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& ..\BIOGame\Config\PC\Cooked\BIOAI.ini ! [SFXGame.BioAIController] EnemyDistance_Melee=300.f EnemyDistance_Short=600.f EnemyDistance_Medium=1800.f EnemyDistance_Long=3600.f InterpEnemyLocSpeed=0.15f Response_MinEnemySeenTime=1.0f Response_MinEnemyHearTime=0.5f AI_Acc_Base=0.01 AI_Acc_Target=0.01 AI_Acc_InstabilityDecayRate=0.5 AI_AccMod_Move=0.1 AI_AccMod_TargMove=0.

15 AI_AccMod_BriefAcquire=0.25 AI_AccMod_BriefVisibility=0.15 AI_AccMod_ShortRange=-0.15 AI_AccMod_MediumRange=-0.05 AI_AccMod_LongRange=0.0 bDebug_AI=false bDebug_AIRange=false bDebug_AIEnemyList=false bAILogging=false bAILogToWindow=true [SFXGame.SFXAI_Core] bUseTicketing=true [SFXGame.SFXAI_Krogan] fKroganChargeTurnSpeed=40.0f [SFXGame.SFXAI_LightMech] AI_Acc_Base=0.01 [SFXGame.SFXAI_Henchman] m_bAllowInstantPowerWhileVisible=false [IniVersion] 0=3263427857.000000 * ..\BIOGame\Config\PC\Cooked\BIOCompat.ini P [AppCompat] CPUScore1=1000 CPUScore2=720 CPUScore3=630 CPUScore4=500 CPUScore5=275 CPUSpeed1=1.8 CPUSpeed2=2.4 CPUSpeed3=3.0 CPUSpeed4=3.5 CPUSpeed5=4.0 CPUMultiCoreMult=1.75 CPUHyperThreadMult=1.15 CPUMemory1=0.5 CPUMemory2=1.0 CPUMemory3=1.0 CPUMemory4=2.0 CPUMemory5=3.0 GPUmemory1=256 GPUmemory2=256 GPUmemory3=256 GPUmemory4=512 GPUmemory5=512 GPUShader1=3 GPUShader2=3 GPUShader3=3 GPUShader4=3

GPUShader5=3 [AppCompatGPU-0x10DE] VendorName=NVIDIA VendorMobileTag=Go 0x014F=0,GeForce 6200 0x00F3=0,GeForce 6200 0x0221=0,GeForce 6200 0x0163=0,GeForce 6200 LE 0x0162=1,GeForce 6200SE TurboCache(TM) 0x0161=0,GeForce 6200 TurboCache(TM) 0x0162=0,GeForce 6200SE TurboCache(TM) 0x0160=0,GeForce 6500 0x0141=0,GeForce 6600 0x00F2=0,GeForce 6600 0x0140=0,GeForce 6600 GT 0x00F1=0,GeForce 6600 GT 0x0142=0,GeForce 6600 LE 0x00F4=0,GeForce 6600 LE 0x0143=0,GeForce 6600 VE 0x0147=0,GeForce 6700 XL 0x0041=1,GeForce 6800 0x00C1=1,GeForce 6800 0x0047=1,GeForce 6800 GS 0x00F6=1,GeForce 6800 GS/XT 0x00C0=1,GeForce 6800 GS 0x0045=1,GeForce 6800 GT AGP 0x00F9=3,GeForce 6800 Series GPU 0x00C2=1,GeForce 6800 LE 0x0040=1,GeForce 6800 Ultra 0x00F9=1,GeForce 6800 Series GPU PCI 0x0043=1,GeForce 6800 XE 0x0048=1,GeForce 6800 XT 0x0218=1,GeForce 6800 XT 0x00C3=1,GeForce 6800 XT 0x01DF=0,GeForce 7300 GS 0x0393=0,GeForce 7300 GT 0x01D1=0,GeForce 7300 LE 0x01D3=0,GeForce 7300 SE/7200 GS 0x01DD=0,GeForce 7500 LE 0x0392=3,GeForce 7600 GS 0x0392=2,GeForce 7600 GS 0x02E1=2,GeForce 7600 GS 0x0391=2,GeForce 7600 GT 0x0394=2,GeForce 7600 LE 0x00F5=3,GeForce 7800 GS 0x0092=3,GeForce 7800 GT 0x0091=3,GeForce 7800 GTX 0x0291=3,GeForce 7900 GT/GTO 0x0292=3,GeForce 7900 GS 0x0290=3,GeForce 7900 GTX 0x0293=3,GeForce 7950 GX2 0x0294=3,GeForce 7950 GX2 0x0322=0,GeForce FX 5200 0x0321=0,GeForce FX 5200 Ultra 0x0323=0,GeForce FX 5200LE 0x0326=1,GeForce FX 5500 0x0326=0,GeForce FX 5500 0x0312=0,GeForce FX 5600 0x0311=0,GeForce FX 5600 Ultra 0x0314=0,GeForce FX 5600XT

0x0342=0,GeForce FX 5700 0x0341=0,GeForce FX 5700 Ultra 0x0343=0,GeForce FX 5700LE 0x0344=0,GeForce FX 5700VE 0x0302=0,GeForce FX 5800 0x0301=0,GeForce FX 5800 Ultra 0x0331=0,GeForce FX 5900 0x0330=0,GeForce FX 5900 Ultra 0x0333=0,GeForce FX 5950 Ultra 0x0324=0,GeForce FX Go5200 64M 0x031A=0,GeForce FX Go5600 0x0347=0,GeForce FX Go5700 0x0167=0,GeForce Go 6200/6400 0x0168=0,GeForce Go 6200/6400 0x0148=0,GeForce Go 6600 0x00c8=0,GeForce Go 6800 0x00c9=0,GeForce Go 6800 Ultra 0x0098=3,GeForce Go 7800 0x0099=3,GeForce Go 7800 GTX 0x0298=3,GeForce Go 7900 GS 0x0299=3,GeForce Go 7900 GTX 0x0185=0,GeForce MX 4000 0x00FA=0,GeForce PCX 5750 0x00FB=0,GeForce PCX 5900 0x0110=0,GeForce2 MX/MX 400 0x0111=0,GeForce2 MX200 0x0110=0,GeForce2 MX/MX 400 0x0200=0,GeForce3 0x0201=0,GeForce3 Ti200 0x0202=0,GeForce3 Ti500 0x0172=0,GeForce4 MX 420 0x0171=0,GeForce4 MX 440 0x0181=0,GeForce4 MX 440 with AGP8X 0x0173=0,GeForce4 MX 440-SE 0x0170=0,GeForce4 MX 460 0x0253=0,GeForce4 Ti 4200 0x0281=0,GeForce4 Ti 4200 with AGP8X 0x0251=0,GeForce4 Ti 4400 0x0250=0,GeForce4 Ti 4600 0x0280=0,GeForce4 Ti 4800 0x0282=0,GeForce4 Ti 4800SE 0x0203=0,Quadro DCC 0x0309=-1,Quadro FX 1000 0x034E=-1,Quadro FX 1100 0x00FE=-1,Quadro FX 1300 0x00CE=-1,Quadro FX 1400 0x0308=-1,Quadro FX 2000 0x0338=-1,Quadro FX 3000 0x00FD=-1,Quadro PCI-E Series 0x00F8=-1,Quadro FX 3400/224400 0x00CD=-1,Quadro FX 3450/4000 SDI 0x004E=-1,Quadro FX 4000 0x00CD=-1,Quadro FX 3450/4000 SDI 0x00F8=-1,Quadro FX 3400/224400 0x009D=-1,Quadro FX 4500 0x029F=-1,Quadro FX 4500 X2 0x032B=-1,Quadro FX 500/FX 600 0x014E=-1,Quadro FX 540 0x014C=-1,Quadro FX 540 MXM 0x032B=-1,Quadro FX 500/FX 600

0X033F=-1,Quadro FX 700 0x034C=-1,Quadro FX Go1000 0x00CC=-1,Quadro FX Go1400 0x031C=-1,Quadro FX Go700 0x018A=-1,Quadro NVS with AGP8X 0x032A=-1,Quadro NVS 280 PCI 0x00FD=-1,Quadro PCI-E Series 0x0165=-1,Quadro NVS 285 0x017A=-1,Quadro NVS 0x018A=-1,Quadro NVS with AGP8X 0x0113=-1,Quadro2 MXR/EX 0x017A=-1,Quadro NVS 0x018B=-1,Quadro4 380 XGL 0x0178=-1,Quadro4 550 XGL 0x0188=-1,Quadro4 580 XGL 0x025B=-1,Quadro4 700 XGL 0x0259=-1,Quadro4 750 XGL 0x0258=-1,Quadro4 900 XGL 0x0288=-1,Quadro4 980 XGL 0x028C=-1,Quadro4 Go700 0x0295=3,NVIDIA GeForce 7950 GT 0x03D0=0,NVIDIA GeForce 6100 nForce 430 0x03D1=0,NVIDIA GeForce 6100 nForce 405 0x03D2=0,NVIDIA GeForce 6100 nForce 400 0x0241=0,NVIDIA GeForce 6150 LE 0x0242=0,NVIDIA GeForce 6100 0x0245=-1,NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE 0x029C=-1,NVIDIA Quadro FX 5500 0x0191=4,GeForce 8800 GTX 0x0193=4,GeForce 8800 GTS 0x0400=4,NVIDIA GeForce 8600 GTS 0x0402=4,NVIDIA GeForce 8600 GT 0x0421=1,NVIDIA GeForce 8500 GT 0x0422=0,GeForce 8400 GS 0x0423=0,GeForce 8300 GS 0x084D=-1,nForce 750a SLI 0x084C=-1,nForce 780a SLI 0x084A=-1,nForce 730a 0x06F9=-1,Quadro FX 370 LP 0x061A=-1,Quadro FX 3700 0x05FE=-1,Quadro FX 4800 0x05FD=-1,Quadro FX 5800 0x042F=-1,Quadro NVS 290 0x040F=-1,Quadro FX 1700 0x040E=-1,Quadro FX 570 0x040A=-1,Quadro FX 370 0x039E=-1,Quadro FX 560 0x029E=-1,Quadro FX 1500 0x029D=-1,Quadro FX 3500 0x01DE=-1,Quadro FX 350 0x01DB=-1,Quadro NVS 120M 0x019E=-1,Quadro FX 4600 0x019D=-1,Quadro FX 5600 0x0197=-1,Tesla C870 0x014D=-1,Quadro FX 550 0x014A=-1,Quadro NVS 440 0x084F=0,GeForce 8100 / nForce 720a 0x084B=0,GeForce 8200 0x0849=0,GeForce 8200 0x0848=0,GeForce 8300

0x07E5=0,GeForce 0x07E3=0,GeForce 0x07E2=0,GeForce 0x07E1=0,GeForce 0x07E0=0,GeForce 0x06E4=0,GeForce 0x06E3=0,GeForce 0x06E2=0,GeForce 0x06E1=0,GeForce 0x06E0=0,GeForce 0x053E=0,GeForce 0x053B=0,GeForce 0x053A=0,GeForce 0x0424=0,GeForce 0x0420=0,GeForce 0x0406=0,GeForce 0x0404=0,GeForce 0x03D5=0,GeForce 0x0395=0,GeForce 0x02E2=0,GeForce 0x0240=0,GeForce 0x0222=0,GeForce 0x01D0=0,GeForce 0x016A=0,GeForce 0x0169=0,GeForce 0x0145=0,GeForce 0x086A=1,GeForce 0x0863=1,GeForce 0x0861=1,GeForce 0x0641=1,GeForce 0x042C=1,GeForce 0x0215=1,GeForce 0x0212=1,GeForce 0x0211=1,GeForce 0x0046=1,GeForce 0x0044=1,GeForce 0x0042=1,GeForce 0x0390=2,GeForce 0x02E0=2,GeForce 0x02E4=3,GeForce 0x02E3=3,GeForce 0x0095=3,GeForce 0x0093=3,GeForce 0x0090=3,GeForce 0x0645=4,GeForce 0x0644=4,GeForce 0x0611=4,GeForce 0x0606=4,GeForce 0x0602=4,GeForce 0x0600=4,GeForce 0x0403=4,GeForce 0x0401=4,GeForce 0x0194=4,GeForce 0x0643=5,GeForce 0x0640=5,GeForce 0x0623=5,GeForce 0x0622=5,GeForce 0x0614=5,GeForce 0x0613=5,GeForce 0x0612=5,GeForce

7050 / NVIDIA nForce 620i 7050 / NVIDIA nForce 610i 7050 / NVIDIA nForce 630i 7100 / NVIDIA nForce 630i 7150 / NVIDIA nForce 630i 8400 GS 8400 SE 8400 9300 GS 9300 GE 7025 / NVIDIA nForce 630a 7050 PV / NVIDIA nForce 630a 7050 PV / NVIDIA nForce 630a 8400 GS 8400 SE 8300 GS 8400 GS 6100 nForce 420 7300 GT 7300 GT 6150 6200 A-LE 7350 LE 7100 GS 6250 6610 XL 9400 9400 9400 9400 GT 9400 GT 6800 GT 6800 LE 6800 6800 GT 6800 XT 6800 LE 7650 GS 7600 GT 7950 GT 7900 GS 7800 SLI 7800 GS 7800 GTX 9500 GS 9500 GS 8800 GT 8800 GS 8800 GT 8800 GTS 512 8600GS 8600 GT 8800 Ultra 9500 GT 9500 GT 9600 GS 9600 GT 9800 GT 9800 GTX+ 9800 GTX/9800 GTX+

0x0610=5,GeForce 9600 GSO 0x0605=5,GeForce 9800 GT 0x0604=5,GeForce 9800 GX2 0x0601=5,GeForce 9800 GT 0x05E2=5,GeForce GTX 260 0x05E1=5,GeForce GTX 280 [AppCompatGPU-0x1002] VendorName=ATI VendorMobileTag=Mobility 0x5653=-1,ATI MOBILITY/RADEON X700 0x7248=5,Radeon X1950 XTX Uber - Limited Edition 0x7268=5,Radeon X1950 XTX Uber - Limited Edition Secondary 0x554D=3,Radeon X800 CrossFire Edition 0x556D=3,Radeon X800 CrossFire Edition Secondary 0x5D52=3,Radeon X850 CrossFire Edition 0x5D72=3,Radeon X850 CrossFire Edition Secondary 0x564F=0,Radeon X550/X700 Series 0x4154=-1,ATI FireGL T2 0x4174=-1,ATI FireGL T2 Secondary 0x5B64=-1,ATI FireGL V3100 0x5B74=-1,ATI FireGL V3100 Secondary 0x3E54=-1,ATI FireGL V3200 0x3E74=-1,ATI FireGL V3200 Secondary 0x7152=-1,ATI FireGL V3300 0x7172=-1,ATI FireGL V3300 Secondary 0x7153=-1,ATI FireGL V3350 0x7173=-1,ATI FireGL V3350 Secondary 0x71D2=-1,ATI FireGL V3400 0x71F2=-1,ATI FireGL V3400 Secondary 0x5E48=-1,ATI FireGL V5000 0x5E68=-1,ATI FireGL V5000 Secondary 0x5551=-1,ATI FireGL V5100 0x5571=-1,ATI FireGL V5100 Secondary 0x71DA=-1,ATI FireGL V5200 0x71FA=-1,ATI FireGL V5200 Secondary 0x7105=-1,ATI FireGL V5300 0x7125=-1,ATI FireGL V5300 Secondary 0x5550=-1,ATI FireGL V7100 0x5570=-1,ATI FireGL V7100 Secondary 0x5D50=-1,ATI FireGL V7200 0x7104=-1,ATI FireGL V7200 0x5D70=-1,ATI FireGL V7200 Secondary 0x7124=-1,ATI FireGL V7200 Secondary 0x710E=-1,ATI FireGL V7300 0x712E=-1,ATI FireGL V7300 Secondary 0x710F=-1,ATI FireGL V7350 0x712F=-1,ATI FireGL V7350 Secondary 0x4E47=-1,ATI FireGL X1 0x4E67=-1,ATI FireGL X1 Secondary 0x4E4B=-1,ATI FireGL X2-256/X2-256t 0x4E6B=-1,ATI FireGL X2-256/X2-256t Secondary 0x4A4D=-1,ATI FireGL X3-256 0x4A6D=-1,ATI FireGL X3-256 Secondary 0x4147=-1,ATI FireGL Z1 0x4167=-1,ATI FireGL Z1 Secondary 0x5B65=-1,ATI FireMV 2200 0x5B75=-1,ATI FireMV 2200 Secondary 0x719B=-1,ATI FireMV 2250 0x71BB=-1,ATI FireMV 2250 Secondary 0x3151=-1,ATI FireMV 2400

0x3171=-1,ATI FireMV 2400 Secondary 0x724E=-1,ATI FireStream 2U 0x726E=-1,ATI FireStream 2U Secondary 0x4C58=-1,ATI MOBILITY FIRE GL 7800 0x4E54=-1,ATI MOBILITY FIRE GL T2/T2e 0x5464=-1,ATI MOBILITY FireGL V3100 0x3154=-1,ATI MOBILITY FireGL V3200 0x564A=-1,ATI MOBILITY FireGL V5000 0x564B=-1,ATI MOBILITY FireGL V5000 0x5D49=-1,ATI MOBILITY FireGL V5100 0x71C4=-1,ATI MOBILITY FireGL V5200 0x71D4=-1,ATI MOBILITY FireGL V5250 0x7106=-1,ATI MOBILITY FireGL V7100 0x7103=-1,ATI MOBILITY FireGL V7200 0x4C59=-1,ATI MOBILITY RADEON 0x4C57=-1,ATI MOBILITY RADEON 7500 0x4E52=-1,ATI MOBILITY RADEON 9500 0x4E56=-1,ATI MOBILITY RADEON 9550 0x4E50=-1,ATI MOBILITY RADEON 9600/9700 Series 0x4A4E=-1,ATI MOBILITY RADEON 9800 0x7210=-1,ATI Mobility Radeon HD 2300 0x7211=-1,ATI Mobility Radeon HD 2300 0x94C9=-1,ATI Mobility Radeon HD 2400 0x94C8=-1,ATI Mobility Radeon HD 2400 XT 0x9581=-1,ATI Mobility Radeon HD 2600 0x9583=-1,ATI Mobility Radeon HD 2600 XT 0x714A=-1,ATI Mobility Radeon X1300 0x7149=-1,ATI Mobility Radeon X1300 0x714B=-1,ATI Mobility Radeon X1300 0x714C=-1,ATI Mobility Radeon X1300 0x718B=-1,ATI Mobility Radeon X1350 0x718C=-1,ATI Mobility Radeon X1350 0x7196=-1,ATI Mobility Radeon X1350 0x7145=-1,ATI Mobility Radeon X1400 0x7186=-1,ATI Mobility Radeon X1450 0x718D=-1,ATI Mobility Radeon X1450 0x71C5=-1,ATI Mobility Radeon X1600 0x71D5=-1,ATI Mobility Radeon X1700 0x71DE=-1,ATI Mobility Radeon X1700 0x71D6=-1,ATI Mobility Radeon X1700 XT 0x7102=-1,ATI Mobility Radeon X1800 0x7101=-1,ATI Mobility Radeon X1800 XT 0x7284=-1,ATI Mobility Radeon X1900 0x718A=-1,ATI Mobility Radeon X2300 0x7188=-1,ATI Mobility Radeon X2300 0x5461=0,ATI MOBILITY RADEON X300 0x5460=0,ATI MOBILITY RADEON X300 0x3152=0,ATI MOBILITY RADEON X300 0x3150=0,ATI MOBILITY RADEON 0x5462=0,ATI MOBILITY RADEON X600 SE 0x5652=0,ATI MOBILITY RADEON X700 0x5653=0,ATI MOBILITY RADEON X700 0x5673=0,ATI MOBILITY RADEON X700 Secondary 0x5D4A=0,ATI MOBILITY RADEON X800 0x5D48=0,ATI MOBILITY RADEON X800 XT 0x4153=0,ATI Radeon 9550/X1050 Series 0x4173=0,ATI Radeon 9550/X1050 Series Secondary 0x4150=0,ATI RADEON 9600 Series 0x4E51=0,ATI RADEON 9600 Series 0x4151=0,ATI RADEON 9600 Series

0x4155=0,ATI RADEON 9600 Series 0x4152=0,ATI RADEON 9600 Series 0x4E71=0,ATI RADEON 9600 Series Secondary 0x4171=0,ATI RADEON 9600 Series Secondary 0x4170=0,ATI RADEON 9600 Series Secondary 0x4175=0,ATI RADEON 9600 Series Secondary 0x4172=0,ATI RADEON 9600 Series Secondary 0x9402=5,ATI Radeon HD 2900 XT 0x9403=5,ATI Radeon HD 2900 XT 0x9400=5,ATI Radeon HD 2900 XT 0x9401=5,ATI Radeon HD 2900 XT 0x791E=-1,ATI Radeon X1200 Series 0x791F=-1,ATI Radeon X1200 Series 0x7288=5,ATI Radeon X1950 GT 0x72A8=5,ATI Radeon X1950 GT Secondary 0x554E=0,ATI RADEON X800 GT 0x556E=0,ATI RADEON X800 GT Secondary 0x554D=0,ATI RADEON X800 XL 0x556D=0,ATI RADEON X800 XL Secondary 0x4B4B=0,ATI RADEON X850 PRO 0x4B6B=0,ATI RADEON X850 PRO Secondary 0x4B4A=0,ATI RADEON X850 SE 0x4B6A=0,ATI RADEON X850 SE Secondary 0x4B49=0,ATI RADEON X850 XT 0x4B4C=0,ATI RADEON X850 XT Platinum Edition 0x4B6C=0,ATI RADEON X850 XT Platinum Edition Secondary 0x4B69=0,ATI RADEON X850 XT Secondary 0x793F=-1,ATI Radeon Xpress 1200 Series 0x7941=-1,ATI Radeon Xpress 1200 Series 0x7942=-1,ATI Radeon Xpress 1200 Series 0x5A61=-1,ATI Radeon Xpress Series 0x5A63=-1,ATI Radeon Xpress Series 0x5A62=-1,ATI Radeon Xpress Series 0x5A41=-1,ATI Radeon Xpress Series 0x5A43=-1,ATI Radeon Xpress Series 0x5A42=-1,ATI Radeon Xpress Series 0x5954=-1,ATI Radeon Xpress Series 0x5854=-1,ATI Radeon Xpress Series 0x5955=-1,ATI Radeon Xpress Series 0x5974=-1,ATI Radeon Xpress Series 0x5874=-1,ATI Radeon Xpress Series 0x5975=-1,ATI Radeon Xpress Series 0x4144=0,Radeon 9500 0x4149=0,Radeon 9500 0x4E45=0,Radeon 9500 PRO / 9700 0x4E65=0,Radeon 9500 PRO / 9700 Secondary 0x4164=0,Radeon 9500 Secondary 0x4169=0,Radeon 9500 Secondary 0x4E46=0,Radeon 9600 TX 0x4E66=0,Radeon 9600 TX Secondary 0x4146=0,Radeon 9600TX 0x4166=0,Radeon 9600TX Secondary 0x4E44=0,Radeon 9700 PRO 0x4E64=0,Radeon 9700 PRO Secondary 0x4E49=0,Radeon 9800 0x4E48=0,Radeon 9800 PRO 0x4E68=0,Radeon 9800 PRO Secondary 0x4148=0,Radeon 9800 SE 0x4168=0,Radeon 9800 SE Secondary 0x4E69=0,Radeon 9800 Secondary

0x4E4A=0,Radeon 0x4E6A=0,Radeon 0x7146=0,Radeon 0x7166=0,Radeon 0x714E=0,Radeon 0x715E=0,Radeon 0x714D=0,Radeon 0x71C3=0,Radeon 0x718F=0,Radeon 0x716E=0,Radeon 0x717E=0,Radeon 0x716D=0,Radeon 0x71E3=0,Radeon 0x71AF=0,Radeon 0x7142=0,Radeon 0x7180=0,Radeon 0x7183=0,Radeon 0x7187=0,Radeon 0x7162=0,Radeon 0x71A0=0,Radeon 0x71A3=0,Radeon 0x71A7=0,Radeon 0x7147=0,Radeon 0x715F=0,Radeon 0x719F=0,Radeon 0x7167=0,Radeon 0x717F=0,Radeon 0x7143=0,Radeon 0x7193=0,Radeon 0x7163=0,Radeon 0x71B3=0,Radeon 0x71CE=1,Radeon 0x71EE=1,Radeon 0x7140=1,Radeon 0x71C0=1,Radeon 0x71C2=1,Radeon 0x71C6=1,Radeon 0x7181=1,Radeon 0x71CD=1,Radeon 0x7160=1,Radeon 0x71E2=1,Radeon 0x71E6=1,Radeon 0x71A1=1,Radeon 0x71ED=1,Radeon 0x71E0=1,Radeon 0x71C1=2,Radeon 0x7293=2,Radeon 0x7291=2,Radeon 0x71C7=2,Radeon 0x71E1=2,Radeon 0x72B3=2,Radeon 0x72B1=2,Radeon 0x71E7=2,Radeon 0x7100=3,Radeon 0x7108=3,Radeon 0x7109=3,Radeon 0x710A=3,Radeon 0x710B=3,Radeon 0x710C=3,Radeon 0x7120=3,Radeon

9800 XT 9800 XT Secondary X1300 / X1550 Series X1300 / X1550 Series Secondary X1300 Series X1300 Series X1300 Series X1300 Series X1300 Series X1300 Series Secondary X1300 Series Secondary X1300 Series Secondary X1300 Series Secondary X1300 Series Secondary X1300/X1550 Series X1300/X1550 Series X1300/X1550 Series X1300/X1550 Series X1300/X1550 Series Secondary X1300/X1550 Series Secondary X1300/X1550 Series Secondary X1300/X1550 Series Secondary X1550 64-bit X1550 64-bit X1550 64-bit X1550 64-bit Secondary X1550 64-bit Secondary X1550 Series X1550 Series X1550 Series Secondary X1550 Series Secondary X1600 Pro / Radeon X1300 XT X1600 Pro / Radeon X1300 XT Secondary X1600 Series X1600 Series X1600 Series X1600 Series X1600 Series X1600 Series X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1600 Series Secondary X1650 Series X1650 Series X1650 Series X1650 Series X1650 Series Secondary X1650 Series Secondary X1650 Series Secondary X1650 Series Secondary X1800 Series X1800 Series X1800 Series X1800 Series X1800 Series X1800 Series X1800 Series Secondary

0x7128=3,Radeon 0x7129=3,Radeon 0x712A=3,Radeon 0x712B=3,Radeon 0x712C=3,Radeon 0x7243=4,Radeon 0x7245=4,Radeon 0x7246=4,Radeon 0x7247=4,Radeon 0x7248=4,Radeon 0x7249=4,Radeon 0x724A=4,Radeon 0x724B=4,Radeon 0x724C=4,Radeon 0x724D=4,Radeon 0x724F=4,Radeon 0x7263=4,Radeon 0x7265=4,Radeon 0x7266=4,Radeon 0x7267=4,Radeon 0x7268=4,Radeon 0x7269=4,Radeon 0x726A=4,Radeon 0x726B=4,Radeon 0x726C=4,Radeon 0x726D=4,Radeon 0x726F=4,Radeon 0x7280=5,Radeon 0x7240=5,Radeon 0x7244=5,Radeon 0x72A0=5,Radeon 0x7260=5,Radeon 0x7264=5,Radeon 0x5B60=0,Radeon 0x5B63=0,Radeon 0x5B73=0,Radeon 0x5B70=0,Radeon 0x5657=0,Radeon 0x5677=0,Radeon 0x5B62=0,Radeon 0x5B72=0,Radeon 0x3E50=0,Radeon 0x3E70=0,Radeon 0x5E4D=0,Radeon 0x5E4B=0,Radeon 0x5E6B=0,Radeon 0x5E4C=0,Radeon 0x5E6C=0,Radeon 0x5E6D=0,Radeon 0x5E4A=0,Radeon 0x5E6A=0,Radeon 0x5E4F=0,Radeon 0x5E6F=0,Radeon 0x554B=0,Radeon 0x556B=0,Radeon 0x5549=0,Radeon 0x554F=0,Radeon 0x5D4F=0,Radeon 0x5569=0,Radeon 0x556F=0,Radeon

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RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeechRecognition",R endererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unreal Ed.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),IconName="En gineResources.UnrealEdIcon_SoundCue") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Font",RendererClassN ame="UnrealEd.FontThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericThu mbnailLabelRenderer",BorderColor=(B=255,A=255),IconName="EngineResources.UnrealE dIcon_Font") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Sequence",RendererCl assName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Generi cThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=255),IconName="EngineM aterials.UnrealEdIcon_Sequence") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.AnimSet",RendererCla ssName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.AnimSet LabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="EngineMaterials.U nrealEdIcon_AnimSet") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainMaterial",Ren dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd .GenericThumbnailLabelRenderer",BorderColor=(R=192,G=255,B=192,A=255),IconName=" EngineResources.UnrealEdIcon_TerrainMaterial") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TerrainLayerSetup",R endererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unreal Ed.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=255,A=255),IconName ="EngineResources.UnrealEdIcon_TerrainLayerSetup") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Texture2D",RendererC lassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd.Ge nericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMap2D",Rendere rClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd. GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ShadowMapTexture2D", RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="Un realEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTarget" ,RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureRenderTargetC ube",RendererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassNam e="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureFlipBook",Ren dererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureMovie",Render erClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="UnrealEd .GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LightMapTexture2D",R endererClassName="UnrealEd.TextureThumbnailRenderer",LabelRendererClassName="Unr ealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.TextureCube",Rendere rClassName="UnrealEd.TextureCubeThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Material",RendererCl assName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClassName="Unr ealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=255,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MaterialInterface",R endererClassName="UnrealEd.MaterialInstanceThumbnailRenderer",LabelRendererClass Name="UnrealEd.MaterialInstanceLabelRenderer",BorderColor=(R=0,G=128,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.ParticleSystem",Rend ererClassName="UnrealEd.ParticleSystemThumbnailRenderer",LabelRendererClassName= "UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=0,A=255))

RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.StaticMesh",Renderer ClassName="UnrealEd.StaticMeshThumbnailRenderer",LabelRendererClassName="UnrealE d.StaticMeshLabelRenderer",BorderColor=(R=0,G=255,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SkeletalMesh",Render erClassName="UnrealEd.SkeletalMeshThumbnailRenderer",LabelRendererClassName="Unr ealEd.SkeletalMeshLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphTargetSet",Rend ererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd. GenericThumbnailLabelRenderer",BorderColor=(R=192,G=128,B=0,A=255),IconName="Eng ineMaterials.UnrealEdIcon_MorphTargetSet") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.MorphWeightSequence" ,RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unre alEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName ="EngineMaterials.UnrealEdIcon_MorphWeightSequence") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.PostProcessChain",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.PostProcessLabelRenderer",BorderColor=(R=192,G=128,B=255,A=255),IconName="Engi neMaterials.UnrealEdIcon_PostProcessChain") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UIScene",RendererCla ssName="UnrealEd.UISceneThumbnailRenderer",LabelRendererClassName="UnrealEd.Gene ricThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName="Engine Resources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CurveEdPresetCurve", RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=30,G=170,B=200,A=255),IconName ="EngineMaterials.UnrealEdIcon_CurveEdPresetCurve") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAsset",Rendere rClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Gen ericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=0,A=255),IconName="Engine Resources.UnrealEdIcon_FaceFXAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.FaceFXAnimSet",Rende rerClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.G enericThumbnailLabelRenderer",BorderColor=(R=128,G=128,B=255,A=255),IconName="En gineResources.UnrealEdIcon_FaceFXAsset") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.UISkin",RendererClas sName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericT humbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="EngineReso urces.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.CameraAnim",Renderer ClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Gene ricThumbnailLabelRenderer",BorderColor=(R=15,G=125,B=150,A=255),IconName="Engine Resources.UnrealEdIcon_Archetype") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.SpeedTree",RendererC lassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Gener icThumbnailLabelRenderer",BorderColor=(R=64,G=255,B=64,A=255),IconName="EditorRe sources.SpeedTreeLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.LensFlare",RendererC lassName="UnrealEd.LensFlareThumbnailRenderer",LabelRendererClassName="UnrealEd. GenericThumbnailLabelRenderer",BorderColor=(R=255,G=200,B=64,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioConversation",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="B ioBaseResources.UnrealEdIcon_DLG") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioStageType",Rende rerClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.G enericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioB aseResources.UnrealEdIcon_STG") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.Bio2DA",RendererClas sName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericT humbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioEngineRe

sources.UnrealEdIcon_2DA") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character" ,RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName=" UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_ Body",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassN ame="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255) ) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_ Hair",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassN ame="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255) ) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_ Head",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassN ame="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255) ) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.Bio_Appr_Character_ HeadGear",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererCl assName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A= 255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceFootst ep",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconN ame="BioBaseResources.FootstepSoundApp") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceItemSo phisticated",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendere rClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0 ,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioBaseAppearancePl aceable",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererCla ssName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=2 55)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioFSM",RendererCla ssName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Generic ThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseRes ources.UnrealEdIcon_2DA") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMaterialParamete rBlock",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassNam e="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),I conName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioStateEventMap",R endererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unreal Ed.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName=" BioBaseResources.UnrealEdIcon_SE") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioWorldInteraction Type",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName= "UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),Ico nName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceItem", RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioPawnType",Render erClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="UnrealE d.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioArtPlaceableType ",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName= "SFXEditor.BioLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioBaseAppearance", RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName=

"BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioActorType",Rende rerClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.G enericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioB aseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMaterialParamete rBlockValues",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererCl assName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A= 255),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioVFXTemplate",Ren dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd .GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="Bi oBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioPowerVFXAppearan ce",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconN ame="BioBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioArtPlaceableRole s",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Un realEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconNa me="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMetaVFX",Rendere rClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Gen ericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBas eResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioMorphFace",Rende rerClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName="Unreal Ed.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioEmissionAreaList BoneList",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassN ame="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=255,B=255,A=25 5)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioAppearanceVehicl e",RendererClassName="SFXEditor.BioApprThumbnailRenderer",LabelRendererClassName ="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255)) RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.BioSWF",RendererClas sName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.GenericT humbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioBaseReso urces.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioVFXAppearanceVeh icleThruster",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererCl assName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A= 255),IconName="BioBaseResources.UnrealEdIcon_VFX") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioLookAtDefinition ",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unr ealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconNam e="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(CLassNeedingThumbnailName="SFXGame.BioVehicleTrackSet" ,RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unre alEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=255),IconName ="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioEffectsMaterials PriorityMap",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererCla ssName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=174,G=43,B=38,A=2 55),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXMovementData",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=153,B=153,A=255),IconName= "EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXLoadoutData",Ren

dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd .GenericThumbnailLabelRenderer",BorderColor=(R=102,G=255,B=0,A=255),IconName="En gineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioSFResources",Ren dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd .GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="Bi oBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseEvent",Rend ererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEdit or.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditor Resources.WwiseEvent") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseEventPairOb ject",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName= "WwiseEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="W wiseEditorResources.WwiseEventPair") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseBank",Rende rerClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEdito r.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEditorR esources.WwiseBank") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseStream",Ren dererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="WwiseEdi tor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseEdito rResources.WwiseStream") RenderableThumbnailTypes=(ClassNeedingThumbnailName="WwiseAudio.WwiseCollection" ,RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Wwis eEditor.WwiseLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="WwiseE ditorResources.WwiseCollection") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXGalaxyMapObject" ,RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unre alEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName ="BIOA_GalaxyMap_T.galaxy_Small") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXVocalizationBank ",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="Unr ealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconNam e="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovie",RendererCla ssName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Generic ThumbnailLabelRenderer",BorderColor=(R=255,G=0,B=255,A=255),IconName="EditorReso urces_GFx.GFxLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="GFxUI.GFxMovieInfo",Rendere rClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.Gen ericThumbnailLabelRenderer",BorderColor=(R=200,G=120,B=200,A=255),IconName="Edit orResources_GFx.GFxLogoBig") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RvrEffectsMaterialGr oup",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName=" UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),Icon Name="EngineResources.DefaultTexture") RenderableThumbnailTypes=(ClassNeedingThumbnailName="Engine.RvrEffectsMaterialUs er",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="U nrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconN ame="EngineResources.DefaultTexture") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioLoadingMovie",Re ndererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealE d.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="B ioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.BioHardLinks",Rende rerClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassName="UnrealEd.G enericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=255),IconName="BioB aseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXMorphFaceFrontEn

dDataSource",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererCla ssName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=128,G=192,B=0,A=2 55),IconName="BioBaseResources.UnrealEdIcon_Default") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXMasterPlayerAp pearance",RendererClassName="UnrealEd.IconThumbnailRenderer",LabelRendererClassN ame="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G=0,B=255,A=255),I conName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_CasualA ppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRenderer",La belRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=0,G =255,B=255,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_FullBod yCombatAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRend erer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColo r=(R=0,G=204,B=204,A=255),IconName="EngineResources.UnrealEdIcon_Class") RenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXEditor.SFXHelper_PartBas edCombatAppearance",RendererClassName="SFXEditor.SFXCustomAppearanceThumbnailRen derer",LabelRendererClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderCol or=(R=0,G=153,B=153,A=255),IconName="EngineResources.UnrealEdIcon_Class") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXSkeleta lMeshActor",RendererClassName="SFXEditor.SFXSMAThumbnailRenderer",LabelRendererC lassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128 ,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXSkeleta lMeshActorMAT",RendererClassName="SFXEditor.SFXSMAThumbnailRenderer",LabelRender erClassName="UnrealEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B= 128,A=255),IconName="EngineResources.UnrealEdIcon_Archetype") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="SFXGame.SFXDoor",R endererClassName="SFXEditor.SFXDoorThumbnailRenderer",LabelRendererClassName="Un realEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),Icon Name="EngineResources.UnrealEdIcon_Archetype") ArchetypeRenderableThumbnailTypes=(ClassNeedingThumbnailName="Core.Object",Rende rerClassName="UnrealEd.ArchetypeThumbnailRenderer",LabelRendererClassName="Unrea lEd.GenericThumbnailLabelRenderer",BorderColor=(R=255,G=192,B=128,A=255),IconNam e="EngineResources.UnrealEdIcon_Archetype") [UnrealEd.DefaultSizedThumbnailRenderer] DefaultSizeX=512 DefaultSizeY=512 [UnrealEd.BrowserManager] LastSelectedPaneID=0 BrowserPanes=(PaneID=0,WxWindowClassName="WxGenericBrowser",FriendlyName="Generi cBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=1,WxWindowClassName="WxActorBrowser",FriendlyName="ActorBro wser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=2,WxWindowClassName="WxGroupBrowser",FriendlyName="GroupBro wser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=3,WxWindowClassName="WxLevelBrowser",FriendlyName="LevelBro wser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=4,WxWindowClassName="WxBioLevelBrowser",FriendlyName="BioLe velBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=5,WxWindowClassName="WxReferencedAssetsBrowser",FriendlyNam e="ReferencedAssetsBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=7,WxWindowClassName="WxPrimitiveStatsBrowser",FriendlyName= "Primitive Stats",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=8,WxWindowClassName="WxDynamicShadowStatsBrowser",FriendlyN ame="Dynamic Shadow Stats",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=9,WxWindowClassName="WxSceneManager",FriendlyName="SceneMan ager",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=30,WxWindowClassName="WxLogBrowser",FriendlyName="LogBrowse r",CloneOfPaneID=-1,CloneNumber=-1)

BrowserPanes=(PaneID=10,WxWindowClassName="WxWwiseRadiusBrowser",FriendlyName="W wiseRadiusBrowser",CloneOfPaneID=-1,CloneNumber=-1) BrowserPanes=(PaneID=11,WxWindowClassName="wxBioPalettePerfBrowser",FriendlyName ="Palette Performance",CloneOfPaneID=-1,CloneNumber=-1) [UnrealEd.TerrainEditOptions] Solid1_Strength=100 Solid1_Radius=1 Solid1_Falloff=1 Solid2_Strength=100 Solid2_Radius=8 Solid2_Falloff=8 Solid3_Strength=100 Solid3_Radius=32 Solid3_Falloff=32 Solid4_Strength=100 Solid4_Radius=64 Solid4_Falloff=64 Solid5_Strength=100 Solid5_Radius=128 Solid5_Falloff=128 Noisy1_Strength=100 Noisy1_Radius=1 Noisy1_Falloff=16 Noisy2_Strength=100 Noisy2_Radius=8 Noisy2_Falloff=32 Noisy3_Strength=100 Noisy3_Radius=32 Noisy3_Falloff=64 Noisy4_Strength=100 Noisy4_Radius=64 Noisy4_Falloff=128 Noisy5_Strength=100 Noisy5_Radius=128 Noisy5_Falloff=256 Current_Tool=2 Current_Brush=0 Current_Strength=100 Current_Radius=64 Current_Falloff=128 SliderRange_Low_Strength=0 SliderRange_High_Strength=100 SliderRange_Low_Radius=0 SliderRange_High_Radius=2048 SliderRange_High_Falloff=2048 bShowFoliageMeshes=true bShowDecoarationMeshes=true TerrainLayerBrowser_BackgroundColor=(R=162,G=162,B=162) TerrainLayerBrowser_BackgroundColor2=(R=192,G=192,B=192) TerrainLayerBrowser_BackgroundColor3=(R=212,G=212,B=212) TerrainLayerBrowser_SelectedColor=(R=162,G=162,B=0) TerrainLayerBrowser_SelectedColor2=(R=192,G=192,B=0) TerrainLayerBrowser_SelectedColor3=(R=212,G=212,B=0) TerrainLayerBrowser_BorderColor=(R=64,G=64,B=64) [UnrealEd.PhATSimOptions] SkyBrightness=0.25 Brightness=1.0 AngularSnap=15.0 LinearSnap=2.0 SimSpeed=1.0

bDrawContacts=false FloorGap=25.0 GravScale=1.0 bPromptOnBoneDelete=true PokeStrength=100.0 bShowNamesInHierarchy=true PokePauseTime=0.5 PokeBlendTime=0.5 [UnrealEd.CascadeOptions] bShowModuleDump=false BackgroundColor=(B=25,G=20,R=20,A=0) bUseSubMenus=true bUseSpaceBarReset=false Empty_Background=(B=25,G=20,R=20,A=0) Emitter_Background=(B=25,G=20,R=20,A=0) Emitter_Unselected=(B=0,G=100,R=255,A=0) Emitter_Selected=(B=180,G=180,R=180,A=0) ModuleColor_General_Unselected=(B=49,G=40,R=40,A=0) ModuleColor_General_Selected=(B=0,G=100,R=255,A=0) ModuleColor_TypeData_Unselected=(B=20,G=20,R=15,A=0) ModuleColor_TypeData_Selected=(B=0,G=100,R=255,A=0) ModuleColor_Beam_Unselected=(R=160,G=150,B=235) ModuleColor_Beam_Selected=(R=255,G=100,B=0) ModuleColor_Trail_Unselected=(R=130,G=235,B=170) ModuleColor_Trail_Selected=(R=255,G=100,B=0) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 PostProcessChainName=EditorMaterials.Cascade.DefaultCascadePostProcess ShowPPFlags=0 [UnrealEd.CurveEdOptions] MinViewRange=0.001 MaxViewRange=1000000.0 BackgroundColor=(R=0.23529412,G=0.23529412,B=0.23529412) LabelColor=(R=0.7058824,G=0.7058824,B=0.7058824) SelectedLabelColor=(R=1.0,G=0.5098039,B=0.11764706) GridColor=(R=0.49019608,G=0.49019608,B=0.49019608) GridTextColor=(R=0.78431373,G=0.78431373,B=0.78431373) LabelBlockBkgColor=(R=0.5098039,G=0.5098039,B=0.5098039) SelectedKeyColor=(R=1.0,G=1.0,B=0.0) [UnrealEd.UIEditorOptions] WindowPosition=(X=256,Y=256,Width=1024,Height=768) ViewportSashPosition=824 PropertyWindowSashPosition=568 ViewportGutterSize=0 VirtualSizeX=0 VirtualSizeY=0 bRenderViewportOutline=true bRenderContainerOutline=true bRenderSelectionOutline=true bRenderPerWidgetSelectionOutline=true GridSize=8 bSnapToGrid=true mViewDrawGrid=true bShowDockHandles=true [UnrealEd.LensFlareEditorOptions] LFED_BackgroundColor=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Source_Selected=(B=0.196,G=0.588,R=1.0,A=1.0)

LFED_Source_Unselected=(B=0.784,G=0.784,R=0.784,A=1.0) LFED_ElementEd_Background=(B=0.098,G=0.078,R=0.078,A=1.0) LFED_Element_Unselected=(B=0.506,G=0.506,R=0.506,A=1.0) LFED_Element_Selected=(B=0.0,G=0.392,R=1.0,A=1.0) bShowGrid=false GridColor_Hi=(R=0,G=100,B=255) GridColor_Low=(R=0,G=100,B=255) GridPerspectiveSize=1024 [Engine.ActorFactory] MenuPriority=0 [Engine.ActorFactoryMover] MenuPriority=0 [Engine.ActorFactoryRigidBody] MenuPriority=0 [Engine.ActorFactoryPlayerStart] MenuPriority=1 [Engine.ActorFactoryStaticMesh] MenuPriority=2 [UnrealEd.CustomPropertyItemBindings] CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.DrawColor ",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Opacity", PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIStyleOverride.Padding", PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeader s=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawF ont",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextA ttributes",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.TextA lignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceA rrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipM ode",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.ClipA lignment",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.AutoS caling",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.DrawS cale",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArray Headers=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UITextStyleOverride.Spaci ngAdjust",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceA rrayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Coor dinates",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem") CustomPropertyClasses=(PropertyPathName="Engine.UIRoot:UIImageStyleOverride.Form atting",PropertyItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArr ayHeaders=true,bIgnoreArrayElements=true) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :VectorParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanc eConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :StaticSwitchParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialI nstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :StaticComponentMaskParameterValues", PropertyItemClassName="WxPropertyWindow_Ma terialInstanceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant

:ScalarParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstanc eConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :TextureParameterValues", PropertyItemClassName="WxPropertyWindow_MaterialInstan ceConstantParameters", bReplaceArrayHeaders=1) CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :EditorVectorParameterValue.ParameterValue",PropertyItemClassName="WxCustomPrope rtyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :EditorStaticSwitchParameterValue.ParameterValue",PropertyItemClassName="WxCusto mPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :EditorStaticComponentMaskParameterValue.ParameterValue",PropertyItemClassName=" WxCustomPropertyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :EditorScalarParameterValue.ParameterValue",PropertyItemClassName="WxCustomPrope rtyItem_MaterialInstanceConstantParameter") CustomPropertyClasses=(PropertyPathName="UnrealEd.MaterialEditorInstanceConstant :EditorTextureParameterValue.ParameterValue",PropertyItemClassName="WxCustomProp ertyItem_MaterialInstanceConstantParameter") CustomPropertyTypeDrawProxies=(PropertyName="ObjectProperty",PropertyObjectClass PathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomDraw Proxy") CustomPropertyTypeInputProxies=(PropertyName="ObjectProperty",PropertyObjectClas sPathName="Engine.UITexture",PropertyItemClassName="UnrealEd.UITexture_CustomInp utProxy") CustomPropertyDrawProxies=(PropertyPathName="Engine.UIScreenObject:PlayerInputMa sk",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomDrawProxy") CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:PlayerInputM ask",PropertyItemClassName="UnrealEd.PlayerInputMask_CustomInputProxy") CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InactiveStat es.InactiveStates",PropertyItemClassName="UnrealEd.UIState_CustomInputProxy") CustomPropertyInputProxies=(PropertyPathName="Engine.UIScreenObject:InitialState ",PropertyItemClassName="UnrealEd.UIStateClass_CustomInputProxy") CustomPropertyClasses=(PropertyPathName="SFXGame.SFXLoadoutData:Weapons",Propert yItemClassName="WxCustomPropertyItem_ConditionalItem",bReplaceArrayHeaders=TRUE) [UnrealEd.UISceneManager] TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85) UIWidgetToolbarMaps=(WidgetClassName="Engine.UIButton",IconName="UI_MODE_BUTTON" ,ToolTip="UIEditor_Widget_Button",HelpText="UIEditor_HelpText_Button") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIEditBox",IconName="UI_MODE_EDITBO X",ToolTip="UIEditor_Widget_Editbox",HelpText="UIEditor_HelpText_Editbox") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIImage",IconName="UI_MODE_IMAGE",T oolTip="UIEditor_Widget_Image",HelpText="UIEditor_HelpText_Image") UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabel",IconName="UI_MODE_LABEL",T oolTip="UIEditor_Widget_Label",HelpText="UIEditor_HelpText_Label") UIWidgetToolbarMaps=(WidgetClassName="Engine.UILabelButton",IconName="UI_MODE_LA BELBUTTON",ToolTip="UIEditor_Widget_LabelButton",HelpText="UIEditor_HelpText_Lab elButton") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIToggleButton",IconName="UI_MODE_T OGGLEBUTTON",ToolTip="UIEditor_Widget_ToggleButton",HelpText="UIEditor_HelpText_ ToggleButton") UIWidgetToolbarMaps=(WidgetClassName="Engine.UICheckbox",IconName="UI_MODE_CHECK BOX",ToolTip="UIEditor_Widget_CheckBox",HelpText="UIEditor_HelpText_CheckBox") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIList",IconName="UI_MODE_LIST",Too lTip="UIEditor_Widget_List",HelpText="UIEditor_HelpText_List") UIWidgetToolbarMaps=(WidgetClassName="Engine.UIPanel",IconName="UI_MODE_PANEL",T oolTip="UIEditor_Widget_Panel",HelpText="UIEditor_HelpText_Panel") UIWidgetToolbarMaps=(WidgetClassName="Engine.UISlider",IconName="UI_MODE_SLIDER" ,ToolTip="UIEditor_Widget_Slider",HelpText="UIEditor_HelpText_Slider")

[UnrealEd.HitProxy] HitProxySize=5 [UnrealEd.UnrealEdOptions] EditorCategories=(Name="Matinee") EditorCategories=(Name="CurveEditor") EditorCommands=(Parent="Matinee", CommandName="Matinee_TogglePlayPause", Descrip tion="Matinee_TogglePlayPause_Desc", ExecCommand="Matinee TogglePlayPause") EditorCommands=(Parent="Matinee", CommandName="Matinee_DeleteSelection", Descrip tion="Matinee_DeleteSelection_Desc", ExecCommand="Matinee DeleteSelection") EditorCommands=(Parent="Matinee", CommandName="Matinee_Undo", Description="Matin ee_Undo_Desc", ExecCommand="Matinee Undo") EditorCommands=(Parent="Matinee", CommandName="Matinee_Redo", Description="Matin ee_Redo_Desc", ExecCommand="Matinee Redo") EditorCommands=(Parent="Matinee", CommandName="Matinee_Copy", Description="Matin ee_Copy_Desc", ExecCommand="Matinee Copy") EditorCommands=(Parent="Matinee", CommandName="Matinee_Cut", Description="Matine e_Cut_Desc", ExecCommand="Matinee Cut") EditorCommands=(Parent="Matinee", CommandName="Matinee_Paste", Description="Mati nee_Paste_Desc", ExecCommand="Matinee Paste") EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkInSection", Descripti on="Matinee_MarkInSection_Desc", ExecCommand="Matinee MarkInSection") EditorCommands=(Parent="Matinee", CommandName="Matinee_MarkOutSection", Descript ion="Matinee_MarkOutSection_Desc", ExecCommand="Matinee MarkOutSection") EditorCommands=(Parent="Matinee", CommandName="Matinee_IncrementPosition", Descr iption="Matinee_IncrementPosition_Desc", ExecCommand="Matinee IncrementPosition" ) EditorCommands=(Parent="Matinee", CommandName="Matinee_DecrementPosition", Descr iption="Matinee_DecrementPosition_Desc", ExecCommand="Matinee DecrementPosition" ) EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToNextKey", Descripti on="Matinee_MoveToNextKey_Desc", ExecCommand="Matinee MoveToNextKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveToPrevKey", Descripti on="Matinee_MoveToPrevKey_Desc", ExecCommand="Matinee MoveToPrevKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_SplitAnimKey", Descriptio n="Matinee_SplitAnimKey_Desc", ExecCommand="Matinee SplitAnimKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_ToggleSnap", Description= "Matinee_ToggleSnap_Desc", ExecCommand="Matinee ToggleSnap") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveUp", Descriptio n="Matinee_MoveActiveUp_Desc", ExecCommand="Matinee MoveActiveUp") EditorCommands=(Parent="Matinee", CommandName="Matinee_MoveActiveDown", Descript ion="Matinee_MoveActiveDown_Desc", ExecCommand="Matinee MoveActiveDown") EditorCommands=(Parent="Matinee", CommandName="Matinee_AddKey", Description="Mat inee_AddKey_Desc", ExecCommand="Matinee AddKey") EditorCommands=(Parent="Matinee", CommandName="Matinee_DuplicateSelectedKeys", D escription="Matinee_DuplicateSelectedKeys_Desc", ExecCommand="Matinee DuplicateS electedKeys") EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationBeginning", Description="Matinee_CropAnimationBeginning_Desc", ExecCommand="Matinee CropAnim ationBeginning") EditorCommands=(Parent="Matinee", CommandName="Matinee_CropAnimationEnd", Descri ption="Matinee_CropAnimationEnd_Desc", ExecCommand="Matinee CropAnimationEnd") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitSequence", Descrip tion="Matinee_ViewFitSequence_Desc", ExecCommand="Matinee ViewFitSequence") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoop", Description ="Matinee_ViewFitLoop_Desc", ExecCommand="Matinee ViewFitLoop") EditorCommands=(Parent="Matinee", CommandName="Matinee_ViewFitLoopSequence", Des cription="Matinee_ViewFitLoopSequence_Desc", ExecCommand="Matinee ViewFitLoopSeq uence") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeAUTO", Description="Matinee_ChangeKeyInterpModeAUTO_Desc", ExecCommand="Matinee Change

KeyInterpModeAUTO") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeUSER", Description="Matinee_ChangeKeyInterpModeUSER_Desc", ExecCommand="Matinee Change KeyInterpModeUSER") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeBREAK" , Description="Matinee_ChangeKeyInterpModeBREAK_Desc", ExecCommand="Matinee Chan geKeyInterpModeBREAK") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeLINEAR ", Description="Matinee_ChangeKeyInterpModeLINEAR_Desc", ExecCommand="Matinee Ch angeKeyInterpModeLINEAR") EditorCommands=(Parent="Matinee", CommandName="Matinee_ChangeKeyInterpModeCONSTA NT", Description="Matinee_ChangeKeyInterpModeCONSTANT_Desc", ExecCommand="Matine e ChangeKeyInterpModeCONSTANT") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeA UTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEdi tor ChangeInterpModeAUTO") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeU SER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEdi tor ChangeInterpModeUSER") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeB REAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveE ditor ChangeInterpModeBREAK") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeL INEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="Curv eEditor ChangeInterpModeLINEAR") EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeC ONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand=" CurveEditor ChangeInterpModeCONSTANT") [FEditorModeTools] ShowWidget=True MouseLock=False CoordSystem=0 [Configuration] BasedOn=..\BIOGame\Content\Config\ContentEditor.ini [MultiDisc] Disc1=BIOG_UIWorld Disc2=BIOG_UIWorld Disc1=BioP_Char Disc1=EntryMenu Disc2=EntryMenu Disc1=biop_cithub Disc1=biop_endgm1 Disc1=biop_endgm2 Disc1=biop_endgm3 Disc1=biop_procer Disc1=biop_profre Disc1=biop_pronor Disc1=biop_n7crsh Disc1=biop_n7mmnt1 Disc1=biop_n7mmnt5 Disc1=biop_n7shipwreck Disc1=biop_n7viq1 Disc1=biop_n7viq2 Disc1=biop_n7viq3 Disc1=biop_nor Disc1=biop_omghub Disc1=biop_omggra Disc1=biop_omgpra Disc1=biop_jnkkga Disc1=biop_prscva

Disc1=biop_horcr1 Disc2=biop_bchlml Disc2=biop_blbgtl Disc2=biop_citasl Disc2=biop_citgrl Disc2=biop_cithub Disc2=biop_juncvl Disc2=biop_krohub Disc2=biop_krokgl Disc2=biop_kroprl Disc2=biop_n7astromash Disc2=biop_n7bldinv1 Disc2=biop_n7bldinv2 Disc2=biop_n7crsh Disc2=biop_n7geth2 Disc2=biop_n7mine Disc2=biop_n7mmnt1 Disc2=biop_n7mmnt10 Disc2=biop_n7mmnt2 Disc2=biop_n7mmnt3 Disc2=biop_n7mmnt4 Disc2=biop_n7mmnt5 Disc2=biop_n7mmnt6 Disc2=biop_n7mmnt7 Disc2=biop_n7spdr1 Disc2=biop_n7spdr2 Disc2=biop_n7spdr3 Disc2=biop_n7viq1 Disc2=biop_n7viq2 Disc2=biop_n7viq3 Disc2=biop_nor Disc2=biop_omghub Disc2=biop_quatll Disc2=biop_rprgta Disc2=biop_shpcr2 Disc2=biop_suntla Disc2=biop_cittwr Disc2=biop_twrasa Disc2=biop_twrhub Disc2=biop_twrmwa Disc2=biop_twrvxl [ModPackages] ModPackagesInPath=..\BIOGame\Src ModOutputDir=..\BIOGame\Unpublished\CookedPC\Script [SFXEditor.SFXSMAThumbnailRenderer] DefaultSizeX=1024 DefaultSizeY=1024 [SFXEditor.SFXCustomAppearanceThumbnailRenderer] DefaultSizeX=2048 DefaultSizeY=2048 [SFXGame.BioActorFactory] MenuPriority=2 [SFXGame.BioUIDataStore_StringRefs] sStringRefCategories=GUI_Labels sStringRefCategories=GUI_OtherStuff sStringRefCategories=GUI_MoreThings [BioSaveCheck] ConnectionString=DRIVER={SQL Server};SERVER=BWE-SQLPROD3;UID=;PWD=;APP=Mass Effe ct;DATABASE=bw_me2_appreg Group=UnrealEd Admin

[BioTest] AllSniffs=VerifyReferences;DuplicatePackages;PackageNames;Dialog -server:bwe-sql prod3;TextureLocalisation;VerifyStreaming BuildTests=CISTests CISTests=VerifyReferences -full;DuplicatePackages;PackageNames -full;Dialog -ser ver:bwe-sqlprod3 -full;TextureLocalisation;VerifyStreaming [BioTestVerifyReferences] BadPaths=\users\;\testcontent\;\qa\; [BioTestPackageNames] ValidLength=33 ExcludePaths=\test\;\sep_demo\;\may_demo\;\users\;\autosaves\;\engine\content\;\ biogame\script\;\testcontent\;\qa\;\__trashcan\ ValidName=(biog bioa)_(([\w\d]+-)*([\w\d]+_)+)(a b c e f g k l m o p q r s t u v x z)\.upk ValidName=kismet101.*\.upk ValidName=(([\w\d]+-)*([\w\d]+_)+)+(d n s)\.upk ValidName=.*\.u ValidName=(biod biop bioa test)_(([\w\d]+-)*([\w\d]+_)+)*([\w\d]+).sfm ValidName=.*\.xxx ValidName=.*GlobalTlk\.upk ValidName=.*ShaderCache.*\.upk ValidName=(biog music biohench test snd GUI)_.*\.upk ValidName=PlotManagerAuto\.upk ValidName=EffectsMaterials\.upk ValidName=Bio.*Resources\.upk [BioWikiHelpSettings] URLPrefix=http://staff.bioware.com/wiki/index.html?page=EditorHelp-URLSuffix=&wiki=sfx&action=view MaxOpens=64 [BioWikiKismetHelpSettings] URLPrefix=http://staff.bioware.com/wiki/index.html?page= URLSuffix=&wiki=kismet&action=view [BioRenderPresetTypes] Custom= Draft= Final= [BioExternalRenderOps] RenderGI= RenderComplete= [BioRenderTargets_RenderGI] DirectLightmap=0 Shadowmap=0 AmbientLightmap=1 [BioRenderTargets_RenderComplete] DirectLightmap=1 Shadowmap=1 AmbientLightmap=0 [BioExternalApplications] Maya= 3DSMax= [BioRenderPresetFiles_Maya_DirectLightmap] Custom= Draft=\\bioware\share\sfx\tools\ExternalRender\DefaultSettings.mrps Final=\\bioware\share\sfx\tools\ExternalRender\FinalQuality_Complete.mrps [BioRenderPresetFiles_Maya_Shadowmap] Custom= Draft=\\bioware\share\sfx\tools\ExternalRender\DefaultSettings.mrps Final=\\bioware\share\sfx\tools\ExternalRender\FinalQuality_Complete.mrps [BioRenderPresetFiles_Maya_AmbientLightmap] Custom=

Draft=\\bioware\share\sfx\tools\ExternalRender\GlobalIllumination_Draft.mrps Final=\\bioware\share\sfx\tools\ExternalRender\GlobalIllumination_Final.mrps [BioRenderPresetFiles_3DSMax] Custom= Draft= Final= [BioBuildLighting] ExternalScript=BW_ProcessBuildLightJob.js ExecuteExternal=0 ExportSource=1 LightMapPath=\\127.0.0.1\MassEffectArtSource\LightMaps [BioEditorOptions] ShowDeleteRedirectsDialog=0 DisplayPropagateWarning=False [BioTlkTblOptions] Server=BWE-SQLPROD3 DB=bw_me2_content ExcludeTypes=_<Deleted>;test;SoundSet;Style Descriptions [BioPerforceDepotPaths] TemplateMapPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/TestContent/Maps/BIOA_Emp tyMap.SFM MapPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/Content/Maps/ 2DAPath=//sfx2/Game/Main/UnrealEngine3/BIOGame/Content/2DAs/ [UnrealEd.BioUISceneManager] TitleRegions=(MaxPercentage=0.9,RecommendedPercentage=0.85) BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiButton",IconName="UI_MODE_ BUTTON",ToolTip="BioUIEditor_Widget_Button",HelpText="BioUIEditor_HelpText_Butto n") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiLabel",IconName="UI_MODE_L ABEL",ToolTip="BioUIEditor_Widget_Label",HelpText="BioUIEditor_HelpText_Label") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiSlider",IconName="UI_MODE_ SLIDER",ToolTip="BioUIEditor_Widget_Slider",HelpText="BioUIEditor_HelpText_Slide r") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiText",IconName="UI_MODE_ED ITBOX",ToolTip="BioUIEditor_Widget_Text",HelpText="BioUIEditor_HelpText_Text") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiProgressBar",IconName="UI_ MODE_PANEL",ToolTip="BioUIEditor_Widget_ProgressBar",HelpText="BioUIEditor_HelpT ext_ProgressBar") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiImage",IconName="UI_MODE_I MAGE",ToolTip="BioUIEditor_Widget_Image",HelpText="BioUIEditor_HelpText_Image") BioUIWidgetToolbarMaps=(WidgetClassName="Engine.BioGuiCheckbox",IconName="UI_MOD E_CHECKBOX",ToolTip="BioUIEditor_Widget_CheckBox",HelpText="BioUIEditor_HelpText _CheckBox") [BioCascadeAutoLOD_Groups] [BioCascadeAutoLOD] NumLODLevels=1 [BioCascadeAutoLOD_0] Percentage=10.0 Label=100 Distance=2500.0 [BioLocalization] Server=BWE-SQLPROD3 Database=bw_me2_content DefaultTestStringFlag=0 [BioReports] Server=BWE-SQLPROD3 Database=bw_me2_content [Options] EnableSyncToHead=TRUE DisableStreamingValidation=TRUE

DisableBioCommunicatorWarning=FALSE ParanoidTargetableCheck=TRUE ForcePrefabReplace=FALSE NotifyEmailOnBuild=FALSE [BioMorphEditor] Editor2DADirectory=..\\BioGame\\Content\\Editor_2DAs\\ MasterConfigFileName=MorphMaster2DA.2da [BioPlaypen] UnchartedWorldMode=FALSE UnchartedWordMultiple=10.0 [BioEditorPackages] BioLoadForEditorPackages=BIOG_WPN_ALL_MASTER_L BioLoadForEditorPackages=Global_Events_S [WwiseEditor] Init=SFXWwise_Init.Init OriginalStreamSearchPath=H:\_ME2\Audio\VO\Recorded OriginalStreamSearchPath=H:\_ME2\Audio\VO\TTS OriginalStreamExtensions=wav BankSize_Warning=1048576 BankSize_Error=4194304 DefaultPoolSize=12582912 [WwiseToUE3LanguageMap] SFX= English(US)=INT French(France)=FRA Italian=ITA German=DEU Polish=POL Russian=RUS [WwiseCookingHelper] MinAudioStreamingSize=0 [WwiseEditor.WwiseSearchNotesCommandlet] SearchInfo=(nmWarnType="Warning",iREFlags=12,sSearchString=".*IsTTS.*",sDisplayS tring="Text-to-Speech audio found: %s") [SFXEditor.BioRobobradConfig] m_sDefaultFaceFXAsset=SFX_HumanMale_FaceFX m_sFaceFXAnimsetPrefix=FXA_ m_sCinematicFXAPath=\\bioware\share\sfx\_ME2\Art\Cinematics\DialogAnimations\ m_sFaceFXPackageName=BIOG_FaceFX_Assets m_aAssetMaps=(s_PawnType="Human_Male", s_FaceFXAsset="SFX_HumanMale_FaceFX") m_aAssetMaps=(s_PawnType="Human_Female", s_FaceFXAsset="SFX_HumanFemale_FaceFX") m_aAssetMaps=(s_PawnType="Asari", s_FaceFXAsset="SFX_ASARI_FaceFX") m_aAssetMaps=(s_PawnType="Batarian", s_FaceFXAsset="SFX_Batarian_FaceFX") m_aAssetMaps=(s_PawnType="Elcor", s_FaceFXAsset="SFX_Elcor_FaceFX") m_aAssetMaps=(s_PawnType="Hannar", s_FaceFXAsset="SFX_Hannar_FaceFX") m_aAssetMaps=(s_PawnType="Krogan", s_FaceFXAsset="SFX_Krogan_FaceFX") m_aAssetMaps=(s_PawnType="Legion", s_FaceFXAsset="SFX_Legion_FaceFX") m_aAssetMaps=(s_PawnType="Quarian", s_FaceFXAsset="SFX_Quarian_FaceFX") m_aAssetMaps=(s_PawnType="Salarian", s_FaceFXAsset="SFX_Salarian_FaceFX") m_aAssetMaps=(s_PawnType="Turian", s_FaceFXAsset="SFX_Turian_FaceFX") m_aAssetMaps=(s_PawnType="Volus", s_FaceFXAsset="SFX_Volus_FaceFX") m_aAssetMaps=(s_PawnType="Drell", s_FaceFXAsset="SFX_Drell_FaceFX") m_aAssetMaps=(s_PawnType="EDI", s_FaceFXAsset="SFX_EDI_FaceFX") m_aAssetMaps=(s_PawnType="Vorcha", s_FaceFXAsset="SFX_AlienB_FaceFX") [PalettePerformanceBudget] BudgetMaximumLevel=1000 CollisionBlockNoneScalar=0 CollisionBlockWeaponScalar=0.5 CollisionBlockAllScalar=1 InstanceScalarCollision=1

MaterialUnlitOpaqueInstructionCountVeryLowBound=0 MaterialUnlitOpaqueTextureCountVeryLowBound=0 MaterialUnlitOpaqueVeryLowCostPalette=1 MaterialUnlitOpaqueVeryLowCostInstance=1 MaterialUnlitOpaqueInstructionCountLowBound=15 MaterialUnlitOpaqueTextureCountLowBound=2 MaterialUnlitOpaqueLowCostPalette=2 MaterialUnlitOpaqueLowCostInstance=2 MaterialUnlitOpaqueInstructionCountMediumBound=25 MaterialUnlitOpaqueTextureCountMediumBound=3 MaterialUnlitOpaqueMediumCostPalette=4 MaterialUnlitOpaqueMediumCostInstance=4 MaterialUnlitOpaqueInstructionCountHighBound=80 MaterialUnlitOpaqueTextureCountHighBound=5 MaterialUnlitOpaqueHighCostPalette=12 MaterialUnlitOpaqueHighCostInstance=8 MaterialUnlitOpaqueInstructionCountVeryHighBound=120 MaterialUnlitOpaqueTextureCountVeryHighBound=6 MaterialUnlitOpaqueVeryHighCostPalette=100 MaterialUnlitOpaqueVeryHighCostInstance=16 MaterialUnlitTranslucentInstructionCountVeryLowBound=0 MaterialUnlitTranslucentTextureCountVeryLowBound=0 MaterialUnlitTranslucentVeryLowCostPalette=8 MaterialUnlitTranslucentVeryLowCostInstance=8 MaterialUnlitTranslucentInstructionCountLowBound=0 MaterialUnlitTranslucentTextureCountLowBound=0 MaterialUnlitTranslucentLowCostPalette=8 MaterialUnlitTranslucentLowCostInstance=8 MaterialUnlitTranslucentInstructionCountMediumBound=35 MaterialUnlitTranslucentTextureCountMediumBound=2 MaterialUnlitTranslucentMediumCostPalette=10 MaterialUnlitTranslucentMediumCostInstance=16 MaterialUnlitTranslucentInstructionCountHighBound=45 MaterialUnlitTranslucentTextureCountHighBound=3 MaterialUnlitTranslucentHighCostPalette=12 MaterialUnlitTranslucentHighCostInstance=32 MaterialUnlitTranslucentInstructionCountVeryHighBound=120 MaterialUnlitTranslucentTextureCountVeryHighBound=6 MaterialUnlitTranslucentVeryHighCostPalette=100 MaterialUnlitTranslucentVeryHighCostInstance=64 MaterialPhongOpaqueInstructionCountVeryLowBound=0 MaterialPhongOpaqueTextureCountVeryLowBound=0 MaterialPhongOpaqueVeryLowCostPalette=5 MaterialPhongOpaqueVeryLowCostInstance=8 MaterialPhongOpaqueInstructionCountLowBound=0 MaterialPhongOpaqueTextureCountLowBound=0 MaterialPhongOpaqueLowCostPalette=5 MaterialPhongOpaqueLowCostInstance=8 MaterialPhongOpaqueInstructionCountMediumBound=90 MaterialPhongOpaqueTextureCountMediumBound=3 MaterialPhongOpaqueMediumCostPalette=6 MaterialPhongOpaqueMediumCostInstance=16 MaterialPhongOpaqueInstructionCountHighBound=95 MaterialPhongOpaqueTextureCountHighBound=4 MaterialPhongOpaqueHighCostPalette=12 MaterialPhongOpaqueHighCostInstance=32 MaterialPhongOpaqueInstructionCountVeryHighBound=120 MaterialPhongOpaqueTextureCountVeryHighBound=6 MaterialPhongOpaqueVeryHighCostPalette=100 MaterialPhongOpaqueVeryHighCostInstance=64

MaterialPhongTranslucentInstructionCountVeryLowBound=0 MaterialPhongTranslucentTextureCountVeryLowBound=0 MaterialPhongTranslucentVeryLowCostPalette=10 MaterialPhongTranslucentVeryLowCostInstance=8 MaterialPhongTranslucentInstructionCountLowBound=0 MaterialPhongTranslucentTextureCountLowBound=0 MaterialPhongTranslucentLowCostPalette=10 MaterialPhongTranslucentLowCostInstance=8 MaterialPhongTranslucentInstructionCountMediumBound=35 MaterialPhongTranslucentTextureCountMediumBound=2 MaterialPhongTranslucentMediumCostPalette=12 MaterialPhongTranslucentMediumCostInstance=16 MaterialPhongTranslucentInstructionCountHighBound=45 MaterialPhongTranslucentTextureCountHighBound=3 MaterialPhongTranslucentHighCostPalette=12 MaterialPhongTranslucentHighCostInstance=32 MaterialPhongTranslucentInstructionCountVeryHighBound=120 MaterialPhongTranslucentTextureCountVeryHighBound=6 MaterialPhongTranslucentVeryHighCostPalette=100 MaterialPhongTranslucentVeryHighCostInstance=64 MaterialPhongMaskedInstructionCountVeryLowBound=0 MaterialPhongMaskedTextureCountVeryLowBound=0 MaterialPhongMaskedVeryLowCostPalette=7 MaterialPhongMaskedVeryLowCostInstance=4 MaterialPhongMaskedInstructionCountLowBound=0 MaterialPhongMaskedTextureCountLowBound=0 MaterialPhongMaskedLowCostPalette=7 MaterialPhongMaskedLowCostInstance=4 MaterialPhongMaskedInstructionCountMediumBound=80 MaterialPhongMaskedTextureCountMediumBound=2 MaterialPhongMaskedMediumCostPalette=8 MaterialPhongMaskedMediumCostInstance=8 MaterialPhongMaskedInstructionCountHighBound=95 MaterialPhongMaskedTextureCountHighBound=3 MaterialPhongMaskedHighCostPalette=12 MaterialPhongMaskedHighCostInstance=16 MaterialPhongMaskedInstructionCountVeryHighBound=120 MaterialPhongMaskedTextureCountVeryHighBound=6 MaterialPhongMaskedVeryHighCostPalette=100 MaterialPhongMaskedVeryHighCostInstance=32 MaterialDefaultCost=50 PackageMaximumMaterial=5 InstanceScalarMaterial=1 MeshTriExtremelyLowBound=1 MeshCollisionExtremelyLowBound=0 MeshSectionExtremelyLowBound=1 MeshExtremelyLowCostPalette=1 MeshExtremelyLowCostInstance=1 MeshTriVeryLowBound=250 MeshCollisionVeryLowBound=1 MeshSectionVeryLowBound=1 MeshVeryLowCostPalette=1 MeshVeryLowCostInstance=2 MeshTriLowBound=500 MeshCollisionLowBound=2 MeshSectionLowBound=2 MeshLowCostPalette=2 MeshLowCostInstance=4 MeshTriMediumBound=700 MeshCollisionMediumBound=3

MeshSectionMediumBound=3 MeshMediumCostPalette=3 MeshMediumCostInstance=8 MeshTriHighBound=1000 MeshCollisionHighBound=4 MeshSectionHighBound=4 MeshHighCostPalette=4 MeshHighCostInstance=16 MeshTriVeryHighBound=5000 MeshCollisionVeryHighBound=5 MeshSectionVeryHighBound=5 MeshVeryHighCostPalette=20 MeshVeryHighCostInstance=32 MeshTriExtremelyHighBound=10000 MeshCollisionExtremelyHighBound=6 MeshSectionExtremelyHighBound=6 MeshExtremelyHighCostPalette=100 MeshExtremelyHighCostInstance=64 PackageMaximumMesh=600 MeshInstanceScalar=1 TextureDXT1LowResolution=128 TextureDXT1LowMemory=32 TextureDXT1LowCost=1 TextureDXT1MediumResolution=256 TextureDXT1MediumMemory=64 TextureDXT1MediumCost=2 TextureDXT1HighResolution=512 TextureDXT1HighMemory=192 TextureDXT1HighCost=6 TextureDXT1VeryHighResolution=1024 TextureDXT1VeryHighMemory=704 TextureDXT1VeryHighCost=22 TextureDXT5LowResolution=128 TextureDXT5LowMemory=64 TextureDXT5LowCost=2 TextureDXT5MediumResolution=256 TextureDXT5MediumMemory=128 TextureDXT5MediumCost=4 TextureDXT5HighResolution=512 TextureDXT5HighMemory=384 TextureDXT5HighCost=12 TextureDXT5VeryHighResolution=1024 TextureDXT5VeryHighMemory=1408 TextureDXT5VeryHighCost=44 TextureG8LowResolution=128 TextureG8LowMemory=28 TextureG8LowCost=1 TextureG8MediumResolution=256 TextureG8MediumMemory=92 TextureG8MediumCost=3 TextureG8HighResolution=512 TextureG8HighMemory=348 TextureG8HighCost=11 TextureG8VeryHighResolution=1024 TextureG8VeryHighMemory=1372 TextureG8VeryHighCost=43 TextureNormalMapHQLowResolution=128 TextureNormalMapHQLowMemory=64 TextureNormalMapHQLowCost=2 TextureNormalMapHQMediumResolution=256

TextureNormalMapHQMediumMemory=128 TextureNormalMapHQMediumCost=4 TextureNormalMapHQHighResolution=512 TextureNormalMapHQHighMemory=384 TextureNormalMapHQHighCost=12 TextureNormalMapHQVeryHighResolution=1024 TextureNormalMapHQVeryHighMemory=1408 TextureNormalMapHQVeryHighCost=44 TextureUncompressedLowResolution=128 TextureUncompressedLowMemory=88 TextureUncompressedLowCost=3 TextureUncompressedMediumResolution=256 TextureUncompressedMediumMemory=344 TextureUncompressedMediumCost=11 TextureUncompressedHighResolution=512 TextureUncompressedHighMemory=1368 TextureUncompressedHighCost=43 TextureUncompressedVeryHighResolution=1024 TextureUncompressedVeryHighMemory=5464 TextureUncompressedVeryHighCost=171 TextureDefaultCost=50 PackageMaximumTexture=275 TextureCostFactorNonPowerOf2=10 TextureCostFactorCubeMap=0 [WwiseEditor.WwiseDefaultBundleMapper] ImportPath=..\BIOGame\Content\Packages\Wwise PackageFormatString=%s_S LocalisationPath=..\BIOGame\Content\Packages\Localised\%s\Wwise [WwiseEditor.WwisePairedPackageBundleMapper] PairedPackages=(NameMatch="%s_D",TargetPath="%s\\VO_Audio\\%s_S") [WwiseEditor.WwiseRegExBundleMapper] RegExMap=(RegEx="^ss_.*$",RegExFlags=12,TargetName="%s_S",TargetPath="..\\BIOGam e\\Content\\Packages\\Wwise\\SoundSets",LocalisationPath="..\\BIOGame\\Content\\ Packages\\Localised\\%s\\Wwise\\SoundSets") [BioCutsceneImporter] DirectorKeyOffset=0.005 [BioDBLanguageMap] en-us=INT en-gb=INT fr-fr=FRA fr-ca=FRA zh-hans=ZHO zh-hant=CHI cs-cz=CZE da-dk= nl-nl= fi-fi= de-de=DEU el-gr= hu-hu=HUN it-it=ITA ja-jp=JPN ko-kr=KOR no-no= pl-pl=POL pt-pt=POR pt-br=POR ru-ru=RUS es-es=ESN es-419=ESN

sv-se= tr-tr= pseudo=PSU en=INT ja=JPN de=DEU fr=FRA es=ESN it=ITA ko=KOR ct=CHI pt=POR cs=ZHO pl=POL ru=RUS [Cooking] QuickCookSkipMaps=BioP_Global [Propagation] bCookPropagationPackages=False PackageFilter=^BioDpl_.* PackageFilter=^BioChar_.* PackageFilter=^BIOG_.*_R$ [GFxUIEditor.FlashMovieFactory] GFxExportCmdLine=-i TGA -share_images -rescale hi -fonts -strip_font_shapes -gra dients -gi TGA -ne GFxExportExecutableFile=GFXExport.exe [SFXCompressAnimationsCommandlet] Codecs=AnimationCompressionAlgorithm_RemoveLinearKeys,0,6 Codecs=AnimationCompressionAlgorithm_RemoveLinearKeys,0,1 Codecs=AnimationCompressionAlgorithm_BitwiseCompressOnly,0,1 MinSkelMeshMatchRatio=0.7 MaxAverageError=0.015 MaxError=0.75 [UnrealEd.TextureLODSettings] DefaultLODBias=0 [SFXGameCookerHelper] AllowMultiplePersistents=BioP_Global CookerHelperSection=SFXGameCookerHelper.PlayerPawnStandalonePackages CookerHelperSection=SFXGameCookerHelper.HeavyWeaponStandalonePackages CookerHelperSection=SFXGameCookerHelper.PlayerWeaponStandalonePackages CookerHelperSection=SFXGameCookerHelper.PowerStandalonePackages CookerHelperSection=SFXGameCookerHelper.GesturesConfig CookerHelperSection=SFXGameCookerHelper.WeaponImages CookerHelperSection=SFXGameCookerHelper.PowerImages CookerHelperSection=SFXGameCookerHelper.HenchmenImages CookerHelperSection=SFXGameCookerHelper.NotificationImages [SFXGameCookerHelper.NotificationImages] bCookStandalonePackages=True SourcePackagePath=NotificationImages ForceCookSwitchName=ForceCookNotificationImages GameContent=SFXNotificationImages_MiscWeapon,GUI_Icons.Notifications.GenericWeap onIcon_256,GUI_Icons.Notifications.GenericHeavyWeaponIcon_256 GameContent=SFXNotificationImages_AutoPistols,GUI_Icons.Notifications.AutoPistol _256,GUI_Icons.Notifications.SMG_256 GameContent=SFXNotificationImages_HeavyPistols,GUI_Icons.Notifications.HeavyPist ol_256,GUI_Icons.Notifications.HandCannon_256 GameContent=SFXNotificationImages_SniperRifles,GUI_Icons.Notifications.SniperRif le_256,GUI_Icons.Notifications.Anti-MaterialRifle_256,GUI_Icons.Notifications.Ma ssCannon_256 GameContent=SFXNotificationImages_Shotguns,GUI_Icons.Notifications.Shotgun_256,G

UI_Icons.Notifications.HeavyShotgun_256,GUI_Icons.Notifications.FlakCannon_256 GameContent=SFXNotificationImages_AssaultRifles,GUI_Icons.Notifications.AssaultR ifle_256,GUI_Icons.Notifications.Needler_256,GUI_Icons.Notifications.Machinegun_ 256,GUI_Icons.Notifications.GethPulseRifle_256 GameContent=SFXNotificationImages_HeavyWeapons,GUI_Icons.Notifications.GrenadeLa uncher_256,GUI_Icons.Notifications.MissileLauncher_256,GUI_Icons.Notifications.C ryoGun_256,GUI_Icons.Notifications.NukeLauncher_256,GUI_Icons.Notifications.Part icleBeam_256 GameContent=SFXNotificationImages_ClassUpgrade,GUI_Icons.Notifications.KroganUpg rade_256,GUI_Icons.Notifications.GethUpgrade_256,GUI_Icons.Notifications.JackUpg rade_256,GUI_Icons.Notifications.MordinUpgrade_256 GameContent=SFXNotificationImages_SquadUpgrade,GUI_Icons.Notifications.ShieldUpg rade_256,GUI_Icons.Notifications.BioticUpgrade_256 GameContent=SFXNotificationImages_ShepardUpgrade,GUI_Icons.Notifications.Cyberne ticUpgradeShepard_256,GUI_Icons.Notifications.MediGelUpgrade_256,GUI_Icons.Notif ications.HeavyWeaponUpgrade_256 GameContent=SFXNotificationImages_OtherUpgrade,GUI_Icons.Notifications.NormandyU pgrade_256,GUI_Icons.Notifications.MiniGameDecryptUpgrade_256,GUI_Icons.Notifica tions.MiniGameHackUpgrade_256 GameContent=SFXNotification_ARUpgrades,GUI_Icons.AssaultRifle_Kinetic,GUI_Icons. AssaultRifle_Tungsten,GUI_Icons.AssaultRifle_Targeting GameContent=SFXNotification_APistolUpgrades,GUI_Icons.SMG_Microfield,GUI_Icons.S MG_Phasic,GUI_Icons.SMG_Heatsink GameContent=SFXNotification_BiotitcUpgrades,GUI_Icons.Biotics_NeuralMask,GUI_Ico ns.Biotics_NeuralMask02,GUI_Icons.Biotics_HyperAmp GameContent=SFXNotification_HenchUpgrades,GUI_Icons.Prototypes_Grunt,GUI_Icons.P rototypesShep_Legion GameContent=SFXNotification_HvyWeaponUpgrades,GUI_Icons.HeavyWeapons_MFA GameContent=SFXNotification_HPistolUpgrades,GUI_Icons.HeavyPistol_Pulsar,GUI_Ico ns.HeavyPistol_Sabot,GUI_Icons.HeavyPistol_Smartrounds GameContent=SFXNotification_MediGelUpgrades,GUI_Icons.Armor_Microscanner,GUI_Ico ns.Armor_Trauma,GUI_Icons.Armor_Harmonics GameContent=SFXNotification_ShepardUpgrades,GUI_Icons.PrototypesShep_Lattice,GUI _Icons.PrototypesShep_Fiberweave,GUI_Icons.PrototypesShep_Skeletal GameContent=SFXNotificationImages_ShieldUpgrades,GUI_Icons.Armor_Ablative,GUI_Ic ons.Armor_Burstshield,GUI_Icons.Armor_Nanocrystal GameContent=SFXNotification_ShotgunUpgrades,GUI_Icons.Shotgun_Pulsar,GUI_Icons.S hotgun_Micropulse,GUI_Icons.Shotgun_Thermal GameContent=SFXNotification_SniperUpgrades,GUI_Icons.SniperRifle_Pulsar,GUI_Icon s.SniperRifle_Tungsten,GUI_Icons.SniperRifle_Scanner GameContent=SFXNotification_TechUpgrades,GUI_Icons.OmniTools_Heuristics,GUI_Icon s.OmniTools_Hydra,GUI_Icons.OmniTools_Multicore [SFXGameCookerHelper.HenchmenImages] bCookStandalonePackages=True SourcePackagePath=HenchmenImages ForceCookSwitchName=ForceCookHenchmenImages GameContent=SFXWeaponImages_GarrusImage,GUI_Codex_Images.Garrus_512 GameContent=SFXWeaponImages_GruntImage,GUI_Codex_Images.Grunt_512 GameContent=SFXWeaponImages_JackImage,GUI_Codex_Images.Jack_512 GameContent=SFXWeaponImages_JacobImage,GUI_Codex_Images.Jacob_512 GameContent=SFXWeaponImages_LegionImage,GUI_Codex_Images.Legion_512 GameContent=SFXWeaponImages_MirandaImage,GUI_Codex_Images.Miranda_512 GameContent=SFXWeaponImages_MordinImage,GUI_Codex_Images.Mordin_512 GameContent=SFXWeaponImages_SamaraImage,GUI_Codex_Images.Samara_512 GameContent=SFXWeaponImages_TaliImage,GUI_Codex_Images.Tali_512 GameContent=SFXWeaponImages_ThaneImage,GUI_Codex_Images.Thane_512 [SFXGameCookerHelper.WeaponImages] bCookStandalonePackages=True SourcePackagePath=WeaponImages ForceCookSwitchName=ForceCookWeaponImages

GameContent=SFXWeaponImages_AssaultRifles,GUI_Codex_Images.AssaultRifle_512,GUI_ Codex_Images.Needler_512,GUI_Codex_Images.Machinegun_512,GUI_Codex_Images.GethPu lseRifle_512 GameContent=SFXWeaponImages_Shotguns,GUI_Codex_Images.Shotgun_512,GUI_Codex_Imag es.FlakCannon_512,GUI_Codex_Images.HeavyShotgun_512 GameContent=SFXWeaponImages_AutoPistols,GUI_Codex_Images.MachinePistol_512,GUI_C odex_Images.Sub-MachineGun_512 GameContent=SFXWeaponImages_HeavyPistols,GUI_Codex_Images.HeavyPistol_512,GUI_Co dex_Images.HandCannon_512 GameContent=SFXWeaponImages_SniperRifles,GUI_Codex_Images.SniperRifle_512,GUI_Co dex_Images.Anti-MaterialRifle_512,GUI_Codex_Images.MassCannon_512 GameContent=SFXWeaponImages_HeavyWeapons,GUI_Codex_Images.GrenadeLauncher_512,GU I_Codex_Images.MissileLauncher_512,GUI_Codex_Images.CryoGun_512,GUI_Codex_Images .NukeLauncher_512,GUI_Codex_Images.ParticleBeam_512 [SFXGameCookerHelper.PowerImages] bCookStandalonePackages=True SourcePackagePath=PowerImages ForceCookSwitchName=ForceCookPowerImages GameContent=SFXWeaponImages_PowerImages,GUI_Codex_Images.ArmorPiercingAmmo_512,G UI_Codex_Images.Barrier_512,GUI_Codex_Images.Slam_512,GUI_Codex_Images.Fortifica tion_512,GUI_Codex_Images.Reave_512,GUI_Codex_Images.EnergyDrain_512,GUI_Codex_I mages.ShredderAmmo_512,GUI_Codex_Images.WarpAmmo_512 [SFXGameCookerHelper.PlayerPawnStandalonePackages] bCookStandalonePackages=True SourcePackagePath=PlayerContent ForceCookSwitchName=ForceCookPlayerPawnPackages GameContent=SFXCharacterClass_Adept,SFXGamePawns.SFXCharacterClass_Adept GameContent=SFXCharacterClass_Engineer,SFXGamePawns.SFXCharacterClass_Engineer GameContent=SFXCharacterClass_Infiltrator,SFXGamePawns.SFXCharacterClass_Infiltr ator GameContent=SFXCharacterClass_Sentinel,SFXGamePawns.SFXCharacterClass_Sentinel GameContent=SFXCharacterClass_Soldier,SFXGamePawns.SFXCharacterClass_Soldier GameContent=SFXCharacterClass_Vanguard,SFXGamePawns.SFXCharacterClass_Vanguard [SFXGameCookerHelper.HeavyWeaponStandalonePackages] bCookStandalonePackages=True SourcePackagePath=HeavyWeapons ForceCookSwitchName=ForceCookHeavyWeaponPackages GameContent=SFXHeavyWeapon_RocketLauncher,SFXGameContent_Inventory.SFXHeavyWeapo n_RocketLauncher GameContent=SFXHeavyWeapon_GrenadeLauncher,SFXGameContent_Inventory.SFXHeavyWeap on_GrenadeLauncher GameContent=SFXHeavyWeapon_NukeLauncher,SFXGameContent_Inventory.SFXHeavyWeapon_ NukeLauncher GameContent=SFXHeavyWeapon_ParticleBeam,SFXGameContent_Inventory.SFXHeavyWeapon_ ParticleBeam GameContent=SFXHeavyWeapon_FreezeGun,SFXGameContent_Inventory.SFXHeavyWeapon_Fre ezeGun GameContent=SFXHeavyWeapon_MissileLauncher,SFXGameContent_Inventory.SFXHeavyWeap on_MissileLauncher [SFXGameCookerHelper.PlayerWeaponStandalonePackages] bCookStandalonePackages=True SourcePackagePath=PlayerWeapons ForceCookSwitchName=ForceCookWeaponPackages GameContent=SFXWeapon_AssaultRifles,SFXGameContent_Inventory.SFXWeapon_AssaultRi fle,SFXGameContent_Inventory.SFXWeapon_MachineGun,SFXGameContent_Inventory.SFXWe apon_MiniGun,SFXGameContent_Inventory.SFXWeapon_Needler,SFXGameContent_Inventory .SFXWeapon_GethPulseRifle GameContent=SFXWeapon_AutoPistols,SFXGameContent_Inventory.SFXWeapon_AutoPistol, SFXGameContent_Inventory.SFXWeapon_LightPistol,SFXGameContent_Inventory.SFXWeapo n_SMG

GameContent=SFXWeapon_HeavyPistols,SFXGameContent_Inventory.SFXWeapon_HeavyPisto l,SFXGameContent_Inventory.SFXWeapon_HandCannon GameContent=SFXWeapon_Shotguns,SFXGameContent_Inventory.SFXWeapon_Shotgun,SFXGam eContent_Inventory.SFXWeapon_HeavyShotgun,,SFXGameContent_Inventory.SFXWeapon_Fl akGun GameContent=SFXWeapon_SniperRifles,SFXGameContent_Inventory.SFXWeapon_SniperRifl e,SFXGameContent_Inventory.SFXWeapon_AntiMatRifle,SFXGameContent_Inventory.SFXWe apon_MassCannon [SFXGameCookerHelper.PowerStandalonePackages] bCookStandalonePackages=True SourcePackagePath=Powers ForceCookSwitchName=ForceCookPowerPackages GameContent=SFXPower_ArmorPiercingAmmo_Player,SFXGameContent_Powers.SFXPower_Arm orPiercingAmmo_Player GameContent=SFXPower_Barrier_Player,SFXGameContent_Powers.SFXPower_Barrier_Playe r GameContent=SFXPower_Crush_Player,SFXGameContent_Powers.SFXPower_Crush_Player GameContent=SFXPower_Fortification_Player,SFXGameContent_Powers.SFXPower_Fortifi cation_Player GameContent=SFXPower_GethShieldBoost_Player,SFXGameContent_Powers.SFXPower_GethS hieldBoost_Player GameContent=SFXPower_Reave_Player,SFXGameContent_Powers.SFXPower_Reave_Player GameContent=SFXPower_ShieldJack_Player,SFXGameContent_Powers.SFXPower_ShieldJack _Player GameContent=SFXPower_Dominate_Player,SFXGameContent_Powers.SFXPower_Dominate_Pla yer GameContent=SFXPower_NeuralShock_Player,SFXGameContent_Powers.SFXPower_NeuralSho ck_Player GameContent=SFXPower_AntiOrganicAmmo_Player,SFXGameContent_Powers.SFXPower_AntiO rganicAmmo_Player GameContent=SFXPower_WarpAmmo_Player,SFXGameContent_Powers.SFXPower_WarpAmmo_Pla yer [SFXGameCookerHelper.GesturesConfig] bCookStandalonePackages=True SourcePackagePath=GesturesConfig ForceCookSwitchName=ForceCookGesturesConfig GameContent=GesturesConfig,BIOG_GesturesConfig.RuntimeData [BioWxPersistentObjectsManager] MinReferencingMaps=2 5 ..\BIOGame\Config\PC\Cooked\BIOEditorKeyBindings.ini H [UnrealEd.UnrealEdK eyBindings] KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="SpaceBar",Comm andName="Matinee_TogglePlayPause") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Delete",Comman dName="Matinee_DeleteSelection") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Z",CommandName= "Matinee_Undo") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="Y",CommandName= "Matinee_Redo") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="I",CommandName ="Matinee_MarkInSection") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="O",CommandName ="Matinee_MarkOutSection") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Period",Comman dName="Matinee_IncrementPosition") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Comma",Command Name="Matinee_DecrementPosition") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Right",Command Name="Matinee_MoveToNextKey") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Left",CommandN

ame="Matinee_MoveToPrevKey") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="R",CommandName ="Matinee_SplitAnimKey") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="S",CommandName ="Matinee_ToggleSnap") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Up",CommandNam e="Matinee_MoveActiveUp") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Down",CommandN ame="Matinee_MoveActiveDown") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="Enter",Command Name="Matinee_AddKey") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="W",CommandName= "Matinee_DuplicateSelectedKeys") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="I",CommandName= "Matinee_CropAnimationBeginning") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="O",CommandName= "Matinee_CropAnimationEnd") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="C",CommandName= "Matinee_Copy") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="X",CommandName= "Matinee_Cut") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="V",CommandName= "Matinee_Paste") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="A",CommandName ="Matinee_ViewFitSequence") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=True,Key="A",CommandName= "Matinee_ViewFitLoop") KeyBindings=(bCtrlDown=True,bAltDown=False,bShiftDown=False,Key="A",CommandName= "Matinee_ViewFitLoopSequence") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandNa me="Matinee_ChangeKeyInterpModeAUTO") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandNa me="Matinee_ChangeKeyInterpModeUSER") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",Command Name="Matinee_ChangeKeyInterpModeBREAK") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandN ame="Matinee_ChangeKeyInterpModeLINEAR") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandN ame="Matinee_ChangeKeyInterpModeCONSTANT") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="one",CommandNa me="CurveEditor_ChangeInterpModeAUTO") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="two",CommandNa me="CurveEditor_ChangeInterpModeUSER") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="three",Command Name="CurveEditor_ChangeInterpModeBREAK") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="four",CommandN ame="CurveEditor_ChangeInterpModeLINEAR") KeyBindings=(bCtrlDown=False,bAltDown=False,bShiftDown=False,Key="five",CommandN ame="CurveEditor_ChangeInterpModeCONSTANT") [Configuration] BasedOn=..\Engine\Config\BaseEditorKeyBindings.ini [IniVersion] 0=1583427856.000000 1=3538113848.000000 6 ..\BIOGame\Config\PC\Cooked\BIOEditorUserSettings.ini [WindowPosManager] DlgAddSpecial=879,571,328,226,0 DlgActorSearch=379,262,881,507,0 DlgActorFactory=783,544,553,311,0 DlgBuildProgress=760,475,406,180,0 SurfaceProperties=647,491,514,477,0

DockingContainer=64,33,940,1076,0 FloatingFrame_DockingContainer=64,33,940,1076,0 DlgGBSearch=953,568,400,300,0 DlgSoundNodeWaveOptions=496,238,664,324,0 DlgMove=760,475,497,408,0 [EditorFrame] FrameClassName=WxEditorFrame LocalizationFile=UnrealEd FramePos.x=43 FramePos.y=4 FrameSize.x=1832 FrameSize.y=1152 FrameMaximized=1 ViewportResizeTogether=False ShowAllPropertyItemButtons=True ShowOnlyModifiedProperties=False [MRU] [UnrealEd.MaterialEditorOptions] bShowGrid=True bShowBackground=False bHideUnusedConnectors=False bDrawCurves=True bRealtimeMaterialViewport=False bRealtimeExpressionViewport=False bAlwaysRefreshAllPreviews=False [LinkedObjectEditor] InvertMousePan=False [Configuration] BasedOn=..\Engine\Config\BaseEditorUserSettings.ini [IniVersion] 0=2375613343.000000 1=1446639012.000000 * ..\BIOGame\Config\PC\Cooked\BIOEngine.ini [URL] Protocol=unreal Name=Player Map=EntryMenu LocalMap=EntryMenu TransitionMap=EntryMenu MapExt=SFM EXEName=unreal.exe DebugEXEName=DEBUG-unreal.exe SaveExt=SFS Port=7777 GameName=Mass Effect 2 GameNameShort=ME2 [Engine.Engine] NetworkDevice=IpDrv.TcpNetDriver ConsoleClassName=SFXGame.SFXConsole GameViewportClientClassName=GFxUI.GFxGameViewportClient LocalPlayerClassName=Engine.LocalPlayer DataStoreClientClassName=Engine.DataStoreClient Language=int bAllowMatureLanguage=FALSE GameEngine=SFXGame.SFXEngine EditorEngine=Editor.EditorEngine UnrealEdEngine=UnrealEd.UnrealEdEngine Client=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas

TinyFontName=EngineFonts.TinyFont SmallFontName=EngineFonts.SmallFont MediumFontName=EngineFonts.MediumFont LargeFontName=EngineFonts.LargeFont WireframeMaterialName=EngineMaterials.WireframeMaterial DefaultMaterialName=EngineMaterials.DefaultMaterial EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial GeomMaterialName=EngineMaterials.GeomMaterial DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial TickMaterialName=EditorMaterials.Tick_Mat CrossMaterialName=EditorMaterials.Cross_Mat DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial RandomAngleTextureName=EngineMaterials.RandomAngles VisColorationMaterialInChunkName=BioEngineMaterials.VisColorationMaterialInChunk VisColorationMaterialLoadChunkName=BioEngineMaterials.VisColorationMaterialLoadC hunk VisColorationMaterialVisibleChunkName=BioEngineMaterials.VisColorationMaterialVi sibleChunk VisColorationMaterialMasterMapName=BioEngineMaterials.VisColorationMaterialMaste rMap VisColorationMaterialUnloadedName=BioEngineMaterials.VisColorationMaterialUnload ed BioTranslucentVolumeMaterialName=BioEngineMaterials.BioTranslucentVolumeMaterial LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBou nds_MATInst TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat TerrainMaterialMaxTextureCount=16 TerrainTessellationCheckCount=6 TerrainTessellationCheckBorder=2.0 TerrainTessellationCheckDistance=4096.0 BeginUPTryCount=200000 bStaticDecalsEnabled=True bDynamicDecalsEnabled=True bForceStaticTerrain=False LightComplexityColors=(R=0,G=0,B=0,A=1) LightComplexityColors=(R=0,G=255,B=0,A=1) LightComplexityColors=(R=63,G=191,B=0,A=1) LightComplexityColors=(R=127,G=127,B=0,A=1) LightComplexityColors=(R=191,G=63,B=0,A=1) LightComplexityColors=(R=255,G=0,B=0,A=1) ShaderComplexityColors=(R=0,G=255,B=100,A=1) ShaderComplexityColors=(R=0,G=255,B=0,A=1) ShaderComplexityColors=(R=63,G=191,B=0,A=1) ShaderComplexityColors=(R=127,G=127,B=0,A=1) ShaderComplexityColors=(R=191,G=63,B=0,A=1) ShaderComplexityColors=(R=255,G=0,B=0,A=1) bUsePixelShaderComplexity=True bUseAdditiveComplexity=True MaxPixelShaderAdditiveComplexityCount=300 MaxPixelShaderOpaqueComplexityCount=100 MaxVertexShaderComplexityCount=100 TimeBetweenPurgingPendingKillObjects=60

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ActiveClassRedirects=OldClassName=SFXWeapon_ColossusMiniGun,NewClassName=SFXGame Content_Inventory.SFXWeapon_ColossusMiniGun ActiveClassRedirects=OldClassName=SFXWeapon_FlakGun,NewClassName=SFXGameContent_ Inventory.SFXWeapon_FlakGun ActiveClassRedirects=OldClassName=SFXWeapon_GethPulseRifle,NewClassName=SFXGameC ontent_Inventory.SFXWeapon_GethPulseRifle ActiveClassRedirects=OldClassName=SFXWeapon_GunShipMiniGun,NewClassName=SFXGameC ontent_Inventory.SFXWeapon_GunShipMiniGun ActiveClassRedirects=OldClassName=SFXWeapon_HandCannon,NewClassName=SFXGameConte nt_Inventory.SFXWeapon_HandCannon ActiveClassRedirects=OldClassName=SFXWeapon_HeavyMechMiniGun,NewClassName=SFXGam eContent_Inventory.SFXWeapon_HeavyMechMiniGun ActiveClassRedirects=OldClassName=SFXWeapon_HeavyPistol,NewClassName=SFXGameCont ent_Inventory.SFXWeapon_HeavyPistol ActiveClassRedirects=OldClassName=SFXWeapon_HeavyShotgun,NewClassName=SFXGameCon tent_Inventory.SFXWeapon_HeavyShotgun ActiveClassRedirects=OldClassName=SFXWeapon_LightPistol,NewClassName=SFXGameCont ent_Inventory.SFXWeapon_LightPistol ActiveClassRedirects=OldClassName=SFXWeapon_MachineGun,NewClassName=SFXGameConte nt_Inventory.SFXWeapon_MachineGun ActiveClassRedirects=OldClassName=SFXWeapon_MassCannon,NewClassName=SFXGameConte nt_Inventory.SFXWeapon_MassCannon ActiveClassRedirects=OldClassName=SFXWeapon_MiniGun,NewClassName=SFXGameContent_ Inventory.SFXWeapon_MiniGun ActiveClassRedirects=OldClassName=SFXWeapon_Needler,NewClassName=SFXGameContent_ Inventory.SFXWeapon_Needler ActiveClassRedirects=OldClassName=SFXWeapon_ParticleTurret,NewClassName=SFXGameC ontent_Inventory.SFXWeapon_ParticleTurret ActiveClassRedirects=OldClassName=SFXWeapon_Shotgun,NewClassName=SFXGameContent_ Inventory.SFXWeapon_Shotgun ActiveClassRedirects=OldClassName=SFXWeapon_SMG,NewClassName=SFXGameContent_Inve ntory.SFXWeapon_SMG ActiveClassRedirects=OldClassName=SFXWeapon_SniperRifle,NewClassName=SFXGameCont ent_Inventory.SFXWeapon_SniperRifle ActiveClassRedirects=OldClassName=SFXWeapon_SpiderAcid,NewClassName=SFXGameConte nt_Inventory.SFXWeapon_SpiderAcid ActiveClassRedirects=OldClassName=SFXHeavyWeapon_RapidRocketLauncher,NewClassNam e=SFXGameContent_Inventory.SFXHeavyWeapon_RapidRocketLauncher ActiveClassRedirects=OldClassName=BioSeqAct_ShowCharacterCreation,NewClassName=S FXGameContent.BioSeqAct_ShowCharacterCreation ActiveClassRedirects=OldClassName=BioSelectionModule,NewClassName=SFXGame.SFXSel ectionModule ActiveClassRedirects=OldClassName=SFXSimpleUseModule,NewClassName=SFXGame.SFXSim pleUseModule ActiveClassRedirects=OldClassName=SFXCustomAction_CollectorDeath,NewClassName=SF XGamePawns.SFXCustomAction_CollectorDeath ActiveClassRedirects=OldClassName=SFXCustomAction_HeavyMechActivate,NewClassName =SFXGamePawns.SFXCustomAction_HeavyMechActivate DefaultAreaEventHandler=BIOG_Global.BioDefaultAreaEH WorldInfoClass=SFXGame.BioWorldInfo FlushEveryLog=0 DisplayLazyLoadErrors=true CheckVersion=0 CheckVersionPath=//sfx2/Game/Main/UnrealEngine3/... Xbox360BasePath=xe:\UnrealEngine3\ ; Base P ath for UnrealEngine on the console WorkingBranchName=ME2 m_BioLayerDetails=(Prefix="",Description="Non-layered",Color=(R=0,G=0,B=0)) m_BioLayerDetails=(Prefix="BioP",Description="Persistent",Color=(R=192,G=192,B=1 92))

m_BioLayerDetails=(Prefix="BioA",Description="Art",Color=(R=192,G=143,B=0)) m_BioLayerDetails=(Prefix="BioD",Description="Design",Color=(R=84,G=221,B=0)) m_BioLayerDetails=(Prefix="BioS",Description="Audio",Color=(R=0,G=50,B=100)) m_SupportedLocLanguages=English m_SupportedLocLanguages=French m_SupportedLocLanguages=German m_SupportedLocLanguages=Italian m_SupportedLocLanguages=Spanish m_SupportedLocLanguages=Polish [Engine.StreamingMovies] RenderPriorityPS3=1001 SuspendGameIO=True [Engine.ISVHacks] bInitializeShadersOnDemand=True DisableATITextureFilterOptimizationChecks=True UseMinimalNVIDIADriverShaderOptimization=True PumpWindowMessagesWhenRenderThreadStalled=False [Engine.GameEngine] bSmoothFrameRate=TRUE MinSmoothedFrameRate=22 MaxSmoothedFrameRate=62 m_bPlayLogoMovie=0 m_bIsLogoMovieInterruptable=0 m_bPlayScaleformOverLevelLoads=true [Engine.DemoRecDriver] AllowDownloads=True DemoSpectatorClass=Engine.PlayerController MaxClientRate=25000 ConnectionTimeout=15.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=1.0 SimLatency=0 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=30 [Engine.PackagesToAlwaysCook] SeekFreePackage=BIOG_HMM_ARM_HVY_R SeekFreePackage=BIOG_HMF_ARM_HVY_R SeekFreePackage=BIOG_HMM_ARM_SHP_R SeekFreePackage=BIOG_HMF_ARM_SHP_R SeekFreePackage=BIOG_HMM_HGR_SHP_R SeekFreePackage=BIOG_HMF_HGR_SHP_R SeekFreePackage=BIOG_HMM_HED_PROMorph SeekFreePackage=BIOG_HMM_HIR_PRO_R SeekFreePackage=BIOG_HMF_HED_PROMorph_R SeekFreePackage=BIOG_HMF_HIR_PRO SeekFreePackage=BIOG_MORPH_FACE SeekFreePackage=BIOG_HMM_ARM_CTH_R SeekFreePackage=BIOG_HMF_ARM_CTH_R SeekFreePackage=BIOG_HMM_ARM_MED_R SeekFreePackage=BIOG_HMF_ARM_MED_R Package=EntryMenu Package=BIOG_UIWorld Package=BIOP_Char SeekFreePackage=GUI_Codex_Images SeekFreePackage=GUI_SF_SaveLoad_Images SeekFreePackage=GUI_SF_Conversation

SeekFreePackage=BIOG_Male_Player_C SeekFreePackage=BIOG_Female_Player_C SeekFreePackage=BIOG_HMM_HED_Alignment SeekFreePackage=BIOG_HMF_HED_Alignment SeekFreePackage=GUI_Achievement_Images [Engine.StartupPackages] bSerializeStartupPackagesFromMemory=TRUE bSerializeStartupPackagesFromMemoryCompressed=FALSE Package=DefaultUISkin Package=EngineMaterials Package=EngineFonts Package=PlotManagerAuto Package=BioEngineMaterials Package=BioVFX_FB_RenderSyle bUseCombinedStartupPackage=TRUE Package=Global_Events_S Package=BioSFMovieReference Package=Codex_BIOGame_S Package=SFXGameContent_Bonuses Package=BioGlobalResources Package=GUI_GlobalIcons Package=Wwise_Load_Audio_Default [Engine.PackagesToForceCookPerMap] [Core.System] MaxObjectsNotConsideredByGC=80000 SizeOfPermanentObjectPool=0 StaleCacheDays=30 MaxStaleCacheSize=10 MaxOverallCacheSize=30 AsyncIOBandwidthLimit=0 CachePath=..\BIOGame\Cache CacheExt=.uxx Paths=..\Engine\Content ScriptPaths=..\BIOGame\Script FRScriptPaths=..\BIOGame\ScriptFinalRelease CutdownPaths=..\BIOGame\CutdownPackages CutdownPaths=..\BIOGame\Script CutdownPaths=..\BIOGame\ScriptFinalRelease ScreenShotPath=..\BIOGame\ScreenShots LocalizationPaths=..\Engine\Localization Extensions=upk Extensions=u TextureFileCacheExtension=tfc Suppress=Dev Suppress=DevAudio Suppress=DevBind Suppress=DevBsp Suppress=DevCollision Suppress=DevCompile Suppress=DevComponents Suppress=DevCooking Suppress=DevDataStore Suppress=DevGarbage Suppress=DevKill Suppress=DevLoad Suppress=DevNetTraffic Suppress=DevPath Suppress=DevReplace Suppress=DevSave Suppress=DevSound

Suppress=DevStats Suppress=DevTick Suppress=DevUI Suppress=DevUIStates Suppress=DevUIStyles Suppress=DevUIAnimation Suppress=Input Suppress=Inventory Suppress=Localization Suppress=LocalizationWarning Suppress=PlayerMove Suppress=DevSHA Suppress=DevShaders CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Content CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\__Trashcan CutdownPaths=..\BIOGame\CutdownPackages\BIOGame\Script Paths=..\BIOGame\Content Paths=..\BIOGame\__Trashcan Paths=..\BIOGame\TestContent Extensions=sfm Extensions=pcc LocalizationPaths=..\BIOGame\Localization SeekFreePCPaths=..\BIOGame\CookedPC SeekFreePCExtensions=pcc SavePath=..\BioGame\Save SuppressMeansUnsuppress=False DisableLogging=False bEnableStreamingLog=FALSE CookPaths=..\BIOGame\Content\Maps VerifiedScriptPaths=..\BIOGame\VerifiedScript Suppress=BioAudioLvl2 Suppress=DevStreaming Suppress=SquadAI Suppress=WriteSaveObject Suppress=ReadSaveObject Suppress=BioSave Suppress=BioCheatManager Suppress=BioComplexAttributeImpl Suppress=BioCharacterImporter Suppress=BioAmbientConv Suppress=BioLookAt Suppress=BioMorphFaces Suppress=BioStageSwitchCamera Suppress=BioPropertyEditor Suppress=BioTalentImporter Suppress=BioInvalidArt Suppress=BioPlayerSquad Suppress=BioLevelUpSystem Suppress=BioTreasure Suppress=BioGamePropertyImporter Suppress=BioGamePropertyConditionalImporter Suppress=BioGameEffectImporter Suppress=BioSaveGame Suppress=BioInput Suppress=BioGameProperty Suppress=BioGameEffect Suppress=BioCrossLevelRefs Suppress=Cover Suppress=BlazeSDK Suppress=DirtySDK

Suppress=Scaleform Suppress=GUI Suppress=SFXMouse [Engine.Client] DisplayGamma=2.2 MinDesiredFrameRate=35.000000 InitialButtonRepeatDelay=0.2 ButtonRepeatDelay=0.1 [WinDrv.WindowsClient] AudioDeviceClass=WwiseAudio.WwiseAudioDevice StartupFullscreen=false EditorPreviewFullscreen=False StartupResolutionX=1280 StartupResolutionY=720 UseVSYNC=FALSE MinAllowableResolutionX=0 MinAllowableResolutionY=0 MaxAllowableResolutionX=0 MaxAllowableResolutionY=0 MinAllowableRefreshRate=0 MaxAllowableRefreshRate=0 ParanoidDeviceLostChecking=1 AllowJoystickInput=0 [Engine.Player] ConfiguredInternetSpeed=10000 ConfiguredLanSpeed=20000 PP_DesaturationMultiplier=0.0 PP_HighlightsMultiplier=1.0 PP_MidTonesMultiplier=1.0 PP_ShadowsMultiplier=0.0 [ALAudio.ALAudioDevice] MaxChannels=32 UseEffectsProcessing=True TimeBetweenHWUpdates=15 MinOggVorbisDurationGame=20 MinOggVorbisDurationEditor=4 DeviceName=Generic Software [IpDrv.TcpNetDriver] AllowDownloads=True ConnectionTimeout=30.0 InitialConnectTimeout=200.0 AckTimeout=1.0 KeepAliveTime=0.2 MaxClientRate=15000 MaxInternetClientRate=10000 RelevantTimeout=5.0 SpawnPrioritySeconds=1.0 ServerTravelPause=4.0 NetServerMaxTickRate=30 LanServerMaxTickRate=35 DownloadManagers=IpDrv.HTTPDownload DownloadManagers=Engine.ChannelDownload NetConnectionClassName=IpDrv.TcpipConnection [IpServer.UdpServerQuery] GameName=SFX [IpDrv.UdpBeacon] DoBeacon=True BeaconTime=0.50 BeaconTimeout=5.0 BeaconProduct=ut

ServerBeaconPort=8777 BeaconPort=9777 [TextureStreaming] PoolSize=140 HysteresisLimit=30 DropMipLevelsLimit=24 StopIncreasingLimit=18 StopStreamingLimit=12 MinFudgeFactor=1 FudgeFactorIncreaseRateOfChange=0.5 FudgeFactorDecreaseRateOfChange=-0.4 MinRequestedMipsToConsider=11 MinTimeToGuaranteeMinMipCount=2 MaxTimeToGuaranteeMinMipCount=12 UseTextureFileCache=TRUE StaticTextureStreamingDistance=1 [StreamByURL] PostLoadPause=6.0 [Editor.EditorEngine] LocalPlayerClassName=Editor.EditorPlayer bUseSound=True bSubtitlesEnabled=True GridEnabled=True SnapScaleEnabled=True ScaleGridSize=5 SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FOVAngle=90.000000 GodMode=True AutoSaveDir=..\BIOGame\Content\Maps\Autosaves InvertWidgetZAxis=True UseAxisIndicator=True MatineeCurveDetail=0.1 Client=WinDrv.WindowsClient CurrentGridSz=4 bUseMayaCameraControls=True bPrefabsLocked=True HeightMapExportClassName=TerrainHeightMapExporterTextT3D EditorOnlyContentPackages=EditorMeshes EditorOnlyContentPackages=EditorMaterials EditorOnlyContentPackages=EditorResources EditPackagesInPath=..\Development\Src EditPackages=Core EditPackages=Engine EditPackages=GameFramework EditPackages=Editor EditPackages=UnrealEd EditPackages=UnrealScriptTest EditPackages=IpDrv EditPackagesOutPath=..\BIOGame\Script EditPackages=PlotManagerMap EditPackages=WwiseAudio EditPackages=WwiseEditor EditPackages=GFxUI EditPackages=GFxUIEditor EditPackages=OnlineSubsystemLive

EditPackages=OnlineSubsystemPC EditPackages=OnlineSubsystemPS3 EditPackages=SFXOnlineFoundation EditPackages=SFXGame EditPackages=SFXGameContent_Inventory EditPackages=SFXGameContent_Powers EditPackages=SFXGameContent_Bonuses EditPackages=SFXGamePawns EditPackages=SFXGameContent EditPackages=SFXEditor EditPackages=EngineTest EditPackages=EditorTest EditPackages=BIOC_Materials EditPackages=SFXTest EditPackages=SFXEditorTest EditPackages=PlotManager SkipEditPackages=BIOC_Materials SkipEditPackages=SFXGamePawns EditPackagesContentOverridePath=..\BIOGame\Override FRScriptOutputPath=..\BIOGame\ScriptFinalRelease [UnrealEd.UnrealEdEngine] AutoSave=True AutoSaveTimeMinutes=10 AutoSaveIndex=0 PackagesToBeFullyLoadedAtStartup=EditorMaterials PackagesToBeFullyLoadedAtStartup=EditorMeshes PackagesToBeFullyLoadedAtStartup=EditorResources PackagesToBeFullyLoadedAtStartup=EngineMaterials PackagesToBeFullyLoadedAtStartup=EngineFonts PackagesToBeFullyLoadedAtStartup=EngineScenes PackagesToBeFullyLoadedAtStartup=EngineResources PackagesToBeFullyLoadedAtStartup=DefaultUISkin PackagesToBeFullyLoadedAtStartup=EffectsMaterials GridSizes[0]=1 GridSizes[1]=2 GridSizes[2]=4 GridSizes[3]=8 GridSizes[4]=16 GridSizes[5]=32 GridSizes[6]=64 GridSizes[7]=128 GridSizes[8]=256 GridSizes[9]=512 GridSizes[10]=1024 EditorTextureLODBiasIndex=2 EditorTextureLODBiasValues[0]=4 EditorTextureLODBiasValues[1]=2 EditorTextureLODBiasValues[2]=0 HiddenKismetClassNames=BioSeqAct_DebugMessage HiddenKismetClassNames=BioSeqAct_SetNodeLength HiddenKismetClassNames=BioSeqAct_ModifyPropertyBaseSquad HiddenKismetClassNames=SeqAct_CauseDamage HiddenKismetClassNames=SeqVar_Named [Engine.DataStoreClient] GlobalDataStoreClasses=Engine.UIDataStore_Strings GlobalDataStoreClasses=Engine.UIDataStore_Images GlobalDataStoreClasses=Engine.UIDataStore_GameResource GlobalDataStoreClasses=Engine.CurrentGameDataStore GlobalDataStoreClasses=Engine.UIDataStore_SessionSettings GlobalDataStoreClasses=Engine.UIDataStore_Fonts

GlobalDataStoreClasses=Engine.UIDataStore_Color GlobalDataStoreClasses=Engine.UIDataStore_Gamma GlobalDataStoreClasses=Engine.UIDataStore_Registry PlayerDataStoreClassNames=Engine.PlayerOwnerDataStore PlayerDataStoreclassNames=SFXGame.SFXUIDataStore_OnlinePlayerData [Engine.UIDataStore_SessionSettings] SessionSettingsProviderClassNames=Engine.SessionSettingsProvider_GameInfo [DevOptions.Shaders] AutoReloadChangedShaders=True [StatNotifyProviders] XmlStatNotifyProvider=false CsvStatNotifyProvider=false StatsNotifyProvider_UDP=true PIXNamedCounterProvider=false [StatNotifyProviders.StatNotifyProvider_UDP] ListenPort=13000 [RemoteControl] SuppressRemoteControlAtStartup=False [LogFiles] PurgeLogsDays=2 [AnimationCompression] DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_BitwiseCompressOnly TranslationCompressionFormat=0 RotationCompressionFormat=1 AlternativeCompressionThreshold=0.0 AlternativeCompressionThreshold=1.f ForceRecompression=False bOnlyCheckForMissingSkeletalMeshes=False [IpDrv.OnlineSubsystemCommonImpl] MaxLocalTalkers=1 MaxRemoteTalkers=16 bIsUsingSpeechRecognition=false [IpDrv.OnlineGameInterfaceImpl] LanAnnouncePort=14001 LanQueryTimeout=5.0 [OnlineSubsystemPC.OnlineSubsystemPC] ProfileDataDirectory=..\BIOGame\Profile ProfileDataExtension=.prf [OnlineSubsystemLive.OnlineSubsystemLive] LiveSystemLinkPort=14000 LanAnnouncePort=14001 [Engine.StaticMeshCollectionActor] bCookOutStaticMeshActors=FALSE MaxStaticMeshComponents=1000 [Engine.StaticLightCollectionActor] bCookOutStaticLightActors=FALSE MaxLightComponents=1000 [LiveSock] bUseVDP=True bUseSecureConnections=true MaxDgramSockets=64 MaxStreamSockets=16 DefaultRecvBufsizeInK=256 DefaultSendBufsizeInK=256 [CustomStats] LD=Streaming fudge factor LD=FrameTime LD=Terrain Foliage Time LD=Foliage Render Time LD=Terrain Smooth Time

LD=Terrain Render Time LD=Decal Render Time LD=Terrain Triangles LD=Foliage Instances LD=Decal Triangles LD=Decal Draw Calls LD=Static Mesh Tris LD=Skel Mesh Tris LD=Skel Verts CPU Skin LD=Skel Verts GPU Skin LD=30+ FPS LD=Audio Memory Used LD=Total CPU rendering time LD=Total GPU rendering time LD=Occluded primitives LD=Projected shadows LD=Visible static mesh elements LD=Visible dynamic primitives LD=Texture Pool Size LD=Physical Memory Used LD=Virtual Memory Used LD=Audio Memory Used LD=Texture Memory Used LD=Vertex Lighting Memory LD=StaticMesh Vertex Memory LD=StaticMesh Index Memory LD=SkeletalMesh Vertex Memory LD=SkeletalMesh Index Memory [MemorySplitClassesToTrack] Class=AnimNode Class=AnimSequence Class=AudioComponent Class=AudioDevice Class=Bio2DA Class=BioAnimSetData Class=BioMorphFace Class=BioSunFlareComponent Class=BioSunFlareStreakComponent Class=Brush Class=BrushComponent Class=CoverLink Class=CoverSlotMarker Class=CylinderComponent Class=DecalComponent Class=DecalLifetime Class=DecalLifetimeAge Class=DecalLifetimeData Class=DecalLifetimeDataAge Class=DecalManager Class=DecalMaterial Class=Emitter Class=FaceFXAnimSet Class=FaceFXAsset Class=Field Class=Font Class=GFxMovieInfo Class=Level Class=Light Class=LightComponent Class=LightMapTexture2D

Class=Linker Class=Material Class=MaterialInstanceConstant Class=MaterialInstanceTimeVarying Class=Model Class=ModelComponent Class=MorphTarget Class=ObjectReferencer Class=Package Class=ParticleEmitter Class=ParticleLODLevel Class=ParticleModule Class=ParticleSystemComponent Class=PathNode Class=RB_BodyInstance Class=RB_BodySetup Class=ReachSpec Class=SequenceObject Class=ShaderCache Class=ShadowMap1D Class=ShadowMapTexture2D Class=SkeletalMesh Class=SkeletalMeshComponent Class=SoundCue Class=SoundNode Class=StaticMesh Class=StaticMeshActor Class=StaticMeshComponent Class=Terrain Class=TerrainComponent Class=Texture2D Class=TextureFlipBook Class=TextureMovie Class=UIRoot [ConfigCoalesceFilter] FilterOut=BIOEngine.ini FilterOut=BIOEditor.ini FilterOut=BIOInput.ini FilterOut=BIOGame.ini FilterOut=BIOUI.ini FilterOut=UnrealEd.int FilterOut=Editor.int FilterOut=EditorTips.int FilterOut=UnrealScriptTest.int FilterOut=WinDrv.int FilterOut=XWindow.int [MemoryPools] FLightPrimitiveInteractionInitialBlockSize=512 FModShadowPrimitiveInteractionInitialBlockSize=512 [SystemSettings] StaticDecals=True DynamicDecals=True DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=False DirectionalLightmaps=True MotionBlur=True DepthOfField=True Bloom=True

QualityBloom=True Distortion=True DropParticleDistortion=False SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=True FogVolumes=True FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=True UpscaleScreenPercentage=True Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=2 ShadowFilterQualityBias=0 MaxAnisotropy=4 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=512 ResX=1280 ResY=720 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 FoliageDrawRadiusMultiplier=1.000000 ShadowTexelsPerPixel=2.000000 MaxCharacterCinematicLightingPasses=3 EnableLightEnvSHLights=True TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) FilmGrain=True MaxSamplerFilter=2 DisableAudio=False HighQualityAudio=True SmoothFrameRate=True MaxSmoothedFrameRate=62 MinSmoothedFrameRate=22 TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0) TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0) TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0) TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0) TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0)

TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0) [SystemSettingsEditor] TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=0) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0) FilmGrain=False ResX=1280 ResY=720 TEXTUREGROUP_AmbientLightMap=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Diff=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Norm=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Character_Spec=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_Environment_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_Environment_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_Environment_64=(MinLODSize=32,MaxLODSize=64,LODBias=0) TEXTUREGROUP_VFX_512=(MinLODSize=8,MaxLODSize=512,LODBias=0) TEXTUREGROUP_VFX_256=(MinLODSize=8,MaxLODSize=256,LODBias=0) TEXTUREGROUP_VFX_128=(MinLODSize=8,MaxLODSize=128,LODBias=0) TEXTUREGROUP_VFX_64=(MinLODSize=8,MaxLODSize=64,LODBias=0) TEXTUREGROUP_UI=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Environment_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_VFX_1024=(MinLODSize=8,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_APL_128=(MinLODSize=32,MaxLODSize=128,LODBias=0) TEXTUREGROUP_APL_256=(MinLODSize=32,MaxLODSize=256,LODBias=0) TEXTUREGROUP_APL_512=(MinLODSize=32,MaxLODSize=512,LODBias=0) TEXTUREGROUP_APL_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Character_1024=(MinLODSize=32,MaxLODSize=1024,LODBias=0) TEXTUREGROUP_Promotional=(MinLODSize=32,MaxLODSize=2048,LODBias=0) [Configuration] BasedOn=..\BIOGame\Content\Config\ContentEngine.ini [Engine.UIDataStore_OnlinePlayerData] ProfileSettingsClassName=SFXGame.SFXProfileSettings [Windows.StandardUser] MyDocumentsSubDirName=Mass Effect 2 [Engine.GameViewportClient] BioScaleFormManagerClassName=SFXGame.MassEffectGuiManager LoadScreenTexture=BioEngineResources.Loading [Engine.AdditionalIni] Ini=Credits Ini=AI Ini=Weapon [ClassRedirector] bRedirectHackFlag=true [D3DDrv.D3DRenderDevice] MaxTranslucencyLayers=2 MaxTextureSize=2048 DisableHWShadowMaps=True BIOPixelShaderVersion=ps_3_0 BIOVertexShaderVersion=vs_2_0 [DavidTestSection] DavidTestKey=DavidTestValue [Stats.Art] Light passes=2 Scene rendering=30 ms Rendered triangles=100000

Visible Primitives=2000 Material changes=50 Shader changes=50 Total Texture Memory=200 MB FPS= [Stats.Design] Streamed In Textures=10 Pre AW Actors Ticked=200 [Stats.Perf] FrameTime=33 ms Tick Time=10 ms Total Time=23 ms Audio Update Time=1 ms Update Components Time=8 ms Pre AW Comp Tick=8 ms SkelComp Tick Time=8 ms Anim Tick Time=4 ms Skel Skin Time=2 ms Script Time=4 ms Kismet Time=4 ms HUD Time=3 ms Psys Comp Tick Time=2 ms Sprite Update Time=2 ms Sprite Spawn Time=2 ms Sprite Tick Time=2 ms Total Dynamics Time=4 ms NZE Line Time=4 ms ZE Line Time=4 ms AddPrimitive Time=2 ms RemovePrimitive Time=2 ms Game thread idle time=5 ms Rendering thread idle time=5 ms FPS= [Stats.Level] Static Mesh Size=10 MB Level Texture Memory=20 MB Light Map Size=44 MB Shadow Map Size=6 MB FrameTime=25 ms Visible Primitives=600 Visible Lights=2 Frustum Check Time=3 TotalMemory=80 MB [Stats.Char] Skeletal Mesh Size=30 MB Anim Sequence Size=25 MB Char Texture Memory=50 MB FaceFX Cur Mem=1 MB [Stats.Vfx] Vfx Texture Memory=25 MB Psys Comp Tick Time=2 ms Sprite Update Time=2 ms Sprite Spawn Time=2 ms Sprite Tick Time=2 ms Sprite Render Time=2 ms Sprite Particles=2000 Sprite Ptcls Spawned=300 Sprite Ptcls Updated=2000 Sprite Ptcls Killed=300 Mesh Particles=200

[Stats.QA_BenchChar] FrameTime= [Stats.QA_IPS] FPS= LevelStats= GPU/CPU-Bound= FrameTime= Total GPUTime= Tick Time= Update Components Time= Pre AW Comp Tick= Skel Comp Tick Time= Anim Tick Time= Anim Time= Anim Blend Time= Skel Skin Time= Script Time= Kismet Time= Move Actor Time= Physics Time= Shadow Volume Render Time= HUD Time= Sprite Update Time= Sprite Spawn Time= Sprite Tick Time= Sprite Render Time= NZE Line Time= ZE Line Time= Add Prim Time= Remove Prim Time= Frustum Check Time= Scene Batch= Scene Setup= GPU sync time= Visible Primitives= Visible Lights= Total Memory Free= Audio Memory Used= Novodex Allocation Size= Level Texture Memory= Char Texture Memory= Vfx Texture Memory= GUI Texture Memory= Total Texture Memory= Skeletal Mesh Size= Static Mesh Size= Anim Sequence Size= Material Size= Terrain Size= Linker Load Size= FaceFX Peak Mem= FaceFX Cur Mem= Look at Targ= Stage= BioVisualEffect= Inventory= EPIC= PLYR Squad= Squad= Behaviour=

PLY CTRL= AI CTRL= Pawns= PSys Comp Tick Time= Sort Time= Sprite Particles= Mesh Particles= Audio Update Time= [Stats.QA_AutoPerfPass] FrameTime= [Stats.MapChunk] TotalMemory=97 MB Total Memory Free=512 MB Total Texture Memory=138 MB Level Texture Memory=25 MB Light Map Size=56 MB Shadow Map Size=6 MB [Engine.RenderDevice] bUsePostProcessEffects=True [DefaultResources] BioActorType.m_CharacterIcons=BIOG_2DA_Characters_X.CharacterIcons_Icons BioAppearanceItemWeapon.m_vfxDamageEnum=BIOG_2DA_VFX_X.VFX_DamageEnum BioAppearanceItemWeapon.m_vfxWeaponType=BIOG_2DA_VFX_X.VFX_WeaponType BioCameraShake.m_database=BIOG_2DA_Animation_X.CameraShake_Sheet1 BioCharacterImporter.m_nmStockCharactersPackage=BIOG_2DA_Characters_X BioCharacterImporter.Character2DA=Characters_Character BioCharacterImporter.StartingEquipment2DA=Characters_StartingEquipment BioCharacterImporter.m_nmStockClassesPackage=BIOG_2DA_Rules_X BioCharacterImporter.BaseClass2DA=Classes_BaseClass BioCharacterImporter.ClassTalents2DA=Classes_ClassTalents BioCharacterImporter.ClassSpecializations2DA=Classes_ClassSpecializations BioGamePropertyImporter.m_nmGameProperty2DAPackage=BIOG_2DA_GameProperties_X BioGamePropertyImporter.GameProperties2DA=GameProperty_GameProperties BioGamePropertyImporter.Conditionals2DA=GameProperty_Conditionals BioGamePropertyImporter.GameEffects2DA=GameProperty_GameEffects BioGamePropertyImporter.GamePropertyConditionals2DA=GameProperty_GamePropertyCon ditionals BioGamePropertyImporter.GamePropertyEventSets2DA=GameProperty_EventSets BioInterface_Appearance_Pawn.m_oCreatureSpeedsTable=BIOG_2DA_Movement_X.Movement Tables_CreatureSpeeds BioPawnAttributes.m_oAbilityBonus2DA=BIOG_2DA_LevelUp_X.Ability_Ability_Bonus BioPawnBehavior.m_oExperience2DA=BIOG_2DA_LevelUp_X.LevelUp_Experience BioPower.m_oPowerList=BIOG_2DA_Talents_X.Powers_Powers BioReactiveUseArtPlaceable.m_oTechSkill2DA=BIOG_2DA_Talents_X.Talent_SkillCheck BioSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers SFXSeqAct_UsePowerOn.m_oPower2DA=BIOG_2DA_Talents_X.Powers_Powers BioTalentImporter.m_nmTalentPackageName=BIOG_2DA_Talents_X BioTalentImporter.TalentEffectLevels2DAName=Talent_TalentEffectLevels BioTalentImporter.TalentGUI2DAName=Talent_TalentGUI BioTalentImporter.BonusTalents2DAName=Talent_BonusTalents BioTalentImporter.TalentCost2DAName=Talent_TalentCost BioTalentImporter.EvolvedTalents2DAName=Talent_EvolvedTalents BioTalentImporter.TalentEffectLevels2DA=BIOG_2DA_Talents_X.Talent_TalentEffectLe vels BioTalentImporter.TalentGUI2DA=BIOG_2DA_Talents_X.Talent_TalentGUI BioTalentImporter.BonusTalents2DA=BIOG_2DA_Talents_X.Talent_BonusTalents BioTalentImporter.TalentCost2DA=BIOG_2DA_Talents_X.Talent_TalentCost BioTalentImporter.EvolvedTalents2DA=BIOG_2DA_Talents_X.Talent_EvolvedTalents BioLevelUpSystem.m_nmLevelUpPackageName=BIOG_2DA_LevelUp_X BioLevelUpSystem.LevelUp2DAName=LevelUp_LevelUp

BioLevelUpSystem.Rank2DAName=LevelUp_Rank BioLevelUpSystem.ChallengeScaling2DAName=LevelUp_ChallengeScalingVars BioLevelUpSystem.Experience2DAName=LevelUp_Experience BioSkillGame.m_nmSkillGamePackageName=BIOG_2DA_Talents_X BioSkillGame.m_nmSkillGame2DAName=Skills_SkillCost BioCameraBehaviorGalaxy.m_pClusterTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Cluster BioCameraBehaviorGalaxy.m_pSystemTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_System BioCameraBehaviorGalaxy.m_pPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Planet BioCameraBehaviorGalaxy.m_pRelayTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Relay BioCameraBehaviorGalaxy.m_pMapTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_Map BioCameraBehaviorGalaxy.m_pPlotPlanetTable=BIOG_2DA_GalaxyMap_X.GalaxyMap_PlotPl anet BioGlobalVariableTable.NameLookupTable=BIOG_2DA_PlotManager_X.PlotManagerGameDat a BioGlobalVariableTable.AchievementTable=BIOG_2DA_GamerProfile_X.Achievements BioSFManager.m_pGuiSounds2DA=BIOG_2DA_UI_X.UISounds_GuiSounds BioSFManager.m_pGuiMusic2DA=BIOG_2DA_UI_X.UISounds_GuiMusic BioWorldInfo.oTutorials2DA=BIOG_2DA_UI_X.Tutorials_Tutorials BioSFHandler_AreaMap.m_pAreaMapTable=BIOG_2DA_AreaMap_X.AreaMap_AreaMap BioSFHandler_DataCodex.m_pCodexImages2DA=BIOG_2DA_UI_X.Images_CodexImages BioSFHandler_GalaxyMap.m_pGalaxyMapImages2DA=BIOG_2DA_UI_X.Images_GalaxyMapImage s BioSFHandler_BrowserWheel.m_TipText2DA=BIOG_2DA_UI_X.TipText_RotatingTips BioPlotTreasure.oPlotTreasureTreasure2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Tr easure BioPlotTreasure.oPlotTreasureResources2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_R esources BioPlotTreasure.oPlotTreasureTech2DA=BIOG_2DA_PlotManager_X.Plot_Treasure_Tech BioSPGame.LogoMovieSound=LogoMovie.LogoMovieSound Engine.EffectsMaterialPackageName=EffectsMaterials BioPlayerController.ForceFeedback=BIOG_ForceFeedback.Player Bio_Appr_Character.DefaultGesturesPose=BIOG_HMM_DL_A.HMM_DL_StandingDefault BioCameraBehaviorConversation.IdleAnimSet=BIOG_CAM_FX_A.CAM_FX_Dialog BioVehicleBehaviorBase.m_pShieldView=BioBaseResources.Shield.ShieldView_Vehicle BioVehicleDamageComponent.m_pLowShieldSoundCue=snd_gui.c_Rover_alert [BioResetLoaders] Reset=PlotManager Reset=PlotManagerAuto [Engine.DLCModules] BIOGame=0 [Engine.BioCommunicator] ParanoidLogging=FALSE [Engine.Physics] EnableGlobalCCD=TRUE ForceEnableCCD=TRUE [Engine.LevelStreaming] bShouldTestForPurpleLevels=1 [SFXOnlineFoundation.SFXOnlineComponentBlazeHub] BlazeServiceName=masseffect-2010 BlazeClientName=MassEffect2 BlazeEnv=SFXONLINE_BLAZEHUB_ENV_PROD [BIOG_QA.QARemoteLogger] m_port=9028 m_serverIP=georg.bioware.ad.ea.com m_enabled=1 m_Interface=3004 m_KeepAlive=120000 m_campaignName=ME2 m_remoteScreenshotPath=\\georg.bioware.ad.ea.com\screenshots\ m_UserName=toolsregular@bioware.ad.ea.com

[SFXGame.BioTierManager] TierDetails=(TierName="TIER_Art",Color=(R=0,G=255,B=0),IsEnabled=TRUE,IsFloor=TR UE,IsGlobal=FALSE,Priority=1) TierDetails=(TierName="TIER_Art2",Color=(R=0,G=196,B=0),IsEnabled=TRUE,IsFloor=F ALSE,IsGlobal=FALSE,Priority=2) TierDetails=(TierName="TIER_Design",Color=(R=0,G=0,B=255),IsEnabled=TRUE,IsFloor =FALSE,IsGlobal=FALSE,Priority=3) TierDetails=(TierName="TIER_Design2",Color=(R=0,G=0,B=196),IsEnabled=TRUE,IsFloo r=FALSE,IsGlobal=FALSE,Priority=4) TierDetails=(TierName="TIER_Design3",Color=(R=0,G=0,B=128),IsEnabled=TRUE,IsFloo r=FALSE,IsGlobal=FALSE,Priority=5) TierDetails=(TierName="TIER_Audio",Color=(R=255,G=255,B=0),IsEnabled=TRUE,IsFloo r=FALSE,IsGlobal=FALSE,Priority=6) TierDetails=(TierName="TIER_Global",Color=(R=255,G=0,B=255),IsEnabled=TRUE,IsFlo or=FALSE,IsGlobal=TRUE,Priority=7) TierDetails=(TierName="TIER_QA",Color=(R=0,G=64,B=64),IsEnabled=FALSE,IsFloor=FA LSE,IsGlobal=TRUE,Priority=8) TierDetails=(TierName="TIER_Disabled",Color=(R=128,G=128,B=128),IsEnabled=FALSE) DefaultTier=TIER_Art [FullScreenMovie] StartupMovies=BWLogo StartupMovies=ME_EAsig_720p_v2_raw StartupMovies=publisher ImportStartupMovies=ME1_CharImport_LoadLoop SkippableMovies=attractmovie SkippableMovies=attractmovieloc SkippableMovies=BlbGtl_100_Arrival2 SkippableMovies=BlbGtl_100_Depart SkippableMovies=BlbGtl_100_Depart_Bad SkippableMovies=BlbGtl_100_Depart_Good SkippableMovies=Citadel_Est SkippableMovies=CitGrl_NeonArrival SkippableMovies=CitHub_Approach SkippableMovies=CitHub_Arrival SkippableMovies=CitHub_Depart SkippableMovies=CrtKrL_100_CraterArrival SkippableMovies=EndGm2_100_Huddle01Nor SkippableMovies=EndGm2_300_huddle03 SkippableMovies=EndGm2_Escape SkippableMovies=EndGm2_ReaperFall SkippableMovies=EndGm2_ReaperRise SkippableMovies=EndGm2_RepearDeath SkippableMovies=EndGm3_Flyby SkippableMovies=HorCr1_202_Capture SkippableMovies=horcr1_302_collectordepart1 SkippableMovies=horcr1_302_collectordepart2 SkippableMovies=horcr1_302_collectordepart3 SkippableMovies=HorCr1_LilthArrival SkippableMovies=JunCvL_100_Flyby SkippableMovies=KroHub_Arrival SkippableMovies=KroHub_Depart SkippableMovies=KroPrL_Arrival SkippableMovies=ME2_006_ON_AntiGlamour2 SkippableMovies=OmgHub_approach_shot01 SkippableMovies=OmgHub_approach_shot02 SkippableMovies=OmgHub_approach_shot03 SkippableMovies=OmgHub_approach_shot04 SkippableMovies=OmgHub_Depart SkippableMovies=ProCer_300_FirstFlight SkippableMovies=ProCer_300_NorReveal

SkippableMovies=ProCer_300_Transfer_pt1 SkippableMovies=ProCer_300_Transfer_pt2 SkippableMovies=ProFre_501_VeetorFootage SkippableMovies=ProFre_NormandyFlight SkippableMovies=ProFre_NormandyReveal SkippableMovies=ProFre_Tali_Reintro SkippableMovies=PrsCva_100_Arrival SkippableMovies=QuaTiL_400_ShipTransfer1 SkippableMovies=QuaTiL_400_ShipTransfer2 SkippableMovies=RprGta_100_Arrival_Pt03 SkippableMovies=RprGta_430_Depature_Joker SkippableMovies=RprGta_430_RprCollapse SkippableMovies=RPR_JokerDeparts SkippableMovies=ShpCr2_100_Arrival_Part1 SkippableMovies=ShpCr2_100_Arrival_Part3 SkippableMovies=ShpCr2_100_Arrival_Part5 SkippableMovies=ShpCR2_100_escape_part1 SkippableMovies=ShpCR2_100_escape_part2 SkippableMovies=ShpCR2_100_escape_part3 SkippableMovies=ShpCR2_100_escape_part4 SkippableMovies=ShpCR2_100_escape_part5 SkippableMovies=TwrAsA_106_ElevatorArrive_B SkippableMovies=TwrAsA_106_ElevatorDepart_A SkippableMovies=TwrAsA_HubDepature SkippableMovies=TWRHuB_Arrival SkippableMovies=TwrMta_101_Arrival SkippableMovies=TwrVxL_100_Arrival SkippableMovies=Twr_CityFlyThrough_01 SkippableMovies=Twr_CityFlyThrough_02 SkippableMovies=Twr_CityFlyThrough_03 SkippableMovies=Twr_CityFlyThrough_04 SkippableMovies=Twr_CityFlyThrough_05 SkippableMovies=Twr_CityFlyThrough_06 SkippableMovies=Twr_CityFlyThrough_07 SkippableMovies=ME_EAsig_720p_v2_raw SkippableMovies=publisher SkippableMovies=BWLogo SkippableMovies=AdvCombat1 SkippableMovies=AdvCombat2 SkippableMovies=AdvCombat3 [WwiseAudioSettings] StreamPriorityBoost=30 EnableEnvironmentalAudio=true EnableObstructionOcclusion=true ObstructionOcclusionRadius=10000 UpdateEnvAudioTime=0.1 UpdateObsOccTime=0.15 MuteAllMusic=false OverrideDir=..\BioGame\OverrideBundles [DefaultRTPCValueMap] time_scale=1 Storm=0 Bleedout_Health=0 Race_type=1 vo_distance=0 Volume_Override=0 Audio_Game_Mode=0 LoadX=0 LoadY=0 Velocity=0

LeftSuspension=75 RightSuspension=75 Health=1500 Para_Rene_State=0 [WwiseToUE3PlatformMap] Windows=1 PS3=8 Xbox360=4 [WwiseAudioGlobalEvents] Game_Pause=Global_Events_S.Game_Pause Game_Resume=Global_Events_S.Game_Resume Game_Mute=Global_Events_S.Game_Mute Game_UnMute=Global_Events_S.Game_UnMute Editor_Pause=Global_Events_S.Editor_Pause Stop=Global_Events_S.VO_Stop_event RampDown=Global_Events_S.VO_Interrupt SoundReset=Global_Events_S.Global_Sound_Reset StopCineDesignSounds=Global_Events_S.Stop_Cine_Design_Sounds StopAllExceptLoad=Global_Events_S.Global_Load_Movie_Start Load_Mute=Global_Events_S.Load_Mute Load_UnMute=Global_Events_S.Load_UnMute [Engine.BioDynamicLightEnvironmentComponent] SHAmbientScale=0.2 LightAxisEnabled=true BlendTime=0.3 PopAngleLimit=45.0 SurfaceBoundsRatio=0.0 ForcePolarKeyFill=false MinPolarAngle=90 UseOptimizedLightingPath=true LastFrameWeight_Cinematic=1.1 LastFrameWeight_Exploration=1.001 SmoothShadowLight_Cinematic=false SmoothShadowLight_Exploration=true [Engine.PWLGamma] bShouldConvertPWLGamma=True [Engine.VSync] ForceFullVSync=True [BioConversation.GetLineMatinee] SkipInput=Prime Textures SkipInput=Unprime Textures [SFXGame.SFXEngine] DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Adept",SeekFreePa ckageName="SFXCharacterClass_Adept") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Engineer",SeekFre ePackageName="SFXCharacterClass_Engineer") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Infiltrator",Seek FreePackageName="SFXCharacterClass_Infiltrator") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Sentinel",SeekFre ePackageName="SFXCharacterClass_Sentinel") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Soldier",SeekFree PackageName="SFXCharacterClass_Soldier") DynamicLoadMapping=(ObjectName="SFXGamePawns.SFXCharacterClass_Vanguard",SeekFre ePackageName="SFXCharacterClass_Vanguard") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_RocketLa uncher",SeekFreePackageName="SFXHeavyWeapon_RocketLauncher") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeL auncher",SeekFreePackageName="SFXHeavyWeapon_GrenadeLauncher") DynamicLoadMapping=(ObjectName="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLaun cher",SeekFreePackageName="SFXHeavyWeapon_NukeLauncher")

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DynamicLoadMapping=(ObjectName="GUI_Icons.PrototypesShep_Skeletal",SeekFreePacka geName="SFXNotification_ShepardUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Armor_Ablative",SeekFreePackageName="S FXNotificationImages_ShieldUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Armor_Burstshield",SeekFreePackageName ="SFXNotificationImages_ShieldUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Armor_Nanocrystal",SeekFreePackageName ="SFXNotificationImages_ShieldUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Shotgun_Pulsar",SeekFreePackageName="S FXNotification_ShotgunUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Shotgun_Micropulse",SeekFreePackageNam e="SFXNotification_ShotgunUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.Shotgun_Thermal",SeekFreePackageName=" SFXNotification_ShotgunUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Pulsar",SeekFreePackageNam e="SFXNotification_SniperUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Tungsten",SeekFreePackageN ame="SFXNotification_SniperUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.SniperRifle_Scanner",SeekFreePackageNa me="SFXNotification_SniperUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Heuristics",SeekFreePackageN ame="SFXNotification_TechUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Hydra",SeekFreePackageName=" SFXNotification_TechUpgrades") DynamicLoadMapping=(ObjectName="GUI_Icons.OmniTools_Multicore",SeekFreePackageNa me="SFXNotification_TechUpgrades") [WwiseAudio.WwiseAudioComponent] ObstructionUpdateSpeed=1.0 [BioAdditionalContent] m_bCheckTFCGuid=true [IniVersion] 0=3594233727.000000 1=2972551509.000000 2=5114213312.000000 3=3579467554.000000 ( ..\BIOGame\Config\PC\Cooked\BIOGame.ini er [Engine.GameInfo] DefaultGame=SFXGame.BioSPGame DefaultServerGame=SFXGame.BioSPGame bAdminCanPause=false MaxPlayers=16 GameDifficulty=+1.0 bChangeLevels=True MaxSpectators=2 MaxIdleTime=+0.0 MaxTimeMargin=+0.0 TimeMarginSlack=+1.35 MinTimeMargin=-1.0 [Engine.AccessControl] IPPolicies=ACCEPT;* [Engine.GameReplicationInfo] ServerName=Another Server ShortName=Server MessageOfTheDay= [DefaultPlayer] Name=Player team=255 Class=SFXGame.SFXPlayerController [Engine.HUD] bMessageBeep=true HudCanvasScale=0.95

ConsoleMessageCount=4 ConsoleFontSize=5 MessageFontOffset=0 bShowHud=true DebugDisplay=AI [Engine.PlayerController] bAimingHelp=false bDynamicNetSpeed=true InteractDistance=512 DynamicPingThreshold=+400.0 bCheckRelevancyThroughPortals=true ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager [Engine.Weapon] Priority=-1.0 [Engine.WorldInfo] DefaultGravityZ=-981.0 RBPhysicsGravityScaling=1.0 SquintModeKernelSize=128.0 DecalManagerClassPath=Engine.DecalManager EmitterPoolClassPath=Engine.EmitterPool [Engine.DecalManager] DecalLifeSpan=10.0 [Engine.UIDataStore_GameResource] ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameIn foSummary") [Engine.UISafeRegionPanel] RegionPercentages=0.9 RegionPercentages=0.8 [Configuration] BasedOn=..\BIOGame\Content\Config\ContentGame.ini [SFXGame.BioWorldInfo] EffectsMaterialPriorities=(EffectsMaterial=MeltDeath,Priority=10); EffectsMaterialPriorities=(EffectsMaterial=Possession,Priority=9); EffectsMaterialPriorities=(EffectsMaterial=PowerArmor,Priority=8); EffectsMaterialPriorities=(EffectsMaterial=Cryo,Priority=7); EffectsMaterialPriorities=(EffectsMaterial=Stealth,Priority=6); EffectsMaterialPriorities=(EffectsMaterial=Fire,Priority=5); EffectsMaterialPriorities=(EffectsMaterial=Fissure,Priority=5); EffectsMaterialPriorities=(EffectsMaterial=Biotics,Priority=4); EffectsMaterialPriorities=(EffectsMaterial=Adrenaline,Priority=3); EffectsMaterialPriorities=(EffectsMaterial=tech,Priority=5); EffectsMaterialPriorities=(EffectsMaterial=Slime,Priority=1); EffectsMaterialPriorities=(EffectsMaterial=electric,Priority=1); CurrentGameDir=..\CurrentGame GlobalTlkFiles=GlobalTlk.GlobalTlk_tlk ConditionalClasses=PlotManager.BioAutoConditionals m_fMaxVFXBudget=100.0 m_bShowVinceSurveys=FALSE m_fGameOverPauseTime=3.0f m_fConversationInterruptDistance=999999f m_fIdleCameraSpeed=1.0f m_bDebugCameras=FALSE m_fNoSkipBuffer=0.7f m_fLookAtDelays=0.5f m_fLookAtDelays=0.6f m_fLookAtDelays=0.7f m_fLookAtDelays=0.75f m_fLookAtDelays=0.8f m_fLookAtDelays=0.9f m_fLookAtDelays=1.0f

m_fLookAtDelays=1.05f m_fLookAtDelays=1.1f m_fLookAtDelays=1.15f m_fLookAtNoticeMaxRange=500.0f m_fLookAtNoticeInitialDelay=1.5f m_fLookAtNoticeDuration=6.0f m_fLookAtNoticeSpeed=0.2f m_buybackArrayMaxSize=20 m_bPartyMembersImmuneToExternalForce=TRUE m_srProfileNotSignedInWarningMsg=174310 nMemoryBudgetDLC=1048576 m_nDesignerEnableTutorialPlotFlag=-1 m_nDesignerEnableDifficultyChecksPlotFlag=-1 DefaultPostProcessSettings=(bEnableDOF=TRUE,bEnableSceneEffect=TRUE,Bloom_Scale= 0.2,DOF_BlurKernelSize=10.0,DOF_MaxNearBlurAmount=0.1,DOF_MaxFarBlurAmount=0.3,D OF_FocusInnerRadius=1000.0) m_aCullFXConvList=nor_globalnews_a_dlg m_aCullFXConvList=twrhub_systemhack_last_a m_aCullFXConvList=twrhub_arrival_ai_a m_aCullFXConvList=twrhub_sal_bach_a m_aCullFXConvList=twrhub_asariargue_a m_aCullFXConvList=twrhub_stocks_a m_aCullFXConvList=twrhub_quarturtalk_a m_aCullFXConvList=cithub_fake_games_a_dlg m_aCullFXConvList=cithub_arrival_ai_a_dlg m_aCullFXConvList=cithub_soda_a_dlg m_aCullFXConvList=omghub_arrival_ai_a_dlg m_aCullFXConvList=cithub_sirta_amb_a_dlg m_aCullFXConvList=cithub_saronis_amb_a_dlg m_aCullFXConvList=cithub_ware_amb_a_dlg m_aCullFXConvList=cithub_citsouv_amb_a_dlg m_aCullFXConvList=cithub_zakcafe_amb_a_dlg m_aCullFXConvList=cithub_rodam_amb_a_dlg m_aCullFXConvList=nor_training_vid_a_dlg [SFXGame.SFXPlayerSquadLoadoutData] AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AssaultRifle") AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_Needler",UnlockPlot ID=Wpn_AssaultRifle2) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_GethPulseRifle",Unl ockPlotID=Wpn_GethPulseRifle) AssaultRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MachineGun",bNotReg ularWeaponGUI=true) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_Shotgun") Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyShotgun",UnlockPlot ID=Wpn_Shotgun2) Shotguns=(ClassName="SFXGameContent_Inventory.SFXWeapon_FlakGun",bNotRegularWeap onGUI=true) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_SniperRifle") SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_AntiMatRifle",Unlock PlotID=Wpn_SniperRifle2) SniperRifles=(ClassName="SFXGameContent_Inventory.SFXWeapon_MassCannon",bNotRegu larWeaponGUI=true) AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_AutoPistol") AutoPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_SMG",UnlockPlotID=Wpn _AutoPistol2) HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HeavyPistol") HeavyPistols=(ClassName="SFXGameContent_Inventory.SFXWeapon_HandCannon",UnlockPl otID=Wpn_HeavyPistol2) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher ")

HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun",Unlo ckPlotID=Wpn_CryoBlaster) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam",U nlockPlotID=Wpn_ParticleBeam) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher ",UnlockPlotID=Wpn_MissileLauncher) HeavyWeapons=(ClassName="SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher",U nlockPlotID=Wpn_NukeLauncher) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerAdept,WeaponClasses=(LoadoutWeapons_H eavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerEngineer,WeaponClasses=(LoadoutWeapon s_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons _AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapon s_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSentinel,WeaponClasses=(LoadoutWeapon s_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerInfiltrator,WeaponClasses=(LoadoutWea pons_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles,Loadout Weapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerVanguard,WeaponClasses=(LoadoutWeapon s_HeavyPistols,LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns,LoadoutWeapons _HeavyWeapons)) HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_Assault Rifles,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Grunt,WeaponClasses=(LoadoutWeapons_AssaultR ifles,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Jack,WeaponClasses=(LoadoutWeapons_HeavyPist ols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Jacob,WeaponClasses=(LoadoutWeapons_HeavyPis tols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Legion,WeaponClasses=(LoadoutWeapons_Assault Rifles,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Miranda,WeaponClasses=(LoadoutWeapons_HeavyP istols,LoadoutWeapons_AutoPistols)) HenchLoadoutInfo=(ClassName=SFXPawn_Mordin,WeaponClasses=(LoadoutWeapons_HeavyPi stols,LoadoutWeapons_AutoPistols)) HenchLoadoutInfo=(ClassName=SFXPawn_Samara,WeaponClasses=(LoadoutWeapons_AutoPis tols,LoadoutWeapons_AssaultRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Tali,WeaponClasses=(LoadoutWeapons_HeavyPist ols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Thane,WeaponClasses=(LoadoutWeapons_AutoPist ols,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Wilson,WeaponClasses=(LoadoutWeapons_HeavyPi stols)) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_AssaultRifles,UnlockPlotName=Wpn_ BonusAssaultRifle) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_Shotguns,UnlockPlotName=Wpn_Bonus Shotgun) PlayerBonusWeapons=(WeaponClass=LoadoutWeapons_SniperRifles,UnlockPlotName=Wpn_B onusSniperRifle) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_Machin eGun",UnlockPlotName=Wpn_SuperAssaultRifle) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_FlakGu n",UnlockPlotName=Wpn_SuperShotgun) PlayerSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_MassCa nnon",UnlockPlotName=Wpn_SuperSniperRifle) HenchmenSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_Flak Gun",HenchmanClassName=SFXPawn_Grunt,UnlockPlotName=Tec_GruntShotgun) HenchmenSpecialWeapons=(WeaponClassName="SFXGameContent_Inventory.SFXWeapon_Mass

Cannon",HenchmanClassName=SFXPawn_Legion,UnlockPlotName=Tec_LegionSniper) [SFXGameContent.SFXSeqAct_SystemsTestBuddy] Levels=(Id="biop_bchlml",Nm="Jacob Loyalty",Pn="Aeia - Hugo Gernsback Crash Site ") Levels=(Id="biop_blbgtl",Nm="Legion Loyalty",Pn="Heretic Station") Levels=(Id="biop_citasl",Nm="Thane Loyalty",Pn="Citadel - 800 Blocks") Levels=(Id="biop_citgrl",Nm="Garrus Loyalty", Pn="Citadel - Factory District") Levels=(Id="biop_cithub",Nm="Citadel Hub", Pn="Citadel - Zakera Ward") Levels=(Id="biop_horcr1",Nm="Horizon Colony", Pn="Horizon") Levels=(Id="biop_jnkkga",Nm="Grunt Acquisition", Pn="Korlus - Blue Suns Facility ") Levels=(Id="biop_juncvl",Nm="Jack Loyalty", Pn="Pragia - Teltin Facility") Levels=(Id="biop_krohub",Nm="Tuchanka Hub", Pn="Tuchanka - Urdnot Camp") Levels=(Id="biop_krokgl",Nm="Grunt Loyalty", Pn="Tuchanka - Urdnot Ruins") Levels=(Id="biop_kroprl",Nm="Mordin Loyalty", Pn="Tuchanka - Weyrloc Facility") Levels=(Id="biop_n7bldinv1",Nm="N7: Blood Pack 1", Pn="Tarith - Blood Pack Comm Relay") Levels=(Id="biop_n7bldinv2",Nm="N7: Blood Pack 2", Pn="Zada Ban - Blood Pack Bas e") Levels=(Id="biop_n7crsh",Nm="N7: Crash", Pn="Zanethu - MSV Estevanico Crash Site ") Levels=(Id="biop_n7geth2",Nm="N7: Geth 2", Pn="Canalus") Levels=(Id="biop_n7mine",Nm="N7: Mine", Pn="Helyme - Eldfell-Ashland Facility") Levels=(Id="biop_n7mmnt10",Nm="N7: Moment 10", Pn="Aequitas - Mining Facility") Levels=(Id="biop_n7mmnt1",Nm="N7: Moment 1", Pn="Daratar - Eclipse Cache") Levels=(Id="biop_n7mmnt2",Nm="N7: Moment 2", Pn="Gei Hinnom - Quarian Crash Site ") Levels=(Id="biop_n7mmnt3",Nm="N7: Moment 3", Pn="Taitus") Levels=(Id="biop_n7mmnt4",Nm="N7: Moment 4", Pn="MSV Broken Arrow") Levels=(Id="biop_n7mmnt5",Nm="N7: Moment 5", Pn="Lorek - Eclipse Base") Levels=(Id="biop_n7mmnt6",Nm="N7: Moment 6", Pn="Sinmara - Magnetic Shield Gener ator") Levels=(Id="biop_n7mmnt7",Nm="N7: Moment 7", Pn="Franklin's Moon - Javelin Mk.II Silo") Levels=(Id="biop_n7spdr1",Nm="N7: Spider 1", Pn="Joab - Dig Site") Levels=(Id="biop_n7spdr2",Nm="N7: Spider 2", Pn="MSV Strontium Mule") Levels=(Id="biop_n7spdr3",Nm="N7: Spider 3", Pn="Sanctum - Blue Suns Base") Levels=(Id="biop_n7viq1",Nm="N7: VIQ 1", Pn="Neith - MSV Corsica Crash Site") Levels=(Id="biop_n7viq2",Nm="N7: VIQ 2", Pn="Jarrahe Station") Levels=(Id="biop_n7viq3",Nm="N7: VIQ 3", Pn="Capek - Hahne-Kedar Facility") Levels=(Id="biop_nor",Nm="Research Project", Pn="Normandy SR-2") Levels=(Id="biop_omggra",Nm="Garrus Acquisition", Pn="Omega - Archangel's Base") Levels=(Id="biop_omghub",Nm="Omega Hub", Pn="Omega - Merchant District") Levels=(Id="biop_omgmwl",Nm="Samara Loyalty", Pn="Omega - Morinth's Apartment") Levels=(Id="biop_omgpra",Nm="Mordin Acquisition", Pn="Omega - Slums District") Levels=(Id="biop_procer",Nm="Cerberus Research Center", Pn="Lazarus Research Sta tion") Levels=(Id="biop_profre",Nm="Freedom's Progress", Pn="Freedom's Progress") Levels=(Id="biop_prscva",Nm="Jack Acquisition", Pn="Prison Ship Purgatory") Levels=(Id="biop_quatll",Nm="Tali Loyalty", Pn="Migrant Fleet") Levels=(Id="biop_rprgta",Nm="Legion Acquisition", Pn="Derelict Reaper") Levels=(Id="biop_shpcr2",Nm="Collector Ship", Pn="Disabled Collector Vessel") Levels=(Id="biop_suntla",Nm="Tali Acquisition", Pn="Haestrom - Quarian Landing Z one") Levels=(Id="biop_twrasa",Nm="Thane Acquisition", Pn="Illium - Dantius Towers") Levels=(Id="biop_twrhub",Nm="Illium Hub", Pn="Illium - Nos Astra") Levels=(Id="biop_twrmwa",Nm="Samara Acquisition", Pn="Illium - Commercial Spacep ort") Levels=(Id="biop_twrvxl",Nm="Miranda Loyalty", Pn="Illium - Transport Station") Levels=(Id="research",Nm="Research Project", Pn="Normandy Lab")

[SFXGame.SFXPawn_Player] CasualAppearances=(Id=0,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH _R.CTHb.HMM_ARM_CTHb_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_ CTHb_MAT_7a",Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL",FemaleMaterialOve rride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a"),PlotFlag=-1) CasualAppearances=(Id=1,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH _R.CTHa.HMM_ARM_CTHa_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_ CTHa_MAT_5a",Female="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL",FemaleMaterialOve rride="BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MAT_7a"),PlotFlag=-1) CasualAppearances=(Id=2,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH _R.CTHh.HMM_ARM_CTHh_MDL",MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_ CTHh_MAT_3a",Female="BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL"),PlotFlag=-1) CasualAppearances=(Id=3,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_CTH _R.CTHg.HMM_ARM_CTHg_MDL",Female="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL",Fema leMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a"),PlotFlag=-1) TorsoAppearances=(Id=0,Name=339522,Description=339529,Type=CustomizableType_Tors o,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",Female="BIOG_HMF_ARM _SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7To rso"),PlotFlag=-1) TorsoAppearances=(Id=1,Name=334438,Description=334437,Type=CustomizableType_Tors o,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Tor_MDL",Female="BIOG_HMF_ARM _SHP_R.SHPb.HMF_ARM_SHPb_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Capa citorChestplate"),PlotFlag=4438) TorsoAppearances=(Id=2,Name=334446,Description=334445,Type=CustomizableType_Tors o,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Tor_MDL",Female="BIOG_HMF_ARM _SHP_R.SHPc.HMF_ARM_SHPc_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Body Armor"),PlotFlag=4271) TorsoAppearances=(Id=3,Name=334453,Description=334454,Type=CustomizableType_Tors o,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Tor_MDL",Female="BIOG_HMF_ARM _SHP_R.SHPd.HMF_ARM_SHPd_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Powe rBelt"),PlotFlag=4453) ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_S houlders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_ HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Ge ar_N7Shoulders"),PlotFlag=-1) ShoulderAppearances=(Id=1,Name=334435,Description=334436,Type=CustomizableType_S houlders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Sld_MDL",Female="BIOG_ HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Ge ar_AmplifierPads"),PlotFlag=4423) ShoulderAppearances=(Id=2,Name=334443,Description=334444,Type=CustomizableType_S houlders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Sld_MDL",Female="BIOG_ HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Ge ar_StrengthBoostPads"),PlotFlag=4437) ShoulderAppearances=(Id=3,Name=334451,Description=334452,Type=CustomizableType_S houlders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Sld_MDL",Female="BIOG_ HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Ge ar_HeavyLeftSideArmor"),PlotFlag=4451) ArmAppearances=(Id=0,Name=339526,Description=339527,Type=CustomizableType_Arms,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms" ),PlotFlag=-1) ArmAppearances=(Id=1,Name=334431,Description=334432,Type=CustomizableType_Arms,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Slv_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPb.HMF_ARM_SHPb_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Stabili zationGauntlets"),PlotFlag=4435) ArmAppearances=(Id=2,Name=334439,Description=334440,Type=CustomizableType_Arms,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Slv_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPc.HMF_ARM_SHPc_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_HeavyDa mpingGauntlets"),PlotFlag=4449) ArmAppearances=(Id=3,Name=334447,Description=334448,Type=CustomizableType_Arms,M

esh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Slv_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPd.HMF_ARM_SHPd_Slv_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LeftArm AmmoPack"),PlotFlag=4269) LegAppearances=(Id=0,Name=339525,Description=339524,Type=CustomizableType_Legs,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs" ),PlotFlag=-1) LegAppearances=(Id=1,Name=334433,Description=334434,Type=CustomizableType_Legs,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Leg_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPb.HMF_ARM_SHPb_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Stimula torConduits"),PlotFlag=4436) LegAppearances=(Id=2,Name=334441,Description=334442,Type=CustomizableType_Legs,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Leg_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPc.HMF_ARM_SHPc_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_LifeSup portWebbing"),PlotFlag=4270) LegAppearances=(Id=3,Name=334449,Description=334450,Type=CustomizableType_Legs,M esh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Leg_MDL",Female="BIOG_HMF_ARM_SH P_R.SHPd.HMF_ARM_SHPd_Leg_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Equipme ntPacks"),PlotFlag=4434) HelmetAppearances=(Id=0,Name=339533,Description=339532,Type=CustomizableType_Hel met,PlotFlag=-1) HelmetAppearances=(Id=1,Name=335468,Description=335469,Type=CustomizableType_Hel met,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPa.HMM_HGR_SHPa_MDL",Female="BIOG_HMF_HGR_S HP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),GameEffects=("SFXGame.SFXGameEffect_ Gear_N7Helmet"),PlotFlag=-1) HelmetAppearances=(Id=2,Name=335470,Description=335471,Type=CustomizableType_Hel met,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPb.HMM_HGR_SHPb_MDL",Female="BIOG_HMF_HGR_S HP_R.SHPb.HMF_HGR_SHPb_MDL",bHasBreather=True,bHideHair=True),GameEffects=("SFXG ame.SFXGameEffect_Gear_N7Helmet"),PlotFlag=-1) HelmetAppearances=(Id=3,Name=335472,Description=335473,Type=CustomizableType_Hel met,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPd.HMM_HGR_SHPd_MDL",Female="BIOG_HMF_HGR_S HP_R.SHPd.HMF_HGR_SHPd_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_Visor"),Pl otFlag=4433) HelmetAppearances=(Id=4,Name=335474,Description=335475,Type=CustomizableType_Hel met,Mesh=(Male="BIOG_HMM_HGR_SHP_R.SHPc.HMM_HGR_SHPc_MDL",Female="BIOG_HMM_HGR_S HP_R.SHPc.HMM_HGR_SHPc_MDL",bHasBreather=True,bHideHead=True,bHideHair=True),Gam eEffects=("SFXGame.SFXGameEffect_Gear_DeathMask"),PlotFlag=4450) SpecAppearances=(Id=0,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName= "Spec_Parameter_01",ParameterValue=0.500000),SpecPwrParam=(ParameterName="SPwr_P arameter_01",ParameterValue=0.200000))) SpecAppearances=(Id=1,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName= "Spec_Parameter_01",ParameterValue=1.000000),SpecPwrParam=(ParameterName="SPwr_P arameter_01",ParameterValue=0.500000))) SpecAppearances=(Id=2,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName= "Spec_Parameter_01",ParameterValue=1.500000),SpecPwrParam=(ParameterName="SPwr_P arameter_01",ParameterValue=0.300000))) SpecAppearances=(Id=3,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName= "Spec_Parameter_01",ParameterValue=2.000000),SpecPwrParam=(ParameterName="SPwr_P arameter_01",ParameterValue=0.500000))) SpecAppearances=(Id=4,Type=CustomizableType_Spec,Spec=(SpecParam=(ParameterName= "Spec_Parameter_01",ParameterValue=0.300000),SpecPwrParam=(ParameterName="SPwr_P arameter_01",ParameterValue=0.150000))) Tint1Appearances=(Id=0,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.041452,G=0.041452,B=0.041452,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=1,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.093876,G=0.093876,B=0.093876,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000))))

Tint1Appearances=(Id=2,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.157281,G=0.160444,B=0.136099,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.190463,G=0.170138 ,B=0.127530,A=1.000000)))) Tint1Appearances=(Id=3,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.618686,G=0.612066,B=0.493616,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=4,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.612066,G=0.511398,B=0.453457,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.197516,G=0.127530 ,B=0.420508,A=1.000000)))) Tint1Appearances=(Id=5,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.436813,G=0.329729,B=0.280124,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=6,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.819964,G=0.067725,B=0.259027,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=7,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.201096,G=0.067725,B=0.101145,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=8,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.353741,G=0.016068,B=0.016068,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=9,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color01",ParameterValue=(R=0.093876,G=0.005522,B=0.005522,A=1.000000)),Ph ongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.000000 ,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=10,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.012664,G=0.004560,B=0.004560,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.127530,G=0.00005 7,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=11,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.404541,G=0.093876,B=0.030257,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=12,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.306635,G=0.113921,B=0.016068,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=13,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.547994,G=0.163641,B=0.006585,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.047776,G=0.19046 3,B=0.119264,A=1.000000)))) Tint1Appearances=(Id=14,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.598942,G=0.363604,B=0.016068,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=15,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.373615,G=0.098689,B=0.016068,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.632043,G=0.54799 4,B=0.121986,A=1.000000)))) Tint1Appearances=(Id=16,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.190463,G=0.127530,B=0.038473,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000))))

Tint1Appearances=(Id=17,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.238828,G=0.133209,B=0.024223,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.147998,G=0.19046 3,B=0.060032,A=1.000000)))) Tint1Appearances=(Id=18,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.227137,G=0.163641,B=0.052842,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.014311,G=0.15728 1,B=0.136099,A=1.000000)))) Tint1Appearances=(Id=19,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.046149,G=0.067725,B=0.032876,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=20,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.041452,G=0.136099,B=0.032876,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=21,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.046149,G=0.084642,B=0.038473,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000805,G=0.19397 2,B=0.063815,A=1.000000)))) Tint1Appearances=(Id=22,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.060032,G=0.047776,B=0.093876,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.032876,G=0.09387 6,B=0.078057,A=1.000000)))) Tint1Appearances=(Id=23,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.067725,G=0.139022,B=0.404541,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=24,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.014311,G=0.030257,B=0.067725,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=25,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.047776,G=0.026549,B=0.073828,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.006585,G=0.03287 6,B=0.666117,A=1.000000)))) Tint1Appearances=(Id=26,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.133209,G=0.073828,B=0.201096,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint1Appearances=(Id=27,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color01",ParameterValue=(R=0.012664,G=0.012664,B=0.012664,A=1.000000)),P hongParam=(ParameterName="Phong_Spec_Color",ParameterValue=(R=0.000000,G=0.00000 0,B=0.000000,A=1.000000)))) Tint2Appearances=(Id=0,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)))) Tint2Appearances=(Id=1,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)))) Tint2Appearances=(Id=2,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.759300,G=0.744530,B=0.612066,A=1.000000)))) Tint2Appearances=(Id=3,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.394083,G=0.288816,B=0.212044,A=1.000000)))) Tint2Appearances=(Id=4,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)))) Tint2Appearances=(Id=5,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)))) Tint2Appearances=(Id=6,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.436813,G=0.227137,B=0.054592,A=1.000000)))) Tint2Appearances=(Id=7,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000))))

Tint2Appearances=(Id=8,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.796917,G=0.666117,B=0.121986,A=1.000000)))) Tint2Appearances=(Id=9,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterName ="Tint_Color02",ParameterValue=(R=0.420508,G=0.311181,B=0.093876,A=1.000000)))) Tint2Appearances=(Id=10,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color02",ParameterValue=(R=0.073828,G=0.041452,B=0.006585,A=1.000000)))) Tint2Appearances=(Id=11,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color02",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)))) Tint2Appearances=(Id=12,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color02",ParameterValue=(R=0.007155,G=0.037029,B=0.006585,A=1.000000)))) Tint2Appearances=(Id=13,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color02",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)))) Tint2Appearances=(Id=14,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color02",ParameterValue=(R=0.263175,G=0.383775,B=0.701170,A=1.000000)))) Tint2Appearances=(Id=15,Type=CustomizableType_Tint,Tint=(TintParam=(ParameterNam e="Tint_Color02",ParameterValue=(R=0.038473,G=0.101145,B=0.476177,A=1.000000)))) PatternAppearances=(Id=0,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(Pa rameterName="Stripe_Parameter_01",ParameterValue=(R=1.000000,G=0.000000,B=0.0000 00,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue =(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Str ipe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))) ) PatternAppearances=(Id=1,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(Pa rameterName="Stripe_Parameter_01",ParameterValue=(R=0.000000,G=1.000000,B=0.0000 00,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue =(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Str ipe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))) ) PatternAppearances=(Id=2,Type=CustomizableType_Pattern,Pattern=(Stripe1Param=(Pa rameterName="Stripe_Parameter_01",ParameterValue=(R=0.002263,G=0.000000,B=1.0000 00,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Parameter_02",ParameterValue =(R=0.000000,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="Str ipe_Parameter_03",ParameterValue=(R=0.000000,G=0.000000,B=0.000000,A=1.000000))) ) PatternColorAppearances=(Id=0,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.254916,G=0.000000,B= 0.000000,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.254916,G=0.000000,B=0.000000,A=1.000000)))) PatternColorAppearances=(Id=1,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.084642,G=0.084642,B= 0.084642,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.084642,G=0.084642,B=0.084642,A=1.000000)))) PatternColorAppearances=(Id=2,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.759300,G=0.744530,B= 0.612066,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.759300,G=0.751895,B=0.612066,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.759300,G=0.751895,B=0.612066,A=1.000000)))) PatternColorAppearances=(Id=3,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.394083,G=0.288816,B= 0.212044,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.399293,G=0.288816,B=0.215764,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.399293,G=0.288816,B=0.215764,A=1.000000)))) PatternColorAppearances=(Id=4,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.638780,G=0.006585,B= 0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.638780,G=0.006585,B=0.006585,A=1.000000)))) PatternColorAppearances=(Id=5,Type=CustomizableType_PatternColor,Pattern=(Stripe

1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.030257,G=0.001687,B= 0.001687,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.030257,G=0.001687,B=0.001687,A=1.000000)))) PatternColorAppearances=(Id=6,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.436813,G=0.227137,B= 0.056374,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.436813,G=0.227137,B=0.056374,A=1.000000)))) PatternColorAppearances=(Id=7,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.766744,G=0.320382,B= 0.052842,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.766744,G=0.320382,B=0.052842,A=1.000000)))) PatternColorAppearances=(Id=8,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.796917,G=0.673049,B= 0.121986,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.796917,G=0.673049,B=0.121986,A=1.000000)))) PatternColorAppearances=(Id=9,Type=CustomizableType_PatternColor,Pattern=(Stripe 1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.420508,G=0.311181,B= 0.093876,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVal ue=(R=0.420508,G=0.311181,B=0.096266,A=1.000000)),Stripe3Param=(ParameterName="S tripe_Color_03",ParameterValue=(R=0.420508,G=0.311181,B=0.096266,A=1.000000)))) PatternColorAppearances=(Id=10,Type=CustomizableType_PatternColor,Pattern=(Strip e1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.073828,G=0.041452,B =0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVa lue=(R=0.073828,G=0.041452,B=0.007155,A=1.000000)),Stripe3Param=(ParameterName=" Stripe_Color_03",ParameterValue=(R=0.073828,G=0.041452,B=0.007155,A=1.000000)))) PatternColorAppearances=(Id=11,Type=CustomizableType_PatternColor,Pattern=(Strip e1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.060032,G=0.329729,B =0.046149,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVa lue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)),Stripe3Param=(ParameterName=" Stripe_Color_03",ParameterValue=(R=0.060032,G=0.329729,B=0.046149,A=1.000000)))) PatternColorAppearances=(Id=12,Type=CustomizableType_PatternColor,Pattern=(Strip e1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.007155,G=0.037029,B =0.006585,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVa lue=(R=0.007751,G=0.037029,B=0.006585,A=1.000000)),Stripe3Param=(ParameterName=" Stripe_Color_03",ParameterValue=(R=0.007751,G=0.037029,B=0.006585,A=1.000000)))) PatternColorAppearances=(Id=13,Type=CustomizableType_PatternColor,Pattern=(Strip e1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.113921,G=0.078057,B =0.306635,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVa lue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)),Stripe3Param=(ParameterName=" Stripe_Color_03",ParameterValue=(R=0.113921,G=0.078057,B=0.306635,A=1.000000)))) PatternColorAppearances=(Id=14,Type=CustomizableType_PatternColor,Pattern=(Strip e1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.263175,G=0.383775,B =0.701170,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVa lue=(R=0.263175,G=0.388910,B=0.701170,A=1.000000)),Stripe3Param=(ParameterName=" Stripe_Color_03",ParameterValue=(R=0.263175,G=0.388910,B=0.701170,A=1.000000)))) PatternColorAppearances=(Id=15,Type=CustomizableType_PatternColor,Pattern=(Strip e1Param=(ParameterName="Stripe_Color_01",ParameterValue=(R=0.038473,G=0.103634,B =0.481952,A=1.000000)),Stripe2Param=(ParameterName="Stripe_Color_02",ParameterVa lue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)),Stripe3Param=(ParameterName=" Stripe_Color_03",ParameterValue=(R=0.038473,G=0.103634,B=0.481952,A=1.000000)))) Scars=(Threshold=(X=-10,Y=-2),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_Emi sScars_05",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_05",EyeEmissive="B IOG_HMM_HED_Alignment.Eye.Eye_EmisScars_05",FemaleEmissive="BIOG_HMF_HED_Alignme nt.Emissive.HMF_Face_EmisScars_05",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF _Face_NormScars_05",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisSc ars_05",Color=(R=0,G=0,B=0,A=0))

Scars=(Threshold=(X=-1,Y=-1),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_Emis Scars_04",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_04",EyeEmissive="BI OG_HMM_HED_Alignment.Eye.Eye_EmisScars_04",FemaleEmissive="BIOG_HMF_HED_Alignmen t.Emissive.HMF_Face_EmisScars_04",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_ Face_NormScars_04",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisSca rs_04",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=0,Y=0),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisSc ars_03",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_03",EyeEmissive="BIOG _HMM_HED_Alignment.Eye.Eye_EmisScars_03",FemaleEmissive="BIOG_HMF_HED_Alignment. Emissive.HMF_Face_EmisScars_03",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Fa ce_NormScars_03",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars _03",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=1,Y=1),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisSc ars_02",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_02",EyeEmissive="BIOG _HMM_HED_Alignment.Eye.Eye_EmisScars_02",FemaleEmissive="BIOG_HMF_HED_Alignment. Emissive.HMF_Face_EmisScars_02",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_Fa ce_NormScars_02",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScars _02",Color=(R=0,G=0,B=0,A=0)) Scars=(Threshold=(X=2,Y=10),Emissive="BIOG_HMM_HED_Alignment.Emissive.Face_EmisS cars_01",Normal="BIOG_HMM_HED_Alignment.Scar.Face_NormScars_01",EyeEmissive="BIO G_HMM_HED_Alignment.Eye.Eye_EmisScars_01",FemaleEmissive="BIOG_HMF_HED_Alignment .Emissive.HMF_Face_EmisScars_01",FemaleNormal="BIOG_HMF_HED_Alignment.Scar.HMF_F ace_NormScars_01",FemaleEyeEmissive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScar s_01",Color=(R=0,G=0,B=0,A=0)) OutOfAmmoSwapThreshold=0.4f [DebugWindows] [Engine.Pawn] bDisplayPathErrors=true [SFXGame.SFXGame] PhysicsDamageMultiplier=0.25f StormStamina=4.0 StormRegen=0.6 StormStaminaNonCombat=2.5 StormRegenNonCombat=0.375 HackCrouchCoverOffset=0 bAutoUnlitDownsizeInCombat=false fAutoUnlitDownsizeThreshold=1.5 HenchmanPackageMap=(HenchTag="hench_vixen",PackageName="BioHench_vixen") HenchmanPackageMap=(HenchTag="hench_leading",PackageName="BioHench_leading") HenchmanPackageMap=(HenchTag="hench_convict",PackageName="BioHench_convict") HenchmanPackageMap=(HenchTag="hench_geth",PackageName="BioHench_geth") HenchmanPackageMap=(HenchTag="hench_thief",PackageName="BioHench_thief") HenchmanPackageMap=(HenchTag="hench_garrus",PackageName="BioHench_garrus") HenchmanPackageMap=(HenchTag="hench_assassin",PackageName="BioHench_assassin") HenchmanPackageMap=(HenchTag="hench_tali",PackageName="BioHench_tali") HenchmanPackageMap=(HenchTag="hench_professor",PackageName="BioHench_professor") HenchmanPackageMap=(HenchTag="hench_grunt",PackageName="BioHench_grunt") HenchmanPackageMap=(HenchTag="hench_mystic",PackageName="BioHench_mystic") HenchmanPackageMap=(HenchTag="hench_veteran",PackageName="BioHench_veteran") HenchmanPackageMap=(HenchTag="hench_wilson",PackageName="BioHench_wilson") HenchmanPackageMap=(HenchTag="hench_vampire",PackageName="BioHench_vampire") HenchmanPackageMap=(HenchTag="hench_vixen2",PackageName="BioHench_vixen2") HenchmanPackageMap=(HenchTag="hench_leading2",PackageName="BioHench_leading2") NGPlusPlotVariables=Wpn_MissileLauncher NGPlusPlotVariables=Wpn_CryoBlaster NGPlusPlotVariables=Wpn_NukeLauncher NGPlusPlotVariables=Wpn_AssaultRifle2 NGPlusPlotVariables=Wpn_AutoPistol2 NGPlusPlotVariables=Wpn_BonusAssaultRifle NGPlusPlotVariables=Wpn_BonusShotgun

NGPlusPlotVariables=Wpn_BonusSniperRifle NGPlusPlotVariables=Wpn_GethPulseRifle NGPlusPlotVariables=Wpn_GrenadeLauncher NGPlusPlotVariables=Wpn_HeavyPistol2 NGPlusPlotVariables=Wpn_ParticleBeam NGPlusPlotVariables=Wpn_Shotgun2 NGPlusPlotVariables=Wpn_SniperRifle2 NGPlusPlotVariables=Wpn_SuperAssaultRifle NGPlusPlotVariables=Wpn_SuperShotgun NGPlusPlotVariables=Wpn_SuperSniperRifle [SFXGame.SFXGameConfig] PhysicsMomentumMultiplier=1.0f PlayerMomentumCap=500.0f PlayerCoverDamageMultiplier=0.75f PlayerCoverLeanDamageMultiplier=0.75f PlayerStormDamageMultiplier=0.75f PawnInRagdollDamageMultiplier=1.0f PlayerPhysicsCap=0.001f bUseConsoleControls=false UseSharedPowerCooldown=TRUE PlayerCoverRegenTimerMultiplier=1.5f WeaponsUseHeat=false HeatDissipationRate=2.0f CoverAimBonus=1.25 bShieldsBlockPowers=true MaxPlayerLevel=30 MaxPlayerExperience=29000 bOutOfAmmoWeaponSwap=true bBudgetEnforced=true bAimAssistEnabled=false [SFXGame.SFXPRI] PointsFor_DamageDealt=1.5 PointsFor_DamageReceived=1.3 PointsFor_HeadShot=0 PointsFor_Kill_Minion=40 PointsFor_Kill_Elite=40 PointsFor_Kill_SubBoss=40 PointsFor_Kill_Boss=40 PointsFor_FlamethrowerTankKill=40; PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Explosion,Message="Explosi on Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Grenade,Message="Explosion Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Missile,Message="Explosion Kill",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Nuke,Message="Explosion Ki ll",Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Melee,Message="Melee Kill" ,Points=75) PointsFor_SpecialKills=(DamageClassName=SFXDamageType_Suicide,Message="Environme nt Kill",Points=40) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_AntiGravity,Message="Ai r Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_RecentlyMeleed,Message= "Melee Combo Kill",Points=75, GrinderAchievementId=ACHIEVEMENT_31_MELEECOMBO) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Cloak,Message="Cloak Ki ll",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_CloakTargetable,Message ="Cloak Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Singularity,Message="Si

ngularity Kill",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_Pull,Message="Pull Kill ",Points=75) PointsFor_GameEffectKills=(DamageClassName=SFXGameEffect_ArmorPenalty,Message="W arp Kill",Points=75) [SFXGame.SFXDifficulty] EnemyPowerCooldownMultiplier=1.0 SquadPowerDurationMultiplier=1.0 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=0.0f DifficultyLevel=-1 AmmoDecayMultiplier=1 EnemyAimMultiplier=1 BleedOutInterval=0.5f BreachDuration=1.0f [SFXGame.SFXDifficulty_Level1] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.0 MaxAttackTickets=2 MaxAttackTicketsHench=3 MaxTargetTickets=2 MaxTargetTicketsHench=4 EnemyHealthMultiplierLow=(X=0.6, Y=0.71) EnemyHealthMultiplierHigh=(X=0.71, Y=0.82) PlayerHealthMultiplierLow=(X=1.575, Y=1.332) PlayerHealthMultiplierHigh=(X=1.332, Y=1.125) HenchHealthMultiplierLow=(X=1.8, Y=1.5) HenchHealthMultiplierHigh=(X=1.5, Y=1.2) FriendlyHealthMultiplierLow=(X=2.0, Y=1.6) FriendlyHealthMultiplierHigh=(X=1.6, Y=1.2) EnemyPowerCooldownMultiplier=1.5 SquadPowerDurationMultiplier=1.1 SquadPowerCooldownMultiplier=0.9 DifficultyLevel=0 AmmoDecayMultiplier=2.0f EnemyAimMultiplier=1.0f BleedOutInterval=1.0f BreachDuration=2.0f [SFXGame.SFXDifficulty_Level2] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.0 MaxAttackTickets=3 MaxAttackTicketsHench=2 MaxTargetTickets=4 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=0.82, Y=0.945) EnemyHealthMultiplierHigh=(X=0.945, Y=1.08) PlayerHealthMultiplierLow=(X=1.125, Y=1.0) PlayerHealthMultiplierHigh=(X=1.0, Y=0.945) HenchHealthMultiplierLow=(X=1.08, Y=0.9) HenchHealthMultiplierHigh=(X=0.9, Y=0.855) FriendlyHealthMultiplierLow=(X=1.20, Y=1.0) FriendlyHealthMultiplierHigh=(X=1.0, Y=0.95) EnemyPowerCooldownMultiplier=1.0 SquadPowerDurationMultiplier=1.0 SquadPowerCooldownMultiplier=1.0 DifficultyLevel=1 AmmoDecayMultiplier=1.5f

EnemyAimMultiplier=1.0f BleedOutInterval=0.75f BreachDuration=1.5f [SFXGame.SFXDifficulty_Level3] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.2 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=5 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=1.14, Y=1.306) EnemyHealthMultiplierHigh=(X=1.306, Y=1.472) PlayerHealthMultiplierLow=(X=0.945, Y=0.873) PlayerHealthMultiplierHigh=(X=0.873, Y=0.81) HenchHealthMultiplierLow=(X=0.855, Y=0.82) HenchHealthMultiplierHigh=(X=0.82, Y=0.78) FriendlyHealthMultiplierLow=(X=0.95, Y=0.9125) FriendlyHealthMultiplierHigh=(X=0.9125, Y=0.875) EnemyPowerCooldownMultiplier=0.8 SquadPowerDurationMultiplier=1.0 SquadPowerCooldownMultiplier=1.0 DifficultyLevel=2 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.8f BleedOutInterval=0.5f BreachDuration=1.0f [SFXGame.SFXDifficulty_Level4] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.4 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=5 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=1.55, Y=1.65) EnemyHealthMultiplierHigh=(X=1.65, Y=1.75) PlayerHealthMultiplierLow=(X=0.81, Y=0.738) PlayerHealthMultiplierHigh=(X=0.738, Y=0.675) HenchHealthMultiplierLow=(X=0.7875, Y=0.76) HenchHealthMultiplierHigh=(X=0.76, Y=0.7425) FriendlyHealthMultiplierLow=(X=0.875, Y=0.85) FriendlyHealthMultiplierHigh=(X=0.85, Y=0.825) EnemyPowerCooldownMultiplier=0.7 SquadPowerDurationMultiplier=0.9 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=75.0f DifficultyLevel=3 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.6f BleedOutInterval=0.25f BreachDuration=0.75f [SFXGame.SFXDifficulty_Level5] MinScore=1 MaxScore=1000 PlayerShieldRechargeModifier=1.4 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=6 MaxTargetTicketsHench=2

EnemyHealthMultiplierLow=(X=1.975, Y=1.975) EnemyHealthMultiplierHigh=(X=1.975, Y=1.975) PlayerHealthMultiplierLow=(X=0.63, Y=0.63) PlayerHealthMultiplierHigh=(X=0.63, Y=0.63) HenchHealthMultiplierLow=(X=0.7, Y=0.7) HenchHealthMultiplierHigh=(X=0.7, Y=0.7) FriendlyHealthMultiplierLow=(X=0.78, Y=0.78) FriendlyHealthMultiplierHigh=(X=0.78, Y=0.78) EnemyPowerCooldownMultiplier=0.6 SquadPowerDurationMultiplier=0.8 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=150.0f DifficultyLevel=4 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.4f BleedOutInterval=0.25f BreachDuration=0.5f [SFXGame.SFXDifficulty_Level6] MinScore=500 MaxScore=500 PlayerShieldRechargeModifier=1.4 MaxAttackTickets=4 MaxAttackTicketsHench=2 MaxTargetTickets=6 MaxTargetTicketsHench=2 EnemyHealthMultiplierLow=(X=10000, Y=10000) EnemyHealthMultiplierHigh=(X=10000, Y=10000) PlayerHealthMultiplierLow=(X=0.435, Y=0.435) PlayerHealthMultiplierHigh=(X=0.435, Y=0.435) HenchHealthMultiplierLow=(X=0.435, Y=0.435) HenchHealthMultiplierHigh=(X=0.435, Y=0.435) FriendlyHealthMultiplierLow=(X=0.435, Y=0.435) FriendlyHealthMultiplierHigh=(X=0.435, Y=0.435) EnemyPowerCooldownMultiplier=0.5 SquadPowerDurationMultiplier=0.5 SquadPowerCooldownMultiplier=1.0 EnemyShieldBonus=0.65f DifficultyLevel=5 AmmoDecayMultiplier=1.0f EnemyAimMultiplier=0.25f BleedOutInterval=0.1f [SFXGame.SFXModule_AimAssist] GlobalFrictionFactor=1.0f; GlobalAimCorrectionFactor=1.0f; GlobalAdhesionFactor=(X=0.75,Y=0.5); EnemyMovementAdhesionFactor=0.75; [SFXGame.SFXModule_DamageParty] bHealthRegenerates=true HealthRegenRate=0.5f [SFXGame.BioHUD] SafeAreaRatioX=0.05 SafeAreaRatioY=0.05 m_bUseGeneratedItemNames=TRUE [SFXGame.BioCheatManager] m_bShowAngstIcons=TRUE [SFXGame.BioPlayerController] MoveStickIdleThreshold=0.001 MoveStickWalkThreshold=0.65 MoveStickRunThreshold=.70 m_fLeaveConvPitch=-20.0

m_srVehicleExitFailureMsg=172833 ; "Mako requires level ground for safe e gress." when exit fails m_srVehicleExitAButtonMsg=172832 ; "Continue" that appears beside the A b utton RenderPathToMapnote=false RenderPathToMapnoteColor=(R=255,G=255,B=0,A=255); m_fClimbMantleFaceAngleThreshold=0.7 ;Values should be between 0 and 1. 0 = 90 d egree angle, 1 means perfectly aligned. m_fClimbMantleDistanceThreshold=50 ;distance in unreal units m_bCanMantleOutsideOfCover=false ; set true to mantle from outside of cover RotationSensitivityLow=0.6 RotationSensitivityMedium=0.75 RotationSensitivityHigh=1.0 DeadZoneThreshold=0.1 CoverTransitionTime=0.0 CoverBreakTimeThreshold=0.08 MaxCoverEnterDist=250.0 AcquireCoverFOV=0.02 CoverFOV=0.7 CoverSnapScale=1.5 bDebugCover=false CoverUpdateDelay=0.333 m_bEnableStormToCover=true StormAcquireCoverFOV=0.025 StormCoverFOV=0.11 StormMaxCoverEnterDist=250 StormCoverUpdateDelay=0.15 CoverRespectsRotation=true StormCooldownTime=0.3 m_fMoveToDropDistance=4000.0 m_fMaxZDifference=2000.0 m_fRelativeZUpLimit=200.0 m_fRelativeZDownLimit=100.0 m_nNavAssistMaxNodeLimit=4 m_vCoverBreakAccel=(X=8000,Y=5000,Z=0); m_fCoverBreakAccelTime=0.6f; m_fCoverBreakForwardAccelDelay=0.4f; m_fAttackOrderFarAngle=5.0f m_fAttackOrderCloseAngle=14.0f m_fAttackOrderCloseDistance=500.0f [SFXGame.SFXCameraInput] m_minSensitivity=(X=0.5f,Y=0.5f); m_maxSensitivity=(X=1.5f,Y=1.5f); [SFXGame.BioTlkFile] m_bDisplayStringId=false m_bShowTestStrings=false [SFXGame.BioActorBehavior] bUseStringRefActorGameName=TRUE bDisableFacefx=FALSE m_bPhysicsDamageEnabled=TRUE m_bPhysicsDamageLoggingEnabled=FALSE m_fPhysicsDamagePerRelVel=0.02f m_fPhysicsDamageImpulsePerRelVel=0.01f m_fHenchAimLagFactor=0.25 m_fMaxHenchAimDist=300.0 [SFXGame.BioCameraBehaviorConversation] m_bIdleCamEnabled=FALSE [SFXGame.BioStage] m_bUseOldProceduralCameraAdjust=FALSE m_bDisableProceduralCameraAdjust=FALSE

[SFXGame.BioConversation] m_bNewConversationSystem=TRUE m_fShowRepliesOffset=2.0 m_fShowLastLineOffset=5.0 m_bDisplayNonAmbientName=TRUE m_fSubtitleTimingModifier=0.5 m_fSubtitleTimingMinimum=2.0 m_bEnableLookAtWithStage=TRUE m_bRemoveWeapons=TRUE m_fVOPreloadDelayTime=1.0 m_colSubtitleColor=(R=204,G=255,B=255,A=255) m_bNextLinePreLoadEnabled=TRUE m_fDefaultInterruptWindowDuration=2.0 m_fDefaultInterruptWindowStart=1.0 m_bAutoAdvanceSkippableLinesWithNoVO=FALSE m_bVerifyPreLoadingCorrectness=FALSE [SFXGame.BioSubtitles] m_DefaultRenderMode=SUBTITLE_RENDER_TOP [SFXGame.BioPawnBehavior] m_fMeshAdjCheckFrequency=0.15f m_fMeshAdjFarCheckFrequency=1.0f m_fMeshAdjFarCheckDistance=2000.0f m_fDeathCapabilityActivationTime=2 m_fVehicleExpScaleFactor=0.4 m_aTargetTipDefaults=159225 [SFXGame.BioSpectatorModeCamera] m_cameras=(sName="Conversation 1",vLocation=(X=184.637939,Y=154.217850,Z=68.5546 34),rRotation=(Pitch=-2800,Yaw=35852,Roll=0),rLockRotation=(Pitch=-2800,Yaw=3585 4,Roll=0)) m_cameras=(sName="Conversation 2",vLocation=(X=138.519409,Y=108.968567,Z=78.5994 26),rRotation=(Pitch=-692,Yaw=-37608,Roll=0),rLockRotation=(Pitch=-690,Yaw=27929 ,Roll=0)) m_cameras=(sName="Conversation 3",vLocation=(X=98.165581,Y=69.723267,Z=87.513168 ),rRotation=(Pitch=2488,Yaw=35964,Roll=0),rLockRotation=(Pitch=2488,Yaw=35964,Ro ll=0)) [SFXGame.BioVehicleBase] m_bShowVehicleDebugHUD=FALSE; m_sAudioTiresVariableName=tires m_sAudioTiresVariableValueAir=air m_sAudioTiresVariableValueWater=water m_sAudioTiresVariableValuePavement=pavement [SFXGame.BioVehicleBehaviorBase] m_bVehicleAudioEnable=TRUE; m_aTargetTipDefaults=159224 [SFXGame.BioPawn] FallingStateEntranceTime=0.5 bCanMantle=TRUE PortArmsPlayerInterval=0.1 PortArmsNPCInterval=0.5 PortArmsWedgeHeight=5 PortArmsWedgeRadius=5 m_fEnableCCDMultiplierThreshold=10.0 m_fMaxRelevancyDistance=100000000.0 m_fLookMultiplier=8.0; m_nWrinkleHighestLOD=0 m_sWrinkleMaterialIdentifier=_face m_nMaxTargetTickets=5 m_nMaxAttackTickets=3 m_fTicketExpiryTime=5.0f ConformTraceInterval=10

RadarRange=4000.0f RadarFOV=45.0f [SFXGame.BioActivePower] m_bSkipPowerCooldown=FALSE m_fMaxWaitTimeForAnimation=5.0f [SFXGame.SFXConvAuditionHelper] m_aDefaultActorTypes=(sTag="voelems_player_male",sActorType="BIOG_Male_Player_C. Human.Human_Male"); m_aDefaultActorTypes=(sTag="voelems_player_female",sActorType="BIOG_Female_Playe r_C.Human.Human_Female"); m_aDefaultActorTypes=(sTag="hench_vixen",sActorType="BioHench_vixen.hench_humanm ale"); m_aDefaultActorTypes=(sTag="hench_leading",sActorType="BioHench_leading.hench_le ading"); m_aDefaultActorTypes=(sTag="hench_convict",sActorType="BioHench_convict.hench_co nvict"); m_aDefaultActorTypes=(sTag="hench_geth",sActorType="BioHench_geth.hench_geth"); m_aDefaultActorTypes=(sTag="hench_garrus",sActorType="BioHench_garrus.hench_garr us"); m_aDefaultActorTypes=(sTag="hench_assassin",sActorType="BioHench_assassin.hench_ assassin"); m_aDefaultActorTypes=(sTag="hench_tali",sActorType="BioHench_tali.hench_tali"); m_aDefaultActorTypes=(sTag="hench_professor",sActorType="BioHench_professor.henc h_professor"); m_aDefaultActorTypes=(sTag="hench_grunt",sActorType="BioHench_grunt.hench_grunt" ); m_aDefaultActorTypes=(sTag="hench_mystic",sActorType="BioHench_mystic.hench_myst ic"); m_aDefaultActorTypes=(sTag="hench_veteran",sActorType="BioHench_veteran.hench_ve teran"); [SFXGame.BioSunActor] fFadeTime=2.0; [SFXGame.BioPhysicsSounds] m_fMaxMass=100.0f m_fMaxSpeed=500.0f m_fMinTimeBetweenSoundByActor=0.0f ;the lowers Period that a actor is al lowed to play a physics sound. m_fMinSpeedToPlay=0.0f [SFXGame.BioAttributesPawnPlayer] MINIMUM_SKILL_HAGGLE=0.0 MAXIMUM_SKILL_HAGGLE=0.15 MINIMUM_SKILL_SALESMAN=0.0 MAXIMUM_SKILL_SALESMAN=0.15 [SFXGame.BioTalent] m_MAX_TALENT_RANK=12 [SFXGame.BioTalentContainer] m_PASSIVE_RANK_ICON=0 m_LOCKED_RANK_ICON=28 m_UNLOCKED_RANK_ICON=29 srPluralUnlockRequirement=169070 srSingularUnlockRequirement=169080 srRequiredUnlockRequirement=169082 m_EVOLVE_RANK=12 [SFXGame.BioSaveGame] DefaultPlayer=(CharacterClass="SFXGame.SFXPawn_PlayerSoldier",bIsFemale=false,Fi rstName="John",Origin=OriginType_Earthborn,Notoriety=NotorietyType_Survivor) [BIOGame.Movies] LoadingMovie=load_f01.bik LoadingMovieLoopBackFrame=1 LoadingSFMovie=LoadMovieDefault

LoadingSFMovieWwiseEventPair=Wwise_Load_Audio_Random.load_audio_random_container _Pair ScreenTipImageTagStrref=206784 LoadScreenContinueStrref=335304 LM_DisplayToolTips=true LM_RequiresUserInputToContinue=false MoviePaths=..\BIOGame\Movies NewGameLoadingMovie=load_f80.bik NewGameLoadingMovieLoopbackFrame=1 NewGameLoadingMovieWwiseEventPair=Wwise_Load_Audio_Random.load_audio_random_cont ainer_Pair TimeBetweenSyncChecks=0.8 MinFramesToSkip=5 DoSync=true [SFXGame.BioEvtSysTrackDOF] m_fDOFDefaultBlurKernel=5.0 m_fDOFDefaultExponent=5.0 m_fDOFDefaultMaxNearBlur=0.9 m_fDOFDefaultMaxFarBlur=0.8 [SFXGame.BioArtPlaceableBehavior] m_aTargetTipDefaults=159226 m_aTargetTipDefaults=159227 m_aTargetTipDefaults=159228 m_aTargetTipDefaults=159229 m_aTargetTipDefaults=159230 m_aTargetTipDefaults=159231 m_aTargetTipDefaults=159232 m_aTargetTipDefaults=159233 m_aTargetTipDefaults=159234 m_aTargetTipDefaults=159235 m_aTargetTipDefaults=159236 m_aTargetTipDefaults=159237 m_aTargetTipDefaults=159238 [SFXGame.BioAttributesPawnVehicle] m_ConfigVehicleName=160931 [SFXGame.BioArtPlaceable] m_nMaxCorpseVisibilityCleanupAttempts=4 ;If after this many tries, the b ody has not gone off screen, use the distance threshold m_fCorpseCleanupFirstAttemptTime=5.0 ;How many seconds to wai t until the first corpse cleanup attempt m_fCorpseCleanupAttemptRetryTime=2.0 ;How many seconds to wai t between cleanup tries m_fMaxCorpseCleanupDistanceThreshold=4000.0 ;FOR NON SKELETAL MESH C ORPSES: Distance the corpse must be from the camera before it is cleaned up even if it is in view (in centimeters) m_fMaxCorpseCleanupScreenSizeThreshold=0.20 ;FOR SKELETAL MESH CORPS ES: The corpse must take up this much screen space or less before it is cleaned up even if it is in view (see FSkeletalMeshObject::MaxDistanceFactor) [SFXGame.BioCameraZoom] m_focusConfig=(m_fMaxFocusDistance=50000.0f,m_fNearClipFactor=0.035f,m_fNearClip Max=100,m_fInnerRadiusFactor=0.5f,m_fMinRate=10000,m_fDuration=0.5f,m_fFalloffEx ponent=2,m_fBlurKernelSize=2,m_fMaxNearBlurAmount=1,m_fMaxFarBlurAmount=1,m_clrM odulateBlur=(R=255,G=255,B=255,A=255)); m_magnificationConfig=(m_fCamSpeedFactor=0.5f,m_fFOVFactor=0.5f,m_nLevelCount=2, m_fTransitionDuration=0.5f) [SFXGame.BioPlayerSelection] SelectionFarRange=3200 SelectionFarAngle=10 SelectionCloseRange=1500 SelectionCloseAngle=30

[SFXGame.BioMapNote] m_fUpdateDelay=1.0; [SFXGame.BioVFXTemplate] m_afCostTable[0]=1.0 m_afCostTable[1]=2.0 m_afCostTable[2]=3.0 m_afCostTable[3]=4.0 m_afCostTable[4]=5.0 [SFXGame.BioVisualEffectPool] m_fDecayPeriod=60.0 [SFXGame.BioGameEffectPoolAllocator] m_nFloatPoolSize=100 m_nIntPoolSize=100 [SFXGame.SFXModule_DamagePlayer] BleedOutMinDamageResistance=0.35f BleedOutEntryThreshold=0.4f; BleedOutRecoveryThreshold=0.45f; BleedOutSoundDurationStart=2.0f BleedOutSoundDurationEnd=1.0f BleedOutSoundVolumeStart=0.5f BleedOutSoundVolumeEnd=1.0f BleedOutVFXParameter=fb_Damage [PerformanceBudgetDesign] PawnAIController0=SFXAI_None PawnCost0=5 PawnAIController1=SFXAI_Humanoid PawnCost1=10 PawnAIController2=SFXAI_LightMech PawnCost2=10 PawnAIController3=SFXAI_MechDog PawnCost3=20 PawnAIController4=SFXAI_Varren PawnCost4=20 PawnAIController5=SFXAI_Krogan PawnCost5=20 PawnAIController6=SFXAI_HeavyMech PawnCost6=30 PawnAIController7=SFXAI_Henchman PawnCost7=40 PawnAIController8=SFXAI_Scion PawnCost8=30 TotalBudget=200; InactivePawnReductionFactor=0.25 PlaceableCost=1 [SFXGame.SFXModule_Locomotion] PawnMoveStartTimerThreshold=0.075 ; deprecated PawnMoveStartFwdAngle=120 PawnMoveStartFwdSpeed=0 ;; 130 PawnMoveStartFwdAccelerationTimer=0.4 PawnMoveStartSidewayAccelerationTimer=0.45 PawnMoveStartStopTimerThreshold=0.10 PawnMoveStandTurnDistanceThreshold=10 PawnMoveStandTurnRotRate=180 PawnMoveStopTimerThreshold=0.1 PawnMoveStopRestartTimerThreshold=0.1 [SFXGame.SFXPowerManager] RankUnlockText=169080 RequiredUnlockText=169082 PassiveRankIcon=0 LockedRankIcon=28

UnlockedRankIcon=29 EvolveRank=4 [SFXGame.OpenAutomateSupport] KnownBenchmarks=combat_test_EC KnownBenchmarks=automation_test_damage KnownBenchmarks=automation_crouch_movement [SFXGame.BioHintSystemBase] nNotificationBodyLength=100 m_bEnabled=TRUE m_fMinimumTimeBetweenAnyHints=30 m_aHints=(HintName="TakeCoverHint", MaxDifficulty=3, DefaultText=278983, PCText= 278983, ClearEvent="EnterCover") m_aHints=(HintName="ResurrectHint", MaxDifficulty=3, DefaultText=278987, PCText= 341337, ClearEvent="PowerCast", ClearContext="MD_SquadHeal") m_aHints=(HintName="MeleeHint", MaxDifficulty=3, DefaultText=278986, PCText=3413 38, ClearEvent="Melee") m_aHints=(HintName="ZoomHint", MaxDifficulty=3, DefaultText=278984, PCText=34134 1, ClearEvent="Zoom") m_aHints=(HintName="ManualReloadHint", MaxDifficulty=3, DefaultText=278988, Clea rEvent="Reload", Enabled=FALSE) m_aHints=(HintName="PCMappedPowerHint", MaxDifficulty=3, DefaultText=, PCText=34 1342, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="LeftMappedPowerHint", MaxDifficulty=3, DefaultText=338717, P CText=, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="RightMappedPowerHint", MaxDifficulty=3, DefaultText=338718, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="ClassMappedPowerHint", MaxDifficulty=3, DefaultText=278985, PCText=, ClearEvent="CastMappedPower", Enabled=FALSE) m_aHints=(HintName="BypassGameHint", MaxDifficulty=3, DefaultText=345714, PCText =345714, ClearEvent="ClearMinigameHint", HintPosition=SFXHINTPOS_Middle) m_aHints=(HintName="HackGameHint", MaxDifficulty=3, DefaultText=345715, PCText=3 45715, ClearEvent="ClearMinigameHint", HintPosition=SFXHINTPOS_Middle) m_aHints=(HintName="LevelUpHint", MaxDifficulty=3, DefaultText=338677, PCText=34 1347) m_aHints=(HintName="CooldownHint", MaxDifficulty=3, DefaultText= 338673, PCText= 338673, ClearEvent="CastPower") m_aHints=(HintName="PlanetScanHint", MaxDifficulty=3, DefaultText=345718, PCText =349413, ClearEvent="StartScanning") m_aHints=(HintName="LaunchProbeHint", MaxDifficulty=3, DefaultText=345719, PCTex t=349414, ClearEvent="LaunchProbe") m_aHints=(HintName="FindLandingSite", MaxDifficulty=3, DefaultText=345721, PCTex t=, ClearEvent="PlanetRevealAnomaly") m_aHints=(HintName="UseAmmoPowerHint", MaxDifficulty=3, DefaultText=349605, PCTe xt=349607, ClearEvent="PowerCast") m_aHints=(HintName="TutorialPullSelectHint", Enabled=false, MaxDifficulty=3, Def aultText=338634, PCText=338636, DisplayDuration=0.0, ClearEvent="ClearTutorialHi nt", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialPullHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338639, PCText=338642, DisplayDuration=0.0, ClearEvent="ClearTutoria lHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialUnitySelectHint", Enabled=false, MaxDifficulty=3, De faultText=338674, PCText=338676, DisplayDuration=0.0, ClearEvent="ClearTutorialH int", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialUnityHighlightHint", Enabled=false, MaxDifficulty=3, DefaultText=338679, PCText=338681, DisplayDuration=0.0, ClearEvent="ClearTutori alHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialOverloadSelectHint", Enabled=false, MaxDifficulty=3, DefaultText=338682, PCText=338683, DisplayDuration=0.0, ClearEvent="ClearTutori alHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialOverloadHighlightHint", Enabled=false, MaxDifficulty

=3, DefaultText=338684, PCText=338685, DisplayDuration=0.0, ClearEvent="ClearTut orialHint", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialWeaponWheelHint", Enabled=false, MaxDifficulty=3, De faultText=338686, PCText=338687, DisplayDuration=0.0, ClearEvent="ClearTutorialH int", HintPosition=SFXHINTPOS_Top) m_aHints=(HintName="TutorialWeaponEquipHint", Enabled=false, MaxDifficulty=3, De faultText=338688, PCText=338689, DisplayDuration=0.0, ClearEvent="ClearTutorialH int", HintPosition=SFXHINTPOS_Top) nParagonPlotVar=2 nRenegadePlotVar=3 nWwiseMusicVolumeRTPCPlotVar=9 sWwiseMusicVolumeRTPCName=Current_Music_Plot_State sWwiseParaReneRTPCName=Para_Rene_State m_NotificationData=(nmType="JournalChange", Priority =100, bCanBeMerged=false, srTitle=325623, srSubTitle=325623,srBody=325624,srAltB ody=325624,DisplayTime=5.0,sImageResource="GUI_GlobalIcons.Notifications.Journal Update_256") m_NotificationData=(nmType="CodexChange", Priority =80, bCanBeMerged=false, srTitle=325625, srSubTitle=325625,srBody=325626,srAltBo dy=325626,DisplayTime=5.0,sImageResource="GUI_GlobalIcons.Notifications.CodexEnt ry_256") m_NotificationData=(nmType="CreditRecovery", Priority =10, bCanBeMerged=true, srTitle=325627, srAltTitle=339723,srSubTitle=325628,srAl tSubTitle=325927,srBody=339915,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.N otifications.Credits_256", nmSound="PUGeneric") m_NotificationData=(nmType="MedigelRecovery", Priority=25, bCa nBeMerged=true, srTitle=325629, srAltTitle= 339620,srSubTitle=325630,srAltSubTit le=325928,srBody=339913,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifica tions.Medi-Gel_256", nmSound="PUMediGel") m_NotificationData=(nmType="ParagonChange", Priority =50, bCanBeMerged=true, srTitle=325631, srSubTitle=325632,srBody=339912,DisplayT ime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Paragon_256") m_NotificationData=(nmType="RenegadeChange", Priority =51, bCanBeMerged=true, srTitle=325633, srSubTitle=325634,srBody=339911,DisplayT ime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Renegade_256") m_NotificationData=(nmType="IridiumRecovery", Priority=30, bCa nBeMerged=true, srTitle=325637,srAltTitle=339690,srSubTitle=325638,srAltSubTitle =325930,srBody=339910,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notificati ons.Iridium_256", nmSound="PUGeneric") m_NotificationData=(nmType="PalladiumRecovery", Priority=31, bCa nBeMerged=true, srTitle=325639,srAltTitle=339695,srSubTitle=325640,srAltSubTitle =325931,srBody=339909,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notificati ons.Palladium_256", nmSound="PUGeneric") m_NotificationData=(nmType="PlatinumRecovery", Priority=32, bCa nBeMerged=true, srTitle=325641,srAltTitle=339715,srSubTitle=325642,srAltSubTitle =325932,srBody=339908,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notificati ons.Platinum_256", nmSound="PUGeneric") m_NotificationData=(nmType="ElementZeroRecovery", Priority =35, bCanBeMerged=true, srTitle=325643,srAltTitle=339717,srSubTitle=325644,srAlt SubTitle=325933,srBody=339907,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.No tifications.ElementZero_256", nmSound="PUGeneric") m_NotificationData=(nmType="HeavyWeaponAmmoRecovery", Priority=27, bCa nBeMerged=true, srTitle=325645,srSubTitle=325646,srBody=339906,DisplayTime=1.5,s ImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256", nmSound="PUAm moHeavy") m_NotificationData=(nmType="AmmoRecovery", Priority =27, bCanBeMerged=true, srTitle=325647, srSubTitle=325647,srBody=325648,srAltBod y=325935,DisplayTime=2,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeapon Ammo_256") m_NotificationData=(nmType="AchievementChange", Priority=110, bC

anBeMerged=false, srTitle=337484, srSubTitle=0,srBody=0,srAltBody=0,DisplayTime= 2.5,sImageResource="GUI_GlobalIcons.Notifications.AchievementProgress_256") m_NotificationData=(nmType="LevelUp", Priority=120, bC anBeMerged=false, srTitle=335589,srSubTitle=335590,srBody=339898,DisplayTime=2.5 ,sImageResource="GUI_GlobalIcons.Notifications.LevelUp_256",nmSound="LevelUp", n FlourishID=1) m_NotificationData=(nmType="TechRecovered", Priority =23, bCanBeMerged=false, DisplayTime=4.0,nmSound="PUTech",nFlourishID=1) m_NotificationData=(nmType="WeaponRecovered", Priority=23, bCa nBeMerged=false, DisplayTime=4.0,nmSound="PUWeapon",nFlourishID=1) m_NotificationData=(nmType="ResearchRecovered", Priority=24, bCa nBeMerged=false, srTitle=348810, DisplayTime=3.0,nmSound="PUResearch",nFlourishI D=1) m_NotificationData=(nmType="TechUnlocked", Priority =24, bCanBeMerged=false, DisplayTime=3.0,nFlourishID=1,nmSound="PUUpgrade") m_NotificationData=(nmType="ProbesRecovery", Priority =26, bCanBeMerged=true, srTitle=339748,srAltTitle=339749,srSubTitle=339751,srAlt SubTitle=339752,srBody=339894,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.No tifications.Probes_256", nmSound="PUGeneric") m_NotificationData=(nmType="XpReceived", Priority =105, bCanBeMerged=true, srTitle=335587,srSubTitle=335588,srBody=339899,DisplayT ime=1.5,sImageResource="GUI_GlobalIcons.Notifications.experience_256") m_NotificationData=(nmType="SalvageRecovery", Priority=11, bCa nBeMerged=true, srTitle=340286, srSubTitle=325628,srAltSubTitle=325927,srBody=34 0288,DisplayTime=1.5,sImageResource="GUI_GlobalIcons.Notifications.Credits_256") m_NotificationData=(nmType="MedigelFull", Priority =25, bCanBeMerged=false, srTitle=341941, srSubTitle=341942,srBody=339913,Display Time=1.5,sImageResource="GUI_GlobalIcons.Notifications.Medi-Gel_256", nmSound="P UFullError") m_NotificationData=(nmType="HeavyAmmoFull", Priority =27, bCanBeMerged=false, srTitle=341982,srSubTitle=341983,srBody=339906,DisplayT ime=1.5,sImageResource="GUI_GlobalIcons.Notifications.HeavyWeaponAmmo_256", nmSo und="PUFullError") m_NotificationData=(nmType="AchievementUnlocked", Priority =120, bCanBeMerged=false, srTitle=337484, srSubTitle=0,srBody=0,srAltBody=0,Disp layTime=2.5,sImageResource="GUI_GlobalIcons.Notifications.AchievementProgress_25 6") [SFXOnlineFoundation.SFXOnlineComponentBlazeLogin] m_asEntFilter=ME2 m_asEntFilter=MEJS [SFXOnlineFoundation.SFXOnlineSubsystem] OnlineUIClass=SFXGame.SFXOnlineComponentUI [SFXGame.SFXVehicleHover] JumpForce=(X=200,Y=0,Z=2070) OnGroundJumpMultiplier=1.0 MaxThrustJuice=0.6 BoostForce=(X=1000,Y=0,Z=0) ThrustRegenerationFactor=0.55 SelfRepairRate=100 SelfRepairDelay=5 OffGroundForce=(X=0,Y=0,Z=-400) ThrustRegenerationDelay=0.5 ForwardThrustBurnRate=0.1 VerticalThrustBurnRate=1.0 BurnOutPercentage=0.2 MaxPitchAngle=32 RadarRange=10000.0f RadarFOV=45.0f [SFXGame.BioPlanet] PlacedMineralsPool=25000

ScanBarMaxMineralSize=1500 EezoMineralsBase=1500 RandomMineralsBase=350 [SFXGame.BioCameraBehaviorGalaxy] m_fShipMinRotationSpeed=540 m_fShipMaxRotationSpeed=720 m_fShipControlDeadzone=0.4 m_fShipSystemAccel=2.5 m_fShipClusterAccel=0.22 m_fShipSystemDeccel=1.5 m_fShipClusterDeccel=0.38 [SFXGame.SFXCameraMode_Vehicle] RegularCameraArcRadius=335 RegularCameraHookOffset=(X=0,Y=0,Z=200) AlternateCameraArcRadius=400 AlternateCameraHookOffset=(X=-300,Y=0,Z=150) [SFXGame.SFXGameModemanager] KeyNames=(Key="LeftMouseButton", Name=174716) KeyNames=(Key="RightMouseButton", Name=174800) KeyNames=(Key="MiddleMouseButton", Name=174728) KeyNames=(Key="ThumbMouseButton", Name=351135) KeyNames=(Key="ThumbMouseButton2", Name=351136) KeyNames=(Key="BackSpace", Name=174629) KeyNames=(Key="Tab", Name=174834) KeyNames=(Key="Enter", Name=174663) KeyNames=(Key="Pause", Name=174771) KeyNames=(Key="CapsLock", Name=174635) KeyNames=(Key="Escape", Name=174665) KeyNames=(Key="SpaceBar", Name=174820) KeyNames=(Key="PageUp", Name=174769) KeyNames=(Key="PageDown", Name=174768) KeyNames=(Key="End", Name=174661) KeyNames=(Key="Home", Name=174697) KeyNames=(Key="Left", Name=174713) KeyNames=(Key="Up", Name=174846) KeyNames=(Key="Right", Name=174797) KeyNames=(Key="Down", Name=174652) KeyNames=(Key="Insert", Name=174706) KeyNames=(Key="Delete", Name=174647) KeyNames=(Key="Zero", Name=174565) KeyNames=(Key="One", Name=174566) KeyNames=(Key="Two", Name=174567) KeyNames=(Key="Three", Name=174568) KeyNames=(Key="Four", Name=174569) KeyNames=(Key="Five", Name=174570) KeyNames=(Key="Six", Name=174571) KeyNames=(Key="Seven", Name=174572) KeyNames=(Key="Eight", Name=174573) KeyNames=(Key="Nine", Name=174574) KeyNames=(Key="A", Name=174595) KeyNames=(Key="B", Name=174625) KeyNames=(Key="C", Name=174632) KeyNames=(Key="D", Name=174644) KeyNames=(Key="E", Name=174657) KeyNames=(Key="F", Name=174666) KeyNames=(Key="G", Name=174685) KeyNames=(Key="H", Name=174693) KeyNames=(Key="I", Name=174698) KeyNames=(Key="J", Name=174709) KeyNames=(Key="K", Name=174711)

KeyNames=(Key="L", Name=174712) KeyNames=(Key="M", Name=174724) KeyNames=(Key="N", Name=174740) KeyNames=(Key="O", Name=174764) KeyNames=(Key="P", Name=174767) KeyNames=(Key="Q", Name=174778) KeyNames=(Key="R", Name=174791) KeyNames=(Key="S", Name=174807) KeyNames=(Key="T", Name=174833) KeyNames=(Key="U", Name=174844) KeyNames=(Key="V", Name=174847) KeyNames=(Key="W", Name=174850) KeyNames=(Key="X", Name=174856) KeyNames=(Key="Y", Name=174858) KeyNames=(Key="Z", Name=174860) KeyNames=(Key="NumPadZero", Name=174754) KeyNames=(Key="NumPadOne", Name=174755) KeyNames=(Key="NumPadTwo", Name=174756) KeyNames=(Key="NumPadThree", Name=174757) KeyNames=(Key="NumPadFour", Name=174758) KeyNames=(Key="NumPadFive", Name=174759) KeyNames=(Key="NumPadSix", Name=174760) KeyNames=(Key="NumPadSeven", Name=174761) KeyNames=(Key="NumPadEight", Name=174762) KeyNames=(Key="NumPadNine", Name=174763) KeyNames=(Key="Multiply", Name=174750) KeyNames=(Key="Add", Name=174753) KeyNames=(Key="Subtract", Name=174749) KeyNames=(Key="Decimal", Name=174751) KeyNames=(Key="Divide", Name=174752) KeyNames=(Key="F1", Name=174667) KeyNames=(Key="F2", Name=174671) KeyNames=(Key="F3", Name=174672) KeyNames=(Key="F4", Name=174673) KeyNames=(Key="F5", Name=174674) KeyNames=(Key="F6", Name=174675) KeyNames=(Key="F7", Name=174676) KeyNames=(Key="F8", Name=174677) KeyNames=(Key="F9", Name=174678) KeyNames=(Key="F10", Name=174668) KeyNames=(Key="F11", Name=174669) KeyNames=(Key="F12", Name=174670) KeyNames=(Key="NumLock", Name=174748) KeyNames=(Key="ScrollLock", Name=174808) KeyNames=(Key="LeftShift", Name=174717) KeyNames=(Key="RightShift", Name=174801) KeyNames=(Key="LeftControl", Name=174715) KeyNames=(Key="RightControl", Name=174799) KeyNames=(Key="LeftAlt", Name=174714) KeyNames=(Key="RightAlt", Name=174798) KeyNames=(Key="Semicolon", Name=174580) KeyNames=(Key="Equals", Name=174575) KeyNames=(Key="Comma", Name=174577) KeyNames=(Key="Underscore", Name=176064) KeyNames=(Key="Period", Name=174578) KeyNames=(Key="Slash", Name=174579) KeyNames=(Key="Tilde", Name=174585) KeyNames=(Key="LeftBracket", Name=174581) KeyNames=(Key="Backslash", Name=174582) KeyNames=(Key="RightBracket", Name=174583)

KeyNames=(Key="Quote", Name=174576) KeyNames=(Key="XboxTypeS_A", Name=176045) KeyNames=(Key="XboxTypeS_B", Name=176046) KeyNames=(Key="XboxTypeS_X", Name=176047) KeyNames=(Key="XboxTypeS_Y", Name=176048) KeyNames=(Key="XboxTypeS_LeftShoulder", Name=174718) KeyNames=(Key="XboxTypeS_RightShoulder", Name=174806) KeyNames=(Key="XboxTypeS_LeftTrigger", Name=174720) KeyNames=(Key="XboxTypeS_RightTrigger", Name=174802) KeyNames=(Key="XboxTypeS_Back", Name=174628) KeyNames=(Key="XboxTypeS_Start", Name=174829) KeyNames=(Key="XboxTypeS_LeftThumbstick", Name=174637) KeyNames=(Key="XboxTypeS_RightThumbstick", Name=174638) KeyNames=(Key="XboxTypeS_DPad_Up", Name=174656) KeyNames=(Key="XboxTypeS_DPad_Down", Name=174653) KeyNames=(Key="XboxTypeS_DPad_Right", Name=174655) KeyNames=(Key="XboxTypeS_DPad_Left", Name=174654) KeyNames=(Key="XboxTypeS_LeftX", Name=174719) KeyNames=(Key="XboxTypeS_LeftY", Name=174805) KeyNames=(Key="XboxTypeS_RightX", Name=174803) KeyNames=(Key="XboxTypeS_RightY", Name=174804) KeyNames=(Key="MouseScrollUp", Name=283289) KeyNames=(Key="MouseScrollDown", Name=283290) [SFXGameContent.BioSeqAct_GiveMissionXP] SecondPlaythroughXPBonus=0.25f SecondPlaythrough_AchievementID=24 MissionRewards=(MissionName=ProCer,XPReward=1000,RewardedPlotID=5794) MissionRewards=(MissionName=ProFre,XPReward=1000,RewardedPlotID=5795) MissionRewards=(MissionName=HorCr1,XPReward=1000,RewardedPlotID=5796) MissionRewards=(MissionName=ShpCr2,XPReward=1000,RewardedPlotID=5797) MissionRewards=(MissionName=EndGm1,XPReward=300,RewardedPlotID=5798) MissionRewards=(MissionName=EndGm2_1,XPReward=300,RewardedPlotID=5799) MissionRewards=(MissionName=EndGm2_2,XPReward=400,RewardedPlotID=5800) MissionRewards=(MissionName=EndGm2_3,XPReward=500,RewardedPlotID=5801) MissionRewards=(MissionName=BchLmL,XPReward=750,RewardedPlotID=5802) MissionRewards=(MissionName=BlbGtl,XPReward=750,RewardedPlotID=5803) MissionRewards=(MissionName=CitAsL,XPReward=750,RewardedPlotID=5804) MissionRewards=(MissionName=JunCvL,XPReward=750,RewardedPlotID=5805) MissionRewards=(MissionName=KroKgL,XPReward=750,RewardedPlotID=5806) MissionRewards=(MissionName=KroPrL,XPReward=750,RewardedPlotID=5807) MissionRewards=(MissionName=OmgMwL,XPReward=750,RewardedPlotID=5808) MissionRewards=(MissionName=QuaTlL,XPReward=750,RewardedPlotID=5809) MissionRewards=(MissionName=TwrVxL,XPReward=750,RewardedPlotID=5810) MissionRewards=(MissionName=CitGrL,XPReward=750,RewardedPlotID=5811) MissionRewards=(MissionName=JnkKgA,XPReward=1000,RewardedPlotID=5812) MissionRewards=(MissionName=OmgGrA,XPReward=1000,RewardedPlotID=5813) MissionRewards=(MissionName=OmgPrA,XPReward=1000,RewardedPlotID=5814) MissionRewards=(MissionName=PrsCvA,XPReward=1000,RewardedPlotID=5815) MissionRewards=(MissionName=RprGtA,XPReward=1000,RewardedPlotID=5816) MissionRewards=(MissionName=SunTlA,XPReward=1000,RewardedPlotID=5817) MissionRewards=(MissionName=TwrAsA,XPReward=1000,RewardedPlotID=5818) MissionRewards=(MissionName=TwrMwA,XPReward=1000,RewardedPlotID=5819) MissionRewards=(MissionName=N7Shipwreck,XPReward=125,RewardedPlotID=5820) MissionRewards=(MissionName=N7Ruins,XPReward=125,RewardedPlotID=5821) MissionRewards=(MissionName=N7DriveBy,XPReward=125,RewardedPlotID=5822) MissionRewards=(MissionName=N7Spdr1,XPReward=125,RewardedPlotID=5823) MissionRewards=(MissionName=N7Spdr2,XPReward=125,RewardedPlotID=5824) MissionRewards=(MissionName=N7Spdr3,XPReward=125,RewardedPlotID=5825) MissionRewards=(MissionName=N7Geth2,XPReward=125,RewardedPlotID=5826) MissionRewards=(MissionName=N7BldInv1,XPReward=125,RewardedPlotID=5827)

MissionRewards=(MissionName=N7VIQ1,XPReward=125,RewardedPlotID=5828) MissionRewards=(MissionName=N7BldInv2,XPReward=125,RewardedPlotID=5829) MissionRewards=(MissionName=N7VIQ3,XPReward=125,RewardedPlotID=5830) MissionRewards=(MissionName=N7Geth1,XPReward=125,RewardedPlotID=5831) MissionRewards=(MissionName=N7VIQ2,XPReward=125,RewardedPlotID=5832) MissionRewards=(MissionName=N7Crsh,XPReward=125,RewardedPlotID=5833) MissionRewards=(MissionName=N7mine,XPReward=125,RewardedPlotID=5834) MissionRewards=(MissionName=n7mmnt1,XPReward=125,RewardedPlotID=5835) MissionRewards=(MissionName=n7mmnt2,XPReward=125,RewardedPlotID=5836) MissionRewards=(MissionName=n7mmnt3,XPReward=125,RewardedPlotID=5837) MissionRewards=(MissionName=n7mmnt4,XPReward=125,RewardedPlotID=5838) MissionRewards=(MissionName=n7mmnt5,XPReward=125,RewardedPlotID=5839) MissionRewards=(MissionName=n7mmnt6,XPReward=125,RewardedPlotID=5840) MissionRewards=(MissionName=n7mmnt7,XPReward=125,RewardedPlotID=5841) MissionRewards=(MissionName=n7mmnt8,XPReward=125,RewardedPlotID=5842) MissionRewards=(MissionName=n7mmnt10,XPReward=125,RewardedPlotID=5843) MissionRewards=(MissionName=Astrosmash,XPReward=125,RewardedPlotID=5844) MissionRewards=(MissionName=norcook,XPReward=40,RewardedPlotID=5845) MissionRewards=(MissionName=nordoc,XPReward=40,RewardedPlotID=5846) MissionRewards=(MissionName=noreng,XPReward=40,RewardedPlotID=5847) MissionRewards=(MissionName=twrhack,XPReward=40,RewardedPlotID=5848) MissionRewards=(MissionName=twrobs,XPReward=40,RewardedPlotID=5849) MissionRewards=(MissionName=twrrose,XPReward=40,RewardedPlotID=5850) MissionRewards=(MissionName=twrconrad,XPReward=40,RewardedPlotID=5851) MissionRewards=(MissionName=twrferos,XPReward=40,RewardedPlotID=5852) MissionRewards=(MissionName=twrgianna,XPReward=40,RewardedPlotID=5853) MissionRewards=(MissionName=twrslave,XPReward=40,RewardedPlotID=5854) MissionRewards=(MissionName=twrlocket,XPReward=40,RewardedPlotID=5855) MissionRewards=(MissionName=twrfamily,XPReward=40,RewardedPlotID=5856) MissionRewards=(MissionName=twrgoods,XPReward=40,RewardedPlotID=5857) MissionRewards=(MissionName=omgish,XPReward=40,RewardedPlotID=5858) MissionRewards=(MissionName=omgoracle,XPReward=40,RewardedPlotID=5859) MissionRewards=(MissionName=omgsun,XPReward=40,RewardedPlotID=5860) MissionRewards=(MissionName=omgbekke,XPReward=40,RewardedPlotID=5861) MissionRewards=(MissionName=omgaria,XPReward=40,RewardedPlotID=5862) MissionRewards=(MissionName=asaworkers,XPReward=40,RewardedPlotID=5863) MissionRewards=(MissionName=kroratch,XPReward=40,RewardedPlotID=5864) MissionRewards=(MissionName=kromech,XPReward=40,RewardedPlotID=5865) MissionRewards=(MissionName=citfish,XPReward=40,RewardedPlotID=5866) MissionRewards=(MissionName=citquarian,XPReward=40,RewardedPlotID=5867) MissionRewards=(MissionName=citreport,XPReward=40,RewardedPlotID=5868) MissionRewards=(MissionName=citasari,XPReward=40,RewardedPlotID=5869) MissionRewards=(MissionName=mwaelnora,XPReward=40,RewardedPlotID=5870) MissionRewards=(MissionName=mwapitne,XPReward=40,RewardedPlotID=5871) MissionRewards=(MissionName=prabatarian,XPReward=40,RewardedPlotID=5873) MissionRewards=(MissionName=pradaniel,XPReward=40,RewardedPlotID=5874) MissionRewards=(MissionName=prlbrain,XPReward=40,RewardedPlotID=5875) [SFXGame.SFXProfileSettings] StaticAchievementData=(Name=PRONOR_COMPLETE,AchievementID=1,XboxAchievementID=1, Title=342434,Incomplete=342484,Complete=342484,Points=5,Icon="GUI_Achievement_Im ages.completion_cond_missing_in_action") StaticAchievementData=(Name=PROCER_COMPLETE,AchievementID=2,XboxAchievementID=2, Title=342435,Incomplete=342485,Complete=342485,Points=10,Icon="GUI_Achievement_I mages.completion_cond_procer") StaticAchievementData=(Name=JACKACQ,AchievementID=3,XboxAchievementID=3,Title=34 2436,Incomplete=342486,Complete=342486,Points=10,Icon="GUI_Achievement_Images.st ory_chkpnt_jack_acq") StaticAchievementData=(Name=GRUNTACQ,AchievementID=4,XboxAchievementID=4,Title=3 42437,Incomplete=342487,Complete=342487,Points=10,Icon="GUI_Achievement_Images.s tory_chkpnt_grunt_acq")

StaticAchievementData=(Name=GARRUSACQ,AchievementID=5,XboxAchievementID=5,Title= 342438,Incomplete=342488,Complete=342488,Points=10,Icon="GUI_Achievement_Images. story_chkpnt_garrus_acq") StaticAchievementData=(Name=MORDINACQ,AchievementID=6,XboxAchievementID=6,Title= 342439,Incomplete=342489,Complete=342489,Points=10,Icon="GUI_Achievement_Images. story_chkpnt_mordin_acq") StaticAchievementData=(Name=TALIACQ,AchievementID=7,XboxAchievementID=7,Title=34 2440,Incomplete=342490,Complete=342490,Points=10,Icon="GUI_Achievement_Images.st ory_chkpnt_tali_acq") StaticAchievementData=(Name=SAMARRAACQ,AchievementID=8,XboxAchievementID=8,Title =342441,Incomplete=342491,Complete=342491,Points=10,Icon="GUI_Achievement_Images .story_chkpnt_samarra_acq") StaticAchievementData=(Name=THANEACQ,AchievementID=9,XboxAchievementID=9,Title=3 42442,Incomplete=342492,Complete=342492,Points=10,Icon="GUI_Achievement_Images.s tory_chkpnt_thane_acq") StaticAchievementData=(Name=CR1,AchievementID=10,XboxAchievementID=11,Title=3424 43,Incomplete=342493,Complete=342493,Points=25,Icon="GUI_Achievement_Images.stor y_chkpnt_CR1_Horizon") StaticAchievementData=(Name=MIRANDALOYALTY,AchievementID=11,XboxAchievementID=12 ,Title=342444,Incomplete=342494,Complete=342494,Points=15,Icon="GUI_Achievement_ Images.story_chkpnt_miranda_loyalty") StaticAchievementData=(Name=JACOBLOYALTY,AchievementID=12,XboxAchievementID=13,T itle=342445,Incomplete=342495,Complete=342495,Points=15,Icon="GUI_Achievement_Im ages.story_chkpnt_jacob_loyalty") StaticAchievementData=(Name=JACKLOYALTY,AchievementID=13,XboxAchievementID=14,Ti tle=342446,Incomplete=342496,Complete=342496,Points=15,Icon="GUI_Achievement_Ima ges.story_chkpnt_jack_loyalty") StaticAchievementData=(Name=GRUNTLOYALTY,AchievementID=14,XboxAchievementID=15,T itle=342447,Incomplete=342497,Complete=342497,Points=15,Icon="GUI_Achievement_Im ages.story_chkpnt_grunt_loyalty") StaticAchievementData=(Name=GARRUSLOYALTY,AchievementID=15,XboxAchievementID=16, Title=342448,Incomplete=342498,Complete=342498,Points=15,Icon="GUI_Achievement_I mages.story_chkpnt_garrus_loyalty") StaticAchievementData=(Name=MORDINLOYALTY,AchievementID=16,XboxAchievementID=17, Title=342449,Incomplete=342499,Complete=342499,Points=15,Icon="GUI_Achievement_I mages.story_chkpnt_mordin_loyalty") StaticAchievementData=(Name=TALILOYALTY,AchievementID=17,XboxAchievementID=18,Ti tle=342450,Incomplete=342500,Complete=342500,Points=15,Icon="GUI_Achievement_Ima ges.story_chkpnt_tali_loyalty") StaticAchievementData=(Name=SAMARRALOYALTY,AchievementID=18,XboxAchievementID=19 ,Title=342451,Incomplete=342501,Complete=342501,Points=15,Icon="GUI_Achievement_ Images.story_chkpnt_samarra_loyalty") StaticAchievementData=(Name=THANELOYALTY,AchievementID=19,XboxAchievementID=20,T itle=342452,Incomplete=342502,Complete=342502,Points=15,Icon="GUI_Achievement_Im ages.story_chkpnt_thane_loyalty") StaticAchievementData=(Name=LEGIONACQ,AchievementID=20,XboxAchievementID=10,Titl e=342453,Incomplete=342503,Complete=342503,Points=10,Icon="GUI_Achievement_Image s.story_chkpnt_legion_acq") StaticAchievementData=(Name=LEGIONLOYALTY,AchievementID=21,XboxAchievementID=21, Title=342454,Incomplete=342504,Complete=342504,Points=15,Icon="GUI_Achievement_I mages.story_chkpnt_legion_loyalty") StaticAchievementData=(Name=CR2,AchievementID=22,XboxAchievementID=22,Title=3424 55,Incomplete=342505,Complete=342505,Points=25,Icon="GUI_Achievement_Images.stor y_chkpnt_CR2_collectorship") StaticAchievementData=(Name=ENDGAME,AchievementID=23,XboxAchievementID=23,Title= 342456,Incomplete=342506,Complete=342506,Points=50,Icon="GUI_Achievement_Images. completion_cond_begin_endgame") StaticAchievementData=(Name=COMPLETE,AchievementID=24,XboxAchievementID=24,Title =342457,Incomplete=342507,Complete=342507,Points=100,Icon="GUI_Achievement_Image s.completion_cond_any_diff")

StaticAchievementData=(Name=COMPLETESURVIVE,AchievementID=25,XboxAchievementID=2 6,Title=342458,Incomplete=342508,Complete=342508,Points=50,Icon="GUI_Achievement _Images.completion_cond_survive_final_mission") StaticAchievementData=(Name=COMPLETEINSANITY,AchievementID=26,XboxAchievementID= 27,Title=342459,Incomplete=342509,Complete=342509,Points=75,Icon="GUI_Achievemen t_Images.completion_cond_insanity_diff") StaticAchievementData=(Name=COMPLETEFOLLOWER,AchievementID=27,XboxAchievementID= 28,Title=342460,Incomplete=342510,Complete=342510,Points=50,Icon="GUI_Achievemen t_Images.completion_cond_no_followers") StaticAchievementData=(Name=COMPLETEME1IMPORT,AchievementID=28,XboxAchievementID =29,Title=342461,Incomplete=342511,Complete=342511,Points=50,Icon="GUI_Achieveme nt_Images.completion_cond_ME1_import") StaticAchievementData=(Name=ROMANCE,AchievementID=29,XboxAchievementID=30,Title= 342462,Incomplete=342512,Complete=342512,Points=50,Icon="GUI_Achievement_Images. story_actions_romance") StaticAchievementData=(Name=HEADSHOT,AchievementID=30,XboxAchievementID=31,Title =342463,Incomplete=342513,Complete=342513,Points=10,Icon="GUI_Achievement_Images .cmbt_actn_headshot_kills") StaticAchievementData=(Name=MELEECOMBO,AchievementID=31,XboxAchievementID=32,Tit le=342464,Incomplete=342514,Complete=342514,Points=10,Icon="GUI_Achievement_Imag es.cmbt_actn_melee_combo") StaticAchievementData=(Name=THRESHERMAW,AchievementID=32,XboxAchievementID=33,Ti tle=342465,Incomplete=342515,Complete=342515,Points=10,Icon="GUI_Achievement_Ima ges.cmbt_actn_threshermaw") StaticAchievementData=(Name=POWERCOMBO,AchievementID=33,XboxAchievementID=34,Tit le=342466,Incomplete=342516,Complete=342516,Points=10,Icon="GUI_Achievement_Imag es.cmbt_actn_power_combo") StaticAchievementData=(Name=HEAVYWEAPON,AchievementID=34,XboxAchievementID=35,Ti tle=342467,Incomplete=342517,Complete=342517,Points=10,Icon="GUI_Achievement_Ima ges.cmbt_actn_5_different_weapon") StaticAchievementData=(Name=SCREAM,AchievementID=35,XboxAchievementID=36,Title=3 42468,Incomplete=342518,Complete=342518,Points=10,Icon="GUI_Achievement_Images.c mbt_actn_scream_falling_fire") StaticAchievementData=(Name=DISRUPTSHIELDS,AchievementID=36,XboxAchievementID=37 ,Title=342469,Incomplete=342519,Complete=342519,Points=15,Icon="GUI_Achievement_ Images.cmbt_actn_disrupt_shields") StaticAchievementData=(Name=BREAKBARRIERS,AchievementID=37,XboxAchievementID=38, Title=342470,Incomplete=342520,Complete=342520,Points=15,Icon="GUI_Achievement_I mages.cmbt_actn_break_barriers") StaticAchievementData=(Name=BURNARMOUR,AchievementID=38,XboxAchievementID=39,Tit le=342471,Incomplete=342521,Complete=342521,Points=15,Icon="GUI_Achievement_Imag es.cmbt_actn_burn_armor") StaticAchievementData=(Name=N7MISSION,AchievementID=39,XboxAchievementID=40,Titl e=342472,Incomplete=342522,Complete=342522,Points=10,Icon="GUI_Achievement_Image s.exploration_completeN7") StaticAchievementData=(Name=MULTIN7MISSION,AchievementID=40,XboxAchievementID=41 ,Title=342473,Incomplete=342523,Complete=342523,Points=50,Icon="GUI_Achievement_ Images.exploration_complete5_N7") StaticAchievementData=(Name=MINERALS,AchievementID=41,XboxAchievementID=42,Title =342474,Incomplete=342524,Complete=342524,Points=5,Icon="GUI_Achievement_Images. exploration_minerals") StaticAchievementData=(Name=EXPLORATION,AchievementID=42,XboxAchievementID=43,Ti tle=342475,Incomplete=342525,Complete=342525,Points=10,Icon="GUI_Achievement_Ima ges.exploration_visit_every_planet") StaticAchievementData=(Name=POWERGAMER,AchievementID=43,XboxAchievementID=44,Tit le=342476,Incomplete=342526,Complete=342526,Points=25,Icon="GUI_Achievement_Imag es.progression_50th_level") StaticAchievementData=(Name=CODEX,AchievementID=44,XboxAchievementID=45,Title=34 2477,Incomplete=342527,Complete=342527,Points=15,Icon="GUI_Achievement_Images.pr ogression_15_codex_entries")

StaticAchievementData=(Name=TECHUPGRADE,AchievementID=45,XboxAchievementID=46,Ti tle=342478,Incomplete=342528,Complete=342528,Points=15,Icon="GUI_Achievement_Ima ges.progression_10_tech_upgrade") StaticAchievementData=(Name=WEAPONUPGRADE,AchievementID=46,XboxAchievementID=47, Title=342479,Incomplete=342529,Complete=342529,Points=15,Icon="GUI_Achievement_I mages.progression_fully_upgrade_weapon") StaticAchievementData=(Name=RESEARCH,AchievementID=47,XboxAchievementID=94,Title =342480,Incomplete=342530,Complete=342530,Points=5,Icon="GUI_Achievement_Images. progression_research_proj") StaticAchievementData=(Name=PERSONALIZE,AchievementID=48,XboxAchievementID=95,Ti tle=342481,Incomplete=342531,Complete=342531,Points=5,Icon="GUI_Achievement_Imag es.progression_personalize_armor") StaticAchievementData=(Name=EVOLVEDPOWER,AchievementID=49,XboxAchievementID=96,T itle=342482,Incomplete=342532,Complete=342532,Points=15,Icon="GUI_Achievement_Im ages.progression_evolve_power") StaticAchievementData=(Name=CERBERUS,AchievementID=0,XboxAchievementID=97,Title= 342483,Incomplete=342533,Complete=342533,Points=5,Icon="GUI_Achievement_Images.s ocial_logon_cerberus") [SFXGameContent.SFXSeqAct_NewGameBonuses] ME1ImportBonuses=(BonusMinLevel=1,BonusMaxLevel=49,XPBonus=1000,CreditsBonus=200 00,ResourceBonus=2500) ME1ImportBonuses=(BonusMinLevel=50,BonusMaxLevel=59,XPBonus=2000,CreditsBonus=30 000,ResourceBonus=5000) ME1ImportBonuses=(BonusMinLevel=60,BonusMaxLevel=60,XPBonus=4000,CreditsBonus=50 000,ResourceBonus=10000) ME1_RichAchievementCreditBonus=100000 ME1_ParagonRenegadeMaxBonus=190 SecondPlaythrough_CreditsBonus=200000 SecondPlaythrough_ResourceBonus=50000 SecondPlaythrough_AchievementEnumID=ACHIEVEMENT_24_COMPLETE [SFXGame.SFXVersionDependentSelectionModule] Selectable=TRUE [SFXGameContent.SFXSeqAct_UnlockHenchmanPowers] HenchmanTags=(MissionName=BchLmL,HenchTag=hench_leading) HenchmanTags=(MissionName=BlbGtl,HenchTag=hench_geth) HenchmanTags=(MissionName=CitAsL,HenchTag=hench_assassin) HenchmanTags=(MissionName=JunCvL,HenchTag=hench_convict) HenchmanTags=(MissionName=KroKgL,HenchTag=hench_grunt) HenchmanTags=(MissionName=KroPrL,HenchTag=hench_professor) HenchmanTags=(MissionName=OmgMwL,HenchTag=hench_mystic) HenchmanTags=(MissionName=QuaTlL,HenchTag=hench_tali) HenchmanTags=(MissionName=TwrVxL,HenchTag=hench_vixen) HenchmanTags=(MissionName=CitGrL,HenchTag=hench_garrus) [SFXGamePawns.SFXCharacterClass_Adept] MappedPowers=SFXPower_Singularity MappedPowers=SFXPower_Warp MappedPowers=SFXPower_Throw MappedPowers=SFXPower_Pull MappedPowers=SFXPower_Shockwave [SFXGamePawns.SFXCharacterClass_Vanguard] MappedPowers=SFXPower_BioticCharge MappedPowers=SFXPower_Shockwave MappedPowers=SFXPower_Pull MappedPowers=SFXPower_CryoAmmo MappedPowers=SFXPower_IncendiaryAmmo [SFXGamePawns.SFXCharacterClass_Sentinel] MappedPowers=SFXPower_PowerArmor MappedPowers=SFXPower_Warp MappedPowers=SFXPower_Overload MappedPowers=SFXPower_CryoFreeze

MappedPowers=SFXPower_Throw [SFXGamePawns.SFXCharacterClass_Engineer] MappedPowers=SFXPower_CombatDrone MappedPowers=SFXPower_Overload MappedPowers=SFXPower_Incinerate MappedPowers=SFXPower_CryoFreeze MappedPowers=SFXPower_AiHacking [SFXGamePawns.SFXCharacterClass_Infiltrator] MappedPowers=SFXPower_Cloak MappedPowers=SFXPower_Incinerate MappedPowers=SFXPower_AIHacking MappedPowers=SFXPower_DisruptorAmmo MappedPowers=SFXPower_CryoAmmo [SFXGamePawns.SFXCharacterClass_Soldier] MappedPowers=SFXPower_AdrenalineRush MappedPowers=SFXPower_ConcussiveShot MappedPowers=SFXPower_IncendiaryAmmo MappedPowers=SFXPower_DisruptorAmmo MappedPowers=SFXPower_CryoAmmo [SFXGameContent.SFXSeqAct_HasBonusWeapon] BonusWeaponFlags=Wpn_BonusAssaultRifle BonusWeaponFlags=Wpn_BonusShotgun BonusWeaponFlags=Wpn_BonusSniperRifle BonusWeaponFlags=Wpn_SuperAssaultRifle BonusWeaponFlags=Wpn_SuperShotgun BonusWeaponFlags=Wpn_SuperSniperRifle [SFXGame.SFXGestures] GesturesPackageName=BIOG_GesturesConfig [SFXGame.SFXPawn_Henchman] HenchmenInfo=(ClassName=SFXPawn_Garrus,Tag=hench_garrus,PrettyName=178197,HenchA cquiredPlotID=38,HenchInSquadPlotID=26,HenchmanImage="GUI_Codex_Images.Garrus_51 2") HenchmenInfo=(ClassName=SFXPawn_Grunt,Tag=hench_grunt,PrettyName=178199,HenchAcq uiredPlotID=42,HenchInSquadPlotID=30,HenchmanImage="GUI_Codex_Images.Grunt_512") HenchmenInfo=(ClassName=SFXPawn_Jack,Tag=hench_convict,PrettyName=178196,HenchAc quiredPlotID=35,HenchInSquadPlotID=23,HenchmanImage="GUI_Codex_Images.Jack_512") HenchmenInfo=(ClassName=SFXPawn_Jacob,Tag=hench_leading,PrettyName=178200,HenchA cquiredPlotID=34,HenchInSquadPlotID=22,HenchmanImage="GUI_Codex_Images.Jacob_512 ") HenchmenInfo=(ClassName=SFXPawn_Legion,Tag=hench_geth,PrettyName=178198,HenchAcq uiredPlotID=36,HenchInSquadPlotID=24,HenchmanImage="GUI_Codex_Images.Legion_512" ) HenchmenInfo=(ClassName=SFXPawn_Miranda,Tag=hench_vixen,PrettyName=178194,HenchA cquiredPlotID=33,HenchInSquadPlotID=21,HenchmanImage="GUI_Codex_Images.Miranda_5 12") HenchmenInfo=(ClassName=SFXPawn_Mordin,Tag=hench_professor,PrettyName=178202,Hen chAcquiredPlotID=41,HenchInSquadPlotID=29,HenchmanImage="GUI_Codex_Images.Mordin _512") HenchmenInfo=(ClassName=SFXPawn_Samara,Tag=hench_mystic,PrettyName=178201,HenchA cquiredPlotID=43,HenchInSquadPlotID=31,AlternatePrettyName=191150,AlternateHench NamePlotFlag=Morinth_not_Samara,HenchmanImage="GUI_Codex_Images.Samara_512") HenchmenInfo=(ClassName=SFXPawn_Tali,Tag=hench_tali,PrettyName=178203,HenchAcqui redPlotID=40,HenchInSquadPlotID=28,HenchmanImage="GUI_Codex_Images.Tali_512") HenchmenInfo=(ClassName=SFXPawn_Thane,Tag=hench_assassin,PrettyName=178195,Hench AcquiredPlotID=39,HenchInSquadPlotID=27,HenchmanImage="GUI_Codex_Images.Thane_51 2") HenchmenInfo=(ClassName=SFXPawn_Wilson,Tag=hench_wilson,PrettyName=184185) [SFXGame.BioScout] m_bAggressivePathPruning=true [IniVersion]

0=4921121670.000000 1=5505088451.000000 2=3034319244.000000 ) ..\BIOGame\Config\PC\Cooked\BIOInput.ini [Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=250 LookUpScale=-175 MouseSensitivity=1.0 DoubleClickTime=0.250000 bEnableMouseSmoothing=true Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Escape",Command="CloseEditorViewport") Bindings=(Name="XboxTypeS_RightShoulder",Command="GhostMoveUp 1 OnRelease Ghos tMoveUp 0") Bindings=(Name="XBoxTypeS_LeftShoulder",Command="GhostMoveDown 1 OnRelease Gho stMoveDown 0") Bindings=(Name="Up",Command="GhostMoveUp 1 OnRelease GhostMoveUp 0" ) Bindings=(Name="Down",Command="GhostMoveDown 1 OnRelease GhostMoveDown 0" ) [Engine.DebugCameraInput] Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0") Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0") Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="Q",Command="MoveDown") Bindings=(Name="E",Command="MoveUp") Bindings=(Name="W",Command="MoveForward") Bindings=(Name="S",Command="MoveBackward") Bindings=(Name="A",Command="StrafeLeft") Bindings=(Name="D",Command="StrafeRight") Bindings=(Name="F",Command="FreezeRendering") Bindings=(Name="MouseX",Command="Count bXAxis Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis Axis aMouseY") Bindings=(Name="Left",Command="TurnLeft") Bindings=(Name="Right",Command="TurnRight") Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=Tru e) Bindings=(Name="LeftShift",Command="MoreSpeed OnRelease NormalSpeed",Control=F alse,Shift=False,Alt=False) Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera") Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3") Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2") Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2") Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown") Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp") Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering") Bindings=(Name="XboxTypeS_B",Command="MoreSpeed OnRelease NormalSpeed") [Editor.EditorViewportInput] Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Bindings=(Command="DELETE",Name=Delete) Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4) Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)

Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Bindings=(Command="DUPLICATE",Name=D,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Bindings=(Command="SELECT NONE",Name=N,Shift=True) Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True ) Bindings=(Command="EDIT COPY",Name=C,Control=True) Bindings=(Command="EDIT PASTE",Name=V,Control=True) Bindings=(Command="DUPLICATE",Name=W,Control=True) Bindings=(Command="EDIT CUT",Name=X,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Bindings=(Command="BRUSH ADD",Name=A,Control=True) Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Bindings=(Command="CAMERA ALIGN",Name=Home) Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Bindings=(Command="ACTOR DESELECT",Name=Escape) Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=Tilde TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmula teButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmula teButtonPress=False)

AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=Xbox TypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Righ t,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=Xbox TypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,I nputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=Xbo xTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_R ight,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=Xbo xTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_D own,InputKeyToEmulate[1]=Gamepad_RightStick_Up) [Configuration] BasedOn=..\Engine\Config\BaseInput.ini [SFXGame.SFXGameModeBase] Bindings=( Name="PC_StrafeLeft", Command="Axis aStrafe Speed=-1.0" ) Bindings=( Name="PC_StrafeRight", Command="Axis aStrafe Speed=+1.0" ) Bindings=( Name="PC_MoveForward", Command="Axis aBaseY Speed=1.0" ) Bindings=( Name="PC_MoveBackward", Command="Axis aBaseY Speed=-1.0" ) Bindings=( Name="PC_LookX", Command="Count bXAxis Axis aMouseX" ) Bindings=( Name="PC_LookY", Command="Count bYAxis Axis aMouseY" ) Bindings=( Name="PC_EnterCommandMenu", Command="EnterCommandMenu" ) Bindings=( Name="PC_ExitCommandMenu", Command="OnRelease ExitCommandMenu" ) Bindings=( Name="PC_CommandToggleCam", Command="EnableCamera OnRelease Disable Camera" ) Bindings=( Name="PC_NextWeapon", Command="NextWeapon" ) Bindings=( Name="PC_PrevWeapon", Command="PrevWeapon" ) Bindings=( Name="PC_SwapWeapon", Command="TrySwapWeapon" ) Bindings=( Name="PC_Reload", Command="SwapWeaponIfEmpty TryReload" ) Bindings=( Name="PC_ConvSelect", Command="SelectResponse" ) Bindings=( Name="PC_ConvHilight", Command="HighlightDefaultResponse" ) Bindings=( Name="PC_ConvSkip", Command="SkipConversation" ) Bindings=( Name="PC_DecryptUp", Command="DecryptUp" ) Bindings=( Name="PC_DecryptDown", Command="DecryptDown" ) Bindings=( Name="PC_DecryptLeft", Command="DecryptLeft" ) Bindings=( Name="PC_DecryptRight", Command="DecryptRight" ) Bindings=( Name="PC_DecryptSelect", Command="DecryptSelect" ) Bindings=( Name="PC_HotKey1", Command="UseAbility 0" ) Bindings=( Name="PC_HotKey2", Command="UseAbility 1" ) Bindings=( Name="PC_HotKey3", Command="UseAbility 2" ) Bindings=( Name="PC_HotKey4", Command="UseAbility 3" ) Bindings=( Name="PC_HotKey5", Command="UseAbility 4" ) Bindings=( Name="PC_HotKey6", Command="UseAbility 5" ) Bindings=( Name="PC_HotKey7", Command="UseAbility 6" ) Bindings=( Name="PC_HotKey8", Command="UseAbility 7" ) Bindings=( Name="PC_VehicleMine", Command="Button bMine" ) Bindings=( Name="PC_QuickSave", Command="QuickSave" ) Bindings=( Name="PC_QuickLoad", Command="QuickLoad" ) Bindings=( Name="PC_GalaxyMouseStrafe", Command="Axis aMouseX BIOGUI_EVENT_AXIS_ MOUSE_X" ) Bindings=( Name="PC_GalaxyMouseMovement", Command="Axis aMouseY BIOGUI_EVENT_AXI S_MOUSE_Y" ) Bindings=( Name="PC_GalaxyKeyStrafeLeft", Command="Axis aGuiStrafe Speed=-1.0 Ev entID=2" ) Bindings=( Name="PC_GalaxyKeyStrafeRight", Command="Axis aGuiStrafe Speed=+1.0 E ventID=2" ) Bindings=( Name="PC_GalaxyKeyMoveForward", Command="Axis aGuiBaseY Speed=+1.0 Ev entID=3" ) Bindings=( Name="PC_GalaxyKeyMoveBackward", Command="Axis aGuiBaseY Speed=-1 Eve ntID=3" )

Bindings=( Name="PC_GalaxyKeyRotateLeft", Command="Repeat PlanetLeftRight -1" ) Bindings=( Name="PC_GalaxyKeyRotateRight", Command="Repeat PlanetLeftRight 1" ) Bindings=( Name="PC_ShowMap", Command="OnTap 0.3 ShowAreaMap OnHold 0.3 TurnOb jectiveRadarDisplayOn OnRelease TurnObjectiveRadarDisplayOff") Bindings=( Name="PC_HideMap", Command="HideAreaMap" ) Bindings=( Name="Shared_Shoot", Command="SwapWeaponIfEmpty FireWeapon OnRele ase StopFiringWeapon" ) Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty TightAim OnRelease StopTightAim" ) Bindings=( Name="Shared_Action", Command="Exclusive Used TryClimbOrMantleCover Exclusive TryAcquireCover OnRelease StormOff OnHold 0.2 StormOn OnTap 0 .3 TryExitCover 1" ) Bindings=( Name="Shared_Holster", Command="TryHolster" ) Bindings=( Name="Shared_Melee", Command="Exclusive TryExitCover 1 TryMelee L eaveWorld" ) Bindings=( Name="Shared_SquadFollow", Command="SquadCommand_Follow" ) Bindings=( Name="Shared_SquadMove1", Command="SquadCommand_Move1" ) Bindings=( Name="Shared_SquadMove2", Command="SquadCommand_Move2" ) Bindings=( Name="Shared_Menu", Command="ShowMenu" ) Bindings=( Name="Shared_ConvIntRenegade", Command="InterruptRenegade" ) Bindings=( Name="Shared_ConvIntParagon", Command="InterruptParagon" ) Bindings=( Name="Shared_CineSkip", Command="SkipCinematic" ) Bindings=( Name="Shared_MovieSkip", Command="SkipMovie" ) Bindings=( Name="Shared_GalaxyScan", Command="StartScanning OnRelease StopScan ning" ) Bindings=( Name="Shared_GalaxyProbe", Command="LaunchProbe" ) Bindings=( Name="Shared_PulseRadarDisplay", Command="PulseRadarDisplay 1.0") Bindings=( Name="Shared_GalaxyTabRight", Command="TabRight" ) Bindings=( Name="Shared_GalaxyTabLeft", Command="TabLeft" ) Bindings=( Name="Vehicle_Boost", Command="Button bBoost" ) Bindings=( Name="Vehicle_Jump", Command="Button bJump" ) Bindings=( Name="Vehicle_Quit", Command="LeaveWorld" ) Bindings=( Name="Vehicle_Camera", Command="Toggle bAlternateCamera" ) [SFXGame.SFXGameModeDefault] InputDelayStormExit=0.23 InputDelayTightAimExit=0.1 RadarMapDisplayTime=1.0 Bindings=( Name="LeftControl", Command="Walking" ) Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" ) Bindings=( Name="RightMouseButton", Command="Shared_Aim" ) Bindings=( Name="MouseX", Command="PC_LookX" ) Bindings=( Name="MouseY", Command="PC_LookY" ) Bindings=( Name="SpaceBar", Command="Shared_Action" ) Bindings=( Name="MouseScrollUp", Command="PC_PrevWeapon" ) Bindings=( Name="MouseScrollDown", Command="PC_NextWeapon" ) Bindings=( Name="Escape", Command="Shared_Menu" ) Bindings=( Name="One", Command="PC_HotKey1" ) Bindings=( Name="Two", Command="PC_HotKey2" ) Bindings=( Name="Three", Command="PC_HotKey3" ) Bindings=( Name="Four", Command="PC_HotKey4" ) Bindings=( Name="Five", Command="PC_HotKey5" ) Bindings=( Name="Six", Command="PC_HotKey6" ) Bindings=( Name="Seven", Command="PC_HotKey7" ) Bindings=( Name="Eight", Command="PC_HotKey8" ) Bindings=( Name="F5", Command="PC_QuickSave" ) Bindings=( Name="F9", Command="PC_QuickLoad" ) Bindings=( Name="LeftShift", Command="PC_EnterCommandMenu" ) [SFXGame.SFXGameModeCommand] Bindings=( Name="MouseX", Command="PC_LookX" ) Bindings=( Name="MouseY", Command="PC_LookY" )

Bindings=( Name="Escape", Command="Shared_Menu" ) Bindings=( Name="RightMouseButton", Command="PC_CommandToggleCam" ) Bindings=( Name="LeftShift", Command="PC_ExitCommandMenu" ) [SFXGame.SFXGameModeVehicle] Bindings=( Name="LeftMouseButton", Command="Shared_Shoot" ) Bindings=( Name="MiddleMouseButton", Command="Vehicle_Camera" ) Bindings=( Name="SpaceBar", Command="Vehicle_Boost" ) Bindings=( Name="MouseX", Command="PC_LookX" ) Bindings=( Name="MouseY", Command="PC_LookY" ) Bindings=( Name="Escape", Command="Shared_Menu" ) [SFXGame.SFXGameModeConversation] Bindings=( Name="LeftMouseButton",Command="PC_ConvSelect Shared_ConvIntRenegad e") Bindings=( Name="RightMouseButton",Command="PC_ConvHilight Shared_ConvIntParag on") Bindings=( Name="SpaceBar",Command="PC_ConvSkip") [SFXGame.SFXGameModeCinematic] Bindings=( Name="SpaceBar", Command="Shared_CineSkip" ) Bindings=( Name="Escape", Command="Shared_CineSkip" ) [SFXGame.SFXGameModeGUI] Bindings=( Name="Up", Command="PC_DecryptUp" ) Bindings=( Name="Down", Command="PC_DecryptDown" ) Bindings=( Name="Left", Command="PC_DecryptLeft" ) Bindings=( Name="Right", Command="PC_DecryptRight" ) Bindings=( Name="SpaceBar", Command="PC_DecryptSelect" ) [SFXGame.SFXGameModeMovie] Bindings=( Name="SpaceBar", Command="Shared_MovieSkip" ) Bindings=( Name="Escape", Command="Shared_MovieSkip" ) [SFXGame.SFXGameModeGalaxy] Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" ) Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" ) [SFXGame.SFXGameModeOrbital] Bindings=( Name="MouseX", Command="PC_GalaxyMouseStrafe" ) Bindings=( Name="MouseY", Command="PC_GalaxyMouseMovement" ) Bindings=( Name="RightMouseButton", Command="Shared_GalaxyScan" ) Bindings=( Name="LeftMouseButton", Command="Shared_GalaxyProbe" ) ReticleMoveSpeed=0.12 ScanReticleMoveSpeed=0.02 PlanetRotationSpeed=0.05 ScanPlanetRotationSpeed=0.025 RumbleScale=0.75 [SFXGame.SFXGameModeDefault_CZE] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_CZE] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_CZE] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" )

LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_CZE] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_CZE] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_CZE] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_DEU] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_DEU] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_DEU] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_DEU] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_DEU] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_DEU] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_ESN]

LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_ESN] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_ESN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_ESN] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_ESN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_ESN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_FRA] LocalizedBindings=( Name="Q", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="Z", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="A", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_FRA] LocalizedBindings=( Name="A", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_FRA] LocalizedBindings=( Name="Q", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="Z", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" )

LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_FRA] LocalizedBindings=( Name="Z", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="Q", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_FRA] LocalizedBindings=( Name="Q", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="Z", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_FRA] LocalizedBindings=( Name="Q", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_HUN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_HUN] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_HUN] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_HUN] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_HUN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_HUN] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_INT] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" )

LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_INT] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_INT] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_INT] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_INT] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_INT] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_ITA] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_ITA] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_ITA] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" )

[SFXGame.SFXGameModeGUI_ITA] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_ITA] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_ITA] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_POL] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" ) LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_POL] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_POL] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_POL] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_POL] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_POL] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.SFXGameModeDefault_RUS] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="R", Command="PC_Reload" ) LocalizedBindings=( Name="F", Command="Shared_Melee" )

LocalizedBindings=( Name="H", Command="Shared_Holster" ) LocalizedBindings=( Name="X", Command="PC_SwapWeapon" ) LocalizedBindings=( Name="M", Command="PC_ShowMap" ) LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeCommand_RUS] LocalizedBindings=( Name="Q", Command="Shared_SquadMove1" ) LocalizedBindings=( Name="E", Command="Shared_SquadMove2" ) LocalizedBindings=( Name="C", Command="Shared_SquadFollow" ) [SFXGame.SFXGameModeVehicle_RUS] LocalizedBindings=( Name="A", Command="PC_StrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_StrafeRight" ) LocalizedBindings=( Name="W", Command="PC_MoveForward" ) LocalizedBindings=( Name="S", Command="PC_MoveBackward" ) LocalizedBindings=( Name="LeftShift", Command="Vehicle_Jump" ) LocalizedBindings=( Name="RightMouseButton", Command="PC_VehicleMine" ) LocalizedBindings=( Name="F", Command="Vehicle_Quit" ) [SFXGame.SFXGameModeGUI_RUS] LocalizedBindings=( Name="W", Command="PC_DecryptUp" ) LocalizedBindings=( Name="S", Command="PC_DecryptDown" ) LocalizedBindings=( Name="A", Command="PC_DecryptLeft" ) LocalizedBindings=( Name="D", Command="PC_DecryptRight" ) LocalizedBindings=( Name="M", Command="PC_HideMap" ) [SFXGame.SFXGameModeGalaxy_RUS] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyStrafeLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyStrafeRight" ) LocalizedBindings=( Name="W", Command="PC_GalaxyKeyMoveForward" ) LocalizedBindings=( Name="S", Command="PC_GalaxyKeyMoveBackward" ) [SFXGame.SFXGameModeOrbital_RUS] LocalizedBindings=( Name="A", Command="PC_GalaxyKeyRotateLeft" ) LocalizedBindings=( Name="D", Command="PC_GalaxyKeyRotateRight" ) [SFXGame.BioPlayerInput] m_fQuickOrderTime=0.2 bUseMouseDampening=true GuiDeadzone=0.4 DebugMenu=(Name="Level Skip Commands >",Command="showsubmenu LEVELSKIP") DEV=(Name="Eric Combat Test Map",Command="AT ericCombat") LEVELSKIP=(Name="Garrus Loyalty",Command="ce endGrL") ACQ_LEVEL_LOAD=(Name="Zaeed Acquisition",Command="at biop_JnkVtA")) LOY_LEVEL_LOAD=(Name="Zaeed Loyalty",Command="at biop_KroVtL") CRIT_LEVEL_LOAD=(Name="Entry Menu",Command="at EntryMenu") [IniVersion] 0=4532054186.000000 1=5343841208.000000 [SFXGame.SFXConsole] HistoryTop=4 HistoryBot=5 HistoryCur=4 History[0]=profile non History[1]=profile none History[2]=open ericcombat History[3]=exit History[4]= History[5]=slomo 3 History[6]=killcurrenttarget History[7]=dumpachievementstats History[8]=enabledamage 0 History[9]=enabledamage 1 History[10]=slomo 0.5

History[11]=slomo 0.1 History[12]=slomo 50 History[13]=slomo 1 History[14]=profile anim History[15]=profile combat self bEnableUI=False ) ..\BIOGame\Config\PC\Cooked\BIOParty.ini [SFXGame.BioPlayerSquad] SquadReformRange=3400 m_fStartThreshold_pistol=0.60 m_fStopThreshold_pistol=0.10 m_fDriftRadius_pistol=40.0 m_fStartThreshold_Shotgun=0.70 m_fStopThreshold_Shotgun=0.25 m_fDriftRadius_Shotgun=70.0 m_fStartThreshold_Assult=0.75 m_fStopThreshold_Assult=0.30 m_fDriftRadius_Assult=40.0 m_fStartThreshold_Sniper=1.0 m_fStopThreshold_Sniper=0.5 m_fDriftRadius_Sniper=15.0 PlayerMappingLT=Grenade PlayerMappingLS=BW_Carnage PlayerMappingRS=AW_Suppression Member1MappingLT=Grenade Member1MappingLS=TK_Throw Member1MappingRS=TK_Lift Member2MappingLT=Grenade Member2MappingLS=EL_EMP_Delivery Member2MappingRS=DC_Hacking_Delivery m_nShotgunPowerIconReference=2 m_nAssaultPowerIconReference=3 m_nPistolPowerIconReference=4 m_nSniperPowerIconReference=5 m_nGrenadePowerIconReference=15 m_nGrenadeDetonatePowerIconReference=34 UseMoreAdvancedCover=TRUE m_eGameOverCondition=BIO_GAME_OVER_CONDITION_PLAYER_PAWN_DIES m_fInCombatMaxRange=4500 m_fRevivalRange=2500 m_fVehicleInCombatMaxRange=41000 m_fCombatCooldownTime=5 m_fCoverDelayTime=2.0 m_fPercentHealthOnResurrection=0.2f m_fPercentHealthOnEndOfCombat=0.5f m_fPerceptionTolerance=5.0 m_nMaxInventoryItems=150 m_nMaxInventoryWarningThreshold=135 [IniVersion] 0=5432314649.000000 1 ..\BIOGame\Config\PC\Cooked\BIOStringTypeMap.ini V [Map] BioTestString.LocalizedString=34 BioPawnBehavior.ActorGameNameStrRef=10 BioCarBehavior.ActorGameNameStrRef=47 BioArtPlaceableBehavior.ActorGameNameStrRef=48 BioComponentArtPlaceable.ActorGameNameStrRef=48 BioVehicleBehaviorBase.ActorGameNameStrRef=47 BioPawnType.ActorGameNameStrRef=10 BioActorType.ActorGameNameStrRef=10 BioCarType.ActorGameNameStrRef=47 BioArtPlaceableType.ActorGameNameStrRef=48

BioVehicleBaseType.ActorGameNameStrRef=47 BioSeqAct_FaceOnlyVO.m_srActorNameOverride=10 BioSeqAct_FaceOnlyVO.m_srLineStrRef=9 SFXInterpTrackPlayFaceOnlyVO.srActorNameOverride=10 BioArtPlaceableUseableType.ActorGameNameStrRef=48 BioArtPlaceableInertType.ActorGameNameStrRef=48 BioSeqAct_DUISetTextStringRef.srText=4 BioSeqAct_ShowIntroText.srText=4 BioArtPlaceableContainerType.ActorGameNameStrRef=48 BioPawnChallengeScaledType.ActorGameNameStrRef=10 BioSeqVar_StrRef.m_srValue=58 BioWp_MapNote.m_sMapNoteName=4 BioActorBehavior.m_nTargetTipTextOverridden=4 BioActorType.m_nTargetTipText=4 BioMapNote.m_sMapNoteName=10 BioSeqAct_ShowMessage.srText=62 BioSeqAct_ShowMessage.srAButton=62 BioSeqAct_ShowMessage.srBButton=62 BioSeqAct_SkillGame.m_GameMessageSuccess=4; BioSeqAct_SkillGame.m_GameMessageFailure=4; BioSeqAct_SkillGame.m_GameMessageDuringGame=4; BioSeqAct_SkillGame.m_preGameButtonAText=4; BioSeqAct_SkillGame.m_preGameButtonBText=4; BioSeqAct_SkillGame.m_preGameButtonXText=4; BioSeqAct_SkillGame_Decryption.m_GameMessageSuccess=4; BioSeqAct_SkillGame_Decryption.m_GameMessageFailure=4; BioSeqAct_SkillGame_Decryption.m_GameMessageDuringGame=4; BioSeqAct_SkillGame_Decryption.m_preGameButtonAText=4; BioSeqAct_SkillGame_Decryption.m_preGameButtonBText=4; BioSeqAct_SkillGame_Decryption.m_preGameButtonXText=4; SFXSeqAct_SetTargetTip.srValue=4 SFXSelectionModule.m_srTargetTipText=4 SFXSelectionModule.m_srGameName=48 SFXDoor.m_srTargetTipTextClosed=4 SFXDoor.m_srTargetTipTextHackLocked=4 SFXDoor.m_srTargetTipTextPlotLocked=4 BioSFScreenTip.Default_Title=4; BioSFScreenTip.Default_Body=4; BioSFScreenTip.PC_Title=4; BioSFScreenTip.PC_Body=4; BioSFScreenTip.PS3_Title=4; BioSFScreenTip.PS3_Body=4; SFXGalaxyMapObject.DisplayName=49 BioPlanet.Description=49 BioPlanet.ButtonLabel=49 BioPlanet.PlanetPlotLabel=49 BioPlanet.PlanetEventMessage=49 BioPlanet.MissionBriefing=49 SFXGameChoiceGUIData.m_srTitle=4 SFXGameChoiceGUIData.m_srSubTitle=4 SFXGameChoiceGUIData.m_srAText=4 SFXGameChoiceGUIData.m_srBText=4 SFXGameChoiceGUIData.m_srOptionalPaneTitleText=4 SFXGameChoiceGUIData.m_srOptionalPaneItemValuePrefixText=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceName=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceTitle=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceImageTitle=4 BioSeqAct_AddChoiceGUIElement.m_srChoiceDescription=4 BioSeqAct_AddChoiceGUIElement.m_srActionText=4 SFXHelper_CasualAppearance.AppearanceName=4

SFXHelper_CasualAppearance.Description=4 SFXHelper_FullBodyCombatAppearance.AppearanceName=4 SFXHelper_FullBodyCombatAppearance.Description=4 SFXHelper_PartBasedCombatAppearance.TorsoName=4 SFXHelper_PartBasedCombatAppearance.ShoulderName=4 SFXHelper_PartBasedCombatAppearance.ArmName=4 SFXHelper_PartBasedCombatAppearance.LegName=4 SFXHelper_PartBasedCombatAppearance.TorsoDescription=4 SFXHelper_PartBasedCombatAppearance.ShouldersDescription=4 SFXHelper_PartBasedCombatAppearance.ArmsDescription=4 SFXHelper_PartBasedCombatAppearance.LegsDescription=4 SFXHelper_PartBasedCombatAppearance.SpecName=4 SFXHelper_PartBasedCombatAppearance.ColorName=4 SFXHelper_PartBasedCombatAppearance.PatternName=4 SFXHelper_HelmetAppearance.HelmetName=4 SFXHelper_HelmetAppearance.Description=4 BioSeqAct_DLCTest.srText=62 BioSeqAct_DLCTest.srAButton=62 BioSeqAct_DLCTest.srBButton=62 SFXSeqAct_SetStringref.Value=4 SFXSeqAct_CreateNotification.sTitle=4 SFXSeqAct_CreateNotification.sSubtitle=4 SFXSeqAct_CreateNotification.sBody=4 SFXVersionDependentSelectionModule.m_srGameName=66 [IniVersion] 0=4453493274.000000 ( ..\BIOGame\Config\PC\Cooked\BIOTest.ini [Configuration] UnitTestFramework=EngineTest.UnitTestRunner UnitTestEditorFramework=EditorTest.UnitTestRunnerEditor BasedOn=..\Engine\Config\BaseTest.ini [EngineTest.UnitTestRunner] m_nHeapCheckFrequency=100 m_fMaxTestTime=0; [EditorTest.UnitTestRunnerEditor] m_nHeapCheckFrequency=100 m_fMaxTestTime=0; [EditorTest.UnitTestBasicEditor] m_sStaticMeshResource=EditorMeshes.TexPropCube m_sOneOfEveryResourcePackage=..\Engine\Content\TestOneOfEveryResource.upk [EditorTest.UnitTestGenericBrowser] m_sStaticMeshResource=EditorMeshes.TexPropCube [SFXTest.BioUnitTestConversations] m_sTestPawnAsset=BioTestResources.Actors.ConvTestActor m_sTestConversation=unittest_conversation_D.unittest_conversation_dlg m_fReplayScriptTimeout=60.0 m_sTestPoseAnim=BIOG_HMM_DL_A.HMM_DL_StandingDefault.DL_Idle m_sTestGestureAnim=BIOG_HMM_DL_A.HMM_DL_StandingDefault.DL_PointForward [SFXEditorTest.SFXUnitTestKismet] m_sTestPawnAsset=BioTestResources.Actors.ConvTestActor m_sSequenceReferencePath=BioTestResources.Subscripts.Elevator m_sSequenceReferenceTitle=Elevator [SFXEditor.BioTestTextureLocalisation] LocPackageNames=BioT_Localisation SearchPaths=..\BIOGame\Content\ [IniVersion] 0=2530401449.000000 1=5518561189.000000 & ..\BIOGame\Config\PC\Cooked\BIOUI.ini & [Engine.UIInteraction] UISkinName=DefaultUISkin.DefaultSkin bCaptureUnprocessedInput=True

UIJoystickDeadZone=0.9 UIAxisMultiplier=1.0 AxisRepeatDelay=0.2 MouseButtonRepeatDelay=0.15 DoubleClickTriggerSeconds=0.5 DoubleClickPixelTolerance=1 ToolTipInitialDelaySeconds=0.25 ToolTipExpirationSeconds=5.0 UISoundCueNames=GenericError UISoundCueNames=MouseEnter UISoundCueNames=MouseExit UISoundCueNames=Clicked UISoundCueNames=Focused UISoundCueNames=SceneOpened UISoundCueNames=SceneClosed UISoundCueNames=ListSubmit UISoundCueNames=ListUp UISoundCueNames=ListDown UISoundCueNames=SliderIncrement UISoundCueNames=SliderDecrement UISoundCueNames=NavigateUp UISoundCueNames=NavigateDown UISoundCueNames=NavigateLeft UISoundCueNames=NavigateRight UISoundCueNames=CheckboxChecked UISoundCueNames=CheckboxUnchecked [Engine.GameUISceneClient] OverlaySceneAlphaModulation=0.45 bRestrictActiveControlToFocusedScene=true bEnableDebugInput=true bRenderDebugInfo=false bRenderActiveControlInfo=true bRenderFocusedControlInfo=true bRenderTargetControlInfo=true bRenderDebugInfoAtTop=true bSelectVisibleTargetsOnly=true bInteractiveMode=false bDisplayFullPaths=true bShowWidgetPath=true bShowRenderBounds=true bShowCurrentState=true bShowMousePos=true [Engine.UIAction_GetNATType] bAlwaysOpen=False [Engine.UITabControl] bAllowPagePreviews=true [Engine.UIComp_DrawStringEditbox] SelectionTextColor=(R=1.0,G=1.0,B=1.0,A=1.0) SelectionBackgroundColor=(R=0.0,G=0.0,B=1.0,A=0.6) [Configuration] BasedOn=..\Engine\Config\BaseUI.ini [Engine.BioSFManager] HandlerLibrary=(Tag=Reticle, ZOrder=10, HandlerC lass="SFXGame.SFXSFHandler_Reticle", PanelResource="GUI_SF_HU D.ME2_Reticle") HandlerLibrary=(Tag=PowerWheel, ZOrder=20, HandlerClass="SF XGame.SFXSFHandler_PCPowerWheel", PanelResource="GUI_SF_HUD_PC.PC_ ME2_PowerWheel") HandlerLibrary=(Tag=HUD, ZOrder=30, HandlerClass="SFXGame.SFXSFHandler_PCHUD", PanelRes

ource="GUI_SF_HUD.ME2_HUD") HandlerLibrary=(Tag=Conversation, ZOrder=40, HandlerC lass="SFXGame.BioSFHandler_PCConversation", PanelResource="GUI_SF_Co nversation.Conversation", PanelCla ss="Engine.SFXSFPanel_Conversation") HandlerLibrary=(Tag=BlackScreen, ZOrder=50, HandlerC lass="SFXGame.BioSFHandler_BlackScreen", PanelResource="GUI_SF_Ut ility.BlackScreen") HandlerLibrary=(Tag=SkillGame, ZOrder=55, HandlerC lass="SFXGame.BioSkillGame_Handler", PanelResource="GUI_SF_Sk illGame.MiniGame") HandlerLibrary=(Tag=SkillGameDecryption, ZOrder=60, HandlerClass="SF XGame.BioSkillGame_Decryption_PCHandler",PanelResource="GUI_SF_SkillGame.MiniGam eDecryption") HandlerLibrary=(Tag=SkillGameBypass, ZOrder=70, HandlerClass="SF XGame.BioSkillGame_Bypass_PCHandler", PanelResource="GUI_SF_SkillGame.MiniGame Bypass") HandlerLibrary=(Tag=AdditionalContent, ZOrder=80, HandlerClass="SF XGame.BioSFHandler_AdditionalContent", PanelResource="GUI_SF_AdditionalContent. AdditionalContent") HandlerLibrary=(Tag=IntroText, ZOrder=90, HandlerC lass="SFXGame.BioSFHandler_IntroText", PanelResource="GUI_SF_Ut ility.IntroText") HandlerLibrary=(Tag=ReplayCharacterSelect, ZOrder=110, HandlerClass="SF XGame.BioSFHandler_ReplayCharacterSelect",PanelResource="GUI_SF_ReplayCharacterS elect.ReplayCharacterSelect") HandlerLibrary=(Tag=LoadMovieDefault, ZOrder=120, HandlerClass="SF XGame.BioSFHandler_LoadScreen", PanelResource="GUI_SF_DefaultLoa dScreen.LoadScreenToolTips", PanelClass="Engine.SFXSFPanel_Le velLoadTip") HandlerLibrary=(Tag=SniperOverlay, ZOrder=130, HandlerC lass="SFXGame.BioSFHandler_SniperOverlay", PanelResource="GUI_SF_Sn iperOverlay.SniperOverlay") HandlerLibrary=(Tag=MenuBrowser, ZOrder=140, HandlerC lass="SFXGame.BioSFHandler_PCPauseMenu", PanelResource="GUI_SF_In GameGUI_PC.PC_MainWheel") HandlerLibrary=(Tag=MainMenu, ZOrder=160, HandlerC lass="SFXGame.BioSFHandler_PCMainMenu", PanelResource="GUI_SF_Ma inMenu.MainMenu") HandlerLibrary=(Tag=MissionCompletion, ZOrder=161, HandlerClass="SFXGam e.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_MissionCompletion. MissionCompletion"); HandlerLibrary=(Tag=PRCStore, ZOrder=162, HandlerClass ="SFXGame.SFXSFHandler_PRCShop", PanelResource="GUI_SF_Ch oiceGUI.PRCStore"); HandlerLibrary=(Tag=Splash, ZOrder=170, HandlerC lass="SFXGame.BioSFHandler_PCSplash", PanelResource="GUI_SF_Ma inMenu.Splash") HandlerLibrary=(Tag=GalaxyMap, ZOrder=180, HandlerC lass="SFXGame.BioSFHandler_PCGalaxyMap", PanelResource="GUI_SF_Ga laxyMap.GalaxyMap") HandlerLibrary=(Tag=ChoiceGUI, ZOrder=190, HandlerC lass="SFXGame.BioSFHandler_PCChoiceGUI", PanelResource="GUI_SF_Ch oiceGUI.Choice") HandlerLibrary=(Tag=PartySelect, ZOrder=200, HandlerC lass="SFXGame.BioSFHandler_PCPartySelection", PanelResource="GUI_SF_PartySelec t.PartySelect") HandlerLibrary=(Tag=Personalization, ZOrder=210, HandlerClass="SF XGame.SFXSFHandler_PCPersonalization", PanelResource="GUI_SF_Personalization.Pe rsonalization")

HandlerLibrary=(Tag=NewCharacter, ZOrder=220, HandlerC lass="SFXGame.BioSFHandler_PCNewCharacter", PanelResource="GUI_SF_Ma inMenu.CharacterCreation") HandlerLibrary=(Tag=Options, ZOrder=230, HandlerC lass="SFXGame.BioSFHandler_PCOptions", PanelResource="GUI_SF_Op tions.Options") HandlerLibrary=(Tag=Journal, ZOrder=240, HandlerC lass="SFXGame.BioSFHandler_PCJournal", PanelResource="GUI_SF_Jo urnal.Journal") HandlerLibrary=(Tag=Codex, ZOrder=250, HandlerClass="SFXGame.BioSFHandler_PCDataCodex", PanelResource="G UI_SF_Journal.Codex") HandlerLibrary=(Tag=Achievement, ZOrder=260, HandlerC lass="SFXGame.BioSFHandler_PCAchievement", PanelResource="GUI_SF_Ac hievement.Achievement") HandlerLibrary=(Tag=NetworkRegistration, ZOrder=270, HandlerClass="SF XGame.SFXSFHandler_PCEANetworking", PanelResource="GUI_SF_Networking .NetworkRegistration") HandlerLibrary=(Tag=GameOver, ZOrder=280, HandlerC lass="SFXGame.BioSFHandler_PCGameOver", PanelResource="GUI_SF_Ga meOver.GameOver") HandlerLibrary=(Tag=CharacterRecord, ZOrder=290, HandlerClass="SF XGame.BioSFHandler_PCCharacterRecord2", PanelResource="GUI_SF_CharacterRecord.Ch aracterRecord", bAutoVisible=false) HandlerLibrary=(Tag=Credits, ZOrder=300, HandlerC lass="SFXGame.BioSFHandler_Credits", PanelResource="GUI_SF_Ut ility.Credits") HandlerLibrary=(Tag=DesignerUI, ZOrder=310, HandlerClass="SF XGame.BioSFHandler_PCDesignerUI", PanelResource="GUI_SF_HUD.Design erUI") HandlerLibrary=(Tag=Specialization, ZOrder=320, HandlerClass="SF XGame.BioSFHandler_PCSpecialization", PanelResource="GUI_SF_CharacterRecord.Sp ecialization") HandlerLibrary=(Tag=Save, ZOrder=330, HandlerClass="SFXGame.SFXSFHandler_PCSave", PanelRes ource="GUI_SF_SaveLoad.LoadSave") HandlerLibrary=(Tag=Load, ZOrder=340, HandlerClass="SFXGame.SFXSFHandler_PCLoad", PanelRes ource="GUI_SF_SaveLoad.LoadSave") HandlerLibrary=(Tag=AreaMap, ZOrder=350, HandlerC lass="SFXGame.SFXSFHandler_PCAreaMap", PanelResource="GUI_SF_Ar eaMap.ME2_AreaMap"); HandlerLibrary=(Tag=Tutorial, ZOrder=360, HandlerC lass="SFXGame.BioSFHandler_Tutorial", PanelResource="GUI_SF_Tu torial.Tutorials") HandlerLibrary=(Tag=MessageBox, ZOrder=370, HandlerClass="SF XGame.BioSFHandler_PCMessageBox", PanelResource="GUI_SF_Utility.Wi ndowPop") HandlerLibrary=(Tag=SavingMessage, ZOrder=1000, HandlerC lass="SFXGame.SFXSFHandler_SavingDisplay", PanelResource="GUI_SF_Ut ility.ME2_SavingDisplay", PanelClass="Engine.SFXSF Panel_SaveWidget") SharedAssetLibrary=(SharedFile="BioMassFont.gfx",SharedResource="GUI_SF_Fonts.Bi oMassFont") SharedAssetLibrary=(SharedFile="BioMassFont_glyphs.gfx",SharedResource="GUI_SF_F onts.BioMassFont_glyphs") SharedAssetLibrary=(SharedFile="AeroLightFont.gfx",SharedResource="GUI_SF_Fonts. AeroLightFont") SharedAssetLibrary=(SharedFile="AeroLightFont_glyphs.gfx",SharedResource="GUI_SF _Fonts.AeroLightFont_glyphs")

SharedAssetLibrary=(SharedFile="mainController.gfx",SharedResource="GUI_SF_Share dAssets.mainController") SharedAssetLibrary=(SharedFile="PC_SharedAssets.gfx",SharedResource="GUI_SF_Shar edAssets.PC_SharedAssets") UDLRInitialCooldown=0.35 UDLRHeldCooldown=0.1 m_aWorldSoundGroups=Music m_aWorldSoundGroups=GUI m_aWorldSoundGroups=AMBIENCE [Engine.BioSFPanel] bannedChars=\/:*?"<> [SFXGame.BioSFHandler_Conversation] m_srTextInvestigate=122746; m_srTextReturn=122747; m_nReplyLocationBottomLeft=4 m_nReplyLocationMiddleLeft=5 m_nReplyLocationTopLeft=3 m_nReplyLocationTopRight=1 m_nReplyLocationMiddleRight=0 m_nReplyLocationBottomRight=2 m_nInvestigateLocationBottomLeft=1 m_nInvestigateLocationMiddleLeft=3 m_nInvestigateLocationTopLeft=2 m_nInvestigateLocationTopRight=5 m_nInvestigateLocationMiddleRight=0 m_nInvestigateLocationBottomRight=4 m_bUseXToSelect=true m_bACanSkipNode=false [SFXGame.BioSFHandler_PCConversation] AccumulationDivisor=100.0f [SFXGame.BioSFHandler_Specialization] m_Description=158582 [SFXGame.BioSFHandler_BrowserWheel] lstPages=(Tag="Save", srLabel=126263, Type=MBW_SP_Save ) lstPages=(Tag="Journal", srLabel=126261, Type=MBW_SP_Jour nal) lstPages=(Tag="Codex", srLabel=126260, Type=MBW_SP_Data Pad) lstPages=(Tag="AreaMap", srLabel=126262, Type=MBW_SP_Map) lstPages=(Tag="CharacterRecord", srLabel=126257, Type=MBW_SP_CharacterRec ord) lstPages=(Tag="Options", srLabel=126265, Type=MBW_SP_Opti ons) lstPages=(Tag="", srLabel=174868, Type=MBW _SP_ReturnToMainMenu) lstPages=(Tag="", srLabel=176288, Type=MBW _SP_ExitGame) lstPages=(Tag="Load", srLabel=126264, Type=MBW_SP_Load ) [SFXGame.MassEffectGuiManager] [SFXGame.BioSeqAct_ActivateCharacterCreation] m_sCharacterCreationMap=BioP_Char [SFXGame.BioSFHandler_NewCharacter] sStartMap=BioP_ProCer srCustomMaleName=158528 srCustomFemaleName=158529 srNameTitle=341392 nMaxNameLength=11 srCodeTitle=344612

nMaxCodeLength=47 srNewCharConfirm=168235 srNewCharCancel=168236 srNewCharQuestion=168237 srFacialCategoryDescription=168957 srConfirm=144879 m_nInfoScrollSpeed=20 BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_ArmorPiercingAmmo_P layer",srChoiceName=93965,srChoiceTitle=93965,oChoiceImage=none,srChoiceDescript ion=155053,AchievementID=15) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Barrier_Player",srC hoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoiceDescription=155065 ,AchievementID=12) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Crush_Player",srCho iceName=205267,srChoiceTitle=205267,oChoiceImage=none,srChoiceDescription=205268 ,AchievementID=11) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Fortification_Playe r",srChoiceName=314036,srChoiceTitle=314036,oChoiceImage=none,srChoiceDescriptio n=314037,AchievementID=14) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_GethShieldBoost_Pla yer",srChoiceName=314066,srChoiceTitle=314066,oChoiceImage=none,srChoiceDescript ion=314067,AchievementID=21) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Dominate_Player",sr ChoiceName=339473,srChoiceTitle=339473,oChoiceImage=none,srChoiceDescription=339 474,AchievementID=18,bMorinthSpecialCase=true) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_ShieldJack_Player", srChoiceName=205894,srChoiceTitle=205894,oChoiceImage=none,srChoiceDescription=2 05895,AchievementID=17) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_Reave_Player",srCho iceName=314878,srChoiceTitle=314878,oChoiceImage=none,srChoiceDescription=314879 ,AchievementID=18) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_NeuralShock_Player" ,srChoiceName=94073,srChoiceTitle=94073,oChoiceImage=none,srChoiceDescription=17 0530,AchievementID=16) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_AntiOrganicAmmo_Pla yer",srChoiceName=327169,srChoiceTitle=327169,oChoiceImage=none,srChoiceDescript ion=327170,AchievementID=19) BonusTalents=(PowerClassName="SFXGameContent_Powers.SFXPower_WarpAmmo_Player",sr ChoiceName=326671,srChoiceTitle=326671,oChoiceImage=none,srChoiceDescription=326 672,AchievementID=13) MalePregeneratedHeadCodes=541DJDLTFA3GAAVJBDMDJ6PGG72AG16454 MalePregeneratedHeadCodes=313WDMRG8H1CGMPCBBN1J2RNJ84AU2A376 MalePregeneratedHeadCodes=122FRCUJME7DFHNS9D7F8381FK7U183766 MalePregeneratedHeadCodes=333SSDL18171D6UW9UW8W6MJ6D8AK68465 MalePregeneratedHeadCodes=5211VBB41M81PLNSBBED733F1G18915765 MalePregeneratedHeadCodes=332RFFJH9D2IJJ9C9C1NF13FPB38945745 MalePregeneratedHeadCodes=122WSDRGIS31MANE9BSLG7HLJ874R88335 FemalePregeneratedHeadCodes=743Q9GM17F8AJDQ62Q1DA7119664146G6177 FemalePregeneratedHeadCodes=233LPIK9E46IQCJ79J1DW419C719I72G7316 FemalePregeneratedHeadCodes=722W89Q9E417FMAA5LCFD7C9C7C9K29G6315 FemalePregeneratedHeadCodes=9413IIIR1M9HFPK28Q6RG1D1G179B23B4317 FemalePregeneratedHeadCodes=13116BII1731JL66BM9MG71BD66417637176 FemalePregeneratedHeadCodes=552ELIHAE425CLHE26PDH2G1L426L6426573 [SFXGame.BioSFHandler_Journal] lstSortLabels[0]=134552 lstSortLabels[1]=134551 lstSortLabels[2]=134553 lstSortTitles[0]=134552 lstSortTitles[1]=134551 lstSortTitles[2]=134553

srMarkAllCompleteMessage=227125 srMarkAllCompleteMessageConfirm=227126 srMarkAllCompleteMessageCancel=227127 [SFXGame.BioSFHandler_PartySelection] lstMemberInfo=(Tag=hench_veteran,LoadoutTag=hench_thane,StrName=178205,ImageInde x=12,KismetIndex=11,DiscoveredLabel=KnowExistVeteran,AvailableLabel=IsSelectable Veteran,InPartyLabel=InSquadVeteran,IsLoyalLabel=IsLoyalVeteran,OldLoyaltyLabel= WasLoyalVeteran,AppearanceLabel=AppearanceVeteran,DeadIndex=206,StrDossierText=3 38300,StrSpecialty=178205); lstMemberInfo=(Tag=hench_geth,LoadoutTag=hench_Legion,StrName=178198,ImageIndex= 8,KismetIndex=3,DiscoveredLabel=KnowExistGeth,AvailableLabel=IsSelectableGeth,In PartyLabel=InSquadGeth,IsLoyalLabel=IsLoyalGeth,OldLoyaltyLabel=WasLoyalGeth,App earanceLabel=AppearanceGeth,DeadIndex=198,StrDossierText=338299,StrSpecialty=178 198); lstMemberInfo=(Tag=hench_mystic,LoadoutTag=hench_Samara,StrName=178201,ImageInde x=3,KismetIndex=10,DiscoveredLabel=KnowExistMystic,AvailableLabel=IsSelectableMy stic,InPartyLabel=InSquadMystic,IsLoyalLabel=IsLoyalMystic,OldLoyaltyLabel=WasLo yalMystic,AppearanceLabel=AppearanceMystic,DeadIndex=205,StrDossierText=338297,S trSpecialty=178201); lstMemberInfo=(Tag=hench_tali,LoadoutTag=hench_tali,StrName=178203,ImageIndex=6, KismetIndex=7,DiscoveredLabel=KnowExistTali,AvailableLabel=IsSelectableTali,InPa rtyLabel=InSquadTali,IsLoyalLabel=IsLoyalTali,OldLoyaltyLabel=WasLoyalTali,Appea ranceLabel=AppearanceTali,DeadIndex=202,StrDossierText=338296,StrSpecialty=17820 3); lstMemberInfo=(Tag=hench_professor,LoadoutTag=hench_Mordin,StrName=178202,ImageI ndex=11,KismetIndex=8,DiscoveredLabel=KnowExistProfessor,AvailableLabel=IsSelect ableProfessor,InPartyLabel=InSquadProfessor,IsLoyalLabel=IsLoyalProfessor,OldLoy altyLabel=WasLoyalProfessor,AppearanceLabel=AppearanceProfessor,DeadIndex=203,St rDossierText=338292,StrSpecialty=178202); lstMemberInfo=(Tag=hench_garrus,LoadoutTag=hench_garrus,StrName=178197,ImageInde x=2,KismetIndex=5,DiscoveredLabel=KnowExistGarrus,AvailableLabel=IsSelectableGar rus,InPartyLabel=InSquadGarrus,IsLoyalLabel=IsLoyalGarrus,OldLoyaltyLabel=WasLoy alGarrus,AppearanceLabel=AppearanceGarrus,DeadIndex=200,StrDossierText=338295,St rSpecialty=178197); lstMemberInfo=(Tag=hench_vixen,LoadoutTag=hench_Miranda,StrName=178194,ImageInde x=1,KismetIndex=0,AvailableLabel=IsSelectableVixen,InPartyLabel=InSquadVixen,IsL oyalLabel=IsLoyalVixen,OldLoyaltyLabel=WasLoyalVixen,AppearanceLabel=AppearanceV ixen,DeadIndex=195,StrDossierText=178194,StrSpecialty=178194); lstMemberInfo=(Tag=hench_grunt,LoadoutTag=hench_grunt,StrName=178199,ImageIndex= 4,KismetIndex=9,DiscoveredLabel=KnowExistGrunt,AvailableLabel=IsSelectableGrunt, InPartyLabel=InSquadGrunt,IsLoyalLabel=IsLoyalGrunt,OldLoyaltyLabel=WasLoyalGrun t,AppearanceLabel=AppearanceGrunt,DeadIndex=204,StrDossierText=338294,StrSpecial ty=178199); lstMemberInfo=(Tag=hench_leading,LoadoutTag=hench_Jacob,StrName=178200,ImageInde x=5,KismetIndex=1,AvailableLabel=IsSelectableLeading,InPartyLabel=InSquadLeading ,IsLoyalLabel=IsLoyalLeading,OldLoyaltyLabel=WasLoyalLeading,AppearanceLabel=App earanceLeading,DeadIndex=196,StrDossierText=178200,StrSpecialty=178200); lstMemberInfo=(Tag=hench_assassin,LoadoutTag=hench_Thane,StrName=178195,ImageInd ex=10,KismetIndex=6,DiscoveredLabel=KnowExistAssassin,AvailableLabel=IsSelectabl eAssassin,InPartyLabel=InSquadAssassin,IsLoyalLabel=IsLoyalAssassin,OldLoyaltyLa bel=WasLoyalAssassin,AppearanceLabel=AppearanceAssassin,DeadIndex=201,StrDossier Text=338298,StrSpecialty=178195); lstMemberInfo=(Tag=hench_convict,LoadoutTag=hench_Jack,StrName=178196,ImageIndex =7,KismetIndex=2,DiscoveredLabel=KnowExistConvict,AvailableLabel=IsSelectableCon vict,InPartyLabel=InSquadConvict,IsLoyalLabel=IsLoyalConvict,OldLoyaltyLabel=Was LoyalConvict,AppearanceLabel=AppearanceConvict,DeadIndex=197,StrDossierText=3382 93,StrSpecialty=178196); lstMemberInfo=(Tag=hench_thief,LoadoutTag=hench_tali,StrName=178204,ImageIndex=9 ,KismetIndex=4,DiscoveredLabel=KnowExistThief,AvailableLabel=IsSelectableThief,I nPartyLabel=InSquadThief,IsLoyalLabel=IsLoyalThief,OldLoyaltyLabel=WasLoyalThief

,AppearanceLabel=AppearanceThief,DeadIndex=199,StrDossierText=338301,StrSpecialt y=178204); m_nmMorinthPlotState=Morinth_not_Samara m_nStrMorinthName=191150 srPartyConfirm=168245 srPartyCancel=168246 srPartyQuestion=168244 nmFireTeamLeaderLabel=FireTeamLeader nmSpecialistLabel=Specialist lstAppearances=(Tag=hench_vixen,AddAppearance=1,PlotFlag=6247); lstAppearances=(Tag=hench_grunt,AddAppearance=1,PlotFlag=6256); lstAppearances=(Tag=hench_mystic,AddAppearance=1,PlotFlag=6257); lstAppearances=(Tag=hench_leading,AddAppearance=1,PlotFlag=6248); lstAppearances=(Tag=hench_garrus,AddAppearance=1,PlotFlag=6252); lstAppearances=(Tag=hench_professor,AddAppearance=1,PlotFlag=6255); lstAppearances=(Tag=hench_tali,AddAppearance=1,PlotFlag=6254); lstAppearances=(Tag=hench_assassin,AddAppearance=1,PlotFlag=6253); lstAppearances=(Tag=hench_convict,AddAppearance=1,PlotFlag=6249); lstAppearances=(Tag=hench_geth,AddAppearance=1,PlotFlag=6250); lstAppearances=(Tag=hench_veteran,AddAppearance=1,PlotFlag=6258); lstAppearances=(Tag=hench_thief,AddAppearance=1,PlotFlag=6251); [SFXGame.BioEventNotifier] srCodexEntry=143384 srQuestAdded=143385 srQuestUpdated=143386 srQuestCompleted=152941 srLevelUp=143387 srParagonReceived=156472 srRenegadeReceived=156473 srMedigel=171472 srSalvage=171473 srMap=166288 srAbility=167873 srTalentOk=152938 srTalentSkipRemainder=168919 bDissableTallentNotifications=true nParagonPlotVar=2 nRenegadePlotVar=3 fPassivePopupDisplayTime=3f nWwiseMusicVolumeRTPCPlotVar=9 sWwiseMusicVolumeRTPCName=Current_Music_Plot_State sWwiseParaReneRTPCName=Para_Rene_State [SFXGame.BioUIWorld] m_sMapFile=BIOG_UIWorld m_bEnabled=true m_fnCameraActorName=CameraActor_3 m_CustomLightingData=(KeyLight_Scale_Red=1.0,KeyLight_Scale_Green=1.0,KeyLight_S cale_Blue=1.0,FillLight_Scale_Red=1.0,FillLight_Scale_Green=1.0,FillLight_Scale_ Blue=1.0,RimLightColor=(R=226,G=192,B=158),RimLightScale=2.0,RimLightYaw=-25.0,R imLightPitch=30.0,RimLightControl=RLCT_Camera,LightingType=ConvLighting_Cinemati c,TargetBoneName=Chest2,BouncedLightingIntensity=0.0,BouncedKeyLightingIntensity =0.0,BouncedKeyLightingDesaturation=0.0,bLockEnvironment=false,bTriggerFullUpdat e=false) [SFXGame.BioSFHandler_SaveGame] [SFXGame.BioSeqAct_ShowSpecialization] m_sSpecializationResource=GUI_SF_CharacterRecord.Specialization [SFXGame.BioSeqAct_ActivateGalaxyMap] m_sGalaxyMapResource=GUI_SF_GalaxyMap.GalaxyMap [SFXGame.BioSeqAct_ShowIntroText] m_sIntroTextResource=GUI_SF_Utility.IntroText

[SFXGame.BioSeqAct_ShowCredits] m_sCreditsResource=GUI_SF_Utility.Credits [SFXGame.BioSeqAct_ShowCharacterCreation] m_sCreationResource=GUI_SF_MainMenu.CharacterCreation [SFXGame.SFXSeqAct_SetAreaMap] m_sAreaMapGuiResource=GUI_SF_AreaMap.ME2_AreaMap [SFXGame.BioSeqAct_ShowMainMenu] m_lstMainMenuResources=GUI_SF_MainMenu.CharacterCreation m_lstMainMenuResources=GUI_SF_MainMenu.MainMenu m_lstMainMenuResources=GUI_SF_Achievement.Achievement m_lstMainMenuResources=GUI_SF_MainMenu.Splash m_lstMainMenuResources=GUI_SF_AdditionalContent.AdditionalContent m_lstMainMenuResources=GUI_SF_ReplayCharacterSelect.ReplayCharacterSelect m_lstMainMenuResources=GUI_SF_Networking.NetworkRegistration m_lstMainMenuResources=GUI_SF_ChoiceGUI.PRCStore m_lstMainMenuResourcesConsole=GUI_SF_MainMenu.CharacterCreation m_lstMainMenuResourcesConsole=GUI_SF_MainMenu.MainMenu m_lstMainMenuResourcesConsole=GUI_SF_Achievement.Achievement m_lstMainMenuResourcesConsole=GUI_SF_MainMenu.Splash m_lstMainMenuResourcesConsole=GUI_SF_AdditionalContent.AdditionalContent m_lstMainMenuResourcesConsole=GUI_SF_ReplayCharacterSelect.ReplayCharacterSelect m_lstMainMenuResourcesConsole=GUI_SF_Networking.NetworkRegistration m_lstMainMenuResourcesConsole=GUI_SF_ChoiceGUI.PRCStore [SFXGame.BioSeqAct_ShowAchievements] m_sAchivementOverlayResource=GUI_SF_Achievement.Achievement [SFXGame.BioSeqAct_ShowSniperHudOverlay] m_sSniperHudOverlayResource=GUI_SF_SniperOverlay.SniperOverlay [SFXGame.SFXSeqAct_ShowPersonalizationUI] m_sCreationResource=GUI_SF_Personalization.Personalization [SFXGame.BioSFHandler_CharacterRecord2] m_nMaxRenegade=1900 m_nMaxParagon=1957 m_srXPFormat=340881 m_srSpendTalentPointsMessageXBox=348754 m_srParagonRenegadeMessageXBox=348755 m_srSpendTalentPointsMessagePC=348753 m_srParagonRenegadeMessagePC=348755 m_srSpendTalentPointsMessagePS3=348755 m_srParagonRenegadeMessagePS3=153007 m_srOk=153007 m_ParagonRenegadeBarValues=0.2f m_ParagonRenegadeBarValues=0.2f m_ParagonRenegadeBarValues=0.2f m_ParagonRenegadeBarValues=0.2f m_ParagonRenegadeBarValues=0.2f m_srShepardLevelClassFormat=346691 m_srTalentDescriptionFormat=347303 m_srRankDescriptionFormat=347304 m_srFaceCodeFormat=348486 [SFXGame.SFXMorphFaceFrontEndDataSource] m_s2DAPackage=BIOG_2DA_CharacterCreation_X m_sMorph2DA=BIOG_2DA_CharacterCreation_X.PlayerMorph m_sMorphBaseMale=BIOG_MORPH_FACE.CharacterCreation_Base_Male m_sMorphBaseFemale=BIOG_MORPH_FACE.CharacterCreation_Base_Female m_sMorphTargetSetMale=BIOG_HMM_HED_PROMorph.HMM_BaseMorphSet m_sMorphTargetSetFemale=BIOG_HMF_HED_PROMorph_R.HMF_BaseMorphSet m_bDebugStrings=FALSE m_sMorphAnimTree=BIOG_MORPH_FACE.BaseHeadMorphTree [SFXGame.BioMorphFaceFrontEnd] m_bDebugStrings=FALSE

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lstImages=(nID=227, sName="GUI_Codex_Images.FornaxMagazine_512") lstImages=(nID=228, sName="GUI_Codex_Images.Shuttle_512") [SFXGame.BioSFHandler_Splash] fAttractModeDelay=60 fShowLegalTime=15 bSuppressAttractMode=false srNoLoginStart=337346 srConfirmNoLoginStart=163219 srCancelNoLoginStart=163220 [SFXGame.BioSFHandler_MainMenu] srPRCAvailableMessage=173617 fPCRMessageDispTime=5.f bDisplayForNewContentOnly=true bUseCerberusBackGroundForSubScreens=false Calander_Title=340124 MOTD_Title=340125 UPCOMING_DLC_Title=340126 AVAIL_DLC_Title=340127 UPCOMING_CERB_DLC_Title=340128 AVAIL_CERB_DLC_Title=340129 srPRCStore_DescFormat=339938 srPRCStore_PurchasedYes=147164 srPRCStore_PurchasedNo=147165 srPRCStore_Title=339887 srPRCStore_Subtitle=339888 srPRCStore_ABtn=339889 srPRCStore_BBtn=339890 srCerb_ActivateCerb=344565 srCerb_ConnectTo=350591 ;344566 srCerb_ConnectingToCerb=344567 srCerb_ConnectedToCerb=344568 srExitConfirm=344610 srConfirm=153362 srCancel=153363 NoLoginStart=337346 ConfirmNoLoginStart=163219 CancelNoLoginStart=163220 LostNetworkConnection=346041 ConfirmNetworkLoss=153007 ConfirmImportME1=351204 [SFXGame.SFXSFHandler_Save] AreaData=( AreaName="Biop_Procer", AreaStrref=348789, ImageName="Biop_Procer_IMG " ) AreaData=( AreaName="Biop_Nor", AreaStrref=315282, ImageName="Biop_Nor_IMG" ) AreaData=( AreaName="Biop_Twrasa", AreaStrref=315283, ImageName="Biop_Twrasa_IMG " ) AreaData=( AreaName="BioP_BchLmL", AreaStrref=315284, ImageName="BioP_BchLmL_IMG " ) AreaData=( AreaName="BioP_BlbGtl", AreaStrref=315285, ImageName="BioP_BlbGtl_IMG " ) AreaData=( AreaName="BioP_CitAsL", AreaStrref=315286, ImageName="BioP_CitAsL_IMG " ) AreaData=( AreaName="BioP_CitGrL", AreaStrref=315287, ImageName="BioP_CitGrL_IMG " ) AreaData=( AreaName="BioP_CitHub", AreaStrref=315288, ImageName="BioP_CitHub_IMG " ) AreaData=( AreaName="BioP_CitTwr", AreaStrref=315289, ImageName="BioP_CitHub_IMG " ) AreaData=( AreaName="BioP_EndGm1", AreaStrref=315290, ImageName="BioP_EndGm1_IMG " )

AreaData=( AreaName="BioP_EndGm2", AreaStrref=315291, ImageName="BioP_EndGm2_IMG " ) AreaData=( AreaName="BioP_EndGm3", AreaStrref=315292, ImageName="BioP_EndGm3_IMG " ) AreaData=( AreaName="BioP_HorCr1", AreaStrref=315293, ImageName="BioP_HorCr1_IMG " ) AreaData=( AreaName="BioP_JnkKgA", AreaStrref=315294, ImageName="BioP_JnkKgA_IMG " ) AreaData=( AreaName="BioP_JunCvL", AreaStrref=315295, ImageName="BioP_JunCvL_IMG " ) AreaData=( AreaName="BioP_KroHub", AreaStrref=315296, ImageName="BioP_KroHub_IMG " ) AreaData=( AreaName="BioP_KroKgL", AreaStrref=315297, ImageName="BioP_KroKgL_IMG " ) AreaData=( AreaName="BioP_KroPrL", AreaStrref=315298, ImageName="BioP_KroPrL_IMG " ) AreaData=( AreaName="BioP_OmgGrA", AreaStrref=315299, ImageName="BioP_OmgGrA_IMG " ) AreaData=( AreaName="BioP_OmgHub", AreaStrref=315300, ImageName="BioP_OmgHub_IMG " ) AreaData=( AreaName="BioP_OmgPrA", AreaStrref=315301, ImageName="BioP_OmgPrA_IMG " ) AreaData=( AreaName="BioP_ProFre", AreaStrref=315302, ImageName="BioP_ProFre_IMG " ) AreaData=( AreaName="BioP_ProNor", AreaStrref=315303, ImageName="BioP_ProNor_IMG " ) AreaData=( AreaName="BioP_PrsCvA", AreaStrref=315304, ImageName="BioP_PrsCvA_IMG " ) AreaData=( AreaName="BioP_QuaTlL", AreaStrref=315305, ImageName="BioP_QuaTlL_IMG " ) AreaData=( AreaName="BioP_RprGtA", AreaStrref=315306, ImageName="BioP_RprGtA_IMG " ) AreaData=( AreaName="BioP_ShpCr2", AreaStrref=315307, ImageName="BioP_ShpCr2_IMG " ) AreaData=( AreaName="BioP_SunTlA", AreaStrref=315308, ImageName="BioP_SunTlA_IMG " ) AreaData=( AreaName="BioP_TwrHub", AreaStrref=315309, ImageName="BioP_TwrHub_IMG " ) AreaData=( AreaName="BioP_TwrMwA", AreaStrref=315310, ImageName="BioP_TwrMwA_IMG " ) AreaData=( AreaName="BioP_TwrVxL", AreaStrref=315311, ImageName="BioP_TwrVxL_IMG " ) AreaData=( AreaName="Biop_N7BldInv1", AreaStrref=315872, ImageName="Biop_N7BldIn v1_IMG" ) AreaData=( AreaName="BioP_N7BldInv2", AreaStrref=315873, ImageName="BioP_N7Bld Inv2_IMG" ) AreaData=( AreaName="BioP_N7Crsh", AreaStrref=315875, ImageName="Bi oP_N7Crsh_IMG" ) AreaData=( AreaName="BioP_N7DriveBy", AreaStrref=315878, ImageName="BioP_N7Dri veBy_IMG" ) AreaData=( AreaName="BioP_N7Geth1", AreaStrref=315880, ImageName="BioP_N7Get h1_IMG" ) AreaData=( AreaName="BioP_N7Geth2", AreaStrref=315881, ImageName="BioP_N7Get h2_IMG" ) AreaData=( AreaName="BioP_N7Ruins", AreaStrref=315883, ImageName="BioP_N7Rui ns_IMG" ) AreaData=( AreaName="BioP_N7ShipWreck", AreaStrref=315884, ImageName="BioP_N7Shi pWreck_IMG" ) AreaData=( AreaName="BioP_N7Spdr1", AreaStrref=315885, ImageName="BioP_N7Spd r1_IMG" )

AreaData=( AreaName="BioP_N7Spdr2", AreaStrref=315886, ImageName="BioP_N7Spd r2_IMG" ) AreaData=( AreaName="BioP_N7Spdr3", AreaStrref=315887, ImageName="BioP_N7Spd r3_IMG" ) AreaData=( AreaName="BioP_N7VIQ1", AreaStrref=315888, ImageName="Bi oP_N7VIQ1_IMG" ) AreaData=( AreaName="BioP_N7VIQ2", AreaStrref=315889, ImageName="Bi oP_N7VIQ2_IMG" ) AreaData=( AreaName="BioP_N7VIQ3", AreaStrref=315890, ImageName="Bi oP_N7VIQ3_IMG" ) AreaData=( AreaName="BioP_N7Mine", AreaStrref=344407, ImageName="Bi oP_N7Mine_IMG" ) AreaData=( AreaName="BioP_N7mmnt1", AreaStrref=344408, ImageName="Bi oP_N7mmnt1_IMG" ) AreaData=( AreaName="BioP_N7mmnt2", AreaStrref=344409, ImageName="Bi oP_N7mmnt2_IMG" ) AreaData=( AreaName="BioP_N7mmnt3", AreaStrref=344410, ImageName="Bi oP_N7mmnt3_IMG" ) AreaData=( AreaName="BioP_N7mmnt4", AreaStrref=344411, ImageName="Bi oP_N7mmnt4_IMG" ) AreaData=( AreaName="BioP_N7mmnt5", AreaStrref=344412, ImageName="Bi oP_N7mmnt5_IMG" ) AreaData=( AreaName="BioP_N7mmnt6", AreaStrref=344413, ImageName="Bi oP_N7mmnt6_IMG" ) AreaData=( AreaName="BioP_N7mmnt7", AreaStrref=344414, ImageName="Bi oP_N7mmnt7_IMG" ) AreaData=( AreaName="BioP_N7mmnt8", AreaStrref=344415, ImageName="Bi oP_N7mmnt8_IMG" ) AreaData=( AreaName="BioP_N7mmnt10", AreaStrref=344416, ImageName="Bi oP_N7mmnt10_IMG" ) [SFXGame.SFXGameChoiceGUIData_Weapons] m_srTitle=234091 m_srSubTitle=234092 m_srAText=234093 m_srBText=234094 m_ShowOptionalPane=0 m_srOptionalPaneTitleText=-1 m_srOptionalPaneItemValuePrefixText=-1 m_srOptionalPaneValuePrefixText=-1 m_nOptionalPaneValue=-1 lstChoices=(srChoiceName=234095,srChoiceTitle=0,oChoiceImage=none,srChoiceImageT itle=234095,srChoiceDescription=234100,ChoiceColor=3) lstChoices=(srChoiceName=234096,srChoiceTitle=12346,oChoiceImage=none,srChoiceIm ageTitle=234096,srChoiceDescription=234101,ChoiceColor=3) lstChoices=(srChoiceName=234097,srChoiceTitle=12347,oChoiceImage=none,srChoiceIm ageTitle=234097,srChoiceDescription=234102,ChoiceColor=3) lstChoices=(srChoiceName=234098,srChoiceTitle=12348,oChoiceImage=none,srChoiceIm ageTitle=234098,srChoiceDescription=234103,ChoiceColor=3) lstChoices=(srChoiceName=234099,srChoiceTitle=12348,oChoiceImage=none,srChoiceIm ageTitle=234099,srChoiceDescription=234104,ChoiceColor=3) [SFXGame.SFXGameChoiceGUIData_HeavyWeapons] m_srTitle=234981 m_srSubTitle=234092 m_srAText=234093 m_srBText=234094 m_ShowOptionalPane=true m_srOptionalPaneTitleText=263416 m_srOptionalPaneItemValuePrefixText=263417 m_eOptionalPaneResourceType=INV_RESOURCE_CREDITS lstChoices=(srChoiceName=234095,srChoiceTitle=0,oChoiceImage=none,srChoiceImageT

itle=234095,srChoiceDescription=234100,ChoiceColor=3,nOptionalPaneItemValue=23,e Resource=INV_RESOURCE_CREDITS) lstChoices=(srChoiceName=234096,srChoiceTitle=12346,oChoiceImage=none,srChoiceIm ageTitle=234096,srChoiceDescription=234101,ChoiceColor=3,nOptionalPaneItemValue= 5678,eResource=INV_RESOURCE_RARE1_EEZO) lstChoices=(srChoiceName=234097,srChoiceTitle=12347,oChoiceImage=none,srChoiceIm ageTitle=234097,srChoiceDescription=234102,ChoiceColor=3,nOptionalPaneItemValue= 1138,eResource=INV_RESOURCE_RARE2_IRIDIUM) lstChoices=(srChoiceName=234098,srChoiceTitle=12348,oChoiceImage=none,srChoiceIm ageTitle=234098,srChoiceDescription=234103,ChoiceColor=3,nOptionalPaneItemValue= 1234567890,eResource=INV_RESOURCE_RARE3_PALLADIUM) lstChoices=(srChoiceName=234099,srChoiceTitle=12348,oChoiceImage=none,srChoiceIm ageTitle=234099,srChoiceDescription=234104,ChoiceColor=3,eResource=INV_RESOURCE_ RARE4_PLATINUM) [SFXGame.SFXGameChoiceGUIData_Research] m_srTitle=331592 m_srSubTitle=331602 m_srAText=331593 m_srBText=331594 m_srTechTitle=331595 m_srTechSubtitle=331603 m_srTechAText=-1 m_srTechBText=331598 m_srResearchTitle=331596 m_srResearchSubtitle=331604 m_srResearchAText=331599 m_srResearchBText=331598 m_srResearchErrorTooExpensive=331600 m_srResearchErrorCanNotLearn=331601 m_ShowOptionalPane=false Tech=(PlotName="Tec_AssaultRifle",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage= none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AssaultRifleR1",TreasureId=4770,ChoiceEntry=(srChoiceTitle=9 3965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choic eColor=3)) Tech=(PlotName="Tec_AssaultRifleR2",TreasureId=4771,ChoiceEntry=(srChoiceTitle=9 3965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choic eColor=3)) Tech=(PlotName="Tec_AutoPistol",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=no ne,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_AutoPistolR1",TreasureId=4988,ChoiceEntry=(srChoiceTitle=939 65,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceC olor=3)) Tech=(PlotName="Tec_AutoPistolR2",TreasureId=4990,ChoiceEntry=(srChoiceTitle=939 65,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceC olor=3)) Tech=(PlotName="Tec_BioticUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage =none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_BioticR1",TreasureId=4991,ChoiceEntry=(srChoiceTitle=93965,o ChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor =3)) Tech=(PlotName="Tec_BioticR2",TreasureId=4992,ChoiceEntry=(srChoiceTitle=93965,o ChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor =3)) Tech=(PlotName="Tec_BovineFortitude",ChoiceEntry=(srChoiceTitle=93965,oChoiceIma ge=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ExploreScanner",ChoiceEntry=(srChoiceTitle=93965,oChoiceImag e=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_GruntShotgun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage= none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))

Tech=(PlotName="Tec_GruntUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage= none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyAmmo",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=non e,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyR1",TreasureId=4993,ChoiceEntry=(srChoiceTitle=93965,oC hoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor= 3)) Tech=(PlotName="Tec_HeavyR2",TreasureId=4994,ChoiceEntry=(srChoiceTitle=93965,oC hoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor= 3)) Tech=(PlotName="Tec_HeavyPistol",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=n one,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_HeavyPistolR1",TreasureId=4995,ChoiceEntry=(srChoiceTitle=93 965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choice Color=3)) Tech=(PlotName="Tec_HeavyPistolR2",TreasureId=4996,ChoiceEntry=(srChoiceTitle=93 965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choice Color=3)) Tech=(PlotName="Tec_JackUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=n one,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_LegionSniper",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage= none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_LegionUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage =none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_Medigel",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none, srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MedigelR1",TreasureId=4997,ChoiceEntry=(srChoiceTitle=93965, oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColo r=3)) Tech=(PlotName="Tec_MedigelR2",TreasureId=4998,ChoiceEntry=(srChoiceTitle=93965, oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColo r=3)) Tech=(PlotName="Tec_MiniGameDecrypt",ChoiceEntry=(srChoiceTitle=93965,oChoiceIma ge=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MiniGameHack",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage= none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_MordinUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage =none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_QuarianShields",ChoiceEntry=(srChoiceTitle=93965,oChoiceImag e=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShepardHealth",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage =none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShepardR1",TreasureId=4999,ChoiceEntry=(srChoiceTitle=93965, oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColo r=3)) Tech=(PlotName="Tec_ShepardR2",TreasureId=5000,ChoiceEntry=(srChoiceTitle=93965, oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColo r=3)) Tech=(PlotName="Tec_Shield",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,s rChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShieldR1",TreasureId=5007,ChoiceEntry=(srChoiceTitle=93965,o ChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor =3)) Tech=(PlotName="Tec_ShieldR2",TreasureId=5008,ChoiceEntry=(srChoiceTitle=93965,o ChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor =3)) Tech=(PlotName="Tec_ShipArmor",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=non e,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipFuel",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none ,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3))

Tech=(PlotName="Tec_ShipGun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none, srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipProbes",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=no ne,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipScanner",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=n one,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShipShield",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=no ne,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_Shotgun",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none, srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_ShotgunR1",TreasureId=5001,ChoiceEntry=(srChoiceTitle=93965, oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColo r=3)) Tech=(PlotName="Tec_ShotgunR2",TreasureId=5002,ChoiceEntry=(srChoiceTitle=93965, oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColo r=3)) Tech=(PlotName="Tec_SniperRifle",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=n one,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_SniperRifleR1",TreasureId=5003,ChoiceEntry=(srChoiceTitle=93 965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choice Color=3)) Tech=(PlotName="Tec_SniperRifleR2",TreasureId=5004,ChoiceEntry=(srChoiceTitle=93 965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choice Color=3)) Tech=(PlotName="Tec_TechUpgrade",ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=n one,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3)) Tech=(PlotName="Tec_TechR1",TreasureId=5005,ChoiceEntry=(srChoiceTitle=93965,oCh oiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3 )) Tech=(PlotName="Tec_TechR2",TreasureId=5006,ChoiceEntry=(srChoiceTitle=93965,oCh oiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceColor=3 )) Tech=(PlotName="Wpn_MissileLauncher",TreasureId=4993,ChoiceEntry=(srChoiceTitle= 93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,Choi ceColor=3)) Tech=(PlotName="Wpn_CryoBlaster",TreasureId=4994,ChoiceEntry=(srChoiceTitle=9396 5,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceCo lor=3)) Tech=(PlotName="Wpn_NukeLauncher",TreasureId=5291,ChoiceEntry=(srChoiceTitle=939 65,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescription=155053,ChoiceC olor=3)) Research=(PlotName="Tec_AssaultRifle",TreasureId=6038,UnlockId=6051,RMode=1,Choi ceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoice Description=155053,ChoiceColor=3)) Research=(PlotName="Tec_AutoPistol",TreasureId=6040,UnlockId=6052,RMode=1,Choice Entry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDe scription=155053,ChoiceColor=3)) Research=(PlotName="Tec_BioticUpgrade",TreasureId=6041,UnlockId=6053,RMode=2,Cho iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_GruntUpgrade",TreasureId=6042,UnlockId=6054,RMode=4,Choi ceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoice Description=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyAmmo",TreasureId=6043,UnlockId=6055,RMode=4,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyPistol",TreasureId=6044,UnlockId=6056,RMode=1,Choic eEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceD escription=155053,ChoiceColor=3)) Research=(PlotName="Tec_LegionUpgrade",TreasureId=6045,UnlockId=6057,RMode=4,Cho

iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MediGel",TreasureId=6046,UnlockId=6058,RMode=2,ChoiceEnt ry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescr iption=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShepardHealth",TreasureId=6047,UnlockId=6059,RMode=4,Cho iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Shield",TreasureId=6048,UnlockId=6060,RMode=2,ChoiceEntr y=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescri ption=155053,ChoiceColor=3)) Research=(PlotName="Tec_Shotgun",TreasureId=6049,UnlockId=6061,RMode=1,ChoiceEnt ry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescr iption=155053,ChoiceColor=3)) Research=(PlotName="Tec_SniperRifle",TreasureId=6050,UnlockId=6062,RMode=1,Choic eEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceD escription=155053,ChoiceColor=3)) Research=(PlotName="Tec_TechUpgrade",TreasureId=6039,UnlockId=6063,RMode=2,Choic eEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceD escription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Facelift",TreasureId=6141,UnlockId=6144,RMode=3,ChoiceEn try=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDesc ription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AssaultRifleR1",TreasureId=4770,UnlockId=5133,RMode=1,Ch oiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoi ceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AssaultRifleR2",TreasureId=4771,UnlockId=5134,RMode=1,Ch oiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoi ceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_AutoPistolR1",TreasureId=4988,UnlockId=5135,RMode=1,Choi ceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoice Description=155053,ChoiceColor=3)) Research=(PlotName="Tec_AutoPistolR2",TreasureId=4990,UnlockId=5136,RMode=1,Choi ceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoice Description=155053,ChoiceColor=3)) Research=(PlotName="Tec_BioticR1",TreasureId=4991,UnlockId=5154,RMode=2,ChoiceEn try=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDesc ription=155053,ChoiceColor=3)) Research=(PlotName="Tec_BioticR2",TreasureId=4992,UnlockId=5155,RMode=2,ChoiceEn try=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDesc ription=155053,ChoiceColor=3)) Research=(PlotName="Tec_GruntShotgun",TreasureId=1190,UnlockId=5638,RMode=4,Disa bleId=204,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle= 93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyPistolR1",TreasureId=4995,UnlockId=5139,RMode=1,Cho iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_HeavyPistolR2",TreasureId=4996,UnlockId=5140,RMode=1,Cho iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_JackUpgrade",TreasureId=1181,UnlockId=5639,RMode=4,Disab leId=197,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=9 3965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_LegionSniper",TreasureId=1184,UnlockId=5640,RMode=4,Disa bleId=198,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle= 93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_LoyaltyPower",TreasureId=5459,UnlockId=-1,RMode=4,Choice Entry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDe scription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MedigelR1",TreasureId=4997,UnlockId=5141,RMode=2,ChoiceE

ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MedigelR2",TreasureId=4998,UnlockId=5142,RMode=2,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_MordinUpgrade",TreasureId=4480,UnlockId=5641,RMode=4,Dis ableId=203,ChoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle =93965,srChoiceDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipArmor",TreasureId=1183,UnlockId=5642,RMode=3,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipFuel",TreasureId=1186,UnlockId=5644,RMode=3,ChoiceEn try=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDesc ription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipGun",TreasureId=1182,UnlockId=5645,RMode=3,ChoiceEnt ry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescr iption=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipProbes",TreasureId=1195,UnlockId=5646,RMode=3,Choice Entry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDe scription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipScanner",TreasureId=1188,UnlockId=5647,RMode=3,Choic eEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceD escription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShipShield",TreasureId=1192,UnlockId=5648,RMode=3,Choice Entry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDe scription=155053,ChoiceColor=3)) Research=(PlotName="Tec_Retrain",TreasureId=5458,UnlockId=-1,RMode=4,ChoiceEntry =(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescrip tion=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShepardR1",TreasureId=4999,UnlockId=5144,RMode=4,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShepardR2",TreasureId=5000,UnlockId=5145,RMode=4,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShieldR1",TreasureId=5007,UnlockId=5146,RMode=2,ChoiceEn try=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDesc ription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShieldR2",TreasureId=5008,UnlockId=5147,RMode=2,ChoiceEn try=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDesc ription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShotgunR1",TreasureId=5001,UnlockId=5152,RMode=1,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_ShotgunR2",TreasureId=5002,UnlockId=5153,RMode=1,ChoiceE ntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDes cription=155053,ChoiceColor=3)) Research=(PlotName="Tec_SniperRifleR1",TreasureId=5003,UnlockId=5148,RMode=1,Cho iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_SniperRifleR2",TreasureId=5004,UnlockId=5149,RMode=1,Cho iceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoic eDescription=155053,ChoiceColor=3)) Research=(PlotName="Tec_TechR1",TreasureId=5005,UnlockId=5150,RMode=2,ChoiceEntr y=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescri ption=155053,ChoiceColor=3)) Research=(PlotName="Tec_TechR2",TreasureId=5006,UnlockId=5151,RMode=2,ChoiceEntr y=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceDescri ption=155053,ChoiceColor=3)) Research=(PlotName="Wpn_MissileLauncher",TreasureId=4993,UnlockId=5137,RMode=4,C

hoiceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srCho iceDescription=155053,ChoiceColor=3)) Research=(PlotName="Wpn_CryoBlaster",TreasureId=4994,UnlockId=5138,RMode=4,Choic eEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoiceD escription=155053,ChoiceColor=3)) Research=(PlotName="Wpn_NukeLauncher",TreasureId=5291,UnlockId=5290,RMode=4,Choi ceEntry=(srChoiceTitle=93965,oChoiceImage=none,srChoiceImageTitle=93965,srChoice Description=155053,ChoiceColor=3)) [SFXGame.SFXSeqAct_ResearchChoiceGui] m_TopLevelChoices=(srChoiceName=331559,srChoiceTitle=0,oChoiceImage=none,srChoic eImageTitle=331561,srChoiceDescription=331563,ChoiceColor=3) m_TopLevelChoices=(srChoiceName=331560,srChoiceTitle=0,oChoiceImage=none,srChoic eImageTitle=331562,srChoiceDescription=331564,ChoiceColor=3) m_TechTopChoices=(srChoiceName=337725,srChoiceTitle=0,oChoiceImage=none,srChoice ImageTitle=337725,srChoiceDescription=337726,ChoiceColor=3) m_ResearchTopChoices=(srChoiceName=337723,srChoiceTitle=0,oChoiceImage=none,srCh oiceImageTitle=337723,srChoiceDescription=337724,ChoiceColor=3) ResearchSubMenus=(Index=0,srTitle=331596,srSubtitle=331604,srAboutLabel=337723,s rAboutText=337724,sImagePath="GUI_Codex_Images.ResearchProjectUpgrade_512") ResearchSubMenus=(Index=1,srTitle=348759,srSubtitle=348760,srAboutLabel=348761,s rAboutText=348762,sImagePath="GUI_Codex_Images.AssaultRifles_512") ResearchSubMenus=(Index=2,srTitle=348763,srSubtitle=348764,srAboutLabel=348765,s rAboutText=348766,sImagePath="GUI_Codex_Images.PTorsArmor_512") ResearchSubMenus=(Index=3,srTitle=348767,srSubtitle=348768,srAboutLabel=348769,s rAboutText=348770,sImagePath="GUI_Codex_Images.NormandySR2_512") ResearchSubMenus=(Index=4,srTitle=348771,srSubtitle=348772,srAboutLabel=348773,s rAboutText=348774,sImagePath="GUI_Codex_Images.ResearchProjectUpgrade_512") [SFXGameContent.SFXGameChoiceGUIData_HenchmenPowers] m_srTitle=315111 m_srSubTitle=315112 m_srAText=315113 m_ShowOptionalPane=false HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_ArmorPiercing Ammo_Player",ChoiceEntry=(srChoiceName=93965,srChoiceTitle=93965,oChoiceImage=no ne,srChoiceImageTitle=93965,srChoiceDescription=155053),AchievementID=15,PowerIm age="GUI_Codex_Images.ArmorPiercingAmmo_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Barrier_Playe r",ChoiceEntry=(srChoiceName=93973,srChoiceTitle=93973,oChoiceImage=none,srChoic eImageTitle=93973,srChoiceDescription=155065),AchievementID=12,PowerImage="GUI_C odex_Images.Barrier_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Crush_Player" ,ChoiceEntry=(srChoiceName=205267,srChoiceTitle=205267,oChoiceImage=none,srChoic eImageTitle=205267,srChoiceDescription=205268),AchievementID=11,PowerImage="GUI_ Codex_Images.Slam_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Fortification _Player",ChoiceEntry=(srChoiceName=314036,srChoiceTitle=314036,oChoiceImage=none ,srChoiceImageTitle=314036,srChoiceDescription=314037),AchievementID=14,PowerIma ge="GUI_Codex_Images.Fortification_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_GethShieldBoo st_Player",ChoiceEntry=(srChoiceName=314066,srChoiceTitle=314066,oChoiceImage=no ne,srChoiceImageTitle=314066,srChoiceDescription=314067),AchievementID=21,PowerI mage="GUI_Codex_Images.ShieldBoost_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Reave_Player" ,ChoiceEntry=(srChoiceName=314878,srChoiceTitle=314878,oChoiceImage=none,srChoic eImageTitle=314878,srChoiceDescription=314879),AchievementID=18,PowerImage="GUI_ Codex_Images.Reave_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_ShieldJack_Pl ayer",ChoiceEntry=(srChoiceName=205894,srChoiceTitle=205894,oChoiceImage=none,sr ChoiceImageTitle=205894,srChoiceDescription=205895),AchievementID=17,PowerImage= "GUI_Codex_Images.EnergyDrain_512")

HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_Dominate_Play er",ChoiceEntry=(srChoiceName=339473,srChoiceTitle=339473,oChoiceImage=none,srCh oiceImageTitle=339473,srChoiceDescription=339474),AchievementID=18,bMorinthSpeci alCase=true,PowerImage="GUI_Codex_Images.Dominate_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_NeuralShock_P layer",ChoiceEntry=(srChoiceName=94073,srChoiceTitle=94073,oChoiceImage=none,srC hoiceImageTitle=94073,srChoiceDescription=170530),AchievementID=16,PowerImage="G UI_Codex_Images.NeuralShock_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_AntiOrganicAm mo_Player",ChoiceEntry=(srChoiceName=327169,srChoiceTitle=327169,oChoiceImage=no ne,srChoiceImageTitle=327169,srChoiceDescription=327170),AchievementID=19,PowerI mage="GUI_Codex_Images.ShredderAmmo_512") HenchmanPowerArray=(PowerClassName="SFXGameContent_Powers.SFXPower_WarpAmmo_Play er",ChoiceEntry=(srChoiceName=326671,srChoiceTitle=326671,oChoiceImage=none,srCh oiceImageTitle=326671,srChoiceDescription=326672),AchievementID=13,PowerImage="G UI_Codex_Images.WarpAmmo_512") [SFXGame.SFXSFHandler_Personalization] TypeOptionTitle=253994 HelmetOptionTitle=253996 TorsoOptionTitle=312098 ShoulderOptionTitle=253997 ArmOptionTitle=253998 LegOptionTitle=253999 SpecOptionTitle=313497 Tint1OptionTitle=254002 Tint2OptionTitle=254003 TInt3OptionTitle=254000 PatternOptionTitle=312099 PatternColorOptionTitle=312100 CasualOptionTitle=253995 RotationDegreesPerSecond=90 [SFXGame.BioSFHandler_ChoiceGUI] m_srResourceTextCredits=262489 m_srResourceTextEzo=262490 m_srResourceTextIridium=262491 m_srResourceTextPalladium=262492 m_srResourceTextPlatinum=262493 m_nInfoScrollSpeed=20 m_srResourceCostFormat=349328 m_srResourceAvailFormat=349329 m_sResourceCostColorHTML_CanAfford=<font color='#00FF00'> m_sResourceCostColorHTML_CantAfford=<font color='#FF0000'> [SFXGame.SFXSFHandler_EANetworking] m_srKeyboardEmailTitle=339054 m_srKeyboardPasswordTitle=339055 m_srCerberusCodeTitle=315185 m_nMaxEmailLength=100 m_nMaxPasswordLength=16 m_nMaxCerberusCodeLength=16 [SFXGame.SFXSFHandler_HUD] m_fSuperRegenThreshold=5.0 m_fHealthShieldUpdateDelta=0.005 m_fLowHealthWarning=0.1 m_srStatusBarrierText=295112 m_srStatusBleedoutText=295114 m_srStatusHardenedShieldsText=295110 m_srStatusHeavyArmourText=295113 m_srStatusMinimalDamageText=295115 m_srStatusSuperRegenText=295111 m_fDamageIndicatorAlphaUpdateDelta=1

m_fWeaponUpdateInterval=0.1 m_fFullStatFadeTime=1.5 m_fBarAnimRate=10 m_srShields=315756 m_srArmour=315757 m_srBarrier=315758 m_srHealth=315759 m_srOverheat=339456 m_srAmmoFull=348977 [SFXGame.SFXSFHandler_Reticle] m_fUpdateInterval=0.0166 m_fScreenChangeDelta=0.5 m_srDistanceUnit=165335 m_fCrosshairAccuracyModifier=-17.0 [SFXGame.SFXSF_ReticleCombatTarget] m_fSelectionBoxScalingFactor=0.9 [SFXGame.SFXSFHandler_PowerWheel] m_fLStickAngleDeltaDeg=0.25 m_srBlocked=172566 m_srPawnIncapacitated=172566 m_srWeaponSwitching=172565 m_srWeaponOverheating=301597 m_srWeaponReloading=301598 m_srDisplayTitle=301599 m_srWeaponWheelDisplayTitle=342200 m_srPowerWheelDisplayTitle=342209 m_srEquip=112267 m_srUse=162384 m_srMap=162383 m_srOverheated=173750 m_srRecharging=171683 m_srUnavailable=171729 m_srRadarRangeUnits=165335 m_srObjective=349239 m_fRadarDirectionChangeDelta=0.5 m_fRadarElementLocationChangeDelta=0.01 m_fRadarRadius=69 m_vBoundaryDimensions=(x=160,y=160) m_fBoundaryShrinkFactor=0.8 m_sNotSuggestedPrefix=<font color='#FF3333'> m_sNotSuggestedSuffix=</font> m_sMap1Token=[XBoxB_Btn_LB] m_sMap2Token=[XBoxB_Btn_RB] m_sMapHench1Token=[XBoxB_Btn_DPadL] m_sMapHench2Token=[XBoxB_Btn_DPadR] m_fVehicleRadarUpdateInterval=2.0f m_fRadarObjectiveUpdateInterval=0.25f; [SFXGame.SFXSFHandler_PCPowerWheel] m_srMaximizeText=325379 m_srMinimizeText=325380 m_fDragStartThreshold=3.0 [Engine.SFXSF_ControlTokenLibrary] ControlTokens=(Token=XBoxB_Btn_A,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_A ",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_B,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_B ",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_X,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_X ",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_Y,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_Y ",FontVScale=150,VAlign="middle")

ControlTokens=(Token=XBoxB_Btn_RB,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ RB",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_RT,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ RT",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_RS,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ RS",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_LB,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ LB",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_LT,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ LT",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_LS,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ LS",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadU,TexturePath="GUI_GlobalIcons.Buttons.XBox_B tn_DPadU",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadD,TexturePath="GUI_GlobalIcons.Buttons.XBox_B tn_DPadD",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadL,TexturePath="GUI_GlobalIcons.Buttons.XBox_B tn_DPadL",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_DPadR,TexturePath="GUI_GlobalIcons.Buttons.XBox_B tn_DPadR",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_Start,TexturePath="GUI_GlobalIcons.Buttons.XBox_B tn_Start",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_Back,TexturePath="GUI_GlobalIcons.Buttons.XBox_Bt n_Back",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_R3,TexturePath="GUI_GlobalIcons.Buttons.XBox_Btn_ R3",FontVScale=150,VAlign="middle") ControlTokens=(Token=XBoxB_Btn_L3,TexturePath="GUI_GlobalIcons.Buttons.Xbox_Btn_ L3",FontVScale=150,VAlign="middle") [SFXGame.SFXSFHandler_PRCShop] PRCInfo=(sCreditsSection="Credits-DLC_CER_01",fFadeTime=0.1,fHoldTime=0.00,fScro llTime=55) PRCInfo=(sCreditsSection="Credits-DLC_CER_02",fFadeTime=0.1,fHoldTime=0.00,fScro llTime=55) [Engine.SFXSFPanel_SaveWidget] m_srSavingMessage=350659 m_bShowMessage=false m_fMessageDisplayTime=3.0 [IniVersion] 0=4512049917.000000 1=3678533233.000000 * ..\BIOGame\Config\PC\Cooked\BIOWeapon.ini [SFXGame.SFXInventoryManager] MaxCredits=9999999 MaxEezo=9999999 MaxIridium=9999999 MaxPalladium=9999999 MaxPlatinum=9999999 MaxMedigel=3 MaxProbes=30 srInventoryTitle=151385 MaxFuel=1000 FuelEfficiency=1.5 Base_Acc_Standing=0.0 Base_Acc_Zoom=0.0 AccMod_Move=0.4 AccMod_ViewTurn=0.3 AccMod_Crouched=1.0 AccMod_MouseMultiplier=0.75 AccMod_MaxCameraLoss=0.85 Base_Interp_Speed=8.0f InterpMod_Move=4.f

InterpMul_ViewTurn=1.f InterpRange=(X=0.1,Y=1000) [SFXGame.SFXDroppedAmmo] PctAmmoGiven=0.25 [SFXGame.SFXWeapon] Damage=(X=3.7,Y=3.7) DamageAI=1.0f DamageHench=1.0f RateOfFire=(X=850,Y=850) RateOfFireAI=1.0f MagSize=(X=34,Y=34) AmmoPerShot=1 InitialMagazines=0 MaxSpareAmmo=(X=0,Y=0) bInfiniteAmmo=false bUseSniperCam=false bCanDropWeapon=false bCanDropAmmo=true PctChanceToDrop=0.5 bIsAutomatic=true LastBulletStrongerPercent=0.0f BurstRounds=1 BurstRefireTime=0.0 fAmmoMultiplier=1.0f MinAimError=(X=1.2,Y=1.2) MaxAimError=(X=3.2,Y=3.2) AccFirePenalty=18.0f AccFireInterpSpeed=16.0f CrosshairRange=(X=35,Y=80) MinZoomAimError=(X=0.2,Y=0.2) MaxZoomAimError=(X=0.6f,Y=0.6f) ZoomAccFirePenalty=3.75f ZoomAccFireInterpSpeed=3.4f ZoomCrosshairRange=(X=25,Y=40) Recoil=(X=2,Y=2) ZoomRecoil=(X=1,y=1) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.88f RecoilZoomFadeSpeed=0.95f RecoilCap=10.0f ZoomRecoilCap=10.0f RecoilMinFadePitch=0.0f RecoilMinFadeYaw=0.0f RecoilYawScale=0.05f RecoilYawBias=0.0f RecoilYawFrequency=4.0f RecoilPitchFrequncy=3.0f RecoilPitchOscillation=0.0f AI_BurstFireCount=(X=1,Y=4) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_HenchBurstFireMultiplier=(X=0.75f,Y=0.75f) AI_AccCone_Min=(X=1.2,Y=1.2) AI_AccCone_Max=(X=1.2,Y=1.2) AI_AimDelay=(X=0.4,Y=0.4) IconRef=1 PrettyName=0 GUIClassName=0 AmmoPrettyName=0 GeneralDescription=209740

ShortDescription=209740 EjectShellCasingTimeRatio=0.5 ReloadReactionWindow=0.001 ReloadSuccessDuration=1.5 ReloadFailureDuration=1.5 NeedReloadNotify=5 TraceRange=8000 ImpactRelevanceDistance=8000 ShowTracerDistance=350 TracerSpawnOffset=0.0 ReadoutOffset=(X=10) FadingParameters=glow FadingParameters=inner_glow FadingParameters=fade_off ZoomFOV=40 Range_Melee=300.f Range_Short=800.f Range_Medium=1500.f Range_Long=2000.f DamageMod_MeleeRange=2.0f DamageMod_ShortRange=1.25f DamageMod_MediumRange=1.0f DamageMod_LongRange=1.0f DamageMod_VeryLongRange=0.5f bFrictionEnabled=true MinFrictionDistance=0.f MaxFrictionDistance=5000.f PeakFrictionDistance=2000.f FrictionMultiplierRange=(X=0.28f,Y=0.28f) bFrictionDistanceScalingEnabled=false PeakFrictionRadiusScale=1.25f PeakFrictionHeightScale=0.4f FrictionTargetOffset=(Z=22.f) bAdhesionEnabled=true MinAdhesionDistance=100.f MaxAdhesionDistance=6000.f MinAdhesionVelocity=80.f CamInputAdhesionDamping=0.4f bAdhesionDuringCam=true MaxLateralAdhesionDist=125.f AdhesionRot=(X=0.f,Y=1.f) AimCorrectionAmount=0.0; MagneticCorrectionThresholdAngle=2 MaxMagneticCorrectionAngle=1 bZoomSnapEnabled=true MinZoomSnapDistance=500 MaxZoomSnapDistance=4000 ZoomSnapDuration=0.15 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=3, InnerSnapAngle=0.5, SnapO ffsetMag=15 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=10, InnerSnapAngle=1, SnapO ffsetMag=50 ) CoverLeanPositions=(Offset=(X=0, Y=42.789, Z=0), Direction=CD_Right, Type=CT_Mid Level, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=-81.523, Z=0), Direction=CD_Left, Type=CT_Mid Level, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=64.038, Z=0), Direction=CD_Right, Type=CT_Sta nding, WeaponTypes=(WeaponAnimType_Pistol))

CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Sta nding, WeaponTypes=(WeaponAnimType_Pistol)) CoverLeanPositions=(Offset=(X=0, Y=42.789, Z=0), Direction=CD_Right, Type=CT_Mid Level, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType _Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponA nimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol )) CoverLeanPositions=(Offset=(X=0, Y=-81.523, Z=0), Direction=CD_Left, Type=CT_Mid Level, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType _Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponA nimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol )) CoverLeanPositions=(Offset=(X=0, Y=64.038, Z=0), Direction=CD_Right, Type=CT_Sta nding, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType _Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponA nimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol )) CoverLeanPositions=(Offset=(X=0, Y=-60.277, Z=0), Direction=CD_Left, Type=CT_Sta nding, WeaponTypes=(WeaponAnimType_Shotgun, WeaponAnimType_Rifle, WeaponAnimType _Sniper, WeaponAnimType_GrenadeLauncher, WeaponAnimType_MissileLauncher, WeaponA nimType_NukeLauncher, WeaponAnimType_ParticleBeam, WeaponAnimType_RepulsorBeam, WeaponAnimType_AutoShotgun, WeaponAnimType_AutoSniper, WeaponAnimType_AutoPistol )) [SFXGameContent_Inventory.SFXWeapon_AssaultRifle] Damage=(X=10.8,Y=10.8) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=850,Y=850) MagSize=(X=40,Y=40) LowAmmoSoundThreshold=10 TracerSpawnOffset=5.0 bInfiniteAmmo=false InitialMagazines=10 MaxSpareAmmo=(X=400,Y=400) MinAimError=(X=1.4,Y=1.4) MaxAimError=(X=6.2,Y=6.2) AccFirePenalty=12.7f AccFireInterpSpeed=12.0f CrosshairRange=(X=30,Y=80) MinZoomAimError=(X=0.5,Y=0.5) MaxZoomAimError=(X=1.4f,Y=1.4f) ZoomAccFirePenalty=28.35f ZoomAccFireInterpSpeed=28.0f ZoomCrosshairRange=(X=30,Y=50) Recoil=(X=1,Y=1) ZoomRecoil=(X=1,y=1) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.95f RecoilZoomFadeSpeed=0.90f RecoilYawScale=0.2f RecoilYawBias=0.0f RecoilYawFrequency=4.0f PrettyName=209727 GUIClassName=338199 GUIClassDescription=340840 GeneralDescription=338211 ShortDescription=339266

GUIImage=GUI_Codex_Images.AssaultRifle_512 IconRef=5 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=10,Y=40) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65f,Y=2.f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_Needler] Damage=(X=36.8,Y=36.8) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=900,Y=900) MagSize=(X=24,Y=24) LowAmmoSoundThreshold=15 TracerSpawnOffset=5.0 bUpgradesBasicWeapon=true bInfiniteAmmo=false InitialMagazines=4 MaxSpareAmmo=(X=96,Y=96) BurstRounds=3 BurstRefireTime=0.625f MinRefireTime=0.3f MinAimError=(X=0.5,Y=0.5) MaxAimError=(X=3.5,Y=3.5) AccFirePenalty=19.0f AccFireInterpSpeed=18.0f CrosshairRange=(X=28,Y=60) MinZoomAimError=(X=0.3f,Y=0.3f) MaxZoomAimError=(X=1.2,Y=1.2) ZoomAccFirePenalty=37f ZoomAccFireInterpSpeed=35f ZoomCrosshairRange=(X=25,Y=40) Recoil=(X=0.2f,Y=0.2f) ZoomRecoil=(X=0.2f,y=0.2f) RecoilInterpSpeed=10.f RecoilFadeSpeed=0.65f RecoilZoomFadeSpeed=0.65f RecoilYawScale=0.5f RecoilYawBias=0.0f RecoilYawFrequency=6.0f PrettyName=209728 IconRef=10 GeneralDescription=338212 ShortDescription=339274 GUIImage=GUI_Codex_Images.Needler_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.7 AI_BurstFireCount=(X=2,Y=4) AI_BurstFireDelay=(X=0.75f,Y=3.5f) AI_BurstFireMovingDelay=(X=0.75f,Y=2.25f) AI_AimDelay=(X=0.6,Y=0.6) [SFXGameContent_Inventory.SFXWeapon_Machinegun] Damage=(X=21.3,Y=21.3) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=700,Y=700) MagSize=(X=80,Y=80) LowAmmoSoundThreshold=20 TracerSpawnOffset=5.0

bInfiniteAmmo=false InitialMagazines=6 MaxSpareAmmo=(X=480,Y=480) MinAimError=(X=2.7,Y=2.7) MaxAimError=(X=8.5,Y=8.5) AccFirePenalty=12.7f AccFireInterpSpeed=12.0f CrosshairRange=(X=45,Y=120) Recoil=(X=1.5,Y=1.5) ZoomRecoil=(X=1.5,Y=1.5) RecoilInterpSpeed=15.f RecoilFadeSpeed=0.6f RecoilZoomFadeSpeed=0.82f RecoilYawScale=0.1f RecoilYawBias=-0.4f RecoilYawFrequency=2.0f MinZoomAimError=(X=1.6,Y=1.6) MaxZoomAimError=(X=3.0f,Y=3.0f) ZoomAccFirePenalty=18.7f ZoomAccFireInterpSpeed=18f ZoomCrosshairRange=(X=40,Y=110) PrettyName=209729 IconRef=9 GeneralDescription=338213 ShortDescription=339279 bNotRegularWeaponGUI=TRUE GUIImage=GUI_Codex_Images.Machinegun_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=30,Y=60) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65f,Y=2.f) AI_AimDelay=(X=0.5,Y=0.5) AI_AccCone_Min=(X=1.5,Y=1.5) AI_AccCone_Max=(X=1.5,Y=1.5) [SFXGameContent_Inventory.SFXWeapon_AutoPistol] Damage=(X=20.5,Y=20.5) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=700,Y=700) MagSize=(X=24,Y=24) LowAmmoSoundThreshold=6 TracerSpawnOffset=3.0 bInfiniteAmmo=false InitialMagazines=10 MaxSpareAmmo=(X=240,Y=240) BurstRounds=3 BurstRefireTime=0.25f MinAimError=(X=3.0,Y=3.0) MaxAimError=(X=5.0,Y=5.0) AccFirePenalty=25f AccFireInterpSpeed=40f CrosshairRange=(X=45,Y=85) MinZoomAimError=(X=1.2,Y=1.2) MaxZoomAimError=(X=3.2,Y=3.2) ZoomAccFirePenalty=6f ZoomAccFireInterpSpeed=5f ZoomCrosshairRange=(X=40,Y=80) Recoil=(X=1.8,Y=1.8) ZoomRecoil=(X=1.4,y=1.4)

RecoilInterpSpeed=10.f RecoilFadeSpeed=0.7f RecoilZoomFadeSpeed=0.78f RecoilYawScale=0.1f RecoilYawFrequency=1.8f RecoilYawNoise=0.0f AI_BurstFireCount=(X=1,Y=4) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3) PrettyName=209730 GUIClassName=338200 GUIClassDescription=340841 IconRef=3 GeneralDescription=338214 ShortDescription=339296 GUIImage=GUI_Codex_Images.MachinePistol_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 [SFXGameContent_Inventory.SFXWeapon_SMG] bUpgradesBasicWeapon=true Damage=(X=14.0,Y=14.0) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=925,Y=925) MagSize=(X=50,Y=50) LowAmmoSoundThreshold=12 TracerSpawnOffset=3.0 bInfiniteAmmo=false InitialMagazines=9 MaxSpareAmmo=(X=450,Y=450) BurstRounds=5 BurstRefireTime=0.0f MinAimError=(X=2.75,Y=2.75) MaxAimError=(X=4.1,Y=4.1) AccFirePenalty=6.5f AccFireInterpSpeed=5f CrosshairRange=(X=50,Y=100) MinZoomAimError=(X=0.6,Y=0.6) MaxZoomAimError=(X=2.6,Y=2.6) ZoomAccFirePenalty=6.5f ZoomAccFireInterpSpeed=5f ZoomCrosshairRange=(X=25,Y=75) Recoil=(X=2.1,Y=2.1) ZoomRecoil=(X=1.35,y=1.35) RecoilInterpSpeed=15.f RecoilFadeSpeed=0.7f RecoilZoomFadeSpeed=0.78f RecoilYawScale=0.2f RecoilYawFrequency=3.5f RecoilYawNoise=0.0f RecoilPitchOscillation=0.2f RecoilPitchFrequency=5.0f PrettyName=209731 IconRef=7 GeneralDescription=338215 ShortDescription=339299 GUIImage=GUI_Codex_Images.Sub-MachineGun_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5

AI_BurstFireCount=(X=4.f,Y=8.f) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=1.4,Y=1.4) AI_AccCone_Max=(X=1.4,Y=1.4) [SFXGameContent_Inventory.SFXWeapon_HeavyPistol] Damage=(X=37.2f,Y=37.2f) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=300,Y=300) MagSize=(X=12,Y=12) LowAmmoSoundThreshold=2 bIsAutomatic=false bInfiniteAmmo=false InitialMagazines=5 MaxSpareAmmo=(X=60,Y=60) BurstRefireTime=0.32f MinAimError=(X=1,Y=1) MaxAimError=(X=5.5,Y=5.5) AccFirePenalty=6f AccFireInterpSpeed=30.0f CrosshairRange=(X=30,Y=90) MinZoomAimError=(X=0.3,Y=0.3) MaxZoomAimError=(X=1.5f,Y=1.5f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=20,Y=70) Recoil=(X=3,Y=3) ZoomRecoil=(X=1.5,y=1.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=2.0f RecoilZoomFadeSpeed=2f RecoilYawScale=0.5f RecoilYawBias=1.0f PrettyName=209732 GUIClassName=338201 GUIClassDescription=340842 IconRef=4 GeneralDescription=338216 ShortDescription=339301 GUIImage=GUI_Codex_Images.HeavyPistol_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.8 AI_BurstFireCount=(X=3,Y=5) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3) AI_AccCone_Min=(X=1.1,Y=1.1) AI_AccCone_Max=(X=1.1,Y=1.1) [SFXGameContent_Inventory.SFXWeapon_HandCannon] bUpgradesBasicWeapon=true Damage=(X=85.4f,Y=85.4f) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=145,Y=145) MagSize=(X=6,Y=6) LowAmmoSoundThreshold=2 bIsAutomatic=false bInfiniteAmmo=false

InitialMagazines=3 MaxSpareAmmo=(X=18,Y=18) BurstRefireTime=0.54f Recoil=(X=5,Y=5) MinAimError=(X=1,Y=1) MaxAimError=(X=5.5,Y=5.5) AccFirePenalty=8f AccFireInterpSpeed=30.0f CrosshairRange=(X=30,Y=90) MinZoomAimError=(X=0.3,Y=0.3) MaxZoomAimError=(X=1.5f,Y=1.5f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=20,Y=70) Recoil=(X=4,Y=4) ZoomRecoil=(X=2.5,y=2.5) ZoomRecoil=(X=3,y=3) RecoilInterpSpeed=30.f RecoilFadeSpeed=1.5f RecoilZoomFadeSpeed=3f RecoilYawScale=0.7f RecoilYawBias=1.0f PrettyName=209733 IconRef=8 GeneralDescription=338217 ShortDescription=339305 GUIImage=GUI_Codex_Images.HandCannon_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.8 AI_BurstFireCount=(X=2,Y=5) AI_BurstFireDelay=(X=0.65f,Y=2.3f) AI_BurstFireMovingDelay=(X=0.5f,Y=2.f) AI_AimDelay=(X=0.3,Y=0.3) [SFXGameContent_Inventory.SFXWeapon_Shotgun] Damage=(X=27.5,Y=27.5) DamageAI=0.85f DamageHench=0.55f RateOfFire=(X=58,Y=58) MagSize=(X=5,Y=5) LowAmmoSoundThreshold=2 bIsAutomatic=false fZoomAccuracyBonus=0.75f BurstRefireTime=1.25f bInfiniteAmmo=false InitialMagazines=2 MaxSpareAmmo=(X=10,Y=10) MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.15f AccFireInterpSpeed=8.0f CrosshairRange=(X=60,Y=60) bZoomSnapEnabled=True MinZoomSnapDistance=250 MaxZoomSnapDistance=1000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, Snap OffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapO

ffsetMag=0 ) bFrictionEnabled=true MagneticCorrectionThresholdAngle=0 MaxMagneticCorrectionAngle=0 MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=3f,Y=3f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=60,Y=60) MinZoomSnapDistance=0 MaxZoomSnapDistance=2000 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=2.5, Snap OffsetMag=30 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=18, InnerSnapAngle=2.5, Sna pOffsetMag=100 ) MinFrictionDistance=320.f MaxFrictionDistance=1000.f PeakFrictionDistance=500.f FrictionMultiplierRange=(X=0.15f,Y=0.25f) bFrictionDistanceScalingEnabled=true PeakFrictionRadiusScale=0.4f PeakFrictionHeightScale=0.4f Recoil=(X=5,Y=5) ZoomRecoil=(X=2.5,Y=2.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=3f RecoilZoomFadeSpeed=5.0f RecoilYawScale=0.5f RecoilYawBias=0.8f PrettyName=209734 GUIClassName=338202 GUIClassDescription=340845 IconRef=6 GeneralDescription=338218 ShortDescription=339313 GUIImage=GUI_Codex_Images.Shotgun_512 Range_Melee=300.f Range_Short=400.f Range_Medium=800.f Range_Long=1200.f NoAmmoFireSoundDelay=0.9 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=0.65f,Y=2.3) AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=1.5,Y=1.5) AI_AccCone_Max=(X=1.5,Y=1.5) [SFXGameContent_Inventory.SFXWeapon_HeavyShotgun] bUpgradesBasicWeapon=true Damage=(X=20.34,Y=20.34) DamageAI=0.85f DamageHench=0.575 RateOfFire=(X=100,Y=100) MagSize=(X=8,Y=8) LowAmmoSoundThreshold=2 bIsAutomatic=false bInfiniteAmmo=false InitialMagazines=2 MaxSpareAmmo=(X=16,Y=16) BurstRefireTime=0.8f

MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.15f AccFireInterpSpeed=8.0f CrosshairRange=(X=60,Y=60) bZoomSnapEnabled=True MinZoomSnapDistance=250 MaxZoomSnapDistance=1000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, Snap OffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapO ffsetMag=0 ) bFrictionEnabled=true MagneticCorrectionThresholdAngle=0 MaxMagneticCorrectionAngle=0 MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=3f,Y=3f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=60,Y=60) Recoil=(X=5,Y=5) ZoomRecoil=(X=2.5,Y=2.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=3.5f RecoilZoomFadeSpeed=5.0f RecoilYawScale=0.5f RecoilYawBias=0.8f PrettyName=209735 IconRef=13 GeneralDescription=338220 ShortDescription=339316 GUIImage=GUI_Codex_Images.HeavyShotgun_512 NoAmmoFireSoundDelay=0.9 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=0.65f,Y=2.3) AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_FlakGun] Damage=(X=50.1,Y=50.1) DamageAI=0.57f DamageHench=0.6f RateOfFire=(X=64,Y=64) MagSize=(X=1,Y=1) LowAmmoSoundThreshold=0 bIsAutomatic=false bInfiniteAmmo=false InitialMagazines=10 MaxSpareAmmo=(X=10,Y=10) BurstRefireTime=1.25f MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.15f AccFireInterpSpeed=8.0f CrosshairRange=(X=60,Y=60) bZoomSnapEnabled=True MinZoomSnapDistance=250 MaxZoomSnapDistance=1000

ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, Snap OffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapO ffsetMag=0 ) bFrictionEnabled=true MagneticCorrectionThresholdAngle=0 MaxMagneticCorrectionAngle=0 MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=3f,Y=3f) ZoomAccFirePenalty=2.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=60,Y=60) Recoil=(X=7,Y=7) ZoomRecoil=(X=3.5,Y=3.5) RecoilInterpSpeed=30.f RecoilFadeSpeed=2f RecoilZoomFadeSpeed=4.0f RecoilYawScale=0.5f RecoilYawBias=0.8f PrettyName=209736 IconRef=14 GeneralDescription=338221 ShortDescription=339318 bNotRegularWeaponGUI=TRUE GUIImage=GUI_Codex_Images.FlakCannon_512 NoAmmoFireSoundDelay=0.9 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=0.65f,Y=2.3) AI_BurstFireMovingDelay=(X=0.65f,Y=1.7f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_SniperRifle] bUseSniperCam=true ZoomFOV=10 Damage=(X=263.1,Y=263.1) DamageAI=1.1f DamageHench=0.55f RateOfFire=(X=70,Y=70) RateOfFireAI=1.0f MagSize=(X=1,Y=1) LowAmmoSoundThreshold=0 bUseSniperCam=true bIsAutomatic=false fAmmoMultiplier=0.5 bInfiniteAmmo=false InitialMagazines=9 MaxSpareAmmo=(X=9,Y=9) MinAimError=(X=8,Y=8) MaxAimError=(X=11,Y=11) AccFirePenalty=0.5f AccFireInterpSpeed=8.0f CrosshairRange=(X=100,Y=125) MinZoomAimError=(X=0.f,Y=0.f) MaxZoomAimError=(X=0.f,Y=0.f) ZoomAccFirePenalty=0.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=15,Y=30) bZoomSnapEnabled=true

MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, Snap OffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapO ffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 Recoil=(X=1.0f,Y=1.0f) ZoomRecoil=(X=2,Y=2) RecoilInterpSpeed=30.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=3.0f RecoilYawScale=0.6f RecoilYawBias=-0.2f PrettyName=209737 GUIClassName=338204 GUIClassDescription=340846 IconRef=2 GeneralDescription=338222 ShortDescription=339320 GUIImage=GUI_Codex_Images.SniperRifle_512 Range_Melee=300.f Range_Short=800.f Range_Medium=2000.f Range_Long=3000.f DamageMod_MeleeRange=1.0f DamageMod_ShortRange=1.0f DamageMod_MediumRange=1.0f DamageMod_LongRange=1.0f NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.5,Y=1.25) [SFXGameContent_Inventory.SFXWeapon_AntiMatRifle] bUpgradesBasicWeapon=true Damage=(X=81.9,Y=81.9) DamageAI=1.1f DamageHench=0.65f RateOfFire=(X=240,Y=240) RateOfFireAI=1.0f MagSize=(X=12,Y=12) LowAmmoSoundThreshold=4 bUseSniperCam=true bIsAutomatic=true bInfiniteAmmo=false InitialMagazines=4 MaxSpareAmmo=(X=48,Y=48) BurstRounds=1 BurstRefireTime=0.65f MinAimError=(X=3.2,Y=3.2) MaxAimError=(X=7.5,Y=7.5) AccFirePenalty=25.4f AccFireInterpSpeed=12.0f CrosshairRange=(X=50,Y=100)

Recoil=(X=3.0f,Y=3.0f) ZoomRecoil=(X=1.0,Y=1.0) RecoilInterpSpeed=15.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=0.95f RecoilYawScale=0.2f RecoilYawBias=-0.2f RecoilYawFrequench=60 PrettyName=209738 IconRef=11 GeneralDescription=338223 ShortDescription=339322 GUIImage=GUI_Codex_Images.Anti-MaterialRifle_512 bZoomSnapEnabled=true MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, Snap OffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapO ffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.6 AI_BurstFireCount=(X=3,Y=6) AI_BurstFireDelay=(X=2.f,Y=3.0f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.25,Y=0.25) [SFXGameContent_Inventory.SFXWeapon_MassCannon] Damage=(X=368.3,Y=368.3) DamageAI=0.95f DamageHench=0.57f RateOfFire=(X=70,Y=70) RateOfFireAI=1.0f MagSize=(X=1,Y=1) LowAmmoSoundThreshold=0 bUseSniperCam=true bIsAutomatic=false bInfiniteAmmo=false InitialMagazines=12 MaxSpareAmmo=(X=12,Y=12) MinAimError=(X=8,Y=8) MaxAimError=(X=11,Y=11) AccFirePenalty=0.5f AccFireInterpSpeed=8.0f CrosshairRange=(X=100,Y=125) MinZoomAimError=(X=0.f,Y=0.f) MaxZoomAimError=(X=0.f,Y=0.f) ZoomAccFirePenalty=0.5f ZoomAccFireInterpSpeed=12.0f ZoomCrosshairRange=(X=15,Y=30) Recoil=(X=1.5f,Y=1.5f) ZoomRecoil=(X=3,Y=3) RecoilInterpSpeed=30.f RecoilFadeSpeed=3.0f RecoilZoomFadeSpeed=3.0f

RecoilYawScale=0.6f RecoilYawBias=-0.2f PrettyName=209739 IconRef=12 GeneralDescription=338248 ShortDescription=339324 bNotRegularWeaponGUI=TRUE GUIImage=GUI_Codex_Images.MassCannon_512 bZoomSnapEnabled=true MinZoomSnapDistance=1000 MaxZoomSnapDistance=10000 ZoomSnapDuration=0.1 ZoomSnapList=( AimNode=AimNode_Cover, OuterSnapAngle=5, InnerSnapAngle=0.5, Snap OffsetMag=20 ) ZoomSnapList=( AimNode=AimNode_Chest, OuterSnapAngle=20, InnerSnapAngle=10, Snap OffsetMag=10 ) ZoomSnapList=( AimNode=AimNode_Head, OuterSnapAngle=0, InnerSnapAngle=0.0, SnapO ffsetMag=0 ) bFrictionEnabled=True MagneticCorrectionThresholdAngle=1 MaxMagneticCorrectionAngle=0.5 NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.5,Y=1.25) [SFXGameContent_Inventory.SFXWeapon_GarrusSniperRifle] Damage=(X=263.1,Y=263.1) DamageAI=0.95f DamageHench=0.475f RateOfFire=(X=70,Y=70) RateOfFireAI=0.5f MagSize=(X=1,Y=1) AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.6,Y=1.0) [SFXGame.SFXHeavyWeapon] bInfiniteAmmo=false bCanDropAmmo=false AI_AccCone_Min=(X=1.2,Y=1.2) AI_AccCone_Max=(X=1.2,Y=1.2) AI_AimDelay=(X=0.75,Y=0.75) SteamSoundThreshold=-1 Range_Melee=300.f Range_Short=800.f Range_Medium=2000.f Range_Long=3000.f GUIClassName=338205 GUIClassDescription=340847 [SFXGameContent_Inventory.SFXHeavyWeapon_GrenadeLauncher] Damage=(X=500,Y=500) DamageAI=0.33f DamageHench=0.20f RateOfFire=(X=100,Y=100) RateOfFireAI=1.0f MagSize=(X=10,Y=10) LowAmmoSoundThreshold=0 bIsAutomatic=false MinAimError=(X=0,Y=0)

MaxAimError=(X=0,Y=0) AccFirePenalty=3.3f AccFireInterpSpeed=3.0f CrosshairRange=(X=40,Y=100) Recoil=(X=2,Y=2) ZoomRecoil=(X=1,Y=1) RecoilInterpSpeed=30.f RecoilFadeSpeed=3f RecoilZoomFadeSpeed=5.0f RecoilYawScale=0.25f RecoilYawBias=0.4f BurstRefireTime=1.0f bZoomSnapEnabled=false MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=0,Y=0) ZoomAccFirePenalty=2.15f ZoomAccFireInterpSpeed=2.0f ZoomCrosshairRange=(X=25,Y=80) PrettyName=212281 IconRef=15 GeneralDescription=338224 ShortDescription=339325 GUIImage=GUI_Codex_Images.GrenadeLauncher_512 bFrictionEnabled=true MagneticCorrectionThresholdAngle=6 MaxMagneticCorrectionAngle=6 NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=3) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=4.0f) AI_AimDelay=(X=0.5,Y=1.5) [SFXGameContent_Inventory.SFXHeavyWeapon_VehicleMissileLauncher] Damage=(X=425,Y=425) DamageAI=1.0f DamageHench=0.35f RateOfFire=(X=125,Y=125) [SFXGameContent_Inventory.SFXHeavyWeapon_MissileLauncher] Damage=(X=350,Y=350) DamageAI=0.5f DamageHench=0.35f RateOfFire=(X=80,Y=80) RateOfFireAI=0.75f MagSize=(X=15,Y=15) LowAmmoSoundThreshold=0 bIsAutomatic=true Recoil=(X=0.3,Y=0.3) MinAimError=(X=8,Y=8) MaxAimError=(X=8,Y=8) AccFirePenalty=3.3f AccFireInterpSpeed=3.0f CrosshairRange=(X=40,Y=100) ZoomRecoil=(X=0.1,y=0.1) bZoomSnapEnabled=false MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=0,Y=0) ZoomAccFirePenalty=2.15f ZoomAccFireInterpSpeed=2.0f ZoomCrosshairRange=(X=25,Y=80) PrettyName=234096 IconRef=19

GeneralDescription=338226 ShortDescription=339326 GUIImage=GUI_Codex_Images.MissileLauncher_512 NoAmmoFireSoundDelay=1.0 AI_BurstFireCount=(X=1,Y=2) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=3.25f) AI_AimDelay=(X=0.5,Y=1.5) [SFXGameContent_Inventory.SFXHeavyWeapon_NukeLauncher] Damage=(X=10000,Y=10000) DamageAI=1.0f DamageHench=0.35f RateOfFire=(X=30,Y=30) RateOfFireAI=0.5f MagSize=(X=100,Y=100) LowAmmoSoundThreshold=75 AmmoPerShot=100 bIsAutomatic=false Recoil=(X=0.3,Y=0.3) MinAimError=(X=0,Y=0) MaxAimError=(X=0,Y=0) AccFirePenalty=3.3f AccFireInterpSpeed=3.0f CrosshairRange=(X=40,Y=100) bZoomSnapEnabled=false ZoomRecoil=(X=0.1,y=0.1) MinZoomAimError=(X=0,Y=0) MaxZoomAimError=(X=0,Y=0) ZoomAccFirePenalty=2.15f ZoomAccFireInterpSpeed=2.0f ZoomCrosshairRange=(X=25,Y=80) PrettyName=236016 IconRef=16 GeneralDescription=338227 ShortDescription=339327 GUIImage=GUI_Codex_Images.NukeLauncher_512 NoAmmoFireSoundDelay=2.0 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=2.f,Y=3.25f) AI_BurstFireMovingDelay=(X=2.0f,Y=3.250f) AI_AimDelay=(X=1.0,Y=1.0) [SFXGameContent_Inventory.SFXHeavyWeapon_ParticleBeam] Damage=(X=20.0,Y=20.0) DamageAI=0.333f DamageHench=0.22f RateOfFire=(X=1200,Y=1200) MagSize=(X=500,Y=500) LowAmmoSoundThreshold=0 bIsAutomatic=true BurstRounds=5 MinAimError=(X=0.0,Y=0.0) MaxAimError=(X=0,Y=0) AccFirePenalty=0.0f AccFireInterpSpeed=0.0f CrosshairRange=(X=20,Y=20) bZoomSnapEnabled=true MinZoomAimError=(X=0.0f,Y=0.0f) MaxZoomAimError=(X=0.0f,Y=0.0f) ZoomAccFirePenalty=0.0f ZoomAccFireInterpSpeed=0.0f

ZoomCrosshairRange=(X=20,Y=20) Recoil=(X=0.0f,Y=0.0f) ZoomRecoil=(X=0.0f,y=0.0f) RecoilInterpSpeed=1.0.f RecoilFadeSpeed=1.0f RecoilZoomFadeSpeed=1.0f RecoilYawScale=0.0f RecoilYawBias=0.0f PrettyName=228858 IconRef=18 GeneralDescription=338229 ShortDescription=339328 GUIImage=GUI_Codex_Images.ParticleBeam_512 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=6,Y=12) AI_BurstFireDelay=(X=2.0f,Y=3.250f) AI_BurstFireMovingDelay=(X=1.7f,Y=2.75f) AI_AimDelay=(X=0.4,Y=0.4) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f [SFXGameContent_Inventory.SFXHeavyWeapon_ScionGun] Damage=(X=350,Y=350) DamageAI=2.5f DamageHench=0.35f RateOfFire=(X=220,Y=220) bInfiniteAmmo=false AI_AimDelay=(X=1.25,Y=1.25) AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0f,Y=0f) AI_BurstFireMovingDelay=(X=0f,Y=0f) [SFXGameContent_Inventory.SFXHeavyWeapon_ReaperMIRV] Damage=(X=365,Y=365) DamageAI=3.00f RateOfFire=(X=10,Y=10) bInfiniteAmmo=false AI_AimDelay=(X=0.5,Y=0.5) BurstRefireTime=0.0f AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0f,Y=0f) AI_BurstFireMovingDelay=(X=0f,Y=0f) AI_AimDelay=(X=0.75,Y=0.75) [SFXGameContent_Inventory.SFXHeavyWeapon_RocketLauncher] [SFXGameContent_Inventory.SFXHeavyWeapon_PraetorianParticleBeam] DamageAI=0.5f bInfiniteAmmo=false BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f BurstRounds=15 AI_BurstFireCount=(X=3,Y=3) AI_BurstFireDelay=(X=3.0f,Y=5.0f) AI_BurstFireMovingDelay=(X=3.0f,Y=5.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=0.5,Y=0.5) [SFXGameContent_Inventory.SFXHeavyWeapon_OculusParticleBeam] DamageAI=0.5f bInfiniteAmmo=false TraceRange=50000

BurstRounds=600 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=1.0,Y=1.0) BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; [SFXGameContent_Inventory.SFXWeapon_ParticleTurret] DamageAI=0.5f DamageHench=0.55f bInfiniteAmmo=false TraceRange=50000 BurstRounds=60 BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=0.5,Y=0.5) [SFXGameContent_Inventory.SFXWeapon_GethPulseRifle] DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=1000,Y=1000) bInfiniteAmmo=false MagSize=(X=40,Y=40) LowAmmoSoundThreshold=10 TracerSpawnOffset=3.0 bInfiniteAmmo=false InitialMagazines=12 MaxSpareAmmo=(X=480,Y=480) PrettyName=339362 IconRef=18 GeneralDescription=338230 ShortDescription=339329 GUIImage=GUI_Codex_Images.GethPulseRifle_512 SteamSoundThreshold=1 NoAmmoFireSoundDelay=0.5 AI_BurstFireCount=(X=10,Y=30) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65.0f,Y=2.0f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXWeapon_GunshipMiniGun] DamageAI=0.65f DamageHench=0.35f bInfiniteAmmo=false bIsAutomatic=true TraceRange=10000 Range_Melee=300.f Range_Short=10000.f Range_Medium=50000.f Range_Long=100000.f AI_AccCone_Min=(X=0.1,Y=0.1) AI_AccCone_Max=(X=0.1,Y=0.1) AI_BurstFireCount=(X=2000,Y=2000) AI_BurstFireDelay=(X=0.65f,Y=3.25f) AI_BurstFireMovingDelay=(X=0.65f,Y=3.25f)

AI_AimDelay=(X=0.0,Y=0.0) TracerSpawnOffset=0.5 [SFXGameContent_Inventory.SFXWeapon_MiniGun] Damage=(X=20.0,Y=20.0) DamageAI=1.0f bInfiniteAmmo=false bIsAutomatic=true RateOfFire=(X=1000,Y=1000) MagSize=(X=10000,Y=10000) LowAmmoSoundThreshold=2500 bCanDropAmmo=true MinAimError=(X=0.6,Y=0.6) MaxAimError=(X=0.7,Y=0.7) AccFirePenalty=3.4f AccFireInterpSpeed=3.0f CrosshairRange=(X=15,Y=40) Recoil=(X=1.5,Y=1.5) ZoomRecoil=(X=1.5,Y=1.5) RecoilInterpSpeed=20.f RecoilFadeSpeed=0.6f RecoilZoomFadeSpeed=0.82f RecoilYawScale=0.1f RecoilYawBias=-0.4f RecoilYawFrequency=2.0f MinZoomAimError=(X=0.3,Y=0.3) MaxZoomAimError=(X=0.4f,Y=0.4f) ZoomAccFirePenalty=3.75f ZoomAccFireInterpSpeed=3f ZoomCrosshairRange=(X=5,Y=15) TracerSpawnOffset=0.1 AI_BurstFireDelay=(X=1.0f,Y=2.0f) AI_BurstFireMovingDelay=(X=1.0f,Y=2.0f) AI_BurstFireCount=(X=75,Y=170) AI_AimDelay=(X=0.5,Y=0.5) [SFXGameContent_Inventory.SFXHeavyWeapon_JuggernautRocketLauncher] DamageAI=0.65f AI_BurstFireCount=(X=1,Y=3) AI_BurstFireDelay=(X=1.0f,Y=4.0f) AI_BurstFireMovingDelay=(X=1.0f,Y=4.0f) AI_AimDelay=(X=0.75,Y=0.75) [SFXGameContent_Inventory.SFXHeavyWeapon_EnemyGrenadeLauncher] [SFXGameContent_Inventory.SFXWeapon_LightPistol] DamageAI=0.5f DamageHench=0.5f [SFXGameContent_Inventory.SFXHeavyWeapon_RapidRocketLauncher] Damage=(X=300,Y=300) DamageAI=0.65 RateOfFire=(X=100,Y=100) AI_BurstFireCount=(X=100,Y=200) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AimDelay=(X=0.4,Y=0.4) [SFXGameContent_Inventory.SFXHeavyWeapon_AsteroidRocketLauncher] Damage=(X=1000,Y=1000) RateOfFire=(X=50,Y=50) bInfiniteAmmo=false AI_BurstFireCount=(X=100,Y=200) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AimDelay=(X=0.4,Y=0.4)

[SFXGameContent_Inventory.SFXHeavyWeapon_FreezeGun] Damage=(X=50,Y=50) DamageAI=0.65f DamageHench=0.35f RateOfFire=(X=50,Y=50) RateOfFireAI=1.0f MagSize=(X=20,Y=20) LowAmmoSoundThreshold=0 bIsAutomatic=false BurstRefireTime=0.0f PrettyName=338231 GeneralDescription=338232 ShortDescription=339332 GUIImage=GUI_Codex_Images.CryoGun_512 IconRef=17 SteamSoundThreshold=1 NoAmmoFireSoundDelay=2.0 [SFXGameContent_Inventory.SFXHeavyWeapon_FlameThrower] Damage=(X=15.0,Y=15.0) DamageAI=1.0f DamageHench=0.5f RateOfFire=(X=1000,Y=1000) MagSize=(X=1350,Y=1350) LowAmmoSoundThreshold=0 bIsAutomatic=true bInfiniteAmmo=false Range_Melee=300.f Range_Short=500.f Range_Medium=800.f Range_Long=1000.f TraceRange=1000 BurstRounds=15 MinAimError=(X=0.0,Y=0.0) MaxAimError=(X=0,Y=0) AccFirePenalty=0.0f AccFireInterpSpeed=0.0f CrosshairRange=(X=20,Y=20) bZoomSnapEnabled=false MinZoomAimError=(X=0.0f,Y=0.0f) MaxZoomAimError=(X=0.0f,Y=0.0f) ZoomAccFirePenalty=0.0f ZoomAccFireInterpSpeed=0.0f ZoomCrosshairRange=(X=20,Y=20) Recoil=(X=0.0f,Y=0.0f) ZoomRecoil=(X=0.0f,y=0.0f) RecoilInterpSpeed=1.0.f RecoilFadeSpeed=1.0f RecoilZoomFadeSpeed=1.0f RecoilYawScale=0.0f RecoilYawBias=0.0f PrettyName=228858 IconRef=18 GeneralDescription=338233 ShortDescription=339333 BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; AI_BurstFireCount=(X=1,Y=3) AI_BurstFireDelay=(X=1.0f,Y=3.5f) AI_BurstFireMovingDelay=(X=1.0f,Y=3.0f) AI_AimDelay=(X=0.4,Y=0.4)

AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) [SFXGameContent_Inventory.SFXHeavyWeapon_ReaperGun] Damage=(X=100,Y=100) DamageAI=1.0f DamageHench=1.0f bInfiniteAmmo=false TraceRange=50000 BurstRounds=600 AI_BurstFireCount=(X=1,Y=1) AI_BurstFireDelay=(X=0.0f,Y=0.0f) AI_BurstFireMovingDelay=(X=0.0f,Y=0.0f) AI_AccCone_Min=(X=0.0,Y=0.0) AI_AccCone_Max=(X=0.0,Y=0.0) AI_AimDelay=(X=1.0,Y=1.0) BeamInterpSpeed=(X=20.0,Y=20.0) BeamInterpTime=0.5f; [SFXGame.SFXShield_Base] bRechargeable=false ShieldRegenDelay=(X=5.0f,Y=5.0f) ShieldRechargeTime=(X=2.0f,Y=2.0f) PartialBreakPct=0.55 ShieldPointsPerBar=40.f bFastCoverRegen=false bAbsorbDamageOnBreak=false ShieldDisplayName=341713 [SFXGame.SFXShield_Energy] ShieldDisplayName=341713 [SFXGame.SFXShield_Armour] ShieldDisplayName=341714 [SFXGame.SFXShield_Biotic] ShieldDisplayName=341715 [SFXGame.SFXShield_GethEnergy] ShieldDisplayName=341716 [SFXGame.SFXShield_GethEnergy_Player] ShieldDisplayName=341716 [SFXGame.SFXShield_Energy_Player] bRechargeable=true bFastCoverRegen=true bAbsorbDamageOnBreak=true DamageGateInterval=1.0f [SFXGame.SFXShield_Armour_Player] bRechargeable=true bFastCoverRegen=true bAbsorbDamageOnBreak=true DamageGateInterval=1.0f [SFXGame.SFXShield_Biotic_Player] bRechargeable=true bFastCoverRegen=true bAbsorbDamageOnBreak=true DamageGateInterval=1.0f [SFXGame.SFXShield_Player] bRechargeable=true MaxShields=(X=200.f,Y=200.f) ShieldRegenDelay=(X=5.f,Y=5.f) ShieldRechargeTime=(X=2.f,Y=2.f) ShieldPointsPerBar=40.0f DamageGateInterval=1.0f [SFXGame.SFXDamageType_Weapon] bCausesPhysicsImpact=true

bCausesAnimReaction=true bCausesRagdoll=true fChanceofRagdoll=0.005 bChanceOfAnimReaction=0.01 fPhysicsReactionTimeScale=0.3 [SFXGame.SFXDamageType] HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_AssaultRifle] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,Reactio nChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_DeathKnockback,Re actionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=false) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,Rea ctionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.11,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.11,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,R eactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Long) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,R eactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath ,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true)

HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Machinegun] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Meleed,ReactionCh ance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,Reaction Chance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,Reacti onChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=t rue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,R eactionChance=0.45,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=false) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath ,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeat h,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=false) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnM ove=true,bTriggerOnIdle=false) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true)

HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.18,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.16,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.09,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Needler] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.12,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,Reacti onChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath ,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeat h,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.15,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_GethPulseRifle] Penetration=PenetrationType_VeryLight bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_HeavyPistol] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,Reaction Chance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,Reacti onChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,Reacti onChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,Rea ctionChance=0.85,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,R eactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath ,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.80,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.80,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true)

HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.85,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_AutoPistol] Penetration=PenetrationType_VeryLight bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.35,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.10,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.01,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_SMG] Penetration=PenetrationType_VeryLight bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=0.3 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.07,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.05,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.08,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.03,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.02,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=0.75,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true)

HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_HandCannon] Penetration=PenetrationType_Heavy bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_KnockbackII,React ionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,Reaction Chance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,Reacti onChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,Reacti onChance=0.45,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,R eactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_Knockback,Reac tionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_Knockback,Rea ctionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath ,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeat h,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true)

[SFXGameContent_Inventory.SFXDamageType_SniperRifle] Penetration=PenetrationType_Heavy bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,Reactio nChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bT riggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnM ove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,Rea ctionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath ,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeat h,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,R eactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath ,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.90,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.90,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true)

HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_AntiMatRifle] Penetration=PenetrationType_Heavy HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_MeleedII,Reaction

Chance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tru e,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bT riggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.14,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.25,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Knockback,Reacti onChance=0.45,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnM ove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,Rea ctionChance=0.40,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,R eactionChance=0.55,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath ,ReactionChance=0.55,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn

ee,ReactionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.40,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.55,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.35,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.20,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GlobalDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_MassCannon] Penetration=PenetrationType_Heavy HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,Reactio nChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Headshot,Reaction Chance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bT riggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_StandardImpact,Re actionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.50,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov

e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnM ove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StomachDeath,Rea ctionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_StandardImpact ,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerO nMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_StandardImpac t,ReactionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTrigger OnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_CorkscrewDeath ,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_CorkscrewDeat h,ReactionChance=0.50,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_LeftArmDeath,R eactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_RightArmDeath ,ReactionChance=0.65,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerO nMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigg erOnMove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM

ove=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.60,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Shotgun] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,Reactio nChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,Reacti onChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo

ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact, ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,Reacti onChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,R eactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg

erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_HeavyShotgun] Penetration=PenetrationType_Light bCausesPhysicsImpact=true bCausesRagdoll=false fChanceofRagdoll=0.005 fPhysicsReactionTimeScale=1.0 HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,Reactio nChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_DeathKnockback,Re actionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_Meleed,ReactionC hance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.2,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,Reacti onChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact, ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,Reacti onChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,R eactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove

=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_FlakGun] Penetration=PenetrationType_Light HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_Knockback,Reactio nChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_KnockbackII,Reac tionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_MeleedII,Reactio nChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StaggerImpact,Re actionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)

HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_TakeAKnee,Reacti onChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_GreatPainII,Reac tionChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StandardImpact,R eactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Medium,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact, ReactionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,Reacti onChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_DeathKnockback,R eactionChance=0.75,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnM ove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Reac tionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_TakeAKnee,Rea ctionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_HitLeftLeg,Rea ctionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=tr ue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_HitRightLeg,R eactionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKne e,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="RightLeg",AnimatedReaction=AI_CustomAction_ZombieTakeAKn ee,ReactionChance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigge rOnMove=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short) HitReactions=(BodyPart="LeftArm",AnimatedReaction=AI_CustomAction_HuskImpact,Rea ctionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="RightArm",AnimatedReaction=AI_CustomAction_HuskImpact,Re actionChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMo ve=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_HuskImpact,React ionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_HuskImpact,Reacti onChance=0.7,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_ScionImpact,React ionChance=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_ScionImpact,Reac tionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Chest",AnimatedReaction=AI_CustomAction_StumbleForward,R eactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOnMov e=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true) HitReactions=(BodyPart="Head",AnimatedReaction=AI_CustomAction_PlayerShortStagge r,ReactionChance=1,bDeathReaction=false,bFrontArc=false,bRearArc=true,bTriggerOn Move=true,bTriggerOnIdle=true,MaxRange=WeaponRange_Short,bIgnoreShields=true)

HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_ParticleBeam] Penetration=PenetrationType_VeryLight bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Knockback,ReactionCha nce=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance =0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTr iggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChan ce=0.06,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,b TriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionC hance=0.04,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionC hance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,React ionChance=0.05,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Grenade] Penetration=PenetrationType_Medium [SFXGameContent_Inventory.SFXDamageType_MissileLauncher] Penetration=PenetrationType_Medium HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,Reacti onChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Knockback,ReactionCha nce=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,b

TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionC hance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Meleed,ReactionChance =0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bTri ggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChan ce=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bT riggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_GreatPainII,ReactionC hance=0.4,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,Reactio nChance=0.3,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,Reacti onChance=0.6,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ScionImpact,ReactionC hance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ZombieTakeAKnee,React ionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_ReaperGun] Penetration=PenetrationType_Medium [SFXGameContent_Inventory.SFXDamageType_Nuke] Penetration=PenetrationType_Heavy HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio

nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGame.SFXDamageType_Melee] bCausesPhysicsImpact=true bCausesRagdoll=false Penetration=PenetrationType_Heavy HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) [SFXGame.SFXDamageType_HeavyMelee] bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,Reacti onChance=1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) [SFXGame.SFXDamageType_Explosion] HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStandardImpact, ReactionChance=0.8,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOn Move=true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerStagger,Reactio nChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tr ue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,React ionChance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionC hance=0.5,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true ,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MeleedII,ReactionChan ce=0.6,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=true,bT riggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,Reactio nChance=0.,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr

iggerOnIdle=true) [SFXGame.SFXDamageType_HuskMelee] bCausesRagdoll=false Penetration=PenetrationType_Light [SFXGame.SFXDamageType_RocketLauncher] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,React ionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionC hance=0.65,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,Reactio nChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,Reacti onChance=0.60,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGame.SFXDamageType_MissileLauncher] Penetration=PenetrationType_Medium bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerMeleedII,Reacti onChance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove= true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PlayerKnockback,React ionChance=0.75,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove =true,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_KnockbackII,ReactionC hance=0.85,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTriggerOnMove=tru e,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_DeathKnockback,Reacti onChance=0.60,bDeathReaction=true,bFrontArc=true,bRearArc=false,bTriggerOnMove=t rue,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_MawDeath,ReactionChan ce=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true)

HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_TentacleDeath,Reactio nChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,b TriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_OculusDeath,ReactionC hance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTr iggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_Sciongun] bCausesPhysicsImpact=true bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_ElectricStandardImpac t,ReactionChance=1.0,bDeathReaction=false,bFrontArc=true,bRearArc=false,bTrigger OnMove=true,bTriggerOnIdle=true,bIgnoreShields=true) [SFXGameContent_Inventory.SFXDamageType_FreezeGun] bCausesPhysicsImpact=false bCausesRagdoll=false HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_StaggerImpact,Reactio nChance=1.0,bDeathReaction=True,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true,bIgnoreShields=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_PraetorianDeath,React ionChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true ,bTriggerOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_CollectorDeath,Reacti onChance=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true, bTriggerOnIdle=true) [SFXGameContent_Inventory.SFXDamageType_BlbGtl_Hub] bCausesPhysicsImpact=true bCausesRagdoll=true fChanceOfRagdoll=1.0 HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Ragdoll,ReactionChanc e=1,bDeathReaction=true,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigge rOnIdle=true) HitReactions=(BodyPart="",AnimatedReaction=AI_CustomAction_Ragdoll,ReactionChanc e=1,bDeathReaction=false,bFrontArc=true,bRearArc=true,bTriggerOnMove=true,bTrigg erOnIdle=true) [IniVersion] 0=5496074774.000000 - ..\BIOGame\Config\PC\Cooked\PC-BIOEngine.ini e [BIOG_QA.QARemoteLogger] m_UserName=toolsregular@bioware.ad.ea.com [IniVersion] 0=3579467554.000000

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