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UNIVERSITY OF ENGINEERING AND TECHNOLOGY MARDAN CAMPUS PROJECT PROPOSAL

PROJECT TITLE: SUPERVISOR: SUBJECT: GROUP MEMBERS: Majid Iqbal KTK Firdous Jamal KTK Mati-ur-Rehman KTK 2008-MD/TLC-0314 2008-MD/TLC-03 2008-MD/TLC-03 Cross layer design in wireless networks Dr. Imran khan ITWC

DEPARTMENT OF TELECOMMUNICATION ENGINEERING

PROJECT DIGEST:
An ad-hoc wireless network is a collection of wireless nodes that combine into a network without the help of an existing infrastructure. Since the network can be deployed rapidly and flexibly, it is attractive to numerous potential applications, ranging from multi-hop wireless broadband Internet access to highway automation to voice and video communications for disaster areas. On the other hand, great technical challenges abound. In particular, real-time media traffic such as voice and video typically have high data rate requirements and stringent delay constraints, whereas wireless nodes generally have limited resources in energy and bandwidth .The goal of this project is therefore to study of designing ad hoc wireless networks which can support delay critical media traffic.

PROBLEM STATEMENT:
In ad-hoc networks in most cases nodes are mobile. So there are a lot of problems in their communication. In communication through a wireless ad-hoc network delay is main problem in it and the main reason of this delay is layered structure shown below. APPLICTION LAYER
Packet deadlines Rate-distortion preamble

Source coding and packetization

TRANSPORT LAYER

Congestion-distortion optimized scheduling Congestion-optimized routing Capacity assignment Adaptive modulation

Traffic

NETWORK LAYER

flows

MAC LAYER
Capacities

Link

LINK LAYER

This delay can be in voice or video. Voice and video typically have high data rate requirements and stringent delay constraints. So here comes the problem that is when we communicate through a wireless ad-hoc network there will be delay in the voice or video and as these are delay critical so we have bad communication. A lot of work has been done to overcome all these problems however we will focus on the following three parts of it i.e.

Peer-to-peer multicast video streaming. Distributed routing for heterogeneous data. Congestion-distortion optimized packet scheduling..

PROJECT OBJECTIVES:

New cross layer frame work design for ad hoc network. Support for delay critical application. Incorporate adaptation with all layers. Joint optimization of design parameters.

Work done on Peer-to-peer multicast video streaming is ..


Researchers have designed a new distributed peer-to-peer video multicast protocol targeted for low-latency streaming. The analysis of dynamic and unreliable wireless ad hoc networks provides important insights to the design of a light and distributed protocol able to organize a large population of peers into a multi-tree overlay. The protocol is robust to node disconnections and easily scales up to support hundreds of peers. Control traffic accounts for just a few percent of the video traffic (for streams of 200 kilobits per second or more). Video streaming latencies on the order of seconds are achieved for up to 300 nodes. The video distortion model, discussed above, has been extended to the overlay network formed by peers of a wired network. In this case, multiple senders transmit parts of a video stream to the same receiver. The model is useful to predict how the video quality varies as a function of the rate. Compared to the results for wireless ad hoc networks, we observed comparable performance degradation when the rate approaches the capacity of the links used for streaming.

Work done on Distributed routing for heterogeneous data..


Till now a distributed routing scheme has been developed for event driven applications in which low-bandwidth periodic data and bursty event-based data packets are routed through the networks. The two data types differ in their bit-rate requirements. Bursts of event packets can lead to significant queue build-up at certain nodes that could result in high end-to-end delay unless we distribute the load across multiple paths.

Work done on Congestion-distortion optimized packet scheduling..


Extending the rate-distortion optimized packet-scheduling framework (RaDiO) for Internet streaming, researchers have developed the new concept of congestion-distortion optimized streaming (CoDiO) for video streaming over bandwidth-limited channels. In CoDiO, the packet scheduler attempts to minimize the Lagrangian cost of end-to-end delay and media distortion by choosing the right transmission policy, dictating which packets to transmit, and when. The optimization is performed by an iterative descent algorithm and converges to a local minimum. We will further study this that how we can make it better and can lessen the delays in the communication over ad-hoc networks. We will propose some algorithm for it that how it will become more reliable and flexible .

REFERENCES:
1. X. Zhu and B. Girod, Subjective Evaluation of Multi-User
Rate Allocation for Streaming Heterogeneous Video Contents over Wireless Networks, IEEE International Conference on Image Processing (ICIP-08), San Diego, CA, October 2008. 2. E. Setton and B. Girod Congestion-Aware Video Streaming for Peer-to-Peer Live Multicast, Proceedings of the IEEE, vol. 96, no. 1, pp. 25-38, January 2008. 3. E. Setton, T. Yoo, X. Zhu, A. Goldsmith and B. Girod, Crosslayer Design of Ad Hoc Networks for Real-Time Video Streaming, IEEE Wireless Communications Magazine, August 2005, vol. 12, no. 4, pp. 59-65

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