Anda di halaman 1dari 2

Fredericus Rex Combat Charts

Leader Casualties: 3d6 Roll 3-4 5-6 7 8 9-12 13 14 15 16 17-18 Effect The general is shocked as several musket balls hit him. Units within 6" must take a morale check. 2 Morale Chips An aide notices the general bleeding. Second wound forces the general to retire (no morale checks). 1 Morale Chip The general has a fit of clumsiness and falls from his horse. -1 to his Morale Bonus for rest of turn and next turn. A cannonball lands and stuns the general. His Activation Points are halved for the rest of this turn and next. No Effect. The general's coat is riddled with bullets. Initiative Rating reduced by 2 for rest of this turn and next. Aide de Camp is hors d'combat. Command Range is reduced by half for remainder of this turn and next. The general suffers flesh wound. Another wound forces the general to retire (no morale checks). 1 Morale Chip The general takes a severe wound in the leg. He retires from the battlefield and will live out the rest of his days telling stories at his estate. No morale checks needed. 1 Morale Chip A well-placed cannonball takes away the general's head. Subordinate units within 6" must take a morale check. 2 Morale Chips Leader Ratings: Quality CR (in inches) Brigade Corps CinC TB Superior Skilled Average Mediocre Poor 8 8 6 6 5 24 20 16 12 8 40 36 32 24 16 +4 +3 +2 +1 +0 AP Initiative Modifier 13 12 11 10 9 +4 +3 +2 +1 +0 Activation Point Costs: Action Advance/Maneuver Resolve Melee/Pursuit Roll Force Morale Check Opportunity Fire Opportunity Change Formation Opportunity Charge Opportunity Rear Defense Unit out of Command Cost 1* 1* 2 1 3 2 2 x2

Sequence: Command Phase Leader Casualties Remove Markers Leader Movement Rally Units Activation Action Phase st 1 Side Actions 2nd Side Actions

Activation Points: Die Type Nationality Prussia 1756-1759, Austria 1758-1761 d10 Austria, Britain, Hannover, Wurttemberg, Hesse-Cassel, France, Bavaria, Saxony, Russia , Prussia 1760-1763 d8 Reichsarmee d6 Movement: Unit Type & Formation Advance

Modifiers: Brigade Leader is OOC CinC attached to Corps leader CinC attached to Brigade leader Corps leader attached to Brigade Brigade has a unit that routed

APx.5 +1 AP +TB +TB -1 Die Type

Note: Austrians (except 1758-61), Saxons, Reichsarmee, and French pay 2AP for Advance moves and Resolve Melee. Note: Artillery units move as a unit but opportunity fire as individual stands (requiring AP's for each stand to opportunity fire). Artillery Functions: - Change Facing - Prolong - Limber - Unlimber - Move - Fire (uses all functions) Heavy Guns have 1 function All others have 2 functions Fire Modifiers: Extreme 24 - 36 20 - 27 16 - 21 18 - 24 x.5 Additional Dice Target is Cavalry +2 dice Howitzer w/ Canister +1 die Battalion Guns +2 dice Multipliers Infantry w/ 6 stands x1.5 Infantry First Fire x1.5 Target is flanked / column x1.5 Infantry w/ <= 50% stands x.5 Firer Disordered / Moved x.5 Rifle @ target >4-8 x.5 Musket @ target >3-6 x.5 Target Unformed/Arty x.5/.25 Target in Rough/Difficult x.5/.25

Terrain Movement Penalties: Type Infantry Cavalry Artillery Rough Difficult Swamp Elevation up/dwn Building Block Linear Obstacle Ford Bridge Artillery Ranges: Type Canister Effective 0 - 6 0 - 6 0 - 6 0 - 6 x2 0 - 24 0 - 20 0 - 16 0 - 18 x1 2/1 4/1 4/1 2/1 2/1 -1" -3 -2 3/1 NA 6/1 2/1 4/1 -2 -2 -4 3/1 NA NA 3/1 4/1 -3 -4 -4

Maneuver 3/2 5/4 12 NA NA 10 / 4 13 / 6 24 / NA NA NA F F NA

Prussian (pre-1760) / Other Infantry Line 6/4 Column 10 / 8 Unformed 12 March Column 16 / 14 Rout 12 Light / Battlefield Cavalry Line 16 / 11 Column 20 / 14 Unformed/Rout 24 / NA March Column 24 / 18 Foot / Horse Artillery Rout 20 Limbered 10 / 14 Prolong 2L / 1M(H) / 0H March Column 14 / 18

Heavy Medium Light Howitzer Die Effect

Morale Checks: (Roll 3d6) Disorder Chk: Morale Check: Rout Check: Lost Melee: Inf. vs. Cav.: Adjusted MR <1 1 2-3 4 5-7 8 9-10 11 12+ Dis Rout Rout Rout Rout 3-12 3-11 3-9 3-9 3-7 3-6 3-5 3-4 3 Dis Retire Rout Retire Rout 13-14 12-13 10-11 10 8-9 7 6 5 4 Dis Dis Retire Retire Retire 15-16 14-15 12-13 11 10 8 7 6 5 OK OK Dis Retire Retire 17-18 16-18 14-18 12-18 11-18 9-18 8-18 7-18 6-18

Morale Modifiers: Unit in march column Routing Attacker won melee Win Ordered Disordered Prussian unit rallying Voluntary Rout MC Bonus Fired on/Melee flank or rear Unit behind fence or wall Unit in light cover Unit in medium cover Unit in heavy cover 11 - 24% 25 - 49% 50% + Leader attached to unit Leader removed this turn Casualties: -4 -2 -2 -1 +1 +2 -4 +1 +2 +3 +4 -2 -3 -5 +TB -TB Unit is ordered: - Enemy forces Check (must cause casualties OR Cavalry w/in 6 of Infantry) - DC - Friendly unit routs w/in 4 - DC Unit is disordered: - Enemy forces Check (must cause casualties OR Cavalry w/in 6 of Infantry) - MC - Friendly unit routs w/in 4 - MC - Unit moving while pinned - MC

Retire - 1d6 inches for Infantry. 2d6+6 for Cavalry Rout - Unit routs and takes 2 hits. One hit for artillery. -1 Morale Chip Melee: CR Difference 0-1 2 3-4 5-6 7-9 10 + High win Ordered Disorder 3-7 3-8 3-9 3-10 3-11 3-12 8-10 9-11 10-11 11-12 12-13 13-16 Low wins Disorder Ordered 11-13 12-14 12-14 13-15 14-16 17 14-18 15-18 15-18 16-18 17-18 18

Melee Casualties: Winner Normal Melee in terrain Assault Column 0 +1 +1 Loser Normal 2 Melee in terrain +1 Infantry lost to Cav. in open +2 Assault Column +1

Note: If an involved unit is artillery, then the normal casualties is reduced to one (1).

Melee Modifiers: Infantry vs. Infantry For every stand more than enemy Defending unit Irregular (in open terrain) vs. Regular Hungarian Unit Charging Cavalry vs. Infantry Formed Infantry w/ both flanks secure Outnumber enemy by 2+ to 1 (stands) Armed w/Lance (in open) Armored Cavalry Light / Irregular Cavalry vs. formed infantry Battlefield Cavalry Cavalry vs. Cavalry Armored Cavalry For every stand more than enemy Battlefield Cavalry Irregular vs. Regular Cavalry fired instead of counter charging +1 +1 -3 +2 +2 +4 +1 +2 -2 / -5 +2 +2 +1 +3 -5 -6 Cover (Applies to Infantry and Artillery only) Defending unit in Rough/Difficult Cover Unit defending ford, bridge, or stream Defending unit is behind fence/wall Miscellaneous TB of attached leaders Defending Infantry w/ First Fire Defending Infantry has BN guns Order Non-Artillery unit is unformed (in open terrain) Unit in March Column Scattered Disordered Flank or Rear attack (no defense) Flank or Rear attack (defended) Casualties 11 - 24% 25 - 49% 50% + Pursuit Modifiers: Pursuer is Irregular Melee took place in cover Loser of Melee routed Pursuer is Prussian Hussars Pursuer is Austrian Cavalry +1 -1 +2 -2 -2 +2 / +4 +4 +1 +/+2 +1 -6 -6 -2 -4 +6 +3 -2 -3 -5

Pursuit: Winner Type:

(Roll 3d6) Winner is Pursuit Ordered: Disordered: Distance: <= 7 <= 10 <= 4 8 10 4

Battlefield Cav. <= 11 Light Cav. <= 13 Infantry <= 6

Note: Light Cavalry always have the option to pursue. If the die roll is within the given range, they must pursue.

Anda mungkin juga menyukai