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Adventure Craft - r983 by Cryect This mod is a total conversion for Minecraft adding a purely adventure mode wher

e you can't place or destroy blocks. The objective is to present a mod in which people can craft dungeons to share with others. At the moment, most the featur es to making sharing dungeons easy are missing but wanted people to be able to e xperience what is currently done. Included is a dungeon inside of a Mayan templ e on an secluded island that you've washed upon. All you have on you is your tr usty sword and an urge to explore the island. Note: You will likely want to check your render distance as I've added a new fur ther one that might be too much for your computer. Installing + Running 1. Double Click AdventureCraft.jar 2. Install either via Install (copies the files from your minecraft directory) o r Install Via Login (gets a fresh copy) 3. Press start Editing Maps Will be adding information on this later Future Features -Sounds on items dropping -Sounds on mobs spawning -Additional mobs Credits CyborgDragon for working on scripting in the code My Girlfriend for creating the island I used MrMessiah for his BetterLight and BetterGrass mod thats integrated into the mod (can enable/disable it in the options) N3X15 for his SnowMod Bemoliph for testing out my changes Thundara for managing the Redmine I was using Everyone who works on MCP as this mod is heavily based on MCP. Those guys are al l great and I love contributing to the project. Scaevolus for Optimine! HarryPitfall for the base animated fan texture I started with Shockah for the additional block IDs Rhodox for the Painterly Pack which is used in a lot of the new textures. http:/ /painterlypack.net/index.html ScottyDoesKnow for letting me use his gun and ammo sprites by hatwhale and capti va History r983 - Animated fire, lava, portal, and water textures can be replaced now. Anim ated fire, lava, portal, and water textures will automatically scale down now if they are larger than the destination image. r982 - Fixes rendering issues with the player being stunned. Fixes issues with r eplacing a texture with one of a different resolution. Ignores texture replaceme nts that have already been done. r977 - Adds the ability for animated textures. Items can be store and saved with more than 127 items (up to 2^31-1). r971 - Fixes paintings so they won't pop off if they don't have blocks behind th em. Portals no longer will teleport you to the nether. HD Texture support has be en added. r965 - Mainly several changes so maps and saves will be much smaller in size as

they are being made. Cactus no longer grow. Grass decaying to dirt won't result in the chunk being saved out. Leaves won't decay anymore. Generating Chunks won' t result in them being saved till they get changed. Players by themselves won't result in chunks being saved. r962 - Adds the URL Block (note you can paste URL's into it) and the ability to open URL's via script. Note the player is asked if they actually wish to open t he URL. Adds copy and paste to the chat bar. r960 - Changed downloading maps so it immediately will go into starting the map after its downloaded. Also won't let you back out of downloading a map since it resulted in some minor issues. r958 - Redid the main screen splitting up creating new saves, loading saves, and editing maps. Loading into a file should always result in map editing and debug mode being disabled now. Adds an arrow class for scripting. Can now get the en tityID of entities in scripting as well get entities by their ID with world.getE ntityByID. r954 - Fixes furnaces being able to smelt. Store blocks can be used now with a s word. Stores blocks are fixed by not giving items when they are in the hand used with the exact amount and results in it being the first empty slot. r951 - Fixed pathToEntity (curses for no one telling me it didn't work). Can spa wn entities in scripts via world.spawnEntity(entityType, x, y, z). UIContainer, UIRect, and UISprite changed to allow floating point numbers for position and he ight. Can now create models in scripts. Undo/Redo stack saves the cursor now. r942 - Corner Slopes and corner stairs can work with different looking stair typ es now. r940 - Fixes the palette r939 - Fixes sleep r938 - Adds slopes, binding scripts to keyboard presses, and the ability to exec ute scripts from scripts. Also adds 14 new decorative stairs. r933 - Adds corner stairs and diagonal fences. r929 - Fixes issues with torches with pasting, nudging, and falling blocks. r926 - Adds pasting and nudging tools. As well, you can now change the reach di stance with Alt+Mousewheel r919 - Add Undo/Redo which can be controlled either via Ctrl+Z and Ctrl+Y or /un do and /redo. Water and Lava are now easy to destroy. r917 - Fixes Tile Entities not having their changes saved out if its the only th ing that changed in a chunk. NPC's won't talk if their text is set to nothing. r914 - The camera smoothly changes now as you wall jump. Can no longer wall jump off clip blocks. r911 - Adds Pegasus Boots, which allow for double jump and wall jumping. Can op en chests with swords now. Items no longer swap if left clicking with no item in the offhand. Can destroy chests once again in Debug Mode. r900 - Fixes storage block loading tile entities correctly. Fixes items in store block being lit incorrectly. Iron doors can be reached through on their top blo ck (fixes Basel Heit and other maps that might have used that once upon a time). r897 - Several fixes to the map download screen r895 - Fixing obfuscation issues. r894 - Updates to 1.7.3 r893 - Fixes tile entities getting messed up and sound overrides. r892 - Control over thunder and fixes to rain. r891 - Updated to 1.7.2 r874 - Adds a new ingame Map Downloading screen. UISprite can specify the image' s width/height. UI Label's won't render now if their alpha is set to zero. Cance ls all scheduled block updates in blocks being replaced by a storage block. Fixi ng the option on Timer blocks being able to swap between Triggering the target a nd resetting the target. Timers can be inputted with text box entry. Scripted En tities and NPCs can have a script set for when the player interacts with them (o nInteraction). r855 - Spawn blocks save the yaw the player was facing as they are activated. Fi xing damage items being picked up correctly. World config now loads its light va lues from world info. Fixing crash with using the paint brush on gravel. Handlin

g rendering items that don't actually exist. Can drop trees without the game cra shing now. Adds to effect getLightRampValue(int i), setLightRampValue(int i, flo at f), and resetLightRampValues(). r848 - Fixed running out of memory due to writing stats out to file (just disabl ed it for now). Fans update correctly as they get rotated. Can configure the lig ht brightness ramp in /config. NPC's can be scripted now. NPC's can be set to b e attackable now. Exposed script variables on EntityLivingScript to scripts. r834 - Can toggle NPC pathing home on and off. Adds a track player option for he ad tracking. NPC now uses the scripted's pathing code instead of its own for pat hing home. attackStrength works with bats, skeletons, skeleton bosses, skeleton guns, slimes, wolves, and zombie pistols. attackStrength controls the explosion radius of creepers and ghast fireballs. Added slime- and wolf-related methods. r830 - Fixes crash with saving while the fishing hook is out. Fixes crash with u nable to load up bad chunks. Fixes crash with loading bomb arrows. Movement spee d is exposed on EntityLiving via getMoveSpeed/setMoveSpeed. Additional UI comman ds getScale(), getGUIHidden/setGUIHidden, getThirdPerson/setThirdPerson, and get FancyGraphics. NPCs are being prepped for scripting themselves as well. They now inherit from the scripted entities and have variables exposed to scripting (nam e, chatMsg, spawnX, spawnY, and spawnZ). Scripting blocks now have their coordin ates loaded into xCoord, yCoord, and zCoord. Can toggle NPC pathing home on and off. Adds a track player option for head tracking. r818 - Major new feature is the addition of scripted entities. Check the blog f or specific details. Can enable rendering of entity paths with /renderpaths. UI elements can have their parent container specified as the last argument. If null is specified then they aren't added to the screen. Can set the width/height of entities though only for scripted entities does this change their size. r799 - 32 New Plant Blocks. 2 New Lights. 4 New Grass Variants. 3 New Sand Varia nts. 7 Overlay blocks (thin block that sits on top of another block could be use d for plates, clock, etc). Fixed where crafting in the inventory is located. Add ed hurtTime-, hurtTimeResistance-, and heldItem-related methods to scriptEntityL iving. Fixes eggs, fireballs, and snowballs so they can push through clip blocks . Fixed the missing wools in the palette. Fixing brush and paint bucket resultin g in their changes for the blocks to actually update. Added ScriptEntityMob with attackStrength methods. r782 - Scripts on mob spawners for triggering get excuted if any mobs are spawne d upon logging in. Missed integrating code for sound overrides. Fixed rendering of snow and rain. Fixed arrows resulting in print spam. Fixed launcher not being able to launch for non 1.6 versions of Java. r778 - Fixes advance opengl not rendering correctly. r777 - Finally have fixed the memory errors and reduce the memory allocated from 1024MB to 512MB. CyborgDragon has started to work on expanding scripting as we ll. r766 - Several crash bug fixes. UI Elements get cleared when returning to the ma in screen. Clip blocks don't collide now with arrows, boomerangs, and fireballs. Falling sand was spawning with a height of 1.8 which has been fixed to be 0.98. Adds an option to center UILabels with the variable centered. Can retrieve the width of strings in scripts now with ui.getStringWidth. Adds collidesWithClipBlo cks to ScriptEntity. Adds UIContainers which can contain UI elements. r755 - Fixes light bulbs not working. Fixes tiny view distance. Adds UI elements for scripts. Sounds and music can be controlled via scripts. Music properly sto ps when quiting. Message blocks won't output a blank line anymore if they have n othing to display. r738 - Adds in the map icon and thrown fishing rod icon. Fixed the map rotating with pitch. r736 - Bunch of changes + 1.6.6 r700 - Effects block can have overlay textures from the overlays folder in the m aps folder. Textures can be replaced via the effect block by having a text files in the textureReplacement folder. Fixed bullets not being effected by difficult y for damage taken. Player name is set to ACPlayer (probably will be map specifi c with skin downloading disabled in the future) Effect block has entry in the la

ng file now. Overlays persist through saves. Replacement textures persist. Can r eplace biomeMap.png, waterMap.png, grass/foliage color images (unfortunately can 't change pine/birch tree foliage). Bomb damage was calculated incorrectly so wa s dealing 5 times as much damage as intended. Decreased it to max of 20 from the max of 50 it was previously. getCurrentItem and getOffhandItem for scripting re turn back undefined if nothing is held in that hand. Effect scripting is added ( effect). Script Block OnUpdate only occurs now if the block is triggered. Adds g lobal scripts: OnNewSave - First time a save is created this runs, OnLoad - Ever y time a save is created or loaded this runs next, OnUpdate - Runs at the start of every tick. AdventureCraft shouldn't crash now if missing version.txt. Adds a new config screen via /config to configure global scripts. getItemInSlot and de crementItem will return undefined back if there is no item r678 - Adds the effect block which currently has options for spawning particles and changing fog. r668 - Adds to Entity for scripting: dropItem, isInsideOfWater, isInsideOfLava, getImmuneToFire, setImmuneToFire, getFireLevel, setFireLevel, getFireResistance, setFireResistance, getAir, setAir, getMaxAir, setMaxAir, getStunned, setStunned . Move attackEntityFrom to the base Entity class for scripting. Shouldn't be abl e to take damage from multiple spikes at the same time anymore (resulted in skel eton bosses dieing really quickly). Can disable mobs burning in daylight by issu ing the command /mobsburn. Sliders on the Music GUI have been fixed. Multiple sl eeps in the same script work correctly now. r656 - Sounds can be overridden with a different extension than the original sou nd. Fix for being able to attack a stun target multiple times (also addresses Sk eleton bosses dieing almost instantly on spikes). Message block GUI is fixed so it won't try to access beyond the sound list. Scripting Java files have been mov ed so Rhino can find them correctly (means you can actually create Items now). Scope is now seperate for scripting on a per scripting object (Script Blocks, mo b spawners, etc). r651 - Sounds can be overridden by being placed in the soundOverrides directory (needs to be the same folder structure as the resources directory). Message and Music blocks when editing can have multiple pages for sounds. MUsic being played is saved on exiting a save and stopped then restarted when loading the save aga in. New items can be created in script either via Item(itemID), Item(itemID, qua ntity), Item(itemID, quantity, damage). Changed getBlockId to getBlockID and set BlockId to setBlockID. Can sleep scripts via time.sleep(seconds) (note if you do this currently with OnUpdate scripts you will have multiple ones executing at t he same time till I change it so you can only have one per block/entity at a tim e). The current AC version is now displayed alongside the MC version. Fixed bein g able to access from scripting swapOffhandWithMain and addItem. Removed the mul tiplayer button. r639 - Adds more scripting functions for EntityCreatures. Adds the ability to wo rk with player inventory in scripts. r633 - Fixes fast rendering so it renders correctly. Script block GUI works corr ectly again. Initial spawn points for new worlds should be set better now. Worl d script functions will now work (forgot to make them public). r629 - The launcher can now update the game (except for sound files yet). Mob sp awners with 0 spawns set will now trigger and detrigger. Ctrl + Mouse Wheel will change the offhand. r627 - Sword skeletons won't crash the game when you kill them now. Store blocks can have a trigger when a trade is executed. Store block can have either the bu y item or sell item missing now. Pushed blocks are visible again. Armor is now a t 25% per armor level. More than 10 heart containers can be displayed. Hopefully Mac client works with the launcher again. r618 - Adds the store block which allows you to trade one item for another item. r610 - Fixed graphics options for auto far clip and 3d grass. Fixed rendering w/ smooth shading disabled. Fixed duplicating of entities when changing from very far to far view distance. Going backwards through view distances won't break if you try to go from very far to tiny. Adjusted render updates to match closer to base Minecraft code. SWT should now be downloaded for other OSs and JVM's beyon

d just win32. r605 - Fixed redstone texture. Fixed trigger memory to not render like grass. Ho okshot and umbrella icon updates correctly now. Adds some new mobs: Skeleton w/ Rifle, Skeleton w/ Shotgun, Zombie w/ Pistol. r592 - Upgraded for 1.5_01 r585 - Fixes loading/creating maps without a "scripts" directory. r584 - Adds tons of additional new scripting commands. Music Instruments now can be played by right clicking then pressing 1 through 0 keys and using shift for sharps. Musical songs can trigger scripts. Mob spawners can have scripts for on spawning, on death, and on tick updates. Mob spawner UI revamped and added 3 add itional OnDeath triggers. Sample musical scripts with the biome test with the fi le called musicScripts.txt and scripts in the script directory. r563 - Animated fan texture can be replaced. Muzzle flash added to guns. Adding several new scripting commands. Adds a script block which can execute code OnTri gger, OnDetrigger, and OnUpdate. Some launcher improvements so won't try to popu p a webpage if SWT doesn't work. r555 - Fixes timers with a delay of zero. Redstone power glows when triggered. r553a - Adds a new launcher. r553 - BlockFluids was messed up in its reobf so fixed now. Fixed AdventureCraft .java and AdventureCraft.exe working correctly (only the batch file and alternat e exe worked in the previous release). r552 - Adds the starting of scripting. Currently can only be used when typing a text command and not having a / in the front. Only thing you can really do is set or get the time with time.set, time.get, time.setRate, and time.getRate. Fix es crash bug with the lantern in the offhand. Adds a pistol, assault rifle, and shotgun. r542 - Music blocks no longer mess up if they have an empty name set. Timers can have a delay before triggering upon activation. Armor no longer is damageable. Entities no longer update during cutscenes. The time of day is seperated from wo rld time and the time rate for time of day can be adjusted by weather blocks. La dders can be freestanding now. Lights bulbs can be have their light value set by right clicking in debug mode on them. Adds a 5th trigger to the mob spawners th at activates upon the spawns being killed. Adds a lantern that requires oil to s tay lit (lasts 1 minute per unit of oil). Readds back the options for autofarcli p and 3d grass. r528 - Updated to 1.4_01. The new light items now cast light when carried. Impro ved the memory handling of the handheld light sources. r523 - Adds 4 stone chairs, 16 ladders, and 12 lights. r520 - New java launchers that should work better for people having issues in Wi ndows. Fixes obfsucation issues (in particular the sliders not working on the pa lette screen). NPC Stick works again. Can spawn angry and tame wolves from mob s pawners now. r516 - Upgrades to 1.4. Adds ropes and chains which can be climbed with spaceba r if they are vertical and can walk on horizontal ropes/chains. Wolves can also be spawned from the mob spawners. r508 - Adds chairs and tables. Fixed AO light blending to be correct for blocks that don't fill the entire cube. Spikes are now directional. Hookshot can now at tach to the new wood blocks. r496 - Performance improvements to the torch. Added the ability to have multiple terrain images be available for blocks. Adding 218 new decorative blocks. r481 - Addresses mob spawners getting activated by a mob spawner being reset and detriggering its targets. r480 - Fixes teleport messing up maps. Mob spawners properly reset. r477 - Fixing triggers deactivating. Spawn blocks can now be triggered to set. A dds a heal/damage block. Adds a teleport block. r472 - Bug fixing! Fixing trigger bounds to be saved correctly (fixes trigger st ates across saves). Fixes trigger pushables to have a name and saving activation state across saves. Fixing block activations to only return true if GUI isn't displayed (for trigger stick). Adds a trigger stick which lets you trigger bloc ks by left clicking or checking trigger states by right clicking.

r464 - Refactored triggering to work better. Adds a darkness block that is invis ible but absorbs 2 light instead of a single unit of light. Adds a trigger that activates when a pushable block that is the same color becomes neighbors with i t. Adds a block that is essentially block storage, it saves the state of all blo cks within its area and when activated by a trigger will then load those blocks up. Fixed the boomerang size to behave how it looks. Fire no longer spreads in debug mode. Maps can include their own specific lang file. r453 - Camera points can be deleted and have the interpolation method set for ho w it changes going to the next point. The cutscene camera path is rendered out a s a curved line. Can set whether a camera interpolates from the player's view po int or not and how. Player inventory will show how many heart pieces are picked up. Fixes bugs with resetting number of heart piece containers via /health and r eaching four pieces. r441 - Fans are animated now. Fans can be shut off by applying redstone power t o them. Redstone power properly updates its direct neighbors on power changes. F ixes timer block resetting properly. Fixes timer block deactivating proeprly wit h 0 time. NPC skins will be shown in 3 columns. r432 - Adds NPC's which just say a single line of text. To place them use the NP C stick and left click on them in debug mode. NPC textures are loaded from the "npc" directory within the current map directory. Changed water & lava to be des troyed more easily. Changed grass rendering to render 3d grass through blocks no t being rendered. r420 - Fixes cutscene camera flipping out with its rotation. Also fixes camera b lock freezing at the end. Third person camera state remains through activating a camera block. Redstone power blocks can now trigger doors properly. r416 - Adds a cutscene camera, still some bugs with it left but mostly there. R ight click on a block and then use "/cameraadd #" to add a camera point and "/ca meraclear" to clear them all. Also adds a light bulb block that is invisible no rmally and can be turned off by being triggered. r398 - Fixes bug with creating new worlds. Paintings will no longer auto pop off surfaces. Changed the redstone power model. Added half step subtypes to palette . No clip no longer deals damage or displays the block the player is within. r392 - Terrain images can be loaded from the save directory if they fail to load them the map directory (for conversions). Fixes loading of map texture override s. Adds a wrench which can be used to swap nonredstone/trigger blocks with a cl icked on block. Wood and wool subtypes now in palette. Adds a couple new colors for coloring. Can toggle ice melting via /togglemelting and toggle leaves decayi ng via /toggledecay. r386 - Fixes loading of old saves/maps so they will still use images. r385 - Fixes advancing the page on the palette r384 - Can create random maps now when selecting a new world. Infinite stacks wi ll display as infinite. Trigger memory should reset properly now. Hammer copies its metadata from its source to the targets. Destroying blocks can have extra wi dth and depth settable in the palette. Mouse filtering on F8 is disabled (confli cted with next page of palette). No clip will enable flying if its not enabled. Skeleton boss health halved and fire will deal damage 4 times a second on him in stead of once a second. r368 - Fixed handheld torch performance and fully integrates optimine (will uses optimine's render updating code when not holding a torch). Mob spawners work co rrectly across saves (was double incrementing an index resulting in half the mob s not being found). r365 - Upgraded to work with 1.3_01. Fixes mob spawner spawn bug and zombie butt on now works. Redstone trigger should handle resets properly if its active. r357 - Fall damage code adjust so you can survive better landing in water. Mob s pawners when are reset will reset the mobs spawned and mobs are now saved across saving/loading. BlockTimers can be reset now. Health of bats and rats reduced to more reasonable amounts. Fluids can be targeted/destroyed while in debug mod e. Blocks no longer drop items when destroyed. r347 - Umbrella can push entities. Maps can override any textures by having them in the map directory. Skeletons can spawned riding spiders. Adds /noclip and /h

elp commands. Boomerang can go through clip blocks and activate levers. r337 - Rain has particles when it hits blocks now. Adds an umbrella which has a max terminal velocity and extra push from fan blocks. Critters won't spawn autom atically anymore. Changes how falling works to be velocity based instead of dist ance based. Can block fan blocks with other blocks. /removemobs will remove all living entities. r328 - Adds the initial fan block. Fixes timer blocks not being initialized corr ectly on being placed. r324 - Adds colored water via the waterMap.png. Each heart is now 4 health. Inc reased min fall before damage to 4 blocks. Adds a timer block. Adds a message bl ock that can add text to the chat or play sounds (place in the sound directory w ithin a map folder). Triggers will now render lines to what they trigger (starts black and goes to the color of the block it comes from). r315 - Fixes a crash bug with the power glove. Spawning should work properly spa wning at the point instead of underneath it. Can select slime sizes and minecart types for the mob spawner. Bat size has shrunk so should fit in a 1x1x1 space now. Falling blocks spawn in the center of coordinates now and will fill up an e ntire spawning area. r309 - Adds some rat and bat sounds. Pushable block now fall if nothing is benea th them and put out fires. r305 - Adds the power glove which can push/pull the pushable blocks. Mob spawner can be set what type of blocks/items spawn. r286 - Mob spawners now can spawn more types of entities. Music fade in and fade out can be controlled and more can be seen. Fixes bug with items not being usab le if a block is highlighted and locked doors no longer have lapis on the bottom and top. r281 - Chest and locked doors will work now no matter what item is equipped. Bat s are no longer synchronized that spawn together. Music no longer auto starts, m usic fades in from music blocks now, and the music will now loop. Can no longer double select an item with the mouse wheel. Bats flap faster and farther. Enti ties stunned by the boomerang no longer twitch. r275 - New installer that can install via a MC login. Fixes a crash involving be ing hit by an arrow without an item in one of your hands. Minor adjustment to 3d grass texture to remove an annoying darker pixel. 3d grass will no longer glow if an override texture is set. r272 - Adds the music block, 3d grass, and rat mob. Needs proper sounds for the rat. r268 - Was missing the dispenser files in the last update :( Adds the bat but no t quite done and uses currently ghast sounds. r267 - Adds in the updated lang and images for Bomb Arrows. Dispensers work now with infinite items, can't be opened unless in debug mode, and can shoot bomb ar rows. Auto far clip can be disabled in the options. Torch updates are reduced if the framerate goes does down. r261 - Fixes some dual wielding bugs. Swap mouse buttons for hands. Adds in bomb arrows. BetterGrass can be toggled now. Autofar clip plane adjustments based o n FPS (will add an option tomorrow) r255 - Adds offhand which can be selected by ctrl + number. Couple Optimine perf ormance improvements added (not the bulk though which improve tesselator and sor ting). Left Click uses the main item and right click uses the offhand. r242 - Pretty much have finished the hookshot for the moment. Will revisit it wh en I'm looking at offhanded items. Boomerang will now change icons when thrown t o be a boomerang outline. r235 - Lots of adjustments to snow and added rain. Weather can be controlled vi a weather blocks. Fixes blocks being placeable when not in debug mode. r223 - Adds N3X15's SnowMod. Fully upgraded to 1.2_02 (mainly means I can updat e names). Redstone no longer can be placed unless in debug mode. Bombs actually get thrown a short distance now. r219 - Adds bomb and destroyable blocks for the bombs. Fixes bug with changing r ender distance r213 - Fixes a couple issues with the hookshot (boomerang interaction and gravit

y). map.txt is properly deleted on deleting a save. New installer! Misc cleanup refactoring. r209 - Map folder has been moved to the root AdventureCraft folder, Humidity is now in the blue channel of biomeMap.png. Fixed it so you can toggle map editing on/off. Hookshot has been improved though still needs a visual pass on making it look right. r203 - Fixed the moving fast after dieing bug again. Torch framerate is much bet ter again r199 - Works with Beta 1.2_01 r197 - Fixes issues with tiny render distance. Memory footprint should be smalle r now if not using the very far render distance. Fluids now won't flow if debug mode is active making it easier to place them. r193 - Fixes trigger inverters properly setting the trigger state on their targe t for target updates. Adds the redstone trigger and redstone power blocks for go ing inbetween triggers and redstone powering. r188 - Fixes several bugs. Trigger memory can be set to not be reset on death. Trigger inverter's handle death reset correctly now. Map editing is moved to the maps directory. To actually edit the maps use the /mapedit command to enable ma p editing. r174 - Fixes items from the palette being used up after one hit. All the new ite ms and blocks now show tool tips. r172 - Fixes locked doors being invisible r171 - Add a clip block (invisible block that has collision), fixes items having shadows on invisible blocks. Fixes a couple bugs with reset on trigger. r162 - Triggers can now reset their target. Trigger Memory upon being reset if a ctivated will detrigger their target. Terrain images are now loaded from the sav e directory and if it doesn't have one creates flat terrain. Random gaps and ro ck on terrain won't be created anymore. r158 - First release in the new format and going to use the revision number of t he source depository for version numbers V4 - Fixes a bug with triggers, add trigger memory and inverters. V3 - Adds a palette GUI that can be to add any block/item to your inventory thro ugh the use of F7 and then using F7/F8 to scroll through all the items V2 - Fixes the bugs involving dieing then moving extra fast and if set on fire t he fire is removed before respawning. Also fixes the boss mob spawner to drop a heart container. Mob spawner sliders can now also be moved. V1 - Initial Release

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