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Lighting with V-Ray for SketchUp – definitive guide part 1 SketchUp Styles Collection 2011
In this first tutorial I will be using V-Ray Beta version 1.48.99 (V-Ray for SketchUp User Manual SketchUp ur Space
Version 1.48) and SketchUp version 7.0. I will be focusing on IES, Spotlight, Rectagular and
emissive lighting. You will learn how to create a realistic lampshade material and how to position the
rectangular lights to achieve the right effect for your shade. In this tutorial I will be using the same
model that I used in the previous tutorial “Interior Lighting for Beginners” and will be adding
components and materials to achieve the desired effect.
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Styles
One great way to enhance your final
presentations is with the use of a special
feature in Google SketchUp called
Styles. Styles are collections of display
settings, including new options like
Watermarks and Sketchy Effects, saved
in the new Styles palette. You can use
Adam Billyard
Adam Warner
Alex Hogrefe
Alex Jenyon
Daniel Tal
David Macdonald
Eric Lay
Ibon Enriques
Jacques Cleghorn
Jason Christiansen
Jean-Pierre Hurel
Jim Leggitt
John Higgins
Kate Marshall
Ken Nguyen
Laurent Brixius
Lewis Wadsworth
Mateo Soletic
This is the first render. Matthew L. Facundus
Michalis Zissiou
Mr Wip
Nick Howlett
Nomeradona
Oliver Shea
Ricardo Cossoli
Robh Ruppel
Rocky Vezeau
Scott Baumberger
Snoopywang
Steven Man
Teofilo Pardo
Tina Stiles-Bryant
Render
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2. Spotlight fajar on Using HDRI in V-Ray for
SketchUp
Together with IES lighting, this is also a new feature with V-Ray 1.48.66 and up. Since this is a derek on Lighting with V-Ray for
tutorial, allow me to put 4 spotlights in my four recess lamps. SketchUp – definitive guide part 1
4 Recess Lamps
The Image below shows the position of the Spotlight icon. I also use a Emissive map on the light
receptacle.
Here is the settings for my Spotlight. For me the most critical setting is the Shadow Radius which
controls the softness of the shadows, Shadow Subdivision controls the smoothness of the shadow
and last but not the least is the Penumbra Angle. In the image below I used 0.3.
Spotlight Settings
Here is the render using Spotlight. In this render I used a very low resolution. This is the reason why
I have splotches and grains. This can be corrected easily by using higher Subdivisions and
Samplings.
3. Lampshades
Here is a simple lamp I modeled in SketchUp. I will show you how to place V-Ray rectangular lights.
SketchUp Lamp
Here I hid the shade of my lamp to show how I set up my rectangular lights. V-Ray rectangular 1
and 2 run along the height of the shade. They are double sided, visible but they don’t cast shadows.
The one that casts shadows is the third V-Ray rectangular light. This one casts shadows, double
sided but I made it invisible.
Rectangular Lights
Lampshade material: This is a 2 sided material with about 70% gray mixture.
Lastly, I will add a few more components. A special thanks to a friend BTH (Trang An) for some of
these great components.
Night Scene
I also attempted to render with the same scene, this time with GI and BG Colors on (no mapping).
Night Scene 2
Cheers! I hope you will wait for the second part of this tutorial and my guide to lighting with V-Ray
for SketchUp.
Nomer
I just want to thank you for this tutorial, it was really helpful to me!
hi, i really appreciate what i saw. i dont know if u can help me out on tutorials that
is v-ray for sketch up, i dont even know a thing about v-ray, so pls i will appreciate
any help, thanks.
Thanks for the great tutorial! But everytime i try rendering a completly enclosed
space i get a totally black rendering,its driving me crazy! Could you please post
the complete vray option settings ( camera setting, GI setting etc..) for this sort of
enclosed space.
Nope, thats what’s driving me nuts, physical camera is off. That’s also why i was
hoping you could post the complete vray option settings.
uhm sir. i just want to ask how did you modify the default settings when dealing
with the lamp shade material? i mean, i’d tried it but the material was still opaque.
how would i use the two-sided material and the right translucency for it? thank you
sir. hope you could help me.
I have a problem, on the light editor i cant modify the intensity of lights and also in
other parameters is the same problem!
When I render and image whit rectangular lights they appear black, even if I
reverse it´s face. Other types of lights just dont appear the program doesnt
include them in the scene!
@onin. i think you need to click force one sided material. as for the material the
rule of thumb to me is to have 70% dark gray. (front 70% and 30% back
materials.
@Noel, what version of vray are you using? I think you are using vray 1.05.33
maybe if the other lights icon are not showing.
1.49
why cant i change the number of the penumbra angle on the spotlight setting?it
happens also in the multiplier tab on IES setting..
Thx
hi can you send for me your model i need it for practice it.thanks.i can’t make this
lamp material same yous .please so me more thanks
sir nomer sang window mu inopen ung asa taas nung select color mu… ung para
sa material.. tsak sir.. bat pag sakin di umiilaw ung lamp q.. e ganyan nmn
gingawa q…
Thanks very much for these exemple, easy to understand and well explained.
Boudi from Paris, France
such a grt tutorial!! u r doin wonders by tutoring beginners like me!! Thanks a
million for ur efforts!!
your renders are awesome. quick question though: how do you get the light to
shine through the lamp shade? is your shade just a regular white color? is it just
one plane? i have some shades that have a 1/4″ thickness; is this not the way to
go? your response will be greatly appreciated!!!
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