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Combat Outcome

L O W El S C O R E R El SCh Kn Cv/C m Lh H I G H Pk/S p Bd Ax Bw Ps Wb Hd Art S Art C WW Cam p R R R R R R R R R R R R R SCh1 Kn3 R R R R R


2

S C O R E R Ax R R (GG) R R R R R R R R R R R R R R Bw R R R R R R R R R R R R Ps F F (GG) (GG) F F F F F F F F F F F F Wb (GG) (GG) (GG) R R R R R R R R R R R R R R Hd5 (GG) (GG) (GG) - - - - - () - (BU A) - R R - - Art C/S /R /R /R /R /R /R /R /R /R /R /R /R /R /R /R /R WW - - - - - - - - - - - - R - - Camp (CC)
surrend er

Cv4 R F R R R R F R R R R R R F R R F R R

Lh4 R F R R R R F R F R F R R R F R F F R F R F R F

Pk/Sp (GG) (GG) (GG) R (GG) R R R R R (BU A) R R R R R R

Bd R (GG) (GG) R R R R R R R (BU A) R R R R R R

R R R R R R R R

R = recoil; = destroyed; F = flee; GG = if in good going; BUA = not garrisoning a BUA CC = if in close combat; - = no effect; () = if shot at First letter in each box = action taken by low scorer if high scorers total is less than double that of low scorers total. Second letter in each box = action taken by low scorer if high scorers total is double or more than double that of the low scorers total. If only one letter = action taken by low scorer if high scorers total is more than low scorers total.

1. SCh is destroyed if its combat total is equal to that of the opponent. 2. Kn by Bw whose front edge they have moved into contact with this bound, if not recoil. 3. Kn by any if in bad going. 4. Flee from any if in bad going. 5. Destroyed by any if garrisoning a BUA.

Movement and Combat Factors


M(G G) El SCh Kn Cv Cm Lh
2 1

M(B G) 200 200 200 200 200 200 200 200 200 300

M(Rd ) 400 400 400 400 400 500 400 400 400 400

CF-F 4 4 3 3 2 2 3 4 5 3

CFM 5 4 4 3 4 2 4 4 3 2

Rear support Pk +3 against all except Cv, Lh, SCh, Bw or Ps Wb +1 against all except Cv, Lh, SCh, Bw or Ps Sp +1 against Kn or Sp Sp, Bd, Ax +1 against mounted troops if supported by Ps Tactical factors + 4 + 2 + 1 + 1 -1 -1 -2 -2 -2 if foot garrisoning a BUA if foot occupying friendly camp if generals element if uphill or defending river bank (except paltry) for each overlap or for each enemy in contact with flank or rear for each 2nd and 3rd enemy aiding shooting mounted attacking a BUA (except elephants) if in close combat in bad going (except Ax, Bw or Ps) if mounted in close combat with enemy in bad going

300 400 300 400 400 500 200 200 200 200

Pk Sp Bd Ax

Bw Ps
3

200 200 200 200 200 200

200 300 200 200 200 200

400 400 400 400 400 400

2 2 3 3 4 4

4 2 2 2 4 4

Wb1 Hd Art WW

Camp

200

200

400

M = movement; GG = good going; BG = bad going; Rd = road CF-F = combat factor against foot; CF-M = combat factor against mounted. Second or subsequent moves: 1. if their second move will end in CC or make them act as overlap or rear support. 2. if they dont start or go within an element base width of enemy 3. can perform second or subsequent move only in first bound. All troops moving in column along a road not contacting enemy.

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