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The

TRANSMEDIA FAMILIES - #7TF - Card Game

42 cards are only available IRL!


The intention of this card game is to raise awareness among transmedia practitioners and newbies about the concepts and methodologies for transmedia creation. It uses players' memory and sense of observation and contributes to a develop methodologies and expertise. It is a prototype, or beta version, as a limited and non commercial edition, and is meant to be tested as an educational tool to help people to get "transmedia ready". It addresses the creative industry and future transmedia practitioners in the digital environment. It is a fun way to think of the principles of transmedia creation and try to experience oneself within a transmedia production. It helps to clarify the concept of transmedia and coordinate the preparation of the creative and collaborative work. This tool can be used by anyone, from creative talent to business partners, to professionals or students.

WEB PAGE : www.transmediaready.com TWITTER : @TransmediaReady #7transmedia FACEBOOK : http://www.facebook.com/groups/TransmediaReady02/ QUESTIONNAIRE - FEEDBACK - KEEP IN TOUCH : http://tinyurl.com/62v9rbg PROMO : We launched the game in Madrid May 2011 Transmedia Living Lab #TransMad11 The event : http://www.tucamon.es/transmedia/en - The pictures : http://tinyurl.com/3ghanho

Guidelines
We are using the rules where all the cards are dealt to the players. The aim is to regroup the most complete families and show them to the players. It is designed for a small group of players, but if there are many players, they can be organized in teams. The player to the left side of the dealer speaks first and asks another player of his/her choice for a missing card. He/she must have at least one card for one family in his/her own set. Example : "In StoryWorld, I ask for the Son". The asked player must give the requested card if she/he has it.

If he/she does not have it, then he/she says "Not in production" (Of course the same card can be requested again by another player). The players must follow the game in order to figure out where the missing cards are so they can complete a family and pitch their transmedia experience or creation.

Variations
In the French "Jeu des Sept Familles" each family has six members including two grandparents, so that the 7 families make up 42 cards. The British version of the game is played with 44 cards depicting 4 members of eleven families. There is variation where the players save cards for a pile. We are using the classic mode to start this experience, many variations will then help to develop the conceptual approach of the game as an educational and training tool (example : add a quiz for each card). Sequels and digital applications of the game are planned.

People
Writer/producer/curator -> @KH_enthu_ziasm - www.khgoblog.com - http://transmedia.owni.fr Artistic director/designer -> @CynthiaJabar artistic designer/designer - http://cynthiajabar.blogspot.com Designers -> @poburke www.poburke.com & @n_aya www.charlesayats.fr - The following advisors have been instrumental with feedback and support: @maudule - @AlexisNiki - @guerillakitchen - @simon_staffans @prospexity - @InLibroVeritas @ Gameinvadersfr - @LanceWeiler - @fernandocarrion - Transmedia Ready is born at/during/from http://transmedianext.com

Family 1 - STORYWORLD
The Storyworld is the universe of an enlarged story based on a synopsis and narrative framework. It encompasses all possible ramifications and constitutes the depth and richness of a transmedia creation or experience. 1. 2. 3. 4. 5. 6. Grand Mother: the Archetypes Grand Father : the Story Architect Mother : the Writer Father : the Character Daughter : the Experience Designer Son : the Geek

Family 2 - DESIGN
A transmedia experience is meant to be lived, albeit virtually. Both the staging and the artistic direction give life to the experience. The members are translating the visions of the creator into images, apps, graphics, sounds, video and all other necessary forms, bridging the gap between reality and imagination.

Family 3 - GAMEPLAY
The game mechanics and the narrative are intricately linked to one another. Not only do the game mechanics encourage and engender user interaction, but they also speak to the spirit of creation and engagement that characterizes the project.

Family 4 - COMMUNITIES
We take into account the users' habits, needs and expectations. The analysis of the user behavior is essential to the design process and the production. Careful integration of user knowledge and practical usages in the making of the interactive experience empowers users to generate their own creative content.

Family 5 - PRODUCTION
Professionals from creative industries and their respective organizations work hand-in-hand with collaborators in the conceptualization, the management, and the production of a transmedia project. Thus we are exploring new methods of collaborative work.

Family 6 - BUSINESS MODELS


Finding its roots in the creative industry, a transmedia project is ad-hoc and is meant to be reinvented and reconfigured. Its greatest challenge is thus accommodating diverse contributors and users in the hopes of finding a project that promises sound financial return.

Family 7 - MULTI-PLATFORMS
Digital platforms and media can be integrated into transmedia experiences, creation and production. Multiplatforms encourage users to explore different digital territories. Some are easily accessible and others can put even the biggest geek into a passionate transmedia storyworld. But technology still isn't the most important character.

work in progress

http://cynthiajabar.blogspot.com http://www.cynthiajabar.com

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