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Merits

I don't like the vanilla fighting styles. Therefore there are now only a few maneuvers which can be learned for different kinds of weapons. Each maneuver has to be learned for one weapon class (Light Weapons, Medium Weapons, etc.) or types (Blades, Axes, Hammers, etc.). You can use a maneuver only if you have enough strength to use your weapon without penalty and if it can be executed with a weapon of this size. For the weapon class Unarmed any Weaponry prequisites are replaced with Brawl. Revised Fighting Styles so far: Archery (Armory 208), Boxing (World of Darkness 110), Chain Weapons (Armory 209), Combat Marksmanship (Armory 210), Fencing (Armory 210), Filipino Martial Arts (Armory 211), Grappling (Armory Reloaded 67), Kung Fu (World of Darkness 111), Langschwert (Armory Reloaded 83), Sniping (Armory 212), Spear and Bayonet Fighting (Armory Reloaded 67), Spetznaz Knife Fighting (Armory 213), Staff Fighting (Armory 213), Throwing (Armory Reloaded 71), Two-Weapons (World of Darkness 112)

Melee Maneuvers
Body Blow (O) Prequisites: Strenght 3, Dexterity 2, Weaponry 2 Classes: All Attacks can cause stun even if they deal only Bashing Damage. Especially useful for Type: Improvised Weapons and Class: Unarmed. Dextrous Grab (OO) Prequisites: Dexterity 3, Brawl 2 Classes: Unarmed Grappling with Dexterity instead of Strength Double Attack (OOO) Prequisites: Dexterity 3, Weaponry 3 Classes: Small Weapons, Light Weapons, Medium Weapons, Polearms, Unarmed No Defense; Two attacks, second one with -1 Feint (OO) Prequisites: Dexterity 3, Weaponry 2 Classes: Small Weapons, Light Weapons, Medium Weapons, Polearms, Unarmed Normal attack (no weapon bonus), roll not penalized by armor; success doesn't cause damage, instead the opponent loses his defense against the next attack Focus (O) Prequisites: Composure 2, Weaponry 3 Classes: All All-out attack provides a bonus equal to Weaponry instead of +2

Killing Hands (O) Prequisites: Resolve 3, Brawl 2 Classes: Unarmed One Willpower point: Deal Lethal Damage with unarmed attacks for one round Masterful Defense (OO) Prequisites: Wits 3, Dexterity 3, Composure 3, Weaponry 3, Wards 3 Classes: Light Weapons, Medium Weapons, Great Weapons, Polearms Defense doesn't decrease against multiple attacks if wielding an appropriate weapon Off-balancing Attack (O) Prequisites: Strength 3, Weaponry 2 Classes: Light Weapons, Medium Weapons, Great Weapons, Polearms, Unarmed -2 attack, target has -3 on his next action if hit and also takes damage Off-Hand Attack (OO) Prequisites: Dexterity 3, Weaponry 3 Classes: Small Weapons, Light Weapons, Medium Weapons, Unarmed One Willpower point: additional attack with your off-hand weapon if wielding an appropriate weapon. Receive (OOO) Prequisites: Wits 3, Dexterity 3, Brawl 3 Classes: Unarmed No Defense; Dodge against one attack and instant grapple attempt ignoring opponents Defense Riposte (OOO) Prequisites: Wits 3, Dexterity 3, Weaponry 3 Classes: Small Weapons, Light Weapons, Medium Weapons, Polearms, Unarmed No Defense; Dodge against one attack and instant counterattack ignoring opponents Defense Throw (O) Prequisites: Strength 3, Dexterity 3, Brawl 3 Classes: Unarmed Grapple Maneuver, each success throws the target one meter, knockdown, this maneuver also causes one bashing damage Trip (O) Prequisites: Strength 2, Dexterity 2, Weaponry 2 Classes: Polearms, Unarmed Attack roll (ignore armor) versus opponent's Dexterity+Athletics. If succesfull Knockdown plus one Bashing Damage. Two-Weapon Parrying (OO) Prequisites: Dexterity 3, Weaponry 2 Classes: Small Weapons, Light Weapons, Medium Weapons +1 Defense while wielding an appropriate weapon in your off-hand.

Warding Stance (O) Prequisites: Dexterity 2, Weaponry 2 Classes: Polearms One Willpower: End Dodge with a counterattack Wards (O or OOO) Prequisites: Dexterity 2, Weaponry 2 Classes: Light Weapons, Medium Weapons, Great Weapons, Polearms +1/+2 Defense when wielding an appropriate weapon Whirlwind Attack (OO) Prequisites: Strength 2, Dexterity 2, Weaponry 2 Classes: Great Weapons, Polearms, Unarmed One attack against any person in a 2m radius with a penalty equal to the number of targets or the highest applicable defense, whichever is higher.

Ranged Maneuvers
Ballistics (OO) Prequisites: Intelligence 2, Wits 3, Firearms 3 Classes: Bows, Crossbows, Firearm Double Range Overkill (OOO) Prequisites: Dexterity 3, Firearms 3, Targeting Classes: Crossbows, Firearms 9-again when making an aimed attack Targeting (O) Prequisites: Dexterity 2, Composure 2, Firearms 2 Classes: Bows, Crossbows, Firearms Maximum aiming bonus is Composure +1 (+2 for Crossbows) Trained Reloading (OOO) Prequisites: Dexterity 3, Composure 2, Firearms 2 Classes: Bows, Crossbows, Firearms Bows reload as a reflexive action, Crossbows have their reloading time halved

Combat Merits
Armored Fighting (OOO or OOOOO) Prequisites: Strength 3, Dexterity 3, Stamina 3 Reduces penalties of worn armor by 1 or 2 Shield Use (OO) Prequisites: Strength 3 Attacks don't suffer from wielding a shield

Modified Merits
Strong Lungs (O) Prequisites: Stamina 3 See World of Darkness 113