRAFT] for [CODEX 058: JUNE: GOD OF THE CRAFT]. More to the north you can find Cammen who gives the quest [CAMMEN'S LAMENT], head over and talk with Gheyna. Persuade her twice to finish the quest and receive [CODEX 205: THE TALE OF ILOREN] and the actual book [THE TALE OF ILOREN]. Head east and observe [FEN'HAREL] for [CODEX 056: FEN'HAREL: THE DREAD WOLF], then loot the two [ELFROOT]. Head back west and loot the [PILE OF SACKS] then go north from there to find a [CHEST]. Continue west and observe [GHILAN'NAIN] for [CODEX 057: GHILAN'NAIN: MOTHER OF THE HALLA} then speak with Elora. You can lie to her if you have high persuasion and she will kill the Halla and give you the [HALLA ANTLERS] which you can take to Varathorn and he'll make you a [HALLA HORN] pendant. If your Survival skill is at Improved or higher than you can complete the quest [ELORA'S HALLA] by calming the Halla. Around the fence line are an [ELFROOT] and [DEATHROOT]. If you speak with Lanaya you can gain [CODEX 112: ARLATHAN: PART ONE]. When you are ready enter the Brecilian Forest to the east. _____________________________________________________________________________ ============================================================================= Varathorn's Goods ----------------------------------------------------------------------------Acidic Grease Trap Plans....................................... 10g 32s 00c Greater Spirit Balm Recipe...................................... 9g 66s 00c Potent Health Poultice Recipe................................... 8g 58s 00c Greater Nature Salve Recipe..................................... 8g 46s 00c Soulrot Coating Recipe.......................................... 6g 28s 80c Large Grease Trap Plans......................................... 5g 37s 60c Acidic Coating Recipe........................................... 5g 32s 80c Greater Health Poultice Recipe.................................. 4g 44s 00c Lesser Spirit Balm Recipe....................................... 3g 40s 80c Lesser Nature Salve Recipe...................................... 2g 92s 80c Soulrot Trap Plans.............................................. 2g 01s 60c Acidic Trap Plans............................................... 1g 53s 60c

Soulrot Bomb Recipe............................................. 1g 47s 60c Small Grease Trap Plans......................................... 1g 15s 20c Acid Flask Recipe............................................... 1g 11s 60c Health Poultice Recipe.......................................... 0g 79s 20c Tome of Skill and Sundry....................................... 12g 00s 00c Tome of the Mortal Vessel...................................... 12g 00s 00c The Dark Moon.................................................. 14g 14s 80c Armsman's Tensioner............................................. 6g 12s 00c Backpack........................................................ 6g 00s 00c ---------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEST BRECILIAN FOREST [05.20.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grab the [ELFROOT] ahead ocntinue north to find two more. Return to the fork and go east fighting off Blight Wolves and Werewolves for another one. Turn the corner the Firing Point and equip a bow to use the point. Defeat the Denerim Mercenaries and loot them for [CODEX 321: BY ORDER OF EMER THOROGOOD], it should also update the quest. Go beneath the firing point for an [ELFROOT] and a [SKELETON]. Go north and loot the two [DEATHROOT] then look west to find another in the open. Make your way to the north-west corner to find a Great Bear lurking over a [CORPSE]. Behind you is an [ANDRASTE'S GRACE] and to the east you will meet Swiftrunner. Just past the bridge are two [ELFROOT] and some Werewolf that need killing. Head south to find a [CORPSE] with the [MAGISTER'S CINCH] on it, keep going to find Deygan who needs your help. Take his equipment and then take him back to the Dalish Camp to finish the quest [WOUNDED IN THE FOREST]. You receive [DEYGAN'S BOOTS] and [DEYGAN'S DAL'THANU] if you take his equipment. Head back across the bridged area this time sticking to the path going east. A group of Darkspawn will ambush you here but they are easily dispatched. Take from the [FALLEN TREE] the [IRONBARK] needed for your quest. Head north, killing the Wild Sylvan and looting the [DEATHROOT]. Turn around and head south staying on the high road to find [RUBBLE] which has two gifts in it. Observe the Mystical Site of Power and then take the underpass this time. Loot the [ELFROOT] on your way and turn left at the fork to find Werewolves and another [ELFROOT]. Choose the other direction at the fork this time. Off to the west is an [ELFROOT] but you'll be fighting through more Sylvan on the way. Head past the Landmark Tree to a camp and observe the [BEDROLL], [FIREPIT], and [TENT] to summon a Greater Shade. This route leaves only the person with the highest Willpower alive, if you leave immediately everyone is alive. The shade loots for some gold, the [CHEST] has the [DALISH GLOVES] and [DUSK RING] inside, but the [PILES OF BONES] don't loot for too much. Speak with the Grand Oak and agree to acquire the acorn that was stolen from him. Head to the East Brecilian Forest when you've accomplished everything here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ EAST BRECILIAN FOREST [05.20.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Amongst the Halla is an [ELFROOT]. Continue east and fight off the Wild Sylvan until you come to a crossing with an [ELFROOT]. Take the top left path first and defeat the Werewolves surrounding Danyla. You can persuade her to give you some information but in the end she loses control and has to be killed. Take her scarf to Athras later to complete the quest. Amidst the Halla to the north is a

[DEATHROOT]. Return to the circle and take the northern path. A Great Bear and it's friends will attack you on the way, kill them and take the [ELFROOT] as your prize. Further along is a [DEATHROOT] and an expansive area of ruins guarded by two Ogre. There are two piles of [RUBBLE], two [PILES OF BONES], a [DEATHROOT], a locked [CHEST], and a [CHARRED CORPSE] to loot. Prepare yourself and observe the gravestone, disturb the wards for [CODEX 155: LEGEND OF THE JUGGERNAUT] and the quest [THE MAGE'S TREASURE]. A Revenant and some skeletons appear, kill the skeletons, let your tank keep the Revenant far away from your other characters so you can kill it from range. It drops the [JUGGERNAUT PLATE BOOTS] amongst other things. Proceed east to an [ELFROOT] and down the hill into a along with a [CHEST]. Out of the [TREE STUMP] emerges a Grand Oak spoke about. You can trade him for the acorn, and a book for [CODEX 035: ARCHONS OF THE IMPERIUM]. To of the following: camp site for another Hermit, the one the the [ANCIENT ELVEN HELM] trade you must have any

The Scarf from Danyla Athras's Pendant (In turn not having the Scarf) The Tales of Ilmoren (From Cammen) Deygan's Boots (By looting his equipment) Halla Horn (By killing Elora's Halla and giving the horn to Varathorn) Dusk Ring (Greater Shade Camp in a Chest) Lanaya's Songbook

Trade for what you want, all three if you can. Just know that you can obtain the acorn by checking the [TREE STUMP] to pull out the [GRAND OAK ACORN]. This provokes the Hermit, kill him and his summoned minions. If you do trade for everything then you can just let him be or side with him and kill the Grand Oak. Head south to find more Halla and an [ELFROOT]. Defeat the Sylvan and check the [SKELETON] for [MYTHAL'S BLESSING]. Return to the Grand Oak to receive your reward, an [OAK BRANCH]. You can now interact with the Gravestone up the cliff to summon another Revenant which drops another piece of gear, the [JUGGERNAUT HELM]. Head back to where you fought the first Revenant at in the East Brecilian Forest to find maleficar. Kill them to satisfy the quest [THY BROTHER'S KILLER] then head to the clouded area at the southern end. Here you'll have to fight Swiftrunner but you can't kill him. Proceed to the ruins where a [PILE OF BONES] and two [CHESTS] lay. Disturb the Gravestone for another fight with a Revenant who drops the [JUGGERNAUT PLATE GLOVES]. Follow the road to enter the Ruins. _______ _ \ . l / . _ 1 : ::. :. uins Upper Level +`--- ---'--------------------------------------------------------[05.20.03]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Ancient Elven Armor Cured Werewolf Ashen Gloves Dalish Apprentice Falon'Din's Reach Devouring Skeleton Fancy Scroll Dragon Heart of Witherfang Elf Woman Juggernaut Plate Armor Fanged Skeleton

Gatekeeper Giant Spider Greater Shade Hunter Lanaya Mithra Poisonous Spider Rabid Werewolf Revenant Shade Shadow Wolf Shambling Skeleton Skeleton Skeleton Archer Swiftrunner Varathorn Werewolf Witherfang Zathrian -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------037 Ancient Elven Armor The Arcane Warrior 055 Falon'Din: Freind of the Dead, The Elven Ritual the Guide 096 Uthenera 217 In Uthenera 233 A Carved Elven Tablet Head down the steps and loot the [PILE OF BONES]. Approach the wall to the north to discover a secret passageway with skeletons inside. The northern secret area will open up and it contains a [CHEST] with a [LOVE LETTER](9). Down the steps some Werewolf attack you; loot the [PILE OF FILTH] and [RUBBLE]. Check the southern area for another secret door, two [PILE OF BONES] are inside. Open the door and turn right to find more [RUBBLE] and then head back up to discover spiders are here too. Go straight in to the next room to find a [PILE OF BONES], a [COCOON], and a [CHEST]. The northern room has three [COCOONS], two [PILES OF BONES] and another [CHEST]. The southern area is layered with traps, disarm all of them for a hefty increase to experience, but beware the Dragon. Slay the Dragon then loot the [KNIGHT CORPSE], [DWARF CORPSE], and [SOLDIER CORPSE]. The next part of the room holds two [CHESTS] and a [DRAGON HOARD] that comes filled with weapons, gems, and a healthy amount of gold. Proceed to the lower levels. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LOWER RUINS [05.20.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Loot the [PILE OF BONES] and begin chasing the spirit to encounter some skeletons. Down the hall you are attacked from both sides, so back up and funnel them in to make things easier on yourself. The east room has a [PILE OF BONES] while the west one has a [PILE OF BONES] and a [CHEST]. As you turn the corner down the hall more spiders attack, take them out. Proceed forward to find the Ghostly Boy shouting "Mamae" and regardless of your dialogue choices a swarm of skeletons attack you. Turn to the groups and Cone of Cold them to make it a little less grueling, back track a bit and funnel them if need be. Loot the [BROKEN CRATE] and enter the southern room where a [SARCOPHAGUS]

Legacy White Shear Love Letter Scroll of Banastor Silver Medallion Song Book Swiftrunner's Shield Tablet

holds a [FANCY SCROLL] and [TABLET] for [CODEX 233: A CARVED ELVEN TABLET] and the quest [THE ELVEN RITUAL]. The northern room holds a [CHARRED CORPSE] and a [CHEST]. Go through the east door and turn north at the fork. In this room do the following to open the metal door. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Take the earthen jug from the fountain. Fill the earthen jug with water. Leave the pool alone. Place the filled earthen jug on top of the altar. Kneel before the altar and pray. Examine the earthen jug on the altar. Take a single sip from the water in the jug. Take the earthen jug. Leave the altar alone. Dump the water in the jug back into the pool.

If you mess up at any point then demons are summoned. Messing up again after that bears no ill consequences other than the door still being locked. Enter the room and loot the three [SARCOPHAGUSES]. Engaging with the Shade in dialogue results in it attacking with two Greater Shades. Loot the [PILE OF BONES] then the [ELVEN BURIAL CHAMBER] for the [JUGGERNAUT PLATE ARMOR] and [CODEX 096: UTHENERA] not to mention that should complete your set and finish the quest [THE MAGE'S TREASURE]. Make your way south now and turn into the room where the skeletons are coming from to find a [BROKEN CRATE]. Approach the [PHYLACTERY] and touch the gem, tell it you are sorry and didn't mean to frighten it. Request to help it and then approach the stone altar with the gem. Accept the memories and place the gem on the stone altar. This completes [THE ARCANE WARRIOR] quest as well as unlocks the Arcane Warrior Specialization. Go acrossed the hall to check a [PILE OF BONES] then continue down the path. At the three way fork quickly duck into the eastern room and kill the enemies here to give yourself a place to fight. Then loot the [BROKEN CRATE] and [CHEST] and make your way to the southern room looting the [PILE OF SACKS] to the right. Disturb the [GLASS PHYLACTERY] to summon a Revenant; loot it for a codex update as it was the Fourth Corpse Walker giving you two total. Head back up the steps and open the door to the left. Draw the enemies attention then shut the door. Kill them as they come through then proceed. There are several traps in the room just waiting to decimate your party, be sure to disarm them for a bundle of experience. Loot the [CHEST], the [KNIGHT CORPSE], and the [ADVENTURER'S CORPSE] for the [ADVENTURER'S JOURNAL], an update for [UNBOUND]. Keep going west through the metal door, defeating all enemies in your path. At the bottom of the steps an Arcane Horror appears, the trick to getting to it is to place your ranged on the right two squares and your melee on the left two so you are always attacking it and making it move before it casts. Loot it for some gems and [ASHEN GLOVES] once disposed of. The southern end holds two [SARCOPHAGUSES] and two [CHESTS], yielding you the [ANCIENT ELVEN ARMOR] and [LEGACY WHITE SHEAR]. The northern room has two more [SARCOPHAGUSES] and a [SOLDIER CORPSE], gather your party and venture forth into the Lair of the Werewolves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LAIR OF THE WEREWOLVES [05.20.05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Loot the corpses on the ground and open the door to provoke the Werewolves. Let them funnel through a few at a time and then proceed right to find a [PILE

OF FILTH] and to the left for some [RUBBLE]. Watch out for the trap as you go further back to a locked [CHEST]. To the left is a [PILE OF SACKS] and to the right is a [PILE OF JUNK]. Head south down the stairs and open the door to find the Gatekeeper, agree to speak with the Lady of the Forest. During the dialogue you have a few options, but agree to get Zathrian. To the west is a [SARCOPHAGUS] and some [RUBBLE], in the previous room is another [SARCOPHAGUS], go north. Open two more [SARCOPHAGUSES] and go east, the northern chamber has a [CHEST] and the southern a [CHEST], [PILE OF RAGS] and the last [ANCIENT TEXTS] for [SCROLL OF BANASTOR](5). Head to the western area, the southern chamber has a [CHEST] and [PILE OF SACKS] while the northern has a [PILE OF FILTH], a [CHEST] and [GLASS PHYLACTERY] which summons another Revenant. Loot it for an update, it was the Fifth Corpse Walker and your third total if you've been following the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE You can persuade the Lady of the Forest to attack the elves. Doing so sends you to the camp where you must slay Zathrian. He drops the [KEEPER'S RING], you can loot Varathorn for [VARATHORN'S DAR'MISU] and an [ELFROPE]. Note that this disables the chest that Lanaya was guarding so you can't loot it now. This will let the Werewolves aid you in the Final Battle. It is also possible to simply kill Witherfang by making the Lady of the Forest turn into him. Kill the Werewolves and loot the [HEART OF WITHERFANG] then head up the steps. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the area with the Lady of the Forest and go left. At the top of the stairs is a [TREASURE PILE]; return to the top level and go up the steps to find Zathrian already here. It will take some time but keep plugging away till you get him to speak with the Lady. Work your way into telling Zathrian you will not pick sides, in which case he turns on you. Beat some sense into him to make him break the curse. Ask the humans for a reward to receive [SWIFTRUNNER'S SHIELD] then return to the Dalish camp. You should be able to the open the [CHEST] behind Lanaya now, it has a [SONG BOOK] for [CODEX 217: IN UTHENERA]. Speak with Varathorn and convince him to make you both the [WOLF-KILLER] bow and [VARATHORN'S ARMOR] - [RARE IRONBARK] is now complete. Speak with Athras and give him his wife's scarf to finish [LOST TO THE CURSE] and receive [ATHRAS'S PENDANT]. Make sure you pick up enough Toxin Extract for [NEGOTIATION AIDS] here then head to the Frostback Mountains. _______ _ . . : 1 ::.. . rzammar +`-------'--------------------------------------------------------[05.21.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- --------------------------------------------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------007 Broodmother 009 Deepstalker

018 Nug 025 Shriek 047 Shadow of the Empire 164 Bhelen Aeducan 171 King Endrin Aeducan 175 Lord Pyral Harrowmont 182 Oghren 302 The Dead Caste 304 The Gangue Shade You should get taken back to camp where you are ambushed by a group of Shriek. Kill them and leave camp going to Frostback Mountains. Run up the path looting the [DEATHROOT] to the right as you go. Kill the Bounty Hunters that attack you and make your way into the camp. Head to west side first and speak with Starrick the Apprentice to complete [NOTICE OF TERMINATION]. On the east side is a [BARREL] and Tornas the Deserter who upon killing and looting, completes the quest [DERELICTION OF DUTY]. Approach the large door at the north and help settle the quarrel. Once inside examine any of the paragons for [CODEX 142: THE PARAGONS]. The [COMMISSION REPORT] at the end of the hall gives [CODEX 305: THE KEY TO THE CITY]. Enter Orzammar and a cutscene ensues, observe the [FLOOR CARVING] after for [CODEX 138: THE CITY OF ORZAMMAR] then speak with the Captain of the Guard to gain two quests, [VARTAG GAVORN] and [DULIN FORENDER]. Head east and enter Janar Armorers, check the [WALL CARVING] to the left for [CODEX 136: LIFE IN ORZAMMAR]. Speak with Janar if you want to check his inventory then leave the store. Speak to Filda about her son, ask for a reward, and accept [A MOTHER'S HOPE]. Continue down and speak with Brother Burkel, tell him you'll help him to acquire [THE CHANT IN THE DEEPS]. Enter the Tapster's Tavern and speak with the Nervous Adventurer to gain the quest [UNBOUND]. Here you can also speak with Oghren who can more than inform you of Branka, the last living Paragon. Head back outside once you are done with Tapsters. Observe the [WALL CARVING] nearby for [CODEX 135: THE CASTES]. Legnar sells a few choice pieces of gear typically, but head to the west side of the commons. Speak with Nug Wrangler Boermor to acquire [A LOST NUG] quest. Dagna should call you over and request help on studying at the Circle of Magi, say yes and acquire the quest [AN UNLIKELY SCHOLAR]. Garin usually sells some good items as well so if you have the gold be sure to pick some up. Head down the steps and grab the [NUG] and observe the [RUNESTONE] for [CODEX 306: THE SHAPER'S LIFE]. Make your way back the center area and grab another [NUG]. Head down the middle path for a [NUG] and a [DOCUMENT]. Enter the Proving and head through the southern door, observe the [WALL CARVING] for [CODEX 144: THE PROVING]. Further down is a [WRIT OF CENSURE], nothing more. Head to the north area where you can speak with a Proving Armsman. Accept his offer until he says you have done well. He will give you the [BLOOD RING], good for any Blood Mage you might have in your party. Head back to the Commons. There is another [NUG] behind Brother Burkel and one on the backside of Janar's. Turn them in to Nug Wrangler Boermor to finish [A LOST NUG]. Enter the Diamond Quarter nearby. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FIGOR'S IMPORTS When you return from the Diamond Quarter you will see some thugs messing with a poor old man named Figor. Listen to them and then follow them into the store. If you can intimidate the thugs or pay them, they leave peacefully. However, if

you kill them Figor leaves the store in fear for his life. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Above you is a [COUNCIL WRIT] and down the path is a [WEAPON RACK], observe the [WALL CARVING] above the house door for [CODEX 141: HOUSE AEDUCAN, SHIELD OF ORZAMMAR] as you continue. Enter Harrowmonts Estate and go the far west area to find two [CHESTS] and a [SCROLL] for [CODEX 229: A LETTER FROM KING ENDRIN]. Leave and enter the Royal Palace and go through the right door, here some Thieves end up in the wrong place. Kill them and head north opening the door to the left, open the [CHEST] for a [LOVE LETTER}(10) then head acrossed the hall. Open the two [WOODEN CRATES] then check the [GLASS PHYLACTERY] to summon a Revenant. Loot it to find it was the Second Corpse Walker, an update on the Black vials. Enter the throne room and observe the throne for [CODEX 320: CAGED IN STONE]. Choose move freely so you can move your characters individually, then place one on the middle square in the entrance room and two to the southwest on spots that look like arrows pointing outward. If you stood on the spot correctly you will hear a noise like something sliding. With those three in position, use your last character to approach the throne once more. This will summon a Dragon that is fairly easy to defeat, but it drops [AGELESS], a beast of a two-hand sword. Leave the palace and run to the very end and enter the Shaperate. Speak to Shaper Assistant Milldrate to acquire the quest [THIEF IN THE HOUSE OF LEARNING] Read the [BOOK] to your left for [CODEX 216: THE LEGION OF STEEL] then speak with Orta. Listen to her story to gain the quest [LOST TO THE MEMORIES]. Speak with the Shaper and get him to accept Brother Burkel's plea either through Cunning, Persuasion, or Intimidation and ask him a few more questions to gain some background knowledge on dwarven history. The [BOOK] to your left is [CODEX 137: DEEP ROADS], the first one on the left in library area is [CODEX 143: ORZAMMAR POLITICS]. To the right is a [BOOK] for [CODEX 219: IN PRIASE OF THE HUMBLE NUG] and the one on the otherside of the bookshelf is [CODEX 140: LEGION OF THE DEAD]. The middle [BOOK] is [CODEX 145: DWARVEN FAITH] and the [WALL OF MEMORIES] updates another codex. The last [BOOK] is [CODEX 220: TRADITIONAL DWARVEN FOLK SONGS], where as the [CHEST] holds the [GLOVES OF DILIGENCE] and [THE SEARCH FOR THE TRUE PROPHET]. Return to Brother Burkel with the good news to finish his quest. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHOOSING SIDES You must choose either Prince Bhelen or Harrowmont. The guide will temporarily split, the continuance is for Prince Bhelen so skip to section [05.21.03] for Harrowmont. You can start the beginning quest for each side but you may only complete one of them. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDING WITH PRINCE BHELEN [05.21.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Vartag in the Chamber of the Assembly and acquire the quest [A PRINCE'S FAVOR: THE FIRST TASK]. Speak with Lady Dace who says that she cannot change her vote because her father made the deal with Harrowmont. This updates the quest, head back to the commons and enter Tapsters. Lord Helmi is in the back, show him the promissory notes to update the quest. Head past the Diamond Quarter entrance in the commons and speak with the Mines Commander to get passed him. The [RUNE] is [CODEX 139: CUT TO KAL SHAROK]; enter the Deep Roads and go to Aeducan Thaig. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

AEDUCAN THAIG [05.21.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Follow the long path until you meet some Darkspawn. At the fork go right and loot the [FRACTURED STONE] then head west. Further along more Darkspawn will undoubtedly attack, there are two [CHESTS] and a [FRACTURED STONE] for looting. At the west side is a [SMALL BLOODY SACK] which contains a [BAG OF LIMBS] and adds [CODEX 318: ASUNDER]. Head south this time and loot the [FRACTURED STONE] tucked away to left as you defeat the Darkspawn. Further down the path you will encounter Deep Stalkers. Kill them and again loot the [FRACTURED STONE]. Enter the expansive ruins to find two more [FRACTURED STONES] and a [BROKEN CHEST]. Kill the attacking Deep Stalkers and speak with Lord Dace. Show him the promissory note and choose not to travel back with him at this time. Loot the two [CHESTS] and [WOODEN CRATE] as you continue south-east. Kill more Deep Stalkers then loot the [CHEST]. Continue following the path and loot the [FRACTURED STONE] when you spot it. Further are more Deep Stalkers, battle them grabbing a [FRACTURED STONE] to the south. Battle on until you go far enough east to reach a [FRACTURED STONE], go south from it. In this area are two [CHESTS] and a [FRACTURED STONE], Deep Stalkers will ambush you here. Finally, return to the middle fork and head all the way north to fight some Darkspawn. Loot the [FRACTURED STONE], [CHEST], and [BROKEN CRATE]. Aeducan Thaig is now completely done, so return to Orzammar and speak with Vartag in the Chamber of the Assembly. He will take you to see Bhelen when you are ready. After some dialogue agree to help to acquire quests [A PRINCE'S FAVOR: THE SECOND TASK] and [ENTERING JARVIA'S HIDEOUT]. The storylines meet up here so head to section [05.xx.xx] to continue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDING WITH LORD HARROWMONT [05.21.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Dulin in Harrowmont's Chamber and acquire the quest [A LORD'S TRUST: THE FIRST TAKE]. Enter the commons and head down the middle bridge to the Proving. Speak with Baizyl and either Persuade or Intimidate him to find out Bhelen knows about his relationship. Agree to get the love letters back, then head down the southern area and speak with Myaja. She won't give you the letters but you can pick the lock to her door and take them from her [CHEST]. Return to Baizyl with the news and he will agree to fight for Harrowmont in the Proving. Go through the northern door and speak with Gwiddon. You'll have to Intimidate or Persuade him that Harrowmont isn't giving up the Throne to get him back into the Proving. Speak with the Proving Master and tell him you are fighting for Harrowmont. None of the battles are too tough just make you regain your health and stamina/mana in between each fight. The last fight you may call Baizyl and Gwiddon to your side. As you leave the Proving, Vartag awaits you and you cannot choose Bhelen anymore. Seek out Dulin at Tapsters who will take you to see Lord Harrowmont. He will give you the quests [A LORD'S TRUST: THE SECOND TASK] and [ENTERING JARVIA'S HIDEOUT]. The story line converge here so head to the section [05.21.04] to continue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DUST TOWN [05.21.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to Dust Town which can be accessed at the east side of the commons. As you enter some Dust Town Thugs and their leader should attack you. The [RUBBLE] gives [CODEX 134: THE CASTELESS], then bargain with Rogek for 40g on the Lyrium

he is selling and acquire the quest [PRECIOUS METALS]. You can sell this to Godwin at the Circle of Magi, but first let's continue here. You can speak with Alimar in his emporium and pay him to find out about Jarvia. Do not go back on your word or you won't be able to trade with him. Around the corner is an [ASSEMBLY DIRECTIVE], it should be the last update to the codex and give you the quest [KEY TO THE CITY]. Speak to Shady Corebit who says he already passed the tome he stoled from the Shaperate along, kill him when he attacks you. Loot him to update the quest then speak with Zerlinda. Tell her about the Chantry and she will ask you to talk with Brother Burkel about it. Talk to Nadezda to find out more information about Jarvia's hideout. Enter the Slum's House at the end of the alley. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CARTA HIDEOUT [05.21.05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The thugs inside will attack you, beat the Thug Leader into submission to begin negotiations. Persuade or Intimidate him to simply receive the Finger Bone Token, or you can just kill him and loot it off his dead body. The other room has two [CHESTS], leave the house and turn right going through the Suspicious Door. Head through the door and take out the Doorman and his lackeys. In the next area head right and take out the Carta that attack you. Loot the [WOODEN CRATE] and [CHEST] then check Jammer's Journal to get [CODEX 308: JAMMER'S STASH] and the quest [JAMMER'S STASH]. The room acrossed the hall has a [CHEST] and [WOODEN CRATE]. Go south again and take the right room which has two [CHESTS] and a [WOODEN CRATE], head acrossed the hall. Defeat the enemies and loot the [CHEST]. From [KANKY'S COMMON BOX] take ONLY the [SILVER COSTUME RING]. Leave and go all the way into the southern room, in it is a [CHEST], [ARMOR STAND], and [WEAPON STAND]. Leave the room and go right, continue into the cavelike area and disarm the trap as you go. Loot the two [BARRELS] and continue north, at the fork go left. Loot the Jailor for his key and then open Leske's cell. Take the other way at the split this time and some Carta Assassin's will strike. Loot the three [BARRELS] on the other side of the room and continue west to find two more. Three more [BARRELS] and a [CRATE], take ONLY the [IRON LETTER OPENER] from [JAMMER'S COMMON STASH]. Continue north dispatching more Carta, loot the four [BARRELS] and take ONLY the [GARNET TRINKET] from [PIQUE'S COMMON BOX]. Head through the door go left, kill the Carta and loot the [WOODEN CRATE] and [CRATE] on the left side. The north area has a [WOODEN CRATE] and the east is another [WOODEN CRATE] and [JAMMER'S STASH BOX], it holds a [LONGRUNNER'S CAP] and some gold. Note that it can only be opened if you took the cheapest items from each common box. Return to the previous room and go south. Approach the [CHEST] and some Giant Spiders ambush you. Back to the last room and go right this time. Here you meet Jarvia who wants nothing more than to kill you. Sleep/stun the Archers and deal with the melee first. That should make the battle a little easier. Jarvia has some good loot, most importantly the [CARTA KEY]. Loot the [CHEST] and [WEAPON RACK] at the back and enter the southern room. Loot these two [CHESTS] for a [LOVE LETTER](11) then use the key on the southern door to reach the Carta Shop. Leave the shop and go to the Chantry and tell Brother Burkel about Zerlinda. Return to Dust Town and kill the Jarvia Supporters, then tell Zerlinda that Brother Burkel will take her in. Head to the Proving and go north, kill Fixer Gredin and take [A VOLUME OF SHAPER HISTORY]. Return to the Shaperate and turn

in [THIEF IN THE HOUSE OF LEARNING] then go back to your respective candidate. You should gain the quests [ANVIL OF THE VOID] and [A PARAGON OF HER KIND], now make your towards the Deep Roads. Oghren will join the party on the basis that he is Branka's husband, now go to Caridin's Cross. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AEDUCAN THAIG If you did not side with Bhelen then you may want to explore the Aeducan Thaig for experience and a few items. Siding with Harrowmont will not lead you to anything significant in this area except the [BAG OF LIMBS] which you will want to acquire. Also, the [RUNESTONE] just before the Deep Roads in Orzammar is [CODEX 139: CUT TO KAL SHAROK]. Refer to section [05.21.02] for this area. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CARIDIN'S CROSS [05.21.06] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeat the hired goons and turn the corner taking the first right until you reach a [FRACTURED STONE]. Enter the expansive area defeating the Darkspawn that attack. Check the [FIREPIT] to the right for [CODEX 161: THE BLIGHTS] and progress to a [FRACTURED STONE] before the camp of Darkspawn. Take the camp and the two [CHESTS] it holds then make your way to the bridge where a Hurlock Alpha and numerous traps await. Once acrossed the bridge, button hook left to find [RUBBLE] and a [FRACTURED STONE]. Take out the camp and loot two more [CHESTS] then check the [RUBBLE] for [CODEX 303: THE CROSSCUT DRIFTERS]. There is a passage way to the east that heads south, follow it to a [STATUE] for [CODEX 147: ORZAMMAR HISTORY: CHAPTER ONE] and the [RUBBLE] to it's right. Head east and defeat the Bronto then continue on taking out the Genlock Runners that will bring more Darkspawn. Keep going east to a large camp in the middle of a three-way intersection, the [BARREL] is empty. Once the camp is yours loot the [CHEST], [FRACTURED STONE], and [RUBBLE] then go north. Take the path to the right and kill the Deep Stalkers. Check the [RUNESTONE] and [FRACTURED STONE] then go north through the passage killing more Deep Stalkers. Grab the [SMALL BLOODY SACK] and loot the [HEAD IN A BAG]. There is a [CHEST] and [FRACTURED STONE] to the right but more Deep Stalkers will strike before you can get to it. Return the camp at the three-way intersection and go east. Loot the [BROKEN CRATE] and [GLASS PHYLACTERY] to summon a Revenant. Loot it to find it was the Third Corpse Walker. Head south and enter the area to the the east. Loot the [SMALL BLOODY SACK] for the [TORSO IN A BAG], which should then give you the quest [ASUNDER] if you went through Aeducan Thaig, then dispatch of the Darkspawn. In the next room are numerous Deep Stalkers, killing them all spawns more and the Deep Stalker Leader. Killing these spawns the Deep Stalker Matriarch, kill away and loot the two [FRACTURED STONES] and the [SARCOPHAGUS]. Check the [RUBBLE] near the second stone to finish the codex and gain the quest [THE DRIFTER'S CACHE]. Return to the road and head south again but don't leave yet, take the path to the right. Follow the path killing the Shriek's then turn right and kill the Ogre Alpha. Check the [FRACTURED STONE] and [DRIFTER'S CACHE] for some good items to include [THORN OF THE DEAD GODS](Silverite), [EFFORT'S GLOVES], and a [RING OF THE WARRIOR]. To the south is another [FRACTURED STONE], follow the path north and kill the Darkspawn then loot the [BROKEN CHEST] and [CHEST] they were guarding. The Genlock Emissary has the [TOPSIDER'S HILT] which starts [CODEX 307: TOPSIDER'S HONOR]. You may now leave Caridin's Cross and head to

Ortan Thaig. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ORTAN THAIG [05.21.07] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn the corner to find some dead Darkspawn, loot the corpse to the right and continue along the path. You'll find another [DARKSPAWN CORPSE] and [FRACTURED STONE] along with a new enemy, the Thaig Crawler. Further along are more creepy crawlers attacking an Ogre, slap an AoE spell over them so when they die you get credit and experience. To the left are more Darkspawn battling the spiders, again tag them all so you get the experience then pick them off. There is a [DARKSPAWN CORPSE] and [FRACTURED STONE] nearby, it will summon more spiders. A Shriek Alpha protects a locked [CHEST] in the south west of the room. The cubby at the south east of the room has the [WARRIOR'S GRAVE] and a [FRACTURED STONE]. You must examine the grave to update the codex for Topsider's Honor. Take the northern exit but don't follow the spider into it's trap, instead continue on defeating the Stone Golem and Indignant Spirits. You can now double back around on the spider and make the fight there easier. Loot the [CHEST] behind the spider web then turn the corner for a [FRACTURED STONE]. Approach Ruck then check the [DARKSPAWN CORPSE], then speak with Ruck. He will warn you and leave; more spiders spawn behind you. Head after Ruck and check the [VASE], [DARKSPAWN CORPSE], and [FRACTURED STONE], the vase holds the [TOPSIDER'S POMMEL] and the quest [AN ADMIRABLE TOPSIDER] should start. Talk to Ruck, if you Persuade or Intimidate him you can trade with him and he has some things of value not to mention you are probably overstocked on useless things to sell. Leave Ruck and approach the [ORTAN THAIG CHEST] near the center of the room, take it's contents the [ORTAN RECORDS]. To the south you can spot a [BROKEN CHEST], turn the corner east and dispatch another Stone Golem and group of Indignant Spirits. The [BOOK] is [CODEX 200: CARIDIN'S JOURNAL], there is a [BROKEN CHEST] nearby, and the another [MYSTICAL SITE OF POWER]. Place the pieces of body on the Altar of Sundering to summon a Fade Beast. You can cut a deal with it for [25 GOLD 50 SILVER] or fight it for some experience and bad loot. To the south is a [FRACTURED STONE], cross the bridge then loot the [BROKEN CHEST] after you dispose of the enemies. Near the other bridge is a [CHEST] and [FRACTURED STONE], loot them and proceed west. Chase the Corrupted Spiders to a [CHEST] then prepare yourself and cross the bridge. Kill the spiders and the Genlock Emissary and stay left looting the [FRACTURED STONE]. Approach the [CHESTS] but be denied as the Corrupted Spider Queen emerges. It will quickly leave and summon a few Corrupted Spider, kill them quickly to bring the Queen back. Stun her and chip away 25% of her health, she then spins the party in a web and drops more spiders. This process repeats till she dies. Loot the Queen for [BLOODLINE] and [SILK WEAVE GLOVES], then the [COCOON] for [SMITH'S HEART]. If you turn the corner you will find more Corrupted Spiders and another Genlock Emissary. Open the two [CHESTS] and observe [BRANKA'S JOURNAL] then head to the Dead Trenches. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE DEAD TRENCHES [05.21.08] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enjoy the cutscene then join the Legionnaires in battle. Be sure to heal them as they lose health since they prove helpful. You will eventually make your way

forward defeating the Archers and the Ogre. Return to the Legionnaires and check the [STATUE] for [CODEX 148: ORZAMMAR HISTORY: CHAPTER TWO] then speak with Kardol for some information. On the other side of the bridge is a [RUNESTONE] for [CODEX 146: STALATA NEGAT]. A [FRACTURED STONE] and [BROKEN CHEST] are also found in the nearby area. To the north is a [FRACTURED STONE] and a way inside. The path leads to yet another [FRACTURED STONE] and more Darkspawn. The archers will fall back to the group inside, fall back and let them come to you once you gain their attention. Open the metal door to the north and kill the enemies inside. Loot the five [SARCOPHAGUSES], one of which holds the [BOOTS OF THE LEGION], and the [RUNESTONE] is a codex update. Back in the previous area is a [FRACTURED STONE] to the left. Head south through the metal door but beware of the Pressure Plate trap that the Darkspawn have set up. Two [SARCOPHAGUSES] to the left, one holds the [GLOVES OF THE LEGION], turn the corner to find two more. Enter the cave area and turn right to find a [FRACTURED STONE]. Go south, killing the Darkspawn and Corrupted Spiders, till you face the Ancient Darkspawn. Loot it for the [TOPSIDER'S BLADE] then check the [FRACTURED STONE] in the corner. Follow the path till you reach an open area, then head south destroying all the Darkspawn led by the Genlock Forge Master. The Forge Master drops the [FORGE MASTER'S HAMMER] and [SPEAR-THROWER], both are decent weapons. Loot the [CHEST], [BROKEN CRATE], and [FRACTURED STONE] behind the corpses. The room to the right holds three [SARCOPHAGUSES] with nothing of great importance. Head north and cross the bridge, Shriek ambush you from both sides. Proceed through the metal door, the [RUNESTONE] to the right is another codex update. The next large room is home to several Skeletons and a Hurlock Emmissary. The lone [SARCOPHAGUS] contains the [ARMOR OF THE LEGION]. Exit at the north east and grab the [FRACTURED STONE] and two [SARCOPHAGUSES]. Follow the path to a fork, go north at it. Defeat the Genlock Emmissaries and Corrupted Spiders then loot the [FRACTURED STONE] and two [CHESTS]. Take the other path and loot the [FLESHY SACK] as you pass. Check the [FRACTURED STONE] then speak with Hespith. After her creepy tales of Branka leave the room and check the [FRACTURED STONE] in the corner. Further ahead are two Ogres, along the bridge is [RUBBLE] for [CODEX 240: LOAD LIMIT REACHED]. Check the [FRACTURED STONE] in the corner and open the door. Approach the Legionnaire Altar and take the [HELM OF THE LEGION] and the [LEGIONNAIRE KEY]. The quest [THE DEAD CASTE] should now be started. Defeat the Legion Spirits and have someone equip all pieces of the Legion to include the Helm and Shield. Touch the Legion of the Dead Relic to summon the Gangue Shade. You can now open the Ominous Door in the previous area. Loot the [FLESHY SACK] and check the [RUNESTONE] for another codex update. Continue along to a [SARCOPHAGUS] that holds the [DEAD CASTE INSIGNIA]. A [FRACTURED STONE] and two more [FLESHY SACKS] are down the path. Continue till a cutscene occurs. _____________________________________________________________________________ ----------------------------------------------------------------------------Broodmother ----------------------------------------------------------------------------Drops: Effort (Silverite) Ring of Selection ----------------------------------------------------------------------------This battle is dependent on you staying back and attacking the Broodmother tentacles. When she summons the Darkspawn switch to them immediately as they can and will build up. It becomes quite a simple battle once you take

down some tentacles and get lots of time to just wail on Broodmother. Her Spit can be dangerous but other than that not too much to worry about. The tentacles can be frozen and stunned so take advantage of that, Blizzard works wonders! ---------------------------------------------------------------------------- With that out of the way, head to the Anvil of the Void. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE ANVIL OF THE VOID [05.21.09] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Move forward and approach Branka, Oghren must be in your party. The path is linear, loot the two [DWARF CORPSE] and two [DARKSPAWN CORPSE] as you move on. Check the [BROKEN CRATE] and [BARREL] as the Darkspawn horde approaches. Make good use of the Lyrium surrounding you in between waves, by good use that means let the Mages use it. After the waves head down the path looting the two [DARKSPAWN CORPSES] and three [DWARF CORPSES]. In the room close the four Gas Valves and defeat the Stone Golems to release the door. Loot the [DWARF CORPSE] and enter the next room with Blade Traps and more Stone Golems. Use the Lyrium Veins appropriately and march forward for an interesting battle. Kill a Forgotten Spirit where it stands and touch the Anvil behind it to shoot fire into the face and make it spew blood. After a certain time the faces will rotate so kill as many as you can. Hitting the bleeding eyes will stop the Enraged Spirit from being summoned so try to take a side out every time. Check out the [RUBBLE] then exit at west to meet Caridin. Side with Branka or Caridin but know that the other side will attack. Leliana and Wynne strongly disagree and take a huge hit to approval though Zevran, Oghren, and Morrigan will approve. Caridin drops [CARIDIN'S SHIELD] and [CARIDIN'S CAGE] while Branka drops [BRANKA'S SHIELD] and [VANGUARD]. Either way you can destroy the Anvil of the Void, but choosing to do so is best done only if you sided with Caridin. You will also be crafted the [PARAGON-FORGED CROWN] regardless of your choice. Loot the [CHEST] for some items plus a [MEDIUM SILVER BAR]. Check the [GOLEM REGISTRY] and make an imprint to start the quest [THE GOLEM REGISTRY]. Oghren will ask if you want to go back, you can if you wish but you should go back to Ortan Thaig. Visit the Warrior's Grave here to finish [AN ADMIRABLE TOPSIDER] and receive [TOPSIDER'S HONOR], a very good main hand Longsword. Return to Orzammar when you're ready. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ORZAMMAR PART 2 [05.21.10] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you side with Harrowmont then Bhelen will attack you. Afterwards you will receive [HARROWMONT'S STAFF]. Make your way out and loot the [ASSEMBLY CACHE] for the [KEY TO THE CITY], an incredible ring. Time to tie loose ends here and turn in all the side quests. You can speak with Kargol just outside, convince him to fight with you during the Blight and it will be so. Go to the Shaperate and talk to Orta, then speak with the Shaper to turn in [THE GOLEM REGISTRY]. You can check the [MEMORIES] to turn in [THE DEAD CASTE]. Return to the Assembly and speak with Orta to finish [LOST TO THE MEMORIES] and receive 5 gold. To receive the full reward from her you must leave to an area other than Orzammar and the Frostback Mountains then return. Head over to

the Royal Palace and enter the door to the left. Down the hall continue west, the Royal Bedroom has nothing in it. If you sided with Harrowmont and speak with Vartag he will attack. Kill him and then proceed to enter Bhelen's room and examine the [LETTER] for [CODEX 232: A LETTER FROM RICA]. Head further down the hall and go south to Lady Brodens room. Loot the [CHEST] and talk with the herbalist to receive a new recipe and the quest [EXOTIC METHODS]. Make a potion and use it on the Lady to cure her and finish the quest. In the other room at the end of the hall is Ambassador Gainley. Kill him and his bodyguards to satisfy [THE TRIAL OF CROWS]. Loot the [CHEST] and examine the [BOOK] for [CODEX 223: TRIAN'S JOURNAL]. Go to the Commons and speak with Filda to finish [A MOTHER'S HOPE] and receive [RUCK'S SHIELD]. It's optional but at this time go to the Circle Tower. Speak with Irving about Dagna wanting to study there. Also, find Godwin and sell him the Lyrium with a little persuasion for 65 gold and a dagger. Persuade him even further for another 8 gold then back to Orzammar. Speak to Dagna and ask for a reward, this completes [AN UNLIKELY SCHOLAR]. Go to Dust Town and speak with Rogek, persuade him that you need more money to receive 25 gold and finish [PRECIOUS METALS]. Seek out Orta now and talk with her to receive an additional 10 gold! You can now return to Redcliffe and tell Arl Eamon it's time to summon the Landsmeet. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE LANDSMEET [05.22.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enjoy the cutscene and the dialogue that ensues. Head to Eamon's study and listen to Erlina's plea. Agree to help and gain the quest [RESCUE THE QUEEN]. The [BOOK] is [CODEX 194: MEDITATIONS AND ODES TO BEES], head into the eastern room to find a [CHEST]. In Your Room where Morrigan, Sten, and your Mabari are you will find two more [BOOKS], [CODEX 106: THE BANNORN] and [CODEX 150: PAR VOLLEN: THE OCCUPIED NORTH] respectively, while the adjacent room holds a [CHEST]. Head west and then north to find Leliana and Zevran, there is also a [BOOK] for [CODEX 122: THE FREE MARCHES]. There is a [CHEST] in the adjacent room that holds a [LOVE LETTER](12). Go south from the previous room to find Oghren. In the other room is a [BOOK] for [CODEX 210: FEAST DAY FISH]. Leave the estate and turn in the quests you have finished along the way. The ones from the tavern should leave access to two more, [FALSE WITNESS] and [UNTRACEABLE]. If you've been looting everything you should have 10 Garnet easily so you can turn in the latter quest which leads to [DEAD DROPS]. [THE TRIAL OF CROWS] should update to the final part once you speak with Ignacio. You can choose to do the next section which will close up all the side quests in Denerim or simply proceed with the story at section [05.22.02]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUESTING IN DENERIM PART 2 [05.22.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Note that during your travels there are random encounters you may start that involve Zevran and another in which your characters are split up by a gate. The one with Zevran is where he meets Taliesen, an Antivan Crow, who can tempt Zevran back to the Crows. If you and Zevran aren't on the best of terms then he will leave, otherwise just ask him to stay and a fight will begin. Taliesen drops the [GLOVES OF GUILE] which are half-decent gloves. The other battle in which you are seperated from your group is somewhat difficult, but the real

purpose for the mentioning is the [GLASS PHYLACTERY] for the final Revenant and last update for [THE BLACK VIALS]. Out in the district check out the [DEAD DROP] near Cesar. Slim Couldry also has a quest update for a payment of 6 sovereigns. Enter the Gnawed Noble Tavern once more and do one of the following to get Teryn Loghain's Crown: - Buy the guards a round of dwarven spirits, then when they're drunk, walk past them. - Use Poison-Making to poison the drinks to knock the guards out - Persuade or bribe the waitresses to keep the guards occupied - Use Intimidation to convince the guards to leave - Use Stealth to sneak past them - Just kill the guards Return to Slim and he'll give you the last break in for 10 sovereign. Head to the Bann of West Hill's Estate from the City map. Head around the corner and unlock the east door. Check the [WEAPON STAND] and [ARMOR STAND] then flip the [LEVER]. Follow the path back in the hall to the west until you reach a single [WOODEN CRATE], it seems you were deceived. Fight your way out to the main hall and return to the Market District. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GLITCH Sometimes the game will not update the quest even after you've left the estate. Going through the another quest later in the game usually fixes this issue. Worst case scenario, load up a saved game just before you went to the estate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Slim Couldry who gives your money back and leaves town for the time being. Time to complete [UNBOUND], head to the Dirty Back Alley and approach the door to the Quaint Hovel. Talk your way in to the building and be prepared for what is possibly the hardest fight in the game. _____________________________________________________________________________ ----------------------------------------------------------------------------Gaxkang the Unbound ----------------------------------------------------------------------------Drops: Keening Blade Fade Wall ----------------------------------------------------------------------------Gaxkang is a powerful Arcane Warrior with what seems to be limitless mana. This means he uses all kinds of spells, mainly those from the Entropy and Primal trees. The best way to avoid most of this is to cleanse the group and try to spread out. Use your tank to face him away to avoid everyone being affected by Cone of Cold attacks (though he might turn around and hit the party anyways). Most all stuns and freezes are going to get resisted or he is just immune. Use numerous potions and halfway through the fight you may want to use Wynne's Vessel of the Spirit to keep her going strong. ---------------------------------------------------------------------------- When the fight is over check the [CHEST] in the back for a healthy amount of sovereign, some gems, and the [ELEMENTALIST'S GRASP] which are possibly the best attacking mage gloves. Leave the area which will disappear when you leave, and head to the Ransom Drop Location. Here defeat the wave of Howe's Soldiers and Captain Chase to find there was

no hostage. Head back to the Gnawed Noble Tavern and speak with Ignacio. You can choose to kill him or let him leave on good terms with you, either way the quest is completed. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARL OF DENERIM'S ESTATE - EXTERIOR [05.22.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head over and speak with Erlina who informs you Howe is inside so you need to be careful. Go left and loot the two [ELFROOT] then when the Guard notices you and summons soldiers from the rear, kill them. Turn the corner to find another [ELFROOT] and enter the courtyard. Check out the two [ELFROOT], [DEATHROOT], and the [SACK] here then Erlina will stop you. You can simply kill the guards and have to battle your way through this part of the quest or place your disguises on and go stealthy, which is how the guide will go. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARL OF DENERIM'S ESTATE - INTERIOR [05.22.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to the bushes and Erlina will distract the guards. Run around the corner past the door and check the [CHEST] which was blocked off before then head inside. Speak with Erlina to find out where Anora is at then head south from the Kitchen to find two [WOODEN CRATES]. Head north past the guards to a small room with another [WOODEN CRATE]. Go west now and up the hall to the left where some archers are practicing. Check the [WEAPON STAND] and [ARMOR STAND] then go north from the hall. Enter the first room on the left to find a [CHEST] and a [BOOK] on [CODEX 214: THE FIRST BLIGHT: CHAPTER 4]. The second room on the left has a single [CHEST] as does the second room on the right. The first room on the right is empty in terms of loot. Go all the way north and turn the corner east to find Anora, unfortunately her door is sealed shut by magic. Go to the four-way intersection and head north to find a [BOOK] for [CODEX 125: GWAREN]. Head back and go east this time. The first door to the north has a guard receiving some "favors", if you get too close though he will be suspicious and sound the alarm so keep your distance. Unlock the door to the south at the end of the hall to find three [TREASURE PILES], a [CHEST], and a [VASE] to obtain quite a bit of money, a [MEDIUM SILVER BAR] gift, and [HOWE'S SHIELD]. Proceed north to find a [BOOK] on [CODEX 104: ANTIVA] and a [CHEST OF DOCUMENTS] that contain [GREY WARDEN DOCUMENTS]. In the next room you will find Riordan, bring up the documents and then ask for Howe's where-abouts. Unfortunately, at this time Riordan cannot be of any aid so head to the Dungeon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARL OF DENERIM'S ESTATE - DUNGEON [05.22.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Regardless of the choice you make your cover is blown so start fighting your way through the guards. There is a tripwire trap immediately infront of you so disarm it before progressing. Make your way south through the metal door then turn right two enter a room with two [BARRELS], a [WOODEN CRATE], and a [PILE OF SACKS]. Return to the hall and enter the next door to the south-west to find more guards. Beware the trap of fiery death that lurks as you enter the door to the south. Unlock the three [CHESTS] then enter the door at the north side of the hall where Torturers reside. Free the man on the Torture Rack to find out he is

Oswyn. After some discussion you can gain his father's approval at the coming Landsmeet and gain the quest [TORTURED NOBLE]. Back in the hall, follow the path east around the corner and enter the first room where the Jailor resides. Loot the key off him and open Rexel's cage. You can let him go or put him out of his misery. You can open Soris' cage at the end but it serves no real purpose at this time. The last room on the east side has a [CHEST], check it and open the door at the northern end. Defeat Arl Howe by taking out his two Mages first and keeping the others stunned or immobilized. Loot Howe for the [BITEBACK AXE] and [ARL HOWE'S KEY]. Go north to find Vaughan where you can gain his voice for the Landsmeet and receive the key to his chest. Open Irminric's cell door and ask him what he wants you to do to update the quest [LOST TEMPLAR]. Open the gate and head back to Anora's room. As you try to leave Cauthrien attempts to stop you. You can surrender or fight, which both allow Anora to escape. If you explain that Anora was being help captive then she betrays you and Cauthrien attacks anyways. Plot wise, you aren't supposed to win this battle but if you Cauthrien drops the [SUMMER SWORD] which adds to your Codex. Since this battle is nigh impossible to win then it is assumed you are captured. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FORT DRAKON [05.22.05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You are given the option to wait for your friends to bust you out or break out yourself, which is what you should do. You gain the quest [CAPTURED!], now check the door and choose one of the many options you are given to get out of the cell. Check the [CHEST] to get your gear back, you can free the man in the other cell if you wish for some experience. Make your way through the open door and defeat the enemies in the Kennel. Head to the Regular's Armory and check the [WEAPON STAND], [ARMOR STAND], and [WOODEN CRATE]. The Armor Stand lets you put on a Guard Uniform. The eastern room has three [WOODEN CRATES] and a [BARREL]. Pickpocket the guard for the [LIST OF PASSWORDS] or simply kill them and loot it off them, then put your guard uniform back on. Enter the northern room to receive orders from the Colonel, enter the southern room. Open the [WOODEN CRATE] and persuade the guard that you are his relief then enter the east door and persuade the guards that the Colonel wants to see them for inspection. Tell them you will help get their swords, enter the southern room again and check the [WEAPONS RACK]. Return to the Colonel then loot the [CHEST] and head up the main path out. Check the [WOODEN CRATE] and use the password check to get by, "Rabbit" is the correct password. Continue north to a four-way intersection, go right to find a [CHEST] in the Captain's Office. Return to the four-way and enter the north room then go through the left door to find another [CHEST]. Leave Fort Drakon and return to Arl Eamon's Estate. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ARL EAMON'S ESTATE [05.22.06] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Enter Eamon's room and speak with Anora. You gain the quest [UNREST IN THE ALIENAGE], speak with Riordan to find out where the vault is. Head to the Warehouse and check the [SHELF] in the back to reveal a hidden room. Four [CHESTS], a [WOODEN CRATE], an [ARMOIRE], [WEAPON RACK], and an [ARMOR STAND] are prime for looting. You can receive the [GRIFFON'S HELM], [MAP OF THE

ANDERFELS], [AXE OF THE GREY], [HIGH CONSTABLE'S MACE], and [DUNCAN'S SHIELD]. Enter the Gnawed Noble Tavern and speak with Alfstanna. Ask for a reward and her voice at the Landsmeet to finish the quest and receive [SPIRIT WARD]. Talk to Sighard about his son's imprisonment and he will grant you either coin or support at the Landsmeet. Turn in another quest to the Bartender then head over to the Wonder's of Thedas Shop. Kill Cam of Redside and turn in a quest at the Chantry then go to the Alienage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE ALIENAGE [05.22.07] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with the Hooded Courier and Varel Baern to finish those two quests. Enter Cyrion's House and speak with Soris to get some incite as to what is going on. He tells you to speak with Shianni who should know more. See what the gathering is all about to eventually speak with Shianni. Enter Alarith's Store if you want but you can't get any information out of him. Approach the Mystical Site of Power outside and check the sign for [CODEX 157: VHENADAHL: THE TREE OF THE PEOPLE] then loot the [ANDRASTE'S GRACE]. Speak with Ser Otto and aid him in finding the Maleficarum to acquire the quest [SOMETHING WICKED]. Speak with the Deranged Beggar, check the Feral Dog, Pool of Blood, and the Dead Dog, then return to Ser Otto. Tell him of your findings and he will say it's time to check out the Orphanage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ORPHANAGE [05.22.08] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Open the door and watch the spirit run off. Enter the room to the right and check the [BROKEN CHEST]. In the room to left head up to find two [WOODEN CRATES]. Continue through the Orphanage as the side doors open up and release Mabari on you, one of the rooms has a [WOODEN CRATE]. Follow the path and defeat the Tormented Woman and the Rampaging and Rioting Spirits. Check the two [CHARRED CORPSES] then enter the next room. Defeat the Demon and the Lesser Shades that are summoned. Check the [CHEST] and [CHARRED CORPSE] then continue north. Defeat the enemies in the next room and check the [CHARRED CORPSE], go left to find another. Go up through the door and unlock the other one to find a [CHEST] and [WOODEN CRATE], looting them will summon some enemies. In the room to the east is another [CHARRED CORPSE], up from there is a Greater Shade. West from here is four Rage Abominations, kill them and proceed through the final door. Defeat the Demon and Ser Otto will die, the final Demon will come out. It summons Lesser Rage Demons to it's side but they are easily dispatched of. There are two [CHARRED CORPSES] and a [CHEST] that has the [KNIGHT-COMMANDER'S SHIELD] and a [WORN AMULET] which unlocks the quest [HEARING VOICES]. Leave the Orphanage and speak with the Deranged Beggar and give her amulet back to her to finish the quest. Head to the north side of the Alienage and loot the two [DEATHROOT], then speak with the Elf Guard. You can give him six sovereign or kill him for the Hospice Key. Enter the Hospice and kill the Guards and the Supervisor, who holds the [IMPERIAL EDGE]. Check the [CHEST] and the [WOODEN CRATE], then the [PILE OF COINS] and the [NOTE]. Open the door behind you and release the elves that are held captive here. Head out the front door and take out the healers and guards. Talk with Shianni afterwards and tell her about the note and key. Head back to the north end and enter the apartments.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RUN-DOWN APARTMENTS [05.22.09] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Turn the corner and speak with the Elf to get some information on what's happening here. Enter the room in the middle to find a [WOODEN CRATE] and a [CHEST]. The room above it has a [CHEST] with the [FREE SAILOR SEXTANT]. Enter the western room and kill the Tevinter Soldier's. Check the two [CHESTS] and the [PILE OF BOOKS] for [CODEX 110: THE CITY ELVES]. Make your way out the south exit and defeat more Soldiers. Check the [BARREL] and enter the Warehouse. You can fight Devera or Intimidate/Persuade her to take you to Caladrius. Check the [WEAPON STAND] and disarm the traps to the right, check the [BARREL]. Head north and open the left door first to find a [CHEST], the right door has more Soldiers. Check the [WOODEN CRATE] and continue north. Battle through the hall and kill the Soldiers in the large room; check the [CHEST]. In the next room you meet Caladrius. You may present a counter offer where you have various levels of Persuasion and Intimidation choices. You can make it so that he leaves and gives you everything or you fight him. Upon his defeat you can bargain to get a health increase via his Blood Magic. Afterwards Valendrian is released and returns to his home. Loot Caladrius for the [ROBES OF THE MAGISTER LORDS] and [SLAVER DOCUMENTS]. Check the [VASE], the [CABINET], [WOODEN CRATE], and the [CHEST] then exit. Enter Valendrian's Home and check out the two [CHESTS] and [ARMOIRE]. Speak with him about Duncan and he will give you [GIFT OF THE GREY]. Alarith's Store is now open for business and he has a few decent items for sale. Return to Arl Eamon at this time who will tell you to meet him at the Royal Palace. Head out and turn in the quests you finished to the Chantry and the Mages' Collective. Pick up the quests [DEFYING THE COLLECTIVE] and [DEFENDING THE COLLECTIVE] from the bag after you turn that quest in. You should also enter the Gnawed Noble Tavern to turn in the quests from the Blackstone Irregulars. Pick up [A CHANGE IN LEADERSHIP] after turning those two in. Head to the west side of the Market District to find Raelnor Hawkwind. You can either kill him or his son Taoran, who you will find out in a random encounter on the world map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POINT OF NO RETURN Once you complete the Landsmeet things in Redcliffe are changed forever. If you have any quests that require you to go to any part of Redcliffe do so now. Mainly the quest [DEAD DROPS] that has not been covered yet and if you choose to do [DEFENDING THE COLLECTIVE] it must also be done before the Landsmeet. Talk to Knight-Commander Harrith to update that quest. The [DEAD DROP] point is north of Dwyn's Home on the pier. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When you reach the Royal Palace you will run into Cauthrien if you didn't kill her earlier. You can Persuade/Intimidate her to go away peacefully but it is suggested that you fight her and her six guards. Loot her for [THE SUMMER SWORD] which is also added to your codex. Head through the doors to join the Landsmeet. You now have several ways that the game can end and almost all of them rely on your decision here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAINING SUPPORT AT THE LANDSMEET

- Tell Anora you support her, even if it's a lie. - Get Vaughan's vote by rescuing him from Howe's dungeon. - Rescue Oswyn from Arl Howe's estate during the "Rescue the Queen" quest and mention Howe's crimes. - Rescue Irminric in Arl Howe's dungeon, give his signet ring to Alfstanna in the Gnawed Noble Tavern in Denerim, and say that Loghain hired a blood mage to poison Eamon. - When you confront Loghain in the Landsmeet, mention the Blight and pass a Persuasion check to get Arl Wulff on your side. You can also use Persuasion to choose the "I'm not the one who betrayed Ferelden" dialogue choice, which gets you a little support. - Mention the slave trade in the Alienage. LOSING SUPPORT AT THE LANDSMEET - Before the Landsmeet, don't tell Anora that Loghain should die for his crimes or just don't talk to her at all. - Mention leaving Cailin to die. - Mention Alistair in the first dialogue round. - Rescue Irminric from Howe's dungeon, don't give his ring to his sister in the Gnawed Noble Tavern, and mention Loghain allowing Howe to torture innocents. - Rescue Irminric and don't give his ring to his sister, then mention Arl Eamon at any point. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POSSIBLE ENDING SCENARIOS - Alistair rules with Anora - Anora won't marry the murderer of her father, so if you want Loghain dead, you'll have to do it yourself. If you let Loghain live, he'll only take the throne if he has been changed by his sister. - Alistair rules with you - You'll need to have at least a neutral approval rating with Alistair for him to marry you, and of course you must be female. You must pass a Persuasion check to seal the deal. - Alistair rules alone - Pretty easy to get if he's been changed by his sister and Loghain's dead. - Anora rules alone - Even easier to get than Alistair ruling alone, as he doesn't want to be king anyways. Doesn't matter if Loghain lives or dies. - Anora rules with you - Only available if you're a Male Human Noble. You must let Loghain live, or let Alistair kill or execute him, not you. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Either way you will be in a battle. Focus on Loghain and the battle will be halted prematurely. Accept the challenge of the duel and fight with whomever you see fit. You can choose to kill Loghain but who does the deed determines your endings, or you can make him undergo the Joining and join the team. You gain the quest [THE FINAL BATTLE]. Leave the estate to find Slim Couldry has returned. Accept the update for The Tears of Andraste. You can go to Redcliffe but once you enter the castle you can no longer explore the world map so do some side questing if you want. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ REDCLIFFE VILLAGE BATTLE PART 2 [05.23.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with the survivor and make your way down the path killing Darkspawn as

you go. Defeat the enemies at the main part of town then head to the castle area for another fight. Fight off three waves of Darkspawn to have an Ogre Alpha attack. Tell the soldier you need time to prepare because when you enter the castle you are locked down and can no longer visit the world map. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SIDE QUESTING PART 3 [05.24.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Start off by heading to the Bann of West Hill's Estate again. Head south and defeat the Soldiers that attack. Continue west and then south at the cross to find a locked door. In the room is a [CHEST], head north to the middle room and check the [KITCHEN SUPPLIES] then enter the north room for two more [CHESTS]. Continue to go west and the take the top path into the expansive room. Pass through the middle room looting the [CHEST] as you go. Kill the Mercenary Captain in the south-east room and loot the [CHEST] as well as the [CAPTAIN KEY] from the corpse. Check the two [CORPSES] then continue to the main part of town. Kill all the enemies here and head to the Castle area. Defeat the first three waves of Darkspawn then an Ogre Alpha spawns. Once it is defeated tell the soldier that you need to prepare. Keep trucking west and make your way to where the treasure "wasn't" last time. The room before it to the north has a concealed door that can be moved. Go north and disarm the pressure plates then open the door to the tiny room. A [CABINET], [WEAPON RACK], and two [CHESTS] reside. An [EXALTED MAUL] and the [TEARS OF ANDRASTE] are among the items you can loot. On your way out the Captain of the Guard is waiting for you with his troops. The north east room has a [WEAPON STAND] and an [ARMOR STAND] along with more enemies. Leave and return to Slim Couldry. Choose to drop the tears off yourself and Slim will be on his way. Head to Lake Calenhad Docks now. You should run into Taoran on your way there if it was him that you chose to kill. You can kill him or make him pay you a few sovereign for his life. He drops the [FREE SCOUT ARMING CAP] if you choose to kill him. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LAKE CALENHAD DOCKS ONCE MORE [05.24.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Find Skinny Frank near the docks, kill him. Enter the Spoiled Princess to find another [DEAD DROP]. Mark it and be on your way to the Frostback Mountains. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FROSTBACK MOUNTAINS ONCE MORE [05.24.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Head to the middle area to find another [DEAD DROP] and Brian. Kill him to finish [FALSE WITNESS] then head to Denerim to turn in the quests and pick up the last one called [HARSH DECISIONS] or [NEW GROUND]. To gain access to the latter you must signal three people with K's special wink and nod. Signal the guard contact after that. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RUN DOWN ALLEY [05.24.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Make your way around Denerim till you run into D's/K's Lieutenant. Loot the [HIDEOUT DIRECTIONS] from him and be on your way to it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ D'S/K'S HIDEOUT [05.24.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is hardly any discussion here, simply fight and kill D/K then head back to the Bartender for your reward. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE FINAL BATTLE [05.25.00] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Speak with Arl Eamon and then head to the second floor. The first room on the right has a locked [CHEST], at the end of the hall is Riordan. Learn the truth behind the Archdemon and the meaning of being a Grey Warden. Head to your room to find Morrigan waiting for you. You can accept her offer to earn a definite ending scenario or refuse and she leaves your party forever unfortunately. You are taken to the Denerim City Gates after the cutscenes. Most enemies should die in a single blow so run around and kill them all. When they are all dead the quest updates, speak with Riordan. Now you must split your party in two and you might want to take Alistair/Loghain with you to enter the city. Start off by heading to the Market District. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ MARKET DISTRICT [05.25.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeat the Ogres and press onward to the back side of the district. Check the [RUBBLE] at the northern side, then the [BARREL] on the other side of the building. At the south eastern end you will find more Ogres and the Hurlock General. Let it come out to you then sleep/paralyze/freeze the attacking Ogres and pummel the General. It drops several good items including [CORRUPTION] and [AXE OF THE VASHOTH]. Loot the [RUBBLE] from where the General was and another in the north east corner from there. Return to the city map and go to the alienage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE ALIENAGE [05.25.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Run through to find Shianni. Convince her to defend her home and send her to the front lines. Follow her and then let loose on the Darkspawn that break through the gate. The Hurlock General is in the back and will set up some Glyphs to aid its allies. Fortunately it can be controlled so spells like Blood Wound, Sleep, and Paralyze are life savers. It drops the [MALIGN STAFF], [STORM TALONS] and a [SPIRAL BAND]. When they are all defeated speak with Shianni to complete the quest and receive the [DAWN RING]. As you leave the Archdemon destroys the bridge behind you, head to the Palace District. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DENERIM - CITY GATES [05.25.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here you get control of your party. Equip them and speak with the Officer to start the fight. An Ogre Alpha strikes first, tank it and let the Soldiers aid you. Again, most enemies die a hit or two so area of effect skills are great for thinning out the competition and focusing on the harder enemies. When the enemies are defeated talk to the messenger and tell the messenger you have secured the gates to finish the quest.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PALACE DISTRICT [05.25.04] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Watch the cutscene and then head up the left side killing Darkspawn. Check the [CHEST] then head to the south side and destroy those Darkspawn. Head up the stairs and check the [RUBBLE] after eliminating more foes. Make your way to the top floor, beware the tripwire trap at the top of the steps. Defeat the rest of the Darkspawn and check the [RUBBLE] then head to Fort Drakon. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FORT DRAKON [05.25.05] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Take out the archers on the sides and then the Dragon Thrall that lands. Try to sleep the Emisarrie and Alpha in the back so you can take care of them later. Take out the rest of the small fry and head inside. To the right is a [CHEST], to the east at the four-way is a [PILE OF BOOKS], same on the west. Head down the Main Hall and a large amount of Shades will spawn around you. Defeat the Genlock Conjurer at the southern end and head down the hall disarming the trip wire. Enter the south west room to find three [WEAPON STANDS] and a [WOODEN CRATE] to loot. You can kill the enemies in the western room if you want but enter the south eastern room. Loot the four [ARMOR STANDS], two [CHESTS], and two [WOODEN CRATES]. The northern room has a [CABINET], [ARMOIRE], and a [CHEST] to loot. Enter the east room and check the [BARREL] then speak with Sandal. Head to the second floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FORT DRAKON - SECOND FLOOR [05.25.06] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There is a [BARREL], [WOODEN CRATE], and a [SACK] in the immediate room. Go through the west door and then open the [CHESTS] at the top of the stairs. Continue west and defeat the Alphas that attack. Head north and open the far left door to find two [CHESTS]. The next room over has a [CHEST] as does the other. Open the east door and go east through another. Defeat the ranged foes that await you. Enter the south area in the previous room. Fight off the Genlock Master Assassin and beware the leghold traps. The room has three [WOODEN CRATES] to check out. Head south and fight off the two Ogres and Hurlock Emissary. There are six [CHESTS] and a [WOODEN CRATE] amongst the sides which contain lots of consumable items for the upcoming battle. Head to the Rooftop to reach the final battle. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FORT DRAKON - ROOFTOP [05.25.07] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Watch the cutscene and get ready. _____________________________________________________________________________ ----------------------------------------------------------------------------Archdemon ----------------------------------------------------------------------------Drops: None ----------------------------------------------------------------------------This fight is broken down into phases, every 25% the Archdemon will move to

another phase. Summon your armies but leave a melee and ranged unit for later. It uses some area of effect attacks, a stunning roar, flame breath, bites, and tail swips. It takes flight to move around and does so often, just adjust and play it like the other dragons you have fought. When the second phase starts it will use Vortex, an attack that deals minor damage but afflicts anyone it hits with attack and defense debuffs. Just continue like it was the first stage being wary of the Vortex. The third phase starts at half health and the Archdemon takes flight. Use the ballistas and ranged attacks to deal damage to it. Summon the ranged unit you held earlier and take notice of the Darkspawn that pour into the area. Have your mage use some area of effect spells to quickly wipe them out and then switch back to the Archdemon. Phase four starts at 25% and the Archdemon summons more Darkspawn. Use the last unit that you held now to focus on the Darkspawn while you deal the of the damage to the Archdemon. Whatever choice you make at the end of the game will decide the ending. Enjoy the ending! ---------------------------------------------------------------------------- _____________________________________________________________________________ /=============================================================================\ +++++++++++++++++++++++++Downloadable Content (DLC)++++++++++++++++[06.00.00] \=============================================================================/ This section covers all downloadable content for this game. It will be added to as more DLC is released. _______ _ 1___ ____ : 1 ::.. . oldier's Peak `-------'--------------------------------------------------------[06.01.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Antique Warden Crossbow Arcane Horror Asturian's Might Arland Corpse Robes of Avernus Arland Skeleton Shadow Belt Arland's Lord Warden Commander Armor Ash Wraith Warden Commander Boots Commander Athlar Warden Commander Gloves Dead Warden Warden Tower Shield Desire Demon Winter's Breath Greater Shade Lesser Rage Demon Rage Demon Shambling Corpse Shambling Skeleton Sophia Warden Acolyte Warden Master Scout Warden Scribe Warden Skeleton -------------------------------------- -------------------------------------CODEX QUESTS

-------------------------------------- -------------------------------------099 The History of Soldier's Peak: Ancient History Chapter 1 Infernal Dealings 100 The History of Soldier's Peak: Chapter 2 101 The History of Soldier's Peak: Chapter 3 102 The History of Soldier's Peak: Chapter 4 226 Sophia Dryden's Journal 237 A Letter From Bann Mathuin Wulff 238 Avernus's Notes 239 A Plea From Commander Athlar Head up the hill and view the cutscene. Head left and observe the [STATUE] to gain the quest [ANCIENT HISTORY] and [CODEX 099: THE HISTORY OF SOLDIER'S PEAK]. Head back east and defeat the Arland's Lords that attack you. As you move on Warden Skeletons and Acolytes will attack from the statue area. On the steps the Warden Master Scout leads more troops, loot it's corpse for the [ANTIQUE WARDEN CROSSBOW]. When you're ready enter the Keep. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE KEEP [06.01.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Listen to the speach that the spirit is giving and then enter the Break Room where an Arcane Horror awaits. Check the [NOTE] on the table for [CODEX 237: A LETTER FROM BANN MATHUIN WULFF]. Enter the Barracks and defeat Commander Athlar then loot the [CHEST], [WEAPON STAND], and [NOTE] for [CODEX 239: A PLEA FROM COMMANDER ATHLAR]. Head to the Mess Hall to find a [CHEST] in the corner, go back in the hall and enter the Archives. Defeat the Archivist and check the [ARCHIVIST'S BOOK] to view another cutscene. Check the [BOOK] in the corner for [CODEX 100: THE HISTORY OF SOLDIER'S PEAK: CHAPTER 2] then head to the second floor. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SECOND FLOOR [06.01.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You'll view another cutscene and then a Rage Demon and Dead Wardens will be your next opponent. You must defeat the Dead Wardens and the Demons that are summoned before you can stop the Rage Demon from rapidly healing. Loot the Rage Demon for [WINTER'S BREATH], a good staff for any mage. Loot the [VASE] and head up stairs. Kill the Skeletons and check the [RASPBERRY JAM] on the counter for [CODEX 101: THE HISTORY OF SOLDIER'S PEAK: CHAPTER 3]. Enter the door at the left to find Sophia possessed. You can side with the demon but it's best not to if you are playing the good character. Check the two [CHESTS] and the [BOOK] on the table for [CODEX 226: SOPHIA DRYDEN'S JOURNAL]. Be sure to loot Sophia for the [WARDEN COMMANDER SET], a great set for a damage dealing warrior. Take the exit in the other room. On the bridge are a few enemies and a few traps. Make your way acrossed to Avernus's Tower. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: Sophia always drops the three set pieces for the Warden Commander Set but rarely she will drop the [WARDEN TOWER SHIELD], which matches the set and is

very good. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AVERNUS'S TOWER [06.01.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Defeat the Warden Corpses that attack and check the [BOOK] for [CODEX 238: AVERNUS'S NOTES]. The [ALCHEMICAL CONCOCTION] will give your character the Power of Blood abilities, two unique abilities pending your class. The [ABILITY NOTES] will lead to another mini-cutscene. Head to Avernus's Room and speak with him. Agree to ally with him until the Demons are taken care of. Loot the [CHEST], [WOODEN CRATE], and [CORPSE] for [CODEX 102: THE HISTORY OF SOLDIER'S PEAK: CHAPTER 4]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ POWER OF BLOOD ABILITIES Mage Rogue - Dark Sustenance - Blood Grasp - Dark Passage - The Tainted Blade

Warrior - Blood Thirst - Blood Fury ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Return to the Great Hall on the second floor of the Keep. Protect Avernus from the Demons that are summoned as he closes the Veil. The final creature is a Desire Demon that is easily tanked and killed, it usually drops decent coin. Speak with Avernus afterwards and choose to kill him, he drops the [ROBES OF AVERNUS] which improve blood magic. Head down the steps and check [ASTURIAN'S PORTRAIT] to gain access to his stash. Inside is [ASTURIAN'S MIGHT] and the [SHADOW BELT], this completes the quest [ANCIENT HISTORY]. If you leave and come back Levi will have his shop set up and you will gain access to a storage chest. If you have acquired the [METEOR METAL ORE] from the random encounter then give it to Mikhael and have him forge [STARFANG]. You can choose either a one-hand or two-hand sword, the choice is dependent on your play style. _____________________________________________________________________________ ============================================================================= Levi's Shop ----------------------------------------------------------------------------Greater Warmth Balm Recipe...................................... 8g 46s 00c Greater Ice Salve Recipe........................................ 8g 46s 00c Soulrot Coating Recipe.......................................... 6g 28s 80c Freezing Coating Recipe......................................... 5g 32s 80c Soulrot Trap Plans.............................................. 2g 01s 60c Freeze Trap Plans............................................... 1g 53s 60c Soulrot Bomb Recipe............................................. 1g 47s 60c Freeze Bomb Recipe.............................................. 1g 48s 80c Shaper's Amulet................................................. 1g 62s 00c Charm of Still Waters........................................... 0g 72s 00c ----------------------------------------------------------------------------Note: Levi also sells some runes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE: You can sell your armor to Mikhael and then exit the menu. Open his shop up again to find the gear you sold upgraded to a higher tier! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _______ _ 1___ ____ : 1 ::.. . ulcher's Pass `-------'--------------------------------------------------------[06.02.00]--+ ======================================+====================================== ITEM LIST ENEMIES -------------------------------------- -------------------------------------Bloodied Bronze Key Dust Wraith Cord of Shattered Dreams Genlock Golem Control Rod Genlock Emissary Harvest Festival Ring Hurlock Helm of Honnleath Hurlock Alpha Olaf's Prized Cheese Knife Kitty Remarkable Greenstone Lesser Rage Demon Willhelm's Special Brew Lesser Shade -------------------------------------- -------------------------------------CODEX QUESTS -------------------------------------- -------------------------------------183 Shale The Golem in Honnleath 224 The Journal of Enchanter Willhelm 230 A Note from the Honnleath Village Council 236 A Decades-Old Letter On your way here you will meet a man named Felix. He will ask you to take a control rod off his hands, it will wake a Golem upon chanting the proper words. You should finish the initial quest and then gain [THE GOLEM IN HONNLEATH]. Loot the two [ELFROOT] and be on your way. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HONNLEATH [06.02.01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Loot the [ELFROOT] and defeat the Darkspawn that attack. Turn the corner to find a horde of Darkspawn waiting, kill them and check the [BARREL]. Grab the [DEATHROOT] and press on into the main part of the village. In the southern corner you'll find a [NOTE] for [CODEX 230: A NOTE FROM THE HONNLEATH VILLAGE COUNCIL]. Loot the [VILLAGER] for the [BLOODIED BRONZE KEY] then check out the [BROKEN CHEST], [CHEST], and [BASKET OF BIRDSEED]. Lastly, examine Shale and try to activate him. Enter Willhelm's Cellar to continue. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WILLHELM'S CELLAR [06.02.02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Check the [STRANGE CRYSTAL CLUSTER] and [CHEST] then head down the ramp and

open the door. Defeat the waves of Darkspawn and check the [CHEST], [BARREL], and [CHARRED CORPSE] for anything useful. In the next room use [WILLHELM'S SPECIAL BREW] to obtain that gift. Defeat the Darkspawn in the next area, kill the Genlock Emissary first. Check the [GLOWING CRYSTAL] and [A DECADES-OLD LETTER] for [CODEX 236: A DECADES-OLD LETTER]. Take down the magical barrier and speak with Matthias. Agree to find his daughter in exchange for the right code. In the hall are two [ELFROOT], a [DEATHROOT], and a [FRACTURED STONE], the room will summon shades and a Dust Wraith. Loot it for the [HARVEST FESTIVAL RING] and a [REMARKABLE GREENSTONE]. The [BOOK] is [CODEX 224: THE JOURNAL OF ENCHANTER WILLHELM] and there is a [CHEST] in the corner. In the next area are two [STRANGE CRYSTAL CLUSTERS], head to the Containment Facility at the end of the path. Persuade "Kitty" that you will help free it. Move the floor tiles so that the top-right tile is lit. Use the arrows to direct the fire then let Amalia run for it while you dipose of the Demon. Kitty drops the [HELM OF HONNLEATH] and [CORD OF SHATTERED DREAMS], make your way back to Matthias defeating the Lesser Shades that spawn. With the correct code, head back to Shale. On your way out head up the hill north and open [OLAF'S CHEST] for [OLAF'S PRIZED CHEESE KNIFE]. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CADASH THAIG [06.02.03] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If you have completed a Paragon of Her Kind then enter camp and talk with Shale about his past until he mentions Willhelm and the Deeproads, you should obtain [A GOLEM'S MEMORIES], Shale's personal quest. Once that is done head to Caridin's Cross with Shale in your party. Shale should remember something and mark the location of Cadash Thaig on your map. Head down the path defeating the Darkspawn and Shrieks that attack. Follow the path north checking the [RUBBLE] as you go. Shale will note that this is Cadash Thaig and that he wants to venture further. Defeat the numerous enemies and check the [STRANGE CRYSTAL CLUSTER] to your right. Up the path to the left is a [CHEST]. Further along is a Hurlock Emissary that drops a [BLOOD-GORGED AMULET], there is a [CHEST] and [PILE OF JUNK] nearby as well. Cross the bridge and take out the Deep Stalkers and Darkspawn. To the immediate left is some [RUBBLE] and the right is a [WOODEN CRATE]. Where the Darkspawn were lies a [PILE OF BONES] and a [PILE OF JUNK]. Follow the path to another [PILE OF BONES], further south and to the east is a [CHEST] that when approached spawns Deep Stalkers. The southern nook has another [PILE OF BONES] then continue down the path and fight more Deep Stalkers that spawn on top of you eventually spawning the Deep Stalker Leader. Check out the nearby [RUBBLE] and fight off the Darkspawn that emerge. Head to the western corner and fight off the Alpha Shriek and it's friends to find a [CHEST] and a [PILE OF BONES]. Head up the hill north and defeat the Genlock Alpha and its cronies then check the [CHEST] to the east. Cross the bridges to reach your destination which is guarded by an Ogre Alpha. Shrieks will come mid-fight so be ready to handle them. The Ogre Alpha drops numerous items but most notably the [CADASH STOMPERS] and [REMARKABLE RUBY]. Check the two [STRANGE CRYSTAL CLUSTERS] and the [BROKEN CHEST] for the [DEAD THAIG SHANKER] then examine the [GOLEM MONUMENT]. This starts a scene and completes the quest as well as an achievement. _____________________________________________________________________________ /=============================================================================\ ++++++++++++++++++++++++++++++Version History+++++++++++++++++++++++++[07.00]

\=============================================================================/ Version 0.75 - Initial Version of the Guide. Walkthrough up to Landsmeet. Most 21 Nov 09 of the area headings are incomplete as I am taking a leave of absence for a week and wanted to get the guide out to the public. I will fill them in and complete the other parts of the guide upon my return. Version 0.85 - Finished the walkthrough and the current DLC. Next release will 29 Nov 09 have the characters and controls and other little tidbits. Also, need to go back over the Fade seeing as I worded it poorly. The companion quests will be added and I'll try to sift through the walkthrough as a whole, still need to finish the other Origins. Version 0.95 - Added the Characters section. Began filling out all the other 09 Dec 09 ways to finish the quests. Completed the headers for each section up to Orzammar. Should have the rest of the guide finished soon. If you would like an item list on the guide please send an email about it or else I am not doing it. Thanks! _____________________________________________________________________________ /=============================================================================\ ++++++++++++++++++++++++++++++++++Closing+++++++++++++++++++++++++++++[08.00] \=============================================================================/ Thanks - GameFAQs.com Gamespot.com wikicheats.com for some information I pulled off their site concerning endings. Email Policy - Don't flame me. Properly head the email. Send suggestions. Just because I haven't put the information in the guide doesn't mean that I don't know about it. The guide covers a good side right now but I will add the "bad" side later. Legal Stuff This document is Copyright 2009 Greg Boccia (noz3r0) and is the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites are allowed to use my guide: GameFAQs.com *Dragon Age: Origins: FAQ/Walkthrough* by noz3r0 </features/recognition/32351.html> Version 0.95, Last Updated 2009-12-09 View/Download Original File <http://dw.com.com/redir?asid=0&astid=8&siteid=19&edid=107&destCat=&destURL=http

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