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Mission 1

Players roll off with the player who rolls higher deciding who deploys first. The person who deploys first is player1 with the player who deploys second being player 2 Player 1 deploys their entire force as shown in the diagram Player 2 then deploys their entire force as shown in the diagram Place 2 8control zones as shown in the diagram Player 1 has first turn The game lasts for 6 turns

Victory Conditions Each opposing miniature you destroy earns you 1 Kill Point At the end of each players turn starting with player 2s second turn, a player earns 1 Kill Point by controlling the Control Zone on the opposite side of the table. You control the zone by being the only player with a miniature in the Control Zone.

Mission 2
Players roll off with the player who rolls higher deciding who deploys first. The person who deploys first is player1 with the player who deploys second being player 2 Player 1 deploys their entire force as shown in the diagram Player 2 then deploys their entire force as shown in the diagram Player 1 has first turn Place objective markers as shown in the diagram At the end of the Player 2s first turn randomly remove 1 of the objectives The game lasts for 6 turns

Victory Conditions Each opposing miniature you destroy earns you 1 Kill Point At the end of each players turn starting with player 2s second turn, a player earns 1 Kill Point for each objective you control. You control the objective by being the only player with a miniature within 3.

Mission 3
Players roll off with the player who rolls higher deciding who deploys first. The person who deploys first is player1 with the player who deploys second being player 2 Player 1 deploys their entire force as shown in the diagram Player 2 then deploys their entire force as shown in the diagram Player 1 has first turn Place the Objective Marker and Control Zone as shown in the diagram The game lasts for 6 turns

Victory Conditions Each opposing miniature you destroy earns you 1 Kill Point At the end of each players turn starting with player 2s second turn, a player earns 1 Kill Point for controlling the Control Zone, in order to control the Control zone you also need to contest the objective. You control the zone by being the only player with a miniature within the Control Zone; you contest the objective by having a miniature within 3.

Mission 4
Players roll off with the player who rolls higher deciding who deploys first. The person who deploys first is player1 with the player who deploys second being player 2 Player 1 deploys their entire force as shown in the diagram Player 2 then deploys their entire force as shown in the diagram Place an 8control zone as shown in the diagram Player 1 has first turn The game lasts for 6 turns

Victory Conditions Each opposing miniature you destroy earns you 1 Kill Point At the end of each players turn starting with player 2s second turn, a player earns 1 Kill Point by controlling the Control Zone. You control the zone by being the only player with a miniature in the Control Zone.

Mission 5
Players roll off with the player who rolls higher deciding who deploys first. The person who deploys first is player1 with the player who deploys second being player 2 Player 1 deploys their entire force as shown in the diagram Player 2 then deploys their entire force as shown in the diagram Place 2 8control zones as shown in the diagram Player 1 has first turn The game lasts for 6 turns

Victory Conditions Each opposing miniature you destroy earns you 1 Kill Point At the end of each players turn starting with player 2s second turn, a player earns 1 Kill Point by controlling the Control Zone on the opposite side of the table. You control the zone by being the only player with a miniature in the Control Zone.

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