I:
GENERAL
RULES
AND
REGULATIONS
A.
Personal
and
Team
Conduct
1.
Participants
are
required
to
represent
themselves
and
their
respective
schools
with
respect
and
dignity.
2.
Any
team
or
individual
involved
in
destructive
or
negative
conduct
at
Post-Secondary
Games
2012
events
or
venues,
including
hotels,
will
be
ejected
from
the
tournament
at
the
discretion
of
the
Advisory
Committee.
Spirit
Deposits
may
also
be
forfeited.
3.
For
a
list
of
all
on
court
violations
leading
to
suspension
or
disqualification,
please
refer
to
the
Registration
Package.
4.
The
Advisory
Committee
reserves
the
right
to
disqualify
any
team
based
on
the
behaviour
of
any
given
team
member
of
that
particular
team.
B.
Check-In
Procedures
1.
A
representative
from
each
team
(coach/captain)
is
required
to
check-in
at
the
score
table
prior
to
each
game.
Here
they
must
fill
out
game
roster
sheets
fully
and
accurately.
2.
Each
member
of
the
team
is
required
to
hand
in
provided
lanyards
with
their
student
card
and
Spirit
Deposit
Coupon
to
officials
at
the
score
table
prior
to
the
game.
An
individual
who
fails
to
do
so
is
defined
as
INELIGIBLE
to
play
in
that
game.
Failure
to
comply
will
result
in
a
FORFEIT
and
the
loss
of
half
the
Spirit
Deposit
($10).
C.
Starting
Time
of
Games
1.
All
teams
are
required
to
be
at
their
games
five
minutes
prior
to
start
time.
2.
All
games
will
start
on
time.
3.
A
late
team
will
be
given
a
grace
period
of
five
(5)
minutes
past
the
scheduled
start
time,
which
will
be
deducted
from
the
total
playing
time.
4.
If
a
team
fails
to
meet
the
minimum
number
of
players,
as
per
sport
specific
rules
(below),
after
the
grace
period,
the
team
will
be
required
to
default
and
a
win
will
be
awarded
to
the
opposing
team.
5.
If
both
teams
are
late,
both
will
default
and
no
points
will
be
awarded.
6.
Teams
defaulting
a
game
for
any
reason
will
have
half
their
Spirit
Deposit
forfeited
($10).
D.
Coaches
and
Captains
1.
Each
team
must
have
a
designated
captain.
2.
Referees
decisions
are
final.
3.
Only
captains
and
coaches
may
address
a
referee
with
concerns.
The
captain/coach
is
expected
to
be
courteous
and
respectful.
Any
verbal
abuse
or
physical
contact
with
a
referee
will
result
in
ejection
and
will
be
reviewed
by
the
Advisory
Committee.
4.
Captains
and
coaches
are
expected
to
know
the
rules
and
abide
by
them.
They
must
also
make
sure
all
team
members
are
aware
of
the
rules
and
their
consequences.
SECTION
II:
THE
GAME
A.
NUMBER
OF
PLAYERS
1.
Each
team
is
required
to
have
a
minimum
of
4
players,
including
a
goalie,
to
start
a
game.
2.
If
the
4-player
minimum
is
not
met,
and
the
five-minute
grace
period
expires,
the
team
will
default
the
game.
3.
In
the
event
of
a
default,
the
winning
team
will
be
awarded
three
(3)
points
and
a
3-0
win
4.
If
both
teams
are
late,
they
will
both
forfeit
the
game
and
no
points
will
be
awarded
in
the
standings.
5.
Teams
that
default
a
game
will
lose
half
of
their
Spirit
Deposit.
6.
In
the
event
of
a
division
with
an
odd
number
of
teams,
one
team
chosen
at
random
will
play
2
games
rather
than
3.
This
team
will
receive
a
3-0
win
and
3
points
in
the
standings
(default
win).
B.
EQUIPMENT
1.
Nets
and
game
balls
will
be
available
on
site.
Teams
are
expected
to
bring
their
own
balls
to
warm
up
with,
as
equipment
will
not
be
provided.
2.
CSA
approved
helmets
(cage/visor
optional)
and
hockey
gloves
are
mandatory
for
all
players.
If
you
do
not
have
these
pieces
of
equipment,
you
will
not
be
allowed
to
play.
3.
Sticks
must
conform
to
CBHA
standards.
4.
Goalies
must
wear
at
minimum,
goalie
pads,
helmet
with
facemask,
chest
protector,
catcher,
blocker,
and
a
goalie
stick.
Goalie
equipment
must
be
worn
throughout
the
game,
including
warm
up.
5.
Each
individual
jersey
must
have
a
unique
number
on
the
back.
C.
GAME
TIMES
1.
All
round
robin
games
will
consist
of
two
12-minute
halves,
running
time.
There
will
be
a
1-minute
halftime
in
between
periods.
2.
Quarterfinal
and
Semi-final
games
will
consist
of
two
running
time
15-minute
halves
with
a
5-minute
halftime.
3.
Final
games
will
consist
of
two
running
time
20-minute
halves
with
a
5-minute
halftime.
4.
The
last
3
minutes
of
playoff
games
will
be
stop
time
only
if
the
game
is
within
one
goal.
5.
There
will
be
no
overtime
or
shootouts
in
round
robin.
Games
ending
in
a
tie
after
regulation
will
remain
a
tie.
6.
If
a
playoff
game
ends
in
a
tie
after
regulation,
the
teams
will
play
a
five-minute
run
time
sudden
death
overtime.
If
the
score
is
still
tied,
the
game
will
proceed
to
shootouts.
7.
In
a
shootout,
three
players
from
each
team
will
be
chosen
to
take
penalty
shots.
If
the
game
still
remains
a
tie,
a
sudden
death
shootout
will
take
place.
No
shooter
can
shoot
for
a
second
time
before
every
player
on
the
team
has
had
an
opportunity
to
shoot.
8.
Mercy
Rule:
If
there
is
a
ten-goal
spread
at
any
point
during
a
game,
the
game
will
be
stopped.
This
rule
applies
for
both
round
robin
and
playoffs.
9.
Teams
will
be
permitted
one
30-second
time
out
per
game.
10.
A
win
gets
2
points
in
the
divisional
standings.
11.
A
tie
gets
1
point
in
the
divisional
standings.
12.
A
loss
gets
0
points
in
the
divisional
standings.
13.
Divisional
standing
will
be
ranked
based
on
the
number
of
points.
In
the
event
of
a
tie
in
the
standings,
the
following
will
be
used
as
tiebreakers
(in
this
order):
total
wins,
goals
for,
goals
against,
record
between
teams,
coin
toss.
D.
GAME
SPECIFIC
RULES
1.
A
maximum
of
6
players
per
team
are
allowed
on
the
floor
at
any
one
time
(including
goalie).
2.
If
the
ball
is
shot
out
of
play
or
hits
the
ceiling,
a
face-off
will
be
held
at
the
closest
face-off
point
from
which
the
ball
was
shot.
3.
Glove
pass:
A
glove
pass
may
not
be
received
by
an
offensive
player
in
the
offensive
zone
from
a
teammate.
If
the
pass
originated
in
the
defensive
zone,
a
face-off
will
be
held
at
the
point
of
the
passers
origin.
If
the
pass
was
from
a
player
in
the
offensive
zone
to
another
player
of
the
same
team
also
in
the
offensive
zone,
the
face-off
will
be
brought
back
into
the
defensive
zone.
Glove
passes
in
the
defensive
zone
are
allowed.
i)
The
Crease
1.
Any
opposing
player
in
any
manner
shall
not
enter
the
area
designated
as
the
goal
crease.
2.
A
goal
scored
upon
while
a
player
of
the
scoring
team
is
in
the
crease
shall
be
disallowed.
3.
Where
the
crease
lines
are
undefined,
this
is
to
the
referees
discretion.
4.
In
the
event
of
a
crease
violation,
the
official
shall
stop
play
and
a
face-off
will
occur.
5.
If
an
offensive
player
contacts
the
goalie
in
any
manner,
providing
that
the
goalie
is
still
within
the
crease
area,
the
offensive
player
could
receive
a
minor
penalty.
6.
The
official
may
choose
to
ignore
a
crease
violation
in
a
no
advantage
situation.
ii)
Penalties
1.
Minor
Penalties
a.
Minor
penalties
are
two
minutes
running
time
beginning
with
the
drop
of
the
ball
on
the
next
face-off.
They
end
once
a
power
play
goal
is
scored.
b.
Players
receiving
three
minor
penalties
in
a
game
are
ejected
from
that
game.
c.
The
following
will
result
in
a
minor
penalty:
High
sticking
any
contact
with
an
opponent
or
reaching
for
the
ball
with
stick
above
shoulder
height
level.
Delay
of
game
goaltender
may
not
freeze
the
ball
while
fully
out
of
his/her
crease.
No
player
may
freeze
the
ball
or
shoot
it
out
of
play
intentionally.
Broken
stick
broken
sticks
must
be
dropped
immediately.
Bench
minors,
boarding,
cross
checking,
elbowing,
holding,
hooking,
slashing,
interference,
roughing,
tripping,
unsportsmanlike
conduct.
An
infraction
involving
a
stick
that
draws
blood
(ie.
High
sticking)
constitutes
a
double-minor
penalty.
2.
Major
Penalties
a.
Any
major
penalty
will
result
in
ejection
from
the
game
and
loss
of
Spirit
Deposit.
b.
Major
penalties
are
five
minutes
running
time
to
be
served
by
another
player
from
the
offending
team.
They
can
never
be
considered
offsetting
and
must
be
served
in
full.
c.
The
following
will
result
in
a
major
penalty:
Boarding,
roughing,
slashing
depending
on
degree
of
violence
in
offending
players
actions.
Crosschecking
with
goaltender
in
crease
or
with
stick
above
shoulders.
Deliberate
attempt
to
injure.
Fighting
High
sticking
intentional
contact
with
opponent
with
stick
above
waist
(attempt
to
injure,
blood).
Fighting
instigator
Verbal
abuse
or
physical
contact
with
an
official.
Continued
eligibility
for
the
remainder
of
the
tournament
will
be
reviewed
by
the
Advisory
Committee.
3.
Misconducts
a.
2-minute
minor
(unsportsmanlike)
misconduct
will
be
given
for
any
obscene,
profane,
or
abusive
language
or
gestures
to
any
person
or
for
intentionally
shooting
the
ball
out
of
reach
of
a
referee
in
the
process
of
trying
to
retrieve
it.
b.
Ten-minute
misconducts
will
be
given
for
more
serious
versions
of
(a)
at
the
discretion
of
the
referee.
c.
Match
ejection
+
5
minute
major
+
Advisory
Committee
Review:
If
a
player
continues
to
do
anything
in
(b)
which
results
in
him/her
being
awarded
10
minutes
Head
butting,
pulling
hair,
kicking,
etc.
Grabbing
opponents
equipment
(facemask,
helmet)
Spearing,
butt-ending
Spitting
in
the
direction
of
another
participant
or
official.
d.
Automatic
match
ejection,
Advisory
Committee
Review,
and
Suspension
Fighting
Attempt/intent
to
injure
Verbal or physical abuse of an official Vandalism or theft Playing under the influence iii) Penalty Shot 1. If a defensive player throws the stick at the ball or ball carrier anywhere in their own end 2. If a defensive player deliberately moves the net in the last two minutes of the game 3. If a defensive player covers the ball in his or her own crease (except goaltender) 4. If a defensive player deliberately takes down an offensive player from behind on a breakaway