Player Name
Ellylldan
Character Name
13
Level
Barbarian
Class
Calm Fury
Paragon Path Epic Destiny Deity Adventuring Company
39,000
Total XP RPGA Number
Pixie
Race
Tiny
Size Age
Male
Gender
1"
Height
4 lbs.
Weight
Unaligned
Alignment
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
16
Initiative
27
CONDITIONAL MODIFIERS
AC
16
Speed
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
19 18 16 11 9 15
STR Strength
Constitution
4 4 3 0 -1 2 HIT POINTS
10 10 9 6 5 8
28
FORT 16
15 15
10 + 10 +
5 5
CON DEX
CONDITIONAL BONUSES
SPECIAL SENSES
Low-light Vision
Dexterity
26
REF
16
2
ABILITY: ATT BONUS
ATTACK WORKSPACE
Melee Basic Attack - Bloodthirsty Battleaxe +3
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
+ 17
ABILITY: ATT BONUS
4
CLASS
2
PROF
2
FEAT
3
ENH MISC
23
WILL 16
CONDITIONAL BONUSES
+ 10
ACTION POINTS 1 2 3
ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
105
CURRENT HIT POINTS
52
1/2 HP
26
1/4 HP
14
CURRENT SURGE USES
Action Points
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL
2
FEAT
3
ENH
2
MISC MISC
USED
beasts and fey beasts. Wee Warrior - You have reach 1, suffer -5 penalty to Str checks to break or open objects and follow weapon rules for
1d4+6
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
small creatures. Pixie Magic - Gain the pixie dust and shrink powers. Fey Origin - You have the fey origin
17 10 9
vs vs vs vs
AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
FEATS
8 6 9 8 8 5 16 5 6 5 17 12 5 6 10 10 8
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
9 6 10 8 8
0 0 0 0 0
0 0 0 0 0
Weapon Focus (Axe) - Gain +1 damage per tier with weapon attacks with Axes Axe Expertise - +1/+2/+3 (by tier) to weapon attacks with axes; reroll one damage die that shows 1 with axe weapon attack Durable - Gain 2 healing surges Improved Bull Rush - +4/+6/+8 (by tier) to bull rush attacks Improved Initiative - +4 to initiative Powerful Charge - On charge, gain +2 to damage and +2 to bull rush Deadly Axe - Treat all axes as high crit weapons Improved Defenses - +1/+2/+3 (by tier) to Fortitude, Reflex, and Will
LANGUAGES KNOWN
Common, Elven
Ellylldan
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Bull Rush Attack Grab Attack Opportunity Attack Howling Strike Pressing Strike Mage Hand Prestidigitation
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET HANDS
MAGIC ITEMS
Bloodthirsty Battleaxe +3 (E)
Marauder's Earthhide Armor +3 (E) Iron Armbands of Power (heroic tier) (E)
ENCOUNTER POWERS
Second Wind Takedown Strike Swift Charge Savage Cut Shattering Strike Furious Calm Blood for Strength
HEAD NECK RING RING WAIST
Hedge Wizard's Gloves (heroic tier) (E) Coif of Mindiron (heroic tier) (E) Timeless Locket +3 (E)
Belt of Endurance (heroic tier) (E) Pierced Heart Tattoo (heroic tier) (Tattoo) (E) Floating Lantern
PERSONALITY TRAITS
DAILY POWERS
Thunder Hooves Rage Ambusher's Rage Oak Hammer Rage
UTILITY POWERS
Pixie Dust Shrink Ignore Pain Instinctive Charge Wellspring of Renewal Deliberate Rampage
Heroic (1-10) Paragon (11-20) Epic (21-30)
CHARACTER BACKGROUND
Early Life - Social Outcast You were the butt of many jokes and treated poorly by your peers. Have you revenged yourself on your tormentors, or have you moved past the pain?
OTHER EQUIPMENT
Adventurer's Kit
RITUALS / ALCHEMY
Ellylldan
Page 2
CHARACTER NAME
Ellylldan
PLAYER NAME
Skills 8 6 9 8 8 5 16 5 6 5 17 12 5 6 10 10 8 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
RACE
Pixie
CLASS
Barbarian
LEVEL
13
Strength in Action: When you spend an action point to take an extra action, you regain hit points equal to one-half your level + your Strength modifier.
SCORE ABILITY
MOD
(Trained)
(Trained) (Trained)
15
PLAY DATA
Passive Insight
15
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Grab Attack
KEYWORDS USED
Melee 1 RANGE
vs
Fort DEFENSE
vs
Reflex DEFENSE
One creature that is no more than one size category larger than you TARGET
Effect: You spend a healing surge and regain 26 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
Attack: Strength vs. Fortitude Hit: You can push the target 1 square and then shift 1 square into the space it left. Unarmed: +10 attack
Requirement: You must have a hand free. Attack: Strength vs. Reflex Hit: You grab the target until the end of your next turn. You can end the grab as a free action. Sustain Minor: The grab persists until the end of your next turn. Unarmed: +10 attack
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 item bonus to attack rolls against bloodied targets Bloodthirsty Weapon +3.
CLASS LEVEL BOOK
+1 item bonus to attack rolls against bloodied targets Bloodthirsty Weapon +3.
CLASS LEVEL
PH
CLASS
LEVEL
BOOK
PH
BOOK
PH
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Opportunity Attack
KEYWORDS USED
Howling Strike
KEYWORDS
Pressing Strike
USED KEYWORDS
Primal, Weapon
*
Primal, Weapon
*
USED
* Opportunity Action
Melee 1 RANGE
vs
AC DEFENSE
vs
AC DEFENSE
Trigger: An enemy that you can see either leaves a square adjacent to you or uses a ranged or an area power while adjacent to you. Effect: You make a melee basic attack against the target.
Requirement: You must be wielding a melee weapon in two hands. Attack: Strength vs. AC Hit: 1[W] + 1d6 + Strength modifier (+4) damage. Level 11: 1[W] + 2d6 + Strength modifier (+4) damage. Level 21: 2[W] + 3d6 + Strength modifier (+4) damage. Special: When charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge. Bloodthirsty Battleaxe +3: +17 attack, 1d10+2d6+11 damage
Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there. Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage. Level 21: 2[W] + Strength modifier (+4) damage. Bloodthirsty Battleaxe +3: +17 attack, 1d10+11 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS LEVEL
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
BOOK
PH
CLASS
Barbarian
LEVEL
BOOK
PH2
Barbarian
LEVEL
BOOK
PH2
AT-WILL POWER
Ellylldan
AT-WILL POWER
Page 3
AT-WILL POWER
Mage Hand
KEYWORDS
Prestidigitation
USED KEYWORDS
Takedown Strike
USED KEYWORDS
Arcane, Conjuration
5
Arcane
2
Martial, Weapon
*
USED
Ranged 5 RANGE
Standard ACTION vs
Ranged 2 RANGE
No Action ACTION
Melee 1 RANGE
DEFENSE
TARGET
ATTACK
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand lasts until the end of your next turn or until you use this power again. If you are holding an object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. While the hand persists, you can take the following actions. Minor Action: The hand picks up or manipulates an object weighing 20 pounds or less. It can hold only one object at a time. Move Action: The hand moves up to 5 squares in any direction, carrying the object it holds. Free Action: The hand drops the object it is holding. Sustain Minor: The hand persists until the end of your next turn.
Effect: Use this cantrip to accomplish one of the effects given below: Change the color of items in 1 cubic foot. Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor. Clean or soil items in 1 cubic foot. Instantly light (or snuff out) a candle, a torch, or a small campfire. Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour. Make a small mark or symbol appear on a surface for up to 1 hour. Produce out of nothingness a small item or image that exists until the end of your next turn. Make a small, handheld item invisible until the end of your next turn. Special: You can have as many as three prestidigitation effects active at one time. Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature's actions. This cantrip cannot duplicate the effect of any other power.
ADDITIONAL EFFECTS
Trigger: You hit an enemy adjacent to you with an attack. Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Wizard
LEVEL
BOOK
PH
CLASS
Wizard
LEVEL
BOOK
PH
CLASS
Mercenary
LEVEL
BOOK
Dragon 399
AT-WILL POWER
AT-WILL POWER
ENCOUNTER POWER
Swift Charge
KEYWORDS
Savage Cut
USED KEYWORDS
Shattering Strike
USED KEYWORDS
Primal, Weapon
*
USED
Free ACTION
Standard ACTION 17
vs
AC DEFENSE
vs
AC DEFENSE
ATTACK
DEFENSE
TARGET
ATTACK
Trigger: Your attack reduces an enemy to 0 hit points Effect: You charge an enemy.
Attack: Strength vs. AC Hit: 2[W] + 1d8 + Strength modifier (+4) damage. Bloodthirsty Battleaxe +3: +17 attack, 2d10+1d8 +11 damage
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) force damage. This damage ignores the insubstantial quality. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
BOOK
HOTF
Barbarian
LEVEL
BOOK
HOTF
ENCOUNTER POWER
ENCOUNTER POWER
ENCOUNTER POWER
Furious Calm
USED KEYWORDS
Primal, Weapon
*
USED
vs
AC DEFENSE
vs
Reflex DEFENSE
vs
AC DEFENSE
Attack: Strength vs. AC Hit: 3[W] + 2d8 + Strength modifier (+4) damage. Bloodthirsty Battleaxe +3: +17 attack, 3d10+2d8 +11 damage
Attack: Strength vs. Reflex Hit: 3[W] + Strength modifier (+4) damage, and you can spend a healing surge. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage. Miss: Half damage. Effect: You enter the rage of the thunder hooves. Until the rage ends, you can move through one or two enemies' spaces during each of your turns. When you move through an enemy's space, your next attack against that enemy during the same turn deals 1[W] extra damage. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
Barbarian
LEVEL
13
BOOK
HOTF
Calm Fury
LEVEL
11
BOOK
PP
Barbarian
LEVEL
BOOK
PP
ENCOUNTER POWER
Ellylldan
ENCOUNTER POWER
Page 4
DAILY POWER
Ambusher's Rage
KEYWORDS
Rage Strike
USED KEYWORDS
Primal, Weapon
*
USED
vs
AC DEFENSE
vs
AC DEFENSE
vs
AC DEFENSE
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage Miss: Half damage. Effect: You enter the rage of the ambusher. Until the rage ends, you can shift 2 squares as a minor action as long as you end the shift adjacent to a bloodied enemy. Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
ADDITIONAL EFFECTS
Requirement: You must be raging and have at least one unused rage power. Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power. Hit: You deal damage based on the level of the rage power you expend: 1st level 3[W] + Strength modifier (+4) 5th level 4[W] + Strength modifier (+4) 9th level 5[W] + Strength modifier (+4) 15th level 6[W] + Strength modifier (+4) 19th level 7[W] + Strength modifier (+4) 20th level 7[W] + Strength modifier (+4) 25th level 8[W] + Strength modifier (+4) 29th level 9[W] + Strength modifier (+4) Miss: Half damage. Special: You can use this power twice per day. Bloodthirsty Battleaxe +3: +17 attack, As Above damage
ADDITIONAL EFFECTS
Attack: Strength vs. AC Hit: 3[W] + Strength modifier (+4) damage, and you knock the target prone. Miss: Half damage. Effect: You enter the rage of the oak hammer. Until the rage ends, whenever you hit a target with a melee attack, you knock that target prone. If that target is already prone, the attack instead deals extra damage equal to your Constitution modifier (+4). Bloodthirsty Battleaxe +3: +17 attack, 3d10+11 damage
ADDITIONAL EFFECTS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
+1 item bonus to attack rolls against bloodied targets Bloodthirsty Weapon +3.
CLASS
+1 item bonus to attack rolls against bloodied targets - Bloodthirsty Weapon +3. +3 item bonus to damage rolls against bloodied targets - Bloodthirsty Weapon +3.
CLASS
Barbarian
LEVEL
BOOK
Dragon 380
Barbarian
LEVEL
BOOK
PH2
Barbarian
LEVEL
BOOK
PH2
DAILY POWER
DAILY POWER
DAILY POWER
Pixie Dust
KEYWORDS USED
Shrink
KEYWORDS USED
Ignore Pain
KEYWORDS
Primal
USED
Minor ACTION
AT-WILL
Target: One ally Effect: The target can fly up to 6 squares as a free action.
Target: One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything, and is not held, worn, or carried by anyone other than you. Effect: The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon, however, becomes an improvised one-handed weapon for a non-Tiny creature.
Trigger: You take damage. Effect: You gain temporary hit points equal to the triggering damage.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Pixie
LEVEL
BOOK
HOTF
CLASS
Pixie
LEVEL
BOOK
HOTF
CLASS
Barbarian
LEVEL
BOOK
HOTF
UTILITY POWER
UTILITY POWER
UTILITY POWER
Instinctive Charge
KEYWORDS
Wellspring of Renewal
USED KEYWORDS
Deliberate Rampage
USED KEYWORDS
Primal
Primal
Primal
USED
Trigger: You roll initiative at the beginning of an encounter Effect: You gain a +5 power bonus to your initiative. You also gain a +2 power bonus to your first attack roll during the encounter.
Effect: You gain temporary hit points equal to one-half your level + your Constitution modifier (+4). In addition, if you are marked, that condition ends.
Trigger: You score a critical hit with a barbarian attack power and haven't used Rampage this round Effect: In place of making a melee basic attack as a result of Rampage, you can use furious calm, even if you have already used that power during this encounter.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
CLASS
Barbarian
LEVEL
BOOK
PH2
CLASS
Barbarian
LEVEL
10
BOOK
PH2
CLASS
Calm Fury
LEVEL
12
BOOK
PP
UTILITY POWER
Ellylldan
UTILITY POWER
Page 5
UTILITY POWER
Bloodthirsty Battleaxe +3
1d10
DAMAGE
Timeless Locket +3
1
QUANTITY AC BONUS CHECK SPEED
2
PROFICIENT
Axe
GROUP
-1
CHECK
SPEED
1
QUANTITY
13
LEVEL
+3d10 damage
CRITICAL
PROPERTIES
+3 AC
ENHANCEMENT
12
LEVEL
Armor
TYPE
14
LEVEL
Gain a +1 item bonus to attack rolls against bloodied targets, and add an item bonus equal to the enhancement bonus of this weapon to damage rolls against bloodied targets. Versatile, High Crit Melee Basic Attack: +17 attack, 1d10+11 damage
Special: +1 Fortitude When you charge, you gain a +2 bonus to AC until the end of your next turn.
You gain an item bonus to initiative checks equal to the locket's enhancement bonus.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Uncommon Power (Daily Healing): Free. Trigger: You hit with a charge attack. Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.
6
PRICE
Rarity: Uncommon Power (Daily): Minor Action. You take a standard action, which you cannot use to make an attack.
ITEM SLOT
One-hand
WEIGHT
17000
BOOK
PH
ITEM SLOT
Body
WEIGHT
25
PRICE
13000
BOOK
AV
ITEM SLOT
Neck
WEIGHT
PRICE
21000
BOOK
AV2
MAGIC WEAPON
MAGIC ITEM
MAGIC ITEM
6
ENHANCEMENT
PROPERTIES
6
ENHANCEMENT LEVEL
4
ENHANCEMENT LEVEL
LEVEL
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Uncommon Power (Daily): Free Action. Use this power before you make a Endurance check. Treat that check as though you rolled a natural 20.
Rarity: Uncommon Power (At-Will Arcane, Conjuration): Standard Action. As the wizard's mage hand power. Power (At-Will Arcane): Standard Action. As the wizard's prestidigitation power.
ITEM SLOT
Arms
WEIGHT
PRICE
1800
BOOK
AV
ITEM SLOT
Waist
WEIGHT
PRICE
1800
BOOK
AV
ITEM SLOT
Hands
WEIGHT
PRICE
840
BOOK
AV
MAGIC ITEM
MAGIC ITEM
MAGIC ITEM
Floating Lantern
1
AC BONUS CHECK SPEED QUANTITY
2
ENHANCEMENT
PROPERTIES
Wondrous Item
TYPE
PROPERTIES
3
ENHANCEMENT LEVEL
Wondrous Item
TYPE
PROPERTIES
5
ENHANCEMENT LEVEL
Wondrous Item
TYPE
LEVEL
When you use your second wind, you gain a +2 bonus to damage rolls on the next attack you make before the end of your next turn. If you are raging when you use your second wind, you also gain a +2 bonus to the attack roll of that attack.
AT-WILL
POWER
This lantern casts light in a 1O-square radius, and it never needs lighting or refilling. When you let go of the lantern, it continues to hang in the air where you leave it. If weight in excess of 1 pound is applied to the lantern, it falls to the ground. Any creature holding the floating lantern or adjacent to it can set its light to be bright (1O-square radius), dim (5-square radius), or off as a minor action. As a move action, the last creature to hold the lantern can mentally command it to move up to 10 squares in any direction, but not more than 10 squares from the commanding creature.
This bag can hold up to 200 pounds in weight or 20 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a bag of holding is a minor action.
AT-WILL
POWER
ENCOUNTER
DAILY
AT-WILL
POWER
ENCOUNTER
DAILY
ENCOUNTER
DAILY
Rarity: Uncommon
Rarity: Common
Rarity: Uncommon
ITEM SLOT
Tattoo
WEIGHT
PRICE
520
BOOK
Dragon 380
ITEM SLOT
WEIGHT
PRICE
680
BOOK
MME
ITEM SLOT
WEIGHT
PRICE
1000
BOOK
PH
MAGIC ITEM
Ellylldan
MAGIC ITEM
Page 6
MAGIC ITEM
8
ENHANCEMENT
PROPERTIES
LEVEL
AT-WILL
POWER
ENCOUNTER
DAILY
Rarity: Uncommon Power (Encounter): Immediate Interrupt. Use this power when you would be dazed by an attack that targets your Will defense. You are not dazed by the attack.
ITEM SLOT
Head
WEIGHT
PRICE
3400
BOOK
AV
MAGIC ITEM
Ellylldan
Page 7