Anda di halaman 1dari 7

Character Sheet

Player Name

Ellylldan
Character Name

13
Level

Barbarian
Class

Calm Fury
Paragon Path Epic Destiny Deity Adventuring Company

39,000
Total XP RPGA Number

Pixie
Race

Tiny
Size Age

Male
Gender

1"
Height

4 lbs.
Weight

Unaligned
Alignment

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

16

Initiative

27

CONDITIONAL MODIFIERS

AC

16

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

+1 AC while you are bloodied

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL ABIL

SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

19 18 16 11 9 15

STR Strength
Constitution

4 4 3 0 -1 2 HIT POINTS

10 10 9 6 5 8

28

FORT 16

15 15

Passive Insight Passive Perception

10 + 10 +

5 5

CON DEX

CONDITIONAL BONUSES

+1 Fortitude Defense while you are bloodied


DEFENSE 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

SPECIAL SENSES

Low-light Vision

Dexterity

26

REF

16

2
ABILITY: ATT BONUS

INT Intelligence WIS Wisdom CHA Charisma

ATTACK WORKSPACE
Melee Basic Attack - Bloodthirsty Battleaxe +3
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

+1 Reflex Defense while you are bloodied


DEFENSE 10 + 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

+ 17
ABILITY: ATT BONUS

4
CLASS

2
PROF

2
FEAT

3
ENH MISC

23

WILL 16

Melee Basic Attack - Unarmed


1/2 LVL ABIL

CONDITIONAL BONUSES

+1 Will Defense while you are bloodied

+ 10
ACTION POINTS 1 2 3

ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

105
CURRENT HIT POINTS

52
1/2 HP

26
1/4 HP

14
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Bloodthirsty Battleaxe +3


ABIL FEAT ENH MISC MISC

1d10+11 RACE FEATURES


Speak with Beasts - You can communicate with natural
ABILITY: DAMAGE

4
ABIL

2
FEAT

3
ENH

2
MISC MISC

Melee Basic Attack - Unarmed

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

beasts and fey beasts. Wee Warrior - You have reach 1, suffer -5 penalty to Str checks to break or open objects and follow weapon rules for

1d4+6

4 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

small creatures. Pixie Magic - Gain the pixie dust and shrink powers. Fey Origin - You have the fey origin

17 10 9

vs vs vs vs

AC AC AC

Bloodthirsty Battleaxe +3 Unarmed (Melee) Unarmed (Range)

1d10+11 1d4+6 1d4+3

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Mercenary Starting Feature - You gain the takedown strike power. Barbarian Agility Feral Might - Choose a Feral Might option. Rageblood Vigor Rage Strike - Gain the rage strike power at 5th level Rampage Level 5 Mercenary Feature
5 10 5 6 5 8 5 5 6 9 8 9 0 5 0 0 0 5 5 0 0 0 0 0 n/a 1 n/a n/a n/a n/a n/a n/a n/a 1 n/a 1 0 2 0 0 0 4 2 0 0 2 2 0 Page 1

FEATS

8 6 9 8 8 5 16 5 6 5 17 12 5 6 10 10 8

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

9 6 10 8 8

0 0 0 0 0

1 n/a 1 n/a n/a

0 0 0 0 0

Weapon Focus (Axe) - Gain +1 damage per tier with weapon attacks with Axes Axe Expertise - +1/+2/+3 (by tier) to weapon attacks with axes; reroll one damage die that shows 1 with axe weapon attack Durable - Gain 2 healing surges Improved Bull Rush - +4/+6/+8 (by tier) to bull rush attacks Improved Initiative - +4 to initiative Powerful Charge - On charge, gain +2 to damage and +2 to bull rush Deadly Axe - Treat all axes as high crit weapons Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Reflex, and Will

Level 10 Mercenary Feature Strength in Action Certain Savagery

LANGUAGES KNOWN
Common, Elven

Ellylldan

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Howling Strike Pressing Strike Mage Hand Prestidigitation
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET HANDS

MAGIC ITEMS
Bloodthirsty Battleaxe +3 (E)

Marauder's Earthhide Armor +3 (E) Iron Armbands of Power (heroic tier) (E)

ENCOUNTER POWERS
Second Wind Takedown Strike Swift Charge Savage Cut Shattering Strike Furious Calm Blood for Strength
HEAD NECK RING RING WAIST

Hedge Wizard's Gloves (heroic tier) (E) Coif of Mindiron (heroic tier) (E) Timeless Locket +3 (E)

Belt of Endurance (heroic tier) (E) Pierced Heart Tattoo (heroic tier) (Tattoo) (E) Floating Lantern

PERSONALITY TRAITS

DAILY POWERS
Thunder Hooves Rage Ambusher's Rage Oak Hammer Rage

Bag of Holding (heroic tier)

MANNERISMS AND APPEARANCE

UTILITY POWERS
Pixie Dust Shrink Ignore Pain Instinctive Charge Wellspring of Renewal Deliberate Rampage
Heroic (1-10) Paragon (11-20) Epic (21-30)

Daily Item Powers Per Day


Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Early Life - Social Outcast You were the butt of many jokes and treated poorly by your peers. Have you revenged yourself on your tormentors, or have you moved past the pain?

OTHER EQUIPMENT
Adventurer's Kit

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 29 pp; 45 gp Stored money: 0 gp Encumbrance: 66 / 390 (+200)

Ellylldan

Page 2

CHARACTER NAME

Ellylldan
PLAYER NAME

Skills 8 6 9 8 8 5 16 5 6 5 17 12 5 6 10 10 8 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

Action Point
ADDITIONAL EFFECTS

RACE

Pixie

CLASS

Barbarian

LEVEL

13

Strength in Action: When you spend an action point to take an extra action, you regain hit points equal to one-half your level + your Strength modifier.

SCORE ABILITY

MOD

HP 105 Spd 4 Init +16

19 STR +4 18 CON +4 16 DEX +3 11 INT +0 9 WIS 1 15 CHA +2

AC 27 Fort 28 Ref 26 Will 23


Passive Perception

(Trained)

(Trained) (Trained)

15
PLAY DATA

Passive Insight

15

ADDITIONAL EFFECTS

Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL

PLAY DATA

Second Wind
KEYWORDS USED

Bull Rush Attack


KEYWORDS USED

Grab Attack
KEYWORDS USED

Standard ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Standard ACTION 10 ATTACK

Melee 1 RANGE

Standard ACTION 10 ATTACK

Melee touch RANGE

vs

Fort DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature that is no more than one size category larger than you TARGET

Effect: You spend a healing surge and regain 26 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +10 attack

Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +10 attack

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 item bonus to attack rolls against bloodied targets Bloodthirsty Weapon +3.
CLASS LEVEL BOOK

+1 item bonus to attack rolls against bloodied targets Bloodthirsty Weapon +3.
CLASS LEVEL

PH

CLASS

LEVEL

BOOK

PH

BOOK

PH

UTILITY POWER

AT-WILL POWER

AT-WILL POWER

Opportunity Attack
KEYWORDS USED

Howling Strike
KEYWORDS

Pressing Strike
USED KEYWORDS

Primal, Weapon
*

Primal, Weapon
*

USED

* Opportunity Action

Melee 1 RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

ACTION vs ATTACK DEFENSE

The triggering enemy TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.

Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier (+4) damage. Level 11: 1[W] + 2d6 + Strength modifier (+4) damage. Level 21: 2[W] + 3d6 + Strength modifier (+4) damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge. Bloodthirsty Battleaxe +3: +17 attack, 1d10+2d6+11 damage

Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage. Level 21: 2[W] + Strength modifier (+4) damage. Bloodthirsty Battleaxe +3: +17 attack, 1d10+11 damage
ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS LEVEL

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

BOOK

PH

CLASS

Barbarian

LEVEL

BOOK

PH2

Barbarian

LEVEL

BOOK

PH2

AT-WILL POWER
Ellylldan

AT-WILL POWER
Page 3

AT-WILL POWER

Mage Hand
KEYWORDS

Prestidigitation
USED KEYWORDS

Takedown Strike
USED KEYWORDS

Arcane, Conjuration
5

Arcane
2

Martial, Weapon
*

USED

Minor ACTION vs ATTACK

Ranged 5 RANGE

Standard ACTION vs

Ranged 2 RANGE

No Action ACTION

Melee 1 RANGE

vs DEFENSE TARGET ATTACK DEFENSE

The triggering enemy TARGET

DEFENSE

TARGET

ATTACK

Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions. Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time. Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds. Free Action: The hand drops the object it is holding. Sustain Minor: The hand persists until the end of your next turn.

Effect: Use this cantrip to accomplish one of the effects given below: Change the color of items in 1 cubic foot. Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. Clean or soil items in 1 cubic foot. Instantly light (or snuff out) a candle, a torch, or a small campfire. Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. Make a small mark or symbol appear on a surface for up to 1 hour. Produce out of nothingness a small item or image that exists until the end of your next turn. Make a small, handheld item invisible until the end of your next turn. Special: You can have as many as three prestidigitation effects active at one time. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions. This cantrip cannot duplicate the effect of any other power.
ADDITIONAL EFFECTS

Trigger: You hit an enemy adjacent to you with an attack. Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Mercenary

LEVEL

BOOK

Dragon 399

AT-WILL POWER

AT-WILL POWER

ENCOUNTER POWER

Swift Charge
KEYWORDS

Savage Cut
USED KEYWORDS

Shattering Strike
USED KEYWORDS

Primal Personal RANGE vs

Primal, Weapon
*

Force, Primal, Weapon


*

USED

Free ACTION

Standard ACTION 17

Melee weapon RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

ATTACK

DEFENSE

TARGET

ATTACK

Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.

Attack: Strength vs. AC Hit: 2[W] + 1d8 + Strength modifier (+4) damage. Bloodthirsty Battleaxe +3: +17 attack, 2d10+1d8 +11 damage

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) force damage. This damage ignores the insubstantial quality. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

BOOK

HOTF

Barbarian

LEVEL

BOOK

HOTF

ENCOUNTER POWER

ENCOUNTER POWER

ENCOUNTER POWER

Blood for Strength


KEYWORDS

Furious Calm
USED KEYWORDS

Thunder Hooves Rage


USED KEYWORDS

Primal, Weapon
*

Healing, Primal, Weapon


*

Primal, Rage, Weapon


*

USED

Standard ACTION 17 ATTACK

Melee weapon RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

vs

Reflex DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Attack: Strength vs. AC Hit: 3[W] + 2d8 + Strength modifier (+4) damage. Bloodthirsty Battleaxe +3: +17 attack, 3d10+2d8 +11 damage

Attack: Strength vs. Reflex Hit: 3[W] + Strength modifier (+4) damage, and you can spend a healing surge. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Miss: Half damage. Effect: You enter the rage of the thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemy's space, your next attack against that enemy during the same turn deals 1[W] extra damage. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

Barbarian

LEVEL

13

BOOK

HOTF

Calm Fury

LEVEL

11

BOOK

PP

Barbarian

LEVEL

BOOK

PP

ENCOUNTER POWER
Ellylldan

ENCOUNTER POWER
Page 4

DAILY POWER

Ambusher's Rage
KEYWORDS

Rage Strike
USED KEYWORDS

Oak Hammer Rage


USED KEYWORDS

Primal, Rage, Weapon


*

Primal, Weapon
*

Primal, Rage, Weapon


*

USED

Standard ACTION 17 ATTACK

Melee weapon RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

Standard ACTION 17 ATTACK

Melee weapon RANGE

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage Miss: Half damage. Effect: You enter the rage of the ambusher. Until the rage ends, you can shift 2 squares as a minor action as long as you end the shift adjacent to a bloodied enemy. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
ADDITIONAL EFFECTS

Requirement: You must be raging and have at least one unused rage power. Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power. Hit: You deal damage based on the level of the rage power you expend: 1st level 3[W] + Strength modifier (+4) 5th level 4[W] + Strength modifier (+4) 9th level 5[W] + Strength modifier (+4) 15th level 6[W] + Strength modifier (+4) 19th level 7[W] + Strength modifier (+4) 20th level 7[W] + Strength modifier (+4) 25th level 8[W] + Strength modifier (+4) 29th level 9[W] + Strength modifier (+4) Miss: Half damage. Special: You can use this power twice per day. Bloodthirsty Battleaxe +3: +17 attack, As Above damage
ADDITIONAL EFFECTS

Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage, and you knock the target prone. Miss: Half damage. Effect: You enter the rage of the oak hammer. Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals extra damage equal to your Constitution modifier (+4). Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
ADDITIONAL EFFECTS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

+1 item bonus to attack rolls against bloodied targets Bloodthirsty Weapon +3.
CLASS

+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS

Barbarian

LEVEL

BOOK

Dragon 380

Barbarian

LEVEL

BOOK

PH2

Barbarian

LEVEL

BOOK

PH2

DAILY POWER

DAILY POWER

DAILY POWER

Pixie Dust
KEYWORDS USED

Shrink
KEYWORDS USED

Ignore Pain
KEYWORDS

Primal

USED

Move ACTION AT-WILL

Ranged 5 RANGE ENCOUNTER DAILY

Minor ACTION

Melee 1 RANGE ENCOUNTER DAILY

Imm Reaction ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

AT-WILL

Target: One ally Effect: The target can fly up to 6 squares as a free action.

Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you. Effect: The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.

Trigger: You take damage. Effect: You gain temporary hit points equal to the triggering damage.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Pixie

LEVEL

BOOK

HOTF

CLASS

Pixie

LEVEL

BOOK

HOTF

CLASS

Barbarian

LEVEL

BOOK

HOTF

UTILITY POWER

UTILITY POWER

UTILITY POWER

Instinctive Charge
KEYWORDS

Wellspring of Renewal
USED KEYWORDS

Deliberate Rampage
USED KEYWORDS

Primal

Primal

Primal

USED

No Action ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Minor ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Free ACTION AT-WILL ENCOUNTER

Personal RANGE DAILY

Trigger: You roll initiative at the beginning of an encounter Effect: You gain a +5 power bonus to your initiative. You also gain a +2 power bonus to your first attack roll during the encounter.

Effect: You gain temporary hit points equal to one-half your level + your Constitution modifier (+4). In addition, if you are marked, that condition ends.

Trigger: You score a critical hit with a barbarian attack power and haven't used Rampage this round Effect: In place of making a melee basic attack as a result of Rampage, you can use furious calm, even if you have already used that power during this encounter.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Barbarian

LEVEL

BOOK

PH2

CLASS

Barbarian

LEVEL

10

BOOK

PH2

CLASS

Calm Fury

LEVEL

12

BOOK

PP

UTILITY POWER
Ellylldan

UTILITY POWER
Page 5

UTILITY POWER

Bloodthirsty Battleaxe +3
1d10
DAMAGE

Marauder's Earthhide Armor +3


3
RANGE AC BONUS

Timeless Locket +3
1
QUANTITY AC BONUS CHECK SPEED

2
PROFICIENT

Axe
GROUP

-1
CHECK

SPEED

1
QUANTITY

+3 attack rolls and damage rolls


ENHANCEMENT
PROPERTIES

13
LEVEL

+3d10 damage
CRITICAL
PROPERTIES

+3 AC
ENHANCEMENT

12
LEVEL

Armor
TYPE

+3 Fortitude, Reflex, and Will


ENHANCEMENT
PROPERTIES

14
LEVEL

Neck Slot Item


TYPE

Gain a +1 item bonus to attack rolls against bloodied targets, and add an item bonus equal to the enhancement bonus of this weapon to damage rolls against bloodied targets. Versatile, High Crit Melee Basic Attack: +17 attack, 1d10+11 damage

Special: +1 Fortitude When you charge, you gain a +2 bonus to AC until the end of your next turn.

You gain an item bonus to initiative checks equal to the locket's enhancement bonus.

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Uncommon Power (Daily Healing): Free. Trigger: You hit with a charge attack. Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.
6
PRICE

Rarity: Uncommon Power (Daily): Minor Action. You take a standard action, which you cannot use to make an attack.

ITEM SLOT

One-hand

WEIGHT

17000

BOOK

PH

ITEM SLOT

Body

WEIGHT

25

PRICE

13000

BOOK

AV

ITEM SLOT

Neck

WEIGHT

PRICE

21000

BOOK

AV2

MAGIC WEAPON

MAGIC ITEM

MAGIC ITEM

Iron Armbands of Power (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Belt of Endurance (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Hedge Wizard's Gloves (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

6
ENHANCEMENT
PROPERTIES

Arms Slot Item


TYPE
PROPERTIES

6
ENHANCEMENT LEVEL

Waist Slot Item


TYPE
PROPERTIES

4
ENHANCEMENT LEVEL

Hands Slot Item


TYPE

LEVEL

Gain a +2 item bonus to melee damage rolls.

Gain a +2 item bonus to Endurance checks.

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Uncommon Power (Daily): Free Action. Use this power before you make a Endurance check. Treat that check as though you rolled a natural 20.

Rarity: Uncommon Power (At-Will Arcane, Conjuration): Standard Action. As the wizard's mage hand power. Power (At-Will Arcane): Standard Action. As the wizard's prestidigitation power.

ITEM SLOT

Arms

WEIGHT

PRICE

1800

BOOK

AV

ITEM SLOT

Waist

WEIGHT

PRICE

1800

BOOK

AV

ITEM SLOT

Hands

WEIGHT

PRICE

840

BOOK

AV

MAGIC ITEM

MAGIC ITEM

MAGIC ITEM

Pierced Heart Tattoo (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

Floating Lantern
1
AC BONUS CHECK SPEED QUANTITY

Bag of Holding (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

2
ENHANCEMENT
PROPERTIES

Wondrous Item
TYPE
PROPERTIES

3
ENHANCEMENT LEVEL

Wondrous Item
TYPE
PROPERTIES

5
ENHANCEMENT LEVEL

Wondrous Item
TYPE

LEVEL

When you use your second wind, you gain a +2 bonus to damage rolls on the next attack you make before the end of your next turn. If you are raging when you use your second wind, you also gain a +2 bonus to the attack roll of that attack.
AT-WILL
POWER

This lantern casts light in a 1O-square radius, and it never needs lighting or refilling. When you let go of the lantern, it continues to hang in the air where you leave it. If weight in excess of 1 pound is applied to the lantern, it falls to the ground. Any creature holding the floating lantern or adjacent to it can set its light to be bright (1O-square radius), dim (5-square radius), or off as a minor action. As a move action, the last creature to hold the lantern can mentally command it to move up to 10 squares in any direction, but not more than 10 squares from the commanding creature.

This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
AT-WILL
POWER

ENCOUNTER

DAILY

AT-WILL
POWER

ENCOUNTER

DAILY

ENCOUNTER

DAILY

Rarity: Uncommon

Rarity: Common

Rarity: Uncommon

ITEM SLOT

Tattoo

WEIGHT

PRICE

520

BOOK

Dragon 380

ITEM SLOT

WEIGHT

PRICE

680

BOOK

MME

ITEM SLOT

WEIGHT

PRICE

1000

BOOK

PH

MAGIC ITEM
Ellylldan

MAGIC ITEM
Page 6

MAGIC ITEM

Coif of Mindiron (heroic tier)


1
AC BONUS CHECK SPEED QUANTITY

8
ENHANCEMENT
PROPERTIES

Head Slot Item


TYPE

LEVEL

AT-WILL
POWER

ENCOUNTER

DAILY

Rarity: Uncommon Power (Encounter): Immediate Interrupt. Use this power when you would be dazed by an attack that targets your Will defense. You are not dazed by the attack.

ITEM SLOT

Head

WEIGHT

PRICE

3400

BOOK

AV

MAGIC ITEM

Ellylldan

Page 7

Anda mungkin juga menyukai