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Adding Ancillaries to Generals

As mentioned above, enter the console with the ~ key. This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well. give_ancillary this ANCILLARYNAME Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS Effect Code +25% movement, unit recruitment discounted drillmaster +30 build points, +1 farming, 20% bonus on mining income brilliant_inventor Adds Authority, Income Bonuses scribe_ancillary Adds Morale, Popularity bard Have more kids, improves casualty recovery chance. doctor Have more kids. apothecary Increases Command mentor Increases Hit Points, Lowers Morale shieldbearer Increases Hit Points, Personal Security swordbearer Increases Peraonal Security, Decreases Popularity bodyguard Increases Personal Security foodtaster Increases Piety, Trade Income tutor Contributed By: Toomin22. 10

Adding Units to Stacks

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units Effect Code Elephant Artillery rogan Elephant Rocketeer vindaloo Elephants madras Mercenary Monster Bombard istanbul Mercenary Monster Ribault george

Effect Code Mercenary Rocket Launcher houston Contributed By: MarkRitchie1989. 00

Cheating made simple =)

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use "_______ ________" (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <> Effect Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) adds all ancillary to the character info display Adds desired quantity of money to your faction. 40K per number of times you enter the code. and the walls came a-tumblin' down Attempt to create and add a mission to the specified faction changes the campaign date to the given year Clear all the current stacked messages Completes all (possible) construction pending in queue Completes all (possible) recruitment pending in queue creates a diplomacy mission Code add_population _____ # test_ancillary_localisation add_money # jericho create_mission <sent_faction> <mission_id> date <year> clear_messages process_cq _______ process_rq _______

diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target> creates one or more units of the specified create_unit <settlement/character_name> <unit_id> type <opt:how_many> <opt:exp/armour/weapon> details of the current recruitment capabilities <settlement_name> capabilities of a settlesment. details of the current recruitment pool of recruitment_pool <settlement_name> a settlement displays a list of raw and perceived diplomacy_costs <receiving_faction>

Effect diplomacy items costs from the perspective of the receiving faction.

Code <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>

evicts current resident and gives to capture_settlement <settlement name> player. forces the local player's alliance to win the battle, completely destroying the force_battle_victory <opt:capture_percent> enemy alliance or optionally capturing a percentage of the enemy allia Forces the negotiator to accept or decline force_diplomacy <accept/decline/off> a proposition gives the character an ancillary give_ancillary this ______ gives the character movement points mp <charactername> <amount> give_trait_points <charactername> <trait name> gives the character points for trait <points> Invulnerble General (cannot be beat in invulnerable_general <character_name> battle) Lists all Ancillaries list_ancillaries lists all of the units in an army, with list_units <character/settlement name> details. lists all the characters in the world or list_characters <opt:faction_type> those belonging to a faction Lists all traits list_traits moves named character to position on move_character <name> <x>,<y> campaign map removes ancillary from the character remove_ancillary this ______ resets the character back to it's start of character_reset turn settings sells units cheaper bestbuy Set the diplomatic stance between the diplomatic_stance <faction_a> <faction_b> two factions (factions must be different) <allied/neutral/war> Show all messages to all factions show_all_messages (on/off) shows the cursor position and region id show_cursorstat shows the landing positions available to the ai from a given region, default hides show_landings <opt:cursor/region_id> them the attacker or defender wins the next auto_win attacker/defender (depending on autoresolved battle circumstance) the biggest around oliphaunt

Effect Code toggles everyone's perfect spying ability. toggle_perfect_spy toggles the fog of war on or off toggle_fow upgrade settlement level upgrade_settlement <settlement name>