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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

SCHOOLWIDE ENRICHMENT MODEL (SEM)

CASE STUDY COMPUTER SCIENCE ARTS


TITLE : VISUAL NOVEL

EC NAME: D-soft ADVISOR: PN RUSIAH BT JUSOH


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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

CASE STUDY / PERFORMING ARTS AND LITERATURE

CONTENT 1.0 INTRODUCTION 2.0 ADVANTAGES 3.0 OBJECTIVES 4.0 RESEARCH SOURCE 5.0 LITERATURE REVIEW 6.0 ABSTRACT 7.0 DATA 8.0 METHOD OF PROJECT PRESENTATION 9.0 CONCLUSION 10.0 ATTACHMENT 11.0 BIBLIOGRAPHY 12.0 GRADING SHEET 13.0 STUDENT CHECKLIST

PAGES

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NAMES OF EC D-soft___________________________________________________ NO. NAME OF MEMBERS 1. MOHD SYAF IZAD ASWAD BIN MOHD ROZIN 2. MUHAMMAD UBAIDURRAHMAN BIN AMIR RIDZA 3. MOHAMAD FARHAN BIN ZULKAPLI 4. AMIRUL HAFIZ BIN ELIAS 5. MEGAT SHAHRUL IMRAN BIN ISMAIL TEACHER ADVISOR PN RUSIAH BT JUSOH_____________________________________ PROFESSIONAL SUPERVISOR/MENTOR (if any) ________________________________________________________ TITLE VISUAL NOVEL___________________________________________ COLL. NO CLASS 12199 4D 12285 12163 1212 12153 4D 4D 4G 4M

________________________________________________________ ________________________________________________________ CATEGORY


COMPUTER SCIENCE_____________________________________

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1.0 INTRODUCTION INCLUDES A) Identifications of problem(Innovation / Added Value / Existing Project) - Community (aimed at students) having problems to understand novels or literature component, which is one of the required learning in language subjects syllabus. B) Situation of problem - Novels are one of the ways to approach the community about information, data or story. Based on the survey made, there are a certain parts of community who prefer reading novels in the book medium. There are also a certain parts of community who could not stand reading thick books. Thus, they have come to search for alternatives in order for them to understand the novels. Such alternatives were invented like summaries of the novels, which shortens up the story and make it sweet for the readers to understand the story, leaving out the useless parts. Even so, those useless parts might be required to know, and some perspectives comment on summary books that they lack of full information, and might still leave the readers with no idea regarding the novels. Summary books may be easier to read and understand as they have points and interactive way such as short comics, mind maps and other attracting approaches. Even though, this type of approach would not leave everlasting impression and one might forgets about it someday. Thus, Visual Novel is a medium of improvement to the alternatives, without cutting out useless parts and enhancing the novel effectiveness itself. - Visual Novel is mainly a digital way of novel approach. Visual stands for the imaginary of the novel, while Novel stands for the story or information in the novel itself. Visual novel visualize the readers with the characters appearance, the scene and backgrounds, music or BGM, also the characters dialogues. Visual Novels are already existed in Japan and United States, along with other major countries. Thus, it is easier for them to understand novels while we Malaysian are struggling to understand them. Thus, this development is to introduce Malaysian to Visual Novel and its effectiveness to understand novels.
Advisors comment:

Possible points : 10

Possible earned :

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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

2.0 ADVANTAGES Based on the introductions, the purpose of this project is for the good of mankind, in terms of education and knowledge regarding literature. Even so, the project would also results in advantages to us, the developers, to the target, which are mainly students, the community and the country. Advantages to the target of the project, which is to the students in terms of understanding novels better and for long-lasting impression. Advantages to us, the developers in terms of experience developing a Visual Novel through the engine, which may be in good use in the future. Advantages to the community. Not just students but the community also could try Visual Novels whether they could not get impression or understand the novels. Visual Novel is one interesting way of novel approach to the readers. Advantages to the country, where Malaysia now have not officially introduced to Visual Novels and still using summary books. We live in the technology era, thus developing and introducing Visual Novel in Malaysia would lead the country one step closer to the goal Wawasan 2020 by the Prime Minister. Advantages to the country. As Visual Novels are now be common to Malaysia, developers might start developing Visual Novels using the existing Malaysian novels now, which would also lead Malaysia to the interactive Multimedia approach in the worlds eye. It is one of the alternatives to developing games and animations.
Advisors comment:

Possible points : 5

Possible earned :
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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

3.0 OBJECTIVES The project aims to reach the objectives, which is our goal on coming up this idea and what we strive for. The objectives are mainly our main focus which is to the target, which is the students, to us, the developers. Minor objectives are for the community and the country. To ensure the target, which are students to understand novels better and to immerse them into the world of literature while building up their interest to novels. To create a huge experience to us, the developers in terms of developing the Visual Novel through the engine, also in terms of creating literature storyline, arts and design of the project. To let the community to understand novels better through interactive ways. To introduce the country, Malaysia with Visual Novels and its effectiveness to the community in terms of understanding novels. To create a step of innovation from the existing materials summary books, which is purposely made for better understanding of literature components and novels. As a passing requirements for MARA Junior Science College graduation requirements. As a credit of graduation requirement as a student in MRSM PC.

Advisors comment:

Possible points : 10

Possible earned :
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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

4.0 RESEARCH SOURCE Our research is 100% based on the resource and sources we have founded and analyzed. The researches we made are intentionally to prove the truth of our project, also as a help options and guides to our project succession. The sources we found are based on 2 books, 2 periodicals which are in the form of journals, newspaper or magazines, 2 internet sources and 1 other source (Encyclopedia or Interview with an expert in the field). 7 Required Sources : 2 Books 2 Periodicals (Journal, Newspaper or Magazine) 2 Internet Sources 1 Other (Encyclopedia or interview with an expert in field) -

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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

SOURCE 1 : BOOK TITLE

AUTHOR(S)

PUBLISHING COMPANY

CITY WHERE IT WAS PUBLISHED

DATE OF PUBLICATION : PAGE(S) USE FOR PROJECT :

BIBLIOGRAPHY

Two things learned from this source : 1.

2.

ADVISORS COMMENT :

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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

SOURCE 2 : BOOK TITLE

AUTHOR(S)

PUBLISHING COMPANY

CITY WHERE IT WAS PUBLISHED

DATE OF PUBLICATION : PAGE(S) USE FOR PROJECT :

BIBLIOGRAPHY

Two things learned from this source : 1.

2.

ADVISORS COMMENT :

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SOURCE 3 : PERIODICAL TITLE OF PERIODICAL

AUTHOR(S)

VOLUME NUMBER OF PERIODICAL

DATE OF PERIODICAL : PAGE(S) OF ARTICLE :

BIBLIOGRAPHY

Two things learned from this source : 1.

2.

ADVISORS COMMENT :

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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

SOURCE 4 : PERIODICAL TITLE OF PERIODICAL

AUTHOR(S)

VOLUME NUMBER OF PERIODICAL

DATE OF PERIODICAL : PAGE(S) OF ARTICLE :

BIBLIOGRAPHY

Two things learned from this source : 1.

2.

ADVISORS COMMENT :

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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

SOURCE 5 : INTERNET INTERNET SOURCE The Visual Novel Database (VNDB) TITLE OF ARTICLE Visual Novel Database AUTHOR(S)

ADDRESS http://www.vndb.org DATE OF DOCUMENTS OR DATE DOWNLOADED : 10.24PM,4/6/2012 BIBLIOGRAPHY Yorhel. The Visual Novel Database, Internet, 2008 Two things learned from this source : 1. The site provides with indexes of Visual Novels and their information. The indexes are updated real time after the releases of new Visual Novels. Information regarding certain Visual Novel companies is also available as an addition to the information of the Visual Novel itself. 2. Other than information regarding Visual Novel, VNDB also provides with consumers (or players) reviews, rating and comments regarding certain Visual Novel. Most Visual Novel players frequently visit the site for information and scouting before getting them via purchase from the company, online-trading or via file download.

ADVISORS COMMENT :

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SOURCE 6 : INTERNET INTERNET SOURCE Visual Novel The Jot TITLE OF ARTICLE What are Visual Novels? AUTHOR(S) TheJot ADDRESS http://thejot.wordpress.com/visual-novel-reviews/what-are-visual-novels/ DATE OF DOCUMENTS OR DATE DOWNLOADED : 1.58PM, 6/5/2012 BIBLIOGRAPHY The, Jot. What are Visual Novels?. Wordpress, 2012 Two things learned from this source : 1. A visual novel: Most often confused with and assumed to be manga (Japanese comic books). This assumption
couldnt be further from the truth. 2. A visual novel can be seen as a combination of a novel and a computer game: theyre computer games with a large text based storyline and only little interaction of the player. A typical visual novel consists of text over an anime-style background image and is accompanied by background music. Throughout the game, the player usually has to answer a few questions which will have an effect on the story, thus playing a visual novel a second time while giving other answers may result in an entirely different plot.

ADVISORS COMMENT :

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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

SOURCE 7 : OTHER ENCYCLOPEDIA Wikipedia, the free Encyclopedia TITLE OF ARTICLE Visual Novel AUTHOR(S) Various BIBLIOGRAPHY Wikipedia. Visual Novel. Wikipedia.com, 2012 Two things learned from this source : 1. Visual Novel are not to be confused with Graphic novel, Anime game, or Dating sim. They may look the same but they differ in certain aspects and their purpose. Visual Novel is is a work of interactive fiction, featuring mostly static graphics, most often using anime-style art or occasionally live-action stills (and sometimes video footage).[1] As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays. They are analogous to a digitized version of a Choose Your Own Adventure novel. 2. The visual novel genre has evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character. It is fairly common for the primary structural unit to be the day rather than the chapter, with formulaic awakenings and returning to bed framing each day's events. There are of course many exceptions to these generalizations. .

ADVISORS COMMENT :

POSSIBLE POINTS : 15

POSSIBLE EARNED :

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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

5.0 LITERATURE REVIEW


A SUMMARY OF WHAT HAVE WE LEARNED FROM OUR RESEARCH ON OUR SOURCES

Advisors comment :

Possible points : 10

Possible earned :

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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

6.0 ABSTRACT A) Purpose of the project To ensure our project target, mainly to the students, to understand literature component and novels easier, better and leave everlasting impression on studied novels. For self-developing experience in the field of literature, field of programming and field of art and designs. B) Methods used : Brainstorming ideas regarding the novel storyline. Sharing ideas and creativity regarding the arts and designs of the novels sprite and sources. Teamwork in developing the game through respective engines. Usage of softwares like Adobe Photoshop, Paint Tool SAI, Sony Vegas Pro, Novelty and Microsoft Office for the development process. C) Data : Data are collected based on surveys made by us to project target, which is the student. A survey was made within Form 2 students in MRSM Gerik to gather thoughts, opinion and recommendations either novels in book form or visual novels in software form. The surveys are as the form included in the data and in the attachments. D) Conclusions : Through all of the described purpose, methods and the data collected, we have come to a conclusion of the difficulty on developing the project. The difficulty level is hard, as we have no experience in creating continuous literature (novel), art and designs in terms of drawing characters, creating backgrounds and programming it. A great number of people are required in order to create more better and professional Visual Novel. Based on the data collected, students are most likely to prefer Visual Novel more over novels. Even so, data might change from time to time based on the individuals themselves. Advisors comment :

Possible points : 10

Possible earned :
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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

7.0 DATA Chart : Surveys A) Data Compilation

Percentage of Prefers Among 197 MRSM Gerik Form 2 Students


12%

Visual Novels

88%

Novels

B) Data Analysis From the chart above, it is shown that the results of the survey are more likely prefers Visual Novel more than Novels. Out of 197 students, 155 students prefer Visual Novels (88%) while 22 students prefer Novels (12%). The survey was made without considering genders, only taking the age level as basis. Thus, it is proven that Visual Novel is more recommended than Novels. Even so, the results are based on the specific target of individuals. Results may vary according to other target of individuals.

Advisors comment :

Possible points : 10

Possible earned :

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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

8.0 METHOD OF PROJECT PRESENTATION


Since our project is based on Computer Project, thus a computer or is required for the presentation. The project presentation will go along the flowchart as follows:

Introduction

Showcase of Project

Demo on Visual Novel

FAQ and Q&A Session

Explaination on development

Starting with the introduction, we will introduce to the judges and audiences on the definition of Visual Novel, our project description and our objectives. Next, we will show around our project booths, whereas we include explaining the computer use for in the presentation, the mounting board contents, thesis and other relevant materials. Then, well show a demo on our developed Visual Novel. The Opening (OP) video sequence, the gameplay and it its specs. A synopsis of the plow would also be explained in the presentation. Next, we will explain on our difficulties, how-to and quick summary on our development process. This explanation would include a quick demo video on our development process, including the usage of the game engine and the art process. Finally, judges and the audiences could query their questions in the Frequently Asked Question (FAQ) and Q&A Session. Prizes will be given to certain question or First-to-ask audience while the judges would receive a free copy of our developed Visual Novel Installation CD. Advisors comment : Possible points : 10 Possible earned :
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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

9.0 CONCLUSION A) Suggestion for future use This thesis was made from all of the team members hard work, using the guidelines as reference. Thus, this thesis would require more improvement in the future as it would need of grading and opinions from the advisors. Even so, this thesis would be a good reference in the future regarding computer project. Visual Novel project would be a good idea for future development, as it would install the term technology regarding literature. Thus, it is advisable to develop Visual Novel more than summary books for the good. B) Comment Comments for the project could be made from the teamwork of the team members, either sufficient or lack of teamwork. It is also commendable to the tools or equipments used for this project, which we consider of giving us difficulties and hinders on completing the project. Thus, it is advisable to use better equipments such as better PC, a tablet for drawing and arts and other specific parts. The lack of experience would be good to be commented as we are just newbie to programming, CG coloring, arts and designs, also literatures. C) Addition for Improvement Even after going this far, the project still requires some more improvements for better results. Better tools and equipments would add up for better results. Experienced members are also required for guides, as well as comments on patching the project for better result. A good interview or acknowledgement from the expert is advisable. This project has not made any appointment or thought-sharing with any experts since Malaysia have yet exist any expert in the Visual Novel. Experts on the project are widely to be found in Japan, but without enough budgets, language knowledge and proper planning, it seems to be impossible. Advisors comment :

Possible points : 10

Possible earned :

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D-SOFT

[CASE STUDY / PERFORMING ARTS AND LITERATURE]

10.0 ATTACHMENT A) Suggestion for future use The attachment included is a survey form of the project made for Form 2 Students of MRSM Gerik. The survey form could be improved in terms of information details, grammar-wise and graphical content.

B) Comment The survey form does not receive any negative comments from the respondents thus we take it as okay.

C) Addition for Improvement Survey form could also be improved by adding specific gender, age and personal opinions and thoughts to make the result more clear and better.

Advisors comment :

Possible points : 10

Possible earned :
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[CASE STUDY / PERFORMING ARTS AND LITERATURE]

11.0 BIBLIOGRAPHY

Advisors comment :

Possible points : 10

Possible earned :

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GRADING SHEET CONTENT


1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 INTRODUCTION ADVANTAGES OBJECTIVES RESEARCH SOURCE LITERATURE REVIEW ABSTRACT DATA METHOD OF PROJECT PRESENTATION 9.0 CONCLUSION 10.0 ATTACHMENT 11.0 BIBLIOGRAPHY TOTAL MARK

POSSIBLE POINTS POINTS EARNED

10 5 10 15 10 10 10 10 10 5 5 100

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STUDENT CHECKLIST DATE CONTENT REVIEWED


1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 INTRODUCTION ADVANTAGES OBJECTIVES RESEARCH SOURCE LITERATURE REVIEW ABSTRACT DATA METHOD OF PROJECT PRESENTATION CONCLUSION

ADVISORS ADVISORS COMMENT SIGNATURE

9.0

10.0 ATTACHMENT 11.0 BIBLIOGRAPHY


COMMENTS AND SUGGESTION FROM ADVISOR:

________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________ ________________________________________________________


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