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/* * ArcScript * Copyright (C) 2010 ArcEmu Team <http://www.arcemu.

org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ // Generated by Azolex on 12/25/2009 12:03:47 PM #define INVISIBILITY_IMPACT //Dispel_Low_Base.wav #define BLIZZARDIMPACTVARIATIONS //BlizzardImpact1a.wav #define FROSTIMPACT //DivineShield.wav #define FROST_PRECAST //PreCastFrostMagicLow.wav #define ICE_BLAST_IMPACT //IceBlastImpact.wav #define FIRESHIELD_IMPACT //DivineShield.wav #define NATURES_HEALING_IMPACT //RestorationImpact.wav #define PRECAST_NATURE_HIGH //PreCastNatureMagicHigh.wav #define FREEZE_IMPACT //IceBarrirerState.wav #define CALL_LIGHTNING_IMPACT //CallLightning.wav #define CALL_LIGHTNING_PRECAST //PreCastNatureMagicMedium.wav #define LIGHTNING_SHIELD //LightningShieldImpact.wav #define LIGHTNING_CAST //LightningShieldImpact.wav #define ICE_PRISON //DivineShield.wav #define RESURRECTION //Resurrection.wav #define IMMOLATE //Immolate.wav #define DIVINE_SHIELD //DivineShield.wav #define SHIELDBASH //m1hSwordHitMetalShieldCrit.wav #define HOLY_BOLT //HolyBolt.wav #define ITEM___EAT //iEating1.wav #define DISMEMBER 3 7 15 20 22 25 26 27 29 30 31 33 35 36 37 38 39 42 44 45 46

//m2hAxeHitFleshCrit.wav #define SPECIAL_PHYSICAL_ABILITY_CAST //mWooshMediumCrit.wav #define SPECIAL_ABILITY_IMPACT_SOUND //UnarmedAttackMediumCrit.wav #define SPECIAL_WEAPON_IMPACT //m1hSwordHitFleshCrit.wav #define FIREBOLTPRECAST //PreCastFireHigh.wav #define GLUESCREENSMALLBUTTONMOUSEDOWN //iUIMainMenuButtonA.wav #define GLUESCREENSMALLBUTTONMOUSEUP // #define GLUESCREENSMALLBUTTONMOUSEOVER //MouseOverTarget.wav #define GLUESCREENMEDIUMBUTTONMOUSEDOWN //iUIMainMenuButtonA.wav #define GLUESCREENMEDIUMBUTTONMOUSEUP // #define GLUESCREENMEDIUMBUTTONMOUSEOVER //MouseOverTarget.wav #define GLUESCREENLARGEBUTTONMOUSEDOWN //iUIMainMenuButtonA.wav #define GLUESCREENLARGEBUTTONMOUSEUP // #define GLUESCREENLARGEBUTTONMOUSEOVER //MouseOverTarget.wav #define GLUECHECKBOXMOUSEUP // #define GLUECHECKBOXMOUSEOVER //MouseOverTarget.wav #define GLUECHARCUSTOMIZATIONMOUSEUP // #define GLUECHARCUSTOMIZATIONMOUSEOVER //MouseOverTarget.wav #define GLUESCROLLBUTTONMOUSEDOWN //iUIMainMenuButtonA.wav #define GLUESCROLLBUTTONMOUSEUP // #define GLUESCROLLBUTTONMOUSEOVER //MouseOverTarget.wav #define GAMEABILITYBUTTONMOUSEDOWN //uChatScrollButton.wav #define GAMESPELLBUTTONMOUSEDOWN //uChatScrollButton.wav #define GAMEDIALOGOPEN //uEscapeScreenOpen.wav #define GAMEDIALOGCLOSE //uEscapeScreenClose.wav #define GAMESCREENSMALLBUTTONMOUSEUP // #define GAMESCREENSMALLBUTTONMOUSEOVER // #define GAMESCREENMEDIUMBUTTONMOUSEUP // #define GAMESCREENMEDIUMBUTTONMOUSEOVER // #define GAMESCREENLARGEBUTTONMOUSEUP // #define GAMESCREENLARGEBUTTONMOUSEOVER

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// #define GAMETARGETFRIENDLYUNIT //MouseOverTarget.wav #define GAMETARGETHOSTILEUNIT //iSelectTarget.wav #define GAMETARGETNEUTRALUNIT //MouseOverTarget.wav #define GAMEHIGHLIGHTFRIENDLYUNIT // #define GAMEHIGHLIGHTHOSTILEUNIT // #define GAMEHIGHLIGHTNEUTRALUNIT // #define GAMEINITIALATTACK // #define ACTIONBARBUTTONDOWN //uChatScrollButton.wav #define MINIMAPZOOMOUT //uMiniMapZoom.wav #define MINIMAPZOOMIN //uMiniMapZoom.wav #define MINIMAPOPEN //uMiniMapOpen.wav #define MINIMAPCLOSE //uMiniMapClose.wav #define BAGMENUBUTTONPRESS //iEquipmentContainerOpenA.wav #define LOOTWINDOWCOINSOUND //LootCoinSmall.wav #define ITEMWEAPONSOUND //MouseOverTarget.wav #define ITEMARMORSOUND //MouseOverTarget.wav #define ITEMGENERICSOUND //MouseOverTarget.wav #define LEVELUPSOUND //LevelUp.wav #define SWORD2H_ARMORFLESH //m2hSwordHitFlesh1a.wav #define SWORD2H_ARMORFLESHCRITICAL //m2hSwordHitFlesh1a.wav #define SWORD2H_ARMORCHAIN //m2hSwordHitChain1a.wav #define SWORD2H_ARMORCHAINCRITICAL //m2hSwordHitChainCrit.wav #define SWORD2H_ARMORPLATE //m2hSwordHitPlate1a.wav #define SWORD2H_ARMORPLATECRITICAL //m2hSwordHitPlateCrit.wav #define SWORD2H_SHIELDMETAL //m2hSwordHitMetalShield1a.wav #define SWORD2H_SHIELDMETALCTITICAL //m2hSwordHitMetalShieldCrit.wav #define SWORD2H_SHIELDWOOD //m2hSwordHitMetalShield1a.wav #define SWORD2H_SHIELDWOODCRITICAL //m2hSwordHitMetalShield1a.wav #define SWORD2H_WEAPONMETAL //m2hSwordHitMetalWeapon1a.wav #define SWORD2H_WEAPONMETALCTITICAL

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//m2hSwordHitMetalWeaponCrit.wav #define SWORD2H_WEAPONWOOD //m2hSwordHitMetalWeapon1a.wav #define SWORD2H_WEAPONWOODCRITICAL //m2hSwordHitMetalWeapon1a.wav #define SWORD1H_ARMORFLESH //m1hSwordHitFlesh1a.wav #define SWORD1H_ARMORFLESHCRITICAL //m1hSwordHitFleshCrit.wav #define SWORD1H_ARMORCHAIN //m1hSwordHitChain1a.wav #define SWORD1H_ARMORCHAINCRITICAL //m1hSwordHitChainCrit.wav #define SWORD1H_ARMORPLATE //m1hSwordHitPlate1a.wav #define SWORD1H_ARMORPLATECRITICAL //m1hSwordHitPlateCrit.wav #define SWORD1H_SHIELDMETAL //m1hSwordHitMetalShield1a.wav #define SWORD1H_SHIELDMETALCTITICAL //m1hSwordHitMetalShieldCrit.wav #define SWORD1H_SHIELDWOOD //m1hSwordHitMetalShield1a.wav #define SWORD1H_SHIELDWOODCRITICAL //m1hSwordHitMetalShield1a.wav #define SWORD1H_WEAPONMETAL //m1hSwordHitMetalWeapon1a.wav #define SWORD1H_WEAPONMETALCTITICAL //m1hSwordHitMetalWeaponCrit.wav #define SWORD1H_WEAPONWOOD //m1hSwordHitMetalWeapon1a.wav #define SWORD1H_WEAPONWOODCRITICAL //m1hSwordHitMetalWeapon1a.wav #define AXE2H_ARMORFLESH //m2hAxeHitFlesh1a.wav #define AXE2H_ARMORFLESHCRITICAL //m2hAxeHitFleshCrit.wav #define AXE2H_ARMORCHAIN //m2hAxeHitChain1a.wav #define AXE2H_ARMORCHAINCRITICAL //m2hAxeHitChainCrit.wav #define AXE2H_ARMORPLATE //m2hAxeHitPlate1a.wav #define AXE2H_ARMORPLATECRITICAL //m2hAxeHitPlateCrit.wav #define AXE2H_SHIELDMETAL //m2hAxeHitMetalShield1a.wav #define AXE2H_SHIELDMETALCRITICAL //m2hAxeHitMetalShieldCrit.wav #define AXE2H_SHIELDWOOD //m2hAxeHitMetalShield1a.wav #define AXE2H_SHIELDWOODCRITICAL //m2hAxeHitMetalShield1a.wav #define AXE2H_WEAPONMETAL //m2hAxeHitMetalWeapon1a.wav #define AXE2H_WEAPONMETALCRITICAL //m2hAxeHitMetalWeaponCrit.wav #define AXE2H_WEAPONWOOD //m2hAxeHitMetalWeapon1a.wav #define AXE2H_WEAPONWOODCRITICAL

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//m2hAxeHitMetalWeapon1a.wav #define AXE1H_ARMORFLESH //m1hAxeHitFlesh1a.wav #define AXE1H_ARMORFLESHCRITICAL //m1hAxeHitFleshCrit.wav #define AXE1H_ARMORCHAIN //m1hAxeHitChain1a.wav #define AXE1H_ARMORCHAINCRITICAL //m1hAxeHitChainCrit.wav #define AXE1H_ARMORPLATE //m1hAxeHitPlate1a.wav #define AXE1H_ARMORPLATECRITICAL //m1hAxeHitPlateCrit.wav #define AXE1H_SHIELDMETAL //m1hAxeHitMetalShield1a.wav #define AXE1H_SHIELDMETALCRITICAL //m1hAxeHitMetalShieldCrit.wav #define AXE1H_SHIELDWOOD //m1hAxeHitMetalShield1a.wav #define AXE1H_SHIELDWOODCRITICAL //m1hAxeHitMetalShield1a.wav #define AXE1H_WEAPONMETAL //m1hAxeHitMetalWeapon1a.wav #define AXE1H_WEAPONMETALCRITICAL //m1hAxeHitMetalWeaponCrit.wav #define AXE1H_WEAPONWOOD //m1hAxeHitMetalWeapon1a.wav #define AXE1H_WEAPONWOODCRITICAL //m1hAxeHitMetalWeapon1a.wav #define HUMANMALECOMBATEXERTIONCRITICAL //HumanMaleAttackA.wav #define HUMANFEMALECOMBATEXERTION //mHumanFemaleAttackVoxA.wav #define HUMANFEMALECOMBATINJURY //mHumanFemaleWoundVoxA.wav #define HUMANFEMALECOMBATINJURYCRITICAL //mHumanFemaleWoundVoxA.wav #define HUMANFEMALECOMBATDEATH //mHumanFemaleDeathVoxA.wav #define ORCFEMALECOMBATEXERTION //mOrcFemaleAttackVoxA.wav #define ORCFEMALECOMBATEXERTIONCRITICAL //mOrcFemaleAttackVoxA.wav #define ORCFEMALECOMBATINJURY //mOrcFemaleWoundVoxA.wav #define ORCFEMALECOMBATINJURYCRITICAL //mOrcFemaleWoundVoxA.wav #define ORCFEMALECOMBATDEATH //mOrcFemaleDeathVoxA.wav #define ORCFEMALECOMBATSTUN //mOrcFemaleStunVoxA.wav #define ORCFEMALESTAND //mOrcFemaleStandVoxA.wav #define TAURENFEMALECOMBATEXERTION //TaurenFemaleFinalAttackA.wav #define TAURENFEMALECOMBATINJURY //TaurenFemaleFinalWoundA.wav #define TAURENFEMALECOMBATINJURYCRITICA //TaurenFemaleFinalWoundCritA.wav #define TAURENFEMALECOMBATDEATH

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//TaurenFemaleFinalDeathA.wav #define TAURENFEMALECOMBATSTUN //mTaurenFemaleStunVoxA.wav #define TAURENFEMALESTAND //mTaurenFemaleStandVoxA.wav #define LIGHTWEAPONNORMAL //mWooshSmall1.wav #define LIGHTWEAPONCRITICAL //mWooshSmallCrit.wav #define MEDIUMWEAPONNORMAL //mWooshMedium1.wav #define MEDIUMWEAPONCRITICAL //mWooshMediumCrit.wav #define HEAVYWEAPONNORMAL //mWooshLarge1.wav #define HEAVYWEAPONCRITICAL //mWooshLargeCrit.wav #define ANCIENTPROTECTORATTACK //mAncientAttack1.wav #define ANCIENTPROTECTORATTACKCRITICAL //mAncientAttack1.wav #define ANCIENTPROTECTORDEATH //mAncientDeath1.wav #define ANCIENTPROTECTORWOUND //mAncientWound1.wav #define ANCIENTPROTECTORWOUNDCRITICAL //mAncientWoundCritical1.wav #define ANCIENTPROTECTORSTAND //mAncientStandFidget1.wav #define ANCIENTPROTECTORFOOTSTEPS //mAncientStep1.wav #define GNOLLATTACK //mGnollAttack1.wav #define GNOLLATTACKCRITICAL //mGnollAttack1.wav #define GNOLLDEATH //mGnollDeath1.wav #define GNOLLWOUND //mGnollWound1.wav #define GNOLLWOUNDCRITICAL //mGnollWoundCritical1.wav #define GNOLLSTAND //mGnollFidget1.wav #define KOBOLDATTACK //mKoboldAttackA.wav #define KOBOLDDEATH //mKoboldDeathA.wav #define KOBOLDWOUND //mKoboldWoundA.wav #define KOBOLDWOUNDCRITICAL //mKoboldWoundCriticalA.wav #define HUMANTHIEFATTACK //mHumanThiefAttack1.wav #define HUMANTHIEFDEATH //mHumanThiefDeath1.wav #define HUMANTHIEFWOUND //mHumanThiefWound1.wav #define HUMANTHIEFWOUNDCRITICAL //mHumanThiefWoundCritical1.wav #define ARMOREDSKELETONATTACK

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//mArmoredSkeletonAttackA.wav #define ARMOREDSKELETONDEATH //mArmoredSkeletonDeathA.wav #define ARMOREDSKELETONWOUND //mArmoredSkeletonWoundA.wav #define ARMOREDSKELETONWOUNDCRITICAL //mArmoredSkeletonWoundCriticalA.wav #define FURBOLGATTACK //mFurbolgAttack1.wav #define FURBOLGATTACKCRITICAL //mFurbolgAttackCritical1.wav #define FURBOLGDEATH //mFurbolgDeath1.wav #define FURBOLGWOUND //mFurbolgWound1.wav #define FURBOLGWOUNDCRITICAL //mFurbolgWoundCritical1.wav #define FURBOLGSTAND //mFurbolgStand1.wav #define DRAGONSPAWNATTACK //mDragonSpawnAttack1.wav #define DRAGONSPAWNATTACKCRITICAL //mDragonSpawnAttackCritical1.wav #define DRAGONSPAWNDEATH //mDragonSpawnDeath1.wav #define DRAGONSPAWNWOUND //mDragonSpawnWound1.wav #define DRAGONSPAWNWOUNDCRITICAL //mDragonSpawnWoundCritical1.wav #define DRAGONSPAWNSTAND //mDragonSpawnStand1.wav #define TITANMALEATTACK //TitanMaleAttackA.wav #define TITANMALEDEATH //TitanMaleDeathA.wav #define TITANMALEWOUND //TitanMaleWoundA.wav #define TITANMALEWOUNDCRITICAL //TitanMaleWoundCritA.wav #define BOARAGGRO //mWildBoarAggro1.wav #define BOARATTACK //mWildBoarAttack1.wav #define BOARWOUND //mWildBoarWound1.wav #define BOARWOUNDCRITICAL //mWildBoarWoundCritical1.wav #define BOARDEATH //mWildBoarDeath1.wav #define WOLFAGGRO //mWolfAggro3.wav #define WOLFATTACK //mWolfAttack6.wav #define WOLFWOUND //mWolfWound1.wav #define WOLFWOUNDCRITICAL //mWolfWoundCritical1.wav #define WOLFDEATH //mWolfDeath1.wav #define OGREFIDGET

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//mOgreFidget1.wav #define OGREAGGRO //mOgreAggro1.wav #define OGREATTACK //mOgreAttack1.wav #define OGREWOUND //mOgreWound1.wav #define OGREWOUNDCRITICAL //mOgreWoundCritical1.wav #define OGREDEATH //mOgreDeath1.wav #define OGREMAGEAGGRO //mOgreMageAggro1.wav #define OGREMAGEATTACK //mOgreMageAttack1.wav #define OGREMAGEWOUND //mOgreMageWound1.wav #define OGREMAGEWOUNDCRITICAL //mOgreMageWoundCritical1.wav #define OGREMAGEDEATH //mOgreMageDeath1.wav #define GHOULFIDGET1 //mGhoulFidget1a.wav #define GHOULFIDGET2 //mGhoulFidget2a.wav #define GHOULAGGRO //mGhoulAggro2.wav #define GHOULATTACK //mGhoulAttack1.wav #define GHOULWOUND //mGhoulWound1.wav #define GHOULWOUNDCRITICAL //mGhoulWoundCritical1.wav #define GHOULDEATH //mGhoulDeath1.wav #define MURLOCFIDGET2 //mMurlocFidget2a.wav #define MURLOCFIDGET3 //mMurlocFidget3a.wav #define MURLOCAGGRO //mMurlocAggroOld.wav #define MURLOCATTACK //mMurlocAttackA.wav #define MURLOCWOUND //mMurlocWoundA.wav #define MURLOCWOUNDCRITICAL //mMurlocWoundCriticalA.wav #define MURLOCDEATH //mMurlocDeath2a.wav #define TARANTULAFIDGET2 //mTarantulaFidget2a.wav #define TARANTULAAGGRO //mTarantulaAggroA.wav #define TARANTULAATTACK //mTarantulaAttackA.wav #define TARANTULAWOUND //mTarantulaWoundA.wav #define TARANTULAWOUNDCRITICAL //mTarantulaWoundCritical1a.wav #define TARANTULADEATH

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//mTarantulaDeath1a.wav #define DRAGONWHELPSTAND //mDragonWhelpStandFidgetA.wav #define DRAGONWHELPAGGRO //mDragonWhelpAggroB.wav #define DRAGONWHELPATTACK //mDragonWhelpAttackA.wav #define DRAGONWHELPWOUND //mDragonWhelpWoundA.wav #define DRAGONWHELPWOUNDCRITICAL //mDragonWhelpWoundCriticalA.wav #define DRAGONWHELPDEATH //mDragonWhelpDeathA.wav #define DRAGONWHELPWINGFLAP //mDragonWhelpWingFlapA.wav #define DRAGONWHELPRUNFIDGET //mDragonWhelpRunFidgetA.wav #define DRAGONWHELPWALKFIDGET //mDragonWhelpWalkFidgetA.wav #define WORGENAGGRO //mWorgenAggroA.wav #define WORGENWOUND //mWorgenWoundA.wav #define WORGENWOUNDCRITICAL //mWorgenWoundCriticalA.wav #define WORGENDEATH //mWorgenDeathA.wav #define CARRIONBIRDATTACK //mCarrionAttackA.wav #define CARRIONBIRDDEATH //mCarrionDeathA.wav #define CARRIONBIRDWOUND //mCarrionWoundA.wav #define CARRIONBIRDWOUNDCRITICAL //mCarrionWoundCriticalA.wav #define CARRIONBIRDAGGRO //mCarrionAggroA.wav #define HYDRAATTACK //mHydraAttackA.wav #define HYDRADEATH //mHydraDeathA.wav #define HYDRAWOUND //mHydraWoundA.wav #define HYDRAWOUNDCRITICAL //mHydraWoundCriticalA.wav #define HYDRASTAND //mHydraStand2A.wav #define HYDRASPELLCAST1 //mHydraSpellCast1A.wav #define HYDRASPELLCAST2 //mHydraSpellCast2A.wav #define HYDRAAGGRO //mHydraAggroA.wav #define BOGBEASTATTACK //mBogBeastAttack1A.wav #define BOGBEASTDEATH //mBogBeastDeathA.wav #define BOGBEASTWOUND //mBogBeastWoundA.wav #define BOGBEASTWOUNDCRITICAL

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//mBogBeastWoundCriticalA.wav #define BOGBEASTAGGRO //mBogBeastAggroA.wav #define INFERNALATTACK //mInfernalAttack1A.wav #define INFERNALDEATH //mInfernalDeathA.wav #define INFERNALWOUND //mInfernalWoundA.wav #define INFERNALAGGRO //mInfernalAggroA.wav #define STONEGOLEMATTACK //mStoneGolemAttack1A.wav #define STONEGOLEMDEATH //mStoneGolemDeathA.wav #define STONEGOLEMWOUND //mStoneGolemWoundA.wav #define STONEGOLEMWOUNDCRITICAL //mStoneGolemWoundCriticalA.wav #define STONEGOLEMSTAND2 //mStoneGolemStand2A.wav #define STONEGOLEMAGGRO //mStoneGolemAggroA.wav #define BEARATTACK //mBearAttackA.wav #define BEARATTACKCRITICAL //mBearAttackCriticalA.wav #define BEARDEATH //mBearDeathA.wav #define BEARWOUND //mBearWoundA.wav #define BEARWOUNDCRITICAL //mBearWoundCriticalA.wav #define BEARAGGRO //mBearAggroA.wav #define TWAIN_TEST_2 //mBogBeastAggroA.wav #define TWAIN_TEST //mWildBoarWound3.wav #define SEAGIANTATTACK //mSeaGiantAttackA.wav #define SEAGIANTWOUND //mSeaGiantWoundA.wav #define SEAGIANTWOUNDCRITICAL //mSeaGiantWoundCriticalA.wav #define SEAGIANTDEATH //mSeaGiantDeathA.wav #define SEAGIANTAGGRO //mSeaGiantAggroA.wav #define SEAGIANTFIDGET2 //mSeaGiantFidget2a.wav #define WORGENFIDGET2A //mWorgenFidget2a.wav #define WORGENFIDGET3A //mWorgenFidget3a.wav #define WORGENATTACK //mWorgenAttackA.wav #define CHARACTERMEDIUMLARGEDIRT //mFootMediumLargeDirtA.wav #define CHARACTERMEDIUMLARGEGRASS

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//mFootMediumLargeGrassA.wav #define CHARACTERMEDIUMLARGESNOW //mFootMediumLargeSnowA.wav #define CHARACTERMEDIUMLARGESTONE //mFootMediumLargeStoneA.wav #define BASILISKATTACK //mBasiliskAttackA.wav #define BASILISKWOUND //mBasiliskWoundA.wav #define BASILISKWOUNDCRITICAL //mBasiliskWoundCriticalA.wav #define BASILISKDEATH //mBasiliskDeath1A.wav #define BASILISKAGGRO //mBasiliskAggroA.wav #define BASILISKSTAND2 //mBasiliskStand2A.wav #define BASILISKSTAND3 //mBasiliskStand3A.wav #define DARKHOUNDATTACK //mDarkHoundAttackA.wav #define DARKHOUNDWOUND //mDarkHoundWoundA.wav #define DARKHOUNDWOUNDCRITICAL //mDarkHoundWoundCriticalA.wav #define DARKHOUNDDEATH //mDarkHoundDeathA.wav #define DARKHOUNDAGGRO //mDarkHoundAggroA.wav #define HARPYATTACK //mHarpyAttackA.wav #define HARPYWOUND //mHarpyWoundA.wav #define HARPYWOUNDCRITICAL //mHarpyWoundCritical.wav #define HARPYDEATH //mHarpyDeathA.wav #define HARPYAGGRO //mHarpyAggroA.wav #define WINDSERPANTATTACK //mWindSerpantAttackA.wav #define WINDSERPANTWOUND //mWindSerpantWoundA.wav #define WINDSERPANTWOUNDCRITICAL //mWindSerpantWoundCriticalA.wav #define WINDSERPANTDEATH //mWindSerpantDeathA.wav #define WINDSERPANTAGGRO //mWindSerpantAggroA.wav #define WINDSERPANTSTAND1 //mWindSerpantStand1A.wav #define LOSTONEATTACK //mLostOneAttackA.wav #define LOSTONEWOUND //mLostOneWoundA.wav #define LOSTONEWOUNDCRITICAL //mLostOneWoundCriticalA.wav #define LOSTONEDEATH //mLostOneDeathA.wav #define LOSTONEAGGRO

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//mLostOneAggroA.wav #define LOSTONESTAND2 //mLostOneStand2A.wav #define GLUECREATECHARACTERBUTTON //iCreateCharacterA.wav #define GLUEENTERWORLDBUTTON //iEnterWorldA.wav #define SPELLBOOKOPEN //iAbilitiesOpenA.wav #define SPELLBOOKCLOSE //iAbilitiesCloseA.wav #define SPELLBOOKCHANGEPAGE //iAbilitiesTurnPageA.wav #define PAPERDOLLOPEN //iEquipmentContainerOpenA.wav #define PAPERDOLLCLOSE //iEquipmentContainerCloseA.wav #define QUESTADDED //iQuestActivate.wav #define QUESTCOMPLETED //iQuestComplete.wav #define QUESTLOGOPEN //iQuestLogOpenA.wav #define QUESTLOGCLOSE //iQuestLogCloseA.wav #define GLUEGENERICBUTTONPRESS //iUIMainMenuButtonA.wav #define GAMEGENERICBUTTONPRESS //iUiInterfaceButtonA.wav #define FRENZYATTACK //mFrenzyAttackA.wav #define FRENZYWOUND //mFrenzyWoundA.wav #define FRENZYDEATH //mFrenzyDeathA.wav #define FRENZYAGGRO //mFrenzyAggroA.wav #define TIGERATTACK //mTigerAttackA.wav #define TIGERWOUND //mTigerWoundA.wav #define TIGERWOUNDCRITICAL //mTigerWoundCriticalA.wav #define TIGERDEATH //mTigerDeathA.wav #define TIGERDEATH //mTigerDeathA.wav #define TIGERSTAND2 //mTigerStand2A.wav #define CHARACTERMEDIUMLARGEWOOD //mFootMediumLargeWoodA.wav #define CHARACTERSMALLDIRT //mFootSmallDirtA.wav #define CHARACTERSMALLGRASS //mFootSmallGrassA.wav #define CHARACTERSMALLSNOW //mFootSmallSnowA.wav #define CHARACTERSMALLSTONE //mFootSmallStoneA.wav #define CHARACTERSMALLWOOD

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//mFootSmallWoodA.wav #define TROGLODYTEATTACK //mTroglodyteAggroA.wav #define TROGLODYTEWOUND //mTroglodyteWoundA.wav #define TROGLODYTEWOUNDCRITICAL //mTroglodyteWoundCriticalA.wav #define TROGLODYTEDEATH //mTroglodyteDeathA.wav #define TROGLODYTEAGGRO //mTroglodyteAggroA.wav #define TROGLODYTESTAND2 //mTroglodyteStand2A.wav #define ANCIENTPROTECTORSTEP //mAncientStep1.wav #define INTERFACESOUND_MONEYFRAMEOPEN //iMoneyDialogOpen.wav #define INTERFACESOUND_MONEYFRAMECLOSE //iMoneyDialogClose.wav #define INTERFACESOUND_CHARWINDOWOPEN //uCharacterSheetOpen.wav #define INTERFACESOUND_CHARWINDOWCLOSE //uCharacterSheetClose.wav #define INTERFACESOUND_CHARWINDOWTAB //uCharacterSheetTab.wav #define INTERFACESOUND_GAMEMENUOPEN //uEscapeScreenOpen.wav #define INTERFACESOUND_GAMEMENUCLOSE //uEscapeScreenClose.wav #define INTERFACESOUND_LOSTTARGETUNIT //iDeselectTarget.wav #define INTERFACESOUND_BACKPACKOPEN //iEquipmentContainerOpenA.wav #define INTERFACESOUND_BACKPACKCLOSE //iEquipmentContainerCloseA.wav #define INTERFACESOUND_GAMESCROLLBUTTON //uChatScrollButton.wav #define INTERFACESOUND_CURSORGRABOBJECT //uSpellIconPickup.wav #define INTERFACESOUND_CURSORDROPOBJECT //uSpellIconDrop.wav #define KOBOLDFIDGET2 //mKoboldFidget2a.wav #define KOBOLDAGGRO //mKoboldAggroA.wav #define KOBOLDFIDGET3 //mKoboldFidget3a.wav #define SHEATHINGSHIELDSHEATHE //SheathShield.wav #define SHEATHINGWOODWEAPONSHEATHE //SheathWood.wav #define SHEATHINGMETALWEAPONSHEATHE //SheathMetal.wav #define SHEATHINGWOODWEAPONUNSHEATHE //UnSheathWood.wav #define SHEATHINGMETALWEAPONUNSHEATHE //UnsheathMetal.wav #define SHEATHINGSHIELDUNSHEATHE //UnsheathShield.wav #define PRECAST_FIRE_LOW

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//PreCastFireLow.wav #define PRECAST_FROST_LOW //PreCastFrostMagicLow.wav #define RAPTORATTACK //mRaptorAttackA.wav #define RAPTORWOUND //mRaptorWoundA.wav #define RAPTORWOUNDCRITICAL //mRaptorWoundCriticalA.wav #define RAPTORDEATH //mRaptorDeathA.wav #define RAPTORAGGRO //mRaptorAggroA.wav #define HIPPOGRYPHATTACK //mHippogryphAttackA.wav #define HIPPOGRYPHWOUND //mHippogryphWoundA.wav #define HIPPOGRYPHWOUNDCRITICAL //mHippogryphWoundCriticalA.wav #define HIPPOGRYPHDEATH //mHippogryphDeathA.wav #define HIPPOGRYPHAGGRO //mHippogryphAggroA.wav #define HIPPOGRYPHSTAND2A //mHippogryphStand2A.wav #define SILITHIDWASPATTACK //mSilithidWaspAttackA.wav #define SILITHIDWASPWOUND //mSilithidWaspWoundA.wav #define SILITHIDWASPWOUNDCRITICAL //mSilithidWaspWoundCritical.wav #define SILITHIDWASPDEATH //mSilithidWaspDeathA.wav #define SILITHIDWASPAGGRO //mSilithidWaspAggroA.wav #define SILITHIDWASPSTAND2A //mSilithidWaspStand2A.wav #define SLIMEATTACK //mSlimeAttackA.wav #define SLIMEWOUND //mSlimeWoundA.wav #define SLIMEDEATH //mSlimeDeathA.wav #define SLIMEAGGRO //mSlimeAggroA.wav #define HORSEATTACK //mHorseAttackA.wav #define HORSEWOUND //mHorseWoundA.wav #define HORSEWOUNDCRITICAL //mHorseWoundCriticalA.wav #define HORSEDEATH //mHorseDeathA.wav #define HORSEAGGRO //mHorseAggroA.wav #define HORSESTAND3 //mHorseStand3A.wav #define CHARACTERGIANTGRASS //mFootHugeGiantGrassA.wav #define CHARACTERGIANTDIRT

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//mFootHugeGiantDirtA.wav #define CHARACTERGIANTSTONE //mFootHugeGiantStoneA.wav #define CHARACTERGIANTSNOW //mFootHugeGiantSnowA.wav #define CHARACTERGIANTWOOD //mFootHugeGiantStoneA.wav #define ELEMENTALEARTHATTACK //mElementalEarthAttackA.wav #define ELEMENTALEARTHWOUND //mElementalEarthWoundA.wav #define ELEMENTALEARTHDEATH //mElementalEarthDeathA.wav #define ELEMENTALEARTHAGGRO //mElementalEarthAggroA.wav #define PRECAST_HOLY_LOW //PreCastHolyMagicLow.wav #define PRECAST_HOLY_MEDIUM //PreCastHolyMagicMedium.wav #define PRECAST_HOLY_HIGH //PreCastHolyMagicHigh.wav #define DEATHCOIL_IMPACT //DeathCoilTarget.wav #define PRECAST_SHADOW_LOW //PreCastShadowMagicLow.wav #define TEST_DOODAD_SOUND //iAbilitiesOpenA.wav #define WYVERNATTACK //mWyvernAttackA.wav #define WYVERNWOUND //mWyvernWoundA.wav #define WYVERNCRIT //mWyvernWoundCritA.wav #define WYVERNDEATH //mWyvernDeathA.wav #define WYVERNAGGRO //mWyvernAggroA.wav #define WYVERNFIDGET2 //mWyvernFidget2a.wav #define WYVERNFIDGET3 //mWyvernFidget3a.wav #define GRELLATTACK //GrellAttackA.wav #define GRELLWOUND //GrellWoundA.wav #define GRELLWOUNDCRIT //GrellWoundCrit.wav #define GRELLDEATH //GrellDeathA.wav #define GRELLAGGRO //GrellAggroA.wav #define KODOBEASTAGGRO //KodoBeastAggroA.wav #define KODOBEASTATTACK //KodoBeastAttackA.wav #define KODOBEASTWOUND //KodoBeastWoundA.wav #define KODOBEASTWOUNDCRIT //KodoBeastWoundCriticalA.wav #define KODOBEASTDEATH

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//KodoBeastDeathA.wav #define KODOBEASTSTAND2 //KodoBeastStand02A.wav #define GSTITLEENTERWORLD //iUIMainMenuButtonA.wav #define GSTITLEOPTIONS //iUIMainMenuButtonA.wav #define GSTITLEQUIT //iUIMainMenuButtonA.wav #define GSTITLECREDITS //iUIMainMenuButtonA.wav #define GSTITLEINTROMOVIE //iUIMainMenuButtonA.wav #define GSTITLEOPTIONSCREENRESOLUTION //uChatScrollButton.wav #define GSTITLEOPTION16BIT //uChatScrollButton.wav #define GSTITLEOPTION32BIT //uChatScrollButton.wav #define GSTITLEOPTIONOPENGL //uChatScrollButton.wav #define GSTITLEOPTIONDIRECT3D //uChatScrollButton.wav #define GSTITLEOPTIONFULLSCREENMODE //uChatScrollButton.wav #define GSTITLEOPTIONOK //uChatScrollButton.wav #define GSTITLEOPTIONEXIT //uChatScrollButton.wav #define GSLOGIN //iUIMainMenuButtonA.wav #define GSLOGINNEWACCOUNT //iUIMainMenuButtonA.wav #define GSLOGINCHANGEREALM //iUIMainMenuButtonA.wav #define GSLOGINEXIT //iUIMainMenuButtonA.wav #define GSLOGINCHANGEREALMOK //uChatScrollButton.wav #define GSLOGINCHANGEREALMSELECT //uChatScrollButton.wav #define GSLOGINCHANGEREALMCANCEL //uChatScrollButton.wav #define GSCHARACTERSELECTION //uChatScrollButton.wav #define GSCHARACTERSELECTIONENTERWORLD //iEnterWorldA.wav #define GSCHARACTERSELECTIONDELCHARACTER //iUIMainMenuButtonA.wav #define GSCHARACTERSELECTIONACCTOPTIONS //uChatScrollButton.wav #define GSCHARACTERSELECTIONEXIT //iUIMainMenuButtonA.wav #define GSCHARACTERSELECTIONCREATENEW //iUIMainMenuButtonA.wav #define GSCHARACTERCREATIONCLASS //uChatScrollButton.wav #define GSCHARACTERCREATIONRACE //uChatScrollButton.wav #define GSCHARACTERCREATIONGENDER

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//uChatScrollButton.wav #define GSCHARACTERCREATIONLOOK //uChatScrollButton.wav #define GSCHARACTERCREATIONCREATECHAR //iCreateCharacterA.wav #define GSCHARACTERCREATIONCANCEL //iUIMainMenuButtonA.wav #define IGMINIMAPOPEN //uMiniMapOpen.wav #define IGMINIMAPCLOSE //uMiniMapClose.wav #define IGMINIMAPZOOMIN //uMiniMapZoom.wav #define IGMINIMAPZOOMOUT //uMiniMapZoom.wav #define IGCHATEMOTEBUTTON //iUIInterfaceButtonA.wav #define IGCHATSCROLLUP //uChatScrollButton.wav #define IGCHATSCROLLDOWN //uChatScrollButton.wav #define IGCHATBOTTOM //uChatScrollButton.wav #define IGSPELLBOOKOPEN //iAbilitiesOpenA.wav #define IGSPELLBOOKCLOSE //iAbilitiesCloseA.wav #define IGSPELLBOKPAGETURN //iAbilitiesTurnPageA.wav #define IGSPELLBOOKSPELLICONPICKUP //uSpellIconPickup.wav #define IGSPELLBOOKSPELLICONDROP //uSpellIconDrop.wav #define IGABILITYOPEN //iAbilitiesOpenA.wav #define IGABILITYCLOSE //iAbilitiesCloseA.wav #define IGABILIITYPAGETURN //iAbilitiesTurnPageA.wav #define IGABILITYICONPICKUP //uSpellIconPickup.wav #define IGABILITYICONDROP //uSpellIconDrop.wav #define IGCHARACTERINFOOPEN //uCharacterSheetOpen.wav #define IGCHARACTERINFOCLOSE //uCharacterSheetClose.wav #define IGCHARACTERINFOTAB //uCharacterSheetTab.wav #define IGCHARACTERINFOSCROLLUP //uChatScrollButton.wav #define IGCHARACTERINFOSCROLLDOWN //uChatScrollButton.wav #define IGQUESTLOGOPEN //iQuestLogOpenA.wav #define IGQUESTLOGCLOSE //iQuestLogCloseA.wav #define IGQUESTLOGABANDONQUEST //igQuestFailed.wav #define IGQUESTFAILED

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//igQuestFailed.wav #define IGMAINMENUOPEN //uEscapeScreenOpen.wav #define IGMAINMENUCLOSE //uEscapeScreenClose.wav #define IGMAINMENUOPTION //iUIInterfaceButtonA.wav #define IGMAINMENULOGOUT //iUIInterfaceButtonA.wav #define IGMAINMENUQUIT //iUIInterfaceButtonA.wav #define IGMAINMENUCONTINUE //iUIInterfaceButtonA.wav #define IGMAINMENUOPTIONCHECKBOXON //uChatScrollButton.wav #define IGMAINMENUOPTIONCHECKBOXOFF //uChatScrollButton.wav #define IGMAINMENUOPTIONFAERTAB //uChatScrollButton.wav #define IGINVENTORYOEPN //iEquipmentContainerOpenA.wav #define IGINVENTORYCLOSE //iEquipmentContainerCloseA.wav #define IGINVENTORYROTATECHARACTER //uChatScrollButton.wav #define IGBACKPACKOPEN //iEquipmentContainerOpenA.wav #define IGBACKPACKCLOSE //iEquipmentContainerCloseA.wav #define IGBACKPACKCOINSELECT //iMoneyDialogOpen.wav #define IGBACKPACKCOINOK //iMoneyDialogClose.wav #define IGBACKPACKCOINCANCEL //iMoneyDialogClose.wav #define IGCHARACTERNPCSELECT //iSelectTarget.wav #define IGCHARACTERNPCDESELECT //iDeselectTarget.wav #define IGCHARACTERSELECT //iSelectTarget.wav #define IGCHARACTERDESELECT //iDeselectTarget.wav #define IGCREATURENEUTRALSELECT //iSelectTarget.wav #define IGCREATURENEUTRALDESELECT //iDeselectTarget.wav #define IGCREATUREAGGROSELECT //iSelectTarget.wav #define IGCREATUREAGGRODESELECT //iDeselectTarget.wav #define IGQUESTLISTOPEN //iQuestLogOpenA.wav #define IGQUESTLISTCLOSE //iQuestLogCloseA.wav #define IGQUESTLISTSELECT //iQuestLogCloseA.wav #define IGQUESTLISTCOMPLETE //iQuestComplete.wav #define IGQUESTCANCEL

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//iQuestLogCloseA.wav #define IGPLAYERINVITE //iPlayerInviteA.wav #define IGPLAYERINVITEACCEPT //iPlayerInviteA.wav #define IGPLAYERINVITEDECLINE //uEscapeScreenOpen.wav #define LEVELUP //LevelUp.wav #define QUESTADDED //iQuestActivate.wav #define MONEYFRAMEOPEN //iMoneyDialogOpen.wav #define MONEYFRAMECLOSE //iMoneyDialogClose.wav #define LOOTWINDOWCOINSOUND //LootCoinSmall.wav #define GAMEHIGHLIGHTHOSTILEUNIT // #define GAMEHIGHLIGHTNEUTRALUNIT // #define GAMEHIGHLIGHTFRIENDLYUNIT // #define INTERFACESOUND_LOSTTARGETUNIT //iDeselectTarget.wav #define INTERFACESOUND_CURSORGRABOBJECT //uSpellIconPickup.wav #define INTERFACESOUND_CURSORDROPOBJECT //uSpellIconDrop.wav #define GAMEABILITYACTIVATE //uChatScrollButton.wav #define GAMESPELLACTIVATE //uChatScrollButton.wav #define DEATHTHUDSMALLDIRT //mDeathImpactSmallDirtA.wav #define DEATHTHUDSMALLGRASS //mDeathImpactSmallGrassA.wav #define DEATHTHUDSMALLSNOW //mDeathImpactSmallSnowA.wav #define DEATHTHUDSMALLSTONE //mDeathImpactSmallStoneA.wav #define DEATHTHUDSMALLWOOD //mDeathImpactSmallWoodA.wav #define DEATHTHUDMEDIUMDIRT //mDeathImpactMediumDirtA.wav #define DEATHTHUDMEDIUMGRASS //mDeathImpactMediumGrassA.wav #define DEATHTHUDMEDIUMSNOW //mDeathImpactMediumSnowA.wav #define DEATHTHUDMEDIUMSTONE //mDeathImpactMediumStoneA.wav #define DEATHTHUDMEDIUMWOOD //mDeathImpactMediumWoodA.wav #define DEATHTHUDLARGEDIRT //mDeathImpactLargeDirtA.wav #define DEATHTHUDLARGEGRASS //mDeathImpactLargeGrassA.wav #define DEATHTHUDLARGESNOW //mDeathImpactLargeSnowA.wav #define DEATHTHUDLARGESTONE

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//mDeathImpactLargeStoneA.wav #define DEATHTHUDLARGEWOOD //mDeathImpactLargeWoodA.wav #define DEATHTHUDGIANTDIRT //mDeathImpactGiantDirtA.wav #define DEATHTHUDGIANTGRASS //mDeathImpactGiantGrassA.wav #define DEATHTHUDGIANTSNOW //mDeathImpactGiantSnowA.wav #define DEATHTHUDGIANTSTONE //mDeathImpactGiantStoneA.wav #define DEATHTHUDGIANTWOOD //mDeathImpactGiantWoodA.wav #define DEATHTHUDCOLOSSALDIRT //mDeathImpactColossalDirtA.wav #define DEATHTHUDCOLOSSALGRASS //mDeathImpactColossalGrassA.wav #define DEATHTHUDCOLOSSALSNOW //mDeathImpactColossalSnowA.wav #define DEATHTHUDCOLOSSALSTONE //mDeathImpactColossalStoneA.wav #define DEATHTHUDCOLOSSALWOOD //mDeathImpactColossalWoodA.wav #define MACE1H_ARMORCHAIN //1hMaceHitChain1a.wav #define MACE1H_ARMORCHAINCRITICAL //1hMaceHitChainCrit.wav #define MACE1H_ARMORFLESH //1hMaceHitFlesh1a.wav #define MACE1H_ARMORFLESHCRITICAL //1hMaceHitFleshCrit.wav #define MACE1H_ARMORMETALSHIELD //1hMaceHitMetalShield1a.wav #define MACE1H_ARMORMETALSHIELDCRITICAL //1hMaceHitMetalShieldCrit.wav #define MACE1H_ARMORPLATE //1hMaceHitPlate1a.wav #define MACE1H_ARMORPLATECRITICAL //1hMaceHitPlateCrit.wav #define MACE1H_ARMORSTONE //1hMaceHitStone1a.wav #define MACE1H_ARMORSTONECRITICAL //1hMaceHitStoneCrit.wav #define MACE1H_ARMORWOOD //1hMaceHitWood1a.wav #define MACE1H_ARMORWOODCRITICAL //1hMaceHitWoodCrit.wav #define MACE1H_ARMORWOODSHIELD //1hMaceHitWoodShield1a.wav #define MACE1H_ARMORWOODSHIELDCRITICAL //1hMaceHitWoodShieldCrit.wav #define MACE2H_ARMORCHAIN //2hMaceHitChain1a.wav #define MACE2H_ARMORCHAINCRITICAL //2hMaceHitChainCrit.wav #define MACE2H_ARMORFLESH //2hMaceHitFlesh1a.wav #define MACE2H_ARMORFLESHCRITICAL //2hMaceHitFleshCrit.wav #define MACE2H_ARMORMETALSHIELD

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//2hMaceHitMetalShield1a.wav #define MACE2H_ARMORMETALSHIELDCRITICAL //2hMaceHitMetalShieldCrit.wav #define MACE2H_ARMORPLATE //2hMaceHitPlate1a.wav #define MACE2H_ARMORPLATECRITICAL //2hMaceHitPlateCrit.wav #define MACE2H_ARMORSTONE //2hMaceHitStone1a.wav #define MACE2H_ARMORSTONECRITICAL //2hMaceHitStoneCrit.wav #define MACE2H_ARMORWOOD //2hMaceHitWood1a.wav #define MACE2H_ARMORWOODCRITICAL //2hMaceHitWoodCrit.wav #define MACE2H_ARMORWOODSHIELD //2hMaceHitWoodShield1a.wav #define MACE2H_ARMORWOODSHIELDCRITICAL //2hMaceHitWoodShieldCrit.wav #define MACE1HMETAL_ARMORCHAIN //1hMaceMetalHitChain1a.wav #define MACE1HMETAL_ARMORCHAINCRITICAL //1hMaceMetalHitChainCrit.wav #define MACE1HMETAL_ARMORFLESH //1hMaceMetalHitFlesh1a.wav #define MACE1HMETAL_ARMORFLESHCRITICAL //1hMaceMetalHitFleshCrit.wav #define MACE1HMETAL_ARMORMETALSHIELD //1hMaceMetalHitMetalShield1a.wav #define MACE1HMETAL_ARMORMETALSHIELDCRITICAL //1hMaceMetalHitMetalShieldCrit.wav #define MACE1HMETAL_ARMORPLATE //1hMaceMetalHitPlate1a.wav #define MACE1HMETAL_ARMORPLATECRITICAL //1hMaceMetalHitPlateCrit.wav #define MACE1HMETAL_ARMORSTONE //1hMaceMetalHitStone1a.wav #define MACE1HMETAL_ARMORSTONECRITICAL //1hMaceMetalHitStoneCrit.wav #define MACE1HMETAL_ARMORWOOD //1hMaceMetalHitWood1a.wav #define MACE1HMETAL_ARMORWOODCRITICAL //1hMaceMetalHitWoodCrit.wav #define MACE1HMETAL_ARMORWOODSHIELD //1hMaceMetalHitWoodShield1a.wav #define MACE1HMETAL_ARMORWOODSHIELDCRITICAL //1hMaceMetalHitWoodShieldCrit.wav #define MACE2HMETAL_ARMORCHAIN //2hMaceMetalHitChain1a.wav #define MACE2HMETAL_ARMORCHAINCRITICAL //2hMaceMetalHitChain1c.wav #define MACE2HMETAL_ARMORFLESH //2hMaceMetalHitFlesh1a.wav #define MACE2HMETAL_ARMORFLESHCRITICAL //2hMaceMetalHitFleshCrit.wav #define MACE2HMETAL_ARMORMETALSHIELD //2hMaceMetalHitMetalShield1a.wav #define MACE2HMETAL_ARMORMETALSHIELDCRIT //2hMaceMetalHitMetalShieldCrit.wav #define MACE2HMETAL_ARMORPLATE

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//2hMaceMetalHitPlate1a.wav #define MACE2HMETAL_ARMORPLATECRITICAL //2hMaceMetalHitPlateCrit.wav #define MACE2HMETAL_ARMORSTONE //2hMaceMetalHitStone1a.wav #define MACE2HMETAL_ARMORSTONECRITICAL //2hMaceMetalHitStoneCrit.wav #define MACE2HMETAL_ARMORWOOD //2hMaceMetalHitWood1a.wav #define MACE2HMETAL_ARMORWOODCRITICAL //2hMaceMetalHitWoodCrit.wav #define MACE2HMETAL_ARMORWOODSHIELD //2hMaceMetalHitWoodShield1a.wav #define MACE2HMETAL_ARMORWOOLSHIELDCRIT //2hMaceMetalHitWoodShieldCrit.wav #define 2HPARRYWOODHITWOOD //ParryWoodHitWood.wav #define 2HPARRYWOODHITMETAL //ParryWoodHitMetalCrit.wav #define 2HPARRYMETALHITWOOD //ParryWoodHitMetalCrit.wav #define 2HPARRYMETALHITMETAL //ParryMetalHitMetal.wav #define 1HPARRYWOODHITWOOD //ParryWoodHitWood.wav #define 1HPARRYWOODHITMETAL 0 //ParryWoodHitMetal.wav #define 1HPARRYMETALHITWOOD 1 //ParryWoodHitMetal.wav #define 1HPARRYMETALHITMETAL 2 //ParryMetalHitMetal.wav #define FOLEYSOUNDLEATHER 3 //LeatherFoley01.wav #define FOLEYSOUNDPLATE 4 //PlateFoley01.wav #define FOLEYSOUNDCHAIN 5 //ChainFoley01.wav #define SATYRATTACK 6 //SatyrAttackA.wav #define SATYRWOUND 7 //SatyrWoundA.wav #define SATYRWOUNDCRITICAL 8 //SatyrWoundCriticalA.wav #define SATYRDEATH 9 //SatyrDeathA.wav #define SATYRAGGRO 0 //SatyrAggroA.wav #define SATYRSTAND2 1 //SatyrStand2A.wav #define BRILLIANCE_AURA 2 //Heal_Low_Base.wav #define UNARMED_GENERIC 4 //UnarmedAttackMediumA.wav #define GNOLLAGGRO 5 //mGnollAggro1.wav #define ARMOREDSKELETONAGGRO 6 //mArmoredSkeletonAggroA.wav #define WOLFFIDGET2 8 //WolfStandVar4.wav #define UNARMED_WEAPONMETAL

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9 //UnarmedParryMetalA.wav #define UNARMED_WEAPONWOOD 0 //UnarmedParryWoodA.wav #define UNARMED_SHIELDMETAL 1 //UnarmedHitMetalShieldA.wav #define UNARMED_SHIELDWOOD 2 //UnarmedHitWoodShieldA.wav #define CHICKENWOUND 3 //ChickenWoundA.wav #define CHICKENDEATH 4 //ChickenDeathA.wav #define RABBITDEATH 6 //RabbitDeathA.wav #define DEERWOUND 7 //DeerWoundA.wav #define DEERDEATH 8 //DeerDeathA.wav #define TROLLATTACK 9 //TrollAttackA.wav #define TROLLWOUND 0 //TrollWoundA.wav #define TROLLWOUNDCRIT 1 //TrollWoundCritA.wav #define TROLLDEATH 2 //TrollDeathA.wav #define TROLLSTAND2A 3 //TrollStand2A.wav #define TROLLAGGRO 4 //TrollAggroA.wav #define GNOMEATTACK 5 //GnomeAttackA.wav #define GNOMEWOUND 6 //GnomeWoundA.wav #define GNOMEWOUNDCRITICAL 7 //GnomeWoundCritA.wav #define GNOMEDEATH 8 //GnomeDeathA.wav #define GNOMEAGGRO 9 //GnomeAggroA.wav #define CENTAURATTACK 0 //CentaurAttackA.wav #define CENTAURWOUND 1 //CentaurWoundA.wav #define CENTAURWOUNDCRIT 2 //CentaurWoundCrit.wav #define CENTAURDEATH 3 //CentaurDeathA.wav #define CENTAURAGGRO 4 //CentaurAggroA.wav #define FOOTSTEPSPLASHHUGEDIRT 5 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGEMETALLIC 6 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGESTONE 7 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGESNOW 8 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGEWOOD 9 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGEGRASS

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0 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGELEAVES 1 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGESAND 2 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHHUGESOGGY 3 //FootStepsHugeGiantWaterA.wav #define FOOTSTEPSPLASHMEDIUMDIRT 4 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMMETALLIC 5 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMSTONE 6 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMSNOW 7 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMWOOD 8 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMGRASS 9 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMLEAVES 0 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMSAND 1 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHMEDIUMSOGGY 2 //FootStepsMediumWaterA.wav #define FOOTSTEPSPLASHSMALLDIRT 3 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLMETALLIC 4 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLSTONE 5 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLSNOW 6 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLWOOD 7 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLGRASS 8 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLLEAVES 9 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLSAND 0 //FootStepsSmallWaterA.wav #define FOOTSTEPSPLASHSMALLSOGGY 1 //FootStepsSmallWaterA.wav #define CHARACTERSPLASHSOUNDSMALL 0 //EnterWaterSmallA.wav #define DREADLORDATTACK 1 //DreadLordAttackA.wav #define DREADLORDWOUND 2 //DreadLordWoundA.wav #define DREADLORDCRIT 3 //DreadLordWoundCritA.wav #define DREADLORDDEATH 4 //DreadLordDeathA.wav #define DREADLORDAGGRO 5 //DreadLordAggroA.wav #define CHARACTERSPLASHSOUNDMEDIUM 6 //EnterWaterMediumA.wav #define CHARACTERSPLASHSOUNDLARGE 7 //EnterWaterGiantA.wav #define DOOMGUARDATTACK

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8 //DoomGuardAttackA.wav #define DOOMGUARDWOUND 9 //DoomGuardWoundA.wav #define DOOMGUARDWOUNDCRIT 0 //DoomGuardWoundCritA.wav #define DOOMGUARDDEATH 1 //DoomGuardDeathA.wav #define DOOMGUARDAGGRO 2 //DoomGuardAggroA.wav #define WYVERNWINGFLAP 3 //Sound\Creature\WingFlaps\GiantWingFlap1.wav #define GATHER_HERB 4 //HerbalismSearchA.wav #define TRADE_BREW_POTION 5 //AlchemyCraftingA.wav #define GNOLLALERT 6 //mGnollPreAggro1.wav #define KOBOLDALERT 7 //mKoboldPreAggroA.wav #define WOLFALERT 8 //mWolfPreAggro1.wav #define MURLOCALERT 9 //mMurlocPreAggroA.wav #define HUMANTHIEFALERT 0 //mHumanThiefPreAggro1.wav #define RIVERSTILL 1 //River_LakeStillA.wav #define RIVERSLOW 2 //RiverSlowA.wav #define RIVERFAST 3 //RiverFastA.wav #define OCEAN 4 //OceanA.wav #define UCHATSCROLLBUTTON 5 //uChatScrollButton.wav #define GATHER_MINING 6 //MiningHitA.wav #define SUCCUBUSATTACK 7 //SuccubusAttackA.wav #define SUCCUBUSWOUND 8 //SuccubusWoundA.wav #define SUCCUBUSWOUNDCRIT 9 //SuccubusWoundCritA.wav #define SUCCUBUSDEATH 0 //SuccubusDeathA.wav #define SUCCUBUSSTAND2A 1 //SuccubusStand2A.wav #define SUCCUBUSAGGRO 2 //SuccubusAggroA.wav #define KEEPEROFTHEGROVEATTACK 3 //KeeperOfTheGroveAttackA.wav #define KEEPEROFTHEGROVEWOUND 4 //KeeperOfTheGroveWoundA.wav #define KEEPEROFTHEGROVEWOUNDCRIT 5 //KeeperOfTheGroveWoundCritA.wav #define KEEPEROFTHEGROVEDEATH 6 //KeeperOfTheGroveDeathA.wav #define KEEPEROFTHEGROVEAGGRO 7 //KeeperOfTheGroveAggroA.wav #define KEEPEROFTHEGROVESTAND2

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8 //KeeperOfTheGroveStand2A.wav #define DRYADATTACK 9 //DryadAttackA.wav #define DRYADWOUND 0 //DryadWoundA.wav #define DRYADWOUNDCRIT 1 //DryadWoundCrit.wav #define NEW_SOUND 2 //DryadDeathA.wav #define DRYADDEATH 3 //DryadDeathA.wav #define DRYADAGGRO 4 //DryadAggroA.wav #define DRYADSTAND2A 5 //DryadStand2A.wav #define PRECAST_FROST_HIGH 6 //PreCastFrostMagicHigh.wav #define FOOTSTEPHORSEDIRT 7 //mFootStepsHorseDirt01.wav #define FOOTSTEPHORSESTONE 8 //mFootStepsHorseStone01.wav #define FOOTSTEPHORSEWOOD 9 //mFootStepsHorseWood01.wav #define FOOTSTEPHORSEGRASS 0 //mFootStepsHorseGrass01.wav #define DEATHBIND_SOUND 1 //igPlayerBind.wav #define HERBALISMSEARCH 2 //HerbalismSearchA.wav #define MINING_IMPACT 3 //MiningHitA.wav #define BOWPRECASTONESHOT 4 //BowPullback.wav #define BOWPRECASTLOOP 5 //BowPreCastLoop.wav #define BOWRELEASE 6 //BowRelease.wav #define GUNPRECASTONESHOT 7 //GunLoad01.wav #define GUNRELEASE 8 //GunFire01.wav #define DAGGER1H_ARMORCHAIN 9 //1hDaggerHitChainA.wav #define DAGGER1H_ARMORCHAINCRITICAL 0 //1hDaggerHitChainCriticalA.wav #define DAGGER1H_ARMORFLESH 1 //1hDaggerHitFleshA.wav #define DAGGER1H_ARMORFLESHCRITICAL 2 //1hDaggerHitFleshCriticalA.wav #define DAGGER1H_METALSHIELD 3 //1hDaggerHitMetalShieldA.wav #define DAGGER1H_METALSHIELDCRITICAL 4 //1hDaggerHitMetalShieldCriticalA.wav #define DAGGER1H_ARMORPLATE 5 //1hDaggerHitPlateA.wav #define DAGGER1H_ARMORPLATECRITICAL 6 //1hDaggerHitPlateCriticalA.wav #define DAGGER1H_ARMORWOOD 7 //1hDaggerHitWoodA.wav #define DAGGER1H_ARMORWOODCRITICAL

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8 //1hDaggerHitWoodCriticalA.wav #define DAGGER1H_WOODSHIELD 9 //1hDaggerHitWoodShieldA.wav #define DAGGER1H_WOODSHIELDCRITICAL 0 //1hDaggerHitWoodShieldCriticalA.wav #define ITEM___CRINKLING_PAPER 1 //Tailoring.wav #define ITEM___LOCKPICK 4 //UseLockPick01.wav #define ITEM___MINING 5 //MiningHitA.wav #define TRADESKILL___SMELT 6 //CookingPrepareB.wav #define BANSHEEATTACK 7 //BansheeAttackA.wav #define BANSHEEAGGRO 8 //BansheeAggroA.wav #define BANSHEEWOUND 9 //BansheeWoundA.wav #define BANSHEEWOUNDCRIT 0 //BansheeWoundCrit.wav #define BANSHEEDEATH 1 //BansheeDeathA.wav #define BANSHEEPREAGGRO 2 //BansheePreAggroA.wav #define BANSHEEAGGRO 3 //BansheeAggroA.wav #define SPIDERALLSURFACE 4 //FootStepsSpiderA.wav #define QUILLBOARATTACK 6 //QuillBoarAttackA.wav #define QUILLBOARWOUND 7 //QuillBoarWoundA.wav #define QUILLBOARWOUNDCRIT1 8 //QuillBoarWoundCrit.wav #define QUILLBOARDEATH 9 //QuillBoarDeathA.wav #define QUILLBOARPREAGGRO 0 //QuillBoarPreAggro.wav #define QUILLBOARAGGRO 1 //QuillBoarAggro.wav #define CRABFOOTSTEPS 2 //CrabFootSteps1.wav #define PICKUPBAG 3 //PickUpBag.wav #define PICKUPBOOK 4 //PickUpBook.wav #define PICKUPCLOTH_LEATHER 5 //PickUpCloth_Leather01.wav #define PICKUPFOODGENERIC 6 //PickUpFoodGeneric.wav #define PICKUPHERB 7 //PickUpHerb.wav #define PICKUPLARGECHAIN 8 //PickUpLargeChain.wav #define PICKUPMEAT 9 //PickUpMeat.wav #define PICKUPMETALLARGE 0 //PickUpMetalLArge.wav #define PICKUPMETALSMALL

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1 //PickUpMetalSmall.wav #define PICKUPPARCHMENT_PAPER 2 //PickUpParchment_Paper.wav #define PICKUPRING 3 //PickUpRing.wav #define PICKUPROCKS_ORE 4 //PickUpRocks_Ore01.wav #define PICKUPSMALLCHAIN 5 //PickUpSmallChain.wav #define PICKUPWAND 6 //PickUpWand.wav #define PICKUPWATER_LIQUID 7 //PickUpWater_Liquid01.wav #define PICKUPWOODSMALL 8 //PickUpWoodSmall.wav #define PICKUPWOODLARGE 9 //PickUpWoodLarge.wav #define PUTDOWNBAG 0 //PutDownBag.wav #define PUTDOWNBOOK 1 //PutDownBook.wav #define PUTDOWNCLOTHLEATHER 2 //PutDownCloth_Leather01.wav #define PUTDOWNFOODGENERIC 3 //PutDownFoodGeneric.wav #define PUTDOWNGEMS 4 //PutDownGems.wav #define PUTDOWNHERB 5 //PutDownHerb.wav #define PUTDOWNLARGECHAIN 6 //PutDownLArgeChain.wav #define PUTDOWNLARGEMETAL 7 //PutDownLArgeMEtal.wav #define PUTDOWNMEAT 8 //PutDownMeat.wav #define PUTDOWNPARCHMENT_PAPER 9 //PutDownParchment_Paper.wav #define PUTDOWNRING 0 //PutDownRing.wav #define PUTDOWNROCK_ORE 1 //PutDownRocks_Ore01.wav #define PUTDOWNSMALLCHAIN 2 //PutDownSmallChain.wav #define PUTDOWNSMALLMETAL 3 //PutDownSmallMEtal.wav #define PUTDOWNWAND 4 //PutDownWand.wav #define PUTDOWNWATER_LIQUID 5 //PutDownWater_Liquid01.wav #define PUTDOWNWOODLARGE 6 //PutDownWoodLarge.wav #define PUTDOWNWOODSMALL 7 //PutDownWoodSmall.wav #define PICKUPGEMS 1 //PickUpGems.wav #define CRABATTACK 5 //CrabAttackA.wav #define CRABWOUND 6 //CrabWoundA.wav #define CRABWOUNDCRIT

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7 //CrabWoundCrit.wav #define CRABDEATH 8 //CrabDeathA.wav #define CRABPREAGGRO 9 //CrabPreAggro.wav #define CRABAGGRO 0 //CrabAggro.wav #define THRESHADONATTACK 1 //ThreshadonAttackA.wav #define THRESHADONWOUND 2 //ThreshadonWoundA.wav #define THRESHADONWOUNDCRIT 3 //ThreshadonWoundCritA.wav #define THRESHADONDEATH 4 //ThreshadonDeathA.wav #define THRESHADONPREAGGRO 5 //ThreshadonPreAggroA.wav #define THRESHADONAGGRO 6 //ThreshadonAggroA.wav #define TITANPREAGGRO 7 //TitanMalePreAggroA.wav #define TITANMALEAGGRO 8 //TitanMaleAggroA.wav #define WINDEGOATTACK 9 //WendigoAttackA.wav #define WINDEGOWOUND 0 //WendigoWoundA.wav #define WINDEGOCRIT 1 //WendigoWoundCritA.wav #define WINDEGODEATH 2 //WendigoDeathA.wav #define WINDEGOAGGRO 3 //WendigoAggroA.wav #define WINDEGOPREAGGRO 4 //WendigoPreAggroA.wav #define FELHOUNDATTACK 5 //FelHoundAttackA.wav #define FELHOUNDWOUND 6 //FelHoundWoundA.wav #define FELHOUNDWOUNDCRIT 7 //FelHoundWoundCritA.wav #define FELHOUNDPREAGGRO 8 //FelHoundPreAggroA.wav #define FELHOUNDAGGRO 9 //FelHoundAggroA.wav #define FELHOUNDDEATH 0 //FelHoundDeathA.wav #define FOOTSTEPHORSESNOW 7 //mFootstepsHorseSnow01.wav #define HUMANATTACKA 8 //HumanMaleAttackA.wav #define HUMANWOUND 9 //HumanMaleWoundA.wav #define HUMANWOUNDCRIT 0 //HumanMaleWoundCritA.wav #define HUMANDEATH 1 //HumanMaleDeathA.wav #define HUMANPREAGGRO 2 //HumanMalePreAggroA.wav #define NEW_SOUND

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3 //HumanMaleAggroA.wav #define LOOTWINDOWOPENEMPTY 4 //igLootCreatureEmpty.wav #define HARVESTGOLEM 5 //HarvestGolemFootstepA.wav #define DEATHTHUDWATERSMALL 6 //mDeathImpactSmallWaterA.wav #define DEATHTHUDWATERMEDIUM 7 //mDeathImpactMediumWaterA.wav #define DEATHTHUDWATERGIANT 8 //mDeathImpactGiantWaterA.wav #define DEATHTHUDWATERCOLOSSAL 9 //mDeathImpactColossalWaterA.wav #define HOLYIMPACTDDLOW 0 //HolyImpactDDLow.wav #define HOLYIMPACTDDHIGH 2 //HolyImpactDDHigh.wav #define HOLYIMPACTDDUBER 3 //HolyImpactDDUber.wav #define GENERICWINGGLIDE 4 //WingFlutter1.wav #define CHESTOPEN 7 //ChestOpen.wav #define CHESTCLOSE 8 //ChestOpen.wav #define CHESTBOUNCE 9 //UiLootPickUpItem.wav #define FIREELEMENTALATTACK 3 //FireElementalAttackA.wav #define FIREELEMENTALWOUND 4 //FireElementalWoundA.wav #define FIREELEMENTALWOUNDCRIT 5 //FireElementalWoundCrit.wav #define FIREELEMENTALDEATH 6 //FireElementalDeathA.wav #define FIREELEMENTALPREAGGRO 7 //FireElementalAggro.wav #define FIREELEMENTALAGGRO 8 //FireElementalAggro.wav #define HUMANMALEPEASANTATTACK 9 //HumanPesantMaleAttackA.wav #define HUMANMALEPEASANTWOUND 0 //HumanPesantMaleWoundA.wav #define HUMANMALEPEASANTWOUNDCRIT 1 //HumanPesantMaleWoundCrit.wav #define HUMANMALEPEASANTDEATH 2 //HumanPesantMaleDeathA.wav #define HUMANMALEPEASANTPREAGGRO 3 //HumanPesantMalePreAggro.wav #define HUMANMALEPEASANTAGGRO 4 //HumanPesantMaleAggro.wav #define HUMANMALEPIRATELIGHTATTACK 5 //HumanMalePirateAttackA.wav #define HUMANMALEPIRATELIGHTWOUND 6 //HumanMalePirateWoundA.wav #define HUMANMALEPIRATELIGHTWOUNDCRIT 7 //HumanMalePirateWoundCrit.wav #define HUMANMALEPIRATELIGHTDEATH 8 //HumanMalePirateDeathA.wav #define HUMANMALEPIRATELIGHTPREAGGRO

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9 //HumanMalePiratePreAggro.wav #define HUMANMALEPIRATELIGHTAGGRO 0 //HumanMalePirateAggroA.wav #define HUMANMALEPIRATEHEAVYATTACK 1 //HumanMalePirateHeavyAttackA.wav #define HUMANMALEPIRATEHEAVYWOUND 2 //HumanMalePirateHeavyWoundA.wav #define HUMANMALEPIRATEHEAVYDEATH 4 //HumanMalePirateHeavyDeath.wav #define HUMANMALEPIRATEHEAVYPREAGGRO 5 //HumanMalePirateHeavyPreAggro.wav #define HUMANMALEPIRATEHEAVYAGGRO 6 //HumanMalePirateHeavyAggro.wav #define NIGHTELFMALEATTACK 7 //NightElfMaleAttackA.wav #define NIGHTELFMALEWOUND 8 //NightElfMaleWoundA.wav #define NIGHTELFMALEWOUNDCRIT 9 //NightElfMaleWoundCrit.wav #define NIGHTELFMALEDEATH 0 //NightElfMaleDeathA.wav #define SCOURGEMALEATTACK 5 //UndeadMaleMainAttackA.wav #define SCOURGEMALEWOUND 6 //UndeadMaleMainWoundA.wav #define SCOURGEMALEWOUNDCRIT 7 //UndeadMaleMainWoundCritA.wav #define SCOURGEMALEDEATH 8 //UndeadMaleMainDeath.wav #define ORCMALEATTACK 9 //OrcMaleAttackA.wav #define ORCMALEWOUND 0 //OrcMaleWoundA.wav #define ORCMALEWOUNDCRIT 1 //OrcMaleWoundCrit.wav #define ORCMALEDEATH 2 //OrcMaleDeath.wav #define HUMANMALENPC1ATTACK 3 //HumanWarrior1AttackA.wav #define HUMANMALENPC1WOUND 4 //HumanWarrior1WoundA.wav #define HUMANMALENPC1WOUNDCRIT 5 //HumanWarrior1WoundCrit.wav #define HUMANMALENPC1DEATH 6 //HumanWarrior1DeathA.wav #define HUMANMALENPC1PREAGGRO 7 //HumanWarrior1PreAggro.wav #define HUMANMALENPC1AGGRO 8 //HumanWarrior1Aggro.wav #define HUMANMALENPC2ATTACK 9 //HumanMaleWarrior2AttackA.wav #define HUMANMALENPC2WOUND 0 //HumanMaleWarrior2WoundA.wav #define HUMANMALENPC2WOUNDCRIT 1 //HumanMaleWarrior2WoundCrit.wav #define HUMANMALENPC2DEATH 2 //HumanMaleWarrior2Death.wav #define HUMANMALENPC2PREAGGRO 3 //HumanMaleWarrior2PreAggro.wav #define HUMANMALENPC2AGGRO

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4 //HumanMaleWarrior2Aggro.wav #define HUMANMALENPC3ATTACK 5 //HumanMaleNPC3AttackA.wav #define HUMANMALENPC3WOUND 6 //HumanMaleNPC3WoundA.wav #define HUMANMALENPC3WOUNDCRIT 7 //HumanMaleNPC3WoundCrit.wav #define HUMANMALENPC3DEATH 8 //HumanMaleNPC3Death.wav #define HUMANMALENPC3PREAGGRO 9 //HumanMaleNPC3AttackA.wav #define HUMANMALENPC3AGGRO 0 //HumanMaleNPC3AttackB.wav #define ORCMALENPC1ATTACK 1 //OrcWarriorMale1AttackA.wav #define ORCMALENPC1WOUND 2 //OrcWarriorMale1WoundA.wav #define ORCMALENPC1WOUNDCRIT 3 //OrcWarriorMale1WoundCrit.wav #define ORCMALENPC1DEATH 4 //OrcWarriorMale1Death.wav #define ORCMALENPC1PREAGGRO 5 //OrcWarriorMale1PreAggroA.wav #define ORCMALENPC1AGGRO 6 //OrcWarriorMale1AggroA.wav #define DWARFMALENPC1 7 //DwarfMaleWarrior1AttackA.wav #define DWARFMALENPC1WOUND 8 //DwarfMaleWarrior1WoundA.wav #define DWARFMALENPC1WOUNDCRIT 9 //DwarfMaleWarrior1WoundC.wav #define DWARFMALENPC1DEATH 0 //DwarfMaleWarrior1DeathA.wav #define DWARFMALENPC1PREAGGRO 1 //DwarfMaleWarrior1PreAggro.wav #define DWARFMALENPC1AGGRO 2 //DwarfMaleWarrior1AggroA.wav #define TAURENMALEATTACK 3 //TaurenMaleMainAttackA.wav #define TAURENMALEWOUND 4 //TaurenMaleMainWoundA.wav #define TAURENMALEWOUNDCRIT 5 //TaurenMaleMainWoundCritA.wav #define TAURENMALEDEATH 6 //TaurenMaleMainDeathA.wav #define NIGHTELFFEMALEATTACK 7 //NightElfFemaleAttackA.wav #define NIGHTELFFEMALEWOUND 8 //NightElfFemaleWoundA.wav #define NIGHTELFFEMALEWOUNDCRIT 9 //NightElfFemaleWoundCrit.wav #define NIGHTELFFEMALEDEATH 0 //NightElfFemaleDeath.wav #define SCOURGEFEMALEATTACK 1 //UndeadFemaleFinalAttackA.wav #define SCOURGEFEMALEWOUND 2 //UndeadFemaleFinalWound.wav #define SCOURGEFEMALEWOUNDCRIT 3 //UndeadFemaleFinalWoundCriatA.wav #define SCOURGEFEMALEDEATH

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4 //UndeadFemaleFinalDeath.wav #define DEMON_ARMOR_IMPACT 5 //DemonArmor.wav #define UNDEADNPC1ATTACK 6 //UndeadMaleNpc1AttackA.wav #define UNDEADNPC1WOUND 7 //UndeadMaleNpc1WoundA.wav #define UNDEADNPC1WOUNDCRIT 8 //UndeadMaleNpc1WoundCrit.wav #define UNDEADNPC1DEATH 9 //UndeadMaleNpc1DeathA.wav #define UNDEADNPC1PREAGGRO 0 //UndeadMaleNpc1PreAggro.wav #define UNDEADNPC1AGGRO 1 //UndeadMaleNpc1AggroA.wav #define POLYMORPH_SHEEP 2 //PolyMorphTarget.wav #define GRYPHONATTACK 3 //GryphonAttackA.wav #define GRYPHONWOUND 4 //GryphonWoundA.wav #define GRYPHONWOUNDCRIT 5 //GryphonWoundCritA.wav #define GRYPHONDEATH 6 //GryphonDeathA.wav #define GRYPHONPREAGGRO 7 //GryphonPreAggro.wav #define GRYPHONAGGRO 8 //GryphonAggroA.wav #define RATWOUND 9 //RatWoundA.wav #define RATDEATH 0 //RatDeathA.wav #define GORILLAATTACK 6 //GorillaAttackA.wav #define GORILLAWOUND 7 //GorillaWoundA.wav #define GORILLAWOUNDCRIT 8 //GorillaWoundCrit.wav #define GORILLADEATH 9 //GorillaDeathA.wav #define GORILLAPREAGGRO 0 //GorillaPreAggroA.wav #define GORILLAAGGRO 1 //GorillaAggroA.wav #define GORILLASTAND3 2 //GorillaStandVar3.wav #define VOIDWALKERATTACK 3 //VoidWalkerAttackA.wav #define VOIDWALKERWOUND 4 //VoidWalkerWoundA.wav #define VOIDWALKERWOUNDCRIT 5 //VoidWalkerWoundCritA.wav #define VOIDWALKERDEATHA 6 //VoidWalkerDeathA.wav #define VOIDWALKERPREAGGRO 7 //VoidWalkerPreAggro.wav #define VOIDWALKERAGGRO 8 //VoidWalkerAggroA.wav #define BOMBWAGON

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9 //BombFactory01.wav #define CANNON01 0 //Cannon01_BlastA.wav #define SCROLL 1 //Scroll_BookEvaporate01.wav #define TITANMALEPREAGGRO 2 //TitanMalePreAggroA.wav #define WATERELEMENTALATTACK 3 //WaterElementalAttackA.wav #define WATERELEMENTALWOUND 4 //WaterElementalWoundA.wav #define WATERELEMENTALWOUNDCRIT 5 //WaterElementalWoundCrit.wav #define WATERELEMENTALDEATH 6 //WaterElementalDeathA.wav #define WATERELEMENTALPREAGGRO 7 //WaterElementalPreAggro.wav #define WATERELEMENTALAGGRO 8 //WaterElementalAggro.wav #define GOBLINATTACK 9 //GoblinAttackA.wav #define GOBLINWOUND 0 //GoblinWoundA.wav #define GOBLINWOUNDCRIT 1 //GoblinWoundCrit.wav #define NEW_SOUND 2 //GoblinWoundCrit.wav #define GOBLINDEATH 3 //GoblinDeathA.wav #define GOBLINPREAGGRO 4 //GoblinPreAggro.wav #define GOBLINAGGRO1 5 //GoblinAggroA.wav #define GOBLINSTAND3 6 //GoblinStand3.wav #define FOOTSTEPSHUGEDIRT 7 //mFootHugeDirtA.wav #define FOOTSTEPSHUGESTONE 8 //mFootHugeStoneA.wav #define FOOTSTEPSHUGESNOW 9 //mFootHugeSnowA.wav #define FOOTSTEPSHUGEWOOD 0 //mFootHugeWoodA.wav #define FOOTSTEPSHUGEGRASS 1 //mFootHugeGrassA.wav #define BURNING_SPIRIT_IMPACT 2 //BurningSpirit.wav #define BURNING_INTELLECT_IMPACT 3 //BurningSpirit.wav #define SPELLFIZZLEFIRE 4 //FizzleFireA.wav #define SPELLFIZZLEFROST 5 //FizzleFrostA.wav #define SPELLFIZZLENATURE 6 //FizzleNatureA.wav #define SPELLFIZZLESHADOW 7 //FizzleShadowA.wav #define SPELLFIZZLEHOLY 8 //FizzleHolyA.wav #define HOLY_LIGHT_IMPACT

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0 //HolyLight_Low_Head.wav #define LAY_ON_HANDS 1 //LayOnHands_Low_Chest.wav #define HEAL 2 //Heal_Low_Base.wav #define GREATER_HEAL 3 //GreaterHeal_Low_Base.wav #define FLASH_HEAL 4 //FlashHeal_Low_Base.wav #define DISPEL_MAGIC 5 //Dispel_Low_Base.wav #define MANA_DRAIN 6 //HolyBolt.wav #define ANTI_HOLY_IMPACT_BASE 7 //AntiHoly.wav #define ANTI_SHADOW_IMPACT_BASE 8 //AntiHoly.wav #define LEVEL_UP 0 //LevelUp.wav #define FLESHGOLEMATTACK 1 //FleshGolemAttackA.wav #define FLESHGOLEMWOUND 2 //FleshGolemWoundA.wav #define FLESHGOLEMWOUNDCRIT 3 //FleshGolemWoundCritA.wav #define FLESHGOLEMDEATH 4 //FleshGolemDeathA.wav #define FLESHGOLEMPREAGGRO 5 //FleshGolemPreAggroA.wav #define FLESHGOLEMAGGRO 6 //FleshGolemAggroA.wav #define LOBSTROKATTACK 7 //LobstrokAttackA.wav #define LOBSTROKWOUND 8 //LobstrokWoundA.wav #define LOBSTROKWOUNDCRIT 9 //LobstrokWoundCrit.wav #define LOBSTROKDEATH 0 //LobstrokDeathA.wav #define LOBSTROKPREAGGO 1 //LobstrokPreAggroA.wav #define LOBSTROKAGGRO 2 //LobstrokAggroA.wav #define WATERELEMENTALLOOP 3 //WaterElementalLoop.wav #define FIREELEMENTALLOOP 4 //FireElementalLoop.wav #define SEALOFMIGHT 5 //SealofMight.wav #define FROST_ARMOR 6 //FrostArmor.wav #define SNAKEWOUND 7 //SnakeWound.wav #define SNAKEDEATH 8 //SnakeDeath.wav #define SEATURTLEATTACK 9 //SeaTurtleAttackA.wav #define SEATURTLEWOUND 0 //SeaTurtleWoundA.wav #define SEATURTLEWOUNDCRIT

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1 //SeaTurtleWoundCritA.wav #define SEATURTLEDEATH 2 //SeaTurtleDeathA.wav #define SEATURTLEPREAGGRO 3 //SeaTurtlePreAggro.wav #define SEATURTLEAGGRO 4 //SeaTurtleAggroA.wav #define SUMMONPET_CAST 5 //HolyBolt.wav #define COWDEATH 6 //CowDeath.wav #define COWWOUND 7 //CowWound.wav #define ZOMBIEATTACK 8 //ZombieAttackA.wav #define ZOMBIEWOUND 9 //ZombieWoundA.wav #define ZOMBIEWOUNDCRIT 0 //ZombieWoundCrit.wav #define ZOMBIEDEATH 1 //ZombieDeathA.wav #define ZOMBIEPREAGGRO 2 //ZombiePreAggro.wav #define ZOMBIEAGGRO 3 //ZombieAggro.wav #define SQUIRRELWOUND 4 //SquirrelWound.wav #define SQUIRRELDEATH 5 //SquirrelDeath.wav #define TALLSTRIDER 6 //TallStriderAttackA.wav #define TALLSTRIDERWOUND 7 //TallStriderWoundA.wav #define TALLSTRIDERCRIT 8 //TallStriderWoundCrit.wav #define TALLSTRIDERDEATH 9 //TallStriderDeathA.wav #define TALLSTRIDERPREAGGRO 0 //tallStriderPreAggroA.wav #define TALLSTRIDERAGGRO 1 //TallStriderAggroA.wav #define RESTORATION_IMPACT 2 //RestorationImpact.wav #define CHAINLIGHTNING_IMPACT 3 //LightningBoltImpact.wav #define FIRE_CAST 4 //FireCast.wav #define EARTHQUAKECAMERASHAKE 5 //EarthquakeCameraShake.wav #define CLEAVE 9 //DivineShield.wav #define SHOCK 0 //LightningBoltImpact.wav #define SMASH 1 //DivineShield.wav #define ENTATTACK 4 //EntAttackA.wav #define ENTWOUND 5 //EntWoundA.wav #define ENTWOUDCRIT

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6 //EntWoundCrit.wav #define ENTPREAGGRO 7 //EntPreAggroA.wav #define ENTAGGRO 8 //EntAggroA.wav #define ANTI_MAGIC_SHELL_IMPACT 0 //AntiMagicShellImpact.wav #define HELL_ROT__BESTOW_DISEASE_ 1 //BestowDiseaseImpact.wav #define CHAINS_OF_ICE_IMPACT 2 //ChainsOfIceImpact.wav #define CHAINS_OF_ICE_LOOP 3 //ChainsOfIceLoop.wav #define DETECT_INVISIBILITY_IMPACT 4 //DetectInvisibilityImpact.wav #define DEVOTION_AURA 5 //DevotionAura.wav #define LIGHTNING_BOLT_IMPACT 6 //LightningBoltImpact.wav #define MOLTEN_BLAST_IMPACT 7 //MoltenBlastImpact.wav #define PRAYER_OF_HEALING 8 //PrayerofHealing.wav #define SLEEP_IMPACT 9 //SleepImpact.wav #define RIGHTEOUS_FURY 0 //RighteousFury.wav #define HOLY_IMPACTDD_MED 6 //HolyImpactDDMedium.wav #define SHADOWWORD_SILENCE 7 //ShadowWordSilence.wav #define CAMPFIRENORMAL 8 //CampFireSmallLoop.wav #define TAXINODEDISCOVERED 9 //igNewTaxiNodeDiscovered.wav #define ANCIENTTREEOFWARATTACK 0 //AncientTreeofWarAttackA.wav #define ANCIENTTREEOFWARWOUND 1 //AncientTreeofWarWoundA.wav #define ANCIENTTREEOFWARWOUNDCRIT 2 //AncientTreeofWarWoundCrit.wav #define ANCIENTTREEOFWARDEATH 3 //AncientTreeofWarDeath.wav #define ANCIENTTREEOFWARPREAGGRO 4 //AncientTreeofWarPreAggro.wav #define ANCIENTTREEOFWARAGGRO 5 //AncientTreeofWarAggro.wav #define CAMPFIRELARGE 9 //CampFireLargeLoop.wav #define UNDEADCAMPFIRESMALL 0 //UndeadCampfireSmall.wav #define UNDEADCAMPFIREMEDIUM 1 //UndeadCampfireMedium.wav #define UNDEADCAMPFIRELARGE 2 //UndeadCampfireLArge.wav #define FLAMECIRCLELOOP 3 //FlameCircleLoop.wav #define FLYBUZZLOOP 5 //FlyBuzzLoop.wav #define BANNERNORMALONESHOTS

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6 //BannerNormalA.wav #define SPRINT_CAST 7 //HolyBolt.wav #define LIFE_TAP_CHANNEL 8 //PreCastShadowMagicHigh.wav #define ALCHEMYSETLOOP 9 //AlchemySetLoop.wav #define ALCHEMYSETLIGHTLOOP 0 //AlchemySetLightLoop.wav #define DWARFMALE_INVENTORYFULL 1 //DwarfMale_err_inventoryfull01.wav #define DWARFMALE_NOEQUIPEVER 4 //DwarfMale_err_cantequipever01.wav #define DWARFMALE_SOULBOUNDNODROP 5 //DwarfMale_err_cantdropsoulbounditem01.wav #define DWARFMALE_CANTUSEITEMCOOLING 6 //DwarfMale_err_itemcooldown02.wav #define DWARFMALE_TARGETTOOFAR 8 //DwarfMale_err_outofrange02.wav #define DWARFMALE_INVALIDTARGET 9 //DwarfMale_err_invalidattacktarget01.wav #define DWARFMALE_SPELL_COOLING 0 //DwarfMale_err_spellcooldown01.wav #define DWARFMALE_LOCKED 1 //DwarfMale_err_itemlocked01.wav #define DWARFMALE_CANTCASTNOMANA 2 //DwarfMale_err_nomana01.wav #define DWARFMALE_CANTLOOT 3 //DwarfMale_err_cantloot01.wav #define DWARFMALE_CANTINVITEALREADYINGR 5 //DwarfMale_err_alreadyingroup02.wav #define TAURENWINDMILLREGULARLOOP 6 //TaurenWindMilRegularlLoop.wav #define DWARFMALE_CANTAFFORDBANKSLOT 8 //DwarfMale_err_notenoughmoney01.wav #define DWARFMALE_CANTPUTNOTABAG 1 //DwarfMale_err_notabag01.wav #define DWARFMALE_CANTPUTINBAG 2 //DwarfMale_err_ammoonly02.wav #define TAURENWINDMILLLARGELOOP 4 //TaurenWindMillLArge.wav #define DWARFMALE_CANTEQUIPNOSKILL 5 //DwarfMale_err_cantequiplevel02.wav #define DWARFMALE_CANTEQUIP2HSKILLMISSI 6 //DwarfMale_err_2h_skillnotfound03.wav #define DWARFMALE_CANTUSEABILITYCOOLING 7 //DwarfMale_err_abilitycooldown01.wav #define DWARFMALE_CANTPUTONLYAMMOINBAG 8 //DwarfMale_err_ammoonly02.wav #define DWARFMALE_CANTPUTBAGFULL 9 //DwarfMale_err_bagfull01.wav #define DWARFMALE_CANTTRADESOULBOUND 2 //DwarfMale_err_canttradesoulbounditem01.wav #define DWARFMALE_CANTUSECHESTINUSE 3 //DwarfMale_err_chestinuse02.wav #define DWARFMALE_CANTATTACKNOTARGET 4 //DwarfMale_err_genericnotarget01.wav #define DWARFMALE_GUILDPERMISSIONS 5 //DwarfMale_err_guildpermissions01.wav #define DWARFMALE_CANTPUTITEMMAXCOUNT

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6 //DwarfMale_err_itemmaxcount01.wav #define DWARFMALE_CANTUSELOCKED 7 //DwarfMale_err_itemlocked01.wav #define DWARFMALE_CANTLOOTDIDNTKILL 8 //DwarfMale_err_lootdidntkill01.wav #define WINDMILLWESTFALLSTANDLOOP 0 //WindMillWestFallLoopStand.wav #define WINDMILLWESTFALLSTAND_SPEEDUPLO 1 //WindMillWestFallLoopStand-Speedup.wav #define DWARFMALE_CANTLOOTLOCKED 2 //DwarfMale_err_lootdidntkill01.wav #define DWARFMALE_CANTLOOTTOOFAR 4 //DwarfMale_err_loottoofar02.wav #define DWARFMALE_CANTUSEMUSTEQUIPITEM 5 //DwarfMale_err_mustequipitem02.wav #define DWARFMALE_CANTCASTGENERICNOTARG 6 //DwarfMale_err_genericnotarget01.wav #define DWARFMALE_CANTUSEPOTIONCOOLING 7 //DwarfMale_err_potioncooldown01.wav #define DWARFMALE_CANTAFFORDNOTENOUGHMO 0 //DwarfMale_err_notenoughmoney01.wav #define DWARFMALE_CANTEQUIPNOTEQUIPPABL 1 //DwarfMale_err_notequippable01.wav #define DWARFMALE_CANTCASTOUTOFRANGE 3 //DwarfMale_err_outofrange02.wav #define DWARFMALE_CANTUSENOPROFICIENCY 4 //DwarfMale_err_proficiencyneeded01.wav #define DWARFMALE_CANTUSETAXINOMONEY 5 //DwarfMale_err_notenoughmoney01.wav #define DWARFMALE_CANTUSETOOFAR 6 //DwarfMale_err_outofrange02.wav #define DWARFMALE_CANTOPENITEMLOCKED 7 //DwarfMale_err_itemlocked01.wav #define DWARFMALE_CANTPUTWRONGSLOT 9 //DwarfMale_err_ammoonly02.wav #define MAGIC_CAST 1 //ShadowCast.wav #define ARCANE_INTELLECT_IMPACT 2 //BurningSpirit.wav #define FAERIEDRAGON 4 //FaerieDragonAttackA.wav #define FAERIEDRAGONWOUND 5 //FaerieDragonWoundA.wav #define FAERIEDRAGONWOUNDCRIT 6 //FaerieDragonWoundCritA.wav #define FAERIEDRAGONDEATH 7 //FaerieDragonDeathA.wav #define FAERIEDRAGONPREAGGRO 8 //FaerieDragonPreAggroA.wav #define FAERIEDRAGONAGGRO 9 //FaerieDragonAggroA.wav #define WINDMILLHAUNTEDSTANDVAR1 0 //WindMillHauntedStandVar1a.wav #define WINDMILLSCARYHAUNTEDVAR2A 1 //WindMillHauntedStandVar2a.wav #define DWARFMALE_NOEQUIPLEVEL 2 //DwarfMale_err_cantequiplevel01.wav #define DWARFMALE_CANTUSE_GENERIC 3 //DwarfMale_err_cantuseitem01.wav #define DWARFFEMALE_INVENTORYFULL

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4 //DwarfFemale_err_inventoryfull01.wav #define DWARFFEMALE_NOEQUIPLEVEL 5 //DwarfFemale_err_cantequiplevel01.wav #define DWARFFEMALE_NOEQUIPEVER 6 //DwarfFemale_err_cantequipever01.wav #define DWARFFEMALE_SOULBOUNDNODROP 7 //DwarfFemale_err_cantdropsoulbounditem01.wav #define DWARFFEMALE_CANTUSEITEMCOOLING 8 //DwarfFemale_err_itemcooldown02.wav #define DWARFFEMALE_TARGETTOOFAR 0 //DwarfFemale_err_outofrange02.wav #define DWARFFEMALE_INVALIDTARGET 1 //DwarfFemale_err_invalidattacktarget01.wav #define DWARFFEMALE_SPELLCOOLING 2 //DwarfFemale_err_spellcooldown01.wav #define DWARFFEMALE_LOCKED 3 //DwarfFemale_err_itemlocked01.wav #define DWARFFEMALE_CANTCASTNOMANA 4 //DwarfFemale_err_nomana01.wav #define DWARFFEMALE_CANTLOOTDIDNTKILL 5 //DwarfFemale_err_lootdidntkill01.wav #define DWARFFEMALE_CANTINVITEALREADYGR 7 //DwarfFemale_err_alreadyingroup02.wav #define DWARFFEMALE_CANTAFFORDBANKSLOT 9 //DwarfFemale_err_notenoughmoney01.wav #define DWARFFEMALE_CANTPUTNOTABAG 2 //DwarfFemale_err_notabag01.wav #define DWARFFEMALE_CANTPUTBAGFULL 3 //DwarfFemale_err_bagfull01.wav #define DWARFFEMALE_CANTPUTWRONGSLOT 4 //DwarfFemale_err_ammoonly02.wav #define DWARFFEMALE_CANTPUTONLYAMMOINBA 5 //DwarfFemale_err_ammoonly02.wav #define DWARFFEMALE_CANTPUTINBAG 6 //DwarfFemale_err_ammoonly02.wav #define DWARFFEMALE_CANTPUTITEMMAXCOUNT 7 //DwarfFemale_err_itemmaxcount01.wav #define DWARFFEMALE_CANTLOOTLOCKED 9 //DwarfFemale_err_lootdidntkill01.wav #define DWARFFEMALE_CANTLOOTTOOFAR 1 //DwarfFemale_err_loottoofar02.wav #define DWARFFEMALE_CANTATTACKNOTARGET 4 //DwarfFemale_err_genericnotarget01.wav #define DWARFFEMALE_CANTAFFORDNOTENOUGH 6 //DwarfFemale_err_notenoughmoney01.wav #define DWARFFEMALE_CANTEQUIPNOSKILL 7 //DwarfFemale_err_cantequiplevel02.wav #define DWARFFEMALE_CANTEQUIP2HSKILLMIS 8 //DwarfFemale_err_2h_skillnotfound03.wav #define DWARFFEMALE_CANTEQUIPNOTEQUIPPA 9 //DwarfFemale_err_notequippable01.wav #define DWARFFEMALE_CANTCASTGENERICNOTA 0 //DwarfFemale_err_genericnotarget01.wav #define DWARFFEMALE_CANTCASTOUTOFRANGE 1 //DwarfFemale_err_outofrange02.wav #define DWARFFEMALE_CANTUSEPOTIONCOOLIN 2 //DwarfFemale_err_potioncooldown01.wav #define DWARFFEMALE_CANTUSENOPROFICIENC 3 //DwarfFemale_err_proficiencyneeded01.wav #define DWARFFEMALE_CANTUSEMUSTEQUIPITE

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4 //DwarfFemale_err_mustequipitem02.wav #define DWARFFEMALE_CANTUSEABILITYCOOLI 5 //DwarfFemale_err_abilitycooldown01.wav #define DWARFFEMALE_CANTUSEGENERIC 6 //DwarfFemale_err_cantuseitem01.wav #define DWARFFEMALE_CANTUSECHESTINUSE 7 //DwarfFemale_err_chestinuse02.wav #define DWARFFEMALE_CANTUSETAXINOMONEY 9 //DwarfFemale_err_notenoughmoney01.wav #define DWARFFEMALE_CANTUSELOCKED 0 //DwarfFemale_err_itemlocked01.wav #define DWARFFEMALE_CANTUSETOOFAR 2 //DwarfFemale_err_outofrange02.wav #define DWARFFEMALE_CANTTRADESOULBOUND 4 //DwarfFemale_err_canttradesoulbounditem01.wav #define DWARFFEMALE_CANTOPENITEMLOCKED 6 //DwarfFemale_err_itemlocked01.wav #define DWARFFEMALE_GUILDPERMISSIONS 7 //DwarfFemale_err_guildpermissions01.wav #define GNOMEMALE_INVENTORYFULL 8 //GnomeMale_err_inventoryfull01.wav #define GNOMEFEMALE_INVENTORYFULL 9 //GnomeFemale_err_inventoryfull01.wav #define GNOMEMALE_NOEQUIPLEVEL 0 //GnomeMale_err_cantequiplevel01.wav #define GNOMEMALE_NOEQUIPEVER 1 //GnomeMale_err_cantequipever01.wav #define GNOMEMALE_SOULBOUNDNODROP 2 //GnomeMale_err_cantdropsoulbounditem01.wav #define GNOMEMALE_CANTUSEITEMCOOLING 3 //GnomeMale_err_itemcooldown02.wav #define GNOMEMALE_TARGETTOOFAR 5 //GnomeMale_err_outofrange02.wav #define GNOMEMALE_INVALIDTARGET 6 //GnomeMale_err_invalidattacktarget01.wav #define GNOMEMALE_SPELLCOOLING 7 //GnomeMale_err_spellcooldown01.wav #define GNOMEMALE_LOCKED 8 //GnomeMale_err_itemlocked01.wav #define GNOMEMALE_CANTCASTNOMANA 9 //GnomeMale_err_nomana01.wav #define GNOMEMALE_CANTLOOT 0 //GnomeMale_err_cantloot01.wav #define GNOMEMALE_CANTINVITEALREADYGROU 2 //GnomeMale_err_alreadyingroup02.wav #define GNOMEMALE_CANTBUYCANTAFFORDBANK 4 //GnomeMale_err_notenoughmoney01.wav #define GNOMEMALE_CANTPUTNOTABAG 6 //GnomeMale_err_notabag01.wav #define GNOMEMALE_CANTPUTINBAG 7 //GnomeMale_err_ammoonly02.wav #define GNOMEMALE_CANTPUTWRONGSLOT 8 //GnomeMale_err_ammoonly02.wav #define GNOMEMALE_CANTPUTONLYAMMOINBAG 9 //GnomeMale_err_ammoonly02.wav #define GNOMEMALE_CANTPUTBAGFULL 0 //GnomeMale_err_bagfull01.wav #define GNOMEMALE_CANTPUTITEMMAXCOUNT 1 //GnomeMale_err_itemmaxcount01.wav #define GNOMEMALE_CANTLOOTDIDNTKILL

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2 //GnomeMale_err_lootdidntkill01.wav #define GNOMEMALE_CANTLOOTLOCKED 4 //GnomeMale_err_lootdidntkill01.wav #define GNOMEMALE_CANTLOOTTOOFAR 6 //GnomeMale_err_loottoofar02.wav #define STONETALONWATERWHEEL 8 //StoneTalonWaterWheelLoop.wav #define ELVENFOUNTAINSMALLLOOP 9 //ElvenFountainSmallA.wav #define GNOMEMALE_CANTATTACKNOTARGET 1 //GnomeMale_err_genericnotarget01.wav #define GNOMEMALE_CANTAFFORDNOTENOUGH 3 //GnomeMale_err_notenoughmoney01.wav #define GNOMEMALE_CANTEQUIPNOSKILL 4 //GnomeMale_err_cantequiplevel02.wav #define GNOMEMALE_CANEQUIP2HSKILLMISSIN 5 //GnomeMale_err_2h_skillnotfound03.wav #define GNOMEMALE_CANTEQUIPNOTEQUIPPABL 6 //GnomeMale_err_notequippable01.wav #define GNOMEMALE_CANTCASTGENERICNOTARG 7 //GnomeMale_err_genericnotarget01.wav #define GNOMEMALE_CANTCASTOUTOFRANGE 8 //GnomeMale_err_outofrange02.wav #define GNOMEMALE_CANTUSEPOTIONCOOLING 9 //GnomeMale_err_potioncooldown01.wav #define GNOMEMALE_CANTUSENOPROFICIENCY 0 //GnomeMale_err_proficiencyneeded01.wav #define GNOMEMALE_CANTUSEMUSTEQUIPITEM 1 //GnomeMale_err_mustequipitem02.wav #define GNOMEMALE_CANTUSEABILITYCOOLING 2 //GnomeMale_err_abilitycooldown01.wav #define GNOMEMALE_CANTUSEGENERIC 3 //GnomeMale_err_cantuseitem01.wav #define GNOMEMALE_CANTUSECHESTINUSE 4 //GnomeMale_err_chestinuse02.wav #define GNOMEMALE_CANTUSETAXINOMONEY 6 //GnomeMale_err_notenoughmoney01.wav #define GNOMEMALE_CANTUSELOCKED 7 //GnomeMale_err_itemlocked01.wav #define GNOMEMALE_CANTUSETOOFAR 9 //GnomeMale_err_outofrange02.wav #define GNOMEMALE_CANTTRADESOULBOUND 1 //GnomeMale_err_canttradesoulbounditem01.wav #define GNOMEMALE_CANTOPENITEMLOCKED 3 //GnomeMale_err_itemlocked01.wav #define GNOMEMALE_GUILDPERMISSIONS 4 //GnomeMale_err_guildpermissions01.wav #define GNOMEFEMALE_NOEQUIPLEVEL 5 //GnomeFemale_err_cantequiplevel01.wav #define GNOMEFEMALE_NOEQUIPEVER 6 //GnomeFemale_err_cantequipever01.wav #define GNOMEFEMALE_SOULBOUNDNODROP 7 //GnomeFemale_err_cantdropsoulbounditem01.wav #define GNOMEFEMALE_CANTUSEITEMCOOLING 8 //GnomeFemale_err_itemcooldown02.wav #define GNOMEFEMALE_TARGETTOOFAR 0 //GnomeFemale_err_outofrange02.wav #define GNOMEFEMALE_INVALIDTARGET 1 //GnomeFemale_err_invalidattacktarget01.wav #define GNOMEFEMALE_SPELLCOOLING

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2 //GnomeFemale_err_spellcooldown01.wav #define GNOMEFEMALE_LOCKED 3 //GnomeFemale_err_itemlocked01.wav #define GNOMEFEMALE_CANTCASTNOMANA 4 //GnomeFemale_err_nomana01.wav #define GNOMEFEMALE_CANTLOOT 5 //GnomeFemale_err_cantloot01.wav #define GNOMEFEMALE_CANTINVITEALREADYIN 7 //GnomeFemale_err_alreadyingroup02.wav #define GNOMEFEMALE_CANTBUYCANTAFFORDBA 9 //GnomeFemale_err_notenoughmoney01.wav #define GNOMEFEMALE_CANTPUTNOTABAG 3 //GnomeFemale_err_notabag01.wav #define GNOMEFEMALE_CANTPUTINBAG 4 //GnomeFemale_err_ammoonly02.wav #define GNOMEFEMALE_CANTPUTWRONGSLOT 5 //GnomeFemale_err_ammoonly02.wav #define GNOMEFEMALE_CANTPUTONLYAMMOINBA 6 //GnomeFemale_err_ammoonly02.wav #define GNOMEFEMALE_CANTPUTBAGFULL 7 //GnomeFemale_err_bagfull01.wav #define GNOMEFEMALE_CANTPUTITEMMAXCOUNT 8 //GnomeFemale_err_itemmaxcount01.wav #define GNOMEFEMALE_CANTLOOTDIDNTKILL 9 //GnomeFemale_err_lootdidntkill01.wav #define GNOMEFEMALE_CANTLOOTLOCKED 1 //GnomeFemale_err_lootdidntkill01.wav #define GNOMEFEMALE_CANTLOOTTOOFAR 3 //GnomeFemale_err_loottoofar02.wav #define GNOMEFEMALE_CANTATTACKNOTARGET 6 //GnomeFemale_err_genericnotarget01.wav #define GNOMEFEMALE_CANTAFFORDNOTENOUGH 8 //GnomeFemale_err_notenoughmoney01.wav #define GNOMEFEMALE_CANTEQUIPNOSKILL 9 //GnomeFemale_err_cantequiplevel02.wav #define GNOMEFEMALE_CANTEQUIP2HSKILLMIS 0 //GnomeFemale_err_2h_skillnotfound03.wav #define GNOMEFEMALE_CANTEQUIPNOTEQUIPPA 1 //GnomeFemale_err_notequippable01.wav #define GNOMEFEMALE_CANTCASTGENERICNOTA 2 //GnomeFemale_err_genericnotarget01.wav #define GNOMEFEMALE_CANTCASTOUTOFRANGE 3 //GnomeFemale_err_outofrange02.wav #define GNOMEFEMALE_CANTUSEPOTIONCOOLIN 4 //GnomeFemale_err_potioncooldown01.wav #define GNOMEFEMALE_CANTUSENOPROFICIENC 5 //GnomeFemale_err_proficiencyneeded01.wav #define GNOMEFEMALE_CANTUSEMUSTEQUIPITE 6 //GnomeFemale_err_mustequipitem02.wav #define GNOMEFEMALE_CANTUSEABILITYCOOLI 7 //GnomeFemale_err_abilitycooldown01.wav #define GNOMEFEMALE_CANTUSEGENERIC 8 //GnomeFemale_err_cantuseitem01.wav #define GNOMEFEMALE_CANTUSECHESTINUSE 9 //GnomeFemale_err_chestinuse02.wav #define GNOMEFEMALE_CANTUSETAXINOMONEY 1 //GnomeFemale_err_notenoughmoney01.wav #define GNOMEFEMALE_CANTUSELOCKED 2 //GnomeFemale_err_itemlocked01.wav #define GNOMEFEMALE_CANTUSETOOFAR

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4 //GnomeFemale_err_outofrange02.wav #define GNOMEFEMALE_CANTTRADESOULBOUND 6 //GnomeFemale_err_canttradesoulbounditem01.wav #define GNOMEFEMALE_CANTOPENITEMLOCKED 8 //GnomeFemale_err_itemlocked01.wav #define GNOMEFEMALE_GUILDPERMISSIONS 9 //GnomeFemale_err_guildpermissions01.wav #define TROLLMALE_INVENTORYFULL 0 //TrollMale_err_inventoryfull01.wav #define TROLLMALE_NOEQUIPLEVEL 1 //TrollMale_err_cantequiplevel01.wav #define TROLLMALE_NOEQUIPEVER 2 //TrollMale_err_cantequipever01.wav #define TROLLMALE_SOULBOUNDNODROP 3 //TrollMale_err_cantdropsoulbounditem01.wav #define TROLLMALE_CANTUSEITEMCOOLING 4 //TrollMale_err_itemcooldown02.wav #define TROLLMALE_TARGETTOOFAR 6 //TrollMale_err_outofrange02.wav #define TROLLMALE_INVALIDTARGET 7 //TrollMale_err_invalidattacktarget01.wav #define TROLLMALE_SPELLCOOLING 8 //TrollMale_err_spellcooldown01.wav #define TROLLMALE_LOCKED 9 //TrollMale_err_itemlocked01.wav #define TROLLMALE_CANTCASTNOMANA 0 //TrollMale_err_nomana01.wav #define TROLLMALE_CANTLOOT 1 //TrollMale_err_cantloot01.wav #define TROLLMALE_CANTINVITEALREADYINGR 3 //TrollMale_err_alreadyingroup02.wav #define TROLLMALE_CANTBUYCANTAFFORDBANK 5 //TrollMale_err_notenoughmoney01.wav #define TROLLMALE_CANTPUTNOTABAG 8 //TrollMale_err_notabag01.wav #define TROLLMALE_CANTPUTINBAG 9 //TrollMale_err_ammoonly02.wav #define TROLLMALE_CANTPUTWRONGSLOT 0 //TrollMale_err_ammoonly02.wav #define TROLLMALE_CANTPUTONLYAMMOINBAG 1 //TrollMale_err_ammoonly02.wav #define TROLLMALE_CANTPUTBAGFULL 2 //TrollMale_err_bagfull01.wav #define TROLLMALE_CANTPUTITEMMAXCOUNT 3 //TrollMale_err_itemmaxcount01.wav #define TROLLMALE_CANTLOOTDIDNTKILL 4 //TrollMale_err_lootdidntkill01.wav #define TROLLMALE_CANTLOOTLOCKED 6 //TrollMale_err_lootdidntkill01.wav #define TROLLMALE_CANTLOOTTOOFAR 8 //TrollMale_err_loottoofar02.wav #define TROLLMALE_CANTATTACKNOTARGET 1 //TrollMale_err_genericnotarget01.wav #define TROLLMALE_CANTAFFORDNOTENOUGHMO 3 //TrollMale_err_notenoughmoney01.wav #define TROLLMALE_CANTEQUIPNOSKILL 4 //TrollMale_err_cantequiplevel02.wav #define TROLLMALE_CANTEQUIP2HSKILLMISSI 5 //TrollMale_err_2h_skillnotfound03.wav #define TROLLMALE_CANTEQUIPNOTEQUIPPABL

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6 //TrollMale_err_notequippable01.wav #define TROLLMALE_CANTCASTGENERICNOTARG 7 //TrollMale_err_genericnotarget01.wav #define TROLLMALE_CANTCASTOUTOFRANGE 8 //TrollMale_err_outofrange02.wav #define TROLLMALE_CANTUSEPOTIONCOOLING 9 //TrollMale_err_potioncooldown01.wav #define TROLLMALE_CANTUSEPROFICIENCY 0 //TrollMale_err_proficiencyneeded01.wav #define TROLLMALE_CANTUSEMUSTEQUIPITEM 1 //TrollMale_err_mustequipitem02.wav #define TROLLMALE_CANTUSEABILITYCOOLING 2 //TrollMale_err_abilitycooldown01.wav #define TROLLMALE_CANTUSEGENERIC 3 //TrollMale_err_cantuseitem01.wav #define TROLLMALE_CANTUSECHESTINUSE 4 //TrollMale_err_chestinuse02.wav #define TROLLMALE_CANTUSETAXINOMONEY 6 //TrollMale_err_notenoughmoney01.wav #define TROLLMALE_CANTUSELOCKED 7 //TrollMale_err_itemlocked01.wav #define TROLLMALE_CANTUSETOOFAR 9 //TrollMale_err_outofrange02.wav #define TROLLMALE_CANTTRADESOULBOUND 1 //TrollMale_err_canttradesoulbounditem01.wav #define TROLLMALE_CANTOPENITEMLOCKED 3 //TrollMale_err_itemlocked01.wav #define TROLLMALE_GUILDPERMISSIONS 4 //TrollMale_err_guildpermissions01.wav #define HUMANMALE_INVENTORYFULL 5 //HumanMale_err_inventoryfull01.wav #define HUMANMALE_NOEQUIPLEVEL 6 //HumanMale_err_cantequiplevel01.wav #define HUMANMALE_NOEQUIPEVER 7 //HumanMale_err_cantequipever01.wav #define HUMANMALE_SOULBOUNDNODROP 8 //HumanMale_err_cantdropsoulbounditem01.wav #define HUMANMALE_CANTUSEITEMCOOLING 9 //HumanMale_err_itemcooldown02.wav #define HUMANMALE_TARGETTOOFAR 1 //HumanMale_err_outofrange02.wav #define HUMANMALE_INVALIDTARGET 2 //HumanMale_err_invalidattacktarget01.wav #define HUMANMALE_SPELLCOOLING 3 //HumanMale_err_spellcooldown01.wav #define HUMANMALE_LOCKED 4 //HumanMale_err_itemlocked01.wav #define HUMANMALE_CANTCASTNOMANA 5 //HumanMale_err_nomana01.wav #define HUMANMALE_CANTLOOT 6 //HumanMale_err_cantloot01.wav #define HUMANMALE_CANTINVITEALREADYGROU 8 //HumanMale_err_alreadyingroup02.wav #define HUMANMALE_CANTBUYCANTAFFORDBANK 0 //HumanMale_err_notenoughmoney01.wav #define HUMANMALE_CANTPUTNOTABAG 3 //HumanMale_err_notabag01.wav #define HUMANMALE_CANTPUTINBAG 4 //HumanMale_err_ammoonly02.wav #define HUMANMALE_CANTPUTWRONGSLOT

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5 //HumanMale_err_ammoonly02.wav #define HUMANMALE_CANTPUTONLYAMMOINBAG 6 //HumanMale_err_ammoonly02.wav #define HUMANMALE_CANTPUTBAGFULL 7 //HumanMale_err_bagfull01.wav #define HUMANMALE_CANTPUTITEMMAXCOUNT 8 //HumanMale_err_itemmaxcount01.wav #define HUMANMALE_CANTLOOTDIDNTKILL 9 //HumanMale_err_lootdidntkill01.wav #define HUMANMALE_CANTLOOTLOCKED 1 //HumanMale_err_lootdidntkill01.wav #define HUMANMALE_CANTLOOTTOOFAR 3 //HumanMale_err_loottoofar02.wav #define HUMANMALE_CANTATTACKNOTARGET 6 //HumanMale_err_genericnotarget01.wav #define HUMANMALE_CANTAFFORDNOTENOUGHMO 8 //HumanMale_err_notenoughmoney01.wav #define HUMANMALE_CANTEQUIPNOSKILL 9 //HumanMale_err_cantequiplevel02.wav #define HUMANMALE_CANTEQUIP2HSKILLMISSI 0 //HumanMale_err_2h_skillnotfound03.wav #define HUMANMALE_CANTEQUIPNOTEQUIPPABL 1 //HumanMale_err_notequippable01.wav #define HUMANMALE_CANTCASTGENERICNOTARG 2 //HumanMale_err_genericnotarget01.wav #define HUMANMALE_CANTCASTOUTOFRANGE 3 //HumanMale_err_outofrange02.wav #define HUMANMALE_CANTUSEPOTIONCOOLING 4 //HumanMale_err_potioncooldown01.wav #define HUMANMALE_CANTUSENOPROFICIENCY 5 //HumanMale_err_proficiencyneeded01.wav #define HUMANMALE_CANTUSEMUSTEQUIPITEM 6 //HumanMale_err_mustequipitem02.wav #define HUMANMALE_CANTUSEABILITYCOOLING 7 //HumanMale_err_abilitycooldown01.wav #define HUMANMALE_CANTUSEGENERIC 8 //HumanMale_err_cantuseitem01.wav #define HUMANMALE_CANTUSECHESTINUSE 9 //HumanMale_err_chestinuse02.wav #define HUMANMALE_CANTUSETAXINOMONEY 1 //HumanMale_err_notenoughmoney01.wav #define HUMANMALE_CANTUSELOCKED 2 //HumanMale_err_itemlocked01.wav #define HUMANMALE_CANTUSETOOFAR 4 //HumanMale_err_outofrange02.wav #define HUMANMALE_CANTTRADESOULBOUND 6 //HumanMale_err_canttradesoulbounditem01.wav #define HUMANMALE_CANTOPENITEMLOCKED 8 //HumanMale_err_itemlocked01.wav #define HUMANMALE_GUILDPERMISSIONS 9 //HumanMale_err_guildpermissions01.wav #define TROLLFEMALE_INVENTORYFULL 0 //TrollFemale_err_inventoryfull01.wav #define TROLLFEMALE_NOEQUIPLEVEL 1 //TrollFemale_err_cantequiplevel01.wav #define TROLLFEMALE_NOEQUIPEVER 2 //TrollFemale_err_cantequipever01.wav #define TROLLFEMALE_SOULBOUNDNODROP 3 //TrollFemale_err_cantdropsoulbounditem01.wav #define TROLLFEMALE_CANTUSEITEMCOOLING

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4 //TrollFemale_err_itemcooldown02.wav #define TROLLFEMALE_TARGETTOOFAR 6 //TrollFemale_err_outofrange02.wav #define TROLLFEMALE_INVALIDTARGET 7 //TrollFemale_err_invalidattacktarget01.wav #define TROLLFEMALE_SPELLCOOLING 8 //TrollFemale_err_spellcooldown01.wav #define TROLLFEMALE_LOCKED 9 //TrollFemale_err_itemlocked01.wav #define TROLLFEMALE_CANTCASTNOMANA 0 //TrollFemale_err_nomana01.wav #define TROLLFEMALE_CANTLOOT 1 //TrollFemale_err_cantloot01.wav #define TROLLFEMALE_CANTINVITEALREADYIN 3 //TrollFemale_err_alreadyingroup02.wav #define TROLLFEMALE_CANTBUYCANTAFFORDBA 5 //TrollFemale_err_notenoughmoney01.wav #define TROLLFEMALE_CANTPUTNOTABAG 8 //TrollFemale_err_notabag01.wav #define TROLLFEMALE_CANTPUTINBAG 9 //TrollFemale_err_ammoonly02.wav #define TROLLFEMALE_CANTPUTWRONGSLOT 0 //TrollFemale_err_ammoonly02.wav #define TROLLFEMALE_CANTPUTONLYAMMOINBA 1 //TrollFemale_err_ammoonly02.wav #define TROLLFEMALE_CANTPUTBAGFULL 2 //TrollFemale_err_bagfull01.wav #define TROLLFEMALE_CANTPUTITEMMAXCOUNT 3 //TrollFemale_err_itemmaxcount01.wav #define TROLLFEMALE_CANTLOOTDIDNTKILL 4 //TrollFemale_err_lootdidntkill01.wav #define TROLLFEMALE_CANTLOOTLOCKED 6 //TrollFemale_err_lootdidntkill01.wav #define TROLLFEMALE_CANTLOOTTOOFAR 8 //TrollFemale_err_loottoofar02.wav #define TROLLFEMALE_CANTATTACKNOTARGET 1 //TrollFemale_err_genericnotarget01.wav #define TROLLFEMALE_CANTAFFORDNOTENOUGH 3 //TrollFemale_err_notenoughmoney01.wav #define TROLLFEMALE_CANTEQUIPNOSKILL 4 //TrollFemale_err_cantequiplevel02.wav #define TROLLFEMALE_CANTEQUIP2HSKILLMIS 5 //TrollFemale_err_2h_skillnotfound03.wav #define TROLLFEMALE_CANTEQUIPNOTEQIPPAB 6 //TrollFemale_err_notequippable01.wav #define TROLLFEMALE_CANTCASTGENERICNOTA 7 //TrollFemale_err_genericnotarget01.wav #define TROLLFEMALE_CANTCASTOUTOFRANGE 8 //TrollFemale_err_outofrange02.wav #define THUNDERLIZARDATTACK 9 //ThunderLizardAttackA.wav #define THUNDERLIZARDWOUND 0 //ThunderLizardWoundA.wav #define THUNDERLIZARDWOUNDCRIT 1 //ThunderLizardWoundCrit.wav #define THUNDERLIZARDDEATH 2 //ThunderLizardDeathA.wav #define THUNDERLIZARDPREAGGRO 3 //ThunderLizardPreAggroA.wav #define THUNDERLIZARDAGGRO

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4 //ThunderLizardAggroA.wav #define FOUNTAINSMALLMEDIUMLOOP 5 //FountainSmallMediumLoop.wav #define GNOMEHUTMACHINERYLOOP.WAV 6 //GnomeHutMachineryLoop.wav #define GOBLINSHREDDERATTACK 7 //GoblinShredderAttackA.wav #define GOBLINSHREDDERWOUND 8 //GoblinShredderWoundA.wav #define GOBLINSHREDDERWOUNDCRIT 9 //GoblinShredderWoundCrit.wav #define GOBLINSHREDDERDEATHA 0 //GoblinShredderDeathA.wav #define GOBLINSHREDDERPREAGGRO 1 //GoblinShredderPreAggro.wav #define GOBLINSHREDDERAGGRO 2 //GoblinShredderAggro.wav #define TROLLFEMALE_CANTUSEPOTIONCOOLIN 3 //TrollFemale_err_potioncooldown01.wav #define TROLLFEMALE_CANTUSENOPROFICIENC 4 //TrollFemale_err_proficiencyneeded01.wav #define TROLLFEMALE_CANTUSEMUSTEQUIPITE 5 //TrollFemale_err_mustequipitem02.wav #define TROLLFEMALE_CANTUSEABILITYCOOLI 6 //TrollFemale_err_abilitycooldown01.wav #define TROLLFEMALE_CANTUSEGENERIC 7 //TrollFemale_err_cantuseitem01.wav #define TROLLFEMALE_CANTUSECHESTINUSE 8 //TrollFemale_err_chestinuse02.wav #define TROLLFEMALE_CANTUSETAXINOMONEY 0 //TrollFemale_err_notenoughmoney01.wav #define TROLLFEMALE_CANTUSELOCKED 1 //TrollFemale_err_itemlocked01.wav #define TROLLFEMALE_CANTUSETOOFAR 3 //TrollFemale_err_outofrange02.wav #define TROLLFEMALE_CANTTRADESOULBOUND 5 //TrollFemale_err_canttradesoulbounditem01.wav #define TROLLFEMALE_CANTOPENITEMLOCKED 7 //TrollFemale_err_itemlocked01.wav #define TROLLFEMALE_GUILDPERMISSIONS 8 //TrollFemale_err_guildpermissions01.wav #define HUMANFEMALE_INVENTORYFULL 9 //HumanFemale_err_inventoryfull01.wav #define HUMANFEMALE_NOEQUIPLEVEL 0 //HumanFemale_err_cantequiplevel01.wav #define HUMANFEMALE_NOEQUIPEVER 1 //HumanFemale_err_cantequipever01.wav #define HUMANFEMALE_SOULBOUNDNODROP 2 //HumanFemale_err_cantdropsoulbounditem01.wav #define HUMANFEMALE_CANTUSEITEMCOOLING 3 //HumanFemale_err_itemcooldown02.wav #define HUMANFEMALE_TARGETTOOFAR 5 //HumanFemale_err_outofrange02.wav #define HUMANFEMALE_INVALIDTARGET 6 //HumanFemale_err_invalidattacktarget01.wav #define HUMANFEMALE_LOCKED 8 //HumanFemale_err_itemlocked01.wav #define HUMANFEMALE_CANTCASTNOMANA 9 //HumanFemale_err_nomana01.wav #define HUMANFEMALE_CANTLOOT

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0 //HumanFemale_err_cantloot01.wav #define HUMANFEMALE_CANTINVITEALREADYIN 2 //HumanFemale_err_alreadyingroup02.wav #define HUMANFEMALE_CANTBUYCANTAFFORDBA 4 //HumanFemale_err_notenoughmoney01.wav #define HUMANFEMALE_CANTPUTNOTABAG 7 //HumanFemale_err_notabag01.wav #define HUMANFEMALE_CANTPUTINBAG 8 //HumanFemale_err_ammoonly02.wav #define HUMANFEMALE_CANTPUTWRONGSLOT 9 //HumanFemale_err_ammoonly02.wav #define HUMANFEMALE_CANTPUTONLYAMMOINBA 0 //HumanFemale_err_ammoonly02.wav #define HUMANFEMALE_CANTPUTBAGFULL 1 //HumanFemale_err_bagfull01.wav #define HUMANFEMALE_CANTPUTITEMMAXCOUNT 2 //HumanFemale_err_itemmaxcount01.wav #define HUMANFEMALE_CANTLOOTDIDNTKILL 3 //HumanFemale_err_lootdidntkill01.wav #define HUMANFEMALE_CANTLOOTLOCKED 5 //HumanFemale_err_lootdidntkill01.wav #define HUMANFEMALE_CANTLOOTTOOFAR 7 //HumanFemale_err_loottoofar02.wav #define HUMANFEMALE_CANTATTACKNOTARGET 0 //HumanFemale_err_genericnotarget01.wav #define HUMANFEMALE_CANTAFFORDNOTENOUGH 2 //HumanFemale_err_notenoughmoney01.wav #define HUMANFEMALE_CANTEQUIPNOSKILL 3 //HumanFemale_err_cantequiplevel02.wav #define HUMANFEMALE_CANTEQUIP2HSKILLMIS 4 //HumanFemale_err_2h_skillnotfound03.wav #define HUMANFEMALE_CANTEQUIPNOTEQUIPPA 5 //HumanFemale_err_notequippable01.wav #define HUMANFEMALE_CANTCASTGENERICNOTA 6 //HumanFemale_err_genericnotarget01.wav #define HUMANFEMALE_CANTCASTOUTOFRANGE 7 //HumanFemale_err_outofrange02.wav #define HUMANFEMALE_CANTUSEPOTIONCOOLIN 8 //HumanFemale_err_potioncooldown01.wav #define HUMANFEMALE_CANTUSENOPROFICIENC 9 //HumanFemale_err_proficiencyneeded01.wav #define HUMANFEMALE_CANTUSEMUSTEQUIPITE 0 //HumanFemale_err_mustequipitem02.wav #define HUMANFEMALE_CANTUSEABILITYCOOLI 1 //HumanFemale_err_abilitycooldown01.wav #define HUMANFEMALE_CANTUSEGENERIC 2 //HumanFemale_err_cantuseitem01.wav #define HUMANFEMALE_CANTUSECHESTINUSE 3 //HumanFemale_err_chestinuse02.wav #define HUMANFEMALE_CANTUSETAXINOMONEY 5 //HumanFemale_err_notenoughmoney01.wav #define HUMANFEMALE_CANTUSELOCKED 6 //HumanFemale_err_itemlocked01.wav #define HUMANFEMALE_CANTUSETOOFAR 8 //HumanFemale_err_outofrange02.wav #define HUMANFEMALE_CANTTRADESOULBOUND 0 //HumanFemale_err_canttradesoulbounditem01.wav #define HUMANFEMALE_CANTOPENITEMLOCKED 2 //HumanFemale_err_itemlocked01.wav #define HUMANFEMALE_GUILDPERMISSIONS

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3 //HumanFemale_err_guildpermissions01.wav #define UNDEADMALE_INVENTORYFULL 4 //UndeadMale_err_inventoryfull01.wav #define UNDEADMALE_NOEQUIPLEVEL 5 //UndeadMale_err_cantequiplevel01.wav #define UNDEADMALE_NOEQUIPEVER 6 //UndeadMale_err_cantequipever01.wav #define UNDEADMALE_SOULBOUNDNODROP 7 //UndeadMale_err_cantdropsoulbounditem01.wav #define UNDEADMALE_CANTUSEITEMCOOLING 8 //UndeadMale_err_itemcooldown02.wav #define UNDEADMALE_TARGETTOOFAR 0 //UndeadMale_err_outofrange02.wav #define UNDEADMALE_INVALIDTARGET 2 //UndeadMale_err_invalidattacktarget01.wav #define UNDEADMALE_LOCKED 3 //UndeadMale_err_itemlocked01.wav #define UNDEADMALE_CANTCASTNOMANA 4 //UndeadMale_err_nomana01.wav #define UNDEADMALE_CANTLOOT 5 //UndeadMale_err_cantloot01.wav #define UNDEADMALE_CANTINVITEALREADYING 7 //UndeadMale_err_alreadyingroup02.wav #define UNDEADMALE_CANTBUYCANTAFFORDBAN 9 //UndeadMale_err_notenoughmoney01.wav #define UNDEADMALE_CANTPUTNOTABAG 2 //UndeadMale_err_notabag01.wav #define UNDEADMALE_CANTPUTINBAG 3 //UndeadMale_err_ammoonly02.wav #define UNDEADMALE_CANTPUTWRONGSLOT 4 //UndeadMale_err_ammoonly02.wav #define UNDEADMALE_CANTPUTONLYAMMOINBAG 5 //UndeadMale_err_ammoonly02.wav #define UNDEADMALE_CANTPUTBAGFULL 6 //UndeadMale_err_bagfull01.wav #define UNDEADMALE_CANTPUTITEMMAXCOUNT 7 //UndeadMale_err_itemmaxcount01.wav #define UNDEADMALE_CANTLOOTDIDNTKILL 8 //UndeadMale_err_lootdidntkill01.wav #define UNDEADMALE_CANTLOOTLOCKED 0 //UndeadMale_err_lootdidntkill01.wav #define UNDEADMALE_CANTLOOTTOOFAR 2 //UndeadMale_err_loottoofar02.wav #define UNDEADMALE_CANTATTACKNOTARGET 5 //UndeadMale_err_genericnotarget01.wav #define HARVESTGOLEMATTACK 7 //HarvestGolemAttackA.wav #define HARVESTGOLEMWOUND 8 //HarvestGolemWoundA.wav #define HARVESTGOLEMWOUNDCRIT 9 //HarvestGolemWoundCriticalA.wav #define HARVESTGOLEMPREAGGRO 1 //HarvestGolemPreAggroA.wav #define HARVESTGOLEMAGGRO 2 //HarvestGolemAggroA.wav #define HARVESTGOLEMVAR_2 3 //HarvestGolemStandA.wav #define HARVESTGOLEM 4 //HarvestGolemFootstepA.wav #define FOOTSTEPSMEDIUMLARGEMUD

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5 //FootStepsMediumLargeMudA.wav #define UNDEADMALE_CANTAFFORDNOTENOUGHM 6 //UndeadMale_err_notenoughmoney01.wav #define UNDEADMALE_CANTEQUIPNOSKILL 7 //UndeadMale_err_cantequiplevel02.wav #define UNDEADMALE_CANTEQUIP2HSKILLMISS 8 //UndeadMale_err_2h_skillnotfound03.wav #define UNDEADMALE_CANTEQUIPNOTEQUIPPAB 9 //UndeadMale_err_notequippable01.wav #define UNDEADMALE_CANTCASTGENERICNOTAR 0 //UndeadMale_err_genericnotarget01.wav #define UNDEADMALE_CANTCASTOUTOFRANGE 1 //UndeadMale_err_outofrange02.wav #define UNDEADMALE_CANTUSEPOTIONCOOLING 2 //UndeadMale_err_potioncooldown01.wav #define UNDEADMALE_CANTUSENOPROFICIENCY 3 //UndeadMale_err_proficiencyneeded01.wav #define UNDEADMALE_CANTUSEMUSTEQUIPITEM 4 //UndeadMale_err_mustequipitem02.wav #define UNDEADMALE_CANTUSEABILITYCOOLIN 5 //UndeadMale_err_abilitycooldown01.wav #define UNDEADMALE_CANTUSEGENERIC 6 //UndeadMale_err_cantuseitem01.wav #define UNDEADMALE_CANTUSECHESTINUSE 7 //UndeadMale_err_chestinuse02.wav #define UNDEADMALE_CANTUSETAXINOMONEY 9 //UndeadMale_err_notenoughmoney01.wav #define UNDEADMALE_CANTUSELOCKED 0 //UndeadMale_err_itemlocked01.wav #define UNDEADMALE_CANTUSETOOFAR 2 //UndeadMale_err_outofrange02.wav #define UNDEADMALE_CANTTRADESOULBOUND 4 //UndeadMale_err_canttradesoulbounditem01.wav #define UNDEADMALE_CANTOPENITEMLOCKED 6 //UndeadMale_err_itemlocked01.wav #define UNDEADMALE_GUILDPERMISSIONS 7 //UndeadMale_err_guildpermissions01.wav #define NIGHTELFMALE_INVENTORYFULL 8 //NightElfMale_err_inventoryfull01.wav #define NIGHTELFMALE_NOEQUIPLEVEL 9 //NightElfMale_err_cantequiplevel01.wav #define NIGHTELFMALE_NOEQUIPEVER 0 //NightElfMale_err_cantequipever01.wav #define NIGHTELFMALE_SOULBOUNDNODROP 1 //NightElfMale_err_cantdropsoulbounditem01.wav #define NIGHTELFMALE_CANTUSEITEMCOOLING 2 //NightElfMale_err_itemcooldown02.wav #define NIGHTELFMALE_TARGETTOOFAR 4 //NightElfMale_err_outofrange02.wav #define NIGHTELFMALE_INVALIDTARGET 5 //NightElfMale_err_invalidattacktarget01.wav #define NIGHTELFMALE_SPELLCOOLING 6 //NightElfMale_err_spellcooldown01.wav #define NIGHTELFMALE_LOCKED 7 //NightElfMale_err_itemlocked01.wav #define NIGHTELFMALE_CANTCASTNOMANA 8 //NightElfMale_err_nomana01.wav #define NIGHTELFMALE_CANTLOOT 9 //NightElfMale_err_cantloot01.wav #define NIGHTELFMALE_CANTINVITEALREADYI

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1 //NightElfMale_err_alreadyingroup02.wav #define NIGHTELFMALE_CANTBUYCANTAFFORDB 3 //NightElfMale_err_notenoughmoney01.wav #define NIGHTELFMALE_CANTPUTNOTABAG 6 //NightElfMale_err_notabag01.wav #define NIGHTELFMALE_CANTPUTINBAG 7 //NightElfMale_err_ammoonly02.wav #define NIGHTELFMALE_CANTPUTWRONGSLOT 8 //NightElfMale_err_ammoonly02.wav #define NIGHTELFMALE_CANTPUTONLYAMMOINB 9 //NightElfMale_err_ammoonly02.wav #define NIGHTELFMALE_CANTPUTBAGFULL 0 //NightElfMale_err_bagfull01.wav #define NIGHTELFMALE_CANTPUTITEMMAXCOUN 1 //NightElfMale_err_itemmaxcount01.wav #define NIGHTELFMALE_CANTLOOTDIDNTKILL 2 //NightElfMale_err_lootdidntkill01.wav #define NIGHTELFMALE_CANTLOOTTOOFAR 6 //NightElfMale_err_loottoofar02.wav #define NIGHTELFMALE_CANTATTACKNOTARGET 9 //NightElfMale_err_genericnotarget01.wav #define NIGHTELFMALE_CANTAFFORDNOTENOUG 1 //NightElfMale_err_notenoughmoney01.wav #define NIGHTELFMALE_CANTEQUIPNOSKILL 2 //NightElfMale_err_cantequiplevel02.wav #define NIGHTELFMALE_CANTEQUIP2HSKILLMI 3 //NightElfMale_err_2h_skillnotfound03.wav #define NIGHTELFMALE_CANTEQUIPNOTEQUIPP 4 //NightElfMale_err_notequippable01.wav #define NIGHTELFMALE_CANTCASTGENERICNOT 5 //NightElfMale_err_genericnotarget01.wav #define NIGHTELFMALE_CANTCASTOUTOFRANGE 6 //NightElfMale_err_outofrange02.wav #define NIGHTELFMALE_CANTUSEPOTIONCOOLI 7 //NightElfMale_err_potioncooldown01.wav #define NIGHTELFMALE_CANTUSENOPROFICIEN 8 //NightElfMale_err_proficiencyneeded01.wav #define NIGHTELFMALE_CANTUSEMUSTEQUIPIT 9 //NightElfMale_err_mustequipitem02.wav #define NIGHTELFMALE_CANTUSEABILITYCOOL 0 //NightElfMale_err_abilitycooldown01.wav #define NIGHTELFMALE_CANTUSEGENERIC 1 //NightElfMale_err_cantuseitem01.wav #define NIGHTELFMALE_CANTUSECHESTINUSE 2 //NightElfMale_err_chestinuse02.wav #define NIGHTELFMALE_CANTUSETAXINOMONEY 4 //NightElfMale_err_notenoughmoney01.wav #define NIGHTELFMALE_CANTUSELOCKED 5 //NightElfMale_err_itemlocked01.wav #define NIGHTELFMALE_CANTUSETOOFAR 7 //NightElfMale_err_outofrange02.wav #define NIGHTELFMALE_CANTTRADESOULBOUND 9 //NightElfMale_err_canttradesoulbounditem01.wav #define NIGHTELFMALE_CANTOPENITEMLOCKED 1 //NightElfMale_err_itemlocked01.wav #define NIGHTELFMALE_GUILDPERMISSIONS 2 //NightElfMale_err_guildpermissions01.wav #define UNDEADFEMALE_INVENTORYFULL 3 //UndeadFemale_err_inventoryfull01.wav #define UNDEADFEMALE_NOEQUIPLEVEL

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4 //UndeadFemale_err_cantequiplevel01.wav #define UNDEADFEMALE_NOEQUIPEVER 5 //UndeadFemale_err_cantequipever01.wav #define UNDEADFEMALE_SOULBOUNDNODROP 6 //UndeadFemale_err_cantdropsoulbounditem01.wav #define UNDEADFEMALE_CANTUSEITEMCOOLING 7 //UndeadFemale_err_itemcooldown02.wav #define UNDEADFEMALE_TARGETTOOFAR 9 //UndeadFemale_err_outofrange02.wav #define UNDEADFEMALE_INVALIDTARGET 0 //UndeadFemale_err_invalidattacktarget01.wav #define UNDEADMALE_SPELLCOOLING 1 //UndeadMale_err_spellcooldown01.wav #define UNDEADFEMALE_SPELLCOOLING 2 //UndeadFemale_err_spellcooldown01.wav #define UNDEADFEMALE_LOCKED 3 //UndeadFemale_err_itemlocked01.wav #define UNDEADFEMALE_CANTCASTNOMANA 4 //UndeadFemale_err_nomana01.wav #define UNDEADFEMALE_CANTLOOT 5 //UndeadFemale_err_cantloot01.wav #define UNDEADFEMALE_CANTINVITEALREADYI 7 //UndeadFemale_err_alreadyingroup02.wav #define UNDEADFEMALE_CANTBUYCANTAFFORDB 9 //UndeadFemale_err_notenoughmoney01.wav #define UNDEADFEMALE_CANTPUTNOTABAG 2 //UndeadFemale_err_notabag01.wav #define UNDEADFEMALE_CANTPUTINBAG 3 //UndeadFemale_err_ammoonly02.wav #define UNDEADFEMALE_CANTPUTWRONGSLOT 4 //UndeadFemale_err_ammoonly02.wav #define UNDEADFEMALE_CANTPUTONLYAMMOINB 5 //UndeadFemale_err_ammoonly02.wav #define UNDEADFEMALE_CANTPUTBAGFULL 6 //UndeadFemale_err_bagfull01.wav #define UNDEADFEMALE_CANTPUTITEMMAXCOUN 7 //UndeadFemale_err_itemmaxcount01.wav #define UNDEADFEMALE_CANTLOOTDIDNTKILL 8 //UndeadFemale_err_lootdidntkill01.wav #define UNDEADFEMALE_CANTLOOTLOCKED 0 //UndeadFemale_err_lootdidntkill01.wav #define UNDEADFEMALE_CANTLOOTTOOFAR 2 //UndeadFemale_err_loottoofar02.wav #define UNDEADFEMALE_CANTATTACKNOTARGET 5 //UndeadFemale_err_genericnotarget01.wav #define UNDEADFEMALE_CANTAFFORDNOTENOUG 7 //UndeadFemale_err_notenoughmoney01.wav #define UNDEADFEMALE_CANTEQUIPNOSKILL 8 //UndeadFemale_err_cantequiplevel02.wav #define UNDEADFEMALE_CANTEQUIP2HSKILLMI 9 //UndeadFemale_err_2h_skillnotfound03.wav #define UNDEADFEMALE_CANTEQUIPNOTEQUIPP 0 //UndeadFemale_err_notequippable01.wav #define UNDEADFEMALE_CANTCASTGENERICNOT 1 //UndeadFemale_err_genericnotarget01.wav #define UNDEADFEMALE_CANTCASTOUTOFRANGE 2 //UndeadFemale_err_outofrange02.wav #define UNDEADFEMALE_CANTUSEPOTIONCOOLI 3 //UndeadFemale_err_potioncooldown01.wav #define UNDEADFEMALE_CANTUSENOPROFICIEN

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4 //UndeadFemale_err_proficiencyneeded01.wav #define UNDEADFEMALE_CANTUSEMUSTEQUIPIT 5 //UndeadFemale_err_mustequipitem02.wav #define UNDEADFEMALE_CANTUSEABILITYCOOL 6 //UndeadFemale_err_abilitycooldown01.wav #define UNDEADFEMALE_CANTUSEGENERIC 7 //UndeadFemale_err_cantuseitem01.wav #define UNDEADFEMALE_CANTUSECHESTINUSE 8 //UndeadFemale_err_chestinuse02.wav #define UNDEADFEMALE_CANTUSETAXINOMONEY 0 //UndeadFemale_err_notenoughmoney01.wav #define UNDEADFEMALE_CANTUSELOCKED 1 //UndeadFemale_err_itemlocked01.wav #define UNDEADFEMALE_CANTUSETOOFAR 3 //UndeadFemale_err_outofrange02.wav #define UNDEADFEMALE_CANTTRADESOULBOUND 5 //UndeadFemale_err_canttradesoulbounditem01.wav #define UNDEADFEMALE_CANTOPENITEMLOCKED 7 //UndeadFemale_err_itemlocked01.wav #define UNDEADFEMALE_GUILDPERMISSIONS 8 //UndeadFemale_err_guildpermissions01.wav #define NIGHTELFFEMALE_INVENTORYFULL 9 //NightElfFemale_err_inventoryfull01.wav #define NIGHTELFFEMALE_NOEQUIPLEVEL 0 //NightElfFemale_err_cantequiplevel01.wav #define NIGHTELFFEMALE_NOEQUIPEVER 1 //NightElfFemale_err_cantequipever01.wav #define NIGHTELFFEMALE_SOULBOUNDNODROP 2 //NightElfFemale_err_cantdropsoulbounditem01.wav #define NIGHTELFFEMALE_CANTUSEITEMCOOLI 3 //NightElfFemale_err_itemcooldown02.wav #define NIGHTELFFEMALE_TARGETTOOFAR 5 //NightElfFemale_err_outofrange02.wav #define NIGHTELFFEMALE_INVALIDTARGET 6 //NightElfFemale_err_invalidattacktarget01.wav #define NIGHTELFFEMALE_SPELLCOOLING 7 //NightElfFemale_err_spellcooldown01.wav #define NIGHTELFFEMALE_LOCKED 8 //NightElfFemale_err_itemlocked01.wav #define NIGHTELFFEMALE_CANTCASTNOMANA 9 //NightElfFemale_err_nomana01.wav #define NIGHTELFFEMALE_CANTLOOT 0 //NightElfFemale_err_cantloot01.wav #define NIGHTELFFEMALE_CANTINVITEALREAD 2 //NightElfFemale_err_alreadyingroup02.wav #define NIGHTELFFEMALE_CANTBUYCANTAFFOR 4 //NightElfFemale_err_notenoughmoney01.wav #define NIGHTELFFEMALE_CANTPUTNOTABAG 7 //NightElfFemale_err_notabag01.wav #define NIGHTELFFEMALE_CANTPUTINBAG 8 //NightElfFemale_err_ammoonly02.wav #define NIGHTELFFEMALE_CANTPUTWRONGSLOT 9 //NightElfFemale_err_ammoonly02.wav #define NIGHTELFFEMALE_CANTPUTONLYAMMOI 0 //NightElfFemale_err_ammoonly02.wav #define NIGHTELFFEMALE_CANTPUTBAGFULL 1 //NightElfFemale_err_bagfull01.wav #define NIGHTELFFEMALE_CANTPUTITEMMAXCO 2 //NightElfFemale_err_itemmaxcount01.wav #define NIGHTELFFEMALE_CANTLOOTDIDNTKIL

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3 //NightElfFemale_err_lootdidntkill01.wav #define NIGHTELFFEMALE_CANTLOOTLOCKED 5 //NightElfFemale_err_lootdidntkill01.wav #define NIGHTELFFEMALE_CANTLOOTTOOFAR 7 //NightElfFemale_err_loottoofar02.wav #define NIGHTELFFEMALE_CANTATTACKNOTARG 0 //NightElfFemale_err_genericnotarget01.wav #define NIGHTELFFEMALE_CANTAFFORDNOTENO 2 //NightElfFemale_err_notenoughmoney01.wav #define NIGHTELFFEMALE_CANTEQUIPNOSKILL 3 //NightElfFemale_err_cantequiplevel02.wav #define NIGHTELFFEMALE_CANTEQUIP2HSKILL 4 //NightElfFemale_err_2h_skillnotfound03.wav #define NIGHTELFFEMALE_CANTEQUIPNOTEQUI 5 //NightElfFemale_err_notequippable01.wav #define NIGHTELFFEMALE_CANTCASTGENERICN 6 //NightElfFemale_err_genericnotarget01.wav #define NIGHTELFFEMALE_CANTCASTOUTOFRAN 7 //NightElfFemale_err_outofrange02.wav #define NIGHTELFFEMALE_CANTUSEPOTIONCOO 8 //NightElfFemale_err_potioncooldown01.wav #define NIGHTELFFEMALE_CANTUSENOPROFICI 9 //NightElfFemale_err_proficiencyneeded01.wav #define NIGHTELFFEMALE_CANTUSEMUSTEQUIP 0 //NightElfFemale_err_mustequipitem02.wav #define NIGHTELFFEMALE_CANTUSEABILITYCO 1 //NightElfFemale_err_abilitycooldown01.wav #define NIGHTELFFEMALE_CANTUSEGENERIC 2 //NightElfFemale_err_cantuseitem01.wav #define NIGHTELFFEMALE_CANTUSECHESTINUS 3 //NightElfFemale_err_chestinuse02.wav #define NIGHTELFFEMALE_CANTUSETAXINOMON 5 //NightElfFemale_err_notenoughmoney01.wav #define NIGHTELFFEMALE_CANTUSELOCKED 6 //NightElfFemale_err_itemlocked01.wav #define NIGHTELFFEMALE_CANTUSETOOFAR 8 //NightElfFemale_err_outofrange02.wav #define NIGHTELFFEMALE_CANTTRADESOULBOU 0 //NightElfFemale_err_canttradesoulbounditem01.wav #define NIGHTELFFEMALE_CANTOPENITEMLOCK 2 //NightElfFemale_err_itemlocked01.wav #define NIGHTELFFEMALE_GUILDPERMISSIONS 3 //NightElfFemale_err_guildpermissions01.wav #define ORCMALE_INVENTORYFULL 4 //OrcMale_err_inventoryfull01.wav #define ORCMALE_NOEQUIPLEVEL 5 //OrcMale_err_cantequiplevel01.wav #define ORCMALE_NOEQUIPEVER 6 //OrcMale_err_cantequipever01.wav #define ORCMALE_SOULBOUNDNODROP 7 //OrcMale_err_cantdropsoulbounditem01.wav #define ORCMALE_CANTUSEITEMCOOLING 8 //OrcMale_err_itemcooldown02.wav #define ORCMALE_TARGETTOOFAR 0 //OrcMale_err_outofrange02.wav #define ORCMALE_INVALIDTARGET 1 //OrcMale_err_invalidattacktarget01.wav #define ORCMALE_SPELLCOOLING 2 //OrcMale_err_spellcooldown01.wav #define ORCMALE_LOCKED

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3 //OrcMale_err_itemlocked01.wav #define ORCMALE_CANTCASTNOMANA 4 //OrcMale_err_nomana01.wav #define ORCMALE_CANTLOOT 5 //OrcMale_err_cantloot01.wav #define ORCMALE_CANTINVITEALREADYINGROU 7 //OrcMale_err_alreadyingroup02.wav #define ORCMALE_CANTBUYCANTAFFORDBANKSL 9 //OrcMale_err_notenoughmoney01.wav #define ORCMALE_CANTPUTNOTABAG 2 //OrcMale_err_notabag01.wav #define MONSTERLURE01DEATH 3 //TotemDeathGenericA.wav #define MONSTERLURE01WOUND 4 //TotemMonsterLureWoundA.wav #define ORCMALE_CANTPUTINBAG 5 //OrcMale_err_ammoonly02.wav #define ORCMALE_CANTPUTWRONGSLOT 6 //OrcMale_err_ammoonly02.wav #define ORCMALE_CANTPUTONLYAMMOINBAG 7 //OrcMale_err_ammoonly02.wav #define ORCMALE_CANTPUTBAGFULL 8 //OrcMale_err_bagfull01.wav #define ORCMALE_CANTPUTITEMMAXCOUNT 9 //OrcMale_err_itemmaxcount01.wav #define ORCMALE_CANTLOOTDIDNTKILL 0 //OrcMale_err_lootdidntkill01.wav #define ORCMALE_CANTLOOTLOCKED 2 //OrcMale_err_lootdidntkill01.wav #define ORCMALE_CANTLOOTTOOFAR 4 //OrcMale_err_loottoofar02.wav #define ORCMALE_CANTATTACKNOTARGET 7 //OrcMale_err_genericnotarget01.wav #define ORCMALE_CANTAFFORDNOTENOUGHMONE 9 //OrcMale_err_notenoughmoney01.wav #define ORCMALE_CANTEQUIPNOSKILL 0 //OrcMale_err_cantequiplevel02.wav #define ORCMALE_CANTEQUIP2HSKILLMISSING 1 //OrcMale_err_2h_skillnotfound03.wav #define ORCMALE_CANTEQUIPNOTEQUIPPABLE 2 //OrcMale_err_notequippable01.wav #define ORCMALE_CANTCASTGENERICNOTARGET 3 //OrcMale_err_genericnotarget01.wav #define ORCMALE_CANTCASTOUTOFRANGE 4 //OrcMale_err_outofrange02.wav #define ORCMALE_CANTUSEPOTIONCOOLING 5 //OrcMale_err_potioncooldown01.wav #define ORCMALE_CANTUSENOPROFICIENCY 6 //OrcMale_err_proficiencyneeded01.wav #define ORCMALE_CANTUSEABILITYCOOLING 8 //OrcMale_err_abilitycooldown02.wav #define ORCMALE_CANTUSEGENERIC 9 //OrcMale_err_cantuseitem01.wav #define ORCMALE_CANTUSECHESTINUSE 0 //OrcMale_err_chestinuse02.wav #define ORCMALE_CANTUSETAXINOMONEY 2 //OrcMale_err_notenoughmoney01.wav #define ORCMALE_CANTUSELOCKED 3 //OrcMale_err_itemlocked01.wav #define ORCMALE_CANTUSETOOFAR

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5 //OrcMale_err_outofrange02.wav #define ORCMALE_CANTTRADESOULBOUND 7 //OrcMale_err_canttradesoulbounditem01.wav #define ORCMALE_CANTOPENITEMLOCKED 9 //OrcMale_err_itemlocked01.wav #define ORCMALE_GUILDPERMISSIONS 0 //OrcMale_err_guildpermissions01.wav #define ORCFEMALE_INVENTORYFULL 1 //OrcFemale_err_inventoryfull01.wav #define ORCFEMALE_NOEQUIPLEVEL 2 //OrcFemale_err_cantequiplevel01.wav #define ORCFEMALE_NOEQUIPEVER 3 //OrcFemale_err_cantequipever01.wav #define ORCFEMALE_SOULBOUNDNODROP 4 //OrcFemale_err_cantdropsoulbounditem01.wav #define ORCFEMALE_CANTUSEITEMCOOLING 5 //OrcFemale_err_itemcooldown02.wav #define ORCFEMALE_TARGETTOOFAR 7 //OrcFemale_err_outofrange02.wav #define ORCFEMALE_INVALIDTARGET 8 //OrcFemale_err_invalidattacktarget01.wav #define ORCFEMALE_SPELLCOOLING 9 //OrcFemale_err_spellcooldown01.wav #define ORCFEMALE_LOCKED 0 //OrcFemale_err_itemlocked01.wav #define ORCFEMALE_CANTCASTNOMANA 1 //OrcFemale_err_nomana01.wav #define ORCFEMALE_CANTLOOT 2 //OrcFemale_err_cantloot01.wav #define ORCFEMALE_CANTINVITEALREADYINGR 4 //OrcFemale_err_alreadyingroup02.wav #define ORCFEMALE_CANTBUYCANTAFFORDBANK 6 //OrcFemale_err_notenoughmoney01.wav #define ORCFEMALE_CANTPUTNOTABAG 9 //OrcFemale_err_notabag01.wav #define ORCFEMALE_CANTPUTINBAG 0 //OrcFemale_err_ammoonly02.wav #define ORCFEMALE_CANTPUTWRONGSLOT 1 //OrcFemale_err_ammoonly02.wav #define ORCFEMALE_CANTPUTONLYAMMOINBAG 2 //OrcFemale_err_ammoonly02.wav #define ORCFEMALE_CANTPUTBAGFULL 3 //OrcFemale_err_bagfull01.wav #define ORCFEMALE_CANTPUTITEMMAXCOUNT 4 //OrcFemale_err_itemmaxcount01.wav #define ORCFEMALE_CANTLOOTDIDNTKILL 5 //OrcFemale_err_lootdidntkill01.wav #define ORCFEMALE_CANTLOOTLOCKED 7 //OrcFemale_err_lootdidntkill01.wav #define ORCFEMALE_CANTLOOTTOOFAR 9 //OrcFemale_err_loottoofar02.wav #define ORCFEMALE_CANTATTACKNOTARGET 2 //OrcFemale_err_genericnotarget01.wav #define ORCFEMALE_CANTAFFORDNOTENOUGHMO 4 //OrcFemale_err_notenoughmoney01.wav #define ORCFEMALE_CANTEQUIPNOSKILL 5 //OrcFemale_err_cantequiplevel02.wav #define ORCFEMALE_CANTEQUIP2HSKILLMISSI 6 //OrcFemale_err_2h_skillnotfound03.wav #define ORCFEMALE_CANTEQUIPNOTEQUIPPABL

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7 //OrcFemale_err_notequippable01.wav #define ORCFEMALE_CANTCASTGENERICNOTARG 8 //OrcFemale_err_genericnotarget01.wav #define ORCFEMALE_CANTCASTOUTOFRANGE 9 //OrcFemale_err_outofrange02.wav #define ORCFEMALE_CANTUSEPOTIONCOOLING 0 //OrcFemale_err_potioncooldown01.wav #define ORCFEMALE_CANTUSENOPROFICIENCY 1 //OrcFemale_err_proficiencyneeded01.wav #define ORCFEMALE_CANTUSEMUSTEQUIPITEM 2 //OrcFemale_err_mustequipitem02.wav #define ORCFEMALE_CANTUSEABILITYCOOLING 3 //OrcFemale_err_abilitycooldown01.wav #define ORCFEMALE_CANTUSEGENERIC 4 //OrcFemale_err_cantuseitem01.wav #define ORCFEMALE_CANTUSECHESTINUSE 5 //OrcFemale_err_chestinuse02.wav #define ORCFEMALE_CANTUSETAXINOMONEY 7 //OrcFemale_err_notenoughmoney01.wav #define ORCFEMALE_CANTUSELOCKED 8 //OrcFemale_err_itemlocked01.wav #define ORCFEMALE_CANTUSETOOFAR 0 //OrcFemale_err_outofrange02.wav #define ORCFEMALE_CANTTRADESOULBOUND 2 //OrcFemale_err_canttradesoulbounditem01.wav #define ORCFEMALE_CANTOPENITEMLOCKED 4 //OrcFemale_err_itemlocked01.wav #define ORCFEMALE_GUILDPERMISSIONS 5 //OrcFemale_err_guildpermissions01.wav #define TAURENMALE_INVENTORYFULL 6 //TaurenMale_err_inventoryfull01.wav #define TAURENFEMALE_INVENTORYFULL 7 //TaurenFemale_err_inventoryfull01.wav #define TAURENFEMALE_NOEQUIPLEVEL 8 //TaurenFemale_err_cantequiplevel01.wav #define TAURENMALE_NOEQUIPLEVEL 9 //TaurenMale_err_cantequiplevel01.wav #define TAURENMALE_NOEQUIPEVER 0 //TaurenMale_err_cantequipever01.wav #define TAURENFEMALE_NOEQUIPEVER 1 //TaurenFemale_err_cantequipever01.wav #define TAURENFEMALE_SOULBOUNDNODROP 2 //TaurenFemale_err_cantdropsoulbounditem01.wav #define TAURENMALE_SOULBOUNDNODROP 3 //TaurenMale_err_cantdropsoulbounditem01.wav #define TAURENMALE_CANTUSEITEMCOOLING 4 //TaurenMale_err_itemcooldown02.wav #define TAURENFEMALE_CANTUSEITEMCOOLING 5 //TaurenFemale_err_itemcooldown02.wav #define TAURENMALE_TARGETTOOFAR 8 //TaurenMale_err_outofrange02.wav #define TAURENFEMALE_TARGETTOOFAR 9 //TaurenFemale_err_outofrange02.wav #define TAURENFEMALE_INVALIDTARGET 0 //TaurenFemale_err_invalidattacktarget01.wav #define TAURENMALE_INVALIDTARGET 1 //TaurenMale_err_invalidattacktarget01.wav #define TAURENMALE_SPELLCOOLING 2 //TaurenMale_err_spellcooldown01.wav #define TAURENFEMALE_SPELLCOOLING

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3 //TaurenFemale_err_spellcooldown01.wav #define TAURENFEMALE_LOCKED 4 //TaurenFemale_err_itemlocked01.wav #define TAURENMALE_LOCKED 5 //TaurenMale_err_itemlocked01.wav #define TAURENMALE_CANTCASTNOMANA 6 //TaurenMale_err_nomana01.wav #define TAURENFEMALE_CANTCASTNOMANA 7 //TaurenFemale_err_nomana01.wav #define TAURENFEMALE_CANTLOOT 8 //TaurenFemale_err_cantloot01.wav #define TAURENMALE_CANTLOOT 9 //TaurenMale_err_cantloot01.wav #define TAURENMALE_CANTINVITEALREADYING 2 //TaurenMale_err_alreadyingroup02.wav #define TAURENFEMALE_CANTINVITEALREADYI 3 //TaurenFemale_err_alreadyingroup02.wav #define TAURENMALE_CANTBUYCANTAFFORDBAN 6 //TaurenMale_err_notenoughmoney01.wav #define TAURENFEMALE_CANTBUYCANTAFFORDB 7 //TaurenFemale_err_notenoughmoney01.wav #define TAURENMALE_CANTPUTNOTABAG 2 //TaurenMale_err_notabag01.wav #define TAURENFEMALE_CANTPUTNOTABAG 3 //TaurenFemale_err_notabag01.wav #define TAURENFEMALE_CANTPUTINBAG 4 //TaurenFemale_err_ammoonly02.wav #define TAURENMALE_CANTPUTINBAG 5 //TaurenMale_err_ammoonly02.wav #define TAURENMALE_CANTPUTWRONGSLOT 6 //TaurenMale_err_ammoonly02.wav #define TAURENFEMALE_CANTPUTWRONGSLOT 7 //TaurenFemale_err_ammoonly02.wav #define TAURENFEMALE_CANTPUTONLYAMMOINB 8 //TaurenFemale_err_ammoonly02.wav #define TAURENMALE_CANTPUTONLYAMMOINBAG 9 //TaurenMale_err_ammoonly02.wav #define TAURENMALE_CANTPUTBAGFULL 0 //TaurenMale_err_bagfull01.wav #define TAURENFEMALE_CANTPUTBAGFULL 1 //TaurenFemale_err_bagfull01.wav #define TAURENFEMALE_CANTPUTITEMMAXCOUN 2 //TaurenFemale_err_itemmaxcount01.wav #define TAURENMALE_CANTPUTITEMMAXCOUNT 3 //TaurenMale_err_itemmaxcount01.wav #define TAURENMALE_CANTLOOTDIDNTKILL 4 //TaurenMale_err_lootdidntkill01.wav #define TAURENFEMALE_CANTLOOTDIDNTKILL 5 //TaurenFemale_err_lootdidntkill01.wav #define TAURENMALE_CANTLOOTLOCKED 8 //TaurenMale_err_lootdidntkill01.wav #define TAURENFEMALE_CANTLOOTLOCKED 9 //TaurenFemale_err_lootdidntkill01.wav #define TAURENMALE_CANTLOOTTOOFAR 2 //TaurenMale_err_loottoofar02.wav #define TAURENFEMALE_CANTLOOTTOOFAR 3 //TaurenFemale_err_loottoofar02.wav #define TAURENFEMALE_CANTATTACKNOTARGET 8 //TaurenFemale_err_genericnotarget01.wav #define TAURENMALE_CANTATTACKNOTARGET

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9 //TaurenMale_err_genericnotarget01.wav #define TAURENFEMALE_CANTAFFORDNOTENOUG 2 //TaurenFemale_err_notenoughmoney01.wav #define TAURENMALE_CANTAFFORDNOTENOUGHM 3 //TaurenMale_err_notenoughmoney01.wav #define TAURENFEMALE_CANTEQUIPNOSKILL 4 //TaurenFemale_err_cantequiplevel02.wav #define TAURENMALE_CANTEQUIPNOSKILL 5 //TaurenMale_err_cantequiplevel02.wav #define TAURENMALE_CANTEQUIP2HSKILLMISS 6 //TaurenMale_err_2h_skillnotfound03.wav #define TAURENFEMALE_CANTEQUIP2HSKILLMI 7 //TaurenFemale_err_2h_skillnotfound03.wav #define TAURENFEMALE_CANTEQUIPNOTEQUIPP 8 //TaurenFemale_err_notequippable01.wav #define TAURENMALE_CANTEQUIPNOTEQUIPPAB 9 //TaurenMale_err_notequippable01.wav #define TAURENFEMALE_CANTCASTGENERICNOT 0 //TaurenFemale_err_genericnotarget01.wav #define TAURENMALE_CANTCASTGENERICNOTAR 1 //TaurenMale_err_genericnotarget01.wav #define TAURENMALE_CANTCASTOUTOFRANGE 2 //TaurenMale_err_outofrange02.wav #define TAURENFEMALE_CANTCASTOUTOFRANGE 3 //TaurenFemale_err_outofrange02.wav #define TAURENFEMALE_CANTUSEPOTIONCOOLI 4 //TaurenFemale_err_potioncooldown01.wav #define TAURENMALE_CANTUSEPOTIONCOOLING 5 //TaurenMale_err_potioncooldown01.wav #define TAURENMALE_CANTUSENOPROFICIENCY 6 //TaurenMale_err_proficiencyneeded01.wav #define TAURENFEMALE_CANTUSENOPROFICIEN 7 //TaurenFemale_err_proficiencyneeded01.wav #define TAURENFEMALE_CANTUSEMUSTEQUIPIT 8 //TaurenFemale_err_mustequipitem02.wav #define TAURENMALE_CANTUSEMUSTEQUIPITEM 9 //TaurenMale_err_mustequipitem02.wav #define TAURENMALE_CANTUSEABILITYCOOLIN 0 //TaurenMale_err_abilitycooldown01.wav #define TAURENFEMALE_CANTUSEABILITYCOOL 1 //TaurenFemale_err_abilitycooldown01.wav #define TAURENFEMALE_CANTUSEGENERIC 2 //TaurenFemale_err_cantuseitem01.wav #define TAURENMALE_CANTUSEGENERIC 3 //TaurenMale_err_cantuseitem01.wav #define TAURENMALE_CANTUSECHESTINUSE 4 //TaurenMale_err_chestinuse02.wav #define TAURENFEMALE_CANTUSECHESTINUSE 5 //TaurenFemale_err_chestinuse02.wav #define TAURENMALE_CANTUSETAXINOMONEY 8 //TaurenMale_err_notenoughmoney01.wav #define TAURENFEMALE_CANTUSETAXINOMONEY 9 //TaurenFemale_err_notenoughmoney01.wav #define TAURENFEMALE_CANTUSELOCKED 0 //TaurenFemale_err_itemlocked01.wav #define TAURENMALE_CANTUSELOCKED 1 //TaurenMale_err_itemlocked01.wav #define TAURENFEMALE_CANTUSETOOFAR 4 //TaurenFemale_err_outofrange02.wav #define TAURENMALE_CANTUSETOOFAR

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5 //TaurenMale_err_outofrange02.wav #define TAURENFEMALE_CANTTRADESOULBOUND 8 //TaurenFemale_err_canttradesoulbounditem01.wav #define TAURENMALE_CANTTRADESOULBOUND 9 //TaurenMale_err_canttradesoulbounditem01.wav #define TAURENFEMALE_CANTOPENITEMLOCKED 2 //TaurenFemale_err_itemlocked01.wav #define TAURENMALE_CANTOPENITEMLOCKED 3 //TaurenMale_err_itemlocked01.wav #define TAURENMALE_GUILDPERMISSIONS 4 //TaurenMale_err_guildpermissions01.wav #define TAURENFEMALE_GUILDPERMISSIONS 5 //TaurenFemale_err_guildpermissions01.wav #define HYENAATTACK 6 //HyenaAttackA.wav #define HYENAWOUND 7 //HyenaWoundA.wav #define HYENAWOUNDCRIT 8 //HyenaWoundCrit.wav #define HYENADEATH 9 //HyenaPreAggroA.wav #define HYENAPREAGGRO 0 //HyenaPreAggroA.wav #define HYENAAGGRO 1 //HyenaAggroA.wav #define SKELETONMAGEATTACK 2 //SkeletonMageAttackA.wav #define SKELETONMAGEWOUND 3 //SkeletonMageWoundA.wav #define SKELETONMAGECRIT 4 //SkeletonMageWoundCrit.wav #define SKELETONMAGEDEATH 5 //SkeletonMageDeathA.wav #define SKELETONMAGEPREAGGRO 6 //SkeletonMagePreAggro.wav #define SKELETONMAGEAGGRO 7 //SkeletonMageAggro.wav #define HARVESTGOLEMSTAGE1DEATH 8 //HarvestGolemDeathStage1.wav #define HARVESTGOLEMDEATHSTAGE2 9 //HarvestGolemDeathStage2.wav #define SERPANTTOTEMATTACK 0 //SerpentTotemAttackA.wav #define SERPENTTOTEMWOUND1 2 //SerpentTotemWoundA.wav #define ZONE_FOREST_DAY 3 //DayForest01.mp3 #define ZONE_EVILFOREST_DAY 4 //DayEvilForest01.mp3 #define ZONE_JUNGLE_DAY 5 //DayJungle01.mp3 #define ZONE_BARRENDRY_DAY 6 //NightBarrenDry01.mp3 #define ZONE_MOUNTAIN_DAY 7 //DayMountain01.mp3 #define ZONE_PLAINS_DAY 8 //NightPlains01.mp3 #define ZONE_VOLCANIC_DAY 9 //DayVolcanic01.mp3 #define ZONE_ENCHANTEDFOREST_DAY

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0 //EnchantedForest05.mp3 #define ZONE_STORMWIND 2 //stormwind05-zone.mp3 #define ZONE_NIGHT_FOREST 3 //NightForest01.mp3 #define ZONE_EVIL_FOREST_NIGHT 4 //NightEvilForest01.mp3 #define ZONE_JUNGLE_NIGHT 5 //DayJungle01.mp3 #define ZONE_BARRENDRY_NIGHT 6 //NightBarrenDry01.mp3 #define ZONE_MOUNTAIN_NIGHT 7 //NightMountain01.mp3 #define ZONEPLAINS_NIGHT 8 //NightPlains01.mp3 #define ZONE_VOLCANIC_NIGHT 9 //DayVolcanic01.mp3 #define ZONE_ENCHANTEDFOREST_NIGHT 0 //EnchantedForest05.mp3 #define MOMENT_VALLEYOFHEROS_INTRO 1 //stormwind_intro-moment.mp3 #define UNYIELDINGWILL 4 //UnyieldingWillTarget.wav #define NULLIFYPOISON 5 //NullifyPoison.wav #define FOOTSTEPSGIANTALL 6 //FootstepsGiant01.wav #define FLARE_LAUNCH 9 //Flare.wav #define MURLOCFOOTSTEPS 0 //FootstepFishA.wav #define TOTEM_BIRTH 2 //TotemBirthGenericA.wav #define HARMUNDEADAURA 3 //HarmUndeadAura.wav #define TOTEMBIRTH 5 //TotemBirthGenericA.wav #define SPRITARMORIMPACT 6 //SpiritArmorImpact.wav #define CURSEOFTONGUES 7 //CurseofTounges.wav #define MAGEARMORIMPACT 8 //MAgeArmorImpact.wav #define ICE_CAST 9 //IceCast.wav #define SHADOW_CAST 0 //ShadowCast.wav #define NATURE_CAST 1 //NatureCast.wav #define HOLY_CAST 2 //HolyCast.wav #define HUMANFEMALE_CANTCASTNOENERGY 4 //HumanFemale_err_noenergy01.wav #define HUMANFEMALE_CANTCASTNORAGE 5 //HumanFemale_err_norage01.wav #define TAURENMALE_NOENERGY 7 //TaurenMale_err_noenergy01.wav #define TAURENMALE_NORAGE 8 //TaurenMale_err_norage01.wav #define UNDEADFEMALE_NOENERGY

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0 //UndeadFemale_err_noenergy01.wav #define UNDEADFEMALE_NORAGE 1 //UndeadFemale_err_norage01.wav #define DWARFMALE_NORAGE 2 //DwarfMale_err_norage01.wav #define DWARFMALE_NOENERGY 3 //DwarfMale_err_noenergy01.wav #define TROLLMALE_NORAGE 6 //TrollMale_err_norage01.wav #define TROLLMALE_NOENERGY 7 //TrollMale_err_noenergy01.wav #define ENTANGLINGROOTS 9 //EntanglingRoots.wav #define UNWRAPGIFT 0 //UnwrapGift.wav #define HUMANFEMALE_NOAMMO 1 //HumanFemale_err_noammo05.wav #define HUMANFEMALE_SPELLCOOLING 4 //HumanFemale_err_spellcooldown01.wav #define HUMANFEMALE_CANTLEARNSPELL 5 //HumanFemale_err_cantlearnspell01.wav #define HUMANFEMALE_CANTCREATEHERE 6 //HumanFemale_err_cantcreatehere03.wav #define HUMANFEMALE_2HANDFULL 7 //HumanFemale_err_notequippable01.wav #define TAURENMALE_NOAMMO 8 //TaurenMale_err_noammo05.wav #define TAURENMALE_CANTCREATEHERE 1 //TaurenMale_err_cantcreatehere03.wav #define TAURENMALE_2HANDFULL 2 //TaurenMale_err_notequippable01.wav #define UNDEADFEMALE_NOAMMO 3 //UndeadFemale_err_noammo05.wav #define UNDEADFEMALE_PARTYFULL 5 //UndeadFemale_err_partyfull03.wav #define UNDEADFEMALE_CANTLEARNSPELL 7 //UndeadFemale_err_cantlearnspell01.wav #define UNDEADFEMALE_CANTCREATEHERE 9 //UndeadFemale_err_cantcreatehere03.wav #define UNDEADFEMALE_2HANDFULL 0 //UndeadFemale_err_notequippable01.wav #define DWARFMALE_NOAMMO 1 //DwarfMale_err_noammo05.wav #define DWARFMALE_CANTINVITE 3 //DwarfMale_err_partyfull03.wav #define DWARFMALE_CANTLEARNSPELL 5 //DwarfMale_err_cantlearnspell01.wav #define DWARFMALE_CANTCREATEHERE 7 //DwarfMale_err_cantcreatehere03.wav #define DWARFMALE_2HANDFULL 8 //DwarfMale_err_notequippable01.wav #define TROLLMALE_NOAMMO 9 //TrollMale_err_noammo05.wav #define TROLLMALE_CANTLEARNSPELL 1 //TrollMale_err_cantlearnspell01.wav #define TROLLMALE_CANTCREATEHERE 3 //TrollMale_err_cantcreatehere03.wav #define TROLLMALE_2HANDFULL 4 //TrollMale_err_notequippable01.wav #define FAERIEFIRE

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5 //FaerieFire.wav #define TAURENMALE_CANTLEARNSPELL 6 //TaurenMale_err_cantlearnspell01.wav #define CRIPPLE 7 //Cripple.wav #define HUMANMALE_NOAMMO 8 //HumanMale_err_noammo05.wav #define HUMANMALE_CANTINVITE 0 //HumanMale_err_partyfull03.wav #define HUMANMALE_CANTLEARNSPELL 2 //HumanMale_err_cantlearnspell01.wav #define HUMANMALE_CANTCREATEHERE 4 //HumanMale_err_cantcreatehere03.wav #define HUMANMALE_2HANDFULL 5 //HumanMale_err_notequippable01.wav #define HUMANMALE_NORAGE 6 //HumanMale_err_norage01.wav #define HUMANMALE_NOENERGY 7 //HumanMale_err_noenergy01.wav #define UNDEADMALE_NOAMMO 9 //UndeadMale_err_noammo05.wav #define UNDEADMALE_PARTYFULL 1 //UndeadMale_err_partyfull03.wav #define UNDEADMALE_CANTLEARNSPELL 3 //UndeadMale_err_cantlearnspell01.wav #define UNDEADMALE_CANTCREATEHERE 5 //UndeadMale_err_cantcreatehere03.wav #define UNDEADMALE_2HANDFULL 6 //UndeadMale_err_notequippable01.wav #define UNDEADMALE_NORAGE 7 //UndeadMale_err_norage01.wav #define UNDEADMALE_NOENERGY 8 //UndeadMale_err_noenergy01.wav #define NIGHTELFMALE_NOAMMO 0 //NightElfMale_err_noammo05.wav #define NIGHTELFMALE_CANTINVITE 2 //NightElfMale_err_partyfull03.wav #define NIGHTELFMALE_CANTLEARNSPELL 4 //NightElfMale_err_cantlearnspell01.wav #define NIGHTELFMALE_CANTCREATEHERE 6 //NightElfMale_err_cantcreatehere03.wav #define NIGHTELFMALE_2HANDFULL 7 //NightElfMale_err_notequippable01.wav #define NIGHTELFMALE_NORAGE 8 //NightElfMale_err_norage01.wav #define NIGHTELFMALE_NOENERGY 9 //NightElfMale_err_noenergy01.wav #define GIRAFFEATTACK 1 //GiraffeAttackA.wav #define GIRAFFEWOUND 2 //GiraffeWoundA.wav #define GIRAFFECRIT 3 //GiraffeWoundCrit.wav #define GIRAFFEDEATH 4 //GiraffeDeathA.wav #define GIRAFFEPREAGGRO 5 //GiraffePreAggroA.wav #define GIRAFFEAGGRO 6 //GiraffeAggroA.wav #define NIGHTELFFEMALE_NOAMMO

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7 //NightElfFemale_err_noammo05.wav #define NIGHTELFFEMALE_CANTINVITE 9 //NightElfFemale_err_partyfull03.wav #define NIGHTELFFEMALE_CANTLEARNSPELL 1 //NightElfFemale_err_cantlearnspell01.wav #define NIGHTELFFEMALE_CANTCREATEHERE 3 //NightElfFemale_err_cantcreatehere03.wav #define NIGHTELFFEMALE_2HANDFULL 4 //NightElfFemale_err_notequippable01.wav #define NIGHTELFFEMALE_NORAGE 5 //NightElfFemale_err_norage01.wav #define NIGHTELFFEMALE_NOENERGY 6 //NightElfFemale_err_noenergy01.wav #define HUMAN_MALE_VOCAL_00__HELP_ME_ 8 //HumanMaleHelp01.wav #define HUMAN_MALE_VOCAL_01__INCOMING_ 9 //HumanMaleIncoming01.wav #define HUMAN_MALE_VOCAL_02__CHARGE_ 0 //HumanMaleCharge01.wav #define HUMAN_MALE_VOCAL_03__FLEE_ 1 //HumanMaleFlee01.wav #define HUMAN_MALE_VOCAL_04__ATTACK_TAR 2 //HumanMaleAttackMyTarget01.wav #define HUMAN_MALE_VOCAL_05__OUT_OF_MAN 3 //HumanMaleOutOfMana01.wav #define HUMAN_MALE_VOCAL_06__FOLLOW_ME_ 4 //HumanMaleFollowMe01.wav #define HUMAN_MALE_VOCAL_07__WAIT_HERE_ 5 //HumanMaleWaitHere01.wav #define HUMAN_MALE_VOCAL_08__HEAL_ME_ 6 //HumanMaleHealMe01.wav #define HUMAN_MALE_VOCAL_09__CHEER_ 7 //HumanMaleCheer01.wav #define HUMAN_MALE_VOCAL_10__OPEN_FIRE_ 8 //HumanMaleOpenFire01.wav #define HUMAN_MALE_VOCAL_11__RASPBERRY_ 9 //HumanMaleRaspberry01.wav #define HUMAN_FEMALE_VOCAL_00__HELP_ME_ 0 //HumanFemaleHelp01.wav #define HUMAN_FEMALE_VOCAL_01__INCOMING 1 //HumanFemaleIncoming01.wav #define HUMAN_FEMALE_VOCAL_02__CHARGE_ 2 //HumanFemaleCharge01.wav #define HUMAN_FEMALE_VOCAL_03__FLEE_ 3 //HumanFemaleFlee01.wav #define HUMAN_FEMALE_VOCAL_04__ATTACK_T 4 //HumanFemaleAttackMyTarget01.wav #define HUMAN_FEMALE_VOCAL_05__OUT_OF_M 5 //HumanFemaleOutOfMana01.wav #define HUMAN_FEMALE_VOCAL_06__FOLLOW_M 6 //HumanFemaleFollowMe01.wav #define HUMAN_FEMALE_VOCAL_07__WAIT_HER 7 //HumanFemaleWaitHere01.wav #define HUMAN_FEMALE_VOCAL_08__HEAL_ME_ 8 //HumanFemaleHealMe01.wav #define HUMAN_FEMALE_VOCAL_09__CHEER_ 9 //HumanFemaleCheer01.wav #define HUMAN_FEMALE_VOCAL_10__OPEN_FIR 0 //HumanFemaleOpenFire01.wav #define HUMAN_FEMALE_VOCAL_11__RASPBERR

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1 //HumanFemaleRaspberry01.wav #define ORC_MALE_VOCAL_00__HELP_ME_ 2 //OrcMaleHelp01.wav #define ORC_MALE_VOCAL_01__INCOMING_ 3 //OrcMaleIncoming01.wav #define ORC_MALE_VOCAL_02__CHARGE_ 4 //OrcMaleCharge01.wav #define ORC_MALE_VOCAL_03__FLEE_ 5 //OrcMaleFlee01.wav #define ORC_MALE_VOCAL_04__ATTACK_TARGE 6 //OrcMaleAttackMyTarget01.wav #define ORC_MALE_VOCAL_05__OUT_OF_MANA_ 7 //OrcMaleOutOfMana01.wav #define ORC_MALE_VOCAL_06__FOLLOW_ME_ 8 //OrcMaleFollowMe01.wav #define ORC_MALE_VOCAL_07__WAIT_HERE_ 9 //OrcMaleWaitHere01.wav #define ORC_MALE_VOCAL_08___HEAL_ME_ 0 //OrcMaleHealMe01.wav #define ORC_MALE_VOCAL_09__CHEER_ 1 //OrcMaleCheer01.wav #define ORC_MALE_VOCAL_10__OPEN_FIRE_ 2 //OrcMaleOpenFire01.wav #define ORC_MALE_VOCAL_11__RASPBERRY_PT 3 //OrcMaleRaspberry01.wav #define ORC_FEMALE_VOCAL_00__HELP_ME_ 4 //OrcFemaleHelp01.wav #define ORC_FEMALE_VOCAL_01__INCOMING_ 5 //OrcFemaleIncoming01.wav #define ORC_FEMALE_VOCAL_02__CHARGE_ 6 //OrcFemaleCharge01.wav #define ORC_FEMALE_VOCAL_03__FLEE_ 7 //OrcFemaleFlee01.wav #define ORC_FEMALE_VOCAL_04__ATTACK_TAR 8 //OrcFemaleAttackMyTarget01.wav #define ORC_FEMALE_VOCAL_05__OUT_OF_MAN 9 //OrcFemaleOutOfMana01.wav #define ORC_FEMALE_VOCAL_06__FOLLOW_ME_ 0 //OrcFemaleFollowMe01.wav #define ORC_FEMALE_VOCAL_07__WAIT_HERE_ 1 //OrcFemaleWaitHere01.wav #define ORC_FEMALE_VOCAL_08__HEAL_ME_ 2 //OrcFemaleHealMe01.wav #define ORC_FEMALE_VOCAL_09__CHEER_ 3 //OrcFemaleCheer01.wav #define ORC_FEMALE_VOCAL_10__OPEN_FIRE_ 4 //OrcFemaleOpenFire01.wav #define ORC_FEMALE_VOCAL_11__RASPBERRY_ 5 //OrcFemaleRaspberry01.wav #define DWARF_MALE_VOCAL_00__HELP_ME_ 6 //DwarfMaleHelp01.wav #define DWARF_MALE_VOCAL_01__INCOMING_ 7 //DwarfMaleIncoming01.wav #define DWARF_MALE_VOCAL_02__CHARGE_ 8 //DwarfMaleCharge01.wav #define DWARF_MALE_VOCAL_03__FLEE_ 9 //DwarfMaleFlee01.wav #define DWARF_MALE_VOCAL_04__ATTACK_TAR 0 //DwarfMaleAttackMyTarget01.wav #define DWARF_MALE_VOCAL_05__OUT_OF_MAN

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1 //DwarfMaleOutOfMana01.wav #define DWARF_MALE_VOCAL_06__FOLLOW_ME_ 2 //DwarfMaleFollowMe01.wav #define DWARF_MALE_VOCAL_07__WAIT_HERE_ 3 //DwarfMaleWaitHere01.wav #define DWARF_MALE_VOCAL_08__HEAL_ME_ 4 //DwarfMaleHealMe01.wav #define DWARF_MALE_VOCAL_09__CHEER_ 5 //DwarfMaleCheer01.wav #define DWARF_MALE_VOCAL_10__OPEN_FIRE_ 6 //DwarfMaleOpenFire01.wav #define DWARF_MALE_VOCAL_11__RASPBERRY_ 7 //DwarfMaleRaspberry01.wav #define DWARF_FEMALE_VOCAL_00__HELP_ME_ 8 //DwarfFemaleHelp01.wav #define DWARF_FEMALE_VOCAL_01__INCOMING 9 //DwarfFemaleIncoming01.wav #define DWARF_FEMALE_VOCAL_02__CHARGE_ 0 //DwarfFemaleCharge01.wav #define DWARF_FEMALE_VOCAL_03__FLEE_ 1 //DwarfFemaleFlee01.wav #define DWARF_FEMALE_VOCAL_04__ATTACK_T 2 //DwarfFemaleAttackMyTarget01.wav #define DWARF_FEMALE_VOCAL_05__OUT_OF_M 3 //DwarfFemaleOutOfMana01.wav #define DWARF_FEMALE_VOCAL_06__FOLLOW_M 4 //DwarfFemaleFollowMe01.wav #define DWARF_FEMALE_VOCAL_07__WAIT_HER 5 //DwarfFemaleWaitHere01.wav #define DWARF_FEMALE_VOCAL_08__HEAL_ME_ 6 //DwarfFemaleHealMe01.wav #define DWARF_FEMALE_VOCAL_09__CHEER_ 7 //DwarfFemaleCheer01.wav #define DWARF_FEMALE_VOCAL_10__OPEN_FIR 8 //DwarfFemaleOpenFire01.wav #define DWARF_FEMALE_VOCAL_11__RASPBERR 9 //DwarfFemaleRaspberry01.wav #define NIGHTELF_MALE_VOCAL_00__HELP_ME 0 //NightElfMaleHelp01.wav #define NIGHTELF_MALE_VOCAL_01__INCOMIN 1 //NightElfMaleIncoming01.wav #define NIGHTELF_MALE_VOCAL_02__CHARGE_ 2 //NightElfMaleCharge01.wav #define NIGHTELF_MALE_VOCAL_03__FLEE_ 3 //NightElfMaleFlee01.wav #define NIGHTELF_MALE_VOCAL_04__ATTACK_ 4 //NightElfMaleAttackMyTarget01.wav #define NIGHTELF_MALE_VOCAL_05__OUT_OF_ 5 //NightElfMaleOutOfMana01.wav #define NIGHTELF_MALE_VOCAL_06__FOLLOW_ 6 //NightElfMaleFollowMe01.wav #define NIGHTELF_MALE_VOCAL_07__WAIT_HE 7 //NightElfMaleWaitHere01.wav #define NIGHTELF_MALE_VOCAL_08___HEAL_M 8 //NightElfMaleHealMe01.wav #define NIGHTELF_MALE_VOCAL_09__CHEER_ 9 //NightElfMaleCheer01.wav #define NIGHTELF_MALE_VOCAL_10__OPEN_FI 0 //NightElfMaleOpenFire01.wav #define NIGHTELF_MALE_VOCAL_11__RASPBER

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1 //NightElfMaleRaspberry01.wav #define NIGHTELF_FEMALE_VOCAL_00__HELP 2 //NightElfFemaleHelp01.wav #define NIGHTELF_FEMALE_VOCAL_01__INCOM 3 //NightElfFemaleIncoming01.wav #define NIGHTELF_FEMALE_VOCAL_02__CHARG 4 //NightElfFemaleCharge01.wav #define NIGHTELF_FEMALE_VOCAL_03__FLEE_ 5 //NightElfFemaleFlee01.wav #define NIGHTELF_FEMALE_VOCAL_04__ATTAC 6 //NightElfFemaleAttackMyTarget01.wav #define NIGHTELF_FEMALE_VOCAL_05__OUT_O 7 //NightElfFemaleOutOfMana01.wav #define NIGHTELF_FEMALE_VOCAL_06__FOLLO 8 //NightElfFemaleFollowMe01.wav #define NIGHTELF_FEMALE_VOCAL_07__WAIT 9 //NightElfFemaleWaitHere01.wav #define NIGHTELF_FEMALE_VOCAL_08___HEAL 0 //NightElfFemaleHealMe01.wav #define NIGHTELF_FEMALE_VOCAL_09__CHEER 1 //NightElfFemaleCheer01.wav #define NIGHTELF_FEMALE_VOCAL_10__OPEN 2 //NightElfFemaleOpenFire01.wav #define NIGHTELF_FEMALE_VOCAL_11__RASPB 3 //NightElfFemaleRaspberry01.wav #define UNDEAD_MALE_VOCAL_00__HELP_ME_ 4 //UndeadMaleHelp01.wav #define UNDEAD_MALE_VOCAL_01__INCOMING_ 5 //UndeadMaleIncoming01.wav #define UNDEAD_MALE_VOCAL_02__CHARGE_ 6 //UndeadMaleCharge01.wav #define UNDEAD_MALE_VOCAL_03__FLEE_ 7 //UndeadMaleFlee01.wav #define UNDEAD_MALE_VOCAL_04__ATTACK_TA 8 //UndeadMaleAttackMyTarget01.wav #define UNDEAD_MALE_VOCAL_05__OUT_OF_MA 9 //UndeadMaleOutOfMana01.wav #define UNDEAD_MALE_VOCAL_06__FOLLOW_ME 0 //UndeadMaleFollowMe01.wav #define UNDEAD_MALE_VOCAL_07__WAIT_HERE 1 //UndeadMaleWaitHere01.wav #define UNDEAD_MALE_VOCAL_08___HEAL_ME_ 2 //UndeadMaleHealMe01.wav #define UNDEAD_MALE_VOCAL_09__CHEER_ 3 //UndeadMaleCheer01.wav #define UNDEAD_MALE_VOCAL_10__OPEN_FIRE 4 //UndeadMaleOpenFire01.wav #define UNDEAD_MALE_VOCAL_11__RASPBERRY 5 //UndeadMaleRaspberry01.wav #define UNDEAD_FEMALE_VOCAL_00__HELP_ME 6 //UndeadFemaleHelp01.wav #define UNDEAD_FEMALE_VOCAL_01__INCOMIN 7 //UndeadFemaleIncoming01.wav #define UNDEAD_FEMALE_VOCAL_02__CHARGE_ 8 //UndeadFemaleCharge01.wav #define UNDEAD_FEMALE_VOCAL_03__FLEE_ 9 //UndeadFemaleFlee01.wav #define UNDEAD_FEMALE_VOCAL_04__ATTACK_ 0 //UndeadFemaleAttackMyTarget01.wav #define UNDEAD_FEMALE_VOCAL_05__OUT_OF_

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1 //UndeadFemaleOutOfMana01.wav #define UNDEAD_FEMALE_VOCAL_06__FOLLOW_ 2 //UndeadFemaleFollowMe01.wav #define UNDEAD_FEMALE_VOCAL_07__WAIT_HE 3 //UndeadFemaleWaitHere01.wav #define UNDEAD_FEMALE_VOCAL_08__HEAL_ME 4 //UndeadFemaleHealMe01.wav #define UNDEAD_FEMALE_VOCAL_09__CHEER_ 5 //UndeadFemaleCheer01.wav #define UNDEAD_FEMALE_VOCAL_10__OPEN_FI 6 //UndeadFemaleOpenFire01.wav #define UNDEAD_FEMALE_VOCAL_11__RASPBER 7 //UndeadFemaleRaspberry01.wav #define TAUREN_MALE_VOCAL_00__HELP_ME_ 8 //TaurenMaleHelp01.wav #define TAUREN_MALE_VOCAL_01__INCOMING_ 9 //TaurenMaleIncoming01.wav #define TAUREN_MALE_VOCAL_02__CHARGE_ 0 //TaurenMaleCharge01.wav #define TAUREN_MALE_VOCAL_03__FLEE_ 1 //TaurenMaleFlee01.wav #define TAUREN_MALE_VOCAL_04__ATTACK_TA 2 //TaurenMaleAttackMyTarget01.wav #define TAUREN_MALE_VOCAL_05__OUT_OF_MA 3 //TaurenMaleOutOfMana01.wav #define TAUREN_MALE_VOCAL_06__FOLLOW_ME 4 //TaurenMaleFollowMe01.wav #define TAUREN_MALE_VOCAL_07__WAIT_HERE 5 //TaurenMaleWaitHere01.wav #define TAUREN_MALE_VOCAL_08__HEAL_ME_ 6 //TaurenMaleHealMe01.wav #define TAUREN_MALE_VOCAL_09__CHEER_ 7 //TaurenMaleCheer01.wav #define TAUREN_MALE_VOCAL_10__OPEN_FIRE 9 //TaurenMaleOpenFire01.wav #define TAUREN_MALE_VOCAL_11__RASPBERRY 0 //TaurenMaleRaspberry01.wav #define TAUREN_FEMALE_VOCAL_00__HELP_ME 1 //TaurenFemaleHelp01.wav #define TAUREN_FEMALE_VOCAL_01__INCOMIN 2 //TaurenFemaleIncoming01.wav #define TAUREN_FEMALE_VOCAL_02__CHARGE_ 3 //TaurenFemaleCharge01.wav #define TAUREN_FEMALE_VOCAL_03__FLEE_ 4 //TaurenFemaleFlee01.wav #define TAUREN_FEMALE_VOCAL_04__ATTACK_ 5 //TaurenFemaleAttackMyTarget01.wav #define TAUREN_FEMALE_VOCAL_05__OUT_OF_ 6 //TaurenFemaleOutOfMana01.wav #define TAUREN_FEMALE_VOCAL_06__FOLLOW_ 7 //TaurenFemaleFollowMe01.wav #define TAUREN_FEMALE_VOCAL_07__WAIT_HE 8 //TaurenFemaleWaitHere01.wav #define TAUREN_FEMALE_VOCAL_08___HEAL_M 9 //TaurenFemaleHealMe01.wav #define TAUREN_FEMALE_VOCAL_09__CHEER_ 0 //TaurenFemaleCheer01.wav #define TAUREN_FEMALE_VOCAL_10__OPEN_FI 1 //TaurenFemaleOpenFire01.wav #define TAUREN_FEMALE_VOCAL_11__RASPBER

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2 //TaurenFemaleRaspberry01.wav #define GNOME_MALE_VOCAL_00__HELP_ME_ 6 //GnomeMaleHelp01.wav #define GNOME_MALE_VOCAL_01__INCOMING_ 7 //GnomeMaleIncoming01.wav #define GNOME_MALE_VOCAL_02__CHARGE_ 8 //GnomeMaleCharge01.wav #define GNOME_MALE_VOCAL_03__FLEE_ 9 //GnomeMaleFlee01.wav #define GNOME_MALE_VOCAL_04__ATTACK_TAR 0 //GnomeMaleAttackMyTarget01.wav #define GNOME_MALE_VOCAL_05__OUT_OF_MAN 1 //GnomeMaleOutOfMana01.wav #define GNOME_MALE_VOCAL_06__FOLLOW_ME_ 2 //GnomeMaleFollowMe01.wav #define GNOME_MALE_VOCAL_07__WAIT_HERE_ 3 //GnomeMaleWaitHere01.wav #define GNOME_MALE_VOCAL_08__HEAL_ME_ 4 //GnomeMaleHealMe01.wav #define GNOME_MALE_VOCAL_09__CHEER_ 5 //GnomeMaleCheer01.wav #define GNOME_MALE_VOCAL_10__OPEN_FIRE_ 6 //GnomeMaleOpenFire01.wav #define GNOME_MALE_VOCAL_11__RASPBERRY_ 7 //GnomeMaleRaspberry01.wav #define GNOME_FEMALE_VOCAL_00__HELP_ME_ 8 //GnomeFemaleHelp01.wav #define GNOME_FEMALE_VOCAL_01__INCOMING 9 //GnomeFemaleIncoming01.wav #define GNOME_FEMALE_VOCAL_02__CHARGE_ 0 //GnomeFemaleCharge01.wav #define GNOME_FEMALE_VOCAL_03__FLEE_ 1 //GnomeFemaleFlee01.wav #define GNOME_FEMALE_VOCAL_04__ATTACK_T 2 //GnomeFemaleAttackMyTarget01.wav #define GNOME_FEMALE_VOCAL_05__OUT_OF_M 3 //GnomeFemaleOutOfMana01.wav #define GNOME_FEMALE_VOCAL_06__FOLLOW_M 4 //GnomeFemaleFollowMe01.wav #define GNOME_FEMALE_VOCAL_07__WAIT_HER 5 //GnomeFemaleWaitHere01.wav #define GNOME_FEMALE_VOCAL_08__HEAL_ME_ 6 //GnomeFemaleHealMe01.wav #define GNOME_FEMALE_VOCAL_09___CHEER_ 7 //GnomeFemaleCheer01.wav #define GNOME_FEMALE_VOCAL_10__OPEN_FIR 8 //GnomeFemaleOpenFire01.wav #define GNOME_FEMALE_VOCAL_11__RASPBERR 9 //DwarfMaleRaspberry01.wav #define TROLL_MALE_VOCAL_00__HELP_ME_ 0 //TrollMaleHelp01.wav #define TROLL_MALE_VOCAL_01__INCOMING_ 1 //TrollMaleIncoming01.wav #define TROLL_MALE_VOCAL_02__CHARGE_ 2 //TrollMaleCharge01.wav #define TROLL_MALE_VOCAL_03__FLEE_ 3 //TrollMaleFlee01.wav #define TROLL_MALE_VOCAL_04__ATTACK_TAR 4 //TrollMaleAttackMyTarget01.wav #define TROLL_MALE_VOCAL_05__OUT_OF_MAN

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5 //TrollMaleOutOfMana01.wav #define TROLL_MALE_VOCAL_06__FOLLOW_ME_ 6 //TrollMaleFollowMe01.wav #define TROLL_MALE_VOCAL_07__WAIT_HERE_ 7 //TrollMaleWaitHere01.wav #define TROLL_MALE_VOCAL_08__HEAL_ME_ 8 //TrollMaleHealMe01.wav #define TROLL_MALE_VOCAL_09__CHEER_ 9 //TrollMaleCheer01.wav #define TROLL_MALE_VOCAL_10__OPEN_FIRE_ 0 //TrollMaleOpenFire01.wav #define TROLL_MALE_VOCAL_11__RASPBERRY_ 1 //TrollMaleRaspberry01.wav #define TROLL_FEMALE_VOCAL_00__HELP_ME_ 2 //TrollFemaleHelp01.wav #define TROLL_FEMALE_VOCAL_01__INCOMING 3 //TrollFemaleIncoming01.wav #define TROLL_FEMALE_VOCAL_02__CHARGE_ 4 //TrollFemaleCharge02.wav #define TROLL_FEMALE_VOCAL_03__FLEE_ 5 //TrollFemaleFlee01.wav #define TROLL_FEMALE_VOCAL_04__ATTACK_T 6 //TrollFemaleAttackMyTarget01.wav #define TROLL_FEMALE_VOCAL_05__OUT_OF_M 7 //TrollFemaleOutOfMana01.wav #define TROLL_FEMALE_VOCAL_06__FOLLOW_M 8 //TrollFemaleFollowMe01.wav #define TROLL_FEMALE_VOCAL_07__WAIT_HER 9 //TrollFemaleWaitHere01.wav #define TROLL_FEMALE_VOCAL_08__HEAL_ME_ 0 //TrollFemaleHealMe01.wav #define TROLL_FEMALE_VOCAL_09___CHEER_ 1 //TrollFemaleCheer01.wav #define TROLL_FEMALE_VOCAL_10__OPEN_FIR 2 //TrollFemaleOpenFire01.wav #define TROLL_FEMALE_VOCAL_11__RASPBERR 3 //TrollFemaleRaspberry01.wav #define SERPENT_TOTEM_CAST 4 //SerpentTotemAttackA.wav #define SLOW_IMPACT 6 //Dispel_Low_Base.wav #define GNOMEMALE_NOAMMO 7 //GnomeMale_err_noammo05.wav #define GNOMEMALE_CANTINVITE 1 //GnomeMale_err_partyfull03.wav #define GNOMEMALE_CANTLEARNSPELL 2 //GnomeMale_err_cantlearnspell01.wav #define GNOMEMALE_CANTCREATEHERE 4 //GnomeMale_err_cantcreatehere03.wav #define GNOMEMALE_2HANDFULL 5 //GnomeMale_err_notequippable01.wav #define GNOMEMALE_NORAGE 6 //GnomeMale_err_norage01.wav #define GNOMEMALE_NOENERGY 7 //GnomeMale_err_noenergy01.wav #define DWARFFEMALE_NOAMMO 9 //DwarfFemale_err_noammo05.wav #define DWARFFEMALE_CANTINVITE 1 //DwarfFemale_err_partyfull03.wav #define DWARFFEMALE_CANTLEARNSPELL

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3 //DwarfFemale_err_cantlearnspell01.wav #define DWARFFEMALE_CANTLOOT 5 //DwarfFemale_err_cantloot01.wav #define DWARFFEMALE_CANTCREATEHERE 6 //DwarfFemale_err_cantcreatehere03.wav #define DWARFFEMALE_2HANDFULL 7 //DwarfFemale_err_notequippable01.wav #define DWARFFEMALE_NORAGE 8 //DwarfFemale_err_norage01.wav #define DWARFFEMALE_NOENERGY 9 //DwarfFemale_err_noenergy01.wav #define ZONE_ORGRIMMAR 1 //orgrimmar02-zone.mp3 #define ZONE_MUSIC_DAY_ORGRIMMAR_CITY 2 //orgrimmar01-moment.mp3 #define GNOMEFEMALE_NOAMMO 3 //GnomeFemale_err_noammo05.wav #define GNOMEFEMALE_CANTINVITE 5 //GnomeFemale_err_partyfull03.wav #define GNOMEFEMALE_CANTLEARNSPELL 7 //GnomeFemale_err_cantlearnspell01.wav #define GNOMEFEMALE_CANTCREATEHERE 9 //GnomeFemale_err_cantcreatehere03.wav #define GNOMEFEMALE_2HANDFULL 0 //GnomeFemale_err_notequippable01.wav #define GNOMEFEMALE_NORAGE 1 //GnomeFemale_err_norage01.wav #define GNOMEFEMALE_NOENERGY 2 //GnomeFemale_err_noenergy01.wav #define TAURENFEMALE_NOAMMO 4 //TaurenFemale_err_noammo05.wav #define TAURENFEMALE_CANTINVITE 6 //TaurenFemale_err_partyfull03.wav #define TAURENFEMALE_CANTLEARNSPELL 8 //TaurenFemale_err_cantlearnspell01.wav #define TAURENFEMALE_CANTCREATEHERE 0 //TaurenFemale_err_cantcreatehere03.wav #define TAURENFEMALE_2HANDFULL 1 //TaurenFemale_err_notequippable01.wav #define TAURENFEMALE_NORAGE 2 //TaurenFemale_err_norage01.wav #define TAURENFEMALE_NOENERGY 3 //TaurenFemale_err_noenergy01.wav #define DWARFFEMALEPLAYERATTACK 5 //DwarfFemaleMainAttackA.wav #define DWARFFEMALEPLAYERWOUND 6 //DwarfFemaleMainWoundA.wav #define DWARFFEMALEPLAYERWOUNDCRIT 7 //DwarfFemaleMainWoundCritA.wav #define DWARFFEMALEPLAYERDEATH 8 //DwarfFemaleMainDeathA.wav #define DWARFMALEPLAYERATTACK 9 //DwarfMaleMainAttackA.wav #define DWARFMALEPLAYERWOUND 0 //DwarfMaleMainWoundA.wav #define DWARFMALEPLAYERWOUNDCRIT 1 //DwarfMaleMainWoundCritA.wav #define DWARFMALEPLAYERDEATH 2 //DwarfMaleMainDeathA.wav #define NIGHTELFFEMALEPLAYERATTACK

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3 //NightElfFemaleMainAttackA.wav #define NIGHTELFFEMALEPLAYERWOUND 4 //NightElfFemaleMainWoundB.wav #define NIGHTELFFEMALEPLAYERWOUNDCRIT 5 //NightElfFemaleMainWoundCritA.wav #define NIGHTELFFEMALEPLAYERDEATH 6 //NightElfFemaleMainDeath.wav #define HUMANFEMALEPLAYERATTACK 7 //HumanFeamleMainAttackA.wav #define HUMANFEMALEPLAYERWOUND 8 //HumanFeamleMainWoundA.wav #define HUMANFEMALEPLAYERWOUNDCRIT 9 //HumanFeamleMainWoundCritA.wav #define HUMANFEMALEPLAYERDEATH 0 //HumanFeamleMainDeathA.wav #define HUMANMALEPLAYERATTACK 1 //HumanMaleMainAttackA.wav #define HUMANMALEPLAYERWOUND 2 //HumanMaleMainWoundA.wav #define HUMANMALEPLAYERWOUNDCRIT 3 //HumanMaleMainWoundCritA.wav #define HUMANMALEPLAYERDEATH 4 //HumanMaleMainDeathA.wav #define ORCMALE_NOAMMO 5 //OrcMale_err_noammo05.wav #define ORCMALE_CANTINVITE 7 //OrcMale_err_partyfull03.wav #define ORCMALE_CANTLEARNSPELL 9 //OrcMale_err_cantlearnspell01.wav #define ORCMALE_CANTCREATEHERE 1 //OrcMale_err_cantcreatehere03.wav #define ORCMALE_2HANDFULL 2 //OrcMale_err_notequippable01.wav #define ORCMALE_NORAGE 3 //OrcMale_err_norage01.wav #define ORCMALE_NOENERGY 4 //OrcMale_err_noenergy01.wav #define NIGHTELFMALEFINALATTACK 6 //NightElfMaleMainAttackA.wav #define NIGHTELFMALEFINALWOUND 7 //NightElfMaleMainWoundA.wav #define NIGHTELFMALEFINALWOUNDCRIT 8 //NightElfMaleMainWoundCritA.wav #define NIGHTELFMALEFINALDEATH 9 //NightElfMaleMainDeath.wav #define ORCFEMALEMAINATTACK 0 //OrcFemaleMainAttackA.wav #define ORCFEMALEMAINWOUND 1 //OrcFemaleMainWoundA.wav #define ORCFEMALE_NOAMMO 2 //OrcFemale_err_noammo05.wav #define ORCFEMALE_CANTINVITE 4 //OrcFemale_err_partyfull03.wav #define ORCFEMALE_CANTLEARNSPELL 6 //OrcFemale_err_cantlearnspell01.wav #define ORCFEMALE_CANTCREATEHERE 8 //OrcFemale_err_cantcreatehere03.wav #define ORCFEMALE_2HANDFULL 9 //OrcFemale_err_notequippable01.wav #define ORCFEMALE_NORAGE

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0 //OrcFemale_err_norage01.wav #define ORCFEMALE_NOENERGY 1 //OrcFemale_err_noenergy01.wav #define TROLLFEMALE_NOAMMO 3 //TrollFemale_err_noammo05.wav #define TROLLFEMALE_CANTINVITE 5 //TrollFemale_err_partyfull03.wav #define TROLLFEMALE_CANTLEARNSPELL 7 //TrollFemale_err_cantlearnspell01.wav #define TROLLFEMALE_CANTCREATEHERE 9 //TrollFemale_err_cantcreatehere03.wav #define TROLLFEMALE_2HANDFULL 0 //TrollFemale_err_notequippable01.wav #define TROLLFEMALE_NORAGE 1 //TrollFemale_err_norage01.wav #define TROLLFEMALE_NOENERGY 2 //TrollFemale_err_noenergy01.wav #define CONJURE_FOOD 4 //PutDownMeat.wav #define HUMANFEMALE_CANTINVITE 5 //HumanFemale_err_partyfull03.wav #define TAURENMALE_CANTINVITE 6 //TaurenMale_err_partyfull03.wav #define TROLLMALE_CANTINVITE 7 //TaurenMale_err_partyfull03.wav #define UNARMED_SMALL 8 //UnarmedAttackSmallA.wav #define ZONE_HAUNTED 0 //haunted01.mp3 #define FROGWOUND 1 //FrogWoundA.wav #define FROGDEATH 2 //FrogDeathA.wav #define MISSILEFIRELOOP 1 //FireMissileLoop.wav #define MISSILEHOLYLOOP 2 //HolyMissileLoop.wav #define MISSILEICELOOP 3 //IceMissileLoop.wav #define MISSILENATURELOOP 4 //NAtureMissileLoop.wav #define MISSILESHADOWLOOP 5 //ShadowMissileLoop.wav #define COCKROACHDEATH 1 //RoachDeath.wav #define POLYMORPHPIG 6 //PolyMorphPig.wav #define POLYMORPHCHICKEN 7 //PolyMorphChicken.wav #define SENSEDEMONS 1 //SenseDemons.wav #define LAVAFLOWLOOP 2 //LavaStreamLoop.wav #define RECKLESSNESS_IMPACT 1 //RecklessnessTarget.wav #define LAVAPOOLLOOP 2 //LavaPoolLoop.wav #define SLOWTARGET 3 //SlowTaget.wav #define FIREWARDTARGET

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4 //FireWardTarget.wav #define FROSTWARDTARGET 5 //FrostWardTarget.wav #define FROSTNOVA 6 //FrostNova.wav #define FLAMESTRIKE 7 //Flamestrike.wav #define DEADMINEDOOR01OPEN 8 //DeadmineDoor01Open.wav #define DEADMINEDOOR01DESTROY 9 //DeadmineDoor01Destroy.wav #define DEADMINEDOOR02OPEN 0 //DeadmineDoor02open.wav #define TELLMESSAGE 1 //iTellMessage.wav #define CONJURE_WATER 3 //PutDownWater_Liquid01.wav #define CONJURE_ITEM 4 //PutDownGems.wav #define SHADOWWORDPAINTARGET 5 //ShadowWordPainTarget.wav #define MINDROTTARGET 6 //MindRotTarget.wav #define LIFEDRAINLOOP 7 //LifeDrainLoop.wav #define TURNUNDEADTARGET 8 //TurnUndeadTarget.wav #define SPIRITWOLF__DONOTRENAME_ 9 //SpiritWolf.wav #define THUNDERCLAP 0 //ThunderClap.wav #define SWINGWEAPONSPECIALWARRIOR 1 //SwingWeaponSpecialWarriorA.wav #define MAIMIMPACT 2 //MaimImpact.wav #define WRITEQUEST 3 //WriteQuestA.wav #define SHIELDWALLTARGET 4 //ShieldWallTarget.wav #define SAVAGEBLOW 1 //SavageBlowTarget.wav #define CLEAVETARGET 2 //CleaveTarget.wav #define BATTLESHOUTTARGET 3 //BattleShoutTarget.wav #define SPELLBREAKTARGET 4 //SpellBreakTarget.wav #define HOLYPROTECTION 6 //HolyProtection.wav #define EXECUTETARGET 3 //ExecuteTarget.wav #define RENDTARGET 4 //RendTarget.wav #define BLOODBOILTARGET 5 //BloodBoil.wav #define PRECASTMAGICLOW 6 //PreCastMageLow.wav #define RENEW 5 //Renew.wav #define SHADOWWORDFUMBLE

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6 //ShadowWordFumble.wav #define MAPPING 5 //MapPing.wav #define WOLFCUSTOMATTACK0 6 //BiteMediumA.wav #define RAIN_OF_FIRE 7 //HolyBolt.wav #define BEASTSOOTHE 8 //BeastSoothe.wav #define RAINOFFIREIMPACT 1 //RainOfFireImpact01.wav #define FROSTNOVASTATEEND 2 //FrostNovaStateEnd.wav #define SUMMON_NIGHTMARE 3 //SummonNightmare.wav #define SHARKATTACK 4 //SharkAttackVar1A.wav #define SHARKWOUND 5 //SharkWound1.wav #define SHARKCRIT 6 //SharkWound1.wav #define SHARKDEATH 7 //SharkDeath1.wav #define SHARKAGGRO 8 //SharkAttackVar1A.wav #define SHARKAGGRO 9 //SharkAttackVar2A.wav #define G_BOOKOPEN 0 //iAbilitiesOpenA.wav #define G_BOOKCLOSE 1 //iAbilitiesCloseA.wav #define SOULFUNNEL 2 //SoulFunnel.wav #define IGBONUSBAROPEN 1 //iQuestUpdate.wav #define AXE1H_HITWOOD 2 //m1hAxeHitWood1A.wav #define AXE1H_HITWOODCRIT 3 //m1hAxeHitWood1CritA.wav #define AXE2H_HITWOOD 4 //m2hAxeHitWood1A.wav #define AXE2H_HITWOODCRIT 5 //m2hAxeHitWood1CritA.wav #define AXE1H_HITSTONE 6 //m1hAxeHitStone1A.wav #define AXE1H_HITSTONECRIT 7 //m1hAxeHitStone1Crit.wav #define AXE2H_HITSTONE 8 //m2hAxeHitStone1A.wav #define AXE2H_HITSTONECRIT 9 //m2hAxeHitStone1CritA.wav #define ETHEREAL_1H 0 //Ethereal1H1.wav #define ETHEREAL_2H 1 //Ethereal2H1.wav #define DISTRACT_CAST 2 //Ethereal2H1.wav #define DISTRACT_IMPACT 3 //HolyBolt.wav #define DISARM

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5 //Disarm.wav #define TAUNT 6 //Taunt.wav #define STRIKE 7 //Strike.wav #define DECISIVESTRIKE 8 //DecisiveStrike.wav #define SHADOWWARD 9 //ShadowWard.wav #define DEMONBREATH 0 //DemonBreath.wav #define HOLYWARD 1 //HolyWard.wav #define CHALLENGINGSHOUT 2 //ChallengingShout.wav #define SWIPE 3 //Swipe.wav #define ENTANGLINGROOTSENDSTATE 4 //EntanglingRootsEndState.wav #define THORNS 5 //Thorns.wav #define TELEPORT 6 //Teleport.wav #define COUNTERSPELL 7 //CounterSpell.wav #define THROWNET 8 //ThrowNet.wav #define REJUVENATION 9 //Rejuvenation.wav #define SAP_STRIKE 0 //2hMaceMetalHitFlesh1a.wav #define FEAR 1 //Fear.wav #define ELWYNN_CAMPFIRE_LOOP 0 //CampFireSmallLoop.wav #define BANNERFLAP 1 //BannerNormalA.wav #define ALCHEMYSETLIGHTLOOP 2 //AlchemySetLoop.wav #define ALCHEMYSETLOOP 3 //AlchemySetLoop.wav #define CAMPFIRELARGELOOP 4 //CampFireLargeLoop.wav #define ELVENFOUNTAINSMALLA 5 //ElvenFountainSmallA.wav #define FLAMECIRCLELOOP 6 //FlameCircleLoop.wav #define FLYBUZZLOOP 7 //FlyBuzzLoop.wav #define FOUNTAINSMALLMEDIUMLOOP 8 //FountainSmallMediumLoop.wav #define GNOMEHUTMACHINERYLOOP 9 //GnomeHutMachineryLoop.wav #define STONETALONWATERWHEELLOOP 0 //StoneTalonWaterWheelLoop.wav #define TAURENWINDMILLLARGE 1 //TaurenWindMillLArge.wav #define TAURENWINDMILREGULARLLOOP 2 //TaurenWindMilRegularlLoop.wav #define UNDEADCAMPFIRELARGE

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3 //UndeadCampfireLArge.wav #define UNDEADCAMPFIREMEDIUM 4 //UndeadCampfireMedium.wav #define UNDEADCAMPFIRESMALL 5 //UndeadCampfireSmall.wav #define NULL 6 //WeaponLoop.wav #define FLARE 7 //Flare.wav #define ABOLISH_MAGIC 8 //AbolishMagic.wav #define PATHFINDING 9 //PathFinding.wav #define WOODEN_SHIELD 0 //WoodenShieldBlock1.wav #define METAL_SHIELD 1 //MetalShieldBlock1.wav #define _DONOTRENAME_SHIELDWOODIMPACT 2 //WoodenShieldBlock1.wav #define SHIELD_METAL_IMPACT 3 //MetalShieldBlock1.wav #define EVISCERATE 4 //EviscerateTarget.wav #define DWARFFEMALEJUMP 5 //DwarfFemaleMainJump.wav #define DWARFFEMALELAND 6 //DwarfFemaleMainLand.wav #define DWARFMALEJUMP 7 //DwarfMaleMainJump.wav #define DWARFMALELAND 8 //DwarfMaleMainLand.wav #define GNOMEFEMALEMAINATTACK 9 //GnomeFemaleMainAttackA.wav #define GNOMEFEMALEMAINWOUND 0 //GnomeFemaleMainWoundA.wav #define GNOMEFEMALEMAINWOUNDCRIT 1 //GnomeFemaleMainWoundCritA.wav #define GNOMEFEMALEMAINDEATH1 2 //GnomeFemaleMainDeathA.wav #define GNOMEFEMALEMAINJUMP 3 //GnomeFemaleMainJump.wav #define GNOMEFEMALEMAINLAND 4 //GnomeFemaleMainLand.wav #define GNOMEMALEFINALATTACK 5 //GnomeMaleMainAttackA.wav #define GNOMEMALEFINALWOUND 6 //GnomeMaleMainWoundA.wav #define GNOMEMALEFINALWOUNDCRIT 7 //GnomeMaleMainWoundCrit.wav #define GNOMEMALEFINALDEATH 8 //GnomeMaleMainDeathA.wav #define GNOMEMALEFINALJUMP 9 //GnomeMaleMainJump.wav #define GNOMEMALEFINALLAND 0 //GnomeMaleMainLand.wav #define HUMANFEMALEMAINJUMP 1 //HumanFeamleMainJump.wav #define HUMANFEMALEMAINLAND 2 //HumanFeamleMainLand.wav #define HUMANMALEMAINJUMP

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3 //HumanMaleMainJump.wav #define HUMANMALEMAINLAND 4 //HumanMaleMainLand.wav #define NIGHTELFFEAMLEMAINJUMP 5 //NightElfFemaleMainJump.wav #define NIGHTELFFEAMLEMAINLAND 6 //NightElfFemaleMainLand.wav #define NIGHTELFMALEMAINJUMP 7 //NightElfMaleMainJump.wav #define NIGHTELFMALEMAINLAND 8 //NightElfMaleMainLand.wav #define ORCFEMALEMAINJUMP 9 //OrcFemaleMainJump.wav #define ORCFEMALEMAINLAND 0 //OrcFemaleMainLand.wav #define ORCMALEMAINJUMP 1 //OrcMaleMainJump.wav #define ORCMALEMAINLAND 2 //OrcMaleMainLand.wav #define SCOURGEFEMALEMAINJUMP 3 //UndeadFemaleFinalJump.wav #define SCOURGEFEMALEMAINLAND 4 //UndeadFemaleFinalLand.wav #define SCOURGEMALEMAINJUMP 5 //UndeadMaleMainJump.wav #define SCOURGEMALEMAINLAND 6 //UndeadMaleMainLand.wav #define TAURENFEAMLEMAINJUMP 7 //TaurenFemaleFinalJump.wav #define TAURENFEAMLEMAINLAND 8 //TaurenFemaleFinalLand.wav #define TAURENMALEMAINJUMP 9 //TaurenMaleMainJump.wav #define TAURENMALEMAINLAND 0 //TaurenMaleMainLand.wav #define TROLLFEMALEMAINATTACK 1 //TrollFemalMainAttackA.wav #define TROLLFEMALEMAINWOUND 2 //TrollFemalMainWoundA.wav #define TROLLFEMALEMAINWOUNDCRIT 3 //TrollFemalMainWoundCrit.wav #define TROLLFEMALEMAINDEATH 4 //TrollFemalMainDeath.wav #define TROLLFEMALEMAINJUMP 5 //TrollFemalMainJump.wav #define TROLLFEMALEMAINLAND 6 //TrollFemalMainLand.wav #define TROLLMALEMAINATTACK 7 //TrollMaleMainAttackA.wav #define TROLLMALEMAINWOUND 8 //TrollMaleMainWoundA.wav #define TROLLMALEMAINWOUNDCRIT 9 //TrollMaleMainWoundCritA.wav #define TROLLMALEMAINDEATH 0 //TrollMaleMainDeath.wav #define TROLLMALEMAINJUMP 1 //TrollMaleMainJump.wav #define TROLLMALEMAINLAND 2 //TrollMaleMainLand.wav #define GOUGE

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3 //GougeTarget.wav #define INNERFIRE 4 //InnerFireA.wav #define ASTRAL_RECALL 5 //AstralRecall.wav #define PURGE 6 //Purge.wav #define FIRE_RESISTANCE 7 //FireResistance.wav #define WEAPONLOOP 8 //WeaponLoop.wav #define BEASTCALL 9 //BeastCall.wav #define EXORCISM 0 //Exorcism.wav #define HEALINGAURA 1 //HealingAura.wav #define RETRIBUTIONAURA 2 //RetributionAura.wav #define KIDNEYSHOT 3 //Kidneyshot.wav #define VANISH 4 //Vanish.wav #define STEALTH 5 //Stealth.wav #define CHALLENGINGROAR 6 //ChallengingRoar.wav #define FARSIGHTLOOP 7 //FarsightLoop.wav #define RESISTANCE_AURA 8 //ResistanceAura.wav #define FISTOFJUSTICE 9 //FistOfJustice.wav #define HEROICLEAP 0 //HeroricLeap.wav #define NATURERESISTANCE 1 //NatureResistance.wav #define FRIENDJOINGAME 2 //FriendJoin.wav #define ARCANEMISSILEIMPACTS 3 //ArcaneMissileImpact1a.wav #define _DONOTRENAME_ABSORBGETHIT 4 //AbsorbGetHitA.wav #define EYEOFKILROGGSTANDLOOP 5 //EyeOfKilroggStandLoop.wav #define EYEOFKILROGGRUNLOOP 6 //EyeOfKilroggRunLoop.wav #define EYEOFKILROGGDEATH 7 //EyeOfKilroggDeath.wav #define BULLWHIP 8 //BullWhipHit1.wav #define BULLRUSH 9 //BullRush.wav #define CRYPTFIENDATTACK 1 //CryptFiendAttackA.wav #define CRYPTFIENDWOUND 2 //CryptFiendWoundA.wav #define CRYPTFIENDWOUNDCRIT 3 //CryptFiendWoundCrit.wav #define CRYPTFIENDDEATH

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4 //CryptFiendDeathA.wav #define CRYPTFIENDPREAGGRO 5 //CryptFiendPreAggro.wav #define CRYPTFIENDAGGRO 6 //CryptFiendAggro.wav #define CAMPFIRESMALLLOOP 7 //CampFireSmallLoop.wav #define WISPLOOP 9 //WispLoop01.wav #define WISPLOOP 0 //WispLoop01.wav #define BEASTTAMING 1 //BeastTaming.wav #define PLAYERDROWNINGLOOP 3 //DrowningLoop.wav #define FISHING_CAST 4 //FishCast.wav #define FISHING_HOOKED 5 //FishingBobber_ver2_1.wav #define UNDEADFLYBYNARRATION 8 //UndeadNarration.mp3 #define DROWNING_LOOP 9 //DrowningLoop.wav #define DEADMINEDOOROPEN 0 //DeadmineDoor01Open.wav #define DEADMINEDOORCLOSE 2 //DeadmineDoor02Open.wav #define DEADMINEDOORDESTROY 3 //DeadmineDoor01Destroy.wav #define FELBATATTACK 4 //FelBatAttackA.wav #define FELBATWOUND 5 //FelBatWohndC.wav #define FELBATWOUNDCRIT 6 //FelBatWoundCrit.wav #define FELBATDEATH 7 //FelBatDeath.wav #define FELBATPREAGGRO 8 //FelBatpreAggro.wav #define FELBATAGGRO 9 //FelBatAggro.wav #define WINGFLAPCLOSE 0 //GiantWingFlap1.wav #define G_BOOKOPEN 1 //iAbilitiesOpenA.wav #define G_BOOKCLOSE 2 //iAbilitiesCloseA.wav #define DRINKING 3 //iDrinking1.wav #define FOOD 4 //iEating1.wav #define ENTDEATH 5 //EntDeathVar2.wav #define GNOMEMACHINE 6 //GnomeMachineLoop.wav #define NIGHTELFSTREETLAMPLOOP 7 //NightElfStreetLampLoop.wav #define NIGHTELFSTREETLAMPLOOP 8 //NightElfStreetLampLoop.wav #define CAULDRONLOOP

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9 //CauldronLoop1.wav #define DEADMINEDOOROPENNOCLOCK 0 //DeadmineDoor02Open.wav #define STEAMLOOP01 1 //SteamLoop.wav #define GOBLINMELTINGPOT 2 //GoblinMeltingPot.wav #define CHAINHANG 0 //ChainHang01.wav #define MOMENT_ORGRIMMAR_INTRO 2 //orgrimmar_intro-moment.mp3 #define SEALIONATTACK 3 //WalrusAttackA.wav #define SEALIONWOUND 4 //WalrusWoundA.wav #define SEALIONWOUNDCRIT 5 //WalrusWoundCrit.wav #define SEALIONDEATH 6 //WalrusDeath.wav #define FISHING_REEL_IN 7 //FishReelIn.wav #define ORCAATTACK 8 //OrcaAttackA.wav #define ORCAWOUND 9 //OrcaWoundA.wav #define ORCAWOUNDCRIT 0 //OrcaWoundCrit.wav #define ORCADEATH 1 //OrcaDeath.wav #define PIRATE_AGRO 2 //HumanMalePirateAggroA.wav #define GHOSTATTACK 3 //GhostAttackA.wav #define GHOSTWOUND 4 //GhostWoundA.wav #define GHOSTWOUNDCRIT 5 //GhostWoundCrit.wav #define GHOSTDEATH 6 //GhostDeathA.wav #define GHOSTAGGRO 7 //GhostAggroA.wav #define GHOSTPREAGGRO 8 //GhostPreAggroA.wav #define SHADEATTACK 9 //ShadeAttackA.wav #define SHADEWOUND 0 //ShadeWoundA.wav #define SHADEWOUNDCRIT 1 //ShadeWoundCrit.wav #define SHADEDEATH 2 //ShadeDeath.wav #define SHADEPREAGGRO 3 //ShadePreAggro.wav #define SHADEAGGRO 4 //ShadeAggro.wav #define RAMATTACK 5 //RamAttackA.wav #define RAMWOUND 6 //RamWoundB.wav #define RAMWOUNDCRIT

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7 //RamWoundCrit.wav #define RAMDEATH 8 //RamDeath.wav #define RAMPREAGGRO 9 //RamPreAggro.wav #define RAMAGGRO 0 //RamAggro.wav #define DEADMINESTEAMWHISTLEON 1 //DeadmineSteamWhistleOn.wav #define NIGHTELFSTREETLAMPLOOP 2 //NightElfStreetLampLoop.wav #define NAGAATTACK 3 //NagaAttackA.wav #define NAGAWOUND 4 //NagaWoundA.wav #define NAGAWOUNDCRIT 5 //NagaWoundCrit.wav #define NAGADEATH 6 //NagaDeath.wav #define NAGAPREAGGRO 7 //NagaPreAggro.wav #define NAGAAGGRO 8 //NagaAggro.wav #define HORNGOOBER 9 //HornGoober.wav #define BLESSING_OF_STRENGTH 0 //BurningSpirit.wav #define ANUBISATHATTACK 0 //AnusibathAttackA.wav #define ANUBISATHWOUND 1 //AnusibathWoundA.wav #define ANUBISATHWOUNDCRIT 2 //AnusibathWoundCrit.wav #define ANUBISATHDEATH 3 //AnusibathDeath.wav #define ANUBISATHPREAGGRO 4 //AnusibathPreAggro.wav #define ANUBISATHAGGRO 5 //AnusibathAggro.wav #define DUELINGFLAGSPAWN 6 //DuelingFlagSpawn.wav #define DUELINGFLAGDESPAWN 7 //DuelingFlagDespawn.wav #define DRAGONATTACK 0 //DragonAttackA.wav #define DRAGONWOUND 1 //DragonWoundA.wav #define DRAGONWOUNDCRIT 2 //DragonWoundCritA.wav #define DRAGONDEATH 3 //DragonDeathA.wav #define DRAGONPREAGGRO 4 //DragonPreAggro.wav #define DRAGONAGGRO 5 //DragonAggro.wav #define RATFOOTSTEPALL 6 //FootstepRat1A.wav #define DAMAGEFIRE 0 //LavaDamageA.wav #define DAMAGESLIME

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1 //SlimeDamageA.wav #define DAMAGEFALLING 2 //FallingDamageA.wav #define CENTAURFEMALEATTACK 0 //CentaurFemaleAttackA.wav #define CENTAURFEMALEWOUND 1 //CentaurFemaleWoundA.wav #define CENTAURFEMALEWOUNDCRIT 2 //CentaurFemaleWoundCrit.wav #define CENTAURFEMALEDEATH 3 //CentaurFemaleDeath.wav #define CENTAURFEMALEPREAGGRO 4 //CentaurFemalePreAggro.wav #define CENTAURFEMALEAGGRO 5 //CentaurFemaleAggro.wav #define SHEEPDEATH 0 //SheepDeath.wav #define OWLATTACK 0 //OwlAttackA.wav #define OWLWOUND 1 //OwlWoundA.wav #define OWLWOUNDCRIT 2 //OwlWoundCrit.wav #define OWLDEATH 3 //OwlDeath.wav #define PREAGGRO 4 //OwlPreAggro.wav #define OWLAGGRO 5 //OwlAggro.wav #define UNDEADHORSEATTACK 6 //HorseUndeadAttackA.wav #define UNDEADHORSEWOUND 7 //HorseUndeadWoundA.wav #define UNDEADHORSEWOUNDCRIT 8 //HorseUndeadWoundCrit.wav #define UNDEADHORSEDEATH 9 //HorseUndeadDeath.wav #define UNDEADHORSEPREAGGRO 0 //HorseUndeadStand2A.wav #define UNDEADHORSEAGGRO 1 //HorseUndeadAggro.wav #define ROCKBITERIMPACT 0 //RockBiterImpact.wav #define CANNONWOUND 0 //CannonWoundA.wav #define CANNONDEATH 1 //CannonDeath.wav #define KNOCKDOWN 2 //KnockDown.wav #define DEFENSIVESTANCE 0 //DefensiveStance.wav #define OGREMAGEPREAGGRO 1 //mOgreMageAggro2.wav #define MOUNTAINGIANTATTACK 0 //MountainGiantAttackA.wav #define MOUNTAINGIANTWOUND 1 //MountainGiantWoundB.wav #define MOUNTAINGIANTWOUNDCRIT 2 //MountainGiantWoundCrit.wav #define MOUNTAINGIANTDEATH

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3 //MountainGiantDeath.wav #define MOUNTAINGIANTPREAGGRO 4 //MountainGiantPreAggro.wav #define MOUNTAINGIANTAGGRO 5 //MountainGiantAggro.wav #define GOBLINSHREDDER 0 //GoblinShredderLoop.wav #define 2HMACEHITWOOD 0 //2hMaceHitWood1b.wav #define DWARFFLYBYNARRATION 0 //DwarfNarration.mp3 #define ORCFLYBYNARRATION 0 //OrcNarration.mp3 #define SKINNING 0 //SkinningA.wav #define SKINNING 1 //SkinningA.wav #define MINING 2 //MiningHitA.wav #define HERBALISM 3 //HerbalismSearchA.wav #define AIRELEMENTAL 4 //AirElementalAttackA.wav #define AIRELEMENTALWOUND 5 //AirElementalWoundA.wav #define AIRELEMENTALWOUNDCRIT 6 //AirElementalWoundCrit.wav #define AIRELEMENTALDEATH 7 //AirElementalDeath.wav #define AIRELEMENTALPREAGGRO 8 //AirElementalPreAggro.wav #define AIRELEMENTALAGGRO 9 //AirElementalAggro.wav #define AIRELEMENTALLOOP 0 //AirElementalLoop.wav #define WATERFALLSMALL 1 //WaterFallSmall.wav #define WATERFALLLARGE 2 //WaterFall2.wav #define NIGHTELFFLYBYNARRATION 0 //NightElfNarration.mp3 #define ZONE_MUSIC_DAY_GHOST 0 //GhostMusic03.mp3 #define ZONE_MUSIC_NIGHT_GHOST 1 //GhostMusic03.mp3 #define HUMANFLYBYNARRATION 0 //HumanNarration.mp3 #define GNOMEFLYBYNARRATION 1 //GnomeNarration.mp3 #define FROGFOORSTEP 0 //FrogFootstep1.wav #define SLIMELOOP 0 //GreenSlimeLoop1.wav #define SLIMEWATERFALL 1 //GreenSlimeFallsLoop1.wav #define MOMENT_DARNASSUS_INTRO 0 //Darnassus Intro.mp3 #define ZONE_DARNASSUS 0 //Darnassus Walking 1.mp3 #define SPAWNIMPACTBASE

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0 //Spawn_Impact_Base.wav #define GROWL 0 //mBearAttackD.wav #define BIND2_IMPACT_BASE 1 //bind2_Impact_Base.wav #define PETCALL 0 //PetCall.wav #define PARROTATTACK 0 //PArrotAttackA.wav #define PARROTWOUND 1 //PArrotWoundA.wav #define PARROTWOUNDCRIT 2 //PArrotWoundCritA.wav #define PARROTDEATH 3 //PArrotDeath.wav #define PARROTPREAGGRO 4 //PArrotPreAggro.wav #define PARROTAGGRO 5 //PArrotAggro.wav #define SIRENATTACK 0 //NagaFemaleAttackA.wav #define SIRENWOUND 1 //NagaFemaleWoundA.wav #define SIRENWOUNDCRIT 2 //NagaFemaleWoundCrit.wav #define SIRENDEATH 3 //NagaFemaleDeathA.wav #define SIRENPREAGGRO 4 //NagaFemalePreAggro.wav #define SIRENAGGRO 5 //NagaFemaleAggro.wav #define CATAGGRO 0 //CatAggro.wav #define CATDEATH 1 //CatDeath.wav #define DRAKEATTACK 0 //DrakeAttackA.wav #define DRAKEWOUND 1 //DrakeWoundA.wav #define DRAKEWOUNDCRIT 2 //DrakeWoundCrit.wav #define DRAKEDEATH 3 //DrakeDeath.wav #define DRAKEPREAGGRO 4 //DrakePreAggro.wav #define DRAKEAGGRO 5 //DrakeAggro.wav #define HORSESUMMON 6 //mHorseAttackA.wav #define HORSEUNDEADSUMMON 7 //HorseUndeadAttackA.wav #define SUMMONRAM 8 //RamAttackA.wav #define SUMMONWOLF 9 //mWolfAttack1.wav #define SUMMONMECHANICALTALLSTRIDER 0 //TallStriderAttackA.wav #define SUMMONRAPTOR 1 //mRaptorAttackB.wav #define SUMMONTIGER

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2 //mTigerAttackA.wav #define TROLLFLYBYNARRATION 0 //TrollNarration.mp3 #define DYNAMITEEXPLODE 0 //DynamiteExplode.wav #define COWER 0 //Cower.wav #define CATATTACK 1 //mTigerAttackA.wav #define TAURENFLYBYNARRATION 2 //TaurenNarration.mp3 #define UNDERWATERLOOP 3 //UndwaterLoop.wav #define HUMANEXPLORATION 0 //HumanExploration.wav #define ORCEXPLORATION 1 //OrcExploration.wav #define UNDEADEXPLORATION 2 //UndeadExploration.wav #define TAURENEXPLORATION 3 //TaurenExploration.wav #define TROLLEXPLORATION 4 //TrollExploration.wav #define NIGHTELFEXPLORATION 5 //NightElfExploration.wav #define GNOMEEXPLORATION 6 //GnomeExploration.wav #define DWARFEXPLORATION 7 //DwarfExploration.wav #define GHOST__DONOTRENAME_ 0 //GhostState.wav #define IRONFORGE 2 //Ironforge.wav #define UNDERCITY 3 //Undercity.wav #define BEACHDAY 4 //BeachDay.wav #define BEACHNIGHT 5 //BeachNight.wav #define CANYONDESERTDAY 6 //CanyonDesertDay.wav #define CANYONDESERTNIGHT 7 //CanyonDesertNight.wav #define CATHEDRAL 8 //DungeonCatheadral.wav #define CRYPT 9 //DungeonCrypt.wav #define FORESTENCHANTEDDARKDAY 0 //ForestDarkEnchantedDay.wav #define FORESTENCHANTEDDARKNIGHT 1 //ForestDarkEnchantedNight.wav #define FORESTENCHANTEDDAY 2 //EnchangedForestDay.wav #define FORESTENCHANTEDNIGHT 3 //EnchantedForestNight.wav #define GRASSLANDSDAY 4 //GrasslandsDay.wav #define GARASSLANDSNIGHT 5 //ForestNormalNight.wav #define FORESTHIGHDAY

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6 //ForestHighDay.wav #define FORESTHIGHNIGHT 7 //ForestHighNight.wav #define JUNGLEDAY 8 //JungleDay.wav #define JUNGLENIGHT 9 //JungleNight.wav #define MARSHDAY 0 //MarshDay.wav #define MARSHNIGHT 1 //MarshNight.wav #define MINESTANDARD 2 //MineStandardDungeon.wav #define FORESTNORMALDAY 3 //ForestNormalDay.wav #define FORESTNORMALNIGHT 4 //ForestNormalNight.wav #define ORGRIMMARDAY 5 //OrgrimmarDay.wav #define ORGRIAMMRNIGHT 6 //OrgrimmarNight.wav #define PLAGUELANDSDAY 7 //PlagueLandsDay.wav #define PLAGUELANDSNIGHT 8 //PlagueLandsNight.wav #define PLAINSDESERTDAY 9 //PlainsDesertDay.wav #define PLAINSDESERTNIGHT 0 //PlainsDesertNight.wav #define SALTFLATSDAY 1 //SaltFlatsDay.wav #define SALTFLATSNIGHT 2 //SaltFlatsNight.wav #define FORESTSCARYDAY 3 //ForestScaryDay.wav #define FORESTSCARYNIGHT 4 //ForestScaryNight.wav #define SMALLROOMTONE 5 //LargeRoomTone.wav #define FORESTSNOWDAY 6 //ForestSnowDay.wav #define FORESTSNOWNIGHT 7 //ForestSnowNight.wav #define STORMWINDDAY 8 //StormwindDay.wav #define STORMWINDNIGHT 9 //StormwindNight.wav #define SWAMPDAY 0 //WetlandsDay.wav #define SWAMPNIGHT 1 //WetlandsNight.wav #define THUNDERBLUFFDAY 2 //ThunderBluffDay.wav #define THUNDERBLUFFNIGHT 3 //ThunderBluffNight.wav #define UNDERCITY 4 //Undercity.wav #define VOLCANICDAY 5 //VolcanicDay.wav #define VOLCANICNIGHT

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6 //VolcanicNight.wav #define WESTFALLDAY 7 //WestfallDay.wav #define WESTFALLNIGHT 8 //WestfallNight.wav #define UNDERWATER__DONOTRENAME_ 9 //UndwaterLoop.wav #define DARNASSUSDAY 0 //DarnassusDay.wav #define DARNASSUSNIGHT 1 //DarnassusNight.wav #define DEADWINDPASSDAY 2 //DeadWindPassDay.wav #define DEADWINDPASSNIGHT 3 //DeadWindPassNight.wav #define LARGEROOMTONE 4 //LargeRoomToneNew.wav #define SHIPEXTERIOR 5 //ShipExterior.wav #define SHIPINTERIOR 6 //ShipInterior.wav #define BLACKFATHOM 7 //Blackfathom.wav #define BLACKSMITH 8 //BlackSmith.wav #define DEADMINES 9 //DeadMines.wav #define WAILINGCAVERNS 0 //WailingCaverns.wav #define SHADOWFANG 1 //ShadowFang.wav #define ARROWLOOP 2 //BowArrowInFlightLoop.wav #define STOMWINDJAIL 3 //StormWindJail.wav #define UNDERCITYCROWD 4 //UnderCityCrowd.wav #define LORDAERONBELLDOODAD 5 //LordaeronBellDoodad.wav #define RAZORFENKRAUL 4 //RazorfenKraul.wav #define UNDERCITYTHORNEROOM 5 //UnderCityThorneRoom.wav #define DWARVENDISTRICT 6 //DwarvenDistrict.wav #define HELLFIRE 4 //FireCast.wav #define AXETHROWHITA 4 //m1hAxeHitFlesh1a.wav #define DAGGERTHROWHIT 5 //1hDaggerHitFleshA.wav #define ARROWTHROWHIT 6 //ArrowHitA.wav #define GNOMESPIDERTANKGUNATTACK 4 //GnomeSpiderTankAttackA.wav #define GNOMESPIDERTANKWOUND 5 //GnomeSpiderTankWoundA.wav #define GNOMESPIDERTANKWOUNDCRIT 6 //GnomeSpiderTankWoundCrit.wav #define GNOMESPIDERTANKDEATH

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7 //GnomeSpiderTankDeath.wav #define GNOMESPIDERTANKPREAGGRO 8 //GnomeSpiderTankPreAggro.wav #define GNOMESPIDERTANKAGGRO 9 //GnomeSpiderTankAggro.wav #define GNOMESPIDERTANKLOOP 0 //GnomeSpiderTankLoop.wav #define GNOMESPIDERTANKFOOTSTEPSALL 1 //GnomeSpiderTankFootstepA.wav #define GNOMEREGAN 2 //Gnomeregan.wav #define IRONFORGETHEGREATFORGE 4 //IronforgeTheGreatForge.wav #define WHIRLWINDLOOP 4 //WhirlwindLoop.wav #define HELLFIRELOOP 4 //PreCastFireHigh.wav #define MINIHIVE 5 //mini-hive.wav #define TAVERN 4 //Tavern.wav #define MECHASTRIDERATTACK 4 //MechaStriderAttackA.wav #define MECHASTRIDERWOUND 5 //MechaStriderWoundA.wav #define MECHASTRIDERWOUNDCRIT 6 //MechaStriderWoundCrit.wav #define MECHASTRIDERDEATH 7 //MechaStriderDeath.wav #define MECHASTRIDERPREAGGRO 8 //MechaStriderPreAggro.wav #define MECHASTRIDERAGGRO 9 //MechaStriderAggro.wav #define MECHASTRIDERLOOP 0 //MechaStriderLoop.wav #define MOMENT_DRUIDGROVE 4 //Druid Grove.mp3 #define MOMENT_SACRED01 4 //Sacred01.mp3 #define FIRESHIELD 4 //FireShield.wav #define NATUREIMPACTCHEST 5 //NatureImpact.wav #define SERPENTATTACK 4 //SerpentAttackA.wav #define SERPENTWOUND 5 //SerpentWoundA.wav #define SERPENTWOUNDCRIT 6 //SerpentWoundCrit.wav #define SERPENTDEATH 7 //SerpentDeath.wav #define SERPENTPREAGGRO 8 //SerpentPreAggro.wav #define SERPENTAGGRO 9 //SerpentAggro.wav #define MOMENT_SWAMP01 4 //swamp01.mp3 #define SUNKENTEMPLE 5 //SunkenTemple.wav #define ZONE_TAVERNALLIANCE

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6 //RA_HumanTavern1A.mp3 #define MOMENT_ANGELIC01 7 //angelic01.mp3 #define NIGHTELFFLYBYMUSIC 6 //angelic01.mp3 #define STORMCROWATTACK 4 //StormCrowAttackA.wav #define STORMCROWWOUND 5 //StormCrowWoundA.wav #define STORMCROWWOUNDCRIT 6 //StormCrowWoundCrit.wav #define STORMCROWDEATH 7 //StormCrowDeath.wav #define STORMCROWPREAGGRO 8 //StormCrowPreAggro.wav #define STORMCROWPREAGGRO 9 //StormCrowAggro.wav #define IGPVPUPDATE 4 //PVPWARNING.wav #define SILITHIDWASPLOOP 4 //SilithidWingLoop2.wav #define BLACKSMITHING 4 //BlackSmithCraftingA.wav #define G_CAVEINCLOSED 4 //G_CaveinClosed.wav #define G_CAVEINOPEN 5 //G_CaveinOpen.wav #define G_GONGTROLL01 4 //G_GongTroll01.wav #define G_CAGEOPEN 4 //G_CageOpen.wav #define G_CAGECLOSED 5 //G_CageClosed.wav #define G_CAGEOPEN 6 //G_CageOpen.wav #define G_CAGECLOSED 7 //G_CageClosed.wav #define MAUSOLEUMACTIVEDOORSOPEN 8 //MausoleumActiveDoorsOpen.wav #define MAUSOLEUMACTIVEDOORSOPEN 9 //MausoleumActiveDoorsOpen.wav #define TORCHLOOP 4 //TorchFireLoop.wav #define MAUSOLEUMACTIVEDOORSCLOSE 4 //MausoleumActiveDoorsClose.wav #define G_BOOKOPENMEDIUM 4 //iAbilitiesOpenA.wav #define BOOKCLOSEMEDIUM 5 //iAbilitiesCloseA.wav #define ZONE_DESERT_DAY 4 //DayDesert01.mp3 #define ZONE_DESERT_NIGHT 5 //NightDesert01.mp3 #define G_BOOKTRAPARM 6 //G_BookTrapArm.wav #define G_BOOKTRAPFIRE 7 //G_BookTrapFire.wav #define G_BOOKTRAPLIGHTEVIL 8 //G_BookTrapLightEvil.wav #define G_BOOKTRAPLIGHTGOOD

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4 //G_BookTrapLightGoodCustom0.wav #define G_BARRELEXPLODECUSTOM0 5 //G_BarrelExplodeCustom0.wav #define G_BOMBFACTORYOPENEDLOOP 6 //G_BombFactoryOpenedLoop.wav #define G_BARRELOPEN 7 //G_BarrelOpen-Chest1.wav #define G_ALCHEMYSET01CUSTOM01 8 //G_AlchemySet01.wav #define G_BUTTONBIGRED 9 //G_ButtonBigRedCustom0.wav #define G_CAVEINCLOSED 0 //G_CaveinClosed.wav #define G_CAVEINOPEN 1 //G_CaveinOpen.wav #define G_CHESTTITANOPEN 2 //G_ChestTitanOpen.wav #define G_CRATE01OPEN 3 //G_Crate01Open - Chest1.wav #define G_CRATE01CUSTOM0 4 //G_Crate01Custom0.wav #define G_DRAGONEGGBLACK 5 //G_DragonEggBlackCustom0.wav #define G_DWARVENMEMORIALOPEN 6 //G_DwarvenMemorialOpen.wav #define G_FISSURECUSTOM0 7 //G_FissureCustom0.wav #define G_FISSURECUSTOM1 8 //G_FissureCustom1.wav #define G_FLYINGMACHINE 9 //G_FlyingMachineCustom0.wav #define G_GNOMEMULTIBOXCLOSEDLOOP 0 //G_GnomeMultiBoxClosedLoop.wav #define G_GNOMEMULTIBOXOPEN 1 //G_GnomeMultiBoxOpen.wav #define G_GNOMESPARKLEMATICCUSTOM0 2 //G_GnomeSparklematicCustom0.wav #define G_GNOMETERMINALOPEN 3 //G_GnomeTerminalOpen.wav #define G_GOBLINTELEPORTERSTANDLOOP 4 //G_GoblinTeleporterStandLoop.wav #define G_GRAVEBURSTDESPAWN 5 //G_GraveBurst.wav #define G_HOLOGRAMBASETANARISOPENLOOP 4 //G_HologramBaseTanarisOpenLoop.wav #define G_JEWELREDCUSTOM0 5 //G_JewelRedCustom0.wav #define G_LEVERMETALCUSTOM0 6 //G_LeverMetalCustom0.wav #define G_MANARIFTLOOP 7 //G_ManaRiftStand.wav #define G_PULSATINGPLANTOPENING 8 //G_PulsatingPlantOpening.wav #define G_TORCHLEVEROPEN 9 //G_TorchLeverOpen.wav #define G_TRAPCANNONFLOORCUSTOM0 4 //G_TrapCannonFloorCustom0.wav #define G_TRAPCANNONFLOORCUSTOM1 5 //G_TrapCannonFloorCustom1.wav #define G_ULDAMANMAPOPEN

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6 //G_UldamanMapOpen.wav #define G_VOODOOTROLLFORCEFIELDCLOSEDLO 7 //G_VooDooTrollForceFieldClosedLoop.wav #define DEATHANDDECAYLOOP 4 //DeathandDecayLoop.wav #define SLIMEWATERFALL 5 //GreenSlimeFallsLoop1.wav #define STEAMWARMLOOP 6 //SteamWarmLoop.wav #define STEAMTANK 7 //SteamTankDrive.wav #define STEAMGEYSERVAR1 8 //SteamGeyserVar1.wav #define CLEARCASTING_IMPACT_CHEST 4 //Clearcasting_Impact_Chest.wav #define GNOMEHAZARDLIGHTSTANDLOOP 4 //GnomeHazardLightStandLoop.wav #define GNOMEMACHINE03LOOP 5 //GnomeMachine03Loop.wav #define GNOMEMACHINE03STANDVAR1 6 //GnomeMachine03StandVar1.wav #define GNOMEMACHINE03STANDVAR2 7 //GnomeMachine03StandVar2.wav #define GNOMEMACHINE03STAND1VAR1 8 //GnomeMachine03Stand1Var1.wav #define GNOMEMACHINE04STANDLOOP 9 //GnomeMachine04StandLoop.wav #define GNOMEMACHINE05STANDLOOP 0 //GnomeMachine05StandLoop.wav #define GNOMEMACHINE05STAND2LOOP 1 //GnomeMachine05Stand2Loop.wav #define GNOMEROBOARMSTANDFIDGET01SPARKS 2 //GnomeRoboArmStandFidget01Sparks.wav #define GNOMEMACHINE02STANDLOOP 4 //GnomeMachine02StandLoop.wav #define GNOMEROBOARMSTANDFIDGET01 4 //GnomeRoboArmStandFidget01.wav #define GNOMEROBOARMFIDGET01FIDGET02 5 //GnomeRoboArmFidget01Fidget02.wav #define BLASTEDLANDSLIGHTNINGBOLT01STAN 6 //BlastedLandsLightningbolt01Stand-Bolt1.wav #define INSTANTPORTALLOOP 4 //InstancePortalLoop.wav #define PRECAST_SHADOW_HIGH 4 //PreCastShadowMagicHigh.wav #define DARKPORTAL 4 //DarkPortal.wav #define PRECASTFIREHIGHT 4 //PreCastFireHigh.wav #define MELTORETARGET 5 //MeltOreTarget.wav #define STONEWROUGHTDAM 4 //StoneWroughtDam2.wav #define MOMENT_STORMWIND01 5 //stormwind01-moment.mp3 #define MOMENT_STORMWIND02 6 //stormwind02-moment.mp3 #define MOMENT_SPOOKY01 7 //spooky01-moment.mp3 #define LARVAATTACK

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8 //LArvaAttack.wav #define LARVAWOUND 9 //LArvaWoundA.wav #define LARVAWOUNDCRIT 0 //LArvaWoundCrit.wav #define LARVADEATH 1 //LArvaDeath.wav #define LARVAPREAGGRO 2 //LArvaPreAggro.wav #define LARVAAGGRO 3 //LArvaAggro.wav #define ARCANECRYSTALOPEN 4 //ArcaneCrystalOpen.wav #define LASHERATTACK 5 //LasherAttackA.wav #define LASHERWOUND 6 //LasherWoundA.wav #define LASHERWOUNDCRIT 7 //LasherWoundCrit.wav #define LASHERDEATH 8 //LasherDeath.wav #define LASHERPREAGGRO 9 //LasherPreAggro.wav #define LASHERAGGRO 0 //LasherAggro.wav #define LASHERFOOTSTEPS 1 //LasherStep1.wav #define MOMENT_STORMWIND03 4 //stormwind03-moment.mp3 #define MOMENT_ORGRIMMAR01 5 //orgrimmar01-moment.mp3 #define ACIDBREATHLOOP 6 //AcidBreath.wav #define FLAMEBREATHLOOP 7 //Flamebreath.wav #define FROSTBREATHLOOP 8 //FrostBreathLoop.wav #define WINGFLAPHUGE 9 //HugeWingFlap1.wav #define ZONE_UNDERCITY 4 //undercity01-zone.mp3 #define SEDUCTION_STATE_HEAD 4 //Seduction_State_Head.wav #define PORTCULLISACTIVEOPEN 4 //PortcullisActive.wav #define ENVELOPINGWINDLOOP 4 //EnvelopingWindLoop.wav #define SHIPDOCKED 4 //LightHouseFogHorn.wav #define TANARISTROLLGATEOPEN 5 //TanarisTrollGateOpen.wav #define TANARISTROLLGATEDESTROY 6 //TanarisTrollGateDestroy.wav #define MOMENT_HAUNTED02 4 //haunted02.mp3 #define MOMENT_DESERT03 4 //NightDesert03.mp3 #define WINGFLAPSMALL 4 //WingFlapSmall1.wav #define ZONE_TAVERNHORDE

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4 //TavernHorde01.mp3 #define LAY_ON_HANDS_LOW 4 //LayonHands_Low_Head.wav #define AUCTIONWINDOWOPEN 4 //AuctionWindowOpen.wav #define AUCTIONWINDOWCLOSE 5 //AuctionWindowClose.wav #define MOMENT_STORMWIND08 4 //stormwind08-zone.mp3 #define SLITHERFOOTSTEPS 4 //SnakeFootsep1.wav #define ASPECTOFTHEWOLF 5 //AspectofTheWolf.wav #define ASPECTOFTHESNAKE 6 //AspectofTheSnake.wav #define ASPECTOFTHEBEAST 7 //AspectofTheBeast.wav #define ASPECTOFTHEMONKEY 8 //AspectofTheMonkey.wav #define IRONFORGE_INTRO 4 //Ironforge Intro.mp3 #define POISONCLOUD 5 //BestowDiseaseImpact.wav #define MOMENT_WARRIORTERRACE 4 //Warrior Terrace.mp3 #define ZONE_TAVERNHORDE01 5 //TavernHorde03.mp3 #define FORCEOFNATUREATTACKA 6 //ForceOfNatureAttack.wav #define FORCEOFNATUREWOUND 7 //ForceOfNatureWoundA.wav #define FORCEOFNATUREWOUNDCRIT 8 //ForceOfNatureWoundCrit.wav #define FORCEOFNATUREDEATH 9 //ForceOfNatureDeath.wav #define FORCEOFNATUREPREAGGRO 0 //ForceOfNaturePreAggro.wav #define FORCEOFNATUREAGGRO 1 //ForceOfNatureAggro.wav #define ZONE_HAUNTEDCOMBO 4 //haunted01.mp3 #define HYDRABOSSAGGRO 5 //HydraBossAggro.wav #define ZONE_DARKFOREST 6 //NightForest01.mp3 #define ZONE_DESERT_CAVE 4 //NightDesert01.mp3 #define SHOOTWANDLAUNCHARCANE 4 //ShootWandLaunchArcane.wav #define SHOOTWANDLAUNCHFIRE 5 //wandfirecast1.wav #define SHOOTWANDLAUNCHHOLY 6 //ShootWandLaunchHoly.wav #define SHOOTWANDLAUNCHICE 7 //ShootWandLaunchIce.wav #define SHOOTWANDLAUNCHNATURE 8 //ShootWandLaunchNature.wav #define SHOOTWANDLAUNCHSHADOW 9 //ShootWandLaunchShadow.wav #define SHOOTWANDLAUNCHPOISON

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4 //ShootWandLaunchPoison.wav #define SHOOTWANDLAUNCHLIGHTNING 5 //ShootWandLaunchLightning.wav #define SUMMONWARHORSEIMPACT 6 //SummonWarHorse.wav #define _DONOTRENAME_WRAPPEDITEMPICKUP 7 //PickUpCloth_Leather01.wav #define _DONOTRENAME_WRAPPEDITEMDROP 8 //PutDownCloth_Leather01.wav #define BOATSAILFLAPLOOP 4 //BoatSailFlapsLoop.wav #define ZONE_CURSED_LAND_FELWOOD 5 //CursedLand01.mp3 #define ZONE_CURSEDLANDFELWOODFURBOLG 6 //CursedLand02.mp3 #define ZEPPELINENGINELOOP 7 //ZeppelinEngineLoop.wav #define ZEPPELINHELIUMONESHOTS 8 //ZeppelinHeliumA.wav #define ZONE_STORMWINDCAVE 4 //stormwind04-zone.mp3 #define ZONE_JUNGLEVARY 4 //DayJungle01.mp3 #define BOATDOCKINGWARNING 5 //BoatDockedWarning.wav #define ASPECTOFTHEHAWK 6 //AspectofTheHawk.wav #define ASPECTOFTHEPACK 7 //AspectofThePack.wav #define SINISTERSTRIKEIMPCAT 0 //SinisterStrikeImpact.wav #define ENLARGECAST 1 //EnlargeCast.wav #define ZONE_MAGIC 2 //magic01-zone2.mp3 #define CATSTEPS 4 //CatStepA.wav #define BLACKROCKGENERIC 5 //BlackrockSpire.wav #define SLINGMUDIMPACT 4 //SlingMudTarget.wav #define CONEOFCOLD 4 //ConeofColdHand.wav #define ZZZ_ROARTEST 4 //CharacterRoarsDwarfFemale.wav #define ELEMENTALEARTHLOOP 4 //ElementalEarthLoop.wav #define CHAINHEAL 5 //BlastedLandsLightningbolt01Stand-Bolt1.wav #define FIRENOVA 6 //FireNova.wav #define WHIRLWIND600% 4 //WhirlwindShort.wav #define CURSEOF 4 //Curse.wav #define MOONFIREIMPACT 4 //MoonFireImpact.wav #define BEARATTACKS 5 //mBearAttackA.wav #define DROWNING

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6 //DrowningLoop.wav #define TRANQUILITY 7 //Tranquility.wav #define YARRRRIMPACT__FEMALE_ 4 //YarrrrImpact.wav #define SCORCHIMPACT 5 //ScorchImpact.wav #define SHADOWFORMIMPACT 6 //ShadowFormImpact.wav #define GNOMEALERTBOTATTACK 7 //MobileAlertBotAttackA.wav #define GNOMEALERTBOTWOUND 8 //MobileAlertBotWoundA.wav #define GNOMEALERTBOTWOUNDCRIT 9 //MobileAlertBotWoundCrit.wav #define GNOMEALERTBOTDEATH 0 //MobileAlertBotDeath.wav #define GNOMEALERTBOTPREAGGRO 1 //MobileAlertBotPreAggro.wav #define GNOMEALERTBOTAGGRO 2 //MobileAlertBotAggro.wav #define GNOMEALERTBOTLOOP 3 //MobileAlertBotLoop.wav #define A_RHAHK'ZOR_AGGRO01 4 //RhahkZorAggro01.wav #define A_MR_SMITE_ALARM01 5 //MrSmiteAlarm01.wav #define A_MR_SMITE_ALARM02 7 //MrSmiteAlarm02.wav #define A_MR_SMITE_COMBAT01 8 //MrSmiteCombat01.wav #define A_MR_SMITE_COMBAT02 9 //MrSmiteCombat02.wav #define A_EDWIN_VANCLEEF_AGGRO01 0 //EdwinVanCleefAggro01.wav #define A_EDWIN_VANCLEEF_SLAY01 1 //EdwinVanCleefSlay01.wav #define A_EDWIN_VANCLEEF_HEALTH01 2 //EdwinVanCleefHealth01.wav #define A_EDWIN_VANCLEEF_HEALTH02 3 //EdwinVanCleefHealth02.wav #define A_EDWIN_VANCLEEF_HEALTH03 4 //EdwinVanCleefHealth03.wav #define A_LORD_COBRAHN_AGGRO01 5 //LordCobrahnAggro01.wav #define A_LADY_ANACONDRA_AGGRO01 6 //LadyAnacondraAggro01.wav #define A_LORD_PYTHAS_AGGRO01 7 //LordPythasAggro01.wav #define A_LORD_SERPENTIS_AGGRO01 8 //LordSerpentisAggro01.wav #define A_NARALEX_AWAKE01 9 //NaralexAwake01.wav #define LICHATTACK 0 //LichAttackA.wav #define A_ARUGAL_TEASER01 1 //ArugalTeaser01.wav #define LICHWOUND 2 //LichWoundA.wav #define A_ARUGAL_AGGRO01

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3 //ArugalAggro01.wav #define LICHWOUNDCRIT 4 //LichWoundCrit.wav #define A_ARUGAL_SLAY01 5 //ArugalSlay01.wav #define LICHDEATH 6 //LichDeath.wav #define A_ARUGAL_CHARM01 7 //ArugalCharm01.wav #define LICHPREAGGRO 8 //LichPreAggro.wav #define A_LADY_SEREVESS_AGGRO01 9 //LadySarevessAggro01.wav #define LICHAGGRO 0 //LichAggro.wav #define A_LADY_SAREVESS_SLAY01 1 //LadySarevessSlay01.wav #define A_TWILIGHT_MASTER_KELRIS_AGGRO1 2 //TwilightMasterKelrisAggro01.wav #define A_TWILIGHT_MASTER_KELRIS_SLAY01 3 //TwilightMasterKelrisSlay01.wav #define A_TWILIGHT_MASTER_KELRISSLEEP01 4 //TwilightMasterKelrisSleep01.wav #define A_MOBILE_ALERT_BOT_INTRDRALERT0 5 //MobileAlertBotIntruderAlert01.wav #define A_MOBILE_ALERT_BOT_HELP01 6 //MobileAlertBotHelp01.wav #define A_MEKGINEER_THERMAPLUG_AGGRO01 7 //MekgineerThermaplugAggro01.wav #define A_MEKGINEER_THERMAPLUG_HEALTH01 8 //MekgineerThermaplugHealth01.wav #define A_MEKGINEER_THERMAPLUG_BOMB01 9 //MekgineerThermaplugBomb01.wav #define A_MEKGINEER_THERMAPLUG_SLAY 0 //MekgineerThermaplugSlay01.wav #define A_ELECTROCUTIONER_6000_AGGRO01 1 //Electrocutioner6000Aggro01.wav #define A_OVERLORD_RAMTUSK_AGGRO01 2 //OverlordRamtuskAggro01.wav #define A_CHARLGA_RAZORFLANK_AGGRO01 3 //CharlgaRazorflankAggro01.wav #define A_CHARLGA_RAZORFLANK_SLAY01 4 //CharlgaRazorflankSlay01.wav #define A_CHARLGA_RAZORFLANK_HEALTH01 5 //CharlgaRazorflankHealth01.wav #define A_CHARLGA_RAZORFLANK_HEALTH02 6 //CharlgaRazorflankHealth02.wav #define LICHLOOP 7 //LichLoop.wav #define A_CHARLGA_RAZORFLANK_HEALTH03 8 //CharlgaRazorflankHealth03.wav #define A_MORDRESH_FIRE_EYE_RAVE01 9 //MordreshFireEyeRave01.wav #define A_MORDRESH_FIRE_EYE_RAVE02 0 //MordreshFireEyeRave02.wav #define A_MORDRESH_FIRE_EYE_RAVE03 1 //MordreshFireEyeRave03.wav #define A_MORDRESH_FIRE_EYE_AGGRO01 2 //MordreshFireEyeAggro01.wav #define A_GLUTTON_AGGRO01

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3 //GluttonAggro01.wav #define A_GLUTTON_SLAY01 4 //GluttonSlay01.wav #define A_AMNENNARTHECLDBRINGERAGGRO01 5 //AmnennarTheColdbringerAggro01.wav #define A_AMNENNARTHECLDBRINGERSLAY01 6 //AmnennarTheColdbringerSlay01.wav #define A_AMNENNARTHECLDBRINGERHEALTH01 7 //AmnennarTheColdbringerHealth01.wav #define A_AMNENNARTHECLDBRINGERSUMMON01 8 //AmnennarTheColdbringerSummon01.wav #define A_AMNENNARTHECLDBRINGERSUMMON02 9 //AmnennarTheColdbringerSummon02.wav #define A_HEROD_AGGRO01 0 //HerodAggro01.wav #define A_HEROD_SLAY01 1 //HerodSlay01.wav #define A_HEROD_WHIRLWIND01 2 //HerodWhirlwind01.wav #define A_HEROD_ENRAGE01 3 //HerodEnrage01.wav #define A_SCARLETTRAINEE_SPAWN01 4 //ScarletTraineeSpawn01.wav #define A_SCARLETCMDRMOGRAINEMASSAGGRO1 5 //ScarletCommanderMograineMassAggro01.wav #define A_SCARLETCMDRMOGRAINESLAY01 6 //ScarletCommanderMograineSlay01.wav #define A_SCARLETCMDRMOGRAINEATREST01 7 //ScarletCommanderMograineAtRest01.wav #define A_HIGHINQUISWHITEMANESPAWN01 8 //HighInquisitorWhitemaneSpawn01.wav #define A_HIGHINQUISWHITEMANESLAY01 9 //HighInquisitorWhitemaneSlay01.wav #define A_HIGHINQUISWHITEMANERES01 0 //HighInquisitorWhitemaneRes01.wav #define A_HOUNDMASTER_LOKSEY_AGGRO01 1 //HoundmasterLokseyAggro01.wav #define A_ARCANIST_DOAN_AGGRO01 2 //ArcanistDoanAggro01.wav #define A_ARCANIST_DOAN_SPECIALAE01 3 //ArcanistDoanSpecialAE01.wav #define A_BLOODMAGE_THALNOS_AGGRO01 4 //BloodmageThalnosAggro01.wav #define A_BLOODMAGE_THALNOS_SLAY01 5 //BloodmageThalnosSlay01.wav #define A_BLOODMAGE_THALNOS_HEALTH01 6 //BloodmageThalnosHealth01.wav #define A_INTERROGATOR_VISHAS_AGGRO01 7 //InterrogatorVishasAggro01.wav #define A_INTERROGATOR_VISHAS_SLAY01 8 //InterrogatorVishasSlay01.wav #define A_INTERROGATOR_VISHAS_HEALTH01 9 //InterrogatorVishasHealth01.wav #define A_INTERROGATOR_VISHAS_HEALTH02 0 //InterrogatorVishasHealth02.wav #define A_IRONAYA_AGGRO01 1 //IronayaAggro01.wav #define A_GALGANN_FIREHAMMER_AGGRO01 2 //GalgannFirehammerAggro01.wav #define A_GRIMLOCK_AGGRO01

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3 //GrimlockAggro01.wav #define A_GRIMLOCK_SLAY01 4 //GrimlockSlay01.wav #define A_ARCHAEDAS_AGGRO_YELL01 5 //ArchaedasAggroYell01.wav #define A_ARCHAEDAS_SUMMON01 6 //ArchaedasSummon01.wav #define A_ARCHAEDAS_SUMMON02 7 //ArchaedasSummon02.wav #define A_ARCHAEDAS_SLAY01 8 //ArchaedasSlay01.wav #define A_ATAL'ALARION_SPAWN_YELL01 9 //AtalalarionSpawnYell01.wav #define A_ATAL'ALARION_AGGRO01 0 //AtalalarionAggro01.wav #define A_JAMMAL'ANTHEPROPHET6TROLLSDEA 1 //JammalanTheProphet6TrollsDead01.wav #define A_JAMMAL'ANTHEPROPHETAGGRO01 2 //JammalanTheProphetAggro01.wav #define A_JAMMAL'ANTHEPROPHETSLAY01 3 //JammalanTheProphetSlay01.wav #define A_JAMMAL'ANTHEPROPHETCHARM01 4 //JammalanTheProphetCharm01.wav #define A_JAMMAL'ANTHEPROPHETHEALTH01 5 //JammalanTheProphetHealth01.wav #define A_DREAMSCYTHE_WARNING_YELL01 6 //DreamscytheWarningYell01.wav #define A_AVATAR_OF_HAKKAR_BRAZIER01 7 //AvatarOfHakkarBrazier01.wav #define A_AVATAR_OF_HAKKAR_BRAZIER02 8 //AvatarOfHakkarBrazier02.wav #define A_AVATAR_OF_HAKKAR_BRAZIER03 9 //AvatarOfHakkarBrazier03.wav #define A_AVATAR_OF_HAKKAR_BRAZIER04 0 //AvatarOfHakkarBrazier04.wav #define A_AVATAR_OF_HAKKAR_AGGRO01 1 //AvatarOfHakkarAggro01.wav #define A_WITCH_DOCTOR_ZUMRAH_AGGRO01 2 //WitchDoctorZumrahAggro01.wav #define A_WITCH_DOCTOR_ZUMRAH_SLAY01 3 //WitchDoctorZumrahSlay01.wav #define A_SANDFURY_EXECUTIONER_AGGRO01 4 //SandfuryExecutionerAggro01.wav #define A_SANDFURY_EXECUTIONER_SLAY01 5 //SandfuryExecutionerSlay01.wav #define A_CHIEFUKORZSANDSCALPAGGRO01 6 //ChiefUkorzSandscalpAggro01.wav #define A_CHIEFUKORZSANDSCALPSLAY01 7 //ChiefUkorzSandscalpSlay01.wav #define A_CHIEFUKORZSANDSCALPHEALTH01 8 //ChiefUkorzSandscalpHealth01.wav #define A_CHIEFUKORZSANDSCALPSUMMON01 9 //ChiefUkorzSandscalpSummon01.wav #define A_THRALL_AGGROS 0 //ThrallAggro01.wav #define A_VOL'JIN_AGGROS 1 //VoljinAggro01.wav #define A_JAINA_PROUDMOORE_AGGROS 2 //JainaProudmooreAggro01.wav #define A_ARCHBISHOP_BENEDICTUS_AGGRO01

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3 //ArchbishopBenedictusAggro01.wav #define A_CAIRNE_BLOODHOOF_AGGROS 4 //CairneBloodhoofAggro01.wav #define A_TYRANDE_WHISPERWIND_AGGROS 5 //TyrandeWhisperwindAggro01.wav #define A_SYLVANAS_WINDRUNNER_AGGROS 6 //SylvanasWindrunnerAggro01.wav #define A_VARIMATHRAS_AGGROS 7 //VarimathrasAggro01.wav #define DIRETROLL 8 //TrollDireAttackA.wav #define DIRETROLLWOUND 9 //TrollDireWoundA.wav #define DIRETROLLWOUNDCRIT 0 //TrollDireWoundCrit.wav #define DIRETROLLDEATH 1 //TrollDireDeath.wav #define DIRETROLLPREAGGRO 2 //TrollDirePreAggro.wav #define DIRETROLLAGGRO 3 //TrollDireAggro.wav #define SLIMELOOP 4 //GreenSlimeLoop1.wav #define STARFIREIMPACT 5 //StarFireImpact.wav #define A_KINGMAGNIBRONZEBEARDAGGRO01 6 //KingMagniBronzebeardAggro01.wav #define A_HIGHTINKERMEKKATORQUEAGGRO01 7 //HighTinkerMekkatorqueAggro01.wav #define A_GAZLOWE_AGGRO01 8 //GazloweAggro01.wav #define A_BARON_REVILGAZ_AGGROS 9 //BaronRevilgazAggro01.wav #define GNOMEELEVATORSMALLSTART 0 //GnomeElevatorSmallStart.wav #define GNOMEELEVATORSMALLSTOP 1 //GnomeElevatorSmallStop.wav #define GNOMEELEVATORSMALLLOOP 2 //GnomeElevatorSmallLoopMoving.wav #define COWERINGROAR 3 //DragonAggro.wav #define DWARFMALESTANDARDNPCGREETINGS 4 //DwarfMaleStandardNPCGreeting01.wav #define DWARFMALESTANDARDNPCFAREWELLS 5 //DwarfMaleStandardNPCFarewell01.wav #define DWARFMALESTANDARDNPCPISSED 6 //DwarfMaleStandardNPCPissed01.wav #define DWARFMALEGRIMNPCGREETINGS 7 //DwarfMaleGrimNPCGreeting01.wav #define DWARFMALEGRIMNPCFAREWELLS 8 //DwarfMaleGrimNPCFarewell01.wav #define DWARFMALEGRIMNPCPISSED 9 //DwarfMaleGrimNPCPissed01.wav #define DWARFMALEGUARDNPCGREETINGS 0 //DwarfMaleGuardNPCGreeting01.wav #define DWARFMALEGUARDNPCFAREWELLS 1 //DwarfMaleGuardNPCFarewell01.wav #define DWARFMALEGUARDNPCPISSED 2 //DwarfMaleGuardNPCPissed01.wav #define DWARFFEMALEMATERNALNPCGREETINGS

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3 //DwarfFemaleMaternalNPCGreeting01.wav #define DWARFFEMALEMATERNALNPCFAREWELLS 4 //DwarfFemaleMaternalNPCFarewell01.wav #define DWARFFEMALEMATERNALNPCPISSED 5 //DwarfFemaleMaternalNPCPissed01.wav #define DWARFFEMALEGUARDNPCGREETINGS 6 //DwarfFemaleGuardNPCGreeting01.wav #define DWARFFEMALEGUARDNPCFAREWELLS 7 //DwarfFemaleGuardNPCFarewell01.wav #define DWARFFEMALEGUARDNPCPISSED 8 //DwarfFemaleGuardNPCPissed01.wav #define DWARFFEMALEYOUNGNPCGREETINGS 9 //DwarfFemaleYoungNPCGreeting01.wav #define DWARFFEMALEYOUNGNPCFAREWELLS 0 //DwarfFemaleYoungNPCFarewell01.wav #define DWARFFEMALEYOUNGNPCPISSED 1 //DwarfFemaleYoungNPCPissed01.wav #define GNOMEMALESTANDARDNPCGREETING 2 //GnomeMaleStandardNPCGreeting01.wav #define GNOMEMALESTANDARDNPCFAREWELLS 3 //GnomeMaleStandardNPCFarewell01.wav #define GNOMEMALESTANDARDNPCPISSED 4 //GnomeMaleStandardNPCPissed01.wav #define GNOMEMALEZANYNPCGREETINGS 5 //GnomeMaleZanyGreetings01.wav #define GNOMEMALEZANYNPCFAREWELLS 6 //GnomeMaleZanyFarewell01.wav #define GNOMEMALEZANYNPCPISSED 7 //GnomeMaleZanyPissed01.wav #define GNOMEMALEYOUNGNPCGREETINGS 8 //GnomeMaleYoungNPCGreeting01.wav #define GNOMEMALEYOUNGNPCFAREWELLS 9 //GnomeMaleYoungNPCFarewell01.wav #define GNOMEMALEYOUNGNPCPISSED 0 //GnomeMaleYoungNPCPissed01.wav #define GNOMEFEMALENERDYNPCGREETINGS 1 //GnomeFemaleNerdyNPCGreeting01.wav #define GNOMEFEMALENERDYNPCFAREWELLS 2 //GnomeFemaleNerdyNPCFarewell01.wav #define GNOMEFEMALENERDYNPCPISSED 3 //GnomeFemaleNerdyNPCPissed01.wav #define GNOMEFEMALEHAPPYNPCGREETINGS 4 //GnomeFemaleHappyNPCGreeting01.wav #define GNOMEFEMALEHAPPYNPCFAREWELLS 5 //GnomeFemaleHappyNPCFarewell01.wav #define GNOMEFEMALEHAPPYNPCPISSED 6 //GnomeFemaleHappyNPCPissed01.wav #define GNOMEFEMALESTANDARDNPCGREETINGS 7 //GnomeFemaleStandardNPCGreeting01.wav #define GNOMEFEMALESTANDARDNPCFAREWELLS 8 //GnomeFemaleStandardNPCFarewell01.wav #define GNOMEFEMALESTANDARDNPCPISSED 9 //GnomeFemaleStandardNPCPissed01.wav #define TROLLMALESTANDARDNPCGREETINGS 0 //TrollMaleStandardNPCGreeting01.wav #define TROLLMALESTANDARDNPCFAREWELLS 1 //TrollMaleStandardNPCFarewell01.wav #define TROLLMALESTANDARDNPCPISSED 2 //TrollMaleStandardNPCPissed01.wav #define TROLLMALEDARKNPCGREETINGS

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3 //TrollMaleDarkNPCGreeting01.wav #define TROLLMALEDARKNPCFAREWELLS 4 //TrollMaleDarkNPCFarewell01.wav #define TROLLMALEDARKNPCPISSED 5 //TrollMaleDarkNPCPissed01.wav #define TROLLMALESHAMANNPCGREETINGS 6 //TrollMaleShamanNPCGreeting01.wav #define TROLLMALESHAMANNPCFAREWELLS 7 //TrollMaleShamanNPCFarewell01.wav #define TROLLMALESHAMANNPCPISSED 8 //TrollMaleShamanNPCPissed01.wav #define TROLLFEMALEOLDNPCGREETING 9 //TrollFemaleOldNPCGreetings01.wav #define TROLLFEMALEOLDNPCFAREWELLS 0 //TrollFemaleOldNPCFarewell01.wav #define TROLLFEMALEOLDNPCPISSED 1 //TrollFemaleOldNPCPissed01.wav #define TROLLFEMALELAIDBACKNPCGREETINGS 2 //TrollFemaleLaidBackNPCGreeting01.wav #define TROLLFEMALELAIDBACKNPCFAREWELLS 3 //TrollFemaleLaidBackNPCFarewell01.wav #define TROLLFEMALELAIDBACKNPCPISSED 4 //TrollFemaleLaidBackNPCPissed01.wav #define TROLLFEMALESTANDARDNPCGREETINGS 5 //TrollFemaleStandardNPCGreeting01.wav #define TROLLFEMALESTANDARDNPCFAREWELLS 6 //TrollFemaleStandardNPCFarewell01.wav #define TROLLFEMALESTANDARDNPCPISSED 7 //TrollFemaleStandardNPCPissed01.wav #define GOBLINMALEGRUFFNPCGREETINGS 8 //GoblinMaleGruffNPCGreeting01.wav #define GOBLINMALEGRUFFNPCFAREWELLS 9 //GoblinMaleGruffNPCFarewell01.wav #define GOBLINMALEGRUFFNPCPISSED 0 //GoblinMaleGruffNPCPissed01.wav #define GOBLINMALEGUARDNPCGREETINGS 1 //GoblinMaleGuardNPCGreeting01.wav #define GOBLINMALEGUARDNPCFAREWELLS 2 //GoblinMaleGuardNPCFarewell01.wav #define GOBLINMALEGUARDNPCPISSED 3 //GoblinMaleGuardNPCPissed01.wav #define GOBLINMALEZANYNPCGREETINGS 4 //GoblinMaleZanyNPCGreeting01.wav #define GOBLINMALEZANYNPCFAREWELLS 5 //GoblinMaleZanyNPCFarewell01.wav #define GOBLINMALEZANYNPCPISSED 6 //GoblinMaleZanyNPCPissed01.wav #define GOBLINFEMALEZANYNPCGREETINGS 7 //GoblinFemaleZanyNPCGreeting01.wav #define GOBLINFEMALEZANYNPCFAREWELLS 9 //GoblinFemaleZanyNPCFarewell01.wav #define GOBLINFEMALEZANYNPCPISSED 0 //GoblinFemaleZanyNPCPissed01.wav #define HUMANMALEOFFICIALNPCGREETINGS 1 //HumanMaleOfficialNPCGreeting01.wav #define HUMANMALEOFFICIALNPCFAREWELLS 2 //HumanMaleOfficialNPCFarewell01.wav #define HUMANMALEOFFICIALNPCPISSED 3 //HumanMaleOfficialNPCPissed01.wav #define HUMANMALESTANDARDNPCGREETINGS

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4 //HumanMaleStandardNPCGreetings01.wav #define HUMANMALESTANDARDNPCFAREWELLS 5 //HumanMaleStandardNPCFarewell01.wav #define HUMANMALESTANDARDNPCPISSED 6 //HumanMaleStandardNPCPissed01.wav #define HUMANMALEWARRIORNPCGREETINGS 7 //HumanMaleWarriorNPCGreeting01.wav #define HUMANMALEWARRIORNPCFAREWELLS 8 //HumanMaleWarriorNPCFarewell01.wav #define HUMANMALEWARRIORNPCPISSED 9 //HumanMaleWarriorNPCPissed01.wav #define HUMANFEMALESTANDARDNPCGREETINGS 0 //HumanFemaleStandardNPCGreeting01.wav #define HUMANFEMALESTANDARDNPCFAREWELLS 1 //HumanFemaleStandardNPCFarewell01.wav #define HUMANFEMALESTANDARDNPCPISSED 2 //HumanFemaleStandardNPCPissed01.wav #define HUMANFEMALEOFFICIALNPCGREETINGS 3 //HumanFemaleOfficialNPCGreeting01.wav #define HUMANFEMALEOFFICIALNPCFAREWELLS 4 //HumanFemaleOfficialNPCFarewell01.wav #define HUMANFEMALEOFFICIALNPCPISSED 5 //HumanFemaleOfficialNPCPissed01.wav #define HUMANFEMALEWARRIORNPCGREETINGS 6 //HumanFemaleWarriorNPCGreeting01.wav #define HUMANFEMALEWARRIORNPCFAREWELLS 7 //HumanFemaleWarriorNPCFarewell01.wav #define HUMANFEMALEWARRIORNPCPISSED 8 //HumanFemaleWarriorNPCPissed01.wav #define NIGHTELFMALESTANDARDNPCGREETING 9 //NightElfMaleStandardNPCGreeting01.wav #define NIGHTELFMALESTANDARDNPCFAREWELL 0 //NightElfMaleStandardNPCFarewell01.wav #define NIGHTELFMALESTANDARDNPCPISSED 1 //NightElfMaleStandardNPCPissed01.wav #define NIGHTELFMALEOFFICIALNPCGREETING 2 //NightElfMaleOfficialNPCGreeting01.wav #define NIGHTELFMALEOFFICIALNPCFAREWELL 3 //NightElfMaleOfficialNPCFarewell01.wav #define NIGHTELFMALEOFFICIALNPCPISSED 4 //NightElfMaleOfficialNPCPissed01.wav #define NIGHTELFMALEWARRIORNPCGREETINGS 5 //NightElfMaleWarriorNPCGreeting01.wav #define NIGHTELFMALEWARRIORNPCFAREWELLS 6 //NightElfMaleWarriorNPCFarewell01.wav #define NIGHTELFMALEWARRIORNPCPISSED 7 //NightElfMaleWarriorNPCPissed01.wav #define NIGHTELFFEMALESTANDARDNPCGREETI 8 //NightElfFemaleStandardNPCGreeting01.wav #define NIGHTELFFEMALESTANDARDNPCFAREWE 9 //NightElfFemaleStandardNPCFarewell01.wav #define NIGHTELFFEMALESTANDARDNPCPISSED 0 //NightElfFemaleStandardNPCPissed01.wav #define NIGHTELFFEMALEPRIESTESSNPCGREET 1 //NightElfFemalePriestessNPCGreeting01.wav #define NIGHTELFFEMALEPRIESTESSNPCFAREW 2 //NightElfFemalePriestessNPCFarewell01.wav #define NIGHTELFFEMALEPRIESTESSNPCPISSE 3 //NightElfFemalePriestessNPCPissed01.wav #define A_THRALL_GREETINGS

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4 //ThrallGreeting01.wav #define NIGHTELFFEMALESENTINELNPCGREETI 5 //NightElfFemaleSentinelNPCGreeting01.wav #define NIGHTELFFEMALESENTINELNPCFAREWE 6 //NightElfFemaleSentinelNPCFarewell01.wav #define NIGHTELFFEMALESENTINELNPCPISSED 7 //NightElfFemaleSentinelNPCPissed01.wav #define TAURENMALEWARRIORNPCGREETINGS 8 //TaurenMaleWarriorNPCGreeting01.wav #define TAURENMALEWARRIORNPCFAREWELLS 9 //TaurenMaleWarriorNPCFarewell01.wav #define TAURENMALEWARRIORNPCPISSED 0 //TaurenMaleWarriorNPCPissed01.wav #define TAURENMALESHAMANNPCGREETINGS 1 //TaurenMaleShamanNPCGreeting01.wav #define TAURENMALESHAMANNPCFAREWELLS 2 //TaurenMaleShamanNPCFarewell01.wav #define TAURENMALESHAMANNPCPISSED 3 //TaurenMaleShamanNPCPissed01.wav #define TAURENMALEELDERNPCGREETINGS 4 //TaurenMaleElderNPCGreeting01.wav #define TAURENMALEELDERNPCFAREWELLS 5 //TaurenMaleElderNPCFarewell01.wav #define TAURENMALEELDERNPCPISSED 6 //TaurenMaleElderNPCPissed01.wav #define A_FENRUSAGGRO 7 //A_FenrusAggro.wav #define ORCMALEGUARDNPCGREETINGS 8 //OrcMaleGuardNPCGreeting01.wav #define ORCMALEGUARDNPCFAREWELLS 9 //OrcMaleGuardNPCFarewell01.wav #define ORCMALEGUARDNPCPISSED 0 //OrcMaleGuardNPCPissed01.wav #define ORCMALESTANDARDNPCGREETINGS 1 //OrcMaleStandardNPCGreeting01.wav #define ORCMALESTANDARDNPCFAREWELLS 2 //OrcMaleStandardNPCFarewell01.wav #define ORCMALESTANDARDNPCPISSED 3 //OrcMaleStandardNPCPissed01.wav #define ORCMALESHADYNPCGREETINGS 4 //OrcMaleShadyNPCGreeting01.wav #define ORCMALESHADYNPCFAREWELLS 5 //OrcMaleShadyNPCFarewell01.wav #define ORCMALESHADYNPCPISSED 6 //OrcMaleShadyNPCPissed01.wav #define ORCFEMALESTANDARDNPCGREETINGS 7 //OrcFemaleStandardNPCGreeting01.wav #define ORCFEMALESTANDARDNPCFAREWELLS 8 //OrcFemaleStandardNPCFarewell01.wav #define ORCFEMALESTANDARDNPCPISSED 9 //OrcFemaleStandardNPCPissed01.wav #define ORCFEMALESHAMANNPCGREETINGS 0 //OrcFemaleShamanNPCGreeting01.wav #define ORCFEMALESHAMANNPCFAREWELLS 1 //OrcFemaleShamanNPCFarewell01.wav #define ORCFEMALESHAMANNPCPISSED 2 //OrcFemaleShamanNPCPissed01.wav #define ORCFEMALEWARRIORNPCGREETINGS 3 //OrcFemaleWarriorNPCGreeting01.wav #define ORCFEMALEWARRIORNPCFAREWELLS

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4 //OrcFemaleWarriorNPCFarewell01.wav #define ORCFEMALEWARRIORNPCPISSED 5 //OrcFemaleWarriorNPCPissed01.wav #define UNDEADMALESTANDARDNPCGREETINGS 6 //UndeadMaleStandardNPCGreeting01.wav #define UNDEADMALESTANDARDNPCFAREWELLS 7 //UndeadMaleStandardNPCFarewell01.wav #define UNDEADMALESTANDARDNPCPISSED 8 //UndeadMaleStandardNPCPissed01.wav #define UNDEADMALEWARRIORNPCGREETINGS 9 //UndeadMaleWarriorNPCGreeting01.wav #define UNDEADMALEWARRIORNPCFAREWELLS 0 //UndeadMaleWarriorNPCFarewell01.wav #define UNDEADMALEWARRIORNPCPISSED 1 //UndeadMaleWarriorNPCPissed01.wav #define UNDEADMALEDARKNPCGREETINGS 2 //UndeadMaleDarkNPCGreeting01.wav #define UNDEADMALEDARKNPCFAREWELLS 3 //UndeadMaleDarkNPCFarewell01.wav #define UNDEADMALEDARKNPCPISSED 4 //UndeadMaleDarkNPCPissed01.wav #define MOMENT_BATTLE02 5 //battle02.mp3 #define UNDEADFEMALESTANDARDNPCGREETING 6 //UndeadFemaleStandardNPCGreeting01.wav #define UNDEADFEMALESTANDARDNPCFAREWELL 7 //UndeadFemaleStandardNPCFarewell01.wav #define UNDEADFEMALESTANDARDNPCPISSED 8 //UndeadFemaleStandardNPCPissed01.wav #define UNDEADFEMALEWARRIORNPCGREETINGS 9 //UndeadFemaleWarriorNPCGreeting01.wav #define UNDEADFEMALEWARRIORNPCFAREWELLS 0 //UndeadFemaleWarriorNPCFarewell01.wav #define UNDEADFEMALEWARRIORNPCPISSED 1 //UndeadFemaleWarriorNPCPissed01.wav #define UNDEADFEMALEMAGICNPCGREETINGS 2 //UndeadFemaleMagicNPCGreeting01.wav #define UNDEADFEMALEMAGICNPCFAREWELLS 3 //UndeadFemaleMagicNPCFarewell01.wav #define UNDEADFEMALEMAGICNPCPISSED 4 //UndeadFemaleMagicNPCPissed01.wav #define TAURENFEMALEOFFICIALNPCGREETING 5 //TaurenFemaleOfficialNPCGreeting01.wav #define TAURENFEMALEOFFICIALNPCFAREWELL 6 //TaurenFemaleOfficialNPCFarewell01.wav #define TAURENFEMALEOFFICIALNPCPISSED 7 //TaurenFemaleOfficialNPCPissed01.wav #define TAURENFEMALESHAMANNPCGREETINGS 8 //TaurenFemaleShamanNPCGreeting01.wav #define TAURENFEMALESHAMANNPCFAREWELLS 9 //TaurenFemaleShamanNPCFarewell01.wav #define TAURENFEMALESHAMANNPCPISSED 0 //TaurenFemaleShamanNPCPissed01.wav #define TAURENFEMALESTANDARDNPCGREETING 1 //TaurenFemaleStandardNPCGreeting01.wav #define TAURENFEMALESTANDARDNPCFAREWELL 3 //TaurenFemaleStandardNPCFarewell01.wav #define TAURENFEMALESTANDARDNPCPISSED 4 //TaurenFemaleStandardNPCPissed01.wav #define ZONE_MYSTERY

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5 //mystery03-zone.mp3 #define ZONE___PLAGUELANDS 6 //CursedLand04.mp3 #define MOMENT___GLOOMY01 4 //gloomy01.mp3 #define MOMENT___GLOOMY02 5 //gloomy02.mp3 #define MOMENT___SACRED02 6 //sacred02.mp3 #define MOMENT___BATTLE01 7 //battle01.mp3 #define MOMENT___BATTLE03 8 //battle03.mp3 #define MOMENT___BATTLE04 9 //battle04.mp3 #define ZONE___UNDERCITY_INTRO 0 //undercityintro-moment.mp3 #define MOMENT___ORGRIMMAR02 1 //orgrimmar02-moment.mp3 #define DWARF_FEMALE_VOCAL_12__HELLO_ 4 //DwarfFemaleHello01.wav #define DWARF_FEMALE_VOCAL_13__GOODBYE_ 5 //DwarfFemaleGoodbye01.wav #define SUMMONIMP 6 //GrellAggroA.wav #define SUMMONVOIDWALKER 7 //VoidWalkerAggroA.wav #define DWARF_FEMALE_VOCAL_14__YES_ 8 //DwarfFemaleYes01.wav #define SUMMONSUCCUBUS 9 //SUCCUBUS_SUMMON01.wav #define DWARF_FEMALE_VOCAL_15__NO_ 0 //DwarfFemaleNo01.wav #define SUMMONFELBEAST 1 //FelHoundAggroA.wav #define DWARF_FEMALE_VOCAL_16__THANK_YO 2 //DwarfFemaleThankYou01.wav #define DWARF_FEMALE_VOCAL_17__YOURE_WE 3 //DwarfFemaleYoureWelcome01.wav #define DWARF_FEMALE_VOCAL_18__CONGRATU 4 //DwarfFemaleCongratulations01.wav #define DWARF_FEMALE_VOCAL_19__FLIRT_ 5 //DwarfFemaleFlirt01.wav #define DWARF_FEMALE_VOCAL_20__SILLY_ 6 //DwarfFemalePissed01.wav #define DWARF_MALE_VOCAL_12__HELLO_ 7 //DwarfMaleHello01.wav #define DWARF_MALE_VOCAL_13__GOODBYE_ 8 //DwarfMaleGoodbye01.wav #define DWARF_MALE_VOCAL_14__YES_ 9 //DwarfMaleYes01.wav #define DWARF_MALE_VOCAL_15__NO_ 0 //DwarfMaleNo01.wav #define DWARF_MALE_VOCAL_16__THANK_YOU_ 1 //DwarfMaleThankYou01.wav #define DWARF_MALE_VOCAL_17__YOURE_WELC 2 //DwarfMaleYoureWelcome01.wav #define DWARF_MALE_VOCAL_18__CONGRATULA 3 //DwarfMaleCongratulations01.wav #define DWARF_MALE_VOCAL_19__FLIRT_

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4 //DwarfMaleFlirt01.wav #define DWARF_MALE_VOCAL_20__SILLY_ 5 //DwarfMalePissed01.wav #define GNOME_FEMALE_VOCAL_12__HELLO_ 6 //GnomeFemaleHello01.wav #define GNOME_FEMALE_VOCAL_13__GOODBYE_ 7 //GnomeFemaleGoodbye01.wav #define GNOME_FEMALE_VOCAL_14__YES_ 8 //GnomeFemaleYes01.wav #define GNOME_FEMALE_VOCAL_15__NO_ 9 //GnomeFemaleNo01.wav #define GNOME_FEMALE_VOCAL_16__THANK_YO 0 //GnomeFemaleThankYou01.wav #define GNOME_FEMALE_VOCAL_17__YOURE_WE 1 //GnomeFemaleYoureWelcome01.wav #define GNOME_FEMALE_VOCAL_18__CONGRATU 2 //GnomeFemaleCongratulations01.wav #define GNOME_FEMALE_VOCAL_19__FLIRT_ 3 //GnomeFemaleFlirt01.wav #define GNOME_FEMALE_VOCAL_20__SILLY_ 4 //GnomeFemalePissed01.wav #define GNOME_MALE_VOCAL_12__HELLO_ 5 //GnomeMaleHello01.wav #define GNOME_MALE_VOCAL_13__GOODBYE_ 6 //GnomeMaleGoodbye01.wav #define GNOME_MALE_VOCAL_14__YES_ 7 //GnomeMaleYes01.wav #define GNOME_MALE_VOCAL_15__NO_ 8 //GnomeMaleNo01.wav #define GNOME_MALE_VOCAL_16__THANK_YOU_ 9 //GnomeMaleThankYou01.wav #define GNOME_MALE_VOCAL_17__YOURE_WELC 0 //GnomeMaleYoureWelcome01.wav #define GNOME_MALE_VOCAL_18__CONGRATULA 1 //GnomeMaleCongratulations01.wav #define GNOME_MALE_VOCAL_19__FLIRT_ 2 //GnomeMaleFlirt01.wav #define GNOME_MALE_VOCAL_20__SILLY_ 3 //GnomeMalePissed01.wav #define HUMAN_FEMALE_VOCAL_12__HELLO_ 4 //HumanFemaleHello01.wav #define HUMAN_FEMALE_VOCAL_13__GOODBYE_ 5 //HumanFemaleGoodbye01.wav #define HUMAN_FEMALE_VOCAL_14__YES_ 6 //HumanFemaleYes01.wav #define HUMAN_FEMALE_VOCAL_15__NO_ 7 //HumanFemaleNo01.wav #define HUMAN_FEMALE_VOCAL_16__THANK_YO 8 //HumanFemaleThankYou01.wav #define HUMAN_FEMALE_VOCAL_17__YOURE_WE 9 //HumanFemaleYoureWelcome01.wav #define G_HORNOFECHEYAKEE.WAV 0 //G_HornofEcheyakee.wav #define HUMAN_FEMALE_VOCAL_18__CONGRATU 1 //HumanFemaleCongratulations01.wav #define HUMAN_FEMALE_VOCAL_19__FLIRT_ 2 //HumanFemaleFlirt01.wav #define HUMAN_FEMALE_VOCAL_20__SILLY_ 3 //HumanFemalePissed01.wav #define TALENTSCREENOPEN

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4 //TalentScreenOpen.wav #define TALENTSCREENCLOSE 5 //TalentScreenClose.wav #define ZONE___ORGRIMMAR02 6 //orgrimmar02-zone.mp3 #define SHARPENWEAPON 4 //SharpenWeapon1.wav #define CAMPFIREPRECAST 5 //CampFireCreatePrecast.wav #define TREXATTACK 6 //TrexAttackA.wav #define TREXWOUND 7 //TrexWoundA.wav #define TREXWOUNDCRIT 8 //TrexWoundCrit.wav #define TREXDEATH 9 //TrexDeath.wav #define TREXPREAGGRO 0 //TrexPreAggro.wav #define TREXAGGRO 1 //TrexAggro.wav #define HUMAN_MALE_VOCAL_12__HELLO_ 2 //HumanMaleHello01.wav #define HUMAN_MALE_VOCAL_13__GOODBYE_ 3 //HumanMaleGoodbye01.wav #define HUMAN_MALE_VOCAL_14__YES_ 4 //HumanMaleYes01.wav #define HUMAN_MALE_VOCAL_15__NO_ 5 //HumanMaleNo01.wav #define HUMAN_MALE_VOCAL_16__THANK_YOU_ 6 //HumanMaleThankYou01.wav #define HUMAN_MALE_VOCAL_17__YOURE_WELC 7 //HumanMaleYoureWelcome01.wav #define HUMAN_MALE_VOCAL_18__CONGRATULA 8 //HumanMaleCongratulations01.wav #define HUMAN_MALE_VOCAL_19__FLIRT_ 9 //HumanMaleFlirt01.wav #define HUMAN_MALE_VOCAL_20__SILLY_ 0 //HumanMalePissed01.wav #define NIGHTELF_FEMALE_VOCAL_12__HELL 1 //NightElfFemaleHello01.wav #define NIGHTELF_FEMALE_VOCAL_13__GOOD 2 //NightElfFemaleGoodbye01.wav #define NIGHTELF_FEMALE_VOCAL_14__YES_ 3 //NightElfFemaleYes01.wav #define NIGHTELF_FEMALE_VOCAL_15__NO_ 4 //NightElfFemaleNo01.wav #define NIGHTELF_FEMALE_VOCAL_16___THAN 5 //NightElfFemaleThankYou01.wav #define NIGHTELF_FEMALE_VOCAL_17__YOURE 6 //NightElfFemaleYoureWelcome01.wav #define NIGHTELF_FEMALE_VOCAL_18__CONGR 7 //NightElfFemaleCongratulations01.wav #define NIGHTELF_FEMALE_VOCAL_19__FLIRT 8 //NightElfFemaleFlirt01.wav #define NIGHTELF_FEMALE_VOCAL_20__SILLY 9 //NightElfFemalePissed01.wav #define NIGHTELF_MALE_VOCAL_12__HELLO_ 0 //NightElfMaleHello01.wav #define NIGHTELF_MALE_VOCAL_13__GOODBYE

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1 //NightElfMaleGoodbye01.wav #define NIGHTELF_MALE_VOCAL_14__YES_ 2 //NightElfMaleYes01.wav #define NIGHTELF_MALE_VOCAL_15__NO_ 3 //NightElfMaleNo01.wav #define NIGHTELF_MALE_VOCAL_16__THANK_Y 4 //NightElfMaleThankYou01.wav #define NIGHTELF_MALE_VOCAL_17__YOURE_W 5 //NightElfMaleYoureWelcome01.wav #define NIGHTELF_MALE_VOCAL_18__CONGRAT 6 //NightElfMaleCongratulations01.wav #define NIGHTELF_MALE_VOCAL_19__FLIRT_ 7 //NightElfMaleFlirt01.wav #define NIGHTELF_MALE_VOCAL_20__SILLY_ 8 //NightElfMalePissed01.wav #define B_PEONPISSED1 9 //PeonPissed1.wav #define B_PEONPISSED2 0 //PeonPissed2.wav #define B_PEONPISSED3 1 //PeonPissed3.wav #define B_PEONREADY1 2 //PeonReady1.wav #define B_PEONWHAT1 3 //PeonWhat1.wav #define B_PEONWHAT2 4 //PeonWhat2.wav #define B_PEONWHAT3 5 //PeonWhat3.wav #define B_PEONWHAT4 6 //PeonWhat4.wav #define B_PEONYES3 7 //PeonYes3.wav #define B_GRUNTUNITATTACK1 8 //GruntUnitAttack1.wav #define B_PEONBUILDINGCOMPLETE1 9 //PeonBuildingComplete1.wav #define B_FORESTTROLLWARCRY1 0 //ForestTrollWarcry1.wav #define B_FORESTTROLLYESATTACK1 1 //ForestTrollYesAttack1.wav #define B_FORESTTROLLYESATTACK2 2 //ForestTrollYesAttack2.wav #define B_FORESTTROLLYESATTACK4 3 //ForestTrollYesAttack4.wav #define B_GRUNTWARCRY1 4 //GruntWarcry1.wav #define B_GRUNTYESATTACK1 5 //GruntYesAttack1.wav #define B_GRUNTYESATTACK2 6 //GruntYesAttack2.wav #define B_GRUNTYESATTACK3 7 //GruntYesAttack3.wav #define B_DRUIDOFTHECLAWPISSED2 8 //DruidOfTheClawPissed2.wav #define B_DRUIDOFTHECLAWREADY1 9 //DruidOfTheClawReady1.wav #define B_DRUIDOFTHECLAWWHAT1 0 //DruidOfTheClawWhat1.wav #define B_DRUIDOFTHECLAWWHAT2

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1 //DruidOfTheClawWhat2.wav #define B_DRUIDOFTHECLAWYES1 2 //DruidOfTheClawYes1.wav #define B_DRUIDOFTHECLAWYES4 3 //DruidOfTheClawYes4.wav #define B_DRUIDOFTHECLAWYESATTACK2 4 //DruidOfTheClawYesAttack2.wav #define B_DRUIDOFTHECLAWYESATTACK3 5 //DruidOfTheClawYesAttack3.wav #define B_WITCHDOCTORPISSED1 6 //WitchDoctorPissed1.wav #define B_WITCHDOCTORPISSED2 7 //WitchDoctorPissed2.wav #define B_WITCHDOCTORPISSED3 8 //WitchDoctorPissed3.wav #define B_WITCHDOCTORREADY1 9 //WitchDoctorReady1.wav #define B_WITCHDOCTORWARCRY1 0 //WitchDoctorWarcry1.wav #define B_WITCHDOCTORWHAT2 1 //WitchDoctorWhat2.wav #define B_WITCHDOCTORWHAT3 2 //WitchDoctorWhat3.wav #define B_WITCHDOCTORWHAT4 3 //WitchDoctorWhat4.wav #define B_WITCHDOCTORYES1 4 //WitchDoctorYes1.wav #define B_WITCHDOCTORYES2 5 //WitchDoctorYes2.wav #define B_WITCHDOCTORYES3 6 //WitchDoctorYes3.wav #define B_WITCHDOCTORYESATTACK1 7 //WitchDoctorYesAttack1.wav #define B_WITCHDOCTORYESATTACK2 8 //WitchDoctorYesAttack2.wav #define B_WITCHDOCTORYESATTACK3 9 //WitchDoctorYesAttack3.wav #define B_HUNTRESSWHAT2 0 //HuntressWhat2.wav #define B_HUNTRESSYESATTACK3 1 //HuntressYesAttack3.wav #define B_HUNTRESSWHAT3 2 //HuntressWhat3.wav #define B_HUNTRESSWARCRY1 3 //HuntressWarcry1.wav #define B_HEROMOONPRIESTESSREADY1 4 //HeroMoonPriestessReady1.wav #define B_HEROMOONPRIESTESSWHAT2 5 //HeroMoonPriestessWhat2.wav #define B_HEROMOONPRIESTESSYES2 6 //HeroMoonPriestessYes2.wav #define B_HEROMOONPRIESTESSYESATTACK1 7 //HeroMoonPriestessYesAttack1.wav #define B_HEROMOONPRIESTESSYESATTACK2 8 //HeroMoonPriestessYesAttack2.wav #define B_HEROMOONPRIESTESSYESATTACK3 9 //HeroMoonPriestessYesAttack3.wav #define B_PEASANTPISSED5 0 //PeasantPissed5.wav #define B_PEASANTWARCRY1

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1 //PeasantWarcry1.wav #define B_PEASANTYESATTACK3 2 //PeasantYesAttack3.wav #define B_FOOTMANYESATTACK1 3 //FootmanYesAttack1.wav #define B_FOOTMANYESATTACK2 4 //FootmanYesAttack2.wav #define B_FOOTMANYESATTACK3 5 //FootmanYesAttack3.wav #define B_RIFLEMANPISSED1 6 //RiflemanPissed1.wav #define B_RIFLEMANREADY1 7 //RiflemanReady1.wav #define B_RIFLEMANWHAT2 8 //RiflemanWhat2.wav #define B_RIFLEMANWHAT3 9 //RiflemanWhat3.wav #define B_RIFLEMANYESATTACK1 0 //RiflemanYesAttack1.wav #define B_MORTARTEAMPISSED1 1 //MortarTeamPissed1.wav #define B_MORTARTEAMPISSED2 2 //MortarTeamPissed2.wav #define MOMENT___BATTLE05 3 //battle05.mp3 #define B_MORTARTEAMPISSED8 4 //MortarTeamPissed8.wav #define B_MORTARTEAMPISSED9 5 //MortarTeamPissed9.wav #define B_MORTARTEAMREADY1 6 //MortarTeamReady1.wav #define B_MORTARTEAMYESATTACK4 8 //MortarTeamYesAttack4.wav #define B_NECROMANCERREADY1 9 //NecromancerReady1.wav #define B_NECROMANCERWARCRY1 0 //NecromancerWarcry1.wav #define B_NECROMANCERWHAT1 1 //NecromancerWhat1.wav #define MOMENT___BATTLE02 2 //battle02.mp3 #define B_NECROMANCERWHAT3 3 //NecromancerWhat3.wav #define B_NECROMANCERWHAT4 4 //NecromancerWhat4.wav #define B_NECROMANCERYES1 5 //NecromancerYes1.wav #define B_MORTARTEAMATTACK1 6 //MortarTeamAttack1.wav #define B_ABOMINATIONPISSED5 7 //AbominationPissed5.wav #define B_ABOMINATIONREADY1 8 //AbominationReady1.wav #define B_ABOMINATIONWHAT1 9 //AbominationWhat1.wav #define B_ABOMINATIONWHAT2 0 //AbominationWhat2.wav #define B_ABOMINATIONWHAT4 1 //AbominationWhat4.wav #define B_ABOMINATIONYES1

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2 //AbominationYes1.wav #define B_ABOMINATIONYES2 3 //AbominationYes2.wav #define B_ABOMINATIONYES4 4 //AbominationYes4.wav #define B_ABOMINATIONYES5 5 //AbominationYes5.wav #define B_ABOMINATIONYESATTACK2 6 //AbominationYesAttack2.wav #define B_TAURENPISSED1 7 //TaurenPissed1.wav #define B_TAURENWARCRY1 8 //TaurenWarcry1.wav #define B_TAURENYESATTACK1 9 //TaurenYesAttack1.wav #define B_TAURENYESATTACK3 0 //TaurenYesAttack3.wav #define B_TAURENWHAT1 1 //TaurenWhat1.wav #define B_PEASANTYESATTACK1 2 //PeasantYesAttack1.wav #define B_PEASANTYESATTACK2 3 //PeasantYesAttack2.wav #define B_PEASANTYES1 4 //PeasantYes1.wav #define B_PEASANTYES3 5 //PeasantYes3.wav #define B_PEASANTYES4 6 //PeasantYes4.wav #define B_PEASANTWHAT2 7 //PeasantWhat2.wav #define B_PEASANTWHAT3 8 //PeasantWhat3.wav #define B_PEASANTWHAT4 9 //PeasantWhat4.wav #define B_PEASANTREADY1 0 //PeasantReady1.wav #define B_PEONPISSED4 1 //PeonPissed4.wav #define B_PEONYES1 2 //PeonYes1.wav #define B_PEONYES2 3 //PeonYes2.wav #define B_PEONYES4 4 //PeonYes4.wav #define B_PEONYESATTACK1 5 //PeonYesAttack1.wav #define B_PEONYESATTACK3 6 //PeonYesAttack3.wav #define B_HEROMOUNTAINKINGYES1 7 //HeroMountainKingYes1.wav #define B_HEROMOUNTAINKINGYESATTACK4 8 //HeroMountainKingYesAttack4.wav #define B_MURADINYES1 9 //MuradinYes1.wav #define B_RIFLEMANPISSED2 0 //RiflemanPissed2.wav #define B_RIFLEMANPISSED3 1 //RiflemanPissed3.wav #define B_RIFLEMANPISSED4

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2 //RiflemanPissed4.wav #define B_RIFLEMANYES1 3 //RiflemanYes1.wav #define B_RIFLEMANYES2 4 //RiflemanYes2.wav #define B_RIFLEMANYES4 5 //RiflemanYes4.wav #define B_RIFLEMANYESATTACK2 6 //RiflemanYesAttack2.wav #define B_RIFLEMANYESATTACK3 7 //RiflemanYesAttack3.wav #define B_RIFLEMANYESATTACK4 8 //RiflemanYesAttack4.wav #define B_ARCHERREADY1 9 //ArcherReady1.wav #define B_ARCHERWHAT1 0 //ArcherWhat1.wav #define B_ARCHERYES1 1 //ArcherYes1.wav #define B_ARCHERYES3 2 //ArcherYes3.wav #define B_ARCHERYES4 3 //ArcherYes4.wav #define B_ARCHERYESATTACK1 4 //ArcherYesAttack1.wav #define B_ARCHERYESATTACK2 5 //ArcherYesAttack2.wav #define B_ARCHERYESATTACK3 6 //ArcherYesAttack3.wav #define B_ARCHERYESATTACK4 7 //ArcherYesAttack4.wav #define B_WOLFRIDERPISSED2 8 //WolfRiderPissed2.wav #define B_WOLFRIDERPISSED3 9 //WolfRiderPissed3.wav #define B_WOLFRIDERREADY1 0 //WolfRiderReady1.wav #define B_WOLFRIDERWARCRY1 1 //WolfRiderWarcry1.wav #define B_WOLFRIDERWHAT2 2 //WolfRiderWhat2.wav #define B_WOLFRIDERWHAT3 3 //WolfRiderWhat3.wav #define B_WOLFRIDERYES2 4 //WolfRiderYes2.wav #define B_WOLFRIDERYES4 5 //WolfRiderYes4.wav #define B_WOLFRIDERYESATTACK1 6 //WolfRiderYesAttack1.wav #define B_WOLFRIDERYESATTACK2 7 //WolfRiderYesAttack2.wav #define B_DRYADREADY1 8 //DryadReady1.wav #define B_DRYADWHAT1 9 //DryadWhat1.wav #define B_DRYADWHAT2 0 //DryadWhat2.wav #define B_DRYADWHAT4 1 //DryadWhat4.wav #define B_SATYREPISSED4

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2 //SatyrePissed4.wav #define B_SATYREWHAT2 3 //SatyreWhat2.wav #define B_SATYREWHAT3 4 //SatyreWhat3.wav #define B_SATYREYES4 5 //SatyreYes4.wav #define B_SATYREYESATTACK1 6 //SatyreYesAttack1.wav #define B_SATYREYESATTACK2 7 //SatyreYesAttack2.wav #define B_SATYREYESATTACK3 8 //SatyreYesAttack3.wav #define B_WISPPISSED1 9 //WispPissed1.wav #define B_WISPPISSED2 0 //WispPissed2.wav #define B_WISPPISSED3 1 //WispPissed3.wav #define B_WISPREADY1 2 //WispReady1.wav #define B_WISPWHAT1 3 //WispWhat1.wav #define B_WISPWHAT2 4 //WispWhat2.wav #define B_WISPWHAT3 5 //WispWhat3.wav #define B_WISPYES1 6 //WispYes1.wav #define B_WISPYES2 7 //WispYes2.wav #define B_WISPYES3 8 //WispYes3.wav #define MOMENT___BATTLE06 0 //battle06.mp3 #define ORC_FEMALE_VOCAL_12__HELLO_ 1 //OrcFemaleHello01.wav #define ORC_FEMALE_VOCAL_13__GOODBYE_ 2 //OrcFemaleGoodbye01.wav #define ORC_FEMALE_VOCAL_14__YES_ 3 //OrcFemaleYes01.wav #define ORC_FEMALE_VOCAL_15__NO_ 4 //OrcFemaleNo01.wav #define ORC_FEMALE_VOCAL_16__THANK_YOU_ 5 //OrcFemaleThankYou01.wav #define ORC_FEMALE_VOCAL_17__YOURE_WELC 6 //OrcFemaleYoureWelcome01.wav #define ORC_FEMALE_VOCAL_18__CONGRATULA 7 //OrcFemaleCongratulations01.wav #define ORC_FEMALE_VOCAL_19__FLIRT_ 8 //OrcFemaleFlirt01.wav #define ORC_FEMALE_VOCAL_20__SILLY_ 9 //OrcFemalePissed01.wav #define ORC_MALE_VOCAL_12__HELLO_ 0 //OrcMaleHello01.wav #define ORC_MALE_VOCAL_13__GOODBYE_ 1 //OrcMaleGoodbye01.wav #define ORC_MALE_VOCAL_14__YES_ 2 //OrcMaleYes01.wav #define ORC_MALE_VOCAL_15__NO_

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3 //OrcMaleNo01.wav #define ORC_MALE_VOCAL_16__THANK_YOU_ 4 //OrcMaleThankYou01.wav #define ORC_MALE_VOCAL_17__YOURE_WELCOM 5 //OrcMaleYoureWelcome01.wav #define ORC_MALE_VOCAL_18__CONGRATULATI 6 //OrcMaleCongratulations01.wav #define ORC_MALE_VOCAL_19__FLIRT_ 7 //OrcMaleFlirt01.wav #define ORC_MALE_VOCAL_20__SILLY_ 8 //OrcMalePissed01.wav #define TAUREN_FEMALE_VOCAL_12__HELLO_ 9 //TaurenFemaleHello01.wav #define TAUREN_FEMALE_VOCAL_13__GOODBYE 0 //TaurenFemaleGoodbye01.wav #define TAUREN_FEMALE_VOCAL_14__YES_ 1 //TaurenFemaleYes01.wav #define TAUREN_FEMALE_VOCAL_15__NO_ 2 //TaurenFemaleNo01.wav #define TAUREN_FEMALE_VOCAL_16__THANK_Y 3 //TaurenFemaleThankYou01.wav #define TAUREN_FEMALE_VOCAL_17__YOURE_W 4 //TaurenFemaleYoureWelcome01.wav #define TAUREN_FEMALE_VOCAL_18__CONGRAT 5 //TaurenFemaleCongratulations01.wav #define TAUREN_FEMALE_VOCAL_19__FLIRT_ 6 //TaurenFemaleFlirt01.wav #define TAUREN_FEMALE_VOCAL_20__SILLY_ 7 //TaurenFemalePissed01.wav #define TAUREN_MALE_VOCAL_12__HELLO_ 8 //TaurenMaleHello01.wav #define TAUREN_MALE_VOCAL_13__GOODBYE_ 9 //TaurenMaleGoodbye01.wav #define TAUREN_MALE_VOCAL_14__YES_ 0 //TaurenMaleYes01.wav #define TAUREN_MALE_VOCAL_15__NO_ 1 //TaurenMaleNo01.wav #define TAUREN_MALE_VOCAL_16__THANK_YOU 2 //TaurenMaleThankYou01.wav #define TAUREN_MALE_VOCAL_17__YOURE_WEL 3 //TaurenMaleYoureWelcome01.wav #define TAUREN_MALE_VOCAL_18__CONGRATUL 4 //TaurenMaleCongratulations01.wav #define TAUREN_MALE_VOCAL_19__FLIRT_ 5 //TaurenMaleFlirt01.wav #define TAUREN_MALE_VOCAL_20__SILLY_ 6 //TaurenMalePissed01.wav #define TROLL_FEMALE_VOCAL_12__HELLO_ 7 //TrollFemaleHello01.wav #define TROLL_FEMALE_VOCAL_13__GOODBYE_ 8 //TrollFemaleGoodbye01.wav #define TROLL_FEMALE_VOCAL_14__YES_ 9 //TrollFemaleYes01.wav #define TROLL_FEMALE_VOCAL_15__NO_ 0 //TrollFemaleNo01.wav #define TROLL_FEMALE_VOCAL_16__THANK_YO 1 //TrollFemaleThankYou01.wav #define TROLL_FEMALE_VOCAL_17__YOURE_WE 2 //TrollFemaleYoureWelcome01.wav #define TROLL_FEMALE_VOCAL_18__CONGRATU

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3 //TrollFemaleCongratulations01.wav #define TROLL_FEMALE_VOCAL_19__FLIRT_ 4 //TrollFemaleFlirt01.wav #define TROLL_FEMALE_VOCAL_20__SILLY_ 5 //TrollFemalePissed01.wav #define TROLL_MALE_VOCAL_12__HELLO_ 6 //TrollMaleHello01.wav #define TROLL_MALE_VOCAL_13__GOODBYE_ 7 //TrollMaleGoodbye01.wav #define TROLL_MALE_VOCAL_14__YES_ 8 //TrollMaleYes01.wav #define TROLL_MALE_VOCAL_15__NO_ 9 //TrollMaleNo01.wav #define TROLL_MALE_VOCAL_16__THANK_YOU_ 0 //TrollMaleThankYou01.wav #define TROLL_MALE_VOCAL_17__YOURE_WELC 1 //TrollMaleYoureWelcome01.wav #define TROLL_MALE_VOCAL_18__CONGRATULA 2 //TrollMaleCongratulations01.wav #define TROLL_MALE_VOCAL_19__FLIRT_ 3 //TrollMaleFlirt01.wav #define TROLL_MALE_VOCAL_20__SILLY_ 4 //TrollMalePissed01.wav #define UNDEAD_FEMALE_VOCAL_12__HELLO_ 5 //UndeadFemaleHello01.wav #define UNDEAD_FEMALE_VOCAL_13__GOODBYE 6 //UndeadFemaleGoodbye01.wav #define UNDEAD_FEMALE_VOCAL_14__YES_ 7 //UndeadFemaleYes01.wav #define UNDEAD_FEMALE_VOCAL_15__NO_ 8 //UndeadFemaleNo01.wav #define UNDEAD_FEMALE_VOCAL_16__THANK_Y 9 //UndeadFemaleThankYou01.wav #define UNDEAD_FEMALE_VOCAL_17__YOURE_W 0 //UndeadFemaleYoureWelcome01.wav #define UNDEAD_FEMALE_VOCAL_18__CONGRAT 1 //UndeadFemaleCongratulations01.wav #define UNDEAD_FEMALE_VOCAL_19__FLIRT_ 2 //UndeadFemaleFlirt01.wav #define UNDEAD_FEMALE_VOCAL_20__SILLY_ 3 //UndeadFemalePissed01.wav #define UNDEAD_MALE_VOCAL_12__HELLO_ 4 //UndeadMaleHello01.wav #define UNDEAD_MALE_VOCAL_13__GOODBYE_ 5 //UndeadMaleGoodbye01.wav #define UNDEAD_MALE_VOCAL_14__YES_ 6 //UndeadMaleYes01.wav #define UNDEAD_MALE_VOCAL_15__NO_ 7 //UndeadMaleNo01.wav #define UNDEAD_MALE_VOCAL_16__THANK_YOU 8 //UndeadMaleThankYou01.wav #define UNDEAD_MALE_VOCAL_17__YOURE_WEL 9 //UndeadMaleYoureWelcome01.wav #define UNDEAD_MALE_VOCAL_18__CONGRATUL 0 //UndeadMaleCongratulations01.wav #define UNDEAD_MALE_VOCAL_19__FLIRT_ 1 //UndeadMaleFlirt01.wav #define UNDEAD_MALE_VOCAL_20__SILLY_ 2 //UndeadMalePissed01.wav #define HORNOFECHEYAKEE

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3 //G_HornofEcheyakee.wav #define FIRSTAID 4 //FirstAid.wav #define TAILORING 5 //Tailoring.wav #define LEATHERWORKING 6 //LeatherWorking.wav #define PTERRODAXATTACK 7 //PterrodaxAttackA.wav #define PTERRODAXWOUND 8 //PterrodaxWoundA.wav #define PTERRODAXWOUNDCRIT 9 //PterrodaxWoundCrit.wav #define PTERRODAXDEATH 0 //PterrodaxDeath.wav #define PTERRODAXAGGRO 1 //PterrodaxAggro.wav #define HITSTONE 2 //2hMaceHitStone1a.wav #define ABOMINATIONGUARDNPCGREETINGS 4 //AbominationReady1.wav #define ABOMINATIONGUARDNPCFAREWELLS 5 //AbominationPissed2.wav #define ABOMINATIONGUARDNPCPISSED 6 //AbominationPissed5.wav #define STRATHOLMEFIRESMOKEEMBERSLOOP 7 //StratholmeFireSmokeEmberS.wav #define GIANTCLAMACTIVEOPEN 4 //GiantClamActiveOpen.wav #define BFD_BRASSDOORSOPEN 5 //BFD_BrassDoors.wav #define B_DWARFSHOOTINGRANGE_RIFLEMAN 4 //RiflemanPissed1.wav #define B_DWARFSHOOTINGRNGEMORTARTEAM01 5 //MortarTeamPissed1.wav #define B_DWARFSHOOTINGRNGEMORTARTEAM02 6 //MortarTeamPissed9.wav #define GHOSTLYSTRIKEIMPACT 7 //GhostlyStrikeImpact.wav #define ASPECT_OF_THE_CHEETA 8 //AspectofTheCheeta.wav #define B_WITCHDOCTORBOMBAY01_ 9 //WitchDoctorPissed2.wav #define B_JRAPOTHECARYHOLLAND 0 //NecromancerReady1.wav #define B_ABOMINATIONGORDO 1 //AbominationPissed5.wav #define B_WITCHDOCTORBOMBAY02 2 //WitchDoctorPissed1.wav #define B_WITCHDOCTORBOMBAY01 3 //WitchDoctorPissed2.wav #define B_JRAPOTHECARYHOLLAND 4 //NecromancerReady1.wav #define BLACKROCKHUGEDOORCLOSE 5 //BlackRockHugeDoorsClose.wav #define B_ABOMINATIONGORDO_ 6 //AbominationPissed5.wav #define BLACKROCKCELLDOOR01OPEN 7 //BlackRockCellDoor01Open.wav #define BLACKROCKCELLDOOR01DESTROY

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8 //BlackRockCellDoor01Destroy.wav #define DARKIRONKEGSHOTGUN 9 //DarkIronKegShotgun.wav #define B_RAIDERPATH01 4 //WolfRiderReady1.wav #define B_RAIDERATTACK01 5 //WolfRiderWarcry1.wav #define RAIDERGREETING01 6 //WolfRiderPissed2.wav #define B_SATYRAGGRO01 4 //SatyreYesAttack2.wav #define B_WISPAMBIENT01 5 //WispPissed1.wav #define DRYADGREETING01 6 //DryadReady1.wav #define SATYREGREETING01 7 //SatyrePissed4.wav #define WISPGREETING01 8 //WispPissed1.wav #define TREXSTOMP 9 //mFootHugeGiantStoneA.wav #define G_HUNTERTRAPSPAWN 0 //G_HunterTrapSpawn.wav #define G_HUNTERTRAPOPEN 1 //G_HunterTrapOpen.wav #define G_FREEZINGTRAPEXPLODE 2 //BlizzardImpact1a.wav #define G_EXPLOSIVETRAPEXPLODE 3 //MoltenBlastImpact.wav #define G_FROSTTRAPEXPLODE 4 //FrostNova.wav #define G_IMMOLATIONTRAPEXPLODE 5 //Immolate.wav #define BATSFLYAWAY 6 //BatsFlyAway.wav #define MANABURN 7 //ManaBurnImpact.wav #define B_ANCIENTPROTECTORAMBIENT01 8 //mAncientStandFidget1.wav #define B_KODOBEASTAMBIENT01 9 //KodoBeastAttackA.wav #define ANCIENTPROTECTORGREETING01 0 //mAncientStandFidget1.wav #define KODOBEASTGREETING01 1 //KodoBeastAttackA.wav #define BLACKROCKDOORSINGLEOPEN 2 //BlackRockDoorSingleOpen.wav #define BLACKROCKDOORSINGLEDESTROY 3 //BlackRockDoorSingleDestroy.wav #define BLACKROCKVAULTDEPOSITDOOROPEN01 4 //BlackRockVaultDepositDoor01Open.wav #define DARKARONDWARFRUNEALL 5 //AbsorbGetHitA.wav #define DARKIRONDWARFRUNECLOSEALL 6 //ArcaneMissileImpact1a.wav #define BLACKROCKDOORS01OPEN 7 //BlackRockDoors01Open.wav #define BLACKROCKIRONDOOR01OPEN 8 //BlackRockIronDoor01Open.wav #define ARCANEEXPLOSION

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9 //ArcaneExplosion.wav #define SHADOWPETPRECAST 4 //ShadowPreCastHigh.wav #define SHAYSBELL 5 //ShaysBell.wav #define AQUATICFORM 4 //WalrusAttackA.wav #define B_TAURENYES3 5 //TaurenYes3.wav #define CLAPSOUNDS 6 //EmoteClap1.wav #define BELLTOLLALLIANCE 4 //BellTollAlliance.wav #define BELLTOLLHORDE 5 //BellTollHorde.wav #define BATSINFLIGHT 6 //BatsFlyAway.wav #define BLACKROCKDEPTHJAIL 7 //BlackRockJail.wav #define B_MORTARTEAMYES4 8 //MortarTeamYes4.wav #define BLACKROCKSPIREDRAKECALLS 9 //BlackRockSpireDrakeCalls.wav #define ICEBARRIERSTATE 4 //IceBarrirerState.wav #define ICEBARRIERIMPACT 6 //IceBarrirerImpact.wav #define DWARFFEMALEGUARDVENDORNPCGREETI 7 //DwarfFemaleGuardNPCVendor01.wav #define DWARFFEMALEMATERNALVENDORNPCGRE 8 //DwarfFemaleMaternalNPCVendor01.wav #define DWARFFEMALEYOUNGVENDORNPCGREETI 9 //DwarfFemaleYoungNPCVendor01.wav #define DWARFMALEGRIMVENDORNPCGREETINGS 0 //DwarfMaleGrimNPCVendor01.wav #define DWARFMALEGUARDVENDORNPCGREETING 1 //DwarfMaleGuardNPCVendor01.wav #define DWARFMALESTANDARDVENDORNPCGREET 2 //DwarfMaleStandardNPCVendor01.wav #define GNOMEFEMALEHAPPYVENDORNPCGREETI 3 //GnomeFemaleHappyNPCVendor01.wav #define GNOMEFEMALENERDYVENDORNPCGREETI 4 //GnomeFemaleNerdyNPCVendor01.wav #define GNOMEFEMALESTANDARDVENDORNPCGRE 5 //GnomeFemaleStandardNPCVendor01.wav #define GNOMEMALESTANDARDVENDORNPCGREET 6 //GnomeMaleStandardNPCVendor01.wav #define GNOMEMALEYOUNGVENDORNPCGREETING 7 //GnomeMaleYoungNPCVendor01.wav #define GNOMEMALEZANYVENDORNPCGREETING 8 //GnomeMaleZanyVendor01.wav #define GOBLINFEMALEZANYVENDORNPCGREETI 9 //GoblinFemaleZanyNPCVendor01.wav #define GOBLINMALEGRUFFVENDORNPCGREETIN 0 //GoblinMaleGruffNPCVendor01.wav #define GOBLINMALEGUARDVENDORNPCGREETIN 1 //GoblinMaleGuardNPCVendor01.wav #define GOBLINMALEZANYVENDORNPCGREETING 2 //GoblinMaleZanyNPCVendor01.wav #define HUMANFEMALEOFFICIALVENDORNPCGRE

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3 //HumanFemaleOfficialNPCVendor01.wav #define HUMANFEMALESTANDARDVENDORNPCGRE 4 //HumanFemaleStandardNPCVendor01.wav #define HUMANFEMALEWARRIORVENDORNPCGREE 5 //HumanFemaleWarriorNPCVendor01.wav #define HUMANMALEOFFICIALVENDORNPCGREET 6 //HumanMaleOfficialNPCVendor01.wav #define HUMANMALESTANDARDVENDORNPCGREET 7 //HumanMaleStandardNPCVendor01.wav #define HUMANMALEWARRIORVENDORNPCGREETI 8 //HumanMaleWarriorNPCVendor01.wav #define NIGHTELFFEMALEPRIESTESSVENDORNP 9 //NightElfFemalePriestessNPCVendor01.wav #define NIGHTELFFEMALESENTINELVENDORNPC 0 //NightElfFemaleSentinelNPCVendor01.wav #define NIGHTELFFEMALESTANDARDVENDORNPC 1 //NightElfFemaleStandardNPCVendor01.wav #define NIGHTELFMALEOFFICIALVENDORNPCGR 2 //NightElfMaleOfficialNPCVendor01.wav #define NIGHTELFMALESTANDARDVENDORNPCGR 3 //NightElfMaleStandardNPCVendor01.wav #define NIGHTELFMALEWARRIORVENDORNPCGRE 4 //NightElfMaleWarriorNPCVendor01.wav #define ORCFEMALESHAMANVENDORNPCGREETIN 5 //OrcFemaleShamanNPCVendor01.wav #define ORCFEMALESTANDARDVENDORNPCGREET 6 //OrcFemaleStandardNPCVendor01.wav #define ORCFEMALEWARRIORVENDORNPCGREETI 7 //OrcFemaleWarriorNPCVendor01.wav #define ORCMALEGUARDVENDORNPCGREETINGS 8 //OrcMaleGuardNPCVendor01.wav #define ORCMALESHADYVENDORNPCGREETINGS 9 //OrcMaleShadyNPCVendor01.wav #define ORCMALESTANDARDVENDORNPCGREETIN 0 //OrcMaleStandardNPCVendor01.wav #define TAURENFEMALEOFFICIALVENDORNPCGR 1 //TaurenFemaleOfficialNPCVendor01.wav #define TAURENFEMALESHAMANVENDORNPCGREE 2 //TaurenFemaleShamanNPCVendor01.wav #define TAURENFEMALESTANDARDVENDORNPCGR 3 //TaurenFemaleStandardNPCVendor01.wav #define TAURENMALEELDERVENDORNPCGREETIN 4 //TaurenMaleElderNPCVendor01.wav #define TAURENMALESHAMANVENDORNPCGREETI 5 //TaurenMaleShamanNPCVendor01.wav #define TAURENMALEWARRIORVENDORNPCGREET 6 //TaurenMaleWarriorNPCVendor01.wav #define TROLLFEMALELAIDBACKVENDORNPCGRE 7 //TrollFemaleLaidBackNPCVendor01.wav #define TROLLFEMALEOLDVENDORNPCGREETING 8 //TrollFemaleOldNPCVendor01.wav #define TROLLFEMALESTANDARDVENDORNPCGRE 9 //TrollFemaleStandardNPCVendor01.wav #define TROLLMALEDARKVENDORNPCGREETINGS 0 //TrollMaleDarkNPCVendor01.wav #define TROLLMALESHAMANVENDORNPCGREETIN 1 //TrollMaleShamanNPCVendor01.wav #define TROLLMALESTANDARDVENDORNPCGREET 2 //TrollMaleStandardNPCVendor01.wav #define UNDEADFEMALEMAGICVENDORNPCGREET

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3 //UndeadFemaleMagicNPCVendor01.wav #define UNDEADFEMALESTANDARDVENDORNPCGR 4 //UndeadFemaleStandardNPCVendor01.wav #define UNDEADFEMALEWARRIORVENDORNPCGRE 5 //UndeadFemaleWarriorNPCVendor01.wav #define UNDEADMALEDARKVENDORNPCGREETING 6 //UndeadMaleDarkNPCVendor01.wav #define UNDEADMALESTANDARDVENDORNPCGREE 7 //UndeadMaleStandardNPCVendor01.wav #define UNDEADMALEWARRIORVENDORNPCGREET 8 //UndeadMaleWarriorNPCVendor01.wav #define MOMENT_MAGIC 9 //magic01-moment.mp3 #define BELLTOLLNIGHTELF 4 //BellTollNightElf.wav #define BELLTOLLTRIBAL 5 //BellTollTribal.wav #define WOLF_GHOSTATTACK 4 //GhostWolfAttackA.wav #define WOLF_GHOSTWOUND 5 //GhostWolfWound1.wav #define WOLF_GHOSTWOUNDCRIT 6 //GhostWolfWoundCrit.wav #define WOLF_GHOSTDEATH 7 //GhostWolfDeath.wav #define WOLF_GHOSTPREAGGRO 8 //GhostWolfPreAggro1.wav #define WOLF_GHOSTAGGRO 9 //GhostWolfAggro1.wav #define B_DRUIDOFTHECLAWAWAKE01 0 //DruidOfTheClawPissed2.wav #define B_DRUIDOFTHECLAWAGGRO01 1 //DruidOfTheClawYesAttack2.wav #define DRUIDOFTHECLAWGREETING01 2 //DruidOfTheClawPissed2.wav #define ARMORKITSOUND 4 //ArmorKitBuffSound.wav #define MOMENT_ORGRIMMAR 4 //orgrimmar01-moment.mp3 #define SUBWAYSTATION 4 //SubwayStation.wav #define SUBWAYUNDERWATER 5 //SubwayUnderwater.wav #define SUBWAYLOOP 6 //SubwayLoop.wav #define SUBWAYSTART 7 //SubwayStart.wav #define SUBWAYSTOP 8 //SubwayStop.wav #define WROUGHTIRONDOOR02CLOSE 9 //WroughtIronDoor02Close.wav #define WROUGHTIRONDOOR02OPEN 0 //WroughtIronDoor02Open.wav #define WROUGHTIRONDOORCLOSE 1 //WroughtIronDoorClose.wav #define WROUGHTIRONDOOROPEN 2 //WroughtIronDoorOpen.wav #define SIZZLE 3 //Sizzle.wav #define SIZZLE

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4 //Sizzle.wav #define BARRLEEXPLODE 5 //G_BarrelExplodeCustom0.wav #define COLDBLOOD 4 //ColdBlood.wav #define MOMENT_STORMWIND07 4 //stormwind07-zone.mp3 #define FELBEASTATTACK 4 //FelBeastAttackA.wav #define FELBEASTWOUND 5 //FelBeastWoundA.wav #define FELBEASTWOUNDCRIT 6 //FelBeastWoundCrit.wav #define FELBEASTDEATH 7 //FelBeastDeath.wav #define FELBEASTPREAGGRO 8 //FelBeastPreAggro.wav #define FELBEASTAGGRO 9 //FelBeastAggro.wav #define CHICKEN 0 //ChickenWoundA.wav #define SNAKE 1 //SnakeWound.wav #define FLESHGOLEMLOOP 4 //FleshGolemLoop.wav #define SPIRITHEALERLOOP 5 //SpiritHealerLoop.wav #define ZONE_SOGGY_NIGHT 6 //soggyplace-zone1.mp3 #define MOMENT_STORMWINDSOUTHSEAS 7 //stormwind_highSeas-moment.mp3 #define STRATHOLME 4 //Stratholme.wav #define FELBEAST 4 //FireElementalLoop.wav #define DWARFFEMALEEMOTELAUGH 4 //DwarfFemaleLaugh01.wav #define DWARFFEMALEEMOTECRY 5 //DwarfFemaleCry01.wav #define DWARFFEMALEEMOTECHICKEN 6 //DwarfFemaleChicken01.wav #define DWARFFEMALEEMOTEKISS 8 //DwarfFemaleKiss01.wav #define DWARFMALEEMOTECHICKEN 9 //DwarfMaleChicken01.wav #define DWARFMALEEMOTECRY 1 //DwarfMaleCry01.wav #define DWARFMALEEMOTEKISS 2 //DwarfMaleKiss01.wav #define DWARFMALEEMOTELAUGH 3 //DwarfMaleLaugh01.wav #define GNOMEFEMALEEMOTECHICKEN 4 //GnomeFemaleChicken01.wav #define GNOMEFEMALEEMOTECRY 6 //GnomeFemaleCry01.wav #define GNOMEFEMALEEMOTEKISS 7 //GnomeFemaleKiss01.wav #define GNOMEFEMALEEMOTELAUGH 8 //GnomeFemaleLaugh01.wav #define GNOMEMALEEMOTECHICKEN

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9 //GnomeMaleChicken01.wav #define GNOMEMALEEMOTECRY 1 //GnomeMaleCry01.wav #define GNOMEMALEEMOTEKISS 2 //GnomeMaleKiss01.wav #define GNOMEMALEEMOTELAUGH 3 //GnomeMaleLaugh01.wav #define HUMANFEMALEEMOTECHICKEN 4 //HumanFemaleChicken01.wav #define HUMANFEMALEEMOTECRY 6 //HumanFemaleCry01.wav #define HUMANFEMALEEMOTEKISS 7 //HumanFemaleKiss01.wav #define HUMANFEMALEEMOTELAUGH 8 //HumanFemaleLaugh01.wav #define HUMANMALEEMOTECHICKEN 9 //HumanMaleChicken01.wav #define HUMANMALEEMOTECRY 1 //HumanMaleCry01.wav #define HUMANMALEEMOTEKISS 2 //HumanMaleKiss01.wav #define HUMANMALEEMOTELAUGH 3 //HumanMaleLaugh01.wav #define NIGHTELFFEMALEEMOTECHICKEN 4 //NightElfFemaleChicken01.wav #define NIGHTELFFEMALEEMOTECRY 6 //NightElfFemaleCry01.wav #define NIGHTELFFEMALEEMOTEKISS 7 //NightElfFemaleKiss01.wav #define NIGHTELFFEMALEEMOTELAUGH 8 //NightElfFemaleLaugh01.wav #define NIGHTELFMALEEMOTECHICKEN 9 //NightElfMaleChicken01.wav #define NIGHTELFMALEEMOTECRY 1 //NightElfMaleCry01.wav #define NIGHTELFMALEEMOTEKISS 2 //NightElfMaleKiss01.wav #define NIGHTELFMALEEMOTELAUGH 3 //NightElfMaleLaugh01.wav #define ORCFEMALEEMOTECHICKEN 4 //OrcFemaleChicken01.wav #define ORCFEMALEEMOTECRY 6 //OrcFemaleCry01.wav #define ORCFEMALEEMOTEKISS 7 //OrcFemaleKiss01.wav #define ORCFEMALEEMOTELAUGH 8 //OrcFemaleLaugh01.wav #define ORCMALEEMOTECHICKEN 9 //OrcMaleChicken01.wav #define ORCMALEEMOTECRY 1 //OrcMaleCry01.wav #define ORCMALEEMOTEKISS 2 //OrcMaleKiss01.wav #define ORCMALEEMOTELAUGH 3 //OrcMaleLaugh01.wav #define TAURENFEMALEEMOTECHICKEN 4 //TaurenFemaleChicken01.wav #define TAURENFEMALEEMOTECRY 6 //TaurenFemaleCry01.wav #define TAURENFEMALEEMOTEKISS

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7 //TaurenFemaleKiss01.wav #define TAURENFEMALEEMOTELAUGH 8 //TaurenFemaleLaugh01.wav #define TAURENMALEEMOTECHICKEN 9 //TaurenMaleChicken01.wav #define TAURENMALEEMOTECRY 1 //TaurenMaleCry01.wav #define TAURENMALEEMOTEKISS 2 //TaurenMaleKiss01.wav #define TAURENMALEEMOTELAUGH 3 //TaurenMaleLaugh01.wav #define TROLLFEMALEEMOTECHICKEN 4 //TrollFemaleChicken01.wav #define TROLLFEMALEEMOTECRY 6 //TrollFemaleCry01.wav #define TROLLFEMALEEMOTEKISS 7 //TrollFemaleKiss01.wav #define TROLLFEMALEEMOTELAUGH 8 //TrollFemaleLaugh01.wav #define TROLLMALEEMOTECHICKEN 9 //TrollMaleChicken01.wav #define TROLLMALEEMOTECRY 1 //TrollMaleCry01.wav #define TROLLMALEEMOTEKISS 2 //TrollMaleKiss01.wav #define TROLLMALEEMOTELAUGH 3 //TrollMaleLaugh01.wav #define UNDEADFEMALEEMOTECHICKEN 5 //UndeadFemaleChicken01.wav #define UNDEADFEMALEEMOTECRY 7 //UndeadFemaleCry01.wav #define UNDEADFEMALEEMOTEKISS 8 //UndeadFemaleKiss01.wav #define UNDEADFEMALEEMOTELAUGH 9 //UndeadFemaleLaugh01.wav #define UNDEADMALEEMOTECHICKEN 0 //UndeadMaleChicken01.wav #define UNDEADMALEEMOTECRY 2 //UndeadMaleCry01.wav #define UNDEADMALEEMOTEKISS 3 //UndeadMaleKiss01.wav #define UNDEADMALEEMOTELAUGH 4 //UndeadMaleLaugh01.wav #define KINGANDUINWRYNNGREETINGS 4 //KingAnduinWrynnGreeting02.wav #define HIGHELFFEMALESTANDARDNPCGREETIN 4 //NightElfFemaleStandardNPCGreeting01.wav #define HIGHELFFEMALESTANDARDNPCFAREWEL 5 //NightElfFemaleStandardNPCFarewell01.wav #define HIGHELFFEMALESTANDARDVENDORNPCG 6 //NightElfFemaleStandardNPCVendor01.wav #define HIGHELFFEMALESTANDARDNPCPISSED 7 //NightElfFemaleStandardNPCPissed01.wav #define HIGHELFMALESTANDARDVENDORNPCGRE 8 //NightElfMaleStandardNPCVendor01.wav #define HIGHELFMALESTANDARDNPCGREETINGS 9 //NightElfMaleStandardNPCGreeting02.wav #define HIGHELFMALESTANDARDNPCFAREWELLS 0 //NightElfMaleStandardNPCFarewell01.wav #define HIGHELFMALESTANDARDNPCPISSED

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1 //NightElfMaleStandardNPCPissed01.wav #define HORNOFAWAKENING 4 //G_HornofEcheyakee.wav #define COOKING 5 //CookingPrepareA.wav #define ENGINEERING 6 //BlackSmithCraftingA.wav #define HORNOFAWAKENING 4 //G_HornofEcheyakee.wav #define AVATAROFHAKARAGGRO 5 //AvatarOfHakarAggro.wav #define AVATAROFHAKKARATTACK 6 //AvatarOfHakarAttackA.wav #define AVATAROFHAKKARWOUND 7 //AvatarOfHakarWoundA.wav #define AVATAROFHAKKARWOUNDCRIT 8 //AvatarOfHakarWoundCritA.wav #define AVATAROFHAKKARDEATH 9 //AvatarOfHakarDeath.wav #define DARKIRONDWARFMALESTANDARDNPCGRE 0 //DwarfMaleGrimNPCGreeting01.wav #define DARKIRONDWARFMALESTANDARDVENDOR 1 //DwarfMaleGrimNPCVendor01.wav #define DARKIRONDWARFMALESTANDARDNPCFAR 2 //DwarfMaleGrimNPCFarewell01.wav #define DARKIRONDWARFMALESTANDARDNPCPIS 3 //DwarfMaleGrimNPCPissed01.wav #define DARKIRONDWARFFEMALESTANDARDNPCG 4 //DwarfFemaleGuardNPCGreeting01.wav #define DARKIRONDWARFFEMALESTANDARDVEND 5 //DwarfFemaleGuardNPCVendor01.wav #define DARKIRONDWARFFEMALESTANDARDNPCF 6 //DwarfFemaleGuardNPCFarewell01.wav #define DARKIRONDWARFFEMALESTANDARDNPCP 7 //DwarfFemaleGuardNPCPissed01.wav #define LEPERGNOMEMALESTANDARDNPCGREETI 8 //GnomeMaleZanyGreetings01.wav #define LEPERGNOMEMALESTANDARDVENDORNPC 9 //GnomeMaleZanyVendor01.wav #define LEPERGNOMEMALESTANDARDNPCFAREWE 0 //GnomeMaleZanyFarewell01.wav #define LEPERGNOMEMALESTANDARDNPCPISSED 1 //GnomeMaleZanyPissed01.wav #define LEPERGNOMEFEMALESTANDARDNPCGREE 2 //GnomeFemaleNerdyNPCGreeting01.wav #define LEPERGNOMEFEMALESTANDARDVENDORN 3 //GnomeFemaleNerdyNPCVendor01.wav #define LEPERGNOMEFEMALESTANDARDNPCFARE 4 //GnomeFemaleNerdyNPCFarewell01.wav #define LEPERGNOMEFEMALESTANDARDNPCPISS 5 //GnomeFemaleNerdyNPCPissed01.wav #define ZONE_THUNDERBLUFF_INTRO 6 //Thunderbluff Intro.mp3 #define ZONE_THUNDERBLUFF 7 //Thunderbluff Walking 01.mp3 #define _DONOTRENAME_COMBAT_MISS_1H 0 //MissWhoosh1Handed.wav #define _DONOTRENAME_COMBAT_MISS_2H 1 //MissWhoosh2Handed.wav #define ZONE_SOGGY_DAY

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2 //soggyplace-zone2.mp3 #define ZONE_UNDEAD_DANCE 3 //undead_dance.mp3 #define PEASANTGREETINGS 4 //PeasantWhat2.wav #define PEASANTPISSED 5 //PeasantPissed5.wav #define SUCCUBUSBUTTSLAP 6 //SuccubusStand2A.wav #define ZONE_CROSSROADS 7 //orgrimmar01-zone.mp3 #define AHN_QIRAJ_DOORROOTSOPEN 4 //Ahn_Qiraj_DoorRootsOpen.wav #define AHN_QIRAJ_DOORPLUGOPEN 5 //Ahn_QiraJ_DoorPlugOpen.wav #define AHN_QIRAJ_DOORRUNESOPEN 6 //Ahn_Qiraj_DoorRunesOpen.wav #define SMALLPORTCULLISOPENANDCLOSE 7 //SmallPortCullisOpenClose.wav #define B_HORDEAXETHROWERAGGRO01 9 //ForestTrollWarcry1.wav #define B_HORDEDEFENDERAGGRO01 0 //GruntWarcry1.wav #define LANTIGAH 1 //PeonPissed1.wav #define WIGHTATTACK 4 //WightAttackA.wav #define WIGHTWOUND 5 //WightWoundA.wav #define WIGHTWOUNDCRIT 6 //WightWoundCrit.wav #define WIGHTDEATH 7 //WightDeath.wav #define WIGHTPREAGGRO 8 //WightPreAggro.wav #define WIGHTAGGRO 9 //WightAggro.wav #define THROW_ITEM 0 //mWooshLarge1.wav #define ENGINEERING 1 //Engineering.wav #define PETPANDACLICKSOUNDS 2 //PetPandaCubGreetingA.wav #define TURKEYDEATH 3 //TurkeyDeathA.wav #define TURKEYATTACK 4 //TurkeyAttackA.wav #define TURKEYWOUND 5 //TurkeyWoundA.wav #define SHADOWFANGDOOR01OPEN 4 //ShadowfangDoor01Open.wav #define ZERGLINGPET 5 //ZerglingPetA.wav #define THUNDERBLUFFELEVATORMOVEMENTLOO 4 //ThunderbluffElevatorMovementLoop.wav #define THUNDERBLUFFELEVATORSTART 5 //ThunderbluffElevatorStart.wav #define THUNDERBLUFFELEVATORSTOP 6 //ThunderbluffElevatorStop.wav #define UNDERCITYELEVATORMOVEMENTLOOP

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7 //UndeadElevatorMovementLoop.wav #define UNDERCITYELEVATORSTART 8 //UndeadElevatorStart.wav #define UNDERCITYELEVATORSTOP 9 //UndeadElevatorStop.wav #define GNOMEREGANELEVATORLOOP 0 //GnomereganElevatorMovingLoop.wav #define GNOMEREGANELEVATORSTART 1 //GnomereganElevatorStart.wav #define GNOMEREGANELEVATORSTOP 2 //GnomereganElevatorStop.wav #define PEONGREETINGS 4 //PeonWhat1.wav #define PEONPISSED 5 //PeonPissed1.wav #define ZONE_TINKERTOWN_INTRO 6 //tinkertownintro_moment.mp3 #define LIGHTHOUSEFOGHORN 7 //LightHouseFogHorn.wav #define THRALLGREETINGS 4 //ThrallGreeting01.wav #define VOLJINGREETINGS 5 //VoljinGreeting01.wav #define JAINAPROUDMOOREGREETINGS 6 //JainaProudmooreGreeting01.wav #define ARCHBISHOPBENEDICTUSGREETINGS 8 //ArchbishopBenedictusGreeting01.wav #define CAIRNEBLOODHOOFGREETINGS 9 //CairneBloodhoofGreeting01.wav #define MAGATHAGRIMTOTEMGREETINGS 0 //MagathaGrimtotemGreeting01.wav #define TYRANDEWHISPERWINDGREETINGS 1 //TyrandeWhisperwindGreeting01.wav #define FANDRALSTAGHELMGREETINGS 2 //FandralStaghelmGreeting01.wav #define SYLVANASWINDRUNNERGREETINGS 3 //SylvanasWindrunnerGreeting01.wav #define VARIMATHRASGREETINGS 4 //VarimathrasGreeting01.wav #define KINGMAGNIBRONZEBEARDGREETINGS 5 //KingMagniBronzebeardGreeting01.wav #define HIGHTINKERMEKKATORQUEGREETINGS 6 //HighTinkerMekkatorqueGreeting01.wav #define GAZLOWEGREETINGS 7 //GazloweGreeting01.wav #define BARONREVILGAZGREETINGS 8 //BaronRevilgazGreeting01.wav #define BELLTOLLDWARFGNOME 4 //DwarfHorn.wav #define DIABLOFUNSIZED 4 //DiabloFunSized1.wav #define A_HIGHTINKERMEKKATORQUESLAY01 5 //HighTinkerMekkatorqueSlay01.wav #define NSABBEYBELL 6 //BellTollAlliance.wav #define DRAGONROAR 4 //DragonAggro.wav #define TROLLDRUMLOOP 4 //TrollDrumLoop1.wav #define FELGUARDDEATH

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4 //DreadLordSpellCastOmni.wav #define INFERNAL_IMPACT 5 //InfernalImpactBase.wav #define G_MORTARCUSTOM0 6 //G_Mortar.wav #define AHNQIRAJDUSTDEVILLOOP 7 //AirElementalLoop.wav #define ZONE_IRONFORGE_INTRO 8 //IronForge Intro.mp3 #define ZONE_IRONFORGE 9 //IronForge Walking 01.mp3 #define UNDEAD_TESTCOILFIDGET01 0 //Undead_TeslaCoilFidget01.wav #define PLAGUCAULDRONACTIVECUSTOM1 1 //PlagueCauldronActiveCustom1.wav #define PLAGUECAULDRONACTIVESTANDLOOP 2 //PlagueCauldronActiveStandLoop.wav #define ZULGURUBMAINDOOROPEN 4 //ZulGurubMainDoorOpen.wav #define ZULGURUBMAINDOORCLOSE 5 //ZulGurubMainDoorClose.wav #define GNOMEREGANDOOROPEN01 6 //GnomereganDoor01Open.wav #define EXPLODING_PACKAGEDESTROY 7 //exploding_package.wav #define MOMENT_KINGSTHEME 8 //IronForge Walking 02.mp3 #define B_ARCHER 9 //ArcherYes4.wav #define ZONE_GNOMERAGON 1 //gnomeragon01-zone.mp3 #define SOULSTONERESSURECTION_BASE 4 //SoulstoneResurrection_Base.wav #define TUTORIALPOPUP 5 //igTextPopupPing02.wav #define MARAUDONSPAWNERTREEDESTROY 6 //MaraudonSpawnerTreeDestroy.wav #define MARAUDONSPEWERTREEDESTROY 7 //MaraudonSpewerTreeDestroy.wav #define MARAUDONSPORETREEDESTROY 8 //MaraudonSporeTreeDestroy.wav #define TAVERNCROWDED 9 //TavernCrowded.wav #define BITEMEDIUM 4 //BiteMediumA.wav #define YARRRRIMPACT__MALE_ 4 //HumanMalePirateAggroA.wav #define ZONE_DWARF_OUTPOST 4 //Ironforge Walking 03 (Glenn).mp3 #define B_HEROMOONPRIESTESSYESATTACKS 4 //HeroMoonPriestessYesAttack1.wav #define MOMENT_ORC_BARREN 4 //DayBarrenDry03.mp3 #define CRYSTALPORTALWOUND 4 //CrystalPortalWound2.wav #define CRYSTALPORTALDEATH 5 //CrystalPortalDeath.wav #define CRYSTALPORTAL 6 //CrystalPortalLoop.wav #define B_PEONBACKTOWORK

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4 //PeonYes1.wav #define PEONGREETINGS2 6 //PeonPissed1.wav #define GNOMEBOMBOTDEATH 7 //MoltenBlastImpact.wav #define EMOTE___SPELLKNEELLOOP 8 //G_HunterTrapOpen.wav #define MOMENT_MONESTERY 9 //Ironforge Walking 03 (Glenn).mp3 #define G_RITUALOFSUMMONINGLOOP 4 //NightElfStreetLampLoop.wav #define RAGNAROSATTACK 4 //RagnarosAttackA.wav #define RAGNAROSDEATH 5 //RagnarosDeath.wav #define RAGNAROSLOOP 6 //RagnarosLoop.wav #define ONYXIASGATE01OPENCLOSE 4 //OnyxiasGate01OpenClose.wav #define DEMONICSACRIFICE 4 //ShadowWordFumble.wav #define FOOD___LOOPING 4 //iEating1.wav #define HUMAN_MALE_VOCAL_21__TRAIN_ 4 //HumanMaleChooChoo01.wav #define HUMAN_FEMALE_VOCAL_21__TRAIN_ 5 //HumanFemaleChooChoo01.wav #define DWARF_MALE_VOCAL_21__TRAIN_ 6 //DwarfMaleChooChoo01.wav #define DWARF_FEMALE_VOCAL_21__TRAIN_ 7 //DwarfFemaleChooChoo01.wav #define ORC_MALE_VOCAL_21__TRAIN_ 8 //OrcMaleChooChoo01.wav #define ORC_FEMALE_VOCAL_21__TRAIN_ 9 //OrcFemaleChooChoo01.wav #define GNOME_FEMALE_VOCAL_21__TRAIN_ 0 //GnomeFemaleChooChoo01.wav #define GNOME_MALE_VOCAL_21__TRAIN_ 1 //GnomeMaleChooChoo01.wav #define NIGHTELF_FEMALE_VOCAL_21__TRAIN 2 //NightElfFemaleChooChoo01.wav #define NIGHTELF_MALE_VOCAL_21__TRAIN_ 3 //NightElfMaleChooChoo01.wav #define UNDEAD_MALE_VOCAL_21__TRAIN_ 4 //UndeadMaleChooChoo01.wav #define UNDEAD_FEMALE_VOCAL_21__TRAIN_ 5 //UndeadFemaleChooChoo01.wav #define TAUREN_MALE_VOCAL_21__TRAIN_ 6 //TaurenMaleChooChoo01.wav #define TAUREN_FEMALE_VOCAL_21__TRAIN_ 7 //TaurenFemaleChooChoo01.wav #define TROLL_MALE_VOCAL_21__TRAIN_ 8 //TrollMaleChooChoo01.wav #define TROLL_FEMALE_VOCAL_21__TRAIN_ 9 //TrollFemaleChooChoo01.wav #define FLYINGMACHIENELOOP 4 //SteamLoop.wav #define BOULDERIMPACTSOUND 4 //ChallengingShout.wav #define FLYSWARM

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4 //FlySwarm.wav #define TORNADOLOOP 5 //TornadoLoop.wav #define IMMOLATE2 4 //Immolate.wav #define FLUTERUN 4 //FluteRun.wav #define STONE_DOOR01OPEN 4 //Stone_Door01open.wav #define STONE_DOOR01CLOSE 5 //Stone_Door01Close.wav #define CENTAURTELEPORTER01OPEN 6 //CentaurTeleporter01open.wav #define MARAUDONSTAFFCREATOROPENCLOSE 7 //MaraudonStaffCreatorOpenClose.wav #define MAURADONFIRELOOP 4 //UndeadCampfireMedium.wav #define MOMENT_DARNASSUS_WALKING03 4 //Darnassus Walking 3.mp3 #define MOMENT_EVIL_FOREST_NIGHT3 5 //NightEvilForest03.mp3 #define SUMMONKODO 4 //KodoBeastAttackA.wav #define ITEM___EAT___LOOP 4 //iEating1.wav #define CANNIBALIZELOOP 4 //CannilbalizeLoop.wav #define FLOWERMAGICLOOP 4 //NightElfRayofLightShrine.wav #define MOMENT_CURSED_LAND 5 //CursedLand02.mp3 #define TEXTEMOTE_HUF_SIGH 4 //HumanFemaleSigh01.wav #define TEXTEMOTE_HUM_SIGH 4 //HumanMaleSigh01.wav #define TEXTEMOTE_NIF_SIGH 5 //NightElfFemaleSigh01.wav #define TEXTEMOTE_NIM_SIGH 6 //NightElfMaleSigh01.wav #define TEXTEMOTE_DWF_SIGH 7 //DwarfFemaleSigh01.wav #define TEXTEMOTE_DWM_SIGH 8 //DwarfMaleSigh01.wav #define TEXTEMOTE_GNF_SIGH 9 //GnomeFemaleSigh01.wav #define TEXTEMOTE_GNM_SIGH 0 //GnomeMaleSigh01.wav #define TEXTEMOTE_ORF_SIGH 1 //OrcFemaleSigh01.wav #define TEXTEMOTE_ORM_SIGH 2 //OrcMaleSigh01.wav #define TEXTEMOTE_TRF_SIGH 3 //TrollFemaleSigh01.wav #define TEXTEMOTE_TRM_SIGH 4 //TrollMaleSigh01.wav #define TEXTEMOTE_TAF_SIGH 5 //TaurenFemaleSigh01.wav #define TEXTEMOTE_TAM_SIGH 6 //TaurenMaleSigh01.wav #define TEXTEMOTE_UNF_SIGH

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7 //UndeadFemaleSigh01.wav #define TEXTEMOTE_UNM_SIGH 8 //UndeadMaleSigh01.wav #define TEXTEMOTE_TAF_MOO 9 //TaurenFemaleMoo01.wav #define TEXTEMOTE_TAM_MOO 0 //TaurenMaleMoo01.wav #define TEXTEMOTE_HUF_YAWN 1 //HumanFemaleYawn01.wav #define TEXTEMOTE_HUM_YAWN 2 //HumanMaleYawn01.wav #define TEXTEMOTE_NIF_YAWN 3 //NightElfFemaleYawn01.wav #define TEXTEMOTE_NIM_YAWN 4 //NightElfMaleYawn01.wav #define TEXTEMOTE_DWF_YAWN 5 //DwarfFemaleYawn01.wav #define TEXTEMOTE_DWM_YAWN 6 //DwarfMaleYawn01.wav #define TEXTEMOTE_GNF_YAWN 7 //GnomeFemaleYawn01.wav #define TEXTEMOTE_GNM_YAWN 8 //GnomeMaleYawn01.wav #define TEXTEMOTE_ORF_YAWN 9 //OrcFemaleYawn01.wav #define TEXTEMOTE_ORM_YAWN 0 //OrcMaleYawn01.wav #define TEXTEMOTE_UNF_YAWN 1 //UndeadFemaleYawn01.wav #define TEXTEMOTE_UNM_YAWN 2 //UndeadMaleYawn01.wav #define TEXTEMOTE_TRF_YAWN 3 //TrollFemaleYawn01.wav #define TEXTEMOTE_TRM_YAWN 4 //TrollMaleYawn01.wav #define TEXTEMOTE_TAF_YAWN 5 //TaurenFemaleYawn01.wav #define TEXTEMOTE_TAM_YAWN 6 //TaurenMaleYawn01.wav #define TEXTEMOTE_DWF_BORED 7 //EmoteBoredWhistle01.wav #define TEXTEMOTE_DWM_BORED 8 //EmoteBoredWhistle01.wav #define TEXTEMOTE_GNF_BORED 9 //EmoteBoredWhistle01.wav #define TEXTEMOTE_GNM_BORED 0 //EmoteBoredWhistle01.wav #define TEXTEMOTE_HUF_BORED 1 //EmoteBoredWhistle01.wav #define TEXTEMOTE_HUM_BORED 2 //EmoteBoredWhistle01.wav #define TEXTEMOTE_NIF_BORED 3 //EmoteBoredWhistle01.wav #define TEXTEMOTE_NIM_BORED 4 //EmoteBoredWhistle01.wav #define TEXTEMOTE_ORF_BORED 5 //EmoteBoredWhistle01.wav #define TEXTEMOTE_ORM_BORED 6 //EmoteBoredWhistle01.wav #define TEXTEMOTE_TAF_BORED

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7 //EmoteBoredWhistle01.wav #define TEXTEMOTE_TAM_BORED 8 //EmoteBoredWhistle01.wav #define TEXTEMOTE_TRF_BORED 9 //EmoteBoredWhistle01.wav #define TEXTEMOTE_TRM_BORED 0 //EmoteBoredWhistle01.wav #define TEXTEMOTE_UNM_BORED 1 //EmoteBoredWhistle01.wav #define TEXTEMOTE_UNF_BORED 2 //EmoteBoredWhistle01.wav #define TEXTEMOTE_DWF_CATCALL 3 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_DWM_CATCALL 4 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_GNF_CATCALL 5 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_GNM_CATCALL 6 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_HUF_CATCALL 7 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_HUM_CATCALL 8 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_NIF_CATCALL 9 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_NIM_CATCALL 0 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_ORF_CATCALL 1 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_ORM_CATCALL 2 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_TAF_CATCALL 3 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_TAM_CATCALL 4 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_TRF_CATCALL 5 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_TRM_CATCALL 6 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_UNF_CATCALL 7 //EmoteCatCallWhistle01.wav #define TEXTEMOTE_UNM_CATCALL 8 //EmoteCatCallWhistle01.wav #define ITEM_REPAIR 4 //MiningHitA.wav #define ALTERVAC_VALLEY_PVP 4 //CursedLand01.mp3 #define STORMWINDDOOROPEN 5 //StormwindDoorOpen.wav #define STORMWINDDOORCLOSE 6 //StormwindDoorClose.wav #define A_EXECUTUSAGGRO01 5 //ExecutusAggro01.wav #define A_EXECUTUSSPECIALATTACK01 6 //ExecutusSpecialAttack01.wav #define A_EXECUTUSSLAY01 7 //ExecutusSlay01.wav #define A_EXECUTUSDEFEAT01 8 //ExecutusDefeat01.wav #define A_EXECUTUSSPAWN01

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9 //ExecutusSpawn01.wav #define A_EXECUTUSSUMMON01 0 //ExecutusSummon01.wav #define A_EXECUTUSARRIVAL02 1 //ExecutusArrival02.wav #define A_EXECUTUSARRIVAL04 2 //ExecutusArrival04.wav #define A_RAGNAROSARRIVAL01 3 //RagnarosArrival01.wav #define A_RAGNAROSARRIVAL03 4 //RagnarosArrival03.wav #define A_RAGNAROSARRIVAL05 5 //RagnarosArrival05.wav #define A_RAGNAROSSPECIALATTACK01 6 //RagnarosSpecialAttack01.wav #define A_RAGNAROSSPECIALATTACK02 7 //RagnarosSpecialAttack02.wav #define A_RAGNAROSSPECIALATTACK03 8 //RagnarosSpecialAttack03.wav #define A_RAGNAROSREINFORCEMENTS01 9 //RagnarosReinforcements01.wav #define A_RAGNAROSREINFORCEMENTS02 0 //RagnarosReinforcements02.wav #define A_RAGNAROSSLAY01 1 //RagnarosSlay01.wav #define ORGRIMMARDOOROPEN 2 //OrgrimmarDooropen.wav #define VENGEANCEEFFECT 2 //VengeanceEffect.wav #define LORDKEZZAKATTACK 2 //DoomGuardAttackA.wav #define LORDKEZZAKWOUND 3 //DoomGuardWoundA.wav #define LORDKEZZAKWOUNDCRIT 4 //DoomGuardWoundCritA.wav #define LORDKEZZAKDEATH 5 //DoomGuardDeathA.wav #define LORDKEZZAKAGGRO 6 //DoomGuardAggroA.wav #define DIREMAULAMBIENCE 2 //DireMaulChamber.wav #define LEVITATE 2 //LevitateImpact.wav #define WARLOCKMOUNTRITUALCIRCLESPAWN 2 //WarlockMountRitualCircleSpawn.wav #define WARLOCKMOUNTRITUALCIRCLESPAWNA_ 3 //WarlockMountRitualCircleSpawnA-D.wav #define NIGHTMARECANDLECLOSE 4 //NightmareCandleOpen.wav #define NIGHTMARESTONECLOSE 5 //NightmareStoneOpen.wav #define NIGHTMAREBELLCLOSE 6 //NightmareBellOpen.wav #define DRAGONFOOTSOLDIERATTACK 7 //DragonFootSoldierAttackA.wav #define DRAGONFOOTSOLDIERWOUND 8 //DragonFootSoldierWoundA.wav #define DRAGONFOOTSOLDIERWOUNDCRIT 9 //DragonFootSoldierWoundCrit.wav #define DRAGONFOOTSOLDIERDEATH

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0 //DragonFootSoldierDeath.wav #define DRAGONFOOTSOLDIERPREAGGRO 1 //DragonFootSoldierPreAggro.wav #define DRAGONFOOTSOLDIERAGGRO 2 //DragonFootSoldierAggro.wav #define ORC_WATERWHEEL 2 //orc_waterwheel.wav #define PVPFLAGCAPTUREDALLIANCE 3 //PVPFlagCaptured.wav #define PVPFLAGTAKENALLIANCE 4 //PVPFlagTaken.wav #define PVPFLAGRETURNEDALLIANCE 2 //PVPFlagReturned.wav #define MOONWELLLIGHTLOOP 3 //MoonWellLightLoop.wav #define PVP_RUNE_SPEEDSPAWN 4 //PVP_Rune_speedSpawn.wav #define PVP_RUNE_SPEEDCUSTOM0 5 //PVP_Rune_speedCustom0.wav #define ORCPVPFIREPIT 6 //CampFireLargeLoop.wav #define PVPFLAGTAKENHORDE 2 //PVPFlagTakenHorde.wav #define PVPFLAGCAPTUREDHORDE 3 //PVPFlagCapturedHorde.wav #define PVP_WARNING 2 //PVPWarning.wav #define PVP_BATTLE_GROUNDS 3 //pvp2.mp3 #define A_GRETHOKAGGRO 2 //GrethokAggro.wav #define A_GRETHOKMINDCONTROL 3 //GrethokMindControl.wav #define A_GRETHOKREGAINEDCONTROL 4 //GrethokRegainedControl.wav #define A_RAZORGOREEGGSBROKEN1 5 //RazorgoreEggsBreak1.wav #define A_RAZORGOREEGGSBROKEN2 6 //RazorgoreEggsBreak2.wav #define A_RAZORGOREEGGSBROKEN3 7 //RazorgoreEggsBreak3.wav #define A_RAZORGOREDEATH 8 //RazorgoreDeath.wav #define A_LORDVICTORNEFARIUSATSTART 9 //LordVictorNefariusStart.wav #define A_LORDVICTORNEFARIOUSGAMESBEGIN 0 //LordVictorNefariusGames.wav #define A_VAELASTRASZLINE1 1 //VaelastraszLine1.wav #define A_VAELASTRASZLINE2 2 //VaelastraszLine2.wav #define A_VAELASTRASZLINE3 3 //VaelastraszLine3.wav #define A_VAELASTRASZSLAY 4 //VaelastraszSlay.wav #define A_VAELASTRASZ50HEALTH 5 //Vaelastrasz50Health.wav #define A_BROODLORDLASHLAYERAGGRO 6 //BroodlordLasherAggro1.wav #define A_BROODLORDLASHLAYERLEASHTRIGGE

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7 //BroodlordLasherLeashTriggered.wav #define A_NEFARIANAGGRO 8 //NefarianAggro.wav #define A_NEFARIANXHEALTH 9 //NefarianXhealth.wav #define A_NEFARIANNAPALMSTRIKE 0 //NefarianNapalmStrike.wav #define A_NEFARIANRAISESKELETONS 1 //NefarianRaiseSkeleton.wav #define A_NEFARIANDEATH 2 //NefarianDeath.wav #define A_NEFARIANSLAY 3 //NefarianSlay.wav #define DRAKEADONATTACK 2 //DrakeadonAttackA.wav #define DRAKEADONWOUND 3 //DrakeadonWoundA.wav #define DRAKEADONWOUNDCRIT 4 //DrakeadonWoundCrit.wav #define DRAKEADONDEATH 5 //DrakeadonDeath.wav #define DRAKEADONPREAGGRO 6 //DrakeadonPreAggro.wav #define DRAKEADONAGGRO 7 //DrakeadonAggro.wav #define PVPWARNINGALLIANCE 2 //PVPFlagTaken.wav #define PVPWARNINGHORDE 3 //PVPFlagTakenHorde.wav #define CHICKEN 2 //ChickenWoundA.wav #define FROG 3 //FrogFootstep1.wav #define RAM 4 //RamAttackA.wav #define THUNDERLIZARD 5 //ThunderLizardAttackA.wav #define PANTHER 6 //mTigerAttackA.wav #define TIGONMALEATTACK 2 //TigonMaleAttackA.wav #define TIGONMALEWOUND 3 //TigonMaleWoundA.wav #define TIGONMALEWOUNDCRIT 4 //TigonMaleWoundCrit.wav #define TIGONMALEDEATH 5 //TigonMaleDeath.wav #define TIGONMALEAGGRO 6 //TigonMaleAggro.wav #define TIGONMALEPREAGGR 7 //TigonMalePreAggro.wav #define TIGONFEMALEATTACK 8 //TigonFemaleAttackA.wav #define TIGONFEMALEWOUND 9 //TigonFemaleWoundA.wav #define TIGONFEMALEWOUNDCRIT 0 //TigonFemaleWoundCrit.wav #define TIGONFEMALEDEATH 1 //TigonFemaleDeath.wav #define TIGONFEMALEPREAGGRO

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2 //TigonFemalePreAggro.wav #define TIGONFEMALEAGGRO 3 //TigonFemaleAggro.wav #define MOLTOVCOCKTAILIMPACT 2 //MoltovCocktailImpactA.wav #define KILLERBEESLOOP 3 //FlySwarm.wav #define A_BETHEKKDEATH 2 //BethekkDeath.wav #define A_BLOODLORDMANDOKIRAGGRO 3 //BloodLordMandokirAggro.wav #define A_HAKKARAGGRO 4 //HakkarAggro.wav #define A_HETHISSDEATH 5 //HethissDeath.wav #define A_HIGHPRIESTESSARLOKKTRANSFORM 6 //HighPriestessArlokkTransform.wav #define A_HIGHPRIESTESSJEKLIKTRANSFORM 7 //HighPriestessJeklikTransform.wav #define A_HIGHPRIESTESSMARLITRANSFORM 8 //HighPriestessMarliTransform.wav #define A_HIGHPRIESTTHEKALTRANSFORM 9 //HighPriestThekalTransform.wav #define A_HIGHPRIESTVENOXISAGGRO 1 //HighPriestVenoxisAggro.wav #define A_NIGHTLORDHIREEKDEATH 2 //NightLordHireekDeath.wav #define A_SHADRADEATH 3 //ShadraDeath.wav #define A_SHIRVALLAHDEATH.WAV 4 //ShirvallahDeath.wav #define A_JINDOTHEHEXXERAGGRO 5 //JinDoTheHexxerAggro.wav #define THUNDERAANATTACK 2 //ThunderaanAttackA.wav #define THUNDERAANWOUND 3 //ThunderaanWoundA.wav #define THUNDERAANWOUNDCRIT 4 //ThunderaanWoundCrit.wav #define THUNDERAANDEATH 5 //ThunderaanDeathA.wav #define THUNDERAANAGGRO 6 //ThunderaanAggro.wav #define TRADESKILL_FISHSCHOOL_01STANDVA 7 //Tradeskill_FishSchool_01StandVar2.wav #define THUNDERAANLOOP 8 //ThunderaanLoop.wav #define LIGHTNINGBOLT___ZULGURUB 9 //BlastedLandsLightningbolt01Stand-Bolt.wav #define DARKMOON_FAIRE_MUSIC 0 //DarkMoonFaire_2.mp3 #define SLITHATTACK 1 //SlithAttackA.wav #define SLITHWOUND 2 //SlthWoundA.wav #define SLITHWOUNDCRIT 3 //SlthWoundCrit.wav #define SLITHDEATH 4 //SlthDeath.wav #define SLITHAGGRO

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5 //SlithAggro.wav #define MOBATATTACK 6 //MobatAttackA.wav #define MOBATWOUND 7 //MobatWoundA.wav #define MOBATWOUNDCRIT 8 //MobatWoundCrit.wav #define MOBATDEATH 9 //MobatDeath.wav #define MOBATAGGRO 0 //MobatAggro.wav #define SHRIEKCAST 1 //SummonBats.wav #define MOMENT___ZUL_GURUB 2 //ZulGurubVooDoo.mp3 #define ZULGURUBPORTALLOOP 3 //ZulGurubPortalLoop.wav #define PVPVICTORYHORDE 4 //PVPVictoryHorde.wav #define PVPVICTORYALLIANCE 5 //PVPVictoryAlliance.wav #define PVPWARNINGALLIANCELONG 6 //PVPWarningAlliance.wav #define PVPWARNINGHORDELONG 7 //PVPWarningHorde.wav #define PVPENTERQUEUE 8 //PVPEnterQueue.wav #define PVPTHROUGHQUEUE 9 //PVPThroughQueue.wav #define HYDRASPECIALAGGRO 0 //HydraSpecialAggro.wav #define PAGLE'S_POINT_CAST_IMPACT 1 //mDeathImpactGiantWaterA.wav #define PVPENTERQUEUE 2 //PVPEnterQueue.wav #define PVPTHROUGHQUEUE 3 //PVPThroughQueue.wav #define FURIOUS_HOWL 4 //FuriousHowl1.wav #define HAKKARATTACK 5 //HakkarAttackA.wav #define HAKKARWOUND 6 //HakkarWoundA.wav #define HAKKARWOUNDCRIT 7 //HakkarWoundCrit.wav #define HAKKARDEATH 8 //HakkarDeath.wav #define NEFARIANZONEDEATH2 9 //NefarianZoneDeath2.wav #define NEFARIANZONEDEATHDRAGONROAR1 0 //NefarianZoneDeath1.wav #define EVERSONGNIGHT 1 //EversongAmbienceNight.wav #define EVERSONGDAY 2 //EversongAmbienceDay.wav #define REPUTATIONLEVELUP 3 //ReputationLevelUp.wav #define PETSCREECH 4 //Screech.wav #define BABYMURLOC

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5 //BabyMurlocA.wav #define CARNICANNON 6 //Carni_Cannon.wav #define GLYPHEDCRYSTALLOOP 7 //NightElfStreetLampLoop.wav #define G_SPOREMUSHROOMSPAWN 8 //G_SporeMushroomSpawn.wav #define G_SPOREMUSHROOMDESPAWN 9 //G_SporeMushroomDespawn.wav #define G_SPOREMUSHROOMSTAND 0 //G_SporeMushroomStand.wav #define BE_DEMONENERGYCOLLECTOR01 1 //BE_DemonEnergyCollector01.wav #define BE_FOUNTAININNARDSSILVERMOON 2 //BE_FountainInnardsSilvermoonLoop.wav #define BE_MAGICALKNICKKNACK04LOOP 3 //BE_MagicalKnickKnack04Loop.wav #define BE_MAGICALKNICKKNACK04WATER 4 //BE_MagicalKnickKnack04Water.wav #define MURLOCBABYDANCELOOP 5 //BabyMurlocDance.wav #define HIVE_SANDWATERFALLLOOP 6 //Hive_SandWaterfall_Loop.wav #define LESSERMANAFIENDATTACK 7 //LesserManaFiendAttack1.wav #define LESSERMANAFIENDWOUND 8 //LesserManaFiendWoundA.wav #define LESSERMANAFIENDWOUNDCRIT 9 //LesserManaFiendWoundCrit.wav #define LESSERMANAFIENDDEATH 0 //LesserManaFiendDeath.wav #define LESSERMANAFIENDPREAGGRO 1 //LesserManaFiendPreAggro.wav #define LESSERMANAFIENDAGGRO 2 //LesserManaFiendAggro.wav #define MOMENT___AHNQIRAJINTRO1 3 //AhnQirajIntro1.mp3 #define ZONE_BLOODELF 4 //BloodElfWalkingTemp2.mp3 #define CHINESEDRAGONATTACK 5 //ChineseDragonAttack3.wav #define CHINESEDRAGONWOUND 6 //ChineseDragonWoundA.wav #define CHINESEDRAGONWOUNDCRIT 7 //ChineseDragonWoundCrit.wav #define CHINESEDRAGONDEATH 8 //ChineseDragonDeath.wav #define CHINESEDRAGONPREAGGRO 9 //ChineseDragonPreAggro.wav #define CHINESEDRAGONAGGRO 0 //ChineseDragonAggro.wav #define HORISATHATTACK 1 //HorisathAttack1.wav #define HORISATHWOUND 2 //HorisathWound1.wav #define HORISATHWOUNDCRIT 3 //HorisathWoundCrit.wav #define HORISATHDEATH 4 //HorisathDeath.wav #define HORISATHAGGRO

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5 //HorisathAggro.wav #define A_FELENDRENTAKEHEART 6 //A_FelendrenTakeHeart.wav #define A_FELENDRENFOOLISHWHELP 7 //A_FelendrenFoolish.wav #define A_FELENDRENIMUSTFEED 8 //A_FelendrenFeed.wav #define G_CHESTAHNQIRAJOPEN 9 //G_ChestAhnQirajOpen.wav #define G_CHESTAHNQIRAJCLOSE 0 //G_ChestAhnQirajClose.wav #define QUIRAJGLADIATORATTACK 1 //QuirajGladiatorAttackA.wav #define QUIRAJGLADIATORWOUND 2 //QuirajGladiatorWoundA.wav #define QUIRAJGLADIATORWOUNDCRIT 3 //QuirajGladiatorWoundCrit.wav #define QUIRAJGLADIATORDEATH 4 //QuirajGladiatorDeath.wav #define QUIRAJGLADIATORPREAGGRO 5 //QuirajGladiatorPreAggro.wav #define QUIRAJGLADIATORAGGRO 6 //QuirajGladiatorAggro.wav #define QUIRAJSWARMGUARDATTACK 7 //QuirajProphetAttackA.wav #define QUIRAJSWARMGUARDWOUND 8 //QuirajProphetWoundA.wav #define QUIRAJSWARMGUARDWOUNDCRIT 9 //QuirajProphetWoundCrit.wav #define QUIRAJSWARMGUARDDEATH 0 //QuirajProphetDeath.wav #define QUIRAJSWARMGUARDPREAGGRO 1 //QuirajProphetPreAggro.wav #define QUIRAJSWARMGUARDAGGRO 2 //QuirajProphetAggro.wav #define SILITHIDLAMPOSTLOOP 3 //SilithidLampostLoop.wav #define AHNQIRAJSANDTRAPDESPAWN 4 //AhnQirajSandTrapDespawn.wav #define AHNQIRAJSANDTRAPSPAWN 5 //AhnQirajSandTrapSpawn.wav #define AHNQIRAJSANDTRAPDESPAWN 6 //AhnQirajSandTrapDespawn.wav #define AHNQIRAJSANDTRAPSPAWN 7 //AhnQirajSandTrapSpawn.wav #define AHNQIRAJEXTERIOR 0 //AhnQirajExteriorA.wav #define ZONE___AHNQIRAJEXTERIOR 1 //AhnQirajExteriorWalking1.mp3 #define AHNQIRAJINTERIRORFIREFLYROOM 2 //AhnQirajInterirorFireFlyRoom.wav #define WEATHER___RAINLIGHT 3 //RainLightLoop.wav #define WEATHER___RAINMEDIUM 4 //RainMediumLoop.wav #define WEATHER___RAINHEAVY 5 //RainHeavyLoop.wav #define WEATHER___SNOWLIGHT 6 //SnowLight.wav #define WEATHER___SNOWMEDIUM

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7 //SnowMedium.wav #define WEATHER___SNOWHEAVY 8 //SnowHeavy.wav #define AHNQIRAJRUINSBAREROOMTONE 9 //AhnQirajRuinsBareRoomTone.wav #define FIRECRACKER_THROWNEXPLODE 0 //Firecrackers_ThrownExplode.wav #define SILITHIDWASPBOSSATTACK 1 //SilithidWaspBossAttackA.wav #define SILITHIDWASPBOSSWOUND 2 //SilithidWaspBossWoundA.wav #define SILITHIDWASPBOSSWOUNDCRIT 3 //SilithidWaspBossWoundCrit.wav #define SILITHIDWASPBOSSDEATH 4 //SilithidWaspBossDeath.wav #define SILITHIDWASPBOSSPREAGGRO 5 //SilithidWaspBossPreAggro.wav #define SILITHIDWASPBOSSAGGRO 6 //SilithidWaspBossAggro.wav #define AHN_QUIRAJ_OSSIRIANCRYSTALDESPA 7 //Ahn_quiraj_ossirianCrystalDespawn.wav #define AHN_QUIRAJ_OSSIRIANCRYSTALOPEN 8 //Ahn_quiraj_ossirianCrystalOpen.wav #define AHN_QUIRAJ_OSSIRIANCRYSTALSPAWN 9 //Ahn_quiraj_ossirianCrystalSpawn.wav #define QURAJIPROPHETATTACK 0 //QuirajProphetAttackA.wav #define QURAJIPROPHETWOUND 1 //QurajiProphetWoundA.wav #define QURAJIPROPHETWOUNDCRIT 2 //QurajiProphetWoundCrit.wav #define QURAJIPROPHETDEATH 3 //QurajiProphetDeath.wav #define QURAJIPROPHETPREAGGRO 4 //QurajiProphetPreAggro.wav #define QURAJIPROPHETAGGRO 5 //QurajiProphetAggro.wav #define WEATHER___SANDSTORMLIGHT 6 //SandStormLight.wav #define WEATHER___SANDSTORMMEDIUM 7 //SandStormMedium.wav #define WEATHER___SANDSTORMHEAVY 8 //SandStormHeavy.wav #define FIRECRACKERS_THROWNEXPLODE 9 //Firecrackers_ThrownExplode.wav #define FIRECRACKERSTRINGEXPLODE 0 //FirecrackerStringExplode.wav #define ZONE_MUSIC___AHNQIRAJINTERIORWA 3 //AhnQirajInterior1.mp3 #define ZONE_MUSIC___AHNQIRAJINTERIORIN 4 //AhnQirajInteriorIntroMain.mp3 #define AHNQIRAJRUINSTRIANGLEROOM 5 //AhnQirajRuinsTriangleRoom.wav #define G_FIREWORKLAUNCHER01CUSTOM3 6 //G_FireworkLauncher01Custom3.wav #define G_FIREWORKLAUNCHER02CUSTOM0 7 //G_FireworkLauncher02Custom0.wav #define G_FIREWORKLAUNCHER02CUSTOM3 8 //G_FireworkLauncher02Custom3.wav #define G_FIREWORKBOOMGENERAL

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9 //G_FireworkBoomGeneral1.wav #define AHNQIRAJDOOR02OPEN 0 //AhnQirajDoor02Open.wav #define CROWDCHEERALLIANCE1 1 //CrowdCheerAlliance1.wav #define CROWDCHEERALLIANCE2 2 //CrowdCheerAlliance2.wav #define CROWDCHEERHORDE1 3 //CrowdCheerHorde1.wav #define CROWDCHEERHORDE2 4 //CrowdCheerHorde2.wav #define SNOWBALLPOWDERY_IMPACT_BASE 5 //SnowballPowdery_Impact_Base.wav #define MOONBEAM_IMPACT_BASETARGET 6 //MoonBeam_Impact_BaseTarget.wav #define AHNQIRAJTRIANGLEROOMWALKING 7 //AhnQirajTriangleRoom1.mp3 #define AHNQIRAJKINGROOM 8 //AhnQirajKingRoom.mp3 #define AHNQIRAJINTERIORCENTERROOM 9 //AhnQirajInteriorCenterRoom1.mp3 #define A_CTHUNDEATHISCLOSE 0 //CThunDeathIsClose.wav #define A_CTHUNYOUAREALREADY 1 //CThunYouAreAlready.wav #define A_CTHUNYOURCOURAGE 2 //CThunYourCourage.wav #define A_CTHUNYOURFRIENDS 3 //CThunYourFriends.wav #define A_CTHUNYOUWILLBETRAY 4 //CThunYouWillBetray.wav #define A_CTHUNYOUWILLDIE 5 //CThunYouWillDIe.wav #define A_CTHUNYOUAREWEAK 6 //YouAreWeak.wav #define A_CTHUNYOURHEARTWILL 7 //YourHeartWill.wav #define A_FANKRISSISENTENCEYOU 8 //FankrissISentence.wav #define A_FANKRISSISERVETO 9 //FankrissIServeTo.wav #define A_FANKRISSTHELAWS 0 //FankrissTheLaws.wav #define A_FANKRISSTRESPASSERS 1 //FankrissTrespassers.wav #define A_FANKRISSYOUWILLBE 2 //FankrissYouWillBe.wav #define A_OSSIRIANIAMREJUVENATED 3 //OssirianIAmRejuvenated.wav #define A_OSSIRIANIHAVEFAILED 4 //OssirianIHaveFailed.wav #define A_OSSIRIANMYPOWERSARE 5 //OssirianMyPowers.wav #define A_OSSIRIANMYPOWERSRETURN 6 //OssirianMyPowersReturn.wav #define A_OSSIRIANPROTECTTHE 7 //OssirianProtectThe.wav #define A_OSSIRIANSANDSOF 8 //OssirianSandsOf.wav #define A_OSSIRIANTHEWALLS

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9 //OssirianTheWalls.wav #define A_OSSIRIANTOYOURPOSTS 0 //OssirianToYourPosts.wav #define A_OSSIRIANTRESPASSERS 1 //OssirianTrespassers.wav #define A_OSSIRIANYOUARE 2 //OssirianYouAre.wav #define A_RAJAXXATTACKANDMAKE 3 //RajaxxAttackAndMake.wav #define A_RAJAXXBREATHYOUR 4 //RajaxxBreatheYour.wav #define A_RAJAXXCRUSHTHEM 5 //RajaxxCrushThem.wav #define A_RAJAXXDONOT 6 //RajaxxDoNot.wav #define A_RAJAXXFANDRELYOURTIME 7 //RajaxxFandrelYourTime.wav #define A_RAJAXXFEARIS 8 //RajaxxFearIS.wav #define A_RAJAXXIMPUDENTFOOLS 9 //RajaxxImpudentFool.wav #define A_RAJAXXNOLONGER 0 //RajaxxNoLonger.wav #define A_RAJAXXSTAGHELMWILL 1 //RajaxxStaghelmWill.wav #define A_RAJAXXTHETIME 2 //RajaxxTheTime.wav #define A_RAJAXXWARRIORSCAPTAINS 3 //RajaxxWarriorsCaptains.wav #define A_RAJAXXYOUARENOT 4 //RajaxxYouAreNot.wav #define A_SKERAMAREYOUSO 5 //SkeramAreYouSo.wav #define A_SKERAMCOWERMORTALS 6 //SkeramCowerMortals.wav #define A_SKERAMLETYOURDEATH 7 //SkeramLetYourDeath.wav #define A_SKERAMPREPAREFORTHE 8 //SkeramPrepareForThe.wav #define A_SKERAMSPINELESS 9 //SkeramSpineless.wav #define A_SKERAMTHESCREAMSOF 0 //SkeramTheScreamsOf.wav #define A_SKERAMTREMBLE 1 //SkeramTremble.wav #define A_SKERAMYOUONLYDELAY 2 //SkeramYouOnlyDelay.wav #define A_VEKLORITSTOOLATE 3 //VekLorItsTo0Late.wav #define A_VEKLORLIKEAFLY 4 //VekLorLikeAFly.wav #define A_VEKLORMYBROTHER 5 //VekLorMyBrother.wav #define A_VEKLORPREPARETO 6 //VekLorPrepareTo.wav #define A_VEKLORTODECORATE 7 //VekLorToDecorate.wav #define A_VEKLORYOURBRASH 8 //VekLorYourBrash.wav #define A_VEKLORYOUWILLNOT

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9 //VekLorYouWillnot.wav #define A_VEKNILASHAHLAMBS 0 //VekNilashAhLambs.wav #define A_VEKNILASHJOINME 1 //VekNilashJoinMe.wav #define A_VEKNILASHLETNONE 2 //VekNilashLetNone.wav #define A_VEKNILASHLOOKBROTHER 3 //VekNilashLookBrother.wav #define A_VEKNILASHSHALLBE 4 //VekNilashShallBe.wav #define A_VEKNILASHYOURFATE 5 //VekNilashYourFate.wav #define A_VEKNILASHIFEEL 6 //VekNilashVeklorIFeel.wav #define GENERAL_RAJAXX___ATTACK 7 //RajaxxCrushThem.wav #define GENERAL_RAJAXX___AGRO 8 //RajaxxImpudentFool.wav #define GENERAL_RAJAXX___SLAY 9 //RajaxxBreatheYour.wav #define GENERAL_RAJAXX___ON_DEATH 0 //RajaxxWarriorsCaptains.wav #define GENERAL_RAJAXX___RALLY01 1 //RajaxxFandrelYourTime.wav #define GENERAL_RAJAXX___RALLY02 2 //RajaxxStaghelmWill.wav #define GENERAL_RAJAXX___RALLY03 3 //RajaxxFearIS.wav #define GENERAL_RAJAXX___RALLY04 4 //RajaxxNoLonger.wav #define GENERAL_RAJAXX___RALLY05 5 //RajaxxTheTime.wav #define BATTLEGUARD_SARTURA___AGRO 6 //FankrissYouWillBe.wav #define BATTLEGUARD_SARTURA___ON_KILL 7 //FankrissISenetence.wav #define BATTLEGUAD_SARTURA___ON_DEATH 8 //FankrissIServeTo.wav #define SKERAM___PROCLAMATION 9 //SkeramCowerMortals.wav #define SKERAM___ON_AGRO 0 //SkeramAreYouSo.wav #define SKERAM___ON_KILL 1 //SkeramLetYourDeath.wav #define SKERAM___ON_DEATH 2 //SkeramYouOnlyDelay.wav #define OSSIRIAN___RAID_ENTERS 3 //OssirianTheWalls.wav #define OSSIRIAN___AGRO 4 //OssirianSandsOf.wav #define OSSIRIAN___ON_KILL 5 //OssirianYouAre.wav #define OSSIRIAN___ON_DEATH 6 //OssirianIHaveFailed.wav #define EMPEROR_VEK'LOR___ON_AGRO 7 //VekLorItsTo0Late.wav #define EMPEROR_VEK'LOR___ON_KILL 8 //VekLorYouWillnot.wav #define EMPEROR_VEK'LOR___ON_DEATH

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9 //VekLorMyBrother.wav #define EMPEROR_VEK'NILASH___ON_DEATH 0 //VekNilashVeklorIFeel.wav #define EMPEROR_VEK'NILASH___ON_AGRO 1 //VekNilashLetNone.wav #define EMPEROR_VEK'NILASH___ON_KILL 2 //VekNilashYourFate.wav #define C'THUN___TAUNT 3 //CThunDeathIsClose.wav #define G_FIREWORKLAUNCHER01CUSTOME03 4 //G_FireworkLauncher01Custom3.wav #define G_FIREWORKLAUNCHER02CUSTOME03 5 //G_FireworkLauncher01Custom3.wav #define G_FIREWORKLAUNCHER02CUSTOME0 6 //G_FireworkLauncher02Custom0.wav #define GENERAL_RAJAXX___HATE_TO_1/2 7 //RajaxxYouAreNot.wav #define AHNQIRAJEGGLAYERSTAND_FIDGET_ 8 //AhnQirajEggLayerStand.wav #define QIRAJBATTLETANKSUMMON 9 //SilithidWaspBossAttackA.wav #define AHNQIRAJCTHUNSTOMACH 0 //AhnQirajCthunStomach.wav #define CTHUNEYEATTACKLOOP 1 //CthunEyeAttackLoop.wav #define BELLOWIN 2 //BellowIn.wav #define BELLOWOUT 3 //BellowOut.wav #define BODYOFKATHUNESPAWN 4 //BodyOfKathuneBirth.wav #define NAXXRAMASABOMINATIONWING 5 //NaxxramasAbominationWing.wav #define NAXXRAMASDEATHKNIGHTWING 6 //NaxxramasDeathknightWing.wav #define NAXXRAMASENTRANCE 7 //NaxxramasEntrance.wav #define NAXXRAMASPLAGUEWING 8 //NaxxramasPlagueWing.wav #define NAXXRAMASSPIDERWING 9 //NaxxramasSpiderWing.wav #define NAXXRAMASFROSTWYRM 0 //NaxxramasFrostWyrm.wav #define ONYZIASLAIRLAVATRAPSTAND 1 //OnyziasLairLavaTrapStandA.wav #define ONYZIASLAIRLAVATRAPCUSTOM0 2 //OnyziasLairLavaTrapCustom0A.wav #define GOBLINMACHINERYLOOP 4 //GoblinMachineryLoop.wav #define TANARISWATERTOWERLOOP 5 //TanarisWaterTowerLoop.wav #define SHARKMODEL01LOOP 6 //Sharkmodel01Loop.wav #define ZONE___NAXXRAMSDEATHKNIGHT 7 //NaxxramasWalking1.mp3 #define KELTHUZADATTACK 8 //KelthuzadAttackA.wav #define KELTHUZADWOUND 9 //KelthuzadWoundA.wav #define KELTHUZADWOUNDCRIT

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0 //KelthuzadWoundCrit.wav #define NEW_SOUND 1 //KelthuzadDeath.wav #define KELTHUZADLOOP 2 //KelthuzadLoop.wav #define VALENTINES_BROKENHEART 3 //valentines_brokenheart.wav #define VALENTINES_LOOKINGFORLOVEHEART 4 //valentines_lookingforloveheart.wav #define SCORCHLINEDAY 5 //ScorchLineDay.wav #define SCORCHLINENIGHT 6 //ScorchLineNight.wav #define CTHUNEATTACK 7 //CthunAttackA.wav #define CTHUNEWOUND 8 //CthunWoundA.wav #define CTHUNEWOUNDCRIT 9 //CthunWoundCrit.wav #define CTHUNEDEATH 0 //CthunDeath.wav #define NETHERWINDFOCUSIMPACT 1 //NetherwindFocusImpact.wav #define G_ESSENCEDISTILLERSTAND 2 //G_EssenceDistillerStandA.wav #define ZANGARMUSHROOMWATER01 3 //ZangarMushroomWater01.wav #define CRYPTLORDATTACK 4 //CryptLordAttackA.wav #define CRYPTLORDWOUND 5 //CryptLordWoundA.wav #define CRYPTLORDWOUNDCRIT 6 //CryptLordWoundCrit.wav #define CRYPTLORDDEATH 7 //CryptLordDeath.wav #define FLESHGIANTATTACK 8 //FleshGiantAttackA.wav #define FLESHGIANTWOUND 9 //FleshGiantWoundA.wav #define FLESHGIANTWOUNDCRIT 0 //FleshGiantWoundCrit.wav #define FLESHGIANTDEATH 1 //FleshGiantDeath.wav #define STEAMTONKLOOP 2 //SteamTonk.wav #define FLESHGIANT 3 //FleshGiantLoop.wav #define GIANTSPIDERATTACK 4 //GiantSpiderAttackA.wav #define GIANTSPIDERWOUND 5 //GiantSpiderWoundA.wav #define GIANTSPIDERWOUNDCRIT 6 //GiantSpiderWoundCrit.wav #define GIANTSPIDERDEATH 7 //GiantSpiderWoundDeath.wav #define MADSCIENTISTATTACK 8 //MadScientistAttackA.wav #define MADSCIENTISTWOUND 9 //MadScientistWoundA.wav #define MADSCIENTISTWOUNDCRIT

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0 //MadScientistWoundCrit.wav #define MADSCIENTISTDEATH 1 //MadScientistDeath.wav #define UNDEADBEASTATTACKA 2 //UndeadBeastAttackA.wav #define UNDEADBEASTWOUND 3 //UndeadBeastWoundA.wav #define UNDEADBEASTWOUDNCRIT 4 //UndeadBeastWoundCrit.wav #define UNDEADBEASTDEATH 5 //UndeadBeastDeath.wav #define FROSTWYRMATTACK 6 //FrostWyrmAttackA.wav #define FROSTWYRMWOUND 7 //FrostWyrmWoundA.wav #define FROSTWYRMWOUNDCRIT 8 //FrostWyrmWoundCrit.wav #define FROSTWYRMDEATH 9 //FrostWyrmDeath.wav #define NOX_DOOR_ABOM_OPEN 0 //Nox_Door_abom.wav #define NOX_DOOR_ABOM_MINI_OPEN 1 //Nox_Door_abom_mini.wav #define NOX_DOOR_DEATHKNIGHT_OPEN 2 //Nox_Door_deathknight.wav #define NOX_DOOR_PLAGUEOPEN 3 //Nox_Door_PlagueOpen.wav #define NOX_DOOR_PORTCULLIS_OPEN 4 //Nox_Door_portcullis.wav #define NOX_DOOR_SPIDEROPEN 5 //Nox_Door_SpiderOpen.wav #define NOX_DOOR_ABOM_MINICLOSE 6 //Nox_Door_abom_miniClose.wav #define NOX_DOOR_ABOMCLOSE 7 //Nox_Door_abomClose.wav #define NOX_DOOR_SPIDERCLOSE 8 //Nox_Door_SpiderClose.wav #define NOX_DOOR_PORTCULLISCLOSE 9 //Nox_Door_portcullisClose.wav #define NOX_DOOR_PLAGUECLOSE 0 //Nox_Door_PlagueClose.wav #define NOX_DOOR_DEATHKNIGHTCLOSE 1 //Nox_Door_deathknightClose.wav #define SPORECREATUREATTACK 2 //SporeCreatureAttackA.wav #define SPORECREATUREWOUND 3 //SporeCreatureWoundA.wav #define SPORECREATURECRITICAL 4 //SporeCreatureWoundCritA.wav #define SPORECREATUREDEATH 5 //SporeCreatureDeath.wav #define SPORECREATURELOOP 6 //SporeCreatureBasicLoop.wav #define SPORECREATURELOOP 7 //SporeCreatureBasicLoop.wav #define GHOSTLANDSDAY 8 //GhostlandsDay.wav #define GHOSTLANDSNIGHT 9 //GhostlandsNight.wav #define AZUREBREEZECOASTDAY

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0 //AzurebreezeCoastDay.wav #define AZUREBREEZECOASTNIGHT 1 //AzurebreezeCoastNight.wav #define G_CONTROLCONSOLETONKCLOSE 2 //G_ControlConsoleTonkClose.wav #define G_CONTROLCONSOLETONKOPEN 3 //G_ControlConsoleTonkOpen.wav #define BE_BOOKSHELF_WRECKED_01 4 //BE_Bookshelf_Wrecked_01Loop.wav #define BE_BOOKSHELFSHORT 5 //BE_BookshelfShort.wav #define BE_CAMPFIRE01 6 //BE_Campfire01.wav #define BE_CHANDELIER01 7 //BE_chandelier01.wav #define BE_COOKPOT01 8 //BE_cookPot01.wav #define BE_HOOKAH_01 9 //BE_Hookah_01.wav #define BE_LAMPPOST_EVERSONG01 0 //BE_Lamppost_Eversong01.wav #define BE_LAMPPOST_GHOSTLANDS01 1 //BE_Lamppost_Ghostlands01.wav #define BE_LAMPPOST_GHOSTLANDS02 2 //BE_Lamppost_Ghostlands02.wav #define BE_LANTERN_BLUE_001 3 //BE_lantern_blue_001.wav #define BE_LANTERN_BUSTED_001 4 //BE_lantern_busted_001.wav #define BE_LANTERN_RED_001 5 //BE_lantern_red_001.wav #define BE_PLANTER_FLOWERS_01 6 //BE_planter_flowers_01.wav #define BE_PLANTER_LONG_01 7 //BE_planter_long_01.wav #define BE_PODIUM01 8 //BE_Podium01.wav #define BE_SCONCE01 9 //BE_Sconce01.wav #define BE_TELEPORTER_01 0 //BE_Teleporter_01.wav #define BE_INCENSE_01 1 //BE_Incense_01.wav #define G_NECROPOLIS 3 //G_Necropolis.wav #define DEMONCHANTING 4 //DemonChanting.wav #define FLESHTITANATTACK 5 //FleshTitanAttackA.wav #define FLESHTITANWOUND 6 //FleshTitanWoundB.wav #define FLESHTITANWOUNDCRIT 7 //FleshTitanWoundCrit.wav #define FLESHTITANDEATH 8 //FleshTitanDeath.wav #define FLESHTITANAGGRO 9 //FleshTitanAggro.wav #define NOX_TESLALOOP 0 //Nox_tesla.wav #define UNDEADFIRELARGE

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1 //UndeadFireLarge.wav #define G_NECROPOLIS 2 //G_Necropolis.wav #define NOX_DOOR_SLIMELOOP 3 //Nox_Door_Slime.wav #define NOX_DOOR_WEB_LARGEOPEN 4 //Nox_Door_Web_LargeOpen.wav #define A_ANU_NAXX_AGGRO01 5 //ANU_NAXX_AGGRO01.wav #define A_ANU_NAXX_AGGRO02 6 //ANU_NAXX_AGGRO02.wav #define A_ANU_NAXX_AGGRO03 7 //ANU_NAXX_AGGRO03.wav #define A_ANU_NAXX_GREET 8 //ANU_NAXX_GREET.wav #define A_ANU_NAXX_SLAY 9 //ANU_NAXX_SLAY.wav #define A_ANU_NAXX_TAUNT01 0 //ANU_NAXX_TAUNT01.wav #define A_ANU_NAXX_TAUNT02 1 //ANU_NAXX_TAUNT02.wav #define A_ANU_NAXX_TAUNT03 2 //ANU_NAXX_TAUNT03.wav #define A_ANU_NAXX_TAUNT04 3 //ANU_NAXX_TAUNT04.wav #define A_FAER_NAXX_AGGRO01 4 //FAER_NAXX_AGGRO01.wav #define A_FAER_NAXX_AGGRO02 5 //FAER_NAXX_AGGRO02.wav #define A_FAER_NAXX_AGGRO03 6 //FAER_NAXX_AGGRO03.wav #define A_FAER_NAXX_AGGRO04 7 //FAER_NAXX_AGGRO04.wav #define A_FAER_NAXX_DEATH 8 //FAER_NAXX_DEATH.wav #define A_FAER_NAXX_GREET 9 //FAER_NAXX_GREET.wav #define A_FAER_NAXX_SLAY01 0 //FAER_NAXX_SLAY01.wav #define A_FAER_NAXX_SLAY02 1 //FAER_NAXX_SLAY02.wav #define A_FEU_NAXX_AGGRO 2 //FEU_NAXX_AGGRO.wav #define A_FEU_NAXX_DEATH 3 //FEU_NAXX_DEATH.wav #define A_FEU_NAXX_SLAY 4 //FEU_NAXX_SLAY.wav #define A_GOT_NAXX_DEATH 5 //GOT_NAXX_DEATH.wav #define A_GOT_NAXX_SLAY 6 //GOT_NAXX_SLAY.wav #define A_GOT_NAXX_SPCH 7 //GOT_NAXX_SPCH.wav #define A_GOT_NAXX_TLPRT 8 //GOT_NAXX_TLPRT.wav #define A_KEL_NAXX_AGGRO01 9 //KEL_NAXX_AGGRO01.wav #define A_KEL_NAXX_AGGRO02 0 //KEL_NAXX_AGGRO02.wav #define A_KEL_NAXX_AGGRO03

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1 //KEL_NAXX_AGGRO03.wav #define A_KEL_NAXX_CHAIN01 2 //KEL_NAXX_CHAIN01.wav #define A_KEL_NAXX_CHAIN02 3 //KEL_NAXX_CHAIN02.wav #define A_KEL_NAXX_DEATH 4 //KEL_NAXX_DEATH.wav #define A_KEL_NAXX_FROST 5 //KEL_NAXX_FROST.wav #define A_KEL_NAXX_HELP 6 //KEL_NAXX_HELP.wav #define A_KEL_NAXX_SLAY01 7 //KEL_NAXX_SLAY01.wav #define A_KEL_NAXX_SLAY02 8 //KEL_NAXX_SLAY02.wav #define A_KEL_NAXX_SUMMON 9 //KEL_NAXX_SUMMON.wav #define A_KEL_NAXX_TAUNT01 0 //KEL_NAXX_TAUNT01.wav #define A_KEL_NAXX_TAUNT02 1 //KEL_NAXX_TAUNT02.wav #define A_KEL_NAXX_TAUNT03 2 //KEL_NAXX_TAUNT03.wav #define A_KEL_NAXX_TAUNT04 3 //KEL_NAXX_TAUNT04.wav #define A_LICH_NAXX_SUMMON 4 //LICH_NAXX_SUMMON.wav #define A_LOA_NAXX_AGGRO01 5 //LOA_NAXX_AGGRO01.wav #define A_LOA_NAXX_AGGRO02 6 //LOA_NAXX_AGGRO02.wav #define A_LOA_NAXX_AGGRO03 7 //LOA_NAXX_AGGRO03.wav #define A_LOA_NAXX_DEATH 8 //LOA_NAXX_DEATH.wav #define A_LOA_NAXX_SLAY 9 //LOA_NAXX_SLAY.wav #define A_LOA_NAXX_TAUNT01 0 //LOA_NAXX_TAUNT01.wav #define A_LOA_NAXX_TAUNT02 1 //LOA_NAXX_TAUNT02.wav #define A_LOA_NAXX_TAUNT03 2 //LOA_NAXX_TAUNT03.wav #define A_LOA_NAXX_TAUNT04 3 //LOA_NAXX_TAUNT04.wav #define A_LOA_NAXX_TAUNT05 4 //LOA_NAXX_TAUNT05.wav #define A_MOG_NAXX_AGGRO01 5 //MOG_NAXX_AGGRO01.wav #define A_MOG_NAXX_AGGRO02 6 //MOG_NAXX_AGGRO02.wav #define A_MOG_NAXX_AGGRO03 7 //MOG_NAXX_AGGRO03.wav #define A_MOG_NAXX_DEATH 8 //MOG_NAXX_DEATH.wav #define A_MOG_NAXX_SLAY01 9 //MOG_NAXX_SLAY01.wav #define A_MOG_NAXX_SLAY02 0 //MOG_NAXX_SLAY02.wav #define A_MOG_NAXX_SPECIAL

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1 //MOG_NAXX_SPECIAL.wav #define A_MOG_NAXX_TAUNT01 2 //MOG_NAXX_TAUNT01.wav #define A_MOG_NAXX_TAUNT02 3 //MOG_NAXX_TAUNT02.wav #define A_MOG_NAXX_TAUNT03 4 //MOG_NAXX_TAUNT03.wav #define A_NOTH_NAXX_AGGRO01 5 //NOTH_NAXX_AGGRO01.wav #define A_NOTH_NAXX_AGGRO02 6 //NOTH_NAXX_AGGRO02.wav #define A_NOTH_NAXX_AGGRO03 7 //NOTH_NAXX_AGGRO03.wav #define A_NOTH_NAXX_DEATH 8 //NOTH_NAXX_DEATH.wav #define A_NOTH_NAXX_SLAY01 9 //NOTH_NAXX_SLAY01.wav #define A_NOTH_NAXX_SLAY02 0 //NOTH_NAXX_SLAY02.wav #define A_NOTH_NAXX_SUMMON 1 //NOTH_NAXX_SUMMON.wav #define A_RAZ_NAXX_AGGRO01 2 //RAZ_NAXX_AGGRO01.wav #define A_RAZ_NAXX_AGGRO02 3 //RAZ_NAXX_AGGRO02.wav #define A_RAZ_NAXX_AGGRO03 4 //RAZ_NAXX_AGGRO03.wav #define A_RAZ_NAXX_CMMND01 5 //RAZ_NAXX_CMMND01.wav #define A_RAZ_NAXX_CMMND02 6 //RAZ_NAXX_CMMND02.wav #define FROSTWYRM_WATERFALLOPEN 7 //frostwyrm_waterfall.wav #define A_RAZ_NAXX_CMMND03 8 //RAZ_NAXX_CMMND03.wav #define A_RAZ_NAXX_CMMND04 9 //RAZ_NAXX_CMMND04.wav #define A_RAZ_NAXX_DEATH 0 //RAZ_NAXX_DEATH.wav #define A_RAZ_NAXX_JOKE 1 //RAZ_NAXX_JOKE.wav #define A_RAZ_NAXX_SLAY01 2 //RAZ_NAXX_SLAY01.wav #define A_RAZ_NAXX_SLAY02 3 //RAZ_NAXX_SLAY02.wav #define A_STAL_NAXX_AGGRO 4 //STAL_NAXX_AGGRO.wav #define A_STAL_NAXX_DEATH 5 //STAL_NAXX_DEATH.wav #define A_STAL_NAXX_SLAY 6 //STAL_NAXX_SLAY.wav #define A_THAD_NAXX_AGGRO01 7 //THAD_NAXX_AGGRO01.wav #define A_THAD_NAXX_AGGRO02 8 //THAD_NAXX_AGGRO02.wav #define A_THAD_NAXX_AGGRO03 9 //THAD_NAXX_AGGRO03.wav #define A_THAD_NAXX_DEATH 0 //THAD_NAXX_DEATH.wav #define A_THAD_NAXX_ELECT

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1 //THAD_NAXX_ELECT.wav #define A_THAD_NAXX_GREET 2 //THAD_NAXX_GREET.wav #define A_THAD_NAXX_LAMNT01 3 //THAD_NAXX_LAMNT01.wav #define A_THAD_NAXX_LAMNT02 4 //THAD_NAXX_LAMNT02.wav #define A_THAD_NAXX_LAMNT03 5 //THAD_NAXX_LAMNT03.wav #define A_THAD_NAXX_LAMNT04 6 //THAD_NAXX_LAMNT04.wav #define A_THAD_NAXX_SLAY 7 //THAD_NAXX_SLAY.wav #define A_KEL_NAXX_DIALOG01 8 //KEL_NAXX_DIALOG01.wav #define A_KEL_NAXX_DIALOG03 9 //KEL_NAXX_DIALOG03.wav #define A_KEL_NAXX_DIALOG04 0 //KEL_NAXX_DIALOG04.wav #define A_LICH_NAXX_DIALOG01 1 //LICH_NAXX_DIALOG01.wav #define A_LICH_NAXX_DIALOG03 2 //LICH_NAXX_DIALOG03.wav #define ZONE_NAXXRAMASABOMINATION 3 //NaxxramasAbominationWing1.mp3 #define ZONE_NAXXRAMASSPIDER 4 //NaxxramasSpiderWing1.mp3 #define ZONE_NAXXRAMASPLAGUE 5 //NaxxramasPlagueWing1.mp3 #define ZONE_NAXXRAMASPLAGUEBOSS 6 //NaxxramasPlagueBoss1.mp3 #define ZONE_NAXXRAMASSPIDERBOSS 7 //NaxxramasSpiderBoss1.mp3 #define ZONE_NAXXRAMASABOMINATIONBOSS 8 //NaxxramasAbominationBoss1.mp3 #define ZONE_NAXXRAMASKELTHUZAD 9 //NaxxramasKelThuzad1.mp3 #define ZONE_NAXXRAMASFROSTWYRM 0 //NaxxramasFrostwyrm1.mp3 #define A_BLA_NAXX_AGGRO 2 //BLA_NAXX_AGGRO.wav #define A_BLA_NAXX_DEATH 3 //BLA_NAXX_DEATH.wav #define A_BLA_NAXX_SLAY 4 //BLA_NAXX_SLAY.wav #define A_BLA_NAXX_SPECIAL 5 //BLA_NAXX_SPECIAL.wav #define A_BLA_NAXX_TAUNT01 6 //BLA_NAXX_TAUNT01.wav #define A_BLA_NAXX_TAUNT02 7 //BLA_NAXX_TAUNT02.wav #define A_BLA_NAXX_TAUNT03 8 //BLA_NAXX_TAUNT03.wav #define A_KOR_NAXX_AGGRO 9 //KOR_NAXX_AGGRO.wav #define A_KOR_NAXX_DEATH 0 //KOR_NAXX_DEATH.wav #define A_KOR_NAXX_SLAY 1 //KOR_NAXX_SLAY.wav #define A_KOR_NAXX_SPECIAL

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2 //KOR_NAXX_SPECIAL.wav #define A_KOR_NAXX_TAUNT01 3 //KOR_NAXX_TAUNT01.wav #define A_KOR_NAXX_TAUNT02 4 //KOR_NAXX_TAUNT02.wav #define A_KOR_NAXX_TAUNT03 5 //KOR_NAXX_TAUNT03.wav #define A_ASH_SPEAK_01 6 //ASH_SPEAK_01.wav #define A_ASH_SPEAK_02 7 //ASH_SPEAK_02.wav #define A_ASH_SPEAK_03 8 //ASH_SPEAK_03.wav #define A_PAT_NAXX_AGGRO01 9 //PAT_NAXX_AGGRO01.wav #define A_PAT_NAXX_AGGRO02 0 //PAT_NAXX_AGGRO02.wav #define A_PAT_NAXX_DEATH 1 //PAT_NAXX_DEATH.wav #define A_PAT_NAXX_SLAY 2 //PAT_NAXX_SLAY.wav #define A_ZEL_NAXX_AGGRO 3 //ZEL_NAXX_AGGRO.wav #define A_ZEL_NAXX_DEATH 4 //ZEL_NAXX_DEATH.wav #define A_ZEL_NAXX_SLAY 5 //ZEL_NAXX_SLAY.wav #define A_ZEL_NAXX_SPECIAL 6 //ZEL_NAXX_SPECIAL.wav #define A_ZEL_NAXX_TAUNT01 7 //ZEL_NAXX_TAUNT01.wav #define A_ZEL_NAXX_TAUNT02 8 //ZEL_NAXX_TAUNT02.wav #define A_ZEL_NAXX_TAUNT03 9 //ZEL_NAXX_TAUNT03.wav #define A_ASH_SPEAK_04 0 //ASH_SPEAK_04.wav #define A_ASH_SPEAK_05 1 //ASH_SPEAK_05.wav #define A_ASH_SPEAK_06 2 //ASH_SPEAK_06.wav #define A_ASH_SPEAK_07 3 //ASH_SPEAK_07.wav #define A_ASH_SPEAK_08 4 //ASH_SPEAK_08.wav #define A_ASH_SPEAK_09 5 //ASH_SPEAK_09.wav #define A_ASH_SPEAK_10 6 //ASH_SPEAK_10.wav #define A_ASH_SPEAK_11 7 //ASH_SPEAK_11.wav #define A_ASH_SPEAK_12 8 //ASH_SPEAK_12.wav #define G_NECROPOLISWOUND 9 //G_NecropolisWound.wav #define G_NECROPOLISCUSTOM0 0 //G_NecropolisCustom0.wav #define G_NECROPOLISCUSTOM1 1 //G_NecropolisCustom1.wav #define G_NECROPOLISDESPAWN

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2 //G_NecropolisDespawn.wav #define G_NECROPOLISSPAWN 3 //G_NecropolisSpawn.wav #define NOX_PORTAL_YELLOW 4 //Nox_portal_yellow.wav #define NOX_PORTAL_ORANGE 5 //Nox_portal_orange.wav #define NOX_PORTAL_PURPLE 6 //Nox_portal_purple.wav #define NOX_PORTAL_RED 7 //Nox_portal_red.wav #define KEYRINGOPEN 8 //KeyRingOpen.wav #define KEYRINGCLOSE 9 //KeyRingClose.wav #define ASHBRINGER 0 //ASH_SPEAK_01.wav #define CREATURE_SCOURGECRYSTALDAMAGED 2 //Creature_ScourgeCrystalDamaged.wav #define POLYMORPHCOW 3 //PolyMorphCow.wav #define POLYMORPHTURTLE 4 //PolyMorphTurtle.wav #define KARAZAHN_WOODENDOORS_OPEN 5 //Karazahn_WoodenDoors_Open_A.wav #define KARAZAHN_WOODENDOORS_CLOSE 6 //Karazahn_WoodenDoors_Close_A.wav #define A_RAZ_NAXX_AGGRO_MIXED 7 //RAZ_NAXX_AGGRO01.wav #define AMANVALEDAY 8 //AmanvaleDay.wav #define AMENVALENIGHT 9 //AmanvalenNight.wav #define KARAZHAN_GENERALAMBIENCE 0 //Karazhan_GeneralAmbience.wav #define TEROKKARDAY 1 //TerokkarDay.wav #define TEROKKARNIGHT 2 //TerokkarNight.wav #define NAGRANDDAY 3 //NagrandDay.wav #define NAGRANDNIGHT 4 //NagrandNight.wav #define NAXXRAMAS_FAERLINA_RANDOM_AGGRO 5 //FAER_NAXX_AGGRO01.wav #define HELLFIRE 6 //Hellfire.wav #define RAIDWARNING 9 //RaidWarning.wav #define READYCHECK 0 //levelup2.wav #define NETHERDRAKEWINGFLAPE3 1 //HugeWingFlap1.wav #define CAVERNSOFTIMEBASIC 2 //CavernsOfTimeBasic.wav #define CAVERNSOFTIMECORE 3 //CavernsOfTimeCore.wav #define HELLFIRE_FIREWALL_01 4 //Hellfire_Firewall_01_Var01.wav #define SILVERMYSTCRYSTALBIG01

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5 //SilvermystCrystalBig01.wav #define SILVERMYSTCRYSTALBIG02 6 //SilvermystCrystalBig02.wav #define SILVERMYSTCRYSTALBIG03 7 //SilvermystCrystalBig03.wav #define SILVERMYSTCRYSTALSMALL01 8 //SilvermystCrystalSmall01.wav #define SILVERMYSTCRYSTALSMALL02 9 //SilvermystCrystalSmall02.wav #define SILVERMYSTCRYSTALSMALL03 0 //SilvermystCrystalSmall03.wav #define TEROKKARCRYSTAL01 1 //TerokkarCrystal01.wav #define TEROKKARCRYSTAL02 2 //TerokkarCrystal02.wav #define TEROKKARCRYSTAL03 3 //TerokkarCrystal03.wav #define NAXXRAMAS_FROSTWYRM_BIRTHCUSTOM 4 //Naxxramas_Frostwyrm_BirthCustom0.wav #define HELLFIRE_HANGINGBRAIZIER_PURPLE 5 //Hellfire_Braizer_PurpleFlame.wav #define HELLFIRE_FLOORBRAIZER_PURPLE 6 //Hellfire_Braizer_PurpleFlame.wav #define HELLFIRE_HANGINGBRAZIER 7 //Hellfire_Braizer.wav #define HELLFIRE_FLOORBRAIZER 8 //Hellfire_Braizer.wav #define HELLFIRE_BOSSDOOR01OPEN 9 //Hellfire_Bossdoor01Open.wav #define HELLFIRE_BOSSDOOR01CLOSE 0 //Hellfire_Bossdoor01Close.wav #define HELLFIRECITADELMILITARYWARD 1 //HellfireCitadelMilitary.wav #define HELLFIRE_GASTORCH01 2 //Hellfire_GasTorch01.wav #define HELLFIRE_DARKPORTAL_FX 3 //Hellfire_DarkPortal_FX.wav #define DRAENEIMALEPCATTACK 4 //DraeneiMalePCAttackA.wav #define DRAENEIMALEPCWOUND 5 //DraeneiMalePCWoundA.wav #define DRAENEIMALEPCWOUNDCRIT 6 //DraeneiMalePCWoundCritA.wav #define DRAENEIMALEPCDEATH 7 //DraeneiMalePCDeath.wav #define DRAENEIFEMALEPCATTACK 8 //DraeneiFemalePCAttackA.wav #define DRAENEIFEMALEPCWOUND 9 //DraeneiFemalePCWoundA.wav #define DRAENEIFEMALEPCWOUNDCRIT 0 //DraeneiFemalePCWoundCritA.wav #define DRAENEIFEMALEPCDEATH 1 //DraeneiFemalePCDeath.wav #define BLOODELFFEMALEPCATTACK 2 //BloodElfFemalePCAttackA.wav #define BLOODELFFEMALEPCWOUND 3 //BloodElfFemalePCWoundA.wav #define BLOODELFFEMALEPCWOUNDCRIT 4 //BloodElfFemalePCCritA.wav #define BLOODELFFEMALEPCDEATH

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5 //BloodElfFemalePCDeath.wav #define BLOODELFMALEPCATTACK 6 //BloodElfMalePCAttackA.wav #define BLOODELFMALEPCWOUND 7 //BloodElfMalePCWoundA.wav #define BLOODELFMALEPCWOUNDCRIT 8 //BloodElfMalePCWoundCritA.wav #define BLOODELFMALEPCDEATH 9 //BloodElfMalePCDeath2.wav #define HELLFIRECURB_FIRE_01 0 //HellfireCurb_Fire_01.wav #define DR_LAMPPOST_01 1 //DR_Lamppost_01.wav #define ZONE_BLADESEDGE 2 //BL_GeneralWalkUni01.mp3 #define SUMMONNETHERDRAKE 3 //NetherDrakeA.wav #define MINESTANDARD02 4 //MineStandard02.wav #define MINESTANDARD03 5 //MineStandard03.wav #define GULDANCHEERS 6 //GuldanCheers.wav #define ARROWFIRE 7 //FireMissileLoop.wav #define GULDANSENTRANCETHEME 8 //GuldansEntranceTheme.mp3 #define GULDAN_AWAITINGARRIVAL 9 //BladesEdgeWalking3.mp3 #define AMMENVALECRASHSITEDAY 0 //AmmenValeCrashSiteDay.wav #define AMMENVALECRASHSITENIGHT 1 //AmmenValeCrashSiteNight.wav #define ZONE_NAGRANDDAY 2 //NA_GeneralWalkDay01.mp3 #define ZONE_NAGRANDNIGHT 3 //NA_GeneralWalkNight01.mp3 #define CAVESMALLCOLD01 4 //CaveSmallCold01.wav #define CAVESMALLCOLD02 5 //CaveSmallCold02.wav #define CAVESMALLWARM01 6 //CaveSmallWarm01.wav #define CAVESMALLWARM02 7 //CaveSmallWarm02.wav #define DIREMAULCRYSTALGENERATOROPEN 8 //DireMaulCrystalGeneratorOpen.wav #define DIREMAULCRYSTALGENERATORSTANDLO 9 //DireMaulCrystalGeneratorStandLoop.wav #define SUMMERFEST_BONFIRE_LARGEGC1 0 //SummerFest_Bonfire_LargeGC1.wav #define SUMMERFEST_BONFIRE_LARGEGC2 1 //SummerFest_Bonfire_LargeGC2.wav #define CAVESMALLCOLD03 2 //CaveSmallCold03.wav #define CAVEVOLCANIC 3 //CaveVolcanic.wav #define KARAZHANHORSESTABLES 5 //KarazhanBasementHorseStables.wav #define KARAZHANDININGROOM

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6 //KarazhanDiningRoom.wav #define KARAZHANFACADE 7 //KarazhanFacade.wav #define KARAZHANLIBRARYEXTERIOR 8 //KarazhanLibraryExterior.wav #define KARAZHANGUESTCHAMBERS 9 //KarazhanGuestChambers.wav #define KARAZHANOPERABACKSTAGE 0 //KarazhanOperaBackstage.wav #define KARAZHAN_GATEDOORS_OPEN 1 //Karazhan_GateDoorsOpen.wav #define KARAZHAN_GATEDOORS_CLOSE 2 //Karazhan_GateDoorsClose.wav #define KARAZHANNETHERWINDEBOSSROOM 3 //KarazhanNetherwindeBossRoom.wav #define KARAZHANDEMONAREA 4 //KarazhanDemonArea.wav #define KARAZAHNSCONCE 5 //KarazahnSconce.wav #define WOLFHOWL 6 //WolfStandVar4b.wav #define BOOKSONFIRE 7 //BooksOnFire.wav #define KARAZHAN_SLIDINGDOOROPEN 8 //Karazhan_SlidingDoorOpen.wav #define KARAZHAN_SLIDINGDOORCLOSE 9 //Karazhan_SlidingDoorClose.wav #define KARAZHAN_SECRETROOMDOOROPEN 0 //Karazhan_SecretRoomDoorOpen.wav #define KARAZHAN_SECRETROOMDOORCLOSE 1 //Karazhan_SecretRoomDoorClose.wav #define NIGHTELFLANTERN01 2 //NightElfLantern01.wav #define SILVERMOONSMALLROOTS03 3 //SilvermoonSmallRoots03.wav #define BE_PLANETARIUM 4 //BE_Planetarium.wav #define BE_CANDLE_02 5 //BE_Candle_02.wav #define BE_BANNER01 6 //BE_Banner01.wav #define GHOSTLANDSSMALLROOTS03 7 //GhostlandsSmallRoots03.wav #define GHOSTLANDSDAY2 8 //GhostlandsDay2.wav #define GHOSTLANDSNIGHT2 9 //GhostlandsNight2.wav #define SHALANDISISLE 0 //ShalandisIsle.wav #define AMANIPASSDAY 1 //AmaniPassDay.wav #define AMANIPASSNIGHT 2 //AmaniPassNight.wav #define BE_BANNER03 3 //BE_Banner03.wav #define HANGINGBONES_ROPECREAK 4 //HangingBones_RopeCreak01.wav #define HANGINGBONES_BONECLANKS 5 //HangingBones_BoneClank01.wav #define GHOSTLANDS_MOONSTONE

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6 //Ghostlands_Moonstone_Stand.wav #define GHOSTLANDS_MOONSTONE_SHUTDOWN 7 //Ghostlands_Moonstone_Shutdown.wav #define BE_SCRYINGORB 8 //BE_ScryingOrb.wav #define ICENUKE_MISSILELOOP 9 //IceNuke_MissileLoop.wav #define ICENUKE_IMPACT 0 //IceNuke_Impact.wav #define SILVERMOONRUINSDAY 1 //SilvermoonRuinsDay.wav #define SILVERMOONRUINSNIGHT 2 //SilvermoonRuinsNight.wav #define DR_LANTERN 3 //DR_Lantern_01.wav #define BLOODMYSTCRYSTAL01 4 //BloodmystCrystal01.wav #define BLOODMYSTCRYSTAL02 5 //BloodmystCrystal02.wav #define BLOODMYSTCRYSTAL03 6 //BloodmystCrystal03.wav #define DR_COOKPOT_01 7 //DR_Cookpot_01.wav #define DR_KNICKKNACK_01 8 //DR_KnickKnack_01.wav #define DR_KNICKKNACK_02 9 //DR_KnickKnack_02.wav #define DR_KNICKKNACK_04 0 //DR_KnickKnack_04.wav #define KARAZHANGREATHALL 1 //KarazhanGreatHall.wav #define ARCANEGOLEMATTACK 2 //ArcaneGolemAttackA.wav #define ARCANEGOLEMWOUND 3 //ArcaneGolemWoundA.wav #define ARCANEGOLEMWOUNDCRIT 4 //ArcaneGolemWoundCrit.wav #define ARCANEGOLEMDEATH 5 //ArcaneGolemDeath.wav #define ARCANEGOLEMPREAGGRO 6 //ArcaneGolemPreAggro.wav #define ARCANEGOLEMAGGRO 7 //ArcaneGolemAggro.wav #define ARCANEGOLEMLOOPS 8 //ArcaneGolemLoop.wav #define ARCANEGOLEMBROKENATTACK 2 //ArcaneGolemSmall_Attack01.wav #define ARCANEGOLEMBROKENWOUND 3 //ArcaneGolemSmall_Wound01.wav #define ARCANEGOLEMBROKENWOUNDCRIT 4 //ArcaneGolemSmall_WoundCrit.wav #define ARCANEGOLEMBROKENDEATH 5 //ArcaneGolemSmall_Death.wav #define ARCANEGOLEMBROKENPREAGGRO 6 //ArcaneGolemSmall_PreAggro.wav #define ARCANEGOLEMBROKENAGGRO 7 //ArcaneGolemSmall_Aggro.wav #define A_KEL_NAXX_SPEC01 8 //KEL_NAXX_SPEC01.wav #define A_KEL_NAXX_SPEC02

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9 //KEL_NAXX_SPEC02.wav #define A_KEL_NAXX_SPEC03 0 //KEL_NAXX_SPEC03.wav #define ARCANEGOLEMBROKENLOOP 1 //ArcaneGolemBrokenLoop.wav #define ARAKKOAATTACK 2 //ArakkoaAttackA.wav #define ARAKKOAWOUND 3 //ArakkoaWoundA.wav #define ARAKKOAWOUNDCRIT 4 //ArakkoaWoundCrit.wav #define ARAKKOADEATH 5 //ArakkoaDeath.wav #define A_IMP_DISMISS 6 //IMP_DISMISS02.wav #define A_IMP_KILL 7 //IMP_KILL01.wav #define A_IMP_ORDER 8 //IMP_ORDER01.wav #define SUMMONDOOMGUARD 9 //DOOM_SUMMON01.wav #define A_SUCCUBUS_DISMISS 0 //SUCCUBUS_SUMMON01.wav #define A_SUCCUBUS_KILL 1 //SUCCUBUS_KILL01.wav #define A_SUCCUBUS_ORDER 2 //SUCCUBUS_ORDER01.wav #define A_DOOMGUARD_DISMISS01 3 //DOOM_DISMISS01.wav #define A_DOOMGUARD_KILL 4 //DOOM_KILL01.wav #define A_DOOMGUARD_ORDER 5 //DOOM_ORDER01.wav #define A_VOIDWALKER_DISMISS 6 //VOID_DISMISS01.wav #define A_VOIDWALKER_KILL 7 //VOID_KILL01.wav #define A_VOIDWALKER_ORDER 8 //VOID_ORDER01.wav #define TEST 9 //AbominationWhat1.wav #define ORCMALEEMOTEROAR 0 //CharacterRoarsOrcMale.wav #define HF_DEMONWING_LANTERN 2 //hf_demonwing_lantern.wav #define HELLFIRE_DW_CELLDOORCLOSE 3 //hellfire_dw_celldoorClose.wav #define HELLFIRE_DW_CELLDOORDESTROY 4 //hellfire_dw_celldoorDestroy.wav #define HELLFIRE_DW_CONVER_CLOSE 5 //hellfire_dw_conversionchamberClose.wav #define HELLFIRE_DW_CONVERCLOSED.WAV 6 //hellfire_dw_conversionchamberClosed.wav #define HELLFIRE_DW_CONVERCUSTOM0.WAV 7 //hellfire_dw_conversionchamberCustom0.wav #define HELLFIRE_DW_CONVEROPEN.WAV 8 //hellfire_dw_conversionchamberOpen.wav #define HELLFIRE_DW_LARGEFLOOR_CRACK 9 //hellfire_dw_largefloor_crack.wav #define HELLFIRE_DW_LARGEWALL_CRACK

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0 //Hellfire_dw_LargeWall_crack.wav #define HELLFIRE_DW_SMALLFLOOR_CRACK 1 //Hellfire_dw_smallfloor_crack.wav #define HELLFIRE_DW_SMALLWALL_CRACK 2 //Hellfire_dw_smallwall_crack.wav #define HELLFIRE_DW_PRISONENTRYCLOSE 3 //hellfire_dw_prisonentryClose.wav #define HELLFIRE_DW_PRISONENTRYDESTROY 4 //hellfire_dw_prisonentryDestroy.wav #define HELLFIRE_DW_MACHINES 5 //hellfire_dw_machiene_fin2.wav #define BLOODMYSTISLEDAY 6 //BloodMystDay.wav #define BLOODMYSTISLENIGHT 7 //BloodMystNight.wav #define ZIGGURATCRYSTALLOOP 8 //ZigguratCrystalLoop.wav #define BE_BROOM01 9 //BE_Broom01Loop.wav #define BE_BROOMDEATH 0 //BE_Broom01Death.wav #define SILVERMOONGENERALDAY1 1 //SilverMoonGeneralDay1.wav #define SILVERMOONGENERALNIGHT1 2 //SilverMoonGeneralNight1.wav #define EXODARCITY1 3 //ExodarCity1.wav #define BU_BANNER01 4 //BU_Banner01.wav #define BU_CANNON_01 5 //BU_Cannon_01.wav #define BU_FORGE_01 6 //BU_Forge_01.wav #define BLOODMYSTAPPARATUS 7 //BloodmystApparatus.wav #define BU_SMOKE_STACK_01 8 //BU_Smoke_Stack_01.wav #define BU_TELEPORTER_01 9 //BU_Teleporter_01.wav #define BLOODMYSTTREECRYSTALS 0 //BloodmystTreeCrystal02.wav #define DR_HOLOGRAPHIC_STAND 1 //DR_Holographic_Stand.wav #define DR_BANNER01 2 //DR_Banner01.wav #define COCOONDEATH 3 //CocoonDeath.wav #define COCOONLOOP 4 //CocoonLoop.wav #define JEWLCRAFT_GRINDER01STAND0LOOP 5 //JewelCraft_Grinder01Stand0Loop.wav #define JEWELCRAFT_GRINDER01STAND1 6 //JewelCraft_Grinder01Stand1.wav #define JEWELCRAFT_GRINDER01STEAM 7 //JewelCraft_Grinder01Steam1.wav #define ZANGARMARSH1 8 //ZangarMarsh1.wav #define ZONE_ZANGARMARSH 9 //ZA_GeneralWalkUni01.mp3 #define ZONE_TEROKKAR

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0 //TF_ForestWalkUni01.mp3 #define BE_FOUNTAIN01 1 //BE_Fountain01.wav #define G_MUMMYTROLL 2 //G_MummyTroll.wav #define G_BARRELREDCUSTOM0 3 //G_BarrelRed.wav #define BELLTOLLKHARAZHAN 4 //KharazahnBellToll.wav #define DRAENEIFLYBYNARRATION 5 //DraeneiNarration.mp3 #define BLOODELFFLYBYNARRATION 6 //BloodElfNarration.mp3 #define ETHERIALATTACK 7 //EthrealAttackA.wav #define ETHERIALWOUND 8 //EthrealWoundA.wav #define ETHERIALWOUNDCRIT 9 //EthrealWoundCrit.wav #define ETHERIALDEATH 0 //EthrealDeath.wav #define ETHERIALPREAGGRO 1 //EthrealAttackA.wav #define ETHERIALAGGRO 2 //EthrealAggro.wav #define ETHERIALLOOP 3 //EthrealLoop.wav #define A_ATTUMENATTACK 4 //AttumenAttack01.wav #define A_ATTUMENDIES 5 //AttumenDies01.wav #define A_ATTUMENDISARMED 6 //AttumenDisarmed01.wav #define A_ATTUMENENTERS01 7 //AttumenEnters01.wav #define A_ATTUMENMOUNTS 8 //AttumenMounts01.wav #define A_ATTUMENSLAY01 9 //AttumenSlay01.wav #define A_ATTUMENTAUNT01 0 //AttumenTaunt01.wav #define A_ATTUMENWOUND 1 //AttumenWound01.wav #define A_ATTUMENWOUNDCRIT 2 //AttumenWoundCrit01.wav #define A_ATTUMENMIDNIGHTSLAY 3 //MidnightSlay01.wav #define A_BARNESOZANNOUNCE01 4 //OzAnnounce01.wav #define A_BARNESHOODANNOUNCE01 5 //HoodAnnounce01.wav #define A_BARNESRAJANNOUNCE01 6 //RajAnnounce01.wav #define A_CRONEATTACK 7 //OzCroneAttack01.wav #define A_CRONEDIES 8 //OzCroneDies01.wav #define A_CRONEINTRO01 9 //OzCroneIntro01.wav #define A_CRONESLAY

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0 //OzCroneSlay01.wav #define A_CRONEWOUND 1 //OzCroneWound01.wav #define A_CRONEWOUNDCRIT 2 //OzCroneWoundCrit01.wav #define A_CURATORAGGRO 3 //CuratorAggro01.wav #define A_CURATORDIES 4 //CuratorDies01.wav #define A_CURATORMODECHANGE 5 //CuratorModeChange01.wav #define A_CURATORREGENMANA 6 //CuratorRegenMana01.wav #define A_CURATORSLAY01 7 //CuratorSlay01.wav #define A_CURATORSPECIAL01 8 //CuratorSpecial01.wav #define A_DOROTHEEATTACK 9 //OzDorotheeAttack01.wav #define A_DOROTHEEDIES 0 //OzDorotheeDies01.wav #define A_DOROTHEESUMMON 1 //OzDorotheeSummon01.wav #define A_DOROTHEETITODEATH 2 //OzDorotheeTitoDeath01.wav #define A_DOROTHEEWOUND 3 //OzDorotheeWound01.wav #define A_DOROTHEEWOUNDCRIT 4 //OzDorotheeWoundCrit01.wav #define A_DOROTHEEPARTYINTRO 5 //OzPartyIntro01.wav #define A_JULIANNEAGGRO 6 //RajJulianneAggros01.wav #define A_JULIANNEATTACK 7 //RajJulianneAttack01.wav #define A_JULIANNEDEATH01 8 //RajJulianneDies01.wav #define A_JULIANNEENTERS 9 //RajJulianneEnters01.wav #define A_JULIANNERES 0 //RajJulianneRes01.wav #define A_JULIANNESLAY 1 //RajJulianneSlay01.wav #define A_JULIANNEWOUND 2 //RajJulianneWound01.wav #define A_JULIANNEWOUNDCRIT 3 //RajJulianneWoundCrit01.wav #define A_MAIDENAGGRO 4 //MaidenAggro01.wav #define A_MAIDENATTACK 5 //MaidenAttack01.wav #define A_MAIDENDEATH 6 //MaidenDies01.wav #define A_MAIDENSLAY01 7 //MaidenSlay01.wav #define A_MAIDENSPECIAL01 8 //MaidenSpecial01.wav #define A_MAIDENWOUND 9 //MaidenWound01.wav #define A_MAIDENWOUNDCRIT

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0 //MaidenWoundCrit01.wav #define A_MOROESAGGRO 1 //MoroesAggro01.wav #define A_MOROESATTACK 2 //MoroesAttack01.wav #define A_MOROESDEATH 3 //MoroesDies01.wav #define A_MOROESSLAY01 4 //MoroesSlay01.wav #define A_MOROESSPECIAL01 5 //MoroesSpecial01.wav #define A_MOROESWOUND 6 //MoroesWound01.wav #define A_MOROESWOUNDCRIT 7 //MoroesWoundCrit01.wav #define A_MALCHEZZARAGGRO 8 //PrinceAggro01.wav #define A_MALCHEZZARATTACK 9 //PrinceAttack01.wav #define A_MALCHEZZARAXETOSS01 0 //PrinceAxeToss01.wav #define A_MALCHEZZARDEATH 1 //PrinceDies01.wav #define A_MALCHEZZARSLAY01 2 //PrinceSlay01.wav #define A_MALCHEZZARSPECIAL01 3 //PrinceSpecial01.wav #define A_MALCHEZZARSUMMON01 4 //PrinceSummon01.wav #define A_MALCHEZZARWOUND 5 //PrinceWound01.wav #define A_MALCHEZZARWOUNDCRIT 6 //PrinceWoundCrit01.wav #define A_ROARAGGRO 7 //OzRoarAggro01.wav #define A_ROARATTACK 8 //OzRoarAttack01.wav #define A_ROARDEATH 9 //OzRoarDies01.wav #define A_ROARSLAY 0 //OzRoarSlay01.wav #define A_ROARWOUND 1 //OzRoarWound01.wav #define A_ROARWOUNDCRIT 2 //OzRoarWoundCrit01.wav #define A_ROMULOAGGRO 3 //RajRomuloAggro01.wav #define A_ROMULOATTACK 4 //RajRomuloAttack01.wav #define A_ROMULODEATH 5 //RajRomuloDies01.wav #define A_ROMULOENTERS 6 //RajRomuloEnters01.wav #define A_ROMULORES 7 //RajRomuloRes01.wav #define A_ROMULOSLAY 8 //RajRomuloSlay01.wav #define A_ROMULOWOUND 9 //RajRomuloWound01.wav #define A_ROMULOWOUNDCRIT

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0 //RajRomuloWoundCrit01.wav #define A_ARANAGGRO01 1 //AranAggro01.wav #define A_ARANARCANE01 2 //AranArcane01.wav #define A_ARANATTACK 3 //AranAttack01.wav #define A_ARANDEATH 4 //AranDies01.wav #define A_ARANFIRE01 5 //AranFire01.wav #define A_ARANFROST01 6 //AranFrost01.wav #define A_ARANGAMEOVER 7 //AranGameOver01.wav #define A_ARANOUTOFMANA 8 //AranOutOfMana01.wav #define A_ARANSEESTAFF 9 //AranSeeStaff01.wav #define A_ARANSLAY01 0 //AranSlay01.wav #define A_ARANSUMMONELEM 1 //AranSummonElem01.wav #define A_ARANWOUND 2 //AranWound01.wav #define A_ARANWOUNDCRIT 3 //AranWoundCrit01.wav #define A_STRAWMANAGGRO 4 //OzStrawmanAggro01.wav #define A_STRAWMANATTACK 5 //OzStrawmanAttack01.wav #define A_STRAWMANDEATH 6 //OzStrawmanDies01.wav #define A_STRAWMANSLAY 7 //OzStrawmanSlay01.wav #define A_STRAWMANWOUND 8 //OzStrawmanWound01.wav #define A_STRAWMANWOUNDCRIT 9 //OzStrawmanWoundCrit01.wav #define A_TERESTIANAGGRO 0 //TerestianAggro01.wav #define A_TERESTIANATTACK 1 //TerestianAttack01.wav #define A_TERESTIANDEATH 2 //TerestianDies01.wav #define A_TERESTIANSACRIFICE01 3 //TerestianSacrifice01.wav #define A_TERESTIANSLAY01 4 //TerestianSlay01.wav #define A_TERESTIANSUMMON01 5 //TerestianSummon01.wav #define A_TERESTIANWOUND 6 //TerestianWound01.wav #define A_TERESTIANWOUNDCRIT 7 //TerestianWoundCrit01.wav #define A_TINHEADAGGRO 8 //OzTinheadAggro01.wav #define A_TINHEADATTACK 9 //OzTinheadAttack01.wav #define A_TINHEADDEATH

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0 //OzTinheadDies01.wav #define A_TINHEADSLAY 1 //OzTinheadSlay01.wav #define A_TINHEADWOUND 2 //OzTinheadWound01.wav #define A_TINHEADWOUNDCRIT 3 //OzTinheadWoundCrit01.wav #define A_HOODWOLFATTACK 4 //HoodWolfAttacks01.wav #define A_HOODWOLFDEATH 5 //HoodWolfDies01.wav #define A_HOODWOLFENTERS 6 //HoodWolfEnters01.wav #define A_HOODWOLFSLAY 7 //HoodWolfSlay01.wav #define A_HOODWOLFTRANSFORMPLAYER 8 //HoodWolfTransformPlayer01.wav #define A_HOODWOLFWOUND 9 //HoodWolfWound01.wav #define A_HOODWOLFWOUNDCRIT 0 //HoodWolfWoundCrit01.wav #define ZONE_BLADESEDGE_OGREWALKING 1 //BL_OgreWalkUni01.mp3 #define WARLOCK_RITUAL_CIRCLE 2 //WarlockMountRitualCircleSpawn.wav #define TUGOFWAR_VICTORY___HORDE 3 //PVPFlagCapturedHorde.wav #define ZONE_NETHERSTORM 4 //NS_GeneralWalkUni01.mp3 #define ZONE_SHADOWMOONVALLEY 5 //SV_GeneralWalkUni01.mp3 #define BE_BANNER02 6 //BE_Banner02.wav #define BE_BANNER_WIDE 7 //BE_Banner_Wide.wav #define BE_BANNISTER 8 //BE_Bannister.wav #define BE_MOP01_CUSTOM 9 //BE_Mop01_Custom.wav #define BE_MOP01_STAND 0 //BE_Mop01_Stand.wav #define BE_CAMPFIRE02 1 //BE_Campfire02.wav #define BE_CANDLEABRA01 2 //BE_Candleabra01.wav #define BE_CHAIRS 3 //BE_Chairs.wav #define BE_LAMP01 4 //BE_Lamp01.wav #define BE_SCONCE02 5 //BE_Sconce02.wav #define DR_MACHINEPARTSSTAND 6 //DR_MachineParts01_Stand.wav #define DR_MACHINEPARTSOPEN 7 //DR_MachineParts01_Open.wav #define A_ATTUMENENTERS02 8 //AttumenEnters02.wav #define A_ATTUMENENTERS03 9 //AttumenEnters03.wav #define A_ATTUMENSLAY02

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0 //AttumenSlay02.wav #define A_ATTUMENTAUNT02 4 //AttumenTaunt02.wav #define A_CRONEINTRO02 7 //OzCroneIntro02.wav #define A_CURATORSLAY02 8 //CuratorSlay02.wav #define A_CURATORSPECIAL02 9 //CuratorSpecial02.wav #define A_JULIANNEDEATH02 0 //RajJulianneDies02.wav #define A_MAIDENSLAY02 1 //MaidenSlay02.wav #define A_MAIDENSLAY03 2 //MaidenSlay03.wav #define A_MAIDENSPECIAL02 3 //MaidenSpecial02.wav #define A_MOROESSLAY02 4 //MoroesSlay02.wav #define A_MOROESSLAY03 5 //MoroesSlay03.wav #define A_MOROESSPECIAL02 6 //MoroesSpecial02.wav #define A_MALCHEZZARAXETOSS02 7 //PrinceAxeToss02.wav #define A_MALCHEZZARSLAY02 8 //PrinceSlay02.wav #define A_MALCHEZZARSLAY03 9 //PrinceSlay03.wav #define A_MALCHEZZARSPECIAL02 0 //PrinceSpecial02.wav #define A_MALCHEZZARSPECIAL03 1 //PrinceSpecial03.wav #define A_MALCHEZZARSUMMON02 2 //PrinceSummon02.wav #define A_ARANAGGRO02 3 //AranAggro02.wav #define A_ARANAGGRO03 4 //AranAggro03.wav #define A_ARANARCANE02 5 //AranArcane02.wav #define A_ARANFIRE02 6 //AranFire02.wav #define A_ARANFROST02 7 //AranFrost02.wav #define A_ARANSLAY02 8 //AranSlay02.wav #define A_TERESTIANSLAY02 9 //TerestianSlay02.wav #define A_TERESTIANSACRIFICE02 0 //TerestianSacrifice02.wav #define A_TERESTIANSUMMON02 1 //TerestianSummon02.wav #define A_BARNESAPPLAUSE 2 //BarnesAudienceApplause.wav #define CHESS:_MELEE_ATTACK 33 // Footman #define CHESS:_MELEE_ATTACK 34 // Grunt #define A_BARNESHOODANNOUNCE02

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5 //HoodAnnounce02.wav #define A_BARNESHOODANNOUNCE03 6 //HoodAnnounce03.wav #define A_BARNESHOODANNOUNCE04 7 //HoodAnnounce04.wav #define A_BARNESOZANNOUNCE02 8 //OzAnnounce02.wav #define A_BARNESOZANNOUNCE03 9 //OzAnnounce03.wav #define A_BARNESOZANNOUNCE04 0 //OzAnnounce04.wav #define A_BARNESRAJANNOUNCE02 1 //RajAnnounce02.wav #define A_BARNESRAJANNOUNCE03 2 //RajAnnounce03.wav #define A_BARNESRAJANNOUNCE04 3 //RajAnnounce04.wav #define DR_CABLES 4 //DR_Cables01.wav #define DR_CHANDELIER_01 5 //DR_Holographic_Stand.wav #define HELLFIRECRYSTALFORMATION_01 6 //SilvermystCrystalBig01.wav #define GLOWYWATERSTREAM01 7 //GlowyWaterStream.wav #define DRAENEI_TUBES 8 //DR_Draenei_Tubes01.wav #define DOOMGUARDOUTLANDAGRO 9 //DoomGuardOutlandAgroA.wav #define DOOMGUARDOUTLANDPREAGRO 0 //DoomGuardOutlandPreAgroA.wav #define DOOMGUARDOUTLANDATTACK 1 //DoomGuardOutlandAttack1HA.wav #define DOOMGUARDOUTLANDDEATH 3 //DoomGuardOutlandDeathA.wav #define DOOMGUARDOUTLANDSTAND 4 //DoomGuardOutlandStandA.wav #define DOOMGUARDOUTLANDWOUND 5 //DoomGuardOutlandWoundA.wav #define DOOMGUARDOUTLANDWOUNDCRIT 6 //DoomGuardOutlandWoundCritA.wav #define A_BARNESHOODAMBIENCE 7 //HoodAmbienceLonger.wav #define A_BARNESOZAMBIENCE 8 //OzAmbienceLonger.wav #define A_BARNESRAJAMBIENCE 9 //RajAmbienceLonger.wav #define SILVERMYSTCRYSTALS 0 //SilvermystCrystal01.wav #define HELLFIRE_STANDINGBRAIZER_PURPLE 1 //Hellfire_Braizer_PurpleFlame.wav #define AK_TORCH01 2 //BE_Candle_02.wav #define TEST_CRAIG_STEELE 3 //AbominationYesAttack2.wav #define GHOSTLANDS_ARCH_01 4 //BE_Lamppost_Eversong01.wav #define HELLFIRE_DW_FLOORBRAIZER 5 //Hellfire_Braizer_PurpleFlame.wav #define HELLFIRE_DW_HANGINGBRAIZER

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6 //Hellfire_Braizer_PurpleFlame.wav #define COCOON_YELLOWLOOP 9 //CocoonLoop.wav #define COCOON_YELLOWDEATH 0 //CocoonDeath.wav #define ORCPVPBONFIRELARGE 1 //CampFireLargeLoop.wav #define PVPFLAGCAPTUREDMONO 2 //PVPFlagCapturedmono.wav #define PVPWARNINGALLIANCEMONO 3 //PVPWarningAllianceMono.wav #define PVPFLAGCAPTUREDHORDEMONO 4 //PVPFlagCapturedHordeMono.wav #define PVPWARNINGHORDEMONO 5 //PVPWarningHordeMono.wav #define PVPVICTORYALLIANCEMONO 6 //PVPVictoryAllianceMono.wav #define PVPVICTORYHORDEMONO 7 //PVPVictoryHordeMono.wav #define PVPFLAGTAKEN.MONO 8 //PVPFlagTakenMono.wav #define PVPFLAGTAKENHORDEMONO 9 //PVPFlagTakenHordeMono.wav #define COT_HOURGLASS 0 //TempMono.wav #define COT_PORTAL01 1 //CoT_Portal01.wav #define COT_PORTALPARTICLES 2 //PortalParticles.wav #define BLOODMYSTCRYSTALBIG_CORRUPTED 3 //BloodmystCrystal01.wav #define BLOODMYSTCRYSTALSMALL_CORRUPTED 4 //BloodmystCrystal01.wav #define BLOODMYSTREDWATERFALL 5 //BloodmystRedWaterFall.wav #define COILFANG_TOWERS_E_PARTICLE 6 //Coilfang Towers E_Particle01.wav #define COILFANG_FLOOR_LIGHT 7 //Coilfang_Floor_Light.wav #define COILFANG_WALL_LIGHT 8 //Coilfang_Wall_Light.wav #define AK_ALCHEMYSET01 9 //AK_AlchemySet01.wav #define BU_BRAZIER_01 0 //BU_Brazier_01.wav #define NA_ARK 1 //NA_Ark.wav #define NA_DISTILLER 2 //NA_Distiller.wav #define NA_TORCH01 3 //NA_Torch01.wav #define HELLFIRE_DW_HOOK_SWING 4 //Hellfire_DW_Hook_Swing1.wav #define HELLFIREDWLARGEFLOORCRACKCLOSE 5 //TempMono.wav #define HELLFIREDWLARGEFLOORCRACKOPEN 6 //TempMono.wav #define HELLFIRE_DW_PIPE_TYPE4 7 //Hellfire_DW_Pipe_Type4_01.wav #define HELLFIREDWSMALLFLOORCRACKOPEN

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8 //TempMono.wav #define HELLFIREDWSMALLFLOORCRACKCLOSE 9 //TempMono.wav #define HELLFIRE_DW_SUMMONROOMDOOROPEN 0 //Hellfire_DW_SummonRoomDoorOpen.wav #define HELLFIRE_DW_SUMMONROOMDOORCLOSE 1 //Hellfire_DW_SummonRoomDoorClose.wav #define HELLFIRE_DW_SUMMONROOMDOORDESTR 2 //Hellfire_DW_SummonRoomDoorClose.wav #define MAGTHERADONCUBE 3 //MagtheradonCube.wav #define ANCIENT_DRAENEI_LAMPOST 4 //Ancient_Draenei_Lamppost.wav #define HELLFIRESANDTRAP 5 //HellfireSandTrap.wav #define SILVERMYST_ELFINN_CRYSTAL 6 //Silvermyst_Elfinn_Crystal.wav #define SILVERMYST_MOONSTONE_BLUE 7 //Silvermyst_Moonstone_Blue.wav #define SILVERMYST_MOONSTONE_GREEN 8 //Silvermyst_Moonstone_Green.wav #define SILVERMYST_MOONSTONE_RED 9 //Silvermyst_Moonstone_Red.wav #define EAGLEGARGOYLE 0 //TorchFireLoop.wav #define FELREAVERATTACK 1 //FelReaverAttackA.wav #define FELREAVERWOUND 3 //FelReaverWoundA.wav #define FELREAVERWOUNDCRIT 5 //FelReaverWoundCrit.wav #define FELREAVERDEATH 6 //FelReaverDeath.wav #define FELREAVERPREAGGRO 7 //FelReaverPreAggro.wav #define FELREAVERAGGRO 8 //FelReaverAggro.wav #define FELREAVERLOOP 9 //FelReaverLoop.wav #define CRAWLERATTACK 0 //CrawlerAttackA.wav #define CRAWLERWOUND 1 //CrawlerWoundA.wav #define CRAWLERWOUNDCRIT 2 //CrawlerWoundCrit.wav #define CRAWLERDEATH 3 //CrawlerDeath.wav #define CRAWLERAGGRO 4 //CrawlerAggro.wav #define PVPFLAGCAPTUREDALLIANCEMONO 5 //PVPFlagCapturedmono.wav #define PVPWARNINGALLIANCEMONO 6 //PVPWarningAllianceMono.wav #define PVPFLAGCAPTUREDHORDEMONO 7 //PVPFlagCapturedHordeMono.wav #define PVPWARNINGHORDEMONO 8 //PVPWarningHordeMono.wav #define PVPVICTORYALLIANCEMONO 9 //PVPVictoryAllianceMono.wav #define PVPVICTORYHORDEMONO

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0 //PVPVictoryHordeMono.wav #define PVPFLAGTAKENMONO 1 //PVPFlagTakenMono.wav #define PVPFLAGTAKENHORDEMONO 2 //PVPFlagTakenHordeMono.wav #define ROCKFLAYERATTACK 3 //RockFlayerAttackA.wav #define ROCKFLAYERWOUND 4 //RockFlayerWoundA.wav #define ROCKFLAYERWOUNDCRIT 5 //RockFlayerWoundCrit.wav #define ROCKFLAYERDEATH 6 //RockFlayerDeath.wav #define ROCKFLAYERPREAGGRO 7 //RockFlayerPreAggro.wav #define ROCKFLAYERAGGRO 8 //RockFlayerAggro.wav #define TRIPODATTACK 9 //TripodAttackA.wav #define TRIPODWOUND 0 //TripodWoundA.wav #define TRIPODWOUNDCRIT 1 //TripodWoundCrit.wav #define TRIPODDEATH 2 //TripodDeath.wav #define TRIPODPREAGGRO 3 //TripodPreAggro.wav #define TRIPODPREAGGRO 4 //TripodPreAggro.wav #define TRIPODAGGRO 5 //TripodAggro.wav #define PHOENIXATTACK 6 //PhoenixAttackA.wav #define PHOENIXWOUND 7 //PhoenixWoundA.wav #define PHOENIXWOUNDCRIT 8 //PhoenixWoundCrit.wav #define PHOENIXDEATH 9 //PhoenixDeath.wav #define PHOENIXLOOP 0 //PhoenixLoop.wav #define NIGHTBANEATTACK 1 //NightbaneAttackA.wav #define NIGHTBANEWOUND 2 //NightbaneWoundA.wav #define NIGHTBANEWOUNDCRIT 3 //NightbaneWoundCrit.wav #define NIGHTBANEDEATH 4 //NightbaneDeath.wav #define NIGHTBANEPREAGGRO 5 //NightbanePreAggro.wav #define NIGHTBANEAGGRO 6 //NightbaneAggro.wav #define NIGHTBANELOOP 7 //NightbaneLoop.wav #define ZONE_AZUREMYSTNAGAWALKING 8 //AI_NagaWalkUni01.mp3 #define ZONE_AMMENVALEDRAENEIWALKING 9 //AV_DraeneiWalkUni02.mp3 #define ZONE_BLOODMYSTSATYRWALKINGUNI

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0 //BI_SatyrWalkUni01r.mp3 #define MOMMENT_BLOODMYSTNAGA 1 //BI_NagaIntro01.mp3 #define INTRO_BLOODMYSTNAGA 2 //BI_NagaIntro01r.mp3 #define DRAENEIMALE_NOTARGET 3 //DraeneiMale_Err_GenericNoTarget01.wav #define DRAENEIMALE_INVALIDTARGET 4 //DraeneiMale_Err_InvalidAttackTarget01.wav #define DRAENEIMALE_INVENTORYFULL 5 //DraeneiMale_Err_InventoryFull01.wav #define DRAENEIFEMALE_INVENTORYFULL 6 //DraeneiFemale_Err_InventoryFull01.wav #define DRAENEIMALE_OUTOFAMMO 7 //DraeneiMale_Err_NoAmmo01.wav #define DRAENEIFEMALE_OUTOFAMMO 8 //DraeneiFemale_Err_NoAmmo01.wav #define DRAENEIMALE_NOEQUIPLEVEL 9 //DraeneiMale_Err_CantEquipLevel01.wav #define DRAENEIFEMALE_NOEQUIPLEVEL 0 //DraeneiFemale_Err_CantEquipLevel01.wav #define DRAENEIMALE_NOEQUIPEVER 1 //DraeneiMale_Err_CantEquipEver01.wav #define DRAENEIFEMALE_NOEQUIPEVER 2 //DraeneiFemale_Err_CantEquipEver01.wav #define DRAENEIMALE_SOULBOUNDNODROP 3 //DraeneiMale_Err_CantDropSoulboundItem01.wav #define DRAENEIFEMALE_SOULBOUNDNODROP 4 //DraeneiFemale_Err_CantDropSoulboundItem01.wav #define DRAENEIMALE_CANTUSEITEMCOOLING 5 //DraeneiMale_Err_ItemCooldown01.wav #define DRAENEIFEMALE_CANTUSEITEMCOOLIN 6 //DraeneiFemale_Err_ItemCooldown01.wav #define DRAENEIMALE_CANTDRINKMORE 7 //DraeneiMale_Err_PotionCooldown01.wav #define DRAENEIFEMALE_CANTDRINKMORE 8 //DraeneiFemale_Err_PotionCooldown01.wav #define DRAENEIMALE_CANTINVITE 9 //DraeneiMale_Err_PartyFull01.wav #define DRAENEIFEMALE_CANTINVITE 0 //DraeneiFemale_Err_PartyFull01.wav #define DRAENEIFEMALE_TARGETTOOFAR 1 //DraeneiFemale_Err_OutOfRange01.wav #define DRAENEIMALE_TARGETTOOFAR 2 //DraeneiMale_Err_OutOfRange01.wav #define DRAENEIFEMALE_INVALIDTARGET 3 //DraeneiFemale_Err_InvalidAttackTarget01.wav #define DRAENEIFEMALE_SPELLCOOLING 4 //DraeneiFemale_Err_SpellCooldown01.wav #define DRAENEIMALE_SPELLCOOLING 5 //DraeneiMale_Err_SpellCooldown01.wav #define DRAENEIFEMALE_CANTLEARNSPELL 6 //DraeneiFemale_Err_CantLearnSpell01.wav #define DRAENEIMALE_CANTLEARNSPELL 7 //DraeneiMale_Err_CantLearnSpell01.wav #define DRAENEIFEMALE_LOCKED 8 //DraeneiFemale_Err_ItemLocked01.wav #define DRAENEIMALE_LOCKED 9 //DraeneiMale_Err_ItemLocked01.wav #define DRAENEIFEMALE_NOMANA

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0 //DraeneiFemale_Err_NoMana01.wav #define DRAENEIMALE_NOMANA 1 //DraeneiMale_Err_NoMana01.wav #define DRAENEIFEMALE_CANTLOOT 2 //DraeneiFemale_Err_LootDidntKill01.wav #define DRAENEIMALE_CANTLOOT 3 //DraeneiMale_Err_LootDidntKill01.wav #define DRAENEIFEMALE_CANTCREATE 4 //DraeneiFemale_Err_CantCreateHere01.wav #define DRAENEIMALE_CANTCREATE 5 //DraeneiMale_Err_CantCreateHere01.wav #define DRAENEIMALE_ALREADYINGROUP 6 //DraeneiMale_Err_AlreadyInGroup01.wav #define DRAENEIFEMALE_ALREADYINGROUP 7 //DraeneiFemale_Err_AlreadyInGroup01.wav #define DRAENEIMALE_CANTAFFORD 8 //DraeneiMale_Err_NotEnoughMoney01.wav #define DRAENEIFEMALE_CANTAFFORD 9 //DraeneiFemale_Err_NotEnoughMoney01.wav #define DRAENEIMALE_NOTABAG 0 //DraeneiMale_Err_NotABag01.wav #define DRAENEIFEMALE_NOTABAG 1 //DraeneiFemale_Err_NotABag01.wav #define DRAENEIMALE_CANTPUT 2 //DraeneiMale_Err_AmmoOnly01.wav #define DRAENEIFEMALE_CANTPUT 3 //DraeneiFemale_Err_AmmoOnly01.wav #define DRAENEIMALE_BAGFULL 4 //DraeneiMale_Err_BagFull01.wav #define DRAENEIFEMALE_BAGFULL 5 //DraeneiFemale_Err_BagFull01.wav #define DRAENEIMALE_ITEMMAXCOUNT 6 //DraeneiMale_Err_ItemMaxCount01.wav #define DRAENEIFEMALE_ITEMMAXCOUNT 7 //DraeneiFemale_Err_ItemMaxCount01.wav #define DRAENEIMALE_CANTLOOTNOKILL 8 //DraeneiMale_Err_LootDidntKill01.wav #define DRAENEIFEMALE_CANTLOOTNOKILL 9 //DraeneiFemale_Err_LootDidntKill01.wav #define DRAENEIMALE_CANTLOOTTOOFAR 2 //DraeneiMale_Err_LootTooFar01.wav #define DRAENEIFEMALE_CANTLOOTTOOFAR 3 //DraeneiFemale_Err_LootTooFar01.wav #define DRAENEIFEMALE_NOTARGET 4 //DraeneiFemale_Err_GenericNoTarget01.wav #define DRAENEIMALE_CANTEQUIPNOSKILL 5 //DraeneiMale_Err_CantEquipSkill01.wav #define DRAENEIFEMALE_CANTEQUIPNOSKILL 6 //DraeneiFemale_Err_CantEquipSkill01.wav #define DRAENEIMALE_CANTEQUIP2HFULL 7 //DraeneiMale_Err_2h_Equipped01.wav #define DRAENEIFEMALE_CANTEQUIP2HFULL 8 //DraeneiFemale_Err_2h_Equipped01.wav #define DRAENEIMALE_CANTEQUIP2HSKILL 9 //DraeneiMale_Err_2h_SkillNotFound01.wav #define DRAENEIFEMALE_CANTEQUIP2HSKILL 0 //DraeneiFemale_Err_2h_SkillNotFound01.wav #define DRAENEIMALE_CANTEQUIPNOTEQUIP 1 //DraeneiMale_Err_NotEquippable01.wav #define DRAENEIFEMALE_CANTEQUIPNOTEQUIP

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2 //DraeneiFemale_Err_NotEquippable01.wav #define DRAENEIMALE_OUTOFRANGE 5 //DraeneiMale_Err_OutOfRange01.wav #define DRAENEIFEMALE_OUTOFRANGE 6 //DraeneiFemale_Err_OutOfRange01.wav #define DRAENEIMALE_NOPROFICIENCY 9 //DraeneiMale_Err_CantEquipLevel02.wav #define DRAENEIFEMALE_NOPROFICIENCY 0 //DraeneiFemale_Err_CantEquipLevel02.wav #define DRAENEIMALE_MUSTEQUIPITEM 1 //DraeneiMale_Err_MustEquipItem01.wav #define DRAENEIFEMALE_MUSTEQUIPITEM 2 //DraeneiFemale_Err_MustEquipItem01.wav #define DRAENEIMALE_CANTUSEGENERIC 5 //DraeneiMale_Err_CantUseItem01.wav #define DRAENEIFEMALE_CANTUSEGENERIC 6 //DraeneiFemale_Err_CantUseItem01.wav #define DRAENEIMALE_CANTUSECHESTINUSE 7 //DraeneiMale_Err_ChestInUse01.wav #define DRAENEIFEMALE_CANTUSECHESTINUSE 8 //DraeneiFemale_Err_ChestInUse01.wav #define DRAENEIMALE_CANTTRADESOULBOUND 1 //DraeneiMale_Err_CantTradeSoulboundItem01.wav #define DRAENEIFEMALE_CANTTRADESOULBOUN 2 //DraeneiFemale_Err_CantTradeSoulboundItem01.wav #define DRAENEIMALE_GUILDPERMISSIONS 3 //DraeneiMale_Err_GuildPermissions01.wav #define DRAENEIFEMALE_GUILDPERMISSIONS 4 //DraeneiFemale_Err_GuildPermissions01.wav #define DRAENEIMALE_NORAGE 5 //DraeneiMale_Err_NoRage01.wav #define DRAENEIFEMALE_NORAGE 6 //DraeneiFemale_Err_NoRage01.wav #define DRAENEIMALE_NOENERGY 7 //DraeneiMale_Err_NoEnergy01.wav #define DRAENEIFEMALE_NOENERGY 8 //DraeneiFemale_Err_NoEnergy01.wav #define BLOODELFMALE_INVENTORYFULL 9 //BloodElfMale_Err_InventoryFull01.wav #define BLOODELFFEMALE_INVENTORYFULL 0 //BloodElfFemale_Err_InventoryFull01.wav #define BLOODELFMALE_OUTOFAMMO 1 //BloodElfMale_Err_NoAmmo01.wav #define BLOODELFFEMALE_OUTOFAMMO 2 //BloodElfFemale_Err_NoAmmo01.wav #define BLOODELFMALE_NOEQUIPLEVEL 3 //BloodElfMale_Err_CantEquipLevel01.wav #define BLOODELFFEMALE_NOEQUIPLEVEL 4 //BloodElfFemale_Err_CantEquipLevel02.wav #define BLOODELFMALE_NOEQUIPEVER 5 //BloodElfMale_Err_CantEquipEver01.wav #define BLOODELFFEMALE_NOEQUIPEVER 6 //BloodElfFemale_Err_CantEquipEver01.wav #define BLOODELFMALE_SOULBOUNDNODROP 7 //BloodElfMale_Err_CantDropSoulboundItem01.wav #define BLOODELFFEMALE_SOULBOUNDNODROP 8 //BloodElfFemale_Err_CantDropSoulboundItem01.wav #define BLOODELFMALE_CANTUSEITEMCOOLING 9 //BloodElfMale_Err_ItemCooldown01.wav #define BLOODELFFEMALE_CANTUSEITEMCOOLI

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0 //BloodElfFemale_Err_ItemCooldown01.wav #define BLOODELFMALE_CANTDRINKMORE 1 //BloodElfMale_Err_PotionCooldown01.wav #define BLOODELFFEMALE_CANTDRINKMORE 2 //BloodElfFemale_Err_PotionCooldown01.wav #define BLOODELFMALE_CANTINVITE 3 //BloodElfMale_Err_PartyFull01.wav #define BLOODELFFEMALE_CANTINVITE 4 //BloodElfFemale_Err_PartyFull01.wav #define BLOODELFMALE_TARGETTOOFAR 5 //BloodElfMale_Err_OutOfRange01.wav #define BLOODELFFEMALE_TARGETTOOFAR 6 //BloodElfFemale_Err_OutOfRange01.wav #define BLOODELFMALE_INVALIDTARGET 7 //BloodElfMale_Err_InvalidAttackTarget01.wav #define BLOODELFFEMALE_INVALIDTARGET 8 //BloodElfFemale_Err_InvalidAttackTarget01.wav #define BLOODELFMALE_SPELLCOOLING 9 //BloodElfMale_Err_SpellCooldown01.wav #define BLOODELFFEMALE_SPELLCOOLING 0 //BloodElfFemale_Err_SpellCooldown01.wav #define BLOODELFMALE_CANTLEARNSPELL 1 //BloodElfMale_Err_CantLearnSpell01.wav #define BLOODELFFEMALE_CANTLEARNSPELL 2 //BloodElfFemale_Err_CantLearnSpell01.wav #define BLOODELFMALE_LOCKED 3 //BloodElfMale_Err_ItemLocked01.wav #define BLOODELFFEMALE_LOCKED 4 //BloodElfFemale_Err_ItemLocked01.wav #define BLOODELFMALE_NOMANA 5 //BloodElfMale_Err_NoMana01.wav #define BLOODELFFEMALE_NOMANA 6 //BloodElfFemale_Err_NoMana01.wav #define BLOODELFMALE_CANTLOOT 7 //BloodElfMale_Err_LootDidntKill01.wav #define BLOODELFFEMALE_CANTLOOT 8 //BloodElfFemale_Err_LootDidntKill01.wav #define BLOODELFMALE_CANTCREATE 9 //BloodElfMale_Err_CantCreateHere01.wav #define BLOODELFFEMALE_CANTCREATE 0 //BloodElfFemale_Err_CantCreateHere01.wav #define BLOODELFMALE_ALREADYINGROUP 1 //BloodElfMale_Err_AlreadyInGroup01.wav #define BLOODELFFEMALE_ALREADYINGROUP 2 //BloodElfFemale_Err_AlreadyInGroup01.wav #define BLOODELFMALE_CANTAFFORD 3 //BloodElfMale_Err_NotEnoughMoney01.wav #define BLOODELFFEMALE_CANTAFFORD 4 //BloodElfFemale_Err_NotEnoughMoney01.wav #define BLOODELFMALE_NOTABAG 5 //BloodElfMale_Err_NotABag01.wav #define BLOODELFFEMALE_NOTABAG 6 //BloodElfFemale_Err_NotABag01.wav #define BLOODELFMALE_CANTPUT 7 //BloodElfMale_Err_AmmoOnly01.wav #define BLOODELFFEMALE_CANTPUT 8 //BloodElfFemale_Err_AmmoOnly01.wav #define BLOODELFMALE_BAGFULL 9 //BloodElfMale_Err_BagFull01.wav #define BLOODELFFEMALE_BAGFULL

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0 //BloodElfFemale_Err_BagFull01.wav #define BLOODELFMALE_CANTPUTMAXCOUNT 1 //BloodElfMale_Err_ItemMaxCount01.wav #define BLOODELFFEMALE_CANTPUTMAXCOUNT 2 //BloodElfFemale_Err_ItemMaxCount01.wav #define BLOODELFMALE_CANTLOOTNOKILL 3 //BloodElfMale_Err_LootDidntKill01.wav #define BLOODELFFEMALE_CANTLOOTNOKILL 4 //BloodElfFemale_Err_LootDidntKill01.wav #define BLOODELFMALE_CANTLOOTTOOFAR 5 //BloodElfMale_Err_LootTooFar01.wav #define BLOODELFFEMALE_CANTLOOTTOOFAR 6 //BloodElfFemale_Err_LootTooFar01.wav #define BLOODELFMALE_NOTARGET 7 //BloodElfMale_Err_GenericNoTarget01.wav #define BLOODELFFEMALE_NOTARGET 8 //BloodElfFemale_Err_GenericNoTarget01.wav #define BLOODELFMALE_CANTEQUIPNOSKILL 9 //BloodElfMale_Err_CantEquipSkill01.wav #define BLOODELFFEMALE_CANTEQUIPSKILL 0 //BloodElfFemale_Err_CantEquipSkill01.wav #define BLOODELFMALE_CANTEQUIP2HFULL 1 //BloodElfMale_Err_2h_Equipped01.wav #define BLOODELFFEMALE_CANTEQUIP2HFULL 2 //BloodElfFemale_Err_2h_Equipped.wav #define BLOODELFMALE_CANTEQUIP2HNOSKILL 3 //BloodElfMale_Err_2h_SkillNotFound01.wav #define BLOODELFFEMALE_CANTEQUIP2HNOSKI 4 //BloodElfFemale_Err_2h_SkillNotFound01.wav #define BLOODELFMALE_CANTEQUIPNOEQUIP 5 //BloodElfMale_Err_NotEquippable01.wav #define BLOODELFFEMALE_CANTEQUIPNOEQUIP 6 //BloodElfFemale_Err_NotEquippable01.wav #define BLOODELFMALE_NOPROFICIENCY 7 //BloodElfMale_Err_CantEquipLevel02.wav #define BLOODELFFEMALE_NOPROFICIENCY 8 //BloodElfFemale_Err_CantEquipLevel02.wav #define BLOODELFMALE_CANTUSEMUSTEQUIP 9 //BloodElfMale_Err_MustEquipItem01.wav #define BLOODELFFEMALE_CANTUSEMUSTEQUIP 0 //BloodElfFemale_Err_MustEquipItem01.wav #define BLOODELFMALE_CANTUSEGENERIC 1 //BloodElfMale_Err_CantUseItem01.wav #define BLOODELFFEMALE_CANTUSEGENERIC 2 //BloodElfFemale_Err_CantUseItem01.wav #define BLOODELFMALE_CANTUSECHESTINUSE 3 //BloodElfMale_Err_ChestInUse01.wav #define BLOODELFFEMALE_CANTUSECHESTINUS 4 //BloodElfFemale_Err_ChestInUse01.wav #define BLOODELFMALE_CANTTRADESOULBOUND 5 //BloodElfMale_Err_CantTradeSoulboundItem01.wav #define BLOODELFFEMALE_CANTTRADESOULBOU 6 //BloodElfFemale_Err_CantTradeSoulboundItem01.wav #define BLOODELFMALE_GUILDPERMISSIONS 7 //BloodElfMale_Err_GuildPermissions01.wav #define BLOODELFFEMALE_GUILDPERMISSIONS 8 //BloodElfFemale_Err_GuildPermissions01.wav #define BLOODELFMALE_NORAGE 9 //BloodElfMale_Err_NoRage01.wav #define BLOODELFFEMALE_NORAGE

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0 //BloodElfFemale_Err_NoRage01.wav #define BLOODELFMALE_NOENERGY 1 //BloodElfMale_Err_NoEnergy01.wav #define BLOODELFFEMALE_NOENERGY 2 //BloodElfFemale_Err_NoEnergy01.wav #define BLOODELFFEMALEVOCALHELPME 3 //BloodElfFemaleHelp01.wav #define BLOODELFFEMALEVOCALINCOMING 4 //BloodElfFemaleIncoming01.wav #define BLOODELFFEMALEVOCALCHARGE 5 //BloodElfFemaleCharge01.wav #define BLOODELFFEMALEVOCALFLEE 6 //BloodElfFemaleFlee01.wav #define BLOODELFFEMALEVOCALATTACKTARGET 7 //BloodElfFemaleAttackMyTarget01.wav #define BLOODELFFEMALEVOCALOOM 8 //BloodElfFemaleOutOfMana01.wav #define BLOODELFFEMALEVOCALFOLLOWME 9 //BloodElfFemaleFollowMe01.wav #define BLOODELFFEMALEVOCALWAIT 0 //BloodElfFemaleWaitHere01.wav #define BLOODELFFEMALEVOCALHEALME 1 //BloodElfFemaleHealMe01.wav #define BLOODELFFEMALEVOCALCHEER 2 //BloodElfFemaleCheer01.wav #define BLOODELFFEMALEVOCALOPENFIRE 3 //BloodElfFemaleOpenFire01.wav #define BLOODELFFEMALEVOCALRASP 4 //BloodElfFemaleRaspberry01.wav #define BLOODELFFEMALEVOCALHELLO 5 //BloodElfFemaleHello01.wav #define BLOODELFFEMALEVOCALBYE 6 //BloodElfFemaleGoodbye01.wav #define BLOODELFFEMALEVOCALNOD 7 //BloodElfFemaleYes01.wav #define BLOODELFFEMALEVOCALNO 8 //BloodElfFemaleNo01.wav #define BLOODELFFEMALEVOCALTHANK 9 //BloodElfFemaleThankYou01.wav #define BLOODELFFEMALEVOCALWELCOME 0 //BloodElfFemaleYoureWelcome01.wav #define BLOODELFFEMALEVOCALCONGRATULATE 1 //BloodElfFemaleCongratulations01.wav #define BLOODELFFEMALEVOCALFLIRT 2 //BloodElfFemaleFlirt01.wav #define BLOODELFFEMALEVOCALSILLY 3 //BloodElfFemalePissed07.wav #define BLOODELFFEMALEVOCALTRAIN 4 //BloodElfFemaleTrain01.wav #define BLOODELFFEMALEEMOTECHICKEN 6 //BloodElfFemaleChicken01.wav #define BLOODELFFEMALEEMOTECRY 7 //BloodElfFemaleCry01.wav #define BLOODELFFEMALEEMOTELAUGH 8 //BloodElfFemaleLaugh01.wav #define BLOODELFMALEEMOTECHICKEN 0 //BloodElfMaleChicken01.wav #define BLOODELFMALEEMOTECRY 1 //BloodElfMaleCry01.wav #define BLOODELFMALEEMOTELAUGH

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2 //BloodElfMaleLaugh01.wav #define BLOODELFMALEVOCALATTACKTARGET 3 //BloodElfMaleAttackMyTarget01.wav #define BLOODELFMALEVOCALBYE 4 //BloodElfMaleGoodbye01.wav #define BLOODELFMALEVOCALCHARGE 5 //BloodElfMaleCharge01.wav #define BLOODELFMALEVOCALCHEER 6 //BloodElfMaleCheer01.wav #define BLOODELFMALEVOCALCONGRATULATE 7 //BloodElfMaleCongratulations01.wav #define BLOODELFMALEVOCALFLEE 8 //BloodElfMaleFlee01.wav #define BLOODELFMALEVOCALFLIRT 9 //BloodElfMaleFlirt02.wav #define BLOODELFMALEVOCALFOLLOWME 0 //BloodElfMaleFollowMe01.wav #define BLOODELFMALEVOCALHEALME 1 //BloodElfMaleHealMe01.wav #define BLOODELFMALEVOCALHELLO 2 //BloodElfMaleHello01.wav #define BLOODELFMALEVOCALHELPME 3 //BloodElfMaleHelp01.wav #define BLOODELFMALEVOCALINCOMING 4 //BloodElfMaleIncoming01.wav #define BLOODELFMALEVOCALNO 5 //BloodElfMaleNo01.wav #define BLOODELFMALEVOCALNOD 6 //BloodElfMaleYes01.wav #define BLOODELFMALEVOCALOOM 7 //BloodElfMaleOutOfMana01.wav #define BLOODELFMALEVOCALOPENFIRE 8 //BloodElfMaleOpenFire01.wav #define BLOODELFMALEVOCALRASP 9 //BloodElfMaleRaspberry01.wav #define BLOODELFMALEVOCALSILLY 0 //BloodElfMalePissed01.wav #define BLOODELFMALEVOCALTHANK 1 //BloodElfMaleThankYou01.wav #define BLOODELFMALEVOCALTRAIN 2 //BloodElfMaleTrain01.wav #define BLOODELFMALEVOCALWAIT 3 //BloodElfMaleWaitHere01.wav #define BLOODELFMALEVOCALWELCOME 4 //BloodElfMaleYoureWelcome01.wav #define DRAENEIFEMALEEMOTECHICKEN 5 //DraeneiFemaleChicken01.wav #define DRAENEIFEMALEEMOTECRY 6 //DraeneiFemaleCry01.wav #define DRAENEIFEMALEEMOTELAUGH 7 //DraeneiFemaleLaugh01.wav #define DRAENEIFEMALEVOCALATTACKTARGET 8 //DraeneiFemaleAttackMyTarget01.wav #define DRAENEIFEMALEVOCALBYE 9 //DraeneiFemaleGoodbye01.wav #define DRAENEIFEMALEVOCALCHARGE 0 //DraeneiFemaleCharge01.wav #define DRAENEIFEMALEVOCALCHEER 1 //DraeneiFemaleCheer01.wav #define DRAENEIFEMALEVOCALCONGRATULATE

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2 //DraeneiFemaleCongratulations01.wav #define DRAENEIFEMALEVOCALFLEE 3 //DraeneiFemaleFlee01.wav #define DRAENEIFEMALEVOCALFLIRT 4 //DraeneiFemaleFlirt07.wav #define DRAENEIFEMALEVOCALFOLLOWME 5 //DraeneiFemaleFollowMe01.wav #define DRAENEIFEMALEVOCALHEALME 6 //DraeneiFemaleHealMe01.wav #define DRAENEIFEMALEVOCALHELLO 7 //DraeneiFemaleHello01.wav #define DRAENEIFEMALEVOCALHELPME 8 //DraeneiFemaleHelp01.wav #define DRAENEIFEMALEVOCALINCOMING 9 //DraeneiFemaleIncoming01.wav #define DRAENEIFEMALEVOCALNO 0 //DraeneiFemaleNo01.wav #define DRAENEIFEMALEVOCALNOD 1 //DraeneiFemaleYes01.wav #define DRAENEIFEMALEOOM 2 //DraeneiFemaleOutOfMana01.wav #define DRAENEIFEMALEVOCALOPENFIRE 3 //DraeneiFemaleOpenFire01.wav #define DRAENEIFEMALEVOCALRASP 4 //DraeneiFemaleRaspberry01.wav #define DRAENEIFEMALEVOCALSILLY 5 //DraeneiFemalePissed01.wav #define DRAENEIFEMALEVOCALTHANK 6 //DraeneiFemaleThankYou01.wav #define DRAENEIFEMALEVOCALTRAIN 7 //DraeneiFemaleTrain01.wav #define DRAENEIFEMALEVOCALWAIT 8 //DraeneiFemaleWaitHere01.wav #define DRAENEIFEMALEVOCALWELCOME 9 //DraeneiFemaleYoureWelcome01.wav #define DRAENEIMALEEMOTECHICKEN 0 //DraeneiMaleChicken01.wav #define DRAENEIMALEEMOTECRY 1 //DraeneiMaleCry01.wav #define DRAENEIMALEEMOTELAUGH 2 //DraeneiMaleLaugh01.wav #define DRAENEIMALEVOCALATTACKTARGET 3 //DraeneiMaleAttackMyTarget01.wav #define DRAENEIMALEVOCALBYE 4 //DraeneiMaleGoodbye01.wav #define DRAENEIMALEVOCALCHARGE 5 //DraeneiMaleCharge01.wav #define DRAENEIMALEVOCALCHEER 6 //DraeneiMaleCheer01.wav #define DRAENEIMALEVOCALCONGRATULATE 7 //DraeneiMaleCongratulations01.wav #define DRAENEIMALEVOCALFLEE 8 //DraeneiMaleFlee01.wav #define DRAENEIMALEVOCALFLIRT 9 //DraeneiMaleFlirt01.wav #define DRAENEIMALEVOCALFOLLOWME 0 //DraeneiMaleFollowMe01.wav #define DRAENEIMALEVOCALHEALME 1 //DraeneiMaleHealMe01.wav #define DRAENEIMALEVOCALHELLO

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2 //DraeneiMaleHello01.wav #define DRAENEIMALEVOCALHELPME 3 //DraeneiMaleHelp01.wav #define DRAENEIMALEVOCALINCOMING 4 //DraeneiMaleIncoming01.wav #define DRAENEIMALEVOCALNO 5 //DraeneiMaleNo01.wav #define DRAENEIMALEVOCALNOD 6 //DraeneiMaleYes01.wav #define DRAENEIMALEVOCALOOM 7 //DraeneiMaleOutOfMana01.wav #define DRAENEIMALEVOCALOPENFIRE 8 //DraeneiMaleOpenFire01.wav #define DRAENEIMALEVOCALRASP 9 //DraeneiMaleRaspberry01.wav #define DRAENEIMALEVOCALSILLY 0 //DraeneiMalePissed01.wav #define DRAENEIMALEVOCALTHANK 1 //DraeneiMaleThankYou01.wav #define DRAENEIMALEVOCALTRAIN 2 //DraeneiMaleTrain01.wav #define DRAENEIMALEVOCALWAIT 3 //DraeneiMaleWaitHere01.wav #define DRAENEIMALEVOCALWELCOME 4 //DraeneiMaleYoureWelcome01.wav #define BLOODELFFEMALEMILITARYGREETING 5 //NPCBloodElfFemaleMilitaryGreeting01.wav #define BLOODELFFEMALEMILITARYFAREWELL 6 //NPCBloodElfFemaleMilitaryFarewell02.wav #define BLOODELFFEMALEMILITARYPISSED 7 //NPCBloodElfFemaleMilitaryPissed03.wav #define BLOODELFFEMALEMILITARYVENDOR 8 //NPCBloodElfFemaleMilitaryVendor01.wav #define BLOODELFFEMALENOBLEFAREWELL 9 //NPCBloodElfFemaleNobleFarewell01.wav #define BLOODELFFEMALENOBLEGREETINGS 0 //NPCBloodElfFemaleNobleGreeting01.wav #define BLOODELFFEMALENOBLEPISSED 1 //NPCBloodElfFemaleNoblePissed01.wav #define BLOODELFFEMALENOBLEVENDOR 2 //NPCBloodElfFemaleNobleVendor01.wav #define BLOODELFFEMALESTANDARDFAREWELL 3 //NPCBloodElfFemaleStandardFarewell03.wav #define BLOODELFFEMALESTANDARDGREETINGS 4 //NPCBloodElfFemaleStandardGreeting03.wav #define BLOODELFFEMALESTANDARDPISSED 5 //NPCBloodElfFemaleStandardPissed01.wav #define BLOODELFFEMALESTANDARDVENDOR 6 //NPCBloodElfFemaleStandardVendor01.wav #define BLOODELFMALEMILITARYFAREWELL 7 //NPCBloodElfMaleMilitaryFarewell01.wav #define BLOODELFMALEMILITARYGREETINGS 8 //NPCBloodElfMaleMilitaryGreeting01.wav #define BLOODELFMALEMILITARYPISSED 9 //NPCBloodElfMaleMilitaryPissed01.wav #define BLOODELFMALEMILITARYVENDOR 0 //NPCBloodElfMaleMilitaryVendor01.wav #define BLOODELFMALENOBLEFAREWELL 1 //NPCBloodElfMaleNobleFarewell01.wav #define BLOODELFMALENOBLEGREETINGS

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2 //NPCBloodElfMaleNobleGreeting01.wav #define BLOODELFMALENOBLEPISSED 3 //NPCBloodElfMaleNoblePissed01.wav #define BLOODELFMALENOBLEVENDOR 4 //NPCBloodElfMaleNobleVendor01.wav #define BLOODELFMALESTANDARDFAREWELL 5 //NPCBloodElfMaleStandardFarewell02.wav #define BLOODELFMALESTANDARDGREETINGS 6 //NPCBloodElfMaleStandardGreeting02.wav #define BLOODELFMALESTANDARDPISSED 7 //NPCBloodElfMaleStandardPissed01.wav #define BLOODELFMALESTANDARDVENDOR 8 //NPCBloodElfMaleStandardVendor01.wav #define DRAENEIFEMALEMILITARYFAREWELL 9 //NPCDraeneiFemaleMilitaryFarewell02.wav #define DRAENEIFEMALEMILITARYGREETINGS 0 //NPCDraeneiFemaleMilitaryGreeting03.wav #define DRAENEIFEMALEMILITARYPISSED 1 //NPCDraeneiFemaleMilitaryPissed02.wav #define DRAENEIFEMALEMILITARYVENDOR 2 //NPCDraeneiFemaleMilitaryVendor01.wav #define DRAENEIFEMALENOBLEFAREWELL 3 //NPCDraeneiFemaleNobleFarewell04.wav #define DRAENEIFEMALENOBLEGREETINGS 4 //NPCDraeneiFemaleNobleGreeting02.wav #define DRAENEIFEMALENOBLEPISSED 5 //NPCDraeneiFemaleNoblePissed01.wav #define DRAENEIFEMALENOBLEVENDOR 6 //NPCDraeneiFemaleNobleVendor01.wav #define DRAENEIFEMALESTANDARDFAREWELL 7 //NPCDraeneiFemaleStandardFarewell01.wav #define DRAENEIFEMALESTANDARDGREETINGS 8 //NPCDraeneiFemaleStandardGreeting01.wav #define DRAENEIFEMALESTANDARDPISSED 9 //NPCDraeneiFemaleStandardPissed02.wav #define DRAENEIFEMALESTANDARDVENDOR 0 //NPCDraeneiFemaleStandardVendor01.wav #define DRAENEIMALEMILITARYFAREWELL 1 //NPCDraeneiMaleMilitaryFarewell01.wav #define DRAENEIMALEMILITARYGREETINGS 2 //NPCDraeneiMaleMilitaryGreeting03.wav #define DRAENEIMALEMILITARYPISSED 3 //NPCDraeneiMaleMilitaryPissed01.wav #define DRAENEIMALEMILITARYVENDOR 4 //NPCDraeneiMaleMilitaryVendor01.wav #define DRAENEIMALENOBLEFAREWELL 5 //NPCDraeneiMaleNobleFarewell03.wav #define DRAENEIMALENOBLEGREETINGS 6 //NPCDraeneiMaleNobleGreeting01.wav #define DRAENEIMALENOBLEPISSED 7 //NPCDraeneiMaleNoblePissed01.wav #define DRAENEIMALENOBLEVENDOR 8 //NPCDraeneiMaleNobleVendor01.wav #define DRAENEIMALESTANDARDFAREWELL 9 //NPCDraeneiMaleStandardFarewell01.wav #define DRAENEIMALESTANDARDGREETINGS 0 //NPCDraeneiMaleStandardGreeting02.wav #define DRAENEIMALESTANDARDPISSED 1 //NPCDraeneiMaleStandardPissed03.wav #define DRAENEIMALESTANDARDVENDOR

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2 //NPCDraeneiMaleStandardVendor01.wav #define ZONE_HELLFIREPENINSULA 3 //HE_GeneralWalkUni01.mp3 #define MOMENT_OL_DEMON01 4 //OL_DemonIntroUni01.mp3 #define MOMENT_HE_PATHOFGLORY01 5 //HE_PathOfGloryIntroUni01.mp3 #define MOMENT_HE_STAIRS01 6 //HE_StairsIntroUni01.mp3 #define MOMENT_HE_ARMOURY01 7 //HE_ArmouryIntroUni01.mp3 #define MOMENT_OL_HISTORIC01 8 //OL_HistoricIntroUni01.mp3 #define MOMENT_HE_CITADEL01 9 //HE_CitadelIntroUni01.mp3 #define MOMENT_HE_WISTFUL01 0 //HE_WistfulIntroUni01.mp3 #define MOMENT_HE_WISTFUL02 1 //HE_WistfulIntroUni02.mp3 #define MOMENT_OL_ARAKKOA01 2 //OL_ArakkoaIntroUni01.mp3 #define MOMENT_OL_ARAKKOA02 3 //OL_ArakkoaIntroUni02.mp3 #define MOMENT_OL_SHAMAN01 4 //OL_ShamanIntroUni01.mp3 #define ZONE_OUTLANDSHORDEBASE 5 //OL_HordeBaseWalkUni03.mp3 #define ZONE_OUTLANDSALLIANCEBASE 6 //OL_AllianceBaseWalkUni01.mp3 #define ZONE_HELLFIREDEMONWING 7 //HE_CitadelDemonWalkUni01.mp3 #define ZONE_HELLFIRERAMPARTS 8 //HE_RampartsWalkUni01.mp3 #define ZONE_EVERSONGDAY 9 //ES_SunstriderWalkDay01.mp3 #define ZONE_EVERSONGNIGHT 0 //ES_SunstriderWalkNight01.mp3 #define ZONE_SUNSTRIDERISLEDAY 1 //ES_SunstriderWalkDay01.mp3 #define ZONE_SUNSTRIDERISLENIGHT 2 //ES_SunstriderWalkNight01.mp3 #define ZONE_SILVERMOONDAY 3 //ES_SilvermoonWalkDay01.mp3 #define ZONE_SILVERMOONNIGHT 4 //ES_SilvermoonWalkNight01.mp3 #define ZONE_EVERSONGBUILDINGSDAY 5 //ES_BuildingWalkDay01.mp3 #define ZONE_EVERSONGBUILDINGSNIGHT 6 //ES_BuildingWalkNight01.mp3 #define ZONE_EVERSONGRUINSDAY 7 //ES_RuinsWalkDay01.mp3 #define ZONE_EVERSONGRUINSNIGHT 8 //ES_RuinsWalkNight01.mp3 #define ZONE_SCORCHEDGROVEDAY 9 //ES_ScortchedWalkDay01.mp3 #define ZONE_SCORCHEDGROVENIGHT 0 //ES_ScortchedWalkNight01.mp3 #define MOMENT_SILVERMOONINTRO 1 //ES_SilvermoonIntro01.mp3 #define MOMENT_SCENICINTRONIGHT

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2 //ES_ScenicIntroNight01.mp3 #define ZONE_GHOSTLANDSDAY 3 //GL_Forest1WalkDay01.mp3 #define ZONE_GHOSTLANDSNIGHT 4 //GL_Forest1WalkNight01.mp3 #define ZONE_DEATHOLMEDAY 5 //GL_Forest3WalkDay01.mp3 #define ZONE_DEATHOLMENIGHT 6 //GL_Forest3WalkNight01.mp3 #define VOIDWALKER_VOIDWRATHATTACK 7 //Voidwalker_VoidWraithAttackA.wav #define VOIDWALKER_VOIDWRATHWOUND 8 //Voidwalker_VoidWraithWoundA.wav #define VOIDWALKER_VOIDWRAITHWOUNDCRIT. 9 //Voidwalker_VoidWraithWoundCrit.wav #define VOIDWALKER_VOIDWRAITHDEATH 0 //Voidwalker_VoidWraithDeath.wav #define VOIDWALKER_VOIDWRAITHPREAGGRO 1 //Voidwalker_VoidWraithPreAggro.wav #define VOIDWALKER_VOIDWRAITHAGGRO 2 //Voidwalker_VoidWraithAggro.wav #define FELBOARAGGRO 3 //FelBoarAggroA.wav #define FELBOARPREAGGRO 4 //FelBoarPreAggroA.wav #define FELBOARATTACK 5 //FelBoarAttackA.wav #define FELBOARWOUND 6 //FelBoarWoundA.wav #define FELBOARWOUNDCRIT 7 //FelBoarWoundCritA.wav #define FELBOARDEATH 8 //FelBoarDeathA.wav #define FELBOARSTAND 9 //FelBoarStandA.wav #define ARAKKOAHUT_INTERIORGLOW 0 //ArakkoaStructureGlow.wav #define ARAKKOAHOUSE_INTERIORGLOW 1 //ArakkoaStructureGlow.wav #define ARAKKOASHACK_INSIDEGLOW 2 //ArakkoaStructureGlow.wav #define POWERCORE_COIL_FX_OPEN 3 //TempMono.wav #define POWERCORE_COIL_FX_OPENED 4 //TempMono.wav #define POWERCORE_COIL_FX_STAND 5 //Creature_EtherialStorm.wav #define AO_LAMPPOSTS 6 //TorchFireLoop.wav #define AK_ALCHEMYBOTTLE01 7 //AK_AlchemyBottle01.wav #define BE_RUNESTONE01 8 //BE_Runestone01.wav #define DRAENEIPOSTBOX 9 //DraeneiPostbox.wav #define DR_GLOW_BLUE 0 //BE_lantern_blue_001.wav #define NARRU_CRYSTAL_CORRUPTED 1 //Narru_Crystal_Corrupted.wav #define NAARUGOODLOOP

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2 //NaruuLoopGood.wav #define ET_HOLOGRAPHIC_STAND 3 //ET_Holographic_Stand.wav #define ET_COLLECTOR01 4 //ET_Collector01.wav #define ET_STANDARD 5 //ET_Standard.wav #define ET_PORTAL01 6 //ET_Portal01.wav #define ET_LAMPPOST 7 //ET_Lamppost01.wav #define ET_BARREL01 8 //ET_Barrel01.wav #define ET_CRATE01 9 //ET_Crate01.wav #define HELLFIRE_OLDORCBANNERS_STAND0 0 //BannersBlowingMild.wav #define HELLFIRE_OLDORCBANNERS_STAND1 1 //BannersBlowingStrong02.wav #define DARKPORTAL_NAGRAND_PARTICLES 2 //PortalParticles.wav #define NETHERSTORMLIGHTNINGSTRIKES 3 //NetherstormCrackLighting01.wav #define NAGRAND_WATERFALLS_FORFLOATINGR 4 //WaterFall2.wav #define NETHERSTORMCRACKSMOKE_SMOKE 5 //NetherstormCrackSmoke01_Smoke.wav #define COLLECTORTUBESON 6 //CollectorTubes_On01.wav #define COLLECTORTUBESOFF 7 //TempMono.wav #define SHADOWMOONVOLCANOTOP 8 //ShadowmoonVolcanoTop.wav #define SHADOWMOON_LAVASPLASH01 9 //Shadowmoon_lavasplash01.wav #define SHADOWMOON_LAVASPLASH02_STAND0 0 //Shadowmoon_lavasplash02Stand01.wav #define SHADOWMOON_LAVASPLASH02_STAND1 1 //Shadowmoon_lavasplash02Standvar1.wav #define SHADOWMOON_LAVASPLASH02_STAND2 2 //Shadowmoon_lavasplash02Standvar01.wav #define SHADOWMOON_LAVASPLASH02_STAND3 3 //TempMono.wav #define SHADOWMOONCRACKSMOKE 4 //NetherstormCrackSmokeOnly01.wav #define ANCIENT_D_SCONCE 5 //Ancient_D_Lights.wav #define ANCIENT_D_BRAZIER 6 //Hellfire_Braizer_PurpleFlame.wav #define ANCIENT_D_BRAZIER_BLUE 7 //Hellfire_Braizer_PurpleFlame.wav #define TK_PRISON_FX 8 //TempMono.wav #define NAARUEVILLOOP 9 //NaruuLoopEvil.wav #define NARRU_CRYSTAL_PURE 0 //Narru_Crystal_Pure.wav #define EXODAR_SCONCES 1 //Exodar_Sconces.wav #define EXODAR_SKY_PORTAL

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2 //TempMono.wav #define EXODAR_PALADIN_SHRINE_ENERGYFX 3 //TempMono.wav #define EXODAR_BANNERS_LIGHT 4 //BE_Banner_Wide.wav #define EXODAR_BANNERS_HEAVY 5 //BE_Banner_Wide.wav #define ZANGARTREEWITHERED01 6 //ZangarTreeWithered01.wav #define ZANGARLAMPPOST01 7 //ZangarLamppost01.wav #define LO_WELL_01 8 //TaurenWindMillLArge.wav #define MAGEPORTALS 9 //MagePortals.wav #define EPL_PVPFLAGS_BLUE 0 //EPL_PVPFlagsCustom1.wav #define MOMENT___CORRUPT 1 //OL_Corrupt01.mp3 #define MOMENT___CORRUPT_INTRO 2 //OL_CorruptIntro.mp3 #define BLOODELFFEMALEEMOTEKISS 3 //BloodElfFemaleKiss01.wav #define BLOODELFMALEEMOTEKISS 4 //BloodElfMaleKiss01.wav #define DRAENEIFEMALEEMOTEKISS 5 //DraeneiFemaleKiss01.wav #define DRAENEIMALEEMOTEKISS 6 //DraeneiMaleKiss01.wav #define BLOODMYSTPOWERCORE 7 //Bloodmyst_PowerCore.wav #define SPOREBATATTACK 8 //SporebatAttackA.wav #define SPOREBATWOUND 9 //SporebatWoundA.wav #define SPOREBATWOUNDCRIT 0 //SporebatWoundCrit.wav #define SPOREBATDEATH 1 //SporebatDeath.wav #define SPOREBATPREAGGRO 2 //SporebatPreAggro.wav #define SPOREBATAGGRO 3 //SporebatAggro.wav #define BUSH_NETHERBLOOM 4 //Bush_Netherbloom01.wav #define BUSH_TERROCONE 5 //TempMono.wav #define BUSH_FLAMECAP 6 //Bush_Flamecap.wav #define BUSH_FELWEED 7 //ArakkoaStructureGlow.wav #define SHIVANATTACK 8 //ShivanAttackUnarmedV1A.wav #define SHIVANWOUND 9 //ShivanWoundA.wav #define SHIVANDEATH 0 //ShivanDeathA.wav #define SHIVANWOUNDCRIT 1 //ShivanSpellcastA.wav #define SHIVANAGGRO

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2 //ShivanStandB.wav #define SHIVANATTACKCRIT 3 //ShivanSpeacialUnarmedA.wav #define SHIVANALERT 4 //ShivanAlertA.wav #define CRACKELFMALEATTACK 5 //CrackElfMaleAttackA.wav #define CRACKELFMALEWOUND 6 //CrackElfMaleWoundA.wav #define CRACKELFMALEWOUNDCRIT 7 //CrackElfMaleWoundCrit.wav #define CRACKELFMALEDEATH 8 //CrackElfMaleDeath.wav #define CRACKELFMALEPREAGGRO 9 //CrackElfMalePreAggro.wav #define CRACKELFMALEAGGRO 0 //CrackElfMaleAggro.wav #define ZONE_GHOSTLANDSSCENICWALK 1 //GL_ScenicWalkUni01.mp3 #define GLUESCREENINTRO 2 //GlueScreenLogin.wav #define GLUESCREENHUMAN 3 //ForestNormalDay.wav #define GLUESCREENORCTROLL 5 //CanyonDesertDay.wav #define GLUESCREENTAUREN 6 //GrasslandsDay.wav #define GLUESCREENDWARFGNOME 7 //ForestSnowDay.wav #define GLUESCREENNIGHTELF 8 //EnchantedForestNight.wav #define GLUESCREENUNDEAD 9 //ForestScaryNight.wav #define GLUESCREENBLOODELF 0 //SilverMoonGeneralDay1.wav #define GLUESCREENDRAENEI 1 //ExodarCity1.wav #define SHIVANFIRELOOP 2 //DoomguardOutlandFire.wav #define ELEKKATTACK 3 //Elekk_Attack01.wav #define ELEKKWOUND 4 //Elekk_Wound01.wav #define ELEKKWOUNDCRIT 5 //Elekk_Crit_Wound.wav #define ELEKKDEATH 6 //Elekk_Death.wav #define ELEKKPREAGGRO 7 //Elekk_Pre_Aggro.wav #define ELEKKAGGRO 8 //Elekk_Aggro.wav #define DRAGONHAWKATTACK 9 //DragonHawkAttackA.wav #define DRAGONHAWKWOUND 0 //DragonHawkWoundA.wav #define DRAGONHAWKWOUDNCRIT 1 //DragonHawkWoundCrit.wav #define DRAGONHAWKDEATH 2 //DragonHawkDeath.wav #define DRAGONHAWKPREAGGRO

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3 //DragonHawkPreAggro.wav #define DRAGONHAWKAGGRO 4 //DragonHawkAggro.wav #define BE_FORGE 5 //BE_Forge.wav #define DR_KNICKKNACK_02B 6 //DR_KnickKnack_02.wav #define DR_BANNER02 7 //DR_Banner01.wav #define OL_LOCHLAMPPOST 8 //TorchFireLoop.wav #define NETHERDRAGONATTACK 9 //NetherDragonAttackA.wav #define NETHERDRAGONWOUND 0 //NetherDragonWoundA.wav #define NETHERDRAGONWOUNDCRIT 1 //NetherDragonWoundCrit.wav #define NETHERDRAGONDEATH 2 //NetherDragonDeath.wav #define NETHERDRAGONPREAGGRO 3 //NetherDragonPreAggro.wav #define NETHERDRAGONAGGRO 4 //NetherDragonAggro.wav #define DR_LAMPPOST_02 5 //DR_Lantern_01.wav #define BE_FORGE01 6 //BE_Forge01.wav #define VOIDWALKERLOOP 7 //VoidWalkerLoop.wav #define SUMMONWATERELEMENTAL 8 //WaterElementalWoundCrit.wav #define MOARGATTACK 9 //Moarg_Attack01.wav #define MOARGWOUND 0 //Moarg_Damage_01.wav #define MOARGWOUNDCRIT 1 //Moarg_Crit_damage01.wav #define MOARGDEATH 2 //Moarg_Death.wav #define MOARGPREAGGRO 3 //Moarg_Preaggro.wav #define MOARGAGGRO 4 //Moarg_Aggro01.wav #define AK_ALCHEMYBOTTLE02 5 //AK_AlchemyBottle02.wav #define AK_ALCHEMYBOTTLE03 6 //AK_AlchemyBottle03.wav #define EARTHQUAKECAMERASHAKE_LOW_VOLUM 7 //EarthquakeCameraShake.wav #define FUNGALGIANTATTACK 8 //FungalGiantAttackA.wav #define FUNGALGIANTWOUND 9 //FungalGiantWoundA.wav #define FUNGALGIANTWOUNDCRIT 0 //FungalGiantWoundCrit.wav #define FUNGALGIANTDEATH 1 //FungalGiantDeath.wav #define FUNGALGIANTPREAGGRO 2 //FungalGiantPreAggro.wav #define FUNGALGIANTAGGRO

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3 //FungalGiantAggro.wav #define DRAENEI_SPIRIT 4 //Draenei_Spirit.wav #define DR_BRAZIERS 5 //Hellfire_GasTorch01.wav #define TECH_ARCHES 6 //TechArches.wav #define HELLFIRE_FIREPARTICLE 7 //Hellfire_Braizer.wav #define ANCIENT_D_BRAZIER_RED 8 //Hellfire_Braizer_PurpleFlame.wav #define SHATTRATH_NARRU_ENERGY_FX 9 //TempMono.wav #define SILVERMYSTCRYSTALS_ORANGE 0 //TerokkarCrystal01.wav #define SILVERMYSTCRYSTALS_YELLOW 1 //TerokkarCrystal01.wav #define SILVERMYSTCRYSTALSBIG_ORANGE 2 //TerokkarCrystal01.wav #define SILVERMYSTCRYSTALSBIG_YELLOW 3 //TerokkarCrystal01.wav #define SILVERMYSTCRYSTALSSMALL_ORANGE 4 //TerokkarCrystal01.wav #define SILVERMYSTCRYSTALSSMALL_YELLOW 5 //TerokkarCrystal01.wav #define WARPSTORMLOOP 6 //WarpStormLoop.wav #define AUCHINDOUN_BRIDGE_FX 7 //TempMono.wav #define AO_BRIDGELONG01 8 //AO_BridgeLong01.wav #define BU_BANNER02 9 //BU_Banner01.wav #define CRYSTAL_CORRUPTED 0 //Crystal_Corrupted.wav #define INTRO_EXODAR 1 //AI_ExodarIntro01.mp3 #define ZONE_EXODARWALKING 2 //AI_ExodarWalkUni01.mp3 #define ZONE_AZUREMYSTWALKING 5 //AV_DraeneiWalkUni02r.mp3 #define CLOUDSWAMPGAS 6 //CloudSwampGasLoop.wav #define AUCHINDOUN_ETHEREAL_RIBBONS 7 //Auchindoun_Ethereal_Ribbons01.wav #define PHOENIXWINGFLAPS 8 //PhoenixWingFlap1.wav #define NETHERSTORMCRACKSMOKEONLY01 9 //NetherstormCrackSmokeOnly01.wav #define NETHERSTORMCRACKLIGHTINING01 0 //TempMono.wav #define SHATTRATH_DRAENEI_HOLY_FX 1 //TempMono.wav #define MUSHROOMBASE_ELEVATOR 2 //ZangarLamppost01.wav #define G_PROMOTION_PURPLE 3 //G_FireworkBoomGeneral1.wav #define NETHERSTORM1 4 //NetherStorm1.wav #define BE_SIGNPOSTSIGN_WOOD_01

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5 //TempMono.wav #define SHADOWMOON_RUNE1 6 //ShadowmoonRune01.wav #define SHADOWMOON_RUNE2 7 //ShadowmoonRune02.wav #define EPL_PVPFLAGS_RED 8 //EPL_PVPFlagsCustom0.wav #define EPL_PVPFLAGS_WHITE 9 //EPL_PVPFlagsCustom2.wav #define BONEWASTES1 0 //BoneWastes1.wav #define ZONE_BONEWASTESUNI 1 //TF_BoneWalkUni01.mp3 #define OM_CAMPFIRE_01 2 //BU_Brazier_01.wav #define OM_TORCH_01 3 //BU_Smoke_Stack_01.wav #define OM_FORGE_01 4 //BU_Cannon_01.wav #define BITEMEDUIM 5 //BiteMediumA.wav #define ZANGARMARSH2 6 //ZangarMarsh2.wav #define ZANGARMARSH3 7 //ZangarMarsh3.wav #define ZM_BIG_SPORE_LOOP 8 //ZM_Big_Spore_Anim_Stand01.wav #define ZM_BIGSPORE_SPEW 9 //ZM_Big_Spore_Spew01.wav #define SHADOWMOONVALLEY1 00 //ShadowMoonValley1.wav #define BU_OBLISK_01 01 //BE_planter_long_01.wav #define BU_GENERATOR_01 02 //BU_Generator.wav #define BU_JUNK_01 03 //TempMono.wav #define BE_BANNER_KAEL_01 04 //BE_Banner03.wav #define BE_BANNER_KAEL_02 05 //BE_Banner02.wav #define DR_DRANEI_HOLORUNES 06 //TempMono.wav #define TK_LIGHTNING_SLOW 07 //NetherstormCrackLighting01.wav #define TK_LIGHTNING_QUICK 08 //TK_Lightning_Quick01.wav #define ICE_LANCE_IMPACT 09 //Ice_Lance_Impact1.wav #define INVISIBILITY_IMPACT_CHEST 10 //Invisibility_Impact_Chest.wav #define MOLTEN_ARMOR_HEAD 11 //Molten_Armor_Head1.wav #define WATERELEMENTAL_IMPACT_BASE 12 //WaterElemental_Impact_Base.wav #define SEALOFBLOOD_IMPACT_BASE 13 //sealofblood_impact_base.wav #define HOLY_IMPACTDD_UBER_CHEST 14 //Holy_ImpactDD_Uber_Chest.wav #define HOLY_IMPACTDD_UBER_BASE

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15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define

//Holy_ImpactDD_Uber_Base.wav AUCHINDOUN_DOOR_SWINGING_DESTRO //Auchindoun_Door_Swinging_Destroy.wav AUCHINDOUN_DOOR_SWINGING_CLOSE //Auchindoun_Door_Swinging_Close.wav BACKSTAB_IMPACT_CHEST //BackStab_Impact_Chest.wav DEADLY_THROW_IMPACT_CHEST //deadly_throw_impact_chest.wav MUTILATE_IMPACT_CHEST //mutilate_impact_chest.wav HELLFIRE_FEL_FIREWALL_01 //Hellfire_Firewall_01_Var01.wav PVP_ORC_DOOR_OPEN //PVP_Orc_Door_Open.wav PVP_ORC_DOOR_CLOSE //PVP_Orc_Door_Close.wav TEXTEMOTE_BEF_BORED //EmoteBoredWhistle01.wav TEXTEMOTE_BEM_BORED //EmoteBoredWhistle01.wav TEXTEMOTE_DRF_BORED //EmoteBoredWhistle01.wav WATERSHIELD_IMPACT_BASE //watershield_impact_base.wav TEXTEMOTE_DRM_BORED //EmoteBoredWhistle01.wav BLOODLUST_PLAYER_CAST_HEAD //bloodlust_player_cast_head.wav EARTHSHIELD_IMPACT_BASE //earthshield_impact_base.wav TEXTEMOTE_BEF_CATCALL //EmoteCatCallWhistle01.wav TEXTEMOTE_BEM_CATCALL //EmoteCatCallWhistle01.wav TEXTEMOTE_DRF_CATCALL //EmoteCatCallWhistle01.wav TEXTEMOTE_DRM_CATCALL //EmoteCatCallWhistle01.wav INCINERATE_IMPACT_BASE //incinerate_impact_base.wav SOULSHATTER_IMPACT //soulshatter_impact.wav FELARMOR_IMPACT_HEAD //Fel_armor_Impact_head.wav SHADOWWORDPAIN_CHEST //ShadowWordPain_Chest.wav CONSUME_MAGIC_IMPACT //consume_magic_impact.wav SYMBOLOFHOPE_IMPACT_BASE //symbolofhope_impact_base.wav SPELLREFLECTION_STATE_SHIELD //spellreflection_state_shield.wav VICTORY_RUSH_IMPACT //victory_rush_impact.wav LIGHTNINGSHIELD_STATE //LifeDrainLoop.wav CYCLONE_STATELOOP //TornadoLoop.wav ZIPPELINATTACK

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46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define

//ZippelinAttack.wav ZIPPELINDEATH //ZippelinDeath.wav ZIPPELINLOOP //ZippelinLoop.wav HEROISM_CAST //Heroism_Cast.wav WARPSTALKERATTACK //WarpStalkerAttackA.wav WARPSTALKERWOUND //WarpStalkerWoundA.wav WARPSTALKERWOUNDCRIT //WarpStalkerWoundCrit.wav WARPSTALKERDEATH //WarpStalkerDeath.wav WARPSTALKERAGGRO //WarpStalkerAggro.wav FLESHBEASTATTACK //FleshBeastAttackA.wav FLESHBEASTWOUND //FleshBeastWoundA.wav FLESHBEASTWOUNDCRIT //FleshBeastWoundCrit.wav FLESHBEASTDEATH //FleshBeastDeath.wav FLESHBEASTPREAGGRO //FleshBeastPreAggro.wav FLESHBEASTAGGRO //FleshBeastAggro.wav BACKSTAB_IMPACT_CHESTDRU //BackStab_Impact_ChestDRU.wav SHADOWWORDBEFUDDLE_HEADDRU //ShadowWordBefuddle_HeadDRU.wav DRUIDMORPH_IMPACT_BASE //DruidMorph_Impact_Base.wav WELLOFSOULS_BASE //wellofsouls_base.wav SHADOWFURY_IMPACT_BASE //shadowfury_impact_base.wav PRAYEROFMENDING_IMPACT_HEAD //prayerofmending_impact_head.wav AVENGINGWRATH_IMPACT_BASE //avengingwrath_impact_base.wav SHADOWMOONBLACKTEMPLEBRAZIER01 //Hellfire_Braizer.wav FELORCATTACK //FelOrcAttackA.wav FELORCWOUND //FelOrcWoundA.wav FELORCWOUNDCRIT //FelOrcWoundCritA.wav FELORCDEATH //FelOrcDeathA.wav FELORCAGGRO //FelOrcAggro.wav FELORCPREAGGRO //FelOrcPreAggro.wav SKUNKATTACK //SkunkAttackA.wav SKUNKWOUND

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76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define

//SkunkWoundA.wav SKUNKWOUNDCRIT //SkunkCrit.wav SKUNKDEATH //SkunkDeath.wav SKUNKPREAGGRO //SkunkPreAggro.wav SKUNKAGGRO //SkunkAggro.wav GRONNATTACK //GronnAttackA.wav GRONNWOUND //GronnWoundA.wav GRONNWOUNDCRIT //GronnWoundCrit.wav GRONNDEATH //GronnDeath.wav A_BARNES_AUDIENCEREACTIONS //AudienceReaction01.wav AMMENVALELIGHTNING //TempMono.wav MOARGMINIONATTACK //MoargMinionAttackA.wav MOARGMINIONWOUND //MoargMinionWoundA.wav MOARGMINIONWOUNDCRIT //MoargMinionWoundCrit.wav MOARGMINIONDEATH //MoargMinionDeath.wav MOARGMINIONPREAGGRO //MoargMinionPreAggro.wav MOARGMINIONAGGRO //MoargMinionAggro.wav WARPSTORM_LARGE //WarpStormLoop.wav WARPSTORM_XLARGE //WarpStormLoop.wav HIPPOGRYPHPETSOUNDS //DragonHawkAttackA.wav TIMERIFTLOOP //Time_Rift1.wav PITLORDATTACK //PitLordAttackA.wav PITLORDWOUND //PitLordWoundA.wav PITLORDWOUNDCRIT //PitLordWoundCrit.wav PITLORDDEATH //PitLordDeath.wav PITLORDAGGRO //PitLordAggro.wav FIREFLYATTACK //FireFlyAttackA.wav FIREFLYWOUND //FireFlyWoundA.wav FIREFLYWOUNDCRIT //FireFlyWoundCrit.wav FIREFLYDEATH //FireFlyDeath.wav FIREFLYPREAGGRO

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06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define

//FireFlyPreAggro.wav FIREFLYAGGRO //FireFlyAggro.wav BEHOLDERATTACK //BeholderAttackA.wav BEHOLDERWOUND //BeholderWoundA.wav BEHOLDERWOUNDCRIT //BeholderWoundCrit.wav BEHOLDERDEATH //BeholderDeath.wav BEHOLDERPREAGGRO //BeholderPreAggro.wav BEHOLDERAGGRO //BeholderAggro.wav TITANFEMALEATTACK //FemaleTitanAttackA.wav TITANFEMALEWOUND //FemaleTitanWoundA.wav TITANFEMALEWOUNDCRIT //FemaleTitanWoundCrit.wav TITANFEMALEDEATH //FemaleTitanDeath.wav TITANFEMALEPREAGGRO //FemaleTitanPreAggro.wav TITANFEMALEAGGRO //FemaleTitanAggro.wav CREATURE_NAGADISTILLER //NA_Distiller.wav CREATURE_POWERCRYSTAL //Creature_PowerCrystal.wav SPORELINGATTACK //SporelingAttackA.wav SPORELINGWOUND //SporelingWoundA.wav SPORELINGWOUNDCRIT //SporelingWoundCrit.wav SPORELINGDEATH //SporelingDeath.wav SPORELINGPREAGGRO //SporelingPreAggro.wav SPORELINGAGGRO //SporelingAggro.wav MOTHWINGFLAPS //mDragonWhelpWingFlapA.wav BLOODELFMALE_GUARDATTACK //BloodElfMale_GuardAttackA.wav BLOODELFMALE_GUARDWOUND //BloodElfMale_GuardWoundA.wav BLOODELFMALE_GUARDWOUNDCRIT //BloodElfMale_GuardWoundCrit.wav BLOODELFMALE_GUARDDEATH //BloodElfMale_GuardDeath.wav BLOODELFMALE_GUARDPREAGGRO //BloodElfMale_GuardPreAggro.wav BLOODELFMALE_GUARDAGGRO //BloodElfMale_GuardAggro.wav ENDLESSRAGE_STATE_HEAD //EndlessRage_State_Head.wav SHADOWSTRIKE_IMPACT_CHEST

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36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define

//ShadowStrike_Impact_Chest.wav FORCEOFNATURE_IMPACT //forceofnature_impact.wav GIFTOFNAARU //giftofnaaru.wav UNSTABLEAFFLICTION_IMPACT_CHEST //unstableaffliction_impact_chest.wav BLADESEDGEGLOBAL //BladesEdgeGlobal.wav BLADESEDGEFOREST //BladesEdgeForest.wav BLADESEDGESYLVANAAR //BladesEdgeSylvanaar.wav SHATTRATH //Shattrath.wav HYJALPASTDAY //HyjalPastDay.wav HYJALPASTNIGHT //HyjalPastNight.wav BROKENNPC01GREETING //NPCBroken01Greeting01.wav BROKENNPC01FAREWELL //NPCBroken01Farewell01.wav BROKENNPC01PISSED //NPCBroken01Pissed01.wav BROKENNPC01VENDOR //NPCBroken01Vendor01.wav BROKENNPC02GREETING //NPCBroken02Greeting01.wav BROKENNPC02FAREWELL //NPCBroken02Farewell01.wav BROKENNPC02PISSED //NPCBroken02Pissed01.wav BROKENNPC02VENDOR //NPCBroken02Vendor01.wav DRAENEIMALEVELENGREETING //NPCVelenAggro01.wav DRAENEIMALEVELENAGGRO //NPCVelenGreeting01.wav A_HELL_BLDGRD_RALLY01 //HELL_Bldgrd_Rally01.wav A_HELL_BLDGRD_READY01 //HELL_Bldgrd_Ready01.wav A_HELL_BLDGRD_AIM01 //HELL_Bldgrd_Aim01.wav A_HELL_BLDGRD_FIRE01 //HELL_Bldgrd_Fire01.wav A_HELL_BEAST_REINF01 //HELL_Beast_Reinf01.wav A_HELL_BEAST_NOKILL01 //HELL_Beast_Nokill01.wav BLACKMORASS //BlackMorass.wav ZONE_SHAMAN //OL_ShamanIntroUni01.mp3 A_HELL_KELI_WAKE01 //HELL_Keli_Wake01.wav A_HELL_KELI_BURN01 //HELL_Keli_Burn01.wav A_HELL_KELI_AGGRO01

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66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define

//HELL_Keli_Aggro01.wav A_HELL_KELI_AGGRO02 //HELL_Keli_Aggro02.wav A_HELL_KELI_AGGRO03 //HELL_Keli_Aggro03.wav A_HELL_KELI_SLAY01 //HELL_Keli_Slay01.wav A_HELL_KELI_SLAY02 //HELL_Keli_Slay02.wav A_HELL_KELI_DEATH01 //HELL_Keli_Death01.wav A_HELL_LEGION01_REINF01 //HELL_Legion01_Reinf01.wav A_HELL_LEGION01_REINF02 //HELL_Legion01_Reinf02.wav A_HELL_LEGION01_REINF03 //HELL_Legion01_Reinf03.wav A_HELL_LEGION01_REINF04 //HELL_Legion01_Reinf04.wav A_HELL_LEGION01_REINF05 //HELL_Legion01_Reinf05.wav A_HELL_LEGION01_REINF06 //HELL_Legion01_Reinf06.wav A_HELL_LEGION01_REINF07 //HELL_Legion01_Reinf07.wav A_HELL_LEGION01_REINF08 //HELL_Legion01_Reinf08.wav A_HELL_LEGION01_REINF09 //HELL_Legion01_Reinf09.wav A_HELL_LEGION01_REINF10 //HELL_Legion01_Reinf10.wav A_HELL_LEGION01_WAKE01 //HELL_Legion01_Wake01.wav A_HELL_LEGION01_WAKE02 //HELL_Legion01_Wake02.wav A_HELL_LEGION01_WAKE03 //HELL_Legion01_Wake03.wav A_HELL_LEGION01_WAKE04 //HELL_Legion01_Wake04.wav A_HELL_LEGION01_WAKE05 //HELL_Legion01_Wake05.wav A_HELL_LEGION01_FORMCONF01 //HELL_Legion01_Formconf01.wav A_HELL_LEGION01_FORMCONF02 //HELL_Legion01_Formconf02.wav A_HELL_LEGION01_FORMCONF03 //HELL_Legion01_Formconf03.wav A_HELL_LEGION01_FORMCONF04 //HELL_Legion01_Formconf04.wav A_HELL_LEGION01_FORMCONF05 //HELL_Legion01_Formconf05.wav A_HELL_LEGION01_FORMWOR01 //HELL_Legion01_Formwor01.wav A_HELL_LEGION01_FORMWOR02 //HELL_Legion01_Formwor02.wav A_HELL_LEGION01_FORMWOR03 //HELL_Legion01_Formwor03.wav A_HELL_LEGION01_FORMWOR04 //HELL_Legion01_Formwor04.wav A_HELL_LEGION01_FORMWOR05

101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101 101

96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define

//HELL_Legion01_Formwor05.wav A_HELL_LEGION02_REINF01 //HELL_Legion02_Reinf01.wav A_HELL_LEGION02_REINF02 //HELL_Legion02_Reinf02.wav A_HELL_LEGION02_REINF03 //HELL_Legion02_Reinf03.wav A_HELL_LEGION02_REINF04 //HELL_Legion02_Reinf04.wav A_HELL_LEGION02_REINF05 //HELL_Legion02_Reinf05.wav A_HELL_LEGION02_REINF06 //HELL_Legion02_Reinf06.wav A_HELL_LEGION02_REINF07 //HELL_Legion02_Reinf07.wav A_HELL_LEGION02_REINF08 //HELL_Legion02_Reinf08.wav A_HELL_LEGION02_REINF09 //HELL_Legion02_Reinf09.wav A_HELL_LEGION02_REINF10 //HELL_Legion02_Reinf10.wav A_HELL_LEGION02_WAKE01 //HELL_Legion02_Wake01.wav A_HELL_LEGION02_WAKE02 //HELL_Legion02_Wake02.wav A_HELL_LEGION02_WAKE03 //HELL_Legion02_Wake03.wav A_HELL_LEGION02_WAKE04 //HELL_Legion02_Wake04.wav A_HELL_LEGION02_WAKE05 //HELL_Legion02_Wake05.wav A_HELL_LEGION02_FORMCONF01 //HELL_Legion02_Formconf01.wav A_HELL_LEGION02_FORMCONF02 //HELL_Legion02_Formconf02.wav A_HELL_LEGION02_FORMCONF03 //HELL_Legion02_Formconf03.wav A_HELL_LEGION02_FORMCONF04 //HELL_Legion02_Formconf04.wav A_HELL_LEGION02_FORMCONF05 //HELL_Legion02_Formconf05.wav A_HELL_LEGION02_FORMWOR01 //HELL_Legion02_Formwor01.wav A_HELL_LEGION02_FORMWOR02 //HELL_Legion02_Formwor02.wav A_HELL_LEGION02_FORMWOR03 //HELL_Legion02_Formwor03.wav A_HELL_LEGION02_FORMWOR04 //HELL_Legion02_Formwor04.wav A_HELL_LEGION02_FORMWOR05 //HELL_Legion02_Formwor05.wav A_HELL_LEGION03_REINF01 //HELL_Legion03_Reinf01.wav A_HELL_LEGION03_REINF02 //HELL_Legion03_Reinf02.wav A_HELL_LEGION03_REINF03 //HELL_Legion03_Reinf03.wav A_HELL_LEGION03_REINF04 //HELL_Legion03_Reinf04.wav A_HELL_LEGION03_REINF05

101 101 101 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102

26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define

//HELL_Legion03_Reinf05.wav A_HELL_LEGION03_REINF06 //HELL_Legion03_Reinf06.wav A_HELL_LEGION03_REINF07 //HELL_Legion03_Reinf07.wav A_HELL_LEGION03_REINF08 //HELL_Legion03_Reinf08.wav A_HELL_LEGION03_REINF09 //HELL_Legion03_Reinf09.wav A_HELL_LEGION03_REINF10 //HELL_Legion03_Reinf10.wav A_HELL_LEGION03_WAKE01 //HELL_Legion03_Wake01.wav A_HELL_LEGION03_WAKE02 //HELL_Legion03_Wake02.wav A_HELL_LEGION03_WAKE03 //HELL_Legion03_Wake03.wav A_HELL_LEGION03_WAKE04 //HELL_Legion03_Wake04.wav A_HELL_LEGION03_WAKE05 //HELL_Legion03_Wake05.wav A_HELL_LEGION03_FORMCONF01 //HELL_Legion03_Formconf01.wav A_HELL_LEGION03_FORMCONF02 //HELL_Legion03_Formconf02.wav A_HELL_LEGION03_FORMCONF03 //HELL_Legion03_Formconf03.wav A_HELL_LEGION03_FORMCONF04 //HELL_Legion03_Formconf04.wav A_HELL_LEGION03_FORMCONF05 //HELL_Legion03_Formconf05.wav A_HELL_LEGION03_FORMWOR01 //HELL_Legion03_Formwor01.wav A_HELL_LEGION03_FORMWOR02 //HELL_Legion03_Formwor02.wav A_HELL_LEGION03_FORMWOR03 //HELL_Legion03_Formwor03.wav A_HELL_LEGION03_FORMWOR04 //HELL_Legion03_Formwor04.wav A_HELL_LEGION03_FORMWOR05 //HELL_Legion03_Formwor05.wav A_HELL_MAG_TAUNT01 //HELL_Mag_Taunt01.wav A_HELL_MAG_TAUNT02 //HELL_Mag_Taunt02.wav A_HELL_MAG_TAUNT03 //HELL_Mag_Taunt03.wav A_HELL_MAG_TAUNT04 //HELL_Mag_Taunt04.wav A_HELL_MAG_TAUNT05 //HELL_Mag_Taunt05.wav A_HELL_MAG_TAUNT06 //HELL_Mag_Taunt06.wav A_HELL_MAG_FREE01 //HELL_Mag_Free01.wav A_HELL_MAG_AGGRO01 //HELL_Mag_Aggro01.wav A_HELL_MAG_SLAY01 //HELL_Mag_Slay01.wav A_HELL_MAG_RECAP01

102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102

56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define

//HELL_Mag_Recap01.wav A_HELL_MAG_QUAKE01 //HELL_Mag_Quake01.wav A_HELL_MAG_DEATH01 //HELL_Mag_Death01.wav A_HELL_NETH_TAUNT01 //HELL_Neth_Taunt01.wav A_HELL_NETH_TAUNT02 //HELL_Neth_Taunt02.wav A_HELL_NETH_TAUNT03 //HELL_Neth_Taunt03.wav A_HELL_NETH_PLYRATTACK01 //HELL_Neth_Plyrattck01.wav A_HELL_NETH_ATTCKSRV01 //HELL_Neth_Attcksrv01.wav A_HELL_NETH_ATTCKSRV02 //HELL_Neth_Attcksrv02.wav A_HELL_NETH_ATTCKSRV03 //HELL_Neth_Attcksrv03.wav A_HELL_NETH_ATTCKSRV04 //HELL_Neth_Attcksrv04.wav A_HELL_NETH_KILLSRV01 //HELL_Neth_Killsrv01.wav A_HELL_NETH_KILLSRV02 //HELL_Neth_Killsrv02.wav A_HELL_NETH_KILLSRV03 //HELL_Neth_Killsrv03.wav A_HELL_NETH_KILLSRVLST01 //HELL_Neth_Killsrvlst01.wav A_HELL_NETH_AGGRO01 //HELL_Neth_Aggro01.wav A_HELL_NETH_AGGRO02 //HELL_Neth_Aggro02.wav A_HELL_NETH_AGGRO03 //HELL_Neth_Aggro03.wav A_HELL_NETH_SLAY01 //HELL_Neth_Slay01.wav A_HELL_NETH_SLAY02 //HELL_Neth_Slay02.wav A_HELL_NETH_DEATH01 //HELL_Neth_Death01.wav A_HELL_OMOR_SUMM01 //HELL_Omor_Summ01.wav A_HELL_OMOR_KNOCK01 //HELL_Omor_Knock01.wav A_HELL_OMOR_AGGRO01 //HELL_Omor_Aggro01.wav A_HELL_OMOR_AGGRO02 //HELL_Omor_Aggro02.wav A_HELL_OMOR_AGGRO03 //HELL_Omor_Aggro03.wav A_HELL_OMOR_SLAY01 //HELL_Omor_Slay01.wav A_HELL_OMOR_SLAY02 //HELL_Omor_Slay02.wav A_HELL_OMOR_DEATH01 //HELL_Omor_Death01.wav A_HELL_SCOUT_WARN01 //HELL_Scout_Warn01.wav A_HELL_MAKER_AGGRO01

102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102 102

86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define

//HELL_Maker_Aggro01.wav A_HELL_MAKER_AGGRO02 //HELL_Maker_Aggro02.wav A_HELL_MAKER_AGGRO03 //HELL_Maker_Aggro03.wav A_HELL_MAKER_SLAY01 //HELL_Maker_Slay01.wav A_HELL_MAKER_SLAY02 //HELL_Maker_Slay02.wav A_HELL_MAKER_DEATH01 //HELL_Maker_Death01.wav A_HELL_VAZ_INTRO01 //HELL_Vaz_Intro01.wav A_HELL_VAZ_TAUNT01 //HELL_Vaz_Taunt01.wav A_HELL_VAZ_AGGRO01 //HELL_Vaz_Aggro01.wav A_HELL_VAZ_AGGRO02 //HELL_Vaz_Aggro02.wav A_HELL_VAZ_AGGRO03 //HELL_Vaz_Aggro03.wav A_HELL_VAZ_SLAY01 //HELL_Vaz_Slay01.wav A_HELL_VAZ_SLAY02 //HELL_Vaz_Slay02.wav A_HELL_VAZ_DEATH01 //HELL_Vaz_Death01.wav A_HELL_OMROG01_ATTCKDIFF01 //HELL_Omrog01_AttckDiff01.wav A_HELL_OMROG01_ATTCKDIFF02 //HELL_Omrog01_AttckDiff02.wav A_HELL_OMROG01_ATTCKDIFF03 //HELL_Omrog01_AttckDiff03.wav A_HELL_OMROG01_ATTCKDIFF04 //HELL_Omrog01_AttckDiff04.wav A_HELL_OMROG01_ATTCKDIFF05 //HELL_Omrog01_AttckDiff05.wav A_HELL_OMROG01_ATTCKDIFF06 //HELL_Omrog01_AttckDiff06.wav A_HELL_OMROG01_AGGRO01 //HELL_Omrog01_Aggro01.wav A_HELL_OMROG01_AGGRO02 //HELL_Omrog01_Aggro02.wav A_HELL_OMROG01_AGGRO03 //HELL_Omrog01_Aggro03.wav A_HELL_OMROG01_AGGRO04 //HELL_Omrog01_Aggro04.wav A_HELL_OMROG01_SLAY02 //HELL_Omrog01_Slay02.wav A_HELL_OMROG01_DEATH01 //HELL_Omrog01_Death01.wav A_HELL_OMROG02_ATTCKDIFF01 //HELL_Omrog02_Attckdiff01.wav A_HELL_OMROG02_ATTCKDIFF02 //HELL_Omrog02_Attckdiff02.wav A_HELL_OMROG02_ATTCKDIFF03 //HELL_Omrog02_Attckdiff03.wav A_HELL_OMROG02_ATTCKDIFF04 //HELL_Omrog02_Attckdiff04.wav A_HELL_OMROG02_ATTCKDIFF05

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16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define

//HELL_Omrog02_Attckdiff05.wav A_HELL_OMROG02_AGGRO01 //HELL_Omrog02_Aggro01.wav A_HELL_OMROG02_AGGRO02 //HELL_Omrog02_Aggro02.wav A_HELL_OMROG02_AGGRO03 //HELL_Omrog02_Aggro03.wav A_HELL_OMROG02_SLAY01 //HELL_Omrog02_Slay01.wav A_HELL_OMROG02_SLAY02 //HELL_Omrog02_Slay02.wav A_HELL_OMROG02_DEATH01 //HELL_Omrog02_Death01.wav A_HELL_KARG_AGGRO02 //HELL_Karg_Aggro02.wav A_HELL_KARG_AGGRO03 //HELL_Karg_Aggro03.wav A_HELL_KARG_AGGRO04 //HELL_Karg_Aggro04.wav A_HELL_KARG_SLAY01 //HELL_Karg_Slay01.wav A_HELL_KARG_SLAY02 //HELL_Karg_Slay02.wav A_HELL_KARG_DEATH01 //HELL_Karg_Death01.wav A_HELL_GARG_HEAL01 //HELL_Garg_Heal01.wav A_HELL_GARG_SURGE01 //HELL_Garg_Surge01.wav A_HELL_GARG_AGGRO01 //Hell_Garg_Aggro01.wav A_HELL_GARG_AGGRO02 //Hell_Garg_Aggro02.wav A_HELL_GARG_AGGRO03 //Hell_Garg_Aggro03.wav A_HELL_GARG_SLAY01 //HELL_Garg_Slay01.wav A_HELL_GARG_SLAY02 //HELL_Garg_Slay02.wav A_HELL_GARG_DEATH01 //Hell_Garg_Death01.wav HELLFIREBLOODFURNACE //HellFireBloodFurnace.wav A_KARA_CHESSBEGIN01 //ChessBegin01.wav A_KARA_CHESSPAWNTAKEN01 //ChessPawnTaken01.wav A_KARA_CHESSPAWNTAKEN02 //ChessPawnTaken02.wav A_KARA_CHESSPAWNTAKEN03 //ChessPawnTaken03.wav A_KARA_CHESSPAWNLOST01 //ChessPawnLost01.wav A_KARA_CHESSPAWNLOST02 //ChessPawnLost02.wav A_KARA_CHESSPAWNLOST03 //ChessPawnLost03.wav A_KARA_CHESSROOKTAKEN01 //ChessRookTaken01.wav A_KARA_CHESSROOKLOST01

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46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define

//ChessRookLost01.wav A_KARA_CHESSBISHOPTAKEN01 //ChessBishopTaken01.wav A_KARA_CHESSBISHOPLOST01 //ChessBishopLost01.wav A_KARA_CHESSKNIGHTTAKEN01 //ChessKnightTaken01.wav A_KARA_CHESSKNIGHTLOST01 //ChessKnightLost01.wav A_KARA_CHESSQUEENTAKEN01 //ChessQueenTaken01.wav A_KARA_CHESSQUEENLOST01 //ChessQueenLost01.wav A_KARA_CHESSMEDIVHCHECK01 //ChessMedivhCheck01.wav A_KARA_CHESSPLAYERCHECK01 //ChessPlayerCheck01.wav A_KARA_CHESSMEDIVHCHECKMATE01 //ChessMedivhCheckmate01.wav A_KARA_CHESSPLAYERCHECKMATE01 //ChessPlayerCheckmate01.wav A_KARA_CHESSMEDIVHCHEATS01 //ChessMedivhCheats01.wav A_KARA_CHESSMEDIVHCHEATS02 //ChessMedivhCheats02.wav A_KARA_CHESSMEDIVHCHEATS03 //ChessMedivhCheats03.wav A_COIL_THESP_ELMNTL01 //COIL_Thesp_Elmntl01.wav A_COIL_THESP_AGGRO01 //COIL_Thesp_Aggro01.wav A_COIL_THESP_AGGRO02 //COIL_Thesp_Aggro02.wav A_COIL_THESP_AGGRO03 //COIL_Thesp_Aggro03.wav A_COIL_THESP_SLAY01 //COIL_Thesp_Slay01.wav A_COIL_THESP_SLAY02 //COIL_Thesp_Slay02.wav A_COIL_THESP_DEATH01 //COIL_Thesp_Death01.wav A_COIL_MEKSTEAM_MCHNC01 //COIL_Meksteam_Mchnc01.wav A_COIL_MEKSTEAM_AGGRO01 //COIL_Meksteam_Aggro01.wav A_COIL_MEKSTEAM_AGGRO02 //COIL_Meksteam_Aggro02.wav A_COIL_MEKSTEAM_AGGRO03 //COIL_Meksteam_Aggro03.wav A_COIL_MEKSTEAM_AGGRO04 //COIL_Meksteam_Aggro04.wav A_COIL_MEKSTEAM_SLAY01 //COIL_Meksteam_Slay01.wav A_COIL_MEKSTEAM_SLAY02 //COIL_Meksteam_Slay02.wav A_COIL_MEKSTEAM_SLAY03 //COIL_Meksteam_Slay03.wav A_COIL_MEKSTEAM_DEATH01 //COIL_Meksteam_Death01.wav A_COIL_MENN_AGGRO01

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76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define

//COIL_Menn_Aggro01.wav HELLFIREMAFTHERADONSLAIR //HellfireMagtheradonsLair.wav A_COIL_MENN_AGGRO02 //COIL_Menn_Aggro02.wav A_COIL_MENN_AGGRO03 //COIL_Menn_Aggro03.wav A_COIL_MENN_SLAY01 //COIL_Menn_Slay01.wav A_COIL_MENN_SLAY02 //COIL_Menn_Slay02.wav A_COIL_MENN_DEATH01 //COIL_Menn_Death01.wav A_COIL_MUSEL_BEAR01 //COIL_Musel_Bear01.wav A_COIL_MUSEL_AGGRO01 //COIL_Musel_Aggro01.wav A_COIL_MUSEL_AGGRO02 //COIL_Musel_Aggro02.wav A_COIL_MUSEL_AGGRO03 //COIL_Musel_Aggro03.wav A_COIL_MUSEL_SLAY01 //COIL_Musel_Slay01.wav A_COIL_MUSEL_SLAY02 //COIL_Musel_Slay02.wav A_COIL_MUSEL_DEATH01 //COIL_Musel_Death01.wav A_COIL_KALI_INTRO01 //COIL_Kali_Intro01.wav A_COIL_KALI_REGEN01 //COIL_Kali_Regen01.wav A_COIL_KALI_AGGRO01 //COIL_Kali_Aggro01.wav A_COIL_KALI_AGGRO02 //COIL_Kali_Aggro02.wav A_COIL_KALI_AGGRO03 //COIL_Kali_Aggro03.wav A_COIL_KALI_SLAY01 //COIL_Kali_Slay01.wav A_COIL_KALI_SLAY02 //COIL_Kali_Slay02.wav A_COIL_KALI_DEATH01 //COIL_Kali_Death01.wav COILFANGSTANDARD //CoilFangStandard.wav COILFANGSTEAMVAULT //CoilFangSteamVault.wav A_CAV_AEONIS_ENTER01 //CAV_Aeonis_Enter01.wav A_CAV_AEONIS_BANISH01 //CAV_Aeonis_Banish01.wav A_CAV_AEONIS_AGGRO01 //CAV_Aeonis_Aggro01.wav A_CAV_AEONIS_SLAY01 //CAV_Aeonis_Slay01.wav A_CAV_AEONIS_SLAY02 //CAV_Aeonis_Slay02.wav A_CAV_AEONIS_DEATH01 //CAV_Aeonis_Death01.wav A_CAV_SCARLOC_ENTER01

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06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define

//CAV_Scarloc_Enter01.wav A_CAV_SCARLOC_TAUNT01 //CAV_Scarloc_Taunt01.wav A_CAV_SCARLOC_TAUNT02 //CAV_Scarloc_Taunt02.wav A_CAV_SCARLOC_SLAY01 //CAV_Scarloc_Slay01.wav A_CAV_SCARLOC_SLAY02 //CAV_Scarloc_Slay02.wav A_CAV_SCARLOC_DEATH01 //CAV_Scarloc_Death01.wav A_CAV_CHRONO_ENTER01 //CAV_Chrono_Enter01.wav A_CAV_CHRONO_BANISH01 //CAV_Chrono_Banish01.wav A_CAV_CHRONO_AGGRO01 //CAV_Chrono_Aggro01.wav A_CAV_CHRONO_SLAY01 //CAV_Chrono_Slay01.wav A_CAV_CHRONO_SLAY02 //CAV_Chrono_Slay02.wav A_CAV_CHRONO_DEATH01 //CAV_Chrono_Death01.wav A_CAV_EPOCH_ENTER01 //CAV_Epoch_Enter01.wav A_CAV_EPOCH_ENTER02 //CAV_Epoch_Enter02.wav A_CAV_EPOCH_ENTER03 //CAV_Epoch_Enter03.wav A_CAV_EPOCH_AGGRO01 //CAV_Epoch_Aggro01.wav A_CAV_EPOCH_AGGRO02 //CAV_Epoch_Aggro02.wav A_CAV_EPOCH_BREATH01 //CAV_Epoch_Breath01.wav A_CAV_EPOCH_BREATH02 //CAV_Epoch_Breath02.wav A_CAV_EPOCH_SLAY01 //CAV_Epoch_Slay01.wav A_CAV_EPOCH_SLAY02 //CAV_Epoch_Slay02.wav A_CAV_EPOCH_DEATH01 //CAV_Epoch_Death01.wav A_CAV_DRAKE_ENTER01 //CAV_Drake_Enter01.wav A_CAV_DRAKE_AGGRO01 //CAV_Drake_Aggro01.wav A_CAV_DRAKE_MORTSTRK01 //CAV_Drake_Mortstrk01.wav A_CAV_DRAKE_INTSHOUT01 //CAV_Drake_Intshout01.wav A_CAV_DRAKE_SLAY01 //CAV_Drake_Slay01.wav A_CAV_DRAKE_SLAY02 //CAV_Drake_Slay02.wav A_CAV_DRAKE_DEATH01 //CAV_Drake_Death01.wav A_CAV_MEDIVH_ENTER01 //CAV_Medivh_Enter01.wav A_CAV_MEDIVH_PLYRACKNWLDGE01

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36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define

//CAV_Medivh_Plyracknwldge01.wav A_CAV_MEDIVH_SHIELD75LEFT01 //CAV_Medivh_Shield75Left01.wav A_CAV_MEDIVH_SHIELD50LEFT01 //CAV_Medivh_Shield50Left01.wav A_CAV_MEDIVH_SHIELD25LEFT01 //CAV_Medivh_Shield25Left01.wav A_CAV_MEDIVH_MEDIVHWIN01 //CAV_Medivh_Medivhwin01.wav A_CAV_MEDIVH_DEATH01 //CAV_Medivh_Death01.wav A_CAV_TEMPO_ENTER01 //CAV_Tempo_Enter01.wav A_CAV_TEMPO_BANISH01 //CAV_Tempo_Banish01.wav A_CAV_TEMPO_AGGRO01 //CAV_Tempo_Aggro01.wav A_CAV_TEMPO_SLAY01 //CAV_Tempo_Slay01.wav A_CAV_TEMPO_SLAY02 //CAV_Tempo_Slay02.wav A_CAV_TEMPO_DEATH01 //CAV_Tempo_Death01.wav A_CAV_THRALL_AGGRO01 //CAV_Thrall_Aggro01.wav A_CAV_THRALL_AGGRO02 //CAV_Thrall_Aggro02.wav A_CAV_THRALL_AGGRO03 //CAV_Thrall_Aggro03.wav A_CAV_THRALL_AGGRO04 //CAV_Thrall_Aggro04.wav A_CAV_THRALL_SLAY01 //CAV_Thrall_Slay01.wav A_CAV_THRALL_SLAY02 //CAV_Thrall_Slay02.wav A_CAV_THRALL_SLAY03 //CAV_Thrall_Slay03.wav A_CAV_THRALL_LEAVECOMBAT01 //CAV_Thrall_LeaveCombat01.wav A_CAV_THRALL_LEAVECOMBAT02 //CAV_Thrall_LeaveCombat02.wav A_CAV_THRALL_LEAVECOMBAT03 //CAV_Thrall_LeaveCombat03.wav A_CAV_THRALL_HEALTHLOW01 //CAV_Thrall_HealthLow01.wav A_CAV_THRALL_HEALTHLOW02 //CAV_Thrall_HealthLow02.wav A_CAV_THRALL_DEATH01 //CAV_Thrall_Death01.wav A_CAV_THRALL_DEATH02 //CAV_Thrall_Death02.wav A_CAV_THRALL_SELECT01 //CAV_Thrall_Select01.wav A_CAV_THRALL_SELECT02 //CAV_Thrall_Select02.wav A_CAV_THRALL_SELECT03 //CAV_Thrall_Select03.wav A_CAV_THRALL_LEAVECELL01 //CAV_Thrall_LeaveCell01.wav A_CAV_THRALL_SCARLOCAPPRCH01

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66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define

//CAV_Thrall_ScarlocApprch01.wav A_CAV_THRALL_TAUNTSCARLOC01 //CAV_Thrall_TauntScarloc01.wav A_CAV_THRALL_LEAVE01 //CAV_Thrall_Leave01.wav A_CAV_THRALL_LEAVE02 //CAV_Thrall_Leave02.wav A_CAV_THRALL_REPLYEPOCH01 //CAV_Thrall_ReplyEpoch01.wav A_CAV_THRALL_REPLYEPOCH02 //CAV_Thrall_ReplyEpoch02.wav A_CAV_THRALL_GOODBYE01 //CAV_Thrall_Goodbye01.wav A_AUCH_HELMAW_INTRO01 //Auch_Hellmaw_Intro01.wav A_AUCH_HELMAW_HELP01 //Auch_Helmaw_Help01.wav A_AUCH_HELMAW_AGGRO01 //Auch_Helmaw_Aggro01.wav A_AUCH_HELMAW_AGGRO02 //Auch_Helmaw_Aggro02.wav A_AUCH_HELMAW_AGGRO03 //Auch_Helmaw_Aggro03.wav A_AUCH_HELMAW_SLAY01 //Auch_Helmaw_Slay01.wav A_AUCH_HELMAW_SLAY02 //Auch_Helmaw_Slay02.wav A_AUCH_HELMAW_DEATH01 //Auch_Helmaw_Death01.wav COILFANGRESERVOIR //CoilFangReservoir.wav A_AUCH_BLCKHRT01_INTRO01 //Auch_Blckhrt01_Intro01.wav A_AUCH_BLCKHRT01_INTRO02 //Auch_BlckHrt01_Intro02.wav A_AUCH_BLCKHRT01_INTRO03 //Auch_BlckHrt01_Intro03.wav A_AUCH_BLCKHRT01_HELP01 //Auch_Blckhrt01_Help01.wav A_AUCH_BLCKHRT01_AGGRO01 //Auch_Blckhrt01_Aggro01.wav A_AUCH_BLCKHRT01_AGGRO02 //Auch_Blckhrt01_Aggro02.wav A_AUCH_BLCKHRT01_AGGRO03 //Auch_Blckhrt01_Aggro03.wav A_AUCH_BLCKHRT01_SLAY01 //Auch_Blckhrt01_Slay01.wav A_AUCH_BLCKHRT01_SLAY02 //Auch_Blckhrt01_Slay02.wav A_AUCH_BLCKHRT01_DEATH01 //Auch_Blckhrt01_Death01.wav A_AUCH_BLCKHRT02_INTRO01 //Auch_Blckhrt02_Intro01.wav A_AUCH_BLCKHRT02_INTRO02 //Auch_BlckHrt02_Intro02.wav A_AUCH_BLCKHRT02_INTRO03 //Auch_Blckhrt02_Intro03.wav A_AUCH_BLCKHRT02_HELP01 //Auch_Blckhrt01_Help01.wav A_AUCH_BLCKHRT02_AGGRO01

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96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define

//Auch_Blckhrt01_Aggro01.wav A_AUCH_BLCKHRT02_AGGRO02 //Auch_Blckhrt02_Aggro02.wav A_AUCH_BLCKHRT02_AGGRO03 //Auch_Blckhrt02_Aggro03.wav A_AUCH_BLCKHRT02_SLAY01 //Auch_Blckhrt02_Slay01.wav A_AUCH_BLCKHRT02_SLAY02 //Auch_Blckhrt02_Slay02.wav A_AUCH_BLCKHRT02_DEATH01 //Auch_Blckhrt02_Death01.wav A_AUCH_SYTH_SUMMON01 //Auch_Syth_Summon01.wav A_AUCH_SYTH_AGGRO01 //Auch_Syth_Aggro01.wav A_AUCH_SYTH_AGGRO02 //Auch_Syth_Aggro02.wav A_AUCH_SYTH_AGGRO03 //Auch_Syth_Aggro03.wav A_AUCH_SYTH_SLAY01 //Auch_Syth_Slay01.wav A_AUCH_SYTH_SLAY02 //Auch_Syth_Slay02.wav A_AUCH_SYTH_DEATH01 //Auch_Syth_Death01.wav A_AUCH_MALAD_INTRO01 //Auch_Malad_Intro01.wav A_AUCH_MALAD_ROAR01 //Auch_Malad_Roar01.wav A_AUCH_MALAD_SOULCLEAVE01 //Auch_Malad_SoulCleave01.wav A_AUCH_MALAD_AVATAR01 //Auch_Malad_Avatar01.wav A_AUCH_MALAD_AGGRO01 //Auch_Malad_Aggro01.wav A_AUCH_MALAD_AGGRO02 //Auch_Malad_Aggro02.wav A_AUCH_MALAD_AGGRO03 //Auch_Malad_Aggro03.wav A_AUCH_MALAD_SLAY01 //Auch_Malad_Slay01.wav A_AUCH_MALAD_SLAY02 //Auch_Malad_Slay02.wav A_AUCH_MALAD_DEATH01 //Auch_Malad_Death01.wav A_AUCH_EXEC_GENERIC01 //Auch_Exec_Generic01.wav A_AUCH_EXEC_GENERIC02 //Auch_Exec_Generic02.wav A_AUCH_EXEC_GENERIC03 //Auch_Exec_Generic03.wav A_AUCH_VORPIL_INTRO01 //Auch_Vorpil_Intro01.wav A_AUCH_VORPIL_HELP01 //Auch_Vorpil_Help01.wav A_AUCH_VORPIL_AGGRO01 //Auch_Vorpil_Aggro01.wav A_AUCH_VORPIL_AGGRO02 //Auch_Vorpil_Aggro02.wav A_AUCH_VORPIL_AGGRO03

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26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define

//Auch_Vorpil_Aggro03.wav A_AUCH_VORPIL_SLAY01 //Auch_Vorpil_Slay01.wav A_AUCH_VORPIL_SLAY02 //Auch_Vorpil_Slay02.wav A_AUCH_VORPIL_DEATH01 //Auch_Vorpil_Death01.wav A_AUCH_NECRO01_AGGRO01 //Auch_Necro01_Aggro01.wav A_AUCH_NECRO01_AGGRO02 //Auch_Necro01_Aggro02.wav A_AUCH_NECRO01_AGGRO03 //Auch_Necro01_Aggro03.wav A_AUCH_NECRO02_AGGRO01 //Auch_Necro02_Aggro01.wav A_AUCH_NECRO02_AGGRO02 //Auch_Necro02_Aggro02.wav A_AUCH_NECRO02_AGGRO03 //Auch_Necro02_Aggro03.wav A_AUCH_NECRO03_AGGRO01 //Auch_Necro03_Aggro01.wav A_AUCH_NECRO03_AGGRO02 //Auch_Necro03_Aggro02.wav A_AUCH_NECRO03_AGGRO03 //Auch_Necro03_Aggro03.wav A_AUCH_NEXPRINCE_INTRO01 //Auch_NexPrince_Intro01.wav A_AUCH_NEXPRINCE_SPECIAL01 //Auch_NexPrince_Special01.wav A_AUCH_NEXPRINCE_AGGRO01 //Auch_NexPrince_Aggro01.wav A_AUCH_NEXPRINCE_AGGRO02 //Auch_NexPrince_Aggro02.wav A_AUCH_NEXPRINCE_AGGRO03 //Auch_NexPrince_Aggro03.wav A_AUCH_NEXPRINCE_SLAY01 //Auch_NexPrince_Slay01.wav A_AUCH_NEXPRINCE_SLAY02 //Auch_NexPrince_Slay02.wav A_AUCH_NEXPRINCE_DEATH01 //Auch_NexPrince_Death01.wav A_AUCH_SPLBNDR_GENERIC01 //Auch_Splbndr_Generic01.wav A_AUCH_SPLBNDR_GENERIC02 //Auch_Splbndr_Generic02.wav A_AUCH_SPLBNDR_GENERIC03 //Auch_Splbndr_Generic03.wav A_AUCH_SUMMON_GENERIC01 //Auch_Summon_Generic01.wav A_AUCH_SUMMON_GENERIC02 //Auch_Summon_Generic02.wav A_AUCH_SUMMON_GENERIC03 //Auch_Summon_Generic03.wav A_AUCH_SUMMON_GENERIC04 //Auch_Summon_Generic04.wav A_AUCH_IKISS_AGGRO01 //Auch_Ikiss_Aggro01.wav A_AUCH_IKISS_AGGRO02 //Auch_Ikiss_Aggro02.wav A_AUCH_IKISS_AGGRO03

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56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 85 #define 86 #define

//Auch_Ikiss_Aggro03.wav A_AUCH_IKISS_INTRO01 //Auch_Ikiss_Intro01.wav A_AUCH_IKISS_SLAY01 //Auch_Ikiss_Slay01.wav A_AUCH_IKISS_SLAY02 //Auch_Ikiss_Slay02.wav A_AUCH_IKISS_DEATH01 //Auch_Ikiss_Death01.wav A_AUCH_PAND_AGGRO01 //Auch_Pand_Aggro01.wav A_AUCH_PAND_AGGRO02 //Auch_Pand_Aggro02.wav A_AUCH_PAND_AGGRO03 //Auch_Pand_Aggro03.wav A_AUCH_PAND_SLAY01 //Auch_Pand_Slay01.wav A_AUCH_PAND_SLAY02 //Auch_Pand_Slay02.wav A_AUCH_PAND_DEATH01 //Auch_Pand_Death01.wav AUCHINDOUNSHADOWWING //AuchindounShadowWing.wav AUCHINDOUNDEMONWING //AuchindounDemonWing.wav AUCHINDOUNETHERIALWING //AuchindounEtherialWing.wav AUCHINDOUNDRAENEI //AuchindounDraineiWing.wav FEL_REAVER_ALARM //FelReaverPreAggro.wav FEL_REAVER_MECHANICAL_LOOP //FelReaverLoop.wav TEXTEMOTE_BEF_SIGH //BloodElfFemaleSigh01.wav TEXTEMOTE_BEF_YAWN //BloodElfFemaleYawn01.wav TEXTEMOTE_BEM_SIGH //BloodElfMaleSigh01.wav TEXTEMOTE_BEM_YAWN //BloodElfMaleYawn01.wav TEXTEMOTE_DRF_SIGH //DraeneiFemaleSigh01.wav TEXTEMOTE_DRF_YAWN //DraeneiFemaleYawn01.wav TEXTEMOTE_DRM_SIGH //DraeneiMaleSigh01.wav TEXTEMOTE_DRM_YAWN //DraeneiMaleYawn01.wav NARRU_CRYSTAL_CORRUPTED_NO_LIGH //Crystal_Corrupted.wav ZANGARFOUNTAIN01 //BE_Fountain01.wav G_WELLOFSOULS_CHANNELING //BE_planter_flowers_01.wav COILFANG_STEAM //SteamLoop.wav FACTORYENERGYCUBE //ET_Barrel01.wav TEMPESTKEEPRAIDPHOENIX01

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87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define

//TempestKeepRaidPhoenix01.wav TEMPESTKEEPGENERAL //TempestKeepGeneral.wav PRECASTJEWELCRAFTING //JewelCraftingLoop.wav JEWELCRAFTINGFINALIZE //JewelcraftingFinalize.wav BROKENMALEATTACK //BrokenMaleAttackA.wav BROKENMALEWOUND //BrokenMaleWoundA.wav BROKENMALEWOUNDCRIT //BrokenMaleWoundCrit.wav BROKENMALEDEATH //BrokenMaleDeath.wav BROKENMALEPREAGGRO //BrokenMalePreAggro.wav BROKENMALEAGGRO //BrokenMaleAggro.wav CREATURE_ETHERIALSTORM //Creature_EtherialStorm.wav CREATURE_ETHEREALSTORM //Creature_EtherialStorm.wav CREATURE_BURNINGLEGIONCANNONATT //Creature_BurningLegionCannonAttack.wav FIRERIFT //FireRift.wav AIRRIFT //AirRift.wav WATERRIFT //WaterRift.wav KARAZHAN_RED_CURTAIN_OPEN //Karazhan_Red_Curtain_Open.wav KARAZHAN_RED_CURTAIN_CLOSE //Karazhan_Red_Curtain_Close.wav ZONE_AZUREMYSTOWLWALKING //AI_OwlkinWalkUni01.mp3 ZONE_OUTLANDBLOODELFBASE //OL_BloodElfBaseWalkUni01.mp3 ZONE_OUTLANDDRAENEIBASE //OL_DraeneiBaseWalkUni01.mp3 ZONE_TEROKKARSHATTRATH //TF_ShattrathWalkUni01.mp3 ZONE_BLADESEDGEDRYFOREST //BL_DryForestWalkUni01.mp3 INTRO_OUTLANDBURNINGLEGION01 //OL_BurningLegionIntroUni01.mp3 INTRO_OUTLANDBURNINGLEGION02 //OL_BurningLegionIntroUni02.mp3 INTRO_OUTLANDSCENIC //OL_ScenicIntroUni01.mp3 INTRO_OUTLANDCRYSTAL01 //OL_CrystalIntroUni01.mp3 INTRO_OUTLANDCRYSTAL02 //OL_CrystalIntroUni02.mp3 INTRO_OUTLANDCRYSTAL03 //OL_CrystalIntroUni03.mp3 INTRO_OUTLANDCENARION01 //OL_CenarionIntroUni01.mp3 INTRO_OUTLANDCENARION02

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17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define

//OL_CenarionIntroUni02.mp3 INTRO_OUTLANDCENARION03 //OL_CenarionIntroUni03.mp3 INTRO_NETHERSTORMPLANT01 //NS_NetherplantIntroUni01.mp3 INTRO_NETHERSTORMPLANT02 //NS_NetherplantIntroUni02.mp3 INTRO_NETHERSTORMPLANT03 //NS_NetherplantIntroUni03.mp3 INTRO_NETHERSTORMPLANT04 //NS_NetherplantIntroUni04.mp3 INTRO_NAGRANDDIMOND //NA_DiamondIntroUni01.mp3 A_CAV_MANNO_W3ACTV01 //CAV_Manno_W3ActV01.wav A_CAV_MANNO_W3ACTV02 //CAV_Manno_W3ActV02.wav A_CAV_MANNO_W3ACTV03 //CAV_Manno_W3ActV03.wav A_CAV_MANNO_W3ACTV04 //CAV_Manno_W3ActV04Edit.wav A_CAV_MANNO_W3ACTV05 //CAV_Manno_W3ActV05.wav A_CAV_GROM_W3ACTV07 //CAV_Grom_W3ActV07.wav A_CAV_GROM_W3ACTV08 //CAV_Grom_W3ActV08.wav A_CAV_THRALL_W3ACTV09 //CAV_Thrall_W3ActV09.wav ARAKKOAPREAGGRO //ArakkoaPreAggro.wav NOVAGRAVE1 //Ancient_Draenei_Lamppost.wav COILFANG_RAID_DOOR //WaterFall2.wav FACTORYENERGYCUBE_3X3 //ET_Barrel01.wav OL_GOBLINBRIDGE_GEARS01 //OL_GoblinBridge_Gears01.wav COLLECTORTOP //CollectorTopLoop.wav SHATTRATH_CRYSTAL_INN_FLOATING //BE_planter_long_01.wav TK_TALL_CONTROL_CONSOLE //TK_Control_Consoles.wav TK_MAIN_CONTROL_CONSOLE //TK_Control_Consoles.wav ORCBELLOW_FIREPIT //OrcBellow_FirePit.wav ORCBELLOW_IN //OrcBellow_In.wav ORCBELLOW_OUT //OrcBellow_Out.wav HF_MAG_DOOR_CLOSE //HF_Mag_doorclose.wav HF_MAG_DOOR_OPEN //HF_Mag_doorOpen.wav TK_PRISON_CELL_OPEN //TK_Prison_CellOpen.wav TK_BOSS_POD_OPEN

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47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define

//TK_Boss_PodOpen.wav TK_FACTORY_DOOR_OPEN //TK_Factory_DoorOpen.wav TK_FACTORY_DOOR_STAND //TK_Factory_DoorStand.wav TK_FACTORY_DOOR_CLOSE //TK_Factory_DoorClose.wav TK_ARCANE_DOOR_VERT_STAND //TK_Factory_DoorStand.wav TK_ARCANE_DOOR_VERT_OPEN //TK_Factory_DoorOpen.wav TK_ARCANE_DOOR_VERT_CLOSE //TK_Factory_DoorClose.wav TK_ARCANE_DOOR_HORIZ_STAND //TK_Factory_DoorStand.wav TK_ARCANE_DOOR_HORIZ_OPEN //TK_Factory_DoorOpen.wav TK_ARCANE_DOOR_HORIZ_CLOSE //TK_Factory_DoorClose.wav BLOODELFFEMALE_CANTUSEABILITYCO //BloodElfFemale_Err_AbilityCooldown01.wav BLOODELFMALE_CANTUSEABILITYCOOL //BloodElfMale_Err_AbilityCooldown01.wav DRAENEIFEMALE_CANTUSEABILITYCOO //DraeneiFemale_Err_AbilityCooldown01.wav DRAENEIMALE_CANTUSEABILITYCOOLD //DraeneiMale_Err_AbilityCooldown01.wav OGREKINGATTACK //OgreKingAttackA.wav OGREKINGWOUND //OgreKingWoundA.wav OGREKINGWOUNDCRIT //OgreKingWoundCrit.wav OGREKINGDEATH //OgreKingDeath.wav OGREKINGPREAGGRO //OgreKingPreAggro.wav OGREKINGAGGRO //OgreKingAggro.wav EREDARATTACK //EredarAttackA.wav EREDARWOUND //EredarWoundA.wav EREDARWOUNDCRIT //EredarWoundCrit.wav EREDARDEATH //EredarDeath.wav EREDARPREAGGRO //EredarPreAggro.wav EREDARAGGRO //EredarAggro.wav DEATHKNIGHTATTACK //DeathKnightAttackA.wav DEATHKNIGHTWOUND //DeathKnightWoundA.wav DEATHKNIGHTWOUNDCRIT //DeathKnightWoundCrit.wav DEATHKNIGHTPREAGGRO //DeathKnightPreAggro.wav DEATHKNIGHTAGGRO

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77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define

//DeathKnightAggro.wav DEATHKNIGHTDEATH //DeathKnightDeath.wav ARCANETITANATTACK //ArcaneTitanAttackA.wav ARCANETITANWOUND //ArcaneTitanWoundA.wav ARCANETITANWOUNDCRIT //ArcaneTitanWoundCrit.wav ARCANETITANDEATH //ArcaneTitanDeath.wav COILFANG_ORB_ORANGE //Silvermyst_Moonstone_Red.wav TK_RAID_DOOR_CLOSED //TK_Factory_DoorStand.wav TK_RAID_DOOR_OPEN //TK_Factory_DoorOpen.wav TK_RAID_DOOR_CLOSE //TK_Factory_DoorClose.wav COILFANG_RAID_BRIDGE //Coilfang_Raid_BridgeOpen.wav COILFANG_RAID_BRIDGEPART1OPEN //Coilfang_Raid_BridgePart1Open.wav COILFANG_RAID_BRIDGEPART2OPEN //Coilfang_Raid_BridgePart2Open.wav COILFANG_RAID_BRIDGEPART3 //Coilfang_Raid_BridgePart3Open.wav COILFANG_RAID_BRIDGE_CONTROLSOP //Coilfang_Raid_Bridge_ControlsOpen.wav TK_RAID_WINDOWS_TALL //TK_Raid_Windows_Tall.wav G_GASTRAPCUSTOM0 //G_GasTrapCustom0.wav G_GASTRAPOPEN //G_GasTrapOpen.wav G_GASTRAPSPAWN //G_GasTrapSpawn.wav G_SPIKETRAPCUSTOM0 //G_SpikeTrapCustom0.wav G_SPIKETRAPOPEN //G_SpikeTrapOpen.wav G_SPIKETRAPSPAWN //G_SpikeTrapSpawn.wav JAINAGREETINGSHYJAL //JainaProudmooreGreeting02.wav THRALLGREETINGSHYJAL //ThrallGreeting01.wav INTRO_OUTLANDFELORCINTRO01 //OL_FelOrcIntroUni01.mp3 INTRO_OUTLANDFELORC02 //OL_FelOrcIntroUni02.mp3 INTRO_OUTLANDORC01 //OL_OrcIntroUni01.mp3 INTRO_OUTLANDORC02 //OL_OrcIntroUni02.mp3 INTRO_OUTLANDORC03 //OL_OrcIntroUni03.mp3 INTRO_OUTLANDORC04 //OL_OrcIntroUni04.mp3 INTRO_OUTLANDILLIDANSARMY01

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07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define

//OL_IllidansArmyIntroUni01.mp3 INTRO_OUTLANDOGRE01 //OL_OgreIntroUni01.mp3 INTRO_OUTLANDOGRE02 //OL_OgreIntroUni02.mp3 INTRO_OUTLANDSHAMAN02 //OL_ShamanIntroUni02.mp3 PORTCULLIS_GRONN_OPEN //Porticullis_Gronn_Open.wav PORTCULLIS_GRONN_CLOSE //Porticullis_Gronn_Close.wav INSTANCEPORTAL_PURPLEDIFFICULTY //InstancePortal_PurpleDifficulty.wav MANGLE_IMPACT //Mangle_Impact.wav LACERATE_IMPACT //Lacerate_Impact.wav LIFEBLOOM_IMPACT //LifeBloom_Impact.wav MAME_IMPACT //Mame_Impact.wav SEALOFVENGEANCE_IMPACT_BASE //sealofvengeance_impact_base.wav SEALOFLIGHT_IMPACT_BASE //sealoflight_impact_base.wav DISEMBOWEL_IMPACT //Disembowel_Impact.wav IMPLOOP //BE_Sconce01.wav COCKATRICECAST //TallStriderAttackA.wav ELEKKCAST //Elekk_Attack01.wav SEALOFCRUSADER_IMPACT //sealofcrusader_impact.wav SOULSHATTER_CAST //SoulShatter_Cast.wav ZONE_ZANGARMARSHCOILFANGWALK //ZA_CoilfangWalkUni01.mp3 ZONE_HELLFIRECITADELRAMPARTSWAL //HE_RampartsWalkUni01.mp3 ZONE_HELLFIRECITADELWALK //HE_CitadelDemonWalkUni01.mp3 ZONE_TEROKKARACHINOUNWALK //TF_AuchindounWalkUni01.mp3 ZONE_BLADESEDGEGRUULSLAIRWALK //HellfirePeninsula\HE_CitadelDemonWalkUni01.mp3 ZONE_CAVERNSOFTIMEBLACKMORASSWA //CT_MorassWalkUni01.mp3 INTRO_CAVERNSOFTIMEBLACKMORASS //CT_MorassPortalIntro01.mp3 COILFANG_ORB //Silvermyst_Moonstone_Red.wav AO_WINDMILL //TaurenWindMilRegularlLoop.wav HELLFIRECRYSTALS //TerokkarCrystal01.wav NETHERSTORMCRACKSMOKEBLUE //NetherstormCrackSmokeOnly01.wav ORGRIMMARBONFIRE01

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38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 59 #define 60 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define

//CampFireLargeLoop.wav FEL_STRATHOLMEFIRESMOKEEMBERS //StratholmeFireSmokeEmberS.wav BE_SCRYINGORB_EPIC_OPEN //BE_ScryingOrb.wav SANDWORMATTACK //LArvaAttack.wav SANDWORMWOUND //LArvaWoundA.wav SANDWORMWOUNDCRIT //LArvaWoundCrit.wav VOODOOPILE01 //VoodooPile01.wav SANDWORMDEATH //LArvaDeath.wav COT_HOURGLASS_REDO //COT_Hourglass_redo.wav SANDWORMPREAGGRO //LArvaPreAggro.wav COILFANG_STEAM_CHOPPY //Coilfang_Steam_Choppy01.wav SANDWORMAGGRO //LArvaAggro.wav COILFANG_PUMP //Coilfang_pump_loop.wav COILFANG_RAID_GATE_OPEN //Coilfang_Raid_Gate_Open.wav BLOODELF_POWERORB_GREEN //BloodElf_Powerorb.wav BLOODELF_POWERORB_RED //BloodElf_Powerorb.wav BE_TRANSLOCATOR //BE_Translocator.wav STRATHOLMEFIRESMOKEEMBERM //StratholmeFireSmokeEmberS.wav HF_FLOOR_SWITCH_OPEN //G_LeverMetalCustom0.wav HELLFIREWARPSTORM01 //Creature_EtherialStorm.wav MENU_CREDITS01 //Stormwind\stormwind_intro-moment.mp3 ZONE_CAVERNSOFTIMEWALK //CT_CavernsWalk1Uni.mp3 ZONE_CAVERNSOFTIMEHYJALEXTWALK //CT_HyjalExtWalk7Uni.mp3 ZONE_CAVERNSOFTIMEDURNHOLDECELL //CT_DurnholdeCellarWalk1Uni.mp3 ZONE_CAVERNSOFTIMEDURNHOLDEKINT //CT_DurnholdeKeepIntWalk1Uni.mp3 ZONE_CAVERNSOFTIMEDURNHOLDEKEXT //CT_DurnholdeKeepExtWalk1Uni.mp3 ZONE_CAVERNSOFTIMETARRENMILLEXT //CT_TarrenMillExtWalk1Uni.mp3 ZONE_CAVERNSOFTIMEHILLSBRADEXTW //CT_HillsbradExtWalk1Uni.mp3 INTRO_CAVERNSOFTIMEESCAPEDURN //CT_EscapeDurnIntroUni.mp3 INTRO_CAVERNSOFTIMETHRALLESCAPE //CT_ThrallEscapeIntroUni.mp3 INTRO_CAVERNSOFTIMEFLIGHT

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73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define

//CT_BrazensFlightIntroUni.mp3 COLLECTORTOP_OPEN //CollectorTop_Open.wav COLLECTORTOP_CLOSE //CollectorTop_Close.wav SHATTRATHSOUPTENT //CauldronLoop1.wav TK_FACTORY_DOOR_VERT_STAND //TK_Factory_DoorStand.wav TK_FACTORY_DOOR_VERT_CLOSE //TK_Factory_DoorClose.wav TK_FACTORY_DOOR_VERT_OPEN //TK_Factory_DoorOpen.wav G_DRAGONEGGFREEZECHROMATIC_OPEN //G_DragonEggBlackCustom0.wav NETHERDRAKEALLATTACK //NetherDrakeAllAttackA.wav NETHERDRAKEALLWOUND //NetherDrakeAllWoundA.wav NETHERDRAKEALLWOUNDCRIT //NetherDrakeAllWoundCrit.wav NETHERDRAKEALLDEATH //NetherDrakeAllDeath.wav DEMONHUNTERATTACK //DemonHunterAttackA.wav DEMONHUNTERWOUND //DemonHunterWoundA.wav DEMONHUNTERWOUNDCRIT //DemonHunterWoundCrit.wav DEMONHUNTERDEATH //DemonHunterDeath.wav DEMONHUNTERPREAGGRO //DemonHunterPreAggro.wav DEMONHUNTERAGGRO //DemonHunterAggro.wav GNOMEPOUNDERATTACK //GnomePounderAttackA.wav GNOMEPOUNDERWOUND //GnomePounderWoundB.wav GNOMEPOUNDERWOUNDCRIT //GnomePounderWoundCrit.wav GNOMEPOUNDERDEATH //GnomePounderDeath.wav SHADOW_MEND_IMPACT //Shadow_Mend_Impact.wav CIRCLE_OF_RENEWAL_IMPACT //circle_of_renewal_impact.wav MENU_CREDITS02 //GlueScreenMusic\BCCredits_Lament_of_the_Highborne.mp3 BLOODMYST_BE_PORTAL //Bloodmyst_BE_Portal.wav HELLFIRE_BANNER_TYPE01_BURNING //TorchFireLoop.wav SHADOWCOUNCIL_TORCH //BU_Smoke_Stack_01.wav SHADOWCOUNCIL_MAGICDEVICE01 //BU_Smoke_Stack_01.wav SHADOWCOUNCIL_MAGICDEVICE02 //BU_Smoke_Stack_01.wav TIGERCUB

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10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define

//TigerCubA.wav COCOON_YELLOWBIRTH //CocoonTrap_Yellow_Birth.wav BANISH_CHEST_PURPLELOOP //banish_chest_purpleLoop.wav SOULFUNNEL_IMPACT_CHESTLOOP //SoulFunnel_Impact_ChestLoop.wav BE_SCRYINGORB_DESTROY //BE_ScryingOrb_Explode.wav COILFANG_PUMP_PISTONS //Coilfang_pump_Pistons.wav ARCANEPOWER_STATE_CHEST //arcanepower_state_chest.wav BLOODBOLT_CHESTLOOP //bloodbolt_chestLoop.wav ECODOMEALL //EcoDomeAll.wav MURMURATTACK //MurmurAttackA.wav MURMURWOUND //MurmurWoundA.wav MURMURDEATH //MurmurDeath.wav MURMURLOOP //MurmurLoop.wav SILVERMYSTLIGHTNINGBOLT01 //SilverMystLightningbolt01var1.wav CF_RAID_GIANTPUMP //CF_Raid_giantpump.wav UNDERCITYSLIMEBUBBLES //GreenSlimeLoop1.wav WORGPUP //mWolfAttack1.wav SMOLDERWEBHATCHLINGPET //mTarantulaAttackA.wav MECHANICALSQUIRRELPET //SquirrelDeath.wav DARKWHELPLINGPET //mDragonWhelpAttackA.wav G_SNAKETRAPCUSTOM0 //G_SnakeTrapCustom0.wav COILFANG_RAID_CONSOLE_OPEN //Coilfang_Raid_Console_Open.wav AK_EGG01_STAND //AK_Egg01.wav PVP_OGRE_DOOR_OPEN //PVP_Ogre_Door_Open.wav PVP_OGRE_DOOR_CLOSE //PVP_Ogre_Door_Close.wav PRISONCELL01_OPEN //PrisonCell01_Open.wav PRISONCELL01_CLOSE //PrisonCell01_Close.wav G_RUNEBLUE01_CLOSED //G_RuneBlue01_Closed.wav G_RUNEBLUE01_OPEN //G_Rune_Blue_Open.wav BE_TRANSLOCATOR_MINOR //BE_Translocator.wav ET_CAGE_OPEN

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41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 55 #define 56 #define 57 #define 60 #define 61 #define 62 #define 64 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define

//ET_Cage_Open.wav ET_CAGE_CLOSE //ET_Cage_Close.wav HORNOFCENARIUS //DwarfHorn.wav KAEL_EXPLODE_FX_LR_OPEN //Kael_Explode_FX_Right.wav FIREWARDTARGET__LOUDER_ //FireWardTarget.wav FIZZLE:_HOLY //FizzleHolyA.wav ZONE_NETHERPLANTWALKING //NS_NetherplantIntroUni01.mp3 ZONE_OUTLANDCORRUPTWALK //OL_Corrupt01.mp3 ZONE_NETHERSTORMECO_DOMES //Nagrand\NA_GeneralWalkDay01.mp3 OGREGREETINGSALL //mOgreAttack1.wav INTRO_NETHERSTORMMUSHROOM01 //NS_MushroomIntroUni01.mp3 INTRO_NETHERSTORMMUSHROOM02 //NS_MushroomIntroUni02.mp3 INTRO_NETHERSTORMMUSHROOM03 //NS_MushroomIntroUni03.mp3 INTRO_OL_BROKEN //OL_ActionWalkUni01.mp3 ZONE_OUTLANDBLOODELFHOSTILE //GL_Forest3WalkNight01.mp3 ZONE_EVERSONGDARKWALK //GL_EversongDarkWalkUni01.mp3 EGGCREATUREDEATH //G_DragonEggBlackCustom0.wav DRUMLOOP //TrollDrumLoop1.wav GOBLIN_SHREDDER_SAW_ATTACK //GoblinShredderAttackA.wav ZONE_THRALLMARWALK //OL_HordeBaseWalkUni03.mp3 MISDIRECTION_IMPACT_HEAD //misdirection_impact_head.wav ZONE_GHOSTLANDSSHALANDISWALK //GL_ShalandisWalkUni01.mp3 ZONE_OUTLANDACTIONWALK //OL_ActionWalkUni01.mp3 ZONE_GHOSTLANDSEVERSONGDARKWALK //GL_EversongDarkWalkUni01.mp3 INTRO_OUTLANDMUSHROOM //NS_MushroomIntroUni01.mp3 DR_FORGE_01 //CampFireLargeLoop.wav TRADESKILL_FORGE_01 //CampFireSmallLoop.wav ORCBRAZIERLAMPPOST01 //CampFireSmallLoop.wav COILFANG_WATERFALL_TYPE1 //WaterFall2.wav COILFANG_WATERFALL_TYPE2 //WaterFall2.wav COILFANG_WATERFALL_TYPE3

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76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define

//WaterFallSmall.wav ZONE_SHALANDIS //GL_ShalandisWalkUni01.mp3 PORTALHOUNDATTACK //FelBeastAttackA.wav PORTALHOUNDWOUND //FelBeastWoundA.wav PORTALHOUNDWOUNDCRIT //FelBeastWoundCrit.wav PORTALHOUNDAGGRO //FelBeastAggro.wav PORTALHOUNDDEATH //FelBeastDeath.wav PORTALHOUNDPREAGGRO //FelBeastPreAggro.wav ZONE_OUTLANDCORRUPTWALK //OL_Corrupt01.mp3 INTRO_OUTLANDCORRUPT //OL_CorruptIntro.mp3 SUMMONGRYPHON //GryphonAttackA.wav SUMMONWYVERN //mWyvernAttackA.wav SUMMONPHOENIX //PhoenixAttackA.wav GRYPHONTAXI //GryphonAttackA.wav HIPPOGRYPHTAXI //mHippogryphAttackA.wav WYVERNTAXI //mWyvernAttackA.wav BATTAXI //FelBatAttackA.wav FLIGHTFORM //mCarrionWoundCriticalA.wav TREEOFLIFE //EntAttackA.wav SHADOWSTEPIMPACT //ShadowStepImpact.wav LAMENT_OF_THE_HIGHBORNE //BCCredits_Lament_of_the_Highborne.mp3 SPACEDEATHUNIVERSAL //SpaceDeathUni.wav INTRO_DRAENEIRESTINGUNI //AI_DraeneiWalkUni08r.mp3 ZONE_CAVERNSOFTIMERETAIL //CT_CavernsWalk1Uni.mp3 ZONE_OUTLANDCORRUPTRETAIL //OL_Corrupt01.mp3 MECHANICAL_SHREDDING_CAST //GoblinShredderAttackC.wav KILLCOMMAND //KillCommand.wav FLYINGMOUNTLANDUNI //FM_Land.wav FLYINGMOUNTTAKEOFF //FM_Takeoff.wav TREEDISGUISE //TreeDisguise.wav PROTECTORATEIGNITER

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07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define

//ProtectorateIgniter.wav BLACKSTONECRYSTAL //AirRift.wav WATERSHIELDLOOP //WaterShield.wav WATERSHIELDSTATIC //WaterShieldStatic.wav TK_CONTAINER_01_LOOP //TK_Container_01_Loop.wav TK_CONTAINER_01_OPEN //TK_Container_01_Open.wav TK_CONTAINER_01_CLOSE //TK_Container_01_Close.wav TK_CONTAINER_02_LOOP //TK_Container_02_Loop.wav TK_CONTAINER_02_OPEN //TK_Container_02_Open.wav TK_CONTAINER_02_CLOSE //TK_Container_02_Close.wav COLLECTORTUBE_SHUTDOWN //CollectorTubeShutdown.wav FLYINGMOUNTFOOTSTEPDIRT //FlyingMountFootstepDirt1.wav CHROMATICCRYSTALS //ChromaticCrystal01.wav BT_STATUEEYES //BT_StatueEyes.wav TK_ENERGY_EXHAUST_01 //TK_Energy_Exhaust_01.wav BURNINGASH02 //CloudSwampGasLoop.wav MAGE_DRAGONS_BREATH //mage_dragons_breath.wav GS_RETAIL //wow_main_theme.mp3 GS_BURNINGCRUSADE //BC_main_theme.mp3 ARAKKOA_DEATH_SCREECH //ArakkoaDeath.wav COILFANG_PUMPINGDOOR_OPEN //Coilfang_PumpingDoor_Open.wav COILFANG_PUMPINGDOOR_CLOSE //Coilfang_PumpingDoor_Close.wav TK_SHORT_CONTROL_CONSOLE_STAND //TK_Control_Consoles.wav BE_ARCANEBOMB_OPEN //BE_ArcaneBomb_Open.wav BE_ARCANEBOMB_CLOSED //BE_ArcaneBomb_Closed.wav ZULAMAN_LYNXGATE_CLOSE //ZulAman_LynxGate_Close.wav ZULAMAN_LYNXGATE_OPEN //ZulAman_LynxGate_Open.wav ZULAMAN_ENTRANCEGATE_CLOSE //ZulAman_EntranceGate_Close.wav ZULAMAN_ENTRANCEGATE_OPEN //ZulAman_EntranceGate_Open.wav G_RUNEGROUNDGREEN01_OPEN //G_RuneGroundGreen_Open.wav G_SPIRITTOTEM_STAND

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37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define

//G_SpiritTotem.wav NIGHTELFLANTERN02_STAND //NightelfLantern02.wav FIREBOMB //FireBomb1.wav BATTLEFIELDBANNERHORDELARGE_STA //BattlefieldBannerHordeLarge_Stand.wav UTHERSHRINELIGHTBEAM_OPENED //UtherShrineLightBeam_Opened.wav UTHERSHRINELIGHTBEAM_CLOSED //UtherShrineLightBeam_Stand.wav UTHERSHRINELIGHTBEAM_STAND //UtherShrineLightBeam_Stand.wav G_BLOODCAULDRON_STAND //G_BloodCauldron_StandClosed.wav GNOMEMACHINE06_CLOSED //GnomeMachine06_Closed.wav UTHERSHRINELIGHTBEAM_OPEN //UtherShrineLightBeam_Open.wav FIREBOMBIMPACT //FireBombImpact1.wav BLACKTEMPLE_WATERFALL_TYPE1 //WaterFall2.wav BT_BRAZIERS //KarazahnSconce.wav MARKOFKAEL //BooksOnFire.wav WATERSHIELDLOOP //WaterShield.wav SANDVORTEXLOOP //TornadoLoop.wav BURROWWORMPRECAST //BurrowWormPrecast1.wav BURROWWORMBIRTH //BurrowWormBirth.wav CONCUSSIVESHOTIMPACT //ConcussiveShotImpact.wav BLACKTEMPLEAQUEDUCT //BlackTemple_Aqueduct.wav BLACKTEMPLECENTERROOM //BlackTempleCenterRoom.wav BLACKTEMPLECHUD //BlackTempleCHUD.wav KARAZHANPORTCULLIS_OPEN //KarazhanPortcullisOpen.wav KARAZHANPORTCULLIS_CLOSE //KarazhanPortcullisClose.wav COILFANG_STEAM_CHOPPY_2SHOT //Coilfang_Steam_Choppy_2shot.wav INFERNALLOWPOLY_DESTROY //Infernallowpoly.wav TK_SHORT_CONTROL_CONSOLE_OPEN //TK_Short_Control_Console_Open.wav GNOMEMACHINE06_OPEN //GnomeMachine06_Open.wav BATTLEFIELDBANNER_DESPAWN //BattlefieldBannerHordeLarge_Despawn.wav BATTLEFIELDBANNER_SPAWN //BattlefieldBannerHordeLarge_Spawn.wav G_BLOODCAULDRON_OPENED

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67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define

//G_BloodCauldron_Opened.wav BIRDFLAPSMALL //BirdFlap1.wav NETHERWHELPACKS //mDragonWhelpAttackA.wav BLACKTEMPLERELIQUARYOFSOULS //BlackTempleReliquaryofSouls.wav WELLOFSOULSBIRTH //WellofSoulsBirth1.wav WELLOFSOULSSPELLCASTDIR //WellofSoulsSpellCastDir1.wav WELLOFSOULSSUBMERGE //WellofSoulsSubmerge1.wav WELLOFSOULSSUBMERGED //WellofSoulsSubmerged1.wav BT_COMMONDOOROPEN //BT_CommonDoorOpen.wav BT_COMMONDOORCLOSE //BT_CommonDoorClose.wav A_CAV_ANATH_ENTER01 //CAV_Anath_Enter01.wav A_CAV_ANATH_SLEEP01 //CAV_Anath_Sleep01.wav A_CAV_ANATH_CARIONSWRM01 //CAV_Anath_CarionSwrm01.wav A_CAV_ANATH_INFERNAL01 //CAV_Anath_Infernal01.wav A_CAV_ANATH_SLAY01 //CAV_Anath_Slay01.wav A_CAV_ANATH_DEATH01 //CAV_Anath_Death01.wav A_CAV_ANATH_ATTACK //CAV_Anath_Attack01.wav A_CAV_ANATH_WOUND //CAV_Anath_Wound01.wav A_CAV_ANATH_WOUNDCRIT //CAV_Anath_WoundCrit01.wav A_CAV_ARCH_INTRO01 //CAV_Arch_Intro01.wav A_CAV_ARCH_AGGRO01 //CAV_Arch_Aggro01.wav A_CAV_ARCH_CHARM01 //CAV_Arch_Charm01.wav A_CAV_ARCH_KNOCKUP01 //CAV_Arch_Knockup01.wav A_CAV_ARCH_BURN01 //CAV_Arch_Burn01.wav A_CAV_ARCH_SLAY01 //CAV_Arch_Slay01.wav A_CAV_ARCH_DEATH01 //CAV_Arch_Death01.wav A_CAV_ARCH_PLYRLOSE01 //CAV_Arch_PlyrLose01.wav A_CAV_ARCH_ATTACK //CAV_Arch_Attack01.wav A_CAV_ARCH_WOUND //CAV_Arch_Wound01.wav A_CAV_ARCH_WOUNDCRIT //CAV_Arch_WoundCrit01.wav BT_GATEOPEN

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97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define

//BT_GateOpen.wav BT_GATECLOSE //BT_GateClose.wav A_CAV_AZGA_ENTER01 //CAV_Azga_Enter01.wav A_CAV_AZGA_DOOM01 //CAV_Azga_Doom01.wav A_CAV_AZGA_SLAY01 //CAV_Azga_Slay01.wav A_CAV_AZGA_DEATH01 //CAV_Azga_Death01.wav A_CAV_AZGA_ATTACK //CAV_Azga_Attack01.wav A_CAV_AZGA_WOUND //CAV_Azga_Wound01.wav A_CAV_AZGA_WOUNDCRIT //CAV_Azga_WoundCrit01.wav A_CAV_JAINA_RALLY01 //CAV_Jaina_Rally01.wav A_CAV_JAINA_ATTACKED01 //CAV_Jaina_Attacked01.wav A_CAV_JAINA_INCOMING03 //CAV_Jaina_Incoming03.wav A_CAV_JAINA_RETREAT02 //CAV_Jaina_Retreat02.wav A_CAV_JAINA_DEATH01 //CAV_Jaina_Death01.wav A_CAV_JAINA_WIN01 //CAV_Jaina_Win01.wav A_CAV_JAINA_ATTACK //jaina_attackheavy01.wav A_CAV_JAINA_WOUND //jaina_woundlight01.wav A_CAV_JAINA_WOUNDCRIT //jaina_woundcritical01.wav A_CAV_KAZ_ENTER01 //CAV_Kaz_Enter01.wav A_CAV_KAZ_MARK01 //CAV_Kaz_Mark01.wav A_CAV_KAZ_SLAY01 //CAV_Kaz_Slay01.wav A_CAV_KAZ_DEATH01 //CAV_Kaz_Death01.wav A_CAV_KAZ_ATTACK //CAV_Kaz_Attack01.wav A_CAV_KAZ_WOUND //CAV_Kaz_Wound01.wav A_CAV_KAZ_WOUNDCRIT //CAV_Kaz_WoundCrit01.wav A_CAV_RAGE_ENTER01 //CAV_Rage_Enter01.wav A_CAV_RAGE_DTHDECAY01 //CAV_Rage_DthDecay01.wav A_CAV_RAGE_FRSTNOVA01 //CAV_Rage_FrstNova01.wav A_CAV_RAGE_SLAY01 //CAV_Rage_Slay01.wav A_CAV_RAGE_DEATH01 //CAV_Rage_Death01.wav A_CAV_RAGE_ATTACK

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27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define

//CAV_Rage_Attack01.wav A_CAV_RAGE_WOUND //CAV_Rage_Wound01.wav A_CAV_RAGE_WOUNDCRIT //CAV_Rage_WoundCrit01.wav A_CAV_THRALL_RALLY01 //CAV_Thrall_Rally01.wav A_CAV_THRALL_ATTACKED01 //CAV_Thrall_Attacked01.wav A_CAV_THRALL_INCOMING03 //CAV_Thrall_Incoming03.wav A_CAV_THRALL_RETREAT02 //CAV_Thrall_Retreat02.wav A_CAV_THRALL_DEATH //CAV_Thrall_Death01.wav A_CAV_THRALL_WIN01 //CAV_Thrall_Win01.wav A_CAV_ANATH_INFERNAL02 //CAV_Anath_Infernal02.wav A_CAV_ANATH_CARIONSWRM02 //CAV_Anath_CarionSwrm02.wav A_CAV_ANATH_SLAY02 //CAV_Anath_Slay02.wav A_CAV_ANATH_SLAY03 //CAV_Anath_Slay03.wav A_CAV_ARCH_BURN02 //CAV_Arch_Burn02.wav A_CAV_ARCH_CHARM02 //CAV_Arch_Charm02.wav A_CAV_ARCH_KNOCKUP02 //CAV_Arch_Knockup02.wav A_CAV_ARCH_SLAY02 //CAV_Arch_Slay02.wav A_CAV_ARCH_SLAY03 //CAV_Arch_Slay03.wav A_CAV_AZGA_DOOM02 //CAV_Azga_Doom02.wav A_CAV_AZGA_SLAY02 //CAV_Azga_Slay02.wav A_CAV_AZGA_SLAY03 //CAV_Azga_Slay03.wav A_CAV_JAINA_ATTACKED02 //CAV_Jaina_Attacked02.wav A_CAV_JAINA_RALLY02 //CAV_Jaina_Rally02.wav A_CAV_JAINA_RALLY03 //CAV_Jaina_Rally03.wav A_CAV_KAZ_MARK02 //CAV_Kaz_Mark02.wav A_CAV_KAZ_SLAY02 //CAV_Kaz_Slay02.wav A_CAV_KAZ_SLAY03 //CAV_Kaz_Slay03.wav A_CAV_RAGE_DTHDECAY02 //CAV_Rage_DthDecay02.wav A_CAV_RAGE_SLAY02 //CAV_Rage_Slay02.wav A_CAV_RAGE_SLAY03 //CAV_Rage_Slay03.wav A_CAV_RAGE_FRSTNOVA02

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58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define

//CAV_Rage_FrstNova02.wav A_CAV_THRALL_RALLY02 //CAV_Thrall_Rally02.wav A_CAV_THRALL_RALLY03 //CAV_Thrall_Rally03.wav A_CAV_THRALL_ATTACKED02 //CAV_Thrall_Attacked02.wav A_CAV_TYRANDE_RALLY01 //CAV_Tyrande_Rally01.wav A_CAV_TYRANDE_RALLY02 //CAV_Tyrande_Rally02.wav A_CAV_TYRANDE_RALLY03 //CAV_Tyrande_Rally03.wav A_CAV_TYRANDE_ATTACKED01 //CAV_Tyrande_Attacked01.wav A_CAV_TYRANDE_ATTACKED02 //CAV_Tyrande_Attacked02.wav A_CAV_TYRANDE_OUTOFTIME01 //CAV_Tyrande_OutOfTime01.wav A_CAV_TYRANDE_DEATH01 //CAV_Tyrande_Death01.wav A_CAV_TYRANDE_WISPINTRO01 //CAV_Tyrande_WispIntro01.wav A_CAV_TYRANDE_WIN01 //CAV_Tyrande_Win01.wav A_TEMPEST_SARAN_AGGRO01 //TEMPEST_Saran_Aggro01.wav A_TEMPEST_SARAN_SLAY01 //TEMPEST_Saran_Slay01.wav A_TEMPEST_SARAN_SLAY02 //TEMPEST_Saran_Slay02.wav VOICECHATON //VoiceChatOn.wav VOICECHATOFF //VoiceChatOff.wav A_TEMPEST_SARAN_ARCANE01 //TEMPEST_Saran_Arcane01.wav A_TEMPEST_SARAN_ARCANE02 //TEMPEST_Saran_Arcane02.wav A_TEMPEST_SARAN_SUMMONGRD01 //TEMPEST_Saran_SummonGrd01.wav A_TEMPEST_SARAN_DEATH01 //TEMPEST_Saran_Death01.wav A_TEMPEST_SARAN_ATTACK //TEMPEST_Saran_Attack01.wav VOICECHATON //VoiceChatOn.wav A_TEMPEST_SARAN_WOUND //TEMPEST_Saran_Wound01.wav VOICECHATOFF //VoiceChatOff.wav A_TEMPEST_SARAN_WOUNDCRIT //TEMPEST_Saran_WoundCrit01.wav A_TEMPEST_DALLIAH_INTRO01 //TEMPEST_Dalliah_Intro01.wav A_TEMPEST_DALLIAH_AGGRO01 //TEMPEST_Dalliah_Aggro01.wav A_TEMPEST_DALLIAH_SLAY01 //TEMPEST_Dalliah_Slay01.wav A_TEMPEST_DALLIAH_SLAY02

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88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define

//TEMPEST_Dalliah_Slay02.wav A_TEMPEST_DALLIAH_WHRLWND01 //TEMPEST_Dalliah_WhrlWnd01.wav A_TEMPEST_DALLIAH_WHRLWND02 //TEMPEST_Dalliah_WhrlWnd02.wav A_TEMPEST_DALLIAH_HEALLNDS01 //TEMPEST_Dalliah_HealLnds01.wav A_TEMPEST_DALLIAH_HEALLNDS02 //TEMPEST_Dalliah_HealLnds02.wav A_TEMPEST_DALLIAH_DEATH01 //TEMPEST_Dalliah_Death01.wav A_TEMPEST_DALLIAH_TAUNTWRATH01 //TEMPEST_Dalliah_TauntWrath01.wav A_TEMPEST_DALLIAH_TAUNTWRATH02 //TEMPEST_Dalliah_TauntWrath02.wav A_TEMPEST_DALLIAH_TAUNTWRATH03 //TEMPEST_Dalliah_TauntWrath03.wav A_TEMPEST_DALLIAH_WRATHDIES01 //TEMPEST_Dalliah_WrathDies01.wav A_TEMPEST_DALLIAH_ATTACK //TEMPEST_Dalliah_Attack01.wav A_TEMPEST_DALLIAH_WOUND //TEMPEST_Dalliah_Wound01.wav A_TEMPEST_DALLIAH_WOUNDCRIT //TEMPEST_Dalliah_WoundCrit01.wav A_TEMPEST_GYRO_AGGRO01 //TEMPEST_Gyro_Aggro01.wav A_TEMPEST_GYRO_SLAY01 //TEMPEST_Gyro_Slay01.wav A_TEMPEST_GYRO_SLAY02 //TEMPEST_Gyro_Slay02.wav A_TEMPEST_GYRO_SAWATTCK01 //TEMPEST_Gyro_SawAttck01.wav A_TEMPEST_GYRO_SAWATTCK02 //TEMPEST_Gyro_SawAttck02.wav A_TEMPEST_GYRO_DEATH01 //TEMPEST_Gyro_Death01.wav A_TEMPEST_GYRO_ATTACK //TEMPEST_Gyro_Attack01.wav A_TEMPEST_GYRO_WOUND //TEMPEST_Gyro_Wound01.wav A_TEMPEST_IRONHAND_AGGRO01 //TEMPEST_IronHand_Aggro01.wav A_TEMPEST_IRONHAND_SLAY01 //TEMPEST_IronHand_Slay01.wav A_TEMPEST_IRONHAND_SLAY02 //TEMPEST_IronHand_Slay02.wav A_TEMPEST_IRONHAND_HAMMER01 //TEMPEST_IronHand_Hammer01.wav A_TEMPEST_IRONHAND_HAMMER02 //TEMPEST_IronHand_Hammer02.wav A_TEMPEST_IRONHAND_DEATH01 //TEMPEST_IronHand_Death01.wav A_TEMPEST_IRONHAND_ATTACK //TEMPEST_IronHand_Attack01.wav A_TEMPEST_IRONHAND_WOUND //TEMPEST_IronHand_Wound01.wav A_TEMPEST_GRANDASTRO_AGGRO01 //TEMPEST_GrandAstro_Aggro01.wav A_TEMPEST_GRANDASTRO_SLAY01

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18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define

//TEMPEST_GrandAstro_Slay01.wav A_TEMPEST_GRANDASTRO_ATTACK //TEMPEST_GrandAstro_Attack01.wav A_TEMPEST_GRANDASTRO_WOUND //TEMPEST_GrandAstro_Wound01.wav A_TEMPEST_GRANDASTRO_WOUNDCRIT //TEMPEST_GrandAstro_WoundCrit01.wav A_TEMPEST_HARBINGER_FREED01 //TEMPEST_Harbinger_Freed01.wav A_TEMPEST_HARBINGER_AGGRO01 //TEMPEST_Harbinger_Aggro01.wav A_TEMPEST_HARBINGER_SLAY01 //TEMPEST_Harbinger_Slay01.wav A_TEMPEST_HARBINGER_SLAY02 //TEMPEST_Harbinger_Slay02.wav A_TEMPEST_HARBINGER_DEATH01 //TEMPEST_Harbinger_Death01.wav A_TEMPEST_HARBINGER_MNDCNTRL01 //TEMPEST_Harbinger_MndCntrl01.wav A_TEMPEST_HARBINGER_MNDCNTRL02 //TEMPEST_Harbinger_MndCntrl02.wav A_TEMPEST_HARBINGER_FEAR01 //TEMPEST_Harbinger_Fear01.wav A_TEMPEST_HARBINGER_FEAR02 //TEMPEST_Harbinger_Fear02.wav A_TEMPEST_HARBINGER_IMAGES01 //TEMPEST_Harbinger_Images01.wav A_TEMPEST_HARBINGER_ATTACK //TEMPEST_Harbinger_Attack01.wav A_TEMPEST_HARBINGER_WOUND //TEMPEST_Harbinger_Wound01.wav A_TEMPEST_HIGHASTRO_AGGRO01 //TEMPEST_HighAstro_Aggro01.wav A_TEMPEST_HIGHASTRO_DEATH01 //TEMPEST_HighAstro_Death01.wav A_TEMPEST_HIGHASTRO_SLAY01 //TEMPEST_HighAstro_Slay01.wav A_TEMPEST_HIGHASTRO_SLAY02 //TEMPEST_HighAstro_Slay02.wav A_TEMPEST_HIGHASTRO_SLAY03 //TEMPEST_HighAstro_Slay03.wav A_TEMPEST_HIGHASTRO_SUMMON01 //TEMPEST_HighAstro_Summon01.wav A_TEMPEST_HIGHASTRO_SUMMON02 //TEMPEST_HighAstro_Summon02.wav A_TEMPEST_HIGHASTRO_ATTACK //TEMPEST_HighAstro_Attack01.wav A_TEMPEST_HIGHASTRO_WOUND //TEMPEST_HighAstro_Wound01.wav A_TEMPEST_HIGHASTRO_WOUNDCRIT //TEMPEST_HighAstro_WoundCrit01.wav A_TEMPEST_FREYWINN_AGGRO01 //TEMPEST_Freywinn_Aggro01.wav A_TEMPEST_FREYWINN_SLAY01 //TEMPEST_Freywinn_Slay01.wav A_TEMPEST_FREYWINN_SLAY02 //TEMPEST_Freywinn_Slay02.wav A_TEMPEST_FREYWINN_TREE01 //TEMPEST_Freywinn_Tree01.wav A_TEMPEST_FREYWINN_TREE02

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48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define

//TEMPEST_Freywinn_Tree02.wav A_TEMPEST_FREYWINN_DEATH01 //TEMPEST_Freywinn_Death01.wav A_TEMPEST_FREYWINN_ATTACK //TEMPEST_Freywinn_Attack01.wav A_TEMPEST_FREYWINN_WOUND //TEMPEST_Freywinn_Wound01.wav A_TEMPEST_LORDSANG_AGGRO01 //TEMPEST_LordSang_Aggro01.wav A_TEMPEST_LORDSANG_DEATH01 //TEMPEST_LordSang_Death01.wav A_TEMPEST_LORDSANG_ATTACK //TEMPEST_LordSang_Attack01.wav A_TEMPEST_LORDSANG_WOUND //TEMPEST_LordSang_Wound01.wav A_TEMPEST_LORDSANG_WOUNDCRIT //TEMPEST_LordSang_WoundCrit01.wav A_TEMPEST_MSTRNGNEER_AGGRO01 //TEMPEST_MstrNgneer_Aggro01.wav A_TEMPEST_MSTRNGNEER_DEATH01 //TEMPEST_MstrNgneer_Death01.wav A_TEMPEST_MSTRNGNEER_ATTACK //TEMPEST_MstrNgneer_Attack01.wav A_TEMPEST_MSTRNGNEER_WOUND //TEMPEST_MstrNgneer_Wound01.wav A_TEMPEST_MSTRNGNEER_WOUNDCRIT //TEMPEST_MstrNgneer_WoundCrit01.wav A_TEMPEST_MECHANO_AGGRO01 //TEMPEST_Mechano_Aggro01.wav A_TEMPEST_MECHANO_SLAY01 //TEMPEST_Mechano_Slay01.wav A_TEMPEST_MECHANO_SLAY02 //TEMPEST_Mechano_Slay02.wav A_TEMPEST_MECHANO_DAMAGSHLD01 //TEMPEST_Mechano_DamagShld01.wav A_TEMPEST_MECHANO_MAGICSHLD01 //TEMPEST_Mechano_MagicShld01.wav A_TEMPEST_MECHANO_DEATH01 //TEMPEST_Mechano_Death01.wav A_TEMPEST_MECHANO_ATTACK //TEMPEST_Mechano_Attack01.wav A_TEMPEST_MECHANO_WOUND //TEMPEST_Mechano_Wound01.wav A_TEMPEST_MECHANO_WOUNDCRIT //TEMPEST_Mechano_WoundCrit01.wav A_TEMPEST_MILLHOUSE_INTRO01 //TEMPEST_Millhouse_Intro01.wav A_TEMPEST_MILLHOUSE_INTRO02 //TEMPEST_Millhouse_Intro02.wav A_TEMPEST_MILLHOUSE_SUMMNWTR01 //TEMPEST_Millhouse_SummnWtr01.wav A_TEMPEST_MILLHOUSE_BUFFS01 //TEMPEST_Millhouse_Buffs01.wav A_TEMPEST_MILLHOUSE_DRINKS01 //TEMPEST_Millhouse_Drinks01.wav A_TEMPEST_MILLHOUSE_READY01 //TEMPEST_Millhouse_Ready01.wav A_TEMPEST_MILLHOUSE_SLAY01 //TEMPEST_Millhouse_Slay01.wav A_TEMPEST_MILLHOUSE_SLAY02

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78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define

//TEMPEST_Millhouse_Slay02.wav A_TEMPEST_MILLHOUSE_PYRO01 //TEMPEST_Millhouse_Pyro01.wav A_TEMPEST_MILLHOUSE_ICE01 //TEMPEST_Millhouse_Ice01.wav A_TEMPEST_MILLHOUSE_LWHLTH01 //TEMPEST_Millhouse_LwHlth01.wav A_TEMPEST_MILLHOUSE_DEATH01 //TEMPEST_Millhouse_Death01.wav A_TEMPEST_MILLHOUSE_FGHTCMPLTE //TEMPEST_Millhouse_FghtCmplte01.wav A_TEMPEST_MILLHOUSE_ATTACK //TEMPEST_Millhouse_Attack01.wav A_TEMPEST_MILLHOUSE_WOUND //TEMPEST_Millhouse_Wound01.wav A_TEMPEST_NETHER_AGGRO01 //TEMPEST_Nether_Aggro01.wav A_TEMPEST_NETHER_SLAY01 //TEMPEST_Nether_Slay01.wav A_TEMPEST_NETHER_SLAY02 //TEMPEST_Nether_Slay02.wav A_TEMPEST_NETHER_DRGNBRTH01 //TEMPEST_Nether_DrgnBrth01.wav A_TEMPEST_NETHER_DRGNBRTH02 //TEMPEST_Nether_DrgnBrth02.wav A_TEMPEST_NETHER_SUMMONELMNTL01 //TEMPEST_Nether_SummonElmntl01.wav A_TEMPEST_NETHER_DEATH01 //TEMPEST_Nether_Death01.wav A_TEMPEST_PATHAL_AGGRO01 //TEMPEST_Pathal_Aggro01.wav A_TEMPEST_PATHAL_SLAY01 //TEMPEST_Pathal_Slay01.wav A_TEMPEST_PATHAL_SLAY02 //TEMPEST_Pathal_Slay02.wav A_TEMPEST_PATHAL_SUMMNWRKR01 //TEMPEST_Pathal_SummnWrkr01.wav A_TEMPEST_PATHAL_CHARM01 //TEMPEST_Pathal_Charm01.wav A_TEMPEST_PATHAL_CHARM02 //TEMPEST_Pathal_Charm02.wav A_TEMPEST_PATHAL_BEATDWN01 //TEMPEST_Pathal_BeatDwn01.wav A_TEMPEST_PATHAL_DEATH01 //TEMPEST_Pathal_Death01.wav A_TEMPEST_PATHAL_ATTACK //TEMPEST_Pathal_Attack01.wav A_TEMPEST_PATHAL_WOUND //TEMPEST_Pathal_Wound01.wav A_TEMPEST_THALADRD_AGGRO01 //TEMPEST_Thaladrd_Aggro01.wav A_TEMPEST_THALADRD_DEATH01 //TEMPEST_Thaladrd_Death01.wav A_TEMPEST_THORNGRIN_AGGRO01 //TEMPEST_Thorngrin_Aggro01.wav A_TEMPEST_THORNGRIN_SLAY01 //TEMPEST_Thorngrin_Slay01.wav A_TEMPEST_THORNGRIN_SLAY02 //TEMPEST_Thorngrin_Slay02.wav A_TEMPEST_THORNGRIN_SACRIFICE01

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08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define

//TEMPEST_Thorngrin_Sacrifice01.wav A_TEMPEST_THORNGRIN_SACRIFICE02 //TEMPEST_Thorngrin_Sacrifice02.wav A_TEMPEST_THORNGRIN_HELLFIRE01 //TEMPEST_Thorngrin_Hellfire01.wav A_TEMPEST_THORNGRIN_HELLFIRE02 //TEMPEST_Thorngrin_Hellfire02.wav A_TEMPEST_THORNGRIN_DEATH01 //TEMPEST_Thorngrin_Death01.wav A_TEMPEST_VOIDRVR_AGGRO01 //TEMPEST_VoidRvr_Aggro01.wav A_TEMPEST_VOIDRVR_DEATH01 //TEMPEST_VoidRvr_Death01.wav A_TEMPEST_VOIDRVR_SLAY01 //TEMPEST_VoidRvr_Slay01.wav A_TEMPEST_VOIDRVR_SLAY02 //TEMPEST_VoidRvr_Slay02.wav A_TEMPEST_VOIDRVR_SLAY03 //TEMPEST_VoidRvr_Slay03.wav A_TEMPEST_VOIDRVR_GRNDPND01 //TEMPEST_VoidRvr_GrndPnd01.wav A_TEMPEST_VOIDRVR_GRNDPND02 //TEMPEST_VoidRvr_GrndPnd02.wav A_TEMPEST_VOIDRVR_ATTACK //TEMPEST_VoidRvr_Attack01.wav A_TEMPEST_VOIDRVR_WOUND //TEMPEST_VoidRvr_Wound01.wav A_TEMPEST_WARDEN_INTRO01 //TEMPEST_Warden_Intro01.wav A_TEMPEST_WARDEN_INTRO02 //TEMPEST_Warden_Intro02.wav A_TEMPEST_WARDEN_RELEASE01 //TEMPEST_Warden_Release01.wav A_TEMPEST_WARDEN_RELEASE02A //TEMPEST_Warden_Release02A.wav A_TEMPEST_WARDEN_RELEASE02B //TEMPEST_Warden_Release02B.wav A_TEMPEST_WARDEN_RELEASE03 //TEMPEST_Warden_Release03.wav A_TEMPEST_WARDEN_FINLRELEASE01 //TEMPEST_Warden_FinlRelease01.wav A_TEMPEST_WARDEN_FINLRELEASE02 //TEMPEST_Warden_FinlRelease02.wav A_TEMPEST_WARP_AGGRO01 //TEMPEST_Warp_Aggro01.wav A_TEMPEST_WARP_SLAY01 //TEMPEST_Warp_Slay01.wav A_TEMPEST_WARP_SLAY02 //TEMPEST_Warp_Slay02.wav A_TEMPEST_WARP_SUMMONTREE01 //TEMPEST_Warp_SummonTree01.wav A_TEMPEST_WARP_SUMMONTREE02 //TEMPEST_Warp_SummonTree02.wav A_TEMPEST_WARP_DEATH01 //TEMPEST_Warp_Death01.wav A_TEMPEST_WRTHDALLIAH_ARGUE01 //TEMPEST_WrthDalliah_Argue01.wav A_TEMPEST_WRTHSCRYR_INTRO01 //TEMPEST_WrthScryr_Intro01.wav A_TEMPEST_WRTHSCRYR_AGGRO01

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38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define

//TEMPEST_WrthScryr_Aggro01.wav A_TEMPEST_WRTHSCRYR_SLAY01 //TEMPEST_WrthScryr_Slay01.wav A_TEMPEST_WRTHSCRYR_SLAY02 //TEMPEST_WrthScryr_Slay02.wav A_TEMPEST_WRTHSCRYR_FIRECHRG01 //TEMPEST_WrthScryr_FireChrg01.wav A_TEMPEST_WRTHSCRYR_FIRECHRG02 //TEMPEST_WrthScryr_FireChrg02.wav A_TEMPEST_WRTHSCRYR_DEATH01 //TEMPEST_WrthScryr_Death01.wav A_TEMPEST_WRTHSCRYR_TAUNTDAL01 //TEMPEST_WrthScryr_TauntDal01.wav A_TEMPEST_WRTHSCRYR_TAUNTDAL02 //TEMPEST_WrthScryr_TauntDal02.wav A_TEMPEST_WRTHSCRYR_TAUNTDAL03 //TEMPEST_WrthScryr_TauntDal03.wav A_TEMPEST_WRTHSCRYR_DALLDIES01 //TEMPEST_WrthScryr_DallDies01.wav A_TEMPEST_WRTHSCRYR_ATTACK //TEMPEST_WrthScryr_Attack01.wav A_TEMPEST_WRTHSCRYR_WOUND //TEMPEST_WrthScryr_Wound01.wav A_TEMPEST_ZEREK_AGGRO01 //TEMPEST_Zerek_Aggro01.wav A_TEMPEST_ZEREK_SLAY01 //TEMPEST_Zerek_Slay01.wav A_TEMPEST_ZEREK_SLAY02 //TEMPEST_Zerek_Slay02.wav A_TEMPEST_ZEREK_SHADOWHELL01 //TEMPEST_Zerek_ShadowHell01.wav A_TEMPEST_ZEREK_SHADOWHELL02 //TEMPEST_Zerek_ShadowHell02.wav A_TEMPEST_ZEREK_DEATH01 //TEMPEST_Zerek_Death01.wav A_TEMPEST_KAEL_INTRO01 //TEMPEST_Kael_Intro01.wav A_TEMPEST_KAEL_CAPINTRO01 //TEMPEST_Kael_CapIntro01.wav A_TEMPEST_KAEL_TELINTRO01 //TEMPEST_Kael_TelIntro01.wav A_TEMPEST_KAEL_THALINTRO01 //TEMPEST_Kael_ThalIntro01.wav A_TEMPEST_KAEL_SANINTRO01 //TEMPEST_Kael_SanIntro01.wav A_TEMPEST_KAEL_WPNRLSE01 //TEMPEST_Kael_WpnRlse01.wav A_TEMPEST_KAEL_ADVFIGHT01 //TEMPEST_Kael_AdvFight01.wav A_TEMPEST_KAEL_INTRO02 //TEMPEST_Kael_Intro02.wav A_TEMPEST_KAEL_GRVTYLPSE01 //TEMPEST_Kael_GrvtyLpse01.wav A_TEMPEST_KAEL_GRVTYLPSE02 //TEMPEST_Kael_GrvtyLpse02.wav A_TEMPEST_KAEL_SUMNPHNX01 //TEMPEST_Kael_SumnPhnx01.wav A_TEMPEST_KAEL_SUMNPHNX02 //TEMPEST_Kael_SumnPhnx02.wav A_TEMPEST_KAEL_MNDCNTRL01

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68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define

//TEMPEST_Kael_MndCntrl01.wav A_TEMPEST_KAEL_MNDCNTRL02 //TEMPEST_Kael_MndCntrl02.wav A_TEMPEST_KAEL_SLAY01 //TEMPEST_Kael_Slay01.wav A_TEMPEST_KAEL_SLAY02 //TEMPEST_Kael_Slay02.wav A_TEMPEST_KAEL_SLAY03 //TEMPEST_Kael_Slay03.wav A_TEMPEST_KAEL_GOESNUTS01 //TEMPEST_Kael_GoesNuts02.wav A_TEMPEST_KAEL_DEATH01 //TEMPEST_Kael_Death02.wav A_TEMPEST_KAEL_ATTACK //TEMPEST_Kael_Attack01.wav A_TEMPEST_KAEL_WOUND //TEMPEST_Kael_Wound01.wav A_COIL_FATHOMLRD_AGGRO01 //COIL_FathomLrd_Aggro01.wav A_COIL_FATHOMLRD_PLYRATTCKS01 //COIL_FathomLrd_PlyrAttcks01.wav A_COIL_FATHOMLRD_GAINABLTY01 //COIL_FathomLrd_GainAblty01.wav A_COIL_FATHOMLRD_GAINABLTY02 //COIL_FathomLrd_GainAblty02.wav A_COIL_FATHOMLRD_GAINABLTY03 //COIL_FathomLrd_GainAblty03.wav A_COIL_FATHOMLRD_SLAY01 //COIL_FathomLrd_Slay01.wav A_COIL_FATHOMLRD_SLAY02 //COIL_FathomLrd_Slay02.wav A_COIL_FATHOMLRD_SLAY03 //COIL_FathomLrd_Slay03.wav A_COIL_FATHOMLRD_DEATH01 //COIL_FathomLrd_Death01.wav A_COIL_FATHOMLRD_ATTACK //COIL_FathomLrd_Attack01.wav A_COIL_FATHOMLRD_WOUND //COIL_FathomLrd_Wound01.wav A_COIL_FATHOMLRD_WOUNDCRIT //COIL_FathomLrd_WoundCrit01.wav A_COIL_HYDROCLEAN_AGGRO01 //COIL_HydroClean_Aggro01.wav A_COIL_HYDROCLEAN_SWTCHCLEAN01 //COIL_HydroClean_SwtchClean01.wav A_COIL_HYDROCLEAN_SLAY01 //COIL_HydroClean_Slay01.wav A_COIL_HYDROCLEAN_SLAY02 //COIL_HydroClean_Slay02.wav A_COIL_HYDROCLEAN_DEATH01 //COIL_HydroClean_Death01.wav A_COIL_HYDROCLEAN_ATTACK //COIL_HydroClean_Attack01.wav A_COIL_HYDROCLEAN_WOUND //COIL_HydroClean_Wound01.wav A_COIL_HYDROCLEAN_WOUNDCRIT //COIL_HydroClean_WoundCrit01.wav A_COIL_HYDROCORR_SWTCHCORRPT01 //COIL_HydroCorr_SwtchCorrpt01.wav A_COIL_HYDROCORR_SLAY01

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98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define

//COIL_HydroCorr_Slay01.wav A_COIL_HYDROCORR_SLAY02 //COIL_HydroCorr_Slay02.wav A_COIL_HYDROCORR_DEATH01 //COIL_HydroCorr_Death01.wav A_COIL_HYDROCORR_ATTACK //COIL_HydroCorr_Attack01.wav A_COIL_HYDROCORR_WOUND //COIL_HydroCorr_Wound01.wav A_COIL_HYDROCORR_WOUNDCRIT //COIL_HydroCorr_WoundCrit01.wav A_COIL_LEODEMON_MORPH01 //COIL_LeoDemon_Morph01.wav A_COIL_LEODEMON_INNRDMN01 //COIL_LeoDemon_InnrDmn01.wav A_COIL_LEODEMON_SLAY01 //COIL_LeoDemon_Slay01.wav A_COIL_LEODEMON_SLAY02 //COIL_LeoDemon_Slay02.wav A_COIL_LEODEMON_SLAY03 //COIL_LeoDemon_Slay03.wav A_COIL_LEODEMON_FREE01 //COIL_LeoDemon_Free01.wav A_COIL_LEODEMON_ATTACK //COIL_LeoDemon_Attack01.wav A_COIL_LEODEMON_WOUND //COIL_LeoDemon_Wound01.wav A_COIL_LEONGHTELF_AGGRO01 //COIL_LeoNghtElf_Aggro01.wav A_COIL_LEONGHTELF_FINALFORM01 //COIL_LeoNghtElf_FinalForm01.wav A_COIL_LEONGHTELF_SLAY01 //COIL_LeoNghtElf_Slay01.wav A_COIL_LEONGHTELF_SLAY02 //COIL_LeoNghtElf_Slay02.wav A_COIL_LEONGHTELF_SLAY03 //COIL_LeoNghtElf_Slay03.wav A_COIL_LEONGHTELF_DEATH01 //COIL_LeoNghtElf_Death01.wav A_COIL_LEONGHTELF_ATTACK //COIL_LeoNghtElf_Attack01.wav A_COIL_LEONGHTELF_WOUND //COIL_LeoNghtElf_Wound01.wav A_COIL_LEONGHTELF_WOUNDCRIT //COIL_LeoNghtElf_WoundCrit01.wav A_COIL_MORO_AGGRO01 //COIL_Moro_Aggro01.wav A_COIL_MORO_SUMMON01 //COIL_Moro_Summon01.wav A_COIL_MORO_SUMMON02 //COIL_Moro_Summon02.wav A_COIL_MORO_SUMMNBUBL01 //COIL_Moro_SummnBubl01.wav A_COIL_MORO_SUMMNBUBL02 //COIL_Moro_SummnBubl02.wav A_COIL_MORO_SLAY01 //COIL_Moro_Slay01.wav A_COIL_MORO_SLAY02 //COIL_Moro_Slay02.wav A_COIL_MORO_SLAY03

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28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define

//COIL_Moro_Slay03.wav A_COIL_MORO_DEATH01 //COIL_Moro_Death01.wav A_COIL_MORO_ATTACK //COIL_Moro_Attack01.wav A_COIL_MORO_WOUND //COIL_Moro_Wound01.wav A_GRULLAIR_KAZZAK_INTRO01 //GRULLAIR_Kazzak_Intro01.wav A_GRULLAIR_KAZZAK_AGGRO01 //GRULLAIR_Kazzak_Aggro01.wav A_GRULLAIR_KAZZAK_AGGRO02 //GRULLAIR_Kazzak_Aggro02.wav A_GRULLAIR_KAZZAK_SUPREME01 //GRULLAIR_Kazzak_Supreme01.wav A_GRULLAIR_KAZZAK_SUPREME02 //GRULLAIR_Kazzak_Supreme02.wav A_GRULLAIR_KAZZAK_SLAY01 //GRULLAIR_Kazzak_Slay01.wav A_GRULLAIR_KAZZAK_SLAY02 //GRULLAIR_Kazzak_Slay02.wav A_GRULLAIR_KAZZAK_SLAY03 //GRULLAIR_Kazzak_Slay03.wav A_GRULLAIR_KAZZAK_DEATH01 //GRULLAIR_Kazzak_Death01.wav A_GRULLAIR_KAZZAK_ATTACK //GRULLAIR_Kazzak_Attack01.wav A_GRULLAIR_KAZZAK_WOUND //GRULLAIR_Kazzak_Wound01.wav A_GRULLAIR_KAZZAK_WOUNDCRIT //GRULLAIR_Kazzak_WoundCrit01.wav A_GRULLAIR_DOOM_AGGRO01 //GRULLAIR_Doom_Aggro01.wav A_GRULLAIR_DOOM_EARTH01 //GRULLAIR_Doom_Earth01.wav A_GRULLAIR_DOOM_EARTH02 //GRULLAIR_Doom_Earth02.wav A_GRULLAIR_DOOM_OVER01 //GRULLAIR_Doom_Over01.wav A_GRULLAIR_DOOM_OVER02 //GRULLAIR_Doom_Over02.wav A_GRULLAIR_DOOM_SLAY01 //GRULLAIR_Doom_Slay01.wav A_GRULLAIR_DOOM_SLAY02 //GRULLAIR_Doom_Slay02.wav A_GRULLAIR_DOOM_SLAY03 //GRULLAIR_Doom_Slay03.wav A_GRULLAIR_DOOM_DEATH01 //GRULLAIR_Doom_Death01.wav A_GRULLAIR_DOOM_ATTACK //GRULLAIR_Doom_Attack01.wav A_GRULLAIR_DOOM_WOUND //GRULLAIR_Doom_Wound01.wav A_GRULLAIR_GRUUL_AGGRO01 //GRULLAIR_Gruul_Aggro01.wav A_GRULLAIR_GRUUL_GROUND01 //GRULLAIR_Gruul_Ground01.wav A_GRULLAIR_GRUUL_GROUND02 //GRULLAIR_Gruul_Ground02.wav A_GRULLAIR_GRUUL_PETRIFY01

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58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define

//GRULLAIR_Gruul_Petrify01.wav A_GRULLAIR_GRUUL_PETRIFY02 //GRULLAIR_Gruul_Petrify02.wav A_GRULLAIR_GRUUL_SLAY01 //GRULLAIR_Gruul_Slay01.wav A_GRULLAIR_GRUUL_SLAY02 //GRULLAIR_Gruul_Slay02.wav A_GRULLAIR_GRUUL_SLAY03 //GRULLAIR_Gruul_Slay03.wav A_GRULLAIR_GRUUL_DEATH01 //GRULLAIR_Gruul_Death01.wav A_GRULLAIR_GRUUL_ATTACK //GRULLAIR_Gruul_Attack01.wav A_GRULLAIR_GRUUL_WOUND //GRULLAIR_Gruul_Wound01.wav A_GRULLAIR_GRUUL_WOUNDCRIT //GRULLAIR_Gruul_WoundCrit01.wav A_GRULLAIR_MAUL_AGGRO01 //GRULLAIR_Maul_Aggro01.wav A_GRULLAIR_MAUL_ENRAGE01 //GRULLAIR_Maul_Enrage01.wav A_GRULLAIR_MAUL_OGRDETH01 //GRULLAIR_Maul_OgrDeth01.wav A_GRULLAIR_MAUL_OGRDETH02 //GRULLAIR_Maul_OgrDeth02.wav A_GRULLAIR_MAUL_OGRDETH03 //GRULLAIR_Maul_OgrDeth03.wav A_GRULLAIR_MAUL_OGRDETH04 //GRULLAIR_Maul_OgrDeth04.wav A_GRULLAIR_MAUL_SLAY01 //GRULLAIR_Maul_Slay01.wav A_GRULLAIR_MAUL_SLAY02 //GRULLAIR_Maul_Slay02.wav A_GRULLAIR_MAUL_SLAY03 //GRULLAIR_Maul_Slay03.wav A_GRULLAIR_MAUL_DEATH01 //GRULLAIR_Maul_Death01.wav A_GRULLAIR_MAUL_ATTACK //GRULLAIR_Maul_Attack01.wav A_GRULLAIR_MAUL_WOUND //GRULLAIR_Maul_Wound01.wav A_GRULLAIR_MAUL_WOUNDCRIT //GRULLAIR_Maul_WoundCrit01.wav A_BLCKTMPLE_AKAMA_FREED01 //BLCKTMPLE_Akama_Freed01.wav A_BLCKTMPLE_AKAMA_SLAY01 //BLCKTMPLE_Akama_Slay01.wav A_BLCKTMPLE_AKAMA_SLAY02 //BLCKTMPLE_Akama_Slay02.wav A_BLCKTMPLE_AKAMA_INCMNG01 //BLCKTMPLE_Akama_Incmng01.wav A_BLCKTMPLE_AKAMA_INCMNG02 //BLCKTMPLE_Akama_Incmng02.wav A_BLCKTMPLE_AKAMA_LOWHLTH01 //BLCKTMPLE_Akama_LowHlth01.wav A_BLCKTMPLE_AKAMA_LOWHLTH02 //BLCKTMPLE_Akama_LowHlth02.wav A_BLCKTMPLE_AKAMA_FINALWIN01 //BLCKTMPLE_Akama_FinalWin01.wav A_BLCKTMPLE_AKAMA_PREFIGHT01

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88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define

//BLCKTMPLE_Akama_PreFight01.wav A_BLCKTMPLE_AKAMA_FIGHTBGN01 //BLCKTMPLE_Akama_FightBgn01.wav A_BLCKTMPLE_AKAMA_DEFEND01 //BLCKTMPLE_Akama_Defend01.wav A_BLCKTMPLE_AKAMA_AKAMADIES01 //BLCKTMPLE_Akama_AkamaDies01.wav A_BLCKTMPLE_AKAMA_WARN01 //BLCKTMPLE_Akama_Warn01.wav A_BLCKTMPLE_AKAMA_01 //BLCKTMPLE_Akama_01.wav A_BLCKTMPLE_AKAMA_02 //BLCKTMPLE_Akama_02.wav A_BLCKTMPLE_AKAMA_03 //BLCKTMPLE_Akama_03.wav A_BLCKTMPLE_AKAMA_ATTACK //BLCKTMPLE_Akama_Attack01.wav A_BLCKTMPLE_AKAMA_WOUND //BLCKTMPLE_Akama_Wound01.wav A_BLCKTMPLE_AKAMA_WOUNDCRIT //BLCKTMPLE_Akama_WoundCrit01.wav A_BLCKTMPLE_ESSNCEANGR_FREED01 //BLCKTMPLE_EssnceAngr_Freed01.wav A_BLCKTMPLE_ESSNCEANGR_FREED02 //BLCKTMPLE_EssnceAngr_Freed02.wav A_BLCKTMPLE_ESSNCEANGR_SLAY01 //BLCKTMPLE_EssnceAngr_Slay01.wav A_BLCKTMPLE_ESSNCEANGR_SLAY02 //BLCKTMPLE_EssnceAngr_Slay02.wav A_BLCKTMPLE_ESSNCEANGR_SPCIAL01 //BLCKTMPLE_EssnceAngr_Special01.wav A_BLCKTMPLE_ESSNCEANGR_RECAP01 //BLCKTMPLE_EssnceAngr_Recap01.wav A_BLCKTMPLE_ESSNCEANGR_PLYRWIN0 //BLCKTMPLE_EssnceAngr_PlyrWin01.wav A_BLCKTMPLE_ESSNCEANGR_ATTACK //BLCKTMPLE_EssnceAngr_Attack01.wav A_BLCKTMPLE_ESSNCEANGR_WOUND //BLCKTMPLE_EssnceAngr_Wound01.wav A_BLCKTMPLE_ESSNCEDESIR_FREED01 //BLCKTMPLE_EssnceDesir_Freed01.wav A_BLCKTMPLE_ESSNCEDESIR_SLAY01 //BLCKTMPLE_EssnceDesir_Slay01.wav A_BLCKTMPLE_ESSNCEDESIR_SLAY02 //BLCKTMPLE_EssnceDesir_Slay02.wav A_BLCKTMPLE_ESSNCEDESIR_SPECL01 //BLCKTMPLE_EssnceDesir_Special01.wav A_BLCKTMPLE_ESSNCEDESIR_SLAY03 //BLCKTMPLE_EssnceDesir_Slay03.wav A_BLCKTMPLE_ESSNCEDESIR_RECAP01 //BLCKTMPLE_EssnceDesir_Recap01.wav A_BLCKTMPLE_ESSNCEDESIR_PLYRWIN //BLCKTMPLE_EssnceDesir_PlyrWins01.wav A_BLCKTMPLE_ESSNCEGRF_FREED01 //BLCKTMPLE_EssnceGrf_Freed01.wav A_BLCKTMPLE_ESSNCEGRF_AGGRO02 //BLCKTMPLE_EssnceGrf_Aggro02.wav A_BLCKTMPLE_ESSNCEGRF_SLAY01 //BLCKTMPLE_EssnceGrf_Slay01.wav A_BLCKTMPLE_ESSNCEGRF_SLAY02

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18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define

//BLCKTMPLE_EssnceGrf_Slay02.wav A_BLCKTMPLE_ESSNCEGRF_SLAY03 //BLCKTMPLE_EssnceGrf_Slay03.wav A_BLCKTMPLE_ESSNCEGRF_RECAP01 //BLCKTMPLE_EssnceGrf_Recap01.wav A_BLCKTMPLE_ESSNCEGRF_PLYRWINS0 //BLCKTMPLE_EssnceGrf_PlyrWin01.wav A_BLCKTMPLE_GATHIOS_AGGRO01 //BLCKTMPLE_Gathios_Aggro01.wav A_BLCKTMPLE_GATHIOS_SLAY01 //BLCKTMPLE_Gathios_Slay01.wav A_BLCKTMPLE_GATHIOS_KILLCOMNT01 //BLCKTMPLE_Gathios_KilComnt01.wav A_BLCKTMPLE_GATHIOS_DEATH01 //BLCKTMPLE_Gathios_Death01.wav A_BLCKTMPLE_GATHIOS_SPECIAL01 //BLCKTMPLE_Gathios_Special01.wav A_BLCKTMPLE_GATHIOS_SPECIAL02 //BLCKTMPLE_Gathios_Special02.wav A_BLCKTMPLE_GATHIOS_ENRAGE01 //BLCKTMPLE_Gathios_Enrage01.wav A_BLCKTMPLE_GATHIOS_ATTACK //BLCKTMPLE_Gathios_Attack01.wav A_BLCKTMPLE_GATHIOS_WOUND //BLCKTMPLE_Gathios_Wound01.wav A_BLCKTMPLE_GATHIOS_WOUNDCRIT //BLCKTMPLE_Gathios_WoundCrit01.wav A_BLCKTMPLE_GURTOGG_AGGRO01 //BLCKTMPLE_Gurtogg_Aggro01.wav A_BLCKTMPLE_GURTOGG_SLAY01 //BLCKTMPLE_Gurtogg_Slay01.wav A_BLCKTMPLE_GURTOGG_SLAY02 //BLCKTMPLE_Gurtogg_Slay02.wav A_BLCKTMPLE_GURTOGG_SPECIAL01 //BLCKTMPLE_Gurtogg_Special01.wav A_BLCKTMPLE_GURTOGG_SPECIAL02 //BLCKTMPLE_Gurtogg_Special02.wav A_BLCKTMPLE_GURTOGG_ENRAGE01 //BLCKTMPLE_Gurtogg_Enrage01.wav A_BLCKTMPLE_GURTOGG_ENRAGE02 //BLCKTMPLE_Gurtogg_Enrage02.wav A_BLCKTMPLE_GURTOGG_DEATH01 //BLCKTMPLE_Gurtogg_Death01.wav A_BLCKTMPLE_HINETHZER_INTRO01 //BLCKTMPLE_HiNethZer_Intro01.wav A_BLCKTMPLE_HINETHZER_SLAY01 //BLCKTMPLE_HiNethZer_Slay01.wav A_BLCKTMPLE_HINETHZER_KILCMNT01 //BLCKTMPLE_HiNethZer_KillCmnt01.wav A_BLCKTMPLE_HINETHZER_DEATH01 //BLCKTMPLE_HiNethZer_Death01.wav A_BLCKTMPLE_HINETHZER_SPECIAL01 //BLCKTMPLE_HiNethZer_Special01.wav A_BLCKTMPLE_HINETHZER_SPECIAL02 //BLCKTMPLE_HiNethZer_Special02.wav A_BLCKTMPLE_HINETHZER_ENRAGE01 //BLCKTMPLE_HiNethZer_Enrage01.wav A_BLCKTMPLE_HINETHZER_ATTACK //BLCKTMPLE_HiNethZer_Attack01.wav A_BLCKTMPLE_HINETHZER_WOUND

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48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define

//BLCKTMPLE_HiNethZer_Wound01.wav A_BLCKTMPLE_HINETHZER_WOUNDCRIT //BLCKTMPLE_HiNethZer_WoundCrit01.wav A_BLCKTMPLE_HIGHWAR_AGGRO01 //BLCKTMPLE_HighWar_Aggro01.wav A_BLCKTMPLE_HIGHWAR_IMPALE01 //BLCKTMPLE_HighWar_Impale01.wav A_BLCKTMPLE_HIGHWAR_IMPALE02 //BLCKTMPLE_HighWar_Impale02.wav A_BLCKTMPLE_HIGHWAR_SPECIAL01 //BLCKTMPLE_HighWar_Special01.wav A_BLCKTMPLE_HIGHWAR_SPECIAL02 //BLCKTMPLE_HighWar_Special02.wav A_BLCKTMPLE_HIGHWAR_SLAY01 //BLCKTMPLE_HighWar_Slay01.wav A_BLCKTMPLE_HIGHWAR_SLAY02 //BLCKTMPLE_HighWar_Slay02.wav A_BLCKTMPLE_HIGHWAR_ENRAG01 //BLCKTMPLE_HighWar_Enrag01.wav A_BLCKTMPLE_HIGHWAR_ENRAG02 //BLCKTMPLE_HighWar_Enrag02.wav A_BLCKTMPLE_HIGHWAR_DEATH01 //BLCKTMPLE_HighWar_Death01.wav A_BLCKTMPLE_HIGHWAR_ATTACK //BLCKTMPLE_HighWar_Attack01.wav A_BLCKTMPLE_HIGHWAR_WOUND //BLCKTMPLE_HighWar_Wound01.wav A_BLCKTMPLE_HIGHWAR_WOUNDCRIT //BLCKTMPLE_HighWar_WoundCrit01.wav A_BLCKTMPLE_ILLIDAN_01 //BLACK_Illidan_01.wav A_BLCKTMPLE_ILLIDAN_02 //BLACK_Illidan_02.wav A_BLCKTMPLE_ILLIDAN_03 //BLACK_Illidan_03.wav A_BLCKTMPLE_ILLIDAN_04 //BLACK_Illidan_04.wav A_BLCKTMPLE_ILLIDAN_05 //BLACK_Illidan_05.wav A_BLCKTMPLE_ILLIDAN_06 //BLACK_Illidan_06.wav A_BLCKTMPLE_ILLIDAN_07 //BLACK_Illidan_07.wav A_BLCKTMPLE_ILLIDAN_08 //BLACK_Illidan_08.wav A_BLCKTMPLE_ILLIDAN_09 //BLACK_Illidan_09.wav A_BLCKTMPLE_ILLIDAN_10 //BLACK_Illidan_10.wav A_BLCKTMPLE_ILLIDAN_11 //BLACK_Illidan_11.wav A_BLCKTMPLE_ILLIDAN_12 //BLACK_Illidan_12.wav A_BLCKTMPLE_ILLIDAN_13 //BLACK_Illidan_13.wav A_BLCKTMPLE_ILLIDAN_14 //BLACK_Illidan_14.wav A_BLCKTMPLE_ILLIDAN_15 //BLACK_Illidan_15.wav A_BLCKTMPLE_ILLIDAN_16

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78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define

//BLACK_Illidan_16.wav A_BLCKTMPLE_ILLIDAN_17 //BLACK_Illidan_17.wav A_BLCKTMPLE_ILLIDAN_18 //BLACK_Illidan_18.wav A_BLCKTMPLE_ILLIDAN_19 //BLACK_Illidan_19.wav A_BLCKTMPLE_LADYMAL_AGGRO01 //BLCKTMPLE_LadyMal_Aggro01.wav A_BLCKTMPLE_LADYMAL_SLAY01 //BLCKTMPLE_LadyMal_Slay01.wav A_BLCKTMPLE_LADYMAL_KILLCMNT01 //BLCKTMPLE_LadyMal_KillCmnt01.wav A_BLCKTMPLE_LADYMAL_DEATH01 //BLCKTMPLE_LadyMal_Death01.wav A_BLCKTMPLE_LADYMAL_SPECIAL01 //BLCKTMPLE_LadyMal_Special01.wav A_BLCKTMPLE_LADYMAL_SPECIAL02 //BLCKTMPLE_LadyMal_Special02.wav A_BLCKTMPLE_LADYMAL_ENRAGE01 //BLCKTMPLE_LadyMal_Enrage01.wav A_BLCKTMPLE_LADYMAL_ATTACK //BLCKTMPLE_LadyMal_Attack01.wav A_BLCKTMPLE_LADYMAL_WOUND //BLCKTMPLE_LadyMal_Wound01.wav A_BLCKTMPLE_MAIEV_01 //BLACK_Maiev_01.wav A_BLCKTMPLE_MAIEV_02 //BLACK_Maiev_02.wav A_BLCKTMPLE_MAIEV_03 //BLACK_Maiev_03.wav A_BLCKTMPLE_MAIEV_04 //BLACK_Maiev_04.wav A_BLCKTMPLE_MAIEV_05 //BLACK_Maiev_05.wav A_BLCKTMPLE_MAIEV_06 //BLACK_Maiev_06.wav A_BLCKTMPLE_MAIEV_07 //BLACK_Maiev_07.wav A_BLCKTMPLE_MAIEV_08 //BLACK_Maiev_08.wav A_BLCKTMPLE_MAIEV_09 //BLACK_Maiev_09.wav A_BLCKTMPLE_MAIEV_10 //BLACK_Maiev_10.wav A_BLCKTMPLE_MOTHRSHA_TAUNT01 //BLCKTMPLE_MothrSha_Taunt01.wav A_BLCKTMPLE_MOTHRSHA_TAUNT02 //BLCKTMPLE_MothrSha_Taunt02.wav A_BLCKTMPLE_MOTHRSHA_TAUNT03 //BLCKTMPLE_MothrSha_Taunt03.wav A_BLCKTMPLE_MOTHRSHA_AGGRO01 //BLCKTMPLE_MothrSha_Aggro01.wav A_BLCKTMPLE_MOTHRSHA_SPELL01 //BLCKTMPLE_MothrSha_Spell01.wav A_BLCKTMPLE_MOTHRSHA_SPELL02 //BLCKTMPLE_MothrSha_Spell02.wav A_BLCKTMPLE_MOTHRSHA_SPELL03 //BLCKTMPLE_MothrSha_Spell03.wav A_BLCKTMPLE_MOTHRSHA_SLAY01

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08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define

//BLCKTMPLE_MothrSha_Slay01.wav A_BLCKTMPLE_MOTHRSHA_SLAY02 //BLCKTMPLE_MothrSha_Slay02.wav A_BLCKTMPLE_MOTHRSHA_ENRAGE01 //BLCKTMPLE_MothrSha_Enrage01.wav A_BLCKTMPLE_MOTHRSHA_DEATH01 //BLCKTMPLE_MothrSha_Death01.wav A_BLCKTMPLE_TERONGOR_INTRO01 //BLCKTMPLE_TeronGor_Intro01.wav A_BLCKTMPLE_TERONGOR_AGGRO01 //BLCKTMPLE_TeronGor_Aggro01.wav A_BLCKTMPLE_TERONGOR_SLAY01 //BLCKTMPLE_TeronGor_Slay01.wav A_BLCKTMPLE_TERONGOR_SLAY02 //BLCKTMPLE_TeronGor_Slay02.wav A_BLCKTMPLE_TERONGOR_DETHDCAY01 //BLCKTMPLE_TeronGor_DethDcay01.wav A_BLCKTMPLE_TERONGOR_DETHCOIL01 //BLCKTMPLE_TeronGor_DethCoil01.wav A_BLCKTMPLE_TERONGOR_SPECIAL01 //BLCKTMPLE_TeronGor_Special01.wav A_BLCKTMPLE_TERONGOR_SPECIAL02 //BLCKTMPLE_TeronGor_Special02.wav A_BLCKTMPLE_TERONGOR_ENRAGE01 //BLCKTMPLE_TeronGor_Enrage01.wav A_BLCKTMPLE_TERONGOR_DEATH01 //BLCKTMPLE_TeronGor_Death01.wav A_BLCKTMPLE_TERONGOR_ATTACK //BLCKTMPLE_TeronGor_Attack01.wav A_BLCKTMPLE_TERONGOR_WOUND //BLCKTMPLE_TeronGor_Wound01.wav A_BLCKTMPLE_VERAS_AGGRO01 //BLCKTMPLE_Veras_Aggro01.wav A_BLCKTMPLE_VERAS_SLAY01 //BLCKTMPLE_Veras_Slay01.wav A_BLCKTMPLE_VERAS_KILLCMNT01 //BLCKTMPLE_Veras_KillCmnt01.wav A_BLCKTMPLE_VERAS_DEATH01 //BLCKTMPLE_Veras_Death01.wav A_BLCKTMPLE_VERAS_SPECIAL01 //BLCKTMPLE_Veras_Special01.wav A_BLCKTMPLE_VERAS_SPECIAL02 //BLCKTMPLE_Veras_Special02.wav A_BLCKTMPLE_VERAS_ENRAGE01 //BLCKTMPLE_Veras_Enrage01.wav A_COIL_LADYVASHJ_INTRO01 //COIL_LadyVashj_Intro01.wav A_COIL_LADYVASHJ_AGGRO01 //COIL_LadyVashj_Aggro01.wav A_COIL_LADYVASHJ_AGGRO02 //COIL_LadyVashj_Aggro02.wav A_COIL_LADYVASHJ_AGGRO03 //COIL_LadyVashj_Aggro03.wav A_COIL_LADYVASHJ_AGGRO04 //COIL_LadyVashj_Aggro04.wav A_COIL_LADYVASHJ_BOWSHOT01 //COIL_LadyVashj_BowShot01.wav A_COIL_LADYVASHJ_BOWSHOT02 //COIL_LadyVashj_BowShot02.wav A_COIL_LADYVASHJ_PHASE01

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38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define

//COIL_LadyVashj_Phase01.wav A_COIL_LADYVASHJ_PHASE02 //COIL_LadyVashj_Phase02.wav A_COIL_LADYVASHJ_PHASE03 //COIL_LadyVashj_Phase03.wav A_COIL_LADYVASHJ_SLAY01 //COIL_LadyVashj_Slay01.wav A_COIL_LADYVASHJ_SLAY02 //COIL_LadyVashj_Slay02.wav A_COIL_LADYVASHJ_SLAY03 //COIL_LadyVashj_Slay03.wav A_COIL_LADYVASHJ_DEATH01 //COIL_LadyVashj_Death01.wav A_CAV_ANATH_SLEEP02 //CAV_Anath_Sleep02.wav G_SAPLINGDESPAWN //G_SaplingDespawn.wav OGRILA_CRYSTALS //TerokkarCrystal01.wav GENERALTORCH02 //TorchFireLoop.wav SHADOWMOONMETEORA //ShadowmoonMeteorA.wav ILLIDANLAND //IllidanLand1.wav ILLIDANLIFTOFF //IllidanLiftOff1.wav ILLIDANWINGFLAP //IllidanWingFlap1.wav G_ALTEROFSOULSSPAWN //G_AlterofSoulsSpawn.wav G_ALTEROFSOULSDESPAWN //G_AlterofSoulsDespawn.wav G_ALTEROFSOULSLOOP //G_AlterofSoulsLoop.wav G_ALTEROFSOULSOPENED //G_AlterofSoulsOpened.wav KRAKKENATTACK //KrakkenAttack1.wav KRAKKENWOUND //KrakkenWound1.wav KRAKKENDEATH //KrakkenDeath.wav KRAKKENBIRTH //KrakkenBirth.wav KRAKKENSUBMERGE //KrakkenSubmerge.wav TRADESKILLLEARNRECIPE //TradeskillLearnRecipeLoop.wav HELLFIRE_RAID_FX_DEBRIS //Hellfire_Raid_FX_Debris.wav HELLFIRE_RAID_FX_EXPLOSION01 //Hellfire_Raid_FX_Explosion01.wav HELLFIRE_RAID_FX_EXPLOSION02 //Hellfire_Raid_FX_Explosion02.wav HELLFIRE_RAID_FX_EXPLOSION03 //Hellfire_Raid_FX_Explosion03.wav HELLFIRE_RAID_FX_EXPLOSION04 //Hellfire_Raid_FX_Explosion04.wav HELLFIRE_RAID_FX_EXPLOSION05

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68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 84 #define 85 #define 86 #define 87 #define 588 #define 589 #define 590 #define 591 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define

//Hellfire_Raid_FX_Explosion05.wav HELLFIRE_RAID_FX_EXPLOSION06 //Hellfire_Raid_FX_Explosion06.wav HELLFIRE_RAID_FX_EXPLOSION07 //Hellfire_Raid_FX_Explosion07.wav HELLFIRE_RAID_FX_EXPLOSION08 //Hellfire_Raid_FX_Explosion08.wav ABYSSALOUTLANDATTACK //mInfernalAttack1A.wav ABYSSALOUTLANDWOUND //mInfernalWoundA.wav ABYSSALOUTLANDDEATH //mInfernalDeathA.wav ABYSSALOUTLANDAGGRO //mInfernalAggroA.wav RAID_COLUMN_FX //Raid_Column_FX.wav TK_SHORT_CONTROL_CONSOLE_CUSTOM //TK_Short_Control_Console_Custom0.wav G_RITUALOFSOULS //G_RitualOfSouls.wav ILLIDANCRYSTAL02_LOOP //IllidanCrystal02_Loop.wav ILLIDANCRYSTAL02_SPARKS //IllidanCrystal02_Sparks.wav RIDINGTALBUKWOUND //RidingTalbuk_Wound01.wav RIDINGTALBUKWOUNDCRIT //RidingTalbuk_WoundCrit01.wav A_BLCKTMPLE_ILLIDAN_ATTACK //BLACK_Illidan_Attack01.wav A_BLCKTMPLE_ILLIDAN_WOUND //BLACK_Illidan_Wound01.wav A_BLCKTMPLE_ILLIDAN_WOUNDCRIT //BLACK_Illidan_WoundCrit01.wav SUMMONRIDINGTALBUKNEW //RidingTalbuk_Spawn01.wav SIMON_GAME___BUTTON // Blue sml SIMON_GAME___BUTTON // Green SIMON_GAME___BUTTON // Red SIMON_GAME___BUTTON // Yellow sml GOBLIN_LOTTERY_CLOSED //Goblin_Lottery_ClosedLoop.wav GOBLIN_LOTTERY_SIGNSWINGOUT //Goblin_Lottery_SignSwingOut01.wav GOBLIN_LOTTERY_SIGNSWINGIN //Goblin_Lottery_SignSwingIn01.wav GOBLIN_LOTTERY_OPEN //Goblin_Lottery_Open01.wav GOBLIN_LOTTERY_OPENED //Goblin_Lottery_Opened.wav SHEATHTOME //TomeSheath.wav UNSHEATHTOME //TomeUnSheath.wav BT_STATUEEYES_GREENSTAND

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99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define

//BT_StatueEyes_GreenStand.wav A_BTPRLUDE_AKAMA01 //BTPRLUDE_Akama01.wav A_BTPRLUDE_AKAMA02 //BTPRLUDE_Akama02.wav A_BTPRLUDE_AKAMA03 //BTPRLUDE_Akama03.wav A_BTPRLUDE_AKAMA04 //BTPRLUDE_Akama04.wav A_BTPRLUDE_AKAMA05 //BTPRLUDE_Akama05.wav A_BTPRLUDE_AKAMA06 //BTPRLUDE_Akama06.wav A_BTPRLUDE_AKAMA07 //BTPRLUDE_Akama07.wav A_BTPRLUDE_AKAMA08 //BTPRLUDE_Akama08.wav A_BTPRLUDE_ILLIDAN01 //BTPRLUDE_Illidan01.wav A_BTPRLUDE_ILLIDAN02 //BTPRLUDE_Illidan02.wav A_BTPRLUDE_ILLIDAN03 //BTPRLUDE_Illidan03.wav A_BTPRLUDE_OLUM01 //BTPRLUDE_Olum01.wav A_BTPRLUDE_OLUM02 //BTPRLUDE_Olum02.wav A_BTPRLUDE_OLUM03 //BTPRLUDE_Olum03.wav A_BTPRLUDE_OLUM04 //BTPRLUDE_Olum04.wav A_BTPRLUDE_OLUM05 //BTPRLUDE_Olum05.wav A_COIL_LADYVASHJ_ATTACK //COIL_LadyVashj_Attack01.wav A_COIL_LADYVASHJ_WOUND //COIL_LadyVashj_Wound01.wav A_COIL_LADYVASHJ_WOUNDCRIT //COIL_LadyVashj_WoundCrit01.wav SCHOLOMANCEBRAIZER01PURPLE //Hellfire_GasTorch01.wav SCHOLOMANCEBRAZIER01GREEN //Hellfire_GasTorch01.wav SCHOLOMANCEBRAZIER01ORANGE //Hellfire_GasTorch01.wav BU_TELEPORTER_02 //BU_Teleporter_01.wav SHADOWMOONMETEORB //ShadowmoonMeteorA.wav SHADOWMOONMETEORC //ShadowmoonMeteorA.wav SHADOWMOONMETEORD //ShadowmoonMeteorA.wav SHADOWMOONMETEORE //ShadowmoonMeteorA.wav EVENT_OGRECHEER1 //OgreEventCheer1.wav EVENT_OGRECHEER2 //OgreEventCheer2.wav EVENT_OGRECHEER3

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29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 60 #define

//OgreEventCheer3.wav EVENT_OGRECHEER4 //OgreEventCheer4.wav EVENT_OGRECHEERUNIQUE //OgreEventCheerUnique.wav EVENT_OGREKNEEL1 //OgreEventKneel1.wav EVENT_OGREKNEEL2 //OgreEventKneel2.wav EVENT_OGRESTANDUP1 //OgreEventStand1.wav EVENT_OGRESTANDUP2 //OgreEventStand2.wav BURNINGASH03 //BurningAsh03.wav BT_SEWERFALL //BT_SewerFall.wav BT_SEWERRAMP //TempMono.wav BT_SEWERGUTTER_HALL //TempMono.wav BT_SEWERGUTTER_SECTION2 //TempMono.wav BT_SEWERWATER_BOSSROOM //TempMono.wav BT_SEWERWATER_SECTION1 //TempMono.wav RUNESTONE_STAND //Runestone.wav SUMMONRIDINGTALBUK //SummonRidingTalbuk.wav SERPENTRUBY //SnakeWound.wav BLACKTEMPLEILLIDANTOWER //BlackTempleIllidanTower1.wav EYEBLASTVISUALLOOP //EyeBlastVisual.wav THROWGLAIVE__ILLIDAN_ //WeaponLoop.wav ZONE_HYJALPASTBASEWALK //CT_HyjalExtWalkUni01.mp3 ZONE_HYJALPASTHORDECAMPWALK_ //CT_HyjalExtWalkUni01.mp3 ZONE_HYJALPASTNORDRASSILWALK //CT_HyjalExtWalkUni01.mp3 ZONE_HYJALPASTSUMMITWALK_ //CT_HyjalExtWalkUni02.mp3 INTRO_HYJALPASTBASE //CT_HyjalExtWalkUni01.mp3 INTRO_HYJALPASTHORDECAMP //CT_HyjalExtWalkUni10.mp3 INTRO_HYJALPASTNORDRASSIL //CT_HyjalExtWalkUni02.mp3 EVENT_HYJALPASTWISP //CT_HyjalExtWalk9Uni.mp3 ILLIDANGETBLADES //IllidanGetBlades.wav KRAKKENWHIRLWIND //KrakkenWhirlwind.wav FELCANNONBALLS01

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61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 87 #define 88 #define 89 #define 90 #define 91 #define

//FelCannonBalls01.wav BU_CRYSTALFORGE_STAND //BU_CrystalForge_Stand.wav BU_CRYSTALFORGE_CUSTOM0 //BU_CrystalForge_Custom0.wav GRYPHON_SKELETALAGGRO //Gryphon_SkeletalAggro.wav GRYPHON_SKELETALATTACK //Gryphon_SkeletalAttackA.wav GRYPHON_SKELETALWOUND //Gryphon_SkeletalWoundA.wav GRYPHON_SKELETALWOUNDCRIT //Gryphon_SkeletalWoundCrit.wav GRYPHON_SKELETALDEATH //Gryphon_SkeletalDeath.wav NAGAMISSILELOOP //NagaMissileLoop.wav DOOMGUARD_OUTLAND_ATTACK_SOUND //DoomGuardOutlandAttack1HA.wav G_BLANKETGRILL //OrcBellow_FirePit.wav GORILLAPET //PetGorillaA.wav PORTCULLISACTIVE_OPEN //PortcullisActive_Open.wav PORTCULLISACTIVE_CLOSE //PortcullisActive_Closed.wav BT_GATE_SOLID_OPEN //BT_Gate_Solid_Open.wav BLACKTEMPLE_GEN_DOOR_CLOSE //BlackTemple_Gen_Door_Close.wav BLACKTEMPLE_GEN_DOOR_OPEN //BlackTemple_Gen_Door_Open.wav SIMONGAME_LARGEBLUETREE //SimonGame_LargeBlueTree.wav BLACKTEMPLE_LARGEGREENTREE //SimonGame_LargeGreenTree.wav SIMONGAME_LARGEREDTREE //SimonGame_LargeRedTree.wav SIMONGAME_LARGEYELLOWTREE //SimonGame_LargeYellowTree.wav SIMONGAME_SMALLBLUETREE //SimonGame_SmallBlueTree.wav SIMONGAME_SMALLGREENTREE //SimonGame_SmallGreenTree.wav SIMONGAME_SMALLREDTREE //SimonGame_SmallRedTree.wav SIMONGAME_SMALLYELLOWTREE //SimonGame_SmallYellowTree.wav SIMONGAME_LARGEGREENTREE //SimonGame_LargeGreenTree.wav FIEBLAST_BLUE_IMPACT //FieBlast_Blue_ImpactA.wav BLADE_OF_AZZINOTH //Blade_of_Azzinoth_Impact.wav NAGALORDATTACK //NagaAttackA.wav NAGALORDWOUND //NagaWoundA.wav NAGALORDWOUNDCRIT

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92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define

//NagaWoundCrit.wav NAGALORDDEATH //NagaDeath.wav NAGALORDPREAGGRO //NagaPreAggro.wav NAGALORDAGGRO //NagaAggro.wav ZONE_BLACKTEMPLEWALK //BT_ArrivalWalkUni02.mp3 ZONE_BLACKTEMPLEKARABORWALK //BlackTemple\BT_KaraborWalkUni01.mp3 ZONE_BLACKTEMPLEILLIDARIWALK //BT_IllidariWalkUni03.mp3 ZONE_BLACKTEMPLESANCTUARYWALK //BT_ArrivalWalkUni04.mp3 ZONE_BLACKTEMPLEANGUISHWALK //BT_ReliquaryWalkUni06.mp3 ZONE_BLACKTEMPLEVIGILWALK //BT_IllidariWalkUni03.mp3 ZONE_BLACKTEMPLERELIQUARYWALK //BT_ReliquaryWalkHero01.mp3 ZONE_BLACKTEMPLEDENWALK //BlackTemple\BT_ArrivalWalkUni04.mp3 INTRO_BLACKTEMPLEKARABOR //BT_IllidariWalkUni06.mp3 INTRO_BLACKTEMPLEILLIDARI //BT_IllidariWalkUni11.mp3 INTRO_BLACKTEMPLESANCTUARY //BT_IllidariWalkHero09.mp3 INTRO_BLACKTEMPLEDEN //BT_ArrivalWalkUni04.mp3 INTRO_BLACKTEMPLEANGUISH //BT_SanctuaryWalkUni08.mp3 INTRO_BLACKTEMPLEVIGIL //BT_ArrivalWalkHero01.mp3 INTRO_BLACKTEMPLERELIQUARY //BT_ReliquaryWalkUni05.mp3 INTRO_BLACKTEMPLEREFECTORY //BT_SanctuaryWalkHero01.mp3 ET_CRYSTALFORGE_CUSTOM0 //ET_CrystalForge_Custom0.wav ET_CRYSTALFORGE_STAND //ET_Holographic_Stand.wav ILLIDANTRANSFORMDARK //IllidanTransform1.wav ILLIDANTRANSFORMNORMAL //IllidanDarkTransform1.wav EVENT_BLACKTEMPLEPRELUDEEVENT01 //BT_PreludeEvent01.mp3 EVENT_BT_SUMMITWALKUNI01 //BT_SummitWalkUni01.mp3 EVENT_BT_ILLIDARIWALKUNI10 //BT_IllidariWalkUni10.mp3 EVENT_BT_SANCTUARYWALKHERO01 //BT_SanctuaryWalkHero01.mp3 EVENT_BT_RELIQUARYWALKUNI05 //BT_ReliquaryWalkUni05.mp3 EVENT_BT_SUMMITWALKUNI02 //BT_SummitWalkUni02.mp3 EVENT_BT_SUMMITWALKUNI04

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22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define

//BT_SummitWalkUni04.mp3 EVENT_BT_SANCTUARYWALKUNI08 //BT_SanctuaryWalkUni08.mp3 EVENT_BT_SUMMITWALKUNI05 //BT_SummitWalkUni05.mp3 EVENT_BT_SUMMITWALKUNI03 //BT_SummitWalkUni03.mp3 EVENT_BT_STORMWALKUNI01 //BT_StormWalkUni01.mp3 EVENT_BT_STORMWALKHERO02 //BT_StormWalkHero02.mp3 EVENT_BT_STORMWALKUNI03 //BT_StormWalkUni03.mp3 EVENT_BT_ARRIVALWALKHERO01 //BT_ArrivalWalkHero01.mp3 EVENT_BT_STORMWALKUNI04 //BT_StormWalkUni04.mp3 EVENT_CT_HYJALEXTWALK09 //CT_HyjalExtWalk9Uni.mp3 KARAZHAN_OBSERVE_DOOR_OPEN //karazhan_observe_door_open.wav KARAZHAN_OBSERVE_DOOR_CLOSE //karazhan_observe_door_close.wav COILFANG_RAID_CONSOLE_CUSTOM0 //Coilfang_Raid_Console_Custom0.wav PVP_LORDAERON_DOOR_OPEN //PVP_Lordaeron_Door_Open.wav PVP_LORDAERON_DOOR_CLOSE //PVP_Lordaeron_Door_Close.wav ILLIDANONKNEES //IllidanOnKnees1.wav ILLIDANDARKONKNEES //IllidanDarkOnKnees1.wav BT_MAINDOOR_OPEN //BT_MainDoor_Open.wav SIMON_GAME___VISUAL___GAME_FAIL //Sizzle.wav SIMON_GAME___GAME_TICK //BellTollNightElf.wav GEMMINECAR01_WALK //GemMineCar01_Walk.wav BU_CRYSTALFORGECONTROLLER_CSTM0 //BU_CrystalForgeController_Custom0.wav ET_CRYSTALFORGECONTROLLER_CSTM0 //ET_CrystalForgeController_Custom0.wav SUMMONTALBUK //SummonRidingTalbuk.wav ET_CRYSTALFORGECONTROLLER_STAND //ET_CrystalForgeController_Stand.wav SHAPESHIFTMOONKIN //ForceOfNatureAttack.wav PETBEHOLDER //SporelingAttackA.wav PETELEKK //ElekkClick1.wav PETELEKKREARUP //ElekkPetRearUp.wav BABYHAWKSTRIDER //TallStriderAttackA.wav INFERNALHUGE

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53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 83 #define 84 #define 85 #define 86 #define 87 #define

//FireElementalLoop.wav SIMONGAME_VISUAL_GAMESTART //SimonGame_Visual_GameStart.wav SIMONGAME_VISUAL_LEVELSTART //SimonGame_Visual_LevelStart.wav SIMONGAME_VISUAL_BADPRESS //SimonGame_Visual_BadPress.wav SIMONGAME_VISUAL_GAMETICK //SimonGame_Visual_GameTick.wav SIMONGAME_VISUAL_GAMEFAILEDSMAL //SimonGame_Visual_GameFailedSmall.wav SIMONGAME_VISUAL_GAMEFAILEDLARG //SimonGame_Visual_GameFailedLarge.wav ILLIDANFLAMECRASHIMPACT //IllidanFlameCrashVar1.wav ILLIDANSHEARIMPACT //IllidanShearImpact1.wav ILLIDANSHADOWBLAST //IllidanShadowBlast1.wav MAIEVCAGETRAPVISUALLOOP //MaievCageTrapVisualLoop.wav MAIEVCAGETRAPVISUALLOOP //MaievCageTrapVisualLoop.wav ARCANEEXPLOSION_BASEBOSS //ArcaneExplosion.wav INTRO_BLADESEDGEOGRILA //AI_DraeneiWalkUni08r.mp3 INTRO_OUTLANDMILITARYBATTLE //OL_ActionWalkUni01.mp3 CREATURE_SPELLPORTAL_LARGESHADO //Creature_SpellPortal_LargeShadow.wav EVENT_WARDRUM_OGRE //Event_wardrum_ogre.wav HIGHWARLORDNAJENTUSATTACK //BLCKTMPLE_HighWar_Attack01.wav HIGHWARLORDNAJENTUSWOUND //BLCKTMPLE_HighWar_Wound01.wav HIGHWARLORDNAJENTUSWOUNDCRIT //BLCKTMPLE_HighWar_WoundCrit01.wav LIFEDRAINMASSIVEAREA //LifeDrainLoop.wav GIANTSPIDER_SMALLATTACK //GiantSpiderAttackA.wav GIANTSPIDER_SMALLWOUND //GiantSpiderWoundA.wav GIANTSPIDER_SMALLWOUNDCRIT //GiantSpiderWoundCrit.wav GIANTSPIDER_SMALLDEATH //GiantSpiderWoundDeath.wav NETHERRAYWINGFLAP //PhoenixWingFlap1.wav SUMMONNETHERRAY //SporebatAttackA.wav SUMMONRAVENLORD //StormCrowAttackA.wav CARRIONSWARMCAST //IllidanFlameCrashVar1.wav WELLOFSOULSDEATH //WellofSoulsSubmerged1.wav SIMONGAME_VISUAL_GAMETICKLARGE

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88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define

//SimonGame_Visual_GameTick.wav VELEN //NPCVelenGreeting01.wav FORKEDLIGHTNING //LightningBoltImpact.wav FORKEDLIGHTNING //LightningBoltImpact.wav METEORIMPACTBASE //MeteorImpactBase1.wav AHABWHEATHOOFGREETING //WISH_AhabWheatHoofGreeting1.wav AHABWHEATHOOFFAREWELL //WISH_AhabWheatHoofFarewell1.wav AHABWHEATHOOFPISSED //WISH_AhabWheatHoofPissed1.wav A_WISH_AHABWHEATHOOFDOG1 //WISH_AhabWheatHoofDog1.wav A_WISH_AHABWHEATHOOFDOG2 //WISH_AhabWheatHoofDog2.wav A_WISH_AHABWHEATHOOFDOG3 //WISH_AhabWheatHoofDog3.wav KYLETHEDOG //KyleTheDog1.wav EMOTECATCALLWHISTLE //EmoteCatCallWhistle01.wav ITEM___MURLOC_COSTUME_SOUND //mMurlocAggroOld.wav MURLOCAGGROOLD //mMurlocAggroOld.wav EVENT_DMF_LEVEL70ETC //DMF_L70ETC01.mp3 ZEPPELINDOCKED //ZeppelinHorn.wav ZONE_TAVERNPIRATE //RA_PirateTavern1A.mp3 ZONE_TAVERNDWARF01 //RA_DwarfTavern1A.mp3 WATERSTEAM_IMPACT //WaterSteam_Impact1.wav WATERELEMENTALLOW_IMAPCT_BASEVE //WaterElementalLow_Imapct_Base1.wav THROWWATER //ThrowWater.wav EVENT_BREWFESTDWARF01 //bf_dwarves1.mp3 EVENT_BREWFESTGOBLIN01 //bf_goblins1.mp3 EVENT_BREWFESTDWARF02 //bf_dwarves2.mp3 EVENT_BREWFESTDWARF03 //bf_dwarves3.mp3 EVENT_BREWFESTGOBLIN02 //bf_goblins2.mp3 EVENT_BREWFESTGOBLIN03 //bf_goblins3.mp3 ORCFEMALEKIDCRY //OrcFemaleKidCry1.wav ORCMALEKIDCRY //OrcMaleKidCry1.wav HUMANMALEKIDCRY

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18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define

//HumanMaleKidCry1.wav HUMANFEMALEKIDCRY //HumanFemaleKidCry1.wav HUMANFEMALEKIDLAUGH //HumanFemaleKidLaugh1.wav HUMANMALEKIDLAUGH //HumanMaleKidLaugh1.wav ORCMALEKIDLAUGH //OrcMaleKidLaugh1.wav ORCFEMALEKIDLAUGH //OrcFemaleKidLaugh1.wav PUMPKINSOLDIERATTACK //PumpkinSoldierAttackA.wav PUMPKINSOLDIERWOUND //PumpkinSoldierWoundA.wav PUMPKINSOLDIERWOUNDCRIT //PumpkinSoldierWoundCrit.wav PUMPKINSOLDIERDEATH //PumpkinSoldierDeath.wav PUMPKINSOLDIERPREAGGRO //PumpkinSoldierPreAggro.wav PUMPKINSOLDIERAGGRO //PumpkinSoldierAggro.wav PICKUPFOODGENERICOLD //PickUpFoodGeneric.wav EVENT_BREWFEST_BATTLE01 //battle01.mp3 SUMMONBROOMSTICK //SummonBroomStick1.wav FLAMINGPUMPKINHEAD //DoomguardOutlandFire.wav ARCHIMONDE_FIRE //alterofkingsfireloop.wav BOMBEXPLODE_PUMPKIN //Bomb_ExplosionPumpkin1.wav BOMB_EXPLODE_PUMPKIN //Bomb_ExplosionPumpkin1.wav HOWLINGFJORDDAY //HowlingFjordDay.wav HOWLINGFJORDNIGHT //HowlingFjordNight.wav ICEBREAKER_PADDLEWHEEL //orc_waterwheel.wav BOREAN_GEYSER_01 //TempMono.wav CUCKOOCLOCK_01 //Grandfather_Clock_01.wav GRANDFATHER_CLOCK_01 //Grandfather_Clock_01.wav HFJORD_COASTCLIFFWATERFALL_01 //TempMono.wav HFJORD_COASTCLIFFWATERFALL_02 //TempMono.wav HFJORD_COASTCLIFFWATERFALL_03 //TempMono.wav BURNTGROUND01 //BurntStoneTreeVar1.wav BURNTSTONETREE01_VFX //BurntStoneTreeVar1.wav BURNTSTONETREE01_VFX2

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49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define

//BurntStoneTreeVar1.wav BURNTSTONETREE07_VFX //BurntStoneTreeVar1.wav BURNTSTONETREE08_VFX //BurntStoneTreeVar1.wav DRAGONBLIGHT_WINDGUST_01 //TempMono.wav FK_LAMPPOST //FK_Lampost.wav FK_SIGNPOST //FK_SignPost.wav TS_CRABBASKET_01STAND //TempMono.wav TS_CRABBASKET_01VAR1 //TempMono.wav TS_INCENSEBURNER_01 //TS_IncenseBurner_01.wav TS_TEAPOT_01 //TS_Teapot_01.wav TS_LIGHT //TS_Light.wav TS_LIGHTHANGING //TS_Light.wav VR_LAMPPOST_01 //VR_LampPost_01.wav VR_SIGNPOST_01 //VR_LampPost_01.wav VR_COOKPOT_01 //VR_Cookpot_01.wav VR_CHANDELIER_01 //VR_Chandelier_01.wav VR_HANGINGLIGHT_01 //VR_HangingLight_01.wav VR_HANGINGLIGHT_02 //VR_HangingLight_01.wav VR_HANGINGLIGHT_03 //VR_HangingLight_01.wav VR_ELEVATOR_LIFT //TempMono.wav VR_ELEVATOR_PULLEY //TempMono.wav G_WATERFALLGEO //WaterFall2.wav TS_FISHINGPET_01STAND //TempMono.wav TS_FISHINGPET_01STANDVAR1 //TempMono.wav TS_FISHINGPET_01STANDVAR2 //TempMono.wav TS_FISHLIGHTSTAND //TS_FishLight.wav TS_FISHLIGHTSTANDVAR2 //TS_FishLight2.wav WT_LAMPPOST01 //WT_Lamppost01.wav WT_BRAZIER_LIT //WT_Brazier_Lit.wav EMBERGULCH //HowlingFjordFireArea.wav PICKUPFOODGENERIC

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79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define

//PickUpFoodGeneric.wav GOBLINCHILIBREATH //GoblinBreathChili.wav FK_PLAGUEBARREL //FK_PlagueBarrel.wav VR_STANDINGLIGHT_01 //VR_HangingLight_01.wav SPECTRALTIGERATTACK //SpectralTigerAttack1.wav SPECTRALTIGERWOUND //SpectralTigerWound1.wav SPECTRALTIGERWOUNDCRIT //SpectralTigerWoundCrit.wav SPECTRALTIGERDEATH //SpectralTigerDeath.wav SPECTRALTIGERAGGRO //SpectralTigerAggro.wav SUMMONSPECTRALTIGER //SpectralTigerAggro.wav TS_LIGHTPOLE //TS_Light.wav VR_CANDLE_STAND_01 //BE_Candle_02.wav VR_FORGEFIRE_01STAND //VR_ForgeFire_01Stand.wav HOWLINGFJORD_BURNINGSHIP //HowlingFjord_BurningShip.wav VR_COOKPOT_02 //VR_Cookpot_01.wav VR_CAGE_TOPOPEN //VR_Cage_TopOpen.wav VR_CAGE_TOPCLOSE //VR_Cage_TopClose_Destroy.wav VALGARDE_FIRE //Valgarde_Fire.wav HOLIDAY___BREWFEST___RIDING_CRO //BullWhipHit1.wav ZULAMANWATERFALLS //WaterFall2.wav VR_COOKPOT_OFF_01 //CampFireSmallLoop.wav UTEGARDEGENERAL //UtegardeGeneral.wav BROMMSTICKMOUNTLAND //BroomStickMountland.wav BROOMSTICKMOUNTTAKEOFF //BroomStickMountTakeoff.wav BONK //Bonk1.wav PARRYMETALHITMETAL //1hParryMetalHitMetal.wav SABERWORGAGGRO //SaberWorgAggro.wav SABERWORGPREAGGRO //SaberWorgPreAggro.wav SABERWORGATTACK //SaberWorgAttackA.wav SABERWORGWOUND //SaberWorgWoundA.wav SABERWORGWOUNDCRIT

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09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define

//SaberWorgWOundCrit.wav SABERWORGDEATH //SaberWorgDeath.wav YETIAGGRO //YetiAggro.wav YETIPREAGGRO //YetiPreAggro.wav YETIATTACK //YetiAttackA.wav YETIWOUND //YetiWoundA.wav YETIWOUNDCRIT //YetiWoundCrit.wav YETIDEATH //YetiDeath.wav HU_LAMP_NORTHREND //TorchFireLoop.wav HU_LAMPPOST_NORTHREND //BE_Sconce01.wav FK_CHEMISTRYSET_FORBUILDING_01 //FK_ChemistrySet_forbuilding.wav FK_PLAGUEWAGON //FK_PlagueWagon.wav VR_TORCH_01 //TorchFireLoop.wav VR_TROUGH //SteamWarmLoop.wav TITANHEAD_WATERFALL //TempMono.wav FK_CHEMISTRYSET_FORBUILDING_02 //FK_ChemistrySet_forbuilding.wav FK_CHEMISTRYSET_02 //FK_ChemistrySet_02.wav FK_CHEMISTRYSET_04 //FK_ChemistrySet_forbuilding.wav FK_CHEMISTRYSET_05 //FK_ChemistrySet_05.wav FK_CHEMISTRYSET_07 //AlchemySetLoop.wav FK_CHEMISTRYTUBE_04 //AlchemySetLightLoop.wav FK_LAMPHANGING //FK_Lampost.wav VR_ANVIL_GLOW_01STAND //TempMono.wav VR_ANVIL_GLOW_01DECAY //TempMono.wav FK_CHEMISTRYSET_03 //FK_ChemistrySet_03.wav FK_CHEMISTRYSET_06 //FK_ChemistrySet_06.wav SHOVELTUSKAGGRO //ShovelTuskAggro.wav SHOVELTUSKPREAGGRO //ShovelTuskPreAggro.wav SHOVELTUSKATTACK //ShovelTuskAttackA.wav SHOVELTUSKWOUND //ShovelTuskWoundA.wav SHOVELTUSKWOUNDCRIT

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39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 56 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define

//ShovelTuskWoundCrit.wav SHOVELTUSKDEATH //ShovelTuskDeath.wav SUPERZOMBIEAGGRO //SuperZombieAggro.wav SUPERZOMBIEATTACK //SuperZombieAttackA.wav SUPERZOMBIEWOUND //SuperZombieWoundA.wav SUPERZOMBIEWOUNDCRIT //SuperZombieWoundCrit.wav SUPERZOMBIEPREAGGRO //SuperZombiePreAggro.wav SUPERZOMBIEDEATH //SuperZombieDeath.wav VRYKULMALEAGGRO //VrykulMaleAggro.wav VRYKULMALEATTACK //VrykulMaleAttackA.wav VRYKULMALEWOUND //VrykulMaleWoundA.wav VRYKULMALEWOUNDCRIT //VrykulMaleWoundCrit.wav VRYKULMALEDEATH //VrykulMaleDeath.wav VRYKULMALEPREAGGRO //VrykulMalePreAggro.wav VR_CENTERPIECE_01 //VR_CenterPiece_01.wav A_HORSEMAN_AGGRO //Horseman_Aggro_01.wav A_HORSEMAN_SLAY //Horseman_Slay_01.wav A_HORSEMAN_SPECIAL //Horseman_Special_01.wav A_HORSEMAN_DEATH //Horseman_Death_01.wav A_HORSEMAN_LAUGH //Horseman_Laugh_01.wav A_HORSEMAN_BOMB //Horseman_Bomb_01.wav A_HORSEMAN_FIRE //Horseman_Fire_01.wav A_HORSEMAN_OUT //Horseman_Out_01.wav A_HORSEMAN_BODYDEFEAT //Horseman_BodyDefeat_01.wav A_HORSEMAN_WOUND //Horseman_Wound_01.wav A_HORSEMAN_WOUNDCRIT //Horseman_WoundCrit_01.wav A_HORSEMAN_ATTACK //Horseman_Attack_01.wav FLAMINGPUMPKINHEADMISSILELOOP //FlamingPumpkinHeadMissileLoop.wav FLAMINGPUMPKINHEAD //FlamingPumpkinHeadMissileLoop.wav HORSEMAN_LAUGH_01 //Horseman_Laugh_01.wav HORSEMAN_LAUGH_LOW

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76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define

//Horseman_Laugh_02.wav BT_ILLIDAN_DOOR_RIGHTOPEN //BT_Illidan_Door_RightOpen.wav BT_ILLIDAN_DOOR_RIGHTCLOSE //BT_Illidan_Door_RightClose.wav BT_ILLIDAN_DOOR_LEFTOPEN //BT_Illidan_Door_LeftOpen.wav BT_ILLIDAN_DOOR_LEFTCLOSE //BT_Illidan_Door_LeftClose.wav SMALLFIREPIT01 //CampFireSmallLoop.wav TITANCHESTOPEN //TitanChestOpen.wav TITANCHESTCLOSE //TitanChestClose.wav CORRUPTEDCRYSTALVINESTAND //CorruptedCrystalVineStand.wav CORRUPTEDCRYSTALVINEOPEN //CorruptedCrystalVineOpen.wav FOODVENDOR //CauldronLoop1.wav WOLPERTINGERDEATH //WolpertingerDeath.wav WOLPERTINGER //WolpertingerClickable1.wav BEERFEST_MOLEMACHINEOPEN //Beerfest_MoleMachineOpen.wav BEERFEST_MOLEMACHINECLOSE //Beerfest_MoleMachineClose.wav HEADLESSHORESMANBURNINGCORPSE //IllidanFlameCrashVar1.wav BANNERFLAPS //BannerFlap1.wav ZP___LURCH_CAST //mGhoulAggro1.wav ZP___RETCH_CAST //mGhoulWoundCritical1.wav AKILZONATTACK //AkilzonAttackA.wav AKILZONWOUND //AlkilzonWoundA.wav AKILZONWOUNDCRIT //AlkilzonWoundCrit.wav HALAZZIATTACK //HalazziAttackA.wav HALAZZIWOUND //HalazziWoundA.wav HALAZZIWOUNDCRIT //HalazziWoundCritA.wav JANALAIATTACK //JanAlaiAttackA.wav JANALAIWOUND //JanAlaiWoundA.wav JANALAIWOUNDCRIT //JanAlaiWoundCritA.wav FORESTTROLLMALEATTACK //ForestTrollMaleAttackA.wav FORESTTROLLMALEWOUND //ForestTrollMaleWoundA.wav FORESTTROLLMALEWOUNDCRIT

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07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define

//ForestTrollMaleWoundCritA.wav FORESTTROLLMALEDEATH //ForestTrollMaleDeathA.wav FORESTTROLLMALEAGGRO //ForestTrollMaleAggro.wav NALORAKKEXERTIONSATTACK //NalorakkAttackA.wav NALORAKKEXERTIONSWOUND //NalorakkWoundA.wav NALORAKKEXERTIONSWOUNDCRIT //NalorakkWoundCritA.wav A_ZULAMAN_AKILZONAGGRO //AkilzonAggro.wav A_ZULAMAN_AKILZONEAGLESNARE //AkilzonEagleSnare.wav A_ZULAMAN_AKILZONSUMMONEAGLE //AkilzonSummonEagle.wav A_ZULAMAN_AKILZONBERSERK //AkilzonBerserk.wav A_ZULAMAN_AKILZONSLAY01 //AkilzonSlay01.wav A_ZULAMAN_AKILZONSLAY02 //AkilzonSlay02.wav A_ZULAMAN_AKILZONDEATH //AkilzonDeath.wav A_ZULAMAN_HALAZZIAGGRO //HalazziAggro.wav A_ZULAMAN_HALAZZISPLIT //HalazziSplit.wav A_ZULAMAN_HALAZZICOMBINE //HalazziCombine.wav A_ZULAMAN_HALAZZIMELEE01 //HalazziMelee01.wav A_ZULAMAN_HALAZZIMELEE02 //HalazziMelee02.wav A_ZULAMAN_HALAZZIBERSERK //HalazziBerserk.wav A_ZULAMAN_HALAZZISLAY01 //HalazziSlay01.wav A_ZULAMAN_HALAZZISLAY02 //HalazziSlay02.wav A_ZULAMAN_HALAZZIDEATH //HalazziDeath.wav A_ZULAMAN_HALAZZIEVENT01 //HalazziEvent01.wav A_ZULAMAN_HALAZZIEVENT02 //HalazziEvent02.wav A_ZULAMAN_JANALAIAGGRO //JanAlaiAggro.wav A_ZULAMAN_JANALAIFIREBOMBS //JanAlaiFirebombs.wav A_ZULAMAN_JANALAISUMMONHATCHER //JanAlaiSummonHatcher.wav A_ZULAMAN_JANALAIALLEGGS //JanAlaiAllEggs.wav A_ZULAMAN_JANALAIBERSERK //JanAlaiBerserk.wav A_ZULAMAN_JANALAISLAY01 //JanAlaiSlay01.wav A_ZULAMAN_JANALAISLAY02

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37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define

//JanAlaiSlay02.wav A_ZULAMAN_JANALAIDEATH //JanAlaiDeath.wav A_ZULAMAN_JANALAIEVENT01 //JanAlaiEvent01.wav A_ZULAMAN_JANALAIEVENT02 //JanAlaiEvent02.wav A_ZULAMAN_MALACRASSAGGRO //MalacrassAggro.wav A_ZULAMAN_MALACRASSBERSERK //MalacrassBerserk.wav A_ZULAMAN_MALACRASSSLAY01 //MalacrassSlay01.wav A_ZULAMAN_MALACRASSSLAY02 //MalacrassSlay02.wav A_ZULAMAN_MALACRASSCHARM //MalacrassCharm.wav A_ZULAMAN_MALACRASSSHADOW01 //MalacrassShadow01.wav A_ZULAMAN_MALACRASSSHADOW02 //MalacrassShadow02.wav A_ZULAMAN_MALACRASSPETDIES01 //MalacrassPetDies01.wav A_ZULAMAN_MALACRASSPETDIES02 //MalacrassPetDies02.wav A_ZULAMAN_MALACRASSPETDIES03 //MalacrassPetDies03.wav A_ZULAMAN_MALACRASSDEATH //MalacrassDeath.wav A_ZULAMAN_MALACRASSSHIVANRELEAS //MalacrassShivanReleased.wav A_ZULAMAN_MALACRASSEVENTINTRO //MalacrassEventIntro.wav A_ZULAMAN_MALACRASSEVENT01 //MalacrassEvent01.wav A_ZULAMAN_MALACRASSEVENT02 //MalacrassEvent02.wav A_ZULAMAN_MALACRASSEVENT03 //MalacrassEvent03.wav A_ZULAMAN_MALACRASSWARNING01 //MalacrassWarning01.wav A_ZULAMAN_MALACRASSWARNING02 //MalacrassWarning02.wav A_ZULAMAN_MALACRASSWARNING03 //MalacrassWarning03.wav A_ZULAMAN_MALACRASSWARNING04 //MalacrassWarning04.wav A_ZULAMAN_MALACRASSSAC01 //MalacrassSac01.wav A_ZULAMAN_MALACRASSSAC02 //MalacrassSac02.wav A_ZULAMAN_MALACRASSATTACK //MalacrassAttack01.wav A_ZULAMAN_MALACRASSWOUND //MalacrassWound01.wav A_ZULAMAN_MALACRASSEVENTWIN //MalacrassEventWin.wav A_ZULAMAN_NALORAKKWAVE01 //NalorakkWave01.wav A_ZULAMAN_NALORAKKWAVE02

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67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define

//NalorakkWave02.wav A_ZULAMAN_NALORAKKWAVE03 //NalorakkWave03.wav A_ZULAMAN_NALORAKKWAVE04 //NalorakkWave04.wav A_ZULAMAN_NALORAKKAGGRO //NalorakkAggro.wav A_ZULAMAN_NALORAKKSURGE //NalorakkSurge.wav A_ZULAMAN_NALORAKKTOBEAR //NalorakkToBear.wav A_ZULAMAN_NALORAKKTOTROLL //NalorakkToTroll.wav A_ZULAMAN_NALORAKKBERSERK //NalorakkBerserk.wav A_ZULAMAN_NALORAKKSLAY01 //NalorakkSlay01.wav A_ZULAMAN_NALORAKKSLAY02 //NalorakkSlay02.wav A_ZULAMAN_NALORAKKDEATH //NalorakkDeath.wav A_ZULAMAN_NALORAKKEVENT01 //NalorakkEvent01.wav A_ZULAMAN_NALORAKKEVENT02 //NalorakkEvent02.wav A_ZULAMAN_ZULJINGUARDS //ZulJinGuards.wav A_ZULAMAN_ZULJINAGGRO //ZulJinAggro.wav A_ZULAMAN_ZULJINBEARTRANSFORM //ZulJinBearTransform.wav A_ZULAMAN_ZULJINEAGLETRANSFORM //ZulJinEagleTransform.wav A_ZULAMAN_ZULJINLYNXTRANSFORM //ZulJinLynxTransform.wav A_ZULAMAN_ZULJINDRAGONHAWKTRANS //ZulJinDragonhawkTransform.wav A_ZULAMAN_ZULJINFIREBREATH //ZulJinFirebreath.wav A_ZULAMAN_ZULJINBERSERK //ZulJinBerserk.wav A_ZULAMAN_ZULJINSLAY01 //ZulJinSlay01.wav A_ZULAMAN_ZULJINSLAY02 //ZulJinSlay02.wav A_ZULAMAN_ZULJINDEATH //ZulJinDeath.wav A_ZULAMAN_ZULJINATTACK //ZuljinAttack01.wav A_ZULAMAN_ZULJINWOUND //ZuljinWound01.wav A_ZULAMAN_ZULJINWOUNDCRIT //ZuljinCrit01.wav A_ZULAMAN_GUARDINTRO //GuardIntro.wav A_ZULAMAN_HALAZZITROLLATTACK //HalazziTrollAttack01.wav A_ZULAMAN_HALAZZITROLLCRIT //HalazziTrollCrit01.wav A_ZULAMAN_HALAZZITROLLWOUND

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07 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define

//HalazziTrollWound01.wav TRADESKILL_ALCHEMYCAULDRON_ALL //Tradeskill_AlchemyCauldron_All.wav ZULAMAN_FIREDOORCLOSE //ZulAman_FireDoorClose.wav ZULAMAN_FIREDOOROPEN //ZulAman_FireDoorOpen.wav ZULAMAN_WINDDOORCLOSE //ZulAman_WindDoorClose.wav ZULAMAN_WINDDOORCLOSED1 //ZulAman_WindDoorClosed1.wav ZULAMAN_WINDDOOROPEN //ZulAman_WindDoorOpen.wav ZULAMAN_FIREDOORCLOSED //BooksOnFire.wav G_BOOKOPENMEDIUMALLOPEN //G_BookOpenMediumAllOpen.wav G_BOOK01_ALLCOLORS_DESTROY //G_Book01_Allcolors_Destroy.wav G_BOOKOPENMEDIUMALLCLOSE //G_BookOpenMediumAllClose.wav HORSEMAN_LAUGH_02 //Horseman_Laugh_02.wav ZULAMANTRANSFORMFROG //ZulAmanTransformFrog.wav SUMMONBEAR //mBearAttackA.wav A_ZULAMAN_AKILZONEVENT01 //AkilzonEvent01.wav A_ZULAMAN_AKILZONEVENT02 //AkilzonEvent02.wav G_CONJURETABLE //G_ConjureTable.wav DISARMTRAP //DisarmTrap1.wav GIANT_STOMP //mFootHugeGiantDirtA.wav BABYCROCODILE //BabyCrocodileClick1.wav ZONE_TEMPESTKEEPWALKINGUNI //tk_TempestKeep_AMB_11.mp3 ZONE_TEMPESTKEEPBOSSES //tk_TempestKeep_BTL10.mp3 INTRO_TEMPESTKEEP1 //tk_TempestKeep_STG14.mp3 INTRO_TEMPESTKEEP2 //tk_TempestKeep_STG15.mp3 INTRO_TEMPESTKEEP3 //tk_TempestKeep_STG16.mp3 ZONE_ZULAMANWALKINGUNI //ZA_zulaman_AMB10.mp3 ZONE_ZULAMANBOSSES //ZA_zulaman_BTL11.mp3 EVENT_ZULAMANCELEBRATION //ZA_zulaman_VCT10.mp3 ZONE_TAVERNTEMPLEOFTHEMOON //RA_TempleOfTheMoonA.mp3 ZONE_TAVERNUNDEAD //RA_UndeadTavern1A.mp3 MIDSUMMERFLAMEBREATH

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38 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 66 #define 67 #define 68 #define 69 #define 70 #define

//MidSummerFlamebreath.wav SPIDERALLSURFACELOUDER //FootStepsSpiderA.wav TRADESKILLCAULDRONIMPACT //AlchemyCauldronImpactAll.wav G_KEGDESTROY //G_KegDestroy.wav CHRISTMASSNOWRAIN //ChristmasSnowRain.wav VALENTINEFIREWORK //ValentineFirework.wav RAINOFTREATS //RainofTreats.wav ZULAMANWATERFALLS2.3 //WaterFall2.wav NONE //TempMono.wav DAN'S_TRAJTEMP //MoltenBlastImpact.wav BURNINGWICKERMANOPEN //BurningWickermanOpen.wav BURNINGWICKERMANOPENED //BurningWickermanOpened.wav ZULAMAN_TORCHFIREOPENED //TorchFireLoop.wav FLYINGREINDEERJUMP //FyingReindeerJump.wav ZONE_KARAZHANGENERALDEFAULT //KA_GeneralWalkUni01.mp3 INTRO_KARAZHANFOYER //KA_FoyerIntroUni01.mp3 ZONE_KARAZHANFOYERWALK //KA_FoyerWalkUni01.mp3 INTRO_KARAZHANFOYERWALK //KA_FoyerIntroUni01.mp3 INTRO_KARAZHANSTABLEWALK //KA_StableIntroUni01.mp3 ZONE_KARAZHANSTABLEWALK //KA_StableWalkUni01.mp3 ZONE_KARAZHANBALLROOMBANQUETWAL //KA_OperaHarpsiWalkUni01.mp3 ZONE_KARAZHANSCULLERYWALK //KA_GeneralWalkUni05.mp3 ZONE_KARAZHANBACKSTAGEWALK //KA_BackstageWalkUni01.mp3 ZONE_KARAZHANOPERAWALK //KA_OperaOrganWalkUni01.mp3 ZONE_KARAZHANLIBRARYWALK //KA_LibraryWalkUni01.mp3 ZONE_KARAZHANTOWERMASTERSTERRAC //KA_TowerWalkUni01.mp3 ZONE_KARAZHANTOWERWALK //KA_TowerWalkUni01.mp3 ZONE_KARAZHANMALCHEZAARWALK //KA_MalchezarWalkUni01.mp3 ZONE_KARAZHANOUTSIDEWALK //KA_StableWalkUni01.mp3 ZONE_KARAZHANTOWERNETHERSPITEWA //KA_TowerWalkUni01.mp3 GYROCOPTERFLY

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71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//GyrocopterFly.wav GYROCOPTERFLYIDLE //GyrocopterFlyIdle.wav GYROCOPTERGEARSHIFT //GyrocopterGearShift1.wav GYROCOPTERJUMPEND //GyrocopterJumpEnd.wav GYROCOPTERJUMPSTART //GyrocopterjumpStart.wav GYROCOPTERRUN //GyrocopterRun.wav GYROCOPTERSHUFFLELEFTRIGHT //GyrocopterShuffleLeftorRight1.wav GYROCOPTERSTAND //GyrocopterStand.wav GYROCOPTERSTANDVAR1_A //GyrocopterStandVar1_A.wav GYROCOPTERSTANDVAR1_B //GyrocopterStandVar1_Bnew.wav GYROCOPTERWALK //GyrocopterWalk.wav ROBOTPET //RobotPetClickable1.wav PAPERPETS //GyroPetsLoop.wav PAPERAIRPLANE //GyroPetsLoop.wav GUILDVAULT_GOBLIN //GuildVault_Goblin_01Stand.wav GUILDVAULT_BLOODELF_01 //BE_Bookshelf_Wrecked_01Loop.wav GUILDVAULT_DRAENEI_01 //DR_Lantern_01.wav GUILDVAULTOPEN //GuildVaultOpen.wav GUILDVAULTCLOSE //GuildVaultClose.wav HOLIDAYROBOTDEATH //RobotDeath.wav ROCKETCHICKEN //RocketChicken1.wav SUMMONREINDEER //SummonReindeer.wav REINDEERJUMP //ReindeerJump.wav GYROCOPTERFLYUP //GyrocopterFlyUp.wav GYROCOPTERSTALLINAIR //GyrocopterStallInAir.wav AKIL'ZON_EAGLE_SOUND //Spells\AkilzonEagleSpell1.wav RAIDBOSSEMOTEWARNING //RaidBossWarning.wav ROBOTCHICKENHOVER //RobotChickenHover.wav ROBOTCHICKENDEATH //RobotChickenDeath.wav SUMMONGYROCOPTER //SummonGyrocopter.wav DRAGONKITE

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01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define

//DragonKite.wav SUMMONHIPPOGRYPH //mHippogryphAttackA.wav AKIL'ZONBIRDSWOOSH //AkilzonBirdSwoosh1.wav GONG__LOOPING_ //G_GongTroll01.wav MECHANICALCHICKENSOUNDS //RocketChicken1.wav GUILDBANKOPENBAG //GuildBankOpenBag1.wav FREESTANDINGTORCH01 //TorchFireLoop.wav FELGOLEMAGGRO //FelGolemAggro.wav FELGOLEMATTACK //FelGolemAttackA.wav FELGOLEMWOUND //FelGolemWoundA.wav FELGOLEMWOUNDCRIT //FelGolemWoundCrit.wav FELGOLEMDEATH //FelGolemDeath.wav EVENT_SUNWELLFLYBY //SW_SunwellFlybyUni01.mp3 CHAINS_RATTLING //ChainFoley01.wav VOIDGODAGGRO //VoidGodAggro1.wav VOIDGODATTACK //VoidGodAttackA.wav VOIDGODWOUND //VoidGodWoundA.wav VOIDGODWOUNDCRIT //VoidGodWoundCritB.wav VOIDGODDEATH //VoidGodDeath.wav VOIDGODLOOP //VoidGodLoop.wav ICYVEINS //IceVeinsA.wav FROSTWURMFELLFIRE_BIRTH //Naxxramas_Frostwyrm_BirthCustom0.wav SUNWELLRAID_GATE03OPEN //SunwellRaid_GAte03Open.wav SUNWELLRAID_GATE03CLOSE //SunwellRaid_GAte03Close.wav SUMMERFEST_BRAZER_NOCOLLISION //TempMono.wav SUMMERFEST_BRAZIER_01 //BE_Campfire01.wav SUMMERFEST_MAYPOLE //BE_Teleporter_01.wav SUMMERFEST_BANNER_01 //BE_Campfire02.wav SUMMERFEST_CANDLE_01 //BE_Candle_02.wav SUMMERFEST_CANDLE_02 //BE_Candle_02.wav SUNSHATTER_BANNER01

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31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define

//DR_Banner01.wav SUNSHATTER_BANNER02 //DR_Banner01.wav SUNWELLRAID_GATE_01STAND //TempMono.wav SUNWELLRAID_GATE_02STAND //SunwellRaid_Gate_02Stand.wav SUMMERFEST_ICESTONE_01STAND //ChromaticCrystal01.wav FROSTWURMFELFIREATTACK //FrostWyrmAttackA.wav FROSTWURMFELFIREWOUND //FrostWyrmWoundA.wav FROSTWURMFELFIREWOUNDCRIT //FrostWyrmWoundCrit.wav FROSTWURMFELFIREDEATH //FrostWyrmDeath.wav FROSTWURMFELFIREAGGRO //FrostWyrmAttackA.wav SUNWELL_FEL_PORTALSTAND //Sunwell_Fel_PortalStand.wav SEEPINGGASEOUS_FEL_NOVA //SeepingGaseous_Fel_Nova.wav CANNONFIREIMPACT //FireBombImpact1.wav FELELFCASTERMALEATTACK //FelElfCasterMaleAttackA.wav FELELFCASTERMALEWOUND //FelElfCasterMaleWoundA.wav FELELFCASTERMALEWOUNDCRIT //FelElfCasterMaleWoundCritA.wav FELELFCASTERMALEDEATH //FelElfCasterMaleDeath.wav FELELFCASTERMALEAGGRO //FelElfCasterMaleAggro.wav FELELFCASTERMALEPREAGGRO //FelElfCasterMalePreAggro.wav SUNWELL_INT_GENERIC //Sunwell_INT_Generic1.wav SUNWELL_GRANDMAGISTERSASYLUM //Sunwell_GrandMagistersAsylum.wav SUMMERFEST_ICESTONE_01DESPAWN //SummerFest_IceStone_01Despawn.wav SUNSHATTER_BANNER03 //DR_Banner01.wav SUNWELLRAID_GATE04LOOP //SunwellRaid_Gate04Loop.wav BE_PLANETARIUM_ACTIVE //BE_Planetarium.wav FINAL_STAGECUSTOM0_STAND_VAR1 //final_stageCustom0.wav FELELFCASTERFEMALEATTACK //FelElfCasterFemaleAttackA.wav FELELFCASTERFEMALEWOUND //FelElfCasterFemaleWoundA.wav FELELFCASTERFEMALEWOUNDCRIT //FelElfCasterFemaleWoundCritA.wav FELELFCASTERFEMALEDEATH //FelElfCasterFemaleDeath.wav FELELFCASTERFEMALEPREAGGRO

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61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define

//FelElfCasterFemalePreAggro.wav FELELFHUNTERFEMALEATTACK //FelElfHunterFemaleAttackA.wav FELELFHUNTERFEMALEWOUND //FelElfHunterFemaleWoundA.wav FELELFHUNTERFEMALEWOUNDCRIT //FelElfHunterFemaleWoundCrit.wav FELELFHUNTERFEMALEDEATH //FelElfHunterFemaleDeath.wav FELELFHUNTERFEMALEPREAGGRO //FelElfHunterFemalePreAggro.wav FELELFWARRIORMALEATTACK //FelElfWarriorMaleAttackA.wav FELELFWARRIORMALEWOUND //FelElfWarriorMaleWoundA.wav FELELFWARRIORMALEWOUNDCRIT //FelElfWarriorMaleWoundCritA.wav FELELFWARRIORMALEDEATH //FelElfWarriorMaleDeath.wav FELELFWARRIORMALEPREAGGRO //FelElfWarriorMalePreAggro.wav ARCANE_FORM_PRECAST //Arcane_Form_Precast.wav NATURE_FORM_PRECAST //Nature_Form_Precast.wav LIGHTNING_FEL_PRECAST_LOW_HAND //Lightning_Fel_Precast_Low_Hand.wav HOLY_FORM_PRECAST //Holy_Form_Precast.wav FROST_FORM_PRECAST //Frost_Form_Precast.wav FIRE_FORM_PRECAST //Fire_Form_Precast.wav FROSTSLASH_BASE_CAST //FrostSlash_Base_Cast.wav CHAINLIGHTNING_FEL_IMPACT_CHEST //ChainLightning_Fel_Impact_Chest.wav ACIDCLOUDBREATHSLOW //AcidCloudBreathSlow.wav ACIDCLOUDBREATHFAST //AcidCloudBreathFast.wav FROSTLORDATTACK //FrostLordAttackA.wav FROSTLORDWOUND //FrostLordWoundA.wav FROSTLORDSUBMERGE //FrostLordSubmerge.wav FROSTLORDBIRTH //FrostLordBirth.wav FROSTLORDDEATH //FrostLordDeath.wav FROSTLORDLOOP //FrostLordLoop.wav GROUNDFLOWERDEATH //GroundFlowerDeath.wav GROUNDFLOWER //GroundFlowerLoop.wav ZONE_QUELDANASSTAGE01 //Eversong\ES_ScortchedWalkNight01.mp3 ZONE_QUELDANASSTAGE02

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92 #define 93 #define 94 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define

//Eversong\ES_ScortchedWalkDay01.mp3 ZONE_QUELDANASSTAGE03 //Eversong\ES_BuildingWalkDay01.mp3 SUNWELLRAID_GATE_01OPEN //SunwellRaid_Gate_01Open.wav SUNWELLRAID_GATE_02OPEN //SunwellRaid_Gate_02Open.wav BE_LAMPPOST_EVERSONG01_OPTIMIZE //BE_Lamp01.wav SUNWELL_ICE_BARRIEROPEN //Sunwell_Ice_BarrierOpen.wav SUNWELLRAID_GATE_04_OPEN //SunwellRaid_Gate_04_Open.wav ROCKETMOUNTSTAND //RocketMountStand_Idle.wav ROCKETMOUNTWALK //RocketMountWalk.wav ROCKETMOUNTRUN //RocketMountWalk.wav ROCKETMOUNTWALKBACKWARDS //RocketMountWalk.wav ROCKETMOUNTJUMPSTART //RocketMountJumpLand1.wav ROCKETMOUNTJUMPEND //RocketMountJumpLand1.wav ROCKETMOUNTFALL //RocketMountFly.wav ROCKETMOUNTSWIMIDLE //RocketMountStand_Idle.wav ROCKETMOUNTSWIM //RocketMountWalk.wav ROCKETMOUNTSWIMLEFT //RocketMountShuffleLeft_Right1.wav ROCKETMOUNTSWIMRIGHT //RocketMountShuffleLeft_Right1.wav ROCKETMOUNTSWIMBACKWARDS //RocketMountWalk.wav ROCKETMOUNTRUNRIGHT //RocketMountShuffleLeft_Right1.wav ROCKETMOUNTRUNLEFT //RocketMountShuffleLeft_Right1.wav ROCKETMOUNTFLY //RocketMountFly.wav SUNWELL_INT_LIGHT1 //SunwellProgressionLight1.wav SUNWELL_INT_LIGHT2 //SunwellProgressionLight2.wav EVENT_SUNWELLBOMBRUN //SW_SunwellBombingRunUni01.mp3 EVENT_MIDSUMMERFIREFESTIVAL_A //AllianceFirepole.mp3 GOBLIN_WEATHER_MACHINE_RAIN //Goblin_Weather_Machine_Rain.wav GOBLIN_WEATHER_MACHINE_LIGHTNIN //Goblin_Weather_Machine_Lightning.wav GOBLIN_WEATHER_MACHINE_SNOW //Goblin_Weather_Machine_Snow.wav GOBLIN_WEATHER_MACHINE_SUNNY //Goblin_Wheather_Machine_Sunny.wav GOBLIN_WEATHER_MACHINE_CLOUDY

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24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define

//Goblin_Weather_Machine_Cloudy.wav EVENT_MIDSUMMERFIREFESTIVAL_H //HordeFirepole.mp3 BRUTALLASBREAKICEDOOR //BrutallasBreakIceDoor.wav SUNWELL_BEAMFX //Sunwell_BeamFX.wav ZONE_TAVERNORC //RA_OrcRestArea1A.mp3 ZONE_TAVERNTAUREN //RA_TaurenRestArea1A.mp3 KILJAEDENBIRTH //KilJaedenBirth.wav KILJAEDENDEATH //KilJaedenDeath.wav KILJAEDENLOOP //KilJaedenLoop.wav MIDSUMMER_RIBBON_POLELOOP //PreCastFireMedium.wav GLASSBREAKING //GlassBreaking1.wav SHADOWCHANNELING //IllidanFlameCrashVar1.wav SUNWELL_ICE_BARRIERCLOSE //Sunwell_Ice_Barrier_Close.wav FELENERGYCOSMETICLOOP //FelEnergyCosmeticLoop.wav SOULEXPELVORTEX //SoulExpelVortex1.wav TALLSTRIDERREARUP //TallStriderRearUp.wav MIDSUMMER_TORCHGAMECOMPLETE //MidSummer-TorchGameComplete.wav SUNWELL_FIRE_BARRIER //UndeadCampfireLArge.wav SUMMERSCORCHLINGLOOP //FireElementalLoop.wav BRUTALLUSCHARGECAST //IllidanShadowBlast1.wav BRUTALLUSDEATHCLOUD //LevitateImpact.wav MADRIGOSAFROSTPRECAST //PreCastFrostMagicLow.wav MADRIGOSAICECAST //IceCast.wav MADRIGOSAFREEZEIMPACT //IceBarrirerImpact.wav MADRIGOSAICEMISSILE //IceMissileLoop.wav MADRIGOSAENCAPSUALTECAST //Ice_Lance_Impact1.wav MADRIGOSAENCAPSUALTECHANNEL //EyeBlastVisual.wav SUNWELLIGNITION //Sunwell_BeamFX.wav RINGOFBLUEFLAME //AlterOfKingsFireLoop.wav RINGOFBLUEFLAMECAST //Hellfire_Raid_FX_Explosion01.wav KALECGOSOPENBRUTALLUSBACKDOOR

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54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define

//IceMissileLoop.wav KALECGOSOPENBRUTALLUSBACKDOORIM //FrostBreath.wav ANVEENAPRISONLOOP //AnveenaPrisonLoop.wav KILJAEDENSOULFLAYLOOP //KilJaedenSoulFlayLoop.wav BLAZETOLIGHT //SeepingGaseous_Fel_Nova.wav KILJAEDENCUSTOMSPELL07 //KilJaedenCustomSpell07_01.wav MADRIGOSASUMMONFELBLAZE //MadrigosaSummonFelblaze.wav BLAZE_TO_LIGHT_PRECAST //Holy_Form_Precast.wav CALLENTROPIOUSSTATE //Holy_ImpactDD_Uber_Chest.wav CALLENTROPIOUSCHANNEL //PreCastHolyMagicMedium.wav ENTROPIOUSBODY //Runestone.wav OPENPORTALFROMSHATTRATH //IllidanFlameCrashVar1.wav SHADOWSPIKEMISSILE //KilJaedenShadowSpikeMissile.wav KILJAEDENATTACK //SP_Kilj_Attack01.wav KILJADENWOUND //SP_Kilj_Wound01.wav KILJAEDENWOUNDCRIT //SP_Kilj_WoundCrit01.wav ALYTHESSATTACK //SP_Alyt_Attack01.wav ALYTHESSWOUND //SP_Alyt_Wound01.wav ALYTHESSWOUNDCRIT //SP_Alyt_WoundCrit01.wav BRUTALLUSATTACK //SP_Brut_Attack01.wav BRUTALLUSWOUND //SP_Brut_Wound01.wav BRUTALLUSWOUNDCRIT //SP_Brut_WoundCrit01.wav LADYSACROLASHATTACK //SP_Sacr_Attack01.wav A_MTERRACE_SELIMAGGO //SELIMAGGRO.wav LADYSACROLASHWOUND //SP_Sacr_Wound01.wav LADYSACROLASHWOUNDCRIT //SP_Sacr_WoundCrit01.wav A_MTERRACE_SELIMGOTOCRYSTAL //SELIMGOTOCRYSTAL.wav A_MTERRACE_SELIMEMPOWERED //SELIMEMPOWERED.wav A_MTERRACE_SELIMEMCOMEDOWN //SELIMEMCOMEDOWN.wav PRIESTESSDELRISSAATTACK //MT_Delr_Attack01.wav A_MTERRACE_SELIMFELKILL

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85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define

//SELIMFELKILL.wav PRIESTESSDELRISSAWOUND //MT_Delr_Damage01.wav PRIESTESSDELRISSAWOUNDCRIT //MT_Delr_DamageCrit01.wav A_MTERRACE_SELIMNORMALKILL //SELIMNORMALKILL.wav A_MTERRACE_VEXALLUSAGGRO //VEXALLUSAGGRO.wav A_MTERRACE_VEXALLUSOVERLOAD //VEXALLUSOVERLOAD.wav SATHROVARTHECORRUPTORATTACK //SP_Sath_Attack01.wav A_MTERRACE_VEXALLUSADD //VEXALLUSADD.wav A_MTERRACE_VEXALLUSKILL //VEXALLUSKILL.wav SATHROVARTHECORRUPTORWOUND //SP_Sath_Wound01.wav A_MTERRACE_DELRISSAAGGRO //DELRISSAAGGRO.wav SATHROVARTHECORRUPTORWOUNDCRIT //SP_Sath_WoundCrit01.wav A_MTERRACE_DELRISSADEATH //DELRISSADEATH.wav A_MTERRACE_DELRISSAFRIENDDIES01 //DELRISSAFRIENDDIES01.wav LADYSACROLASHDEATH //SP_Sacr_Death01.wav A_MTERRACE_DELRISSAFRIENDDIES02 //DELRISSAFRIENDDIES02.wav A_MTERRACE_DELRISSAFRIENDDIES03 //DELRISSAFRIENDDIES03.wav SELIMFIREHEARTATTACK //MT_Seli_Attack01.wav A_MTERRACE_DELRISSAFRIENDDIES04 //DELRISSAFRIENDDIES04.wav SELIMFIREHEARTWOUND //MT_Seli_Wound01.wav A_MTERRACE_DELRISSAKILL01 //DELRISSAKILL01.wav SELIMFIREHEARTWOUNDCRIT //MT_Seli_WoundCrit01.wav A_MTERRACE_DELRISSAKILL02 //DELRISSAKILL02.wav SELIMFIREHEARTDEATH //MT_Seli_Death01.wav A_MTERRACE_DELRISSAKILL03 //DELRISSAKILL03.wav A_MTERRACE_DELRISSAKILL04 //DELRISSAKILL04.wav A_MTERRACE_DELRISSAWINS //DELRISSAWINS.wav KAELTHASBROKENATTACK //MT_Kael_Attack01.wav A_MTERRACE_BROKENKAELAGGRO //BROKENKAELAGGRO.wav KAELTHASBROKENWOUND //MT_Kael_Wound01.wav A_MTERRACE_BROKENKAELPHOENIX

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15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define

//BROKENKAELPHOENIX.wav KAELTHASBROKENWOUNDCRIT //MT_Kael_WoundCrit01.wav A_MTERRACE_BROKENKAELFLAMESTRIK //BROKENKAELFLAMESTRIKE.wav A_MTERRACE_BROKENKAELPHASE2 //BROKENKAELPHASE2.wav A_MTERRACE_BROKENKAELWEAKENED //BROKENKAELWEAKENED.wav A_MTERRACE_BROKENKAELMOREAIR //BROKENKAELMOREAIR.wav A_MTERRACE_BROKENKAELDEATH //BROKENKAELDEATH.wav A_SWPLATEAU_EVILKALECGOSINTRO //EVILKALECGOSINTRO.wav A_SWPLATEAU_EVILKALECGOSSPELL01 //EVILKALECGOSSPELL01.wav A_SWPLATEAU_EVILKALECGOSSPELL02 //EVILKALECGOSSPELL02.wav A_SWPLATEAU_EVILKALECGOSKILL01 //EVILKALECGOSKILL01.wav A_SWPLATEAU_EVILKALECGOSKILL02 //EVILKALECGOSKILL02.wav A_SWPLATEAU_EVILKALECGOSTURNS //EVILKALECGOSTURNS.wav A_SWPLATEAU_GOODKALECGOSINTRO //GOODKALECGOSINTRO.wav A_SWPLATEAU_GOODKALECGOSLOSING //GOODKALECGOSLOSING.wav A_SWPLATEAU_GOODKAELECGOSNEARLY //GOODKAELECGOSNEARLYLOST.wav A_SWPLATEAU_GOODKALECGOSWIN //GOODKALECGOSWIN.wav A_SWPLATEAU_NPCKALECGOSGREET01 //NPCKALECGOSGREETING01.wav A_SWPLATEAU_NPCKALECGOSGREET02 //NPCKALECGOSGREETING02.wav A_SWPLATEAU_NPCKALECGOSGREET03 //NPCKALECGOSGREETING03.wav A_SWPLATEAU_NPCKALECGOSGREET04 //NPCKALECGOSGREETING04.wav A_SWPLATEAU_NPCKALECGOSGREET05 //NPCKALECGOSGREETING05.wav A_SWPLATEAU_NPCKALECGOSGREET06 //NPCKALECGOSGREETING06.wav A_SWPLATEAU_HELPERKALECGOSINTRO //HELPERKALECGOSINTRO.wav A_SWPLATEAU_HELPERKALECGOSBREAT //HELPERKALECGOSBREATH.wav A_SWPLATEAU_HELPERKALECGOSORB01 //HELPERKALECGOSORB01.wav A_SWPLATEAU_HELPERKALECGOSORB02 //HELPERKALECGOSORB02.wav A_SWPLATEAU_HELPERKALECGOSORB03 //HELPERKALECGOSORB03.wav A_SWPLATEAU_HELPERKALECGOSALLIN //HELPERKALECGOSALLIN.wav A_SWPLATEAU_KALECGOSTERRACEINTR //KALECGOSTERRACEINTRO.wav A_SWPLATEAU_HELPERKALECAWAKE01

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45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define

//HELPERKALECAWAKE01.wav A_SWPLATEAU_HELPERKALECAWAKE02 //HELPERKALECAWAKE02.wav A_SWPLATEAU_HELPERKALECAWAKE04 //HELPERKALECAWAKE04.wav A_SWPLATEAU_HELPERKALECAWAKE05 //HELPERKALECAWAKE05.wav A_SWPLATEAU_HELPERKALECENCOUR01 //HELPERKALECENCOURAGE01.wav A_SWPLATEAU_HELPERKALECENCOURAG //HELPERKALECENCOURAGE.wav A_SWPLATEAU_SATHROVARAGGRO //SATHROVARAGGRO.wav A_SWPLATEAU_SATHROVARDEATH //SATHROVARDEATH.wav A_SWPLATEAU_SATHROVARSPELL01 //SATHROVARSPELL01.wav A_SWPLATEAU_SATHROVARSPELL02 //SATHROVARSPELL02.wav A_SWPLATEAU_SATHROVARKILL01 //SATHROVARKILL01.wav A_SWPLATEAU_SATHROVARKILL02 //SATHROVARKILL02.wav A_SWPLATEAU_SATHROVARBERSERK //SATHROVARTBERSERK.wav A_SWPLATEAU_BRUTALLUSINTRO //BRUTALLUSINTRO.wav A_SWPLATEAU_BRUTALLUSBREAKSICE //BRUTALLUSBREAKSICE.wav A_SWPLATEAU_BRUTALLUSCHARGES //BRUTALLUSCHARGES.wav A_SWPLATEAU_BRUTALLUSKILLSDRAGO //BRUTALUSKILLSDRAGON.wav A_SWPLATEAU_BRUTALLUSTAUNTSPLAY //BRUTALLUSTAUNTSPLAYERS.wav A_SWPLATEAU_BRUTALLUSPLAYERAGGR //BRUTALLUSPLAYERAGGRO.wav A_SWPLATEAU_BRUTALLUSKILL01 //BRUTALLUSKILL01.wav A_SWPLATEAU_BRUTALLUSKILL02 //BRUTALLUSKILL02.wav A_SWPLATEAU_BRUTALLUSKILL03 //BRUTALLUSKILL03.wav A_SWPLATEAU_BRUTALLUSLOVECOMB01 //BRUTALLUSLOVINGCOMBAT01.wav A_SWPLATEAU_BRUTALLUSLOVECOMB02 //BRUTALLUSLOVINGCOMBAT02.wav A_SWPLATEAU_BRUTALLUSLOVECOMB03 //BRUTALLUSLOVINGCOMBAT03.wav A_SWPLATEAU_BRUTALLUSBERSERK //BRUTALLUSBERSERK.wav A_SWPLATEAU_BRUTALLUSDEATH //BRUTALLUSDEATH.wav A_SWPLATEAU_MADRIGOSAINTROICE //MADRIGOSAINTROICE.wav A_SWPLATEAU_MADRIGOSAINTRO //MADRIGOSAINTRO.wav A_SWPLATEAU_MADRIGOSAICEBLOCK //MADRIGOSAICEBLOCK.wav A_SWPLATEAU_MADRIGOSATRAP

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75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define

//MADRIGOSATRAP.wav A_SWPLATEAU_MADRIGOSADEATH //MADRIGOSDEATH.wav A_SWPLATEAU_FELBLAZEBORN //FELBLAZEBORN.wav A_SWPLATEAU_FELBLAZEBREATH //FELBLAZEBREATH.wav A_SWPLATEAU_FELBLAZESPELLS //FELBLAZESPELLS.wav A_SWPLATEAU_FELBLAZEKILL01 //FELBLAZEKILL01.wav A_SWPLATEAU_FELBLAZEKILL02 //FELBLAZEKILL02.wav A_SWPLATEAU_FELBLAZEBERSERK //FELBLAZEBERSERK.wav A_SWPLATEAU_FELBLAZEDEATH //FELBLAZEDEATH.wav A_SWPLATEAU_SACROLASHINTRO //SACROLASHINTRO.wav A_SWPLATEAU_SACROLASHNOVA //SACROLASHNOVA.wav A_SWPLATEAU_SACROLASHKILL01 //SACROLASHKILL01.wav A_SWPLATEAU_SACROLASHKILL02 //SACROLASHKILL02.wav A_SWPLATEAU_SACROLASHCOMBINE //SACROLASHCOMBINE.wav A_SWPLATEAU_ALLYTHESSCONFLAG //ALLYTHESSCONFLAG.wav A_SWPLATEAU_ALYTHESSKILL01 //ALYTHESSKILL01.wav A_SWPLATEAU_ALYTHESSKILL02 //ALYTHESSKILL02.wav A_SWPLATEAU_ALYTHESSCOMBINE //ALYTHESSCOMBINE.wav A_SWPLATEAU_ALYTHESSBERSERK //ALYTHESSBERSERK.wav A_SWPLATEAU_ALYTHESSDEATH //ALYTHESSDEATH.wav A_SWPLATEAU_KILJAEDENORDER01 //KILJAEDENORDER01.wav A_SWPLATEAU_KILJAEDENORDER02 //KILJAEDENORDER02.wav A_SWPLATEAU_KILJAEDENORDER03 //KILJAEDENORDER03.wav A_SWPLATEAU_KILJAEDENORDER04 //KILJAEDENORDER04.wav A_SWPLATEAU_KILJAEDENORDER05 //KILJAEDENORDER05.wav A_SWPLATEAU_KILJAEDENEMERGE //KILJAEDENEMERGE.wav A_SWPLATEAU_KILJAEDENKILL01 //KILJAEDENKILL01.wav A_SWPLATEAU_KILJAEDENKILL02 //KILJAEDENKILL02.wav A_SWPLATEAU_KILJAEDENMIRROR01 //KILJAEDENMIRROR01.wav A_SWPLATEAU_KILJAEDENMIRROR02 //KILJAEDENMIRROR02.wav A_SWPLATEAU_KILJAEDEN01

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05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define

//KILJAEDEN01.wav A_SWPLATEAU_KILJAEDEN02 //KILJAEDEN02.wav A_SWPLATEAU_KILJAEDEN03 //KILJAEDEN03.wav A_SWPLATEAU_KILJAEDENPHASE03 //KILJAEDENPHASE03.wav A_SWPLATEAU_KILJAEDENPHASE04 //KILJAEDENPHASE04.wav A_SWPLATEAU_KILJAEDENREACTS //KILJAEDENREACTS.wav A_SWPLATEAU_ANVEENAZOMBIE01 //ANVEENAZOMBIE01.wav A_SWPLATEAU_ANVEENAZOMBIE02 //ANVEENAZOMBIE02.wav A_SWPLATEAU_ANVEENAAWAKE01 //ANVEENAAWAKE01.wav A_SWPLATEAU_ANVEENASACRIFICE //ANVEENASACRIFICE.wav A_SWPLATEAU_SP_VELE_ENDEVENT01 //SP_Vele_EndEvent01.wav A_SWPLATEAU_SP_VELE_ENDEVENT02 //SP_Vele_EndEvent02.wav A_SWPLATEAU_SP_VELE_ENDEVENT03 //SP_Vele_EndEvent03.wav A_SWPLATEAU_SP_VELE_ENDEVENT04 //SP_Vele_EndEvent04.wav A_SWPLATEAU_SP_VELE_ENDEVENT05 //SP_Vele_EndEvent05.wav A_SWPLATEAU_SP_VELE_ENDEVENT06 //SP_Vele_EndEvent06.wav A_SWPLATEAU_SP_VELE_ENDEVENT07 //SP_Vele_EndEvent07.wav A_SWPLATEAU_SP_VELE_ENDEVENT08 //SP_Vele_EndEvent08.wav A_SWPLATEAU_SP_VELE_ENDEVENT09 //SP_Vele_EndEvent09.wav A_SWPLATEAU_SP_LIAD_ENDEVENT01 //SP_Liad_EndEvent01.wav A_SWPLATEAU_SP_LIAD_ENDEVENT02 //SP_Liad_EndEvent02.wav A_SWPLATEAU_SP_LIAD_ENDEVENT03 //SP_Liad_EndEvent03.wav KILJAEDENCUSTOM08 //KilJaedenCustom08.wav ZONE_QUELDANASDAY //Eversong\ES_RuinsWalkDay01.mp3 ZONE_QUELDANASNIGHT //Eversong\ES_RuinsWalkNight01.mp3 INTRO_MAGISTERSTERRACE //SW_MagistersArrivalWalkUni01.mp3 ZONE_MAGISTERSTERRACEKAELTHAS //SW_MagistersAsylumWalkUni01.mp3 ZONE_MAGISTERSTERRACEWALKING //Sunwell\SW_MagistersTerraceWalkUni01.mp3 ZONE_MAGISTERSTERRACEINTWALKING //Sunwell\SW_MagistersAsylumWalkUni03.mp3 INTRO_SUNWELLPLATEAU //SW_PlateauSunwellArrivalWalkUni01.mp3 ZONE_SUNWELLPLATEAUKILJAEDEN

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35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 46 #define 47 #define 48 #define 49 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define

//Sunwell\SW_TheWellWalkUni01.mp3 ZONE_SUNWELLPLATEAUWALKING //Sunwell\SW_MagistersTerraceWalkUni05.mp3 ZONE_SUNWELLPLATEAUINTWALK //Sunwell\SW_SanctumWalkUni01.mp3 EVENT_SW_KILJAEDENDEFEAT01 //SW_ShorelAranWalkUni01.mp3 EVENT_SW_KILJAEDENDEFEAT02 //SW_MagistersTerraceWalkUni01.mp3 EVENT_SW_KILJAEDENDEFEAT03 //SW_MagistersArrivalWalkUni01.mp3 KALECGOSGREETING //NPCKALECGOSGREETING04.wav GRIZZLYHILLSDAYGENERAL //GrizzlyHillsDayGeneral.wav BOREANTUNDRAGENERALDAY //BoreanTundraGeneralDay.wav INNERFIRE__LARGE_ //InnerFire.wav EARTHQUAKECAMERASHAKE__HIGH_VOL //EarthquakeCameraShake.wav TEST_CRAIG_STEELE__COPY_ //AbominationYesAttack2.wav DRAGONBLIGHTGENERALDAY //DragonBlightGeneralDay.wav NOTHRENDCOASTDAYNIGHT //NortherndCoastGenericDayNight.wav BOREANTUNDRAGENERALNIGHT //BoreanTundraGeneralNight.wav DRAGONBLIGHTGENERALNIGHT //DragonBlightGeneralNight.wav GRIZZLYHILLSNIGHTGENERAL //GrizzlyHillsNightGeneral.wav CHEATDEATH //CheatDeath.wav MURUOPEN_PORTAL //MuruOpenPortal.wav MURUENTROPIUSCOSMETICSPAWN //MuruEntropiusSpawn.wav ZONE_BOREANTUNDRATUSKARRNIGHT //BoreanTundra\BO_Tusk_KaskalaNight01.mp3 ZONE_BOREANTUNDRATUSKARRDAY //BoreanTundra\BO_Tusk_KaskalaDay01.mp3 ZONE_DRAGONBLIGHTTUSKARRDAY //DB_Tusk_InduleDay01.mp3 ZONE_DRAGONBLIGHTTUSKARRNIGHT //DB_Tusk_InduleNight01.mp3 ZONE_HOWLINGFJORDTUSKARRDAY //HowlingFjord\HF_Tusk_KamaguaDay01.mp3 ZONE_HOWLINGFJORDTUSKARRNIGHT //HowlingFjord\HF_Tusk_KamaguaNight01.mp3 A_HORSEMAN_RETURN_01 //Horseman_Return_01.wav A_HORSEMAN_REQUEST_01 //Horseman_Request_01.wav A_HORSEMAN_BECKON_01 //Horseman_Beckon_01.wav A_HORSEMAN_FAILING_01 //Horseman_Failing_01.wav A_HORSEMAN_FAILING_02

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71 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define

//Horseman_Failing_02.wav A_HORSEMAN_CONFLAG_01 //Horseman_Conflag_01.wav A_HORSEMAN_CONFLAG_01 //Horseman_Conflag_01.wav A_HORSEMAN_BECKON_01 //Horseman_Beckon_01.wav MAGTHERIDONBLASTNOVA //FireNova.wav ORACLEATTACK //OracleAttackA.wav ORACLEWOUND //OracleWoundA.wav ORACLEWOUNDCRIT //OracleWoundCritA.wav ORACLEDEATH //OracleDeath.wav ORACLEDEATHVAR1 //OracleDeathVar1.wav ORACLEEMOTEROAR //OracleEmoteRoar.wav ORACLEBATTLEROAR //OracleBattleRoar.wav ORACLEAGGRO //OracleEmoteRoar.wav FORSAKEN_BLIGHT_LOOP //BestowDiseaseImpact.wav BOREAN_GEYSERSTEAMSTAND //SteamGeyserVar1.wav BOREAN_GEYSERSTEAMSTANDVAR1 //SteamWarmLoop.wav BOREAN_BUBBLES_01 //Borean_Bubbles_01.wav BOREAN_REDPLANT_BURNINGPILE_01 //BE_lantern_busted_001.wav BOREAN_REDPLANT_BURNINGPILE_02 //BE_Sconce01.wav BOREAN_REDPLANT_BURNINGPILE_03 //BE_Sconce01.wav BOREAN_ROADLAMP01 //BE_Bookshelf_Wrecked_01Loop.wav BOREAN_REDPLANT_BOWL_01 //TS_IncenseBurner_01.wav BOREAN_REDPLANT_BOWL_02 //TS_IncenseBurner_01.wav BOREAN_CORRUPTED_CRYSTALS_01 //TechArches.wav SNOBOLD_CANDLE_GROUP01 //BU_CrystalForge_Stand.wav FB_LAMPPOST_GH_01 //ZangarLamppost01.wav BONFIRENORTHREND_01 //BU_Smoke_Stack_01.wav TRAPPERLAMPPOST_01 //TorchFireLoop.wav TRAPPERSIGNPOST //TorchFireLoop.wav HU_LAMP_ARM_NORTHREND //Bush_Flamecap.wav NORTHRENDTORCH_01

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02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define

//TorchFireLoop.wav TS_LIGHTHANGING02 //TS_IncenseBurner_01.wav TS_FORGE_01 //VR_Chandelier_01.wav TS_LIGHT02 //TS_FishLight.wav TS_LANTERN01 //TS_FishLight.wav VR_CHANDELIER_PURPLE_01 //Valgarde_Fire.wav VR_HANGINGLIGHT_PURPLE_01 //VR_LampPost_01.wav VR_STANDINGLIGHT_PURPLE_01 //VR_LampPost_01.wav VR_LAMPPOST_SNOW_01 //VR_HangingLight_01.wav VR_STANDINGLIGHT_SNOW_01 //VR_LampPost_01.wav VR_SIGNPOST_SNOW01 //VR_HangingLight_01.wav VR_TORCH_SNOW01 //VR_LampPost_01.wav VRYKUL_FLAME_PARTICLE //UndeadCampfireMedium.wav KARAZAHNBONFIREBLUE01 //UndeadCampfireLArge.wav MH_BRAZIER_01 //Hellfire_Braizer_PurpleFlame.wav MH_BRAZIER_02 //G_BombFactoryOpenedLoop.wav MH_FIREBALL_BLUE_HIGH_01 //BU_Brazier_01.wav MH_FIREBALL_HIGH_01 //BU_Brazier_01.wav MH_RUNECIRCLE_01 //Ancient_D_Lights.wav MH_RUNEPATH_01 //Ancient_D_Lights.wav NEXUS_MAGICORB_BLUE_01 //DemonChanting.wav NEXUS_MAGICORB_ORANGE_01 //DemonChanting.wav NEXUS_DRAGONEGG_01 //DireMaulCrystalGeneratorStandLoop.wav NEXUS_SIGIL_ORANGE_01 //DR_KnickKnack_04.wav NEXUS_SIGIL_ORANGE_02 //DR_KnickKnack_04.wav NEXUS_SIGIL_BLUE_01 //DR_KnickKnack_04.wav NEXUS_SIGIL_BLUE_02 //DR_KnickKnack_04.wav NEXUS_SIGIL_BLUE_SMALL_01 //Nexus_Sigil_Blue_Small_All_OneShot.wav NEXUS_SIGIL_BLUE_SMALL_02 //Nexus_Sigil_Blue_Small_All_OneShot.wav NEXUS_DRAGONORB_01CLOSED //TempMono.wav NEXUS_DRAGONORB_01OPENED

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32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define

//TempMono.wav SCARLETO_BRAZIER_LIT //BU_Smoke_Stack_01.wav SCARLETO_BRAZIER_SMOKER //BU_Smoke_Stack_01.wav LD_STRATHOLMESTREETLAMP01 //BE_Candle_02.wav UL_BRAZIER01 //TechArches.wav IT_BRAZIER01 //BurningWickermanOpened.wav IT_BRAZIER02 //BurningWickermanOpened.wav ZULDRAK_INCENSE_01 //BurntStoneTreeVar3.wav ED_ZULDRAKBRIDGE_FIRE //CampFireLargeLoop.wav ZULDRAK_SKULLPOLE_01 //TorchFireLoop.wav ZULDRAK_BLUE_FIRE //BurntStoneTreeVar1.wav ZULDRAK_TORCH_01 //WT_Lamppost01.wav ZULDRAK_TORCH_02 //WT_Lamppost01.wav ZULDRAK_TORCH_03 //Valgarde_Fire.wav ZULDRAK_HANGING_LIGHT_01 //BU_CrystalForge_Stand.wav BOREAN_ROPE_01OPEN //TempMono.wav FK_PLAGUECISTERN //FK_PlagueCistern.wav CD_ALTAR_02 //CD_Altar_02.wav SC_CAULDRON //SC_Cauldron.wav SC_BLIGHTER //SC_Blighter1.wav LOGRUN_PUMP01 //LogRun_Pump01.wav LOGRUN_PUMP02 //LogRun_Pump01.wav TS_KITE_01 //DragonKite.wav VR_BRAZIER_01 //Hellfire_Braizer.wav TI_FIELDGENERATOR_01 //TempMono.wav TI_FIELDGENERATOR_02 //TempMono.wav TI_FIELDGENERATOR_03 //TempMono.wav TI_FIELDGENERATOR_04 //TempMono.wav TI_FIELDGENERATOR_05 //TempMono.wav RADIOTOWERFLAG01 //BannersBlowingMild.wav ID_FORGE

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62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define

//ID_Forge_Loop.wav NEXUS_MAGICDROP_BLUE_01 //Hellfire_DW_Pipe_Type4_01.wav NEXUS_MAGICDROP_ORANGE_01 //Hellfire_DW_Pipe_Type4_01.wav UL_CHANDELIER //UL_Chandelier.wav UL_TORCH01 //TechArches.wav ZULDRAK_CRYSTAL_01STAND //ZulDrak_Crystal_01_Opened.wav ZULDRAK_CRYSTAL_01CLOSED //ZulDrak_Crystal_01_ClosedLoop.wav ZULDRAK_CRYSTAL_01OPEN //ZulDrak_Crystal_01_Open.wav GRIZZLY_HILLS_OUTHOUSE_01 //GRULLAIR_Gruul_Attack01.wav GRIZZLY_HILLS_OUTHOUSE_02 //FemaleTitanDeath.wav CLOCKWORKGNOMEATTACK //ClockworkGnomeAttackA.wav CLOCKWORKGNOMEWOUND //ClockworkGnomeWoundA.wav CLOCKWORKGNOMEWOUNDCRIT //ClockworkGnomeWoundCritA.wav CLOCKWORKGNOMEDEATH //ClockworkGnomeDeath.wav NERUBIANATTACK //NerubianAttackA.wav NERUBIANWOUND //NerubianWoundA.wav NERUBIANWOUNDCRIT //NerubianWoundCritA.wav NERUBIANDEATH //NerubianDeath.wav NERUBIANSTANDSCEAM //NerubianStandScream.wav SC_WAGON //SC_Cauldron.wav FK_CHEMISTRYSET_06ONESHOTS //FK_ChemistrySet_03OneShot1.wav PUTDOWNGEMS //PutDownGems.wav NEXUS_LIBRARY_PLATFORMFX //Nexus_Library_PlatformFX.wav ZULDRAKGENERALDAY //ZulDrakGeneralDay.wav ZULDRAKGENERALNIGHT //ZulDrakGeneralNight.wav NEXUS70GENERAL //Nexus70General.wav NEXUS70ENERGYROOM //Nexus70EnergyRoom.wav NEXUS_FX_EXTERIOR_BEAM //Nexus_FX_exterior_Beam.wav NEXUS70LIBRARY //Nexus70_Library.wav SC_TENT1 //BE_lantern_busted_001.wav SC_BRAZIER1

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95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define

//WT_Brazier_Lit.wav SC_BRAZIER2 //WT_Brazier_Lit.wav SC_BRAZIER3 //WT_Brazier_Lit.wav ZULDRAK_HANGING_LIGHT_02 //KarazahnSconce.wav ZULDRAK_WINDCHIME_01 //BE_Banner03.wav ZULDRAK_WINDCHIME_02 //BE_Banner03.wav ZULDRAK_WATERSPOUT_01 //FountainSmallMediumLoop.wav MINESTANDARDNORTHREND //MineStandardNorthrend.wav DT_BIGDOOROPEN //DT_bigDoorOpen.wav DT_BIGDOORCLOSE //DT_bigDoorClose.wav PLAUGELANDSCAGE01_ACTIVETOP //PlaugelandsCage01_ActiveTopOpen.wav NEXUS_DRAGONORB_01CLOSED //Nexus_DragonOrb_01Closed.wav NEXUS_DRAGONORB_01OPENED //Nexus_DragonOrb_01Opened.wav VR_PORTCULLISCLOSE //VR_PortcullisClose.wav VR_PORTCULLISOPEN //VR_PortcullisOpen.wav VR_BELLOWS_01OPEN //VR_Bellows_01Open.wav VR_PORTCULLISWITHCHAINCLOSE //VR_PortculliswithchainClose.wav VR_PORTCULLISWITHCHAINOPEN //VR_PortculliswithchainOpen.wav VR_CAGE_02CLOSE //VR_Cage_02Close.wav VR_CAGE_02OPEN //VR_Cage_02Open.wav SC_BLIGHTER2 //SC_Blighter1.wav G_CAULDRON_BLUE //BE_cookPot01.wav G_CAULDRON_RED //BE_cookPot01.wav A_CAPTAIN_W3CHPVIII01 //Captain_W3ChpVIII01.wav A_CAPTAIN_W3CHPVIII03 //Captain_W3ChpVIII03.wav A_CAPTAIN_W3CHPVIII05 //Captain_W3ChpVIII05.wav A_CAPTAIN_W3CHPVIII07 //Captain_W3ChpVIII07.wav A_EMISSARY_W3CHPVIII02 //Emissary_W3ChpVIII02.wav A_EMISSARY_W3CHPVIII04 //Emissary_W3ChpVIII04.wav A_DB_ARTHAS_SCRIPTEVENT01 //DB_Arthas_ScriptEvent01.wav A_DB_ARTHAS_SCRIPTEVENT02

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26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 57 #define 58 #define

//DB_Arthas_ScriptEvent02.wav A_DB_ARTHAS_SCRIPTEVENT03 //DB_Arthas_ScriptEvent03.wav A_DB_ARTHAS_SCRIPTEVENT04 //DB_Arthas_ScriptEvent04.wav A_DB_ARTHAS_SCRIPTEVENT05 //DB_Arthas_ScriptEvent05.wav A_DB_ARTHAS_SCRIPTEVENT06 //DB_Arthas_ScriptEvent06.wav A_DB_ARTHAS_SCRIPTEVENT07 //DB_Arthas_ScriptEvent07.wav A_DB_ARTHAS_SCRIPTEVENT08 //DB_Arthas_ScriptEvent08.wav A_MURADIN_W3CHPVIII09 //Muradin_W3ChpVIII09.wav A_MURADIN_W3CHPIX01 //Muradin_W3ChpIX01.wav A_MURADIN_W3CHPIX15 //Muradin_W3ChpIX15.wav A_MURADIN_W3CHPIX17 //Muradin_W3ChpIX17.wav MISSILEFIRELOOP__LOW_VOLUME_ //FireMissileLoop.wav WARSONGGULCH //WarsongGulch.wav VORDRASSILSTEARS //VordrassilsTears.wav G_BEARTRAP_OPEN //G_BearTrap_Open01.wav G_BEARTRAP_SPAWN //G_BearTrap_Spawn01.wav ZONE_DRAGONBLIGHTDAY //DB_GeneralWalk_Day01.mp3 ZONE_DRAGONBLIGHTNIGHT //DB_GeneralWalk_Night01.mp3 ZONE_BOREANTUNDRADAY //BO_GeneralWalk_Day01.mp3 ZONE_BOREANTUNDRANIGHT //BO_GeneralWalk_Night01.mp3 ZONE_TEMP_MONO //TempMono.wav G_BEARTRAPREVERSE_CLOSE //G_BearTrapReverse_Close01.wav G_BEARTRAPREVERSE_DESTROY //G_BearTrapReverse_Destroy01.wav G_BEARTRAPREVERSE_OPEN //G_BearTrap_Open01.wav VALIANCEKEEP //ValianceKeep.wav NORTHRENDSCOURGEGENERAL //NorthrendScourgeGeneral.wav WHISPERGULCHNIGHTDAY //WhisperGulchDayNight.wav THEVIBRANTGLADE //TheVibrantGlade.wav HOWLINGFJORDCOLDNIGHTDAY //HowlingFjordColdNightDay.wav ZULDRAK_CRYSTAL_01_CLOSE //ZulDrak_Crystal_01_Close.wav ZULDRAK_CRYSTAL_01_CLOSEDONESHO

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60 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define

//ZulDrak_Crystal_01_ClosedOneShot01.wav COLDARRANIGHTDAY //ColdaraNightDay.wav CREATURE_SCOURGECRYSTAL02 //ZulDrak_Crystal_01_Opened.wav GS_LICHKING //WotLK_main_title.mp3 G_RUNEBLUE02_CLOSED //G_RuneBlue01_Closed.wav G_RUNEBLUE02_DESTROY //G_Rune_Blue_Open.wav DRAGONBLIGHTPLAINSNIGHTDAY //DragonblightPlainsNightDay.wav DRAGONBLIGHTEMERALDDRAGONSHRINE //DragonblightEmeraldDragonshrine.wav DRAGONBLIGHTRUBYDRAGONSHRINE //DragonblightRubyDragonshrine.wav NORTHRENDTORCH_01BLUE //KarazahnSconce.wav NEWHEARTHGLEN //NewHearthglen.wav ID_FORGE_ZAP //ID_Forge_Zap01.wav DARKIRONLIGHT01 //DarkIronLight01.wav DARKIRONLIGHT02 //DarkIronLight01.wav GRIZZLYHILLSLUMBERNIGHTDAY //GrizzlyHillsLumberNightday.wav GRIZZLYHILLSOPENNIGHT //GrizzlyHillsOpenNight.wav GRIZZLYHILLSOPENDAY //GrizzlyHillsOpenDay.wav UL_LIGHTNING //NetherstormCrackLighting01.wav WOLVAR_FORGE //OrcBellow_FirePit.wav WOLVAR_COALS01 //OrcBellow_FirePit.wav WOLVAR_COALS02 //OrcBellow_FirePit.wav WOLVAR_COOKPOT //VR_Cookpot_01.wav WOLVAR_COOKPOT_DRAGONBLIGHT //VR_Cookpot_01.wav ZULDRAK_TORCH_04 //TorchFireLoop.wav ORC_SHIP_BROKEN_SAIL_01 //BE_Banner_Wide.wav HU_PORTCULLIS_OPEN //PortcullisActive_Open.wav HU_PORTCULLIS_CLOSE //PortcullisActive_Closed.wav DRAKTHARONKEEPGENERAL //DrakTharonKeep.wav ZULDRAKWATERDRIP_01 //Hellfire_DW_Pipe_Type4_01.wav NERUBIANEGG_CLOSED_INHALE //NerubianEgg_Closed_Inhale01.wav NERUBIANEGG_CLOSED_EXHALE

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92 #define 93 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define

//NerubianEgg_Closed_Exhale01.wav NERUBIANEGG_OPEN //NerubianEgg_Open01.wav TIGON_MALE_AGGRO_BOTM_BEAST //TigonMaleAggro.wav UL_CRYSTAL_LIGHT01 //BE_chandelier01.wav UL_CRYSTAL_LIGHT02 //BE_chandelier01.wav ZONE_HOWLINGFJORDDAY //HF_GeneralWalk_Day01.mp3 ZONE_HOWLINGFJORDNIGHT //HF_GeneralWalk_Night01.mp3 ZONE_TAUNKADAY //NR_Taunka_GeneralWalkA_Day01.mp3 ZONE_TAUNKANIGHT //NR_Taunka_GeneralWalkA_Night01.mp3 ID_CAGE_ACTIVE_OPEN //ID_Cage-active_Open.wav ID_CAGE_ACTIVE_CLOSE //ID_Cage-active_Close.wav ZULDRAK_FLOATING_LIGHT_01 //BE_Banner03.wav UL_ORB_01 //BE_Banner02.wav LD_HIDDEN_DOOR_ROOM_OPEN //Karazhan_SlidingDoorOpen.wav LD_HIDDEN_DOOR_ROOM_CLOSE //Karazhan_SlidingDoorClose.wav IC_CITADEL_DOOR01_OPEN //IC_Citadel_door01_Open.wav IC_CITADEL_DOOR01_CLOSE //IC_Citadel_door01_Close.wav TI_WAYGATE_01 //TI_Waygate_01_Loop.wav IC_CITADEL_MOUTHDOOR01_OPEN //IC_Citadel_mouthDoor01_Open.wav IC_CITADEL_MOUTHDOOR01_CLOSE //IC_Citadel_mouthDoor01_Close.wav ZONE_GRIZZLYHILLSDAY //GH_GeneralWalk_A_Day01.mp3 ZONE_GRIZZLYHILLSNIGHT //GH_GeneralWalk_A_Night01.mp3 G_ARCANEPRISON_01_STAND //G_ArcanePrison_01_Stand.wav G_ARCANEPRISON_01_CLOSE //G_ArcanePrison_01_Close.wav G_ARCANEPRISON_01_OPEN //G_ArcanePrison_01_Open.wav G_ARCANEPRISON_01_OPENED //G_ArcanePrison_01_Opened.wav UL_PLANET_AZEROTH //UL_Planet_Azeroth.wav UL_PLANET_AZEROTH_NOBASE //UL_Planet_Azeroth.wav _ZONE_IRONDWARFDAY //NR_Dwarf_GeneralWalkA_Day01.mp3 _ZONE_IRONDWARFNIGHT //NR_Dwarf_GeneralWalkA_Night01.mp3 ZONE_DISCO_PLACEHOLDER

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26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define

//undead_dance.mp3 GONG__NON_LOOPING_ //G_GongTroll01.wav A_CS_ARTHAS_CINEMATIC01 //CS_Arthas_Cinematic01.wav A_CS_ARTHAS_CINEMATIC02 //CS_Arthas_Cinematic02.wav A_CS_ARTHAS_CINEMATIC03 //CS_Arthas_Cinematic03.wav A_CS_ARTHAS_CINEMATIC04 //CS_Arthas_Cinematic04.wav A_CS_ARTHAS_CINEMATIC05 //CS_Arthas_Cinematic05.wav A_CS_ARTHAS_CINEMATIC06 //CS_Arthas_Cinematic06.wav A_CS_ARTHAS_CINEMATIC07 //CS_Arthas_Cinematic07.wav A_CS_ARTHAS_CINEMATIC08 //CS_Arthas_Cinematic08.wav A_CS_ARTHAS_CINEMATIC09 //CS_Arthas_Cinematic09.wav A_JAINA_W3CHPVI13 //Jaina_W3ChpVI13.wav A_JAINA_W3CHPVI17 //Jaina_W3ChpVI17.wav A_UTHER_W3CHPVI02 //Uther_W3ChpVI02.wav A_UTHER_W3CHPVI05 //Uther_W3ChpVI05.wav A_UTHER_W3CHPVI07 //Uther_W3ChpVI07.wav A_UTHER_W3CHPVI09 //Uther_W3ChpVI09.wav A_UTHER_W3CHPVI11 //Uther_W3ChpVI11.wav A_UTHER_W3CHPVI15 //Uther_W3ChpVI15.wav DOODAD_HOLIDAY_PIRATEDAY //RA_PirateTavern1A.mp3 BARBERSHOP_POLEWALL //GnomeMachine03Loop.wav BARBERSHOP_POLESTANDING //TugofWar_DustExtractorStandLoop.wav FORSAKENCATAPULT_DOODAD //TempMono.wav UL_POWER_ORB02 //TempMono.wav WT_LANTERN01 //BE_lantern_red_001.wav WT_LANTERNHANGING01 //BE_lantern_red_001.wav DB_FROSTMORNEALTAR_02 //DB_FrostmorneAltar_02.wav NORTHRENDTALLBRAZIERNOOMNI01 //TempMono.wav NORTHRENDGENERALTORCH01 //TorchFireLoop.wav NORTHRENDFREESTANDINGTORCH04_GI //TempMono.wav NORTHRENDELWYNNCAMPFIRE

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56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 63 #define 64 #define 65 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define

//TempMono.wav NORTHRENDELWYNNCAMPFIRE_BLUE //TempMono.wav NORTHRENDUNDEADCAMPFIRE //UndeadCampfireMedium.wav ORCBONFIRE //CampFireLargeLoop.wav UNARMED_ATTACK_LARGEB //UnarmedAttackLargeB.wav WOOSH_LARGE_CRIT //mWooshLargeCrit.wav SUMMONGHOULS //SummonGhouls1.wav SHOLAZARBASINDAY //SholazarBasinDay.wav SHOLAZARBASINNIGHT //SholazarBasinNight.wav ALARMCLOCKWARNING2 //AlarmClockWarning2.wav EVENT_DMF_LEVEL70ETC_LOUD //DMF_L70ETC01.mp3 BLADES_RINGIMPACT //BladesRingImpact.wav DEATHKNIGHT_BLOODBOIL //DeathKnight_Bloodboil.wav CANON_IMPACT_DUST //Cannon_Impact_Dust1.wav BURROWWORMPRECAST_LOOP //BurrowWormPrecast1.wav DEATHKNIGHT_BLOODPRESENCE //Deathknight_Bloodpresence.wav DEATHKNIGHT_BLOODTAP //DeathKnightBloodtap.wav DEATHKNIGHT_DEATHPACTCASTER //DeathKnight_DeathpactCaster.wav DEATHKNIGHT_DEATHPACTTARGET //DeathKnight_DeathpactTarget.wav DEATHKNIGHT_FROSTPRESENCE //Deathknight_FrostPresence.wav DEATHKNIGHT_GHOUL_EXPLODE //DeathKnight_Ghoul_Explode1.wav MAGE_DEEPFREEZE //Mage_DeepFreeze.wav DEATHKNIGHT_UNHOLYPRESENCE //Deathknight_Unholypresence.wav DEATHKNIGHT_STRANGULATESTAND //Deathknight_StrangulateStand.wav DEATHKNIGHT_MINDFREEZE //Deathknight_MindFreeze.wav DEATHKNIGHT_ICYTOUCH //Deathknight_IcyTouch.wav DEATHKNIGHT_ICEBOUNDFORTITUDEST //deathknight_iceboundfortitudeStand.wav DEATHKNIGHT_BLOODSTRIKE //DeathKnight_BloodStrike1.wav PRIESTDISPERSIONSTAND //PriestDispersionStand.wav ICESPIKE_IMPACT_NEWSTAND //IceSpike_Impact_newStand.wav PRIEST_DIVINEHYMNSTAND

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88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define

//Priest_DivinehymnStand.wav ALARMCLOCKWARNING3 //AlarmClockWarning3.wav WARRIOR_BLADESTORMSTAND //Warrior_BladestormStand1.wav ACHIEVEMENTSOUND //AchievmentSound1.wav INVISIBILITYTOTEMLOOP //DR_KnickKnack_01.wav ASHBRINGER_RANDOM__01_10_ //ASH_SPEAK_01.wav LAVASINK //Lavasink1.wav GEMMINECAR03 //GemMineCar03.wav SC_CAGES_01 //BE_planter_long_01.wav SC_BONEARM_01STAND //SC_BoneArm_01a.wav SC_WARMACHINE_01 //SC_WarMachine_01.wav HU_JUSTICE_FLAGS_08 //BannersBlowingMild.wav G_BOOKTRAPLIGHTEVILOPEN //G_BookTrapLightEvil_Open.wav ID_LAMPPOST //Ancient_D_Lights.wav GRIZZLYHILLSLOGMACHINE01 //GrizzlyHillsLogMachine01a.wav NEXUS_MAGICDROP_BLUE_02 //Hellfire_DW_Pipe_Type4_01.wav NEXUS_BLUE_ENERGYBALL_FAST //Nexus_Blue_EnergyBall_Fast.wav UL_TITANENERGY_02 //UL_TitanEnergy_02.wav UL_STATUE_01 //UL_Statue_01.wav ZULDRAK_WINDCHIME_03 //BE_Banner03.wav ERASEME //Auch_Helmaw_Aggro01.wav GRYPHON_GHOSTAGGRO //Gryphon_GhostAggro.wav GRYPHON_GHOSTATTACK //Gryphon_GhostAttackA.wav GRYPHON_GHOSTWOUND //Gryphon_GhostWoundA.wav GRYPHON_GHOSTWOUNDCRIT //Gryphon_GhostWoundA.wav GRYPHON_GHOSTDEATH //Gryphon_GhostDeath.wav GRYPHON_GHOSTSTAND2 //Gryphon_GhostStand2.wav GRYPHON_GHOSTPREAGGRO //Gryphon_GhostPreAggro.wav JORMUNGARLARVAATTACK //Jormungar_LarvaAttackA.wav JORMUNGARLARVAWOUND //Jormungar_LarvaWoundA.wav JORMUNGARLARVAWOUNDCRIT

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19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define

//Jormungar_LarvaWoundCrit.wav JORMUNGARLARVAPREAGGRO //Jormungar_LarvaPreAggro.wav JORMUNGARLARVADEATH //Jormungar_LarvaDeath.wav UD_DISCOBALLSPAWN //UD_DiscoBallSpawn.wav UD_DISCOBALLSPAWN.WAV //UD_DiscoBallSpawn.wav UD_DISCOBALLMUSIC //UD_DiscoBallMusic.wav REVENANTFIREATTACK //RevenantFireAttackA.wav REVENANTFIREWOUND //RevenantFireWoundA.wav REVENANTFIREWOUNDCRIT //RevenantFireWoundCritB.wav REVENANTFIREDEATH //RevenantFireDeath.wav REVENANTFIREPREAGGRO //RevenantFirePreAggro.wav REVENANTFIREAGGRO //RevenantFireAggro.wav REVENANTFIRELOOP //FireElementalLoop.wav NORTHRENDGEISTATTACK //NorthrendGeistAttackA.wav NORTHRENDGEISTWOUND //NorthrendGeistWoundA.wav NORTHRENDGEISTWOUNDCRIT //NorthrendGeistWoundCritA.wav NORTHRENDGEISTDEATH //NorthrendGeistDeath.wav NORTHRENDGEISTPREAGGRO //NorthrendGeistPreAggro.wav NORTHRENDGEISTAGGRO //NorthrendGeistAggro.wav DEATHKNIGHTFLYBYNARRATION //DeathKnightNarration.mp3 NORTHRENDGHOULAGGRO //NorthrendGhoulAggro2.wav NORTHRENDGHOULPREAGGRO //NorthrendGhoulPreAggro.wav NORTHRENDGHOULATTACK //NorthrendGhoulAttack1.wav NORTHRENDGHOULWOUND //NorthrendGhoulWound1.wav NORTHRENDGHOULWOUNDCRIT //NorthrendGhoulWoundCrit1.wav NORTHRENDGHOULDEATH //NorthrendGhoulDeath.wav NORTHRENDGHOULBIRTH //NorthrendGhoulBirth1.wav QUEST___ARTHAS_SENDS_A_TELL //SoulExpelVortex1.wav MAGEHUNTERAGGRO //MageHunterAggro.wav MAGEHUNTERPREAGGRO //MageHunterPreAggro.wav MAGEHUNTERATTACK

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49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define

//MageHunterAttackA.wav MAGEHUNTERWOUND //MageHunterWoundA.wav MAGEHUNTERWOUNDCRIT //MageHunterWoundCrit.wav MAGEHUNTERDEATH //MageHunterDeath.wav WOLVARPREAGGRO //WolvarPreAggro.wav WOLVARAGGRO //WolvarAggro.wav WOLVARATTACK //WolvarAttackA.wav WOLVARWOUND //WolvarWoundA.wav WOLVARWOUNDCRIT //WolvarWoundCritA.wav WOLVARDEATH //WolvarDeath.wav LIONSEALWOUND //LionSealWound1.wav LIONSEALDEATH //LionSealDeath.wav DEATHKNIGHTMOUNTAGGRO //DeathKnightMountAggro1.wav DEATHKNIGHTMOUNTATTACK //DeathKnightMountAttack1.wav DEATHKNIGHTMOUNTWOUND //DeathKnightMountWound1.wav DEATHKNIGHTMOUNTWOUNDCRIT //DeathKnightMountWoundCritical1.wav DEATHKNIGHTMOUNTDEATH //DeathKnightMountDeath1.wav DECIAMTESTAND_IMPACT //Decimate_StateStand.wav SHADOWFLAMECAST //ShadowFlame_cast.wav DEMONICCIRCLESUMMON //DemonicCircleSummon.wav GAS_TRAP__OPEN_ //G_GasTrapOpen.wav GAS_TRAP__SPAWN_ //G_GasTrapSpawn.wav GAS_TRAP__CUSTOM_0_ //G_GasTrapCustom0.wav DEMONICCIRCLETELEPORT //DemonicSummonTeleport1.wav QUEST___GOTHIK_DK //GOT_NAXX_SLAY.wav MAGE_ARCANEBARRAGE_IMPACT //Mage_ArcaneBarrage_Impact1.wav MAGE_ARCANEBARRAGE_MISSILELOOP //Mage_ArcaneBarrage_MissileLoop.wav MAGE_HOTSTREAK //Mage_Hotstreak1.wav MAGE_LIVINGBOMB_AREA //Mage_LivingBomb_Area.wav MAGE_NETHERWINGPRESENCE //Mage_NetherwingPresence.wav MAGE_INCANTERSABSORBTION

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80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define

//Mage_IncantersAbsorbtion.wav WARRIOR_SHOCKWAVE_AREA //Warrior_ShockWave_Area.wav WARRIOR_BLOODBATH //Warrior_BloodBath.wav WARRIOR_BLOODSURGE //Warrior_BloodSurge.wav DRUID_ECLIPSE //Druid_Eclipse.wav QUEST___REALM_OF_SHADOWS_SOUND //ASH_SPEAK_12.wav INCINERATE_LOW_BASE //Incinerate_Low_Base.wav PRIEST_PENNANCE_MISSILELOOP //Priest_Pennance_MissileLoop.wav DRUID_STARFALLMISSILE //Druid_StarfallMissile1.wav DRUID_FLOURISH //Druid_Flourish.wav DRUID_NOURISH //Druid_Nourish.wav WARLOCK_ATROCITY //Warlock_Atrocity.wav WARRIOR_SAFEGUARD //Warrior_Safeguard.wav CHAOSBOLTLOOP //ChaosBoltMissile.wav MISSILE_WAVE_WATER //Missile_wave_Water.wav INSECTSWARM_STATE_CHEST //InsectSwarm_State_Chest.wav DEATHKNIGHT_DEATHCHILL //Deathknight_DeathChill.wav DEATHKNIGHT_MARKOFBLOOD //DeathKnight_MarkofBlood.wav DEATHKNIGHT_HYSTERIA //Deathknight_Hysteria.wav PENANCEPRECAST //PreCastHolyMagicLow.wav DIVINE_HYMN_TRIGGER //Priest_DivinehymnStand.wav DEATHKNIGHT_BONEARMOR //DeathKnight_BoneArmor.wav DISPERSIONIMPACT //PriestDispersionStand.wav DEATHKNIGHT_SUMMONWARHORSE_IMPA //DeathKnight_SummonWarHorse_Impact_Base.wav DEATHKNIGHT_ANTIMAGICZONE //DeathKnight_AntiMagicZone.wav SHAMAN_EARTHLIVING_TARGET //Shaman_Earthliving_Target.wav SHAMAN_THUNDER //Shaman_Thunder.wav HONEYBREW //FlySwarm.wav AROMATICHONEYBREW //FlySwarm.wav UNGOROCRYSTAL_BLUE //ChromaticCrystal01.wav UNGOROCRYSTAL_GREEN

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10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 38 #define 39 #define 40 #define 41 #define

//TerokkarCrystal01.wav UNGOROCRYSTAL_RED //BloodmystCrystal01.wav UNGOROCRYSTAL_YELLOW //SilvermystCrystal01.wav AZJOL_BRAZIER_01_LOOP //UndeadFireLarge.wav FLOATINGBOARDSBURNING01 //BE_Campfire01.wav HF_BURNINGSHIP_RAIL //Bush_Flamecap.wav HF_BURNINGSHIP_MAST //Bush_Flamecap.wav HF_BURNINGSHIP_PLANK //Bush_Flamecap.wav DALARAN_BUILDINGCRYSTAL_01 //Narru_Crystal_Pure.wav SNOBOLD_WARNINGROCK03 //Bush_Flamecap.wav TYRALPET //TyralClick1.wav STORMPEAKSLIGHTNING //SilverMystLightningbolt01var1.wav SC_WEAPONRACKS //BE_planter_long_01.wav SC_BRAZIER2_LONG //BU_CrystalForge_Stand.wav HU_JUSTICE_FLAGS_05 //BE_Banner_Wide.wav UD_PVPTAUNT //BannersBlowingMild.wav SC_RUNEFORGE_01 //BU_CrystalForge_Stand.wav SC_BRAZIER1_LONG //BU_CrystalForge_Stand.wav SC_BRAZIER2_SHORT //BU_CrystalForge_Stand.wav LOWPOLYFIRE_NOSMOKE //CampFireLargeLoop.wav SC_SPIRITS //Auchindoun_Ethereal_Ribbons01.wav SC_SPIRITEFFECT_01 //DemonChanting.wav SCARLETO_BRAZIER_FIRE //Hellfire_Braizer.wav HE_BANNER_01 //BE_Banner01.wav HE_BANNER_02 //BE_Banner02.wav HE_BANNER_03 //BE_Banner03.wav SHOLAZARPALM_BURNING01 //BurningWickermanOpened.wav SHAMAN_LAVABURSTIMPACT //Shaman_LavaBurstImpact1.wav ZULDRAK_TROLLFOUNTAINHEAD_01 //WaterFall2.wav SHAMAN_ASTRALRIFT //Shaman_AstralRift.wav QUEST___APOCALYPSE

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43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 75 #define

//BurrowWormBirth.wav UD_CONFETTI_01 //G_FireworkBoomGeneral1.wav AZJOL_SCONCE_01_LOOP //AzjolLighting_BlueLoop.wav AZJOL_SCONCE_02_LOOP //AzjolLighting_BlueLoop.wav AZJOL_SCONCE_03_LOOP //AzjolLighting_BlueLoop.wav AZJOL_SCONCE_04_LOOP //AzjolLighting_OrangeLoop.wav AZJOL_SCONCE_05_LOOP //AzjolLighting_OrangeLoop.wav AZJOL_SCONCE_06_LOOP //AzjolLighting_OrangeLoop.wav AZJOL_GLOW_WORMS_01 //TempMono.wav AZJOL_CHANDELIER_01_LOOP //AzjolLighting_BlueLoop.wav AZJOL_CHANDELIER_02_LOOP //AzjolLighting_OrangeLoop.wav AZJOL_BRAZIER_02_LOOP //AzjolLighting_BlueLoop.wav AZJOL_BRAZIER_03_LOOP //AzjolLighting_BlueLoop.wav AZJOL_BRAZIER_04_LOOP //AzjolLighting_OrangeLoop.wav AZJOL_BRAZIER_05_LOOP //AzjolLighting_OrangeLoop.wav DALARAN_CRATERDOME //TempMono.wav SCYTHEOFANTIOK //ScytheOfAntiok.wav OILRIGSTACK01 //gnomemachine06_closed.wav SC_BODYJAR_GHOUL //SC_BodyJar01.wav SC_BODYJAR_SKELETON //SC_BodyJar01.wav SC_BODYJAR //SC_BodyJar01.wav NEXUS_ENERGYCHAINS //TempMono.wav NOX_PORTAL_TOP_ZERO_STAND //TempMono.wav UL_PLANET_02 //UL_Planet_02.wav UL_PLANET_03 //UL_Planet_03.wav UL_PLANET_04 //UL_Planet_04.wav UL_PLANET_05 //UL_Planet_05.wav UL_PLANET_06 //UL_Planet_06.wav UL_PLANET_07 //UL_Planet_07.wav UL_WAR_MACHINE01 //UL_War_machine01.wav UL_WAR_MACHINE_PIPE

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76 #define 77 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define

//UL_War_Machine_Pipe.wav OILRIGSTACK02 //TempMono.wav DEATHKNIGHT_DEATHCOIL_MISSILE //DeathKnight_DeathCoil_Missile.wav SEAVRYKULMALEATTACK //SeaVrykulMaleAttack1.wav SEAVRYKULMALEWOUND //SeaVrykulMaleWound1.wav SEAVRYKULMALEWOUNDCRIT //SeaVrykulMaleWoundCrit1.wav SEAVRYKULMALEDEATH //SeaVrykulMaleWoundDeath.wav SEAVRYKULMALEAGGRO //SeaVrykulMaleAggo.wav AZJOLLIGHTING_SHORTSQUISH //AzjolLighting_ShortSquish01.wav AZJOLLIGHTING_LONGSQUISH //AzjolLighting_LongSquish01.wav IMPROVEDMOONKINFORM //ImprovedMoonkinForm.wav OWLKINFRENZY //OwlkinFrenzy.wav ROGUE_TURNTHETABLES //TurntheTables1.wav WARRIOR_BLADESTORM //Warrior_BladeStorm.wav WARRIOR_SHIELDBREAK //ShieldBreak.wav DALARAN_LAMPWALL01_OPEN //TempMono.wav DALARAN_LAMPWALL01_OPENED //TempMono.wav DALARAN_LAMPPOST01_OPEN //DalaranLamppost01_Open.wav DALARAN_LAMPPOST01_OPENED //DalaranLamppost01_Opened.wav GOBLINWEATHERVANE_STAND //WindMillWestFallLoopStand-Speedup.wav UL_DATAROOM_HEADS_01_CLOSE //TempMono.wav UL_DATAROOM_HEADS_01_CLOSED //TempMono.wav UL_DATAROOM_HEADS_01_OPEN //TempMono.wav UL_DATAROOM_HEADS_01_OPENED //TempMono.wav SHAMAN_FERALSPIRITIMPACT //Shaman_FeralSpiritImpact.wav DEATHKNIGHT_DEATHANDDECAYAREA //DK_DeathnDecayImpact.wav DEATHANDDECAYIMPACTS //IllidanFlameCrashVar1.wav TUSKARRMALEATTACK //TuskarrMaleAttackA.wav TUSKARRMALEWOUND //TuskarrMaleWoundA.wav TUSKARRMALEWOUNDCRIT //TuskarrMaleWoundCritA.wav TUSKARRMALEDEATH

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09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define

//TuskarrMaleDeath.wav TUSKARRMALEAGGRO //TuskarrMaleAggro.wav LAKEWINTERGRASPDAY //LakeWintergraspDay.wav LAKEWINTERGRASPNIGHT //LakeWintergraspNight.wav CRYSTALSONGFOREST //CrystalSongForestDayNight.wav QUEST___REBIRTH_OF_THE_ASHBRING //SunwellRaid_Gate_04_Open.wav ZOMBIFIEDVRYKULAGGRO //ZombifiedVrykulAggro.wav ZOMBIFIEDVRYKULATTACK //ZombifiedVrykulAttackA.wav ZOMBIFIEDVRYKULWOUND //ZombifiedVrykulWoundA.wav ZOMBIFIEDVRYKULWOUNDCRIT //ZombifiedVrykulWoundCritA.wav ZOMBIFIEDVRYKULDEATH //ZombifiedVrykulDeath.wav MAGNATAURATTACK //MagnataurAttackA.wav MAGNATAURAGGRO //MagnataurAggro.wav MAGNATAURWOUND //MagnataurWoundA.wav MAGNATAURWOUNDCRIT //MagnataurWoundCrit.wav MAGNATAURDEATH //MagnataurDeath.wav MAGNATAURPREAGGRO //MagnataurPreAggro.wav STORMPEAKSDAYNIGHT //StormPeaksDayNight.wav FLYINGNERUBIANPREAGGRO //FlyingNerubianPReAggro.wav FLYINGNERUBIANAGGRO //FlyingNerubianAggro.wav FLYINGNERUBIANWOUND //FlyingNerubianWoundA.wav FLYINGNERUBIANATTACK //FlyingNerubianAttackA.wav FLYINGNERUBIANWOUNDCRIT //FlyingNerubianWoundCrit.wav FLYINGNERUBIANDEATH //FlyingNerubianDeath.wav TITANMALE_GHOSTATTACKS //TitanMale_GhostAttackA.wav TITANMALE_GHOSTWOUND //TitanMale_GhostWoundA.wav TITANMALE_GHOSTWOUNDCRIT //TitanMale_GhostWoundCrit.wav TITANMALE_GHOSTDEATH //TitanMale_GhostDeath.wav TITANMALE_GHOSTPREAGGRO //TitanMale_GhostPreAggro.wav TITANMALE_GHOSTAGGRO //TitanMale_GhostAggro.wav WATERPUMP

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39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 72 #define 73 #define

//TaurenWindMilRegularlLoop.wav NOX_PORTAL_TOP_ZERO_OPENED //TempMono.wav TI_WEATHERGENERATOR //TI_WeatherGenerator.wav UL_BUTTON_CONTROL_UNIT_STAND //UL_button_Control_Unit_Stand.wav UL_BUTTON_CONTROL_UNIT_CLOSE //UL_button_Control_Unit_Close.wav UL_BUTTON_CONTROL_UNIT_OPEN //UL_button_Control_Unit_Open.wav LOGMACHINE04.MDX //TaurenWindMilRegularlLoop.wav G_BEARTRAP_HUNTER_SPAWN //G_BearTrap_Spawn01.wav G_BEARTRAP_HUNTER_OPEN //G_BearTrapReverse_Destroy01.wav G_BEARTRAP_HUNTER_CUSTOM0 //G_BearTrap_Open01.wav DEATHKNIGHT_PLAGUESTRIKE //Deathknight_PlagueStrike_Ver2_1.wav DALARAN_FORGE //Dalaran_Forge.wav DEATHKNIGHT_FROSTSTRIKE //Deathknight_Froststrike1.wav DEATHKNIGHT_OBLITERATE //Deathknight_Obliterate1.wav ICECROWNGLACIER //IceCrownGlacier.wav CUTTOTHECHASEIMPACT //CutToTheChase_Impact1.wav HUNTER_CHIMERASHOT_IMPACT //Hunter_ChimeraShotImpact1.wav HUNTER_CHIMERASHOTMISSILE //Hunter_chimerashotMissile.wav HUNTER_BEARTRAP //Hunter_State beartrap_state.wav HUNTER_COBRASTRIKEIMPACT //Hunter_CobraStrikesImpact.wav HUNTER_MASTERCALLIMPACT //Hunter_mastercallImpact.wav DEATHKNIGHT_LICHBORNE_STATE //DeathKnight_Lichborne_State.wav DEATHKNIGHT_EMPOWERRUNEBLADE //deathknight_empowerruneblade.wav DEATHKNIGHT_FROZENRUNEWEAPON_IM //DeathKnight_FrozenRuneWeapon_Impact.wav DEATHKNIGHT_HOWLINGBLASTPRIMARY //DeathKnight_HowlingBlastPrimary.wav DEATHKNIGHT_DEATHGATE //Deathknight_Deathgate.wav A_DK_NOVO_ATTACK //DK_Novo_Attack01.wav A_DK_NOVO_WOUND //DK_Novo_Wound01.wav A_DK_NOVO_WOUNDCRIT //DK_Novo_WoundCrit01.wav A_NOVOSAGGRO //NovosAggro.wav A_NOVOSDIES

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74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define

//NovosDies.wav A_NOVOSKILL //NovosKill.wav A_NOVOSNECROADD //NovosNecroadd.wav A_NOVOSREBUBBLE01 //NovosRebubble01.wav A_NOVOSREBUBBLE02 //NovosRebubble02.wav A_DK_TROL_ATTACK //DK_Trol_Attack01.wav A_DK_TROL_WOUND //DK_Trol_Wound01.wav A_TROLLGOREAGGRO //TrollgoreAggro.wav A_TROLLGORECONSUME //TrollgoreConsume.wav A_TROLLGOREDIES //TrollgoreDies.wav A_TROLLGOREEXPLODE //TrollgoreExplode.wav A_TROLLGOREKILL //TrollgoreKill.wav A_ANOMALUSAGGRO //AnomalusAggro.wav A_ANOMALUSDEATH //AnomalusDeath.wav A_ANOMALUSRIFT //AnomalusRift.wav A_ANOMALUSSHIELD //AnomalusShield.wav A_TN_ANOM_ATTACK //TN_Anom_Attack01.wav A_TN_ANOM_WOUND //TN_Anom_Wound01.wav A_TN_ANOM_WOUNDCRIT //TN_Anom_WoundCrit01.wav A_STOUTBEARDAGGRO //StoutbeardAggro.wav A_STOUTBEARDDEATH //StoutbeardDeath.wav A_STOUTBEARDKILL //StoutbeardKill.wav A_TN_STOU_ATTACK //TN_Stou_Attack01.wav A_TN_STOU_WOUND //TN_Stou_Wound01.wav A_TN_STOU_WOUNDCRIT //TN_Stou_WoundCrit01.wav A_DALRONNAGGRO //DalronnAggro.wav A_DALRONNDEATH01 //DalronnDeath01.wav A_DALRONNDEATH02 //DalronnDeath02.wav A_DALRONNKILL //DalronKill.wav A_DALRONNRAISES //DalronnRaises.wav A_UK_DALR_ATTACK

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04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define

//UK_Dalr_Attack01.wav A_UK_DALR_WOUND //UK_Dalr_Wound01.wav A_UK_DALR_WOUNDCRIT //UK_Dalr_WoundCrit01.wav A_INGVARAGGRO //IngvarAggro.wav A_INGVARATTACK01 //IngvarAttack01.wav A_INGVARDEADAGGRO //IngvarDeadAggro.wav A_INGVARDEDEATH02 //IngvarDeDeath02.wav A_INGVARDEADKILL //IngvarDeadKill.wav A_INGVARDEATH01 //IngvarDeath01.wav A_INGVARKILL //IngvarKill.wav A_UK_INGV_ATTACK //UK_Ingv_Attack01.wav A_UK_INGV_WOUND //UK_Ingv_Wound01.wav A_UK_INGV_WOUNDCRIT //UK_Ingv_WoundCrit01.wav A_UK_INGV_DEADATTACK //UK_IngvDeadAttack01.wav A_UK_INGV_DEADWOUND //UK_IngvDeadWound01.wav A_UK_INGV_DEADWOUNDCRIT //UK_IngvDeadWoundCrit01.wav A_KELESETHAGGRO //KelesethAggro.wav A_KELESETHFROSTTOMB //KelesethFrosttomb.wav A_KELESETHKILL //KelesethKill.wav A_KELESETHSKELETONS //KelesethSkeletons.wav A_KELESETHDEATH //KelesethDeath.wav A_UK_KELE_ATTACK //UK_Kele_Attack01.wav A_UK_KELE_WOUND //UK_Kele_Wound01.wav A_UK_KELE_WOUNDCRIT //UK_Kele_WoundCrit01.wav A_SKARVALDAGGRO //SkarvaldAggro.wav A_SKARVALDDEATH01 //SkarvaldDeath01.wav A_SKARVALDDEATH02 //SkarvaldDeath02.wav A_SKARVALDKILL //SkarvaldKill.wav A_SKARVALDRAISES //SkarvaldRaises.wav A_UK_SKAR_ATTACK //UK_Skar_Attack01.wav A_UK_SKAR_WOUND

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35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define

//UK_Skar_Wound01.wav A_UK_SKAR_WOUNDCRIT //UK_Skar_WoundCrit01.wav DEATHKNIGHT_ANTIMAGICSHELL //Deathknight_AntimagicShell.wav DEATHKNIGHT_DEATHGATEPRECAST //Auchindoun_Ethereal_Ribbons02.wav QUEST___GNOME_ATTACKING //GnomeAttackA.wav A_INGVARATTACK02 //IngvarAttack02.wav A_INGVARATTACK03 //IngvarAttack03.wav A_INGVARATTACK04 //IngvarAttack04.wav DEATHKNIGHT_DEATHSTRIKE //Deathknight_Deathstrike1.wav DALARAN_MAGICALTRASH_01 //Dalaran_MagicalTrash_01.wav DALARAN_LONGBANNERS01 //BannersBlowingMild.wav DALARAN_FOUNTAIN_01 //WaterFallSmall.wav SC_BLIGHTER_GREEN //SC_Blighter1.wav MAGE_LIVINGBOMBSTATE //Mage_LivingBombState1.wav SC_SLIMEPOOL_ORANGE //GreenSlimeLoop1.wav SC_SLIMEPOOL_GREEN //GreenSlimeLoop1.wav SC_PLAGUEBOMB_GREEN //SC_PlagueBomb01.wav SC_PLAGUEBOMB_ORANGE //SC_PlagueBomb01.wav SC_PLAGUEBARREL //SC_PlagueBarrel.wav SC_PLAGUEBARREL_02 //SC_PlagueBarrel.wav UNDEADHANGINGLANTERN01 //BE_Lamppost_Ghostlands01.wav SC_WARMACHINE_01_GREEN //SC_WarMachine_01_Green.wav SC_CAULDRON_GREEN //SC_Cauldron.wav TI_WEATHERGENERATOR_BROKEN //TI_WeatherGenerator_Broken.wav UL_POT01 //UL_pot01.wav ZULDRAK_SKULLPOLE_02 //VR_Chandelier_01.wav STORMWINDSCAFFOLD_01 //Bush_Flamecap.wav DRUID_BERSERK //Druid_Berserk.wav ROGUE_UNFAIRADVANTAGE //unfairadvantage_cast.wav ROGUE_DEVIOUSIMPACT //Rogue_DeviousImpact.wav ROGUE_DISMANTLE

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66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define

//Rogue_Dismantle.wav ROGUE_FOCUSED_ATTACKS_IMPACT //focused_attacks_impact.wav ROGUE_HONOR_AMONG_THIEVES_IMPAC //honor_among_thieves_impact.wav ROGUE_HUNGERFORBLOOD_IMPACT //hungerforblood_impact.wav ROGUE_HUNGERFORBLOOD_STATE //hungerforblood_state.wav ROGUE_MURDER_SPREE_IMPACT //murder_spree_impact.wav ROGUE_STAYOFEXECUTION //stayofexecution_impact.wav ROGUE_WAYLAYSTATE //Rogue_Waylay_state1.wav A_ANOMALUSKILL //AnomalusKill.wav ROGUE_WRONGFULLYACCUSED //wrongfully_accused_impact.wav SCARED_BRISTLEBABY //RabbitDeathA.wav SPORELIGHT01 //BE_lantern_red_001.wav SPORELIGHTYELLOW01 //BE_lantern_red_001.wav ROGUE_SHADOWDANCEIMPACT //Rogue_shadowdance_state.wav G_NEXUS_PULSATINGPLANT //G_PulsatingPlantOpening.wav UL_BUTTON_CONTROL_UNIT_OPENED //UL_button_Control_Unit_Opened.wav SHAMAN_SPIRITLINK01_IMPACT //Shaman_SpiritLink01_1.wav DEATHKNIGHT_HEARTSTRIKE //Deathknight_HeartStrike1.wav NORTHRENDGHOULDEATHNEW //NorthrenGhoulNewDeath1.wav DIREMAULBOSSFORCEFIELD_CLOSED //DireMaulBossForceField_Closed.wav DIREMAULBOSSFORCEFIELD_CLOSE //DireMaulBossForceField_Close.wav DIREMAULBOSSFORCEFIELD_OPEN //DireMaulBossForceField_Open.wav DALARANSEWER01_CLOSE //DalaranSewer01_Close.wav DALARANSEWER01_CLOSED //DalaranSewer01_Closed.wav DALARANSEWER01_OPEN //DalaranSewer01_Open.wav DB_FROSTMORNEALTAR_01_OPENED //DB_FrostmorneAltar_01_Opened.wav GOBLINWEATHERVANE_DESPAWN //GoblinWeatherVane_Despawn.wav G_BOOKTRAPLIGHTEVIL_CUSTOM0 //G_BookTrapLightEvil_Custom0.wav G_BOOKTRAPLIGHTEVIL_CUSTOM1 //G_BookTrapLightEvil_Custom1.wav G_DEMONICCIRCLESUMMON_BASE_STAN //G_DemonicCircleSummon_Base_Stand.wav G_DEMONICCIRCLESUMMON_BASE_SPAW

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96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define

//G_DemonicCircleSummon_Base_Spawn.wav G_DEMONICCIRCLESUMMON_BASE_DESP //G_DemonicCircleSummon_Base_Despawn.wav UL_ULDUAR_DOORS01_CLOSE //UL_Ulduar_doors01_Close.wav UL_ULDUAR_DOORS01_CLOSED //UL_Ulduar_doors01_Closed.wav UL_ULDUAR_DOORS01_OPEN //UL_Ulduar_doors01_Open.wav UL_ULDUAR_DOORS01_OPENED //UL_Ulduar_doors01_Closed.wav UL_ULDUAR_DOORS02_CLOSED //UL_Ulduar_doors01_Closed.wav UL_ULDUAR_DOORS02_CLOSE //UL_Ulduar_doors01_Close.wav UL_ULDUAR_DOORS02_OPEN //UL_Ulduar_doors01_Open.wav UL_ULDUAR_DOORS02_OPENED //UL_Ulduar_doors01_Closed.wav PLAUGELANDSCAGE01_ACTIVETOP_OPE //PlaguelandsCage01_ActiveTop_Open.wav MAGEPORTAL_DALARAN //MagePortals.wav SC_CAGES_02 //BE_planter_long_01.wav SC_ALCHEMY_TABLE //AK_AlchemySet01.wav G_WATERDROP_01_STAND //Hellfire_DW_Pipe_Type4_01.wav G_WATERDROP_01_STAND01 //Hellfire_DW_Pipe_Type4_01.wav UL_THRONE //UL_Throne.wav PLAUGELANDSBANNER01 //BannersBlowingMild.wav TI_WEATHERGENERATOR_LIGHTNING //SilverMystLightningbolt01var1.wav TI_WEATHERGENERATOR_BROKEN_LIGH //NetherstormCrackLighting01.wav DALARANCITYDAY //DalaranCityDay.wav DALARANCITYNIGHT //DalaranCityNight.wav AZJULNERUBUPPERCITY //AzjulNerubUpperCity.wav A_TELESTRAAGGRO //TelestraAggro.wav A_TELESTRADEATH //TelestraDeath.wav A_TELESTRASPLIT01 //TelestraSplit01.wav A_TELESTRASPLIT02 //TelestraSplit02.wav A_TELESTRAMERGE //TelestraMerge.wav A_TELESTRAKILL //TelestraKill.wav A_TN_TELE_ATTACK //TN_Tele_Attack01.wav A_TN_TELE_WOUND

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26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define

//TN_Tele_Wound01.wav A_TN_TELE_WOUNDCRIT //TN_Tele_WoundCrit01.wav A_ORMOROKAGGRO //OrmorokAggro.wav A_ORMOROKKILL //OrmorokKill.wav A_ORMOROKDEATH //OrmorokDeath.wav A_ORMOROKREFLECT //OrmorokReflect.wav A_ORMOROKICESPIKES //OrmorokIceSpikes.wav A_TN_ORMO_WOUND //TN_Ormo_Wound01.wav A_TN_ORMO_ATTACK //TN_Ormo_Attack01.wav A_TN_ORMO_WOUNDCRIT //TN_Ormo_WoundCrit01.wav G_FLAREHORDE_SPAWN //G_FlareHorde_Spawn01.wav G_FLAREALLIANCE_SPAWN //G_FlareAlliance_Spawn01.wav G_FIREWORKTWIRLYSMALL01GOLD //G_FireworkTwirlySmall01Gold.wav WARRIROR_REVENGE //Warrior_Revenge1.wav ULDUAR77MAIN //Ulduar77Main.wav REDBUBBLINGCAULDRON //SC_WarMachine_01_Green.wav CREATURE_SCOURGECRYSTAL02_STAND //TempMono.wav CREATURE_SCOURGECRYSTAL02_BIRTH //TempMono.wav CREATURE_SCOURGECRYSTAL02_DEATH //TempMono.wav UL_SWIRL_ORB_CLOUD //DemonChanting.wav NOX_PORTAL_PURPLE_BOSSROOM_OPEN //TempMono.wav NOX_PORTAL_PURPLE_BOSSROOM_OPND //TempMono.wav NOX_PORTAL_ORANGE_BOSSROOM_OPEN //TempMono.wav NOX_PORTAL_ORANGE_BOSSROOM_OPND //TempMono.wav DRUID_REPLENISH //Druid_Replenish.wav DRUID_FERALCHARGE //Druid_FeralCharge.wav DRUID_POUNCE //Druid_Pounce.wav DRUID_BRAMBLES //Druid_Brambles1.wav TEST___DARKMOON_FAIRE_MUSIC //DarkMoonFaire_2.mp3 O_LAMPPOST_01 //SilvermystCrystalSmall01.wav O_LAMPWALL_01

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56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define

//SilvermystCrystalSmall01.wav GREENBUBBLINGCAULDRON //SC_WarMachine_01_Green.wav YELLOWBUBBLINGCAULDRON //SC_WarMachine_01_Green.wav TEST___DARKPORTAL //DarkPortal.wav CHAINS_RATTLING__LOOPING_ //ChainFoley01.wav DEATHKNIGHT_UNHOLYBLIGHT //Deathknight_Unholyblight.wav PARACHUTE //ParachuteLoop.wav SCOURGE_HORN //scourge_horn.wav GOLEMCANNONIRONAGGRO //GolemCanonIron_Aggro_01.wav GOLEMCANNONIRONATTACK //GolemCanonIron_Attack_01.wav GOLEMCANNONIRONWOUND //GolemCanonIron_Wound_01.wav GOLEMWOUNDCRIT //GolemCanonIron_WoundCrit_01.wav GOLEMCANNONIRONDEATH //GolemCanonIron_Death_01.wav GOLEMCANNONIRONPREAGGRO //GolemCanonIron_Attack_01.wav GOLEMCANNONIRONWOUNDCRIT //GolemCanonIron_WoundCrit_01.wav DRAKETAXI //DrakeAttackA.wav DARKGROGIMPACT //MoltovCocktailImpactA.wav CUTTINGLASER //CthunEyeAttackLoop.wav DALARANSEWERS //DalaranSewers.wav EBONHOLDSTAGE1_DAY //EbonHoldStage1day.wav EBONHOLDSTAGE1_NIGHT //EbonHoldStage1Night.wav EBONHOLDSTAGE2 //EbonHoldStage2.wav EBONHOLDSTAGE3 //EbonHoldStage3.wav EBONHOLDSTAGE4 //EbonHoldStage4.wav GUNDRAKGENERAL //GundrakGeneral.wav GUNDRAKWATERSTEAM //GundrakWaterSteam.wav OLDSTRATHOLME1 //OldStrathHolme1.wav OLDSTRATHOLME2 //OldStrathHolme2.wav SHOLAZAR_MAKERSOVERLOOK //Sholazar_MakersOverlook.wav SHOLAZAR_THETRIBUNALOFAGES //Sholazar_TheTribunalofAges.wav PENGUINPET_CLICKABLE

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86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define

//PenguinPet_Click01.wav NORTHRENDPENGUIN_WOUND //NorthrendPenguin_Wound.wav NORTHRENDPENGUIN_DEATH //NorthrendPenguin_Death.wav NORTHRENDGIANT_PREAGGRO //NorthrendGiant_PreAggro01.wav NORTHRENDGIANT_AGGRO //NorthrendGiant_Aggro01.wav NORTHRENDGIANT_ATTACK //NorthrendGiant_Attack01.wav NORTHRENDGIANT_WOUND //NorthrendGiant_Wound01.wav NORTHRENDGIANT_WOUNDCRIT //NorthrendGiant_WoundCrit01.wav NORTHRENDGIANT_DEATH //NorthrendGiant_Death01.wav NORTHRENDFLESHGIANT_PREAGGRO //NorthrendGiant_PreAggro01.wav NORTHRENDFLESHGIANT_AGGRO //NorthrendFleshGiant_Aggro01.wav NORTHRENDFLESHGIANT_ATTACK //NorthrendFleshGiant_Attack01.wav NORTHRENDFLESHGIANT_WOUND //NorthrendFleshGiant_Wound01.wav NORTHRENDFLESHGIANT_WOUNDCRIT //NorthrendFleshGiant_WoundCrit01.wav NORTHRENDFLESHGIANT_DEATH //NorthrendFleshGiant_Death01.wav ZAP_00 //ID_Forge_Zap04 HAMMEROFTHERIGHTEOUSPRECAST //HammerOftheRighteousPreCast.wav NPCVRYKULMALEMAGICUSERGREETING //NPCVrykulMaleMagicUserGreeting01.wav HAMMEROFTHERIGHTEOUSIMPACT //HammerOftheRighteousImpact.wav NPCVRYKULMALEMAGICUSERFAREWELL //NPCVrykulMaleMagicUserFarewell01.wav NPCVRYKULMALEMAGICUSERPISSED //NPCVrykulMaleMagicUserPissed01.wav NPCVRYKULMALEMAGICUSERVENDOR //NPCVrykulMaleMagicUserVendor01.wav A_CS_EPOCH_INTROSPEECH //CS_Epoch_IntroSpeech.wav A_CS_EPOCH_AGGRO //CS_Epoch_Aggro.wav A_CS_EPOCH_TIMEWARP01 //CS_Epoch_TimeWarp01.wav A_CS_EPOCH_TIMEWARP02 //CS_Epoch_TimeWarp02.wav A_CS_EPOCH_TIMEWARP03 //CS_Epoch_TimeWarp03.wav A_CS_EPOCH_SLAY01 //CS_Epoch_Slay01.wav A_CS_EPOCH_SLAY02 //CS_Epoch_Slay02.wav A_CS_EPOCH_SLAY03 //CS_Epoch_Slay03.wav A_CS_EPOCH_DEATH

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16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define

//CS_Epoch_Death.wav A_CS_EPOCH_WOUND //CS_Epoch_Wound01.wav A_CS_EPOCH_WOUNDCRIT //CS_Epoch_WoundCrit01.wav A_CS_EPOCH_ATTACK //CS_Epoch_Attack01.wav NPCVRYKULMALESTANDARDGREETING //NPCVrykulMaleStandardGreeting02.wav NPCVRYKULMALESTANDARDFAREWELL //NPCVrykulMaleStandardFarewell01.wav NPCVRYKULMALESTANDARDPISSED //NPCVrykulMaleStandardPissed02.wav NPCVRYKULMALESTANDARDVENDOR //NPCVrykulMaleStandardVendor01.wav NPCVRYKULMALEWARRIORGREETING //NPCVrykulMaleWarriorGreeting01.wav NPCVRYKULMALEWARRIORFAREWELL //NPCVrykulMaleWarriorFarewell01.wav NPCVRYKULMALEWARRIORPISSED //NPCVrykulMaleWarriorPissed02.wav NPCVRYKULMALEWARRIORVENDOR //NPCVrykulMaleWarriorVendor03.wav A_CS_MEATHOOK_SPAWN //CS_Meathook_Spawn.wav A_CS_MEATHOOK_AGGRO //CS_Meathook_Aggro.wav A_CS_MEATHOOK_SLAY01 //CS_Meathook_Slay01.wav A_CS_MEATHOOK_SLAY02 //CS_Meathook_Slay02.wav A_CS_MEATHOOK_SLAY03 //CS_Meathook_Slay03.wav A_CS_MEATHOOK_DEATH //CS_Meathook_Death.wav A_CS_MEATHOOK_WOUND //CS_Meathook_Wound01.wav A_CS_MEATHOOK_WOUNDCRIT //CS_Meathook_WoundCrit01.wav A_CS_MEATHOOK_ATTACK //CS_Meathook_Attack01.wav NORTHRENDICEGIANT_PREAGGRO //NorthrendIceGiant_PreAggro01.wav NORTHRENDICEGIANT_AGGRO //NorthrendIceGiant_Attack01.wav NORTHRENDICEGIANT_ATTACK //NorthrendIceGiant_Attack01.wav NORTHRENDICEGIANT_WOUND //NorthrendIceGiant_Wound01.wav NORTHRENDICEGIANT_WOUNDCRIT //NorthrendIceGiant_WoundCrit01.wav NORTHRENDICEGIANT_DEATH //NorthrendIceGiant_Death01.wav GUARDEDBYTHELIGHT //GuardedByLightImpact1.wav DIVINESTORMSTATE //DivineStormState.wav DIVINESTORMDAMAGE //DivineStormDamage1.wav DIVINESTORMHEAL

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46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define

//DivineStormHeal1.wav BEACONOFLIGHTIMPACT //BeaconofLightImpact1.wav SACREDCLEANSINGIMPACT //SacredCleansingImpact.wav WG_BRIDGE02_FX1_CUSTOM0 //WG_Bridge02_FX1.wav A_TN_KERISTRASZA_AGGRO //TN_Keristrasza_Aggro.wav A_TN_KERISTRASZA_CRYSTALNOVAROO //TN_Keristrasza_CrystalNovaRoot.wav A_TN_KERISTRASZA_ENRAGE //TN_Keristrasza_Enrage.wav A_TN_KERISTRASZA_SLAY //TN_Keristrasza_Slay.wav A_TN_KERISTRASZA_DEATH //TN_Keristrasza_Death.wav A_TN_KERISTRASZA_WOUND //TN_Keristrasza_Wound01.wav A_TN_KERISTRASZA_WOUNDCRIT //TN_Keristrasza_WoundCrit01.wav A_TN_KERISTRASZA_ATTACK //TN_Keristrasza_Attack01.wav A_KOLURGAGGRO //KolurgAggro.wav A_KOLURGKILL //KolurgKill.wav A_KOLURGDEATH //KolurgDeath.wav A_TN_KOLU_WOUND //TN_Kolu_Wound01.wav A_TN_KOLU_WOUNDCRIT //TN_Kolu_WoundCrit01.wav A_TN_KOLU_ATTACK //TN_Kolu_Attack01.wav A_UP_GORTOK_AGGRO //UP_Gortok_Aggro.wav A_UP_GORTOK_SLAY01 //UP_Gortok_Slay01.wav A_UP_GORTOK_SLAY02 //UP_Gortok_Slay02.wav A_UP_GORTOK_DEATH //UP_Gortok_Death.wav A_UP_GORTOK_WOUND //UP_Gortok_Wound01.wav A_UP_GORTOK_WOUNDCRIT //UP_Gortok_WoundCrit01.wav A_UP_GORTOK_ATTACK //UP_Gortok_Attack01.wav A_CS_SALRAMM_SPAWN //CS_Salramm_Spawn.wav A_CS_SALRAMM_AGGRO //CS_Salramm_Aggro.wav A_CS_SALRAMM_SLAY01 //CS_Salramm_Slay01.wav A_CS_SALRAMM_SLAY02 //CS_Salramm_Slay02.wav A_CS_SALRAMM_SLAY03 //CS_Salramm_Slay03.wav A_CS_SALRAMM_SUMMONGHOULS01

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76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define

//CS_Salramm_SummonGhouls01.wav A_CS_SALRAMM_SUMMONGHOULS02 //CS_Salramm_SummonGhouls02.wav A_CS_SALRAMM_EXPLODEGHOULS01 //CS_Salramm_ExplodeGhouls01.wav A_CS_SALRAMM_EXPLODEGHOULS02 //CS_Salramm_ExplodeGhouls02.wav A_CS_SALRAMM_STEALFLESH01 //CS_Salramm_StealFlesh01.wav A_CS_SALRAMM_STEALFLESH02 //CS_Salramm_StealFlesh02.wav A_CS_SALRAMM_STEALFLESH03 //CS_Salramm_StealFlesh 03.wav A_CS_SALRAMM_DEATH //CS_Salramm_Death.wav A_CS_SALRAMM_WOUND //CS_Salramm_Wound01.wav A_CS_SALRAMM_WOUNDCRIT //CS_Salramm_WoundCrit01.wav A_CS_SALRAMM_ATTACK //CS_Salramm_Attack01.wav A_HS_MAIDENOFGRIEF_AGGRO //HS_MaidenOfGrief_Aggro.wav A_HS_MAIDENOFGRIEF_SLAY01 //HS_MaidenOfGrief_Slay01.wav A_HS_MAIDENOFGRIEF_SLAY02 //HS_MaidenOfGrief_Slay02.wav A_HS_MAIDENOFGRIEF_SLAY03 //HS_MaidenOfGrief_Slay03.wav A_HS_MAIDENOFGRIEF_SLAY04 //HS_MaidenOfGrief_Slay04.wav A_HS_MAIDENOFGRIEF_STUN //HS_MaidenOfGrief_Stun.wav A_HS_MAIDENOFGRIEF_DEATH01 //HS_MaidenOfGrief_Death01.wav A_HS_MAIDENOFGRIEF_WOUND //HS_MaidenOfGrief_Wound01.wav A_HS_MAIDENOFGRIEF_WOUNDCRIT //HS_MaidenOfGrief_WoundCrit01.wav A_HS_MAIDENOFGRIEF_ATTACK //HS_MaidenOfGrief_Attack01.wav A_SKADIAGGRO //SkadiAggro.wav A_SKADIDRAKEBREATH01 //SkadiDrakeBreath01.wav A_SKADIDRAKEBREATH02 //SkadiDrakeBreath02.wav A_SKADIDRAKEBREATH03 //SkadiDrakeBreath03.wav A_SKADIDRAKEHIT01 //SkadiDrakeHit01.wav A_SKADIDRAKEHIT02 //SkadiDrakeHit02.wav A_SKADIKILL01 //SkadiKill01.wav A_SKADIKILL02 //SkadiKill02.wav A_SKADIKILL03 //SkadiKill03.wav A_SKADIDIES

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06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 530 #define 31 #define 32 #define 33 #define 34 #define 35 #define

//SkadiDies.wav A_SKADIDRAKEDIES //SkadiDrakeDies.wav A_UP_SKAD_WOUND //UP_Skad_Wound01.wav A_UP_SKAD_WOUNDCRIT //UP_Skad_WoundCrit01.wav WG_BRIDGE02_FX2_CUSTOM0 //WG_Bridge02_FX2.wav A_UP_SKAD_ATTACK //UP_Skad_Attack01.wav WG_GATE01_FX1CUSTOM0 //WG_Gate01_FX1.wav WG_GATE01_FX2_CUSTOM0 //WG_Gate01_FX2.wav WG_KEEP_DOOR01_FX1_CUSTOM0 //WG_Keep_Door01_FX1.wav WG_KEEP_DOOR01_FX2_CUSTOM0 //WG_Keep_Door01_FX2.wav WG_TOWER01_FX1_CUSTOM0 //WG_Tower01_FX1.wav WG_TOWER01_FX2_CUSTOM0 //WG_Tower01_FX2.wav WG_WALL01_FX1_CUSTOM0 //WG_Wall01_FX1.wav WG_WALL01_FX2_CUSTOM0 //WG_Wall01_FX2.wav WG_WALL02_FX1_CUSTOM0 //WG_Wall02_FX1.wav WG_WALL02_FX2_CUSTOM0 //WG_Wall02_FX2.wav INFUSIONOFLIGHTIMPACT //InfusionofLightImpact.wav JUDGEMENTSOFTHEPUREIMPACT //JudgementofThePure.wav JUDGEMENTOFTHEWISEIMPACT //JudgmentsoftheWiseImpact.wav RIVER_SMALLA //River_SmallA_01.wav RIVER_SMALLB //River_SmallB_01.wav RIVER_MEDIUMA //River_MediumA_01.wav RIVER_MEDIUMB //River_MediumB_01.wav WATERFALLTOP //WaterfallTop01.wav VRYKUL // Zombie (LOOPING) VRYKUL_SPELL_VISUAL_KIT_SOUNDS_ //ZombifiedVrykulAggro.wav VRYKUL_ANGRY_MAGIC__VOICE_ //NPCVrykulMaleMagicUserPissed01.wav NPCVRYKULMALEMAGICUSER01 //NPCVrykulMaleMagicUserPissed01.wav NPCVRYKULMALEMAGICUSER02 //NPCVrykulMaleMagicUserPissed02.wav NPCVRYKULMALEMAGICUSER05 //NPCVrykulMaleMagicUserPissed05.wav NPCVRYKULMALEMAGICUSER06

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36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define

//NPCVrykulMaleMagicUserPissed06.wav NPCVRYKULMALEWARRIOR01 //NPCVrykulMaleWarriorGreeting01.wav NPCVRYKULMALEWARRIOR03 //NPCVrykulMaleWarriorGreeting03.wav NPCVRYKULMALEWARRIOR04 //NPCVrykulMaleWarriorGreeting04.wav NPCVRYKULMALEWARRIOR05 //NPCVrykulMaleWarriorGreeting05.wav NPCVRYKULMALEWARRIOR07 //NPCVrykulMaleWarriorGreeting07.wav NPCVRYKULMALESTANDARD03 //NPCVrykulMaleStandardPissed03.wav SMALLVIALS //AlchemySetLoop.wav BOTTLESMOKE //AK_AlchemyBottle01.wav HOOKAHBONG01 //BE_Hookah_01.wav HAUNTHEAL //HauntHeal1.wav HAUNTIMPACT //HauntImpact1.wav AURAYELLOWTALL //Ancient_Draenei_Lamppost.wav HAUNTMISSILESOUL //HauntMissileSoulLoop.wav HAUNTMISSILE //HauntMissileLoop.wav WATERFALLMEDIUM //WaterFallMedium_var1.wav STORMWINDSTREETLAMP01 //BE_Lamp01.wav STORMWINDLIONFOUNTAIN //BE_FountainInnardsSilvermoonLoop.wav AZJOL_BRAZIER_06_LOOP //AzjolLighting_OrangeLoop.wav DALARAN_FOUNTAIN_02 //BE_FountainInnardsSilvermoonLoop.wav DALARAN_GUILDVAULT_01 //MagePortals.wav PORTAL_ALTERACVALLEYALLIANCE //MagePortals.wav PORTAL_ALTERACVALLEYHORDE //MagePortals.wav PORTAL_ARATHIBASINALLIANCE //MagePortals.wav PORTAL_ARATHIBASINHORDE //MagePortals.wav PORTAL_EYEOFTHESTORMALLIANCE //MagePortals.wav PORTAL_EYEOFTHESTORMHORDE //MagePortals.wav PORTAL_STRANDOFTHEANCIENTS //MagePortals.wav PORTAL_WARSONGGULCHALLIANCE //MagePortals.wav PORTAL_WARSONGGULCHHORDE //MagePortals.wav DALARAN_SCONCE_INDOOR_01

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66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define

//Bush_Flamecap.wav DALARAN_SCONCE_INDOOR_02 //Bush_Flamecap.wav DALARAN_SCONCE_INDOOR_03 //Bush_Flamecap.wav CHAMBER_LAVAFOUNTAIN01 //ShadowmoonVolcanoTop.wav SC_RUNEFORGE_02 //BU_CrystalForge_Stand.wav ZULDRAK_BURNINGLOG_01 //CampFireLargeLoop.wav DALARAN_PRISONDOOR_04_OPEN //PortcullisActive_Open.wav DALARAN_PRISONDOOR_04_CLOSE //PortcullisActive_Closed.wav VRYKULFEMALEATTACK //VrykulFemaleAttack1.wav VRYKULFEMALEWOUND //VrykulFemaleWound1.wav VRYKULFEMALEWOUNDCRIT //VrykulFemaleWoundCrit1.wav VRYKULFEMALEDEATH //VrykulFemaleDeath.wav VRYKULFEMALEPREAGGRO //VrykulFemalePreAggro.wav VRYKULFROSTFEMALEATTACK //VrykulFrostFemaleAttack1.wav VRYKULFROSTFEMALEWOUND //VrykulFrostFemaleWound1.wav VRYKULFROSTFEMALEWOUNDCRIT //VrykulFrostFemaleWoundcrit1.wav VRYKULFROSTFEMALEDEATH //VrykulFrostFemaleDeath.wav VRYKULFROSTFEMALEPREAGGRO //VrykulFrostFemalePreAggro.wav ND_HUMAN_WALL_DAMAGEDFX_CUSTOM0 //ND_Human_Wall_damagedfx_Custom0.wav ND_HUMAN_WALL_END_DAMAGEDFX_CUS //ND_Human_Wall_End_damagedfx_Custom0.wav WG_SIEGE01_FX1_CUSTOM0 //WG_Siege01_FX1_Custom0.wav WG_TOWER01_FX2B_CUSTOM0 //WG_Tower01_FX2b_Custom0.wav SHAMAN_ANCESTRALAWAKENING //Shaman_Ancestral_Awakening1.wav HUNTER_EXPLOSIVESHOTMISSILE //Hunter_ExplosiveShotMissile.wav HUNTER_EXPLOSIVESHOTIMPACT //Hunter_ExplosiveShotImpact1.wav FROSTWYRMPET_CLICKABLE //FrostWyrmPet_Clickable01.wav PHOENIXPET_CLICKABLE //PhoenixPet_Clickable01.wav SNOWFLAKECREATURE_LOOP //SnowflakeCreature_Loop.wav A_DRAKOSAGGRO //DRAKOSAGGRO.wav A_DRAKOSSTOMP01 //DRAKOSSTOMP01.wav A_DRAKOSSTOMP02

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96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define

//DRAKOSSTOMP02.wav A_DRAKOSSTOMP03 //DRAKOSSTOMP03.wav A_DRAKOSPULL01 //DRAKOSPULL01.wav A_DRAKOSPULL02 //DRAKOSPULL02.wav A_DRAKOSPULL03 //DRAKOSPULL03.wav A_DRAKOSPULL04 //DRAKOSPULL04.wav A_DRAKOSKILL01 //DRAKOSKILL01.wav A_DRAKOSKILL02 //DRAKOSKILL02.wav A_DRAKOSKILL03 //DRAKOSKILL03.wav A_DRAKOSDEATH //DRAKOSDEATH.wav A_OC_DRAK_WOUND //OC_Drak_Wound01.wav A_OC_DRAK_WOUNDCRIT //OC_Drak_WoundCrit01.wav A_OC_DRAK_ATTACK //OC_Drak_Attack01.wav A_UP_YMIRON_AGGRO //UP_Ymiron_Aggro.wav A_UP_YMIRON_SUMMONSBJORN //UP_Ymiron_SummonsBjorn.wav A_UP_YMIRON_SUMMONSHALDOR //UP_Ymiron_SummonsHaldor.wav A_UP_YMIRON_SUMMONSRANULF //UP_Ymiron_SummonsRanulf.wav A_UP_YMIRON_SUMMONSTORGYN //UP_Ymiron_SummonsTorgyn.wav A_UP_YMIRON_SLAY01 //UP_Ymiron_Slay01.wav A_UP_YMIRON_SLAY02 //UP_Ymiron_Slay02.wav A_UP_YMIRON_SLAY03 //UP_Ymiron_Slay03.wav A_UP_YMIRON_SLAY04 //UP_Ymiron_Slay04.wav A_UP_YMIRON_DEATH //UP_Ymiron_Death.wav A_UP_YMIRON_WOUND //UP_Ymiron_Wound01.wav A_UP_YMIRON_WOUNDCRIT //UP_Ymiron_WoundCrit01.wav A_UP_YMIRON_ATTACK //UP_Ymiron_Attack01.wav A_EREGOSSPAWN //EREGOSSPAWN.wav A_EREGOSAGGRO //EREGOSAGGRO.wav A_EREGOSFRENZY //EREGOSFRENZY.wav A_EREGOSNATURESHIELD //EREGOSNATURESHIELD.wav A_EREGOSARCANESHIELD

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26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define

//EREGOSARCANESHIELD.wav A_EREGOSFIRESHIELD //EREGOSFIRESHIELD.wav A_EREGOSKILL01 //EREGOSKILL01.wav A_EREGOSKILL02 //EREGOSKILL02.wav A_EREGOSKILL03 //EREGOSKILL03.wav A_EREGOSDEATH //EREGOSDEATH.wav A_OC_EREG_WOUND //OC_Ereg_Wound01.wav A_OC_EREG_WOUNDCRIT //OC_Ereg_WoundCrit01.wav A_OC_EREG_ATTACK //OC_Ereg_Attack01.wav A_UROMSUMMON01 //UROMSUMMON01.wav A_UROMSUMMON02 //UROMSUMMON02.wav A_UROMSUMMON03 //UROMSUMMON03.wav A_UROMAGGRO //UROMAGGRO.wav A_UROMEXPLOSION01 //UROMEXPLOSION01.wav A_UROMEXPLOSION02 //UROMEXPLOSION02.wav A_UROMKILL01 //UROMKILL01.wav A_UROMKILL02 //UROMKILL02.wav A_UROMKILL03 //UROMKILL03.wav A_UROMDEATH //UROMDEATH.wav A_OC_UROM_WOUND //OC_Urom_Wound01.wav A_OC_UROM_WOUNDCRIT //OC_Urom_WoundCrit01.wav A_OC_UROM_ATTACK //OC_Urom_Attack01.wav A_VAROSSPAWN //VAROSSPAWN.wav A_VAROSAGGRO //VAROSAGGRO.wav A_VAROSAIRSTRIKE01 //VAROSAIRSTRIKE01.wav A_VAROSAIRSTRIKE02 //VAROSAIRSTRIKE02.wav A_VAROSAIRSTRIKE03 //VAROSAIRSTRIKE03.wav A_VAROSKILL01 //VAROSKILL01.wav A_VAROSKILL02 //VAROSKILL02.wav A_VAROSDEATH //VAROSDEATH.wav A_OC_VARO_WOUND

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56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define

//OC_Varo_Wound01.wav A_OC_VARO_WOUNDCRIT //OC_Varo_WoundCrit01.wav A_OC_VARO_ATTACK //OC_Varo_Attack01.wav NPCTUSKARRFEMALEMAGICUSERGREETI //NPCTuskarrFemaleGreeting01.wav NPCTUSKARRFEMALEMAGICUSERFAREWE //NPCTuskarrFemaleFarewell01.wav NPCTUSKARRFEMALEMAGICUSERPISSED //NPCTuskarrFemalePissed02.wav NPCTUSKARRFEMALEMAGICUSERVENDOR //NPCTuskarrFemaleVendor01.wav NPCTUSKARRFEMALESTANDARDGREETIN //NPCTuskarrFemaleGreeting01.wav NPCTUSKARRFEMALESTANDARDFAREWEL //NPCTuskarrFemaleFarewell01.wav NPCTUSKARRFEMALESTANDARDPISSED //NPCTuskarrFemalePissed01.wav NPCTUSKARRFEMALESTANDARDVENDOR //NPCTuskarrFemaleVendor01.wav NPCTUSKARRFEMALEWARRIORGREETING //NPCTuskarrFemaleGreeting01.wav NPCTUSKARRFEMALEWARRIORFAREWELL //NPCTuskarrFemaleFarewell01.wav NPCTUSKARRFEMALEWARRIORPISSED //NPCTuskarrFemalePissed01.wav NPCTUSKARRFEMALEWARRIORVENDOR //NPCTuskarrFemaleVendor02.wav NPCTUSKARRMALEMAGICUSERGREETING //NPCTuskarrMaleGreeting02.wav NPCTUSKARRMALEMAGICUSERFAREWELL //NPCTuskarrMaleFarewell01.wav NPCTUSKARRMALEMAGICUSERPISSED //NPCTuskarrMalePissed01.wav NPCTUSKARRMALEMAGICUSERVENDOR //NPCTuskarrMaleVendor01.wav NPCTUSKARRMALESTANDARDGREETING //NPCTuskarrMaleGreeting01.wav NPCTUSKARRMALESTANDARDFAREWELL //NPCTuskarrMaleFarewell01.wav NPCTUSKARRMALESTANDARDPISSED //NPCTuskarrMalePissed01.wav NPCTUSKARRMALESTANDARDVENDOR //NPCTuskarrMaleVendor01.wav NPCTUSKARRMALEWARRIORGREETING //NPCTuskarrMaleGreeting01.wav NPCTUSKARRMALEWARRIORFAREWELL //NPCTuskarrMaleFarewell01.wav NPCTUSKARRMALEWARRIORPISSED //NPCTuskarrMalePissed01.wav NPCTUSKARRMALEWARRIORVENDOR //NPCTuskarrMaleVendor01.wav TITANNPCHELLO //TitanNPCHello1.wav TITANNPCGOODBYE //TitanNPCGoodbye1.wav REVENANTEARTHATTACK //RevenantEarthAttack1.wav REVENANTEARTHWOUND

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86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define

//RevenantEarthWound1.wav REVENANTEARTHWOUNDCRIT //RevenantEarthWoundCrit1.wav REVENANTEARTHDEATH //RevenantEarthDeath.wav REVENANTEARTHLOOP //ElementalEarthLoop.wav REVENANTWATERATTACK //RevenantWaterAttack1.wav REVENANTWATERWOUND //RevenantWaterWound1.wav REVENANTWATERWOUNDCRIT //RevenantWaterWoundCrit1.wav REVENANTWATERDEATH //RevenantWaterDeath.wav REVENANTWATERPREAGGRO //RevenantWaterPreAggro.wav REVENANTWATERLOOP //WaterElementalLoop.wav SARONITE_SLIMEFALLS //bt_sewerfall.wav DALARAN_BUILDINGCRYSTAL_02 //TempMono.wav DALARANPOSTBOX //TempMono.wav DALARAN_PRISONDOOR_GLOW //AK_Egg01.wav SC_EYEOFACHERUS_02 //TempMono.wav TI_CHAMBERPORTAL_BLACK01 //TempMono.wav SC_DEATHSTAR_01 //SC_Deathstar_01.wav SC_BANNER_02 //SC_Banner_02.wav SC_FROSTGLOW //TempMono.wav AZSHARABUBBLES //GreenSlimeLoop1.wav AZSHARABUBBLE2 //GreenSlimeLoop1.wav NEXUS_MANANEEDLE_FX_01 //TempMono.wav SHOLAZAR_GEODE_CRYS_1 //TempMono.wav SHOLAZAR_GEODE_CRYS_2 //BloodmystCrystal01.wav SHOLAZAR_GEODE_CRYS_3 //TempMono.wav LD_FOODCART01 //TempMono.wav UL_FORGE_IRON_PRESS //UL_Forge_Iron_PressStand.wav UL_FORGE_LAVA //TempMono.wav VR_BRAZIER_01_BLUE //CampFireLargeLoop.wav ZULDRAK_SKYVORTEX //ZulDrak_SkyVortex_STE.wav ZULDRAK_HEART_01

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17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define

//TempMono.wav WG_SIEGE01_FX2 //TempMono.wav REVENANTAIRATTACK //RevenantAirAttack1.wav REVENANTAIRWOUND //RevenantAirWound1.wav REVENANTAIRWOUNDCRIT //RevenantAirWoundCrit1.wav REVENANTAIRDEATH //RevenantAirDeath.wav REVENANTAIRLOOP //DemonChanting.wav FROSTNYMPHATTACK //FrostNymph_Attack_01.wav FROSTNYMPHWOUND //FrostNymph_Wound_01.wav FROSTNYMPHWOUNDCRIT //FrostNymph_WoundCrit_01.wav FROSTNYMPHDEATH //FrostNymph_Death_01.wav FROSTNYMPHPREAGGRO //FrostNymph_PreAggro_01.wav FROSTNYMPHAGGRO //FrostNymph_Aggro_01.wav GOLEM_STONEATTACK //GolemCannonStone_Attack_01.wav GOLEM_STONEWOUND //GolemCannonStone_Wound_01.wav GOLEM_STONEWOUNDCRIT //GolemCannonStone_WoundCrit_01.wav GOLEM_STONEAGGRO //GolemCannonStone_Aggro_01.wav GOLEM_STONEDEATH //GolemCannonStone_Death_01.wav LIONSEALATTACK //LionSealAttack1.wav DALARANPRISON //DalaranPrison.wav GNOMESPIDERTANK02DEATH //GnomeSpiderTank02Death.wav GNOMESPIDERTANK02DEATH //GnomeSpiderTank02WoundCrit.wav GNOMESPIDERTANK02_NOGUNATTACK //GnomeSpiderTank02Attack_NoGun1.wav CREATURE_SC_CRYSTAL_LOOP //ZulDrak_Crystal_01_Opened.wav CREATURE_SC_CRYSTAL_BIRTH //ZulDrak_Crystal_01_Open.wav MAMMOTHATTACK //MammothAttack1.wav MAMMOTHWOUND //MammothWound1.wav MAMMOTHWOUNDCRIT //MammothWoundCrit.wav MAMMOTHDEATH //MammothDeath.wav MAMMOTHROAR //MammothRoar.wav PROTODRAGONATTACK

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48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define

//ProtoDragonAttack1.wav PROTODRAGONWOUND //ProtoDragonWound1.wav PROTODRAGONWOUNDCRIT //ProtoDragonWoundCrit.wav PROTODRAGONDEATHGROUND //ProtoDragonDeathGround.wav PROTODRAGONDEATHAIR //ProtoDragonDeathAir.wav PROTODRAGONROAR //ProtoDragonRoar.wav UK_ANNHYLDE_RESURRECTSINGVAR //UK_Annhylde_ResurrectsIngvar.wav HS_KADRAK_SLAY01 //HS_Kadrak_Slay01.wav HS_KADRAK_ACTIVATION //HS_Kadrak_Activation.wav HS_KADRAK_SPEECH01 //HS_Kadrak_Speech01.wav HS_KADRAK_SPEECH02 //HS_Kadrak_Speech02.wav HS_KADRAK_SPEECH03 //HS_Kadrak_Speech03.wav HS_MARNAK_SLAY01 //HS_Marnak_Slay01.wav HS_MARNAK_ACTIVATION //HS_Marnak_Activation.wav HS_MARNAK_SPEECH01 //HS_Marnak_Speech01_02.wav HS_MARNAK_SPEECH02 //HS_Marnak_Speech02.wav HS_MARNAK_SPEECH03 //HS_Marnak_Speech03.wav HS_ABEDNEUM_EVENTSTART //HS_Abedneum_EventStart.wav HS_ABEDNEUM_SLAY01 //HS_Abedneum_Slay01.wav HS_ABEDNEUM_ACTIVATION //HS_Abedneum_Activation.wav HS_ABEDNEUM_EVENTEND01 //HS_Abedneum_EventEnd01.wav HS_ABEDNEUM_EVENTEND02 //HS_Abedneum_EventEnd02.wav HS_ABEDNEUM_SPEECH01 //HS_Abedneum_Speech01.wav HS_ABEDNEUM_SPEECH02 //HS_Abedneum_Speech02.wav HS_ABEDNEUM_SPEECH03 //HS_Abedneum_Speech03.wav HS_ABEDNEUM_SPEECH04 //HS_Abedneum_Speech04.wav PE_ANGERBODA_EVENT01 //PE_Angerboda_Event01.wav PE_ANGERBODA_EVENT02 //PE_Angerboda_Event02.wav POLARBEARCUB_ATTACK //PolarBearCub_Attack01.wav POLARBEARCUB_WOUND //PolarBearCub_Wound01.wav POLARBEARCUB_WOUNDCRIT

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78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define

//PolarBearCub_WoundCrit01.wav POLARBEARCUB_DEATH //PolarBearCub_Death01.wav IRONDWARF_ATTACK //IronDwarf_Attack01.wav IRONDWARF_WOUND //IronDwarf_Wound01.wav IRONDWARF_WOUNDCRIT //IronDwarf_WoundCrit01.wav IRONDWARF_DEATH //IronDwarf_Death01.wav IRONDWARF_LOOP //IronDwarf_Loop01.wav ZULDRAKGOLEM_ATTACK //ZulDrakGolem_Attack01.wav ZULDRAKGOLEM_WOUND //ZulDrakGolem_Wound01.wav ZULDRAKGOLEM_WOUNDCRIT //ZulDrakGolem_WoundCrit01.wav ZULDRAKGOLEM_DEATH //ZulDrakGolem_Death01.wav ZULDRAKGOLEM_AGGRO //ZulDrakGolem_Aggro01.wav ZULDRAKGOLEM_PREAGGRO //ZulDrakGolem_PreAggro01.wav TAUREN_MOUNTEDCANOE_PADDLE //Tauren_MountedCanoe_Paddle01.wav DEMONFORMATTACK //DemonFormAttack1.wav DEMONFORMWOUND //DemonFormWound1.wav DEMONFORMWOUNDCRIT //DemonFormWoundCrit1.wav DEMONFORMDEATH //DemonFormDeath.wav POLARBEARCUB //PolarBearCub_Attack01.wav DRUID_SAVAGEROAR_IMPACT //Druid_SavageRoar_Impact01.wav ARCTICCONDORDEATH //ArcticCondorDeath.wav ZONE_STORMPEAKSDAY //SP_GeneralWalkA_Day01.mp3 ZONE_STORMPEAKSNIGHT //SP_GeneralWalkA_Night01.mp3 ZONE_ICECROWNGENERALWALKDAY //IC_GeneralWalk_Day01.mp3 ZONE_ICECROWNGENERALWALKNIGHT //IC_GeneralWalk_Night01.mp3 INTRO_ICECROWNGENERAL //IC_GeneralIntro_01.mp3 ZONE_ZULDRAKGENERALWALKDAY //ZD_GeneralWalk_Day01.mp3 ZONE_ZULDRAKGENERALWALKNIGHT //ZD_GeneralWalk_Night01.mp3 INTRO_ZULDRAKGENERALWALKINTRO //ZD_GeneralIntro_01.mp3 FORSAKENCATAPULTATTACKTHROWN //ForsakenCatapultAttackThrown1.wav FORSAKENCATAPULTDEATH

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08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define

//ForsakenCatapultDeath.wav FORSAKENCATAPULTLOADTHROWN //ForsakenCatapultLoadThrown1.wav FORSAKENCATAPULTRUNWALK //ForsakenCatapultRunWalk.wav FORSAKENCATAPULTSPELLCASTDIRECT //ForsakenCatapultSpellcastDirected1.wav FORSAKENCATAPULTSTAND //ForsakenCatapultStand.wav FORSAKENCATAPULTWOUND //ForsakenCatapultWounds1.wav FLYINGMACHINECREATURE_RUN //FlyingMachineCreature_VehicleRun.wav FLYINGMACHINECREATURE_GROUNDDOW //FlyingMachineCreature_VehicleSGroundDown.wav FLYINGMACHINECREATURE_GROUNDUP //FlyingMachineCreature_VehicleSitGroundUp.wav FLYINGMACHINECREATURE_WALK //FlyingMachineCreature_VehicleWalk.wav FLYINGMACHINECREATURE_WALKBACKW //FlyingMachineCreature_VehicleWalkBackwards.wav UNDEAD_EAGLEATTACK //Undead_EagleAttack1.wav UNDEAD_EAGLEWOUND //Undead_EagleWound1.wav UNDEAD_EAGLEDEATH //Undead_EagleDeath.wav MENU_CREDITS03 //GlueScreenMusic\WotLK_main_title.mp3 VALKIERATTACK //ValkierAttack1.wav VALKIERWOUND //ValkierWound1.wav VALKIERWOUNDCRIT //ValkierWoundCrit1.wav VALKIERDEATH //ValkierDeath.wav GLYPH_MAJORCREATE //Glyph_MajorCreate.wav GLYPH_MAJORDESTROY //Glyph_MajorDestroy.wav GLYPH_MINORCREATE //Glyph_MinorCreate.wav GLYPH_MINORDESTROY //Glyph_MinorDestroy.wav TITANORBLOOP //UL_Chandelier.wav ACHIEVEMENTMENUOPEN //AchievementMenuOpen.wav ACHIEVEMENTMENUCLOSE //AchievementMenuClose.wav VEHICLEDISMOUNT //VehicleDismount.wav VEHICLEDISMOUNT_ORGANIC //VehicleDismount_Organic.wav VEHICLEMOUNT //VehicleMount.wav VEHICLEMOUNT_ORGANIC //VehicleMount_Organic.wav ARENA_CROWDCHEER1_ALLIANCE

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38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define

//Arena_CrowdCheer1_Alliance.wav ARENA_CROWDCHEER1_HORDE //Arena_CrowdCheer1_Horde.wav ARENA_CROWDCHEER2_ALLIANCE //Arena_CrowdCheer2_Alliance.wav ARENA_CROWDCHEER2_HORDE //Arena_CrowdCheer2_Horde.wav A_UP_SVALA_AGGRO //UP_Svala_Aggro.wav ARENA_CROWDCHEERCRESCENDO_ALLIA //Arena_CrowdCheerCrescendo_Alliance.wav ARENA_CROWDCHEERCRESCENDO_HORDE //Arena_CrowdCheerCrescendo_Horde.wav A_UP_SVALA_SLAY01 //UP_Svala_Slay01.wav ARENA_CROWDWALLA_ALLIANCE //Arena_CrowdWalla_Alliance.wav A_UP_SVALA_SLAY02 //UP_Svala_Slay02.wav A_UP_SVALA_SLAY03 //UP_Svala_Slay03.wav ARENA_CROWDWALLA_HORDE //Arena_CrowdWalla_Horde.wav A_UP_SVALA_SACRIFICESPLAYER01 //UP_Svala_SacrificesPlayer01.wav A_UP_SVALA_SACRIFICESPLAYER02 //UP_Svala_SacrificesPlayer02.wav A_UP_SVALA_SACRIFICESPLAYER03 //UP_Svala_SacrificesPlayer03.wav A_UP_SVALA_SACRIFICESPLAYER04 //UP_Svala_SacrificesPlayer04.wav A_UP_SVALA_SACRIFICESPLAYER05 //UP_Svala_SacrificesPlayer05.wav A_UP_SVALA_DIES //UP_Svala_Dies.wav A_UP_SVALA_DIALOGWITHARTHAS01 //UP_Svala_DialogWithArthas01.wav A_UP_SVALA_DIALOGWITHARTHAS02 //UP_Svala_DialogWithArthas02.wav A_UP_SVALA_DIALOGWITHARTHAS03 //UP_Svala_DialogWithArthas03.wav A_UP_SVALA_WOUND //UP_Svala_Wound01.wav A_UP_SVALA_WOUNDCRIT //UP_Svala_WoundCrit01.wav A_UP_SVALA_ATTACK //UP_Svala_Attack01.wav A_THARONJAAGGRO //TharonjaAggro.wav A_THARONJAKILL01 //TharonjaKill01.wav A_THARONJAKILL02 //TharonjaKill02.wav A_THARONJAFLESH01 //TharonjaFlesh01.wav A_THARONJAFLESH02 //TharonjaFlesh02.wav A_THARONJASKELETON01 //TharonjaSkeleton01.wav A_THARONJASKELETON02

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68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define

//TharonjaSkeleton02.wav A_THARONJADIES //TharonjaDies.wav A_DK_THAR_WOUND //DK_Thar_Wound01.wav A_DK_THAR_WOUNDCRIT //DK_Thar_WoundCrit01.wav A_DK_THAR_ATTACK //DK_Thar_Attack01.wav BARBERSHOP_HAIRCUT //BarberShop_Haicut1.wav WARLOCK_METAMORPHOSIS_IMPACT //Warlock_Metamorphosis_Impact01.wav THEEYEOFETERNITY //TheEyeofEternity.wav PRIEST_GUARDIANSPIRIT_STATE //Priest_GuardianSpirit_State01.wav MAGE_FIREFROSTBOLT //Mage_FireFrostboltMissile.wav ZD___ARENA___SCOURGE_HORN //scourge_horn.wav WARRIOR_DEVASTATE //Warrior_Devastate1.wav DEMOLISHERATTACKTHROWN //DemolisherAttackThrown1.wav DEMOLISHERATTACKUNARMED //DemolisherAttackUnarmed1.wav DEMOLISHERDEATH //Demolisherdeath.wav DEMOLISHERIDLE //DemolisherIdle.wav DEMOLISHERLOADTHROWN //DemolisherLoadThrown1.wav DEMOLISHERRUNWALK //DemolisherRunWalk.wav DEMOLISHERWOUND //DemolisherWounds1.wav FLYINGBOMBERBACKWARDS //FlyingBomberBackwards.wav FLYINGBOMBERSITGROUNDDOWN //FlyingBomberSitGroundDown.wav FLYINGBOMBERSITGROUNDUP //FlyingBomberSitGroundUp.wav FLYINGBOMBERWALKRUN //FlyingBomberWalkRun.wav SIEGEVEHICLEATTACKTHROWN //SiegeVehicleattackThrown1.wav SIEGEVEHICLEATTACKUNARMED //SiegeVehicleattackUnarmed1.wav SIEGEVEHICLEDEATH //SiegeVehicleDeath.wav SIEGEVEHICLEIDLE //SiegeVehicleIdle.wav SIEGEVEHICLESLOW_FAST //SiegeVehicleSlow_Fast.wav SIEGEVEHICLEWOUNDS //SiegeVehicleWounds1.wav MOTORCYCLEVEHICLEATTACKTHROWN //MotorcycleVehicleAttackThrown.wav MOTORCYCLEVEHICLEJUMPEND

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98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define

//MotorcycleVehicleJumpEnd1.wav MOTORCYCLEVEHICLEJUMPSTART //MotorcycleVehicleJumpStart1.wav MOTORCYCLEVEHICLELOADTHROWN //MotorcycleVehicleLoadThrown.wav MOTORCYCLEVEHICLESTAND //MotorcycleVehicleStand.wav MOTORCYCLEVEHICLEWALKRUN //MotorcycleVehicleWalkRun.wav DAGGERCAPBAYFIRE //BurningWickermanOpened.wav ZD___ARENA___CROWDCHEER1__A_ //Arena_CrowdCheer1_Alliance.wav ZD___ARENA___CROWDCHEER2__A_ //Arena_CrowdCheer2_Alliance.wav ZD___ARENA___CROWDCHEER1__H_ //Arena_CrowdCheer1_Horde.wav ZD___ARENA___CROWDCHEER2__H_ //Arena_CrowdCheer2_Horde.wav ZD___ARENA___CROWDCRESCENDO__A_ //Arena_CrowdCheerCrescendo_Alliance.wav ZD___ARENA___CROWDCRESCENDO__H_ //Arena_CrowdCheerCrescendo_Horde.wav ZD___ARENA___CROWDWALLA__A_ //Arena_CrowdWalla_Alliance.wav ZD___ARENA___CROWDWALLA__H_ //Arena_CrowdWalla_Horde.wav PRIEST_MINDSHEAR //Priest_MindShear1.wav FANOFKNIVESIMPACT //BladesRingImpact.wav FANOFKNIVESMISSILE //FanofKnivesLoop.wav ND_HUMAN_WALL_SMALL_DAMAGEDFX02 //TempMono.wav ND_HUMAN_WALL_END_SMALL_DAMAGED //TempMono.wav AZJOL_CONSOLE_01 //Azjol_Console_01Loop.wav DALARAN_SCULPTURE //be_banner03.wav DALARAN_EYE_01 //TempMono.wav DALARAN_SIGN_ALCHEMY //CauldronLoop1.wav DALARAN_SIGN_ENGINEERING //TempMono.wav GHOUL_ATTACK4 //mGhoulAttack4.wav TOYTRAIN_01 //ToyTrain_01.wav SC_PITCYLINDER //BU_Cannon_01.wav NOX_PORTAL_TOP_STAND //TempMono.wav NOX_PORTAL_TOP_OPENED //Nox_portal_topOpened_STE.wav TI_BATTLEGROUNDPORTAL_01 //TempMono.wav TI_RESURRECTION_ON_01

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28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define

//TempMono.wav UL_STATUE_02 //UL_Floating_Glass01_STE.wav UL_STATUE_03 //TempMono.wav UL_STATUE_04 //TempMono.wav UL_SMALLSTATUE_HERO_01 //TempMono.wav UL_THRONEBASE //TempMono.wav UL_LAVAMOUTH_01 //TempMono.wav VR_TORCH_01_BLUE //TorchFireLoop.wav VR_CENTERPIECE_01BLUE //CampFireLargeLoop.wav ZULDRAK_ALTER_OPEN //ZulDrak_AlterOpen.wav ZULDRAK_ALTER_OPENED //ZulDrak_AlterOpened.wav GUNDRAK_KEY_SNAKE_CUSTOM0 //TempMono.wav GUNDRAK_KEY_SNAKE_CUSTOM1 //TempMono.wav A_CRUSHERAGGRO //CrusherAggro.wav A_CRUSHERATTACK //CrusherAttack.wav A_AN_CRUSHER_WOUND //AN_Crusher_Wound01.wav A_AN_CRUSHER_WOUNDCRIT //AN_Crusher_WoundCrit01.wav A_AN_CRUSHER_ATTACK //AN_Crusher_Attack01.wav A_VH_CYANIGOSA_SPAWN //VH_Cyanigosa_Spawn.wav A_VH_CYANIGOSA_AGGRO //VH_Cyanigosa_Aggro.wav A_VH_CYANIGOSA_BREATHATTACK //VH_Cyanigosa_BreathAttack.wav A_VH_CYANIGOSA_SPECIALATTACK01 //VH_Cyanigosa_SpecialAttack01.wav A_VH_CYANIGOSA_SPECIALATTACK02 //VH_Cyanigosa_SpecialAttack02.wav A_VH_CYANIGOSA_DISRUPTION //VH_Cyanigosa_Disruption.wav A_VH_CYANIGOSA_SLAY01 //VH_Cyanigosa_Slay01.wav A_VH_CYANIGOSA_SLAY02 //VH_Cyanigosa_Slay02.wav A_VH_CYANIGOSA_SLAY03 //VH_Cyanigosa_Slay03.wav A_VH_CYANIGOSA_DEATH01 //VH_Cyanigosa_Death01.wav A_VH_CYANIGOSA_WOUND //VH_Cyanigosa_Wound01.wav A_VH_CYANIGOSA_WOUNDCRIT //VH_Cyanigosa_WoundCrit01.wav A_VH_CYANIGOSA_ATTACK

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58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define

//VH_Cyanigosa_Attack01.wav CREATURE_POWERCRYSTAL_STAND //UL_Chandelier.wav A_HL_VOLKHAN_AGGRO //HL_Volkhan_Aggro.wav A_HL_VOLKHAN_FORGE01 //HL_Volkan_Forge01.wav A_HL_VOLKHAN_FORGE02 //HL_Volkan_Forge02.wav A_HL_VOLKHAN_STOMP01 //HL_Volkan_Stomp01.wav A_HL_VOLKHAN_STOMP02 //HL_Volkhan_Stomp02.wav A_HL_VOLKHAN_SLAY01 //HL_Volkhan_Slay01.wav A_HL_VOLKHAN_SLAY02 //HL_Volkhan_Slay02.wav A_HL_VOLKHAN_SLAY03 //HL_Volkhan_Slay03.wav A_HL_VOLKHAN_DEATH01 //HL_Volkhan_Death01.wav A_HL_VOLKHAN_WOUND //HL_Volkhan_Wound01.wav A_HL_VOLKHAN_WOUNDCRIT //HL_Volkhan_WoundCrit01.wav A_HL_VOLKHAN_ATTACK //HL_Volkhan_Attack01.wav CREATURE_SCRYSTAL_DAMAGED_LOOP //Creature_ScourgeCrystalDamage_Loop.wav ORG_ARENAFIREDOOROPEN //Org_ArenaFireDoorOpen.wav ORG_ARENAFIREDOORCLOSE //Org_ArenaFireDoorClose.wav ORG_ARENA_RED_FENCECLOSE //org_arena_red_fenceClose.wav ORG_ARENA_RED_FENCEOPEN //org_arena_red_fenceOpen.wav ORG_ARENA_PULLEYCLOSE_OPEN //org_arena_pulleyClose_Open.wav ORG_ARENA_GEARCLOSE_OPEN //org_arena_gearClose_Open.wav DALARANPRISONDOOR03_OPEN //DalaranPrisonDoor03_Open.wav DALARANPRISONDOOR03_CLOSE //DalaranPrisonDoor03_Close.wav DALARANPRISONDOOR02_OPEN //DalaranPrisonDoor02_Open.wav DALARANPRISONDOOR02_CLOSE //DalaranPrisonDoor02_Close.wav DALARANPRISONDOOR_01_CLOSE //DalaranPrisonDoor_01_Close.wav DALARANPRISONDOOR_01_OPEN //DalaranPrisonDoor_01_Open.wav AZJOL_WATER_POOL_01 //Azjol_Water_Pool_01_1.wav G_TRAPCANNONFLOORCUSTOMDESTROY //G_TrapCannonFloorCustom1.wav G_GRIZZLEMAW_SAPLING_01_STAND //G_GrizzleMaw_Sapling_01_Stand.wav G_GRIZZLEMAW_SAPLING_01_OPEN

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88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define

//G_GrizzleMaw_Sapling_01_open.wav G_BOOKTRAPEYEOPEN //G_BookTrapEyeOpen.wav UL_FORGE_IRON_PRESSONESHOT //UL_Forge_Iron_PressOneShot1.wav SCOURGE_HORN__LOOPING_ //scourge_horn.wav NPCDKTROLLFEMALEGREETINGFREE //NPCDeathKnightTrollFemaleGreetingFree01.wav NPCDKTROLLFEMALEFAREWELLFREE //NPCDeathKnightTrollFemaleFarewellFree01.wav NPCDKTROLLFEMALEPISSED //NPCDeathKnightTrollFemalePissed02.wav A_VH_ZURAMAT_SPAWN //VH_Zuramat_Spawn.wav A_VH_ZURAMAT_AGGRO //VH_Zuramat_Aggro.wav A_VH_ZURAMAT_SHIELD //VH_Zuramat_Shield.wav A_VH_ZURAMAT_WHISPER //VH_Zuramat_Whisper.wav A_VH_ZURAMAT_SLAY01 //VH_Zuramat_Slay01.wav A_VH_ZURAMAT_SLAY02 //VH_Zuramat_Slay02.wav A_VH_ZURAMAT_SLAY03 //VH_Zuramat_Slay03.wav A_VH_ZURAMAT_DEATH01 //VH_Zuramat_Death01.wav A_VH_ZURAMAT_WOUND //VH_Zuramat_Wound01.wav A_VH_ZURAMAT_WOUNDCRIT //VH_Zuramat_WoundCrit01.wav A_VH_ZURAMAT_ATTACK //VH_Zuramat_Attack01.wav A_DT_DRAKURU_DRAKTHARONEVENT01 //DT_Drakuru_DrakTharonEvent01.wav A_DT_DRAKURU_DRAKTHARONEVENT02 //DT_Drakuru_DrakTharonEvent02.wav A_DT_DRAKURU_DRAKTHARONEVENT03 //DT_Drakuru_DrakTharonEvent03.wav A_DT_DRAKURU_DRAKTHARONEVENT04 //DT_Drakuru_DrakTharonEvent04.wav A_DT_DRAKURU_DRAKTHARONEVENT05 //DT_Drakuru_DrakTharonEvent05.wav A_DT_DRAKURU_DRAKTHARONEVENT06 //DT_Drakuru_DrakTharonEvent06.wav A_DT_DRAKURU_DRAKTHARONEVENT07 //DT_Drakuru_DrakTharonEvent07.wav A_DT_DRAKURU_DRAKTHARONEVENT08 //DT_Drakuru_DrakTharonEvent08.wav A_DT_DRAKURU_DRAKTHARONEVENT09 //DT_Drakuru_DrakTharonEvent09.wav A_DT_DRAKURU_DRAKTHARONEVENT10 //DT_Drakuru_DrakTharonEvent10.wav A_DT_DRAKURU_DRAKTHARONEVENT11 //DT_Drakuru_DrakTharonEvent11.wav A_DT_DRAKURU_DRAKTHARONEVENT12 //DT_Drakuru_DrakTharonEvent12.wav A_DT_DRAKURU_DRAKTHARONEVENT13

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18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define

//DT_Drakuru_DrakTharonEvent13.wav A_DT_DRAKURU_DRAKTHARONEVENT14 //DT_Drakuru_DrakTharonEvent14.wav A_ZD_DRAKURU_ZULDRAKEVENT01 //ZD_Drakuru_ZulDrakEvent01.wav A_ZD_DRAKURU_ZULDRAKEVENT02 //ZD_Drakuru_ZulDrakEvent02.wav A_ZD_DRAKURU_ZULDRAKEVENT03 //ZD_Drakuru_ZulDrakEvent03.wav A_PE_DRAKURU_PREFIGHT01 //PE_Drakuru_Prefight01.wav A_PE_DRAKURU_PREFIGHT02 //PE_Drakuru_Prefight02.wav A_PE_DRAKURU_PREFIGHT03 //PE_Drakuru_Prefight03.wav A_PE_DRAKURU_RANDOMYELL01 //PE_Drakuru_RandomYell01.wav A_PE_DRAKURU_RANDOMYELL02 //PE_Drakuru_RandomYell02.wav A_PE_DRAKURU_RANDOMYELL03 //PE_Drakuru_RandomYell03.wav A_PE_DRAKURU_RANDOMYELL04 //PE_Drakuru_RandomYell04.wav A_PE_DRAKURU_RANDOMYELL05 //PE_Drakuru_RandomYell05.wav A_PE_DRAKURU_RANDOMYELL06 //PE_Drakuru_RandomYell06.wav NPCGEISTVENDOR //NPCGeistVendor01.wav A_AK_NADOX_AGGRO //AK_Nadox_Aggro.wav A_AK_NADOX_SUMMONEGGSAC01 //AK_Nadox_SummonEggSac01.wav A_AK_NADOX_SUMMONEGGSAC02 //AK_Nadox_SummonEggSac02.wav A_AK_NADOX_SLAY01 //AK_Nadox_Slay01.wav A_AK_NADOX_SLAY02 //AK_Nadox_Slay02.wav A_AK_NADOX_SLAY03 //AK_Nadox_Slay03.wav A_AK_NADOX_DEATH01 //AK_Nadox_Death01.wav A_AK_NADOX_WOUND //AK_Nadox_Wound01.wav A_AK_NADOX_WOUNDCRIT //AK_Nadox_WoundCrit01.wav A_AK_NADOX_ATTACK //AK_Nadox_Attack01.wav A_AK_HERALDVOLAZJ_AGGRO //AK_HeraldVolazj_Aggro.wav A_AK_HERALDVOLAZJ_PARTYPHASE01 //AK_HeraldVolazj_PartyPhase01.wav A_AK_HERALDVOLAZJ_SLAY01 //AK_HeraldVolazj_Slay01.wav A_AK_HERALDVOLAZJ_SLAY02 //AK_HeraldVolazj_Slay02.wav A_AK_HERALDVOLAZJ_SLAY03 //AK_HeraldVolazj_Slay03.wav A_AK_HERALDVOLAZJ_DEATH01

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48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define

//AK_HeraldVolazj_Death01.wav A_AK_HERALDVOLAZJ_DEATH02 //AK_HeraldVolazj_Death02.wav A_AK_HERALDVOLAZJ_WOUND //AK_HeraldVolazj_Wound01.wav A_AK_HERALDVOLAZJ_WOUNDCRIT //AK_HeraldVolazj_WoundCrit01.wav A_AK_HERALDVOLAZJ_ATTACK //AK_HeraldVolazj_Attack01.wav A_ANUBARAKINTRO //ANUBARAKINTRO.wav A_ANUBARAKAGGRO //ANUBARAKAGGRO.wav A_ANUBARAKKILL01 //ANUBARAKKILL01.wav A_ANUBARAKKILL02 //ANUBARAKKILL02.wav A_ANUBARAKKILL03 //ANUBARAKKILL03.wav A_ANUBARAKSUBMERGE01 //ANUBARAKSUBMERGE01.wav A_ANUBARAKSUBMERGE02 //ANUBARAKSUBMERGE02.wav A_ANUBARAKLOCUST01 //ANUBARAKLOCUST01.wav GUNDRAK_KEY_SNAKECUSTOM0 //GunDrak_Key_SnakeCustom0.wav GUNDRAK_KEY_SNAKECUSTOM1 //GunDrak_Key_SnakeCustom1.wav NOX_PORTAL_TOPOPENED_STE //Nox_portal_topOpened_STE.wav ZULDRAK_HEART_01 //ZulDrak_Heart_01.wav A_ANUBARAKLOCUST02 //ANUBARAKLOCUST02.wav A_ANUBARAKLOCUST03 //ANUBARAKLOCUST03.wav A_ANUBARAKDEATH //ANUBARAKDEATH.wav A_AN_ANUB_ROAR01 //AN_Anub_Roar01.wav A_AN_ANUB_WOUND //AN_Anub_Wound01.wav A_AN_ANUB_WOUNDCRIT //AN_Anub_WoundCrit01.wav A_AN_ANUB_ATTACK //AN_Anub_Attack01.wav A_KRIKTHIRAGGRO //KRIKTHIRAGGRO.wav A_KRIKTHIRKILL01 //KRIKTHIRKILL01.wav A_KRIKTHIRKILL02 //KRIKTHIRKILL02.wav A_KRIKTHIRKILL03 //KRIKTHIRKILL03.wav A_KRIKTHIRSENDGROUP01 //KRIKTHIRSENDGROUP01.wav A_KRIKTHIRSENDGROUP02 //KRIKTHIRSENDGROUP02.wav A_KRIKTHIRSENDGROUP03

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81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define

//KRIKTHIRSENDGROUP03.wav A_KRIKTHIRPREFIGHT01 //KRIKTHIRPREFIGHT01.wav A_KRIKTHIRPREFIGHT02 //KRIKTHIRPREFIGHT02.wav A_KRIKTHIRPREFIGHT03 //KRIKTHIRPREFIGHT03.wav A_KRIKTHIRSWARM01 //KRIKTHIRSWARM01.wav A_KRIKTHIRSWARM02 //KRIKTHIRSWARM02.wav A_KRIKTHIRDEATH //KRIKTHIRDEATH.wav A_AN_KRIK_WOUND //AN_Krik_Wound01.wav A_AN_KRIK_WOUNDCRIT //AN_Krik_WoundCrit01.wav A_AN_KRIK_ATTACK //AN_Krik_Attack01.wav MASSIVEFOOTSTEPS //mFootHugeGiantStoneA.wav GOBLINSHREDDERMOUNT //HarvestGolemFootstepA.wav A_CA_SARTHARION_AGGRO //CA_Sartharion_Aggro.wav A_CA_SARTHARION_SLAY01 //CA_Sartharion_Slay01.wav CANNIBALIZELOOPLOUDER //WolfEatFlesh1.wav A_CA_SARTHARION_SLAY02 //CA_Sartharion_Slay02.wav A_CA_SARTHARION_SLAY03 //CA_Sartharion_Slay03.wav A_CA_SARTHARION_BREATH //CA_Sartharion_Breath.wav A_CA_SARTHARION_FIRESPECIAL01 //CA_Sartharion_FireSpecial01.wav A_CA_SARTHARION_FIRESPECIAL02 //CA_Sartharion_FireSpecial02.wav A_CA_SARTHARION_FIRESPECIAL03 //CA_Sartharion_FireSpecial03.wav A_CA_SARTHARION_FIRESPECIAL04 //CA_Sartharion_FireSpecial04.wav A_CA_SARTHARION_BERSERK //CA_Sartharion_Berserk.wav A_CA_SARTHARION_CALLVESPERON //CA_Sartharion_CallVesperon.wav A_CA_SARTHARION_CALLSHADRON //CA_Sartharion_CallShadron.wav A_CA_SARTHARION_CALLTENEBRON //CA_Sartharion_CallTenebron.wav A_CA_SARTHARION_DEATH01 //CA_Sartharion_Death01.wav A_CA_SARTHARION_WOUND //CA_Sartharion_Wound01.wav A_CA_SARTHARION_WOUNDCRIT //CA_Sartharion_WoundCrit01.wav A_CA_SARTHARION_ATTACK //CA_Sartharion_Attack01.wav A_CA_SHADRON_AGGRO

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11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define

//CA_Shadron_Aggro.wav A_CA_SHADRON_SLAY01 //CA_Shadron_Slay01.wav A_CA_SHADRON_SLAY02 //CA_Shadron_Slay02.wav A_CA_SHADRON_BREATH //CA_Shadron_Breath.wav A_CA_SHADRON_SPECIAL01 //CA_Shadron_Special01.wav A_CA_SHADRON_SPECIAL02 //CA_Shadron_Special02.wav A_CA_SHADRON_RESPOND //CA_Shadron_Respond.wav A_CA_SHADRON_DEATH01 //CA_Shadron_Death01.wav A_CA_SHADRON_WOUND //CA_Shadron_Wound01.wav A_CA_SHADRON_WOUNDCRIT //CA_Shadron_WoundCrit01.wav A_CA_SHADRON_ATTACK //CA_Shadron_Attack01.wav A_CA_TENEBRON_AGGRO //CA_Tenebron_Aggro.wav A_CA_TENEBRON_SLAY01 //CA_Tenebron_Slay01.wav A_CA_TENEBRON_SLAY02 //CA_Tenebron_Slay02.wav A_CA_TENEBRON_BREATH //CA_Tenebron_Breath.wav A_CA_TENEBRON_SPECIAL01 //CA_Tenebron_Special01.wav A_CA_TENEBRON_SPECIAL02 //CA_Tenebron_Special02.wav A_CA_TENEBRON_RESPOND //CA_Tenebron_Respond.wav A_CA_TENEBRON_DEATH01 //CA_Tenebron_Death01.wav A_CA_TENEBRON_WOUND //CA_Tenebron_Wound01.wav A_CA_TENEBRON_WOUNDCRIT //CA_Tenebron_WoundCrit01.wav A_CA_TENEBRON_ATTACK //CA_Tenebron_Attack01.wav A_CA_VESPERON_AGGRO //CA_Vesperon_Aggro.wav A_CA_VESPERON_SLAY01 //CA_Vesperon_Slay01.wav A_CA_VESPERON_SLAY02 //CA_Vesperon_Slay02.wav A_CA_VESPERON_BREATH //CA_Vesperon_Breath.wav A_CA_VESPERON_SPECIAL01 //CA_Vesperon_Special01.wav A_CA_VESPERON_SPECIAL02 //CA_Vesperon_Special02.wav A_CA_VESPERON_RESPOND //CA_Vesperon_Respond.wav A_CA_VESPERON_DEATH01 //CA_Vesperon_Death01.wav A_CA_VESPERON_WOUND

141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141

41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define

//CA_Vesperon_Wound01.wav A_CA_VESPERON_WOUNDCRIT //CA_Vesperon_WoundCrit01.wav LOGIN_WRATHFORSTWYRM_FRAME210 //Wrath_Login_1.wav LOGIN_WRATHFORSTWYRM_FRAME316 //Wrath_Login_2.wav LOGIN_WRATHFORSTWYRM_FRAME452 //Wrath_Login_3.wav LOGIN_WRATHFORSTWYRM_FRAME787 //Wrath_Login_4.wav A_CA_VESPERON_ATTACK //CA_Vesperon_Attack01.wav BARBERSHOP_SIT //BarberShop_Sit1.wav A_HL_BJARNGRIM_AGGRO //HL_Bjarngrim_Aggro.wav A_HL_BJARNGRIM_DEFENSIVESTANCE //HL_Bjarngrim_DefensiveStance.wav A_HL_BJARNGRIM_BATTLESTANCE //HL_Bjarngrim_BattleStance.wav A_HL_BJARNGRIM_BERSERKERSTANCE //HL_Bjarngrim_BerserkerStance.wav A_HL_BJARNGRIM_SLAY01 //HL_Bjarngrim_Slay01.wav A_HL_BJARNGRIM_SLAY02 //HL_Bjarngrim_Slay02.wav A_HL_BJARNGRIM_SLAY03 //HL_Bjarngrim_Slay03.wav A_HL_BJARNGRIM_DEATH01 //HL_Bjarngrim_Death01.wav A_HL_BJARNGRIM_WOUND //HL_Bjarngrim_Wound01.wav A_HL_BJARNGRIM_WOUNDCRIT //HL_Bjarngrim_WoundCrit01.wav A_HL_BJARNGRIM_ATTACK //HL_Bjarngrim_Attack01.wav A_HL_LOKEN_INTROSPEECH01 //HL_Loken_IntroSpeech01.wav A_HL_LOKEN_INTROSPEECH02 //HL_Loken_IntroSpeech02.wav A_HL_LOKEN_AGGRO //HL_Loken_Aggro.wav A_HL_LOKEN_NOVA01 //HL_Loken_Nova01.wav A_HL_LOKEN_NOVA02 //HL_Loken_Nova02.wav A_HL_LOKEN_NOVA03 //HL_Loken_Nova03.wav A_HL_LOKEN_SLAY01 //HL_Loken_Slay01.wav A_HL_LOKEN_SLAY02 //HL_Loken_Slay02.wav A_HL_LOKEN_SLAY03 //HL_Loken_Slay03.wav A_HL_LOKEN_75PERCENTHEALTH //HL_Loken_75PercentHealth.wav A_HL_LOKEN_50PERCENTHEALTH //HL_Loken_50PercentHealth.wav A_HL_LOKEN_25PERCENTHEALTH

141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141 141

71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//HL_Loken_25PercentHealth.wav A_HL_LOKEN_DEATH01 //HL_Loken_Death01.wav A_HL_LOKEN_WOUND //HL_Loken_Wound01.wav A_HL_LOKEN_WOUNDCRIT //HL_Loken_WoundCrit01.wav A_HL_LOKEN_ATTACK //HL_Loken_Attack01.wav A_KRYSTALLUSAGGRO //KRYSTALLUSAGGRO.wav A_KRYSTALLUSKILL //KRYSTALLUSKILL.wav A_KRYSTALLUSSHATTER //KRYSTALLUSSHATTER.wav A_KRYSTALLUSDIES //KRYSTALLUSDIES.wav A_HS_SJONNIR_AGGRO //HS_Sjonnir_Aggro.wav A_HS_SJONNIR_SLAY01 //HS_Sjonnir_Slay01.wav A_HS_SJONNIR_SLAY02 //HS_Sjonnir_Slay02.wav A_HS_SJONNIR_SLAY03 //HS_Sjonnir_Slay03.wav A_HS_SJONNIR_DEATH //HS_Sjonnir_Death.wav A_HS_SJONNIR_WOUND //HS_Sjonnir_Wound01.wav A_HS_SJONNIR_WOUNDCRIT //HS_Sjonnir_WoundCrit01.wav A_HS_SJONNIR_ATTACK //HS_Sjonnir_Attack01.wav A_PE_ABBENDIS_YELL01 //PE_Abbendis_Yell01.wav A_PE_ABBENDIS_YELL02 //PE_Abbendis_Yell02.wav A_PE_ABBENDIS_YELL03 //PE_Abbendis_Yell03.wav A_PE_ABBENDIS_YELL04 //PE_Abbendis_Yell04.wav A_PE_ABBENDIS_50HEALTH //PE_Abbendis_50Health.wav A_PE_ABBENDIS_WOUND //PE_Abbendis_Wound01.wav A_PE_ABBENDIS_WOUNDCRIT //PE_Abbendis_WoundCrit01.wav A_PE_ABBENDIS_ATTACK //PE_Abbendis_Attack01.wav A_PE_ARLOS_BOREANEVENT01 //PE_Arlos_BoreanEvent01.wav A_PE_ARLOS_BOREANEVENT02 //PE_Arlos_BoreanEvent02.wav A_WESTWINDABBENDIS01 //WESTWINDABBENDIS01.wav A_WESTWINDABBENDIS02 //WESTWINDABBENDIS02 .wav A_WESTWINDABBENDIS03 //WESTWINDABBENDIS03.wav A_WESTWINDAGGRO

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01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define

//WESTWINDAGGRO.wav A_WESTWINDSLAY02 //WESTWINDSLAY02.wav A_WESTWINDSLAY03 //WESTWINDSLAY03.wav A_WESTWINDSLAY04 //WESTWINDSLAY04.wav A_WESTWIND50HEALTH //WESTWIND50HEALTH.wav A_SO_WEST_DEATH01 //SO_West_Death01.wav A_WESTWINDSPHEREDROP //WESTWINDSPHEREDROP.wav A_SO_WEST_WOUND //SO_West_Wound01.wav A_SO_WEST_WOUNDCRIT //SO_West_WoundCrit01.wav A_SO_WEST_ATTACK //SO_West_Attack01.wav A_BT_VALANAR_BOREANEVENT01 //BT_Valanar_BoreanEvent01.wav A_BT_VALANAR_BOREANEVENT02 //BT_Valanar_BoreanEvent02.wav A_BT_VALANAR_BOREANEVENT03 //BT_Valanar_BoreanEvent03.wav A_BT_VALANAR_BOREANEVENT04 //BT_Valanar_BoreanEvent04.wav A_BT_VALANAR_WOUND //BT_Valanar_Wound01.wav A_BT_VALANAR_WOUNDCRIT //BT_Valanar_WoundCrit01.wav A_BT_VALANAR_ATTACK //BT_Valanar_Attack01.wav A_VH_EREKEM_SPAWN //VH_Erekem_Spawn.wav A_VH_EREKEM_AGGRO //VH_Erekem_Aggro.wav A_VH_EREKEM_ADDKILLED //VH_Erekem_AddKilled.wav A_VH_EREKEM_BOTHADDSDEAD //VH_Erekem_BothAddsDead.wav A_VH_EREKEM_SLAY01 //VH_Erekem_Slay01.wav A_VH_EREKEM_SLAY02 //VH_Erekem_Slay02.wav A_VH_EREKEM_SLAY03 //VH_Erekem_Slay03.wav A_VH_EREKEM_DEATH //VH_Erekem_Death.wav A_VH_EREKEM_WOUND //VH_Erekem_Wound01.wav A_VH_EREKEM_WOUNDCRIT //VH_Erekem_WoundCrit01.wav A_VH_EREKEM_ATTACK //VH_Erekem_Attack01.wav A_VH_ICHORON_SPAWN //VH_Ichoron_Spawn.wav A_VH_ICHORON_AGGRO //VH_Ichoron_Aggro.wav A_VH_ICHORON_ENRAGE

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31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define

//VH_Ichoron_Enrage.wav A_VH_ICHORON_BUBBLE //VH_Ichoron_Bubble.wav A_VH_ICHORON_SHATTER //VH_Ichoron_Shatter.wav A_VH_ICHORON_SLAY01 //VH_Ichoron_Slay01.wav A_VH_ICHORON_SLAY02 //VH_Ichoron_Slay02.wav A_VH_ICHORON_SLAY03 //VH_Ichoron_Slay03.wav A_VH_ICHORON_DEATH01 //VH_Ichoron_Death01.wav A_VH_ICHORON_WOUND //VH_Ichoron_Wound01.wav A_VH_ICHORON_WOUNDCRIT //VH_Ichoron_WoundCrit01.wav A_VH_ICHORON_ATTACK //VH_Ichoron_Attack01.wav CANNONIMAPCTDUST //Cannon_Impact_Dust1.wav NPCBRANNBRONZEBEARDGREETING //hs_brann_greeting01.wav NPCBRANNBRONZEBEARDFAREWELL //hs_brann_farewell01.wav A_HS_BRANNBRONZEBEARD_REACTINGK //HS_Brann_ReactingKill01.wav A_HS_BRANNBRONZEBEARD_REACTINGK //HS_Brann_ReactingKill02.wav A_HS_BRANNBRONZEBEARD_REACTINGK //HS_Brann_ReactingKill03.wav A_HS_BRANNBRONZEBEARD_ARRIVETRI //HS_Brann_ArriveTribunal.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction01.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction02.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction03.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction04.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction05.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction06.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction07.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction08.wav A_HS_BRANNBRONZEBEARD_PANELINTE //HS_Brann_PanelInteraction09.wav A_HS_BRANNBRONZEBEARD_LOWHEALTH //HS_Brann_LowHealth.wav A_HS_BRANNBRONZEBEARD_DEATH //HS_Brann_Death.wav A_HS_BRANNBRONZEBEARD_ESCORTSTA //HS_Brann_EscortStart.wav A_HS_BRANNBRONZEBEARD_REACTINGD //HS_Brann_ReactingDeath01.wav A_HS_BRANNBRONZEBEARD_REACTINGD

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61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//HS_Brann_ReactingDeath02.wav A_HS_BRANNBRONZEBEARD_REACTINGD //HS_Brann_ReactingDeath03.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech01.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech02.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech03.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech04.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech05.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech06.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech07.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech08.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech09.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech10.wav A_HS_BRANNBRONZEBEARD_ENDSPEECH //HS_Brann_EndSpeech11.wav A_HS_BRANNBRONZEBEARD_IRONDWARF //HS_Brann_IronDwarfSpawns.wav A_HS_BRANNBRONZEBEARD_TROGGSPAW //HS_Brann_TroggSpawns.wav A_HS_BRANNBRONZEBEARD_OOZESPAWN //HS_Brann_OozeSpawns.wav A_HS_BRANNBRONZEBEARD_EARTHENSP //HS_Brann_EarthenSpawns.wav A_HS_BRANNBRONZEBEARD_SJONNIRVI //HS_Brann_SjonnirVictorySpeech01.wav A_HS_BRANNBRONZEBEARD_SJONNIRVI //HS_Brann_SjonnirVictorySpeech02.wav A_HS_BRANNBRONZEBEARD_WOUND //HS_Brann_Wound01.wav A_HS_BRANNBRONZEBEARD_WOUNDCRIT //HS_Brann_WoundCrit01.wav A_HS_BRANNBRONZEBEARD_ATTACK //HS_Brann_Attack02.wav A_CS_ARTHAS_ENTERCITY01 //CS_Arthas_EnterCity01.wav A_CS_ARTHAS_ENTERCITY02 //CS_Arthas_EnterCity02.wav A_CS_ARTHAS_ENTERCITY03 //CS_Arthas_EnterCity03.wav A_CS_ARTHAS_ENTERCITY04 //CS_Arthas_EnterCity04.wav A_CS_ARTHAS_STARTINGPHASE5 //CS_Arthas_StartingPhase5.wav A_CS_ARTHAS_PHASE_5_01 //CS_Arthas_Phase_5_01.wav A_CS_ARTHAS_PHASE_5_02 //CS_Arthas_Phase_5_02.wav A_CS_ARTHAS_PHASE_5_03 //CS_Arthas_Phase_5_03.wav A_CS_ARTHAS_PHASE_5_04

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01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define

//CS_Arthas_Phase_5_04.wav A_CS_ARTHAS_PHASE_5_05 //CS_Arthas_Phase_5_05.wav A_CS_ARTHAS_PHASE_5_06 //CS_Arthas_Phase_5_06.wav A_CS_ARTHAS_PHASE_5_07 //CS_Arthas_Phase_5_07.wav A_CS_ARTHAS_PHASE_5_08 //CS_Arthas_Phase_5_08.wav A_CS_ARTHAS_PHASE_5_09 //CS_Arthas_Phase_5_09.wav A_CS_ARTHAS_PHASE_5_10 //CS_Arthas_Phase_5_10.wav A_CS_ARTHAS_PHASE_5_11 //CS_Arthas_Phase_5_11.wav A_CS_ARTHAS_PHASE_5_12 //CS_Arthas_Phase_5_12.wav A_CS_ARTHAS_PHASE_5_13 //CS_Arthas_Phase_5_13.wav A_CS_ARTHAS_PHASE_5_14 //CS_Arthas_Phase_5_14.wav A_CS_ARTHAS_PHASE_6_01 //CS_Arthas_Phase_6_01.wav A_CS_ARTHAS_PHASE_6_02 //CS_Arthas_Phase_6_02.wav A_CS_ARTHAS_PHASE_6_03 //CS_Arthas_Phase_6_03.wav A_CS_ARTHAS_PHASE_6_04 //CS_Arthas_Phase_6_04.wav A_CS_ARTHAS_PHASE_6_05 //CS_Arthas_Phase_6_05.wav A_CS_ARTHAS_PHASE_7_01 //CS_Arthas_Phase_7_01.wav A_CS_ARTHAS_PHASE_7_02 //CS_Arthas_Phase_7_02.wav A_CS_ARTHAS_PHASE_7_03 //CS_Arthas_Phase_7_03.wav A_CS_ARTHAS_50HEALTH //CS_Arthas_50Health.wav A_CS_ARTHAS_20HEALTH //CS_Arthas_20Health.wav A_CS_ARTHAS_ARTHASSLAYS01 //CS_Arthas_ArthasSlays01.wav A_CS_ARTHAS_ARTHASSLAYS02 //CS_Arthas_ArthasSlays02.wav A_CS_ARTHAS_ARTHASSLAYS03 //CS_Arthas_ArthasSlays03.wav A_CS_ARTHAS_DEATH //CS_Arthas_Death.wav NPCARTHASGREETING //CS_Arthas_Greeting01.wav A_CS_ARTHAS_CINEMATIC10 //CS_Arthas_Cinematic10.wav NPCARTHASPISSED //CS_Arthas_Irritated01.wav A_CS_ARTHAS_WOUND //CS_Arthas_Wound01.wav A_CS_ARTHAS_WOUNDCRIT //CS_Arthas_WoundCrit01.wav A_CS_ARTHAS_ATTACK

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31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define

//CS_Arthas_Attack01.wav CATAPULT_PLAGUE_BARRELMISSILE //Catapult_Plague_BarrelMissile.wav CATAPULT_PLAGUE_BARREL_IMPACT //Catapult_Plague_Barrel_Impact1.wav CATAPULT_PLAGUE_BARRELCAST //Catapult_Plague_BarrelCast1.wav NPCGHOULVENDOR //NPCGhoulVendor01.wav ROCKETMULTIPLEMISSILESLOOP //RocketMultipleMissilesLoop.wav ROCKETMULTIPLEMISSILESCAST //RocketMultipleMissilescast.wav BOMBERBOOSTERSCAST //BomberBoostersCast.wav CHAFF_IMPACT //Chaff_Impact.wav CANNON_CAST //Cannon_Cast1.wav BOULDERIMPACT //BoulderImpact1.wav BOULDERMISSILE //ElementalEarthLoop.wav A_AK_JEDOGASHADOWSEEKER_AGGRO //AK_JedogaShadowseeker_Aggro.wav A_AK_JEDOGASHADOWSEEKER_CALLSAC //AK_JedogaShadowseeker_CallSacrifice01.wav A_AK_JEDOGASHADOWSEEKER_CALLSAC //AK_JedogaShadowseeker_CallSacrifice02.wav A_AK_JEDOGASHADOWSEEKER_SACRIFI //AK_JedogaShadowseeker_Sacrifice01.wav A_AK_JEDOGASHADOWSEEKER_SACRIFI //AK_JedogaShadowseeker_Sacrifice02.wav A_AK_JEDOGASHADOWSEEKER_SLAY01 //AK_JedogaShadowseeker_Slay01.wav A_AK_JEDOGASHADOWSEEKER_SLAY02 //AK_JedogaShadowseeker_Slay02.wav A_AK_JEDOGASHADOWSEEKER_SLAY03 //AK_JedogaShadowseeker_Slay03.wav A_AK_JEDOGASHADOWSEEKER_DEATH01 //AK_JedogaShadowseeker_Death01.wav A_AK_JEDOGASHADOWSEEKER_PREACHI //AK_JedogaShadowseeker_Preaching01.wav A_AK_JEDOGASHADOWSEEKER_PREACHI //AK_JedogaShadowseeker_Preaching02.wav A_AK_JEDOGASHADOWSEEKER_PREACHI //AK_JedogaShadowseeker_Preaching03.wav A_AK_JEDOGASHADOWSEEKER_PREACHI //AK_JedogaShadowseeker_Preaching04.wav A_AK_JEDOGASHADOWSEEKER_PREACHI //AK_JedogaShadowseeker_Preaching05.wav A_AK_JEDOGASHADOWSEEKER_WOUND //AK_JedogaShadowseeker_Wound01.wav A_AK_JEDOGASHADOWSEEKER_WOUNDCR //AK_JedogaShadowseeker_WoundCrit01.wav A_AK_JEDOGASHADOWSEEKER_ATTACK //AK_JedogaShadowseeker_Attack01.wav A_AK_TALDARAM_AGGRO //AK_Taldaram_Aggro.wav A_AK_TALDARAM_VANISH01

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61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define

//AK_Taldaram_Vanish01.wav A_AK_TALDARAM_VANISH02 //AK_Taldaram_Vanish02.wav A_AK_TALDARAM_FEED01 //AK_Taldaram_Feed01.wav A_AK_TALDARAM_FEED02 //AK_Taldaram_Feed02.wav A_AK_TALDARAM_SLAY01 //AK_Taldaram_Slay01.wav A_AK_TALDARAM_SLAY02 //AK_Taldaram_Slay02.wav A_AK_TALDARAM_SLAY03 //AK_Taldaram_Slay03.wav A_AK_TALDARAM_DEATH01 //AK_Taldaram_Death01.wav A_AK_TALDARAM_WOUND //AK_Taldaram_Wound01.wav A_AK_TALDARAM_WOUNDCRIT //AK_Taldaram_WoundCrit01.wav A_AK_TALDARAM_ATTACK //AK_Taldaram_Attack01.wav A_AK_YOGGSARON_WHISPER01 //AK_YoggSaron_Whisper01.wav A_AK_YOGGSARON_WHISPER02 //AK_YoggSaron_Whisper02.wav A_AK_YOGGSARON_WHISPER03 //AK_YoggSaron_Whisper03.wav A_AK_YOGGSARON_WHISPER04 //AK_YoggSaron_Whisper04.wav A_AK_YOGGSARON_HFWHISPER01 //AK_YoggSaron_HowlingFjordWhisper01.wav A_AK_YOGGSARON_HFWHISPER02 //AK_YoggSaron_HowlingFjordWhisper02.wav A_AK_YOGGSARON_HFWHISPER03 //AK_YoggSaron_HowlingFjordWhisper03.wav A_AK_YOGGSARON_HFWHISPER04 //AK_YoggSaron_HowlingFjordWhisper04.wav A_AK_YOGGSARON_HFWHISPER05 //AK_YoggSaron_HowlingFjordWhisper05.wav A_AK_YOGGSARON_HFWHISPER06 //AK_YoggSaron_HowlingFjordWhisper06.wav A_AK_YOGGSARON_HFWHISPER07 //AK_YoggSaron_HowlingFjordWhisper07.wav A_AK_YOGGSARON_HFWHISPER08 //AK_YoggSaron_HowlingFjordWhisper08.wav NPCVRYKULFEMALEMAGICUSER01 //NPCVrykulFemaleMagicUserPissed01.wav NPCVRYKULFEMALEMAGICUSER02 //NPCVrykulFemaleMagicUserPissed02.wav NPCVRYKULFEMALEMAGICUSER05 //NPCVrykulFemaleMagicUserPissed05.wav NPCVRYKULFEMALEMAGICUSER06 //NPCVrykulFemaleMagicUserPissed06.wav NPCVRYKULFEMALESTANDARD03 //NPCVrykulFemaleStandardPissed03.wav NPCVRYKULFEMALESTANDARD02 //NPCVrykulFemaleStandardPissed02.wav NPCVRYKULFEMALESTANDARD05 //NPCVrykulFemaleStandardPissed05.wav NPCVRYKULFEMALESTANDARD06

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91 //NPCVrykulFemaleStandardPissed06.wav #define NPCVRYKULFEMALEWARRIOR01 92 //NPCVrykulFemaleWarriorGreeting01.wav #define NPCVRYKULFEMALEWARRIOR03 93 //NPCVrykulFemaleWarriorGreeting03.wav #define NPCVRYKULFEMALEWARRIOR04 94 //NPCVrykulFemaleWarriorGreeting04.wav #define NPCVRYKULFEMALEWARRIOR05 95 //NPCVrykulFemaleWarriorGreeting05.wav #define NPCVRYKULFEMALEWARRIOR07 96 //NPCVrykulFemaleWarriorGreeting07.wav #define INGVAR_RESURRECTIONGROUNDVISUAL 97 //Ingvar_ResurrectionGroundVisual.wav #define QUEST___WICKED_WEB 98 //NerubianStandScream.wav #define LICH_KING___RAVAGE_THE_LIVING //EH_LichKing_Chapter3Shout02.wav #define UNDEADDRAKEAGGRO 00 //UndeadDrakeAggro.wav #define UNDEADDRAKEATTACK 01 //UndeadDrakeAttack1.wav #define UNDEADDRAKEWOUND 02 //UndeadDrakeWound1.wav #define UNDEADDRAKEWOUNDCRIT 03 //UndeadDrakeWoundCrit.wav #define UNDEADDRAKEDEATH 04 //UndeadDrakeDeath.wav #define A_EE_ALEXSTRASZA_HELPSPEECH01 05 //EE_Alexstrasza_HelpSpeech01_02.wav #define A_EE_ALEXSTRASZA_ENDSPEECH01 06 //EE_Alexstrasza_EndSpeech01.wav #define EE_ALEXSTRASZA_ENDSPEECH02 07 //EE_Alexstrasza_EndSpeech02.wav #define EE_ALEXSTRASZA_ENDSPEECH03 08 //EE_Alexstrasza_EndSpeech03.wav #define A_EE_ALEXSTRASZA_ENDSPEECH04 09 //EE_Alexstrasza_EndSpeech04.wav #define A_MALGANISINTRO01 10 //MALGANISINTRO01.wav #define A_MALGANISINTRO02 11 //MALGANISINTRO02.wav #define A_MALGANISOUTRO 12 //MALGANISOUTRO.wav #define A_MALGANISAGGRO 13 //MALGANISAGGRO.wav #define A_MALGANISSLEEP01 14 //MALGANISSLEEP01.wav #define A_MALGANISSLEEP02 15 //MALGANISSLEEP02.wav #define A_MALGANISKILL01 16 //MALGANISKILL01.wav #define A_MALGANISKILL02 17 //MALGANISKILL02.wav #define A_MALGANISKILL03 18 //MALGANISKILL03.wav #define A_CS_MALG_WOUND 19 //CS_Malg_Wound01.wav #define A_CS_MALG_WOUNDCRIT 20 //CS_Malg_WoundCrit01.wav #define A_CS_MALG_ATTACK

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21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define

//CS_Malg_Attack01.wav A_PE_MALGANIS_SLAY04 //PE_Malganis_Slay04.wav A_PE_MALGANIS_SLAY05 //PE_Malganis_Slay05.wav A_PE_MALGANIS_SLAY06 //PE_Malganis_Slay06.wav A_PE_MALGANIS_SLAY07 //PE_Malganis_Slay07.wav A_PE_MALGANIS_30HEALTH //PE_Malganis_30Health.wav A_PE_MALGANIS_15HEALTH //PE_Malganis_15Health.wav A_PE_MALGANIS_ESCAPESPEECH01 //PE_Malganis_EscapeSpeech01.wav A_PE_MALGANIS_ESCAPESPEECH02 //PE_Malganis_EscapeSpeech02.wav A_GD_GALDARAH_AGGRO //GD_Galdarah_Aggro.wav A_GD_GALDARAH_TRANSFORM01 //GD_Galdarah_Transform01.wav A_GD_GALDARAH_TRANSFORM02 //GD_Galdarah_Transform02.wav A_GD_GALDARAH_SUMMONRHINO01 //GD_Galdarah_SummonRhino01.wav A_GD_GALDARAH_SUMMONRHINO02 //GD_Galdarah_SummonRhino02.wav A_GD_GALDARAH_SUMMONRHINO03 //GD_Galdarah_SummonRhino03.wav A_GD_GALDARAH_SLAY01 //GD_Galdarah_Slay01.wav A_GD_GALDARAH_SLAY02 //GD_Galdarah_Slay02.wav A_GD_GALDARAH_SLAY03 //GD_Galdarah_Slay03.wav A_GD_GALDARAH_DEATH //GD_Galdarah_Death.wav A_GD_GALDARAH_WOUND //GD_Galdarah_Wound01.wav A_GD_GALDARAH_WOUNDCRIT //GD_Galdarah_WoundCrit01.wav A_GD_GALDARAH_ATTACK //GD_Galdarah_Attack01.wav A_GD_SLADRAN_AGGRO //GD_Sladran_Aggro.wav A_GD_SLADRAN_SUMMONSNAKES //GD_Sladran_SummonSnakes.wav A_GD_SLADRAN_SUMMONCONSTRICTORS //GD_Sladran_SummonConstrictors.wav A_GD_SLADRAN_SLAY01 //GD_Sladran_Slay01.wav A_GD_SLADRAN_SLAY02 //GD_Sladran_Slay02.wav A_GD_SLADRAN_SLAY03 //GD_Sladran_Slay03.wav A_GD_SLADRAN_DEATH //GD_Sladran_Death.wav A_GD_SLADRAN_WOUND //GD_Sladran_Wound01.wav A_GD_SLADRAN_WOUNDCRIT

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51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define

//GD_Sladran_WoundCrit01.wav A_GD_SLADRAN_ATTACK //GD_Sladran_Attack01.wav A_HL_IONAR_AGGRO //HL_Ionar_Aggro.wav A_HL_IONAR_SPLIT01 //HL_Ionar_Split01.wav A_HL_IONAR_SPLIT02 //HL_Ionar_Split02.wav A_HL_IONAR_SLAY01 //HL_Ionar_Slay01.wav A_HL_IONAR_SLAY02 //HL_Ionar_Slay02.wav A_HL_IONAR_SLAY03 //HL_Ionar_Slay03.wav A_HL_IONAR_DEATH01 //HL_Ionar_Death01.wav A_HL_IONAR_WOUND //HL_Ionar_Wound01.wav A_HL_IONAR_WOUNDCRIT //HL_Ionar_WoundCrit01.wav A_HL_IONAR_ATTACK //HL_Ionar_Attack01.wav A_NA_KELTHUZAD_TAUNTFIRSTWING //NA_KelThuzad_TauntFirstWing.wav A_NA_KELTHUZAD_TAUNTSECONDWING //NA_KelThuzad_TauntSecondWing.wav A_NA_KELTHUZAD_TAUNTTHIRDWING //NA_KelThuzad_TauntThirdWing.wav A_NA_KELTHUZAD_TAUNTFOURTHWING //NA_KelThuzad_TauntFourthWing.wav A_NA_KELTHUZAD_DIALOGUE01 //NA_KelThuzad_Dialogue01.wav A_NA_KELTHUZAD_DIALOGUE02 //NA_KelThuzad_Dialogue02.wav A_NA_KELTHUZAD_DIALOGUE03 //NA_KelThuzad_Dialogue03.wav A_NA_KELTHUZAD_REQUESTAID //NA_KelThuzad_RequestAid.wav A_NA_KELTHUZAD_SUMMONMINIONS //NA_KelThuzad_SummonMinions.wav A_NA_KELTHUZAD_CHAINABILITY01 //NA_KelThuzad_ChainAbility01.wav A_NA_KELTHUZAD_CHAINABILITY02 //NA_KelThuzad_ChainAbility02.wav A_NA_KELTHUZAD_FROSTATTACK //NA_KelThuzad_FrostAttack.wav A_NA_KELTHUZAD_AGGRO01 //NA_KelThuzad_Aggro01.wav A_NA_KELTHUZAD_AGGRO02 //NA_KelThuzad_Aggro02.wav A_NA_KELTHUZAD_AGGRO03 //NA_KelThuzad_Aggro03.wav A_NA_KELTHUZAD_SLAY01 //NA_KelThuzad_Slay01.wav A_NA_KELTHUZAD_SLAY02 //NA_KelThuzad_Slay02.wav A_NA_KELTHUZAD_DEATH01 //NA_KelThuzad_Death01.wav A_NA_KELTHUZAD_SPECIAL01

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81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define

//NA_KelThuzad_Special01.wav A_NA_KELTHUZAD_SPECIAL02 //NA_KelThuzad_Special02.wav A_NA_KELTHUZAD_SPECIAL03 //NA_KelThuzad_Special03.wav A_NA_KELTHUZAD_BIGGLESWORTHDIES //NA_KelThuzad_BigglesworthDies.wav A_NA_KELTHUZAD_WOUND //NA_KelThuzad_Wound01.wav A_NA_KELTHUZAD_WOUNDCRIT //NA_KelThuzad_Attack01.wav A_PE_TYROSUS_LIGHTSHOPEFIGHT01 //PE_Tyrosus_LightsHopeFight01.wav A_PE_TYROSUS_LIGHTSHOPEFIGHT02 //PE_Tyrosus_LightsHopeFight02.wav A_PE_LERYSSA_BOREANEVENT01 //PE_Leryssa_BoreanEvent01.wav A_PE_LERYSSA_BOREANEVENT02 //PE_Leryssa_BoreanEvent02.wav A_PE_LERYSSA_BOREANEVENT03 //PE_Leryssa_BoreanEvent03.wav A_PE_LERYSSA_BOREANEVENT04 //PE_Leryssa_BoreanEvent04.wav A_PE_ALEXANDROSMOGRAINE_DEATHKN //PE_AlexandrosMograine_DeathKnightEvent01.wav A_PE_ALEXANDROSMOGRAINE_DEATHKN //PE_AlexandrosMograine_DeathKnightEvent02.wav A_PE_ALEXANDROSMOGRAINE_DEATHKN //PE_AlexandrosMograine_DeathKnightEvent03.wav A_PE_ALEXANDROSMOGRAINE_DEATHKN //PE_AlexandrosMograine_DeathKnightEvent04.wav A_PE_ALEXANDROSMOGRAINE_DEATHKN //PE_AlexandrosMograine_DeathKnightEvent05.wav A_VH_XEVOZZ_SPAWN //VH_Xevozz_Spawn.wav A_VH_XEVOZZ_AGGRO //VH_Xevozz_Aggro.wav A_VH_XEVOZZ_SUMMONENERGY //VH_Xevozz_SummonEnergy.wav A_VH_XEVOZZ_REPEATSUMMON01 //VH_Xevozz_RepeatSummon01.wav A_VH_XEVOZZ_REPEATSUMMON02 //VH_Xevozz_RepeatSummon02.wav A_VH_XEVOZZ_CHARGED //VH_Xevozz_Charged.wav A_VH_XEVOZZ_SLAY01 //VH_Xevozz_Slay01.wav A_VH_XEVOZZ_SLAY02 //VH_Xevozz_Slay02.wav A_VH_XEVOZZ_SLAY03 //VH_Xevozz_Slay03.wav A_VH_XEVOZZ_DEATH01 //VH_Xevozz_Death01.wav A_VH_XEVOZZ_WOUND //VH_Xevozz_Wound01.wav A_VH_XEVOZZ_WOUNDCRIT //VH_Xevozz_WoundCrit01.wav A_VH_XEVOZZ_ATTACK //VH_Xevozz_Attack01.wav A_NA_KELTHUZAD_ATTACK

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11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define

//NA_KelThuzad_Attack01.wav A_EE_MALYGOS_PREFIGHT01 //EE_Malygos_Prefight01.wav A_EE_MALYGOS_PREFIGHT02 //EE_Malygos_Prefight02.wav A_EE_MALYGOS_PREFIGHT03 //EE_Malygos_Prefight03.wav A_EE_MALYGOS_PREFIGHT04 //EE_Malygos_Prefight04.wav A_EE_MALYGOS_PREFIGHT05 //EE_Malygos_Prefight05.wav A_EE_MALYGOS_AGGROPHASE1 //EE_Malygos_AggroPhase1.wav A_EE_MALYGOS_BREATHATTACK //EE_Malygos_BreathAttack.wav A_EE_MALYGOS_SLAYPHASE1_01 //EE_Malygos_SlayPhase1-01.wav A_EE_MALYGOS_SLAYPHASE1_02 //EE_Malygos_SlayPhase1-02.wav A_EE_MALYGOS_SLAYPHASE1_03 //EE_Malygos_SlayPhase1-03.wav A_EE_MALYGOS_ENDPHASE01 //EE_Malygos_EndPhase01.wav A_EE_MALYGOS_AGGROPHASE2 //EE_Malygos_AggroPhase2.wav A_EE_MALYGOS_ANTIMAGICSHELL //EE_Malygos_AntiMagicShell.wav A_EE_MALYGOS_MAGICBLAST //EE_Malygos_MagicBlast.wav A_EE_MALYGOS_SLAYPHASE2_01 //EE_Malygos_SlayPhase2-01.wav A_EE_MALYGOS_SLAYPHASE2_02 //EE_Malygos_SlayPhase2-02.wav A_EE_MALYGOS_SLAYPHASE2_03 //EE_Malygos_SlayPhase2-03.wav A_EE_MALYGOS_ENDPHASE02 //EE_Malygos_EndPhase02.wav A_EE_MALYGOS_INTROPHASE3 //EE_Malygos_IntroPhase3.wav A_EE_MALYGOS_AGGROPHASE3 //EE_Malygos_AggroPhase3.wav A_EE_MALYGOS_BIGATTTACKPHASE3 //EE_Malygos_BigAtttackPhase3.wav A_EE_MALYGOS_HIGHDAMAGEMODE //EE_Malygos_HighDamageMode.wav A_EE_MALYGOS_SLAYPHASE3_01 //EE_Malygos_SlayPhase3-01.wav A_EE_MALYGOS_SLAYPHASE3_02 //EE_Malygos_SlayPhase3-02.wav A_EE_MALYGOS_SLAYPHASE3_03 //EE_Malygos_SlayPhase3-03.wav A_EE_MALYGOS_GENERICSPELL01 //EE_Malygos_GenericSpell01.wav A_EE_MALYGOS_GENERICSPELL02 //EE_Malygos_GenericSpell02.wav A_EE_MALYGOS_GENERICSPELL03 //EE_Malygos_GenericSpell03.wav A_EE_MALYGOS_DEATH01 //EE_Malygos_Death01.wav A_EE_MALYGOS_WOUND

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41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define

//EE_Malygos_Wound01.wav A_EE_MALYGOS_WOUNDCRIT //EE_Malygos_WoundCrit01.wav A_EE_MALYGOS_ATTACK //EE_Malygos_Attack01.wav NPCVRYKULFEMALEMAGICUSERGREETIN //NPCVrykulFemaleMagicUserGreeting01.wav NPCVRYKULFEMALEMAGICUSERPISSED //NPCVrykulFemaleMagicUserPissed01.wav NPCVRYKULFEMALEMAGICUSERFAREWEL //NPCVrykulFemaleMagicUserFarewell01.wav NPCVRYKULFEMALEMAGICUSERVENDOR //NPCVrykulFemaleMagicUserVendor01.wav NPCVRYKULFEMALESTANDARDGREETING //NPCVrykulFemaleStandardGreeting01.wav NPCVRYKULFEMALESTANDARDPISSED //NPCVrykulFemaleStandardPissed01.wav NPCVRYKULFEMALESTANDARDFAREWELL //NPCVrykulFemaleStandardFarewell01.wav NPCVRYKULFEMALESTANDARDVENDOR //NPCVrykulFemaleStandardVendor01.wav NPCVRYKULFEMALEWARRIORGREETING //NPCVrykulFemaleWarriorGreeting01.wav NPCVRYKULFEMALEWARRIORPISSED //NPCVrykulFemaleWarriorPissed01.wav NPCVRYKULFEMALEWARRIORFAREWELL //NPCVrykulFemaleWarriorFarewell01.wav NPCVRYKULFEMALEWARRIORVENDOR //NPCVrykulFemaleWarriorVendor01.wav EVENT_EBONHOLD_CROWDSCREAM1 //EbonHold_CrowdScream1.wav EVENT_EBONHOLD_CROWDSCREAM2 //EbonHold_CrowdScream2.wav EVENT_EBONHOLD_CROWDSCREAM3 //EbonHold_CrowdScream3.wav EVENT_EBONHOLD_CROWDSCREAM4 //EbonHold_CrowdScream4.wav EVENT_EBONHOLD_MANSCREAM1 //EbonHold_ManScream1_01.wav EVENT_EBONHOLD_MANSCREAM2 //EbonHold_ManScream2_01.wav EVENT_EBONHOLD_MANSCREAM3 //EbonHold_ManScream3_01.wav EVENT_EBONHOLD_MANSCREAM4 //EbonHold_ManScream4_01.wav EVENT_EBONHOLD_WOMANSCREAM1 //EbonHold_WomanScream1_01.wav EVENT_EBONHOLD_WOMANSCREAM2 //EbonHold_WomanScream2_01.wav EVENT_EBONHOLD_WOMANSCREAM3 //EbonHold_WomanScream3_01.wav EVENT_EBONHOLD_WOMANSCREAM4 //EbonHold_WomanScream4_01.wav NPCTIRIONFORDRINGGREETING //NPCTirionFordringGreeting01.wav NPCTIRIONFORDRINGPISSED //NPCTirionFordringPissed01.wav NPCTIRIONFORDRINGFAREWELL //NPCTirionFordringFarewell01.wav A_RIVENDAREAGGRO01

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71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//RIVENDAREAGGRO01.wav A_RIVENDAREAGGRO02 //RIVENDAREAGGRO02.wav A_RIVENDAREAGGRO03 //RIVENDAREAGGRO03.wav A_RIVENDARESLAY01 //RIVENDARESLAY01.wav A_RIVENDARESLAY02 //RIVENDARESLAY02.wav A_RIVENDARESPECIAL //RIVENDARESPECIAL.wav A_RIVENDARETAUNT01 //RIVENDARETAUNT01.wav A_RIVENDARETAUNT02 //RIVENDARETAUNT02.wav A_RIVENDARETAUNT03 //RIVENDARETAUNT03.wav A_RIVENDAREDEATH //RIVENDAREDEATH.wav A_NX_RIVE_WOUND //NX_Rive_Wound01.wav A_NX_RIVE_WOUNDCRIT //NX_Rive_WoundCrit01.wav A_NX_RIVE_ATTACK //NX_Rive_Attack01.wav A_MISC_TIRION_LHFIGHT01 //Misc_Tirion_LHFight01.wav A_MISC_TIRION_LHFIGHT02 //Misc_Tirion_LHFight02.wav A_MISC_TIRION_LHPOSTFIGHT01 //Misc_Tirion_LHPostFight01.wav A_MISC_TIRION_LHPOSTFIGHT02 //Misc_Tirion_LHPostFight02.wav A_MISC_TIRION_LHPOSTFIGHT03 //Misc_Tirion_LHPostFight03.wav A_MISC_TIRION_LHPOSTFIGHT04 //Misc_Tirion_LHPostFight04.wav A_MISC_TIRION_LHPOSTFIGHT05 //Misc_Tirion_LHPostFight05.wav A_MISC_TIRION_LHPOSTFIGHT06 //Misc_Tirion_LHPostFight06.wav A_MISC_TIRION_LHPOSTFIGHT07 //Misc_Tirion_LHPostFight07.wav A_MISC_TIRION_LHPOSTFIGHT08 //Misc_Tirion_LHPostFight08.wav A_MISC_TIRION_LHPOSTFIGHT09 //Misc_Tirion_LHPostFight09.wav A_MISC_TIRION_LHPOSTFIGHT10 //Misc_Tirion_LHPostFight10.wav A_MISC_TIRION_LHPOSTFIGHT11 //Misc_Tirion_LHPostFight11.wav A_MISC_TIRION_LHPOSTFIGHT12 //Misc_Tirion_LHPostFight12.wav A_MISC_TIRION_LHPOSTFIGHT13 //Misc_Tirion_LHPostFight13.wav A_MISC_TIRION_LHPOSTFIGHT14 //Misc_Tirion_LHPostFight14.wav A_MISC_TIRION_LHPOSTFIGHT15 //Misc_Tirion_LHPostFight15.wav A_MISC_TIRION_WOUND

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01 #define 02 #define 03 #define 04 #define 05 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define

//Misc_Tirion_Wound01.wav A_MISC_TIRION_WOUNDCRIT //Misc_Tirion_WoundCrit01.wav A_MISC_TIRION_ATTACK //Misc_Tirion_Attack01.wav EVENT_ARCHANITERIPPERGUITAR //ArchaniteRipper.wav NPCDKMALELOW01GREETINGFREE //NPCDeathKnightMaleLow01GreetingFree01.wav NPCDKMALELOW01FAREWELLFREE //NPCDeathKnightMaleLow01FarewellFree01.wav NPCDKMALELOW01GREETINGSCOURGE //NPCDeathKnightMaleLow01GreetingScourge01.wav NPCDKMALELOW01PISSED //NPCDeathKnightMaleLow01Pissed01.wav NPCDKMALELOW01FAREWELLSCOURGE //NPCDeathKnightMaleLow01FarewellScourge01.wav NPCDKMALELOW02GREETINGFREE_ //NPCDeathKnightMaleLow02GreetingFree01.wav NPCDKMALELOW02PISSED //NPCDeathKnightMaleLow02Pissed01.wav NPCDKMALELOW02FAREWELLFREE //NPCDeathKnightMaleLow02FarewellFree01.wav NPCDKMALELOW02GREETINGSCOURGE //NPCDeathKnightMaleLow02GreetingScourge01.wav NPCDKMALELOW02FAREWELLSCOURGE //NPCDeathKnightMaleLow02FarewellScourge01.wav NPCDKMALEMED01GREETINGFREE //NPCDeathKnightMaleMed01GreetingFree01.wav NPCDKMALEMED01PISSED //NPCDeathKnightMaleMed01Pissed01.wav NPCDKMALEMED01FAREWELLFREE //NPCDeathKnightMaleMed01FarewellFree01.wav NPCDKMALEMED01GREETINGSCOURGE //NPCDeathKnightMaleMed01GreetingScourge01.wav NPCDKMALEMED01FAREWELLSCOURGE //NPCDeathKnightMaleMed01FarewellScourge01.wav NPCDKMALEMED02GREETINGFREE //NPCDeathKnightMaleMed02GreetingFree01.wav NPCDKMALEMED02PISSED //NPCDeathKnightMaleMed02Pissed01.wav NPCDKMALEMED02FAREWELLFREE //NPCDeathKnightMaleMed02FarewellFree01.wav NPCDKMALEMED02GREETINGSCOURGE //NPCDeathKnightMaleMed02GreetingScourge01.wav NPCDKMALEMED02FAREWELLSCOURGE //NPCDeathKnightMaleMed02FarewellScourge01.wav NPCDKMALEGNOMEGREETINGFREE //NPCDeathKnightGnomeMaleGreetingFree01.wav NPCDKMALEGNOMEPISSED //NPCDeathKnightGnomeMalePissed01.wav NPCDKMALEGNOMEFAREWELLFREE //NPCDeathKnightGnomeMaleFarewellFree01.wav NPCDKMALEGNOMEGREETINGSCOURGE //NPCDeathKnightGnomeMaleGreetingScourge01.wav NPCDKMALEGNOMEFAREWELLSCOURGE //NPCDeathKnightGnomeMaleFarewellScourge01.wav NPCDKMALETROLLGREETINGFREE //NPCDeathKnightTrollMaleGreetingFree01.wav NPCDKMALETROLLPISSED

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32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define

//NPCDeathKnightTrollMalePissed01.wav NPCDKMALETROLLFAREWELLFREE //NPCDeathKnightTrollMaleFarewellFree01.wav NPCDKMALETROLLGREETINGSCOURGE //NPCDeathKnightTrollMaleGreetingScourge01.wav NPCDKMALETROLLFAREWELLSCOURGE //NPCDeathKnightTrollMaleFarewellScourge01.wav NPCDKFEMALELOW01GREETINGFREE //NPCDeathKnightFemaleLow01GreetingFree01.wav NPCDKFEMALELOW01PISSED //NPCDeathKnightFemaleLow01Pissed01.wav NPCDKFEMALELOW01FAREWELLFREE //NPCDeathKnightFemaleLow01FarewellFree01.wav NPCDKFEMALELOW01GREETINGSCOURGE //NPCDeathKnightFemaleLow01GreetingScourge01.wav NPCDKFEMALELOW01FAREWELLSCOURGE //NPCDeathKnightFemaleLow01FarewellScourge01.wav NPCDKFEMALELOW02GREETINGFREE //NPCDeathKnightFemaleLow02GreetingFree01.wav NPCDKFEMALELOW02PISSED //NPCDeathKnightFemaleLow02Pissed01.wav NPCDKFEMALELOW02FAREWELLFREE //NPCDeathKnightFemaleLow02FarewellFree01.wav NPCDKFEMALELOW02GREETINGSCOURGE //NPCDeathKnightFemaleLow02GreetingScourge01.wav NPCDKFEMALELOW02FAREWELLSCOURGE //NPCDeathKnightFemaleLow02FarewellScourge01.wav NPCDKFEMALEMED01GREETINGFREE //NPCDeathKnightFemaleMed01GreetingFree01.wav NPCDKFEMALEMED01PISSED //NPCDeathKnightFemaleMed01Pissed01.wav NPCDKFEMALEMED01FAREWELLFREE //NPCDeathKnightFemaleMed01FarewellFree01.wav NPCDKFEMALEMED01GREETINGSCOURGE //NPCDeathKnightFemaleMed01GreetingScourge01.wav NPCDKFEMALEMED01FAREWELLSCOURGE //NPCDeathKnightFemaleMed01FarewellScourge01.wav NPCDKFEMALEMED02GREETINGFREE //NPCDeathKnightFemaleMed02GreetingFree01.wav NPCDKFEMALEMED02PISSED //NPCDeathKnightFemaleMed02Pissed01.wav NPCDKFEMALEMED02FAREWELLFREE //NPCDeathKnightFemaleMed02FarewellFree01.wav NPCDKFEMALEMED02GREETINGSCOURGE //NPCDeathKnightFemaleMed02GreetingScourge01.wav NPCDKFEMALEMED02FAREWELLSCOURGE //NPCDeathKnightFemaleMed02FarewellScourge01.wav NPCDKFEMALEGNOMEGREETINGFREE //NPCDeathKnightGnomeFemaleGreetingFree01.wav NPCDKFEMALEGNOMEPISSED //NPCDeathKnightGnomeFemalePissed01.wav NPCDKFEMALEGNOMEFAREWELLFREE //NPCDeathKnightGnomeFemaleFarewellFree01.wav NPCDKFEMALEGNOMEGREETINGSCOURGE //NPCDeathKnightGnomeFemaleGreetingScourge01.wav NPCDKFEMALEGNOMEFAREWELLSCOURGE //NPCDeathKnightGnomeFemaleFarewellScourge01.wav NPCDKTROLLFEMALEFAREWELLSCOURGE //NPCDeathKnightTrollFemaleFarewellScourge01.wav NPCDKTROLLFEMALEGREETINGSCOURGE

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62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define

//NPCDeathKnightTrollFemaleGreetingScourge01.wav WARRIOR_DEVASTATEB //Warrior_Devastate1.wav A_BT_THASSARIAN_BOREANEVENT01 //BT_Thassarian_BoreanEvent01.wav A_BT_THASSARIAN_BOREANEVENT02 //BT_Thassarian_BoreanEvent02.wav A_BT_THASSARIAN_BOREANEVENT03 //BT_Thassarian_BoreanEvent03.wav A_BT_THASSARIAN_BOREANEVENT04 //BT_Thassarian_BoreanEvent04.wav A_BT_THASSARIAN_BOREANEVENT05 //BT_Thassarian_BoreanEvent05.wav A_BT_THASSARIAN_BOREANEVENT06 //BT_Thassarian_BoreanEvent06.wav A_BT_THASSARIAN_BOREANEVENT07 //BT_Thassarian_BoreanEvent07.wav A_NPC_THASSARIAN_WOUND //NPC_Thassarian_Wound01.wav A_NPC_THASSARIAN_WOUNDCRIT //NPC_Thassarian_WoundCrit01.wav A_NPC_THASSARIAN_ATTACK //NPC_Thassarian_Attack01.wav NPCTHASSARIANGREETING //NPC_Thassarian_Greeting01.wav NPCTHASSARIANPISSED //NPC_Thassarian_Irritated01.wav NPCTHASSARIANFAREWELL //NPC_Thassarian_Farewell01.wav A_PE_DARIONMOGRAINE_PREFIGHT01 //PE_DarionMograine_PreFight01.wav A_PE_DARIONMOGRAINE_PREFIGHT02 //PE_DarionMograine_PreFight02.wav A_PE_DARIONMOGRAINE_PREFIGHT03 //PE_DarionMograine_PreFight03.wav A_PE_DARIONMOGRAINE_PREFIGHT04 //PE_DarionMograine_PreFight04.wav A_PE_DARIONMOGRAINE_PREFIGHT05 //PE_DarionMograine_PreFight05.wav A_PE_DARIONMOGRAINE_PREFIGHT06 //PE_DarionMograine_PreFight06.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight01.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight02.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight03.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight04.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight05.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight06.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight07.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight08.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight09.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF

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92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define

//PE_DarionMograine_LightsHopeFight10.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight11.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight12.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight13.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight14.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight15.wav A_PE_DARIONMOGRAINE_LIGHTSHOPEF //PE_DarionMograine_LightsHopeFight16.wav A_PE_DARIONMOGRAINE_POSTFIGHT01 //PE_DarionMograine_PostFight01.wav A_PE_DARIONMOGRAINE_POSTFIGHT02 //PE_DarionMograine_PostFight02.wav A_PE_DARIONMOGRAINE_POSTFIGHT03 //PE_DarionMograine_PostFight03.wav A_PE_DARIONMOGRAINE_POSTFIGHT04 //PE_DarionMograine_PostFight04.wav A_PE_DARIONMOGRAINE_POSTFIGHT05 //PE_DarionMograine_PostFight05.wav A_PE_DARIONMOGRAINE_POSTFIGHT06 //PE_DarionMograine_PostFight06.wav A_PE_DARIONMOGRAINE_POSTFIGHT07 //PE_DarionMograine_PostFight07.wav A_PE_DARIONMOGRAINE_POSTFIGHT08 //PE_DarionMograine_PostFight08.wav A_PE_DARIONMOGRAINE_POSTFIGHT09 //PE_DarionMograine_PostFight09.wav A_PE_DARIONMOGRAINE_POSTFIGHT10 //PE_DarionMograine_PostFight10.wav A_PE_DARIONMOGRAINE_POSTFIGHT11 //PE_DarionMograine_PostFight11.wav A_PE_DARIONMOGRAINE_POSTFIGHT12 //PE_DarionMograine_PostFight12.wav A_PE_DARIONMOGRAINE_WOUND //PE_DarionMograine_Wound01.wav A_PE_DARIONMOGRAINE_WOUNDCRIT //PE_DarionMograine_WoundCrit01.wav A_PE_DARIONMOGRAINE_ATTACK //PE_DarionMograine_Attack01.wav NPCDARIONGREETING //PE_DarionMograine_Greeting01.wav NPCDARIONGREETINGSCOURGE //PE_DarionMograine_GreetingScourge01.wav NPCDARIONFAREWELL //PE_DarionMograine_Farewell01.wav NPCDARIONFAREWELLSCOURGE //PE_DarionMograine_FarewellScourge01.wav NPCDARIONPISSED //PE_DarionMograine_Irritated01.wav VEHICLE_GROUND_GEARSHIFT //Vehicle_Ground_GearShift_1.wav VEHICLE_AIRPLANE_GEARSHIFT //Vehicle_Airplane_GearShift_1.wav A_GD_MOORABI_AGGRO //GD_Moorabi_Aggro.wav A_GD_MOORABI_TRANSFORM

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22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define

//GD_Moorabi_Transform.wav A_GD_MOORABI_QUAKE //GD_Moorabi_Quake.wav A_GD_MOORABI_TRANSFORMEDQUAKE //MammothRoar.wav A_GD_MOORABI_SLAY01 //GD_Moorabi_Slay01.wav A_GD_MOORABI_SLAY02 //GD_Moorabi_Slay02.wav A_GD_MOORABI_SLAY03 //GD_Moorabi_Slay03.wav A_GD_MOORABI_DEATH //GD_Moorabi_Death.wav A_GD_MOORABI_WOUND //GD_Moorabi_Wound01.wav A_GD_MOORABI_WOUNDCRIT //GD_Moorabi_WoundCrit01.wav A_GD_MOORABI_ATTACK //GD_Moorabi_Attack01.wav A_UP_ARTHAS_EVENT_01 //UP_ARTHAS_EVENT_01.wav A_UP_ARTHAS_EVENT_02 //UP_ARTHAS_EVENT_02.wav A_EH_ARTHAS_EVENT01 //EH_Arthas_Event01.wav A_EH_ARTHAS_EVENT02 //EH_Arthas_Event02.wav A_EH_ARTHAS_EVENT03 //EH_Arthas_Event03.wav A_AH_ARTHAS_EVENT01 //AH_Arthas_Event01.wav A_AH_ARTHAS_EVENT02 //AH_Arthas_Event02.wav A_AH_ARTHAS_EVENT03 //AH_Arthas_Event03.wav A_AH_ARTHAS_EVENT04 //AH_Arthas_Event04.wav A_AH_ARTHAS_EVENT05 //AH_Arthas_Event05.wav A_WV_ARTHAS_EVENT01 //WV_Arthas_Event01.wav A_WV_ARTHAS_EVENT02 //WV_Arthas_Event02.wav A_WV_ARTHAS_EVENT03 //WV_Arthas_Event03.wav A_WV_ARTHAS_EVENT04 //WV_Arthas_Event04.wav A_WV_ARTHAS_EVENT05 //WV_Arthas_Event05.wav A_WV_ARTHAS_EVENT06 //WV_Arthas_Event06.wav A_GJ_ARTHAS_EVENT01 //GJ_Arthas_Event01.wav A_DK_ARTHAS_EVENT01 //DK_Arthas_Event01.wav A_DK_ARTHAS_EVENT02 //DK_Arthas_Event02.wav A_DK_ARTHAS_EVENT03 //DK_Arthas_Event03.wav A_DK_ARTHAS_EVENT04

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52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define

//DK_Arthas_Event04.wav A_DK_ARTHAS_EVENT05 //DK_Arthas_Event05.wav A_DK_ARTHAS_EVENT06 //DK_Arthas_Event06.wav A_DK_ARTHAS_EVENT07 //DK_Arthas_Event07.wav A_NX_ARTHAS_EVENT01 //NX_Arthas_Event01.wav A_NX_ARTHAS_EVENT02 //NX_Arthas_Event02.wav A_NX_ARTHAS_EVENT03 //NX_Arthas_Event03.wav NPC_LICHKINGGREETING //EH_LichKing_Greeting1.wav NPC_LICHKINGFAREWELL //EH_LichKing_Farewell1.wav NPC_LICHKINGPISSED //EH_LichKing_Irritated1.wav A_PE_LICHKING_EVENT01 //PE_LichKing_Event01.wav A_PE_LICHKING_EVENT02 //PE_LichKing_Event02.wav A_PE_LICHKING_EVENT03 //PE_LichKing_Event03.wav A_PE_LICHKING_EVENT04 //PE_LichKing_Event04.wav A_PE_LICHKING_EVENT05 //PE_LichKing_Event05.wav A_PE_LICHKING_EVENT06 //PE_LichKing_Event06.wav A_NA_LICHKING_DIALOGUE01 //NA_LichKing_Dialogue01.wav A_NA_LICHKING_DIALOGUE02 //NA_LichKing_Dialogue02.wav A_NA_LICHKING_OPENINGPORTALS //NA_LichKing_OpeningPortals.wav A_EH_LICHKING_CHAPTER1WHISPER01 //EH_LichKing_Chapter1Whisper01.wav A_EH_LICHKING_CHAPTER1WHISPER02 //EH_LichKing_Chapter1Whisper02.wav A_EH_LICHKING_CHAPTER1WHISPER03 //EH_LichKing_Chapter1Whisper03.wav A_EH_LICHKING_CHAPTER1WHISPER04 //EH_LichKing_Chapter1Whisper04.wav A_EH_LICHKING_CHAPTER1WHISPER05 //EH_LichKing_Chapter1Whisper05.wav A_EH_LICHKING_CHAPTER1WHISPER06 //EH_LichKing_Chapter1Whisper06.wav A_EH_LICHKING_CHAPTER1WHISPER07 //EH_LichKing_Chapter1Whisper07.wav A_EH_LICHKING_CHAPTER1WHISPER08 //EH_LichKing_Chapter1Whisper08.wav A_EH_LICHKING_CHAPTER1WHISPER09 //EH_LichKing_Chapter1Whisper09.wav A_EH_LICHKING_CHAPTER1WHISPER10 //EH_LichKing_Chapter1Whisper10.wav A_EH_LICHKING_CHAPTER1WHISPER11 //EH_LichKing_Chapter1Whisper11.wav A_EH_LICHKING_CHAPTER1WHISPER12

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82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define

//EH_LichKing_Chapter1Whisper12.wav A_EH_LICHKING_CHAPTER1WHISPER13 //EH_LichKing_Chapter1Whisper13.wav A_EH_LICHKING_CHAPTER1WHISPER14 //EH_LichKing_Chapter1Whisper14.wav A_EH_LICHKING_CHAPTER1WHISPER15 //EH_LichKing_Chapter1Whisper15.wav A_EH_LICHKING_CHAPTER1WHISPER16 //EH_LichKing_Chapter1Whisper16.wav A_EH_LICHKING_CHAPTER3SHOUT01 //EH_LichKing_Chapter3Shout01.wav A_EH_LICHKING_CHAPTER3SHOUT02 //EH_LichKing_Chapter3Shout02.wav A_EH_LICHKING_CHAPTER3SHOUT03 //EH_LichKing_Chapter3Shout03.wav A_EH_LICHKING_CHAPTER3SHOUT04 //EH_LichKing_Chapter3Shout04.wav A_EH_LICHKING_CHAPTER3SHOUT05 //EH_LichKing_Chapter3Shout05.wav A_EH_LICHKING_CHAPTER3SHOUT06 //EH_LichKing_Chapter3Shout06.wav A_EH_LICHKING_CHAPTER3SHOUT08 //EH_LichKing_Chapter3Shout08.wav A_EH_LICHKING_CHAPTER3SHOUT09 //EH_LichKing_Chapter3Shout09.wav A_EH_LICHKING_CHAPTER3SHOUT10 //EH_LichKing_Chapter3Shout10.wav A_EH_LICHKING_CHAPTER3SHOUT11 //EH_LichKing_Chapter3Shout11.wav A_EH_LICHKING_CHAPTER3SHOUT12 //EH_LichKing_Chapter3Shout12.wav A_EH_LICHKING_CHAPTER3SHOUT13 //EH_LichKing_Chapter3Shout13.wav A_EH_LICHKING_CHAPTER3SHOUT14 //EH_LichKing_Chapter3Shout14.wav A_EH_LICHKING_CHAPTER3SHOUT15 //EH_LichKing_Chapter3Shout15.wav A_EH_LICHKING_CHAPTER3SHOUT16 //EH_LichKing_Chapter3Shout16.wav A_EH_LICHKING_CHAPTER3SHOUT17 //EH_LichKing_Chapter3Shout17.wav A_LH_LICHKING_LIGHTSHOPEEVENT01 //LH_LichKing_LightsHopeEvent01.wav A_LH_LICHKING_LIGHTSHOPEEVENT02 //LH_LichKing_LightsHopeEvent02.wav A_LH_LICHKING_LIGHTSHOPEEVENT03 //LH_LichKing_LightsHopeEvent03.wav A_LH_LICHKING_LIGHTSHOPEEVENT04 //LH_LichKing_LightsHopeEvent04.wav A_LH_LICHKING_LIGHTSHOPEEVENT05 //LH_LichKing_LightsHopeEvent05.wav A_LH_LICHKING_LIGHTSHOPEEVENT06 //LH_LichKing_LightsHopeEvent06.wav A_LH_LICHKING_LIGHTSHOPEEVENT07 //LH_LichKing_LightsHopeEvent07.wav A_LH_LICHKING_LIGHTSHOPEEVENT08 //LH_LichKing_LightsHopeEvent08.wav A_LH_LICHKING_LIGHTSHOPEEVENT09 //LH_LichKing_LightsHopeEvent09.wav A_LH_LICHKING_LIGHTSHOPEEVENT10

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12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define

//LH_LichKing_LightsHopeEvent10.wav A_SW_LICHKING_STORMWINDATTACK01 //SW_LichKing_StormwindAttack01.wav A_SW_LICHKING_STORMWINDATTACK02 //SW_LichKing_StormwindAttack02.wav A_SW_LICHKING_STORMWINDATTACK03 //SW_LichKing_StormwindAttack03.wav A_SW_LICHKING_STORMWINDDEFEAT01 //SW_LichKing_StormwindDefeat01.wav A_SW_LICHKING_STORMWINDDEFEAT02 //SW_LichKing_StormwindDefeat02.wav A_OG_LICHKING_ORGRIMMARATTACK01 //OG_LichKing_OrgrimmarAttack01.wav A_OG_LICHKING_ORGRIMMARATTACK02 //OG_LichKing_OrgrimmarAttack02.wav A_PE_LICHKING_LAUGHINGEMOTE //PE_LichKing_LaughingEmote.wav A_WESTWINDSLAY01 //WESTWINDSLAY01.wav ICECROWN___FROSTWYRMATTACK__LOU //FrostWyrmAttackA.wav TOYTRAIN_DALARAN_297 //ToyTrain_Dalaran_297.wav TOYTRAIN_DALARAN_202 //ToyTrain_Dalaran_202.wav TOYTRAIN_DALARAN_28 //ToyTrain_Dalaran_28.wav TOYTRAIN_DALARAN_126 //ToyTrain_Dalaran_126.wav TOYTRAIN_DALARAN_192 //ToyTrain_Dalaran_192.wav QUEST___DEAFENING_ROAR //FrostWyrmAttackA.wav MUSIC_TEMP_01 //AN_GeneralIntro_01.mp3 MUSIC_TEMP_02 //AN_GeneralWalk_03.mp3 MUSIC_TEMP_03 //AN_GeneralWalk_14.mp3 MUSIC_TEMP_75 //NR_Dwarf_GeneralWalkA_Day01.mp3 MUSIC_TEMP_76 //NR_Dwarf_GeneralWalkCDark_Uni04.mp3 MUSIC_TEMP_77 //NR_NorthrendTransportGeneralDay.mp3 MUSIC_TEMP_04 //BO_ColdarraWalkUni01.mp3 MUSIC_TEMP_78 //NR_Orc_General_Intro01.mp3 MUSIC_TEMP_05 //BO_GeneralWalk_Day07.mp3 MUSIC_TEMP_79 //NR_Taunka_GeneralWalkA_Day01.mp3 MUSIC_TEMP_80 //NR_Taunka_GeneralWalkE_Uni03.mp3 MUSIC_TEMP_06 //BO_Riplash_Day01.mp3 MUSIC_TEMP_81 //NR_Troll_General01.mp3 MUSIC_TEMP_07

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42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define

//BO_Tusk_KaskalaDay02.mp3 MUSIC_TEMP_08 //CS_CrystalsongWalkUni01.mp3 MUSIC_TEMP_09 //DC_GeneralWalkUni01.mp3 MUSIC_TEMP_84 //SB_SholazarWalkNight02.mp3 MUSIC_TEMP_83 //SB_MakersTerraceWalkUni02.mp3 MUSIC_TEMP_82 //SB_CrystalsWalkUni01.mp3 MUSIC_TEMP_10 //DB_GeneralIntro_01.mp3 MUSIC_TEMP_86 //SP_GeneralWalkD_Night04.mp3 MUSIC_TEMP_85 //SP_GeneralWalkA_Day01.mp3 MUSIC_TEMP_11 //DB_GeneralWalk_Day06.mp3 MUSIC_TEMP_12 //DB_GeneralWalk_Night08.mp3 MUSIC_TEMP_88 //CT_StratholmePastOutdoorsWalkANight.mp3 MUSIC_TEMP_87 //CT_StratholmePastAlleyEnd.mp3 MUSIC_TEMP_13 //GH_GeneralWalk_A_Day01.mp3 MUSIC_TEMP_89 //UL_LightningBattleWalk.mp3 MUSIC_TEMP_90 //VH_GeneralWalkUni01.mp3 MUSIC_TEMP_14 //HF_GeneralWalk_Day01.mp3 MUSIC_TEMP_15 //HF_Tusk_KamaguaNight01.mp3 MUSIC_TEMP_93 //ZD_Rhunok_Intro01.mp3 MUSIC_TEMP_92 //ZD_GeneralWalk_Night01.mp3 MUSIC_TEMP_91 //ZD_GeneralIntro_01.mp3 MUSIC_TEMP_16 //IC_GeneralIntro_01.mp3 MUSIC_TEMP_17 //IC_GeneralWalk_Night04.mp3 MUSIC_TEMP_18 //WG_Contested_01.mp3 MUSIC_TEMP_19 //NZ_NexusActionWalkUni01.mp3 MUSIC_TEMP_20 //NZ_NexusQuietWalkUni02.mp3 WINTERGRASP_COMBAT_MUSIC //WG_Contested_01.mp3 ZONE_WINTERGRASPCOMBAT //WG_Contested_01.mp3 MUSIC_TEMP_94 //EH_AssaultUni01.mp3 MUSIC_TEMP_95 //UK_GeneralWalkUni01.mp3 MUSIC_TEMP_97

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72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define

//GH_WalkDay09.mp3 MUSIC_TEMP_96 //GH_Intro1Uni01.mp3 MUSIC_TEMP_98 //HF_DistWalkUni01.mp3 MUSIC_TEMP_99 //BO_GeyserField_General01.mp3 MUSIC_TEMP_22 //CA_AspectsIntroADay01.mp3 MUSIC_TEMP_21 //CA_AspectsGeneralWalkADay01.mp3 MUSIC_TEMP_23 //SP_TempleOfStormsActionUni01.mp3 ICECROWN___TIRION_001 //NPCTirionFordringFarewell02.wav ICECROWN___TIRION_002 //NPCTirionFordringFarewell03.wav ICECROWN___TIRION_003 //NPCTirionFordringGreeting02.wav ICECROWN___TIRION_004 //NPCTirionFordringGreeting03.wav ICECROWN___TIRION_005 //NPCTirionFordringGreeting05.wav EXPLOSION___GOOD_EFFECT //Cannon_Impact_Dust1.wav A_CS_ARTHAS_ENTERCITY05 //CS_Arthas_EnterCity05.wav INGVAR_PRERESPURPLEBEAMCAST //Ingvar_PreResPurpleBeamCast.wav INGVAR_PRERESPURPLEBEAMLOOP //Ingvar_PreResPurpleBeamLoop.wav INGVAR_PRERESWHITEBEAMCAST //Ingvar_PreResWhiteBeamCast.wav INGVAR_PRERESWHITEBEAMLOOP //Ingvar_PreResWhiteBeamLoop.wav INGVAR_RESURRECTIONVISUALCAST //Ingvar_ResurrectionVisualCast.wav INGVAR_RESGROUNDVISUALLOOP //Ingvar_ResurrectionGroundVisualLoop.wav INTRO_DRAGONBLIGHTGENERAL //DB_GeneralIntro_01.mp3 ZONE_SHOLAZARWALKDAY //SB_SholazarWalkDay01.mp3 ZONE_SHOLAZARWALKNIGHT //SB_SholazarWalkNight01.mp3 EMITTER_WATERFALLREGULARLARGE //WaterFall2.wav ZONE_MAKERSTERRACE //SB_MakersTerraceWalkUni01.mp3 ZONE_FIREWALK //SB_FireWalkUni01.mp3 ZONE_PILLARTOPS //SB_CrystalsWalkUni01.mp3 EMITTER_WATERFALLREGULARMEDIUM //WaterFallMedium_var1.wav EMITTER_WATERFALLREGULARSMALL //WaterFallSmall.wav EMITTER_WATERFALLSEWERMEDIUM //GreenSlimeFallsLoop1.wav ZONE_PATHOFLIFE

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02 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 12 #define 13 #define 15 #define 19 #define 20 #define 21 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define

//SB_PathofLifeWardenWalkUni01.mp3 ZONE_LIFEBLOODCAVE //SB_LifebloodCaveWalkUni01.mp3 ZONE_CRYSTALSONGFOREST //CS_CrystalsongWalkUni01.mp3 ZONE_DALARANCITY //DC_GeneralWalkUni01.mp3 INTRO_DALARANCITY //DC_IntroUni01.mp3 ZONE_DALARANSEWERSWALKUNI //DC_SewerWalkUni01.mp3 ZONE_DALARANCITADELINTERIORWALK //DC_SpireWalkUni01.mp3 ZONE_VIOLETHOLDWALKUNI //VH_GeneralWalkUni01.mp3 ZONE_WINTERGRASPCONTESTED //WG_GeneralWalk_01.mp3 A_MISC_TIRION_DEATH //Misc_Tirion_WoundCrit05.wav EMITTER_WATERFALLTURBULENCEMED //WaterfallTop01.wav INTRO_STRATHOLMEPASTOUTDOORS //CT_StratholmePastOutdoorsIntro.mp3 ZONE_STRATHOLMEPASTOUTDOORSDAY //CT_StratholmePastIntro.mp3 ZONE_STRATHOLMEPASTOUTDOORSNIGH //CT_StratholmePastOutdoorsWalkANight.mp3 ZONE_STRATHOLMEPASTINDOORSWALK //CT_StratholmePastIndoorsIntro.mp3 EMITTER_WATERFALLTURBULANCELRG //WaterfallTop01.wav INTRO_STRATHOLMEPASTINDOORS //CT_StratholmePastIndoorsIntro.mp3 INTRO_STRATHOLMEPASTTOWNHALL //CT_StratholmePastBattleWalk02.mp3 INTRO_STRATHOLMEPASTCHRONOEPOCH //CT_StratholmePastAlleyEnd.mp3 INTRO_STRATHOLMEPASTALLEYINTRO //CT_StratholmePastAlleyIntro.mp3 INTRO_STRATHOLMEPASTALLEYEND //CT_StratholmePastAlleyEnd.mp3 INTRO_STRATHOLMEPASTMAL'GANIS //CT_StratholmePastMalGanis.mp3 EMITTER_WATERFALLTURBULANCEXL //WaterfallTop01.wav PE_DARIONMOGRAINE_GREETING03 //PE_DarionMograine_Greeting03.wav NPCDEATHKNIGHTMALEMED02FAREWELL //NPCDeathKnightMaleMed02Farewell05.wav NPCDEATHKNIGHTFEMALELOW02GREETI //NPCDeathKnightFemaleLow02Greeting04.wav TESTKIT //WaterfallTop01.wav INTRO_HALLSOFSTONE //UL_StoneIntro.mp3 ZONE_ULDUARSTONEGENERALWALK //UL_StoneGeneralWalk01.mp3 WATERFALL_TURBULENCESMALL //WaterfallTop01.wav ZONE_ULDUARSTONEBATTLEWALK

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39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define

//UL_LightningBattleWalk.mp3 INTRO_ULDUARSTONETRIBUNAL //UL_LightningGeneralWalk03.mp3 INTRO_ULDARLIGHTNING //UL_LightningIntro.mp3 ZONE_ULDARLIGHTNINGGENERALWALK //UL_LightningGeneralWalk01.mp3 INTRO_ULDARLIGHTNINGWATCHERS //UL_StoneBattleWalk.mp3 INTRO_ULDARLIGHTNINGAZEROTH //UL_LightningIntro.mp3 ZONE_ULDARLIGHTNINGBATTLEWALK //UL_LightningGeneralWalk03.mp3 HOLYPROTECTION__LOOP_ //HolyProtection.wav TRIGGER_STRATHOLMEPASTCINE01 //CT_StratholmePastOutdoorsWalkBUni.mp3 TRIGGER_STRATHOLMEPASTCINE02 //CT_StratholmePastBattleWalk02.mp3 TRIGGER_STRATHOLMEPASTCINE03 //CT_StratholmePastAlleyEnd.mp3 EMITTER_WATERFALLTURBULANCEHUGE //WaterfallTop01.wav TRIGGER_STRATHOLMEPASTEND //CT_StratholmePastEndStinger.mp3 ZONE_NORTHRENTRANSPORTDAY //NR_NorthrendTransportGeneralDay.mp3 ZONE_NORTHRENTRANSPORTNIGHT //NR_NorthrendTransportGeneralNight.mp3 FORCEOFNATURECLICKS //ForceOfNatureAttack.wav ENT //EntAggroA.wav A_NPC_THASSARIAN_DEATH //NPC_Thassarian_WoundCrit03.wav ZONE_COLDARRAGENERALWALK //BO_ColdarraWalkUni01.mp3 ZONE_COLDARRANEXUSEXT //NZ_NexusQuietWalkUni01.mp3 ZONE_EBONHARCHERUSWALK //Ebon Hold\EH_GeneralWalkUni01.mp3 ZONE_EBONHDEATHSBREACHWALK //NaxxramasWalking1.mp3 ZONE_EBONHSHORLINEWALK //mystery09-zone.mp3 ZONE_EBONHTYRSHANDWALK //CityMusic\Stormwind\stormwind06-zone.mp3 ZONE_EBONHNEWAVALONWALK //stormwind05-zone.mp3 ZONE_EBONHHAVENSWALKDAY //DayForest01.mp3 ZONE_EBONHHAVENSWALKNIGHT //NightForest01.mp3 ZONE_EBONHBURNINGSTAGEWALK //EH_AssaultUni01.mp3 EMITTER_WATERFALLTURBULENCESML //WaterfallTop01.wav QUEST___ICECROWN___HORN_OF_JOTU //G_HornofEcheyakee.wav QUEST___EH_ARTHAS_EVENT01

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70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//EH_Arthas_Event01.wav QUEST___EH_ARTHAS_EVENT02 //EH_Arthas_Event02.wav QUEST___EH_ARTHAS_EVENT03 //EH_Arthas_Event03.wav LICH_KING_LAUGHING__LOUD_ //PE_LichKing_LaughingEmote.wav INSECTSWARM_STATE_CHEST__LOOPIN //InsectSwarm_State_Chest.wav GOBLIN_CANNON //Goblin_CannonDeath.wav QUEST___ICECROWN___CARNAGE //NorthrendFleshGiant_Aggro01.wav COLDWRAITHATTACK //ColdWraithAttack1.wav COLDWRAITHWOUND //ColdWraithWound1.wav COLDWRAITHWOUNDCRIT //ColdWraithWoundCrit1.wav COLDWRAITHDEATH //ColdWraithDeath.wav ICECROWN___PRINCE_SANDOVAL //AK_Taldaram_Attack01.wav UNDEADICETROLLATTACK //UndeadIceTrollAttack1.wav UNDEADICETROLLWOUND //UndeadIceTrollWound1.wav UNDEADICETROLLWOUNDCRIT //UndeadIceTrollWoundCrit1.wav UNDEADICETROLLDEATH //UndeadIceTrollDeath.1.wav WOMANSCREAM1__20/100_ //EbonHold_WomanScream1_01.wav WOMANSCREAM2__20/100_ //EbonHold_WomanScream2_01.wav WOMANSCREAM3__20/100_ //EbonHold_WomanScream3_01.wav WOMANSCREAM4__20/100_ //EbonHold_WomanScream4_01.wav MANSCREAM1__20/100_ //EbonHold_ManScream1_01.wav MANSCREAM2__20/100_ //EbonHold_ManScream2_01.wav MANSCREAM3__20/100_ //EbonHold_ManScream3_01.wav MANSCREAM4__20/100_ //EbonHold_ManScream4_01.wav ZONE_DALARANCITYCITADELINTERIOR //DC_SpireWalkUni01.mp3 ZONE_DALARANCITYVIOLETHOLD //VH_GeneralWalkUni01.mp3 ZONE_VRYKULWALK //HowlingFjord\HF_DistWalkUni01.mp3 ICECROWN___VALHALAS___CROWDWALL //Arena_CrowdWalla_Horde.wav ICECROWN___VALHALAS___CROWDCHEE //Arena_CrowdCheer1_Horde.wav NORTHRENDSTONEGIANTATTACK //NorthrendStoneGiantAttack1.wav NORTHRENDSTONEGIANTWOUND

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01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define

//NorthrendStoneGiantWound1.wav NORTHRENDSTONEGIANTDEATH //NorthrendStoneGiantDeath.wav CROWDSCREAM1__40/120_ //EbonHold_CrowdScream1.wav CROWDSCREAM2__40/120_ //EbonHold_CrowdScream2.wav CROWDSCREAM3__40/120_ //EbonHold_CrowdScream3.wav CROWDSCREAM4__40/120_ //EbonHold_CrowdScream4.wav PRIEST_MINDSEAR_CAST //Priest_MindSearCast.wav AGS_LARGEPROPELLERS //AllianceGunShip.wav AGS_SMALLPROPELLERS //FlyingBomberBackwards.wav FIRESTARTER_IMPACT //Firestarter_Impact01.wav GHOSTLYSKULLPET //GhostlySkullPet1.wav DRAGGING_METAL //DT_bigDoorOpen.wav HORDEGUNSHIP__ICECROWN_ //HordeGunShip.wav NORTHRENDIRONGIANT_PREAGGRO //NorthrendIronGiant_PreAggro01.wav NORTHRENDIRONGIANT_AGGRO //NorthrendIronGiant_Aggro01.wav NORTHRENDIRONGIANT_ATTACK //NorthrendIronGiant_Attack01.wav NORTHRENDIRONGIANT_DEATH //NorthrendIronGiant_Death01.wav NORTHRENDIRONGIANT_WOUND //NorthrendIronGiant_Wound01.wav NORTHRENDIRONGIANT_WOUNDCRIT //NorthrendIronGiant_WoundCrit01.wav IRONVRYKULMALE_AGGRO //IronVrykulMale_Aggro01.wav IRONVRYKULMALE_ATTACK //IronVrykulMale_Attack01.wav IRONVRYKULMALE_DEATH //IronVrykulMale_Death01.wav IRONVRYKULMALE_PREAGGRO //IronVrykulMale_PreAggro01.wav IRONVRYKULMALE_WOUND //IronVrykulMale_Wound01.wav IRONVRYKULMALE_WOUNDCRIT //IronVrykulMale_WoundCrit01.wav PORTALBLUEARCANE //InstancePortal_PurpleDifficulty.wav ZULDRAK_LEVERCUSTOM //G_LeverMetalCustom0.wav SC_BODYCART_NOBODY //BE_planter_long_01.wav DALARAN_SEWERDOOR_01_CLOSE //Dalaran_SewerDoor_01_Close.wav DALARAN_SEWERDOOR_01_OPEN //Dalaran_SewerDoor_01_Open.wav HORDE_BOAT_GATE_BG_OPEN

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31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define

//Horde_Boat_Gate_BG_Open.wav HORDE_BOAT_GATE_BG_CLOSE //Horde_Boat_Gate_BG_Close.wav NEXUS_RAID_FLOATING_PLATFORM_OP //Nexus_Raid_Floating_platform_Open.wav PICKUPCOIN //LootCoinSmall.wav INTRO_GRIZZLYHILLSGENERAL //GH_Intro1Uni01.mp3 ZONE_GRIZZLYHILLSDAYB //GH_WalkDay01.mp3 ZONE_GRIZZLYHILLSNIGHTB //GH_WalkNight01.mp3 ZONE_GRIZZLYHILLSDAYC //GH_WalkDay06.mp3 ZONE_GRIZZLYHILLSNIGHTC //GH_WalkNight04.mp3 INTRO_GRIZZLYHILLSB //GH_Intro2Uni01.mp3 ZONE_NORTHRENORCGENERALDAY //NR_Orc_GeneralWalk_Day01.mp3 ZONE_NORTHRENORCGENERALNIGHT //NR_Orc_GeneralWalk_Night01.mp3 INTRO_NORTHRENORC //NR_Orc_General_Intro01.mp3 ZONE_NORTHRENRIPLASHDAY //BO_Riplash_Day01.mp3 ZONE_NORTHRENRIPLASHNIGHT //BO_Riplash_Night01.mp3 INTRO_NORTHRENRIPLASH01 //BO_Riplash_Intro01.mp3 INTRO_NORTHRENRIPLASH02 //BO_Riplash_Intro02.mp3 ZONE_NORTHRENTROLL //NR_Troll_General01.mp3 ZONE_NORTHRENSCOURGE //BO_GeneralWalk_Day01.mp3 ZONE_NORTHRENDARKER //AzjolNerub\AN_GeneralIntro_01.mp3 DALARANFORGEARMSHAMMERONESHOTS //DalaranForgeArmsHammer1.wav DAL_FORGEARMSSTANDVAR1 //Dalaran_ForgeArmsStandvariation1.wav DAL_FORGEARMSSTANDVAR2 //Dalaran_ForgeArmsstandvariation2.wav DAL_FORGEARMSEMOTEWORK //Dalaran_ForgeArmsemotework.wav DAL_FORGEARMSEMOTEVAR1 //Dalaran_ForgeArmsemoteworkvariation1.wav DAL_FORGEARMSEMOTEVAR2 //Dalaran_ForgeArmsstandvariation2.wav ZONE_NEXUSA //NZ_NexusQuietWalkUni01.mp3 ZONE_NEXUSB //NZ_NexusQuietWalkUni03.mp3 ZONE_NEXUSC //NZ_NexusActionWalkUni01.mp3 ZONE_NEXUSD //NZ_NexusPulseWalkUni01.mp3 ZONE_NEXUSE

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61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define

//Nexus\NZ_NexusQuietWalkUni01.mp3 ZONE_UTGARDEA //HowlingFjord\HF_GeneralWalk_Day07.mp3 ZONE_UTGARDEB //UK_QuietWalkUni01.mp3 ZONE_UTGARDEC //UK_GeneralWalkUni01.mp3 ZONE_UTGARDED //HowlingFjord\HF_DistWalkUni01.mp3 ZONE_UTGARDEE //HF_DistWalkUni01.mp3 ZONE_UTGARDEF //UK_GeneralWalkUni03.mp3 WGH___TIDAL_FURY_SOUND //Missile_wave_Water.wav FIREBOMBIMPACTFAR //FireBomb1.wav IRONRUNECONSTRUCT //BE_ArcaneBomb_Closed.wav MACHINEGUN //GunFire01.wav EMITTER_WATERFALLSEWERSMALL //GreenSlimeFallsLoop1.wav CT_HOURGLASSMINI //COT_Hourglass_redo.wav GIANT_BOULDER_IMPACT //BoulderImpact1.wav INTRO_CHAMBERASPECTS01DAY //CA_AspectsIntroADay01.mp3 INTRO_CHAMBERASPECTS01NIGHT //CA_AspectsIntroANight01.mp3 ZONE_CHAMBERASPECTS01DAY //CA_AspectsGeneralWalkADay01.mp3 ZONE_CHAMBERASPECTS01NIGHT //CA_AspectsGeneralWalkANight01.mp3 ARCANEBINDER //ChromaticCrystal01.wav INTRO_STRATHOLMEPASTPORTAL //CT_StratholmePastIntro.mp3 INTRO_ULDUARSTONEREPOSE //UL_StoneBattleWalk.mp3 ZONE_DRAKTHARONGENERALWALK //Northrend\Troll\NR_Troll_General01.mp3 ZONE_DRAKTHARONWARLORDSTERRACE //ZulDrak\ZD_GeneralIntro_05.mp3 ZONE_DRAKTHARONDRAKNIDLAYER //Northrend\Troll\NR_Troll_General02.mp3 ZONE_DRAKTHARONTEMPLEFORGOTTEN //ZulDrak\ZD_GeneralWalk_Day03.mp3 ZONE_DRAKTHARONAVIRY //Northrend\Troll\NR_Troll_General01.mp3 ZONE_DRAKTHARONRAPTORPENS //ZulDrak\ZD_GeneralWalk_Day03.mp3 ZONE_DRAKTHARONOVERLOOK //ZulDrak\ZD_GeneralIntro_05.mp3 ZONE_GUNDRAKGENERALWALK //Northrend\Troll\NR_Troll_General01.mp3 ZONE_GUNDRAKDENOFSSERATUS //ZulDrak\ZD_Sseratus_Intro01.mp3 ZONE_GUNDRAKTOMBOFANCIENTS

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91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define

//NR_Troll_General02.mp3 ZONE_GUNDRAKCAVEOFMAMTOTH //Zuldrak\ZD_MamToth_Intro01.mp3 ZONE_GUNDRAKPOOLTWISTEDREFLECTI //Northrend\Troll\NR_Troll_General01.mp3 ZONE_GUNDRAKCHAMBEROFAKALI //ZulDrak\ZD_GeneralIntro_06.mp3 LAMENT_OF_THE_HIGHBORNE__AUDIBL //BCCredits_Lament_of_the_Highborne.mp3 ZONE_AZJOLNERUBA //AN_GeneralIntro_04.mp3 ZONE_AZJOLNERUBB //AN_GeneralWalk_03.mp3 ZONE_AZJOLNERUBC //AN_GeneralIntro_06.mp3 ZONE_AZJOLNERUBD //AN_GeneralWalk_11.mp3 ZONE_AZJOLNERUBE //AN_GeneralWalk_01.mp3 ZONE_BOREANTUNDRAGEYSERFIELDS //BO_GeyserField_General01.mp3 EMITTER_WATERFALLQUIETLARGE //WaterFall2.wav AGS_BRASSCANNON_CUSTOM0 //AGS_BrassCannon_Custom0.wav HORDE_GUNSHIP_DECKFLAKGUN_CUSTO //Horde_Gunship_DeckFlakGun_Custom0.wav LOCUSTSWARM_LOOP //FlySwarm.wav STORMFORGEDBEAM //Arcane_Form_Precast.wav MECHANOTANK_SHOOT //RocketMultipleMissilesLoop.wav DEATHGRIP_IMPACT //DeathCoilTarget.wav RAVENFLOCK_CAST //AkilzonBirdSwoosh1.wav TITANICSURGE_CHANNEL //bloodbolt_chestLoop.wav PORTAL_DEATHKNIGHT //Auchindoun_Ethereal_Ribbons01.wav FEL_REAVER_ALARM__LOOPING_ //FelReaverPreAggro.wav HEX_FROG //Hex_Frog.wav ZONE_ZULDRAKMAMTOTH //ZD_MamToth_Intro01.mp3 ZONE_ZULDRAKQUETZLUN //ZD_QuetzLun_Intro01.mp3 ZONE_ZULDRAKRHUNOK //ZD_Rhunok_Intro01.mp3 ZONE_ZULDRAKSSERTUS //ZD_Sseratus_Intro01.mp3 SCREECH //AkilzonEagleSpell1.wav TRIGGER_EBONHFINALBATTLESTART //SP_TempleOfStormsActionUni01.mp3 TRIGGER_EBONHFINALBATTLEWALK //EH_AssaultUni01.mp3 ZONE_DRAGONBLIGHTWYRMRESTDAY

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21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define

//DB_GeneralWalk_Night05.mp3 ZONE_DRAGONBLIGHTWYRMRESTNIGHT //DB_GeneralWalk_Night07.mp3 INTRO__DRAGONBLIGHTWYRMREST //DB_GeneralIntro_01.mp3 INTRO_AZJOLNERUBD //AN_GeneralWalk_09.mp3 GYROCOPTERSTALLINAIRLONG //GyrocopterStallinAirLong.wav GYROCOPTERSTALLONGROUNDLONG //GyrocopterStallOnGroundLong.wav INTRO_AZJOLNERUB //AN_GeneralIntro_01.mp3 ICECROWN___RDM_WOMAN_SCREAM_01 //EbonHold_WomanScream1_01.wav ICECROWN___RDM_WOMAN_SCREAM_02 //EbonHold_WomanScream2_01.wav ICECROWN___RDM_WOMAN_SCREAM_03 //EbonHold_WomanScream3_01.wav ICECROWN___RDM_WOMAN_SCREAM_04 //EbonHold_WomanScream4_01.wav SUMMONMAMMOTH //MammothRoar.wav NEXUS_RAID_FLOATING_PLATFORM_BE //Nexus_Raid_Floating_platform_BeamFX.wav WARLOCK_CHAOSBOLTSTATE //Decimate_StateStand.wav DALARAN_TOY___ROCKET_CAR__NOT_L //RocketMountJumpLand1.wav FACELESSONEATTACK //FacelessOne_Attack1.wav FACELESSONEWOUND //FacelessOne_Wound1.wav FACELESSONEDEATH //FacelessOne_Death.wav FACELESSONEPREAGGRO //FacelessOne_PreAggro.wav FACELESSONEAGGRO //FacelessOne_Aggro.wav CATDEATH //CatDeath.wav SPIKE_TRAP //G_SpikeTrapCustom0.wav ARCANE_FORM_PRECAST__LARGE_DIST //Arcane_Form_Precast.wav LIFEDRAINHUGEDISTANCE //LifeDrainLoop.wav HARKOAATTACK //HarkoaAttack1.wav HARKOAWOUND //HarkoaWound1.wav HARKOADEATH //HarkoaDeath.wav SUMMONSTONEGIANT //SC_Deathstar_01.wav TAUREN_MOUNTEDCANOE_PADDLE //Tauren_MountedCanoe_Paddle01.wav WAILINGWINDSCREATURELOOP //ChromaticCrystal02.wav POLYMORPHPENGUIN

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51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define

//PenguinPet_Click01.wav ORGRIMMARARENA_FIREFX_STAND //Valgarde_Fire.wav CLOCKWORKGNOME //ClockworkGnomeAttackA.wav COREHOUNDATTACK //FelHoundAttackA.wav COREHOUNDWOUND //FelHoundWoundA.wav COREHOUNDWOUNDCRIT //FelHoundWoundCritA.wav COREHOUNDDEATH //FelHoundDeathA.wav COREHOUNDAGGRO //FelHoundAggroA.wav COREHOUNDPREAGGRO //FelHoundPreAggroA.wav TURKEYCALLERCAST //TurkeyAttackA.wav ROMP //Shaman_Thunder.wav QUEST___ZUL'DRAK__TAILS_UP:_TO'KINI'S_BLOWGUN_ //ArrowHitB.wav GOBLINCANNONLOOP //GoblinCannon_Loop.wav AZJOL_DOOR_LARGE_01 //Azjol_Door_Large_01.wav AZJOL_DOOR_SMALL_01 //Azjol_Door_Large_01.wav AZJOL_PLATFORM_FX_01 //Azjol_PLatform_FX_01.wav AZJOL_EGGSACKS_01 //Azjol_EggSacks_01.wav CHARACTERMEDIUMLARGESMALLMETAL //MediumLargeFootstepMetal_01.wav VR_BANNER_01_Q //VR_Banner_01_Q.wav INSCRIPTION_BOOKOFPOWER_01 //Inscription_BookofPower_01.wav SC_PLAGUEBOMB_ORANGE //SC_PlagueBomb_Orange.wav DALARAN_MAGEPORTAL_01 //Dalaran_MagePortal_01.wav SC_BLOODORBDEATH //SC_BloodOrbDeath.wav G_SHELLSHIELD_SPAWN //G_ShellShield_Spawn.wav G_SHELLSHIELD_DEATH //G_ShellShield_Death.wav WG_SIEGE_DOOR_GRAB //WG_Siege_Door_Grab.wav GENERICWROUGHTGATE01_OPEN //GenericWroughtGate01_Open.wav GENERICWROUGHTGATE01_CLOSE //GenericWroughtGate01_Close.wav SHOLAZAR_VINE_QUEST_01_OPEN //Sholazar_Vine_Quest_01_Open.wav UL_CRYSTAL_LIGHT01_BROKEN //UL_Crystal_Light01_Broken.wav TI_SPINNINGPIECE01ONESHOT

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81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define

//TI_SpinningPiece01OneShot.wav TI_SPINNINGPIECE01_LOOP //TI_SpinningPiece01_Loop.wav UL_BANISTER01 //UL_Banister.wav UL_BUTTON_CONTROL_UNIT02_CLOSE //UL_Button_Control_Unit02_Close.wav UL_BUTTON_CONTROL_UNIT02_LOOP //UL_Button_Control_Unit02_Loop.wav UL_BUTTON_CONTROL_UNIT02_OPEN //UL_Button_Control_Unit02_Open.wav UL_ULDUAR_DOORS03_OPEN //UL_Ulduar_Doors03_Open.wav UL_ULDUAR_DOORS03_CLOSE //UL_Ulduar_Doors03_Close.wav UL_ULDUAR_DOORS04 //frostwyrm_waterfall.wav INSTANCEPORTALNEW_NORMAL //InstancePortalNew_Normal.wav INSTANCEPORTALNEW_HEROIC //InstancePortalNew_Heroic.wav INSTANCEPORTALNEW_SKULL //InstancePortalNew_Skull.wav LAMPPOST //TS_IncenseBurner_01.wav DALARANSEWER_ARENAWATERFALL_CLOSED //WaterFall2.wav DALARANSEWER_ARENAWATERFALL_CLOSE //Missile_wave_Water.wav DALARAN_WELL_01 //BurningAsh03.wav DALARAN_AIRPORTSTATUE_01 //TechArches.wav SC_CRYSTAL_CLOSE //ZulDrak_Crystal_01_Open.wav SC_CRYSTAL_CLOSED_STAND //ZulDrak_Crystal_01_Opened.wav SC_CRYSTALOPENED //BE_Bookshelf_Wrecked_01Loop.wav SC_BLOODORBSTAND //DireMaulCrystalGeneratorStandLoop.wav MEDIUMBRAZIERNOOMNI01 //BE_Campfire01.wav SC_EMBALMINGFLUID //hellfire_dw_machiene_fin2.wav UL_ANVIL //SteamWarmLoop.wav TIRISFAL_BATLING_SCREECH //FelBatAttackC.wav VR_HANGINGLIGHT_01_BLUE //BU_Smoke_Stack_01.wav ZULDRAK_ROADCURB_06 //CampFireLargeLoop.wav ZULDRAK_ARCHPOST_06 //CampFireLargeLoop.wav ZULDRAK_ARCHPOST_04 //SilvermystCrystal01.wav ZULDRAK_TORCH_02B //BE_Sconce01.wav ZULDRAK_SKULLPOLE_02_LOW

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12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define

//BU_Smoke_Stack_01.wav UL_MACHINE_TRAMRING_02_OS //UL_Machine_TramRing_02_OS_1.wav UL_MACHINE_TRAMRING_02_STAND //UL_Machine_TramRing_02_Stand.wav UL_GNOMEWING_SPINNINGRINGS_CLOSE_L //UL_Gnomewing_SpinningRoomRings_Close_L.wav UL_GNOMEWING_SPINNINGRINGS_CLOSE_R //UL_Gnomewing_SpinningRoomRings_Close_R.wav UL_GNOMEWING_SPINNINGRINGS_DESTROY //UL_Gnomewing_SpinningRoomRings_Destroy.wav UL_ULDUAR_DOORS05_OPEN //UL_Ulduar_doors05_Open.wav GUNDRAK_UNDERWATERHATCH_DOOR_CLOSE //GunDrak_UnderwaterHatch_Door_Close.wav GUNDRAK_UNDERWATERHATCH_DOOR_OPEN //GunDrak_UnderwaterHatch_Door_Open.wav GUNDRAK_FENCE_DOOR_OPEN //GunDrak_Fence_Door_Open.wav GUNDRAK_FENCE_DOOR_CLOSE //GunDrak_Fence_Door_Close.wav UL_ULDUAR_DOORS05_CLOSED //UL_Ulduar_doors01_Closed.wav UL_ULDUAR_DOORS05_OPENED //TI_Waygate_01_Loop.wav ROCKSHOWER //RockShowerLoop.wav DRUID_SURVIVAL_INSTINCTS //Druid_Survival_Istincts.wav WARRIOR_HEROIC_THROW_MISSILE //Warrior_HeroicThrowMissile.wav WARRIOR_HEROIC_THROW_IMPACT //Warrior_Heroic_Throw_Impact1.wav POLYMORPH_RABBIT //Polymorph_Rabbit.wav POLYMORPH_TURKEY //Polymorph_Turkey.wav UL_ULDUAR_DOORS03_OPEN //UL_Ulduar_Doors03_Open.wav UL_FLOATING_GLASS01 //UL_Floating_Glass01_STE.wav UL_FLOATING_GLASS02 //UL_Floating_Glass01_STE.wav UL_GNOME_MACHINE_01_STE //UL_Gnome_Machine_01_STE.wav UL_GNOME_MACHINE_03_STE //UL_Gnome_Machine_03_STE.wav UL_GNOME_MACHINE_04_STE //UL_Gnome_Machine_04_STE.wav UL_GNOME_MACHINE_05_STE //UL_Gnome_Machine_05_STE.wav UL_GM_02_STE_88 //UL_GM_02_STE_88.wav UL_GM_02_STE_667 //UL_GM_02_STE_667.wav UL_GM_02_STE_55 //UL_GM_02_STE_55.wav UL_GM_02_STE_198 //UL_GM_02_STE_198.wav UL_GM_02_STE_124

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44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 66 #define 67 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define

//UL_GM_02_STE_124.wav HUNTER_LOCKANDLOAD //Hunter_LockAndLoad_1.wav HUNTER_RAPIDFIRE //Hunter_RapidFire.wav MAGE_RIPTIDE_IMPACT //Mage_Riptide_Impact.wav UL_GNOMEWING_TELEPORTPAD_OPENED //UL_gnomewing_TeleportPad_Opened.wav UL_GNOMEWING_TELEPORTPAD_OPEN //UL_gnomewing_TeleportPad_Open.wav UL_GNOMEWING_TELEPORTPAD_CLOSE //UL_gnomewing_TeleportPad_Close.wav UL_GNOMEWING_BUTTONBIGRED_OPEN_CUST0 //UL_Gnomewing_ButtonBigRed_Open_CUST0.wav UL_GNOMEWING_BUTTONBIGRED_CLOSE //UL_Gnomewing_ButtonBigRed_Close.wav UL_GNOMEWING_BUTTONBIGRED_CLOSED //TechArches.wav ULDUAR_BUILDING01DFX_CUSTOM0 //Ulduar_Building01Dfx_Custom0.wav ULDUAR_ARCH02DFX_CUSTOM0 //Ulduar_Arch02Dfx_Custom0.wav ULDUAR_ARCH01DFXCUSTOM0 //Ulduar_arch01DfxCustom0.wav ARGENTCRUSADE_BEERVENDOR_STAND //AK_AlchemyBottle01.wav UL_TORCH02 //UL_TitanEnergy_02.wav UL_PLANET_08 //UL_Planet_06.wav UL_UNIVERSEGLOBE_CLOSE //UL_UniverseGlobe_Close.wav UL_UNIVERSEGLOBE_OPEN //UL_UniverseGlobe_Open.wav AGGRO_ENTER_WARNING_STATE //aggro_enter_warning_state.wav AGGRO_PULLED_AGGRO //aggro_pulled_aggro.wav SUMMONPROTODRAKE //ProtoDragonAttack1.wav JENNYSWHISTLE //JennysWhistle.wav BEAR_NPC_GREETINGS //mBearAttackA.wav UL_GNOMEWING_LIGHTTOWER_STANDVAR1 //ul_Gnomewing_lighttower_StandVar1.wav UL_GNOMEWING_LIGHTTOWER_STAND //ul_Gnomewing_lighttower_Stand.wav UL_TOWERBLUEBEAM_OPEN //UL_TowerBlueBeam_Open_STE.wav UL_TOWERBLUEBEAMSTAND //Nexus_FX_exterior_Beam.wav GM_CHATWARNING //GM_ChatWarning.wav HF_ELEVATOR_LIFT_LOOPED //hf_elevator_lift_Looped.wav ORC_FORTRESS_ELEVATOR01_ACCELERATE //Orc_Fortress_elevator01_Accelerate.wav ORC_FORTRESS_ELEVATOR01_DECELLERATE

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76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define

//Orc_Fortress_elevator01_Decellerate.wav ORC_FORTRESS_ELEVATOR01_LOOP //Orc_Fortress_elevator01_Loop.wav ORG_ARENA_YELLOW_ELEVATOR_ACCELERATE //org_arena_yellow_elevator_Accelerate.wav ORG_ARENA_YELLOW_ELEVATOR_DECELLERATE //org_arena_yellow_elevator_Decellerate.wav ORG_ARENA_YELLOW_ELEVATOR_LOOP //org_arena_yellow_elevator_Loop.wav TRANSPORT_VRYKUL_MEDIUM_DOODAD_LOOPED //Transport_Vrykul_Medium_Doodad_Looped.wav VRYKULGONDOLAACCELERATE //VrykulGondolaAccelerate.wav VRYKULGONDOLADECELLERATE //VrykulGondolaDecellerate.wav VRYKULGONDOLA_LOOPED //VrykulGondola_Looped.wav VR_ELEVATOR_LIFT_ACCELERATE //VR_Elevator_Lift_Accelerate.wav VR_ELEVATOR_LIFT_DECELLERATE //VR_Elevator_Lift_Decellerate.wav VR_ELEVATOR_LIFT_LOOPED //VR_Elevator_Lift_Looped.wav ULDUARRAID_GENERAL_INT //UlduarRaid_General.wav ULDUARRAID_PLANETARIUMHALLWAY //UlduarRaid_PlanetariumHallway.wav ULDUARRAID_STORMWINDWING //ULduarRaid_StormwindWing.wav ULDUARRAID_SUBWAY //UlduarRaid_Tram.wav ULDUARRAID_WYRMRESTWING //UlduarRaid_Wyrmrest_Temple.wav ULDUARRAID_YOGG_SARON_BRAINROOM //UlduarRaid_Yogg_Saron_BrainRoom.wav ULDUARRAID_ENGINEROOM //UlduarRaid_EngineRoom.wav ULDUARRAID_FREYAEXT //UlduarRaid_FreyaZone.wav ULDUARRAID_LICHKINGWING //UlduarRaid_LichKingWing.wav MOUNTAINGIANTNPC //MountainGiantAttackA.wav DRAGONBLIGHT_FIRES_ALL //burntstonetreevar1.wav ENTANGLINGROOTSBIRTH_CREATURE //EntanglingRoots.wav ENTANGLINGROOTSDEATH //EntanglingRootsEndState.wav DRAGONNPC //DragonAttackA.wav DRAGONFOOTSOLDIERNPC //DragonFootSoldierAttackA.wav YOGGSARONTENTACLES_ATTACKS //YoggSaronTentcles_Attack1.wav YOGGSARONTENTACLES_BIRTH //YoggSaronTentcles_Birth.wav YOGGSARONTENTACLES_DEATH //YoggSaronTentcles_Death.wav TITANORB_02STAND

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06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define

//TitanOrb_02_Stand.wav PALADIN_SHIELDOFRIGHTEOUSNESS //Paladin_ShieldofRighteousness1.wav CONSTRUCTINGCHAINSIMPACT //ConstrictingChains.wav NORTHRENDSTONEGIANTNPC //NorthrendStoneGiantAttack1.wav TOURNAMENT___MOUNTED_MELEE___CHARGE_IMPACT //2hMaceMetalHitMetalShieldCrit.wav UL_CHEST_CLOSE_GENERAL //UL_Chest_Close_General.wav UL_CHEST_COSMIC_CLOSE //UL_Chest_Cosmic_Close.wav UL_CHEST_COSMIC_OPEN //UL_Chest_Cosmic_Open.wav UL_CHEST_GEARS_OPEN //UL_Chest_Gears_Open.wav UL_CHEST_ICE_OPEN //UL_Chest_Ice_open.wav UL_CHEST_LEAF_OPEN //Ul_Chest_Leaf_Open.wav UL_CHEST_LIGHTNING_OPEN //UL_Chest_Lightning_Open.wav UL_CHEST_PLAIN_OPEN //UL_Chest_plain_Open.wav TEST_01 //AGS_BrassCannon_Custom0.wav UL_DESTRUCTIBLE_GATE_01_CLOSE //UL_Destructible_Gate_01_Close.wav UL_DESTRUCTIBLE_GATE_01_DESTROY //UL_Destructible_Gate_01_Destroy.wav UL_DESTRUCTIBLE_GATE_01_OPEN //UL_Destructible_Gate_01_Open.wav UL_SIGILDOOR_01_OPEN //UL_SigilDoor_01_open.wav UL_GNOMEWING_TORSOELEVATOR_CLOSE //UL_GnomeWing_TorsoElevator_Close.wav UL_GNOMEWING_TORSOELEVATOR_DESTROY //UL_GnomeWing_TorsoElevator_Destroy.wav UL_PYRITEFUELCELLLARGE //UL_PyriteFuelCellLarge.wav UL_HUBPRISON_01 //UL_HubPrison_01.wav UL_PYRITEFUELCELL //UL_PyriteFuelCell.wav UL_CHEST_LIGHTNING_STAND //DR_KnickKnack_01.wav UL_TITANSTEAM_02 //SteamLoop.wav UL_TELEPORTATIONPAD_OPENED //UL_TeleportationPad_Opened.wav UL_TELEPORTATIONPAD_STAND //UL_TeleportationPad_Stand.wav UL_TELEPORTATIONPAD_OPEN //UL_TeleportationPad_Open.wav UL_TELEPORTATIONPAD_CLOSE //UL_TeleportationPad_Close.wav UL_VEHICLEREPAIRBAY_01 //UL_VehicleRepairBay_01.wav ZZZ_RUSSTESTKIT

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44 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define

//EmoteBoredWhistle04.wav WAILINGWINDSCREATURE_DEATH //G_ShellShield_Death.wav EMITTER_SLIMEWATERFALL //BT_SewerFall.wav EMITTER_UL_SARONITEPOOL_01 //Emitter_UL_SaronitePool_01.wav NEW_SOUND_ENTRY //NorthrendGhoulAttack1.wav GHOULNPC_GENERIC //NorthrendGhoulAttack1.wav FAIRYTALE_SFX01 //FairyTale_SFX_01.wav ULDUAR_WATERFALL //WaterFallMedium_var1.wav EVENT_DALARANARENA_WATERINCOMING //DalaranArena_WaterIncoming.wav ZZZRUSSTEST_VOL //PE_AlexandrosMograine_DeathKnightEvent01.wav EVENT_ORGRIMMAR_PILLARWARNING //Orgrimmar_Arena_PillarWarning.wav CLOCKWORKGIANTATTACK_HANDS //ClockworkGiant_AttackUnarmed1_01.wav CLOCKWORKGIANTATTACK_LEGS //ClockworkGiant_AttackUnarmed2_01.wav CLOCKWORKGIANT_DEATH //ClockworkGiant_Death.wav CLOCKWORKGIANTMAINLOOP //ClockworkGiant_MainLoop.wav CLOCKWORKGIANTSPECIALUNARMED //ClockworkGiant_PoundGround.wav ZZZRUSSTEST_SCRIPTTEST //AntiMagicShellImpact.wav EMITTER_ULDUARRAID_LIGHTNING //TempestKeepRaidPhoenix01.wav TOURNAMENT___MOUNTED_MELEE___ATTACK_IMPACT //m1hAxeHitMetalShield1a.wav EMITTER_TITAN_CIRCLE //DR_KnickKnack_04.wav ZZZRUSSTEST_BOSSVO //DrowningLoop.wav ULDUAR_WATERFALLSEWER //WaterFallMedium_var1.wav EMITTER_ULDUARFIREPITLARGE //HowlingFjordFireArea.wav UL_LIGHTNINGDOOR_DESTROY_ALL //UL_LightningDoor_Destroy_ALL.wav SNOBOLD_ALTER01 //BE_Candle_02.wav EMITTER_SMALLWATERFALL //BT_SewerFall.wav EMITTER_RIVERTINY //River_SmallA_01.wav SIEGEVEHICLEWOUNDS__FLAME_LEVIATHAN_ //SiegeVehicleWounds1.wav SIEGEVEHICLESLOW_FAST__FLAME_LEVIATHAN_ //SiegeVehicleSlow_Fast.wav SIEGEVEHICLEIDLE__FLAME_LEVIATHAN_ //SiegeVehicleIdle.wav SIEGEVEHICLEDEATH__FLAME_LEVIATHAN_

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81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define

//SiegeVehicleDeath.wav SIEGEVEHICLEATTACKUNARMED__FLAME_LEVIATHAN_ //SiegeVehicleattackUnarmed1.wav SIEGEVEHICLEATTACKTHROWN__FLAME_LEVIATHAN_ //SiegeVehicleattackThrown1.wav ULDUAR_FREYA_SUNFIREIMPACTBASE //Ulduar_Freya_Sunbeam_1.wav ULDUAR_FREYA_GROUNDTREMOR //Ulduar_Freya _GroundTremor.wav UR_ALGALON_AGGRO01 //UR_Algalon_Aggro01.wav UR_ALGALON_SLAY01 //UR_Algalon_Slay01.wav UR_ALGALON_SLAY02 //UR_Algalon_Slay02.wav ULDUAR_KOLOGARN_GROUNDTREMOR //Ulduar_Freya _GroundTremor.wav UR_ALGALON_SPACE01 //UR_Algalon_Space01.wav UR_ALGALON_BHOLE01 //UR_Algalon_BHole01.wav UR_ALGALON_ADDS01 //UR_Algalon_Adds01.wav UR_ALGALON_DEATH01 //UR_Algalon_Death01.wav UR_ALGALON_BERSERK01 //UR_Algalon_Berzerk01.wav ULDUAR_KOLOGARN_STONEIMPACT //Ulduar_Kologarn_FocusedEyeBeam_Impact_1.wav UR_ALGALON_SPECIAL01 //UR_Algalon_Special01.wav UR_ALGALON_SPECIAL02 //UR_Algalon_Special02.wav UR_ALGALON_TIMER01 //UR_Algalon_Timer01.wav UR_ALGALON_TIMER02 //UR_Algalon_Timer02.wav UR_ALGALON_TIMER03 //UR_Algalon_Timer03.wav UR_ALGALON_DEATH02 //UR_Algalon_Death02.wav UR_ALGALON_DEATH03 //UR_Algalon_Death03.wav UR_ALGALON_ADDS02 //UR_Algalon_Adds02.wav UR_ALGALON_BERSERK02 //UR_Algalon_Berserk02.wav UR_ALGALON_SUMMON01 //UR_Algalon_Summon01.wav UR_ALGALON_SUMMON02 //UR_Algalon_Summon02.wav UR_ALGALON_SUMMON03 //UR_Algalon_Summon03.wav ULDUAR_KOLOGARN_SHOCKWAVE //Ulduar_KologarnShockWave.wav UR_ALGALON_ATTACK //UR_Algalon_Attack01.wav UR_ALGALON_WOUND //UR_Algalon_Wound01.wav UR_ALGALON_WOUNDCRIT

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11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define

//UR_Algalon_WoundCrit01.wav ULDUAR_FLAMELEVIATHAN_FLAMEJETS //Ulduar_FlameLeviathan_FlameJets_01.wav UR_ARCHIVUM_MIMIRONSDSTART01 //UR_Archivum_MimironSDStart01.wav UR_ARCHIVUM_MIMIRONSDEND01 //UR_Archivum_MimironSDEnd01.wav UR_ARCHIVUM_MIMIRONSD10 //UR_Archivum_MimironSD10.wav UR_ARCHIVUM_MIMIRONSD09 //UR_Archivum_MimironSD09.wav UR_ARCHIVUM_MIMIRONSD08 //UR_Archivum_MimironSD08.wav UR_ARCHIVUM_MIMIRONSD07 //UR_Archivum_MimironSD07.wav UR_ARCHIVUM_MIMIRONSD06 //UR_Archivum_MimironSD06.wav UR_ARCHIVUM_MIMIRONSD05 //UR_Archivum_MimironSD05.wav UR_ARCHIVUM_MIMIRONSD04 //UR_Archivum_MimironSD04.wav UR_ARCHIVUM_MIMIRONSD03 //UR_Archivum_MimironSD03.wav UR_ARCHIVUM_MIMIRONSD02 //UR_Archivum_MimironSD02.wav UR_ARCHIVUM_MIMIRONSD01 //UR_Archivum_MimironSD01.wav UR_ARCHIVUM_MIMIRONSD00 //UR_Archivum_MimironSD00.wav UR_ARCHIVUM_SYSTEM01 //UR_Archivum_System01.wav UR_ARCHIVUM_SYSTEM02 //UR_Archivum_System02.wav UR_ARCHIVUM_SYSTEM03 //UR_Archivum_System03.wav UR_ARCHIVUM_SYSTEM04 //UR_Archivum_System04.wav UR_ARCHIVUM_SYSTEM05 //UR_Archivum_System05.wav UR_ARCHIVUM_SYSTEM06 //UR_Archivum_System06.wav UR_ARCHIVUM_SYSTEM07 //UR_Archivum_System07.wav UR_ARCHIVUM_SYSTEM08 //UR_Archivum_System08.wav UR_ARCHIVUM_SYSTEM09 //UR_Archivum_System09.wav UR_ARCHIVUM_SYSTEM10 //UR_Archivum_System10.wav UR_ARCHIVUM_PLANETARIUM01 //UR_Archivum_Planetarium01.wav UR_ARCHIVUM_PLANETARIUM02 //UR_Archivum_Planetarium02.wav UR_ARCHIVUM_PLANETARIUM03 //UR_Archivum_Planetarium03.wav UR_ARCHIVUM_PLANETARIUM04 //UR_Archivum_Planetarium04.wav UR_ARCHIVUM_PLANETARIUM05 //UR_Archivum_Planetarium05.wav UR_ARCHIVUM_PLANETARIUM06

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41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define

//UR_Archivum_Planetarium06.wav UR_ARCHIVUM_FREYAANALYSIS01 //UR_Archivum_FreyaAnalysis01.wav UR_ARCHIVUM_FREYAANALYSIS02 //UR_Archivum_FreyaAnalysis02.wav UR_ARCHIVUM_FREYAANALYSIS03 //UR_Archivum_FreyaAnalysis03.wav UR_ARCHIVUM_FREYAANALYSIS04 //UR_Archivum_FreyaAnalysis04.wav UR_ARCHIVUM_FREYAANALYSIS05 //UR_Archivum_FreyaAnalysis05.wav UR_ARCHIVUM_FREYAANALYSIS06 //UR_Archivum_FreyaAnalysis06.wav UR_ARCHIVUM_FREYAANALYSIS07 //UR_Archivum_FreyaAnalysis07.wav UR_ARCHIVUM_THORIMANALYSIS01 //UR_Archivum_ThorimAnalysis01.wav UR_ARCHIVUM_THORIMANALYSIS02 //UR_Archivum_ThorimAnalysis02.wav UR_ARCHIVUM_THORIMANALYSIS03 //UR_Archivum_ThorimAnalysis03.wav UR_ARCHIVUM_THORIMANALYSIS04 //UR_Archivum_ThorimAnalysis04.wav UR_ARCHIVUM_HODIRANALYSIS01 //UR_Archivum_HodirAnalysis01.wav UR_ARCHIVUM_HODIRANALYSIS02 //UR_Archivum_HodirAnalysis02.wav UR_ARCHIVUM_HODIRANALYSIS03 //UR_Archivum_HodirAnalysis03.wav UR_ARCHIVUM_HODIRANALYSIS04 //UR_Archivum_HodirAnalysis04.wav UR_ARCHIVUM_HODIRANALYSIS05 //UR_Archivum_HodirAnalysis05.wav UR_ARCHIVUM_MIMIRONANALYSIS01 //UR_Archivum_MimironAnalysis01.wav UR_ARCHIVUM_MIMIRONANALYSIS02 //UR_Archivum_MimironAnalysis02.wav ULDUAR_FLAMELEVIATHAN_GATHERINGSPEED //Ulduar_FlameLeviathan_GatheringSpeed.wav UR_ARCHIVUM_MIMIRONANALYSIS03 //UR_Archivum_MimironAnalysis03.wav UR_ARCHIVUM_MIMIRONANALYSIS04 //UR_Archivum_MimironAnalysis04.wav UR_ARCHIVUM_VALANYRANALYSIS01 //UR_Archivum_ValanyrAnalysis01.wav UR_ARCHIVUM_VALANYRANALYSIS02 //UR_Archivum_ValanyrAnalysis02.wav UR_ARCHIVUM_VALANYRANALYSIS03 //UR_Archivum_ValanyrAnalysis03.wav UR_ARCHIVUM_VALANYRANALYSIS04 //UR_Archivum_ValanyrAnalysis04.wav UR_ARCHIVUM_VALANYRANALYSIS05 //UR_Archivum_ValanyrAnalysis05.wav UR_ARCHIVUM_VALANYRANALYSIS06 //UR_Archivum_ValanyrAnalysis06.wav FIRENOVA__FREYA_ //FireNova.wav UR_ARTHASPRISONER_YSVISTHREE01 //UR_ArthasPrisoner_YSVisThree01.wav UR_ARTHASPRISONER_YSVISTHREE02

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71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//UR_ArthasPrisoner_YSVisThree02.wav MOLTEN_BLAST_IMPACT__RAZORSCALE_ //MoltenBlastImpact.wav UR_AURIAYA_AGGRO01 //UR_Auriaya_Aggro01.wav UR_AURIAYA_SLAY01 //UR_Auriaya_Slay01.wav UR_AURIAYA_SLAY02 //UR_Auriaya_Slay02.wav UR_AURIAYA_DEATH01 //UR_Auriaya_Death01.wav UR_AURIAYA_BERSERK01 //UR_Auriaya_Berserk01.wav UR_AURIAYA_WOUND //UR_Auriaya_Wound01.wav MISSILEFIRELOOP__RAZORSCALE_ //FireMissileLoop.wav FIRE_CAST__RAZORSCALE_ //FireCast.wav UR_AURIAYA_ATTACK //UR_Auriaya_Attack01.wav HAUNTMISSILESOUL__RAZORSCALE_ //HauntMissileSoulLoop.wav UR_BRIGHTLEAF_AGGRO01 //UR_Brightleaf_Aggro01.wav ILLIDANSHADOWBLAST__RAZORSCALE_ //IllidanShadowBlast1.wav UR_BRIGHTLEAF_SLAY01 //UR_Brightleaf_Slay01.wav UR_BRIGHTLEAF_SLAY02 //UR_Brightleaf_Slay02.wav UR_BRIGHTLEAF_DEATH01 //UR_Brightleaf_Death01.wav ILLIDANFLAMECRASHIMPACT__RAZORSCALE_ //IllidanFlameCrashVar1.wav UR_BRIGHTLEAF_WOUND //UR_Brightleaf_Wound01.wav UR_BRIGHTLEAF_ATTACK //UR_Brightleaf_Attack01.wav UR_BRIGHTLEAF_WOUNDCRIT //UR_Brightleaf_WoundCrit01.wav FLAMEBREATHLOOP__RAZORSCALE_ //SunwellRaid_Gate04Loop.wav UR_IRONBRANCH_AGGRO01 //UR_Ironbranch_Aggro01.wav UR_IRONBRANCH_SLAY01 //UR_Ironbranch_Slay01.wav UR_IRONBRANCH_SLAY02 //UR_Ironbranch_Slay02.wav UR_IRONBRANCH_DEATH01 //UR_Ironbranch_Death01.wav UR_IRONBRANCH_WOUND //UR_Ironbranch_Wound01.wav UR_IRONBRANCH_ATTACK //UR_Ironbranch_Attack01.wav UR_IRONBRANCH_WOUNDCRIT //UR_Ironbranch_WoundCrit01.wav UR_STONEBARK_AGGRO01 //UR_Stonebark_Aggro01.wav UR_STONEBARK_SLAY01

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01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define

//UR_Stonebark_Slay01.wav UR_STONEBARK_SLAY02 //UR_Stonebark_Slay02.wav UR_STONEBARK_DEATH01 //UR_Stonebark_Death01.wav UR_STONEBARK_WOUND //UR_Stonebark_Wound01.wav UR_STONEBARK_ATTACK //UR_Stonebark_Attack01.wav UR_LEVIATHAN_AGGRO01 //UR_Leviathan_Aggro01.wav UR_LEVIATHAN_TARGET01 //UR_Leviathan_Target01.wav UR_LEVIATHAN_TARGET02 //UR_Leviathan_Target02.wav UR_LEVIATHAN_TARGET03 //UR_Leviathan_Target03.wav UR_LEVIATHAN_HARDMODEON //UR_Leviathan_HardmodeOn.wav UR_LEVIATHAN_TOWERNONE //UR_Leviathan_TowerNone.wav UR_LEVIATHAN_TOWERFROST //UR_Leviathan_TowerFrost.wav UR_LEVIATHAN_TOWERFIRE //UR_Leviathan_TowerFire.wav UR_LEVIATHAN_TOWERNATURE //UR_Leviathan_TowerNature.wav UR_LEVIATHAN_TOWERENERGY //UR_Leviathan_TowerEnergy.wav UR_LEVIATHAN_PLAYERRIDING //UR_Leviathan_PlayerRiding.wav UR_LEVIATHAN_OVERLOAD01 //UR_Leviathan_Overload01.wav UR_LEVIATHAN_OVERLOAD02 //UR_Leviathan_Overload02.wav UR_LEVIATHAN_OVERLOAD03 //UR_Leviathan_Overload03.wav UR_LEVIATHAN_DEATH01 //UR_Leviathan_Death01.wav UR_LEVIATHAN_SLAY01 //UR_Leviathan_Slay01.wav FROSTBREATHLOOP__HODIR_ //FrostBreath.wav ULDUAR_HODIR_FLASHFREEZE //Ulduar_Hodir_FlashFreeze.wav FROSTWARDTARGET__HODIR_ //FrostWardTarget.wav MAGE_ARCANEBARRAGE_MISSILELOOP__THORIM_ //Mage_ArcaneBarrage_MissileLoop.wav UR_FREYA_AGGRO01 //UR_Freya_Aggro01.wav UR_FREYA_AGGROELDER01 //UR_Freya_AggroElder01.wav UR_FREYA_ADDS01 //UR_Freya_Adds01.wav UR_FREYA_SLAY01 //UR_Freya_Slay01.wav UR_FREYA_SLAY02 //UR_Freya_Slay02.wav UR_FREYA_DEATH01

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31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define

//UR_Freya_Death01.wav UR_FREYA_BERSERK01 //UR_Freya_Berserk01.wav UR_FREYA_ADDS02 //UR_Freya_Adds02.wav UR_FREYA_ADDS03 //UR_Freya_Adds03.wav UR_FREYA_YSHELP01 //UR_Freya_YSHelp01.wav UR_FREYA_WOUND //UR_Freya_Wound01.wav UR_FREYA_ATTACK //UR_Freya_Attack01.wav UR_GARONA_YSVISONE01 //UR_Garona_YSVisOne01.wav UR_GARONA_YSVISONE02 //UR_Garona_YSVisOne02.wav UR_GARONA_YSVISONE03 //UR_Garona_YSVisOne03.wav UR_GARONA_YSVISONE04 //UR_Garona_YSVisOne04.wav UR_VEZAX_AGGRO01 //UR_Vezax_Aggro01.wav UR_VEZAX_SLAY01 //UR_Vezax_Slay01.wav UR_VEZAX_SLAY02 //UR_Vezax_Slay02.wav UR_VEZAX_KITE01 //UR_Vezax_Kite01.wav UR_VEZAX_DEATH01 //UR_Vezax_Death01.wav UR_VEZAX_BERSERK01 //UR_Vezax_Berserk01.wav UR_VEZAX_HARDMODE01 //UR_Vezax_HardMode01.wav UR_VEZAX_WOUND //UR_Vezax_Wound01.wav UR_VEZAX_ATTACK //UR_Vezax_Attack01.wav UR_VEZAX_WOUNDCRIT //UR_Vezax_WoundCrit01.wav UR_HODIR_AGGRO01 //UR_Hodir_Aggro01.wav UR_HODIR_SLAY01 //UR_Hodir_Slay01.wav UR_HODIR_SLAY02 //UR_Hodir_Slay02.wav UR_HODIR_FLASHFREEZE01 //UR_Hodir_FlashFreeze01.wav UR_HODIR_STALACTITE01 //UR_Hodir_Stalactite01.wav UR_HODIR_DEATH01 //UR_Hodir_Death01.wav UR_HODIR_BERSERK01 //UR_Hodir_Berserk01.wav UR_HODIR_YSHELP01 //UR_Hodir_YSHelp01.wav UR_HODIR_WOUND //UR_Hodir_Wound01.wav UR_HODIR_ATTACK

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61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define

//UR_Hodir_Attack01.wav UR_HODIR_WOUNDCRIT //UR_Hodir_WoundCrit01.wav ULDUAR_XT_002_LIGHTBOMB //Ulduar_XT002_Lightbomb.wav UR_IGNIS_AGGRO01 //UR_Ignis_Aggro01.wav UR_IGNIS_CREATEADDS01 //UR_Ignis_CreateAdds01.wav UR_IGNIS_POURMETAL01 //UR_Ignis_PourMetal01.wav UR_IGNIS_FIRESPEC01 //UR_Ignis_FireSpec01.wav UR_IGNIS_FIRESPEC02 //UR_Ignis_FireSpec02.wav UR_IGNIS_SLAY01 //UR_Ignis_Slay01.wav UR_IGNIS_SLAY02 //UR_Ignis_Slay02.wav UR_IGNIS_BERSERK01 //UR_Ignis_Berserk01.wav UR_IGNIS_DEATH01 //UR_Ignis_Death01.wav UR_IGNIS_WOUND //UR_Ignis_Wound01.wav UR_IGNIS_ATTACK //UR_Ignis_Attack01.wav UR_IGNIS_WOUNDCRIT //UR_Ignis_WoundCrit01.wav FIRE_FORM_PRECAST__IGINIS_ //Fire_Form_Precast.wav ULDUAR_IGNIS_SCORCH //BloodElf_Powerorb.wav ULDUAR_IGNIS_SCROCHGROUNDEFFECT //BurningWickermanOpened.wav ULDUAR_IGINIS_ACTIVATECONSTRUCT //mStoneGolemAttack1A.wav MOLTEN_BLAST_IMPACT__IGNIS_ //MoltenBlastImpact.wav IMMOLATE__IGNIS_ //IllidanFlameCrashVar1.wav LIGHTNING_FEL_PRECAST_LOW_HAND__IRONCOUNCIL_ //Lightning_Fel_Precast_Low_Hand.wav ULDUAR_IRONCONCIL_OVERLOADEFFECT //Ulduar_IronConcil_OverloadEffect.wav ULDUAR_IRONCOUNCIL_OVERWHELMINGPOWER //Ulduar_IronCouncil_OverwhelmingPower.wav UR_LLANE_YSVISONE01 //UR_Llane_YSVisOne01.wav UR_KOLOGARN_AGGRO01 //UR_Kologarn_Aggro01.wav UR_KOLOGARN_SLAY01 //UR_Kologarn_Slay01.wav UR_KOLOGARN_SLAY02 //UR_Kologarn_Slay02.wav UR_KOLOGARN_LARMGONE01 //UR_Kologarn_LArmGone01.wav UR_KOLOGARN_RARMGONE01 //UR_Kologarn_RArmGone01.wav UR_KOLOGARN_SPECIAL01

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91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define

//UR_Kologarn_Special01.wav UR_KOLOGARN_SPECIAL02 //UR_Kologarn_Special02.wav UR_KOLOGARN_DEATH01 //UR_Kologarn_Death01.wav UR_KOLOGARN_BERSERK01 //UR_Kologarn_Berserk01.wav UR_KOLOGARN_WOUND //UR_Kologarn_Wound01.wav UR_KOLOGARN_ATTACK //UR_Kologarn_Attack01.wav UR_KOLOGARN_WOUNDCRIT //UR_Kologarn_WoundCrit01.wav UR_LICH_KING_YSVISTHREE01 //UR_Lich King_YSVisThree01.wav UR_LICH_KING_YSVISTHREE02 //UR_Lich King_YSVisThree02.wav SF_LICH_KING_EVENT01 //SF_Lich King_Event01.wav SF_LICH_KING_EVENT02 //SF_Lich King_Event02.wav SF_LICH_KING_EVENT03 //SF_Lich King_Event03.wav SF_LICH_KING_EVENT04 //SF_Lich King_Event04.wav SF_LICH_KING_EVENT05 //SF_Lich King_Event05.wav SF_LICH_KING_EVENT06 //SF_Lich King_Event06.wav SF_LICH_KING_EVENT07 //SF_Lich King_Event07.wav UR_MALYGOS_YSVISTWO01 //UR_Malygos_YSVisTwo01.wav UR_MIMIRON_TANKINTRO01 //UR_Mimiron_TankIntro01.wav UR_MIMIRON_TANKACTIVE01 //UR_Mimiron_TankActive01.wav UR_MIMIRON_TANKSLAY01 //UR_Mimiron_TankSlay01.wav UR_MIMIRON_TANKSLAY02 //UR_Mimiron_TankSlay02.wav UR_MIMIRON_TANKDEATH01 //UR_Mimiron_TankDeath01.wav UR_MIMIRON_TORSOACTIVE01 //UR_Mimiron_TorsoActive01.wav UR_MIMIRON_TORSOSLAY01 //UR_Mimiron_TorsoSlay01.wav UR_MIMIRON_TORSOSLAY02 //UR_Mimiron_TorsoSlay02.wav UR_MIMIRON_TORSODEATH01 //UR_Mimiron_TorsoDeath01.wav UR_MIMIRON_HEADACTIVE01 //UR_Mimiron_HeadActive01.wav UR_MIMIRON_HEADSLAY01 //UR_Mimiron_HeadSlay01.wav UR_MIMIRON_HEADSLAY02 //UR_Mimiron_HeadSlay02.wav UR_MIMIRON_HEADDEATH01 //UR_Mimiron_HeadDeath01.wav UR_MIMIRON_VOLTRON01

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24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define

//UR_Mimiron_Voltron01.wav UR_MIMIRON_VOLTRONSLAY01 //UR_Mimiron_VoltronSlay01.wav UR_MIMIRON_VOLTRONSLAY02 //UR_Mimiron_VoltronSlay02.wav UR_MIMIRON_VOLTRONDEATH01 //UR_Mimiron_VoltronDeath01.wav UR_MIMIRON_BERSERK01 //UR_Mimiron_Berserk01.wav UR_MIMIRON_TANKHARDINTRO01 //UR_Mimiron_TankHardIntro01.wav UR_MIMIRON_YSHELP01 //UR_Mimiron_YSHelp01.wav UR_NELTHARIONYS_YSVISTWO01 //UR_NeltharionYS_YSVisTwo01.wav UR_NELTHARIONYS_YSVISTWO02 //UR_NeltharionYS_YSVisTwo02.wav SF_BALARGARDE_EVENT01 //SF_Balargarde_Event01.wav SF_BALARGARDE_EVENT02 //SF_Balargarde_Event02.wav SF_BALARGARDE_EVENT03 //SF_Balargarde_Event03.wav SF_BALARGARDE_EVENT04 //SF_Balargarde_Event04.wav SF_BALARGARDE_EVENT05 //SF_Balargarde_Event05.wav SF_BALARGARDE_EVENT06 //SF_Balargarde_Event06.wav SF_BALARGARDE_EVENT07 //SF_Balargarde_Event07.wav SF_BALARGARDE_WOUND //SF_Balargarde_Wound01.wav SF_BALARGARDE_WOUNDCRIT //SF_Balargarde_WoundCrit01.wav SF_BALARGARDE_ATTACK //SF_Balargarde_Attack01.wav SF_VARDMADRA_EVENT01 //SF_Vardmadra_Event01.wav SF_VARDMADRA_EVENT02 //SF_Vardmadra_Event02.wav SF_VARDMADRA_EVENT03 //SF_Vardmadra_Event03.wav SF_VARDMADRA_EVENT04 //SF_Vardmadra_Event04.wav UR_RAZORSCALENPC_INTRO01 //UR_RazorscaleNPC_Intro01.wav UR_RAZORSCALENPC_GROUND01 //UR_RazorscaleNPC_Ground01.wav UR_RHONIN_EVENT01 //UR_Rhonin_Event01.wav UR_RHONIN_EVENT02 //UR_Rhonin_Event02.wav UR_RHONIN_EVENT03 //UR_Rhonin_Event03.wav UR_RHONIN_EVENT04 //UR_Rhonin_Event04.wav UR_RHONIN_EVENT05 //UR_Rhonin_Event05.wav UR_RHONIN_EVENT06

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54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define

//UR_Rhonin_Event06.wav UR_RHONIN_EVENT07 //UR_Rhonin_Event07.wav UR_RHONIN_EVENT08 //UR_Rhonin_Event08.wav UR_MOLGEIM_AGGRO01 //UR_Molgeim_Aggro01.wav UR_MOLGEIM_SLAY01 //UR_Molgeim_Slay01.wav UR_MOLGEIM_SLAY02 //UR_Molgeim_Slay02.wav UR_MOLGEIM_POWER01 //UR_Molgeim_Power01.wav UR_MOLGEIM_SUMMON01 //UR_Molgeim_Summon01.wav UR_MOLGEIM_DEATH01 //UR_Molgeim_Death01.wav UR_MOLGEIM_DEATH02 //UR_Molgeim_Death02.wav UR_MOLGEIM_BERSERK01 //UR_Molgeim_Berserk01.wav UR_MOLGEIM_WOUND //UR_Molgeim_Wound01.wav UR_MOLGEIM_WOUNDCRIT //UR_Molgeim_WoundCrit01.wav UR_MOLGEIM_ATTACK //UR_Molgeim_Attack01.wav UR_SIF_START03 //UR_Sif_Start03.wav UR_SIF_DESPAWN01 //UR_Sif_Despawn01.wav UR_SIF_EVENT01 //UR_Sif_Event01.wav UR_STEELBREAKER_AGGRO01 //UR_Steelbreaker_Aggro01.wav UR_STEELBREAKER_SLAY01 //UR_Steelbreaker_Slay01.wav UR_STEELBREAKER_SLAY02 //UR_Steelbreaker_Slay02.wav UR_STEELBREAKER_POWER01 //UR_Steelbreaker_Power01.wav UR_STEELBREAKER_DEATH01 //UR_Steelbreaker_Death01.wav UR_STEELBREAKER_DEATH02 //UR_Steelbreaker_Death02.wav UR_STEELBREAKER_BERSERK01 //UR_Steelbreaker_Berserk01.wav UR_STEELBREAKER_WOUND //UR_Steelbreaker_Wound01.wav UR_STEELBREAKER_WOUNDCRIT //UR_Steelbreaker_WoundCrit01.wav UR_STEELBREAKER_ATTACK //UR_Steelbreaker_Attack01.wav UR_BRUNDIR_AGGRO01 //UR_Brundir_Aggro01.wav UR_BRUNDIR_SLAY01 //UR_Brundir_Slay01.wav UR_BRUNDIR_SLAY02 //UR_Brundir_Slay02.wav UR_BRUNDIR_POWER01

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87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define

//UR_Brundir_Power01.wav UR_BRUNDIR_FLIGHT01 //UR_Brundir_Flight01.wav UR_BRUNDIR_DEATH01 //UR_Brundir_Death01.wav UR_BRUNDIR_DEATH02 //UR_Brundir_Death02.wav UR_BRUNDIR_BERSERK01 //UR_Brundir_Berserk01.wav UR_BRUNDIR_WOUND //UR_Brundir_Wound01.wav UR_BRUNDIR_WOUNDCRIT //UR_Brundir_WoundCrit01.wav UR_BRUNDIR_ATTACK //UR_Brundir_Attack01.wav EMITTER_ICECRACKING_ONESHOTS //Emitter_IceCracking_01.wav ULDUAR_ENERGY_COLUMN //Inscription_BookofPower_01.wav DEFENSIVESTANCE__NEW_ //DefensiveStance_Impact_chest.wav UL_GNOMEWING_LIGHTBEAM //UL_Gnomewing_LightBeamSTE_01.wav ZZZRUSSTEST_NOADV //HolyMissileLoop.wav TEST //AN_Crusher_Attack05.wav UR_YSERA_YSVISTWO01 //UR_Ysera_YSVisTwo01.wav TEMP_MONO //TempMono.wav DALARAN___PET_STORE___AQUARIUM //Emitter_Dalaran_Petstore_Aquarium.wav DALARAN___PET_STORE___CAT_ONE_SHOTS //Emitter_Dalaran_Petstore_Cat_01.wav DALARAN___PET_STORE___DOG_PANTING //Emitter_Dalaran_Petstore_Puppy_01.wav DALARAN___PET_STORE___FROG_ONE_SHOTS //Emitter_Dalaran_Petstore_Frog_01.wav DALARAN___PET_STORE___PIG_ONE_SHOTS //Emitter_Dalaran_Petstore_Pig_01.wav TOURNAMENT___MOUNTED_MELEE___CHARGE_MISSED___IMPACT //MissWhoosh1Handed.wav UR_KOLOGARN_AGGRO01 //UR_Kologarn_Aggro01.wav UR_KOLOGARN_SLAY01 //UR_Kologarn_Slay01.wav UR_KOLOGARN_SLAY02 //UR_Kologarn_Slay02.wav UR_KOLOGARN_LARMGONE01 //UR_Kologarn_LArmGone01.wav QUEST_ICECROWN_LKLAUGH //PE_LichKing_LaughingEmote.wav UR_KOLOGARN_RARMGONE01 //UR_Kologarn_RArmGone01.wav INSTANCEPORTALNEW_NORMAL__DALARAN_PRISON_ //InstancePortalNew_Normal.wav UR_KOLOGARN_SPECIAL01 //UR_Kologarn_Special01.wav UR_KOLOGARN_SPECIAL02

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18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define

//UR_Kologarn_Special02.wav UR_KOLOGARN_DEATH01 //UR_Kologarn_Death01.wav UR_KOLOGARN_BERSERK01 //UR_Kologarn_Berserk01.wav UR_KOLOGARN_WOUND //UR_Kologarn_Wound01.wav UR_KOLOGARN_WOUNDCRIT //UR_Kologarn_WoundCrit01.wav UR_KOLOGARN_ATTACK //UR_Kologarn_Attack01.wav UR_XT002_AGGRO01 //UR_XT002_Aggro01.wav UR_XT002_HEARTOPEN01 //UR_XT002_HeartOpen01.wav UR_XT002_HEARTCLOSE01 //UR_XT002_HeartClose01.wav UR_XT002_SPECIAL01 //UR_XT002_Special01.wav UR_XT002_SLAY01 //UR_XT002_Slay01.wav UR_XT002_SLAY02 //UR_XT002_Slay02.wav UR_XT002_BERSERK01 //UR_XT002_Berserk01.wav UR_XT002_DEATH01 //UR_XT002_Death01.wav UR_XT002_ADDS01 //UR_XT002_Adds01.wav UR_THORIM_START01 //UR_Thorim_Start01.wav UR_THORIM_START02 //UR_Thorim_Start02.wav UR_THORIM_MISC01 //UR_Thorim_Misc01.wav UR_THORIM_MISC02 //UR_Thorim_Misc02.wav UR_THORIM_MISC03 //UR_Thorim_Misc03.wav UR_THORIM_JUMPDOWN01 //UR_Thorim_JumpDown01.wav UR_THORIM_SLAY01 //UR_Thorim_Slay01.wav UR_THORIM_SLAY02 //UR_Thorim_Slay02.wav UR_THORIM_BERSERK01 //UR_Thorim_Berserk01.wav UR_THORIM_P1WIPE01 //UR_Thorim_P1Wipe01.wav UR_THORIM_DEFEATED01 //UR_Thorim_Defeated01.wav UR_THORIM_NORMEPI01 //UR_Thorim_NormEpi01.wav UR_THORIM_NORMEPI02 //UR_Thorim_NormEpi02.wav UR_THORIM_NORMEPI03 //UR_Thorim_NormEpi03.wav UR_THORIM_HARDEPI01 //UR_Thorim_HardEpi01.wav UR_THORIM_HARDEPI02

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48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define

//UR_Thorim_HardEpi02.wav UR_THORIM_HARDEPI03 //UR_Thorim_HardEpi03.wav UR_THORIM_YSHELP01 //UR_Thorim_YSHelp01.wav UR_THORIM_WOUND //UR_Thorim_Wound01.wav UR_THORIM_WOUNDCRIT //UR_Thorim_WoundCrit01.wav UR_THORIM_ATTACK //UR_Thorim_Attack01.wav UR_YOGGSARON_PHASETWO01 //UR_YoggSaron_PhaseTwo01.wav UR_YOGGSARON_PHASETHREE01 //UR_YoggSaron_PhaseThree01.wav UR_YOGGSARON_TENTACLE01 //UR_YoggSaron_Tentacle01.wav UR_YOGGSARON_SLAY01 //UR_YoggSaron_Slay01.wav UR_YOGGSARON_SLAY02 //UR_YoggSaron_Slay02.wav UR_YOGGSARON_INSANITY01 //UR_YoggSaron_Insanity01.wav UR_YOGGSARON_INSANITY02 //UR_YoggSaron_Insanity02.wav UR_YOGGSARON_DEATH01 //UR_YoggSaron_Death01.wav UR_YOGGSARON_YSVISONE01 //UR_YoggSaron_YSVisOne01.wav UR_YOGGSARON_YSVISONE02 //UR_YoggSaron_YSVisOne02.wav UR_YOGGSARON_YSVISONE03 //UR_YoggSaron_YSVisOne03.wav UR_YOGGSARON_YSVISTWO03 //UR_YoggSaron_YSVisTwo03.wav UR_YOGGSARON_YSVISTHREE01 //UR_YoggSaron_YSVisThree01.wav UR_YOGGSARON_YSVISTHREE02 //UR_YoggSaron_YSVisThree02.wav UR_YOGGSARON_WOUND //UR_YoggSaron_Wound01.wav UR_YOGGSARON_WOUNDCRIT //UR_YoggSaron_WoundCrit01.wav UR_YOGGSARON_ATTACK //UR_YoggSaron_Attack01.wav UR_FEMALEYOGG_PREFIGHT01 //UR_FemaleYogg_Prefight01.wav UR_FEMALEYOGG_PREFIGHT02 //UR_FemaleYogg_Prefight02.wav UR_FEMALEYOGG_HELP01 //UR_FemaleYogg_Help01.wav UR_FEMALEYOGG_HELP02 //UR_FemaleYogg_Help02.wav UR_FEMALEYOGG_AGGRO01 //UR_FemaleYogg_Aggro01.wav UR_FEMALEYOGG_SPECIAL01 //UR_FemaleYogg_Special01.wav UR_FEMALEYOGG_SPECIAL02 //UR_FemaleYogg_Special02.wav UR_FEMALEYOGG_SLAY01

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78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define

//UR_FemaleYogg_Slay01.wav UR_FEMALEYOGG_SLAY02 //UR_FemaleYogg_Slay02.wav UR_FEMALEYOGG_INSANITY01 //UR_FemaleYogg_Insanity01.wav UR_FEMALEYOGG_WOUND //UR_FemaleYogg_Wound01.wav UR_FEMALEYOGG_WOUNDCRIT //UR_FemaleYogg_WoundCrit01.wav UR_FEMALEYOGG_ATTACK //UR_FemaleYogg_Attack01.wav UR_YSERA_YSVISTWO01 //UR_Ysera_YSVisTwo01.wav STORMWIND___BUILDINGBEHINDTHEGATE //Emitter_Stormwind_BehindtheGate_01.wav UR_SIF_WOUND //UR_Sif_Wound01.wav UR_SIF_WOUNDCRIT //UR_Sif_WoundCrit01.wav UR_SIF_ATTACK //UR_Sif_Attack01.wav LIGHTHOUSEFOGHORN__STORMWIND_HARBOR_ //LightHouseFogHorn.wav ULDUAR_MIMORON_P3WX2_PLASMABLSTLOOP_STE //Ulduar_Mimoron_P3WX2_PlasmablstLoopSTE.wav ULDUAR_MIMIRON_RAPIDBURST //Ulduar_Mimiron_RapidBurst_01.wav ULDUAR_MIMIRON_ROCKETSTRIKE_MISSILE //RocketMountWalk.wav UR_BRANN_RADIO01 //UR_Brann_Radio01.wav UR_BRANN_RADIO02 //UR_Brann_Radio02.wav UR_BRANN_RADIO03 //UR_Brann_Radio03.wav UR_BRANN_RADIO04 //UR_Brann_Radio04.wav UR_BRANN_RADIO05 //UR_Brann_Radio05.wav UR_BRANN_RADIO06 //UR_Brann_Radio06.wav SUNWELL_BEAMFX__MIMIRON_ //Sunwell_BeamFX.wav UR_BRANN_RADIO07 //UR_Brann_Radio07.wav UR_BRANN_RADIO08 //UR_Brann_Radio08.wav UR_BRANN_RADIO09 //UR_Brann_Radio09.wav UR_BRANN_RADIO10 //UR_Brann_Radio10.wav UR_BRANN_RADIO11 //UR_Brann_Radio11.wav UR_BRANN_RADIO12 //UR_Brann_Radio12.wav UR_BRANN_RADIOSTART01 //UR_Brann_RadioStart01.wav UR_BRANN_ARCHIVUM01 //UR_Brann_Archivum01.wav UR_BRANN_ARCHIVUM02

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09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define

//UR_Brann_Archivum02.wav UR_BRANN_ARCHIVUM03 //UR_Brann_Archivum03.wav UR_BRANN_ARCHIVUM04 //UR_Brann_Archivum04.wav UR_BRANN_ARCHIVUM05 //UR_Brann_Archivum05.wav UR_BRANN_ARCHIVUM06 //UR_Brann_Archivum06.wav UR_BRANN_ARCHIVUM07 //UR_Brann_Archivum07.wav UR_BRANN_ARCHIVUM08 //UR_Brann_Archivum08.wav UR_BRANN_ARCHIVUM09 //UR_Brann_Archivum09.wav UR_BRANN_ARCHIVUM10 //UR_Brann_Archivum10.wav UR_BRANN_PLANETARIUM01 //UR_Brann_Planetarium01.wav UR_BRANN_PLANETARIUM02 //UR_Brann_Planetarium02.wav UR_BRANN_PLANETARIUM03 //UR_Brann_Planetarium03.wav UR_BRANN_PLANETARIUM04 //UR_Brann_Planetarium04.wav UR_BRANN_PLANETARIUM05 //UR_Brann_Planetarium05.wav UR_BRANN_ALGALON01 //UR_Brann_Algalon01.wav UR_BRANN_ALGALONSUMMONED01 //UR_Brann_AlgalonSummoned01.wav UR_BRANN_ALGALONSUMMONED02 //UR_Brann_AlgalonSummoned02.wav UR_BRANN_DALARAN01 //UR_Brann_Dalaran01.wav UR_BRANN_ICDEFEAT //UR_Brann_ICDefeat.wav ULDUAR_MIMIRON_PLASMABALL_CAST //Ulduar_Mimiron_Plasmaball_Cast_01.wav MIMIRONHEADMOUNT_RUN //mimironheadmount_run.wav MIMIRONHEADMOUNT_WALK //mimironheadmount_walk.wav MIMIRONHEADMOUNT_JUMPSTART //mimironheadmount_jumpstart.wav MIMIRONHEADMOUNT_JUMPEND //mimironheadmount_jumpend.wav UR_BRAINROOMWALK //ur_ulduartonewalk.mp3 UR_KINGLLANEWALK //citymusic\stormwind\stormwind03-moment.mp3 UR_ICECROWNWALK //ur_hallspastwalk.mp3 UR_WYRMRESTTEMPLEWALK //ulduarraidint\ur_ulduartonewalk.mp3 UR_ULDUARRAIDGENERALWALK //ur_titanhallsherowalk.mp3 UR_DESCENTWALK //ur_titanyoggwalk.mp3 UR_PRISONOFYOGGSARONWALK

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40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define

//ur_mimironghostswalk.mp3 UR_CORRIDORSOFINGENUITYWALK //ur_mimironcwalk.mp3 UR_CELESTIALHALLWALK //ur_algalonplanetaryhallwalk.mp3 UR_CONSERVATORYWALK //ulduarraidint\ur_sigilghostswalk.mp3 UR_SECONDTRAMHALLWALK //ur_mimironcwalk.mp3 SF_VARDMADRA_WOUND //sf_vardmadra_wound01.wav SF_VARDMADRA_DEATH //sf_vardmadra_wound08.wav UR_SPARKOFIMAGINATIONWALK //ur_mimironbwalk.mp3 SF_VARDMADRA_ATTACK //sf_vardmadra_attack01.wav UR_BASECAMPINTRO //ur_ulduarraidextintro07.mp3 AT_TOURNAMENTNIGHTWALK //at_tourney01nightwalk.mp3 AT_TOURNAMENTDAYWALK //at_tourney02daywalk.mp3 AT_TOURNAMENTHERALD //at_heraldevent.mp3 AT_TOURNAMENTJOUST //at_joustevent.mp3 UR_BASECAMPWALK //ur_ulduarraidextwalk01.mp3 UR_IRONCONCOURSEINTRO //ur_ulduarraidextintro01.mp3 UR_IRONCONCOURSEACTION //ur_ulduarraidextaction07.mp3 UR_IRONCONCOURSEWALK //ur_ulduarraidextwalk04.mp3 LIFEBINDERGIFT_DEATH //lifebindergift_death.wav UL_TRAIN_TURNAROUND_OPEN //ul_train_turnaround_open.wav UR_FORMATIONGROUNDSINTRO //ur_ulduarraidextintro04.mp3 UR_FORMATIONGROUNDSACTION //ur_ulduarraidextaction02.mp3 UR_FORMATIONGROUNDSWALK //ur_ulduarraidextwalk01.mp3 UR_THECOLOSSALFORGEINTRO //ur_ulduarraidextintro03.mp3 UR_THECOLOSSALFORGEACTION //ur_ulduarraidextaction14.mp3 UR_THECOLOSSALFORGEWALK //ur_ulduarraidextwalk03.mp3 UR_RAZORSCALESAERIEINTRO //ur_ulduarraidextintro02.mp3 UR_RAZORSCALESAERIEACTION //ur_ulduarraidextaction10.mp3 UR_RAZORSCALESAERIEWALK //ur_ulduarraidextwalk11.mp3 UR_THESCRAPYARDINTRO //ur_ulduarraidextintro06.mp3 UR_THESCRAPYARDACTION

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70 #define 71 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define

//ur_ulduarraidextaction14.mp3 UR_THESCRAPYARDWALK //ur_ulduarraidextwalk03.mp3 UR_ULDUARRAIDGENERALINTRO //ur_titanorchestraintro.mp3 UR_DESCENTINTRO //ur_yoggsaronherointro.mp3 UR_CONSERVATORYOFLIFEINTRO //ur_foursigilsherointro.mp3 UR_TRAMHALLINTRO //ur_mimironherointro.mp3 UR_CELESTIALPLANETARIUMBATTLE //ur_algalonbattle01walk.mp3 UR_CELESTIALPLANETARIUMINTRO //ur_algalonherointro.mp3 VR_ELEVATOR_LIFT_LOOPED_2 //VR_Elevator_Lift_Looped.wav EVENT_GRUNTLINGHORN //gruntling_horn_aa.wav EVENT_SQUIREHORN //squire_horn_aa.wav CROWDCHEERALLIANCE //CrowdCheerAlliance1.wav UL_STALAGTIT_01_SPAWN //ul_stalagtit_01_spawn.wav UL_STALAGTIT_01_CUSTOM0 //iceshard_standing_open_01.wav UR_HALLSOFIRONHEROEVENT //ur_hallsofironheroevent.mp3 SUMMONFROSTWYRM //frostwyrmattacka.wav UL_DESTRUCTIBLE_GATE01_OPEN //ul_destructible_gate_01_open.wav UL_DESTRUCTIBLE_GATE01_CLOSE //ul_destructible_gate_01_close.wav UL_DESTRUCTIBLE_GATE01_DESTROY //ul_destructible_gate_01_destroy.wav UL_CHEST_GEARS_LOOP //gnomemachine03loop.wav YOGGSARON_BIRTH //yoggsaron_birth.wav YOGGSARON_DROWN_DEATH //yoggsaron_drown.wav YOGGSARON_SUBMERGE //yoggsaron_submerge.wav KOLOGARN_DEATH //kologarn_death.wav MIMIRONTORSO_BIRTH //mimirontorso_birth.wav MIMIRONTORSO_DEATH //mimirontorso_death.wav MIMIRON_WEAPON_CANNON //mimironcannon_death.wav ALGALON_INTRO //Warrior_BladeStorm.wav EMITTER_ZULDRAK_ARCHPOST_05 //bu_smoke_stack_01.wav EMITTER_PURPLEPORTAL //instanceportalnew_normal.wav UR_TRAMHALLWALK

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01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 23 #define 24 #define 25 #define 26 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define

//ur_hallsinstrumentalwalk.mp3 ULDUAR_TRAM_INMOTION //ulduar_tram_inmotion.wav ORG_ARENA_FIREDOOR_OPENED //burntstonetreevar1.wav PETPANDACLICKSOUNDS__SPELL_ //PetPandaCubGreetingA.wav SOA_PVPDEFEATHORDE //soa_pvpdefeathorde.wav SOA_PVPVICTORYHORDE //soa_pvpvictoryhorde.wav SOA_PVPVICTORYALLIANCE //soa_pvpvictoryalliance.wav SOA_PVPDEFEATALLIANCE //soa_pvpdefeatalliance.wav SOA_PVPWALLDESTROYEDALLIANCE //soa_pvpwalldestroyedalliance.wav SOA_PVPWALLDESTROYEDHORDE //soa_pvpwalldestroyedhorde.wav SOA_PVPWALLATTACKEDHORDE //soa_pvpwallattackedhorde.wav SOA_PVPWALLATTACKEDALLIANCE //soa_pvpwallattackedalliance.wav MOONBEAM_IMPACT_BASETARGET__SKYBEAM_ //MoonBeam_Impact_BaseTarget.wav LIFEBINDERGIFT_DEATH__EXT_ //lifebindergift_with_pause_death.wav SF_BALARGARDE_DEATH //sf_balargarde_death.wav UL_TRAIN_ROCKETBLAST //vr_forgefire_01stand.wav XT_002_FISTIMPACTS //mFootHugeGiantStoneA.wav UL_MACHINE_TRAMRING_02_OS02 //ul_machine_tramring_02_os_1.wav TEST1_BATCH //1hdaggerhitmetalshieldcriticala.wav TEST2_BATCH //1hdaggerhitplatea.wav EVENT_DOTD_UNDEAD_DANCE //undead_dance.mp3 BOWRELEASE02ONLY //bowrelease02.wav UD_OGREPINATADEATH //ud_ogrepinatadeath.wav UD_FLOWERS01_STATE //ud_flowers01_state.wav FUELROBOTCLICKS //fuelrobotclick_01.wav MARINEMURLOCPET_CLICKS //marinebabymurloc_click_01.wav MARINEMURLOCPET_STANDVAR1 //marinebabymurloc_stand1_01.wav MARINEMURLOCPET_STANDVAR2 //marinebabymurloc_stand2_01.wav CHICKENMOUNTWOUND //chickenmountwound1.wav CHICKENMOUNTSPECIALMOUNT //chickenmountspecialmount.wav ARGENTDAWN_UNDERWORLD

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60 #define 61 #define 63 #define 64 #define 65 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 76 #define 77 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 87 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define

//argentdawn_underarea.wav QIRAJBATTLETANKSPECIAL //silithidwaspbossaggro.wav UD_BUBBLEGUM_01 //ud_bubblegum_01.wav ALEXTRASATHELIFEBINDER_HELLO //bloodelffemalehello01.wav ALEXTRASATHELIFEBINDER_GOODBYE //bloodelffemalegoodbye01.wav BATTLEFIELDBANNER_PLAGUELANDSCUSTOM //battlefieldbanner_state_base_plaguelandscustomall2.wav BEERFEST_BRAZIER_03 //BE_Candle_02.wav OILRIGSTACK01_BROKEN //oilrigstack01_broken.wav ND_WINTERORC_WALLFX //nd_winterorc_wallfx.wav ND_HUMAN_GATE_CLOSEDFX //nd_human_gate_closedfx.wav ND_WINTERORC_WALL_GATEFX //nd_winterorc_wall_gatefx.wav TANARISWATERTOWER_STEEL //tanariswatertower_steel.wav GHOULEATFLESH //wolfeatflesh1.wav BF2_OILTOWER_02 //bf2_oiltower_02.wav BF2_OILDRIPS_01 //bf2_oildrips_01.wav SPECTRALSABERWORGAGGRO //spectralsaberworgaggro.wav SPECTRALSABERWORGATTACK //spectralsaberworgattacka.wav SPECTRALSABERWORGWOUND //spectralsaberworgwounda.wav SPECTRALSABERWORGWOUNDCRIT //spectralsaberworgwoundcrit.wav SPECTRALSABERWORGDEATH //spectralsaberworgdeath.wav SPECTRALSABERWORGPREAGGRO //spectralsaberworgpreaggro.wav NPCGEIST__NONVENDOR_ //NPCGeistVendor01.wav FELFIREIMPACT //felfireimpact_01.wav NETHERPOWERIMPACT //netherpowerimpact.wav ISLEOFCONQUEST_DAYNIGHT //isleofconquest_daynight.wav MD_SMALLWATERFALL //waterfallsmall.wav SONICHORN //sonichorncast.wav MURLOCPREAGGROA //mmurlocpreaggroa.wav SILITHIDWASPBOSSDEATH //silithidwaspbossdeath.wav SILITHIDWASPBOSSATTACK //silithidwaspbossattacka.wav DRAGONWHELPWOUNDCRITICAL

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98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define

//mdragonwhelpwoundcriticala.wav DRAGONWHELPWOUND //mdragonwhelpwounda.wav LORD_JARAXXUS_VOLCANO_TOP //shadowmoonvolcanotop.wav FIRE_FORM_PRECAST__LORD_JARAXXUS_ //Fire_Form_Precast.wav FIREBLAST_BLUE_IMPACT__MISTRESS_KISS_ //FieBlast_Blue_ImpactA.wav GYROCOPTERSTALLINAIRVAR1_A //gyrocopterstandvar1_b.wav GYROCOPTERSTALLINAIRVAR1_B //gyrocopterstandvar1_bnew.wav ARGENTARENA //argentarena.wav ND_WINTERORC_WALL_GATEFX_DOOR_CLOSE //nd_winterorc_wall_gatefx_door_close.wav ND_WINTERORC_WALL_GATEFX_DOOR_OPEN //nd_winterorc_wall_gatefx_door_open.wav ND_ARGENTCOLISEUM_FLOORPIECES_CUSTOM0 //nd_argentcrusadecoliseum_floorpieces.wav ND_HUMAN_GATE_CLOSEDFX_DOOR_CLOSE //nd_human_gate_closedfx_door_close.wav ND_HUMAN_GATE_CLOSEDFX_DOOR_OPEN //nd_human_gate_closedfx_door_open.wav ARGENTCRUSADE_MONSTERDOOR_CLOSE.WAV //argentcrusade_monsterdoor_close.wav ARGENTCRUSADE_MONSTERDOOR_OPEN //argentcrusade_monsterdoor_open.wav BG_TELEPORTER_HORDE_OPENED //bg_teleporter_horde_opened.wav BG_TELEPORTER_ALLIANCE_OPENED //bg_teleporter_alliance_opened.wav BG_TELEPORTER_HORDE_OPEN //bg_teleporter_horde_open.wav BG_TELEPORTER_ALLIANCE_OPEN //bg_teleporter_alliance_open.wav CR_GARROSH_KILLA01 //cr_garrosh_killa01.wav CR_GARROSH_KILLA02 //cr_garrosh_killa02.wav CR_GARROSH_KILLA03 //cr_garrosh_killa03.wav CR_GARROSH_KILLA04 //cr_garrosh_killa04.wav CR_GARROSH_JARAXXUSEXIT01 //cr_garrosh_jaraxxusexit01.wav CR_GARROSH_PVPHINTRO01 //cr_garrosh_pvphintro01.wav CR_GARROSH_PVPAINTRO01 //cr_garrosh_pvpaintro01.wav CR_GARROSH_PVPHWINS01 //cr_garrosh_pvphwins01.wav CR_GARROSH_TWINSHCOMPLETE01 //cr_garrosh_twinshcomplete01.wav CR_GARROSH_BEASTHFIGHT01 //cr_garrosh_beasthfight01.wav CR_GARROSH_HARRIVAL01 //cr_garrosh_harrival01.wav CR_GARROSH_HARRIVAL02

159 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160

28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define

//cr_garrosh_harrival02.wav CR_GARROSH_HARRIVAL03 //cr_garrosh_harrival03.wav CR_GARROSH_HARRIVAL04 //cr_garrosh_harrival04.wav CR_GARROSH_HARRIVAL05 //cr_garrosh_harrival05.wav GARROSH_WOUNDLIGHT //cr_garrosh_woundlight01.wav GARROSH_WOUNDHEAVY //cr_garrosh_woundcritical01.wav GARROSH_ATTACK //cr_garrosh_attackheavy01.wav GARROSH_DEATH02 //cr_garrosh_death02.wav CR_TIRIONFORDRING_RAIDINTROLONG01 //cr_tirionfordring_raidintrolong01.wav CR_TIRIONFORDRING_RAIDINTROSHORT01 //cr_tirionfordring_raidintroshort01.wav CR_TIRIONFORDRING_MAGNATAURINTRO01 //cr_tirionfordring_magnataurintro01.wav CR_TIRIONFORDRING_JORMUNGARINTRO01 //cr_tirionfordring_jormungarintro01.wav CR_TIRIONFORDRING_YETIINTRO01 //cr_tirionfordring_yetiintro01.wav CR_TIRIONFORDRING_YETISLAIN01 //cr_tirionfordring_yetislain01.wav CR_TIRIONFORDRING_YETILOSE01 //cr_tirionfordring_yetilose01.wav CR_TIRIONFORDRING_WILFREDINTRO01 //cr_tirionfordring_wilfredintro01.wav CR_TIRIONFORDRING_JARAXXUSINTRO01 //cr_tirionfordring_jaraxxusintro01.wav CR_TIRIONFORDRING_JARAXXUSSLAIN01 //cr_tirionfordring_jaraxxusslain01.wav CR_TIRIONFORDRING_JARAXXUSCALM01 //cr_tirionfordring_jaraxxuscalm01.wav CR_TIRIONFORDRING_PVPINTRO01 //cr_tirionfordring_pvpintro01.wav CR_TIRIONFORDRING_PVPAGREE01 //cr_tirionfordring_pvpagree01.wav CR_TIRIONFORDRING_PVPWIN01 //cr_tirionfordring_pvpwin01.wav CR_TIRIONFORDRING_TWINSINTRO01 //cr_tirionfordring_twinsintro01.wav CR_TIRIONFORDRING_TWINSDEAD01 //cr_tirionfordring_twinsdead01.wav CR_TIRIONFORDRING_ARTHASINTRO01 //cr_tirionfordring_arthasintro01.wav CR_TIRIONFORDRING_RAIDTRIALSINTRO01 //cr_tirionfordring_raidtrialsintro01.wav CR_TIRIONFORDRING_AARRIVAL01 //cr_tirionfordring_aarrival01.wav CR_TIRIONFORDRING_AARRIVAL02 //cr_tirionfordring_aarrival02.wav CR_TIRIONFORDRING_HARRIVAL01 //cr_tirionfordring_harrival01.wav CR_TIRIONFORDRING_HARRIVAL02 //cr_tirionfordring_harrival02.wav CR_TIRIONFORDRING_HARRIVAL03

160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160

58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define

//cr_tirionfordring_harrival03.wav CR_TIRIONFORDRING_HARRIVAL04 //cr_tirionfordring_harrival04.wav CR_VARIAN_KILLH01 //cr_varian_killh01.wav CR_VARIAN_KILLH02 //cr_varian_killh02.wav CR_VARIAN_KILLH03 //cr_varian_killh03.wav CR_VARIAN_KILLH04 //cr_varian_killh04.wav CR_VARIAN_JARAXXUSEXIT01 //cr_varian_jaraxxusexit01.wav CR_VARIAN_PVPAINTRO01 //cr_varian_pvpaintro01.wav CR_VARIAN_PVPHINTRO01 //cr_varian_pvphintro01.wav CR_VARIAN_PVPAWINS01 //cr_varian_pvpawins01.wav CR_VARIAN_TWINSACOMPLETE01 //cr_varian_twinsacomplete01.wav CR_VARIAN_BEASTAFIGHT01 //cr_varian_beastafight01.wav CR_VARIAN_AARRIVAL01 //cr_varian_aarrival01.wav CR_VARIAN_AARRIVAL02 //cr_varian_aarrival02.wav CR_VARIAN_AARRIVAL03 //cr_varian_aarrival03.wav WG_VARIAN_HOR01 //wg_varian_hor01.wav WG_VARIAN_HOR02 //wg_varian_hor02.wav WG_VARIAN_HOR03 //wg_varian_hor03.wav WG_VARIAN_HOR04 //wg_varian_hor04.wav WG_VARIAN_HOR05 //wg_varian_hor05.wav WG_VARIAN_ALL01 //wg_varian_all01.wav WG_VARIAN_ALL02 //wg_varian_all02.wav WG_VARIAN_ALL03 //wg_varian_all03.wav WG_VARIAN_ALL04 //wg_varian_all04.wav WG_VARIAN_ALL05 //wg_varian_all05.wav WG_VARIAN_ALL06 //wg_varian_all06.wav WG_VARIAN_ALL07 //wg_varian_all07.wav WG_VARIAN_ALL08 //wg_varian_all08.wav WG_VARIAN_ALL09 //wg_varian_all09.wav WG_VARIAN_ALL10 //wg_varian_all10.wav WG_VARIAN_ALL11

160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160

88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 10 #define 15 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define

//wg_varian_all11.wav WG_VARIAN_ALL12 //wg_varian_all12.wav WG_VARIAN_ALL13 //wg_varian_all13.wav WG_VARIAN_ALL14 //wg_varian_all14.wav WG_VARIAN_ALL15 //wg_varian_all15.wav WG_VARIAN_ALL16 //wg_varian_all16.wav WG_VARIAN_ALL17 //wg_varian_all17.wav WG_VARIAN_ALL18 //wg_varian_all18.wav WG_VARIAN_ALL19 //wg_varian_all19.wav WG_VARIAN_ALL20 //wg_varian_all20.wav WG_VARIAN_ALL21 //wg_varian_all21.wav WG_VARIAN_ALL22 //wg_varian_all22.wav WG_VARIAN_ALLINTRO01 //wg_varian_allintro01.wav WG_VARIAN_ALLINTRO02 //wg_varian_allintro02.wav WG_VARIAN_ALLINTRO03 //wg_varian_allintro03.wav WG_VARIAN_ALLINTRO04 //wg_varian_allintro04.wav WG_VARIAN_ALLINTRO05 //wg_varian_allintro05.wav NPCVARIAN_GREETING //varian_greeting02.wav NPCVARIAN_FAREWELL //varian_farewell02.wav NPCVARIAN_PISSED //varian_pissed01.wav CR_JAINA_AARIVAL01 //cr_jaina_aarival01.wav CR_JAINA_AARIVAL02 //cr_jaina_aarival02.wav WG_JAINA_HOR01 //wg_jaina_hor01.wav WG_JAINA_HOR02 //wg_jaina_hor02.wav WG_JAINA_ALL01 //wg_jaina_all01.wav WG_JAINA_ALL02 //wg_jaina_all02.wav WG_JAINA_ALL03 //wg_jaina_all03.wav WG_JAINA_ALL04 //wg_jaina_all04.wav WG_JAINA_ALL05 //wg_jaina_all05.wav WG_JAINA_HORINTRO01 //wg_jaina_horintro01.wav WG_JAINA_HORINTRO02

160 160 160 160 160 160 160 160 160 160 160 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161

30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define

//wg_jaina_horintro02.wav WG_JAINA_HORINTRO03 //wg_jaina_horintro03.wav WG_JAINA_HORINTRO04 //wg_jaina_horintro04.wav WG_JAINA_HORINTRO05 //wg_jaina_horintro05.wav AC_EADRIC_INTRO01 //ac_eadric_intro01.wav AC_EADRIC_AGGRO01 //ac_eadric_aggro01.wav AC_EADRIC_HAMMER01 //ac_eadric_hammer01.wav AC_EADRIC_SLAY01 //ac_eadric_slay01.wav AC_EADRIC_SLAY02 //ac_eadric_slay02.wav AC_EADRIC_DEATH01 //ac_eadric_death01.wav AC_EADRIC_WOUND //ac_eadric_woundlight01.wav AC_EADRIC_WOUNDHEAVY //ac_eadric_woundcritical01.wav AC_EADRIC_ATTACK //ac_eadric_attackheavy01.wav CR_JARAXXUS_KILLGNOME01 //cr_jaraxxus_killgnome01.wav CR_JARAXXUS_AGGRO01 //cr_jaraxxus_aggro01.wav CR_JARAXXUS_SLAY01 //cr_jaraxxus_slay01.wav CR_JARAXXUS_SLAY02 //cr_jaraxxus_slay02.wav CR_JARAXXUS_DEATH01 //cr_jaraxxus_death01.wav CR_JARAXXUS_BERSERK01 //cr_jaraxxus_beserk02.wav CR_JARAXXUS_SPECIAL01 //cr_jaraxxus_special01.wav CR_JARAXXUS_SPECIAL02 //cr_jaraxxus_special02.wav CR_JARAXXUS_SPECIAL03 //cr_jaraxxus_special03.wav SPIKEIMPACT_FROMGROUND //spikeimpact_01.wav VARIAN_ATTACK //varian_attack01.wav VARIAN_WOUND //varian_wound01.wav VARIAN_WOUNDCRIT //varian_woundcrit01.wav WG_VARIMATHRAS_HOR01 //wg_varimathras_hor01.wav WG_VARIMATHRAS_HOR02 //wg_varimathras_hor02.wav WG_VARIMATHRAS_HOR03 //wg_varimathras_hor03.wav WG_VARIMATHRAS_HOR04 //wg_varimathras_hor04.wav WG_VARIMATHRAS_HOR05

161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161

60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define

//wg_varimathras_hor05.wav WG_VARIMATHRAS_HOR06 //wg_varimathras_hor06.wav WG_VARIMATHRAS_HOR07 //wg_varimathras_hor07.wav WG_VARIMATHRAS_HOR08 //wg_varimathras_hor8.wav WG_VARIMATHRAS_HOR09 //wg_varimathras_hor09.wav WG_VARIMATHRAS_HOR10 //wg_varimathras_hor10.wav WG_VARIMATHRAS_HOR11 //wg_varimathras_hor11.wav WG_VARIMATHRAS_HOR12 //wg_varimathras_hor12.wav WG_VARIMATHRAS_HOR13 //wg_varimathras_hor13.wav WG_VARIMATHRAS_HOR14 //wg_varimathras_hor14.wav WG_VARIMATHRAS_AGGRO01 //wg_varimathras_aggro01.wav VARIMATHRASAGGRO01 //varimathrasaggro01.wav VARIMATHRASAGGRO02 //varimathrasaggro02.wav VARIMATHRASAGGRO03 //varimathrasaggro03.wav WG_VARIMATHRAS_WOUND //wg_varimathras_woundlight01.wav WG_VARIMATHRAS_WOUNDHEAVY //wg_varimathras_woundcritical01.wav WG_VARIMATHRAS_ATTACK //wg_varimathras_attackheavy01.wav WG_VARIMATHRAS_DEATH02 //wg_varimathras_death01.wav WG_SARGERAS_HOR01 //wg_sargeras_hor01.wav CR_THRALL_HARRIVAL01 //cr_thrall_harrival01.wav CR_THRALL_HARRIVAL02 //cr_thrall_harrival02.wav CR_THRALL_HARRIVAL03 //cr_thrall_harrival03.wav CR_THRALL_HARRIVAL04 //cr_thrall_harrival04.wav CR_THRALL_HARRIVAL05 //cr_thrall_harrival05.wav CR_THRALL_HARRIVAL06 //cr_thrall_harrival06.wav WG_THRALL_HOR01 //wg_thrall_hor01.wav WG_THRALL_HOR02 //wg_thrall_hor02.wav WG_THRALL_HOR03 //wg_thrall_hor03.wav WG_THRALL_HOR04 //wg_thrall_hor04.wav WG_THRALL_HOR05 //wg_thrall_hor05.wav WG_THRALL_HOR06

161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161 161

92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define

//wg_thrall_hor06.wav WG_THRALL_HOR07 //wg_thrall_hor07.wav WG_THRALL_HOR11 //wg_thrall_hor11.wav WG_THRALL_HOR08 //wg_thrall_hor08.wav WG_THRALL_HOR09 //wg_thrall_hor09.wav WG_THRALL_HOR10 //wg_thrall_hor10.wav WG_THRALL_HOR12 //wg_thrall_hor12.wav WG_THRALL_HOR13 //wg_thrall_hor13.wav WG_THRALL_HOR14 //wg_thrall_hor14.wav WG_THRALL_HOR15 //wg_thrall_hor15.wav WG_THRALL_HOR16 //wg_thrall_hor16.wav WG_THRALL_HOR17 //wg_thrall_hor17.wav WG_THRALL_HOR18 //wg_thrall_hor18.wav WG_THRALL_HOR19 //wg_thrall_hor19.wav WG_THRALL_HOR20 //wg_thrall_hor20.wav WG_THRALL_HOR21 //wg_thrall_hor21.wav WG_THRALL_HOR22 //wg_thrall_hor22.wav YETIROAR //yetiroar.wav WG_THRALL_HOR23 //wg_thrall_hor23.wav WG_THRALL_HOR24 //wg_thrall_hor24.wav WG_THRALL_HOR25 //wg_thrall_hor25.wav YETIROARSPELL //yetiroar.wav WG_THRALL_HOR26 //wg_thrall_hor26.wav WG_THRALL_HOR27 //wg_thrall_hor27.wav WG_THRALL_HOR28 //wg_thrall_hor28.wav WG_THRALL_HOR29 //wg_thrall_hor29.wav WG_THRALL_HOR30 //wg_thrall_hor30.wav WG_THRALL_HOR31 //wg_thrall_hor31.wav WG_THRALL_HOR32 //wg_thrall_hor32.wav WG_THRALL_HOR33 //wg_thrall_hor33.wav WG_THRALL_HORINTRO01

161 161 161 161 161 161 161 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162

22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define

//wg_thrall_horintro01.wav WG_THRALL_HORINTRO02 //wg_thrall_horintro02.wav WG_THRALL_HORINTRO03 //wg_thrall_horintro03.wav WG_THRALL_HORINTRO04 //wg_thrall_horintro04.wav WG_THRALL_HORINTRO05 //wg_thrall_horintro05.wav WG_THRALL_HORINTRO06 //wg_thrall_horintro06.wav WG_THRALL_HORINTRO07 //wg_thrall_horintro07.wav WG_THRALL_HORINTRO08 //wg_thrall_horintro08.wav THRALL_ATTACK //thrall_attack01.wav THRALL_WOUND //thrall_wound01.wav THRALL_DEATH //thrall_death01.wav CR_ANUBARAK_AGGRO01 //cr_anubarak_aggro01.wav CR_ANUBARAK_INTRO //cr_anubarak_intro01.wav CR_ANUBARAK_SLAY01 //cr_anubarak_slay01.wav CR_ANUBARAK_SLAY02 //cr_anubarak_slay02.wav CR_ANUBARAK_DEATH01 //cr_anubarak_death01.wav CR_ANUBARAK_BERSERK01 //cr_anubarak_beserk02.wav CR_ANUBARAK_SUBMERGE01 //cr_anubarak_submerge01.wav CR_ANUBARAK_30PERCENT01 //cr_anubarak_30percent01.wav CR_ANUBARAK_WOUND //cr_anubarak_woundlight01.wav CR_ANUBARAK_WOUNDHEAVY //cr_anubarak_woundcritical01.wav CR_ANUBARAK_ATTACK //cr_anubarak_attackheavy01.wav AC_PALETRESS_INTRO01 //ac_paletress_intro01.wav AC_PALETRESS_INTRO02 //ac_paletress_intro02.wav AC_PALETRESS_AGGRO01 //ac_paletress_aggro01.wav AC_PALETRESS_MEMORYSUMMON01 //ac_paletress_memorysummon01.wav AC_PALETRESS_MEMORYDEFEAT01 //ac_paletress_memorydefeat01.wav AC_PALETRESS_SLAY01 //ac_paletress_slay01.wav AC_PALETRESS_SLAY02 //ac_paletress_slay02.wav AC_PALETRESS_DEATH01 //ac_paletress_death01.wav AC_PALETRESS_WOUND

162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162

53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define

//ac_paletress_woundlight01.wav AC_PALETRESS_WOUNDHEAVY //ac_paletress_woundcritical01.wav AC_PALETRESS_ATTACK //ac_paletress_attackheavy01.wav AC_BLACKKNIGHT_INTRO01 //ac_blackknight_intro01.wav AC_BLACKKNIGHT_INTRO02 //ac_blackknight_intro02.wav AC_BLACKKNIGHT_INTRO03 //ac_blackknight_intro03.wav AC_BLACKKNIGHT_AGGRO01 //ac_blackknight_aggro01.wav AC_BLACKKNIGHT_SLAY01 //ac_blackknight_slay01.wav AC_BLACKKNIGHT_SLAY02 //ac_blackknight_slay02.wav AC_BLACKKNIGHT_SKELETONRES01 //ac_blackknight_skeletonres01.wav AC_BLACKKNIGHT_GHOSTRES01 //ac_blackknight_ghostres01.wav AC_BLACKKNIGHT_DEATH01 //ac_blackknight_death01.wav AC_BLACKKNIGHT_WOUND //ac_blackknight_woundlight01.wav AC_BLACKKNIGHT_WOUNDHEAVY //ac_blackknight_woundcritical01.wav AC_BLACKKNIGHT_ATTACK //ac_blackknight_attackheavy01.wav CR_WILFRED_INTRO01 //cr_wilfred_intro01.wav CR_WILFRED_SUMMONING01 //cr_wilfred_summoning01.wav CR_WILFRED_EREDAR01 //cr_wilfred_eredar01.wav CR_WILFRED_DEATH01 //cr_wilfred_death01.wav CR_SISTERS_AGGRO01 //cr_sisters_aggro01.wav CR_SISTERS_BESERK01 //cr_sisters_beserk01.wav CR_SISTERS_COLORSWITCH01 //cr_sisters_colorswitch01.wav CR_SISTERS_DEATH01 //cr_sisters_death01.wav CR_SISTERS_SLAY01 //cr_sisters_slay01.wav CR_SISTERS_SLAY02 //cr_sisters_slay02.wav CR_SISTERS_TOBLACK01 //cr_sisters_toblack01.wav CR_SISTERS_TOWHITE01 //cr_sisters_towhite01.wav CR_FJOLA_WOUND //cr_fjola_woundlight01.wav CR_FJOLA_WOUNDHEAVY //cr_fjola_woundcritical01.wav CR_FJOLA_ATTACK //cr_fjola_attackheavy01.wav CR_EYDIS_WOUND

162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162 162

83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define

//cr_eydis_woundlight01.wav CR_EYDIS_WOUNDHEAVY //cr_eydis_woundcritical02.wav CR_EYDIS_ATTACK //cr_eydis_attackheavy01.wav WG_SAURFANG_HOR01 //wg_saurfang_hor01.wav WG_SAURFANG_HOR02 //wg_saurfang_hor02.wav WG_SAURFANG_HOR03 //wg_saurfang_hor03.wav WG_PUTRESS_ALL01 //wg_putress_all01.wav WG_PUTRESS_ALL02 //wg_putress_all02.wav WG_PUTRESS_ALL03 //wg_putress_all03.wav WG_PUTRESS_ALL04 //wg_putress_all04.wav WG_PUTRESS_ALL05 //wg_putress_all05.wav WG_PUTRESS_ALL06 //wg_putress_all06.wav WG_PUTRESS_ALL07 //wg_putress_all07 .wav WG_PUTRESS_ALL08 //wg_putress_all08.wav WG_PUTRESS_WOUND //wg_putress_woundlight01.wav WG_PUTRESS_WOUNDHEAVY //wg_putress_woundcritical01.wav WG_PUTRESS_ATTACK //wg_putress_attackheavy01.wav WG_SYLVANAS_HOR01 //wg_sylvanas_hor01.wav WG_SYLVANAS_HOR02 //wg_sylvanas_hor02.wav WG_SYLVANAS_HOR03 //wg_sylvanas_hor03.wav WG_SYLVANAS_HOR04 //wg_sylvanas_hor04.wav WG_SYLVANAS_HOR05 //wg_sylvanas_hor05.wav WG_SYLVANAS_HOR06 //wg_sylvanas_hor06.wav WG_SYLVANAS_HOR07 //wg_sylvanas_hor07.wav WG_SYLVANAS_HOR08 //wg_sylvanas_hor08.wav WG_SYLVANAS_HOR09 //wg_sylvanas_hor09.wav WG_SYLVANAS_HOR10 //wg_sylvanas_hor10.wav WG_SYLVANAS_HOR11 //wg_sylvanas_hor11.wav WG_SYLVANAS_HOR12 //wg_sylvanas_hor12.wav WG_SYLVANAS_HOR13 //wg_sylvanas_hor13.wav WG_SYLVANAS_HOR14

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13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 00 #define 01 #define 02 #define 03 #define 05 #define

//wg_sylvanas_hor14.wav WG_SYLVANAS_HOR15 //wg_sylvanas_hor15.wav WG_SYLVANAS_HORINTRO01 //wg_sylvanas_horintro01.wav WG_SYLVANAS_HORINTRO02 //wg_sylvanas_horintro02.wav SYLVANAS_WOUND //sylvanas_woundheavy01.wav SYLVANAS_WOUNDHEAVY //sylvanas_woundcritical01.wav SYLVANAS_ATTACK //sylvanas_attackheavy01.wav SYLVANAS_DEATH01 //sylvanas_death01.wav CR_LICHKING_EVENT01 //cr_lichking_event01.wav CR_LICHKING_EVENT02 //cr_lichking_event02.wav CR_LICHKING_EVENT03 //cr_lichking_event03.wav AC_BLACKKNIGHT_ATTACK //ac_blackknight_attackheavy01.wav CR_JARAXXUS_ATTACK //cr_jaraxxus_attackheavy01.wav CR_JARAXXUS_WOUND //cr_jaraxxus_woundlight01.wav CR_JARAXXUS_WOUNDHEAVY //cr_jaraxxus_woundcritical01.wav WG_PUTRESS_DEATH //wg_putress_death01.wav FLAMEBREATHLOOP__FLAME_CINDER_ //precastfirehigh.wav ISLEOFCONQUEST_PIPELINE //WaterRift.wav EMITTER_DRIPS //Hellfire_DW_Pipe_Type4_01.wav BOREAN_BUBBLES_01__ISLE_OF_CONQUEST_ //Borean_Bubbles_01.wav SHADOW_VEIL //Druid_Eclipse.wav OWL_ATTACK //owlattacka.wav SERPENT_ATTACK //serpentattacka.wav BOAR_ATTACK__SQUEAL_ //felboarattacka.wav ZONE_ARGENTCOLISEUMUNIWALK //cr_tourneybattle01uniwalk.mp3 ICECROWN_DOOR_01_CLOSE //icecrown_door_01_close.wav ICECROWN_DOOR_01_OPEN //icecrown_door_01_open.wav ICECROWN_DOOR_02_MAIN_CLOSE //icecrown_door_02_main_close.wav ICECROWN_DOOR_02_MAIN_OPEN //icecrown_door_02_main_open.wav ICECROWN_DOOR_03_OPEN //icecrown_door_03_open.wav ICECROWN_DOOR_03_CLOSE

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06 #define 07 #define 08 #define 09 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 87 #define

//icecrown_door_03_close.wav ICECROWN_DOOR_03_CLOSED //SC_Blighter1.wav ICECROWN_PORTCULLIS_01_OPEN //icecrown_portcullis_01_open.wav ICECROWN_PORTCULLIS_01_CLOSE //icecrown_portcullis_01_close.wav UD_TS_KITE //DragonKite.wav UD_TS_KITE //DragonKite.wav SPECTRALCAT_CLICKABLES //spectralcatclickable_01.wav ICECROWN_CHANDELIER //VR_Chandelier_01.wav ICECROWN_LABTABLE_02 //AlchemySetLightLoop.wav ICECROWN_GRATE_01_OPEN //icecrown_grate_01_open.wav ICECROWN_GRATE_01_CLOSE //icecrown_grate_01_close.wav DRAGONROAR__MOUNT_ //DragonAggro.wav DRAGONAGGRO__MOUNT_ //DragonAggro.wav DRAGONPREAGGRO__MOUNT_ //DragonPreAggro.wav DRAGONDEATH__MOUNT_ //DragonDeathA.wav DRAGONWOUNDCRIT__MOUNT_ //DragonWoundCritA.wav DRAGONWOUND__MOUNT_ //DragonWoundA.wav DRAGONATTACK__MOUNT_ //DragonAttackA.wav WYVERNPETCLICKABLES //wyvernpetclicable_01.wav GRYPHONPETCLICKABLE //gryphonpetclicable_01.wav ICECROWN_GRINDER_MAINLOOP //icecrown_grinder_mainloop.wav ICECROWN_GRINDER_STANDVAR1 //icecrown_grinder_standvar1.wav PANDARENCLICKABLE //pandarenpetclickable_01.wav A_KEL_NAXX_SLAY02__PET_ //KEL_NAXX_SLAY02.wav COREHOUNDPET //FelHoundAttackA.wav TIGERPET //mTigerAttackA.wav PANDARENPET_STANDVAR3 //pandaren_standvar3_01.wav PANDARENPET_STANDVAR4 //pandaren_standvar4_01.wav PANDARENPET_MOVEMENT //pandarenmovement_01.wav GRUNTY_ATTACK_CAST //marinebabymurloc_attack.wav BABYLICHSTANDVARIATION

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89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define

//ghostlyskullpetstandvariation1.wav BABYLICHCLICKABLE //ghostlyskullpetclickable1.wav MARINEMURLOCPET_DEATH //marinebabymurloc_death.wav MARINEBABYMURLOC_ATTACK //marinebabymurloc_attack.wav BABYLICHLAUGH //ghostlyskullpetlaugh.wav TIGERCLICKABLE //mtigerattacka.wav THEPITOFSARON //thepitofsaron.wav ICECROWNRAIDGENERAL //icecrownraidgeneral.wav ICECROWNRAIDPLAGUEWORKS //icecrownraidplagueworks.wav ICECROWNRAID_CRIMSONHALL //icecrownraid_crimsonhall.wav IC_CITADEL_CHEST_OPEN //ic_citadel_chest_open_01.wav IC_CITADEL_CHEST_CLOSE //ic_citadel_chest_close_01.wav ICECROWN_PORTCULLIS_02_OPEN //icecrown_portcullis_02_open_01.wav ICECROWN_PORTCULLIS_02_CLOSE //icecrown_portcullis_02_close_01.wav ICECROWN_SPIGOT_OPEN_CLOSE //icecrown_spigot_open_close_01.wav ICECROWN_DOOR_04_OPEN //icecrown_door_04_open.wav ICECROWN_DOOR_04_CLOSE //icecrown_door_04_close.wav ICECROWN_BLOODPRINCE_PORTAL_RIGHT //icecrown_bloodprince_portals_stand_all.wav ICECROWN_BLOODPRINCE_PORTAL_LEFT //icecrown_bloodprince_portals_stand_all.wav ICECROWN_BLOODPRINCE_PORTAL_MIDDLE //icecrown_bloodprince_portals_stand_all.wav SC_EYEOFACHERUS_03 //sc_eyeofacherus_03.wav SC_TELEPORTPAD_OPEN //sc_teleportpad_open.wav SC_TELEPORTPADOPENED //sc_teleportpad_opened.wav ICECROWN_GREEN_FIRE //HellfireCurb_Fire_01.wav ICECROWN_BLUE_FIRE //Valgarde_Fire.wav ICRCROWN_CHEMISTRYSET_04 //FK_ChemistrySet_02.wav ICRCROWN_CHEMISTRYSET_01 //AlchemySetLoop.wav ICECROWN_TESLACOIL_BASIC //Undead_TeslaCoilFidget01.wav ICECROWN_TESLACOIL_GREEN //Nox_tesla.wav ICECROWN_TESLACOIL_ORANGE //Nox_tesla.wav ICECROWN_LABTABLE_03_POTIONS

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19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 536 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define

//FK_ChemistrySet_forbuilding.wav ICECROWN_LABBOTTLE_01 //AlchemySetLoop.wav ICECROWN_CHEMISTRYSET_03 //FK_ChemistrySet_03.wav ICECROWN_CHEMISTRYSET_02 //FK_ChemistrySet_02.wav SC_BODYJAR_ORANGE_03 //SC_Cauldron.wav SC_BODYJAR_03 //SC_Cauldron.wav SC_TELEPORTPAD.MDX //BT_StatueEyes.wav BLOODYMEAT02 //FlySwarm.wav SC_BODYJAR_ORANGE_02 //SC_Cauldron.wav SC_BODYJAR_ORANGE.MDX //SC_Cauldron.wav FIREWOODPILE04 //CampFireLargeLoop.wav EMITTER_ICECROWNRAIDTOWERS //emitter_icecrownraidtowers.wav EMITTER_ICECROWNCOLDERRIEWIND //emitter_icecrowncolderriewind_01.wav ICECROWN_CAVEIN_CLOSE //icecrown_cavein_close.wav ICECROWN_CAVEIN_OPEN //icecrown_cavein_open.wav AGS_LARGEPROPELLERS__ICECROWN_ //AllianceGunShip.wav HORDEGUNSHIP //HordeGunShip.wav BOULDERIMPACT // quiet GHOSTDEATHA //ghostdeatha.wav PRIEST_MINDSHEAR__EVENT_ //Priest_MindShear1.wav HOLY_EXPLOSION //Holy_ImpactDD_Uber_Base.wav BANISH_CHEST_PURPLELOOP__LOUD_ //banish_chest_purpleLoop.wav EXPLOSION___LOUD //Cannon_Impact_Dust1.wav GOBLINSHREDDER__MOUNT_ //GoblinShredderLoop.wav ICECROWNRAID_THEFORGEOFSOULS //icecrownraid_theforgeofsouls.wav EMITTER_THEFORGEOFSOULS //emitter_theforgeofsouls.wav SC_TELEPORTPAD2_STAND //sc_teleportpad2_stand.wav SC_TELEPORTPAD2_CLOSE //sc_teleportpad2_close.wav SC_TELEPORTPAD2_OPEN //sc_teleportpad2_open.wav EMITTER_ICECROWNRAIDTOWERS__LARGE_RADIUS_ //emitter_icecrownraidtowers.wav FK_PLAGUEWAGON__CREATURE_

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50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 58 #define 59 #define 60 #define 61 #define 62 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define

//fk_plaguewagon.wav BONEGOLEM_CLEAVE_IMPACT_CHEST //bonegolem_cleave_impact_chest_01.wav BONEGOLEM_FLAMESTRIKESMALL_BLUE_IMPACT_BASE //bonegolem_flamestrikesmall_blue_impact_base_01.wav BONEGOLEM_ICESPIKE_IMPACT_NEW //bonegolem_icespike_impact_new_01.wav BONEGOLEM_IMMOLATE_BLUE_IMPACT_CHEST //bonegolem_immolate_blue_impact_chest_01.wav BONEGOLEM_IMMOLATE_BLUE_STATE_BASE //bonegolem_immolate_blue_state_base_01.wav SARONITE_NODE_01 //saronite_node_01.wav SINDRAGOSA_DARKMOONVENGEANCE_IMPACT_HEAD //sindragosa_darkmoonvengeance_impact_head_01.wav SINDRAGOSA_FROSTYCIRCLE_HOLD //sindragosa_frostycircle_hold.wav SINDRAGOSA_XPLOSION_FROST_IMPACT //sindragosa_xplosion_frost_impact_01.wav SINDRAGOSA_TAILSMASH //sindragosa_tailsmash_01.wav ROTFACE_GOO_STATE_LOOP //rotface_goo_state.wav ROTFACE_OOZEEXPLOSIONS //rotface_oozeexplosions_01.wav FESTERGUT_BLIGHTSPORE_IMPACT //festergut_blightspore_impact_01.wav FESTERGUT_BLIGHTSPORE_IMPACT__PUTRICIDE_ //festergut_blightspore_impact_01.wav MSLIMEATTACK //mslimeattacka.wav MSLIMEDEATH //mslimedeatha.wav FESTERGUT_INHALE_GAS_LOOP //festergut_inhale_gas_loop_01.wav FESTERGUT_PLAGUECLOUDLOOP //festergut_plaguecloudloop_01.wav FESTERGUT_BLIGHTSPORE_IMPACT__LOW_VOLUME_ //festergut_blightspore_impact_01.wav EATFLESH //wolfeatflesh1.wav ALLIANCECHEST_01_OPEN //alliancechest_01_open.wav ALLIANCECHEST_01_CLOSE //alliancechest_01_close.wav ICECROWN_ROOSTPORTCULLIS_01_OPEN //icecrown_roostportcullis_01_open.wav HORDECHEST_01_OPEN //hordechest_01_open.wav HORDECHEST_01_CLOSE //hordechest_01_close.wav ARGENTCRUSADE_SWORD_IN_ICE //argentcrusade_sword_in_ice.wav ICECROWN_AXE_SHADOWSEDGE //icecrown_axe_shadowsedge.wav ICECROWN_BLOODCHANDELIER //icecrown_bloodchandelier.wav ICECROWN_BLOODPRINCE_CREST //icecrown_bloodprince_crest.wav ICECROWN_PRESSUREPLATE

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83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define

//icecrown_pressureplate.wav VO_TEMPLATE__DO_NOT_CHANGE_ //tempmono.wav IC_ARNATH_EVENT01 //ic_arnath_event01.wav IC_ARNATH_EVENT02 //ic_arnath_event02.wav IC_ARNATH_EVENT03 //ic_arnath_event03.wav IC_ARNATH_EVENT04 //ic_arnath_event04.wav IC_ARNATH_EVENT05 //ic_arnath_event05.wav IC_ARNATH_SURVIVED01 //ic_arnath_survived01.wav EXERTIONS_TEMPLATE__DO_NOT_CHANGE_ //tempmono.wav IC_ARNATH_ATTACK //ic_arnath_attack01.wav IC_ARNATH_WOUND //ic_arnath_wound01.wav IC_ARNATH_WOUNDCRIT //ic_arnath_woundcrit01.wav FS_BRONJAHM_AGGRO01 //fs_bronjahm_aggro01.wav FS_BRONJAHM_SLAY01 //fs_bronjahm_slay01.wav FS_BRONJAHM_SLAY02 //fs_bronjahm_slay02.wav FS_BRONJAHM_DEATH01 //fs_bronjahm_death01.wav FS_BRONJAHM_SOULSTORM01 //fs_bronjahm_soulstorm01.wav FS_BRONJAHM_CORRUPTSOUL01 //fs_bronjahm_corruptsoul01.wav FS_BRONJAHM_ATTACK //fs_bronjahm_attack01.wav FS_BRONJAHM_WOUND //fs_bronjahm_wound01.wav FS_BRONJAHM_WOUNDCRIT //fs_bronjahm_woundcrit01.wav FS_CALADIS_QUELDELAR01 //fs_caladis_queldelar01.wav FS_CALADIS_QUELDELAR02 //fs_caladis_queldelar02.wav HR_JAINA_HOLD01 //hr_jaina_hold01.wav HR_JAINA_WALL01 //hr_jaina_wall01.wav HR_JAINA_WALL02 //hr_jaina_wall02.wav HR_JAINA_WALL03 //hr_jaina_wall03.wav HR_JAINA_WALL04 //hr_jaina_wall04.wav PS_JAINA_KRICK01 //ps_jaina_krick01.wav PS_JAINA_KRICK02 //ps_jaina_krick02.wav PS_JAINA_KRICK03

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13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define

//ps_jaina_krick03.wav PS_JAINA_TYRANNUS01 //ps_jaina_tyrannus01.wav PS_JAINA_TYRANNUS02 //ps_jaina_tyrannus02.wav PS_JAINA_TYRANNUS03 //ps_jaina_tyrannus03.wav FS_JAINA_FS01 //fs_jaina_fs01.wav FS_JAINA_FS02 //fs_jaina_fs02.wav FS_JAINA_FS03 //fs_jaina_fs03.wav FS_JAINA_FS04 //fs_jaina_fs04.wav FS_JAINA_FS05 //fs_jaina_fs05.wav FS_JAINA_FS06 //fs_jaina_fs06.wav FS_JAINA_FS07 //fs_jaina_fs07.wav FS_JAINA_FS08 //fs_jaina_fs08.wav FS_JAINA_FS09 //fs_jaina_fs09.wav PS_JAINA_PS01 //ps_jaina_ps01.wav PS_JAINA_PS02 //ps_jaina_ps02.wav PS_JAINA_PS03 //ps_jaina_ps03.wav PS_JAINA_PS04 //ps_jaina_ps04.wav PS_JAINA_PS05 //ps_jaina_ps05.wav HR_JAINA_HR01 //hr_jaina_hr01.wav HR_JAINA_HR02 //hr_jaina_hr02.wav HR_JAINA_HR03 //hr_jaina_hr03.wav HR_JAINA_HR04 //hr_jaina_hr04.wav HR_JAINA_HR05 //hr_jaina_hr05.wav HR_JAINA_HR06 //hr_jaina_hr06.wav HR_JAINA_HR07 //hr_jaina_hr07.wav HR_JAINA_HR08 //hr_jaina_hr08.wav HR_JAINA_HR09 //hr_jaina_hr09.wav HR_JAINA_HR10 //hr_jaina_hr10.wav HR_JAINA_HR11 //hr_jaina_hr11.wav HR_JAINA_HR12 //hr_jaina_hr12.wav HR_JAINA_HR13

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43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define

//hr_jaina_hr13.wav HR_JAINA_HR14 //hr_jaina_hr14.wav HR_JAINA_HR15 //hr_jaina_hr15.wav HR_JAINA_HR16 //hr_jaina_hr16.wav HR_JAINA_HR17 //hr_jaina_hr17.wav HR_JAINA_HR18 //hr_jaina_hr18.wav HR_JAINA_HR19 //hr_jaina_hr19.wav HR_JAINA_HR20 //hr_jaina_hr20.wav IC_JAINA_EVENT01 //ic_jaina_event01.wav IC_JAINA_EVENT02 //ic_jaina_event02.wav IC_TIRION_INTRO01 //ic_tirion_intro01.wav IC_TIRION_INTRO02 //ic_tirion_intro02.wav IC_TIRION_INTRO03 //ic_tirion_intro03.wav IC_TIRION_INTRO04 //ic_tirion_intro04.wav IC_TIRION_INTRO05 //ic_tirion_intro05.wav IC_TIRION_INTRO06 //ic_tirion_intro06.wav HR_UTHER_HORDE01 //hr_uther_horde01.wav HR_UTHER_HORDE02 //hr_uther_horde02.wav HR_UTHER_HORDE03 //hr_uther_horde03.wav HR_UTHER_HORDE04 //hr_uther_horde04.wav HR_UTHER_HORDE05 //hr_uther_horde05.wav HR_UTHER_HORDE06 //hr_uther_horde06.wav HR_UTHER_HORDE07 //hr_uther_horde07.wav HR_UTHER_ALLIANCE01 //hr_uther_alliance01.wav HR_UTHER_ALLIANCE02 //hr_uther_alliance02.wav HR_UTHER_ALLIANCE03 //hr_uther_alliance03.wav HR_UTHER_ALLIANCE04 //hr_uther_alliance04.wav HR_UTHER_ALLIANCE05 //hr_uther_alliance05.wav HR_UTHER_ALLIANCE06 //hr_uther_alliance06.wav HR_UTHER_ALLIANCE07 //hr_uther_alliance07.wav HR_UTHER_ALLIANCE08

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73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define

//hr_uther_alliance08.wav HR_UTHER_ALLIANCE09 //hr_uther_alliance09.wav HR_UTHER_QUELDELAR01 //hr_uther_queldelar01.wav HR_UTHER_QUELDELAR02 //hr_uther_queldelar02.wav HR_UTHER_QUELDELAR03 //hr_uther_queldelar03.wav HR_UTHER_QUELDELAR04 //hr_uther_queldelar04.wav HR_UTHER_QUELDELAR05 //hr_uther_queldelar05.wav HR_UTHER_QUELDELAR06 //hr_uther_queldelar06.wav IC_VALANAR_SLAY01 //ic_valanar_slay01.wav IC_VALANAR_SLAY02 //ic_valanar_slay02.wav IC_VALANAR_DEATH //ic_valanar_death01.wav IC_VALANAR_BERSERK01 //ic_valanar_berserk01.wav IC_VALANAR_EMPOWER01 //ic_valanar_empower01.wav IC_VALANAR_SPECIAL01 //ic_valanar_special01.wav IC_VALANAR_ATTACK //ic_valanar_attack01.wav IC_VALANAR_WOUND //ic_valanar_wound01.wav IC_VALANAR_WOUNDCRIT //ic_valanar_woundcrit01.wav IC_VARIAN_WRYNN_DBA01 //ic_varian wrynn_dba01.wav IC_VARIAN_WRYNN_DBA02 //ic_varian wrynn_dba02.wav IC_VARIAN_WRYNN_DBA03 //ic_varian wrynn_dba03.wav IC_VARIAN_WRYNN_DBA04 //ic_varian wrynn_dba04.wav IC_DSAURFANG_AGGRO01 //ic_dsaurfang_aggro01.wav IC_DSAURFANG_SLAY01 //ic_dsaurfang_slay01.wav IC_DSAURFANG_SLAY02 //ic_dsaurfang_slay02.wav IC_DSAURFANG_DEATH01 //ic_dsaurfang_death01.wav IC_DSAURFANG_BERSERK01 //ic_dsaurfang_berserk01.wav IC_DSAURFANG_BLOOD01 //ic_dsaurfang_blood01.wav IC_DSAURFANG_SUMMON01 //ic_dsaurfang_summon01.wav IC_DSAURFANG_INTROALL01 //ic_dsaurfang_introall01.wav IC_DSAURFANG_INTROALL02 //ic_dsaurfang_introall02.wav IC_DSAURFANG_INTROALL03

166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 166 167 167 167 167

03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define

//ic_dsaurfang_introall03.wav IC_DSAURFANG_INTROHOR01 //ic_dsaurfang_introhor01.wav IC_DSAURFANG_INTROHOR02 //ic_dsaurfang_introhor02.wav IC_DSAURFANG_INTROHOR03 //ic_dsaurfang_introhor03.wav IC_DSAURFANG_ATTACK //ic_dsaurfang_attack01.wav IC_DSAURFANG_WOUND //ic_dsaurfang_wound01.wav IC_DSAURFANG_WOUNDCRIT //ic_dsaurfang_woundcrit01.wav HR_FALRIC_AGGRO01 //hr_falric_aggro01.wav HR_FALRIC_SLAY01 //hr_falric_slay01.wav HR_FALRIC_SLAY02 //hr_falric_slay02.wav HR_FALRIC_DEATH01 //hr_falric_death01.wav HR_FALRIC_INTRO01 //hr_falric_intro01.wav HR_FALRIC_SP01 //hr_falric_sp01.wav HR_FALRIC_SP02 //hr_falric_sp02.wav HR_FALRIC_INTRO02 //hr_falric_intro02.wav HR_FALRIC_ATTACK //hr_falric_attack01.wav HR_FALRIC_WOUND //hr_falric_wound01.wav HR_FALRIC_WOUNDCRIT //hr_falric_woundcrit01.wav HR_JUSTINBARTLETT_ALLIANCE_01 //hr_justinbartlett_alliance 01.wav HR_JUSTINBARTLETT_ALLIANCE_02 //hr_justinbartlett_alliance 02.wav IC_KELESETH_SLAY01 //ic_keleseth_slay01.wav IC_KELESETH_SLAY02 //ic_keleseth_slay02.wav IC_KELESETH_DEATH01 //ic_keleseth_death01.wav IC_KELESETH_BERSERK01 //ic_keleseth_berserk01.wav IC_KELESETH_EMPOWER01 //ic_keleseth_empower01.wav IC_KELESETH_SPECIAL01 //ic_keleseth_special01.wav IC_KELESETH_ATTACK //ic_keleseth_attack01.wav IC_KELESETH_WOUND //ic_keleseth_wound01.wav IC_KELESETH_WOUNDCRIT //ic_keleseth_woundcrit01.wav HR_KORM_HORDE01 //hr_korm_horde01.wav HR_KORM_HORDE02

167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167

33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define

//hr_korm_horde02.wav HR_MARWYN_AGGRO01 //hr_marwyn_aggro01.wav HR_MARWYN_SLAY01 //hr_marwyn_slay01.wav HR_MARWYN_SLAY02 //hr_marwyn_slay02.wav HR_MARWYN_DEATH01 //hr_marwyn_death01.wav HR_MARWYN_INTRO01 //hr_marwyn_intro01.wav HR_MARWYN_SP01 //hr_marwyn_sp01.wav HR_MARWYN_SP02 //hr_marwyn_sp02.wav HR_MARWYN_INTRO02 //hr_marwyn_intro02.wav HR_MARWYN_ATTACK //hr_marwyn_attack01.wav HR_MARWYN_WOUND //hr_marwyn_wound01.wav HR_MARWYN_WOUNDCRIT //hr_marwyn_woundcrit01.wav FS_MYRALION_QUELDELAR //fs_myralion_queldelar01.wav FS_MYRALION_QUELDELAR02 //fs_myralion_queldelar02.wav PS_TYRANNUS_OPENNING01 //ps_tyrannus_openning01.wav PS_TYRANNUS_OPENNING02 //ps_tyrannus_openning02.wav PS_TYRANNUS_OPENNING03 //ps_tyrannus_openning03.wav PS_TYRANNUS_OPENNING04 //ps_tyrannus_openning04.wav PS_TYRANNUS_OPENNING05 //ps_tyrannus_openning05.wav PS_TYRANNUS_FORGEMASTER01 //ps_tyrannus_forgemaster01.wav PS_TYRANNUS_KRICK01 //ps_tyrannus_krick01.wav PS_TYRANNUS_KRICK02 //ps_tyrannus_krick02.wav PS_TYRANNUS_AMBUSH01 //ps_tyrannus_ambush01.wav PS_TYRANNUS_AMBUSH02 //ps_tyrannus_ambush02.wav PS_TYRANNUS_GAUNTLETSTART01 //ps_tyrannus_gauntletstart01.wav PS_TYRANNUS_PREFIGHT01 //ps_tyrannus_prefight01.wav PS_TYRANNUS_PREFIGHT02 //ps_tyrannus_prefight02.wav PS_TYRANNUS_AGGRO01 //ps_tyrannus_aggro01.wav PS_TYRANNUS_SLAY01 //ps_tyrannus_slay01.wav PS_TYRANNUS_SLAY02 //ps_tyrannus_slay02.wav PS_TYRANNUS_DEATH01

167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167

63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define

//ps_tyrannus_death01.wav PS_TYRANNUS_MARK01 //ps_tyrannus_mark01.wav PS_TYRANNUS_KITE01 //ps_tyrannus_kite01.wav PS_TYRANNUS_ATTACK //ps_tyrannus_attack01.wav PS_TYRANNUS_WOUND //ps_tyrannus_wound01.wav PS_TYRANNUS_WOUNDCRIT //ps_tyrannus_woundcrit01.wav FS_THALORIEN_INTRO01 //fs_thalorien_intro01.wav FS_THALORIEN_INTRO02 //fs_thalorien_intro02.wav FS_THALORIEN_INTRO03 //fs_thalorien_intro03.wav FS_THALORIEN_INTRO04 //fs_thalorien_intro04.wav FS_THALORIEN_SPAWN01 //fs_thalorien_spawn01.wav FS_THALORIEN_SPAWN02 //fs_thalorien_spawn02.wav FS_THALORIEN_WAVE01 //fs_thalorien_wave01.wav FS_THALORIEN_WAVE02 //fs_thalorien_wave02.wav FS_THALORIEN_WAVE03 //fs_thalorien_wave03.wav FS_THALORIEN_WAVE04 //fs_thalorien_wave04.wav FS_THALORIEN_ATTACK //fs_thalorien_attack01.wav FS_THALORIEN_WOUND //fs_thalorien_wound01.wav FS_THALORIEN_WOUNDCRIT //fs_thalorien_woundcrit01.wav IC_LANATHEL_AGGRO01 //ic_lanathel_aggro01.wav IC_LANATHEL_BITE01 //ic_lanathel_bite01.wav IC_LANATHEL_BITE02 //ic_lanathel_bite02.wav IC_LANATHEL_ADD01 //ic_lanathel_add01.wav IC_LANATHEL_SPECIAL01 //ic_lanathel_special01.wav IC_LANATHEL_SPECIAL02 //ic_lanathel_special02.wav IC_LANATHEL_SPECIAL03 //ic_lanathel_special03.wav IC_LANATHEL_RESET01 //ic_lanathel_reset01.wav IC_LANATHEL_MINDCONTROL01 //ic_lanathel_mindcontrol01.wav IC_LANATHEL_SLAY01 //ic_lanathel_slay01.wav IC_LANATHEL_SLAY02 //ic_lanathel_slay02.wav IC_LANATHEL_BERSERK01

167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167 167

93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define

//ic_lanathel_berserk01.wav IC_LANATHEL_DEATH01 //ic_lanathel_death01.wav IC_LANATHEL_INTROPRINCE01 //ic_lanathel_introprince01.wav IC_LANATHEL_EMPOWER01 //ic_lanathel_empower01.wav IC_LANATHEL_ATTACK //ic_lanathel_attack01.wav IC_LANATHEL_WOUND //ic_lanathel_wound01.wav IC_LANATHEL_WOUNDCRIT //ic_lanathel_woundcrit01.wav FS_LANATHEL_QUELDELAR01 //fs_lanathel_queldelar01.wav FS_LANATHEL_QUELDELAR02 //fs_lanathel_queldelar02.wav FS_LANATHEL_QUELDELAR03 //fs_lanathel_queldelar03.wav FS_LANATHEL_QUELDELAR04 //fs_lanathel_queldelar04.wav FS_LANATHEL_QUELDELAR05 //fs_lanathel_queldelar05.wav FS_LANATHEL_QUELDELAR06 //fs_lanathel_queldelar06.wav FS_LANATHEL_QUELDELAR07 //fs_lanathel_queldelar07.wav FS_LANATHEL_QUELDELAR08 //fs_lanathel_queldelar08.wav FS_LANATHEL_QUELDELAR09 //fs_lanathel_queldelar09.wav FS_LANATHEL_QUELDELAR10 //fs_lanathel_queldelar10.wav IC_CAPTAIN_BRANDON_EVENT01 //ic_captain brandon_event01.wav IC_CAPTAIN_BRANDON_EVENT02 //ic_captain brandon_event02.wav IC_CAPTAIN_BRANDON_EVENT03 //ic_captain brandon_event03.wav IC_CAPTAIN_BRANDON_EVENT04 //ic_captain brandon_event04.wav IC_CAPTAIN_BRANDON_TELEPORT01 //ic_captain brandon_teleport01.wav IC_CAPTAIN_BRANDON_SURVIVED01 //ic_captain brandon_survived01.wav IC_CAPTAIN_BRANDON_ATTACK //ic_captain brandon_attack01.wav IC_CAPTAIN_BRANDON_WOUND //ic_captain brandon_wound01.wav IC_CAPTAIN_BRANDON_WOUNDCRIT //ic_captain brandon_woundcrit01.wav IC_CROK_EVENT01 //ic_crok_event01.wav IC_CROK_EVENT02 //ic_crok_event02.wav IC_CROK_EVENT03 //ic_crok_event03.wav IC_CROK_EVENT04 //ic_crok_event04.wav IC_CROK_EVENT05

167 167 167 167 167 167 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168

23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define

//ic_crok_event05.wav IC_CROK_EVENT06 //ic_crok_event06.wav IC_CROK_EVENT07 //ic_crok_event07.wav IC_CROK_LOWHEALTH01 //ic_crok_lowhealth01.wav IC_CROK_LOWHEALTHBOSS01 //ic_crok_lowhealthboss01.wav IC_CROK_WIPE01 //ic_crok_wipe01.wav IC_CROK_TRAP01 //ic_crok_trap01.wav IC_CROK_WARN01 //ic_crok_warn01.wav IC_CROK_ATTACK //ic_crok_attack01.wav IC_CROK_WOUND //ic_crok_wound01.wav IC_CROK_WOUNDCRIT //ic_crok_woundcrit01.wav IC_DARION_COMP101 //ic_darion_comp101.wav IC_DARION_COMP102 //ic_darion_comp102.wav IC_DARION_COMP103 //ic_darion_comp103.wav IC_DARION_COMP104 //ic_darion_comp104.wav IC_DARION_COMP201 //ic_darion_comp201.wav IC_DARION_COMP202 //ic_darion_comp202.wav IC_DARION_COMP203 //ic_darion_comp203.wav IC_DARION_COMP204 //ic_darion_comp204.wav IC_DARION_COMP205 //ic_darion_comp205.wav IC_DARION_COMP206 //ic_darion_comp206.wav IC_CAPTAIN_GRONDEL_EVENT01 //ic_captain grondel_event01.wav IC_CAPTAIN_GRONDEL_EVENT02 //ic_captain grondel_event02.wav IC_CAPTAIN_GRONDEL_EVENT03 //ic_captain grondel_event03.wav IC_CAPTAIN_GRONDEL_EVENT04 //ic_captain grondel_event04.wav IC_CAPTAIN_GRONDEL_TELEPORT01 //ic_captain grondel_teleport01.wav IC_CAPTAIN_GRONDEL_SURVIVED01 //ic_captain grondel_survived01.wav IC_CAPTAIN_GRONDEL_ATTACK //ic_captain grondel_attack01.wav IC_CAPTAIN_GRONDEL_WOUND //ic_captain grondel_wound01.wav IC_CAPTAIN_GRONDEL_WOUNDCRIT //ic_captain grondel_woundcrit01.wav IC_TALDARAM_SLAY01

168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168

53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define

//ic_taldaram_slay01.wav IC_TALDARAM_SLAY02 //ic_taldaram_slay02.wav IC_TALDARAM_DEATH01 //ic_taldaram_death01.wav IC_TALDARAM_BERSERK01 //ic_taldaram_berserk01.wav IC_TALDARAM_EMPOWER01 //ic_taldaram_empower01.wav IC_TALDARAM_SPECIAL01 //ic_taldaram_special01.wav IC_TALDARAM_ATTACK //ic_taldaram_attack01.wav IC_TALDARAM_WOUND //ic_taldaram_wound01.wav IC_TALDARAM_WOUNDCRIT //ic_taldaram_woundcrit01.wav THORIMGREETINGS //thorim_greeting01.wav THORIMFAREWELLS //thorim_farewell01.wav THORIMPISSED //thorim_pissed01.wav IC_BONEGOLEM_EVENT01 //ic_bonegolem_event01.wav IC_BONEGOLEM_EVENT02 //ic_bonegolem_event02.wav IC_BONEGOLEM_EVENT03 //ic_bonegolem_event03.wav IC_DEATHWHISPER_AGGRO01 //ic_deathwhisper_aggro01.wav IC_DEATHWHISPER_SLAY01 //ic_deathwhisper_slay01.wav IC_DEATHWHISPER_SLAY02 //ic_deathwhisper_slay02.wav IC_DEATHWHISPER_DEATH01 //ic_deathwhisper_death01.wav IC_DEATHWHISPER_BERSERK01 //ic_deathwhisper_berserk01.wav IC_DEATHWHISPER_SP01 //ic_deathwhisper_sp01.wav IC_DEATHWHISPER_SP02 //ic_deathwhisper_sp02.wav IC_DEATHWHISPER_SP03 //ic_deathwhisper_sp03.wav IC_DEATHWHISPER_SP04 //ic_deathwhisper_sp04.wav IC_DEATHWHISPER_P2 //ic_deathwhisper_p2.wav IC_DEATHWHISPER_EVENT01A //ic_deathwhisper_event01a.wav IC_DEATHWHISPER_EVENT02 //ic_deathwhisper_event02.wav IC_DEATHWHISPER_EVENT03 //ic_deathwhisper_event03.wav IC_DEATHWHISPER_ATTACK //ic_deathwhisper_attack01.wav IC_DEATHWHISPER_WOUND //ic_deathwhisper_wound01.wav IC_DEATHWHISPER_WOUNDCRIT

168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168

83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define

//ic_deathwhisper_woundcrit01.wav FS_DEVOURERMALE01_AGGRO01 //fs_devourermale01_aggro01.wav FS_DEVOURERMALE01_SLAY01 //fs_devourermale01_slay01.wav FS_DEVOURERMALE01_SLAY02 //fs_devourermale01_slay02.wav FS_DEVOURERMALE01_DEATH01 //fs_devourermale01_death01.wav FS_DEVOURERMALE01_SOULATTACK01 //fs_devourermale01_soulattack01.wav FS_DEVOURERMALE01_DARKGLARE01 //fs_devourermale01_darkglare01.wav FS_DEVOURERFEMALE01_AGGRO01 //fs_devourerfemale01_aggro01.wav FS_DEVOURERFEMALE01_SLAY01 //fs_devourerfemale01_slay01.wav FS_DEVOURERFEMALE01_SLAY02 //fs_devourerfemale01_slay02.wav FS_DEVOURERFEMALE01_DEATH01 //fs_devourerfemale01_death01.wav FS_DEVOURERFEMALE01_SOULATTACK01 //fs_devourerfemale01_soulattack01.wav FS_DEVOURERFEMALE01_DARKGLARE01 //fs_devourerfemale01_darkglare01.wav FS_DEVOURERMALE02_SLAY01 //fs_devourermale02_slay01.wav FS_DEVOURERMALE02_SLAY02 //fs_devourermale02_slay02.wav FS_DEVOURERMALE02_DEATH01 //fs_devourermale02_death01.wav FS_DEVOURERMALE02_SOULATTACK01 //fs_devourermale02_soulattack01.wav FS_DEVOUREREXERT_ATTACK //fs_devourerexert_attack01.wav IC_FESTERGUT_AGGRO01 //ic_festergut_aggro01.wav IC_FESTERGUT_SLAY01 //ic_festergut_slay01.wav IC_FESTERGUT_SLAY02 //ic_festergut_slay02.wav IC_FESTERGUT_DEATH01 //ic_festergut_death01.wav IC_FESTERGUT_BESERK01 //ic_festergut_beserk01.wav IC_FESTERGUT_EXPUNGEBLIGHT01 //ic_festergut_expungeblight01.wav IC_FESTERGUT_ROTFACEDIES01 //ic_festergut_rotfacedies01.wav IC_FESTERGUT_ATTACK //ic_festergut_attack01.wav IC_FESTERGUT_WOUND //ic_festergut_wound01.wav IC_FESTERGUT_WOUNDCRIT //ic_festergut_woundcrit01.wav IC_FESTERGUT_GASSPORE01 //ic_festergut_gasspore01.wav PS_GARFROST_AGGRO01 //ps_garfrost_aggro01.wav PS_GARFROST_SLAY01

168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 168 169 169 169 169 169 169 169 169 169 169 169 169 169 169

13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define

//ps_garfrost_slay01.wav PS_GARFROST_SLAY02 //ps_garfrost_slay02.wav PS_GARFROST_DEATH01 //ps_garfrost_death01.wav PS_GARFROST_SP01 //ps_garfrost_sp01.wav PS_GARFROST_SP02 //ps_garfrost_sp02.wav PS_GARFROST_ATTACK //ps_garfrost_attack01.wav PS_GARFROST_WOUND //ps_garfrost_wound01.wav PS_GARFROST_WOUNDCRIT //ps_garfrost_woundcrit01.wav IC_FROSTSWORNGENERAL_EVENT01 //ic_frostsworngeneral_event01.wav IC_FROSTSWORNGENERAL_EVENT02 //ic_frostsworngeneral_event02.wav IC_GEIST_EVENT01 //ic_geist_event01.wav IC_GEIST_EVENT02 //ic_geist_event02.wav IC_GEIST_EVENT03 //ic_geist_event03.wav PS_KRICK_AGGRO01 //ps_krick_aggro01.wav PS_KRICK_SLAY01 //ps_krick_slay01.wav PS_KRICK_SLAY02 //ps_krick_slay02.wav PS_KRICK_ORDERSTOP01 //ps_krick_orderstop01.wav PS_KRICK_ORDERBLOWUP01 //ps_krick_orderblowup01.wav PS_KRICK_TARGET01 //ps_krick_target01.wav PS_KRICK_TARGET02 //ps_krick_target02.wav PS_KRICK_TARGET03 //ps_krick_target03.wav PS_KRICK_EVENT01 //ps_krick_event01.wav PS_KRICK_EVENT02 //ps_krick_event02.wav PS_KRICK_EVENT03 //ps_krick_event03.wav PS_KRICK_EVENT04 //ps_krick_event04.wav PS_KRICK_ATTACK //ps_krick_attack01.wav PS_KRICK_WOUND //ps_krick_wound01.wav PS_KRICK_WOUNDCRIT //ps_krick_woundcrit01.wav IC_MARROWGAR_AGGRO01 //ic_marrowgar_aggro01.wav IC_MARROWGAR_SLAY01 //ic_marrowgar_slay01.wav IC_MARROWGAR_SLAY02

169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169

43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define

//ic_marrowgar_slay02.wav IC_MARROWGAR_DEATH01 //ic_marrowgar_death01.wav IC_MARROWGAR_BERSERK01 //ic_marrowgar_berserk01.wav IC_MARROWGAR_WW01 //ic_marrowgar_ww01.wav IC_MARROWGAR_BS01 //ic_marrowgar_bs01.wav IC_MARROWGAR_BS02 //ic_marrowgar_bs02.wav IC_MARROWGAR_BS03 //ic_marrowgar_bs03.wav IC_MARROWGAR_AREAENTRY01 //ic_marrowgar_areaentry01.wav IC_MARROWGAR_ATTACK //ic_marrowgar_attack01.wav IC_MARROWGAR_WOUND //ic_marrowgar_wound01.wav IC_MARROWGAR_WOUNDCRIT //ic_marrowgar_woundcrit01.wav IC_MURADIN_ORDER01 //ic_muradin_order01.wav IC_MURADIN_ORDER02 //ic_muradin_order02.wav IC_MURADIN_ORDER03 //ic_muradin_order03.wav IC_MURADIN_FREEZE01 //ic_muradin_freeze01.wav IC_MURADIN_BOARD01 //ic_muradin_board01.wav IC_MURADIN_VICTORYALL01 //ic_muradin_victoryall01.wav IC_MURADIN_VICTORYHOR01 //ic_muradin_victoryhor01.wav IC_MURADIN_WIPE01 //ic_muradin_wipe01.wav IC_MURADIN_SHIP01 //ic_muradin_ship01.wav IC_MURADIN_SHIP02 //ic_muradin_ship02.wav IC_MURADIN_SHIP03 //ic_muradin_ship03.wav IC_MURADIN_SHIP04 //ic_muradin_ship04.wav IC_MURADIN_SHIP05 //ic_muradin_ship05.wav IC_MURADIN_SHIP06 //ic_muradin_ship06.wav IC_MURADIN_SHIP07 //ic_muradin_ship07.wav IC_MURADIN_SHIP08 //ic_muradin_ship08.wav IC_MURADIN_SAURFANG01 //ic_muradin_saurfang01.wav IC_MURADIN_SAURFANG02 //ic_muradin_saurfang02.wav IC_MURADIN_SAURFANG03 //ic_muradin_saurfang03.wav IC_MURADIN_SAURFANG04

169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169

73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define

//ic_muradin_saurfang04.wav IC_MURADIN_SAURFANG05 //ic_muradin_saurfang05.wav IC_MURADIN_SAURFANG06 //ic_muradin_saurfang06.wav IC_MURADIN_SAURFANG07 //ic_muradin_saurfang07.wav IC_MURADIN_SAURFANG08 //ic_muradin_saurfang08.wav IC_MURADIN_SAURFANG09 //ic_muradin_saurfang09.wav IC_MURADIN_SAURFANG10 //ic_muradin_saurfang10.wav IC_MURADIN_INTRO01 //ic_muradin_intro01.wav IC_MURADIN_INTRO02 //ic_muradin_intro02.wav IC_MURADIN_INTRO03 //ic_muradin_intro03.wav IC_MURADIN_ATTACK //ic_muradin_attack01.wav IC_MURADIN_WOUND //ic_muradin_wound01.wav IC_MURADIN_WOUNDCRIT //ic_muradin_woundcrit01.wav IC_ROTFACE_AGGRO01 //ic_rotface_aggro01.wav IC_ROTFACE_SLAY01 //ic_rotface_slay01.wav IC_ROTFACE_SLAY02 //ic_rotface_slay02.wav IC_ROTFACE_DEATH01 //ic_rotface_death01.wav IC_ROTFACE_BERSERK01 //ic_rotface_berserk01.wav IC_ROTFACE_INFECTION01 //ic_rotface_infection01.wav IC_ROTFACE_UNSTABLEOOZE01 //ic_rotface_unstableooze01.wav IC_ROTFACE_PRECIOUS01 //ic_rotface_precious01.wav IC_ROTFACE_ATTACK //ic_rotface_attack01.wav IC_ROTFACE_WOUND //ic_rotface_wound01.wav IC_ROTFACE_WOUNDCRIT //ic_rotface_woundcrit01.wav IC_CAPTAIN_RUPERT_EVENT01 //ic_captain rupert_event01.wav IC_CAPTAIN_RUPERT_EVENT02 //ic_captain rupert_event02.wav IC_CAPTAIN_RUPERT_EVENT03 //ic_captain rupert_event03.wav IC_CAPTAIN_RUPERT_EVENT04 //ic_captain rupert_event04.wav IC_CAPTAIN_RUPERT_EVENT05 //ic_captain rupert_event05.wav IC_CAPTAIN_RUPERT_TELEPORT01 //ic_captain rupert_teleport01.wav IC_CAPTAIN_RUPERT_SURVIVED01

169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 169 170 170 170 170

03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define

//ic_captain rupert_survived01.wav IC_CAPTAIN_RUPERT_ATTACK //ic_captain rupert_attack01.wav IC_CAPTAIN_RUPERT_WOUND //ic_captain rupert_wound01.wav IC_CAPTAIN_RUPERT_WOUNDCRIT //ic_captain rupert_woundcrit01.wav IC_SINDRAGOSA_AGGRO01 //ic_sindragosa_aggro01.wav IC_SINDRAGOSA_SLAY01 //ic_sindragosa_slay01.wav IC_SINDRAGOSA_SLAY02 //ic_sindragosa_slay02.wav IC_SINDRAGOSA_DEATH01 //ic_sindragosa_death01.wav IC_SINDRAGOSA_BERSERK01 //ic_sindragosa_berserk01.wav IC_SINDRAGOSA_TAKEOFF01 //ic_sindragosa_takeoff01.wav IC_SINDRAGOSA_FREEZE01 //ic_sindragosa_freeze01.wav IC_SINDRAGOSA_ARCANE01 //ic_sindragosa_arcane01.wav IC_SINDRAGOSA_SPECIAL01 //ic_sindragosa_special01.wav IC_SINDRAGOSA_LOWHP01 //ic_sindragosa_lowhp01.wav IC_SVALNA_EVENT01 //ic_svalna_event01.wav IC_SVALNA_EVENT02 //ic_svalna_event02.wav IC_SVALNA_EVENT03 //ic_svalna_event03.wav IC_SVALNA_AGGRO01 //ic_svalna_aggro01.wav IC_SVALNA_SLAY01 //ic_svalna_slay01.wav IC_SVALNA_CPTSLAIN01 //ic_svalna_cptslain01.wav IC_SVALNA_DEATH01 //ic_svalna_death01.wav IC_SVALNA_DEATH02 //ic_svalna_death02.wav IC_SVALNA_ATTACK //ic_svalna_attack01.wav IC_SVALNA_WOUND //ic_svalna_wound01.wav IC_SVALNA_WOUNDCRIT //ic_svalna_woundcrit01.wav HR_SYLVANAS_HOLD01 //hr_sylvanas_hold01.wav HR_SYLVANAS_WALL01 //hr_sylvanas_wall01.wav HR_SYLVANAS_WALL02 //hr_sylvanas_wall02.wav HR_SYLVANAS_WALL03 //hr_sylvanas_wall03.wav HR_SYLVANAS_WALL04 //hr_sylvanas_wall04.wav PS_SYLVANAS_KRICK01

170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170

33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define

//ps_sylvanas_krick01.wav PS_SYLVANAS_KRICK02 //ps_sylvanas_krick02.wav PS_SYLVANAS_KRICK03 //ps_sylvanas_krick03.wav PS_SYLVANAS_TYRANNUS02 //ps_sylvanas_tyrannus02.wav PS_SYLVANAS_TYRANNUS01 //ps_sylvanas_tyrannus01.wav FS_SYLVANAS_FS01 //fs_sylvanas_fs01.wav FS_SYLVANAS_FS02 //fs_sylvanas_fs02.wav FS_SYLVANAS_FS03 //fs_sylvanas_fs03.wav FS_SYLVANAS_FS04 //fs_sylvanas_fs04.wav FS_SYLVANAS_FS05 //fs_sylvanas_fs05.wav FS_SYLVANAS_FS06 //fs_sylvanas_fs06.wav FS_SYLVANAS_FS07 //fs_sylvanas_fs07.wav PS_SYLVANAS_PS01 //ps_sylvanas_ps01.wav PS_SYLVANAS_PS02 //ps_sylvanas_ps02.wav PS_SYLVANAS_PS03 //ps_sylvanas_ps03.wav PS_SYLVANAS_PS04 //ps_sylvanas_ps04.wav HR_SYLVANAS_HR01 //hr_sylvanas_hr01.wav HR_SYLVANAS_HR02 //hr_sylvanas_hr02.wav HR_SYLVANAS_HR03 //hr_sylvanas_hr03.wav HR_SYLVANAS_HR04 //hr_sylvanas_hr04.wav HR_SYLVANAS_HR05 //hr_sylvanas_hr05.wav HR_SYLVANAS_HR06 //hr_sylvanas_hr06.wav HR_SYLVANAS_HR07 //hr_sylvanas_hr07.wav HR_SYLVANAS_HR08 //hr_sylvanas_hr08.wav HR_SYLVANAS_HR09 //hr_sylvanas_hr09.wav HR_SYLVANAS_HR10 //hr_sylvanas_hr010.wav HR_SYLVANAS_HR11 //hr_sylvanas_hr11.wav HR_SYLVANAS_HR12 //hr_sylvanas_hr12.wav HR_SYLVANAS_HR13 //hr_sylvanas_hr13.wav HR_SYLVANAS_HR14 //hr_sylvanas_hr14.wav HR_SYLVANAS_HR15

170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170

63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define

//hr_sylvanas_hr15.wav IC_VALITHRIA_AGGRO01 //ic_valithria_aggro01.wav IC_VALITHRIA_SLAYBAD01 //ic_valithria_slaybad01.wav IC_VALITHRIA_SLAYGOOD01 //ic_valithria_slaygood01.wav IC_VALITHRIA_BERSERK01 //ic_valithria_berserk01.wav IC_VALITHRIA_DWOPEN01 //ic_valithria_dwopen01.wav IC_VALITHRIA_HEALTHLOW01 //ic_valithria_healthlow01.wav IC_VALITHRIA_HEALTHHIGH01 //ic_valithria_healthhigh01.wav IC_VALITHRIA_WIN01 //ic_valithria_win01.wav IC_VALITHRIA_LOSE01 //ic_valithria_lose01.wav IC_VEGARD_EVENT01 //ic_vegard_event01.wav IC_VEGARD_EVENT02 //ic_vegard_event02.wav IC_VEGARD_EVENT03 //ic_vegard_event03.wav IC_VEGARD_EVENT04 //ic_vegard_event04.wav IC_VEGARD_EVENT05 //ic_vegard_event05.wav IC_BOLVAR_INTRO01 //ic_bolvar_intro01.wav IC_SAURFANG_ORDER01 //ic_saurfang_order01.wav IC_SAURFANG_ORDER02 //ic_saurfang_order02.wav IC_SAURFANG_ORDER03 //ic_saurfang_order03.wav IC_SAURFANG_FREEZE01 //ic_saurfang_freeze01.wav IC_SAURFANG_BOARD01 //ic_saurfang_board01.wav IC_SAURFANG_VICTORYHOR01 //ic_saurfang_victoryhor01.wav IC_SAURFANG_VICTORYALL01 //ic_saurfang_victoryall01.wav IC_SAURFANG_WIPE01 //ic_saurfang_wipe01.wav IC_SAURFANG_SHIP01 //ic_saurfang_ship01.wav IC_SAURFANG_SHIP02 //ic_saurfang_ship02.wav IC_SAURFANG_SHIP03 //ic_saurfang_ship03.wav IC_SAURFANG_SHIP04 //ic_saurfang_ship04.wav IC_SAURFANG_SHIP05 //ic_saurfang_ship05.wav IC_SAURFANG_SHIP06 //ic_saurfang_ship06.wav IC_SAURFANG_SHIP07

170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170 170

93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define

//ic_saurfang_ship07.wav IC_SAURFANG_ENDALL01 //ic_saurfang_endall01.wav IC_SAURFANG_ENDALL02 //ic_saurfang_endall02.wav IC_SAURFANG_ENDALL03 //ic_saurfang_endall03.wav IC_SAURFANG_ENDHOR01 //ic_saurfang_endhor01.wav IC_SAURFANG_ENDHOR02 //ic_saurfang_endhor02.wav IC_SAURFANG_ENDHOR03 //ic_saurfang_endhor03.wav IC_SAURFANG_ENDHOR04 //ic_saurfang_endhor04.wav IC_SAURFANG_ENDHOR05 //ic_saurfang_endhor05.wav IC_SAURFANG_ENDHOR06 //ic_saurfang_endhor06.wav IC_SAURFANG_ENDHOR07 //ic_saurfang_endhor07.wav IC_SAURFANG_ENDHOR08 //ic_saurfang_endhor8.wav IC_SAURFANG_ENDHOR09 //ic_saurfang_endhor09.wav IC_SAURFANG_ENDHOR10 //ic_saurfang_endhor10.wav IC_SAURFANG_INTRO01 //ic_saurfang_intro01.wav IC_SAURFANG_INTRO02 //ic_saurfang_intro02.wav IC_SAURFANG_INTRO03 //ic_saurfang_intro03.wav IC_SAURFANG_INTRO04 //ic_saurfang_intro04.wav IC_SAURFANG_ATTACK //ic_saurfang_attack01.wav IC_SAURFANG_WOUND //ic_saurfang_wound01.wav IC_SAURFANG_WOUNDCRIT //ic_saurfang_woundcrit01.wav IC_PUTRICIDE_AGGRO01 //ic_putricide_aggro01.wav IC_PUTRICIDE_SLAY01 //ic_putricide_slay01.wav IC_PUTRICIDE_SLAY02 //ic_putricide_slay02.wav IC_PUTRICIDE_DEATH01 //ic_putricide_death01.wav IC_PUTRICIDE_BERSERK01 //ic_putricide_berserk01.wav IC_PUTRICIDE_GASEXP01 //ic_putricide_gasexp01.wav IC_PUTRICIDE_TRANSFORM01 //ic_putricide_transform01.wav IC_PUTRICIDE_TRANSFORM02 //ic_putricide_transform02.wav IC_PUTRICIDE_SUMMONOOZE01 //ic_putricide_summonooze01.wav IC_PUTRICIDE_VALVE01

170 170 170 170 170 170 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171

23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define

//ic_putricide_valve01.wav IC_PUTRICIDE_FESTERGUTDEAD01 //ic_putricide_festergutdead01.wav IC_PUTRICIDE_AIRLOCK01 //ic_putricide_airlock01.wav IC_PUTRICIDE_SLIMEFLOW01 //ic_putricide_slimeflow01.wav IC_PUTRICIDE_ATTACK //ic_putricide_attack01.wav IC_PUTRICIDE_WOUND //ic_putricide_wound01.wav IC_PUTRICIDE_WOUNDCRIT //ic_putricide_woundcrit01.wav IC_HPUTRICIDE_AGGRO01 //ic_hputricide_aggro01.wav IC_HPUTRICIDE_SLAY01 //ic_hputricide_slay01.wav IC_HPUTRICIDE_SLAY02 //ic_hputricide_slay02.wav IC_HPUTRICIDE_DEATH01 //ic_hputricide_death01.wav IC_HPUTRICIDE_BERSERK01 //ic_hputricide_berserk01.wav IC_HPUTRICIDE_GASEXP01 //ic_hputricide_gasexp01.wav IC_HPUTRICIDE_TRANSFORM01 //ic_hputricide_transform01.wav IC_HPUTRICIDE_TRANSFORM02 //ic_hputricide_transform02.wav IC_HPUTRICIDE_SUMMONOOZE01 //ic_hputricide_summonooze01.wav IC_HPUTRICIDE_VALVE01 //ic_hputricide_valve01.wav IC_HPUTRICIDE_FESTERGUTDEAD01 //ic_hputricide_festergutdead01.wav IC_HPUTRICIDE_AIRLOCK01 //ic_hputricide_airlock01.wav IC_HPUTRICIDE_SLIMEFLOW01 //ic_hputricide_slimeflow01.wav IC_HPUTRICIDE_ATTACK //ic_hputricide_attack01.wav IC_HPUTRICIDE_WOUND //ic_hputricide_wound01.wav IC_HPUTRICIDE_WOUNDCRIT //ic_hputricide_woundcrit01.wav IC_PUTRICIDE_ROTFACEDEAD01 //ic_putricide_rotfacedead01.wav IC_HPUTRICIDE_ROTFACEDEAD01 //ic_hputricide_rotfacedead01.wav IC_ALLIANCESLAVELEADER_EVENT01 //ic_allianceslaveleader_event01.wav IC_ALLIANCESLAVELEADER_EVENT02 //ic_allianceslaveleader_event02.wav IC_HORDESLAVELEADER_EVENT01 //ic_hordeslaveleader_event01.wav IC_HORDESLAVELEADER_EVENT02 //ic_hordeslaveleader_event02.wav IC_SLAVE_EVENT01 //ic_slave_event01.wav IC_SLAVE_EVENT02

171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171

53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define 73 #define 74 #define 75 #define 76 #define 77 #define 78 #define 79 #define 80 #define 81 #define 82 #define

//ic_slave_event02.wav IC_HUMANMALE_EVENT01 //ic_humanmale_event01.wav IC_GNOMEFEMALE_EVENT01 //ic_gnomefemale_event01.wav IC_COLOSOS_EVENT01 //ic_colosos_event01.wav IC_DRAENEIMALE_EVENT01 //ic_draeneimale_event01.wav IC_DWARFFEMALE_EVENT01 //ic_dwarffemale_event01.wav IC_DRAENEIFEMALE_EVENT01 //ic_draeneifemale_event01.wav IC_GNOMEMALE_EVENT01 //ic_gnomemale_event01.wav IC_TAURENMALE_EVENT01 //ic_taurenmale_event01.wav IC_MOKRA_EVENT01 //ic_mokra_event01.wav IC_ORCMALE_EVENT01 //ic_orcmale_event01.wav IC_UNDEADMALE_EVENT01 //ic_undeadmale_event01.wav IC_BLOODELFFEMALE_EVENT01 //ic_bloodelffemale_event01.wav IC_ORCFEMALE_EVENT01 //ic_orcfemale_event01.wav IC_NERUBIAN_EVENT01 //ic_nerubian_event01.wav BALLOFFLAME //ballofflameloop.wav KINETICBOMBLOOP //ballofflameloop.wav SWARMINGSHADOWS //IllidanShadowBlast1.wav ICECROWN_BLOODPRINCE_BANNER //BE_Banner03.wav BIGCANDLE //BE_Candle_02.wav SC_BANNER //SC_Banner_02.wav ICECROWN_PRESSUREPLATEOPEN //PVP_Ogre_Door_Close.wav ICECROWN_PRESSUREPLATECLOSE //BT_Illidan_Door_LeftClose.wav SC_BODYHOOK_TORSO //sc_bodyhook_torso.wav ICECROWN_LEVER_OPEN //icecrown_lever_open.wav ICECROWN_LEVER_CLOSE //icecrown_lever_close.wav ICESHARD_STANDINGOPEN //iceshard_standing_open_01.wav WINGSIGIL_BLUE //wing_sigil_blue.wav WINGSIGIL_RED //wing_sigil_red.wav WINGSIGIL_GREEN //wing_sigil_green.wav SC_TELEPORTPAD3_OPENED

171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171

83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define 05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define

//sc_teleportpad3_opened.wav SC_TELEPORTPAD3_CLOSED //sc_teleportpad3_closed.wav SC_TELEPORTPAD3_OPEN //sc_teleportpad3_open.wav SC_TELEPORTPAD3_CLOSE //sc_teleportpad3_close.wav AGS_LARGEPROPELLERS__SMALLDISTANCE_ //AllianceGunShip.wav HORDEGUNSHIP__SMALL_ //HordeGunShip.wav ALTAROFSOULSOPENED //g_alterofsoulsopened.wav EMITTER_ICECROWN_FROSTMOURNE_SOULS_01 //emitter_icecrown_trappedsouls_01.wav EMITTER_ICECROWN_FROSTMOURNE_SOULS_02 //emitter_icecrown_trappedsouls_07.wav EMITTER_ICECROWN_FROSTMOURNE_SOULS_03 //emitter_icecrown_trappedsouls_13.wav EMITTER_ICECROWN_FROSTMOURNE_SOULS_04 //emitter_icecrown_trappedsouls_19.wav ICECROWNRAID_FROSTMOURNE_PART_1 //icecrownraid_frostmourne_part_1.wav ICECROWNRAID_FROSTMOURNE_PART_2 //icecrownraid_frostmourne_part_2.wav ICECROWN_PLAGUEWORKS_PIPES_SLIME //icecrown_plagueworks_pipes_slime.wav ICECROWN_PLAGUEWORKS_PIPES_GAS //icecrown_plagueworks_pipes_gas.wav GIANT_BOULDER_IMPACT__THROW_SARONITE //BoulderImpact1.wav SINDRAGOSA_XPLOSION_FROST_IMPACT__LOW_ //sindragosa_xplosion_frost_impact_01.wav ULDUAR_FREYA_SUNFIREIMPACTBASE__BLOOD_MIRROR_ //Ulduar_Freya_Sunbeam_1.wav SHAMAN_WINDSHEAR //shaman_windshear_01.wav WARRIOR_BLOODSURGE_SAURFANG //warrior_bloodsurge_saurfang_01.wav LIGHTNINGBOLT_SAURFANG //lightningbolt_saurfang_01.wav ICECROWN_HOR_JAINADESTROYWALL_01 //icecrown_hor_jainadestroywall_01.wav ICECROWN_LICHKING_HARVESTSOUL //db_frostmornealtar_02.wav ALTAROFSOULSOPENED__MARWYNN_ //g_alterofsoulsloop.wav ICECROWN_ELEVATOR02_START //undeadelevatorstart.wav ICECROWN_ELEVATOR02_STOP //undeadelevatorstop.wav ICECROWN_ELEVATOR02_MOVING //undeadelevatormovementloop.wav UNDEAD_HORSE_CLICKS //horseundeadattacka.wav BONEGOLEM_CLEAVE_IMPACT_CHEST__COPY_ //bonegolem_cleave_impact_chest_01.wav HR_LICH_KING_AGGROALLIANCE01 //hr_lich king_aggroalliance01.wav HR_LICH_KING_AGGROHORDE01

171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 171 172 172 172 172 172 172 172 172 172 172 172 172 172 172

13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 25 #define 26 #define 27 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define 37 #define 38 #define 39 #define 40 #define 41 #define 42 #define

//hr_lich king_aggrohorde01.wav HR_LICH_KING_SLAY01 //hr_lich king_slay01.wav HR_LICH_KING_SLAY02 //hr_lich king_slay02.wav HR_LICH_KING_RASIEDEAD01 //hr_lich king_rasiedead01.wav HR_LICH_KING_ICEWALL01 //hr_lich king_icewall01.wav HR_LICH_KING_ICEWALL02 //hr_lich king_icewall02.wav HR_LICH_KING_ICEWALL03 //hr_lich king_icewall03.wav HR_LICH_KING_ICEWALL04 //hr_lich king_icewall04.wav HR_LICH_KING_ENDLESSCOLD01 //hr_lich king_endlesscold01.wav HR_LICH_KING_SUMMONABOM01 //hr_lich king_summonabom01.wav HR_LICH_KING_DUNGFIN01 //hr_lich king_dungfin01.wav HR_LICH_KING_ENDALL //hr_lich king_endall.wav HR_LICH_KING_EVENT01 //hr_lich king_event01.wav HR_LICH_KING_EVENT02 //hr_lich king_event02.wav HR_LICH_KING_EVENT03 //hr_lich king_event03.wav HR_LICH_KING_EVENTHOR04 //hr_lich king_eventhor04.wav HR_LICH_KING_EVENTALL04 //hr_lich king_eventall04.wav IC_LICH_KING_INTRO01 //ic_lich king_intro01.wav IC_LICH_KING_INTRO02 //ic_lich king_intro02.wav IC_LICH_KING_INTRO03 //ic_lich king_intro03.wav IC_LICH_KING_INTRO04 //ic_lich king_intro04.wav IC_LICH_KING_INTRO05 //ic_lich king_intro05.wav IC_LICH_KING_SM01 //ic_lich king_sm01.wav IC_LICH_KING_SM02 //ic_lich king_sm02.wav IC_LICH_KING_SM03 //ic_lich king_sm03.wav IC_LICH_KING_SM04 //ic_lich king_sm04.wav IC_LICH_KING_SM05 //ic_lich king_sm05.wav IC_LICH_KING_SM06 //ic_lich king_sm06.wav IC_LICH_KING_SM07 //ic_lich king_sm07.wav IC_LICH_KING_SM08 //ic_lich king_sm08.wav IC_LICH_KING_SM09

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43 #define 44 #define 45 #define 46 #define 47 #define 48 #define 49 #define 50 #define 51 #define 52 #define 53 #define 54 #define 55 #define 56 #define 57 #define 58 #define 59 #define 60 #define 61 #define 62 #define 63 #define 64 #define 65 #define 66 #define 67 #define 68 #define 69 #define 70 #define 71 #define 72 #define

//ic_lich king_sm09.wav IC_LICH_KING_SM10 //ic_lich king_sm10.wav IC_LICH_KING_SM11 //ic_lich king_sm11.wav IC_LICH_KING_SM12 //ic_lich king_sm12.wav IC_LICH_KING_SM13 //ic_lich king_sm13.wav IC_LICH_KING_SM14 //ic_lich king_sm14.wav IC_LICH_KING_SM15 //ic_lich king_sm15.wav IC_LICH_KING_SM16 //ic_lich king_sm16.wav IC_LICH_KING_GREENDRAGON01 //ic_lich king_greendragon01.wav IC_LICH_KING_FMC01 //ic_lich king_fmc01.wav IC_LICH_KING_FMC02 //ic_lich king_fmc02.wav IC_LICH_KING_FMC03 //ic_lich king_fmc03.wav IC_LICH_KING_FMC04 //ic_lich king_fmc04.wav IC_LICH_KING_FMC05 //ic_lich king_fmc05.wav HR_LICH_KING_ATTACK //hr_lich king_attack01.wav HR_LICH_KING_WOUND //hr_lich king_wound01.wav HR_LICH_KING_WOUNDCRIT //hr_lich king_woundcrit01.wav ICECROWNRAID_FROSTMOURNE_PART_3 //icecrownraid_frostmourne_part_3.wav ICEWALLOPEN //bonegolem_icespike_impact_new_01.wav ICEWALLCLOSE //sindragosa_xplosion_frost_impact_01.wav TOXICWASTEMISSILE //rotface_goo_state.wav ROTFACE_GOO_STATE_LOOP__COPY_ //rotface_goo_state.wav SUNWELL_FEL_PORTALSTAND__CONVERSION_BEAM_ //Sunwell_Fel_PortalStand.wav QUARRYOFTEARS //icecrownraid_quarryoftears.wav ICEWALLOPEN__SPELL_ //bonegolem_icespike_impact_new_01.wav IC_DEATHWHISPER_EVENT01B //ic_deathwhisper_event01b.wav IC_DEATHWHISPER_EVENT01C //ic_deathwhisper_event01c.wav IC_DEATHWHISPER_EVENT02A //ic_deathwhisper_event02a.wav IC_DEATHWHISPER_EVENT02B //ic_deathwhisper_event02b.wav IC_DEATHWHISPER_EVENT03A //ic_deathwhisper_event03a.wav IC_DEATHWHISPER_EVENT03B

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73 #define 74 #define 75 #define 77 #define 78 #define 79 #define 80 #define 82 #define 83 #define 84 #define 85 #define 86 #define 87 #define 88 #define 89 #define 90 #define 91 #define 92 #define 93 #define 94 #define 95 #define 96 #define 97 #define 98 #define 99 #define 00 #define 01 #define 02 #define 03 #define 04 #define

//ic_deathwhisper_event03b.wav GHOSTSSPELL //emitter_icecrown_trappedsouls_01.wav MUSIC_TEMPLATE__DO_NOT_CHANGE_ //tempmono.wav ZONE_FORGEOFSOULSWALK //ir_forgeofsouls1.mp3 ZONE_ICECROWNDUNGEONWALK //ir_reflectedhalls1.mp3 INTRO_ICECROWNDUNGEON //ir_icefortress1.mp3 EVENT_BRONJAHM //ir_bronzejam.mp3 EVENT_HALLSOFREFLECTION1 //ir_ladyorthelich.mp3 EVENT_HALLSOFREFLECTION2 //ir_hallsofchase.mp3 ZONE_ICECROWNSUMMITWALK //ir_summit1.mp3 INTRO_ICECROWNSUMMIT //ir_icefortress.mp3 ZONE_FROSTMOURNEWALK //ir_frostmourne1.mp3 ZONE_CRIMSONHALLWALK //ir_crimsonhall1.mp3 ZONE_SINDRAGOSAWALK //ir_sindragosa.mp3 EVENT_GUNSHIPS__LOOPING_ //ir_gunships.mp3 EVENT_SAURFANG //ir_lethimpass.mp3 ZONE_ICECROWNRAIDFLOOR2INTRO //ir_walka_03.mp3 INTRO_ICECROWNRAIDFLOOR2INTRO //ir_walka_03.mp3 INTRO_ICECROWNRAIDFLOOR2PLAGUE //ir_walkd_01.mp3 ZONE_ICECROWNRAIDFLOOR2PLAGUE //ir_walkd_01.mp3 INTRO_ICECROWNRAIDFLOOR2SPIRE //ir_walkj_01.mp3 ZONE_ICECROWNRAIDFLOOR2SPIRE //ir_walkj_01.mp3 INTRO_ICECROWNRAIDFLOOR2FROST //ir_walkj_05.mp3 ZONE_ICECROWNRAIDFLOOR2FROST //ir_walkj_05.mp3 INTRO_ICECROWNRAIDFLOOR2VALITHRIA //ir_walkf_05.mp3 ZONE_ICECROWNRAIDFLOOR2VALITHRIA //ir_walkf_05.mp3 ICE_BOULDER_IMPACT //BoulderImpact1.wav INTRO_ICECROWNRAIDFLOOR1DEATHWHISPER //ir_walkd_01.mp3 ZONE_ICECROWNRAIDFLOOR1DEATHWHISPER //ir_walkd_01.mp3 INTRO_ICECROWNRAIDFLOOR1SPIRE //ir_walkj_06.mp3 ZONE_ICECROWNRAIDFLOOR1SPIRE

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05 #define 06 #define 07 #define 08 #define 09 #define 10 #define 11 #define 12 #define 13 #define 14 #define 15 #define 16 #define 17 #define 18 #define 19 #define 20 #define 21 #define 22 #define 23 #define 24 #define 26 #define 28 #define 29 #define 30 #define 31 #define 32 #define 33 #define 34 #define 35 #define 36 #define

//ir_walkj_06.mp3 INTRO_ICECROWNRAIDFLOOR1ENTRY //ir_walka_03.mp3 INTRO_PITOFSARONENTRY //ir_walka_02.mp3 ZONE_PITOFSARONENTRY //ir_walka_02.mp3 INTRO_PITOFSARON //ir_walka_01.mp3 ZONE_PITOFSARON //ir_walka_01.mp3 ZONE_PITOFSARONCAVE //ir_runk_01.mp3 INTRO_PITOFSARONCAVE //ir_runk_01.mp3 INTRO_PITOFSARONTYRANNUS //ir_walkd_02.mp3 ZONE_PITOFSARONTYRANNUS //ir_walkd_02.mp3 ICECROWN_BUGSWARM //icecrown_bugswarm.wav LFG_REWARDS //lfg_rewards.wav LFG_ROLECHECK //lfg_rolecheck.wav LFG_DUNGEONREADY //lfg_dungeonready.wav ZONE_ICECROWNRAIDLIGHTSHAMMER //ir_lightshammer1.mp3 ZONE_ICECROWNRAIDFLOOR1ENTRY //ir_walka_03.mp3 MAGE_FIREFROSTBOLT__ICECROWN_ //Mage_FireFrostboltMissile.wav ARCANEMISSILEIMPACTS__ICECROWN_ //ArcaneMissileImpact1a.wav SHOVELTUSK_SOUND_EFFECT //shoveltuskwounda.wav UL_STALAGTIT_01_CUSTOM0__COPY_ //iceshard_standing_open_01.wav ICECROWN_BUGSWARMATTACK //icecrown_bug_attack_01.wav REINDEERMOUNT_SPECIAL //reindeermount_mountspecial_01.wav EVENT_ARTHASTELEPORTUNLOCK //event_arthasteleportunlock.wav ICECROWN_COLDDOOR_01_CLOSED //icecrown_colddoor_01.wav WINGEDHORSEWINGFLAPS //IllidanWingFlap1.wav ICECROWN_BLOODDOOR_01_CLOSED_ //icecrown_blooddoor_01.wav WINGEDHOSEMOUNTSPECIAL //wingedhorse_mountspecial_01.wav FROSTTRAPAURA //sindragosa_frostycircle_hold.wav COREHOUNDPUP_CLICKABLES //corehoundpup_clickable_01.wav PERKYPUG_CLICKABLES //pugdog_clickable_01.wav EPIC_FART

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39 #define 40 #define 41 #define 42 #define 43 #define 44 #define 45 #define 46 #define 47 #define 29

//fart_01.wav FREEZINGCIRCLEIMPACT //freezingcircleimpact.wav LFG_DENIED //lfg_denied.wav SHADOWMOURNE_LOWCAST //shadowmourne_cast_low_01.wav SHADOWMOURNE_HIGHCAST //shadowmourne_cast_high_01.wav SHADOWMOURNE_IMPACT //shadowmourne_impact_01.wav FLYSWARM__ICECROWNRAID_ //FlySwarm.wav EVENT_GUNSHIPS__ONE_SHOT_ //ir_gunships.mp3 BURNINGCINTERIMPACT //bonegolem_flamestrikesmall_blue_impact_base_01.wav ROCKET_BURSTSTATE //rocketmultiplemissilesloop.wav

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