With the next geneRation oF camouFlage PatteRns being debated in the usa at the moment We Will continue to look at What is out theRe! this month We WeRe PRivaleged to sPeak With iain collinson, ceo oF the cutting edge PatteRn develoPment comPany FeaR geaR.
Iains father was a British soldier (R.E.M.E) and in 1993 he was stationed in Hong Kong. At the time Iain was just 19 years old and doing casual work waiting for the family to get sent back to the UK where he was hoping to follow in his Fathers footsteps and join-up; as John Lennon once said though Life is what happens while you are busy making other plans so by the time the orders came through in 1997 he was settled and had made a life in Hong Kong, so the family headed back to the UK.. Iain had a fascination with uniforms and especially camouflage but was not impressed with the available patterns and found that ghillie suits were not really practical for the heat and humidity found in the local environment. Having made lots of custom gear he decided to attempt to design a new camouflage pattern better suited to the terrain in Hong Kong. He told us: I wasnt really thinking far enough ahead to be concerned with how I would get the pattern onto a uniform, I just wanted to see I could design something that might work for the local environment. After a couple of false starts he realized that there was a lot more to camouflage design than just slapping down some random blobby shapes in appropriate colours so he started to study and read as much as he could about the science of pattern design. He openly admits that he learned a lot from other designers such as Dominic Hyde, Brad Turner and Guy Cramer and in 2009 he started work on the FEAR Camo pattern. He eventually joined the International Camouflage Uniform Society (ICUS) and met Riaan Roussow, a renowned camouflage expert. Riaan gave him some fantastic insight into the intricacies of how our minds interpret the information our eyes see and Iain tried to utilise these ideologies into his pattern.
a novel aPPRoach
The approach was to create a multi-directional modular camouflage system, a pattern designed from concept to be a re-configurable package. The layers of the pattern could be arranged to created three different textures, each texture having its own characteristics such as neutral, subdued and dominant macro elements and high, medium and low frequency visual noise elements. Each configuration could be loaded with any one of their pre-calibrated color palettes enabling Fear Gear to tailor a variant to match the texture (ambient resolution) and naturally occurring colours of any environment. The pattern uses layering techniques to create a perception of depth or relief by simulating light reflecting off a solid object or surface by incorporating highlights and shadows. This is achieved by carefully calculated placement of light, medium and darker elements (enhanced fractals) which gives an otherwise 2D shape the appearance of being a 3D physical object, whether it be a clump of leaves, an outcrop of rock or a depression in the ground. These two combined attributes not only create a diverse spectrum of camouflage variants that offer
unprecedented environmental concealment but also provide a distinctive signature for visual brand, regiment or national identification. Once these modifications had been made Iain developed a transitional colour palette but this coincided with the US Armys Camouflage Improvement Effort Pre-Solicitation so he decided to use the new transitional colour palette as a basis for the requested Family of Patterns and develop a new transitional colour palette (MEC-GB - Multi environmental Camouflage, Grassland Bias). He gave the go-ahead for a Chinese factory to make a prototype uniform based on the US Armys ACU but although the pattern was quite effective the workmanship of the uniform was very poor so he cancelled the rest of the order and concentrated on the US Solicitation. Unfortunately as a lone voice Iain decided to withdraw from the Solicitation due to the scope of the criteria, time frame and the US Armys proposed testing methods; based on his own testing methods he realised that the picture-in picture test was actually a very crude way of testing a pattern at such an advanced level of development.