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Improvements of this update of THE SETTLERS IV: 2.50.1516 ---------------------(1) Additional features * New AI names.

* Score for vehicles changed to high score in the statistic. All players get a score to compare themselves with each other. The winner will be displayed in blue. (2) Enhanced balancing * The building cost for Trojan gold smelt decreased to 3 stone 1 board. * The damage of the Backpack Catapultist of all three levels is increased. (3) Bugfixes * Its now possible to display level 2 and level 3 warriors with the search function, if there is no level 1 warrior on the map. 2.04.1090 --------(1) More user-friendliness * Now a message will be shown if a ship was destroyed. * All buildings of players that have lost will be switched off. (2) Enhanced balancing * * * * Start resources for low- and middle goods were modified. Trojan healer costs now 2 stone and 2 boards. Trojan gold smelt costs now 3 board and 3 stones. Attack range and attack power of the Backpack Catapultist were modified.

2.04.1079 --------(1) Additional features * A warning about missing donkey for cart is now available. You can disable it in the message menu. * The save warning will be displayed after exactly 30 minutes and can be disabled in the message menu. * If a game name, resulting out of the players name, is too long (> 31 characters) it will be shortened. (2) More user-friendliness * A warning appears if the resources at the production stopped. * The display of the amount of goods on the corrected. * The warning about missing stones, hammers only be sent to the owner of the cart and message menu. mines are out and the piles of any building has been and boards for the cart will can be switched off in the

* Players "save" their local slots when they click the ready button. * If a cart is loaded to a ferry, you cant find it with the search function. * Corrected the display of the amount of goods on the piles of any building. (3) Enhanced balancing * Maximum number of settlers per player is now 2500 for 1 to 4 players and 10.000 / # of players for more. * The transport frequency was increased. This was changed to avoid the "coal bug". * The weapons smith produces the amount of weapons, according to the entered percentage and does not "forget" what to produce anymore. * Added a limitation of the healings a medic can do in a certain period of time. * The problem with war machines and tower bowmen having different attack ranges is fixed. * The Trojan gold smelt is working faster. * The start resources for low and medium setting games were modified. * The spells of the Viking priests are modified and are more efficient. (4) Improved game stability * General improvement of the game stability. * The multiplayermode is stabilized in reference to desyncs. (5) Multiplayer bugfixes * If you change the mode on a map, it does not override the map's rules (definition of teams and players). * The clan name will be changed with the changing of start positions. A player of a clan cannot change to another clan. * In a ladder game, all players must be human. * Checkbox "Trojans allowed" will keep unmarked if user changes something in the multiplayer or random map settings menu.

2.01.1056 --------(1) New features * In multiplayer games players can now swap their start position. (2) Improved game stability * Higher stability on maps with manacopter. 2.00.1050 --------(1) New features * In a resolution of 1280x1024 an observation-window is available. * The magic spell "Shortcut" has added functionality: - Romans can transform swamp into grassland,

- Maya can transform grassland into desert, - Vikings can transform desert into grassland and - Trojans can transform grassland into swamp. Additionally, all the tribes can transform the dark land into grassland and even the mushroom farms, dark temples and manacopter manufactures can be destroyed by using this spell. You just turn all the surrounding dark land into green. * The multiplayer menu now offers the option "random tribe". It is symbolized by a question mark as the race icon, which will be shown at the start of every multiplayer game and is selected by default for every joining player on maps where no tribes are pre-edited. Of course, you can change this selection if you want. (2) More user-friendliness * The residences now contain a counter, telling you how many more settlers will come out. * The mine symbols in the food distribution now have a symbol showing the favorite food of each mine. With this food they will work more efficiently. * By pressing the Ctrl-button and right clicking on a building in the build-menu, the next similar building will be selected with an opened production-menu. This will speed up the access to the production-menu. * The statistics of the produced wares have been rearranged for a better overview. * The weapons smith defaults to auto-production of 50% swords and 50% bows after being built. (3) Enhanced balancing * The transport priorities have been revised and re-arranged, so the gameplay will be faster and more efficient. * Now every medium residence of the Romans, Maya and Vikings will give you 25 settlers. * The damage bonus of bowmen in guard towers has been reduced. * Bowmen do less damage in general. * Eyecatchers are causing more fighting power. * For every complete set of eyecatchers you will earn an additional fighting power bonus. * The costs of the magic spells have been revised. (4) Improved game stability * General improvement of game stability. (5) Additional remarks * The program changes make it impossible to load savegames from older versions. * Using graphic-cards with full-screen anti-aliasing or graphic-card drivers which emulate this option, can cause colour changes and "washed-out" parts to occur in the middle of the screen. This problem is caused by an incompatibility of the scroll procedure used in Settlers IV and the full-screen anti-aliasing. It is not a general mistake of Settlers IV. You can fix this by disabling the full-screen anti-aliasing in the graphic card's driver options. * The settlers statistic contains 2 symbols for settlers on strike. The upper one is for the actual eco-sector and the lower one is for all your eco-sectors together.

1.12.916 -------* Support for clan games added. * Hardware acceleration with NVIDIA graphics card drivers version 12.41 is now working correctly. 1.10.908 -------* Under some circumstances it was possible that the mushroom farms of the Dark Tribe could not be destroyed - fixed. * The number of level 1 special units that should be produced was sometimes accidentally switched to zero - fixed. * Soldiers stopped patrolling if you set a building place on one of their waypoints - fixed. * Strength of saboteur reduced by 25%. * The Mayan blowgunfighters now work only against enemy soldiers. * Under some circumstances donkeys produced unlimited goods in combination with a market place - fixed. * Game crashed when you destroyed a new settlement cart - fixed. * Save games of random maps in free settle mode now work correctly. * Only new settlement carts can be attacked now, no other carts. * "Jumping" of special units - fixed. * Race, team and color is now shown correctly in the load game screen. * There was a crash when the Viking warship was selected and the player had more than 600 mana - fixed. * Goods are now shown correctly at harbors and market places. * No more music in the main menu screens if you have not installed music to your hard drive. * You can now change the gamespeed: just press keys 1,2 or 3 on the numpad. * The host player can now change the race and team of an AI player by selecting the AI's name and using the usual buttons to effect the change. * There is a new load button combining all saved campaigns. * Sometimes there were black squares displayed over market places - fixed. * With higher levels the blowgunfighters now will increase their chances to hit. * Medics will heal 15% less in all levels now. * The axe warriors will now deal out 10% less damage. * Big towers cost a little more resources: - Roamans: past = 5 stone + 5 wood now = 7 stone + 7 wood - Maya: past = 4 stone + 6 wood now = 7 stone + 6 wood - Vikings: past = 4 stone + 6 wood now = 6 stone + 7 wood 1.08.872 -------(1) Look, sound and gameplay * New feature: Multiplayer maps are now playable in singleplayer mode for training. * Ships, donkeys and carts return to their starting position after they drop goods. * Thieves drop their goods now when they are changed back to carriers. * Geologists will not continue to spam you with their messages until they

find a new resource type. * The sound accompanying the "Waiting for player..." message has been changed. * After loading an old game the statistics about free settlers are now correct. * Harbors and shipyards are now destroyed if a guarding tower is captured by an enemy. (2) Better performance on multiplayer and network games * New feature: Trading - check the new options on harbors and market places! * You can set the amount of players which should take part on a multiplayer map. * In-Game chat messages now contain the name and the team number of the sending player. * Load and save of multiplayer games is now working correctly via LAN and BBGC on the internet. * Ready-button: Multiplayer games only start when all players have loaded the map and all settings are synchronized. * At the end of a game the loser will also see the complete map without fog of war. * The start resources in multiplayer games have been increased. You now have more shovels and hammers. * Multiplayergames are more stable now. Even with slow modem connections you should experience a better gameflow. (3) GUI and game handling * New mouse cursors. With graphical integrated arrows it should be much easier now to use the different mouse cursors precisely. * New color scheme for the minimap: - White: All own units which are selectable - Yellow: Allied units - Red: Enemy units - Blue: Buildings and civil units * You can now unload carts even if a target place already contains many units. * Easier to load and unload ships. * If you select a bunch of ships you will now see all loaded units including priests - in the ferry context menu. * In one group you can now combine a maximum of 100 units (as known from Settlers III). (4) Optimized Balancing * Computer opponent: The AI algorithms have been optimized, so the computer will now try to re-conquer lost towers. * Bowmen in towers do a little less damage than before. * Now all military buildings can be attacked by 2 soldiers against the defending one. * The fisherman now has a smaller working area but will work in the complete area not only on a center point. * The forester now plants trees closer together. * Building places now have the building resources delivered earlier. * All eyecatchers need gold to be built. * All used resources in eyecatchers now count three times the normal buildings. The used gold even six times. * The food "Fish" is now by default delivered 100% to gold mines. * The armor of doors has been increased. It's now more difficult to

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destroy towers. Small temples are cheaper and use no gold. Large temples are cheaper and add 8 mana points to your mana. One unit of alcohol now converts to 2 mana points for all races. Grain Mills and Bakeries are now working somewhat slower.

1.06.815 -------(1) Additional multiplayer functions * Economy mode: Two teams play against each other for one hour. The teams try to outproduce each other in 7 categories of goods chosen at random. The team which has performed better in four of the seven categories is the winner. * Cooperation mode: Several players join up to play against the computer opponent. They all join forces in pursuit of one team objective, which can only be achieved if they all pull together. (2) More user-friendliness * 'M' key command added to call up the mission briefing. * In Economy mode, the briefing is displayed automatically at the start of the mission. * Number errors and statistical inaccuracies in the GUI removed. * Improved control and handling when unloading foundation carts. * If you don't want to see the intro video each time you start the game, you can change 'ShowVideos = 1' to 'ShowVideos = 0' in the 'Videos.cfg' file. * No more mixing up playlists with game music: if you select the option of listening to your own music during the game, that's exactly what you'll hear. (3) Enhanced balancing * Saboteurs now only have half of their original strength. * The spell "Convert Barbarians" no longer converts soldiers in towers. (4) Improved game stability * Optimized network programming leads to more fluid multiplayer games via LAN and Internet. 1.05.795 -------* * * * Higher stability when loading and saving games. The "Find Settler" menu can now be selected via the 'F' key. Arming ships simplified. Enhanced group behavior when the group includes a Squad Leader.

1.04.791 -------(1) Improved graphics and animation * Refined animation of the Blowgun Warriors poisoned arrows.

* Refined animation of the shots fired by Viking warships. * Improved graphics when steering ships into port. (2) Improved balancing in a number of missions * Dark Tribe's mana production increased. * The Coal Maker now needs 6 units of wood for one unit of coal. (3) Control change for priests * Priests now controlled in the same way as soldiers . * Spells now cast with a right click. (4) Improved game stability * Crashes prevented after loading faulty saved games. * Enhanced synchronization in multiplayer mode. * General improvement of game stability. (5) Saboteur * Now only a pickaxe required to recruit a Saboteur. A shovel is therefore no longer required! * As mentioned in the manual, we would like to remind users that Saboteurs cannot be deployed on campaign maps. Additionally, the Saboteur is powerless against the dark devices of the Dark Tribe!

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