internal ranking
conditioning
key points: flexibility, hand/wrist strength, reflex,
and speed.
question #1 (written)
a)importance of the spinal cord warm-up
b)importance of the shoulder warm-up
c)importance of the hip warm-up
d)importance of the knee warm-up
e)importance of the elbow warm-up
f)importance of the ankle warm-up
g)importance of the wrist warm-up
question #2 (written)
a)name two muscle groups attached to the spinal
cord
b)name two muscle groups attached to the
shoulder
c)name two muscle groups attached to the hip
d)name two muscle groups attached to the knee
e)name two muscle groups attached to the elbow
f)name two muscle groups attached to the ankle
g)name two muscle groups attached to the wrist
question #3 (written)
why does a warrior dedicate hours of demanding
physical conditioning to develop his body?
question #4 (written)
what have you learned about conditioning?
strategy
key points: fire & maneuver
leadership - honor
when you believe that you have been scored by your
opponent, loudly call out, “touché!” or “i have been
touched!” when your opponent acknowledges receiving a
touch from you, reply, “merci,” or “thank you.” if you
believe you have not actually delivered a touch that your
opponent has acknowledged, decline credit for it by saying,
“pas de touché,” or, “no touch.”
stance
horse
traditional karate
wing chun
fighting
traditional boxing
traditional karate
wing chun
dynamic pugilism
judo
mobility in combat
one-dimension
fencing
two-dimension
traditional karate
traditional boxing
judo
wing chun
three-dimension
weapons (bayonet)
attacking
primary weapon
jab (traditional boxing)
cross (traditional boxing)
straight punch
front lunge punch (tang soo do version)
finger jab (dynamic pugilism)
inside game
hip throw (judo)
breast-push (cir. 1674 by nicholaes petter)
elbow grab (dynamic pugilism series - 1)
reverse neck-lock
knee strike
heel strike
elbow strike
outside game
front kick (traditional karate)
low kick (savate)
turn kick (traditional karate)
heel kick (wing chun)
transition
display non-telegraphic movement between static and
mobility states.
back leg:
the leg farthest from an opponent while in the on-guard position.
beat:
knocking your opponent’s blade away offensively.
blade:
the striking portion of the sword.
croisé:
a parry and riposte made in a single flowing motion. it blocks an
attack, diverts it with leverage, and hits without ever letting go of
the blade.
cut:
advancing the cutting edge of your blade at your opponent offensively.
cutting weapon:
a sword designed to strike with the edge of the blade.
direct attack:
an attack made in the same line in which the on-guard stance is taken.
no blade contact is employed.
disengage (degagé):
a simple attack passing from one line to another line beneath your
opponent’s blade.
doublé:
a composed attack made up of a feint of disengage and a deception of
one counterparry.
engagement:
where two opposing blades are touching.
hit:
touch.
karate:
kara means “empty,” te means “hand”
on-guard:
the position of readiness in fencing.
on-target touch:
a valid touch.
parry:
knocking your opponent’s blade away defensively.
point weapon:
a sword designed to be used for thrusting only.
remise:
a continuation of an attack in the same line after being parried.
riposte:
the counterattack following a successfully executed parry.
reprise:
a continuation of an attack after a lunge when no parry has been made.
simple attack:
an attack made up entirely of timing and speed, where you hit your
opponent before he can parry.
stop thrust:
extending your blade into an opponent’s attack without first parrying.
sword arm:
the arm holding the sword.
thrust:
extending the point of your blade toward your opponent offensively.
touch (touché):
the hitting of one’s opponent.