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####################################################################### # # Smart Moving mod configuration file # ----------------------------------# # Modify the values behind the keys in this file

to configure the # Smart Moving behavior as you like it. # # * All options you leave at their default value will be automatically # updated when the default value is updated with a new version of # Smart Moving options. # # * All options you modify will stay the same over the upgrade cycles # as long as they still fall in the allowed range. # # * The character '!' will be used after the value's text's end to # mark a value that has originally been modified but became the # default value at some point in the update process to avoid it being # updated too with the next default value change. # # * The '!' mark can also be used to create a 'modified' and so not # automatically updated value identical to the current default value # # Additionally you can create multiple option configurations and define # separate option values for each configuration. # # * key-value separator is ':' # * key-value-pair separator is ';' # * a value without key will become the default value # ####################################################################### # The current version of this Smart Moving options file move.options.version:1.9

# # # # # #

===================================================================== Climbing -------Below you find all free and ladder climbing options except those for ceiling climbing. =====================================================================

# To manipulate the ladder climbing mode (possible values are "free", "smart", " simple" and "standard") move.climb.ladder:free # To switch on/off free climbing move.climb.free:true

# Climbing up speed factor relative to default climbing up speed (>= 0) move.climb.free.up.speed.factor:15 # Climbing down speed factor relative to default climbing down speed (>= 0) move.climb.free.down.speed.factor:1

# Climbing horizontal speed factor relative to default climbing horizontal speed (>= 0) move.climb.free.horizontal.speed.factor:1 # Climbing N,S,E,W grabbing angle in degrees move.climb.free.direction.orthogonal.angle:90 # Climbing NW,SW,SE,NE grabbing angle in degrees move.climb.free.direction.diagonal.angle:80 # Whether the "grab" button will automatically be triggered while being on ladde rs move.climb.free.ladder.auto:true # Additional speed factor when climbing straight up on one ladder block (>=0) move.climb.free.ladder.one.up.speed.factor:0.71 # Additional speed factor when climbing straight up on two ladder blocks (>=1) move.climb.free.ladder.two.up.speed.factor:1.43 # Climbing over fences move.climb.free.fence:true # Distance in blocks to fall before suffering fall damage when starting to climb (>=1, <=3) move.climb.fall.damage.start.distance:2 # Damage factor applied to the remaining distance (>=1) move.climb.fall.damage.factor:2 # Distance in blocks to fall to block all climbing attempts (>="move.climb.fall. damage.start.distance") move.climb.fall.maximum.distance:3 # To switch on/off exhaustion while climbing move.climb.exhaustion:false;h:true # Maximum exhaustion to start climbing along ceilings (>= 0) move.climb.exhaustion.start:60 # Maximum exhaustion to climb (>= 0) move.climb.exhaustion.stop:80 # Exhaustion added every tick while climbing horizontally (>= 0) move.climb.strafe.exhaustion.gain:1.1 # Exhaustion added every tick while climbing up (>= 0) move.climb.up.exhaustion.gain:1.2 # Exhaustion added every tick while climbing down (>= 0) move.climb.down.exhaustion.gain:1.05 # Exhaustion added every tick while climbing diagonally up (>= 0) move.climb.strafe.up.exhaustion.gain:1.3 # Exhaustion added every tick while climbing diagonally down (>= 0) move.climb.strafe.down.exhaustion.gain:1.25

# # # # #

===================================================================== Ceiling climbing ---------------Below you find all ceiling climbing options =====================================================================

# To switch on/off climbing along ceilings move.climb.ceiling:true # Speed factor while climbing along ceilings (>= 0, relative to default movement speed) move.climb.ceiling.speed.factor:0.2 # To switch on/off exhaustion while climbing along ceilings move.climb.ceiling.exhaustion:false;h:true # Maximum exhaustion to start climbing along ceilings (>= 0) move.climb.ceiling.exhaustion.start:40 # Maximum exhaustion to climbing along ceilings (>= "move.climb.ceiling.exhausti on.start") move.climb.ceiling.exhaustion.stop:60 # Exhaustion added every tick while climbing along ceilings (>= 0) move.climb.ceiling.exhaustion.gain:1.3

# # # # #

===================================================================== Swimming -------Below you find all swimming options =====================================================================

# To switch on/off swimming move.swim:true # Speed factor while swimming (>= 0, relative to default movement speed) move.swim.speed.factor:5 # To switch on/off diving down instead of swimming slow on sneaking while swimmi ng move.swim.down.sneak:true # Swim particle spawning period factor (>= 0) move.swim.particle.period.factor:1

# # # #

===================================================================== Diving -----Below you find all diving options

# ===================================================================== # To switch on/off diving move.dive:true # Speed factor while diving (>= 0, relative to default movement speed) move.dive.speed.factor:5 # To switch on/off diving down instead of diving slow on sneaking while diving move.dive.down.sneak:true

# # # # # #

===================================================================== Standard sprinting -----------------Below you find the options for standard vanilla Minecraft sprinting (sometimes referred as "running" here) =====================================================================

# To switch on/off standard sprinting move.run:true # Standard sprinting factor (>= 1.1) move.run.factor:1.3 # To switch on/off standard sprinting exhaustion move.run.exhaustion:false;h:true # Standard sprinting perspective (set to '0' to switch off) move.run.perspective.factor:1 # Maximum exhaustion to start a standard sprint (>= 0) move.exhaustion.run.start:75 # Maximum exhaustion to continue a standard sprint (>= "move.exhaustion.run.star t") move.exhaustion.run.stop:100 # Exhaustion gain factor while standard sprinting (>= 0) move.exhaustion.run.gain.factor:1.5

# # # # # #

===================================================================== Generic sprinting ----------------Below you find the options for Smart Moving's generic sprinting available for many different smart movings plus standard walking =====================================================================

# To switch on/off generic sprinting move.sprint:true # Generic sprinting factor (>= 1.1 AND >= 'move.run.factor' + 0.1 if relevant) move.sprint.factor:20

# To switch on/off sprinting exhaustion move.sprint.exhaustion:true;e:false # Smart on ground sprinting perspective (set to '0' to switch off) move.sprint.perspective.factor:1.5 # Maximum exhaustion to start a sprint (>= 0) move.exhaustion.sprint.start:50 # Maximum exhaustion to continue a sprint (>= "move.exhaustion.sprint.start") move.exhaustion.sprint.stop:100 # Exhaustion gain factor while sprinting (>= 0) move.exhaustion.sprint.gain.factor:2

# # # # # # #

===================================================================== Generic sprinting ----------------Below you find the options for Smart Moving's generic sneaking available for many different smart movings. These options also apply to standard sneaking! =====================================================================

# To switch on/off standard sneaking move.sneak:true # Speed factor while sneaking (>= 0, <= 1, relative to default movement speed) move.sneak.factor:0.3 # To switch on/off sneak toggling move.sneak.toggle:false

# # # # #

===================================================================== Crawling -------Below you find all crawling options. =====================================================================

# To switch on/off crawling move.crawl:true # Speed factor while swimming (>= 0, <= 1, relative to default movement speed) move.crawl.factor:0.15 # To switch on/off crawl toggling move.crawl.toggle:false

# ===================================================================== # Sliding # -------

# Below you find all sliding options. # ===================================================================== # To switch on/off sliding move.slide:true # Sliding control movement factor (>= 0, in degrees per tick) move.slide.control.angle:1 # Slipperiness factor while sliding (>= 0) move.slide.glide.factor:1 # Sliding to crawling transition speed factor (>= 0) move.slide.speed.stop.factor:1 # Sliding particle spawning period factor (>= 0) move.slide.particle.period.factor:0.5

# # # # #

===================================================================== Smart flying -----------Below you find all options for Smart Moving's own flying mode. =====================================================================

# To switch on/off smart flying move.fly:true # To manipulate smart flying speed (>= 0) move.fly.speed.factor:1

# # # # # #

===================================================================== Standard flying --------------Below you find the options for standard vanilla Minecraft flying (sometimes referred as "levitating" here) =====================================================================

# To switch on/off standard flying small size move.levitate.small:true # To switch on/off standard flying animation move.fly.animation:true

# # # # #

===================================================================== Falling ------Below you find the options for Smart Moving's falling =====================================================================

# Minimum fall distance for stopping ground based moves like crawling or sliding (>= 0)

move.fall.distance.minimum:3 # To switch on/off smart falling animation move.fall.animation:true # Minimum fall distance for the smart falling animation (>= 0, >= "move.fall.ani mation.distance.minimum" move.fall.animation.distance.minimum:3

# # # # # #

===================================================================== Jumping ------Below you find the options for all Smart Moving's different jump types. These options also apply to standard jumping! =====================================================================

# To switch on/off jumping move.jump:true # Jumping control movement factor (>= 0, <= 1, relative to default air movement speed) move.jump.control.factor:1 # Horizontal jumping factor relative to actual horizontal movement (>= 1) move.jump.horizontal.factor:1 # Vertical jumping factor relative to default jump height (>= 0) move.jump.vertical.factor:1

# To switch on/off jumping while standing (Relevant only if "move.jump" is true) move.jump.stand:true # Vertical stand jumping factor relative to default jump height (>= 0) move.jump.stand.vertical.factor:1

# To switch on/off jumping while sneaking (Relevant only if nether "move.sneak" nor "move.jump" are false) move.jump.sneak:true # Horizontal sneak jumping factor relative to actual horizontal movement (>= 1) move.jump.sneak.horizontal.factor:1 # Vertical sneak jumping factor relative to default jump height (>= 0) move.jump.sneak.vertical.factor:1

# To switch on/off jumping while walking (Relevant only if "move.jump" is true) move.jump.walk:true # Horizontal walk jumping factor relative to actual horizontal movement (>= 1) move.jump.walk.horizontal.factor:1

# Vertical walk jumping factor relative to default jump height (>= 0) move.jump.walk.vertical.factor:1

# To switch on/off jumping while running (Relevant only if nether "move.run" nor "move.jump" are false) move.jump.run:true # Horizontal run jumping factor relative to actual horizontal movement (>= 1) move.jump.run.horizontal.factor:2 # Vertical run jumping factor relative to default jump height (>= 0) move.jump.run.vertical.factor:1

# To switch on/off jumping while sprinting (Relevant only if nether "move.sprint " nor "move.jump" are false) move.jump.sprint:true # Horizontal sprint jumping factor relative to actual horizontal movement (>= 1) move.jump.sprint.horizontal.factor:2 # Vertical sprint jumping factor relative to default jump height (>= 0) move.jump.sprint.vertical.factor:1

# # # # # #

--------------------------------------------------------------------Charged jumping --------------Below you find all charged jump specific options except those for exhaustion. ---------------------------------------------------------------------

# Relevant only if "move.jump" is not false move.jump.charge:true # Maximum jump charge (counts up one per tick) (>= 0) move.jump.charge.maximum:20 # Jump speed factor when completely charged (>= 1) move.jump.charge.factor:1.3 # To switch between charged jump and charge cancel on sneak button release while jump charging move.jump.charge.sneak.release.cancel:false

# # # # # #

--------------------------------------------------------------------Head jumping -----------Below you find all head jump and fall specific options except those for exhaustion. ---------------------------------------------------------------------

# Relevant only if "move.jump" is not false

move.jump.head.charge:true # Head jump control movement factor (>= 0, <= 1, relative to default air movemen t speed) move.jump.head.control.factor:0.2 # Maximum head jump charge (counts up one per tick) (>= 0) move.jump.head.charge.maximum:10 # Distance in blocks to fall head ahead before suffering fall damage (>=1, <=3) move.fall.head.damage.start.distance:2 # Damage factor applied to the remaining distance when impacting head ahead (>=1 ) move.fall.head.damage.factor:2

# # # # # #

--------------------------------------------------------------------Side and Back jumping --------------------Below you find all side and back jump specific options except those for exhaustion. ---------------------------------------------------------------------

# To switch on/off side jumping move.jump.angle.side:true # To switch on/off back jumping move.jump.angle.back:true # Horizontal jump speed factor for side and back jumps (>= 0) move.jump.angle.horizontal.factor:0.3 # Vertical jump speed factor for side and back jumps (>= 0) move.jump.angle.vertical.factor:0.2

# # # # # # #

--------------------------------------------------------------------Jump exhaustion --------------Below you find the exhaustion options for the different jump types. At runtime all relevant options are combined together to form the specific exhaustion value ---------------------------------------------------------------------

# To switch on/off jump exhaustion move.jump.exhaustion:true # To manipulate the exhaustion increase by a jump (>= 0) move.jump.exhaustion.gain.factor:1 # To manipulate maximum exhaustion to jump (>= 0) move.jump.exhaustion.stop.factor:1

# To switch on/off up jump exhaustion

move.jump.up.exhaustion:true # To manipulate the exhaustion increase by a jump up (>= 0) move.jump.up.exhaustion.gain.factor:1 # To manipulate maximum exhaustion to jump up (>= 0) move.jump.up.exhaustion.stop.factor:1 # To switch on/off angle jump exhaustion move.jump.angle.exhaustion:true # To manipulate the exhaustion increase by a jump to the side or back (>= 0) move.jump.angle.exhaustion.gain.factor:1 # To manipulate maximum exhaustion to jump to the side or back (>= 0) move.jump.angle.exhaustion.stop.factor:1

# To switch on/off stand jump exhaustion move.jump.stand.exhaustion:false;h:true # To manipulate the exhaustion increase by a jump while standing (>= 0) move.jump.stand.exhaustion.gain.factor:40 # To manipulate maximum exhaustion to jump while standing (>= 0) move.jump.stand.exhaustion.stop.factor:60 # To switch on/off sneak jump exhaustion move.jump.sneak.exhaustion:false;h:true # To manipulate the exhaustion increase by a jump while sneaking (>= "move.jump. stand.exhaustion.gain.factor") move.jump.sneak.exhaustion.gain.factor:40 # To manipulate maximum exhaustion to jump while sneaking (>= 0, <= "move.jump.s tand.exhaustion.stop.factor") move.jump.sneak.exhaustion.stop.factor:60 # To switch on/off walk jump exhaustion move.jump.walkexhaustion:false;h:true # To manipulate the exhaustion increase by a jump while walking (>= "move.jump.s neak.exhaustion.gain.factor") move.jump.walk.exhaustion.gain.factor:45 # To manipulate maximum exhaustion to jump while walking (>= 0, <= "move.jump.sn eak.exhaustion.stop.factor") move.jump.walk.exhaustion.stop.factor:55 # To switch on/off run jump exhaustion move.jump.run.exhaustion:true;e:false # To manipulate the exhaustion increase by a jump while running (>= "move.jump.w alk.exhaustion.gain.factor") move.jump.run.exhaustion.gain.factor:60

# To manipulate maximum exhaustion to jump while running (>= 0, <= "move.jump.wa lk.exhaustion.stop.factor") move.jump.run.exhaustion.stop.factor:40 # To switch on/off sprint jump exhaustion move.jump.sprint.exhaustion:true;e:false # To manipulate the exhaustion increase by a jump while sprinting (>= "move.jump .run.exhaustion.gain.factor") move.jump.sprint.exhaustion.gain.factor:65 # To manipulate maximum exhaustion to jump while sprinting (>= 0, <= "move.jump. run.exhaustion.stop.factor") move.jump.sprint.exhaustion.stop.factor:35 # To switch on/off up additional jump charge exhaustion move.jump.charge.exhaustion:true # To manipulate the additional exhaustion for the higher jump (>= 0, is multipli ed with the actual charge factor) move.jump.charge.exhaustion.gain.factor:30 # To manipulate the subtractional maximum exhaustion to jump higher (>= 0, is mu ltiplied with the actual charge factor) move.jump.charge.exhaustion.stop.factor:30 # To switch on/off slide jump exhaustion move.jump.slide.exhaustion:true # To manipulate the exhaustion increase by a slide jump (>= 0) move.jump.slide.exhaustion.gain.factor:10 # To manipulate maximum exhaustion to slide jump (>= 0) move.jump.slide.exhaustion.stop.factor:90

# # # # # #

===================================================================== Exhaustion ---------Below you find the options for the continuous exhaustion gain/loss factors. =====================================================================

# Exhaustion gain base factor, set to '0' to disable exhaustion (>= 0) move.exhaustion.gain.factor:1 # Exhaustion loss base factor (>= 0) move.exhaustion.loss.factor:1;e:1.2;h:0.8 # Smart sprinting exhaustion loss factor (>= 0) move.exhaustion.sprint.loss.factor:0 # Standard sprinting exhaustion loss factor while (>= 0, >= "move.exhaustion.sp

rint.loss.factor") move.exhaustion.run.loss.factor:0.5 # Walking exhaustion loss factor (>= 0, >= "move.exhaustion.run.loss.factor") move.exhaustion.walk.loss.factor:1 # Sneaking exhaustion loss factor (>= 0, >= "move.exhaustion.walk.loss.factor") move.exhaustion.sneak.loss.factor:1.5 # Standing exhaustion loss factor (>= 1, >= "move.exhaustion.sneak.loss.factor") move.exhaustion.stand.loss.factor:2 # Falling exhaustion loss factor (>= "move.exhaustion.stand.loss.factor") move.exhaustion.fall.loss.factor:2.5 # Ceiling climbing exhaustion loss factor (>= 0) move.exhaustion.climb.ceiling.loss.factor:1 # Climbing exhaustion loss factor (>= 0) move.exhaustion.climb.loss.factor:1 # Crawling exhaustion loss factor (>= 0) move.exhaustion.crawl.loss.factor:1 # Water walking exhaustion loss factor (>= 0) move.exhaustion.dip.loss.factor:1 # Swimming exhaustion loss factor (>= 0) move.exhaustion.swim.loss.factor:1 # Diving exhaustion loss factor (>= 0) move.exhaustion.dive.loss.factor:1 # Normal movement exhaustion loss factor (>= 0) move.exhaustion.normal.loss.factor:1 # Whether exhaustion loss increases hunger move.exhaustion.hunger:true # How much hunger is generated for exhaustion loss (>= 0) move.exhaustion.hunger.factor:0.05;e:0.02;h:0.08 # Until which food level exhaustion is continuously reduced move.exhaustion.food.minimum:4

# # # # #

===================================================================== Hunger -----Below you find all hunger gain options. =====================================================================

# To switch on/off hunger generation move.hunger.gain:true;e:false # Hunger generation base factor (>= 0)

move.hunger.gain.factor:1;e:0.8;h:1.2 # Smart sprinting hunger generation factor (>= 0) move.hunger.sprint.gain.factor:1 # Standard sprinting hunger generation factor (>= 0) move.hunger.run.gain.factor:10 # Standard speed movement hunger generation factor (>= 0) move.hunger.walk.gain.factor:1 # Sneaking hunger generation factor (>= 0) move.hunger.sneak.gain.factor:1 # Sneaking hunger generation factor (>= 0) move.hunger.stand.gain.factor:0 # Climbing hunger generation factor (>= 0) move.hunger.climb.gain.factor:1 # Crawling hunger generation factor (>= 0) move.hunger.crawl.gain.factor:1 # Ceiling climbing hunger generation factor (>= 0) move.hunger.climb.gain.ceiling.factor:1 # Swimming hunger generation factor (>= 0) move.hunger.swim.gain.factor:1.5 # Diving hunger generation factor (>= 0) move.hunger.dive.gain.factor:1.5 # Water walking hunger generation factor (>= 0) move.hunger.dip.gain.factor:1.5 # Normal movement hunger generation factor (>= 0) move.hunger.normal.gain.factor:1 # Basic hunger per tick (>= 0) move.hunger.always.gain:0;h:0.0050

# # # # # #

===================================================================== Item Usage ---------Below you find the options to manipulate the speed factors additionally applied while using an item. =====================================================================

# Speed factor while using an item, if not defined otherwise (>= 0 AND <= 1) move.usage.speed.factor:0.2 # Speed factor while blocking with a sword (>= 0 AND <= 1, defaults to "move.usa ge.speed.factor" when not present) move.usage.sword.speed.factor:0.2

# Speed factor while pulling back a bow (>= 0 AND <= 1, defaults to "move.usage. speed.factor" when not present) move.usage.bow.speed.factor:0.2 # Speed factor while eating food (>= 0 AND <= 1, defaults to "move.usage.speed.f actor" when not present) move.usage.food.speed.factor:0.2

# # # # # #

===================================================================== Mod compatibility ----------------Below you find the options to manipulate how Smart Moving should interact with other mods =====================================================================

# Whether to replace the rope climbing of mod pack 'Ropes+' move.mod.rope.replace.climb.rope:true

# # # # # #

===================================================================== User interface -------------Below you find the options to manipulate Smart Moving's user interface =====================================================================

# The maximum number of ticks between two clicks to trigger a side or back jump (>= 2) move.jump.angle.double.click.ticks:3 # Whether to display the exhaustion bar in the game overlay move.gui.exhaustion.bar:true # Whether to display the jump charge bar in the game overlay move.gui.jump.charge.bar:true # Key name to toggle Smart Moving features in-game (default: "F9") move.toggle.key.name:F9

# # # # # #

===================================================================== Configuration Management -----------------------Below you find the options to define multiple configuration option sets =====================================================================

# A list of survival option configuration keys, entries seperated by ',' move.config.survival.keys:e,m,h

# The option configuration to start the next minecraft survival game with (can a lso be modified via in-game option configuration toggling) move.config.survival.keys.default:e # A list of creative option configuration keys, entries seperated by ',' move.config.creative.keys: # The option configuration to start the next minecraft creative game with (can a lso be modified via in-game option configuration toggling) move.config.creative.keys.default:enabled # The display names of the option configuration keys move.config.key.name:e:Easy;h:Hard;m:Medium

# # # # # #

===================================================================== Message Management -----------------Below you find the options to define in which case Smart Moving should write messages about its current behavior to the ingame chat =====================================================================

# To switch on/off option status messages via chat system move.config.chat:true # To switch on/off the initial option status message when starting a game (Relev ant only if "move.config.chat" is not false) move.config.chat.init:true # To switch on/off the server config overridden status message when joining a mu ltiplayer game (Relevant only if "move.config.chat" is not false) move.config.chat.server:true

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