4+ 4+
95 [25]
4+ 4+
95 [25]
Troops: Kroot Carnivore Squad (10 , 70 pts) Kroot Carnivore Squad 10 4 3 4 3 1 3 1/2 7 Field Craft; (C:TE, pg. 37); Infiltrate; Unit Type: Infantry; Kroot Rifle (x10) Troops: Kroot Carnivore Squad (10 , 70 pts) Kroot Carnivore Squad 10 4 3 4 3 1 3 1/2 7 Field Craft; (C:TE, pg. 37); Infiltrate; Unit Type: Infantry; Kroot Rifle (x10)
70
70
Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved.
Name
Grp
WS
BS
Wo
Ld
Save Cost
Fast Attack: Pathfinder (11 , 211 pts) Pathfinder 7 2 3 3 3 1 2 1 7 4+ 211 (C:TE, pg. 38); Scouts; Unit Type: Infantry; Add Shas'ui; Markerlight (x7); Pulse Carbine (x7) Shas'ui 1 2 3 3 3 1 2 1 8 4+ [27] Bonding Knife; Markerlight; Pulse Carbine Devilfish 1 Grp: BS: 3/4 FA: 12 SA: 11 RA: 10 [100] (C:TE, pg. 36); Unit Type: Vehicle (Tank, Skimmer); Burst Cannon; Gun Drones; Transport Capacity: 12 models; Transport: Access Points: 2 side hatches, 1 rear hatch; Fire Points: 0; Marker Beacon; Disruption Pod; Landing Gear; Multi-Tracker; Targeting Array Gun Drones 2 2 2 3 3 1 4 1 4+ [0] Twin Linked Pulse Carbines Heavy Support: Broadside Battlesuit (4 , 190 pts) Broadside Battlesuit 1 2 3 5 4 2 2 2 8 2+ 190 (C:TE, pg. 40); Acute Senses; Unit Type: Infantry; Team Leader; Twin linked Railgun; Broadside Battlesuit; Smart Missile System; Bonding Knife; Hard-wired Drone Controller; Shield Drone; Shield Drone; Multi-Tracker Broadside Battlesuit 1 2 3 5 4 2 2 2 8 2+ [75] (C:TE, pg. 40); Acute Senses; Unit Type: Infantry; Twin linked Railgun; Smart Missile System; MultiTracker Shield Drone 1 2 2 3 4 1 4 1 2+/4 [15] (i) Causes IC to count as a unit for targeting; Shield Generator Shield Drone 1 2 2 3 4 1 4 1 2+/4 [15] (i) Causes IC to count as a unit for targeting; Shield Generator Heavy Support: Hammerhead Gunship (1 , 165 pts) Hammerhead Gunship 1 Grp: 165 BS: 3/4 FA: 13 SA: 12 RA: 10 (C:TE, pg. 41); Unit Type: Vehicle (Tank, Skimmer); Railgun; Two Burst Cannons; Targeting Array; Disruption Pod; Landing Gear; Multi-Tracker
Total Cost: 1496
Option Footnotes Special Rules May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) Unit may arrive by Deep Strike (BRB, pg. 95). (See WH40k, pg. 50.) Deploy last within 12" or 18", conditions apply (p75 WH40K 5E) May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E) Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry (p.52 WH40k) (Jet Packs) 1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. 2) Assault 6" affected by Diff Terr. 3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test. Unit Type: Vehicle Unit Type: Vehicle (Tank, Skimmer) (WH40k, pp. 68-69, 70) (Tank, Skimmer) Vehicle Upgrades Disruption Pod Enemies more than 12" count vehicle as obscured. C:TE page 30. Landing Gear Allows vehicle to not count as Skimmer. C:TE page 30. Marker Beacon Allows reroll of scatter dice for Deep Strike units in view. C:TE page 38. Multi-Tracker Fire as if FAST. C:TE page 30. Targeting Array Add 1 to BS. C:TE page 28. Wargear Bonding Knife Helps with regrouping. C:TE page 26. Hard-wired Drone Allows controlling of Shield, Marker or Gun Drones. C:TE page 26. Controller Multi-Tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26. Shield Generator 4+ Inv Save. C:TE page 27. Targeting Array Add 1 to BS. C:TE page 28. Acute Senses Deep Strike Independent Character Infiltrate Scouts
Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved.
Airbursting Fragmentation Projector Burst Cannon Cyclic Ion Blaster Kroot Rifle Markerlight Missile Pod Plasma Rifle Pulse Carbine Pulse Rifle Railgun Smart Missile System Twin Linked Missile Pod Twin Linked Pulse Carbines Twin linked Railgun Two Burst Cannons
Weapons 18"G Range; S4; AP5; Assault 1; Special Issue; See Page 25 of Codex: Tau Empire 18" Range; S5; AP5; Assault 3 18" Range; S3; AP4; Assault 5; Special Issue; AP1 on 6. C:TE page 26. 24" Range; S4; AP6; Rapid Fire; See page 29 of Codex: Tau Empire 36" Range; S-; AP-; Heavy 1; See page 29 of Codex: Tau Empire 36" Range; S7; AP4; Assault 2 24" Range; S6; AP2; Rapid Fire 18" Range; S5; AP5; Assault 1; Pinning 30" Range; S5; AP5; Rapid Fire (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Large Blast; Hammerhead Only) 24" Range; S5; AP5; Heavy 4; See page 27 of Codex: Tau Empire 36" Range; S7; AP4; Assault 2; Twin Linked 18" Range; S5; AP5; Assault 1; Twin Linked; Pinning (72" Range; S10; AP1; Heavy 1) or (72" Range; S6; AP4; Heavy 1 Large Blast; Hammerhead Only) 18" Range; S5; AP5; Assault 3; See page 41 of Codex: Tau Empire
Validation Report d-1. Formatting: for AB 3.2; c-1. File Version: 1.09a For Bug Reports/www.ab40k.org; b-1. Roster Options: Special Characters; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Empire Roster satisfies all enforced validation rules Roster Statistics % Elite: 20.1 % Fast: 14.1 % Heavy: 23.7 % HQ: 13.7 Model Count: 72 % Troops: 28.4 % Wargear: 0.0 Files version: 1.09 Seeker Missiles: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 2 5 1 2
Created with Army Builder - Copyright (c) 1997-2010 Lone Wolf Development, Inc. All rights reserved.