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1st Job Advancement for Magician

You have chosen to be a Magician...

Create a new character and give it a name. Roll the dice until you get 10 INT and 6 LUK (9 INT
and 5 LUK will be ok too)

AP (ability points) assignment


Only pump your INT and LUK. Never pump your HP, MP, STR , and DEX. Your LUK must always
be 3 higher than your LVL (if you are LVL 3, your LUK must be 6.

SP (skill points) assignment


A fast training build (if you wish to lvl up fast)
LVL 8 : 1 on energy bolt
LVL 9 : 2 on magic claw, 1 on improving MP recovery
LVL 10 : 1 on magic claw, 2 on improving MP recovery
LVL 11 : 3 on magic claw
LVL 12 : 3 on improving MP recovery
LVL 13 : 3 on magic claw
LVL 14 : 3 on improving MP recovery
LVL 15 : 3 on improving MP recovery
LVL 16 : 3 on improving MP recovery
LVL 17 : 2 on magic claw, 1 on improving MP recovery (MAX!!!)
LVL 18 : 3 on magic claw
LVL 19 : 3 on magic claw
LVL 20 : 3 on magic claw (MAX!!!)
LVL 21 : 3 on improving MAX MP
LVL 22 : 3 on improving MAX MP
LVL 23 : 3 on improving MAX MP
LVL 24 : 1 on improving MAX MP (MAX), 1 on magic guard
LVL 25 : 3 on magic guard
LVL 26 : 3 on magic guard
LVL 27 : 3 on magic guard
LVL 28 : 3 on magic guard
LVL 29 : 3 on magic guard
LVL 30 : 3 on magic guard (MAX)

SP (skill points) assignment


A slow training build (better stats)
LVL 8 : 1 on energy bolt
LVL 9 : 3 on improving MP recovery
LVL 10 : 2 on improving MP recovery, 1 on improving MAX MP
LVL 11 : 3 on improving MAX MP
LVL 12 : 3 on improving MAX MP
LVL 13 : 3 on improving MAX MP
LVL 14 : 3 on improving MP
LVL 15 : 3 on improving MP
LVL 16 : 3 on magic claw
LVL 17 : 3 on magic claw
LVL 18 : 3 on magic claw
LVL 19 : 3 on magic claw
LVL 20 : 3 on improving MP
LVL 21 : 2 on improving MP, 1 on magic claw
LVL 22 : 3 on magic claw
LVL 23 : 3 on magic claw
LVL 24 : 1 on magic claw (MAX), 2 on magic guard
LVL 25 : 3 on magic guard
LVL 26 : 3 on magic guard
LVL 27 : 3 on magic guard
LVL 28 : 3 on magic guard
LVL 29 : 3 on magic guard
LVL 30 : 3 on magic guard (MAX)

What you should train on


LVL 1-9 : Snails, Blue Snails, Red Snails @ Maple island or Henesys Hunting Grounds 1 or Right
around Lith Harbour
LVL 10-15 : Slimes @ Dungeon, Southern Forest l
LVL 16-18 : Orange Mushrooms or Octopus @ Kerning City Construction Site
LVL 19-25 : Horny Mushrooms @ Dungeon, Southern Forest lV
LVL 26-30 : Horny Mushrooms and Zombie Mushrooms @ Ant tunnel l

Skills
Improving MP Recovery Master Level: 16

Type: Passive

Description: With this, you'll recover even more MP every 10 seconds

Each skill point that is added here increases the amount of MP you regain every 10
seconds by 1. The amount of MP you regain depends on your level and INT too.

Improving Max MP Increase Master Level: 10

Type: Passive Pre-requisite: Improving MP recovery Lv. 5

Description: While having a Level UP, if AP is used on Max MP, it raises the level of
increase for Max MP.

Level 1: If MaxMP Level's up, 2, if AP is applied, add 1 more

Level 2: If MaxMP Level's up, 4, if AP is applied, add 2 more

Level 3: If MaxMP Level's up, 6, if AP is applied, add 3 more

Level 4: If MaxMP Level's up, 8, if AP is applied, add 4 more

Level 5: If MaxMP Level's up, 10, if AP is applied, add 5 more

Level 6: If MaxMP Level's up, 12, if AP is applied, add 6 more

Level 7: If MaxMP Level's up, 14, if AP is applied, add 7 more

Level 8: If MaxMP Level's up, 16, if AP is applied, add 8 more

Level 9: If MaxMP Level's up, 18, if AP is applied, add 9 more

Level 10: If MaxMP Level's up, 20, if AP is applied, add 10 more


Magic Guard Master Level: 20

Type: Supportive

Description: Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP


takes a full hit.

Level 1: MP -6; Replace 11% of HP damage as MP for 111 seconds.

Level 2: MP -6; Replace 14% of HP damage as MP for 132 seconds.

Level 3: MP -6; Replace 17% of HP damage as MP for 153 seconds.

Level 4: MP -6; Replace 20% of HP damage as MP for 174 seconds.

Level 5: MP -6; Replace 23% of HP damage as MP for 195 seconds.

Level 6: MP -8; Replace 30% of HP damage as MP for 246 seconds.

Level 7: MP -8; Replace 33% of HP damage as MP for 267 seconds.

Level 8: MP -8; Replace 36% of HP damage as MP for 288 seconds.

Level 9: MP -8; Replace 39% of HP damage as MP for 309 seconds.

Level 10: MP -8; Replace 42% of HP damage as MP for 330 seconds.

Level 11: MP -10; Replace 49% of HP damage as MP for 381 seconds.

Level 12: MP -10; Replace 52% of HP damage as MP for 402 seconds.

Level 13: MP -10; Replace 55% of HP damage as MP for 423 seconds.

Level 14: MP -10; Replace 58% of HP damage as MP for 444 seconds.

Level 15: MP -10; Replace 61% of HP damage as MP for 465 seconds.

Level 16: MP -12; Replace 68% of HP damage as MP for 516 seconds.

Level 17: MP -12; Replace 71% of HP damage as MP for 537 seconds.

Level 18: MP -12; Replace 74% of HP damage as MP for 558 seconds.

Level 19: MP -12; Replace 77% of HP damage as MP for 579 seconds.

Level 20: MP -12; Replace 80% of HP damage as MP for 600 seconds.


Magic Armor Master Level: 20

Type: Supportive Pre-requisite: Magic Guard Lv. 3

Description: Temporarily boosts the weapon defense by blowing magic into the armor.

Level 1: MP -8; Weapon Def. +2 for 54 seconds.

Level 2: MP -8; Weapon Def. +4 for 68 seconds.

Level 3: MP -8; Weapon Def. +6 for 82 seconds.

Level 4: MP -8; Weapon Def. +8 for 96 seconds.

Level 5: MP -8; Weapon Def. +10 for 110 seconds.

Level 6: MP -10; Weapon Def. +12 for 144 seconds.

Level 7: MP -10; Weapon Def. +14 for 158 seconds.

Level 8: MP -10; Weapon Def. +16 for 172 seconds.

Level 9: MP -10; Weapon Def. +18 for 186 seconds.

Level 10: MP -10; Weapon Def. +20 for 200 seconds.

Level 11: MP -13; Weapon Def. +20 for 244 seconds.

Level 12: MP -13; Weapon Def. +24 for 258 seconds.

Level 13: MP -13; Weapon Def. +26 for 272 seconds.

Level 14: MP -13; Weapon Def. +28 for 286 seconds.

Level 15: MP -13; Weapon Def. +30 for 300 seconds.

Level 16: MP -16; Weapon Def. +32 for 344 seconds.

Level 17: MP -16; Weapon Def. +34 for 358 seconds.

Level 18: MP -16; Weapon Def. +36 for 372 seconds.

Level 19: MP -16; Weapon Def. +38 for 386 seconds.

Level 20: MP -16; Weapon Def. +40 for 400 seconds.


Energy Bolt Master Level: 20

Type: Active

Description: Use MP to attack one enemy.

Level 1: MP -6; Basic attack 20, mastery 15%

Level 2: MP -6; Basic attack 21, mastery 15%

Level 3: MP -6; Basic attack 22, mastery 20%

Level 4: MP -6; Basic attack 23, mastery 20%

Level 5: MP -7; Basic attack 26, mastery 25%

Level 6: MP -7; Basic attack 27, mastery 25%

Level 7: MP -7; Basic attack 28, mastery 30%

Level 8: MP -8; Basic attack 31, mastery 30%

Level 9: MP -8; Basic attack 32, mastery 35%

Level 10: MP -9; Basic attack 35, mastery 35%

Level 11: MP -9; Basic attack 36, mastery 40%

Level 12: MP -10; Basic attack 39, mastery 40%

Level 13: MP -10; Basic attack 40, mastery 45%

Level 14: MP -11; Basic attack 43, mastery 45%

Level 15: MP -11; Basic attack 44, mastery 50%

Level 16: MP -12; Basic attack 47, mastery 50%

Level 17: MP -12; Basic attack 48, mastery 55%

Level 18: MP -13; Basic attack 51, mastery 55%

Level 19: MP -13; Basic attack 52, mastery 60%

Level 20: MP -14; Basic attack 55, mastery 60%


Magic Claw Master Level: 20

Type: Active Pre-requisite: Energy Bolt Lv. 1

Description: Use MP to attack an enemy twice.

Level 1: MP -10; Basic attack 11 x 2 Hit, mastery 15%

Level 2: MP -10; Basic attack 12 x 2 Hit, mastery 15%

Level 3: MP -10; Basic attack 13 x 2 Hit, mastery 20%

Level 4: MP -10; Basic attack 14 x 2 Hit, mastery 20%

Level 5: MP -11; Basic attack 16 x 2 Hit, mastery 25%

Level 6: MP -11; Basic attack 17 x 2 Hit, mastery 25%

Level 7: MP -11; Basic attack 18 x 2 Hit, mastery 30%

Level 8: MP -12; Basic attack 20 x 2 Hit, mastery 30%

Level 9: MP -12; Basic attack 21 x 2 Hit, mastery 35%

Level 10: MP -13; Basic attack 23 x 2 Hit, mastery 35%

Level 11: MP -13; Basic attack 24 x 2 Hit, mastery 40%

Level 12: MP -14; Basic attack 26 x 2 Hit, mastery 40%

Level 13: MP -14; Basic attack 27 x 2 Hit, mastery 45%

Level 14: MP -15; Basic attack 29 x 2 Hit, mastery 45%

Level 15: MP -15; Basic attack 30 x 2 Hit, mastery 50%

Level 16: MP -16; Basic attack 32 x 2 Hit, mastery 50%

Level 17: MP -17; Basic attack 34 x 2 Hit, mastery 55%

Level 18: MP -18; Basic attack 36 x 2 Hit, mastery 55%

Level 19: MP -19; Basic attack 38 x 2 Hit, mastery 60%

Level 20: MP -20; Basic attack 40 x 2 Hit, mastery 60%

NOW YOU ARE READY FOR YOUR 2ND JOB ADVANCEMENT!!! CAN'T DECIDE WHAT TO
BE? WE WILL TELL YOU

***Happy Mapling***

This guide is based on experience and not copied from any other guides. Only the skills is credited
to Hidden-Street.net
©opyrighed by Maplerz™ All Rights Reserved

Credits:
http://www.freewebs.com/mapleblogger/
http://www.hidden-street.net

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