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n Java it is possible to define two or more methods within the same class that share the same name,

as long as their parameter declarations are different. When this is the case, the methods are said to be overloaded, and the process is referred to as method overloading. Method overloading is one of the ways that Java implements polymorphism. If you have never used a language that allows the overloading of methods, then the concept may seem strange at first. But as you will see, method overloading is one of Java's most exciting and useful features. When an overloaded method is invoked, Java uses the type and/or number of arguments as its guide to determine which version of the overloaded method to actually call. Thus, overloaded methods must differ in the type and/or number of their parameters. While overloaded methods may have different return types, the return type alone is insufficient to distinguish two versions of a method. When Java encounters a call to an overloaded method, it simply executes the version of the method whose parameters match the arguments used in the call. Here is a simple example that illustrates method overloading: // Demonstrate method overloading. class OverloadDemo { void test() { System.out.println("No parameters"); } // Overload test for one integer parameter. void test(int a) { System.out.println("a: " + a); } // Overload test for two integer parameters. void test(int a, int b) { System.out.println("a and b: " + a + " " + b); } // overload test for a double parameter double test(double a) { System.out.println("double a: " + a);

return a*a; } } class Overload { public static void main(String args[]) { OverloadDemo ob = new OverloadDemo(); double result; // call all versions of test() ob.test(); ob.test(10); ob.test(10, 20); result = ob.test(123.2); System.out.println("Result of ob.test(123.2): " + result); } } This program generates the following output: No parameters a: 10 a and b: 10 20 double a: 123.2 Result of ob.test(123.2): 15178.24 As you can see, test( ) is overloaded four times. The first version takes no parameters, the second takes one integer parameter, the third takes two integer parameters, and the fourth takes one double parameter. The fact that the fourth version of test( ) also returns a value is of no consequence relative to overloading, since return types do not play a role in overload resolution. When an overloaded method is called, Java looks for a match between the arguments used to call the method and the method's parameters. However, this match need not always be exact. In some cases Java's automatic type conversions can play a role in overload resolution. For example, consider the following program:

class and object

In Java, whats the difference between an object and a class?


This kind of question is a test of your knowledge of the terminology associated with object oriented programming. Note that this question could just as well be asked in the context of a C++ programmer interview, or any programming position that requires object oriented programming for that matter. The terms class and object are absolutely related to one another, but each term holds its own distinct meaning. The term class refers to the actual written piece of code in which the class is defined. The properties of a class do not change before, during, or after the execution of a program

An object is an instance of a class


The term object, however refers to an actual instance of a class. Every object must belong to a class. Objects are created and eventually destroyed so they only live in the program for a limited time. While objects are living their properties may also be changed signficantly. An example will help clarify what weve said. Suppose we have a class called Animal. Animals have legs, bodies, and brains. This general concept of an Animal does not change. An instance of the Animal class would be a specific animal like a lion, a cat, or a zebra. These instances of the Animal class would be objects. Whereas the Animal class is a general concept, the instances of that class the lions, cats, etc take that general concept and create a real instance of it. As shown by this example, every object has a lifespan associated with it a cat or zebra can not live forever. And, the properties of those objects can change as well while they live; if we have a size variable defined in the class that would of

course change as the cat object grows bigger. So we can say that whereas a class is a general concept (like an Animal), an object is a very specific embodiment of that class, with a limited lifespan (like a lion, cat, or a zebra).

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