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Understanding by Design UnitStaff Development What is Web 2.0?

Allison Hedden FRIT 7737: Practicum in School Library Media Spring 2012

Title of Unit Curriculum Area

What is Web 2.0? Staff Development Technology/Web 2.0

Grade Level Time Frame

Faculty/Staff 45-60 minutes

Stage 1 Identify Desired Results


Standard(s):

Technology StandardsISTEs NETS-T 1. Facilitate and Inspire Student Learning and Creativity
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. a. Promote, support, and model creative and innovative thinking and inventiveness c. Promote student reflection using collaborative tools to reveal and clarify students conceptual understanding and thinking, planning, and creative processes d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments

2. Design and Develop Digital Age Learning Experiences and Assessments


Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETSS. b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress c. Customize and personalize learning activities to address students diverse learning styles, working strategies, and abilities using digital tools and resources

3. Model Digital Age Work and Learning


Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. a. Demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations b. Collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation c. Communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital age media and formats d. Model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learningiste.org/nets

5. Engage in Professional Growth and Leadership


Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. a. Participate in local and global learning communities to explore creative applications of technology to improve student learning d. Contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community

Understandings
Teachers will understand that:
Web 2.0 is a concept that involves the Internet in a collaborative and creative way. Wikis are tools we can use to collaborate and share information and helpful ideas. Kerpoof and other Web 2.0 tools can build literacy and communication skills in a variety of ways.

Related Misconceptions:
Web 2.0 strategies are only for teachers who are technologically savvy. Web 2.0 takes up too much planning time. Email is the easiest way to communicate.

Essential Questions
Overarching Questions:
What does the term Web 2.0 mean? How can we use Web 2.0 tools in order to engage students and enhance instruction? What are some ways we can prepare our students for a future that does not even exist (and we cannot even imagine)?

Topical Questions:
How do wikis function in order to allow for efficient collaboration? What are the benefits to sharing and using information found on the Internet? How can Web 2.0 tools foster student creativity and individuality? How can we utilize social networking in a safe, monitored environment? What are some ways you can use wikis, Kerpoof, or other Web 2.0 tools in your classroom?

Knowledge and Skills

Knowledge
Teachers will know: Web 2.0 is defined as a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online. (webopedia.com) Web 2.0 is:

Skills
Teachers will be able to: Explain the meaning of Web 2.0. Explain the similarities and differences between Web 2.0 and the Internet prior to this movement. Explain the role of the educator in utilizing Web 2.0 tools. Interpret reasons Web 2.0 can benefit students in a very long-term way. Apply use of Web 2.0 tools to their instruction in order to enhance instruction. Have perspective of why technology engages students and improves student achievement. Empathize with students lack of familiarity with Web 2.0 resources. Empathize with other teachers anxiety regarding utilizing technology resources. Have self-knowledge regarding how they must continually meet the Web 2.0 needs of students as technology rapidly advances. Have self-knowledge of why collaboration skills and ethical use of information will be important throughout students lives.

1. Collaborationworking together to achieve a common goal. 2. Sharing Information Onlinepublishing student work, gaining information from reliable resources, etc. 3. Web-Based Communitiessocial networking tools can be used to our benefit through collaboration. 4. Expressing Creativity & Individuality giving students an outlet to express themselves in comfortable and unique ways.

Teachers must prepare students for a future that does not even exist. We can do this by providing them with the tools to understand todays technology and explore options for creativity and advancement. A wiki is a specific Web 2.0 tool used by a group of people to share information. Pages of a wiki may be added or edited by members. Kerpoof and other Web 2.0 tools can be strong tools in promoting literacy skills and creativity. Students become eager to learn again.

Stage 2: Evidence Performance Task(s)


Goal: The goal of this unit is to give teachers a broad overview of the concept of Web 2.0 and how they can utilize it within their instruction. Role: The role of the teacher is that of collaborator, designer, instructor, and for some, technology leader. Audience: The target audience of teachers Web 2.0 presentations and designs will be the students they teach. In addition, the collective audience for the wiki will be all faculty members.

This may be during additional technology professional learning sessions or for teachers to use as needed during lesson planning. Situation: Teachers will be familiarizing themselves with the concept of Web 2.0 and specific online tools in order to incorporate technology and blended learning within their classroom. Product Performance and Purpose: Teacher products may vary. Teachers will be given the choice of a variety of Web 2.0 tools to use in their classroom. When familiar with a specific tool, they may choose to add a Web 2.0 page to the Professional Learning Community wiki in order for other teachers to benefit from their knowledge. Standards and Criteria for Success: Teachers will successfully join the school wiki. Administrative evaluations will determine the success of 21st Century classrooms. Teachers may use the wiki in order to continue the 21st Century Learning projects they are currently implementing in their classrooms. In addition, they will take knowledge and understandings gained from this staff development in order to improve when self-evaluating on the Technology Integration Matrix (required of all teachers).

Performance Task
Teachers are currently working on grade level projects aimed at incorporating 21st Century skills within their classrooms. This Staff Development will have informal performance tasks in order to support teachers in their larger performance taskimplementing the 21st Century Learning projects. Informal performance tasks may include (depending on time available):
1. Joining the Professional Learning Community wiki during the staff development meeting. Begin adding pages or editing pages based on Web 2.0 tools with which they are currently familiar. Add questions, comments or examples of student work to corresponding pages. 2. Create new pages of Web 2.0 tools they are interested in learning more about, in order for other teachers to begin adding to that page. 3. Begin creating a class roster (usernames & passwords) for their students in Kerpoof. Set up class message board in order for students to share work among each other. 4. Begin exploring any Web 2.0 tools listed on the Professional Learning Community wiki in order to become more familiar with them. Practice creating sample products or resources for students. 5. Continually comment on the Todays Meet throughout the staff development in order to share thoughts, questions, or concerns.

Other Evidence
(e.g. tests, quizzes, work samples, observations)

Future evidence may be indicated by classroom work done on different Web 2.0 tools. Student work will be posted on the wiki as examples for other teachers to examine.

Teacher Self-Assessment and Reflection


Teachers will take a moment to self-evaluate their current use of technology within the classroom. This evaluation should involve both strengths and weaknesses within their teaching and integration of Web 2.0. What am I already doing? What is another easy step I could take toward implementation of a 21st Century classroom? Teachers will use the Todays Meet as a ticket out the door. They will reflect on one thing that they learned or began to think of in a new way. For example, What is one specific way you will use Web 2.0 or other technologies to continue to create a 21st Century learning environment in your classroom? Todays Meet address: http://todaysmeet.com/lesweb20 (no longer active after one week)

Stage 3: Plan Learning Experiences


PREZI: http://prezi.com/w8zr6qsutrp5/present/?auth_key=f3g23kz&follow=xpnu07rx01xa Frame 1What is Web 2.0? Definition (from wepopedia.com): Web 2.0 is a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online. It is interesting to consider that when the Internet first came out, we didnt call it Web 1.0. We had no idea how it would develop and the massive rate at which it would grow. We didnt see Web 2.0 coming because we dont often think of the technologies that are yet to come. However, it is here and it is wonderful. Web 2.0 allows for students to collaborate in a way with which they are familiar. It allows teachers to make learning relevant and engaging. It also allows for teachers to give opportunities for students to be creative and expressive in presenting information, as well as discovery learning. Frame 2Collaboration is working together to achieve a common goal. We all have a firm grasp on the idea of collaboration. As teachers, we collaborate daily. In the past, education has been all about simply presenting information to students and expecting them to remember everything. Now, our boys and girls are experiencing the most stimulating period in history. They are constantly bombarded with technology, video games, and other forms of media. We must tailor our instruction in order to encourage them to see the importance of learning and find a passion within specific subject areas. There is a time and place for individual seat work, but we must incorporate collaborative learning in our classrooms. Even at the elementary level, we need to begin preparing our students for a workforce in which they will need to collaborate with coworkers effectively and remotely. They must learn to contribute fairly and communicate in an

efficient manner. Frame 3Sharing Information Online (Twitter Cartoon) We live in the age of information. Sometimes, the age of too much information. Wikipedia currently has approximately 21 million articles, in 283 languages. We need to remind students that Wikipedia is just thata wiki. Anyone can contribute to it and schools have been blocked from the site in the past for misuse. However, it is efficiently monitored for correctness, so we shouldnt automatically dismiss it as a learning tool. In addition, the Internet is packed with almost infinite resources, many of them valuable. We must prepare students for a world in which they will be required to find appropriate material online. Frame 4Web-Based Communities (Glogster) Social networks allow for us to let the world know what we are doing the minute we do it. While this can be a laughable concept and create rather self-centered youth, we need to be aware of the influence social media has in their lives. We can utilize tools like kidblog.com in order to safely monitor discussion blogs and other forms of collaboration Frame 5Creativity & Individuality (Plagiarism Cartoon) We need to be consistent in encouraging students to be individuals. This involves teaching them proper ethical use of information and to resist plagiarizing. However, Web 2.0 is a prime way to allow students to express themselves. Because the Internet is so vast, the sky is the limit to what they can create. On the elementary level, we need to be preparing students to utilize a variety of Web 2.0 tools so that they may soon be able to select their own tools to better be able to meet their own individual learning styles. Frame 6Remember We are preparing our students for a future that does not even exist. (Outdated Material Cartoon) This is such an amazing thought. We cant even fathom whats to come, so we must prepare them with what exists now, in order for them to be the future Steve Jobs and Bill Gates. Frame 7Most of our students are experts at using Web 2.0. Our students are digital natives. Theyve grown up using this technology practically since infancy. We should embrace this knowledge and let them help US! Its great when students come to you and show you new features on a tool you thought you knew inside and out. Things come naturally to them, so we should take advantage of that and set our expectations high! Frame 8Web 2.0 Word Cloud You are all more familiar with Web 2.0 then you may give yourselves credit. Many of you have been using things like Wordles. There is a lot out there. If you look at the big picture, its easy to become overwhelmed. Take one thing at a time in order to become familiar with that particular tool. Dont be afraid to ask for help. Collaboration is vital for teachers as well as students.

Frame 9Blooms Taxonomy Pyramid with Web 2.0 When planning instruction, remember your curriculum and Blooms Taxonomy. What are you trying to have them understand and how will they go about achieving knowledge? When you become comfortable with a variety of different tools, you can then begin to tailor instruction and assessment to individual learning styles. (I.E., Auditory, Visual, Kinesthetic, Musical, etc.) Frame 10We will be using an online collaboration tool called a Wiki. Im sure most of you are familiar with what a wiki is and you may have even participated in creating or editing one. Ill give more instructions about how WikiSpaces works, but heres a quick video to get you started. Frame 11Wiki Video http://www.youtube.com/watch?v=-dnL00TdmLY Frame 12Conclusion: Web 2.0 is not designed to create more work for teachers. Instead, it is quickly becoming the platform through which we instruct.

Begin looking at Online Learning Community: https://laniertechnologycommunity.wikispaces.com/ Show teachers how to join by requesting access to join the wiki in the top right corner. They must then select a user name (i.e., firstname.lastname) and password. Add email address and join the wiki. This now gives teachers the ability to edit. Point out the navigation format of the website and how to add pages and corresponding navigation. Demonstrate some existing pages and the basic format of each: Overview of Web 2.0 tool, specific features, helpful comments, examples of student work, etc.

Kerpoof: www.kerpoof.com Kerpoof is a Web 2.0 tool that allows students to express themselves in a creative way. It has several options for use, including: Spell a Picture, Make a Movie, Make a Card, Make a Drawing, Make a Picture, and Tell a Story. Show Kerpoof introduction video. Describe basic features as outlined by video and Professional Learning Community wiki.
1. Spell a Pictureallows younger students to gain phonemic awareness skills by attempting to spell specific nouns and having corresponding pictures show up. This format allows them to guess and check until they discover the picture for which they were hunting. 2. Make a MovieStudents can use characters and backgrounds in order to animate the scene and

add background music and captions. 3. Make a Card/Drawing/PictureAll these features are very similar. Students are able to use given artistic graphics and features to create visual representations. 4. Tell a Story(Focus of this mini-lesson) Students are able to illustrate pages of a story book with a given theme (Fantasy, Aliens, etc.) and then go on to add paragraphs and speech bubbles to add a plot to their story.

Give teachers time to create their own personal account and add students to their roster. Teachers must click Teacher Tools and add student usernames and passwords in this format: username, password. Make sure they are aware of the Class ID that students must memorize in order to save work. Show examples of student work: movie, storybooks, etc. ConclusionTodays Meet What is the next step you think you could take to making your classroom more 21st Century? Teachers will post one comment about how they see their classroom advancing through the use of Web 2.0 tools.

Notes to the Instructor If time allows, teachers may begin perusing the wiki to learn new information. They may also begin adding or editing pages, depending on their level of comfort. When creating a wiki, be sure to approve membership of faculty members before you expect them to be able to add or edit pages.

References Kerpoofhttp://www.kerpoof.com/ Prezi http://prezi.com/ Todays Meet http://todaysmeet.com/ WikiSpaceshttp://www.wikispaces.com/

Common Craft. (2007, May 29). Wikis in plain English [Video file]. Retrieved from http://www.youtube.com/watch?v=-dnL00TdmLY International Society for Technology in Education. (2011). NETS-T. Retrieved from http://www.iste.org/standards/nets-for-teachers.aspx Wiggins, G. P., McTighe, J., Kiernan, L. J., Frost, F., & Association for Supervision and Curriculum Development. (1998). Understanding by design. Alexandria, VA: Association for Supervision and Curriculum Development.

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