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6.4 KARLSHORST REPRISE NOTE: From here on my notes on the individual goals were incomplete.

However, the walkthrough is done exactly as the goal order, so you should be able to follow it with no problem at all. Besides, the enemy move around a lot. Briefing: We need to take out this fuel depot controlled by the NKVD. Get in there and plant time bombs. Also, we need the codebook from the commander. Grab it after he returned to the base. Situation: lots of guards, possible to do this without firing a SINGLE shot until almost the end. NOTE: DO NOT crawl under the burning tanks. You'll die. NOTE: This is NOT the only way to do it. You can kill guards and hide their bodies if you want, just make sure it's a silent kill. Avoid the towers, follow the red arrow on the map and head toward the entrance on the left side. You should see this guy standing on top of the western bunker with sweeping lights covering the entrance checkpoint. Supposedly it's possible to stay on the hill and move behind the guy so you can pop him with a pistol, then dump his body just outside the camp so nobody will notice. On the other hand, an alternate method is to low crawl as close as possible until you slid off, then crawled to the wall. That attracted his attention, and with him looking the wrong away, you can avoid the lights and crawl right through the entrance. Go north and then east to the ramp, and wait until the guard that patrols that section walked past, then climb the ramp, and crawled to the western edge inside the fences, and when nobody's looking, plant the time bomb set to 30 minutes. Hug the western wall to the northwest corner. Another guard is to northeast, so go through the broken ground and just crawled to just under the lip of the platform. Avoid the guard to the middle and head east. Follow that all the way to a ditch and the other tower. Nobody should be looking, so just crawl toward the control panel, and drop your next timebomb (set for 3-4 minutes less) at the designated spot. Now crawl under the tank and wait for the commander to reach his office. Remember there is at least one guard in the corridor, possibly more. You'll get a cutscene when the commander returns to his office. When that's done, wait a little more. The guards are about to start a patrol. Just wait. The guard will come out toward you, then turn to face outside. When he does, crawl out, get behind him, and put a bullet in his head. Then crawl in there and kill the 2nd guard. Then crawl in and kill the commander, and grab the codebook at the table. (Just approach the table).

NOTE: If the commander saw you, all the guards start to prepare a reception to make sure you don't leave the place alive, so try not to give him the chance! Quickly go back the same way you came, and crawl for the two houses that are slightly raised above the ground, and get under it. Then keep crawling toward the entrance. A guard may be near the entrance. He usually turns back and points gun toward the commander's office and go prone. If you're under the houses, you're already past him, so forget about him. Keep the guard shack between you and the light. Crawl past the entrance, and up the hill. All the guards are looking INTO the camp, nobody is looking out. Crawl your way to the exit point, and enter the tunnel, and you'll get the cutscene of the entire fuel depot blowing up! 6.5 THE SCIENTISTS Briefing: a group of German scientists captured by the NKVD will be moved east. OSS is sending a retrieval team in but they need more time. Clear the U-Barn station so the team can arrive unmolested, then intercept the scientists so OSS can grab them. 6.5.1 U-Barn station

Situation: eliminate all the NKVD around the station, which is underground, with multiple entrances. Rely a lot on tripwire grenades, as they are excellent booby traps and can guard your back. Goal: Take out all NKVD defenders in the area about the U-barn station First, turn back and collect all the goodies behind you. You may want to plant a trip mine at the bottom of the staircase in case you have some uninvited visitors. Look across the river and take aim at the truck's gas tank cap. One hit and Kaboom! Taking out 3 guys. Turn right toward the bridge, and take out the sniper on the bridge. Turn left and look at the other bridge. Then beyond it, and look at the roof. There's a sniper on there. Take him out too. Look for another NKVD across the river, kill him. Now you can come out (don't hit your trap if you planted it, just "jump" from 2nd story). Head for the station entrance, but beware of 3-4 NKVD guys coming to check the commotion. Take them all out. Turn left and go to get all the goodies in that sub-goal on the map at that rowboat. You can search all the bodies now, as you won't be bothered for a while. When you're done searching, lay at least three tripmines on the bridge. Lay at least another across the U-bahn entrance, maybe 2. You're going after the station and you don't want any rude visitors.

This station has at least two more alternate entrances, and it's more fun if you come in through the other entrances instead of the main entrance. You could just go down and "Rambo" the station by killing the three guys inside, but it's more fun if you find an alley, and find the back entrance to the place. Try to silent kill everybody inside, but don't worry if you don't succeed. Any way, when you kill all three, get to the radio to get the secret document there. When the cutscene's done, grab all the goodies at the 2 boxes there. Now it's time to play Alamo. Lay trip mines across MORE of the entrances, esp. the main one, as many NKVD now will rush the station. Seems the NKVD is also sending reinforcements to make sure they get their hands on whatever they wanted. Your trip mines above should be going off left and right. You can stay in the station, or move out after leaving more presents. If you choose to leave, go east through the hole in the wall, up the tunnel, and emerge in a building. Mine the entrance, then head upstairs, which is a perfect sniping spot. Kill machine gunners, then any body else you spot. Kill any one trying to cross the bridge, in fact. Head to the bridge (avoid any tripmines you set earlier). Look for snipers in the distance, and additional Russkies. Kill them all. Now you need to head toward the square to kill some more NKVD. Head toward your last waypoint, kill any NKVD in your way. Hide under truck and such. If you see a truck, shoot its fuel tank cap to make it go kaboom. Kill the rest of NKVD, at least 3 shooters and a sniper. When you get Objective Complete, head for the exfil point and the mission ends when you arrive. 6.5.2 Prevent Enforcement

You start facing a tank and bunch of NKVD. Grab all the goodies, and slide back and to left until you can see the fuel tank's cap. Blow it up and take out all the soldiers (or at least most of them). In the confusion of the explosion you can kill the rest. Or you can try to take out all the soldiers first, watch for those that hide to the right. Then sniper the fuel cap of the tank. Boom. Now you need to head for the sniper spot. Turn the next corner and you'll see a German on second floor, and NKVD patrolling below. Kill them all. Turn left, then right, and into the ruins you go. You want to be in the building closer to the square in order to get a clean shot. Run in through the window and climb the stairs. Go prone. Look for the commander as he's beyond the leftmost truck. Kill him or you lose. Then toss stick grenades at the closest truck and the next closest. Boom! The rest of NKVD is coming after you though. Quickly lay a tripmine at the staircase coming up, then turn left into a hole in the wall. Go through another hole in the next wall, and you can exit the building from that end to the back alley. Sweep the square for hostiles. You want the papers the commander

left behind. You can get some goodies here. Head back to your origin point, kill the last NKVD in your way or avoid them, and you can go to Anhalter station. 6.5.3 Anhalter Station

Grab all the goodies nearby. Use a med-kit if you need one. There is an NKVD Commando up front, but you can simply go in the side entrance. When he turns, stay in the darkness and get inside. I like to keep it quiet for this part. If the NKVD commander don't see the guard outside he'll call for search teams, and you don't want that quite yet, not while you can spending time setting up surprises. On the other hand, the more guards he sends out, the more you can kill. Kill the guard patrolling there by keeping a bench between you and him, and sneak out behind him and put a bullet in his head. Watch out for the guy patrolling the platform above. If he's there, wait until that guy's gone before ambushing the closer guy. Once you ambushed the closer guy, grab his body and drop it behind the bus away from the platform in the distance. Go prone as the platform patroller is coming. He'll go just past the first bus. When he turns around, get out from under the bus and put a bullet in his head. You don't need to hide this guy. Nobody else will see him. Climb the stairs to platform. Arm TNT, crouch. When ready, go to locomotive, drop or throw TNT at locomotive, and backup quickly, and go prone. Then shoot the TNT. Boom! The scientists aren't going anywhere on this train. Now snipe the rest of the NKVD, preferably from the tracks, as that place is nice and dark. Then run for the front entrance and head upstairs, leaving behind a trip mine every once in a while. Across the stairway is the best. Get onto the roof and blow up the trucks by sniping the fuel caps. Go back in and play hide-and-seek with the NKVD. Lead them across your traps. Put down some more. Once you killed all of them, you win! 6.6 NORDSIG HW PLANT Infiltrate Nordsig Heavy Water Plant. We need to get Dr. Lohmann out of there, or at least prevent him from falling into Soviet hands. Destroy the plant while you're at it. Unfortunately, Nordsig can only be approached by going through the U-Barn system. 6.6.1 Via the U-barn

Situation: Get in via the u-barn. Try to do the enemies as quiet as possible, or as noisily as possible, it's up to you. Grab all goodies first.

Kill the sniper. Be warned that many will deploy grenades, and those WILL kill you dead if they land close enough. Clear the station, don't worry about the alarm, just means more enemies to kill. Collect their ammo. Keep heading downstairs. Get down to the tracks, and head toward the next waypoint. You should see ONE enemy in the distance, kill him. Keep doing, and the tracks split to left siding. German patrols are in that little rest area. This is a great place to try your grenade throwing. Toss one or two in there and cook multiple enemies at once. Wait around as they are not sure where the grenade is coming from. Throw another one when they group up. Arm gun to defend if they do figure out where you are. Kill them all and grab the goodies. Continue down the track, maybe kill one guy to left, and you'll arrive at Nordsig station. There's one wounded writhing on a bed without a leg. Don't bother shooting him. (You can't hurt him) Kill two guys talking in the middle. Collect the MG-42's with plenty of ammo. Head upstairs. Follow the only path. There's one door to the left. Covert kill the guy inside. Go through narrow passage to next room. Chuck a grenade through and kill what's left of the 3 guys here. Keep clearing the path until you see the exit, and that's end of this level. 6.6.2 Approach to Nordsig

Situation: need to get through the streets around Nordsig so you can reach the plant. Need to kill the NKVD commander to prevent reinforcements. Grab the goodies. Follow the see, pretty much. It's shoot playground and work your way surround you, but you should waypoint and kill every guard you and displace. Go through the through the enemies, who will try to be able to pick them off one by one.

Soon you'll get to commander's HQ, and just put a bullet in his head. Kill his guards if you can. Work your way to the plant. There's a tank in your way, decide if you want to kill it, or just run for it. If you want to kill it, do the TNT throw and snipe routine. Make your way to the exit. 6.6.3 Eliminate Guardpost

Situation: We need to clear the guardpost to get inside. Grab the goodies. Work your way to the south gate, kill everybody in your way. Silent kill the sentry just inside the door. Then snipe the fuel tank on the two trucks in the courtyard. That'll kill most of the enemies, esp. the ones in the guardpost. Then shoot the sniper on

the upper right corner/stairs. He may come down though. And shoot anybody else left. Do NOT enter yet. There's an armored car that's got a nasty machine gun to the left of the gate. Throw a TNT bundle close to it and snipe it to destroy it. Kill the rest of the guards. Go into the guardpost and grab all the ammo you want. There's a TON of MG42 ammo to be had, and much more. You will need them. When ready, follow waypoint into back entrance of the plant. 6.6.4 HW plant

Situation: The plant has three main buildings, and you'll need to go back and forth a few times. This is a run-and-gun mission, not too much sniping. Use grenades and SMG liberally. NOTE: Too many enemies to list, and they move. Shoot first, ask questions later. You start in the south. Pick up goodies, and head for any GR resistance goodies left for you. Kill sentries, of course. Keep moving from cover to cover. Lots of enemies will show, about half dozen per building at least. Make it to the north end of warehouse. Doesn't matter upper or lower floor, just get to north end. Head out to courtyard. Try NOT to blow up the truck in the courtyard as it has some goodies next to it. If you do blow it up you may die too from the chain reaction. Beware. Also shoot any snipers on the next building over. Watch for enemies coming up behind you. Consider laying some tripmines to guard your back. Just leave one entrance NOT trapped. Cross the courtyard into building 2. Again, 2-story building. Clear it. Set time bomb with at least 5 minute fuse on either of the doors. You can use TNT as well, but wait until the timebomb go off. Plant the bomb (I prefer the western door), and then find a good spot to wait and wait. When it goes BOOM! Defend yourself against more Germans. Then blow up the eastern door as well (I use TNT for that). Go through, and you're in building 3. Go inside, kill all the guards you can see, then go inside the first door to your right to Dr. Lohmann, and get a cutscene. Cutscene: Well, Dr. Lohmann, you must come with me. Head to the huge tanks of heavy water. Cutscene: You turn on the drainage valve. Russkies will get nothing. Back to building 2, kill more guards who has appeared. You're looking for the officer who has the combo to the safe. Kill his 2 guards, and approach him. Cutscene: You persuaded the officer to hand over the safe combo,

and "thanked" him for his contribution. Head back to building 1, kill more guards, then kill the guards at the safe. Approach the safe. Cutscene: you got the safe open, and got the stuff inside. Head across the building to the radio room. Cutscene: GR/OSS team is pinned outside and needs help. Back to building 2, but this time head for the LONG staircase in the far corner that goes all the way to the roof, and this mission ends. 6.6.5 Assist OSS Team

Situation: You're on the roof of the plant, and you need to help the GR team break into the plant despite everything the Russians and Germans are throwing. Pick up the goodies and go prone, move forward. Kill bad guys at the 2 entrances first, then kill the tank to your left that will appear in a bit. Either toss a TNT bundle down there ASAP and wait for it, or snipe the fuel drum cap. Keep killing any Russians that you can see. They probably have their back toward you, unless they are shooting AT you. Keep killing Russians, and when the tank appears, put a bullet in its rear aux tank cap. That's the most important thing. Kill Russians, and even a few snipers that you may spot. Keep killing Russkies until you get Objective Complete message. Now it's time to come back down. Go down via the stairs and get out the way you came in. It's time to boogie. 6.6.6 Exfiltrate Nordsig

Pick up goodies, through the park, keep to the shadows. Go around the block and into the alley to meet your contact. Cutscene: you get the M91, among other goodies. However, there are 3 "elite snipers" out and about. Take them out if you want, else just run for it. If you want to take them on, follow the waypoints on the map. Be warned, the moon is bright and visibility is excellent for them, but not quite for you. There are also myriad of other NKVD units about hunting for you. When ready, head for the exit, avoid/kill any patrols, and when you reach the U-Barn station the mission ends. 6.7 RECOVER V2 TECH Russians intercepted a German shipment of V2 rockets. We can't

let them keep it. They are holed up at the Schloss, and we have no way of getting through without doing a few things first. We must cut their comm so they can't call for help; we must take out all nearby ammo dumps so nobody can reinforce them; we must take out nearby fuel depot at train station; and finally, we'll assault the Schloss. 6.7.1 Cut Communications

Situation: the local Soviet HQ is trying to call for help. They are trying to send motorcycle couriers. Intercept all three. If even one make it through we are sunk. Look at the map, and you'll see you need to go "south" to intercept the first run. Best way to get one is with a tripmine, but a burst of machinegun will work just as well. Grab goodies, and head south, follow the street. Kill anyone in your way. When you get to the path, lay tripmine across the road where the motorcycle must cross. Move west 25 meters, and repeat. Now just find a place nearby relatively secure, and wait. At 3:05, you get warning that first motorcycle has left. Arm SMG or MG and wait by the road. When it comes by, hose it. Keep moving west and plant another trip mine in path of motorcycle 2, and then move NORTH to intercept #3. And throw some grenades into the enemy HQ as well. That'll kill the commander and net you a secondary objective. Head for exfil point when you've dealt with all three motorcycles. 6.7.2 Destroy the Ammo Dumps

Situation: We need to destroy all the nearby ammo dumps to make the assault easier. Pick up goodies. Take out the sniper in the building in front, then another around the corner. NKVD troopers will assault, so defend, defend, defend. Lay trip mines if you want to. When the assault stops coming, you can follow the waypoint to the first ammo dump. Kill all guards. Only a few remain. Plant timebomb where specified. Repeat at the 2nd ammo dump. Take as much supplies as possible. Go to exfil point. 6.7.3 Disable Katyushas

Pick up the goodies. Head for the central "circle", and go up to the GR commander. Cutscene: GR commander ask you to help them kill all the NKVD, rescue the pilot, and take out all the Katyusha rocket launchers

(two of them, one E and one W. Get up that pile and snipe at every NKVD you see there. GR will assist but you need to do the brunt of the killing. When you get goal complete, go forward and frisk all the bodies. Turn to the pilot's location. Kill NKVD patrols there. Watch out for a sniper. Follow pointer to the pilot. Area is probably clear, but make sure. Bring him back to the GR commander. Head toward first Katyusha, and watch for snipers on rooftops, take them out from as far as possible. Once you get to the square, take out all defenders, but watch for additional snipers on rooftops you can't see. Either use timebomb or TNT/snipe to get rid of the two launchers there. Repeat at the other site, kill all in your way, and watch for snipers, blah blah blah. When that's done, head for the train yard as per pointer. 6.7.4 Holzmarkt Train Yard

This one is basically blow away every NKVD you can see, as well as blow up the fuel tanks. Pick up the goodies and start crawling. You need to reach the first warehouse. However, watch out. There's an armored car there in ambush position. Check every corner, remember! Throw TNT and snipe it to get rid of that armored car. Kill every guard you can see. Then get inside, and try to climb the pipes so you can get up into the rafters. Shoot everybody until things quiet down. Drop a time bomb at the indicated location. Go out and kill the NKVD in the "between" courtyard. Kill all the NKVD in the 2nd warehouse as well. This will likely be a run-and-gun, so there's no point in giving details. Once you take a shot, displace, ambush. Enough said. Stay up in the rafters is probably much more fun than run and gun down at ground level. When complete, head for the exit. 6.7.5 The Schloss

This is one TOUGH mission, better save when I tell you to! Pick up the goodies (yes, always), arm pistol. There are 3 sentries, two on your starting block, one on the block way to west. Get rid of them with your pistol only. Save. Optional: plant some tripmines and TNT on the "main road" in periodic intervals so you can help get the tank and any other

NKVD attacking later. Go to western cutscene. The forward. When can shoot the bridge and meet the GR leader there. You'll get the Russians are going to make a break for it. So get ready, shoot only Russians, NOT the trucks! (You leading half-track, no problem)

You'll get a cutscene, then the pillbox's machine gun opens up. Snipe the shooter, and anyone else shooting at you. Save Run for the Schloss, get inside, and shoot all comers. Get upstairs, shoot all defenders until mission complete, you've captured the Schloss. Head for the far side of the Schloss. Hole in the wall gives you vantage point over the entire front. Save. NKVD starts attacking in a few minutes. Start sniping or hose them long range with SMG/MG. Some will make for the western bridge, while other will try to get through Eastern bridge. The more you kill before they reach either bridge, the better. And try to hit the tank's fuel drum cap or hit the TNT you left behind before it crosses the river. Remember, enemy attack will run through both bridges. Beware! When you get "another 4-man team is rushing now!", save. A truck from move from left to right on the other side of the river. Use machinegun and hose the truck. It must go BOOM. Then see if you can get lucky and kill the commandos who'll rush both bridges. Kill all of them, make sure they don't reach your building, as they can kill your GR friends quite easily. Save. Cutscene. Another NKVD unit has broken through the rear! Quickly turn back and look down to first floor, and snipe all NKVD. Once you got them all, come back down, walk out the door they came in. That's the end of this mission. 6.8 ESCAPE FROM BERLIN Berlin will fall soon, and most major transport centers are already in Soviet hands. Best way to extract is to steal a plane at Templehof Airport. You will need a pilot. 6.8.1 Extract the pilot

Cutscene: As you arrive, you find your pilot was lead away by NKVD. You get off to set an ambush for the convoy. Grab all goodies. Get to the convoy route, and setup 2 trip mines across the road. It's for the half-track leader. Then get "behind" the convoy's route and get ready. Boom! The convoy stops. Shoot all the defenders, and walk up to the truck. Voila, you saved the pilot. Cutscene: Unfortunately, the pilot wants his brother rescued as well. You head for the observatory. Use long-range shots, take out as many NKVD as possible from long-range. Watch for grenade

throwers, as those can be deadly in closer range. When ready, head for the other side of the observatory, head upstairs, and you'll find Thomas. Except, he won't come along! *sigh* Head back to accepts your So, take him snipers. And "follow" and the command. the pilot (he's hiding nearby, really), who somehow story at your word. You have to lead him to safety. cover to cover, kill any NKVD in your way, including head for the exit. (Hit "e" to switch between "stay" modes). You have to get close for him to hear

Make it to the exit. 6.8.2 Journey to Tempelhof

Situation: Your two truck convoy makes a run for the airport... and the first truck gets blown to pieces by a Soviet tank. Your truck avoids the tanks and stops... Area is surrounded, and NKVD is closing in. You must defend the truck from NKVD commandos (at least a dozen!), as well as take out the two tanks in the area and their NKVD escorts, with NO panzershrek! Grab all goodies, and quickly plant at least two trip mines at each of the streets leading to the truck. The two toward the tanks deserve more attention. If you hear detonation or a warning about "approaching NKVD", RUN over and check it, and kill NKVD if you see any. Quickly frisk their body for ammo and perhaps, more trip mines. Plant additional trip mines if available. You have to kill all attacking NKVD commandos. Keep killing attackers until "goal complete". You have to survive for a while. So be careful. Once that's done, you have to go kill the two tanks, and the rest of NKVD. Those tanks patrol randomly in their sector, but if they see you they'll come after you. Killing tanks should be done by tossing TNT into the road, then hide and wait until the tank comes along, and shoot the TNT. Kill any remaining NKVD as well. Enough said. So go do it. Make sure you deal with all the other NKVD as well. When all clear, head back to the truck and you're on your way to the airport. 6.8.3 Tempelhof Airport

Situation: Eliminate the sentries in the main hangar, sneak over to plant bomb at the fuel depot (optional), assault the tower, come back down, kill folks in the radar van, kill enemies coming in via trucks, defend the plane as it taxis. Go prone and arm pistol. There is one guard in the "machine room" between the two hangars, and you need to kill him silently. Leave the body, as nobody will see it, stay quiet though. Head to the next hangar, kill guard walking in, and a third guard. That's all the sentries. Save now Now go to the farthest hangar east, and outside that door, crawling all the way. Stay in cover, move up to radar van, and behind it to fuel depot. Try to silent kill everybody. Drop time

bomb for 5 minute fuse there (more like 7, but that's depending on how fast you can get back to the control tower). Sneak back the way you came. Go back to tower, assault it, kill officer on top. Reinforcements should be pouring in, kill them all. Grenades are good. Head downstairs, and hopefully your fuel depot bomb will detonate soon. Now approach the AA radar van, and kill both occupants. If you see truck approaching, blow up the truck and toss grenades at the truck as well. Now your plane comes out of the hangar. Get out of its way! (You don't want to be ran over by it!) Then RUN after it! Cutscene: more than a few trucks of NKVD rush you, while you just keep shooting until the pilot tell you to come on, and you manage to jump in the door just as the plane takes off. NOTE: Now that you finished the main campaign, you get a new "secret mission" in the mission selection screen. 6.9 SECRET MISSION The Safehouse is a "secret mission" only accessible after you've completed the main campaign. 6.9.1 The safehouse

Situation: You are in the middle of a battle between German and Soviet forces. You need to head north to your contact. Guards everywhere. One goes around the block, while others have their own patrol routes. Some overlap, but not others. If you are good, you can sneak through without killing anyone. Else. just kill Soviets. Get into the hotel and meet your contact. Cutscene: Your contact radios local HQ, who then informs NKVD has compromised your position, and you need to make for it. However, your contact needs 5 minutes to destroy cipher machine. With 5 trip mines, help defend the place him the time. you that a run the to give

Grab the tripmines and run downstairs to plant one mine across main entrance, one across the restaurant entrance (trust me!), another just before the staircase, then the rest on the staircases. Then head to the roof. NKVD is approaching from the north, and the more you can kill outside, the less you have to worry about inside. Once it looks like there's no more, head down and head for opposite end of the corridor, then turn and face the stairs, but right at the door. Crouch and be ready. If enemy toss a grenade you have to be able to duck inside the room. Wait for the mines to go off. If enemy reach your level alive, hose them with MG or hit them with sniper fire. Grenades would

work too, but I doubt you have many. Once you get them all, this objective's done. At least 8 NKVD commandos I think, including 2 officers. Collect all the ammo and stuff left by the NKVD donors. You'll need them. Go back to your contact, and lead him downstairs. You want to turn RIGHT at the main door. It's a run-and-gun scenario, no time to get fancy as there's just too many of them. If they get close enough they'll grenade you and your buddy is vulnerable to grenades. So shoot a few, run a block. Shoot a few, run a block. Watch for snipers too. Reach the safehouse and run inside. Mission complete!

7 7.1

Miscellaneous CHEAT CODES

Only three cheat codes are known. They should also work for the Xbox version. Create a profile with the following name to activate the special power: Panzer explosive bullets (every shot acts like a panzershrek hit) Stealth hear it) Ratbomb silent bullets (every shot is silent, no enemy can rats will explode when hit

NOTE: Your score will be ZERO if you activate any of these cheats. 7.2 OTHER CHEATS There is a trainer available that will give you infinite ammo, infinite items, infinite life, and so on. It won't improve your accuracy, nor can it really save you from a grenade hit or a tank hit, but it will help you survive bullet hits and such. Search for it. 7.3 MULTIPLAYER No comment, as I haven't tried it. 7.4 RELATED WEBSITES AND FANSITES The only fan site I can find is http://oneshotkill.hostmatrix.org/phpnuke/index.php Where you can find "intro skipper", among other useful utilities.

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