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Jurusan Sistem Informasi, Fakultas Teknologi Informasi Institut Teknologi Sepuluh Nopember Surabaya

Klastering Bidang Minat Studi Tugas Akhir Mahasiswa Jurusan Sistem Informasi ITS berdasarkan Metode K-Means
Nurul Fatmawati, Tata Aransta Imas P, Rachmadita Andreswari
Jurusan Sistem Informasi, Fakultas Teknologi Informasi Institut Teknologi Sepuluh Nopember Jl. Raya ITS Kampus ITS Sukolilo Surabaya Indonesia 60111,,

Abstrak Paper ini membahas tentang klastering bidang minat studi Tugas Akhir (TA) dengan objek yang diteliti adalah sejumlah sampel mahasiswa jurusan Sistem Informasi ITS (JSI). Dalam perkuliahan di JSI, syarat agar mahasiswa bisa menjadi sarjana adalah dengan menyelesaikan studi mata kuliah minimal 144 sks dan mengerjakan TA di akhir masa perkuliahan. Berdasarkan penjurusan TA dan laboratorium yang tersedia, maka bidang minat TA dispesifikan menjadi tiga bidang, yaitu E-Business (E-Biz), Business Intelligence/Decision Support System (BI/DSS) dan Perencanaan dan Pengembangan Sistem Informasi (PPSI). Dari tiga bidang minat tersebut, terdapat kecenderungan beberapa mata kuliah yang akan mendukung masing-masing topik TA. Dengan menggunakan metode K-Means, diharapkan hasil dari klastering ini akan bisa merepresentasikan minat mahasiswa JSI terhadap bidang TA menurut nilai mata kuliah pendukung yang telah diambil sebelumnya, sehingga mahasiswa akan dimudahkan dalam menentukan bidang TA sesuai dengan kemampuan mereka. KeywordsBidang Minat, Tugas Akhir, K-Means, Jurusan Sistem Informasi

yang akan dibahas berjumlah tiga mata kuliah untuk masingmasing TA, yaitu Alpro 2, Manajemen Basis Data (MBD), dan Pengelolaan Hubungan Pelanggan (PHP) untuk bidang EBiz, Business Intelligence dan Data Warehouse (BIDW), Manajemen Sains (MS), dan Perencanaan Sumber Daya Perusahaan (PSDP) untuk bidang BI/DSS dan Perencanaan Strategis Sistem Informasi (PSSI), Rekayasa Kebutuhan Perangkat Lunak (RKPL) dan Rancang Bangun Perangkat Lunak (RBPL) untuk bidang PPSI. Mengetahui betapa pentingnya memilih suatu bidang pada TA dan menjawab permasalahan mahasiswa dalam penentuan bidang minat yang akan diambil, maka paper ini akan memberikan gambaran tentang klastering bidang minat TA masing masing mahasiswa menurut kecenderungan nilai mata kuliah pendukungnya. Diharapkan dengan klastering ini tidak hanya mampu mengelompokkan mahasiswa pada bidang minat tertentu, tetapi bisa menjadikan hasil TA yang dikerjakan menjadi semakin baik karena telah diambil berdasarkan proses pengambilan keputusan dari penilaian yang pendukung pada mata kuliah sebelumnya.

I. PENDAHULUAN Dalam perkuliahan, agar bisa lulus dan mendapatkan gelar sarjana, seorang mahasiswa harus menyelesaikan Skripsi atau disebut juga Tugas Akhir (TA). Di Jurusan Sistem Informasi (JSI), mahasiswa yang mengambil TA akan dijuruskan kepada bidang minat tertentu sesuai dengan kemampuan mahasiswa tersebut. Bidang minat di JSI ada 3, yaitu E-Business (E-Biz), Business Intelligence/Decision Support System (BI/DSS) dan Perencanaan dan Pengembangan Sistem Informasi (PPSI). Dari ketiga bidang tersebut, bahasan yang diangkat dalam TA akan lebih spesifik, walaupun ada beberapa topik TA yang tidak murni mendukung salah satu bidang minat, tetapi hanya memiliki kecenderungan yang lebih besar pada suatu bidang. Dari proses perkuliahan yang telah diambil pada semester yang ditempuh sebelumnya, setiap mahasiswa akan bisa teridentifikasi kecenderungannya dalam mengambil bidang minat pada Tugas Akhirnya. Namun dalam penilitian klastering pemilihan bidang minat ini, mata kuliah pendukung

Jurusan Sistem Informasi, Fakultas Teknologi Informasi Institut Teknologi Sepuluh Nopember Surabaya

II. FOURTH GENERATION (4G) WIRELESS COMMUNICATION SYSTEM ARCHITECTURE The 4G Mobile communications is based on OWA to ensure the single terminal can seamlessly and automatically connect to the local high-speed wireless access systems in everywhere user placed where the wireless access networks (i.e. Wireless LAN, Broadband Wireless Access, Wireless Local Loop, HomeRF, Wireless ATM, etc) are available. Or user can also to the mobile zone (i.e. Highway, Beach, Remote area, etc.), the same terminal can use wireless mobile networks (i.e. GPRS, W-CDMA, cdma2000, TD-SCDMA, etc.). This wireless communications have many advantages, for example: - Greatly increase the spectrum efficiency - Mostly ensure the highest data-rate to the wireless terminal - Best share the network resources and channel utilization - Optimally manage the service quality and multimedia applications [2] To describe it on picture, this is 4G evolution on OWA platform, where 3G, Wireless LAN and other wireless access technologies will be converge into 4G mobile platform

Peak link spectral efficiency of 15 bit/s/Hz in the downlink, and 6.75 bit/s/Hz in the uplink (meaning that 1000 Mbit/s in the downlink should be possible over less than 67 MHz bandwidth) System spectral efficiency of up to 3 bit/s/Hz/cell in the downlink and 2.25 bit/s/Hz/cell for indoor usage. Smooth handoff across heterogeneous networks, Seamless connectivity and global roaming across multiple networks, High quality of service for next generation multimedia support (real time audio, high speed data, HDTV video content, mobile TV, etc.) Interoperability with existing wireless standards, and An all IP, packet switched network. [9]

Below are the Comparison of Mobile Internet Access methods [10]

Fig. 2 Comparison of Mobile Internet Access Fig. 1 Wireless evolution to 4G mobile based on open wireless architecture Fourth Generation (4G) provides heterogeneous wireless technologies to mobile subscribers through IP based networks and users can use high speed access while roaming across multiple wireless channels. The 4G working group has defined the following as objectives of the 4G wireless communication standard: Flexible channel bandwidth, between 5 and 20 MHz, optionally up to 40 MHz. A nominal data rate of 100 Mbit/s while the client physically moves at high speeds relative to the station, and 1 Gbit/s while client and station are in relatively fixed positions as defined by the ITU-R, A data rate of at least 100 Mbit/s between any two points in the world,[8]

III. ANDROID AS PROSPECTIVE MOBILE OS Android is an operating system for mobile devices that includes middleware and key applications and uses a modified version of the Linux kernel. It was initially developed by Android Inc., a firm later purchased by Google, and lately by the Open Handset Alliance. It allows developers to write managed code in the Java language, controlling the device via Google-developed Java libraries. [8] The growing popularity of the iPhone and Android sales, create more open source developers focus on both the operating system. A recent study found that the submarine last year, there has been increased activity in shaping the application developer.

Jurusan Sistem Informasi, Fakultas Teknologi Informasi Institut Teknologi Sepuluh Nopember Surabaya

A study by Black Duck Software found that at the end of 2009, there were 224 new projects open-source software in the Google Android, is to fulfill 357 projects in Android. Of course it is sufficient to capital to jump over Apple with the iPhone, which is currently in the top position. [11] With many developers are increasingly focusing on Android during the 2009's, causing an increase of 168 percent of project applications that run on the Android platform. While iPhone developers gradually becoming obsolete, is seen as the year 2009 yesterday there were only 76 software projects in the iPhone platform, with a percentage increase of only 43 percent. Nowadays, android phone have so many features to make their customer more satisfied. Like on their new Android phone product Android 2.2 Froyo. Its support for Flash 10.1, this feature became one of the add-on of the most awaited. Though while this new Beta version on May 21th, but June will be his final release version. Froyo also appeared with the new browser is powered by a V8 Javascript, which enables faster loading of pages that contain heavy Javascript. In terms of performance, the CPU on Froyo work much faster, even up to five times faster than Eclaire. [12] His memory has also been updated in such a way that feels so soft switching applications. On camera, Froyo offer camera button on the screen, which allows users to adjust the zoom, flash, white balance, geo tagging, focus, and exposure. In fact, Froyo also able to operate the flash LED to light in recording moving images. Products also offer a back-up and restore to back up important data. That is no less interesting, there are controls 'car mode' and 'night fashion' to adjust the user interface with the surrounding circumstances. Froyo new features, namely a mobile hotspot will be present on the HTC Evo 4G is still using the Android operating system 2.1. On these phones, users can use the 3G or 4G connectivity and shared Internet connection through a Wi-Fi to eight devices. Below are pictures of Android 2.2(Froyo) on HTC mobile. [7]

E-Learning is defined as all forms of electronic supported learning and teaching, which are procedural in character and aim to effect the construction of knowledge with reference to individual experience, practice and knowledge of the learner. Information and communication systems, whether networked or not, serve as specific media to implement the learning process [3] To our knowledge, there are only a few e-learning platform evaluations available in the current literature. Their main focus is on commercial products. In contrast, this work is focused on open source products only. To implemented this elearning system we need to integrate all of system that include on the project. As we know, in Information System Department of ITS Surabaya there is an integrated E-learning that using Moodle as their Learning Management System (LMS). This Moodle LMS including the completeness of the best features compared with other LMS software. Recorded more than thirty thousand educational institutions using Moodle as their LMS basic engine.[4] Including most of the Schools and Universities in Indonesia using Moodle. One of the interesting in Moodle customization process is relatively not much trouble, even though we do not understand programming skills well. Templates and themes Moodle also provided a lot, and supports 40 languages including Indonesian. Features "Lesson" Moodle is also interesting and not in another LMS. Features "Lesson," which enables students to direct and elearning participants are automatically redirected to another page according to the answers of the questions on a page. One of the obstacles Moodle is fully embeded into Moodle features that make the time execution so high, very heavy alias executed:) other small obstacles such as blanks screen error during installation. [4] We can compare all the world's existing LMS premises look at the chart based on IEEE journal 2005 by Sabine Graf & Beate List that have title An Evaluation of Open Source ELearning Platforms Stressing Adaptation Issues*, as figure below.

Fig 3. Evo 4G, Mobile Android from HTC IV. EMERGING OF E-LEARNING SYSTEM

Jurusan Sistem Informasi, Fakultas Teknologi Informasi Institut Teknologi Sepuluh Nopember Surabaya

synchronous As key objective of our approach, design and implementation of a uniform architecture for Web applications with automatic collaboration capability has general importance. This picture explains the circumstance of data information flow on e-learning.

Fig4. Evaluation Results of E-Learning Platforms for each Subcategory It shows the results of the platforms in a descending order. Similar to the adaptation category, it is not possible to assign an exact ranking for each platform. However, it can be seen that Moodle achieved the best evaluation values. Also the second and third rank can be assigned clearly to ILIAS and Dokeos. According to the pairwise comparisons ATutor, LON-CAPA, Spaghettilearning, and Open-USS are ranked equally at the fourth position, whereas Sakai and dotLRN are ranked last. The reason for the low ranking of Sakai is that so far only the basic features are realized. But, the quality of these features is very good. [5] V. E-LEARNING ARCHITECHTURE Web application deployment shows diversified directions but have common features like user interfaces and services for the sharing of information and resources over Internet infrastructure. The objects that need to be synchronized may range: Web contents (e.g. video, audio and raw data streams) - User interactions (e.g. editing operations on shared whiteboard document) - distributed programs (e.g. distributed large-scale simulation components) - To team participants who involve in development or management. [6] The most general sense, collaboration is the core problem and service of Web applications of sharing although people usually refer the terminology collaboration to real-time

Fig 5. E-Learning Data Information Flow VI. COMBINING ANDROID 4G FOR E-LEARNING SYSTEM The most major problem of the whole discussion is how to use a combination of android in the 4G system facilitates access to existing e-learning. With all of existing features on android: Flash 10.1, V8 JavaScript, 4G, etc. It would facilitate the automatic-confessed e-learning (lecturers, students or all of those involved). For example with the facilities provided by the 4G network access, this can speed up access to e-learning from wherever we are. Example is often used to browse the elearning, data upload, download, and view streaming video like on YouTube. Android 2.2 Froyo is now using the 4G, which is a mobile wireless communications and high-speed wireless access systems with the Open Wireless Architecture (OWA). Then all the convenience will be realized, without any complaints from various parties regarding access to external e-learning intranet as always happens when accessing the e-learning. VII. CONCLUSIONS The 4G Android phones as a means of accessing online tasks using e-learning is a way of making best use of technology to be applied in life. Using the newest technology of Android 2.2 Froyo can make our data transfer faster than

Jurusan Sistem Informasi, Fakultas Teknologi Informasi Institut Teknologi Sepuluh Nopember Surabaya

basic internet. This 4G Android 2.2 Mobile Communication, we can make a download 25 times faster than 3Gs speed, about 360 Mbit/s, and the uplink is 13 times faster than 3G about 80 Mbit/s. 13 E-learning is expected from this system does not only ease in browsing, uploading and downloading, but also how to provide convenience to the students in the learning process, such as streaming video feature as a means of direct dialogue with the teachers, as well as various other learning videos Ease presented not only to the academic field, such as tasks, but by using the android, all parties can make the sharing problem with an online learning difficulties 4G access using the Android phone, everything will be easy without causing disruption, such as loading the old data when using the internet access ordinary. The only drawback of this system is the availability of 4G networks in Indonesia REFERENCES
[1] Roberts, M L et al. Evolution of the Air Interface of Cellular Communications Systems toward 4G Realization. IEEE Communications Surveys and Tutorials, 8 (1), 2006. Willie W. Lu, Jenny Hu. Open Wireless Architecture The Core to 4G Mobile Communications, pp.33-34, 2006 Tavangarian D., Leypold M., Nlting K., Rser M.,(2004). Is eLearning the Solution for Individual Learning? Journal of e-Learning, 2004.



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SW, Romi.Memilih Sistem e-Learning Berbasis Open Source.(2008) Sabine Graf & Beate List. An Evaluation of Open Source E-Learning Platforms StressingAdaptation Issues, 2005 Qiu , Xiaohong. Web Service Architecture for e-Learning. 2004. Firman, Muhammad. Android 2.2 Bikin Ponsel Jadi Hotspot Wi-Fi. 2010 Wikipedia. Android (operating system). Wikipedia.4G Wikipedia.WiMAX Tyo.Pengembang Makin Getol 'Mainkan' Android.2010 Muhammad Chandrataruna. Google Luncurkan OS Android 2.2 Froyo.2010