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Arc Rise Fantasia: FAQ/Walkthrough by Zxela404

Version 1.50, Last Updated 2011-06-20 View/Download Original File


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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Arc Rise Fantasia


====================
Creation Date:
Completion Date:

01/17/11
??/??/??

Created by: Zxela404


Email: alexturnitin@hotmail.com
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(1.00) - Legal Stuff
(LGS1) | *
======================================
-------------------------------------(2.00) - Version History
(VHS1) |
======================================
-----------------------------------------------------------(3.00) - Introduction
(INT1)
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============================================================
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------------------------------------------------------------| (3.10) - Controls
(CTR1)
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*
| (3.20) - Basic Game Mechanics
(MCH1)
|
| (3.30) - Characters
(CHR1)
|
*
| (3.40) - Story
(STY1)
|
*
=============================================================
--------------------------------------(4.00) - Main Guide
(MNG00) |
=======================================
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|
---------------------------------------------------------------| (4.01) - The Roaming Ryfia
(MNG01)
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(4.02) - The Resting Rogress

(MNG02)

(4.03) - The Coast of Consternation

(MNG03)

(4.04) - The Ferocious Forest

(MNG04)

(4.05) - The Perturbing Parish

(MNG05)

(4.06) - The Dastardly Diva

(MNG06)

(4.07) - The Senate Situation

(MNG07)

(4.08) - The Ghastly Gauss Gateway

(MNG08)

(4.09) - The Riddled Ruins

(MNG09)

(4.10) - The Ravenous Ravine

(MNG10)

(4.11) - The Triple Terror

(MNG11)

(4.12) - The Lightship Liberation

(MNG12)

(4.13) - The Callous Church's Creations

(MNG13)

(4.14) - The Rogress Reclaimation (1) - Banchu

(MNG14)

(4.15) - The Rogress Reclaimation (1) - Papirusagu

(MNG15)

(4.16) - The Permafrost Protection

(MNG16)

(4.17) - The Rogress Reclaimation (2) - Urgula

(MNG17)

(4.18) - The Rogress Reclaimation (2) - Squill

(MNG18)

(4.19) - The Deciphered Disc

(MNG19)

(4.20) - The Venture of Violence

(MNG20)

(4.21) - The Proud Percival

(MNG21)

(4.22) - The Corrupt Church's Conduct

(MNG22)

(4.23) - The Resistance Revived

(MNG23)

(4.24) - The Volatile Volcano

(MNG24)

(4.25) - The Bespectacled Beauty

(MNG25)

(4.26) - The Commotion in the Cradle

(MNG26)

(4.27) - The Vile Verct

(MNG27)

(4.28) - The Recuperation before Real-ity

(MNG28)

(4.29) - The Navigation of Noire

(MNG29)

(4.30) - The Post-Play Particulars

(MNG30)

(4.31) - The Addling Allwise Adventure

(1/2)

(MNG31)

|
|

(4.32) - The Addling Allwise Adventure

(2/2)

(MNG32)

----------------------------------------------------------------

-----------------------------------------(5.00) - Lists and Other


(LST1) |
==========================================
|
|
-----------------------------------------------------------| (5.10) - Equipment
(EQP1)
|
|
(5.11) - Weapons/Pieces
(WPN1)
|
|
(L'Arc)
(WPNL)
|
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(Alf/Rastan)
(WPNA)
|
|
(Ryfia)
(WPNR)
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(Niko/Leslie)
(WPNN)
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(Cecille)
(WPNC)
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(Serge)
(WPNS)
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(5.12) - Armor
(ARM1)
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(5.13) - Accessories
(ACS1)
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(5.14) - Supplies
(SUP1)
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(5.15) - Outfits
(CST1)
|
|
(5.16) - Other
(OTH1)
|
| (5.20) - Excel Acts/Syncs
(EXL1)
|
| (5.30) - Magic/Orbs
(MGC1)
|
|
(5.31) - Spells
(SPL1)
|
|
(5.32) - Workshop/DP Info
(WRK1)
|
| (5.40) - Rogress
(RGS1)
|
| (5.50) - Recreational
(REC1)
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(5.51) - Casino
(CAS1)
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(5.52) - Arena
(ARN1)
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| (5.60) - Library
(LIB1)
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(5.61) - Guild/Quests
(GQST)
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(5.62) - Bestiary
(BST0)
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(Human)
(BSTH)
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(Aquatic)
(BSTA)
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(Winged)
(BSTW)
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(Plant)
(BSTP)
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(Undead)
(BSTU)
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(Beast)
(BSTB)
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(Insect)
(BSTI)
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(Dragon)
(BSTD)
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(Magical)
(BSTM)
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(Other)
(BSTO)
|
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(5.63) - Terminology
(TRM0)
|
|
(System)
(TRM1)
|
|
(Command)
(TRM2)
|
|
(Monster)
(TRM3)
|
|
(Magic)
(TRM4)
|
|
(Item)
(TRM5)
|
|
(Details)
(TRM6)
|
============================================================

*
*
*
*
*
*

*
*
*
*
*

-----------------------------------------(6.00) - Acknowledgements
(ACK1) | *
==========================================
-----------------------------------------------------------------------------------------------------------------------------------------------------------

-----------------------------------------------------------------------------(2.00) - Version History - (VHS)


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Version 1.50 - (January - March 2011)
- Well, I'd been working on the guide for quite a while now, but
things seemed
to dwindle and I was sitting on this for a long while. I recently
checked the
FAQ section, and noticed that a more detailed guide has yet to be
written, and
although this one is 100% complete yet, I feel it has quite a lot of
things
going for it. I am quite aware of what needs to be completed, and I'm
not quite
sure I will be able to get it all done right away, but I'm hoping that
putting
this up will at least help out people who are still having trouble
with the
game, and maybe even motivate me to finally put this to rest. I am
hoping to
have some more free time in the future, so I hope to at least get the
main
parts of the guide (such as finishing up the main guide) up by the end
of the
yea, erm, month (June). But we'll see. In either case, I am hoping
that only
two more version of this guide will emerge; one more pre-final
version, and a
final version that should wrap everything up.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(3.10) - Controls - (CTR1)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Arc Rise Fantasia supports three types of controllers - Wii Remote +
Nunchuck,
Classic Controller, and the Gamecube Controller. This entire section
is taken
directly from the Instruction Booklet.
-----------------------Wii Remote and Nunchuck |

========================
Control Pad - Rotates the Camera (World Map)
- Controls the Cursor (Menu/Battle)
- Selects a character (Menu/Battle)
A Button - Confirm (Menu/Battle)
- Actions such as "Check" and "Talk" (Field)
- Arm Force
B Button - Back
1 Button - Displays Guide Map (World Map)
- Displays Map (Town/Dungeon)
2 Button - Begin Party Chat/Skits (Field)
+ - Pause Game
- - No Function
HOME Button - Displays HOME Button Menu
Control Stick - Moves your character (Field)
- Controls the Cursor (Menu/Battle)
C Button -

Displays Menu Screen (Field)


Displays Tactics (Battle)
Function as Z Button (in certain conditions)
Confirm Actions (Battle)

Z Button - Equip
------------------Classic Controller |
===================
Control Pad - Control the Cursor (Menu/Battle)
L Stick - Moves your character (Field)
- Controls the Cursor (Menu/Battle)
R Stick - Rotates the camera (World Map)
a Button - Confirm (Menu/Battle)
- Actions such as "Check" and "Talk" (Field)
b Button - Back
x Button - Displays Menu screen (Field)
- Confirms actions (Battle)
y Button - Displays Guide Map/Map (Field)
- Displays Tactics (Battle)
R Button - Selects a character (Menu/Battle)
L Button - Selects a character (Menu/Battle)
- Begin Party Chat/Skit (Field)
ZR Button - Resets camera position (World Map)

ZL Button - No Function
+ - Pause Game
- - No Function
Home Button - Displays HOME Button Menu
-------------------Gamecube Controller |
====================
Control Stick - Moves your character (Field)
- Controls the Cursor (Menu/Battle)
Control Pad - Control the Cursor (Menu/Battle)
A Button - Confirm (Menu/Battle)
- Actions such as "Check" and "Talk" (Field)
B Button - Back
X Button - Displays Guide Map/Map (Field)
- Displays Tactics (Battle)
Y Button - Displays Menu screen (Field)
- Confirms actions (Battle)
R Button - Selects a character (Menu/Battle)
L Button - Selects a character (Menu/Battle)
- Begin Party Chat/Skit (Field)
START/PAUSE - Pause Game
Z Button - Resets camera position (World Map)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(3.30) - Characters - (CHR1)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Arc Rise Fantasia features an array of interesting characters, who as
the
instruction booklet "add color to L'Arc's adventure". And though I do
not wish
to spoil too much, I'm sure you'll find quite a few times when allies
and foes
become mixed.

-------------------L'Arc Bright Lagoon |


====================
Gender: Male
Age: 17
Height: 175cm
Weight: 63kg
Weapon: Sword
=============
"Employed by the Meridian Empire as a mercenary, L'Arc can appear to
be surly
but is in fact a caring and sensitive individual. This is demonstrated
by his
devotion to his ailing mother. Althrough he can be testy at times, he
often
has trouble saying no."
-----Ryfia |
======
Gender: Female
Age: 16
Height: 158cm
Weight: 44kg
Weapon: Staff
=============
"This mysterious young lady possesses keen magical abilities including
mesmerizing spells such as "Ray Squall" and the power to sing
enchanted songs.
Ryfia's innocence and naivety reflect her unfamiliarity with the
outside world,
so L'Arc helps to protect her on their journey."
---Alf |
====
Gender: Male
Age: 18
Height: 176cm
Weight: 61kg
Weapon: Sword
=============
"Alfonse Zena Meridia, or Alf for short, is the 2nd Prince of the
Meridian
Empire and L'Arc's close friend for many years. He is cheerful, well
mannered,
and widely loved by the citizens of Meridia."
-----------Niko Bennex |
============
Gender: Male
Age: 20
Height: 171cm
Weight: 61kg
Weapon: Gun
=============

"A lowly soldier of the Meridian Empire, he owes L'Arc for saving his
life and
is very attached to him, like a sidekick. Although sometimes dishonest
and
cowardly, he is nevertheless tolerated because of his cheerful
personality."
-------Cecille |
========
Gender: Female
Age: 12
Height: 149cm
Weight: 39kg
Weapon: Gloves
==============
"A young precocious girl searching the world for her family. Trained
in the
powerful "Garcia" form of martial arts, she is always lively and
positive."
-----Adele |
======
Gender: Female
Age: 16
Height: 161cm
Weight: 45kg
Weapon: Staff
=============
"An old friend of L'Arc and Alf, Adele has a cheerful personality and
always
has a smile on her face. Perhaps that smile has something to do with
her
secret crush on L'Arc...
-----Serge |
======
Gender: Male
Age: 33
Height: 176cm
Weight: 66kg
Weapon: Dagger
==============
"A confident and rougish character with a mysterious past and unknown
allegiance, Serge is truly a man of his word, even if his mouth gets
him into
more trouble then he'd like."
--------------Lelsie Ferrati |
===============
Gender: Female
Age: 22
Height: 168cm
Weight: 51kg
Weapon: Gun

===============
"Mysterious and exotic, Leslie is quite confident in her appearance
which can
be seen in her provocative outfits. Her serious and often times
condescending
attitude leads to her detached personality."
------Rastan |
=======
Gender: Male
Age: 39
Height: 188cm
Weight: 81kg
Weapon: Sword
=============
"A man of few words, Rastan never talks more than necessary. This
trait makes
it difficulty for other people to forge close relationships with him."
-----Paula |
======
Gender: Female
Age: 15
Height: 156cm
Weight: 42kg
Weapon: Scythe
==============
"The older of twin sisters, she is a fiesty young lady with a hotblooded
temperament. She fights excellently with her sister Luna."
----Luna |
=====
Gender: Female
Age: 15
Height: 156cm
Weight: 42kg
Weapon: Umbrella
================
"The younger of twin sisters, she has a cool head and calm
temperament. She
fight excellently with her sister Paula."
-----Cylde |
======
Gender: Male
Age: 48
Height: 196cm
Weight: 100kg
Weapon: Battle Axe
==================

"A general of the Meridian Empire, Cydle originally served alongside


Alf, but
is currently commander of occupation force in the Empire-held city of
Jada.
Fiercly loyal to Alf, he is admired for his strong will and physical
strength."
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(3.40) - Story - (STY1)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------From the Manual:
"Fulheim is a flourishing world, enriched by a mystical energy called
Ray. But
the realm of mankind faces erosion by surging numbers of Feldragons
and
Monsters, as well as a new and disturbing phenomenon known as
Crystallization,
appearing in reports from lands throughout the world."
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(4.00) - Main Guide - (MNG1)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------It's finally time to start the game! Select the controller as prompted
(I
recommend Gamecube controller if you have one, but it's up to you),
and
set up all the other stuff (rumble, text speed, volume, etc) as you
see fit.
Don't worry if you change your mind; you can always change these
settings at
any point in-game.
Once you're ready, hit B to actually start the game.
----------------------------------------------------------(4.01) - The Roaming Ryfia - (MNG01)
|

===========================================================
The credits will now roll, and we'll see a rather dark-shaded
cinematic scene
where a veritable fleet of airships appears to be confronting an
equally
massive horde of dragons. One individual in particular doesn't seem to
care
about the dress code, and we'll soon take control of him, for battle
time!
There's not much to say about this battle; it's pretty much scripted.
Most of
the commands are blacked out, and all you can really do is attack and
defend.
For the first two turns you can choose whichever command you wish, and
the
Wyvern will respond with first a basic attack, and then a Wing Cutter
attack.
On the third turn, you're forced to attack, and the Wyvern will almost
kill
you with a Burst Shot.
Thankfully, L'Arc will attack with some sort of hidden inner strength,
and the
resulting struggle will send both him and the dragon plummeting to the
ground.
The title will appear, and before impact, L'Arc will save himself by
withdrawing his sword from the dragon and jumping off.
The dragon will begin glowing strangely, and L'Arc will say something
about a
Felburst, which we'll learn about later. Suddenly, heavenly light will
rain
down and the sounds of a song will ring through the clearing. A
mysterious
girl appears and sings, which prevents the dragon from exploding.
Confused,
L'Arc talks to her, and after some awkward dialogue, and learning her
name,
Ryfia, decides to take her to Topazion.
------------Retea Forest |
=============
"An evergreen forest located near the northen tip of Imperial lands.
Rich
in soil and water, the forest is teeming with colorful fauna and
flora.
Legends abound, many mentioning voices from sources unseen."
==========================================
Enemies: Mandragora, Chick
Supplies: Map: Retea Forest, Revive Bottle
==========================================
You now have control of L'Arc. There's nothing to the left, so head
over to

the right, and you'll have a small scene when you reach the flower,
which
turns out to be a monster. L'Arc will explain a basic battle
mechanics, which
in this case is the concept of AP. Basically, each action takes up a
certain
amount of AP, and you're limited in the amount of AP can use. The top
left
number is the amount of AP you have, the top right number is the most
you
can have at any given point, and the green number is the AP Regen; how
much
you'll restore for the next turn. Any AP not used goes towards your
next turn.
For instance, you start with 4 AP, which means you can attack with
L'Arc twice,
and have 4 AP the next turn. Or, you could attack only once, have 2 AP
at the
end of the turn, then 6 AP during the next turn. You can't have more
then
the number (6 in this case) on the right.
Anyways, just attack one of the Mandragora's with L'Arc twice, and
Ryfia will
make some remarks about Magic, the most important being that any spell
takes
up 1 MP of a certain level of magic. L'Arc will explain how you can
switch the
person you want to select turns for, and also tell you how to
"confirm"
everyones actions (if you have leftover AP).
Finally, some more extra information on monsters. If you check your
items,
you may notice the "Analyzer", which is a handy item that will scan
the enemy
and give you all sorts of information about it. This information is
stored for
the monster book you get a bit later in the game, so make sure you
scan every
item you see. Monsters also drop all sorts of items, not just potions,
such
as Fragrant Petals. Don't sell these; oftentimes, they come in handy
later
for quests. Hold on to them for now.
Heal L'Arc, as you're forced to do, and you'll see the effects of Ap
Regen.
Now just finish the enemy off. Ryfia should level up as well. After
the battle,
L'Arc will explains tactics, which is essentially a somewhat
customizable form
of Auto-Pilot for the characters. No real point, since that spoils the
fun,
right? Let's carry on to Topazion.
Continue down the path to the next area.
Head down, and fight defeat the new enemy (Chick) for some experience.
I

recommend fighting most of the monsters you come across, except for
maybe the
World Map (where they keep respawning), just so you can stay on top of
the
game in terms of levels. From now one, however, it's your choice
whether you
choose to engauge an enemy or not. I'll still make note of special,
optional
enemies, however.
Anyways, head down, and in the little clearing, check the right side
for a
sparkle on the ground. Examine it for a <Map: Retea Forest>. These
show you
saves points, paths, and treasure chests, but since they're generally
found at
the end of areas after this point, they're use is kind of hampered.
Continue
down, save, and head down and left to the next area.
Head left, and examine the stream to hop across. Keep heading left,
then down.
Examine the chest on the left for a <Revive Bottle>. Jump across the
stones,
and head down for another rather awkward scene. Now, head further
down, and
exit to the World Map.
-------------------------------World Map - Retea/Topazion Area |
==========================================================
Enemies: Chick, Mandragora, Bee, Mad Plant, Funger, Treant
==========================================================
Not much to do here; just head southeast through the trees, and fight
some
Bees if you like. You should notice a town on your right, so head
down, then
loop around and head into your first village; Topazion!
-------Topazion
========
"A remote village near the northen tip of the Empire. A small
population lives
close to an evergreen forst, in harmony with the local wildlife. Their
lives
are frugal at best, yet the villagers are honest and hard-working."
======================================================================
===
Supplies: Map: Topazion, Revive Bottle, Mid Liquid, Strength Leaf,
2000 R
======================================================================
===
========================
Vendor: The Top Hat

================
Eloquent Cat Inn

Heal Liquid

Rest

50 R

100 R

[Mid Liquid]
500 R
[High Liquid]
2500 R
Revive Bottle
500 R
[Cure Confusion]
200 R
Cure Poison
100 R
[Cure Petrify]
600 R
[Cure Silence]
300 R
[Cure Binding]
300 R
[Cure Paralysis]
250 R
[Cure Sickness]
500 R
[Cure Sleep]
150 R
[Reset All]
500 R
Analyzer
20 R
[Monster Bane]
4000 R
========================

================

Watch the little scene as you walk in, which'll reveal some more
information
about the local ruler, the Meridian Empire, and the fact that Ryfia is
a
foreigner from Benetnasch, which is part of the Turemilian Republic.
As L'Arc
says, it's not a fact that should be advertised, since relations are
rather
strained between the two nations. Ryfia starts feeling rather sick, so
let's
drop by the inn...in a second. First, let's explore!
You'll notice a building on your right; that's the Vendor,
characterized by the
white bottle sign in front of it. We don't any supplies for now, but
keep it
in mind. On the left side of the shop you should see some barrels;
examine
the pile on the left for another <Revive Bottle>. Now, talk to the
"growing
girl" nearby to get a <Mid Liquid>. Nice.
Head to the guy with the backpack across from the Vendor, and he'll
introduce
himself as a son of the Nomad Family. They're essentially travelers
who can
be found in every town/village/city/etc, and will gladly provide you
with a
map of the place, which can be fairly handy. Talk to him to get the
<Map:
Topazion>.
Heading up you'll find the inn, which has a blue rotating sign out
front
depicting a sun and moon. There's some more stuff to the left, but
since we
have to go there in a bit to continue the stoy, just head into the inn
for now.
We'll be introduced to one of L'Arc's friends, Alf, who is the 2nd
Prince to
the Meridian Empire. Some more awkward chit-chat with Ryfia will
ensue, and
L'Arc will explain the events up to this point to Alf. Alf, a rather
kind soul,

decides to help out L'Arc with getting Ryfia to Jada, and leaves to
make
prepartions.
Now, head over to the left, and before heading into the Elder's House,
check
the barrels on the left for a <Strength Leaf>. Head in, and L'Arc will
manage
to convince the Elder to get a doctor for Ryfia. Head back to the inn
and watch
the scene. We'll learn Alf has a brother, and L'Arc and Alf will have
some more
verbal jousting. The doctor will arrive soon, and determine that Ryfia
is all
right, just tired. Another term, Dragon Gems, is mentioned, which
we'll find
out more about later. Alf will also give us <2000 R). Sweet. L'Arc
will be a
bit reluctant about taking Ryfia to Jada, but after being cajoled by
Alf, will
agree to take her there.
***Before we head out, there's one more important thing I should
mention. This
game can get rather difficult at times, and one of the best ways of
alleviating
the difficulty is ensuring you have a large supply of items on hand at
all
times. For now we should keep our money for the next town, but the
concept of
having a ready supply of items on hand will serve you well throughout
the
entire game. Items aren't as necessary later in the game, where you
have more
control of the characters, magic, and such, but they are a fairly
cheap and
easy way to make sure you've got something backing you up in dangerous
encounter. Always keep some healing items on hand, and don't be afraid
to use
them when things turn sour! I'll do my best to provide strategies to
circumvent
item use, but I guarantee you'll be using many throughout your journey
regardles of strategy.***
Now that that's out of the way, save, and head out for Jada... Or read
a
tutorial. Alf will explains Arm Forces and Weapon Pieces, basically
the
customizable "building blocks" of weapons, all of which (except Native
Pieces),
can be swapped between Weapons. Doing so allows you to give different
weapons
all sort of different abilities, so be sure to check your weapons from
time to
time to see what you've unlocked! Full weapon information can be found
in the
weapon section of the guide, so refer to that if you want more indepth
information.
Now, let's head to Jada.

------------------------------World Map - Topazion/Jada Area |


==========================================================
Enemies: Chick, Mandragora, Bee, Mad Plant, Funger, Treant
==========================================================
Head southeast-ish, and fight/scan some of the new monsters along the
way.
About halfway along, Alf will all for a break, but Ryfia assures him
she's
all right to travel. L'Arc will also recall the shipwreck he saw off
the
east-coast, and this will lead to some sad recollections from Ryfia.
We also
find that Ryfia is a Diva; specifically, a North Noire priestess.
We'll be
hearing more about them later.
Anyways, contine south, and watch out for those large trees; Treants.
They're
a bit tougher then the other enemie around here, but nothing we can't
handle.
Also, since Alf has an ability that can result in him attacking
without
actually selecting a command for him (Followup), you may want to focus
on
using L'Arc as your main attacker for a bit.
Eventually, you'll come to the rather large city that is Jada!
----Jada |
=====
"The second largest city in the Empire, known for its high walls and
the Dragon
Prison, an ancient tower soaring above its western rim. The Imperial
Army has
a large garrison in the city for its defense."
======================================================================
=========
Enemies: Slave Larva, Slave Bone, Deathchanter
Supplies: Map: Jada, Cure All, Fire Gem, Insight Leaf, Water Shard,
Full Liquid
MP Quick 1
======================================================================
=========
========================
Vendor: The Noble Lady

=========================
Armory: Freedom Spear

Heal Liquid
[Mid Liquid]
[High Liquid]
Revive Bottle
[Cure Confusion]
Cure Poison
[Cure Petrify]
[Cure Silence]

Claymore
Wisdom Staff
[Spirit Taker]
Longsword
[Fort Arms]

50
500
2500
500
200
100
600
300

R
R
R
R
R
R
R
R

Bronze Plate
[Metal Plate]

1000
1000
30000
1000
30000

R
R
R
R
R

700 R
8000 R

[Cure Binding]
300 R
[Cure Paralysis]
250 R
[Cure Sickness]
500 R
[Cure Sleep]
150 R
[Reset All]
500 R
Analyzer
20 R
========================

[Metal Guard]
[Surcoat]
Cloak
[Velvet Robes]

8000
8000
700
8000

R
R
R
R

500
5000
13000
500
5000

R
R
R
R
R

========================
Workshop: Jade

Bronze Boots
[Metal Boots]
[Army Boots]
Cotton Shoes
[Nobility Shoes]

Gem Repair
100 R
Various Orb Stuff
<> R
========================

Power Ring
1000 R
Ray Ring
1000 R
=========================

==================
Obsidian Relic Inn
Rest
100 R
==================
Watch the scene as you enter, which'll explain Ray, the energy source
of the
Empire, and that there is a Rogress trapped in the Dragon Prison in
the back
of the city, being used to produce the Ray itself. Not much of a
living, I must
admit. Olquinian's are also mentioned, who seem to be against the
Empire. Alf
decides to report in to Cylde, a commander stationed in Jada. First of
course,
let's explore a bit!
Talk to the 2nd Nomad's son as you enter for <Map: Jada>. Save, and
ignore
the shops on the right for now. Run over to the left side, and check
the
first set of barrels for a <Cure All>.
Head over to the house with the pink statue out front of it. You'll
see a
little scene where Alf, after Ryfia notice L'Arc's lack of magic use,
explains
how you can use magic through various Gem combinations. He'll also
give you a
<Fire Gem>, which will be surprisingly useful in the near future.
Then, you'll
appear in the Workshop, where Alf will explain how you can expand and
change
the aspects of the orb through DP (which is limited) and Rico. There's
a lot
of different aspects to consider when setting up the Magic orb, so
check out
the Magic section farther in the fact. For now, I suggest giving the
Fire Gem
to Ryfia.
Anyways, let's keep exploring the city. Head to the top left side of
the street
and examine the crates on the left (not the ones immediately to the
left of

the stairs; check to the left of that) for a <Insight Leaf>. Head over
to the
right, and talk to the woman to the left of the Armory for a <Water
Shard>.
And since we're nearby, we might as well drop by the Armory and
Vendor. Check
the vendor first; grab a Heal Liquids, and maybe 1 or 2 Revive
Bottles. Also,
if you want to have a complete Monster Book, you might want to have
around 10
Analyzers.
Now, for the Armory. The weapons in Arc Rise Fantasia are interesting;
they
don't have stats, per say, but the different weapon pieces Alf told us
about
earlier. Grab at least a Longsword (since Alf has unlocked everything
on his
weapon), and grab a Claymore too, if you can. As for defensive wear,
picking
up a Cloak for Ryfia is a good idea, since she's the most fragile, and
Cotton
Shoes are good for everyone. They boost Res not Def, but most attacks
that are
dangerous throughout the game are Magic anyways.
Before you go into the next area, you might want to head back into the
World
Map and train a level or two, for both the WP's and some extra money.
Get to
at least level 6, and you should be fine. When you're ready, head to
the next
area in Jada.
Head left, and check between the two crates in bottom left for a <Wind
Shard>.
Head up the stairs, and you'll see a scene where a mysterious man
named Rastan
is introduced, walking out of some building. Apparently he's offered a
job by
the Imperial soldiers, but states he is simply looking for someone. He
heads
past the party, and we can see that both Ryfia and Rastan have weird
brooches
on. Huh. However, no one recognizes who he is.
Continue up, but at the junction, don't continue forward; head right,
and
you'll see another small scene by the building, where the guard agrees
to let
you see general Cylde. So head into the building.
Watch another scene, where you bump into another character, who
immediately
has an outburst at L'Arc. L'Arc angrily retorts, and we find that Niko
is
another aquiatance of L'Arc's. Niko is surprised to see L'Arc still
alive, and
begins to act very nervously. Niko also notices Ryfia, and the two
have an

awkward little exchange. Niko leaves, and Alf remarks on how Niko is
still as
in awe of L'Arc as always. Just like a sidekick.
Anyways, make sure Ryfia is all set up the way you want her to be, and
head
into the general's office. Inside, Cylde warmly greets both Alf and
L'Arc,
though chides Alf a bit for go out alone. Before Alf can ask Cylde
about Ryfia,
Niko runs in and informs the general of swarms of monsters invading
the city,
which is odd, because there is a barrier around the city. L'Arc and
Alf decide
to go fight the enemies, and tell Ryfia to stay behind with Niko.
Head outside, and you'll see that monsters have already spread
throughout the
entire city. You'll automatically engage in a battle, where one of the
enemies
will use a AoE (Area of Effect) Magic. Alf will explain the Move
command,
which is handy in combat, but for small fights like this, it's not
that
important. Just use basic attacks to defeat them, and head back
towards the
entrance. Before you head back into the first part of the city, head
all the
way to the right, and talk to the medic for a <Full Liquid>, and to be
fully
healed for free! You can make use of this to train, by exiting/reentering
the area, and getting the free heal. Though, you shouldn't need it
for now.
Head to the first area.
You'll see soldiers lying all over the city, and the Mysterious Man
fighting
with another figure who looks like a necromancer. The Mysterious Man
recognizes
the attacker as a member of the Divine Race, and wonders if it might
be a "pet
of Imaginal". The necromancer finds this very humorous, and summons
some more
monsters. The Mysterious Man seems to be doing all right, but Alf and
L'Arc
decide they might as well give him a hand. Couple sword slashes, and
you
should be good to go.
You'll exchange a couple words with the Mysterious Man, but are
quickly
interrupted by another monster. Rather fed up, the Mysterious Man
shows off a
powerful attack, which Alf has heard of, as powerful attacks taken
from the
power within. The Mysterious Man confirms this, calling them Excel
Acts. These
use SP, which is indicated by the meter below your HP. Excel Acts are
unlocked

by using basic attacks on a enemy when you reach a certain level.


Anyways,
just slash through the enemies.
After the battle, the Mysterious Man will find Niko hiding behind some
crates
near the Vendor. L'Arc gets a little angry, asking where Ryfia is.
Niko says
they got seperated by monsters, and he last saw her talking about
"Simmah" and
heading towards the Dragon Prison, that place past Cylde's office.
L'Arc
insists they head there, so the Mysterious Man agrees to secure the
entrance
while they head to find Ryfia. And Niko joins as a guest, hurray! He
likes to
use his Excel Act a lot, which is all right because it's fairly
strong. Head
back towards the general's office, though make sure you fight at least
one
group of enemies so you can unlock an Excel Act for L'Arc and Alf.
Once you're ready, head up past the office and through the green door
to reach
the Dragon Prison area, where the "Deathchanter" has confronted Ryfia,
who
recognizes him as the killer of her mother. L'Arc and co come running
in,
Ryfia rejoins the party, and it's time to fight!
---------------------Boss #1: Deathchanter |
======================
Recommended Level: 6+
=====================
This boss can be a bit tricky, but luckily the Fire Gem and weapons
+100 HP
will be a big help. Start off by casting Blaze twice with Ryfia, and
placing
either Arc/Alf near the Deathchanter, and the other person farther
away; just
make sure everyone is spread out. The Deathchanter will pretty much
always
summon some undead enemy right away, but don't worry about them;
you'll find
Niko is programmed to take care of these guys.
The Deathchanter himself likes to move around quite a bit, and has
only basic
attacks, as is to be expected of the first boss. Even though he is
Dark
Elemental, he's still weak to Fire (and Wind). Thus, Ryfia's Fire
magic will
be a very nice bonus. The Deathchanter also has a basic long range
physical
attack, and a dark magic attack (Nightmare) that can put you to sleep.
For the rest of the fight after the first round, you want to focus on
attacking the Deathchanter, either with physical attacks or Excel
acts,

depending on your AP. Also, make sure you heal someone every round
with
whoever you have on support; heal whoever has the lowest HP in
respective to
their max HP at the time, or heal whoever the Deathchanter seems to be
picking
on.
The icons in the bottom also give you a clue as to what the boss is
going to
do, as mentioned before. Red is a Special Attack, Blue is Magic, and
regular is
just physical attack.
All in all, make sure you keep your HP above 300 at all times, and you
should
be fine, providing you don't have any bad luck with criticals. I
personally had
Alf using Magic/Items (so as not to be too close), Ryfia using
Magic/Items (for
the same reason), and L'Arc using Attack/Excel Act. Niko will pretty
much spam
Brutal Cannon on either the undead or the Deathchanter, which does
pretty good
damage.
Ryfia is the most fragile in this fight, but as long as you keep her
out of
range, she should be safe. Make sure to keep L'Arc and Alf apart
throughout the
fight, too! Nightmare has AoE, so don't have them both rush in unless
he's
almost dead anyways.
-----------------------Deathchanter's Abilities
-----------------------Blaze
Mighty Charge
Sunder Earth
Nightmare
Summon Undead
<Master Mage> (Magic can critical)
When you win, you'll get 1439 XP, 2815 Rico, and 93 WP. And a Revive
Bottle!
---------------------------------Boss #1: Deathchanter - Defeated! |
==================================
After defeating him, you'll find that despite Niko's bravado, the
Deathchanter
isn't quite down for the count, and he summons some more undead
baddies. Ryfia
will sing a Hymn that defeats all the monsters, and Niko runs away.
The
Deathchanter admires her abilities, but simply continues to summon
more undead.

With no other choice, the party flees towards the Dragon Prison. L'Arc
is
hesitant to head in, but Alf breaks the seal and says they might as
well,
since they have no other choice...
----------------------------------------------------------(4.02) - The Resting Rogress - (MNG02)
|
===========================================================

-------------Dragon Prison |
-------------"A tower of black stone, built on the western tip of Jada and guarded
by
Meridian Empire troops. It is surrouned by a deep moat-like pit,
prompting
scholars to speculate that something gigantic may have fallen to its
depths."
======================================================================
========
Enemies: Slime, Gargoyle, Banshee, Talos, Deathchanter (2)
Supplies: MP Quick 1, 1500 R, Bronze Guard, Revive Bottle, Map: Dragon
Prison,
Power Ring
======================================================================
========
Inside, L'Arc is a little peeved with Ryfia, angry that she didn't
stay put.
Alf says the seal on the door he's put back up won't last long, and
that
hopefully Niko will go for help, which isn't very reassuring. Ryfia
thinks they
should meet summon, and although Alf is hesitant, L'Arc says they
might as
well, and the party decides to do so.
Save to the right, and grab the chest on the left for a <MP Quick 1>.
You may
notice the save is a different color; all green saves you see from now
on have
the additional property of restoring all of your HP and MP! Sweet.
Once you're ready, head forward, and examine the lift and you'll find
that it
doesn't work because of a lack of Ray. Alf mention that there should
be some
way to reactivate it. Follow the path to the right, and you'll see it
right in
front of you. Hit it, but don't head all the way back. Instead, take
the extra
path to the left, and take the second right turn (there's nothing to
the first
right for now) for <1500 R>. Now, head back, and take the lift down.

Here, head right, and head into the first left path for two chests,
with a
<Bronze Guard> and <Revive Bottle>. Continue on (stick to the left
wall, since
you don't want to trigger the next scene quite yet) and take the next
left
path for a <Dragon Prison: Map> and a enemy (Talos) that drops a Power
Ring.
At this point, you might want to head back and save/heal, just to be
safe.
Otherwise, head right to trigger the a scene, where the Deathchanter
has
already caught up with us. Alf says he will stay back, and activate
the
barriers because only memebers of the Imperial Household can, which
will buy
them some extra time. L'Arc agrees, and both he and Ryfia head into
the
room with Simmah.
Inside, Ryfia asks for Simmah's help, who somehow knows her name. Alf
runs in,
saying that the barriers are up, but won't last longer. L'Arc, growing
rather
impatient, asks Simmah if he can help them. However, Simmah will only
asset
a Child of Eesa. The Deathchanter then attacks, and L'Arc grabs Ryfia
to pull
her out of the way of an attack. This triggers some sort of lightshow,
and
Ryfia realizes that L'Arc was meant to be the Child of Eesa, and she
must guide
him. She asks him to lend her his strength, and with nothig else to
do, he
accepts. Ryfia kisses him on the forehead, which makes a mark briefly
appear,
a bright flash of light envelops the screen. He appears in some
etheral space
with Simmah, who only confuses L'Arc with his explainations of
Imaginal and
how it will help humanity advance. L'Arc is confused, and asks simply
if him
being a Child of Eesa can help him defend his friends. Simmah affirms
this,
and L'Arc agrees to bond with Simmah.
Back in the prison, L'Arc feels a strange new power within him, and
the
Deathchanter is rather peeved that he was too late to stop the birth
of another
Child of Eesa. Time for boss battle!
-------------------------Boss #2: Deathchanter (2) |
==========================
Recommended Level: 8+
=====================
Essentially, this battle is identical to our first encounter; the
Deathchanter

simply has double the HP, and is a little stronger. Don't worry
though; you
don't need to deplete all of his HP. Like before, I recommend having
Ryfia
casts Blaze at least twice at the start of the battle, so she can
focus more
on healing throughout the rest of the fight (with items or Oracle's
Healing).
And like before, split everyone up, and have Alf start off with some
Magic and
L'Arc stick to physical attacks and Excel Acts.
Once you get the Deathchanter to around half HP, just go all out with
attacks,
and you should soon see a scene where L'Arc begins to feel some power
building
within him. Select the new Rogress command, and the battle will end.
---------------------------Deathchanter's (2) Abilities
---------------------------Blaze
Mighty Charge
Sunder Earth
Nightmare
Summon Undead
Three Cries
<Master Mage> (Magic can critical)
When you win you get...nothing ;(
------------------------------------Boss #2: Deathchanter (2) - Defeated |
=====================================
The Deathchanter will be surprised at the amount of power L'Arc gained
from
Simmah, and will flee...for now. Alf frets over the disappearance of
Simmah,
which will now result in an energy shortage. All you can do for now is
head
back to the general's office to report what has happened. There's
nothing else
to do here, so head back. Once you take the lift, you'll automatically
appear
outside the Prison, so head back to general Cylde's office.
Inside the office, take to the watchmen on the left for a <MP Quick
1>. Now
talk to Cylde to continue. We'll also learn that the name of the
Mysterious
Man is Rastan, and that he helped out in clearing out the monsters.
Alf tells
Cylde of the Rogress disappearance, and we learn that Olquina has been
siphioning it's own ray from the Skywalk that feel into the ocean, and
has
also been blocking Ray Streams from reaching the Empire. Cylde becomes
a bit
ticked with L'Arc and Ryfia, wondering how this could have happened,
but ALf

tells him to leave them alone; he will take full responsibility.


Head out of the office now, and you'll see a small scene where Ryfia
persists
about how she was told to see Simmah, and has now found the Child of
Eesa,
L'Arc, finds all this a bit ridiculous, and Alf agrees. L'Arc asks if
there is
some way to get Simmah back out, but it's not possible. They'll now
decide to
head to the Royal City, Diamant. Make sure you have all the weapons
you can
get from the Armory before you go; you want to be putting your WP to
use at
all times. Though, you should have most of your weapons maxed out
already.
Refill your supplies as well, and let's get going!
----------------------------------World Map - Jada/Diamant Area Area |
=====================================================
Enemies: Treant, Mad Plant, Funger, Beak, Belka, Cyon
=====================================================
Out here, head south, just like Alf said. You should see a big bridge
up
ahead, and a couple of new enemies. Fight/scan a couple if you wish,
and make
your way to Diamant City, just by following the dirt path east and a
bit north
to Diamant.
------------------Royal City Diamant |
------------------"The capital city of the Meridian Empire. Blue roofs and white walls
fan out
at the feet of Castle Diamant. The mighty Imperial Army boosts a
powerful
cadre with a large fleet of Lightships as its core."
======================================================================
=======
Supplies: Map: Diamant Royal City, MP Charge 1, MP Quick 1, High
Liquid (x3),
Cure All (x4), 3000 R, Resist Leaf, Map: Castle Diamant,
Wooden
Sword, Mid Liquid (x2), Wind Shard, 2-Leaf Clover, Analyzer,
Revive
Bottle, Fire Shard
======================================================================
=======
======================
Armory: Twelve Heroes

========================
Workshop: The Garnet

Medical Sword
Medical Wand
Firangi
[Carn Diva]

Gem Repair
100 R
Various Orb Stuff
<> R
========================

2000
2000
2000
30000

R
R
R
R

Bronze Plate
[Segmentata]
Bronze Guard
Buff Coat
Cloak
Bronze Boots
Cotton Shoes

700
19000
700
700
700

R
R
R
R
R

500 R
500 R

Vitality Ring
1000 R
Power Ring
1000 R
Ray Ring
1000 R
Speed Ring
1000 R
======================
===============
Rainbow Sky Inn
Rest
100 R
===============
==================
Guild: Imperial HQ
Quests
FREE
==================

=======================
Vendor: The Wise Mother
Heal Liquid
50 R
[Mid Liquid]
500 R
[High Liquid]
2500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
[Cure Petrify]
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
[Cure Sickness]
500 R
[Cure Sleep]
150 R
[Reset All]
500 R
Analyzer
20 R
=======================
=========================
Tailor: Vill
Meridian Boy
500 R
Legendary Hero
500 R
Maid Uniform
500 R
Dress with Tiara
500 R
=========================

This place is fairly large, and has a lot of goodies for us to find.
So,
let's get started. Save up, and start crossing the large bridge,
sticking to
the right side. Talk to the Nomad Son for a <Map: Diamant Royal City>.
Continue heading forward on the right side. See that pillar with the
tapestry
you come across? Check around it for a <MP Charge 1>. Head into the
next area.
Once you head into the center of the square, you'll see some Imperial
Soldiers
appear, along with Niko. The General, Freya, states that only the
Emperor and
his agents can break the seal. Thus, you are taken to the castle, and
thrown
in chains in front of Weiss. Weiss acts rather patronizing, and L'Arc
tries
to defend him and Ryfia's action by saying there was little else to
do. Weiss
is unsympathetic, Alf tries to butt in for his friend, but it proves
ineffectual. Ryfia protests that the Rogress is gone; it's technically
bond
to L'Arc. Weiss throws a dagger close to Ryfia's head to emphasize how
little
he cares for this technicality.
Weiss begins to calm down, and explains to L'Arc that the real
culprits and
problem for the Empire are the Olquinians, who are siphioning and
preventing
Ray Streams from reaching them, as mentioned before. A PM comes in and

basically gives L'Arc his mission, for which he will be pardoned of


what he
has done. Basically, he will head the group that is to deactivate the
Skywalk
in Olquina.
Afterwards, L'Arc is puzzled as to why Ryfia as to go, but she doesn't
mind at
all. Alf also agrees to come along.
Since we're in the castle now, we might as well explore a bit. Examine
the
pillar immediately to the left for a <High Liquid>. Head down the
staircase on
either sides of the rooms.
Here, head down the stairs, and ignore the door in the middle for now.
Instead,
continue all the way down, and head left. Check behind the top left
pillar to
the left of the stairs for a <Cure All>. Head down the stairs.
Talk to the guy on the bed directly opposite of where you emerge for
another
<Cure All>. Head to the bottom left corner of the room for a chest
with
<3000 R>. Head along the left wall, and check behind the middle of the
first
weapon rack for a <MP Quick 1>. Now, head down the stairs into the
prison. Go
all the way down to the left here, then examine the spot behind the
guard for
a <Resist Leaf>.
Head back out, and take the stairs to the right, and you'll emerge
back in the
main castle room, on the other side. Now, head back up the stairs and
take the
door in the middle. Check the tapestry between the two doors on the
left for
a <High Liquid>, and head through the door in the middle.
Inside, Weiss has prepared the contract, and ignores L'Arc's
somberness over
being accused of stealing the Rogress. Weiss says he has little
choice, and
should be grateful for the opportunity. Weiss than lashes out at the
"disgusting Diva", but then calms down a bit. L'Arc asks why Weiss
wants the
Diva to calm along, but it becomes clear that since L'Arc has little
understanding of pacts and Rogress and the like, and that he will need
to
bond with the Rogress in the Olquinian Skywalk, Ryfia might as well go
along.
L'Arc is still confused as to what all this Imaginal and Child of Eesa
stuff
is, and we learn that the Child of Eesa essentially chooses a Law
(Imaginal
or Real) and becomes an agent of them. Weiss implies he knows more
than he is

telling, but says he will only tell more one he completes the mission
and Weiss
is certain he really is the Child of Eesa. Alf protests Weiss'
actions, saying
they may promote conflict, but Weiss counters by saying there are
already many
problems within the Empire, and it's the best thing to do.
Outside, L'Arc is still confused, but Alf and Ryfia reassure him and
say they
will help him. L'Arc decides to take a break and think things over, so
we're
going to head back to L'Arc's house next to Zamuel's Martial Arts
School.
As you head out of the Castle, you'll see Niko having a bit of trouble
over by
General Freya. Freya brightens her mood upon seeing the prince, even
offering
an escort. Niko interrupts, begging Alf to him help avoid going to the
stockades. However, L'Arc is still mad over the debacale over at the
Dragon
Prison, and is sent to jail. Oh well. Might as well continue
exploring.
Head out of the Castle.
Outside, check the top left pillar for a <High Liquid>. Also, talk to
the
Nomad below the door for a <Map: Castle Diamant>. Now, head down, and
all the
way over to the left. Ignore the left side for now, and head down the
next
set of stairs to trigger another scene, we're you'll see two Noireist
preachers, Saura and Luze, being heckled by a duo of thugs. Seeing
this, the
party automatically decide to teach the thugs a lesson. They'll run
off, and
Luze and Saura will thank the group for coming to their aid.
Apparently, the
two ladies couldn't even get a inn room because they were mistaken for
Olquinians. Luze acts very mysteriously, and see and Saura soon
depart, before
L'Arc can inquire as to their meaning.
Anyways, head down, and take either lift to go to the next area.
Head down the stairs, and as you head towards the right, you'll
automatcially
trigger a scene where you'll head towards a new face by the Martial
Arts
School. This is Adele, another friend of L'Arc and Alf, who greets you
warmly.
L'Arc will ask about his mother, and Adele will state that her
condition is
just the same as ever, but not worse. She also shows some concern over
hearing that L'Arc was arrested, but Alf takes the blame for that.
L'Arc
chides him, and then asks Adele where Zamuel is, so he can tell him
he'll
be gone for a while. Adele will then notice Ryfia, and seems a little
jealous

of them. Alf tries to cheer her up, but she doesn't really seem to
hear him.
Inside, check the room to the left for a Weapon, which turns out to be
a
<Wooden Sword>. Also, check the stew pot in the kitchen for a <High
Liquid>.
Now, talk L'Arc's mother, Elena. Elena will be happy to see you, and
will chat
a bit with Alf, and also talk to Ryfia a little. Then, you'll watch
another
scene outside, where Ryfia will learn that L'Arc's mother is very ill.
Alf
will leave, so he can go take care of the contract money. L'Arc wants
to go
out by himself for a little while, but Ryfia says she won't leave his
side,
so they both stick together.
So, now let's explore a bit more. Check crates to the right of L'Arc's
house for a <Mid Liquid>. Head into Zamuel's Martial Arts School, and
check
the plaque in front of the display in the back for a <Cure All>.
Finally,
check the right door to head upstairs, and check the bedside table
next to
the left bed for a <Wind Shard>. Talk to Adele to, if you wish, but
she doesn't
say much.
Also, let's check out the building to the right of L'Arc's house. It's
the
guild, a place where you can take on additonal sidequests for
experience,
items, and just for something to do. The guilds option will be added
to your
menu, and you can select some basic quests. Take them if you wish;
they can
be completed fairly easily, and will give some extra experience. The
Guild
updates with new quests from time to time, so pop in whenever you feel
the
urge to divert from the main adventure. And to see a full list of
quests,
check the Guild section below.
Once you're done there, head out, and head down the stairs in front of
the
the School. You'll see another new building on the left, a Tailor, but
it has
nothing for sale for now. Head down the path, and be sure to head into
the
last house on the bottom right. Talk to the guy, head into the garden,
and
examine the sparkle for a <2-Leaf Clover>. Head back, and continue
down and
left to the area below.
Now that we can explore without any cutscenes, head over to left side
(into

the next little area), and continue all the way until you're hugging
the top
left corner, where you should find a <Analyzer>. There's nothing else
to do in
this little area, so head back. Head to the right this time, and check
out the
Armory for some new weapons and armor. As usual, I recommend grabbing
all the
weapons and whatever armor tickles your fancy (though I recommend res
over
def). You may also want to pick up a Vitality Ring or two, just to
give
yourself an HP bonus. Once you're done, continue to the right, and
head down
and left past the Workshop.
You could expand L'Arc's Orb Slot now if you wish, but only do so if
you have
the money to give him 3-4 MP points as well (Slot Expansion + 3 MP =
2100 R),
since your MP will run out too quickly otherwise. Once your done
playing
around, check the tree to the left of the Workshop for a <Cure All>.
Continue down, and check the pot near the marketplace display by the
bottom
for a <Revive Bottle>. Talk to the lady directly below for a <Mid
Liquid>.
Finally, head to the Vendor before heading all the way right so you
can
refill your potion/analyzer supply. Now, head to the right, which is
the port
area.
Head to the right past all the houses, and talk the loooong staircase
on the
left. Make the long way up, stick to the right stairs, and once you
reach the
soldiers by the cannons, examine the cannon on the right for a <Fire
Shard>.
Back down the stairs, make your way all the way back at L'Arc's house,
and
rest up in the bed. Watch the amusing scene...Hehe, Ryfia wants to
sleep with
L'Arc.
----------------------------------------------------------(4.03) - The Coast of Consternation - (MNG03)
|
-----------------------------------------------------------

A bit later, Adele wakes L'Arc, telling him that someone has appeared
from the
Imperial Army. Adele reveals that she knows more about Ryfia now,
since she
pressured her into doing so. Anyways, head out. You'll receive 50,000
R from
the soldier! Wow! And yet L'Arc still whines. Adele makes a snide
remark

about the greed of men, but before the soldier can lash out at her,
Zamuel
(who has very interesting attire) jumps in and defends his
granddaughter.
You'll be introduced to Zamuel, who is a very eccentric character to
be
sure. Just look at that beard. Oh, and he steals your 50,000 R. Guess
you
should have paid your rent, L'Arc. Ryfia runs in, and Zamuel says he
want to
talk to you in his room (where we allready looted, heh). Ryfia
rejoins, so
head over the Zamuel's room.
Inside, Zamuel will keep yanking your chain, and reveal he knows who
Ryfia
is, from Adele. L'Arc tells Zamuel about his mission to Antrax, and
Zamuel
recommends you check the port; maybe you'll have luck disguising
yourself
as Olquinians and make the pilgrimage to Antrax. L'Arc agrees, and
they decide
to go to the port. We've also looted that idea, so let's make our way
over
there.
Head to the ship in
Deathchanter again!
is out of
the question, since
choice, so
let's head over the

the middle of the port and...ah shoot, it's the


Luckily, he doesn't notice us, but the ship ride
he'd recognize us right away. We have no other
Castle and talk to Alf.

Inside the Castle, head down to the left, and you should see Alf in
the middle
of the room talking to two soldiers. Talk to him, and Alf will realize
that
the situations is becoming quite tricky, Ryfia is still hurt other
the loss
of her mother and servants, and hasn't yet considered reporting the
Olquinians
actions to the Republic. L'Arc continues to question Ryfia as to what
she is
suppoed to be doing, but Ryfia wasn't expecting things to go so
quickly and
is a little confused herself. Switching back to the matter at hand,
Alf rejoins
the party, and they decide to head back to the port...so do so.
As you approach the port, you'll see a familiar face; it's Niko!
Apparently
he got a special pardon from Weiss. And he's got some bad news;
Zamuel's
Martial Arts School was attacked, and Adele is missing! Everyone runs
off to
the Martial Arts School, and L'Arc will brow-beat Niko into joining,
this time
as an actual member. This is also the first time you have more than 4
members;
since you can only have 3 in battle at once, check out Niko and
consider

putting him in the party. I personally prefer him over Alf, just
because of
his 3/3 AP, Wind Attacks (though this can be switched through Orbs to
someone
else), extra point of MP, and long ranged attacked. Anyways, head back
to the
School.
On the way there, however, you'll bump into a small girl with purple
hair, who
will ask where the School is. We learn her name is Cecille, she has a
message
for Elena, and she has some...slight delusions of heroism. Though she
does pack
quite a punch to Niko for taunting her. Grudgingly, the party takes
her along
with them. Continue back to the School, and head inside. Alf will
immediately
run off to look for Adele, and L'Arc will scold Niko for not staying
behind and
helping out. Alf finds Elena, who tells the party that apparently the
group
that attacked were theives, and Zamuel and Adele ran after them.
Cecille also
gives the message to Elena, which turns out to be a Kopin from
Leon...THE
LEGENDARY LEON. He urges Zamuel (since the letter is for him) to come
to
Mandelro Coast, and the party decide to go there as well, instead of
just
waiting and sending a message back to Leon.
As you head out, Cecille will come chasing after you, telling you
Elena has
sent out the messenger falcon. After some banter (and a little
blackmail),
Cecille joins the party to help them find Zamuel. Make sure you're all
stocked
up on items, and head out to the World Map; it's time to head out to
the
Mandelro Coast!
------------------------World Map - Diamant Area |
=====================================================
Enemies: Treant, Mad Plant, Funger, Beak, Belka, Cyon
=====================================================
To reach the Mandelro Coast, head back west for a bit, following the
path.
But instead of heading to the bridge, head south, and once you pass
the
cliffs on the right, head east a bit north to see a rocky decline;
that's the
Mandelro Coast.
--------------Mandelro Coast |
---------------

"Carved by powerful oceanic currents nearby, this jagged coast is a


sight to
behold, with its natural caves and towering waterfalls. Few sailors
venture
near its twisted inlets and numerous shallows."
======================================================================
==
Enemies: Veratite, Flying Fish, Thief, Bat, Paula & Luna
Supplies: 1500 R, Water Gem, Gigant Blade, Rogue Shoes, Cool & Sweet,
MP
Charge 1, Map: Mandelro Coast
======================================================================
==
Upon entering, you'll hear a bit about how thise place is a great
theif's den.
Great, just what we need. Luckily, there's only one type of enemy here
who can
steal, and only relatively small amounts of Rico, so it's not that
much of an
issue.
Start by saving at the green (yay!) ave point, and just keep heading
down and
left. Head across the rocks, and under the arch, until you get to the
junction,
which you should head left at. Hop across the rocks, and examine the
chest for
<1500 R>. Now head back, and head up. Get past the guy here, and check
the
somewhat hidden chest in the top right for a <Water Gem>. Nice. Head
left
across the planks, and into the next area.
Continue left, and hop across the rocks. This time, head up first, and
check
the weapon behind the falls for a <Gigant Blade>. This has a very nice
ability
that can be unlocked, which provides extra WP after each battle. I
recommend
having Alf back in your party, if you switched for Niko previously, at
least
until you unlock this ability. Now head back, and left acros the
rocks, and
you'll soon see Zamuel lying on the ground.
L'Arc is surprised to see Zamuel, a seasoned fighter, so wounded.
Ryfia tries
to heal him, but his wounds appear to be petrifying. Huh. Zamuel
reveals that
Adele is further in, where she tried to flee from the attackers. L'Arc
will
demand to know who they are, and Rastan will suddenly run in and
exclaim
that's some guy named Ignacy. Rastan will run up to Zamuel, who says
Leon, and
everyone is surprised to learn Rastan is Leon. Rastan denies this, but
no one
believes him. Rastan stresses that right now it isn't important, and
he takes

Zamuel back to town, leaving us to head further in. He does warn us


about
Ignacy, however.
Head forward just a bit, and you'll watch another scene, with more
talk about
the Legendary Knights. Cecille will also suddenly change her tune, and
run off
after Leon, wanting to help out Zamuel and also challenge Leon to a
fight. Niko
also tries to run off, but we'll have none of that. Before you head
in, hop
down the stones and grab the chest for some <Rogue Shoes>. Now head
in.
Take the path ahead of you, and ignore the room ahead; not much there.
Head
left, and stick to the left side to get a chest with a <Cool & Sweet>.
Now,
take the path to the right. At this next junction, follow the path to
the left
to get a chest with a <MP Charge 1>. Now, head back, and continue
forward.
You'll see a little scene, where the party will discover a dead body.
Ah,
that's foreboding. Save up, make sure your party is ready for battle,
and head
forward.
Here, examine the sparkle for a <Map: Mandelro Coast>, and approach
the bodies
on the left. Ryfia will reflect on how this reminds her of Benetnasch,
and Alf
will notice two figures over on the right killing everyone...with a
sickle and
umbrella. While Adele just sort of stands there. A pendant drops out
of the
final slain mans hand, and Adele grabs it, refusing to give it up. The
twins
attack her, but L'Arc defends her. Of course, they don't appreciate
this, so
it's time for a fight!
---------------------Boss #3: Paula & Luna |
======================
Recommended Level: 10+
======================
I recommend having Ryfia and Niko in the party, with Fire and Wind
magic
respectively, and either L'Arc or Alf with Earth Magic. This fight can
be
broken into two parts; one where you focus on Luna, then the second
where you
focus on Paula.
You want to go for Luna first. Trust me.
Have Ryfia cast Blaze on Luna to start; she's weak to Fire and Wind,
while

Paula is weak to Water and Earth. This means you can also cast Wind
Slicer
with Niko, and Luna will really be taking damage. During this time,
either
have L'Arc healing, or using physical attacks. Continue like this
until Luna
begins to get into low HP.
Once she gets low, cast Simmah. This will leave you with little AP,
but
since Luna is weak to both Fire and Wind, (and Simmah does Light
damage,
which is Fire+Wind) it does pretty nice damage, especially if you
launch it
before she's weak enough to guard with Frantic Defense. Even if she
does
defend herself, it should still do good damage. With enough luck, you
should
be able to defeat her even before she uses her best attack, Six
Lights.
Now, L'Arc/Alf should focus on casting Earth Magic on Paula, while
Niko uses
attacks/Excel Acts, and Ryfia heals. Since Paula seems to do quite a
bit of
damage, you probably won't have Ryfia doing anything else but heal,
either
with items of Excel Acts, until you get her low on HP. When she's
almost dead,
just go all out with everyone, and you should win!
---------------Luna's Abilities
---------------Wind Slicer
Water Shell
Six Light
<Frantic Defense>
---------------Paula's Abilties
---------------Blaze
Fireball
Fire Shell
Dance Flames
Oh, and you get nothing for winning. Boo! ;(
-------------------------------Boss #3: Paula & Luna Defeated! |
================================
At the end of the battle, both will get up (oh come on) and use their
Excel
Act, Magical Gemini, which will send L'Arc and Niko flying. Paula and
Luna
will advance, but all of a sudden, the ship will start to move, and
yet
another Mysterious Man will urge you to get on. Since everyone else
seems to

be distracted,
rest of the
group does the
our
saviour throws
The party
sails off, and
not shown,
and he decides

L'Arc slowly grabs Niko and heads on board, and the


same. The Twins suddenly hurl themselves at you, but
some sort of magic at them, preventing their attack.
another figure appears...Ignacy. However, his face is
to let our party leave...for now.

-----------Bandit Ship |
======================================================================
====
Supplies: Blue Swimsuit, White One-piece, Cocoa Swimsuit, Polka-dot,
Retro
Swimsuit
======================================================================
====
On board, L'Arc will wake up, much to the relief of his companions.
Niko is
also all right, and for some reason has the important job of guarding
the
theif who saved us, Serge. We don't have much else to do, so we may as
well
see him.
Before we do, though, make sure you rest up in the bed. Then, head to
the
right, and you'll encounter a Kopin, who will show you a group of his
fellow
kinsman that have been kidnapped and locked up. Now, head up the
stairs.
Outside, both Niko and Serge will greet you warmly, though L'Arc is
not in the
mood for Serge's jovialities. Serge, however, is a decent type; he
doesn't
even protest at the request of freeing the Kopin. L'Arc asks why they
attacked
the Martial Arts School, and Serge says it's because he got paid well,
and that
Ignacy wanted a pendant. Other than that, he's just the new guy! No
one else
seems to know about the pendants, so they head back down.
After the scene, talk to everyone, including the Kopin, who will give
you a
<Blue Swimsuit>, <White One-piece>, <Cocoa Swimsuit>, <Polka-dot>,
<Retro
Swimsuit>, and unlock the Outfit Option. Unfortunately, this doesn't
change
avatars in battle, but it's there. Once you've talked to everyone,
another
scene will occur, where the ship runs into some coral reef. Luckily,
everyone
is all right, though Serge seems to be missing. Head up the ladder.
Serge is still up here, and explains that although the ship wasn't
destroyed by

the reefs, they only managed to drift over here, and that the craft is
no
longer sea-worthy. The Kopins will appear, and we'll find that we've
drifted
all the way to Olquina. This comes as a bit distressing to the party,
but
ultimately, it brings us closer to our destination, Antrax. The Kopins
invite
the party to their village, and the party agrees for lack of anything
better
to do. They also take Serge along, and he and Adele will join the
party.
--------------------------World Map: Western Olquina |
======================================
Enemies: Flora, Nospillar, Prin-temp
Supplies: Matching Dress, Mystery Armor
=======================================
Before heading to the Kopin Village, head back to the ship, and you'll
find
a sparkle inside which contains a <Matching Dress>. Also, talk to the
blue
Kopin on the left for a <Mystery Armor>.
Once you're done there, head as far west as you can, then start
heading south.
With the mini-map open, you should see Kopin Village indicated by a
flashing
white dot near the bottom. Head south now, where you should pass a
signpost,
and eventually you'll see some elevated rocky outcrops on your side.
Walk
along the right side of these, and follow it to the left, and you'll
come to
the rather secluded Kopin Village.
-------------------------------------------------------(4.04) - The Ferocious Forest - (MNG04)
|
--------------------------------------------------------

-------------Kopin Village |
-------------"A secret Kopin village hidden in a fertile valley. Led by a whitebearded
Elder, the Kopins here live a vibrant life full of quirks and
interests
most peculiar, deeply intriguing to some, annoying to many others."
======================================================================
===
Supplies: Map: Kopin Village, School Leader, Class Leader, Cure All,
Rain
Shard
======================================================================
===

======================
Armory: Red Unicorn

======================
Vendor: Red Unicorn

Wild Scimitar
Draw Wand
Runaway
Kastane
Heimfooter

3500
3500
3500
3500
3500

R
R
R
R
R

Iron Plate
Iron Guard
Battle Vest
Cotton Robes

2500
2500
2500
2500

R
R
R
R

Heal Liquid
50 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Analyzer
20 R
======================

Iron Boots
Battle Shoes

2000 R
2000 R

Vitality Ring
1000 R
Power Ring
1000 R
Ray Ring
1000 R
Speed Ring
1000 R
Coat
5000 R
Cape
5000 R
======================

======================
Inn
Rest
FREE
======================
========================
Workshop: Red Lotus
Gem Repair
100 R
Various Orb Stuff
<> R
========================

Here, you'll see that the village has already begun to crystallize in
certain
places. Niko even notices that the crystallization taking place here
is
similar to the wound Zamuel sustained. Ryfia thinks it's the evil God
real,
using the Hymn of Ruination. Suddenly, several Kopin will run in,
thanking you
and hauling Serge off to prison. Might as well go see what that is
about.
But first, exploration! Save up, and talk to the next Nomad's Son for
a
<Map: Kopin Village>. Head up to the right, and you'll see a small
scene
where Alf will talk about Gem Repulsion and Gem Resonance. Basically,
if you
have an expanded Orb Slot, you can put several gems next to each
other;
Fire+Fire would give you stronger magic, Fire+Water would weaken your
magic,
and Fire+Earth/Fire+Wind can combine to give you different magic. For
a more
indepth explanation, check out the Magic Section.
Anyway, talk to the Red Kopin here for a <School Leader>, and talk to
the
purple Kopin for a <Class Leader>. You can talk to the green Kopin
here to
rest up for free, and you can talk to the woman on the right to access
the
Workshop.

Head to the left now, and examine the barrel behind the light blue
Kopin for
a <Cure All>. Also, check out the Armory/Vendor for some more
supplies. The
weapons here don't have terrible good Unlockable Pieces, but they do
have some
nice Native Pieces, such as the Wild Scimitar, which can inflict Atk-,
or
the Heimfooter, which gives you a speed bonus. Also, check the barrels
above
the Armory for a <Rain Shard>. Now, head up to where Serge is.
Despite his predicament, Serge is as coy as ever, and L'Arc is all for
just
leaving him behind. Alf will put in some good words for Serge, and the
Kopins
will release him. Serge will pledge his life to Alf, and rejoin the
party. Alf
also brings up the crystallization by the village front, and the Elder
tells
some odd tale about Red, Blue, and White Gods. Huh. Opinions are mixed
as to
the accuracy of this tale, with some members doubting the existence of
Gods.
Either way, L'Arc stresses the need to complete his mission, and the
elder
tells them they will need to make their way through a forest. He also
gives
them a guide, a Red Kopin who will actually be kinda handy.
As you leave, the light blue Kopin you passed by will give your Kopin
a new
ability; to break rocks and fragile walls. This will be quite handy
later.
Once you're done making your preparations (make sure you have some
form of
access to level 2 Fire magic, and some MP to use it!), let's head over
to
the forest!
--------------------------World Map: Western Olquina |
-----------------------------------Enemies: Flora, Nospillar, Prin-temp
====================================
Now that you're ready, head east for a bit, and then head north.
You'll
eventually see the forest ahead of you. Yeah, not much to say.
------------Nabra Jungle |
------------"A vast rainforest located in the center of a fertile continent, home
to
a colorful variety of rare and strange plants and animals. A natural
labyrinth splashed with green, red and the purple of crystals."

======================================================================
=====
Enemies: Nabra Treant, Flora, Nabra Funger, Mos-seeder, Forest Eye,
Killer
Bee, Vifrons
Supplies: Cure Paralysis, 3000 R, Lumberblade, Fire Gem, Coder Robes,
Power
Ring, Map: Nabra Jungle
======================================================================
=====
In here, Ryfia is quite taken by the sight, while the others just moan
about
the heat, especially Niko. L'Arc is impatient, but the Kopin assures
him
that he will show him the shortest route. And so will I! But first,
walk
about two feet forward, and you'll come across some strange
plants/gimmick
of this area. Basically, there are two different colored flytraps
blocking
the paths at various points, Blue and Red. You can get around them by
feeding
them specific items dropped by enemies. So as long as you fight all
the
enemies you come across, you should get the items. For now, just note
that the
Red ones eat Bitter Figs.
Anyways, head forward, and when you engage the enemy, they'll
automatically
attacked with Synced Magic. Adele will explain chaining magic, which
is
basically casting the same magic on the same enemy consecutively.
Chaining
also helps AP Regen between rounds of combat. Anyways, finish the
enemies off,
and you might even get some Bitter Figs. Now, go back and feed it to
the
flytrap, which will allow you to get the chest with a <Cure
Paralysis>.
Head back, save, and check the Blue Flytrap. These eat Smelly Fungi,
so
remember that. Before you head all the way to the right, head left
into the
next area. Feed the Red flytrap, and keep going for a chest with <3000
R>. Now
head back to the Blue flytrap, and continue on to the right into the
next
area.
Now head up, and take the path on the left through the Blue flytrap.
Stick to
the left, until you get to a dead end with a Weapon, which is a
<Lumberblade>,
which is quite handy against plant monsters. Head back to the Blue
flytrap,
and head along the right path, until you come to another clearing with
a Red

flytrap. Feed it and grab the chest behind it for a <Fire Gem>. Now,
head back
to the Blue flytrap, and this time, head up and to the right, where
you'll see
another Blue flytrap. Head past this into the next area.
There's quite a few paths here to take, but there's only two of any
interest.
Head up and a bit left, and you should see another Blue flytrap.
However,
take the path to the right of it first, get past the Red flytrap, and
nab the
chest for <Coder Robes>, a good equip for Ryfia. Backtrack to the Blue
flytrap, feed it, and feed the next Blue flytrap as well. Take the
left
path into the next area.
Continue up the path, and take the left, and you'll eventually see
another
Red flytrap. Head past it for a <Power Ring>. Head back, and to the
right,
and you'll trigger a scene, where the party will hear a scream up
ahead. Save
and heal up, and make sure your weapons are the way you want them.
Head to the
right and feed the Rey flytrap to get <Map: Nabra Jungle>. Head left,
and
watch the scene, where two stranger guys have killed two other
pilgrims.
They'll run away, and suddenly, the Kopin will warn you of the Lord of
the
Jungle who is waking...it's the giant plant! Boss Time!
----------------Boss #4: Vifrons |
======================
Recommended Level: 14+
======================
I recommend having at least L'Arc and Ryfia in your party; L'Arc can
do pretty
good damage against the boss with his Lumberblade, especially if you
have
Plant Bane +. Ryfia's Fire Magic, like Fireball, does a very nice
amount of
damage, and her Oracle's Healing Excel Act is very useful. For the
last member,
it doesn't really matter.
Niko or Serge are slightly better than Alf because they are ranged
fighters,
so you can spread your guys out a bit more. Serge does have a Fireelemental
Excel Act, but it doesn't seem any stronger then Niko's Brutal Cannon.
Serge
does also come with 3-Gem Slot Orb, and can use Steal (if you haven't
unlocked
the piece yet; then anyone can use it), but this doesn't make him that
much
better, unless you give him a lot of MP points to take advantage of
the extra

magic.
Anyways, the battle will begin with Vifrons deciding to start of with
the Whip
of Nature, which will weaken one member of your party. Serge will
point out a
new tactic you can now use; chaining. Basically, as long as you use
the same
attack/magic on the same enemy consecutively, you can do at least 4
attacks in
a row, without having to wait in between attacks. Sufficed to say,
this is
very useful, particularly with physical attacks.
Heal up your injured party member, and start off by casting
Vifrons.
Notice the color of the plant? It's purple, which means its
magic
attacks. Rogress' are considered magic, so summon that when
chance
to. After a couple of turns; you'll see Vifrons use Time of
the
color of his flower will turn red, meaning he's now weak to
attacks
and Excel Acts, so L'Arc is really useful during this part.

magic on
weak to
you get a
Sleep; and
regular

Now, the attacks to look out for are Seeds of Spring and Seeds of
Autumn,
which both have a chance of causing some status ailments. These
attacks can
do 300-600 damage, depending on your level and the character attacked.
And
since Heal Liquids only restore 250 HP, you'll want a good stock of
potions.
And some Revive Bottles too, just to be safe.
As for Adele, she can be pretty useful, especially if she uses her
Excel Act,
Energy Blast, when Vifrons is purple. She also has the chance of using
fire
magic if she has MP left over.
Vifrons other attacks are Sunder Earth, which isn't too bad, and Rainy
Arrows,
which can do quite a bit of damage, but there isn't too much you can
do in
terms of Water/Earth resistance. Just make a note of how much damage
each
character takes from these attacks, and make sure you keep their HP
high.
You'll probably be using at least on Heal Liquid each turn, just to
keep up,
but with Ryfia's Fireball Magic (with each hit doing about 800), you
should
be able to get rid of Vifrons fairly easily. Just keep an eye on which
form
he's in!
-----------------Vifrons' Abilities
------------------

Whip of Nature
Time of Sleep
Seeds of Spring
Seeds of Autumn
Sunder Earth
Rainy Arrows
Once you beat him, you will get an Earth Gem, 2908 XP, 6828 Rico, and
120 WP.
----------------------------Boss #4: Vifrons - Defeated! |
=============================
Afterwards, the party agrees not to bother chasing after the weird
zealots.
They bury the two dead people, and decide to move on. The Kopin even
tells
us of a nearby Moon Inn, so we might as well drop by there. Head up
and to the
World Map.
--------------------------World Map: Eastern Olquina |
-----------------------------------Enemies: Scythe, Kul-eeth, Prin-temp
====================================
Now, head east, and you should come across a signpost. Keep heading
east, and
you'll find the Full Moon Inn.
-------------Full Moon Inn |
-------------"The Moon Inns were built for pilgrims and ancient Noireism, origin of
the
North and South factions. The Full Moon Inn is lterally surrounded by
lush and
vibrant plant life, and the sweet aroma of tropical flowers."
============================================
Supplies: Map: Full Moon Inn, Heroism Potion
============================================
As always, talk to the Nomad's Son for a <Map: Full Moon Inn>. Save
up, and
check the barrels to the right of the actual inn for a <Heroism
Potion>. Now,
head inside, which will trigger another scene. Inside, Niko will voice
his
hesistance in heading to Antrax, especially since he's dressed in an
Imperial
Army uniform. After some banter, the rather scantily-clad woman will
warn you
about the hostile environment in Antrax. She doesn't reveal much else,
and
leaves, with the guys rather entranced with her.

Anyways, rest up, and let's head to Antrax!


--------------------------World Map: Eastern Olquina |
-----------------------------------Enemies: Scythe, Kul-eeth, Prin-temp
====================================
Now, head back west to the signpost, and head north to Antrax!
-------------------------------------------------------(4.05) - The Perturbing Parish - (MNG05)
|
--------------------------------------------------------

-------------Antrax Parish |
-------------"Built on the Olquinian faith, this southern nation has long been
ruled by a
line of Divas. Its white walls, red roofs and abundant greenery serve
as a
background for the many faithful praying in the streets."
---------------------------------------------------------------------------Supplies: Map: Antrax Parish, Tank Top, Iris Nightgown, Cotton
Pajamas, Dark
Nightgown, High Liquid (x2), MP Quick 2, Earth Shard, Revive
Full,
Speed Leaf, Wind Shard, Wepalot (x2)
======================================================================
=======
========================
Armory: The Red Crescent

======================
Vendor: The Cotton

Sharkslayer
Morningstar
[Laevateinn]
Feather Krys
Crusade Terek
Boar Sword
Bugkiller

6000
6000
11000
6000
6000
6000
6000

R
R
R
R
R
R
R

Steel Plate
Chain Mail
[Olquina Guard]
Stude Leather
Coder Robes

4000
4000
19000
4000
4000

R
R
R
R
R

Heal Liquid
50 R
Mid Liquid
500 R
[High Liquid]
2500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
======================

Steel Boots
Hardened Shoes

3000 R
3000 R

Vitality Ring
Power Ring
Ray Ring
Speed Ring
Coat

1000
1000
1000
1000
5000

R
R
R
R
R

===========================
Workshop: Red-striped Agate
Gem Repair
100 R
Various Orb Stuff
<> R
===========================

Cape
5000 R
Fire Amulet
7500 R
Water Amulet
7500 R
Wind Amulet
7500 R
Earth Amulet
7500 R
========================

=============================
Tailor: Penelope
Pilgrim's Robes (x7)
1500 R
=============================

========================
Finite Sparkle Inn

===========================
Guild: Antrax Branch

Rest
100 R
========================

Quests
FREE
===========================

As the party approaches the gate, a soldier runs up, telling you to
halt.
Luckily, Serge quickly claims they are on a pilgrimage, and the guard
changes
his mind and lets them enter. The guard says that they are hostile
because of
Niko's uniform, since someone from the Meridian Empire has killed the
Real
Diva Ms. Rafil. The party decides they need to be cautious when
wandering
around town, especially Niko.
Save up, and talk to the Nomad's Son for a <Map: Antrax Parish>. Head
into the
Inn (Finite Sparkle Inn), and pay for the room. However, you'll find
there are
no regular rooms available! Luckily the lady will decide to give you a
deluxe
room, even though it costs twice as much! And she'll give you some
clothes;
<Tank Top>, <Iris Nightgown>, <Cotton Pajamas>, and a <Dark
Nightgown>.
Then you'll see the next scene, where Alf and L'Arc talk for a bit in
their
rooms. Alf asks what kind of girls L'Arc likes, which takes him by
surprise.
After some pressing, L'Arc seems to imply he likes Ryfia a bit more
over
Adele, who he sees as more of a sister. L'Arc asks Alf the same
question, but
they are interrupted by the arrival of Adele and Ryfia. They decide to
talk a
bit, mostly on the past and such, and Ryfia will fall asleep. The
scene ends
with them talking even more about the old days.
Now that we've got that break out of the way, let's continue exploring
the
city. Well, not quite yet. Head up to the center of the square, we're
you'll
see another one of Niko's blunder, which causes some pilgrims to
notice your
Meridian uniform. Things start to get heated, but luckily Serge jumps
in and
convinces the pilgrims that Niko has deserted the Empire (which isn't
really
a lie in my opinion).

Anyways, now let's explore the city. You might have noticed the Guild
on the
right when you entered, check it out for some more quests if you wish.
Talk to
the little girl on the right fountain for a <High Liquid>. Head to the
left,
where you can find a tailor who sells pilgrim's robes for everyone, if
you're
interested. Kepe heading left to the next area.
Head up the first stairs on the right here to reach the Armory. Most
of the
weapons are specifically designed to effective against certain
monsters, so
they all have their use in certain areas. For now, you really only
need a
Sharkslayer. I recommend focusing on some armor for now; we'll be back
here in
a little while, so no real reason to buy weapons, unless you have
maxed out
the WP on all your weapons.
Now, continue along the square, head left (but not into the next area
yet) and
examine the stall on the far end for a <MP Quick 2>. Talk to the guy
opposite
of this spot for a <Earth Shard>. Let's check out the area to the left
now;
it's the port.
Here, L'Arc will be a bit peeved that they couldn't just take the
boat. Serge
will try to cheer up L'Arc, but L'Arc isn't amused. The scantily-clad
woman
appears once more, introducing herself as Leslie, and they discuss the
hostility in Antrax again. Ryfia also mentions how Benetnasch was
attacked,
which surprises Leslie. She starts to leave, but L'Arc stops her and
asks her
where the Skywalk is; apparently, it's in the basement of the shrine.
Let's
head into the shrine...after we finish exploring.
Take the left path, and check the barrels to the right of the door for
a
<Revive Full>. Head down, and check the crates on the left for a
<Speed Leaf>.
Finally, talk to the old man at the end of the dock for a <Wind
Shard>.
Backtrack to where the scene occurred, and head to the marketplace.
Before we head to the shard, head up and check the Vendor on the right
side to
get some more supplies. The Mid Liquid's are pretty nice, though a bit
expensive. There's also a Workshop, but there's not much of a reason
to
upgrade magic now, unless you want to expand the slot of someone for
later.
Anyways, head up to the next area.

Keep heading right, and head the center path towards to the shrine.
Before
going all the way up, head into the house on the left for a <Wepalot>.
Let's
finally head into the shrine area....Unfortunately, there's not much
we can do
here, because the tide is high and is blocking the way to the shrine.
So, we
might as well rest up. Head back, and this time, go the right. Before
entering
the next area, check the bushes near the house all the way to the
right for a
<High Liquid>. Head into the last area we have to explore on the
right.
Not much in this area; head all the way down, and check the crates on
the
bottom right for a <Weaplot>. We're done here, so let's head back to
the left
and rest up in the Inn. L'Arc will talk to Ryfia, and apologize for
saying
that she didn't know anything earlier. Ryfia doesn't mind, and the two
bond
even more...with Adele watching and feeling left out. Now let's head
out the
Shrine for real!
----------------Olquinian Shrine |
=========================================
Supplies: Ray Ring, Revive Bottle, 8000 R
=========================================
With the path now open, head across it, and save up. Head into the
next area.
You'll notice a guard to the guarding the path to the right, so don't
head
there for now. Also, ignore the path on the left; L'Arc won't let us
head
there. Instead head up past the pots, and check the chest near the top
of them
for a <Ray Ring>. Backtrack a little, and check the top left chest for
a
<Revive Bottle>. Now head down and between the two gargoyle statues,
where
you'll see a couple people praying at an altar. Don't approach it
quite yet;
instead, head up check the two chests in the top left for a total of
<8000 R>.
Now examine the altar.
Here, L'Arc will be surprised that Ryfia is praying at the altar, even
though
they are mingling with the same people who killed her mother. Ryfia
stresses
how everyone feels the same sadness, which gives L'Arc some food for
thought.
Serge will point out the path by the guard we noticed earlier, so it
looks
like we gotta head over there.

Once you're all ready, approach the guard, and select the option to go
ahead
with it and take the guard out. L'Arc will automatically run in and
take the
guard out, and we'll enter the Olquina Sub-Shrine!
-------------------------------------------------------(4.06) - The Dastardly Diva - (MNG06)
|
--------------------------------------------------------

--------------------Olquinian Sub-Shrine |
======================================================================
===
Enemies: Apple Slime, Fake Statue, Poltergeist, Bone Knight, Slave
Wright
Supplies: Wind Gem, Map: Olquina Sub-Shrine
======================================================================
===
Alf is a bit hesitant to continue with this, fearing even more hostile
tensions, but there's nothing else we can really do. Backtrack a
little bit if
you want to save; otherwise, head up and left. Take the next left for
a chest
with a <Wind Gem>. Ignore the right path though; there's just an
elevator you
can't use. Instead, just keep heading forward and take this right path
for
stairs heading down.
There's nothing behind the Fake Statue, so just head left. You'll see
a crystal
of Ray to the right side; you can't get past that, nor can you head to
the
left (there's just another elevator), so head to the right of the
crystal of
Ray, along the damaged walkway. Take the right turn, and head down the
stairs
to the next area.
Now it's time to have some fun with lasers! Head all the way up, and
ignoring
the path on the left, head forward a bit more and examine the switch
to
deactivate a set of lasers. Now take the left turn, and turn left
right away
again. Head all the way forward into the next area.
Follow the only path you can take to the right, and all the way
forward to the
next switch. Now follow the path left all the way to next switch. Head
back to
the set of lasers we were just at, and take the new path that's opened
up to
the left for another switch. This'll deactivate the next set of
lasers, so

head forward where you're forced to fight the enemy guarding the
panel.
Time for another tutorial! From now on, crystals known as Raystones
will appear
during the battle, each corresponding to the 4 basic elements. If you
match
the element of your magic with the element of the Raystone, it will
become
more powerful. If you cast magic of the opposite element, it will be
weakened.
You can also break it for the chance of finding an elemental shard
after the
battle. Finally, using magic with Raystones lowers AP Regen.
Just defeat the enemies, and hit the big button they were guarding. We
can now
use the elevators! Now head back to the previous area. Here, take the
right
path we've ignored for a while; you'll soon see another elevator. Now
with the
Ray powering it, use it to head to B4.
Head down, and you should notice a chest; it's actually a Mimic. It's
not too
tough, but it can hit a bit hard, so make sure you're healed up. You
should
get a Exalot for beating it, and it's another entry for the Monster
Book. Now
head up and follow the long winding path, and you'll eventually see a
strange
pink control room to the right, but be sure to check the sparkle first
for a
<Map: Olquina Sub-Shrine>. Now examine the control panel.
The party seems surprised nothing is protecting the control device,
but L'Arc
just says it makes things easier. However, before we can destory it,
Adele
questions whether they really should destory it. However, Alf sees no
other
way, so L'Arc destroys it. Let's get out of here!
...But it won't be that easy. Start heading back, and you'll see a
scene where,
who else, the Deathchanter appears, along with a bunch of guards!
You'll have
a little banter with the Deathchanter, but he doesn't have time to
finish you.
Instead, he'll summon some Slave Wrights to fight you. Just use some
Magic/Excel Acts to finish this off, one by one.
After the fight, everyone will run away, but Niko will once again mess
things
up by tripping and causing Ryfia to fall. However, she's saved once
more by
L'Arc, and the two run off, much to the displeasure of Adele. Head to
the
elevator and ride it up to B1. Start heading back to the entrance; you
might

notice some more powerful monsters are running around, but they're not
that
much stronger.
Once you're back at the entrance, you'll see a scene where Niko gets
in trouble
again for leaving Ryfia behind. However, Alf points out we're in a bit
of a
rush, so let's get out of here. Save up, and head up the stairs.
-----------------------Olquinian Shrine/Antrax |
---------------------------Enemies: Zealot, Lady Zealot
============================
Back on the surface, run back across the path, before the tide comes
in! Once
you make it into Antrax, L'Arc will be glad that the mission is
complete, and
it's time to head back to Meridia. Since we have little choice, let's
head to
the the port to see if we can find a ship.
Now, let's head back left to the marketplace, and farther left into
the port.
Once here, head down the stairs and to the right side of the dock for
another
scene. L'Arc will try to get a ship, but more Olquinian guards will
appear and
prevent you from boarding the ship. Serge will quickly knock out the
two guys
by the boat, and tell everyone to get on the boat. As they board,
Serge will
trip Niko, which allows the zealots to capture Adele, and drag her
off, before
the rest of the party is able to help her. We've got to get the guards
out of
the way, so it's time to fight! There's not much to this fight; just
be sure
to take all the zealots out one by one.
After the battle, Alf will demand to know where Adele is being taken,
but the
zealot refuses to tell him. Fed up, L'Arc threatens the Zealot with
his sword,
which quickly reveals that Adele is being taken to the shrine. So
let's our
way back there! Before you go, you may wanna drop by the Armory and
Vendor;
make sure you're stocked up on items, and make sure you have the
Sharkslayer,
if you haven't bought it yet. It also helps to buy some Water Amulets.
When
you're ready, head back to the Shrine.
Here, talk to Serge to find out that the Olquinians have already taken
Adele,
by boat, over to the Shrine. Leslie and the others will arrive,
informing you

of the fact that an underground tunnel can be taken to reach the


Shrine. L'Arc
will start to wonder who exactly Leslie is, but she dances around the
issue.
There's nothing else to do, so head to the gated stairs to the right.
Serge
doesn't seem to trust Leslie...
--------------Oceansong Road |
======================================================================
=====
Enemies: Turtle, Vampire Bat, Philtite, Frog, Gakthis, Afanc
Supplies: Earth Gem, Exalot, 8000 R, Chain Mail, Mid Liquid, Map:
Oceansong
Road
======================================================================
=====
Down here, Leslie will tease the party a bit more, Serge is eager to
go on, and
Alf seems obssessed with Adele. Oh boy, this is gonna be fun.
Start by saving up, and heading towards the turtle monster up ahead.
Time for
another tutorial. This one is just a basic introduction to special
protection,
which come in the form of physical or magical, or both. There's not
too much
to worry about; if you have Niko, you can just attack with him, since
Guns have
penetrating effects. Or just use regular attacks until it breaks. Or
just use
magic. It should fall fast.
Anyways, just hop across the turtle, and head forward for a chest with
a
<Earth Gem>. Now take the left path, and follow it all the way to the
end
(ignore the right path for now) for a chest with an <Exalot>. Now
backtrack a
bit and take the path on the right to the next area.
Continue forward, and take care of the next turtle just like before.
Take the
path on the right, and open the chest for a <8000 R>. As you head
back, examine
the crumbly looking wall on the left for a chest with a <Chain Mail>.
Now
head left into te next area.
Here, make sure you're all healed up and ready to go. Approach the
pond for a
scene where Niko continues to whine about the trek. Leslie will tell
him that
the exit should be nearby, so Niko just decides to wash his face real
quick.
Suddenly, the cave begins to rumble, and a giant monster emerges from
the
water! Boss Time!

--------------Boss #5: Afanc |


======================
Recommended Level: 17+
======================
This boss has two forms, the first one of being easier, of course.
Afanc is
weak to fire and strong against water, so Level 1 and 2 Fire Magic is
the
way to go. For equipment, the Sharkslayer is quite useful,
reinforcing the
notion of using L'Arc as the main physical attacker. You can also buy
a
couple of Water Amulets, just to negate the effect of the water
attacks.
Start the first round off by spreading everyone out; there's not much
room
to work with, since you can't really get behind Afanc, so put your two
stronger characters to either side of Afanc, and your weakest member
as far
back from Afanc as you can. Leslie will probably stay in the middle of
everything, but not much you can do there.
As for attacks, Afanc has Acid Mail, which hit a small area twice with
water
breath, and can lower defense. He can also use some basic Water Magic,
such
as Spread Wave, and rarely Rainy Arrows. Rainy Arrows is the most
dangerous
attack he has for now, but it doesn't happen to often. It can poison,
but
that shouldn't be much of an issue for you, especially if you have a
Water
Amulet. Finally, he has Auto-Defense, so the occasional attack against
him
will do around half damage, but it's nothing to really cry about.
For the first form, you'll probably just want to stick with regular
physical
attacks and Excel Acts. You can use magic, but I recommend keeping it
for the
second form. Eventually, the enemy will go down. Niko will think it's
over,
and we all know Niko is always wrong, so it's time for part two.
The second form is essentially the same, with some additional HP and
an extra
attack. Hydro Pillar is a water-based attack with a large AoE, but if
Ryfia is
far back enough, she can avoid it. Nows the time you'll want to use
your
Fire-Magic, so go all out.
Other than that, make sure the Raystones are destroyed from time to
time, keep
everyone healed up, and summon Simmah once you get him low enough.
----------------Afanc's Abilities

----------------Spread Wave, Rainy Arrows


Acid Mail (2 -hit, Water-elemental breath attack, an lower Def)
Hydro Pillar (
<Auto Defense>
Once you win, you'll get
------------------------Boss #5: Afanc Defeated! |
=========================
Alf will run ahead, so let's move
left,
and take out the turtle. Hop over
Liquid>.
Finally, head back a bit, and up,
gives
you a <Map: Oceansong Road>. Head
out!

on after him. In the next area, head


the gap for a chest with a <Mid
where you should see a sparkle that
left and up the stairs, and we're

----------------Olquinian Shrine |
----------------Luckily, it seems to be dead up here. The party wonder where Adele
might be,
and since there wasn't any reason for the kidnappers to take here down
into the
Sub-Shrine, we might as well check at the top of the tower. To get
there, take
the first left upon entering, and head up the flight of stairs that
was
previously off-limits. There are some zealots around here, but it's
pretty
easy to get past them.
As you climb up the stairs, head into the first door you come across,
and
check the left side for a <Map: Olquina Shrine>. Head back out, and
continue
up the stairs. In the next area, before you head all the way up, make
sure you
de-equip Alf and Serge. Then head up, and watch the scenes that occur.
They're
pretty big scenes, so for once, I'm not going to spoil what happens.
Watch the
first scenes, then when you regain control briefly, head up and watch
the next
set of scenes.
...Wow. Anyways, after those scenes, you'll be in the Finite Sparkle
Inn. We
have to meet up with Weiss, so let's head back to the Shrine;
specifically to
the library we were just at. Take the left path to the shrine; on the
way
there, talk to the quiet girl opposite of the Vendor for a <High
Liquid>. Now

just continue up to the Shrine.


Inside the library, Weiss seems to have already entirely detached
himself from
Alf. Weiss talks more about why he hates Real, Imaginal, and just Eesa
in
general. Weiss also stresses that no matter what anyone says, the Gods
exist,
and they rule the world. Finally, Weiss gives you one more mission; to
deliver
a letter to the Turmellian Republic. This will also be your last
mission
before he revokes your legionnaire position.
Outside, Ryfia and Niko will be sad over the future termination of
L'Arc's job.
However, L'Arc isn't too worried. He is, however, more worried about
the
problem with Real and Imaginal and with everyone who has left the
party.
There's nothing else to do, so head over to the entrance of Antrax,
where a
solider will take you back to Diamant. Let's go!
-------Diamant |
-------As soon as we arrive, Niko suggests visiting Zamuel, which everyone
agrees is
a good idea. So let's head back down the lift and to Zamuel's. On the
way
there, you can drop the Tailor if you want, which is now selling some
costumes.
Once you head into the Martial Arts School, you'll see Cecille, who
has been
quite worried. Zamuel doesn't sound like he's doing too good, so let's
head
upstairs. There's another interesting scene that happens up here that
I won't
spoil.
Afterwards, L'Arc will be in his room, thinking about what has
happened. Ryfia
will try to cheer him up with a hug, which results in an amusing scene
with
Cecille. Once that's done, head out of the house, and back into
Zamuel's
school. Inside, Cecille will ask if L'Arc is really leaving for
Carbunculus,
and upon having it confirmed, she asks if she can come along, because
she wants
to get revenge for Zamuel. Apparently, Ignacy is in Carbunculus!
Rastan is also
heading for Carbunculus. L'Arc isn't willing to let Cecille come with
them, so
she runs off. Niko should also be outside, so let's head out.
Outside, Niko is talking to Freya, who will inform you that Elena will
be

getting 100000 Rico every month. Wow. Freya leaves, and Niko rejoins,
so let's
head up the hanger, and depart for Carbunculus! Cecille will also
sneak on
board... During the trip, a soldier will find Cecille and plan to
throw out
back at Diamant, but L'Arc convinces the captain to let her ride to
Carbunculus.
Eventually, we'll arive at Carbunculus!
-------------------------------------------------------(4.07) - The Senate Situation - (MNG07)
|
--------------------------------------------------------

-----------Carbunculus |
-----------"The capital city of the Turemilian Republic an indirect democracy
ruled by
its Senate. A nexus for art and entertainment, the spacious streets
and
majestic Senate are the pride of its people."
======================================================================
===
Supplies: Map: Carbunculus, MP Charge 2 (x2), High Liquid, Vitality
Leaf,
Defense Potion, Exalot, Revive Full, Cure All, Stone Shard,
Ricoalot, Flame Shard
======================================================================
===
========================
Armory: Chain of Stars

========================
Vendor: Perfect Symmetry

Kora
Darze Mace
Rayhunter
Mailbreaker

7000
7000
7000
7000

R
R
R
R

Composite Plate
Chain Mail
Stud Leather
Hopeland

6000
4000
4000
6000

R
R
R
R

Battle Boots
Hardened Shoes

4500 R
3000 R

Heal Liquid
50 R
Mid Liquid
500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
========================

Skasaha Ring
10000 R
Coder Ring
10000 R
Fire Amulet
7500 R
Water Amulet
7500 R
Wind Amulet
7500 R
Earth Amulet
7500 R
========================
=========================

=========================
Casino: Prizes
Strength Potion
Defense Potion
Insight Potion
Resist Potion

400
400
400
400

T
T
T
T

Tailor: Sophia
Silk-collar Coat
2000 R
Black-tie Dress
2000 R
The Artist
2000 R
The Townsman
2000 R
Weekend Wear
2000 R
Strawberry
2000 R
Ebony Dress
2000 R
Casual Stripes
2000 R
=========================
=========================
Workshop: The Ruby
Gem Repair
100 R
Various Orb Stuff
<> R
========================
===============
Seven Stars Inn
Rest
100 R
===============

Speed Potion
400 T
Vitality Potion
400 T
Heroism Potion
400 T
Berserker
8500 T
Magical Stick
15000 T
Pickpocket
12500 T
Pile o' Gold
14000 T
Iron Maiden
11000 T
Peacemaker
9500 T
Scarlet Trinket
10000 T
Silver Wolf
6000 T
Avian Costume
6000 T
Droopy Dog
6000 T
Bear Costume
6000 T
Squirrel
6000 T
Black Cat Garb
6000 T
=========================
==========================
Guild: Capital City Branch
Quests
FREE
==========================

At the entrance, a Senator named Avlice will greet you, though not in
a very
warm-hearted manner. We do find that L'Arc has now gained the title of
Lagoon the Cursed, something we'll be encountering a lot. After some
more
thinly-veiled threats, the lightship will depart, Cecille will join
us, and we
are now free to explore a bit. There's a lot of treasure, so let's
take this
area by area.
Start by saving up, and talking to the next Nomad's Son for a <Map:
Carbunculus>. There's an inn on the right side, but we'll head there
once
we're ready to continue the story. On the right side is the Guild and
Vendor;
check the Vendor sign for a <MP Charge 2>. Head up to the fountain,
where
you'll encounter Luze and Saura again, thanks to Niko's bumbling
manner. Luze
will continue her enigmatic ramblings, somehow aware of a new Child of
Eesa.
L'Arc wants to know more, but Luze and Saura leave. Oh well.
Head up in the same direction Luze and Saura left, but take the little
street
on the left side. Head all the way to the top left corner and talk to
the
child here for a <High Liquid>. Also, check the bush to the right of
the child
for a <Vitality Leaf>. Now head into the area where Luze and Saura
went. There
is a Tailor to the right just before it, but there's nothing for sale
right
now. Head to the next area.

Once you enter the area, check the barrels on the left for a <Defense
Potion>.
Now head over to the right, past the hospital, until you see the
Armory and
Workshop. Check the barrels before the Armory for an <Exalot>. Since
you're
here you might as well check out the weapons and armor. They have
better good
Unlockable Pieces, so I recommend grabbing them all if you can. Once
you're
done, head left to the port.
Here, take the left path all the way to the end of the dock; check the
large
pile crates by the boat for a <Revive Full>. Now backtrack to where we
came
from and head right. Head up the dock path past the boats to another
large
set of crates; check the barrels past it for a <MP Charge 2>. Finally,
backtrack a bit, head all the way to the right, talk to the blue man
in a
sweater in front of the lift for a <Cure All>, and head up the lift
into the
next area.
Now head down, until you see a little area behind the arches on the
right.
Head all the way to the right, and talk to the man in front of the
conveyor
belt for a <Stone Shard>. Head up, but before you go all the way, take
the
right turn into the next area.
There's nothing really to do here; just keep heading to the right.
We're now in the Recreation Area; the Arena is near the top, and the
Casino
is to the right. There are a couple things we can do here throughout
the game,
so check out the Recreation Section for more details. For now, head
over to
the Casino, and check between the two poles on the right side (below
the arch)
for a <Ricoalot>. Now, head up to the Arena, and talk to the man on
the right
dressed in red for a <Flame Shard>. That's it for the treasure, for
now, so
head back to the entrance of Carbunculus, and rest up in the inn.
Now, let's head over
to the
Industrial Zone, and
Approach the guards,
leave
you, and you'll head

to the Senate. Head left to the Artist's Zone, up


then all the way up to reach the Senate building.
and after a little scene, Ryfia and Cecille will
in.

------Senate |
======================================================================
===

Enemies: Republic Soldier


Supplies: Strength Potion, Shield of Aegis, MP Charge 1, Randgrid,
Revive
Bottle, Rain Gem, Map: Senate
======================================================================
===
There's two things we can grab before continuing the plot. Head to the
left
right away and examine the weapon rack for a <Strength Potion>. Head
back, save
up, and head through the door ahead to get to the Laboratory. Examine
the bin
of crystals on the left side for a <Shield of Aegis>. Now go back, and
take the
stairs up to the next level. Head through the door right in front of
you, and
watch the scene, where L'Arc will give the letter to Director Shelly,
and get
him and Niko thrown in jail for their trouble. Apparently, that letter
was
demanding an unconditional surrender.
In the cell, Niko is, unsurprisingly, freaking out. L'Arc tells him
not to
worry; he'll just use Simmah to bust out when the guards come to bring
food.
Once you regain control, talk to the Kopin and Niko to continue the
story.
Instead of the guards, Cecille and Ryfia have arrived to help you out!
And
they have our equipment, yay. Before we start heading out, head to the
cell on
the far left, and head inside for a chest with a <MP Charge 1>. Now,
down the
path Ryfia and Cecille came through, and take the path to the right at
the
junction. You'll see a series of cells here; check the middle one on
the right
for a chest with a <Randgrid>. Now head over to the opposite side, and
check
the last cell on the right for a <Revive Bottle>. Backtrack to the
middle and
head down to the next area.
Take the left path here; nothing much else to do. You'll see some
stairs here,
but ignore them and head down for a scene, where Rastan will save you
from
some soldiers. He'll join the party, and you'll fight a couple
soldiers. After
that, head down the stairs to the left.
Here, head right, and take the path up, then head right, and right
again to
enter a small area with 4 cells; check the 2nd one on the right for a
<Rain
Gem>. Head back a bit, and take the left path; you can find a sparkle
in the

second cell on the left for a <Map: Senate>. Now, just back track to
the
stairs we came down, and head up.
Here, head down the path we were going before, where Rastan helped us
out.
Head to the right, and take the flight of stairs you see. Up here,
you'll see
a whole ton of soldiers, with one of the senators ordering them to
keep
searching for you. We can't get out this way, so let's head back down.
Now, head back down to the left, and down the stairs we just went up.
Here, head over to the right, and head up and to the right, like we
did when
we got the Rain Gem. But instead of turning into the area with the
Rain Gem,
head into the 2nd cell on the right, and examine the wall to find a
hidden
passage. Rastan will ask why you were at the Mandelro Coast, and L'Arc
explains everything. Rastan tells us more about Ignacy, apparently
having
crossed swords with him before. Once it's done, head out the secret
path.
We're now in some random house, pretty near the entrance of
Carbunculus. Since
we can't stay here, the party decides to head to Benetnasch, where
Ryfia is
from. So save up by the entrance, and let's go!
--------------------------------------World Map - Carbuculus/Benetnasch Area |
----------------------------------------------------Enemies: Bear, Scissors, Hybrid Beak, Ee-tee, Oak Eye
=====================================================
To get to Benetnasch, head north, and you should soon see a bridge on
your
left side. Head across it, and keep heading west until you pass the
mountains
and get to a beach, where you should see Benetnasch right in front of
you.
There is signpost on the way which tells us there's a Moon Inn to the
east,
but we're going to have to head there soon anyways, so don't bother
with it.
----------Benetnasch |
----------"The holy city of North Noireism, state religion of the Turemilian
Republic.
Bustling with pilgrims from all over the world, its magnificent
Cathedral
and rick-and-mortar avenues are sought by the devout, far and wide."
--------------------------------------------------------------------------

Supplies: Map: Benetnasch, Vitality Leaf, Revive Bottle, Revive Full,


Storm
Shard, MP Charge 3
======================================================================
=====
========================
Armory: 2-headed Eagle

========================
Vendor: The Golden Mean

Zweihander
Coder Staff
Gladius
Unicorn
Smartgun

8500
8500
8500
8500
8500

R
R
R
R
R

Composite Plate
Banded Mail
Velvet Cloak
Hopeland

6000
6000
6000
6000

R
R
R
R

Battle Boots
Light Shoes

4500 R
4500 R

Heal Liquid
50 R
Mid Liquid
500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
========================

Skasaha Ring
10000 R
Coder Ring
10000 R
Ice Amulet
30000 R
Thunder Amulet
30000 R
Light Amulet
30000 R
Dark Amulet
30000 R
========================
============================
Workshop: Scintillating Blue
Gem Repair
100 R
Various Orb Stuff
<> R
============================
================
Lonely Twins Inn

========================
Tailor: Monica
Groom's Attire
1800 R
Bride's Dress
1800 R
Gentleman Thief
1800 R
Shifty Preacher
1800 R
Roustabout
1800 R
Detective Girl
1800 R
Cute Preacher
1800 R
========================
=======================
Guild: Holy City Branch
Quests
FREE
=======================

Rest
100 R
================
Once we arrive, we'll encounter a bunch of soldiers, who arrest us and
Rastan
as well. As they lead us away, however, a bishop will intervene and
have us
freed, except for Rastan. The bishop also informs you that you are no
longer
fugitives. You're also given the option of going start to the
Cathedral, or
exploring a bit. Let's explore a bit first!
Head back towards the entrance; you'll see a Guild on the right, along
with a
Nomad's Son, who will give you a <Map: Benetnasch>. Head up the path,
and
check the crates on the right for a <Vitality Leaf>. Now head all the
way into

the next area on the left.


Continue left, and when you come to the workshop, head down towards
the
cemetery. Talk to the girl outside the gravestones for a <Revive
Bottle>. Now
head into the graveyard, and check the gravestone to the left of the
mumbling
old man in the bottom right corner for a <Revive Full>. Now head back
to the
Workshop, and head all the way to the left for the Armory. You'll
definately
want to grab a Zweihander and Gladius; both of these have HP boosting
properties which are helpful throughout the game.
Now head back to the first area; before you go, make sure you enter
the house
to the right of the Workshop for a <Storm Shard>. Back in the first
area, head
up to the next area. Check the crates next to the Vendor for a <MP
Quick 3>,
and restock your supplies if need be. Head into the center and you'll
see the
Cathedral in front of you. You can head to the left to find a Tailor
with more
outfits, but other than that's there's nothing to find. Cathedral
time!
Inside, Ryfia will only bring L'Arc inside. There's quite a few
important plot
related things revealed inside, so I'm not going to spoil it.
Afterwards, L'Arc is still confused, but we have nothing else to do,
so let's
drop by the inn. During the night, L'Arc will head out and reflects on
what
he's learned. Ryfia will join him outside, and they'll discuss the
crystallization.
In the morning, L'Arc is more confident, and decides to head back to
the
Cathedral and accept his duty as Child of Eesa in front of Hosea. So
head back
up to the Cathedral. Talk to Hosea, and basically, you'll discover you
need to
bond with Rogress in order to save the world. Head out, and you'll
encounter
Walter, the commander of the Aion Unit, who will give you a map of
where the
Rogress are.
Head to the inn, wehere you'll meet back up with Rastan. Rastan will
decide to
join up with us, since he wants to catch up with Serge and talk to
him.
However, we cannot go directly to Batrachites, our next destination,
because
the bridge is out. Instead, Rastan recommends the Gauss Tunnel, which
will
lead us through the mountains. Save up, make sure you're fully
stocked, and

let's head out!


---------------------------World Map - Benetnasch Area |
-----------------------------------------------------Enemies: Bear, Ee-tee, Oak Eyes, Hybrid Beak, Scissors
======================================================
Head back east to the bridge, cross it, and start going northeast,
until you
come to the Half Moon Inn.
-------------Half Moon Inn |
-------------"The Moon Inns were built for pilgrims of ancient Noireism, origin of
the
North and South locations. The Half Moon Inn is in the heart of the
Republic,
a popular stop for North Noire pilgrims traveling to Benetnasch."
-----------------------------------Supplies: Half Moon Inn, Stone Shard
====================================
Talk to the Nomad's Son for a <Map: Half Moon Inn>. Head inside the
building,
if you need a quick rest, and talk to the man on the left side a
<Stone
Shard>. Now, let's continue on our adventure.
---------------------------------World Map - Benetnasch/Gauss Area |
-----------------------------------------------------Enemies: Bear, Ee-tee, Oak Eyes, Hybrid Beak, Scissors
======================================================
Now, just continue north until you reach the Gauss Tunnel.
-------------------------------------------------------(4.08) - The Ghastly Gauss Tunnel - (MNG08)
|
--------------------------------------------------------

------------Gauss Tunnel |
------------"An underground tunnel that connects the northern and souther halves
of the
Republic. Ominous crystals emit an almost etheral light, likely
leading to
rumors warning of the baleful spirit walking beneath."
======================================================================
=======
Enemies: Bogey, Lich, Visc Doll, Terror Treant, Fafnir, Racie*
Supplies: Strength Leaf, Storm Gem, Interrupter, Amethyst, Cure
Binding, Map:

Gauss Tunnel
======================================================================
=======
In here, take the first right, and follow the path to a chest with a
<Strength
Leaf>. Backtrack, and continue on to the left, where you'll be force
into
another tutorial battle. Basically, it will show that AP the enemy can
use is
limited too, so sometimes you'll find some monsters won't have AP to
attack
you with.
Once that's done, continue on the path to the left. When you get to
the
junction, continue to the right, and keep heading along the path that
looks
like a dead end (left of the Lich you see), and you'll enter an area
with a
<Storm Gem>. Now head back to the junction and take the left path into
the
next area.
Make your way along the path, hugging the left wall. Eventually,
you'll come
to a fragile wall, which you can blow up for a <Interrupter>. Now
continue
along the path. You'll come a point where you can head left to fight a
tree
enemy, but there's no real point unless you want to 100% your Monster
Book.
Either way, head up to the right, jump the gap, and save. Head to the
left
a little bit past the save before leaving the area to grab a chest
with an
<Amethyst>.
Once you're ready, head right up the next area, and keep going until
you see
a scene with the Deathchanter and a dragon. Cecille will recognize the
Deathchanter as her brother, Dynos, but this doesn't stop him from
attacking
you. He'll revive the dragon, Fafnir, to attack!
---------------Boss #6: Fafnir |
======================
Recommended Level: 20+
======================
Being "undead", Fafnir is weak to Fire and Wind, which makes Light
attacks
(which is the combination of Fire+Wind) very effective. Thus, Ryfia's
Radiant
Song is an AWESOME attack, taking off 1-2k, depending on your level
and if you
get a critical. I also recommend having access to Level 2 Fire Magic,
either
through Ryfia or someone else; each cast of Fireball should be able to
do at

least 1k. Finally, equipping L'Arc with Dragon Bane (having Dragon
Bane+
active is another bonus) is a good way to deal some extra damage.
Finally,
having Level 2 Wind Magic is also nice, though it doesn't seem to do
as much
damage as Fire attacks, and certainly not as much as Ryfia's Radiant
Song.
Other than that, everything else is pretty simple in this fight. Break
any Ray
Crystals that are not Fire/Wind; mostly just Earth ones. You can use
Water
Raystones to increase any healing magic, though, but other than that
they
aren't very helpful. One thing to take note of is that you should
spread out
your party; but only place one person close to Fafnir, since he hardly
moves.
That way, when he uses his AoE attack, Rigil, he'll only hit one
person. In my
case, I had L'Arc come up from behind it, and Ryfia and Niko at two
points
opposite of Fafnir.
Finally, in terms of preparation, wearing Earth Amulets can reduce
some of the
damage you take. Earth Amulets will come in handy in the near future,
so grab
some if you can.
As for Fafnir's attack; there's not much. He has a basic 2-hit
physical swipe,
Rigil (which does earth damage in a small area around himself), Frotti
(which
is 2-hit breathe of water elemental damage), Nibelung (a strange
attack that
reduces your RES and DEF, but increases your ATK and MAG), and
finally, his
single sync, Gram, which can be quite strong even if you are
defending. It can
also paralyze you.
The only real annoyance can come from the occasional occurrence of
Fafnir's
Magical Reflect; since you should be using only powerful magic, the
damage
reflected to you can be quite damaging. Reflected damage can never
kill you,
but it can put you in a bad position.
Aside from that, keep your HP up, keep attacking, and once you defeat
him,
Rastan will teach you how to do Trinity Acts; basically, have each
character
use an Excel Act on the enemy to trigger an additional attack that
does very
nice damage.
You'll get 6837 XP, 11395 Rico, and 141 WP. Also, a Feldragon Scale,
which I

don't really like as an item (it increases WP slightly, but reduces


the
equipped characters XP gain to ZERO). And you might also get a 4-Leaf
Clover.
-----------------Fafnir's Abilities
-----------------Rigil (2 hit, Earth-elemental swipe)
Frotti (2 hit, Water-elemental breathe attack)
Nibelung (Increases your ATK & MAg, decreases your DEF & RES)
Gram (Strong Single-Sync, can inflict Paralysis)
<Magical Reflect>
--------------------------Boss #6: Fafnir - Defeated!
===========================
Afterwards, Niko is still reluctant to believe Dynos is Cecille's
younger
brother. However, it's because both Rastan and Cecille are part of the
Divine
Race, who spend most of their time sleeping for many years at a time.
They are
not adapted to the Hozone pollution, and cannot survive it without
Dragon Gems.
L'Arc and people like him, however, are part of the Common Race, who
have
adapted to the Hozone pollution.
Anyways, we might as well continue to Batrachites. Both leaving
though, check
the chest on the left for a <Cure Binding>. Now head into the next
area.
Keep heading straight, until you get to a small junction. The path
forward
seems like an abrupt end; but examine it to have the Kopin destory it,
and
reveal the <Map: Gauss Tunnel>. Now, just follow the map to the exit;
take the
left path, avoid the little junction to the left, and continue out
the slope
to the exit. Don't check the tree on the right unless you're ready for
a
mini-boss of sort. We'll be stopping at another Moon Inn soon, so you
can heal
up there first before trying, or after you get resupplied at
Batrachites.
---------------------------------World Map - Batrachites/Ebur Area |
------------------------------------------------------Enemies: Lykos, Hybrid Chick, Poison Plant, Forest Beak
=======================================================
Head west to find a Moon Inn; let's stop by while we're here.
------------------

Crescent Moon Inn |


-----------------"The Moon Inns were built for pilgrims of ancient Noireism, origin of
the
North and South factions. The Crescent Moon Inn is in the north of the
Republic, amidst the rich grasslands past the Gauss Tunnels."
--------------------------------------------Supplies: Terra Shard, Map: Crescent Moon Inn
=============================================
Check the tree on the right (near the monument) for a
Talk to
the Nomad's Son for a <Map: Crescent Moon Inn>. Aside
free
resting spot, there's nothing else, so let's continue
reach
Batrachites, which appears to be surrounded by dozens

<Terra Shard>.
from that and a
west until you
of lightships.

-----------Batrachites |
-----------"A fortified city in the north of the Turemilian Republic, garrisoned
as a
strongpoint for defense in the area. Gone are its days as a symbol for
the
Republic's longstanding ideals of freedom and art."
-----------------------------------------------------------Supplies: Map: Batrachites, Defense Leaf, Exalot, Rain Shard
============================================================
========================
Armory: Earthen Warship

=========================
Vendor: Apolition Granted

Hexaheart
[Octoheart]
Resist Code
Katzbalger
Achelous
[Wellbrand]
Binder Magnum

10000
30000
10000
10000
10000
30000
10000

R
R
R
R
R
R
R

Heal Liquid

Metal Plate
Metal Guard
Velvet Cloak
[Albszipon]
Hopeland

8000
8000
6000
19000
6000

R
R
R
R
R

Metal Boots
Light Shoes
Strength Ring
Runner Ring
Fire Amulet
Water Amulet
Wind Amulet
Earth Amulet
Ice Amulet

5000 R
4500 R
10000
10000
7500
7500
7500
7500
30000

R
R
R
R
R
R
R

50 R

Mid Liquid
500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
=========================
========================
Workshop: Stone Head
Gem Repair
100 R
Various Orb Stuff
<> R
========================
======================

Thunder Amulet
30000 R
Light Amulet
30000 R
Dark Amulet
30000 R
========================

Guild: Mountain Branch


Quests
FREE
======================

==================
Sandbox Corner Inn
Rest
100 R
==================
As you enter, everyone will feel a bit apprehensive due to the strong
pressence of the Imperial Army. Still, we need to find Absin, so let's
ask
around/explore the city.
Check the Nomad's Son for a <Map: Batrachites>. Ignore the left side
for now;
head over to the right, past the houses and guild, into the next area.
Head
along the houses, and check the Vendor, Armory, and Workshop for some
new
stuff. And check the crates to the right of the Armory for a <Defense
Leaf>.
The Armory has mostly stat boosting stuff; weapons with Unlockable
Pieces that
start you off in a battle with a SPD+ or RES+ effect. The effects are
temporary, so I don't it that useful, but it's there if you want. And
as
mentioned before, some Weapon Secrets can be used even if you haven't
equipped
the Weapon, so they can come in handy there.
Once you're ready to continue, talk to the man left of the Workshop
for an
<Exalot>, head into the alley to the left, and talk to the woman near
the
crates on the left for a <Rain Shard>. Head all the way back to the
first
area, and head left now, all the way into the next area.
Here, continue to the left, where you'll see a scuffle between a
merchant and
two soldiers. As it escalates, Alf will run in, and try to put a stop
to the
argument. However, this doesn't work, and ALf surprises everyone by
summoning
the Rogress Absin! Afterwards, Alf runs off, and you regain control,
so walk up
to where he is, battling soldiers with Dynos and some of our former
party
members. Alf and L'Arc argue for a bit, with L'Arc mostly being
surprised over
how Alf has changed. Ryfia tries to understand why Alf sides with a
law that
invites destruction, but Adele comes in and laugh at her ignorance,
without
really shedding light on anything.

Before Adele can do any more creepy things, the lightship arrives with
Cylde
and Serge, who toss a few vague lines. Alf makes a speech about he's
going to
fight against Weiss to save the world, and soon flies off. L'Arc is
still
confused as to what Alf is thinking, but there's little time to
ponder. Instead,
we have to find some Rogress before Alf does.
Our next target is Gula; who was last seen around Ebur. There's not
much else
to do here, so let's head out.
---------------------------------World Map - Batrachites/Ebur Area |
------------------------------------------Enemies: Lykos, Forest Beak, Crimson Scythe
===========================================
To get to Ebur, exit Batrachites, and head east a bit, then north
between the
shores and moutains. Now head west, until you reach Ebur, which you
need to
enter from below (the south side), because of its elevation.
----Ebur |
----"The peaceful village of Ebur is located in the northwestern area of
the
Turemiliam Republic. Built on a hillside, its traditional buildings
and
friendly villagers offer a warm touch of nostalgia to visitors."
----------------------------------------------------------Supplies: Map: Ebur, MP Charge 3, Insight Potion, All Quick
===========================================================
=========================
Armory: Whispering Arrow

=======================
Vendor: Golden Rice

Mac-aftil
Asclepios
Snake Eyes
[Dark Whisperer]
Mercurius
Jeweled Gloves
Selfbooster

11000
11000
11000
30000
11000
11000
11000

R
R
R
R
R
R
R

Metal Plate
Metal Guard
Surcoat
Velvet Robes
[Nobility Cloak]

8000
8000
8000
8000
19000

R
R
R
R
R

Heal Liquid
50 R
Mid Liquid
500 R
High Liquid
2500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
=======================

Metal Boots
Nobility Shoes
Legion Coat

5000 R
5000 R
10000 R

===========================
Tailor: Anna

Coder Cape
10000 R
Fire Amulet
7500 R
Water Amulet
7500 R
Wind Amulet
7500 R
Earth Amulet
7500 R
Ice Amulet
30000 R
Thunder Amulet
30000 R
Light Amulet
30000 R
Dark Amulet
30000 R
=========================
===========================
Workshop: Milky-White Fang
Gem Repair
100 R
Various Orb Stuff
<> R
===========================

Scholarly Garb
3000 R
Boy on the Hill
3000 R
Girl on the Hill
3000 R
Happy Holidays
3000 R
Seagull
3000 R
Loyal Butler
3000 R
Frilly Bikini
3000 R
Red & White Robes
3000 R
Rosy Dress
3000 R
===========================
=======================
East Wind's Passion Inn
Rest
100 R
=======================

Another Imperial-infested hamlet, ugh. Time to explo-, I mean, ask


around.
Yeah.
Head over to the right, and talk to the Nomad's Son for a <Map: Ebur>.
Keep
heading to the right, where you'll bump into a rather frightenedlooking girl.
Despite the parties efforts to calm here down, she runs away when
another girl
appears, calling her Maria. Some more conversation emerges with
another guy who
appears, and we basically learn that Serge is from around here, and
that Maria
knows him. Maria has run off to the Ebur Ruins; we might as well go
find her,
since Maria is the last person to have seen Gula as well!
Anyways, check out the Armory; you'll want to definately get at least
2 Earth
Amulets, and some new weapons. If you didn't buy anything in
Batrachites like
I recommended, you should have enough to take care of it. Now, head
back up to
the right. Check the barrels to the left of the workshop for a <MP
Charge 3>.
There's also a tailor, but you should save your money; you can always
buy
outfits later. Head into the next area.
Head all the way to the left, and check behind the wagon for a
<Insight
Potion>. Also, talk to the Kopin to the left of the oven for a <All
Quick>.
We're pretty much done here; just make sure you're topped up on
supplies, and
head out for Ebur Ruins!
---------------------World Map - Ebur Area |
------------------------------------------Enemies: Lykos, Forest Beak, Crimson Scythe

===========================================
Here, just make your way northwest, and you'll easily spot the Ebur
Ruins.
-------------------------------------------------------(4.09) - The Riddled Ruins - (MNG09)
|
--------------------------------------------------------

----------Ebur Ruins |
----------"A labyrinth of intricately adorned corridors with numerous traps and
gimmicks,
built using long-forgotten materials and technology. The ochre-colored
walls
deny all hope of escape for the unwary intruder."
======================================================================
======
Enemies: Rafflesia, Venom Funger, Kikamora, Marid, Mos-laus, Gula
Supplies: Maria's Shoes, Topaz, Cure Petrify, Stone Gem, Terra
Cuirass, Map:
Ebur Ruins, Unlimited, All Quick 1
======================================================================
======
Pretty nice looking place here. Most of the paths are sealed off, so
despite
all the twists in turns here, it's a rather straight-forward dungeon.
Ryfia
will find <Maria's Shoes> right by the entrance, confirming she was
here. Best
keep looking for her. Save up, and head all the way along the path on
the left
until you come across Alf and Co.
Adele attacks L'Arc, though Ryfia prevents him from defending himself;
luckily,
Rastan blocks the attack. L'Arc and his group doesn't want to fight we're
just looking for Maria after all. Serge recognizes the name, and
demands to
know more. Serge asks for Alf to go ahead without him, but Alf says
he will
help, even though he wants to find Gula first. Both L'Arc and Alf
agree to
split into 3 groups, to go down each path.
Before we talk to Alf, though, head down the path we're facing to come
to a
chest with a <Topaz>, which will come in handy in this dungeon. Once
you're
ready, talk to Alf, and pick who you want in your party. Leslie will
also join
up.

Now, head down the path, until you reach the area with the three
statues; the
trick to this dungeon is what direction each one is pointing. Here, we
have the
statues going left, forward, and right. Make sure you examine each of
the
statues! Once you're done, head on past the statues until you see a
little
scene with Leslie, who will voice her feelings about Rastan and Serge
seemingly hiding stuff from the rest of us.
Head onto the next room, and check the chest on the left for a <Cure
Petrify>.
Now, check the left staute once, and the statue on the right three
times,
which will open the door. Head into the next area.
Now, you play as Alf and the rest! Check out some of their equipment
and play
around while you can; you won't get might time with them. Anyway, head
forward,
and to the right. You'll see some statues, but you can't reach them.
Instead,
head down the second set of stairs, and head left into a room with a
black tile.
Step on it to activate it, and backtrack up the stairs and to the
left, where
you'll see another scene. Doesn't seem like the party is getting
along.
Head forward the last leg, and down the stairs to the right. Now,
you'll
control Rastan and the party. Head all the way forward, ignoring the
path on
the left, and examine the statue, which is facing back. Now head all
the way
to the left (ignore the path to the right for now), until you see
another
scene, where Serge and Rastan exchange some mystifying banter. Examine
the
statue, and head back to the path we ignored. In this little area,
examine
each statue twice, which will open up the door to the next area. Make
your way
back left and head down the stairs.
Back with L'Arc, follow the path until you get to a room with two
statues
(examine both), and a chest with a <Stone Gem>. Now, head to the
right,
and check the two statues on the left three times each, to trigger
another
scene where the door opens...and an enemy attacks! Take them out, and
you'll
see another scene, where more just keep coming...
Now we'll jump to Rastan. There's nothing below us, so just head to
the right.
Be sure to check the statue you come across, and head into the room,
where

you'll emerge in the same area as L'Arc is in. Let's help em out;
check the
statue on the right 3 times to open the door. There will be some
party-member
shifting here; Serge will join, Ryfia will stay, and you'll be
prompted to
choose another party member. Make your choice, and continue on with
L'Arc.
Just head down the path, and you'll see another scene, where the party
will
ask Serge a lot of different questions, though he has few answers.
Serge is
quite shocked to hear about Ignacy killing Zamuel, however. Now, just
keep
heading on the path, until you find another staircase and a chest with
a
<Terra Cuirass>. Grab it, and head down the stairs.
Back with Alf, head along the path. You'll pass a statute, but there's
nothing
you can do with it. Keep going, watch the scene, and keep heading
down, and
to the right. There's no point in checking these statues, so head down
the
stairs. Now, you'll emerge in the room with Rastan. You'll have one
more fight;
check out the Rogress if you haven't yet, since this is the last time
we'll
use Alf...for a while. Afterwards, Alf will continue going after us,
and we
resume control with L'Arc.
Before you move on, make sure you're all healed up, have Wind Magic
available
to you, have Earth resistance equipment, and have all your weapons
ready.
We're gonna have a Boss Battle soon, and there's no save; gah. Once
you're
ready, head along the path, until you emerge in an area with Gula and
Maria.
Watch the scene here, where Gula is totally freaking out, and Maria
will
start talking again. Boss Time!
-------------Boss #7: Gula |
======================
Recommended Level: 22+
======================
Like all the other bosses, make sure you have all your guys spread
out, making
a rough triangle around the boss. For equipment, I like to make use of
the
Terra Cuirass, Topaz, and Earth Amulets. Definately put the Topaz on
your
weakest character; they'll take a fraction of the damage now. And of
course,

Gula is resistant to Earth and weak to Wind, so make sure you have
access to
Level 1 and 2 Wind Magic.
Gula's attacks consist of almost exclusively Earth-based attacks,
aside from
his plain physical attack, which is some sort of cannon-shot like
attack.
Sunder Earth and Earthen Grave are common, but not too bad. Petrify
Breath
could be a problem, but with the Earth armor (especially the Topaz),
you
shouldn't have any problems with this. If somehow someone does get
petrified,
make sure to cure them right away.
Later in the battle Gula will use Resilient Wave, which, oddly
enough, seems
to increase his Attack at the cost of Lowering his resistance. Rarely,
he'll
use Full Barrage, which is a 6-hit combo on one character, which does
varied
damage (depending on who it hits), though it shouldn't be that much of
a
problem. Finally, his Logos attack is a 2-hit combination; the entire
area is
covered in rocks, then shattered. Once again, it's not very strong.
Right off the bat, you'll want to reserve your magic and use Trinity
Acts
and physical attacks, with some healing in between. Once he uses
Resilient
Wave, it's time to go out with magic.
There's not much else to say; the most important thing with this
battle is
making sure you go into it well equipped. You can take him out pretty
easily,
maybe because you weren't given the chance to save beforehand. Just
watch out
for his Logos later in the fight, and you'll be fine.
---------------Gula's Abilities
---------------Petrify Breath
Sunder Earth, Earthen Grave
Full Barrage
Resilient Wave
LOGOS OF
<No Physical>
Once you beat him, you'll get 7972 XP, 12119 Rico, and 150 WP. And a
Rock
Gem and Insight Leaf too, if you're lucky.
-------------------------Boss #7: Gula - Defeated! |

==========================
Afterwards, Maria will say that Gula has been cursed, and Ryfia
confirms this
when Maria points out this strange device on his forehead; apparently,
Gula's
BioCode (genetic code) has been overwritten. Ryfia says she can change
the code,
if L'Arc anmd the rest can distract him. Eventually, Ryfia will get
in, and
tell Serge to hit Gula with certain magical attacks at certain times,
directing
him by telling him the Codes as she deciphers them.
Restored, Gula explains that Ignacy locked him here and copied his
BioCode.
Gula thus lost control of himself, which also had a negative impact on
Maria.
Finally, Gula offers to bond with L'Arc, who accepts his "Logos of
Integrity".
Everyone decides to head back, and Ryfia thanks L'Arc for bonding with
Gula
even though it's not clear whether it's the right thing to do.
Once you regain control, don't head back right away. Instead, head to
the right,
and take the path on the bottom. Follow it down through several areas,
and
you'll eventually come to a room with two paths, one of which leads up
to a
smaller room with a <Map: Ebur Ruins>, <Unlimited>, and <All Quick>.
Now, head all the way back to Gula's room, and head down to the left,
where
you'll encounter Alf. Some banter will ensue, with Adele still mad at
us, and
will end with Alf heading back to the Lightship. Once that's over,
just make
your way out the Ruins; we're done here!
---------------------World Map - Ebur Area |
------------------------------------------Enemies: Lykos, Forest Beak, Crimson Scythe
===========================================
Time to head back to Ebur, so just head southeast until you get there.
Remember to approach it from the south side, since it's on a hillside.
----Ebur |
----Head back towards Maria's house, and you'll see a nice little scene
where Serge
and Maria part ways. Everyone else also says a couple things to Serge,
who,
before leaving, mentions that there may be a Lightship hidden in
Jada's Dragon
Prison. There's only one real route we can take; west, through the
Galois

Ravine.
----------------------------World Map - Ebur/Galois Area |
---------------------------------------------------------------------Enemies: Lykos, Forest Beak, Crimson Scythe, Forest Chick, Assassin
Cat
======================================================================
=
From here, head west, and a little bit north, until you see the next
Moon Inn.
------------------------Waning Crescent Moon Inn |
------------------------"The Moon Inns were built for pilgrims of ancient Noireism, origin of
the North
and South factions. The Waning Crescent Inn is located near the border
between
the Republic and the Empire, offering solace to weary travelers."
----------------------------------------------Supplies: Map: Waning Crescent Inn, Flame Shard
===============================================
Talk to the Nomad's Son for a <Map: Waning Crescent Moon Inn>, and
talk to the
man left of the building for a <Flame Shard>. Rest up if you want, and
head
back and continue west.
-----------------------World Map - Galois Area |
------------------------------------------------------Enemies: Lykos, Forest Beak, Forest Chick, Assassin Cat
=======================================================
The Galois Ravine is directly west of the Waning Crescent Moon Inn;
you'll have
to head north just a tad to get around the hillside, and you should
see it on
the bottom/left side (depending on how your camera is oriented) as a
brown path
leading into, well, a ravine.
-------------------------------------------------------(4.10) - The Ravenous Ravine
|
--------------------------------------------------------

-------------Galois Ravine |
-------------"A large ravine separating the Meridian Empire to the west and the
Turemilian

Republic to the east. Naturally fortified by the numerous steep


cliffs, the
area has been all but abandoned in the wake of easier travel
alternatives."
---------------------------------------------------------------------------Enemies: Caucus, Forest Chick, Ladybird, Vulture, Forest Beak, Deep
Frost,
Chimera, Sun Flora*
Supplies: Dried Sunflower*, Damascus, Mid Liquid, MP Charge 2, Chimera
Cape*,
Flame Gem, Map: Galois Ravine
======================================================================
=======
There's a little mini-boss near the entrance, so if you want to tackle
it
(which I recommend you do, since there's a real easy way to take it
out, and
you can head back to the nearby Waning Crescent Moon Inn to heal up
MP),
examine the sunflower as you head left from the entrance, to find a
Sun Flora!
--------------------------Optional Boss #2: Sun Flora
===========================
Recommended Level: 24+
======================
Our second optional boss, the Sun Flora is surprisingly powerful for a
mere
plant. There are only two attacks of any concern - Drowsiness Pollen,
which
can put you to sleep, so having a Dark Amulet can help out here. The
other
attack is Sun Flora's ultimate attack; Sunny Cannon, which does heavy
light
damage and has a chance of reducing one of your stats (Atk, Def, Res,
Mag,
Spd). He also tends to use this attack repeatedly, turn after turn, so
this
can make healing a problem. Finally, he has Auto Defense, which pops
up
from time to time to annoy you.
Needless to say, you'll need to defend and heal a lot. Sun Flora is
weak to
Fire, but keeping the Fire Raystones is problematic because it boosts
Sunny
Cannon. And of course, there's the problem with falling asleep, but
aside from
Dark Amulets, there's not much you can do. Plant Bane (and especially
Plant
Bane+) and Ryfia's Radiant Song can also help put some more pressure
on the
Sun Flora. And lastly, once you get him done low enough, summon Simmah
to
finish Sun Flora off.

--------------------Sun Flora's Abilities


--------------------Drowsiness Pollen (Can inflict Sleep)
Sunny Cannon (Random Stat Down)
<Auto Defense>
For winning you get 0 XP, 18450 Rico, and 153 WP. There's also a
chance of
it dropping an Insight Leaf and Dried Sunflower.
-------------------------------------Optional Boss #2: Sun Flora - Defeated
======================================
Once you're done, let's continue on left, and head down the ladder
into the
next area.
Down here, examine the switch on the left to fix the bridge. Cross it,
and
head around to another ladder. Climb down this one, and head to the
right,
until you see the next switch, which will lower another bridge. Like
before,
ignore it, and head down the ladder instead. You'll see a long bridge
- follow
it to the right, and press the gray tile above it to shift the entire
bridge
to the left side. Hit the switch here too. Cross the bridge, and head
up,
where you'll see yet another switch.
Before hitting it, however, continue up the path to find a weapon, the
<Damascus>. Now head back down, hit the switch, and cross the bridge
to the
left. Cross the second bridge and head down the ladder, where you'll
see the
bridge has now shifted to the left. Head across it, but don't hit the
gray
tile; there's no need to shift it back. Just head down, then right and
down
again. Hit the switch on the right, and cross the bridge. Ignore the
ladder,
and head all the way to the right to find a chest with a <Mid Liquid>.
Finally,
head back to the left, and take the last ladder down.
Save up, and then start heading to the left. You can hop across the
rocks; but
before you do, grab the chest above for a <MP Charge 2>. Now, hop
across the
rocks, and head into the center area for a Boss Time!
---------------Boss #8: Chimera
======================
Recommended Level: 26+
======================

The Chimera is, to me, the first real unique enemy of the game. I
mean, he
has 3 targetable parts; the Head, Arms, and Wings. Each of the parts
corresponds to a certain attack. If you destory the segment, the
Chimera will
be unable to use the attack throughout the battle. The Arm corresponds
to
Hand of Wrath, a double swipe attack, which is fairly strong. The Head
corresponds to Gluttony Sigh, a small area fire breathe attack that
hits three
times. And the Wings correspond to the Wings of Sloth attack, which is
a 3-hit
wave of energy attack centered around the Chimera, which has the Lvleffect.
In addition, taking out any of these parts will effect the Chimera's
Single
Sync, Big Sin, since it's an attack that combines all of the elements
of the
Chimera's attack (several swipes, followed by Chimera flying up and
blasting
the area). Other attacks, that occur regardless of the part taken out,
are
some Level 1 and 2 Fire (Blaze, Fireball, Flame Detonator, Ignition)
and Earth
(Earth Sunder, Earthen Spear, Earthen Trap) Magic. Finally, the
Chimera has
the innate ability Block Magical, and though it doesn't trigger too
often,
it's something to take into account when syncing.
Now, the Chimera is weak to both Water and Wind, so the best way to
exploit
his weakness with Lightning-elemental attacks. And of course, Trinity
Acts are
good for damage. As for the Raystones, you can "kind" of control what
Magic
the Chimera uses by destroying only one type; I recommend destroying
at least
the Fire Raystones, since his Fire Magic is more powerful. With some
Dark
Amulets, though, you can get protection from both. I just find taking
Earth
damage easier, since you already have that Topaz on hand.
Anyways, you'll want to attack the Chimera one part at a time. I
prefer to
take either the Arm or Wings first, then whichever of the two you
didn't, and
by the time you start on the third part, he should be almost finished.
The
most important thing to remember is to be careful when finishing him
off; once
he hits 0, he'll automatically attack with Big Sin, regardless of what
parts
you damaged, and even if you're defending, he'll ignore it. So, make
sure
you're healed up!

Just remember to stay healed up, alternate between Trinity Acts and
Magic, and
take the parts out one by one! Oh, and destory the Raystones as you
see fit.
------------------Chimera's Abilities
------------------Hand of Wrath (Arms)
Gluttony Sigh (Head)
Wings of Sloth (Wings)
Blaze, Fireball, Flame Detonator, Ignition
Earth Sunder, Earthen Spear, Earthen Trap
Big Sin (Combo attack, plus AoE Fire damage)
<Block Magical>
Once you win, you'll get...
---------------------------Boss #8: Chimera - Defeated!
============================
Phew, not bad. If you managed to get the Chimera Cape as a drop, check
it
out; it's a pretty good equip. Before we leave this ravine, head up,
and
check the stepping stones to get your Kopin to blast some rocks out of
the
way. Hop across, and grab the chest for a <Flame Gem>. Now head back
to
the middle platform, and hop across the rocks to the left. Head down,
and take
the fortunately working elevator to get out of this darn area!
Once you step out, you'll see that there are a couple of Imperial
guards
in our way. Luze and Saura will show up, and help us get past the
watchmen.
They easily get us by, though the watchmen warn that once we enter we
cannot leave again, unless we have a permit. Luze and Saura also
leaving,
saying to meet up with them in Topazion.
Before we leave, though, head back to the left, and head all the way
along
the path for a <Map: Galois Ravine>. Now head back, and enter Imperial
territory! Once past, the party thinks about what to do. There's litle
hope
of getting a permit; L'Arc and Niko would be recognized right away,
and
mostly likely taken care of. So, let's just head to Topazion for now.
...But not before Niko bumps into someone else. It's a messenger,
Mark,
who thought we were both dead. He's got to report a lightship
spotting,
but before he leaves, L'Arc tells him not to tell anyone that he saw
them,

because "they are on a secret mission for Weiss." Clever L'Arc,


clever.
With that out of the way, we can finally leave.
-------------------------World Map - Topazion Area |
---------------------------------------------------------Enemies: Chick, Mandragora, Bee, Mad Plant, Funger, Treant
==========================================================
Head southwest, and then head up to the north to reach Topazion!
-------------------------------------------------------(4.11) - The Triple Terror
|
--------------------------------------------------------

--------Topazion |
=========
The Vendor has some new items, so check those out, and refill your
supplies.
Save up, and talk to Luze and Saura, who are past the Vendor. Luze
will
continue to act enigmatically, someone well aware of the fact that we
have
2 Rogress. She reminds us that we need to collect all the Rogress, and
that
with 2 Children of Eesa around, we may have a harder time doing so.
Ryfia
also asks what it means to be human, but the answer doesn't really
please
her. Luze leaves, professing her interest in what the future holds.
Saura,
before leaving, mentions that Alf and Co. are trying to get another
Rogress
to appear by creating Hozone pollution on the shores to the east.
We're going to have a battle soon; winning is optional, and quite
tough,
but it can be done. The reward is pretty good, and it also impacts the
story quite a bit. The beach is question is over by Galois Ravine, so
head
there when you're all ready.
We'll see Adele using a Hymn to summon a Dark Squall, which Alf
explains
causes additional Hozone Pollution. L'Arc is outraged, wondering what
Alf
is thinking. Alf stresses that he wants to save the world. Time for
chit-chat
is at and end though; time to fight!
---------------------------Boss #9: Alf, Adele & Leslie
============================
Recommended Level: 29+
======================

With the right setup, this battle can be won with little effort, and
not that
many items. Though, make sure you are well-stocked, just in case
things go
wrong.
The first round, like most fights, is the most important. I personally
had a
setup of L'Arc/Ryfia/Rastan, for reasons you'll soon see bellow. With
proper
Weapon customization, I had Ryfia near 2k HP with ( ), L'Arc near 2.5k
HP with
( ), and Rastan near 3k HP with ( ).
Now, for the actual first turn. I found there wasn't much randomness
with whom
Alf targets to start the Trinty Act - whoever is lowest in HP,
probably Ryfia,
will get targeted. With the boosted HP, however, and a bit of luck,
you should
be able to just barely survive. So, what you want to do is Defend with
Ryfia,
and use Mid Liquids on her with L'Arc/Rastan with enough time delay so
that
they use them AFTER the attack, to heal her up. You can do this
throwing
an Analyzer use first, which I recommend. Leave some AP, though, so
that you
have max (at least 15) the next turn. If done correctly, you should
start the
2nd turn with near-full HP and 15+ AP.
Now, use Geo Impact on Alf by linking Gae Bolg, Aqua Spiral and
Thunder Roll.
With that, Alf should only have a bit of HP left. Now, either attack/
use
magic (Fire is good, though be careful, since Adele and Leslie take
advanage
of the fire Raystones as well), and make sure you're healed up. Get
Alf down
to his last 1k HP (which may be a bit of a pain, since he has Frantic
Defense),
and summon Simmah to finish him off and weaken the others! Hardest
part of the
fight is done.
If you are already familiar with how much Geo Impact can do against
Alf, then
breathe a sigh of relief - you CAN try to, after the first turn,
simply attack
him and weaken him before using Geom Impact to finish him, thus
bypassing the
Frantic Defense. This should work if the character is below 7k, but it
may
vary for you.
For the rest of the battle, you want to focus on Adele, then Leslie,
weakening
them first through physical attacks/magic, and building back your SP,
then

before using Geo Impact, building a bit of AP, and then nuking them.
The best
time to heal is when you're building AP; throw a few Mid Liquids
around, and
don't worry about using your AP to the max. Magic even helps in AP
Regen, so
you may want to cast all spells one turn and see how that works for
you.
Eventually, Adele will go down, and then so will Leslie. No real
problem,
right? Well, with a bit of luck, but there are some things that can
get in the
way, so let's take a closer look at each character to see what wrench
they may
throw into our plan.
First, Alf. He shouldn't be doing very much in the battle to begin
with; he'll
initiate a Trinity Act, sure, and maybe get a swipe here and there
afterwards
(he seems to like using Multisphere pretty quick too), but he should
be dead
the turn off or even before he summons his Rogress, Absin. If you're
really
lucky, he'll be nearly gone before you summon Simmah, and fall even
when
Frantic Defense activates. Like I said before, if you manage to
execute the
first 3 turns with success, you've
- unless you feel like taking advantage of luck a bit; if you have
rastan
and l'arc and ryfia (which I recommend), you can have either rastan or
l'rc defend, hope they take the trinity act (which they should barely
survive), and then have ryfia heal them once the attack is done. if
done correctly, you'll be fully healed for the next turn (fix: whoever
has least hp will be targeted; defend and heal them, and make sure you
have
15 ap)
- now, it's time to spam excel acts! There's only really two people to
pick between when starting off; either go for adele or alf first. Alf
is
strong, can summon rogress, but has the most hp. Adele has the lowest
hp,
but can sync attacks with leslie for a lot of damage (like ignition).
Both
of them contribute to trinity acts, so taking out either one will
eliminate
the greatest threat. I personally like to take adele first, since it's
faster
with the reduced hp. the rogress summon is pretty bad, but it can be
healed
off without that much of an issue. I recommend finishing adele off
with a
rogress, so that alf and leslie take some damage. (note: use geo
impact and
alf will be barely alive.

- alf can summon rogress more than once, so definately go for him
next.
- I recommend being level 29 even though it's not the lowest level you
can
do this at, simply because both l'arc and ryfia get an ap bonus, which
makes a HUGE difference in taking these guys out.
(what happened with me:
1st
2nd
3rd
4th
5th

round defend and heal


round geo impact
round heal and weaken alf
round finish alf (watch for frantic defense) and start on adele
heal and revive if needed; make sure you are in good shape

decadent song can be annoying


ignition
get 8351 xp, 13702 rico, 153 wp, and quad force
-watch the scene, where rastan is about to finish them off, but l'arc
will stop
them, questioning alf. Rufunga will appear, and scold alf and co.
Cylde will
appear, and alf will apologize. leslie will ask who is guarding serge,
and
cylde says its dynos. and with that, they run away. Rufunga will
attack you
in anger (no boss, thankfully), and l'arc will tell ryfia to summon a
ray squall. Everything will clear up, and rufunga will calm down. Now
we can
bond with...him? huh, wouldn't have guessed that... anyways, time to
rest
up, so head back to Topazion.
-------------------------------------------------------(4.12) - The Lightship Liberation
|
--------------------------------------------------------

------------------------------World Map - Topazion/Jada Area |


---------------------------------------------------------Enemies: Chick, Mandragora, Bee, Mad Plant, Funger, Treant
==========================================================
Just head back to Topazion, ho-hum.
--------Topazion |
=========
Back here, refill your supplies, and rest up at the Inn. Back outside,
L'Arc
will question the mechanics of Hozone, which is essentially a toxic
substance
released when Ray is created. Collecting the Rogress should help
alleviate the

problem...right? Well, we've got nothing better to do, so


well
keep going after them. We need the Lightship in Jada, but
dangerous,
only one person so go. Niko is picked to scout out, since
would draw
attention, and Ryfia won't let L'Arc go alone. Now, let's
Jada.

we might as
since it's
Cecille
head over to

------------------------------World Map - Topazion/Jada Area |


---------------------------------------------------------Enemies: Chick, Mandragora, Bee, Mad Plant, Funger, Treant
==========================================================
Head south to Jada.
----Jada |
---------------------------Supplies: Map: Dragon Prison
============================
Luckily, it seems most of the soldiers here are gone. Niko will soon
arrive,
According to him, there are no guards, so it should be safe. Before we
head
to the Dragon Prison, you might want to make sure Rastan or Cecille
have some
MP, since we won't be able to use Niko in a little while. There's no
need to
worry about Level 3 Magic just yet though, so just concentrate on
Level 1 and
2. Check out the Armory too; there's some new armor. Once you're done
there,
head over to the Dragon Prison. This is the last time we'll be able to
visit
it, since it will be locked once we're done, so be sure to grab
everything!
Anyways, head into the next area, where Niko will give you a <Map:
Dragon
Prison>, with some updated markings. Now let's head all the way into
the
Dragon Prison!
-------------Dragon Prison |
--------------------------------------------------------------Enemies: Banshee, Grapplecat, Slime, Gargoyle, Weiss, Tartalos*
Supplies: Murakumo*, Armored Cane, Elixir, Coat of the Heir*
===============================================================
Save up here, and head into the elevator. You might notice you now
have the
option to head to the Top Floor. However, there's an optional boss
here for
us, so head to Tower B1.
The enemies down here are as weak as always, so there's no danger here
at

all. Head over to the right, and approach the golem for another
optional
Boss!
-------------------------Optional Boss #3: Tartalos
==========================
Recommended Level: 29+
======================
Because of the green save nearby, don't hold back with the Magic feel
free to go all out. We'll have another Boss soon though, so you might
want
to save the SP, unless you got a lot of Speciality S's when we were
grinding
a little while ago.
Tartalos himself starts off with a barrier, so spread your guys out,
analyze
him, and hit him with some physical attacks. He isn't weak to or
resistant
to anything, so any magic is good. Gaia Crush is his primary earth
attack,
pretty much the same as his standard attack, with an Earth elemental
component, and the chance to petrify you. He also uses Lightning
sometimes,
though it's not that strong. Blast Impact is a stronger Lightning
attack, but
is rarely used. Finally, his strongest attack is Bolt Stream, which
does
Lightning damage in an area around him.
Once you've got his barrier down, either sync up magic, or use some
Excel
Acts (Trinties are especially good, capable of taking half his HP).
The
barrier can take a little while though; even if it seems like it's
down, make
sure to test it out the next round just to make sure it's gone. The
Weapon
Piece "Blow Special Defense" can help out in taking care of it.
Even if you do take out the barrier, it will regenerate, so that's the
only
hard part of this battle. But as long as you ensure you use the
Trinity Act
when the barrier is down, you should be able to get him to low HP
fairly
quickly. Otherwise, spend turns breaking it back down with physical
attacks,
or Magic, since you don't have to worry about restraining yourself.
Eventually, he'll go down.
------------------Tartalos' Abilities
------------------Gaia Crush
Lightning, Blast Impact
Bolt Stream

<Special Defense>
Once you win, you'll get 0 XP, 18015 Rico, and 149 WP. He can also
drop a
Murakumo and Shield of Ajax.
------------------------------------Optional Boss #3: Tartalos - Defeated
=====================================
Now, head back up the first floor, and use the green save to heal up.
Now,
take the elevator to the Top Floor.
Up here, head straight down to reach two chests, with a <Armored Cane>
and
<Elixir>. Now, head to the right, and follow the path until you
trigger
another scene. Holy cow it's Weiss, standing between us and the
Lightship.
Needless to say it's not much of a happy reunion, and Weiss, after
revealing
a wicked looking arm, will attack us!
---------------Boss #10: Weiss |
======================
Recommended Level: 30+
======================
Weiss starts off with the Regenerate effect, which will heal him a bit
of HP
every turn for a while. Aside from that, he's weak to Wind Magic, and
resistant to Fire and Earth. He's a proficient magic user; he'll cast
all
Level 1 and 2 Fire/Earth Magic if you let him, including Fire/Earth
Shell. He
can also use Dark Magic, such as Magic Shell, which blocks all Magical
Attacks, and Magical Disjunction, which can paralyze you. Finally, his
Earth
magic can petrify you, though it is pretty uncommon.
His special abilities consist of Dragon's Charge, a Fire elemental
attack
which can immobilize you. Lifestealing Arm, which he triggers later,
and makes
him absorb HP when he attacks. Capricious Wing boosts his RES, MAG,
and SPD.
And finally, his Excel Act, which does 6-hits od damage in a small
area, and
can inflict Sick and Poison.
If you still have some Specialty S's left over from grinding before,
this
fight can be really easy - it's quite possible to finish him before he
uses
his Excel Act. Start off by spreading your guys out, analyze him if
you want,
and ignore the Raystones. Make sure you have 15 AP for the next turn.
Hopefully, Weiss won't damage anyone too badly. Then, on the next
turn, use

Gae Bolg + Aqua Spiral + Thunder Blade, which will trigger Geo Impact,
doing 9-11k on Weiss. Does this tactic seeem familiar? If you don't
have
Specialty S's, don't worry - Geo Impact spamming is still the best way
to
go. You'll just have to wait a bit more in between castings to let
your SP
regenerate, which shouldn't be too bad, since Weiss likes to swing his
sword
around a lot.
Now, make sure you heal up on the next turn, and try to get in some
physical
attacks/Magic. Leave enough AP to have 15 AP on the next turn again,
and use
another Geo Impact. Now, Weiss should be on his last 10k, but you
won't have
enough SP to finish him off quite yet. So, heal up, restore some SP,
and get
in some attacks if you can - don't worry about the AP Regen. Once the
next
turn rolls around, you can either heal/attack a bit if you're weak
(though
make sure to have 15 AP now), or you can summon a Rogress for some
extra
damage. On this last turn, use another Geo Impact, and Weiss should be
gone!
Of course, there's always issues that can come into play. Weiss
sometimes
likes to pick on one person (for me it was Rastan), but if you have
the same
setup as we did for the previous fight (lots of vitality boosting
equipment,
atk+, etc), you shouldn't be in that rough of shape. Especially since
you
should be healing with Mid Liquids from turn to turn. Dragon's Charge
can be a
thorn in your side by paralyzing you; though this can be solved by
replacing a
Mid liquid with a Cure Binding/All. This does put you in some danger,
but it's
still rather minimal. Finally, Physical Reflect can be really
devestating if
it triggers during an Excel Act, but it will at most reduce your HP to
1, so
at most you'll be scrambling to heal. Finally, though a bit more
obscure,
Weiss has a fairly small chance of putting a character to sleep with
his
dark magic. Obviously, be sure to cure this as soon as you can.
If you don't manage to finish Weiss off after the third Geo Impact, he
should
be very near death. Attacks at this point may trigger his Lifestealing
Arm,
though I found plain physical attacks are least likely to trigger it
(Magic
seems to trigger it the most, Execl Acts are in the middle). If he
does manage

to get his Excel Act off, it shouldn't kill anyone if they're healed
up, even
if they aren't defending. Really, it isn't that strong, especially
with
boosted Vitality. Just make sure you don't let your HP slip at this
point in
the fight, and pound away at him. His regenerate ability should be
gone by
this point, so Lifestealing Arm is the only real thing you have to
worry about.
---------------Weiss' Abilities
---------------Sunder Earth, Earthen Spear, Earthen Grave, Earthen Trap, Earthen
Destruction
Blaze, Fire Ball, Flame Detonator, Ignition, Firey Vortex
Dispel Magic, Magical Disjunction, Magic Shell
Fire Shell, Flame Curtain, Earth Shell, Sand Curtain
Dragon's Charge (Moderate Damage, can inflict paralysis)
Capricious Wing (Increase RES, MAG, and SPD)
Lifestealing Arm
Dark Flames (6 hit, can inflict Sick and Poison)
<Physical Reflect>
<Boosted Magic>
<Add Stun Magic>
<Block Magical>
For winning you get 8118 XP, 13256 Rico, and 143 WP. He can also drop
an
Elixir and, quite rarely, a Coat of the Heir.
--------------------------Boss #10: Weiss - Defeated!
===========================
Afterward, Weiss will seem relatively unfazed, and goad you on. L'Arc
is
surprised, but Rastan doesn't waste time, and attacks Weiss. He'll
hold Weiss
off, and L'Arc and the others will run ahead. Freya will arrive with
some
guards, and Rastan will deliver one more blow before leaving.
Inside the lightship, which Cecille seems to quite adept at flying.
Back with
Weiss, the tower is shaking, and crumbling near the top. One of the
walls
crumbles, and the lightship automatically flies out. Then, we cut to
onboard
the lightship; as L'Arc, talk to everyone to continue the plot. The
lightship
itself will start to shake; apparently Alf is chasing after us and
trying to
blast us down. Suddenly, a strange glowing figure will fly by us,
sending the
lightship crashing to the ground. We're all right, but the lightship
is
totalled. We've landed by Ebur, and there did seem to be an engineer
nearby,

so let's check it out.


---------------------World Map - Ebur Area |
===========================================
Enemies: Forest Beak, Lykos, Crimson Scythe
===========================================
Just head southeast to get to Ebur.
----Ebur |
=====
As you enter, you'll encounter Mark again, who has has been blabbing
to
everyone about our "secret mission". Luckily, it seems to have gone on
relatively unnoticed, and the soldiers leave us alone, so let's go
find a
mechanic. Before that, though, make sure you're refilled on supplies.
Head
past all the shops here into the next area, where you'll see a small
scene
with Maria, who is talking to Grantz, the mechanic.
L'Arc will ask her for help, and Maria will tell Grantz, who comes
over
and scolds you for damaging the lightship. Ryfia protests, saying it
was
a big bird, which gains Grantz's interest. Unable to get much info out
of
Ryfia, he runs out to the Lightship for the black box, so he can find
out
more about Mashgar, which is apparently the "bird" we encountered.
Now,
let's head back to the Lightship.
Inside, Grantz and Maria will provide some more information about the
ship,
with Grantz revealing that the Lightship we stole was probably
designed for
Rogress hunting. Grantz is more willing to help us now, but where will
we
get the parts? Maria pipes in now, mentioning an old relic collecter
who she
saw when she was an orphan at the Gula Church. Since we have nowhere
else
to check, we might as well head over there.
-------------------------------------------------------(4.13) - The Callous Church's Creations
|
--------------------------------------------------------

---------------------World Map - Ebur Area |


===========================================
Enemies: Forest Beak, Lykos, Crimson Scythe
===========================================

Now, head southwest; the church is on a hillside, and can only be


entered from
below.
-----------------Gula Church Ruins |
======================================================================
===
Enemies: Sauroid, Djinn, Kanher, Ignacy
Supplies: Shield of Ajax, Lightship Parts, Blue Bracelet, Moonstone,
Cure
Sickness, Silver Guard, Yellow Bracelet, Fore Support,
Selena's
Gem
======================================================================
===
Outside the church, you'll have a small scene, where Rastan warns us
of
someone who seems to be lurking about the Gula Church, even though it
is
sealed. Ah well, there's nothing for it. Save up, since this place
CANNOT
be re-entered once we are done with it. Thus, if you want 100% Monster
Book,
make sure you have plenty of analyzers and the ability to steal. Head
in.
Head right past the pews, and past the red seal for a chest on the
right side
with a <Shield of Ajax>. Now examine the seal, which Rastan will get
rid of.
We always get the sense that someone in the Aion Unit may be sneaking
around... In any case, head past the door, and down the stairs to the
right.
Head along the corridor, and examine the sparkle for <Lightship
Parts>. A
cutscene will also trigger, where Serge suddenly appears and starts
throwing
his daggers at everything. He eventually takes Ryfia hostage, and
demands that
Rastan breaks the seal on the next door, so he can enter. Rastan is
hesitant
to do so, but eventually does, triggering a rather obvious trap
beneath.
Apparently, this place wasn't supposed to be sanctioned off. Enemies
will drop
down, and so will Serge and Ryfia. Fighting the enemies now would be
too
dangerous, so the party flees into another room.
Head down the corridor to the left, and as you head up, you'll trigger
another
scene, where Ryfia will spot someone in one of the cells. The others
are
reluctant to help out, but eventually, Serge will break the lock. The
prisoner
will shamble out, and suddenly transform and attack! Nothing too hard
here,

just use physical attacks and take them out one by one. Serge will
finish them
off at the end of the battle, and we can continue.
Take the left path now, where you'll come to another door, this time
with a
blue seal. Ignore it for now, and head all the way along the path for
a
<Moonstone>, a pretty nice equip. Now, head back to the blue seal, and
all the
way to the right, where you can find a room with a sparkle, which
turns out
to be the <Blue Bracelet>. This will break the blue seal, so go back
to the
door and head through. Head right and up the stairs.
Now, just head and into the lab, where you'll see a small scene.
Apparently,
experiments were being carried out on people, during them into
Feldragons.
The other Feldragons are still chasing us, so let's get a move on.
Head
forward, and to the right, and you'll start seeing tiles on the
ground, which
will close the area behind you. Avoid them if you want, but it doesn't
matter
whether you hit them or not. Eventually, you'll come to another lab
section,
and you'll see another scene with Serge, who seems quite interested in
this
place.
Now, we'll check the control panel, and find that the transformations
were
done through Hozone manipulation. Cecille will read off some records,
and
Serge will recognize the names of his old friends. The dragon are
still after
us, so we can't spend too much time here. Head down the corrider, and
check
the chest on the left for a <Cure Sickness>. Now, head right and up
the stairs.
Head past the yellow seal, and take the first left turn. Then, head
down the
corridor and into the room on the left for a sparkel which gives you a
<Yellow
Bracelet> and the chest for a <Silver Guard>. Head back to the first
sealed
door, and check inside for a <Force Support>. Now head back over to
the right.
The second sealed door only has an enemy behind it, so avoid that
unless you're
itching for another fight. Once you're done, head left down the last
corridor,
past all the tiles. The last tile will open a cage with another enemy,
so hit
that only if you want another fight. Head left and go through the
blue-sealed
door.

Now, heal up and make sure you're all ready for a scuffle. Also, don't
have
Niko in your main party. Head up and go through the red-sealed door.
We're back
where we started! A giant monster will appear, slamming Niko against
the door.
Ryfia realizes that this monster is a transformed human, but Serge
claims that
regardless, he can't let this monster roam free. Boss Time!
----------------Boss #11: Kanher |
======================
Recommended Level: 30+
======================
Kanher is a dragon type, so Dragon Bane is very nice on it, since it
doesn't
have any elemental weaknesses. The quick way to beat him is just like
the last
couple of fights - spam Geo Impact, and heal/use Light Magic in
between Geo
Impact to build back SP and AP. You can also summon Simmah if you want
to deal
a bit of extra damage So, just spread your guys out, analyze him, and
go all
out.
Kanher's attacks consist of Lightning, Light and Dark Magic, such as
Chaos
Pillar, which can lower Water and Earth Resistance, and Shining Ray
(which
does Light-damage in a small area), Flash Ride and Lightning (which
increases
RES+MAG, and does Lightning damage, respectively), and Sharp Fist,
which is
a slightly stronger punch. Finally, Kanher's most powerful attack is
Abyss
Blast, which does strong damage in a small area, and can Immobilze a
character.
The only other things to watch for when using Geo Impact is that you
don't
accidentally link your Excel Acts with Serge instead of Rastan,
because you'll
do the weaker Mystic Fortune. It's still quite strong, but not as
powerful.
You can also take advantage of the Fire Raystone to sync together Fire
Magic
like Fireball, or Shining Light, which has a chance of stunning
Kanher.
Aside from Abyss Blast, there's nothing to this boss. In fact, just
for an
extra challenge, try to beat Kanhar without using any items at all!
-----------------Kanher's Abilities
-----------------Flash Ride, Lightning

Shining Ray
Sharp Fist
Chaos Pillar
Abyss Blast
Once you defeat Kanher, you'll get 9704 XP, 15732 Rico, and 156 WP.
Drops
include Full Liquid and Specialty M.
--------------------------Boss #11: Kanher - Defeated
===========================
Kanher will disappear, leaving <Selena's Gem>. Niko is gone too,
apparently
having run off. Don't worry too much about the state of your party,
just
head outside the church. Here, you'll see Walter, who (surprise) is
filling
the role of EVIL BUTLER. Yes, it turns out this was his laboratory,
and he
is actually Ignacy! And it turns out the Aion Unit is actually the
Senates
(and by extension, the Churchs) assassian unit. We also find Ignacy
simply
killed Zamuel out of curiousity, so that's enough reason for Boss
Time!
----------------Boss #12: Ignacy |
======================
Recommended Level: 30+
======================
This is pretty much a fight you're supposed to lose. You can try to
put up
a fight, but you'll only waste items and time. Aside from stealing,
don't
bother doing anything against this guy - just let the story progress.
Do
analyze him though, and observe his moves; we will be encountering
this guy
again, so take note of his resistance to Fire/Earth, which makes him a
Dark-Magic user.
-------------------------------Boss #12: Ignacy - Undefeated ;(
================================
Afterwards, Ignacy will cement his villian appearance by also
revealing that
he killed Rax Lagoon, L'Arc's father, and will prepare to finish off
Leon.
However, Leslie appears, and shoots the sword out of his hand. Niko
also
arrives, bringing Imperial Soldiers with him. Things are getting kinda
hectic,
so Leslie fires some sort of smoke grenade, which gives us the time to
escape. Ignacy also seals off the Gula Church, meaning we can NEVER
return
here again. Ah well.

----Ebur |
=====
Back in Ebur, L'Arc scolds Niko for running away, but in truth, Niko
helped
saved us from Ignacy by getting the soldiers. L'Arc accepts this for
now, so
let's head over to Grantz and give him the parts we found. Niko
rejoins, and
Serge decides to stick around as well.
Head up into the next area, and approach Grantz. L'Arc will hand the
parts
over, and Grantz will rush off to repair the Lightship, even ignoring
Maria
who suddenly appears. Maria talks to Serge, who gives her Selena's
Gem. Maria
asks Serge to stay with her, and when he refuses, she suddenly reveals
that
Serge is in fact, THE LEGENDARY LEON! Needless to say, everyone is
shocked,
since they all thought Rastan was Leon. Now, head back, and try to
leave Ebur.
At the entrance, Leslie will appear, but Serge refuses to come back to
Alf
right now. Ryfia thanks Leslie, who stresses that they are still
enemies, and
she shouldn't let her guard down. L'Arc scolds Ryfia for not being
careful,
and we make our way out.
---------------------World Map - Ebur Area |
===========================================
Enemies: Forest Beak, Lykos, Crimson Scythe
===========================================
Head northwest to get to the Lightship, which is still lying broken.
Though
not for much longer! Inside, L'Arc will question Serge as to why
Ignacy
killed his father, and it is revealed that ultimately, the death of
Rex was
due to the betrayal... of Rastan, whose family was being held hostage
by
Ignacy.
Needless to say, this creates a rift between L'Arc and Rastan, and
Rastan, who
still feels terrible about what happened, starts to head outside to
finish
himself off. Ryfia stops him, and L'Arc eventually agrees that Rastan
shouldn't
kill himself. L'Arc also asks Serge if he will join up with them, and
after
some cajoling, he does. Grantz also appears, finishing the repairs on
the

Lightship. We've finally got a Lightship! Cecille is especially


gladdend by
this, and explains the controls to us.
Now that we have the Lightship, we can explore the world much more
easily.
We are now supposed to start recruiting the Rogress, of which there
are 4
available to go after - Banchu, Papirusagu, Squill, and Urgula. This
is also
the order I will be covering them, though you can do it in any order.
As for sidequests, you might want to clear out a few of the Guild
Quests,
and maybe even do Arena battles, if you want. The Arena has some nice
items
which can't be gotten anywhere else, and although the Guild has
relatively
few interesting quests right now, it's best to clear out the easier
ones
so that better ones have space to appear. And anyway, you don't want
to be
stuck doing a whole mass of quests at one single time; spread them
out,
unless you don't mind clearing out a lot en masse. Other than that,
there's
nothing really pressing in terms of the Arena or Guild you need to
urgently
take care of.
HOWEVER, there ARE a few hidden goodies on the World Map we can reach
now that
we have the Lightship. For instance, head toward Jada, and you should
see a
pale circle of space beneath the Dragon Prison on the map. Fly over
it, and
you'll spot a small bit of land, locked between mountain, and with
water to
the south - essentially blocked off from everything. Land near the
bottom of
the grass, and examine the top of the mountainside for a random Gem or
Gem Shard, depending on your luck. Either way, a pretty nice find
This is also an incentive to start putting Level 3 Magic on someone
(probably
Ryfia). With the Rock Gem we found earlier, we can have access to
Level 3
Fire Magic (hands down the most useful Level 3 Magic), Level 3 Earth
Magic
(which is okay...) and the Level 3 Dark Magic spell, Magical Shell,
which
blocks any Magical attacks. Costly, but it's there.
Speaking of magic, I don't actually recommend Orb Slot upgrades yet;
you should
stick to 2 for now. Why? Well, even though 3 Orb Slots does have
strategic
value, since you can just stick three Level 1 Orbs to get Level 3
Magic, but
you lose a lot of versatility. With 2 or 4 Slots, you can place gems
without

having to worry about Gem Repulsion, which effects Combo Elements. You
can't
form good Combo Elements on a 3-slot grid, since one of the gems will
always
be repulsed, unless you either a) put two of the same gem, which has
little
purpose or b) leave a slot empty, which makes the upgrade pointless.
In fact, depending on rate of success you've been having with
encounters and
such, you should have enough money to just jump start away to 4 Orb
Slots
with someone (again, I recommend Ryfia). This will open up a lot of
combinations to you, even just by simply having four different Level 1
Orbs.
It's all up to you, whether you choose to have versatility or brute
power,
and if you're following the guide closely, you can probably just forgo
the
strategy and take advantage of knowing the enemies weaknesses in
advantage to
build Magic around that.
Still, you'll want to settle on some sort of party arrangement, or
make
progress towards doing so, by the end of the Rogress hunt. Again,
check out
the Magic guide for different ways of going about with the various
combinations of Orb mechanics. Just know that now is a time where you
can
make your life a lot easier by messing around with magic.
Anyways, from where we picked up the Firestorm Gem, head northwest,
until you
come to another patch of land, just left of the Dragon Prison. Examine
the
grassy bottom right corner, where you can find either (from my
experience)
an Elixir or a <Mystery Witch>, an outfit for Ryfia. I am unaware of
any
other way of obtaining the Mystery Witch, so be sure to save before
examining
the spot if you want it (since you may need to reset).
---------------New Moon Inn |
=============
"The Moon Inns were built for pilgrims of ancient Noireism, origin of
the
North and South factions. The New Moon Inn is located on a deserted
yet
naturally beautiful island to the northwest of the Imperial mainland."
====================================================
Supplies: 4-leaf Clover, Map: New Moon Inn, Ricoalot
====================================================

Strange place to put an Inn, don't you think? Examine the first tree
on the
right, past the monument, for a <4-leaf Clover>. Head inside the Inn,
where
you can talk to the...erm, Nomad's Son, for a <Map: New Moon Inn>.
Talk to
him again for a <Ricoalot>. Rest up if you want, and head back out.
Now that we're done with all the goodies for now, there's just 2 more
places
we want to visit before we start our hunt. Ferris, which is in the
northwestern corner of the desert south of Diamant, and Opalus, in the
frozen
lands to the north. Both of these places have very nie equipment we
can
take advantage of, as well as some extra goodies. Let's do Ferris
first,
since it's closer. Head down to the desert, and land in the patches of
grass you see, right by the top left of the desert, and enter Ferris
to
the right.
------Ferris |
=======
"Ferris is the only known settlement in the vast desert to the south
of
Meridia. Crumbling walls struggle to protect its inhabitants, holed up
in
their makeshift dweillings, from the wind and sand."
=============================================
Supplies: Map: Ferris, Regen Wing, MP Quick 3
=============================================
=========================
Armory: Falling Star

========================
Vendor: Hot Sand

Flamberge
Flameguarder
Pinaka
Jadagna
Makeeri
Arcana Shotel
Wind Aneras
Wind Guarder
Shining Gloves
Drainer Magnum

20000
20000
15000
15000
15000
15000
20000
20000
15000
15000

R
R
R
R
R
R
R
R
R
R

Adaman Plate
Adaman Guard
Linen Cuirass
Wisdom Cloak

12000
12000
10000
10000

R
R
R
R

Heal Liquid
50 R
Mid Liquid
500 R
High Liquid
2500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
========================

Adaman Boots
Desert Boots

9000 R
7500 R

========================
Workshop: Ubusuna

Strength Ring
Skasha Ring

10000 R
10000 R

Gem Repair
Various Orb Stuff

100 R
<> R

Coder Ring
10000 R
Runner Ring
10000 R
Legion Coat
10000 R
Coder Cape
10000 R
=========================

========================
==================
Dashing Walker Inn
Rest
100 R
==================

Ferris has some handy equipment, which I'll give you a brief run-down
on.
The Flameguarder and Wind Guarder are handy for the Ellgode Volcano
and
Zeifellt Holy Tower, respectively, because they have Unlockable Pieces
that
resist Fire/Wind, in addition to having Weapon Secrets that boost
resistance
even more. Definately get them if you plan to visit either place.
Conversely,
the Flamberge and Wind Aneras have Fire/Wind Elemental components
added to
physical attacks, which can be handy in dealing additional damage to
the
enemies in the Soliton Caves/Hillbert Ruins. Finally, the Pinaka has
the
native pieces Water/Earth Strike.
As for armor, the Adaman gear is the best stuff for L'Arc/Rastan/Niko
we
can get for now, but gear for the rest of the party can wait until
Opalus.
And for accessories, we have stat boosting equipment. In Opalus
they'll
have only various amulets (one for each element, including the combo
elements), so it's up to you as to whether you prefer more stat
boosting
or resistance to elements. Personally I recommend elemental resistance
is
more important, but hey, it's up to you.
Before leaving, make sure you talk to the Nomad's Son for a <Map:
Ferris>.
Check the crates to the bottom-left of the Inn for a <Regen Wing>.
Finally,
talk to the man sitting on the crate to the right of the workshop for
an
<MP Quick 3>.
Well, that's it for Ferris, for now. Before leaving, park your
Lightship in
the oasis south-east of the ruins, where you should find the Old Moon
Inn.
------------Old Moon Inn |
------------"The Moon Inns were built for pilgrims of ancient Noireism, origin of
the
North and South factions. The Old Moon Inn is located near a small
oasis in
a vast desert. A true blessing for those headed across the sand."

=====================================
Supplies: Old Moon Inn, Revive Bottle
=====================================
Talk to the Nomad's Son for a <Map: Old Moon Inn>, and talk to the
lady on the
left for a <Revive Bottle>. That's all that's here, so save up, and
head out
south until we reach the frozen lands. It's a bit hard to see here, so
fly
down low, and make your way to the southeast corner of the island. You
should
make out the shape of a rather large city, so land nearby it and enter
Opalus!
------Opalus |
=======
"An academic town in the northern reaches of the Turemilian Republic.
Built
to withstand the cold, the town is home to a garrison as well as the
famed
Military Academy, alma mater of numerous Republic officers."
==============================================
Supplies: Map: Opalus, River Shard, Gale Shard
==============================================
=========================
Armory: The Silver Mirror

========================
Vendor: The Fringe Store

Defender
Perseverance
Soil Staff
Earth Staff
Coder Hunter
Regen Blade
Dohji-Giri
Excellence
Watergun
Watergun II

15000
15000
20000
20000
15000
15000
15000
15000
20000
20000

R
R
R
R
R
R
R
R
R
R

Silver Plate
Silver Guard
Shazarant
Silk Robes

10000
10000
12000
12000

R
R
R
R

Heal Liquid
50 R
Mid Liquid
500 R
High Liquid
2500 R
Revive Bottle
500 R
Cure Confusion
200 R
Cure Poison
100 R
Cure Petrify
600 R
Cure Silence
300 R
Cure Binding
300 R
Cure Paralysis
250 R
Cure Sickness
500 R
Cure Sleep
150 R
Reset All
500 R
Analyzer
20 R
========================

Silver Boots
Winter Boots

7500 R
9000 R

Fire Amulet
7500 R
Water Amulet
7500 R
Wind Amulet
7500 R
Earth Amulet
7500 R
Ice Amulet
30000 R
Lightning Amulet 30000 R
Light Amulet
30000 R
Dark Amulet
30000 R
=========================

=========================
Tailor: Carol
Furry Coat
Lonewolf
Moonlight Coat
New Arrival
Slender Coat
Corrupt Teacher
Dark Coat
The Gardener
Lily-white Coat

4000
4000
4000
4000
4000
4000
4000
4000
4000

R
R
R
R
R
R
R
R
R

========================
Workshop: The Opal
Gem Repair
100 R
Various Orb Stuff
<> R
========================

Grade-skipper
4000 R
Mindwinter Coat
4000 R
School Doctor
4000 R
Checkered Coat
4000 R
Sidekick Style
4000 R
=========================
==============
Lean Giant Inn
Rest
100 R
==============

Like Ferris, I'll list off the noteworthy weaponry and armor here. The
Soil
Staff and Earth Staff grant an Earth elemental component to attacks
and boost
Earth Resistance, respectively, with the Earth Staff having a Weapon
Secret
that boosts Earth Resistance even further. The Watergun adds a Water
elemental
component to attacks, while the Watergun II helps boost resistance to
Water.
The Defender and Excellence are also quite the interesting weapons;
the
Defender provides you with Auto-Defense, which is good to have for
weaker
units, and the Excellence has Gather Strength and Big Critical, in
addition to Deadly Strike as a Weapon Secret, which can be quite a
powerful
mix. By using Gather Strength + Gather Strength + Attack, you can
launch
an incredily powerful blow, though it does cost quite a bit of AP. Or,
if
you choose to chained attacks, the Deadly Strike secret can make those
attacks
go critical, and Big Critical makes those criticals even more
powerful!
And for Armor, the Shazarant, Silk Robes, and Winter Boots are all
great
gear for Ryfia, Leslie, and Cecille, and slightly better than the
Ferris
counterparts.
Before leaving, talk to the Nomad's Son for a <Map: Opalus>. Head up
into
the next like street, and check the house on the far left for a <River
Shard>. Head into the next area, and check the snowman on the right
once
you pass the houses for a <Gale Shard>.
We're done making preparations for the Rogress hunt, so let's get
started
by catching our first one! Read ahead if Banchu is your choice, and if
not,
CTRl-F...
(4.15) for Papirusagu
(4.17) for Urgula

(4.18) for Squill


Wondering which one offers what? Well, let's go over each one briefly.
-> [Squill]
Squill is by FAR the easiest Rogress, with the right strategy.
In terms of abilities, his Sync Effects are:
- Res & Water Resistance UP
- Fire Resistance DOWN
And his Summon Effect is the LOGOS OF SURGING, which does Water damage
to
all enemies on the field.
-> [Banchu]
- Banchu is the second easiest, relatively speaking. He only uses
Physical
Attacks, which limits his versatility, and his weakness to all Magic
gives you
a lot of room to work with. He can drop the Protector Horn, which
sometimes
negates any physical attack you may take. He does have abilities to
boost his
Res, but this come at the cost of lowering his Def, and although he
has a
physical shield, this can be exploited and make Banchu even easier.
In terms of abilities, his Sync Effects are:
- Defensive Ability Pts UP
- Offensive Ability Pts DOWN
And his Summon Effect is the LOGOS OF PROTECTION, which grants
physical
immunity to all allies for 3 turns. Overall, coupled with the relative
ease of
beating him, and the fact that his Summon Effect can be VERY useful at
times,
I recommend grabbing him as one of your Rogress now, especially if you
are a
beginner.
-> [Papirusagu]
Papirusagu is the second hardest Rogress.
In terms of abilities, his Sync Effects are:
- SPD & Wind Resistance UP
- Earth Resistance DOWN
And his Summon Effect is the LOGOS OF IMPERIAL MAJESTY, which does
Wind
damage to all enemies.

-> [Urugla]
Urgula is the hardest Rogress, though I would consider him quite close
to
Papirusagu in terms of difficulty.
- ATK & Fire Resistance UP
- Water Resistance DOWN
And his Summon Effect is the LOGOS OF VALOUR, which does Fire damage
to
all enemies.
Once you have a Rogress, the story will change a bit, so CTRL-F (4.16)
no
matter which Rogress you get first, and then check out section (4.19)
once
you get the second one. Now, if we hadn't gotten Rufunga, we would get
the
chance to pick up 3 Rogress instead of 2, but in the end it won't
really
matter, and really, Rufunga is more useful then most of the Rogress
you
can get now. Anyways, have fun, and good luck!
Oh, and one final tip. Each area where we can find a Rogress has an
enemy that
we can steal an upgraded version of the Fire/Water/Earth/Wind Amulets,
the
Inferno/Flood/Terra/Gale Amulets. These enemies all resemble hovering,
spinning
crystals, and the steal should come pretty easily, so you may want to
grab 1
or 2 of each just to make life easier.
Now, let's start the hunt!
-------------------------------------------------------(4.14) - The Rogress Reclaimation (1) - Banchu
|
--------------------------------------------------------

Welcome to the hunt for Banchu! Banchu resides in the Ruins of


Hilbert, which
is swarmed with Earth-elemental enemies. Wind-weapons and Earth
resistance
is the order of the day here! In terms of difficulty, I'd say Banchu
is one of
the easier Rogress, and he can drop a pretty nice item, so this is a
"safer"
Rogress to tackle. But enough of that; let's get started.
In order to reach the Ruins of Hilbert, you'll need to pilot the
Lightship
to the bottom section of the desert.
------------------------

World Map - Desert Area |


========================================================
Enemies: Desert Fish, Desert Frog, Samiad, Leannan-sidhe
========================================================
Now, step back into the Lightship, and fly left over to the other side
of the
patches of grasses, and then head north until you see the Ruins of
Hilbert,
beneath a hill of sand.
----------------Ruins of Hilbert |
=================
"Built by those fleeing underground from the surface world, the vast
expanse
of these ruins hints at a considerable population, but details have
been lost
to time. Little remains of any glory they may have attained."
======================================================================
========
Enemies: Desert Fish, Leannan-sidhe, Samiad, Desert Frog, Bone Rock,
Undead
Saurion, Banchu
Supplies: 40000 R, High Liquid, Revive Full, Stone Gem, Obsidian, MP
Quick 3,
Cure Sleep, Roc's Wing, Map: Ruins of Hilbert
======================================================================
=======
Here, watch the little scene by the entrance, where everyone likes to
mess
with L'Arc. Head on forward, and ignore the path on the right. The
enemies
here are weak to Fire and Wind, so use that to your advantage. Head
past the
first path, and head down until you reach the dead end with <20000 R>.
Backtrack to the other path, and head down into the larger area. Save
up, and
grab the chest above it for a <High Liquid>. Next area!
Head over to the right, where you'll find a chest with a <Revive
Full>.
Nothing in the middle, so take the left path, where you should come
across
the spinning crystal enemies I mentioned earlier; this one is a Gnome,
and
drops the Terra Amulet. Try stealing that if you want - you might even
steal
an All Charge instead, which is just as good. Head forward, but before
going
too far, check the kinda-hidden area on the left for a <Stone Gem>.
Now head into the middle path, where you'll encounter another of those
Sauroid-type enemy. Ryfia will approach it, then start acting rather
strange,
like she's possessed...Apparently, the people here have been trapped
between

life and death for hundreds of years. She begs for help, but before
she can
give us any more information, Ryfia returns to normal. You then get a
choice
as to whether you should help her or not; you can't get Banchu if you
don't,
so accept. Ryfia will sing, which causes the creature (Elza) to fade
away, but
not before she mentions the name of another cursed person.
Backtrack to the first area, and you'll come across another cursed
person in
the first ruined home on the left. It'll attack; it's weak to
Fire/Wind like
everything else here, so there should be no problem. But why did it
attack?
A mysterious voice speaks to us - it's Dynos along with Alf, Cylde,
and Adele!
Like all of our encounters, Cecille will clash with Dynos, and Adele
will clash
with...everybody, really. Mostly Ryfia. Adele will even try to kill
L'Arc, but
Alf is more concerned with Banchu. They'll leave, but not before Cylde
begs
you to help Alf by returning him back to his senses.
Now, Ryfia will sing to bring peace to Ryan, the other cursed person.
And as
you might guess, rushing off to be first isn't the way to recruit
Banchu.
Helping out all the cursed people is the way to go! Now head back into
the
ruins, and past where we helped Elza into the next area.
Head down the slope to the right, and check inside the ruined home for
a chest
containing a <Obsidian>. Head back up, take the upper path to the
right. Hop
across the gap, and continue right and down. Before leaving the area,
check
the left side for a chest...but not until we beat an enemy. Ryfia will
put it
to rest, and now we can check the chest for a <MP Quick 3>. Now head
into the
next area.
Grab the chest you come across right away for a <Cure Sleep>. Head
around the
sandpile by using the path to the right, and then check the chest on
the far
left for <20000 R>. Check the crumbly wall to the right to break it
down with
the Kopin, and find another cursed person. Turns out it's a little
kid, and
we have to help him find his mom. Luckily, just head all the right
opposite
of where the cursed kid is to find a slope, with another cursed person
on the
bottom. Turns out it's the kid's (Tom's) mom. Head back to Tom, and
Ryfia

will put both to peace. Head back to where Tom was for a chest with
<Roc's
Wing>. Now, head into the next area.
All the way on the right, save up and check the sparkle for a <Map:
Ruins of
Hilbert>. If you managed to steal an All Charge, you can heal up
everyone with
Magic, and then restore your MP, to avoid using items. Once you're all
ready,
head into the next area for a scene with Banchu, who will start by
sending Alf
and Co back to the entrance. Hah, losers. It seems Banchu appreciated
your
kindness, and wants to give you the first chance to speak with him.
Banchu
decides to test your power to see if you are worthy of his Logos!
-------------------Boss #13/14: Banchu |
===============================
Recommended Level: (32+), (35+)
===============================
Depending on what order you are fighting this Rogress, you should be
around
one of those levels, just to be safe. Elemental equipment isn't as
useful here
as it is for the other Rogress - I still recommend having Amulets on
you just
for dealing with the enemies in the Rogress "lairs", though. For this
particular Rogress, having things that prevent Sickness and/or boost
your stats
(like the Moonstone and Chimera Cape) are good.
Banchu is a purely physical attacker. For that reason, I find it handy
to take
Rastan, give him taunt and all the Vitality boosting items possible,
and just
have him use Taunt every 3 turns or so. He's the best at taking it,
and with
the Level 3 Fire Magic we have, you can even cast Life Force on him
(sync it
if you don't want to heal the different in HP) to make him even more
well off.
Banchu shouldn't attack anyone else very much after that, and all you
have to
worry about is healing Rastan from time to time. He can even spend his
time
defending if you wish, just so you don't have to heal him as much.
His Logos of Protection will make any Physical attacks do nothing to
him; thus,
Magic is the way to go. Even if this is your first Rogress, you should
have
Level 3 Gems you can take from Serge's Orb. Thus, you can sync Driving
Force
for Ignition, which will do very nice damage to Banchu, and has a
chance of
stunning him. Or you can try syncing Combo Elemental Magic, such as
Light,

since that will slightly more damage due to hitting two weaknesses at
once.
Summoning a Rogress like Simmah, which does Combo Elemental damage, is
best
to start off the battle with
Anyways, Banchu is probably one of the easier Rogress to get, aside
from No
Physical, which he'll recast this from time to time, but will
generally leave
a small period of time in between casting it to allow you to get some
physical
attacks in, such as...GEO IMPACT! Yes, this thing is still broken,
though a
bit trickier to pull off with the physical shields. Just make sure you
use a
Trinity Act when it's shield is down, and that it isn't about to
recast it,
because it can beat you to the draw, and waste your efforts.
Other abilities include Ground Shot, which is
though it
does cover a straight line, so don't have two
also
stun, so look out for that. Poisonous Vapour
poisoning
you, and Oppressed Anger can inflict Sickness

just his basic attack,


people lined up. It can
has a high chance of
on you.

Pride Wave is a really strange attack; it increases his Res, and


lowers his
Def, which is understandable if you take into account his weakness to
Magic..
but he seems to have a tedancy to do this right as his No Physical
fades, which
gives you an extra incentive to nail him. And even if you don't have
enough AP
to pull off a Geo Impact, it makes basic physical attacks do quite a
nice bit
of damage against him (several thousand, depending on what point
you're taking
him on, and if your weapons have a Fire/Water/Wind/Earth Strike
ability).
The only problems occur once you get him weakened; at this point,
he'll use
his Logos less predictabley, so keep checking to see if his shield is
still up.
Pride Wave is also used more sporadically, though it shouldn't hamper
you too
much. Block Magical seemed to pop up a lot for me too around the point
when he
was gone. Luckily, as an innate ability it shouldn't be too bad, and
you can
avoid wasting MP by avoiding Syncs. Finally, Frantic Defense will come
into
play at the end, but having Anti-Force or Block Defense as an Armforce
can
bypass this. A well-aimed Geo Impact can also do over 10k at any point
you
tackle him, since he should have Pride Wave well stacked by this
point, making

it do even more damage.


For winning you get 10312 XP, 16644 Rico, and 161 WP. He also drops a
Protector Horn.
-----------------Banchu's Abilities
-----------------Ground Shot (can Stun)
Poisonous Vapour (can inflict Sickness)
Pride Wave (Raises RES, lowers DEF)
Oppressed Anger (can inflict Sickness)
LOGOS OF PROTECTION (No Physical)
<Block Magical>
<Frantic Defense>
------------------------------Boss #13/14: Banchu - Defeated!
===============================
Well, we're done here, so head back towards the entrance. If this is
the first
Rogress you tackled, head to (4.16). If this is your second Rogress
tackled,
head to (4.19) before you get too close to the entrance.
-------------------------------------------------------(4.15) - The Rogress Hunt (1) - Papirusagu
|
--------------------------------------------------------

Welcome to the hunt for Papirusagu! Papirusagu is one of the harder


Rogress,
but with Wind Resistance equipment and the boosted power of Geo
Impact, we
should be able to best it rather easily. He is located in the Zeifellt
Holy
Tower, which despite its height, will be ascended rather quickly...
Anyways, land in the southeast part of the desert, near where the Old
Moon
Inn is. Save and heal if need be, and make your way to the northeat
portion
of the desert, where you'll find the Zeifellt Holy Tower! Before
entering,
arrange all of your equipment as though you're about to fight the boss
already; make sure you have everyone with the best Wind resistance,
except for
the one character, since we'll be finding a +8 Wind Resistance piece
of
equipment. Having Earth Magic is crucial, and you'll want your SP and
Rogress
Bar to be near full going in.
-------------------Zeifellt Holy Tower |
--------------------

"An extremely ancient tower, its tip lost in the clouds, on the
eastern edge
of a sandy desert. Said to hide treasures from the Era of Loss, yet
rarely
explored due to the numerous dangers within and around it."
======================================================================
===
Enemies: Apple Slime, Papirusagu
Supplies: MP Charge 3, Trismegistos, Cure Silence, Emerald, Map:
Zeifellt
Holy Tower, Wind Taberd, 20000 R, MP Quick 3
======================================================================
===
Watch the scene as you enter, then start making your way through the
room;
save up and take the stairs to the left, until you reach the top of
the
left section. Grab the chest for a <MP Charge 3>, then head to the
right.
Hop over the gap, and make your way back down the stairs until you
reach ground
level again. Head into the center of the room; avoid the pot on the
right
(it's a miniboss) - we'll take care of him a bit later. Head into the
next
room.
In this room, ignore the stairs to the left or right. Instead, head
behind the
panels in front of us and examine the middle for a hidden chest with a
<Trismegistos>. Now, take the elevator on right down into the
basement.
Run over to the left in this rather cramped space. You can take the
left
path for a <Cure Silence>, and the right for a panel with a sparkle.
Once
you examine this, you'll watch a small scene, where you basically need
to find
some parts to repair the elevators here. Head back up, and into the
previous
room (the first room). Remember to avoid the pot on the right, and
climb to
the top of the right side. Instead of hopping back to the left, head
to
the bookcases on the right and examine them for the missing pieces.
Now, make
your way make to the broken panel in the basement.
Watch the scene below, and make sure you're healed up and ready to
move. Head
back up, and you'll see a scene with Alf and the others, who always
seem to
be going after the same Rogress us as, huh. They'll start riding the
repaired
elevator up, veeeerrrryyyyy slowly. It's time to race them to the top!
As

you ascend, try to avoid as many enemies as you can, and run from them
if you
get into any battles.
Start by taking the stairs to the right, until you reach the 4th
floor. Here,
switch over to the left stairs, since the right ones are broken. And
once you
reach the 5th floor, start climbing up the right side again. On the
7th
floor, take the left side again, and continue heading up the left side
until
you reach the 10th floor, where you should take the final steps to the
right
to reach the Holy Ladder floor.
Here, you'll see a small scene where, through sheer luck I suppose,
the
elevator up to the very top activates. Score! If you still don't see
Alf
and Co. anywhere, quickly head past the elevator in the center to the
left side for a chest with an <Emerald>, which is an equip very worth
the
risk of getting. Put it on, make sure you're healed up, and take the
elevator
up to the top. If Alf doesn't appear during this time, you should beat
him
here. Watch the scene, and prepare for Boss Time!
-----------------------Boss #13/14: Papirusagu |
===============================
Recommended Level: (32+), (35+)
===============================
papirusagu (lvl 41, ap 8/9, hp = 43157)
-uses wind attack, weak to earth
omnisicinet wave (blitz + increase spd)
breeze wings (4 hits)
chain of jade (wind elemental, very strong)
LOGOS OF IMPERIAL MAJESTY (8-hit Wind attack)
trinity acts (epecially geo impact) are good
- gula is an effective summon
- gives 12646 exp, 20087 rico and 177 wp's
- gives whirlwind gem (and you'll probably get at least one whirlwind
shard
from breaking raystones).
-----------------------------------Boss #13/14: Papirusagu - Defeated! |
-----------------------------------Now that we're done here and we're no longer in a rush, let's pick up
some
of the other treasure we neglected. Head back to the Holy Ladder, and
check
the left side for a chest with a <Map: Zeifellt Holy Tower>. And since
we're

near the top, head down the left staircase for a chest with a <Wind
Taberd>.
Head back up the the Holy Ladder, and head down the opposite staircase
all the way to the 8th floor, where you should find a chest with
<20000 R>.
Now, head back to the Holy Ladder floor, and take it back to ground
level.
We're almost done here; just head back up to the 3rd floor and check
the
chest on the right for a <MP Quick 3>. Phew, all done!
If this is your first Rogress captured, read ahead to proceed with the
plot. If this is your second Rogress, jump to (4.19), Ryfia should
start
acting antsy, so be sure to read (4.19) before yo get too close to the
entrance.
-------------------------------------------------------(4.16) - The Permafrost Protection
|
--------------------------------------------------------

After defeating your first Rogress, you should see a small scene when
leaving
the area, where L'Arc is still wondering about the issue of the Aion
Unit, and
what Hosea could have to do with it. And so many others questions,
like the
experiments in the Gula Church Ruins. Looks like there's nothing for
it,
though, but to continue the Rogress hunt. Leave the area, and make
your way
back to the Lightship.
Inside, the party will have some chit-chat, before we realize that the
Empire
is making a move towards Opalus. Opalus has remained outside of the
affairs of
the Empire for now, and this movement could cause more problems for
everyone,
so the party decides to go to Opalus to warn them of the potential
danger.
We've already been there, so you should know the route; just fly
south, and a
bit west to get to Opalus.
------Opalus |
------Aside from buying any other weapons you may not have cash for, or
perhaps
refilling your stock, there's not much here to do except continue the
story.
Rastan suggests seeing the local commander, since he and the Lord
Knights got
along well. L'Arc and Ryfia are still distracted, but we have to push
on. Head

into the next area, and approach the school, where you'll trigger a
scene with
Alf and Co. Dynos wants to finish you off, Adele acts a bit more
emotional than
before, and Alf questions our own choices to follow Imaginal. Leslie
also
joins in, and we find out she uses to be the captain of the Archon
Unit, and
she tags along with us to the headquarters.
Now, let's head into the commanders office on the left, and into the
door on
the end of the hallway. Elliot will recognize Serge right away, and we
tell
Elliot of the approaching Imperial Army. Elliot says he already knows,
since
Alf told him, and also suggested a good idea for a defense strategy.
The idea
is that Opalus wants to make a permafrost shield utilizing Ray. And
Adele will
power it with her magic and wisdom (snort). But they do have a backup;
reinforcements from Carbunculus, should things go wrong. Time to go to
Carbunculus now, to deliver some papers to the senate!
-----------Carbunculus |
-----------Now, let's head over to the senate building. Approaching the senate,
the
guards will stop youat first, but then let everyone in, after a
warning. Head
up the stairs on the left, and into the room, where the Director will
give us
a not so warm welcome. You'll deliver the papers, but the Senators
suspect
your of lying so you can lower Carbunculus' defenses. The Director
doesn't
feel that way, luckily, Everything will be settles, but we should go
check on
how things are going in Opalus, so let's head back.
As you head out, you'll encounter a girl who claims to be Leslie's
sister. She
wants to tell Leslie to come back home, because she's been avoiding
home after
her husband was murdered. Anyways, off to Opalus!
-----------------------World Map - Opalus Area |
-----------------------As you approach Opalus, you'll see an entire fleet of Lightships
attacking
the permafrost shield, but it's starting to falter. The lightship will
automatically land, so head southeast until you reach Opalus.
------Opalus |
-------

In here, head back to Elliot's office, where you'll inform him of the
success.
The defense shield is breaking apart however, and Ryfia begs to know
where
Adele is, so she can give her a hand. Eventually, we find out that
she's
within the Snowy Temple, by the Resolvent Iceburg.
As we leave, Rastan stops the party, and asks what our plans are with
Alf. We
could take advantage of the opportunity to relieve him of his Rogress,
but
L'Arc and Ryfia can't accept it. Serge points out that it's time for
L'Arc to
make some decisions for himself, and Serge and Rastan have only really
been
helping because L'Arc's father was Rex. Niko and Cecille admonish
them, but it
causes both L'Arc and Ryfia to stop and think.
Either way, time to go check how Adle and the others are doing!
-----------------------World Map - Opalus Area |
------------------------------------Enemies: Snow Frog, Y-vern, Tronbower
=====================================
Head west to find the Resolvent Iceburd, represented by a Icy Gate on
the
world map.
-----------------Resolvent Iceburg |
-----------------"A gigantic cliff face towering over a snowy island in Fulheim's
north.
The almost unnatural, divine beauty of this monolith evokes the white
robes
and windy song of an Ice Queen."
======================================================================
===
Enemies: Snow Frog, Y-vern, Snow Vulture, Tronbower,
Supplies: Regen Wing, MP Charge 3, Diamond, Mercury, Harpe, Cure
Binding,
Full Liquid
======================================================================
===
Watch the scene when you enter, though it's just more of Serge messing
around
with L'Arc. Save up, and head forward. Head up the first ladder you
see, and
check the chest on the left for a <Regen Wing>. Climb back down, and
head right
to find Leslie, confronted by a few Imperial Soldiers. Beat these
guys, and
Leslie will be quite surprised to see you helping out ALf and Adele
despite

what's been happening. Leslie wil leave, so let's continue. Head up


the next
ladder, but don't take the next ladder right away. Instead, head to
the little
area to the right for a <MP Charge 3>. Now, head back to that ladder
we
ignored, and head it up into the next area.
Andddd now it's time for the obligatory slide puzzle. Let's take care
of this!
Start by heading up, left, down, right, up and left for a chest with a
<Diamond>. Head back right, and up for a Lucy Mimic, which will drop a
<Mercury> upon being defeated. Head back down, then head left, up, and
left
again for a <Harpe>. Now head back right, down, and left, to get back
to the
entrance. Now, head up, right, and up to get to the next area. There's
an
area to the bottom right, but all it has is a generic enemy.
Anyways, head up the next ladder, and head right down the path for a
<Cure
Binding>. Head back left, up and right to the next ladder. Climb up
for a
chest wth a <Full Liquid>. Back down the ladder, you might notice a
wall of
ice to the right - keep this in mind for later. Now, before
proceeding, make
sure Rastan is well-equipped, and you have at least some AoE Magic
between
L'Arc and Rastan. Also, Ryfia won't be in your party for a while, so
be aware
of that. Head to the right into the next area.
Here, head up the slope, where you'll see a scene with Adele still
struggling
to keep the shield up. However, she stumbles, taking a hit right when
the
defenses falter again. Everything starts shaking, and L'Arc is knocked
over
by Niko, right under a giant boulder. However, before it can crush
him, Adele
pushes him out of the way, while Ryfia trips over Niko. L'Arc asks why
Adele
helped it, and she replies it's because she's an idiot.
Ryfia now takes over the defense shield, and Cylde suggests heading
back. Alf
is conflicted, but suddenly, a whole bunch of Imperial Soldiers
appear. Alf
decides to finaly leave, and we're left to take care of everything.
Including
a battle with some Imperial Soldiers - use AoE Magic, and some
physical
attacks, to take them out. Rastan will leave to secure the frontlines,
and
after some cajoling, we'll decide to help out Rastan. Make sure you're
healed
up, and head back to the next area, until you encounter Rastan.

L'Arc and Rastan will talk about the rift between them because Rastan
killed
L'Arc's father. However, they start to talk a bit about why Rastan
decided to
help out L'Arc, since he knows how L'Arc feels about him onw. However,
they're
interrupted by more Imperial Soldiers. They'll chat a bit more, then
get
interrupted by another set of Imperial Soldiers. Then chat a bit more,
and get
interrupted again. Finally, Leslie will show up, informing you of the
reinforcements. She'll join our party, to keep an eyes on us, so let's
head
to the others.
Here, tensions will still be pretty high between Leslie and Serge, who
was
apparently tortured by Leslie. Though Leslie did help him escape, so
that makes
it okay? Well, we just have to hold out the defenses for a bit longer.
After a
while, a solider will arrive, and tell you the defense shield can now
be
lowered - we're all done here. Ryfia is too tired, so she won't join
up for
now, but Leslie does join as a guest. Headk out of the Resolvent
Iceburg.
Near the entrance, Niko will remind you of the message you're supposed
to
deliver to Leslie. L'Arc delivers it, but Niko, in his attempt to
cheer
Leslie up, acts bluntly, and Leslie walks away in a rather somber
mood. Looks
like Leslie's taking the blunder harder than we understand. Oh well.
Head out
and back to Opalus.
------Opalus |
----------------Supplies: 86400 R
=================
Back in Opalus, everyone is glad that everything is over. We might as
well let
Elliot know how things went, so head up the Academy. Here, you'll see
a scene
with Alf, who is being thanked by all the citizens. Ironically,
everyone has
painted a picture of Alf has the hero (and all right, he has helped
out), but
they still call L'Arc "Cursed". Ryfia feels bad for L'Arc who always
seems to
be protrayed in a bad light, but he shrugs it off.
Anyways, head to Elliot's office. Niko will leave, giving some lame
excuse...
Huh, I wonder what's up with him. Anyways, you'll head in, and Elliot
will

give you a reward of <86400 R>. Woah, nice. Some more congratulations
are
passed around, but we're done here for the most part, so head out.
L'Arc will be a bit somber, thinking about what exactly he wants to do
with
his life, and his desire to ensure what he's doing is right. Leslie
also
parts ways, who's going to go rejoin Alf...for now. Before leaving,
refill
your supplies, and confirm which Rogress you want to get next.
We're done in Opalus, so head out, and back to the Lightship. Inside,
Niko
will rejoin, and we're ready to continue the hunt!
- If you want to get Banchu next, CTRL-F UP (4.15)
- If you want to get Urgula next, continue reading
- If you want to get Squill next, CTRL-F DOWN (4.18)
Good luck!
-------------------------------------------------------(4.17) - The Rogress Reclaimation (2) - Urgula
|
--------------------------------------------------------

Welcome to the hunt for Urgula! Urgula resides in the Ellgode Volcano,
so
Fire equipment and Armor is the order of the day. The Moonstone we
picked up
earlier is a pretty nice equip, especially since the Inferno Amulets
aren't
really an option to steal because of the "hidden" time limit we have
in this
area. Finally, although we're going to be in a bit of a rush, you'll
want to
pick up the Ruby, which is in the first area, because of the great
boost in
Fire Resistance it makes.
---------------Ellgode Volcano |
---------------"A towering inferno of death and red-hot lava. Its crater is laced
with
entwining rivers of lava and razo-sharp spires of volcanic rock, a
gigantic
evil maw lined with vicious fangs and a blood-red tongue."
======================================================================
========
Enemies: Bird of Hell, Flame Frog, Beelzebub, Salamander, Urgula
Supplies: High Liquid, Ruby, Flare Scale, Map: Ellgode Volcano, Mirage
Gloves,
20000 R, MP Quick 2, Cure Confusion, Specialty M, Reset All,
Wepalot
Flame Gem, Speed Potion

======================================================================
========
Upon entering Ellgode Volcano, you'll see a small scene where Niko
will
basically complain, and the party will grudingly admit that it IS
rather
uncomfortable here, and that the fumes aren't good for their healthy.
If you
read between the lines, you can kind of pick up the notion that you
should be
quick when taking care of this area. Try to, for the most part, avoid
enemies
and only grab the chests I point out. Ready? Go!
Save up, and head up the path to the right. In the open air, quickly
nab the
chest for a <High Liquid>, since this is useful enough to get, unless
you
already have a large stock of them still around. Head up the path on
the left,
and at the junction, quickly head left and down, for a chest with a
<Ruby>.
Equip this to your weakest member (probably Ryfia, as usual), and head
back
to the junction. Now, head up into the next area.
Head across the straight-forward path, and examine the rocks to have
the Kopin
break them. Hop across, and head up. Avoid the upper area, and just
continue
left, break another rock, and head across. Stroll along up, and you'll
soon
come to a large junction. You'll see another small scene with some
complaining, but not much else.
Here, you can either head left or right. Both paths are are the same
length,
and both fairly cramped, though the right path places you in a
slightly better
spot when you arrive in the area just before Urgula. However, the left
path
offers an extra chest along the way which contains a Flare Scale, a
useful
piece of Armor for L'Arc that increases his Fire Resistance. Thus,
take the
left path for a bit of an easier time with Urgula.
So, head left. The path here is quite narrows, so just take first left
turn
and avoid the treasure to the right for now. Once you head over to the
left,
stick to the right side; there's a treasure chest to the left, but
again,
we'll get it later. Head up, and then to the right. Now, before
heading up,
head down to get the chest with the <Flare Scale>, very handy. Now
head up
and right into the next area.
-------------------

Boss #13/14: Urgula


===============================
Recommended Level: (32+), (35+)
===============================
Urgula is one of the stronger Rogress, which is appropriate for
someone with
the LOGOS OF VALOUR/POWER! He has the most HP too, so it'll take a bit
longer
to take him out. Of course, with Fire Resistance items like the Flare
Scale,
Ruby, and Dark Amulets, you should be able to negate most of the
damage from
Urgula's attacks. Break the Raystones too, and he'll really take a
huge
damage deduction.
As for moves, Urgula will actually start off with his LOGOS OF VALOUR,
which
does 4 hits of Fire damage to everyone. Even without defending,
however, it's
not that bad; a few Mid Liquids will put you back on your feet.
Especially
with the resistance equipments. Aside from his Logos attack, Urgula
has a
basic fireball attack, and can use Level 1-3 Fire Magic (Blaze/Flame
Detonator,
Fireball/Firey Vortex, Burning Drive/Ignition).
His last 3 moves are the most threatening; Assault is a non-elemental
single
target attack, which does quite the heavy damage, has a pretty high
critical
rate, and will most likely inflict Poison. Lava Hammer does 2-hits of
Fire
damage in a medium sized area, and can inflict Confusion (very
annoying).
Finally, his none-physical ability is Valiant Wave, which gives him
Physical
Reflect. This isn't as troublesome, since you can use magic, but it
does
mean Trinity Acts will be equally painful to your party.
Like the other Rogress, you should summon an opposing elemental
Rogress when
you get the chance to deal some nice damage. In this case, Squill does
quite
nicely. Other then that, the best strategy is to alternate between
syncing
Level 1-3 Water magic, attacking with physical attacks (to do some
extra
damage, and rebuild SP)/healing up from damage (Mid Liquids should
suffice,
keep the High Liquids for later battles), and using Geo Impact.
Geo Impact isn't as effective against Urugla as, say, Papirusagu.
Still, it
should deal nice damage, probably around 8-10k, and the Aqua Spiral
from Ryfia
will do pretty nice damage. Other than that, Urgula isn't too hard.
Just watch

out for Assault, and Lava Hammer. Lava Hammer can confuse, like I said
before,
but it doesn't happen too often. If it does happen though, be sure to
cure it
ASAP.
Oh, and whenever Physical Reflect is up on Urgula, either cast Magic
on him
to avoid the recoil, or make sure that if you attack with someone, you
time
the actions of someone else to heal that person right after they
attack, so
they aren't in danger of being attacked in the weakened state and
finished
off. For that reason, you may want someone with high Fire resistance
to attack
Urgula. Magical Reflect can pop in from time to time too, but this
doesn't
happen very often.
Other than that, focus on Water Magic and Trinity Attacks (with Aqua
Spiral!),
and the occasional Mid Liquid, and you'll be fine! Actually, you can
heal with
Water Magic too (such as double syncing Cur Status on someone, which
will cure
a status ailment AND heal), but it's better spent on damaging Urgula.
For winning you'll get 12668 XP, 20122 Rico, and 177 WP. And a
Firestorm Gem!
-----------------Urgula's Abilities
-----------------Blaze, Flame Detonator, Fireball, Firey Vortex, Burning Drive,
Ignition
Assault (1-hit, high critical, non elemental, can inflict Poison)
Lava Hammer (2-hit Medium AoE fire damage, can inflict Confusion)
Valiant Wave (Buffs with Physical Reflect)
LOGOS OF VALOUR (4 hit weak Fire-damage to everyone)
<Magical Reflect>
<Deadly Strike>
------------------------------Boss #13/14: Urgula - Defeated!
===============================
Afterwards, Simmah will tell you that Urgula is losing himself, and
that the
way to save him is to bond with him. L'Arc will do, and we're done
here, so
let's move on. However, we want to grab all the stuff we rushed by,
now that
we don't have the time limit anymore. Head out of the Hall of Bonding.
Start heading back the way we came. Remember that sparkle we avoided?
While
heading up, be sure to head up and grab it, for a <Map: Ellgode
Volcano>. If

you check the map, you'll see a treasure chest is right beneath us,
but we
can't get it right now. There's also another Optional Boss here, but
it's a
bit of a rough battle right now, and we have to come here later, so
let's keep
it for later.
Anyways, start heading back across the fragile floor, being careful to
avoid
running over them. At the junction with the Hell Bird, head right to
pick up a
chest with <Mirage Gloves>. Now, just head back to the start, where we
can
again head back using either the left or right path. We've cleared out
more of
the treasure from the left side, so let's head back to the right for
now.
In here, head down, and at the junction, head left to grab <20000 R>.
Head
back, and continue down. At the next junction, head up to find a <MP
Quick 2>.
Head down the last segment, and take the left-upper path at the
junction for a
<Cure Confusion>. Now head down and out of this area.
Out here, let's head back to the left side just to grab a few items we
skipped.
Once you're on the left path, head up and continue up at the junction
for a
<Specialty M>. Now head back down and to the left, like we did the
first time
we went through here. Stick to the left at the next little path
divergence,
then head up, left, and back down for a chest with a <Reset All>.
That's all
for this area, so head back to the previous area.
Star heading down the path, and take the first left for a <Wepalot>.
Backtrack
a bit, and continue down. Take the next, first left turn, and head up
into the
little hidden area for a <Flame Gem>. Head back down now, and to the
right.
Hop back across the rocks, and head up into the area we ignored
before. Avoid
the Ray on the right, and grab the chest to the left for a <Speed
Potion>.
Now, head back into the previous area...
Well, we're done here, so head back towards the entrance. If this is
the first
Rogress you tackled, head to (4.16). If this is your second Rogress
tackled,
head to (4.19) before you get too close to the entrance.
-------------------------------------------------------(4.18) - The Rogress Reclaimation (2) - Squill
|
--------------------------------------------------------

Welcome to the hunt for Squill! Squill is one of the easiest Rogress,
despite
the fact that you must defeat him in a certain amount of turns, while
he
constantly heals each turn. There is a good way to take care of him,
however,
so if you desire to bond with Squill, let's take care of this!
Start by heading to the Soliton Caves. It's slightly northwest of
where the
Guass Tunnel was.
-------------Soliton Caves |
-------------"Vast underground caves lined with strange, luminescent rocks. The
trickling
of icy rivers, the soft music of droplets and the sheer beauty of the
cavern
walls enthrall and capture the occasional visitor."
======================================================================
====
Enemies: Catfish, Blood Sucker, Undine, Mackerel, Mos-leef, Squill
Supplies: Cure Poison, Aqua Glocks, Rain Gem, Parrying Dagger,
Aquamarine,
Map: Soliton Caves
======================================================================
====
When you enter, you'll see a scene where Niko and Cecille admire the
beauty of
the caves. Serge and Rastan aren't as amiable about the issue, and we
soon
move on. This place is pretty straight-forward; head right into the
next
area.
Here, head to the right, and hop across the rocks. Grab the first
chest for
a <Cure Poison>. Keep heading to the right, into the next area, until
you
reach a set of three chests, which contain a <Aqua Glocks>, <Rain
Gem>, and
a <Parrying Dagger>. Be sure to equip the Aqua Glocks, and head back
to the
beginning of the second area, and head up. Make your way across to the
right,
since we're on the upper path now, until you reach the next area.
For the next couple of areas, it's completely straight-forward; keep
heading
to the right, and then up as the path changes. Eventually you'll come
to
a point with a save point; hop up to this area. Save up, and be sure
to break
the rock on the left and hop over to the chest for an <Aquamarine>.
Very

useful equip.
Now, make your way down, and watch the little scene. Once you reach
the
bottom, you'll come to a path divergence, so take the path to the left
first.
Head all the way left (you're on the opposite side of where we found
the
three chests, if you're wondering) for a sparkle which is, of course,
the
<Map: Soliton Caves>. Now, head all the way back, and take the path to
the
right to enter the Hall of Bonding.
Make sure you're all ready, and move to the center area. Wait, how did
Alf
and the others make it? Darn it! Well, don't worry; they'll always
beat you.
Watch the scene, and prepare to have your strength tested...Boss Time!
-------------------Boss #13/14: Squill |
===============================
Recommended Level: (32+), (35+)
===============================
One word - Ignition. This is the spell you will most certainly need to
take
advantage of. Not only is it super effective against Squill, being the
Water-Rogress of sorts, it has a fairly high chance of stunning him;
and this
interrupts his healing move. This makes the fight SO MUCH easier,
since you
don't have to deal with Squill constantly undoing your work. You HAVE
to
defeat him within the turn limit, no exceptions.
If you've got Ignition, this fight is mostly cake-walk, since Squill
has
relatively low HP. If you don't, try using synced lower level Fire
Magic, or
Light Magic, which also has a chance of stunning. If you go into
battle with
full SP, you can pull off two Geo Impact without needing to wait for
recovery
(just at least an extra turn to rebuild AP) to do pretty nice damage.
The
only problem with physical attacks is that Squill has <Physical
Reflect>, so
you may want to save Geo Impact until Squill is nearly done.
As for attacks, Squill has nothing particularly special. Just some
Level 1-3
Water Magic, Aqua Ordeal (which is a fairly weak 1-hit aqua breath,
with a
large AoE), and the healing spell, Fury Wave (which does 1-2k
depending on
whether you fight Squill as your first or second Rogress). The most
threatening attack is probably Tidal Wave, but he doesn't use it that
often.

Finally, his Logos of Surging is hardly threatening with the water


equipment
(it's not that strong even without it), though it does hit in a large
area.
With the strategy I provided you, though, you shouldn't even see this
attack
if you act fast enough.
As long as you have good Water resistance and you go all out with the
attacks,
you should be able to win in just a couple turns. It's even possible
to do
this battle without healing, unlike Squill himself! ;)
For winning, you get 12214 XP, 19401 Rico, and 168 WP. Squill also
drops a
River Gem and .
-----------------Squill's Abilities
-----------------Spread Wave, Rainy Arrows, Liquid Howl, Tidal Wave, Liquid Howl
Aqua Ordeal (1-hit aqua breath, large AoE
Fury Wave (1-2k heal)
LOGOS OF SURGING (Fairly weak large area water attack)
<Physical Reflect>
-------------------------------Boss #13/14: Squill - Defeated! |
-------------------------------Afterwards, Squill will decide to bond with you. Too bad, Alf! Alf and
the
others will each say a few things, particularly Cylde, and leave. If
this
is your first Rogress, Ctrl-F (4.16) to continue. If this your second
Rogress,
continue reading right below, before you head back too close to the
entrance.
-------------------------------------------------------(4.19) - The Deciphered Disc
|
--------------------------------------------------------

We now have two Rogresses, and no matter what area you're in, Ryfia
will start
to distance herself from the the rest of the party. Head back towards
the
entrance of whichever place you're in, but before approaching the
entrance in
the first area, make sure you have L'Arc, Rastan and Serge are
decently
outfitted for a mini-boss.
As you approach the entrance, you'll see a scene where Ryfia will
start to run

off by herself. Suddenly, a giant dragon will come running, and slam
into her.
She's not responding, so let's take care of this guy!
-----------------Boss #15: Allocer |
======================
Recommended Level: 35+
======================
Ah, Allocer. If you're not expecting this guy, who has strong physical
attacks,
you can suffer a lot. He's got some Fire/Dark attacks, so if you're
coming
back from Urgula or Banchu, you should be pretty well off. You can
either
focus more on Defensive Armor (which is probably the safer idea), or
you can
put some Fire armor on to negate any spells he may throw.
His physical attacks are tail related - Spiked Tail does fairly strong
physical
damage to one person, and can lower you Mag stat, while Chained Tail
does
physical damage in a circle around Allocer, and can lower your Atk
stat. For
that reason, make sure you spread everyone out, and don't have 2
people
besides each other. Really. And if you want to use physical attacks
against
him, make sure you have Dragon Bane (or even Dragon Bane+ from the
Balmung).
And for Magic abilities, he has a natural resistance to Fire, so don't
try
using those types of spells. Instead, Water/Wind/Lightning Magic is
pretty
good, like Blast Impact (which have a small chance of Stunning, as
well).
Allocer has Flame Cross, which does Fire damage to a target, then
spreads it
to any other people nearby, in a cross shape. Finally, Graviton Summer
is
powerful Dark Magic slam attack, with a rather high critical rate.
It may be a good idea to have Ice Magic, just so you can cast No
Physical. Do
this, and use taunt, and you should be able to control Allocer's
attack pretty
well. You can even move the person you're using to taunt (Rastan is
best) to
the opposite side of everyone else, for added effect.
Anyways, let's get to the actual fighting. If you have Banchu, be SURE
to cast
it right at the beginning of the fight for some relieve. Now, for
attacking,
Accelerate + Dragon Bane+ makes L'Arc pretty good at attack, but
unless you
don't mind putting him close to Allocer, you should put Dragon Bane on
Rastan.

Meanwhile, use Magic with L'Arc and Serge, and throw in a Mystic
Fortune (or
Geo Impact, if you're high enough level with Serge) for some nice
damage.
Be sure to keep some SP once you start getting Allocer down to low HP,
though,
since he has Frantic Defense. Just keep bashing on him with attacks,
and he'll
eventually fall. Just make sure you stay healed, since Allocer tends
to use
Gaviton Summer near the end of his HP.
Eventually you'll defeat him, and get 10689 XP, 17074 Rico and 153 WP
for your
troubles. Allocer also drops a Revive Full and Full Liquid.
------------------Allocer's Abilities
------------------Spiked Tail (Strong physical
Chained Tail (Small AoE, can
Flame Cros (Does Fire damage
Graviton Summer (Strong dark

attack, can lower Mag)


lower Atk)
in a cross-shape)
magic, fairly high critical rate)

<Frantic Defense>
----------------------------Boss #15: Allocer - Defeated!
=============================
No time to waste; the party will automatically head back to the
Lightship.
Ryfia needs a doctor, and apparently there's one in the Half Moon Inn,
just
north of Ellgode Volcano. So, make your way there!
-------------Half Moon Inn |
-------------Save up, and head into the cabin to watch a small scene with the
Doctor, who
will agree to help Ryfia. Luze appears and offers to help, heading off
with
Cecille and the doctor to the Lightship. Saura will chat with us in a
bit, and
then the doctor returns, saying we should rest for today. Later, Luze
allows
returns, saying Ryfia will be all right. Luze also mentions that the
Aion Unit
seems to be up to something in Benetnasch. We better head over to the
Senate
in Carbunculus.
---------Lightship |
----------

Back on the Lightship, Ryfia wants to hurry to


bit
tired of all this rushing, and Ryfia vents her
she
feels she's just getting in the way and making
They
bicker a bit more, but there's nothing else to
Carbunculus.

Carbunculus. L'Arc is a
feelings, showing that
problems for everyone.
do, so let's head to

-----------Carbunculus |
-----------In here, L'Arc will act more coldly to Ryfia, saying if she wants to
leave she
can...which she does. Niko could leave too, but he decides to stick
around.
Cecille isn't too happy, but L'Arc says it's Ryfia's choice. We might
as well
head on to the Senate, though the others seem to be sad that Ryfia is
gone.
Once you approach the Senate, Rastan will spot the Aion Unit. And
there's
Paula & Luna again! They've arrested Angie for treason, and they take
her
towards the Senate dungeons. Ryfia can help us prove Angie's
innocence, but
she's left to go on her own. L'Arc suggests going to Benetnasch. We
have some
questions for Hosea anyways, so let's head over there.
----------Benetnasch |
----------Head over to the Cathedral, where you'll see Ryfia is trying to get
inside.
However, the Aion soldiers refuse to let Ryfia in, despite her high
standing.
She runs off, and L'Arc and the others decide to explore the town to
see what
they can find out about the Aion Unit. L'Arc is all by himself now, so
head
back towards the entrance.
You should see Ryfia along the way, so talk to her. Ryfia will express
her
self-doubt even more, but L'Arc says that he doesn't care about the
laws, and
simply wants to save the world along with her. After a nice pep talk,
Ryfia
rejoins the party. Head back to the center square outside the Inn.
Everyone will welcome Ryfia back in the party, and Rastan will say
that they
found out some stuff about the Aion Unit. First, the Cathedral was
blocked
off on order of Ignacy. Huh, somethings up. And since we're rather
impatient,

the party decides to head back and force their way through into the
Cathedral.
Everyone rejoins, so let's head on.
Back at the Cathedral, Cecille will take out the guard. Inside,
approach the
door, where you'll take out another guard. The party will now
automatically
head in, but Hosea is gone. Suddenly, he'll appear, and Ryfia will
badger him
into dropping the treason charges on Angie. The others will ask some
questions
as well, but nothing will come of it. We need to hurry back to
Carbunculus
now, to make sure Angie is all right. To the Senate!
------------------Carbunculus/Senate |
--------------------------------Enemies: Novem, Uno, Paula & Luna
=================================
On your way to the Senate, be sure to refill your item stock.
In front of the Senate, the guards will be as reluctant as ever, this
time not
letting us by at all. An alarm will go off, signaling an intruder, and
Ryfia
will try to take out the guards. Luckily, L'Arc does it properly, and
we head
in.
Save up, and head down the stairs. This area is now filled with Aion
Unit
members, who are a bit tougher then the previous guards, but not too
bad. Just
take them out one by one. Head left and up, where you'll see Alf and
the
others. They're here to save Angie's sister as well, how nice. Alf
decides to
hold off the enemies, and let's us go ahead.
At the bottom of the stairs, head right and then through the doors.
Make sure
you're all healed up and ready, and Niko isn't in the current party,
then go
through the next set as well. Inside, you'll see Leslie facing off
Paula, Luna,
and Ignacy. Ignacy tells everyone to calm down and put their weapons
away,
which they all do with surprisng exuberance. Leslie hands over some
Code Disc,
and Alf and the others come running up. With this distraction, Serge
stuns
Paula and Luna, and Angie is rescued, and the Code Disc is broken.
Ignacy runs
off, and Alf and CO chase after him, leaving us to deal with Paula and
Luna!
Boss Time!
---------------------------

Boss #16: Paula & Luna (2) |


===========================
Recommended Level: 36+
======================
Well well, it's these two again! Like before, Luna is weak to Fire and
Wind
(Light) and Paula is weak to Water and Earth (Ice). And like before,
you want
to take out Luna first, since she has less HP.
This is a really easy fight, if you exploit their double weakness by
using
Combo Elements. A simple Shining Ray attack from Ryfia/L'Arc, for
instance,
can knock off 6k from Luna right away, and do some nice damage to
Paula, since
they like to stick together. Having someone run up to the them (such
as Rastan)
will result in most of their attack, aside from magic, being focused
on that
person, so getting one person in close and spreading the other two out
is a
nice way of controlling their damage a bit.
For attacks, Luna can cast any Level 1-4 Water, Earth and Ice Magic,
though she
typically stick to Level 1-2 Magic. Paula can cast Fire, Wind, and
Light Magic,
also Level 1-4, but she also typically sticks to Level 1-2. Both Paula
and
Luna will start to use Level 3 Magic more often if they are close to
dying, or
if they are the only one left. Level 4 Magic is seen even less rarely,
almost
always only when they are by themselves AND almost dead.
Most of these spells aren't too bad, aside from Life Force, which you
might
see Paula cast on Luna. However, as long as there are no Fire
Raystones around,
it won't become Above and Beyond, so it won't actually heal Luna, just
extend
her max HP. For this reason, be sure to break any Fire Raystones you
see.
Otherwise, most of the magic is basic attacking/defensive Magic. Luna
tends
to be more defensive; aside from Water/Earth/Ice, she has Divine
Favour, which
boosts Resistance to all elements. Paulua is more offensive, and has
Disentegrate, a fairly strong fire attack that can Stun. Finally, Luna
can
heak, though she won't really get a chance too unless you try to take
Paula
down first. Luna does have a Light-based special attack, Six Light,
but she
won't use it too often (probably only once).
As mentioned before, take Luna down first with Light Magic, or Fire
and Wind

Magic. Wind is nice, because it affects an area, but Fire is more


concentrated
and does more damage. You can use Trinity Acts too, though Geo Impact
won't
do too much because of her resistance to Earth. It's a good idea to
try it
out once, though, to see how much damage it does (let's say it does
8k) and
then use it when she has only around 8k left, so you can bypass her
Frantic
Defense ability. If she still survives, you might want to try
finishing her
with Simmah, since he is both Fire+Wind, and it will also damage Paula
and
destory any Raystones.
If you focus and beat up Luna quickly enough, you should be able to
beat them
before they use their Excel Act, Magical Geminit. From this point, you
only
have to worry about Paula, who is weak primarily to Ice. With only one
sister
left, Paula should go down pretty easily. Just keep casting Ice Magic,
attacking physically with regular attacks or Geo Impact (which is more
effective against her than Luna, so hang onto that SP!), and maybe
even
summon Simmah or Gula/Squill if you have them.
For winning you'll get 10647 XP, 16853 Rico, and 142 WP. They can also
drop
a Shield of Ajax, Shield of Aegis, Defense Leaf, and Strength Leaf.
---------------Luna's Abilities
---------------ALL Level 1-4 Water/Earth/Ice Magic (Though rarely Level 4)
Six Lights (Powerful Light-based Attack)
Divine Favours (Boosts Fire/Water/Wind/Earth Resistance)
Light Component of Magical Gemini
<Frantic Defense>
----------------Paula's Abilities
----------------ALL Level 1-4 Fire/Wind/Light Magic (Though rarely Level 4)
Disentegrate (Powerful Fire-based Attack, can Stun)
Dark Component of Magical Gemini
-------------------------------------Boss #16: Paula & Luna (2) - Defeated!
======================================
Afterwards, Leslie will thank us for helping out Angie. Niko's run
away, so
Leslie will help us get out for now. So, head back up out of the
Senate
dungeons. As you head out, we'll find out Leslie was there beause
Ignacy

informed her of Angie's execution and wanted to parley for a Code


Disc. The
one she gave to Ignacy was a fake, so hey, it didn't really matter
that it
broke. There's something special with that Disc, but we have to get
out of
here first, so let's talk later.
Once you get back up to the green save, you'll see Niko ran to get the
Director. Luckily, before things can go south, the papers from Hosea
arrive,
clearing up the entire mess. Angie is escorted home, and L'Arc and
Leslie are
asked to see the Director afterwards. Niko is scolded, but rejoins.
Anyways, we might as well see what the Director wants. Save up, and
head
upstairs to the conference hall. Shelly is as rude as always, but she
seems on
good terms with Leslie, and the two proceed to inadvertantly give
quite the
plot exposition. Long story short, the Church controls the Senate.
Leslie
needs to decipher the disc, and Angie may know the code, so let's head
over to
the Douglas household. As we're leaving, Niko runs off again. Hmm.
The Douglas household is at the bottom left of the Artist's Zone, in
the same
area as the Armory, so check it to talk a bit with Angie. Eventually,
the disc
is opened, and everyone is quite intrigued by the content (sorry,
gotta play
to find out!). Afterwards, L'Arc feels the urge to question Weiss
further
about how he's been avoiding both Laws, and Ryfia agrees. So, it seems
our
next destination is Diamant!
However, once you step outside, you'll once again encounter Alf and
the
others, who try again to get you to join them. Adele will whine a bit
more
even when L'Arc says he doesn't want either law, and Alf will leave
too.
Start heading out of Carbunculus, and you'll encounter Leslie. Leslie
has
finished up at the Senate, and wants us to act as messengers for a
truce
attempt with the Empire. Well, we're headed there anyway, so might as
well!
First, we gotta drop by the Senate to pick up some papers, so choose
the
option to head back.
Back here, we'll find that Alf is actually leading the rebellion, and
after
some prodding from L'Arc, Shelly explains she only wants a truce and
not a

counterattack because that would simply cause more problems. Sounds


good
enough. We get the <Offer of Truce>, and we can finally head back to
Diamant.
So make your way back there. Oh, and be sure to loot Leslie of her
nice Orbs.
-------------------------------------------------------(4.20) - The Venture of Violence
|
--------------------------------------------------------

Head into the lightship for a bit of an interesting scene - I won't


spoil it,
though you might already guess what happens. Anyways, continue to
Diamant.
----------------------Diamant/Castle Diamant |
------------------------------------Enemies: Castle Watch (Male & Female)
Supplies: Hauteclaire
=====================================
Once you cross the giant bridge and enter the center square, you'll
overhear
that Lord Mahat has passed away, though it is still a rumor. I wonder
if Weiss
has anything to do with this...Anyways, head up to the castle. The
guards will
become quite apprehensive as you approach, and Freya will come out.
Unfortunately, she doesn't seem to be in a good mood today, and throws
us in
jail.
...But after a little bit she comes in and frees us again. Huh? Freya
reveals
that she thinks our talking to Weiss is the only hope of ending the
conflict.
Freya also asks about Niko, and seems quite concerned at his absence.
Anyway, time to find Weiss!
You can head down for a green save, just in case you haven't saved in
a while.
Head up the stairs out of the prison, and be sure to examine the
weapon by the
stairs for a <Hauteclaire>. Take the next stairs up to the right,
where we
have to fight some soldiers. Just take em out with some AoE magic to
speed
things up. Once you're done, head up to the next floor, take the
stairs on the
right into the next area, and enter the throne hall.
Weiss will be waiting for us inside, and give us his typical warm
greeting.
He's also got his typical disdain of Imaginal and Real, but L'Arc
attempts to
convince him that the Laws aren't what matters to him. Eventually,
Weiss gives

in and accepts the letter. He'll take a while though, so we should


come back
tomorrow.
Outside, L'Arc decides we should head back to Zamuel's so everyone can
rest
up. Head over there and go inside, where you'll see a small scene with
Elena.
She'll be relieved to see everyone well, but feel faint on hearing the
rumors
of Mahat's death. She decides to rest up, and so do we.
Once you regain control, head back up to Castle Diamant, and head into
Weiss's
Office (which is the first door in the middle past the first
staircase). Weiss
will start off the discussion by showing us a rock...which is
apparently the
Meridian Bible, and can curse you if you touch it. Charming. This rock
is
actually quite important, but you'll have to watch the scene for
yourself,
since there are some spoilers. But at the end of the conversation,
Weiss will
agree to a cease-fire! The treaty will be signed in Batrachites, but
first
we gotta stop by the Senate to give them the good news.
So head outside the castle, watch the scene where the party reflect on
what
happened inside, and make your way to the Senate in Carbunculus.
------Senate |
------Inside, head up to the hall with Shelly. She'll congratulate us, and
also ask
us if we can come along. The story can't go on without us, so select
the top
option, and we'll automatically head to Batrachites.
-----------Batrachites |
---------------------------------------Enemies: Imperial Undead (Male & Female)
========================================
In hear, Leslie will be dismissed, and L'Arc will also ask to leave,
when
Weiss suddenly asks us to stay. When a senator objects, Weiss refer to
L'Arc
as his brother, surprising everyone. Turns out they are half brothers,
who
would have guessed? Hm, they do look similar, actually. A Republic
soldier
arrives, however, and informs us of an attack by the Empire. The party
will
automatically head out.

We'll see a lot of...greenish soldiers. They're undead! Time for some
more
fights. Take em out as you wish; they aren't too hard. After a fight,
both the
Director and Weiss will emerge, and tell us to take care of things
here. Beat
up some more soldiers, and you'll decide to try and find Dynos, who
must be
behind the attacks. Fight a few of these soldiers if you want - you
can steal
Elixirs from them, which are pretty nice.
Once you're done, head to the right, where you'll see Adele and Dynos,
who were
just about to leave. Dynos will summon a couple more monsters, and
they'll
both run off. Beat the monsters, and we'll hear a yell come from
Freya. More
trouble? Head towards the entrance of Batrachites.
By the entrance you'll see Clyde and Alf, with Alf and Weiss both
arguing.
Apparently, this is was just another trick of Weiss', even though we
saw that
it was Adele and Dynos who did it. Before L'Arc can say much, a
soldier comes
running up, saying the Lightship is ready for Weiss. Alf will run
after Weiss,
and after a chit-chat, we'll decide to chase after them.
Head towards Diamant, watch the scene the occurs, and enter the
Percival!
-------------------------------------------------------(4.21) - The Proud Percival
|
--------------------------------------------------------

-----------------Flagship Percival |
------------------------------------------------------Enemies: Imperial Officers (Male & Female)
Supplies: Level 3 Gem, All Charge, The Chaser, Iskandar
=======================================================
Wow, this place got trashed pretty quickly. It seems Alf actually had
Imperial
soldiers fighting against each other, which is why all the victims
are,
ironically, on the same side. We have to put a stop to this!
Save up, and before heading down the stairs, check the top left chest
for a
random Level 3 Gem. Yeah, I've gotten Firestorm and River here before,
so it
seems randomized Nice! Now head down the stairs.
Most of the passages are blocked off, so it's pretty straightforward,
but there

a few chests scatttered around. Head forward, and ignore the first and
second
right; both are covered by rubble. Keep going until you reach the next
area.
Ignore the first turn here too, and head right once you reach the end.
Continue
until you reach the junction, and head left for a <All Charge>.
Backtrack a
bit, and take the right path now. At the next junction, head left,
until you
get into the next area.
Now, just keep following the only path you take, until you get to
another
junction. Head left to get a chest with <The Chaser>, and head right
now to
find an elevator. Ride it up. A scene occurs here, but it's quite
spoilerific.
Sorry, gotta watch it yourself.
Once it's over, head back into the elevator, and ride it back to where
we were.
Examine the weapon in the top left for a <Iskandar>. Now, head back
down, and
make your way back to the Lightship. Head in, and watch the Flagship
Percival
plummet into the ground.
After a little chit-chat, Leslie suggests heading to the Benetnasc,
mainly out
of concern for the Director. Ryfia agrees, saying she wants to
question Hosea
a bit more. To Benetnasch!
-------------------------------------------------------(4.22) - The Corrupt Church's Conduct
|
--------------------------------------------------------

----------Benetnasch |
----------Head into Benetnasch Cathedral and examine the door to eavesdrop on
Hosea and
Ignacy, who reveal that getting rid of Hozone will kill the Common
People, and
that they want to eliminate Alf and brainwash L'Arc, who has been
asking too
many questions. The party is shocked to find that this means
Imaginal's Law is
only meant to save the Divine People. We gotta get out of here!
As you try to leave though, the Aion Unit appears, and Ignacy comes
out and
chides you. Leslie angrily threatens him, saying she will tell the
Director
everything she's overhead, but Ignacy reveals the Director is dead,
and he has

the REAL disc now. Ignacy attempts to brainwash L'Arc, but Ryfia
interupts the
process, and faints. Serge and rastan hold Ignacy back as the rest of
the
party escapes back to the Lightship.
Back on the Lightship, the party thinks about how to save Ryfia, but
it seems
only she would be able to decipher the code that's messing up with
here head.
Simmah appears, however, and tells L'arc that he should go to Zeifellt
Tower.
Let's head there now!
If you're famliar with Zeifellt, just skip ahead a bit to continue the
story.
Otherwise, let's go through it and make sure we grab everything!
-------------------Zeifellt Holy Tower |
-------------------======================================================================
========
Enemies: Apple Slime, Berry Slime*
Supplies: MP Charge 3, Anti-Coder, Trismegistos, Cure Silence, Map:
Holy Tower
Zeifellt, Emerald, Wind Taberd, 20000 R
======================================================================
========
Save up, and climb up the stairs to the left. Head all the way up to
the
top level here, check the chest on the left for a <MP Charge 3>. Now,
hop
over to the right, and start climbing down the stairs. Watch the small
scene
as you head down, and then continue to the bottom. If you haven't
fought the
Berry Slime, now is a good time, even though you don't have Ryfia.
-----------------------------Optional Boss #??: Berry Slime
==============================
Recommended Level 37+
=====================
This...guy can be annoying. There's no really Magic he prefers to use;
he'll
spend a lot of his turns casting all 4 types of lower-level (1+2)
Magic (Blaze,
Wind Slicer, etc). In addition, he resist all elements, so apart from
some
higher level spells, you should keep most of your magic for healing
and
defensive purposes.
There a couple of things you can, simply depending on your tastes. You
can
try to equip one type of resistance based armor, such as Fire, and try
to

make him cast only that type of spell by keeping the matching
elemental
Raystones intact during the battle, and destroying all other ones.
Now, I
recommend Fire because no Fire Spells hits more than one person, so
you can
stick your party members closer together (which is something I'll get
into).
The risk in this, of course, is that Fire attacks are now more
effective,
but with the Fire resistance equipment, it shouln't be too bad.
The Berry Slime also has a special physical attack, Jelly Turn, that
hits
everyone in a circle around him. He doesn't use this too much, but you
can
lower the chances of everyone getting hit by it and keep them close
together
by forming a triangle with your party members (roughly) with the base
on
the opposite side of the Berry Slime, so he'll most likely only hit
the
top person on the tip.
Now, you can also try using or resistance type armor, but if you stick
together in this case, everyone will get hit. Sure, it won't be for as
much,
but with the Raystones around, it will do quite a bit more.
Anyways, let's get to the reason why you want to stick together; if
you have
Cecille in your party, she should know Astral Wall by now, which
boosts Res
to all elements in a medium-sized area. This helps out quite a bit
during
the fight, but unless you manage to get someone on the very edge of
the
AoE, it'll put your party at risk of the Berry Slimes own AoE. You can
choose
to spread everyone out, after casting Astral Wall, and then moving
them back
together when it wears off in a couple turns, but it can be AP costly,
and
you might be too pushed to heal to have AP to move back together.
The safest thing to do is to spread everyone out, and have one person
go
after the Berry Slime with physical attacks, such as L'Arc (with
Accelerate
to boost Atk, of course), and have the others heal/cast spells. This
is the
slowest method, though, because the spells (aside from higher level)
don't
do too much. Geo Impact is good, but again, the damage is reduced due
to his
resistance to everything.
One last thing you may want to try is Nightmare/Hypnotic Wave - it has
a chance
of putting him to Sleep, which gives you the chance to do some extra
healing

or get in a round of attacking without worry. If you do cast it, try


to have
it done by your fastest party member, so it can hopefully stop all the
spells
he is going to cast.
Other than that, just decide whether or not you want to spread your
guys out,
and focus on taking him out with physical attacks, Excel Acts, and
high level
magic/Rogress Summon.
For winning you get 0 XP, 30834 Rico, and 187 WP. He'll also drop an
<Anti-Coder>.
----------------------Berry Slime's Abilities
----------------------All Level 1-2 Magic
Jelly Turn (AoE, can Stun and lower Speed)
----------------------------------------Optional Boss #??: Berry Slime - Defeated
=========================================
Now heal up from that, and head into the next area.
Before taking the glowing panel, check behind it for a hidden chest
with a
<Trismegistos>. Now, take the elevator at the back of the room, to
head
downstairs. Head down the path to the left here, and take the left
turn for
a chest with a <Cure Silence>. Now, head back up, and examine the
glowing
panel. Take it up to the Control Room.
Up here, check the shining panels, where Rastan will find a Rogress
Code. But
it's not just some Rogress code, no, it MAKES Rogress. Apparently,
this means
the Rogress were originally human. But the good news is that we can
use this
to try to enter Ryfia's consciousness and try to help Ryfia from
within.
Rastan will stay outside though, so he can control the device. Thus,
we head
into a strange looking place in a sepia tone.
Apparently, this place looks exactly like the Lascarde Skywalk! Does
this mean
Ryfia is one of the Divine People? You can walk around a bit to hear
some
people talk, and when you're done, head into the door on the bottom
left.
Inside, you'll see a hologram of Ryfia, who will fail to recognize us,
but
does seem to see L'Arc. L'Arc will reach out touch Ryfia, and we'll
see a

flashback in the same room, where two people named Ciel and Hardel are
talking
about Hardell's decision to become a Rogress. And of course, Hardel is
Simmah.
Back in the present, the party is quite confused by what they saw.
There's
nothing else to do here, so head back out and back to where we started
out,
and through the giant door.
Listen to the conversation on the right if you want, then head forward
towards
Ryfia. Ryfia will talk about regretting her mistake in terms of
Imaginal's
Law, and what she dragged L'Arc into. Another scene will occur, where
Hardel
will have one last chance to back out of becoming a Rogress, but
continues
with the procedure anyways.
Continue through the large door, and you'll emerge in a forest, where
L'Arc
and Ryfia met. Ryfia now remembers L'arc, and Ryfia continues to talk
about
her regrets and the problems that have arisen as a result of her
misunderstanding of Imaginal's law. L'Arc says he has no problem with
chooisng
a law; he won't choose either. He'll make a new law, and try to create
a
beautiful world without gods that people are free to live in the way
they
want. He offers to create this world with Ryfia, and she accepts.
Simmah also
talks to his daughter, urging her to save the world.
Back outside, Ryfia has come back to her senses. The party is
conflicted
mainly by the problem of Hozone; there seems no way to keep both the
Common
and Divine Race alive. L'Arc inquires about a Hozone code, and Rastan
says
one has recently been accessed by Carlisle. Let's start heading back,
though
not before grabbing some more treasure! Head into the elevator, and
this time,
head to the Holy Ladder.
Head to the right, and check the sparkle for a <Map: Holy Tower
Zeifellt>.
Head over to the left for a <Emerald>. Just a couple more treasure
left! Head
down the stairs to the left, and you'll see a chest with a <Wind
Taberd>.
Climb back up, and talk the right staircase now. Keep going until you
reach
the 9th floor, and head down the staircase to the left, where you
should find
a chest with <20000 R>. Now, head back up to the elevator, and take it
back
to the Elevator Hall. We're finished here, so back to the entrance.

On the way back, you'll encounter Niko! Apparently, he's now part of
the
Resistance. And I'm sure he's a valuable asset there...
----------------| TO BE COMPLETED |
-----------------

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.11) - Weapons - (WPN1)


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------***The X's represent where the Native Piece is sunk in. Since Locked
Pieces
can be moved eventually, they are not shown on the diagram, since the
purpose
of these diagrams is to show the final, "true" versions of the
weapons, so
as to aid in planning piece placement. The size of the Locked Pieces
is shown,
however, as Unlockable Pieces to the side. Information on the
Unlockable Piece
is contained below the diagrams, as well as information on Native
Pieces and
the Weapon Secret***
================

/
|

L'Arc - WPNL

================
------Balmung
=======
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|XXXX|
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---------------Unlockable Piece
================

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|XXXX|
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|XXXX|____|____|____|
"A red and black greatsword, honed for maximum effect against Dragons"
======================================================================
=====
Native Piece ATK+2
Unlockable Piece Dragon Bane (Physical attacks deal more damage to
Dragons)
Secret
Dragonbane+ (Physical attacks deal much more
damage to
Dragons)
Location Comes equipped on L'Arc
======================================================================
=====
-------Claymore
========
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|____|____|XXXXXXXXX|
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---------------Unlockable Piece
================

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"An elegant greatsword with a silver blade. Boosts the wielder's


offense."
======================================================================
====
Native Piece HP+100
Unlockable Piece ATK+2
Secret
ATK+3
Location Jada Vendor (1000 R)
======================================================================
====
------------Medical Sword
=============
____ ____ ____ ____
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---------------Unlockable Piece
================

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|____|____|XXXXXXXXX|
"A greatsword with vivid green and yellow designs. Grants the power to
heal oneself."
======================================================================
======
Native Piece Boost Heal (More HP healed by incoming healing
effects
during combat)
Unlockable Piece Self-healing (Minor heal on self)
Secret
First Aid (Removes Status Effects from 1 ally.
Can only
be used on others)
Location Diamant Armory (2000 R)
======================================================================
======
----------Sharkslayer
===========
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|XXXX|____|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____
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|____|
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|____|

"An ice-colored greatsword, honed for maximum effect against aquatic


beasts."
======================================================================
=======
Native Piece Water Resist+2
Unlockable Piece Aquatic Bane (Physical attacks deal more damage
to
aquatic creatures)
Secret
Aquatic Bane+ (Physical attacks deal much more
damage
to aquatic creatures)
Location Antrax Armory (6000 R)
======================================================================
=======
----------Lumberblade
===========
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|

---------------Unlockable Piece
================

____
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"An odd greatsword with rotating blades, for maximum effect against
evil
plants."
======================================================================
======
Native Piece Earth Resist+2
Unlockable Piece Plant Bane (Physical attacks deal more damage to
plant
creatures)
Secret
Plant Bane+ (Physical attacks deal much more
damage to
plant creatures)
Location Nabra Jungle
======================================================================
=====
-----------Wooden Sword
============
____ ____ ____ ____
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|XXXX|
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|XXXX|
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================
Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"Carved from an ancient magical tree. Grants a mixed blessing upon


victory."
======================================================================
======
Native Piece Act First (Carries out next action before anyone
else)
Unlockable Piece Nagging Curse (Increases WPs earned, but negates
XP
income)
Secret
Fixed SP50 (Sets SP to 50% at the beginning of a
fight)
Location L'Arc's Room
======================================================================
======
------------Wild Scimitar
=============
____ ____ ____ ____

---------------Unlockable Piece
================

|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXX|
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|XXXX|
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____ ____
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|____|____|

"Designed to barabaric tastes, this blade was designed to intimidate


opponents."
======================================================================
=====
Native Piece ATK- (Physical attacks gain a chance to apply an
ATK-)
Unlockable Piece Intimidation (Lvl- effect on one ally.)
Secret
Steal (Steals an item from 1 target)
Location Kopin Village Vendor (3500 R)
======================================================================
=====
---------Zweihander
==========
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|____|____|____|____|

---------------Unlockable Piece
================

____
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|____|____
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|____|____|

"An intricate silver greatsword imbued with light. Boosts the


wielder's
offense."
======================================================================
=
Native Piece HP+500
Unlockable Piece ATK+5
Secret
ATK+10
Location Benetnasch Armory (8500 R)
======================================================================
=
---Kora
====
____ ____ ____ ____
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|XXXXXXXXX|

================
Unlockable Piece
================

|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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____ ____
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|____|

"A strange blade lined with steel spikes. May hamper the target's
offense. "
======================================================================
=======
Native Piece Lady Luck (Better chance of Arm Force working.
Lasts
one round)
Unlockable Piece ATK- (Physical attacks gain a chance to apply an
ATK-)
Secret
Add ATK+ (Enter combat with an ATK Bonus effect
applied)
Location Carbunculus Armory (7000 R)
======================================================================
=======
-------Chaa-Kuu
========
____ ____ ____ ____
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|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____
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____|____|
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|____|____|

"A silver sword reminiscent of a skeletal spine. Can deliver


devestating
blows."
======================================================================
========
Native Piece ATK+5
Unlockable Piece Deadly Strike (Small chance of all hits during
one attack
action going Critical)
Secret
Big Critical (Increases damage output on Critical
Hits)
Location Resistance Hideout (in Hillbert Ruins)
======================================================================
========

-------Defender
========
____ ____ ____ ____
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
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|____|____|____|____|
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|____|____|____|____|

================
Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"A single-edged sword of wrought iron. May help defend against


attacks."
======================================================================
====
Native Piece DEF Stock (Special Protection effect against
physical
attacks)
Unlockable Piece Auto-Defense (Grants a chance of Defending
whenever
taking damage)
Secret
Boost Defense (Improves Defend effectiveness)
Location Opalus Armory (15000 R)
======================================================================
====
--------Flamberge
=========
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|

"A wavy blade reminiscent of flames. Sears the target with flames."
======================================================================
======
Native Piece Fire Resist+2
Unlockable Piece Fire Strike (Adds a Fire component to physical
attacks)
Secret
Fire Strike+ (Adds a strong Fire component to
physical
attacks)
Location Ferris Armory (20000 R)

======================================================================
======
--------Mac-aftil
=========
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"An unusual sword lined with fang-like spikes. May paralyze the
target."
======================================================================
========
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Paralysis (Physical attacks gain a chance to
Paralyze
the target)
Secret
Block Paralysis (Character gains immunity to
Paralysis)
Location Ebur Armory (11000 R)
======================================================================
========
--------Hexaheart
=========
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|

"An elongated, perforated blade. Gives the wielder an increase in


speed."
======================================================================
====
Native Piece SPD+2

Unlockable Piece applied)


Secret
SPD

Add SPD+ (Enters combat with an SPD+ effect


SPD- (Physical attacks gain a chance to apply a

penalty)
Location Batrachites Armory (10000 R)
======================================================================
====
------------Perserverence
=============
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|

"A curved blade similar to a Dragon's fang. Gives an offensive boost


when
near death."
======================================================================
===
Native Piece HP+100
Unlockable Piece Near Death+ (Greatly increase damage output when
the
character is near death)
Secret
Frantic Defense (Character always defends when
damaged and Near Death)
Location Opalus Armory (15000 R)
======================================================================
===
-----------Flameguarder
============
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|

"A wavy blade with beautiful swirling patterns. Protects the wielder
from
fire."
======================================================================
======
Native Piece Fire Strike (Adds a Fire component to physical
attacks)
Unlockable Piece Fire Resist+2
Secret
Fire Resist+4
Location Ferris Armory (20000 R)
======================================================================
======
----------Interrupter
===========
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____
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|____|
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|____|
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|____|

"A greatsword named after its ability to foil the various tacts of
enemies."
======================================================================
=======
Native Piece Block Critical
Unlockable Piece Anti-Force (Grants a chance of negating any
enemy's Arm
Force effects)
Secret
Lady Luck (Better chance of Arm Force effects
working,
until the end of the round)
Location Gauss Tunnel (Behind cracked wall)
======================================================================
=======
--------Berserker
=========
____ ____ ____ ____
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|____|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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---------------Unlockable Piece
================
____
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|____|
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|____|
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|XXXX|
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|XXXX|____|____|____|

|____|

"A sword imbued with Bloodthirst. Heals the wielder when used to slay
an
enemy."
======================================================================
=======
Native Piece SP for Kills (Bonus to SP recharge whenever the
character slays an enemy)
Unlockable Piece Heal on Kill (Minor heal whenever the character
slays
an enemy)
Secret
AP for Kills (Grants a chance of recovering APs
whenever the character slays an
enemy)
Location Carbunculus Casino (8500 Tokens)
======================================================================
=======
--------Octoheart
=========
____ ____ ____ ____
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|

"A greatsword with ten slits in the blade. May enable extra action
after
victory."
======================================================================
=========
Native Piece Add SPD+ (Enters combat with a SPD+ effect
applied)
Unlockable Piece AP for Kills (Grants a chance of recovering AP
whenever
slaying an enemy)
Secret
SP for Kills (Bonus to SP recharge whenever the
character
slays an enemy)
Location Batrachites Armory (30000 R)
======================================================================
=========
-----Ilhoon
======
____ ____ ____ ____
|
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---------------Unlockable Piece
================

|
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|____|____|____|____|
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|____|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXXXXXXX|
|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

____ ____ ____


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|____|____|____|
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|____|____|____|

"A golden sword with a rectangular blade. Grants extra experience for
each
victory."
======================================================================
=======
Native Piece Self-healing (Minor heal on self)
Unlockable Piece More XPs (Increases the amount of XP earned when
battles
are won)
Secret
Auto Regen (Enters combat with the Regeneration
effect
applied)
Location Olquinian Sub-Shrine (Area past concentrated Ray)
======================================================================
=======
----------Executioner
===========
____ ____ ____ ____
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|____|____|____|____|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

================
Unlockable Piece
================
____ ____
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|____|____|
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|____|____|

"A blue-bladed sword that gives the owner Strength and more efficient
actions."
======================================================================
=========
Native Piece Deadly Strike (Small chance of all hits during
one attack
action going Critical)
Unlockable Piece Gather Strength (Increases effectiveness for next
action,
except Magic)
Secret
SPD+3
Location Naberius (Enemy drop, Ellgode Volcano)
======================================================================
=========

-------Iskandar
========
____ ____ ____ ____
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____ ____
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|____|____|____|
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|____|____|____|
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|____|____|____|

"Named after a conqueror, this odd blade smites the entire opposition
at once."
======================================================================
=========
Native Piece Lone Wolf (Do more damage and take less damage
when
fighting alone)
Unlockable Piece Mass Atttack (Attacks all enemies)
Secret
Auto Blitz (Enters combat with the Blitz effect
(less AP
for actions) applied)
Location Flagship Percival (where Weiss was)
======================================================================
=========
--------Fragarach
=========
____ ____ ____ ____
|XXXXXXXXX|
|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"A single-edged sword that glows blue. May reflect damage back to an
attacker."
======================================================================
=========
Native Piece Followup (Chance of an additional attack
following an
ally's Attack action)
Unlockable Piece Physical Reflect (Chance of damaging the attacker
when
taking physical damage)

Secret
HP+500
Location Lascarde Armory (33000 R)
======================================================================
=========
------Tyrfing
=======
____ ____ ____ ____
|XXXXXXXXX|
|XXXX|
|XXXXXXXXX|
|XXXX|
|XXXXXXXXX|____|XXXX|
|XXXX|
|
|XXXX|
|XXXX|
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|XXXX|
|XXXX|____|____|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"This night-colored blade allows it wielder to act much earlier than


usual."
======================================================================
========
Native Pieces SPD+5
Act First
Unlockable Piece Fleet of Foot (Greatly reduces the waiting time
for the
1st action each round)
Secret
Frantic AP Save (Lowers AP costs when Near
Death. Stacks
with the Blitz effect)
Location Verct Skywalk (right corner of first area)
======================================================================
========
-------------The Holy Noire
==============
____ ____ ____ ____
|XXXXXXXXX|
|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXX|XXXXXXXXX|
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|XXXX|XXXXXXXXX|
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|XXXX|XXXXXXXXX|____|
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|XXXXXXXXX|
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|XXXXXXXXX|
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|____|XXXXXXXXX|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


|
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|____|____|____|

"A holy blade forged in sacred lands. Boosts any Rogress summoning by
the
wielder."

======================================================================
=====
Native Pieces Boost Excel Act (Increases damage output for
offensive
Excel Act)
Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Boost Summon (The Unleash Rogress action becomes
more
effective)
Secret
Boost RP (RP recharges faster)
Location Diamant Castle (Throne Room)
======================================================================
====
-------Alondite
========
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXx|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


|
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|____|____|____|
|
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|____|____|____|

"This golden sword is indestructible edge brings out the potential in


other
weapons. "
======================================================================
=======
Native Pieces Lady Luck (Better chance of Arm Force working.
Lasts
one round)
ATK+15, DEF-15
Unlockable Piece Boost Force+ (Chance-based Arm Force effects work
much
more often)
Secret
Anti-Force (Grants a chance of negating any Arm
Force
effects used by the enemy)
Location Allwise Infinite Maze Chest
======================================================================
=======
------Ascaron
=======
____ ____ ____ ____
|
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|____|____|____|____|

---------------Unlockable Piece
================

|
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|____|____|____|____|
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|____|____|____|____|
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|____|____|____|____|

None!

"The sword of "He Who Protects the World." Its sacred power evokes
hidden
potential."
======================================================================
=======
Native Piece None
Unlockable Piece None
Secret
Deadly Strike++ (Strong chance of all hits during
one
attack action going Critical)
Location Elizabeth (Enemy Drop, right of save in Jada)
======================================================================
=======
===================

/
|

Alf/Rastan - WPNA

===================
-------Caliburn
========
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---------------Unlockable Piece
================

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"An Imperial heirloom that promises eternal success. Most effective


when
acting solo."
======================================================================
====
Native Piece Followup (Chance of additional attack following
an
ally's Attack action)
Unlockable Piece Lone Wolf (Do more damage and take less damage
when
fighting alone)
Secret
Auto-Regen (Enters combat with the Regeneration
effect

applied)
Location Comes equipped on Alf
======================================================================
=====
--------Incognito
=========
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---------------Unlockable Piece
================

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"A standard sword used by Imperial troops. Boosts the wielder's


Vitality."
======================================================================
=======
Native Piece Boost Excel Act (Increases damage output for
offensive
Excel Acts)
Unlockable Piece Taunting (Character becomes more likely to be
targeted
by enemy attacks)
Secret
Add DEF+ (Enters combat with a DEF Bonus effect
applied)
Location Equipped on Rastan
======================================================================
=======
--------Longsword
=========
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---------------Unlockable Piece
================

____ ____
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"A standard sword used by Imperial troops. Boosts the wielder's


Vitality."
======================================================================
======

Native Piece ATK+2


Unlockable Piece HP+100
Secret
HP+200
Location Jada Armory (1000 R)
======================================================================
======
------Firangi
=======
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---------------Unlockable Piece
================
____
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"A defensive sword made for long-lasting battles. Boosts incoming


healing
effects."
======================================================================
======
Native Piece HP+100
Unlockable Piece Boost Heal (More HP healed by incoming healing
effects
during combat)
Secret
Self-healing (Minor heal on self)
Location Diamant Armory (2000 R)
======================================================================
======
-------Damascus
========
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---------------Unlockable Piece
================
____ ____
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"Cast from extremely resilient metals, this sword lessens ability


point
deduction."

======================================================================
========
Native Piece HP+500
Unlockable Piece Debuff Res (Halves effects that reduce Ability
Points)
Secret
Block Debuff (Completely blocks effects that
reduce stat
scores)
Location Galois Ravine (right side of rocky area)
======================================================================
========
------Kastane
=======
____ ____ ____ ____
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---------------Unlockable Piece
================
____
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"A sword that embodies defensive tactics. Heals the wielder when
defending."
======================================================================
=======
Native Piece DEF Stock (Special Protection effect against
physical
attacks)
Unlockable Piece Defend & Heal (Adds a minor healing effect to the
Defend action)
Secret
Auto Defense (Grants a chance of defending
whenever the
character takes damage)
Location Kopin Village Armory (3500 R)
======================================================================
=======
-----------Gigant Blade
============
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---------------Unlockable Piece
================

____ ____
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"A dark blade crafted from a Feldragon jaw. Helps awaken the potential
in
weapons."
======================================================================
=========
Native Piece Act Last (Carries out the next action after
everyone else)
Unlockable Piece More WPS (Increases the amount of WPs earned when
battles
are won)
Secret
Big Critical (Increases damage output on Critical
Hits)
Location Mandelro Coast (behind waterfall)
======================================================================
=========
------Gladius
=======
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|XXXXXXXXX|
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---------------Unlockable Piece
================

____ ____
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|____|____|

"Simultaneously artistic and practical, this sword bolsters the


wielder's
Vitality."
======================================================================
=========
Native Piece ATK+5
Unlockable Piece HP+500
Secret
HP+1000
Location Benetnasch Armory (8500 R)
======================================================================
=========
----------Hauteclaire
===========
____ ____ ____ ____
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---------------Unlockable Piece
================
____
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"Forged by two heroes for their beloved, this blade can protect an
ally."
======================================================================
=========
Native Piece Near Death + (Greatly increases damage output
when the
character is near death)
Unlockable Piece Protect (Becomes the target of attacks intended
for 1 ally.
Lasts 1 round)
Secret
Scapegoat (Takes half the damage received by
allies in
their stead, during that round)
Location Castle Diamant (next to stairs above prison)
======================================================================
=========
---------Boar Sword
==========
____ ____ ____ ____
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================
Unlockable Piece
================

____
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"Soaked in their blood for 10 years, this blade deals deadly blows to
all
beastkind."
======================================================================
=========
Native Piece SPD+2
Unlockable Piece Beast Bane (Physical attacks deal more damage to
beast-type
creatures)
Secret
Beast Bane+ (Physical attacks deal much more
damage to
beast-type creatures)
Location Antrax Armory (6000 R)
======================================================================
=========
----------Regen Blade
===========

================
Unlockable Piece
================

____ ____ ____ ____


|XXXX|
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|XXXX|
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____ ____
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"A lush blade forged from many metals. Heals the wielder's wounds over
time."
======================================================================
=========
Native Piece MAX Damage+ (Increases damage output when the
character is
at full HP)
Unlockable Piece Auto-Regen (Enters combat with the Revival effect
applied)
Secret
Boost Heal (More HP healed by incoming healing
effects
during combat)
Location Opalus Armory (15000 R)
======================================================================
=========
----------Wind Aneras
===========
____ ____ ____ ____
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|____|____|XXXXXXXXX|

---------------Unlockable Piece
================
____
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|____|____|

"A sword born in the heart of a maelstrom, its blade imbued with the
power of
Wind."
======================================================================
=========
Native Piece Wind Resist+2
Unlockable Piece Wind Strike (Adds a Wind component to physical
attacks)
Secret
Wind Strike+ (Adds a strong Wind component to
physical
attack)
Location Ferris Armory (20000 R)

======================================================================
=========
---------Dohji-Giri
==========
____ ____ ____ ____
|XXXXXXXXX|
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---------------Unlockable Piece
================
____ ____
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|____|____|

"Renowned for beheading a Feldragon with a single blow. Sets initial


SP to
25 percent."
======================================================================
=======
Native Piece Lady Luck (Better chance of Arm Force working.
Lasts
one round)
Unlockable Piece SPD+15
Secret
SP Passing (Passes SP to 1 ally. Can only be used
on
others)
Location Opalus Armory (15000 R)
======================================================================
=======
--------Rayhunter
=========
____ ____ ____ ____
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---------------Unlockable Piece
================

____
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|____|____|

"Calls the Ray Stream under the Earth, weaking the target's magical
output."
======================================================================
=========
Native Piece RES Stock (Special Defense effect against Magical
attacks)

Unlockable Piece MAG- (Physical attacks gain a chance to apply a


MAG-)
Secret
MAG+ (Enters combat with a MAG Bonus effect
applied)
Location Carbunculus Armory (7000 R)
======================================================================
=========
---------Katzbalger
==========
____ ____ ____ ____
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---------------Unlockable Piece
================

____
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|____|____|

"A royal heirloom from the Era of Loss. Temporarily boosts the owner's
defense."
======================================================================
========
Native Piece Lady Luck (Better chance of Arm Force working.
Lasts one
round)
Unlockable Piece Add DEF+ (Enters combat with a DEF+ effect
applied)
Secret
DEF- (Physical attacks gain a chance to apply a
DEF
penalty)
Location Batrachites Armory (10000 R)
======================================================================
========
--------------Elemental Blade
===============
____ ____ ____ ____
|XXXXXXXXX|
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---------------Unlockable Piece
================
____
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"A magnificent blade imbued withe power of all the element, boosting
their
output."
======================================================================
=======
Native Pieces Fire Strike (Adds a Fire component to physical
attacks)
Wind Strike (Adds a Wind component to physical
attacks)
Unlockable Piece Boost Elements (Strengthens the elemental
component
of attacks)
Secret
Boost Resists (Boosts resistance to the elements)
Location Lascarde Armory (33000 R)
======================================================================
=======
--------Wellbrand
=========
____ ____ ____ ____
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|XXXX|
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================
Unlockable Piece
================
____
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|____|

"A sword wrought with phoenix feathers. Hits harder when the wielder
is
unscathed."
======================================================================
=========
Native Piece Defend & Heal (Adds a minor healing effect to the
Defend
action)
Unlockable Piece MAX Damage+ (Increases damage output when the
character is
at full HP)
Secret
Heal on Kill (Minor heal whenever the character
slays an
enemy)
Location Batrachites Armory (30000 R)
======================================================================
=========
-----------Wind Guarder
============
____ ____ ____ ____
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---------------Unlockable Piece
================

____

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|XXXX|
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|XXXXXXXXX|
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|____|____|XXXXXXXXX|

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"Left atop a tower for a millennium, this sword protects from the
forces of
Air."
======================================================================
=========
Native Piece Wind Strike (Adds a Wind component to physical
attacks)
Unlockable Piece Wind Resist+2
Secret
Wind Resist+4
Location Ferris Armory (20000 R)
======================================================================
=========
-------Murakumo
========
____ ____ ____ ____
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|

"A sword offered to the ancient gods. Has the power to nullify
physical
attacks."
======================================================================
=========
Native Piece Block Defense (Ignores target's Defend action
when dealing
damage)
Unlockable Piece Block Physical (Grants a chance of negating
incoming
physical damage)
Secret
Anti-Force (Grants a chance of negating any Arm
Force
effects used by the enemy)
Location Tartalos (Enemy Drop, Dragon Prison)
======================================================================
=========
-----------

----------------

Pile o'Gold
===========
____ ____ ____ ____
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|XXXXXXXXXXXXXX|
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|____|XXXXXXXXXXXXXX|
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Unlockable Piece
================
____ ____
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|____|____|

"Created by a noble seeking to evade taxes, this sword brings the


bearer
good fortune."
======================================================================
=======
Native Piece More Rico (Increases the amount of Rico earned
when
battles are won)
Unlockable Piece Good Luck (Sets Base LUK to 50 at the beginning
of a
fight)
Secret
LUK+10
Location Carbunculus Casino (14000 Tokens)
======================================================================
=======
---------Snake Eyes
==========
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____
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____|____|
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|____|____|

"Crafted using the hide of the giant serpent Ouroboros. Causes


Sickness in
victims."
======================================================================
======
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Sickness (Physical attacks gain a chance to
Sicken
the target)

Secret
Block Sickness (Character gains immunity to
Sickness)
Location Ebur Armory (11000 R)
======================================================================
======
-----------Artemis Edge
============
____ ____ ____ ____
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
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|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|

---------------Unlockable Piece
================
____
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|____|
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|____|

"A strange blade crafted with Era of Loss science. Shifts Negative
Effects
to allies."
======================================================================
=======
Native Pieces Combo Strike (Chance of 1 additional attack when
using
the Attack action)
Block Defense (Ignores target's Defend action
when
dealing damage)
Unlockable Piece Effect Passing (Passes Status Effects and Status
Change
to another)
Secret
Sustention (Bonus effects last longer. Works on
fluctuating (Dynamic) bonuses only)
Location Holy Land of Noire Chest
======================================================================
=======
-------Durandal
========
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|
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|____|____|____|

"The penultimate defensive sword. Protects the owner from physical


attacks."
======================================================================
=======
Native Pieces Prevent KO (Grants a chance of survivng a hit
when
getting incapacitated)
Protect (Becomes the target of attack intended
for 1
ally. Lasts 1 round)
Unlockable Piece DEF Stock (Special Protection effect against
physical
attacks)
Secret
Block Physical (Grants a chance of negating
incoming
physical damage)
Location Infinite Allwise Maze Chest
======================================================================
=======
-----Mitama
======
____ ____ ____ ____
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---------------Unlockable Piece
================

None!

"The avatar of a fallen deity, this sword spells doom to all that
stand in
its path."
======================================================================
=======
Native Pieces None
Unlockable Piece None
Secret
Auto Defense+ (Character always defends whenever
damaged)
Location Oceanus (Enemy Drop, Soliton Caves)
======================================================================
=======
================
/

Ryfia - WPNR

================

-------Diva Rod
========

---------------Unlockable Piece
================

____ ____ ____ ____


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"An exquisite staff imbued with Hymns. Boosts the magical output of
the
wielder."
======================================================================
=======
Native Piece Silence Res (Character gains a chance to resist
Silence)
Unlockable Piece MAG+2
Secret
MAG+3
Location Comes equipped on Ryfia
======================================================================
=======
----------Meister Rod
===========
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
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================
Unlockable Piece
================
____ ____
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"Symbol of mastery in Zamuel's School, this staff adds Stunning to


Magic."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Master Mage (Magical attacks gain a chance of
scoring
Critical Hits)
Unlockable Piece Add Stun Magic (Magical attacks gain a chance to
Stun the
target)
Secret
Fastest Casting (Greatly reduces the casting time
for
Magic this character casts)

Location Alf (Enemy Drop, Verct Skywalk)


======================================================================
=======
-----------Wisdom Staff
============
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|XXXXXXXXX|
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---------------Unlockable Piece
================

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"A regular staff created by a master Coder. Helps discern an enemy's


weaknesses."
======================================================================
====
Native Piece MAG+2
Unlockable Piece Observation (Reveals Ability Points for one
target)
Secret
Save MP (Grants a chance of not using MP when
casting
Magic)
Location Jada Armory (1000 R)
======================================================================
====
---------Darza Mace
==========
____ ____ ____ ____
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---------------Unlockable Piece
================
____
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|____|____|

"A mage infamous for his narrow escapes made this to weaken a target's
armor."
======================================================================
========
Native Piece Lady Luck (Better chance of Arm Force working.
Lasts one
round)

Unlockable Piece DEF- (Physical attacks again a chance to apply a


DEF-)
Secret
Add DEF+ (Enters combat with a DEF Bonus effect
applied)
Location Carbunculus Armory (7000 R)
======================================================================
========
-------Randgrid
========
____ ____ ____ ____
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---------------Unlockable Piece
================
____
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"The codes on this staff allow it to punch through the defensive


efforts of a
target."
======================================================================
========
Native Piece Blow Special Def (Physical attacks gain a chance
to clear
Special Protection effects)
Unlockable Piece Block Defense (Ignores target's Defend actions
when
dealing damage)
Secret
ATK+5
Location Senate Prison Chest
======================================================================
========
------------Magical Stick
=============
____ ____ ____ ____
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---------------Unlockable Piece
================
____ ____
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|____|____|

"Say the magic word, magical girl! Don't be shy, just say it!"

======================================================================
=========
Native Piece Combo Mastery (Attack becomes combined. Takes
Priority over
Gun Mastery)
Unlockable Piece HP Max on Win (Small chance of increasing MAX HP
upon
winning a battle)
Secret
Luk+10
Location Carbunculus Casino (15000 Tokens)
======================================================================
=========
--------Draw Wand
=========
____ ____ ____ ____
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---------------Unlockable Piece
================

____
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"Created from gem fragments, this staff awakens the potential in


companions."
======================================================================
=======
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Morale Support (Lvl + effect on one ally. Can
only be
used on others)
Secret
Add Lvl+ (Enters combat with a Lvl Bonus effect
applied)
Location Kopin Village Armory (3500 R)
======================================================================
=======
-----------Armored Cane
============
____ ____ ____ ____
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---------------Unlockable Piece
================
____
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|____|

"Also known as shieldstave, this staff aids the wielder when in dire
need."
======================================================================
=======
Native Piece Auto-Defense (Grants a chance of Defending
whenever
taking damage)
Unlockable Piece Auto-Liquid (Automatically drinks a Heal Liquid
whenever
Near Death)
Secret
Boost Defense (Improves Defend effectiveness)
Location Dragon Prison Chest
======================================================================
=======
----------Coder Staff
===========
____ ____ ____ ____
|XXXXXXXXX|
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---------------Unlockable Piece
================
____ ____
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|____|

"Entwined with counrless codes, this staff boosts the wielder's


magical
output."
======================================================================
=====
Native Piece Faster Casting (Halves the casting time for Magic
this
character casts)
Unlockable Piece MAG+5
Secret
MAG+10
Location Benetnasch Armory (8500 R)
======================================================================
=====
--------Asclepios
=========
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
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---------------Unlockable Piece
================

____ ____ ____


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"The cleansing charms on this pristine staff cure the wielder of any
and all
ailments."
======================================================================
========
Native Piece First Aid (Removes Status Effects from an ally.
Cannot be
used on self)
Unlockable Piece SP Auto-Cure (Auto-cures Status Effects with SP
at the
start of each round)
Secret
Boost SP+ (The character recharges SP a lot
faster during
any action)
Location Ebur Armory (11000 R)
======================================================================
========
-----Pinaka
======
____ ____ ____ ____
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|XXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|

"A staff carved from a great tree. Protects the wielder from elemental
forces."
======================================================================
=========
Native Pieces Water Strike, Earth Strike (Adds a Water/Earth
component
to physical attacks)
Unlockable Piece Boost Resists
Secret
Boost Elements (Strengthen the elemental
component of
attacks)
Location Ferris Armory (15000 R)
======================================================================
=========
-------

================

Jadagna
=======
____ ____ ____ ____
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

Unlockable Piece
================
____ ____
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|____|

"Formerly used by a bloodthirsty wizard, this staff may confuse its


victims."
======================================================================
=======
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Confusion (Physical attacks gain a chance to
Confuse
the target)
Secret
Blocks Confusion (Character gains immunity to
Confusion)
Location Ferris Armory (15000 R)
======================================================================
=======
---------Soil Staff
==========
____ ____ ____ ____
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---------------Unlockable Piece
================

____ ____
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|____|

"Taken from a huge rock in the Era of Loss. Imbues the bearer with the
power of
Earth."
======================================================================
=========
Native Piece Earth Resist+2
Unlockable Piece Earth Strike (Adds an Earth component to physical
attacks)
Secret
Earth Strike+ (Adds a strong Earth component to
physical
attacks)

Location Opalus Armory (15000 R)


======================================================================
=========
----------Morningstar
===========
____ ____ ____ ____
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---------------Unlockable Piece
================

____ ____
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"Effective in magical and melee combat, this staff is the bane of


magical
creatures."
======================================================================
=========
Native Piece Add Stun Magic (Magical attacks gain a chance to
Stun the
target)
Unlockable Piece Magical Bane (Physical attacks deal more damage
to magical
creatures)
Secret
Magical Bane+ (Physical attacks deal much more
damage to
magical creatures)
Location Antrax Armory (6000 R)
======================================================================
=========
----------Resist Code
===========
____ ____ ____ ____
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---------------Unlockable Piece
================

____ ____
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"A steel staff that grants the owner a temporary increase in magic
Resistance."

======================================================================
=========
Native Piece RES Stock (Special Defense effect against Magical
attacks)
Unlockable Piece RES Stock (Special Defense effect against Magical
attacks)
Secret
Faster Casting (Halves the casting time for Magic
this
character casts)
Location Batrachites Armory (10000 R)
======================================================================
=========
----------Earth Staff
===========
____ ____ ____ ____
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---------------Unlockable Piece
================

____ ____
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|____|

"Made in the Holy Land of Noire, this staff lends the wielder the
power of
Earth."
======================================================================
=========
Native Piece Earth Strike (Adds an Earth component to physical
attacks)
Unlockable Piece Earth Resist+2
Secret
Earth Resist+4
Location Opalus Armory (20000 R)
======================================================================
=========
---------Anti-Coder
==========
____ ____ ____ ____
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---------------Unlockable Piece
================
____ ____
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"Loved by an infamous Coder-slayer, this staff sometimes negates


incoming
spells."
======================================================================
=========
Native Piece MAG+5
Unlockable Piece Block Magical (Grants a chance of negating
incoming Magic.)
Secret
Boosted Magic (Grants a chance of Magic casting
resulting
in Supreme Magic)
Location Berry Slime (Enemy Drop, Zeifellt Holy Tower)
======================================================================
=========
------------Force Support
=============
____ ____ ____ ____
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|XXXX|
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|XXXX|
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|XXXX|
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---------------Unlockable Piece
================

____ ____
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"Prized by a legendary mage, this staff enhances the natural abilities


of a
weapon."
======================================================================
=========
Native Piece Anti-Force (Grants a chance of negating any
enemy's Arm
Force effects)
Unlockable Piece Boost Force (Chance-based Arm-Force effects work
more
often)
Secret
Boost Force (Chance-based Arm Force effects work
more
often)
Location Gula Church Ruins Chest
======================================================================
=========
-----------Medical Wand
============
____ ____ ____ ____
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|XXXXXXXXXXXXXX|
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|____|XXXXXXXXXXXXXX|
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---------------Unlockable Piece
================

____ ____
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"Owned by an angelic battlefield nurse, this staff can cure allies of


various
ailments."
======================================================================
=========
Native Piece SP Auto-Cure (Auto-cures Status Effects with SP
at the
start of eahc round)
Unlockable Piece First Aid (Remove Status Effects from an ally.
Cannot be
used on self)
Secret
All Res (Character gains a chance to resist
Status Effects)
Location Diamant Armory (2000 R)
======================================================================
=========
------Thyrsus
=======
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

================
Unlockable Piece
================

____ ____
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|____|____|
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|____|

"Said to have originated in the heavens, this staff bolsters


resistance to
Magic."
======================================================================
=========
Native Piece Save MP (Grants a chance of not using MP when
casting
Magic)
Unlockable Piece Add Res+ (Enters combat with a RES+ effect
applied)
Secret
Block Magical (Grants a chance of negating
incoming Magic)
Location Lascarde Armory (33000 R)
======================================================================
=========

-----------Trismegistos
============
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|
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|____|____|____|

"Exposed to Ray for 100 years, this staff helps comrades act to their
full
potential."
======================================================================
=========
Native Piece Auto-Regen (Enters combat with the Revival effect
applied)
Unlockable Piece SP Passing (Passes SP to one ally. Can only be
used on
others)
Secret
HP/SP Exchange (Converts own HP to SP)
Location Zeifellt Holy Tower Chest
======================================================================
=========
----------Mistilteinn
===========
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXX|
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|XXXX|
|XXXX|
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|XXXX|
|XXXX|____|____|XXXX|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|____|

"Created by 10 Coders in a year, this staff increases the wielder's AP


per
round."
======================================================================
=======
Native Pieces MAG+5
Faster Casting (Halves the casting time for Magic
this
character casts)
Unlockable Piece AP Regen 1 (AP +1 per round)
Secret
AP MAX 1 (AP +1)

Location Guild Quest ("Grim Reaper")


======================================================================
=======
---------Laevateinn
==========
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|

"Created to sow destruction, this staff can cause Magic to go


critical."
======================================================================
========
Native Piece MAG+5
Unlockable Piece Master Mage (Magical attacks gain a chance of
scoring
Critical Hits)
Secret
Boosted Magic (Grants a chance of Magic casting
resulting
in Supreme Magic)
Location Antrax Armory (11000 R)
======================================================================
========
----Vajra
=====
____ ____ ____ ____
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|____|____|____|____|
|XXXX|
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|XXXX|
|XXXX|
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|XXXX|
|XXXX|____|____|XXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

---------------Unlockable Piece
================
____
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|____|
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|____|

"Made from the bones of warriors, this staff deals bullet-like


piercing
damage."
======================================================================
========

Native Pieces attacks)

Water Strike (Adds a Water component to physical


Wind Strike (Adds a Wind component to physical

attacks)
Unlockable Piece Mastery
Secret
(less

Gun Mastery (Attacks become Penetrating. Combo


takes priority)
Auto-Blitz (Enters combat with the Blitz effect

AP for actions) applied)


Location Mashgar (Enemy Drop)
======================================================================
========
--------Third Eye
=========
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
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|____|XXXXXXXXX|____|
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|XXXXXXXXX|
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|XXXXXXXXX|
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|____|XXXXXXXXX|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|

"Set with a Singing Stone fragment, this staff grants Status Effect
protection."
======================================================================
=======
Native Pieces Magical Reflect (Chance of damaging the attacker
when
taking magical damage)
SP Passing (Passes SP to one ally. Can only be
used on
others)
Unlockable Piece All Res (Character gains a chance to resist
Status
Effects)
Secret
Block All (Character gains immuity to Status
Effects)
Location Allwise Infinite Maze Chest
======================================================================
=======
--------Kerykeion
=========
____ ____ ____ ____
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---------------Unlockable Piece
================

|____|____|____|____|
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None!

"A mystical staff that defies nature. Even Eesa is said to fear its
powers."
======================================================================
=======
Native Piece None
Unlockable Piece None
Secret
Fixed SP100 (Sets SP to 100% at the beginning of
a
fight)
Location Bennu (Enemy Drop, Verct Skywalk)
======================================================================
=======
====================
/

Niko/Leslie - WPNN

====================

----------Soldier Gun
===========
____ ____ ____ ____
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|XXXXXXXXX|XXXX|
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|XXXXXXXXX|XXXX|
|____|XXXXXXXXX|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____
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|____|
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|____|

"A military pistol issued to Imperial soldiers. Small,light, and


fast."
======================================================================
=========
Native Pieces Boost Flee (Better chance of success on Flee
attempts)
Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece SPD+2
Secret
Act First (Carries out the next action before
anyone else)
Location Equipped on Niko
======================================================================
=========

-------Maneater
========
____ ____ ____ ____
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|XXXX|
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|XXXX|
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|XXXX|
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|____|____|____|XXXX|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|

"A military pistol issued to Imperial soldiers. Small,light, and


fast."
======================================================================
=========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece Human Bane (Physical attacks deal more damage to
human
targets)
Secret
Human Bane+ (Physical attacks deal much more
damage to
human targets)
Location Equipped on Leslie
======================================================================
=========
---------Peacemaker
==========
____ ____ ____ ____
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|____|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|

---------------Unlockable Piece
================
____
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____|____|
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|____|____|

"Combining the usual bang with double the bling,this gun makes its
holder feel
lucky. "
======================================================================
=========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Master
takes priority)
Unlockable Piece LUK+10

Secret
when

Treasure Hunt (Increased chance of finding items

battles are won)


Location Carbunculus Casino (9500 Tokens)
======================================================================
=========
-------Smartgun
========
____ ____ ____ ____
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|____|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|

"Designed by a thrifty gunsmith, this gun helps hard-up parties save


on
supplies."
======================================================================
=========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Master
takes priority)
Unlockable Piece Boost Item (Increases the effectiveness of items
used in
combat)
Secret
Auto Liquid (Automatically drinks a Heal Liquid
whenever
Near Death)
Location Benetnasch Armory (8500 R)
======================================================================
=========
---------Heimfooter
==========
____ ____ ____ ____
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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|____|____|____|

"Tuned for maximum accuracy, this gun can sometimes decrease the
target's
Speed."
======================================================================
=======
Native Pieces Add SPD+ (Enters combat with an SPD+ effect
applied)
Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece SPD- (Physical attacks gain a chance to apply a
SPD-)
Secret
Fleet of Foot (Greatly reduces the waiting time
for the
1st action during each Round)
Location Kopin Village Armory (3500 R)
======================================================================
=======
-----------Cool & Sweet
============
____ ____ ____ ____
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
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|____|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"This gun is usually cool and level-headed, but trusty in a pinch,


when it
really counts."
======================================================================
========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece Near Death+ (Greatly increases damage output when
the
character is near death)
Secret
Boost Item (Increases the effectiveness of items
used in
combat)
Location Mandelro Coast Chest
======================================================================
========
----------Mailbreaker
===========
____ ____ ____ ____
|XXXX|
|
|
|

---------------Unlockable Piece
================

|XXXX|
|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|
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|____|____|____|____|

____ ____
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|____|____|
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|____|____|

"Extremely accurate, this gun can remove Special Protection from its
targets."
======================================================================
=========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece Blow Special Defense (Physical attacks gain a
chance to
clear Special Protection
effects)
Secret
Deadly Strike (Small chance of all hits during
one attack
action going Critical)
Location Carbunculus Armory (7000 R)
======================================================================
=========
------Tathlum
=======
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|____|
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|____|____|

"A galmorous gun that can resonate with codes, turning spells into
Supreme
Magic"
======================================================================
=====
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece Boosted Magic (Grants a chance of Magic resulting
in
Supreme Magic
Secret
Master Mage (Magical attacks gain a chance of
scoring

Critical Hits)
Location Racie (Enemy Drop, Gauss Tunnel)
======================================================================
=====
--------Bugkiller
=========
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

---------------Unlockable Piece
================

____ ____
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|____|____|

"Treasured during the Era of Loss for pest control, this gun is great
against
insects."
======================================================================
=======
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Wind Resist+2
Unlockable Piece Insect Bane (Physical attacks deal more damage to
insect
creatures)
Secret
Insect Bane+ (Physical attacks deal much more
damage to
insect creatures)
Location Antrax Armory (6000 R)
======================================================================
=======
-------Watergun
========
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____
|
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|____|____
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|____|____|

"Inscribed with water-codes, this gun imbues bullets with the power of
Water."
======================================================================
========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Water Resist+2
Unlockable Piece Water Strike (Adds a Water component to physical
attacks)
Secret
Water Strike+ (Add a strong Water component to
physical
attacks)
Location Opalus Armory (15000 R)
======================================================================
========
-------------Drainer Magnum
==============
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

---------------Unlockable Piece
================

____ ____ ____


|
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|____|____|____|

"A demonic gun that feeds on souls. Heals the holder a fraction of the
damage
dealt."
======================================================================
=========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
HP+500
Unlockable Piece Absorption (Adds Absorption effect to actions.
Lasts one
round)
Secret
Steal (Steals an item from 1 target)
Location Ferris Armory (15000 R)
======================================================================
=========
------------Binder Magnum
=============
____ ____ ____ ____
|XXXXXXXXX|
|XXXX|
|XXXXXXXXX|
|XXXX|
|XXXXXXXXX|____|XXXX|
|XXXXXXXXX|
|XXXX|

---------------Unlockable Piece
================
____ ____ ____
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|
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|XXXXXXXXX|
|XXXX|
|XXXXXXXXX|____|XXXX|
|
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|____|____|____|____|
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|____|____|____|____|

|____|____|____|
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|____|____|____|

"A custom gun that uses special bullets. Can immobilize the target it
hits."
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Immobility (Physical attacks gain a chance to
Immobilize the target)
Secret
Block Immunity (Character gains an Immunity to
Immobility)
Location Batrachites Armory (10000 R)
======================================================================
=========
-----------Hypno Magnum
============
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
|
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|XXXX|____|____|____|

---------------Unlockable Piece
================
____
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|____|
|
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|____|
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|____|

"Customized to fire Monster Bane bullets. Occasionally makes the


target fall
Asleep."
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Asleep (Physical attacks gain a chance to
make the
target fall Asleep)
Secret
Block Asleep (Character gains Immunity to Sleep)
Location Ferris Armory (30000 R)

======================================================================
=========
----------Watergun II
===========
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
|
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|XXXX|____|____|____|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____
|
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|____|____
|
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|____|____|

"Inscribed with flood-inducing codes, this gun gives protection from


water
hazards."
======================================================================
========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Water Strike (Adds a Water component to physical
attacks)
Unlockable Piece Water Resist+2
Secret
Water Resist+4
Location Opalus Armory (20000 R)
======================================================================
========
---------The Chaser
==========
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|____|____|____|____|
|
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|
|____|XXXXXXXXXXXXXX|

---------------Unlockable Piece
================
____ ____
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|____|____|
|
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|____|____|
|
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|____|____|

"An extremely lightweight design made for faster shots and high
stopping
power. "
======================================================================
=========

Native Pieces Mastery

Gun Mastery (Attack becomes Penetrating. Combo

using

takes priority)
Combo Strike (Chance of 1 additional attacks when
the Attack action)
Combo Strike+ (Chance of 2 additional attacks

Unlockable Piece when using

the Attack action)


Followup (Chance of additional attack following

Secret
an ally's

Attack action)
Location Flagship Percival Chest
======================================================================
=========
----------Selfbooster
===========
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|
|
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|____|____|____|____|

---------------Unlockable Piece
================
____
|
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|____|
|
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|____|
|
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|
|____|

"This gun is inscribed with enhancing codes that temporarily boost


abilities."
======================================================================
=========
Native Piece Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Unlockable Piece Add Lvl+ (Enters combat with a Lvl+ effect
applied)
Secret
Morale Support (Lvl Bonus effect on 1 ally. Can
only be
used on others)
Location Ebur Armory (11000 R)
======================================================================
=========
------------The Detective
=============
____ ____ ____ ____
|
|XXXXXXXXX|XXXX|
|
|XXXXXXXXX|XXXX|
|____|XXXXXXXXX|XXXX|
|
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|XXXX|
|
|
|
|XXXX|
|____|____|____|XXXX|

---------------Unlockable Piece
================
____ ____ ____
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|____|____|____|
|
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|____|____|____|____|
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|____|____|____|____|

|____|____|____|
|
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|____|____|____|

"Nicknamed "The Mirage", this gun allows stealthy shadowing and quick
getaways."
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Boost Flee (Better chance of success on Flee
attempts)
Unlockable Piece Cautious Travel (Prevent detection by enemies
when
moving)
Secret
AP Max 1 (AP + 1)
Location Arena Prize (Battle #3)
======================================================================
=========
----------Ray Charger
===========
____ ____ ____ ____
|XXXX|
|
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|XXXX|
|
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|
|XXXX|____|____|____|
|XXXX|
|
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|XXXX|
|
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|XXXX|____|____|____|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
|
|XXXXXXXXX|____|____|
|XXXXXXXXX|
|
|
|XXXXXXXXX|
|
|
|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____ ____
|
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|____|____|
|
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|
|
|____|____|

"Tapping into underground Ray Stream, this gun allows MP-free Magic
casting."
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Add Stun Magic (Magical attacks gain a chance to
Stun the
target)
Unlockable Piece Save MP (Grants a chance of not using MP when
casting
Magic)
Secret
Boosted Magic (Grants a chance of Magic casting
resulting
in Supreme Magic)
Location Lascarde Skywalk Chest
======================================================================
=========

--------Carn Diva
=========
____ ____ ____ ____
|
|XXXX|XXXX|
|
|
|XXXX|XXXX|
|
|____|XXXX|XXXX|____|
|
|XXXX|XXXX|
|
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|XXXX|XXXX|
|
|____|XXXX|XXXX|____|
|
|XXXX|
|
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|XXXX|
|
|
|____|XXXX|____|____|
|
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|
|
|____|____|____|____|

---------------Unlockable Piece
================

____ ____
|
|
|
|
|
|
|____|____|
|
|
|
|
|
|
|____|____|

"So light you'll forget you've got it, this gun greatly increase the
owner's
Speed."
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Act First (Carries out the next action before
anyone else)
Unlockable Piece Speed+15
Secret
Act Last (Carries out the next action after
everyone else)
Location Diamant Armory (30000 R)
======================================================================
=========
---------Heavy Arms
==========
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|

---------------Unlockable Piece
================
____ ____ ____
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|____|____|____|

"Heavy-duty and reliable, this gun greatly increases the wielder's


Vitality."
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)

Act Last (Carries out the next action after


everyone else)
Unlockable Piece Secret
effects

HP+2000
Boost Heal (More HP healed by incoming healing

during combat)
Location Lascarde Armory (33000 R)
======================================================================
=========
------Gungnir
=======
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|____|

"A special gun designed for tactical shooting of the target's weak
points. "
======================================================================
=======
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Big Critical (Increases damage output on Critical
Hits)
Unlockable Piece Lady Luck (Better chance of Arm Force working.
Lasts one
round)
Secret
Boost Force (Chance-based Arm Force effects work
more
often)
Location Allwise Infinite Maze Chest
======================================================================
=======
-----Bennex
======
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|

================
Unlockable Piece
================
____ ____ ____
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|____|____|____|
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|____|____|____|

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|XXXX|
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|XXXX|
|____|____|____|XXXX|
"Some things do last forver... Allows frequent use of Excel Acts"
======================================================================
=========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Master Mage (Magical attacks gain a chance of
scoring
Critical Hits)
Unlockable Piece Fixed SP50 (Sets SP to 50% at the beginning of a
fight)
Secret
Boost Excel Act (Increases damage output for
offensive
Excel Acts)
Location Freya (Castle Diamant, after Lascarde Skywalk)
======================================================================
=========
------------Kiss of Death
=============
____ ____ ____ ____
|XXXXXXXXX|XXXX|
|
|XXXXXXXXX|XXXX|
|
|XXXXXXXXX|XXXX|____|
|XXXXXXXXX|XXXX|
|
|XXXXXXXXX|XXXX|
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|XXXXXXXXX|XXXX|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|____|

"Spewing death from its maw, this gun adds extra love to attacks from
allies."
======================================================================
========
Native Pieces Gun Mastery (Attack becomes Penetrating. Combo
Mastery
takes priority)
Combo Strike+ (Chance of 2 additional attacks
when using
the Attack action)
Unlockable Piece Followup (Chance of additional attack following
an
ally's Attack action.
Secret
ATK+15, DEF-15
Location Allwise Infinite Maze Chest
======================================================================
=======
----Q.E.F

---------------Unlockable Piece

=====
____ ____ ____ ____
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|____|____|____|____|

================

None!

"Wielded by the Queen of Eternal Fate, true mistress of her own


destiny."
======================================================================
=======
Native Piece None
Unlockable Piece None
Secret
Luk+100
Location Jack Lantern (Enemy Drop, Nabra Jungle)
======================================================================
=======
================

/
|

Cecille - WPNC

================
-------------Warrior Gloves
==============
____ ____ ____ ____
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|____|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|____|

"Gloves used by a little wandering heroine. Makes it easier to use


those
special moves."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery.)
ATK+5
Unlockable Piece Boost SP (The character recharges SP faster
during any

action)
Boost Excel Act (Increases damage output for

Secret
offensive

Excel Acts)
Location Comes equipped on Cecille
======================================================================
=========
--------Fort Arms
=========
____ ____ ____ ____
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|____|____|____|____|
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|____|____|____|____|
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
|
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|
|____|

"Hits with these on can leave a mark! Gives those special moves a
little more
oomph."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Def Stock (Special Protection effect against
physical
attacks)
Unlockable Piece Boost Excel Act (Increases damage output for
offensive
Excel Acts)
Secret
ATK+5
Location Jada Armory (30000 R)
======================================================================
=========
---------Excellence
==========
____ ____ ____ ____
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|____|____|____|____|
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|____|____|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

---------------Unlockable Piece
================
____
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|____|____
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|____|____|

|XXXXXXXXX|XXXXXXXXX|
"These will really leave a mark! Not to mention the critical hits..."
======================================================================
========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Gather Strength (Increases effectiveness for next
action,
except Magic)
Unlockable Piece Big Critical (Increases damage output on Critical
Hits)
Secret
Deadly Strike (Small chance of all hits during
one attack
action going critical)
Location Opalus Armory (15000 R)
======================================================================
========
--------Unlimited
=========
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


|
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|____|____|____|
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|____|____|____|

"Put your mind to it, and with these gloves on, you can accomplish
anything."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Prevent KO (Grants a chance of survving a hit
when getting
incapacitated)
Secret
Block Physical (Grants a chance of negating
incoming
physical damage)
Location Ebur Ruins Chest
======================================================================
=========
-------------Dark Whisperer

---------------Unlockable Piece

==============
____ ____ ____ ____
|
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|____|____|____|____|
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|____|____|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

================

____ ____
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|____|____|
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|____|____|

"Black wings in the night, these gauntlets accelerate the wearer's


spellcasting."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Add Stun Magic (Magical attacks gain a chance to
Stun the
target)
Unlockable Piece Faster Casting (Halves the casting time for Magic
this
character casts)
Secret
Save MP (Grants a chance of not using MP when
casting
Magic)
Location Ebur Armory (30000 R)
======================================================================
=========
-------------Shining Gloves
==============
____ ____ ____ ____
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|____|
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|____|____|____|____|
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|____|____|____|____|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

---------------Unlockable Piece
================

____
|
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|____|
|
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|
|____|

"Imbued with a bright light, these gauntlets allow careful planning


and patient
action."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)

Sestention (Longer Status Change. For Dynamic


Status

Change only)
Unlockable Piece Act Last (Carries out the next action after
everyone else)
Secret
HP+500
Location Ferris Armory (15000 R)
======================================================================
=========
------Unicorn
=======
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|
|
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|
|____|

"Metal gauntlets named after a legendary beast. Targets are


susceptible to
Magic."
======================================================================
========
Native Piece Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Add Res+ (Enters combat with a RES+ effect
applied)
Unlockable Piece RES- (Physical attacks gain a chance to apply a
RES-)
Secret
Add SPD+ (Enters combat with a SPD Bonus effect
applied)
Location Benetnasch Armory (8500 R)
======================================================================
========
-------Achelous
========
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|____|____|
|
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|____|____|____|____|
|
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---------------Unlockable Piece
================

____ ____
|
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|____|____|
|
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|____|

|
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|____|____|____|____|
"Metal gauntlets named after a mythical river deity. Boosts the
wearer's
offense."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Boost SP (The character recharges SP faster
during any
action)
Unlockable Piece Add ATK+ (Enters combat with an ATK+ effect
applied)
Secret
ATK- (Physical attacks gain a chance to apply an
ATK
penalty)
Location Batrachites Armory (10000 R)
======================================================================
=========
--------Mercurius
=========
____ ____ ____ ____
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
|
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|XXXX|____|____|____|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____
|
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|____|
|
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|
|
|____|

"The steel fingertips on these gloves will quickly deprive the victim
of
valuables."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Steal
Unlockable Piece Boost Steal (Better chance of success on Steal
attempts)
Secret
LUK+10
Location Ebur Armory (11000 R)
======================================================================
=========
------Mercury
=======

---------------Unlockable Piece
================

____ ____ ____ ____


|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
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|XXXXXXXXX|____|____|
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|____|____|____|____|
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|____|____|____|____|

____ ____ ____


|
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|____|____|____|

"The steel fingertips on there gloves allow rapid searching of victims


for
spoils."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Followup (Chance of an additional attack
following an
ally's Attack action)
Unlockable Piece Treasure Hunt (Increased chance of finding items
when
battles are won)
Secret
LUK+10
Location Lucy Mimic (Enemy Drop, Resolvent Iceburg)
======================================================================
=========
-------Cat Paws
========
____ ____ ____ ____
|
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|____|____|____|____|
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|____|____|____|____|
|
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|XXXX|
|
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|XXXX|
|____|____|____|XXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

---------------Unlockable Piece
================
____
|
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|____|
|
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|____|
|
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|
|____|

"Better than the real thing. Lightning-fast feline reflexes to help


ensure
victory."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Deadly Strike (Small chance of all hits during
one action

going Critical)
Act First (Carries out the next action before

Unlockable Piece anyone else)


Secret
for the

Fleet of Foot (Greatly reduces the waiting time

1st action during each Round)


Location Arena Prize (Battle #2)
======================================================================
=========
----------Iron Maiden
===========
____ ____ ____ ____
|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
|
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|____|____|____|____|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|
|
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|____|____|

"Can't wait to use those special moves? Try these lush silver-finished
gauntlets!"
======================================================================
=========
Native Piece Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Boost Excel Act (Increases damage output for
offensive
Excet Acts)
Unlockable Piece HP/SP Exchange (Converts own HP to SP)
Secret
SP Passing (Passes SP to 1 ally. Can only be used
on
others)
Location Carbunculus Casino (11000 Tokens)
======================================================================
=========
---------Nacht Arms
==========
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
|
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|____|____|____|____|
|
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|
|

---------------Unlockable Piece
================

____ ____
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|____|____|
|
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|____|____|

|
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|____|____|____|____|
"Made with the power of the Night Goddess, these gauntlets reflect
incoming
spells."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
MAG+5
Unlockable Piece Magical Reflect (Chance of damaging the attacker
when
taking magical damage)
Secret
HP+500
Location Resistance Hideout Chest
======================================================================
=========
-------------Jeweled Gloves
==============
____ ____ ____ ____
|
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|____|____|____|____|
|
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|____|____|____|____|
|XXXX|
|
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|XXXX|
|
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|XXXX|____|____|____|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

---------------Unlockable Piece
================
____
|
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|____|
|
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|____|
|
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|
|
|____|

"Beautiful gloves set with sparkling gems, granting protection from


critical
hits."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
ATK+5
Unlockable Piece Block Critical (Negates incoming Critical Hits)
Secret
HP+200
Location Ebur Armory (11000 R)
======================================================================
=========
-----------White Cradle
============
____ ____ ____ ____
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____

|
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|____|____|____|____|
|XXXX|
|
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|XXXX|
|
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|XXXX|____|____|____|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

|
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|____|____|
|
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|
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|____|____|

"Crafted in Cradle, these gauntlets turn mundane hits into earthshaking


strikes."
======================================================================
=======
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Add DEF+ (Enters combat with a DEF+ effect
applied)
Unlockable Piece ATK+15, DEF-15
Secret
MAG+15, RES-15
Location Lascarde Skywalk Armory (33000 R)
======================================================================
=======
--------------White Cradle II
===============
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXX|
|
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|XXXX|
|
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|XXXX|____|____|____|
|
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|____|____|____|____|
|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
|
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|____|____|
|
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|
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|____|____|

"A spin on the Cradle-crafted gauntlets. For an extra kick in the


punches
you throw!"
======================================================================
=======
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Add ATK+ (Enters combat with an ATK+ effect
applied)
Unlockable Piece DEF+15, ATK-15
Secret
RES+15, MAG-15
Location Lascarde Skywalk Armory (33000 R)
======================================================================
=======

-------Mushussu
========
____ ____ ____ ____
|
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|____|____|____|____|
|
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|____|____|____|____|
|XXXXXXXXX|
|
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|XXXXXXXXX|
|
|
|XXXXXXXXX|____|____|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|

---------------Unlockable Piece
================

____ ____ ____


|
|
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|____|____|____|
|
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|
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|____|____|____|

"Exotic guantlets sporting sharp spikes. Perfect for shaking hands


with the
enemy."
======================================================================
=====
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Auto-Defense (Grants a chance of Defending
whenever
taking damage)
Unlockable Piece AP Max 1 (AP +1)
Secret
AP Max 2 (AP +2)
Location Mike (Enemy Drop, Retea Forest)
======================================================================
=====
--------------Hands of Fatima
===============
____ ____ ____ ____
|
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|XXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================
____ ____
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"Jeweled gloves made for a goddess. Allows the wearer to act lightning
fast."
======================================================================
=======
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Big Critical (Increases damage output on Critical
Hits)

Unlockable Piece applied)


Secret
stacks

Auto-Blitz (Enters combat with the Blitz effect


Frantic AP Save (Lowers AP cost when Near Death,

with Blitz effect)


Location Allwise Infinite Maze Chest
======================================================================
=======
------------Mirage Gloves
=============
____ ____ ____ ____
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|XXXXXXXXX|
|XXXXXXXXX|
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---------------Unlockable Piece
================

____ ____ ____


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"Intricately designed triangular guantlets. Causes various effects to


last
longer."
======================================================================
=========
Native Pieces Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery)
Gather Strength (Increases effectiveness for next
action,
except Magic)
Unlockable Piece Sustention (Longer Status Change. For Dynamic
Status
Changes only)
Secret
Deadly Strike+ (Moderate chance of all hits
during one
attack action going Critical)
Location Ellgode Volcano Chest
======================================================================
=========
------------Heroic Gloves
=============
____ ____ ____ ____
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---------------Unlockable Piece
================

None!

|____|____|____|____|
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"Gloves worthy of a true heroine."
======================================================================
=======
Native Pieces None
Unlockable Piece None
Secret
Combo Strike++ (Chance of 3 additional attac when
using
the Attack action)
Location Epetam (Enemy Drop, Lascarde Skywalk)
======================================================================
=======
==============
/

Serge - WPNS

==============

-----------Rogue Dagger
============
____ ____ ____ ____
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|XXXX|
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|XXXX|
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|XXXX|
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|XXXX|____|____|____|

---------------Unlockable Piece
================
____
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|____|
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|____|

"A dagger that aids theiving and mischief. The perfect tools for a
gentleman
theif."
======================================================================
=========
Native Piece SPD+2
Unlockable Piece Steal
Secret
Boost Steal (Better chance of success on Steal
attempts)
Location Comes equipped on Serge
======================================================================
=========
-----------Feather Krys
============
____ ____ ____ ____
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---------------Unlockable Piece
================

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|XXXXXXXXX|
|____|____|XXXXXXXXX|

____ ____
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"Shaped like a flying bird, this dagger is very effective against


winged
beasts."
======================================================================
========
Native Piece Wind Resist+2
Unlockable Piece Winged Bane (Physical attacks deal more damage to
winged
creatures)
Secret
Winged Bane+ (Physical attacks deal much more
damage to
winged creatures)
Location Antrax Armory (6000 R)
======================================================================
========
-----------Swordbreaker
============
____ ____ ____ ____
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____ ____ ____


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"A defense-minded dagger designed to catch and break an opponent's


blade."
======================================================================
=====
Native Piece Auto-Defense (Grants a chance of Defending
whenever
taking damage)
Unlockable Piece Boost Defense (Improves Defend effectiveness)
Secret
Block Critical (Negate incoming Critical Hits)
Location Guild Quest ("It's so... Big!")
======================================================================
=====
---------Pickpocket

---------------Unlockable Piece

==========
____ ____ ____ ____
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|XXXXXXXXX|
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================
____ ____ ____
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|____|____|____|

"Designed to distract enemies, this dagger grants the wielder higher


monetary
gain."
======================================================================
========
Native Piece Followup (Chance of additional attack following
an ally's
Attack action)
Unlockable Piece More Rico (Increases th amount of Rico earned
when
battles are won)
Secret
Good Luck (Sets base LUCK to 50 at the beginning
of a
fight)
Location Carbunculus Casino (12500 Tokens)
======================================================================
========
--------------Parrying Dagger
===============
____ ____ ____ ____
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____ ____


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"A defensively-designed dagger that can also be devastating on the


counterattack."
======================================================================
=========
Native Piece Auto-Defense (Grants a chance of Defending
whenever taking
damage)
Unlockable Piece Combo Strike (Chance of 1 additional attack when
using the
Attack action)

Secret
when using

Combo Strike+ (Chance of 2 additional attacks

the Attack action)


Location Soliton Caves Chest
======================================================================
=========
------------Crusade Terek
=============
____ ____ ____ ____
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|XXXXXXXXX|
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|____|____|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|

"An intricate crucifix dagger, blessed to be effective against undead


monsters."
======================================================================
=========
Native Piece Master Mage (Magical attacks gain a chance of
scoring
Critical Hits)
Unlockable Piece Undead Bane (Physical attacks deal more damage to
undead
creatures)
Secret
Undead Bane+ (Physical attacks deal much more
damage to
undead creatures)
Location Antrax Armory (6000 R)
======================================================================
=========
------Makeeri
=======
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|____|____|____|____|

---------------Unlockable Piece
================

____
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|____|____|

"A single-edged knife with a curved tip, imbued with a long-lasting


poison."
======================================================================
=========
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Poison (Physical attack gain a chance to
Poison the
target)
Secret
Block Poison (Character gains immunity to Poison)
Location Ferris Armory (15000 R)
======================================================================
=========
----Harpe
=====
____ ____ ____ ____
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|XXXXXXXXX|
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|____|____|XXXXXXXXX|
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|XXXXXXXXX|
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|____|____|____|____|

---------------Unlockable Piece
================
____ ____
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|____|____|
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|____|____|
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|____|____|

"A crescent-shaped scythe with the fearsome power to Petrify its


target."
======================================================================
=========
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Petrify (Physical attacks gain a chance to
Petrify the
target)
Secret
Block Petrify (Character gains immunity to
Petrification)
Location Resolvent Iceburg Chest
======================================================================
=========
------------Arcana Shotel
=============
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
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|____|____|____|____|
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---------------Unlockable Piece
================
____
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____|____|
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|____|____|____|____|
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|____|____|____|____|

|____|____|

"A mystical scythe that temporarily augments the wielder's affinity


for Magic."
======================================================================
=========
Native Piece MAG+2
Unlockable Piece Add MAG+ (Enters combat with a MAG+ effect
applied)
Secret
MAG- (Physical attacks gain a chance to apply a
MAGpenalty)
Location Ferris Armory (15000 R)
======================================================================
=========
-----------Spirit Taker
============
____ ____ ____ ____
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|XXXXXXXXX|
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|____|____|XXXXXXXXX|
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|XXXX|
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|____|____|____|XXXX|
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================
____
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|____|
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|____|

"A baleful crescent blade that can sap a victim's life force."
======================================================================
=======
Native Piece Master Mage (Magical attacks gain a chance of
scoring
Critical Hits)
Unlockable Piece Lvl- (Physical attacks gain a chance to apply a
Lvl-)
Secret
ADD Lvl+ (Enters combat with a Lvl Bonus effect
applied)
Location Jada Armory (30000 R)
======================================================================
=======
------Runaway
=======
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|XXXXXXXXX|

---------------Unlockable Piece
================

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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|____|____|____|____|
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|____|____|____|____|

____ ____
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|____|____|

"An arrow-shaped, wavy-bladed dagger. Allows the owner to make a quick


getaway."
======================================================================
=======
Native Piece LUK+10
Unlockable Piece Boost Force (Better chance of success on Flee
attempts)
Secret
SPD+3
Location Kopin Village Armory (3500 R)
======================================================================
=======
------Trident
=======
____ ____ ____ ____
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
|____|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
|____|XXXXXXXXXXXXXX|
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|____|____|____|____|

---------------Unlockable Piece
================
____
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|____|
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|____|
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|____|

"A dagger with three woven blades. Allows additional tactics when an
enemy is
slain."
======================================================================
=========
Native Piece Mass Attack (Attacks all enemies)
Unlockable Piece SP for Kills (Bonus to SP recharge whenever the
character
slays an enemy)
Secret
Boost SP+ (The character recharges SP a lot
faster during
any action)
Location Lascarde Skywalk Chest
======================================================================
=========
-----Mandau
======
____ ____ ____ ____
|XXXX|
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---------------Unlockable Piece
================

|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
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|____|____|____|____|

____ ____
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|____|

"A vicious blade that allows the wielder to hide in the shadows until
it's
time to strike."
======================================================================
=========
Native Piece MAX Damage+ (Increases damage output when the
character is
at full HP)
Unlockable Piece Hiding (Character becomes less likely to be
targeted by
enemy attacks)
Secret
Auto Regen (Enters combat with the Regeneration
effect
applied)
Location Ferris Armory (30000 R)
======================================================================
=========
----------Main Gauche
===========
____ ____ ____ ____
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|XXXX|
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|XXXX|
|____|____|____|XXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

---------------Unlockable Piece
================

____ ____
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|____|____|
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|____|

"A twisted dagger that helps the wielder defend and counterattack with
Magic."
======================================================================
========
Native Piece Add MAG+ (Enter combat with MAG+ effect applied)
Unlockable Piece MAG+5
Secret
DEF+15, ATK-15
Location Lascarde Armory (33000 R)
======================================================================
========
-----

----------------

Azoth
=====
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXX|
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|____|____|____|XXXX|
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|____|____|____|____|
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|____|____|____|____|

Unlockable Piece
================
____ ____
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|____|____|
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|____|____|

"Imbued with the power of an evil being, this blade boosts the owner's
offense power."
======================================================================
=======
Native Piece Add RES+ (Enters combat with a RES+ effect
applied)
Unlockable Piece MAG+15, RES-15
Secret
ATK+10
Location Lascarde Armory (33000 R)
======================================================================
=======
-----------Coder Hunter
============
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|

================
Unlockable Piece
================
____ ____
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|____|____|
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|____|____|

"A round blade crafted for hunting Coders. Occasionally Silences the
target
it hits."
======================================================================
=======
Native Piece Boost Force (Chance-based Arm Force effects work
more
often)
Unlockable Piece Add Silence (Physical attacks gain a chance to
Silence
the target)
Secret
Block Silence (Character gains immunity to
Silence)
Location Opalus Armory (15000 R)

======================================================================
=======
-----------Misericordia
============
____ ____ ____ ____
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
|XXXX|
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|XXXX|
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|XXXX|____|____|____|
|XXXXXXXXX|
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|XXXXXXXXX|
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|XXXXXXXXX|____|____|

---------------Unlockable Piece
================

____ ____
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|____|____|

"This dagger allows an ally's death to become the wielder's death


instead. "
======================================================================
=======
Native Pieces Prevent KO (Grants a chance of surviving a hit
when
getting incapacitated)
Big Critical (Increases damage output on Critical
Hits)
Unlockable Piece Life Exchange (Transfers Incapacitation from one
ally to
yourself)
Secret
Deadly Strike+ (Moderate chance of all hits
during one
attack action going Critical)
Location Arena Prize (Battle #6)
======================================================================
=======
------Curtana
=======
____ ____ ____ ____
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|XXXXXXXXX|
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|XXXXXXXXX|
|____|____|XXXXXXXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|XXXX|
|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|
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|XXXXXXXXXXXXXX|____|
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|
|
|XXXXXXXXXXXXXX|____|

---------------Unlockable Piece
================

____ ____
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|____|____|

"A three-pronged blade reminiscent of lightning. Grants all spells


more power."

======================================================================
=========
Native Pieces Supreme Magic (Spellcasting by this character
always
results in Supreme Magic)
MAG+5
Unlockable Piece Combo Mastery (Attack becomes Combined. Takes
priority
over Gun Mastery
Secret
MAG+15, RES-15
Location Allwise Infinite Maze Chest
======================================================================
=======
---------Carnwenhan
==========
____ ____ ____ ____
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|____|____|____|____|
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|____|____|____|____|

---------------Unlockable Piece
================

None!

"Imbued with starlight, this dagger grants its wielder great


potential."
======================================================================
======
Native Piece None
Unlockable Piece None
Secret
Master Mage+ (Magical attacks always result in
Critical
Hits)
Location Mamon (Enemy Drop, Mandelro Coast)
======================================================================
=======
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.12) - Armor - (ARM1)
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

===================
/

Upper Body

===================

------------------------------------Bronze Plate | --- | Def +13, Res +7, Spd -1 |


============
==========================
"Standard armor used by Imperial troops. Boosts Defense and Resistance
to
Magic."
[Jada, Diamant Armory (700 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-----------------------------------Iron Plate | --- | Def +17, Res +10, Spd -2 |
===========
==========================
"A resilient suit of reinforced-steel armor. Boosts Defense and
Resistance to
Magic"
[Kopin Village Armory (2500 R)]
[Can be equipped by L'Arc, Alf and Rastan]
------------------------------------Steel Plate | --- | Def +20, Res +12, Spd -2 |
============
==========================
"Multiple layers of light metal plates. Boosts Defense and Resistance
to
Magic."
[Antrax Armory (4000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
----------------------------------------Composite Plate | --- | Def +24, Res +14, Spd -3 |
================
==========================
"Combines various metals for durability. Boosts Defense and Resistance
to
Magic."
[Carbunculus, Benetnasch Armory (6000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
------------------------------------Metal Plate | --- | Def +27, Res +16, Spd -3 |
============
==========================
"Created from a single sheet of metal. Boosts Defense and Resistance
to
Magic."
[Jada, Batrachites, Ebur Armory (8000 R)]
[Can be equipped by L'Arc, Alf and Rastan]

-------------------------------------Silver Plate | --- | Def +32, Res +19, Spd -4 |


=============
==========================
"An elegant suit of near-pure silver armor. Boosts Defense and
Resistance to
Magic."
[Opalus Armory (10000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-------------------------------------Adaman Plate | --- | Def +37, Res +22, Spd -4 |
=============
==========================
"Resilient armor using an unknown metal. Boosts Defense and Resistance
to
Magic."
[Ferris Armory (12000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-----------------------------------Segmentata | --- | Def +44, Res +26, Spd -5 |
===========
==========================
"Takes a third of a smith's life to create. Boosts Defense and
Resistance to
Magic."
[Diamant Armory (19000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-----------------------------------Ares Plate | --- | Def +49, Res +30, Spd -5 |
===========
==========================
"Said to be worn by the Tweleve Heroes. Boosts Defense and Resistance
to
Magic."
[Lascarde Armory (22000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
--------------------------------------------Terra Cuirass | --- | Def +34, Res +21, Earth RES +2 |
==============
================================
"Steel armor reinforced with Earth codes. Increases DEF, RES, and
Earth
Resistance."
[Ebur Ruins Chest]
[Can be equipped by L'Arc, Alf and Rastan]
---------------------------------------Three Quarters | --- | Def +32, Mag +6, Res +38 |
===============
==========================
"Optimized for facing hostile spellcasters. Boosts Defense and
Resistance to
Magic."

[Thanatos (Enemey Drop, Hilbert Ruins)]


[Can be equipped by L'Arc, Alf and Rastan]
------------------------------------Cap-a-pied | --- | Def +53, Res + 32, HP+200 |
===========
===========================
"Covers vital areas for maximum Defense. Boosts Defense and Resistance
to
Magic."
[Lascarde Skywalk Chest]
[Can be equipped by Alf and Rastan]
------------------------------------Maximilian | --- | Def +64, Res +39, Spd -7 |
============
==========================
"A fine suit of armor worthy of emperors. Boosts Defense and
resistance to
magic."
[Infinite Allwise Maze Chest]
[Can be equipped by L'Arc, Alf and Rastan]
----------------------------Bronze Guard | --- | Def +12, Res +8 |
=============
=================
"Standard breastplate for Imperial troops. Boosts Defense and
Resistance to
Magic."
[Diamant Armory (700 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
---------------------------Iron Guard | --- | Def +16, Res +11 |
===========
==================
"A resilient reinforced-steel breastplate. Boosts Defense and
Resistance to
Magic."
[Kopin Village Armory (2500 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
---------------------------Chain Mail | --- | Def +19, Res +13 |
===========
==================
"Armor composed of numerous metal links. Boosts Defense and Resistance
to
Magic."
[Antrax, Carbunculus Armory (4000 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
------------

------------------

Banded Mail | --- | Def +22, Res +15 |


============
==================
"Light and resilient torso armor. Boosts Defense and Resistance to
Magic."
[Benetnasch Armory (6000 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
----------------------------Metal Guard | --- | Def +25, Res +16 |
============
==================
"Reinforced with a special heat technique. Boosts Defense and
Resistance to
Magic."
[Jada, Batrachites, Ebur Armory (8000 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
-----------------------------Silver Guard | --- | Def +30, Res +20 |
=============
==================
"Breastplate derived from pure silver. Boosts Defense and Resistance
to
Magic."
[Opalus Armory (10000 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
-----------------------------Adaman Guard | --- | Def +35, Res +24 |
=============
==================
"Resilient breastplate of unknown metals. Boosts Defense and
Resistance to
Magic."
[Ferris Armory (12000 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
------------------------------Olquina Guard | --- | Def +41, Res +28 |
==============
==================
"A breastplate made from Skywalk walls. Boosts Defense and Resistance
to
Magic."
[Antrax Armory (19000 R)]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
----------------------------Tours Guard | --- | Def +47, Res +31 |
============
==================
"Said to be worn by the Twelve Heroes. Boosts Defense and Resistance
to
Magic."
[Lascarde Armory (22000 R)]

[Can be equipped by L'Arc, Alf, Niko and Leslie]


-----------------------------------------Flare Scale | --- | Def +32, Res +22, Fire RES +2 |
============
===============================
"Steel breastplate carved with Fire codes. Increases DEF, RES, and
Fire
Resistance."
[Ellgode Volcano Chest]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
------------------------------------------------Hauberk | --- | Atk +4, Def +51, Mag +4, Res +36, Spd +4 |
========
==========================================
"A masterpiece of breastplate design. Boosts Defense and Resistance to
Magic."
[Holy Land of Noire]
[Can be equipped by L'Arc]
----------------------------------Hobargeon | --- | Def +50, Res +36, Spd +8 |
==========
==========================
"A breastplate found in ancient ruins. Boosts Defense and Resistance
to
Magic."
[Holy Land of Noire]
[Can be equipped by Niko, Leslie]
------------------------------Lorica Hamata | --- | Def +60, Res +41 |
==============
==================
"Engraved with everlasting codes. Boosts Defense and Resistance to
Magic."
[Infinite Allwise Maze Chest]
[Can be equipped by L'Arc, Alf, Niko and Leslie]
-------------------------Hide Armor | --- | Def +8, Res +7 |
===========
================
"Armor made of hardened animal hides. Boosts Defense and Resistance to
Magic."
[Comes equipped on Niko]
[Can be equipped by Niko, Cecille, Serge and Leslie]
-------------------------Buff Coat | --- | Def +11, Res +9 |
==========
=================
"Standard torso armor for Imperial troops. Boosts Defense and
Resistance to
Magic."

[Diamant Armory (700 R)]


[Can be equipped by Niko, Cecille, Serge and Leslie]
----------------------------Battle Vest | --- | Def +15, Res +11 |
============
==================
"A suit of chainmail covered with furs. Boosts Defense and Resistance
to
Magic."
[Kopin Village Armory (2500 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
-----------------------------Stud Leather | --- | Def +18, Res +14 |
=============
==================
"A combination of soft and hard leathers. Boosts Defense and
Resistance to
Magic."
[Antrax, Carbunculus Armory (4000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
-----------------------------Velvet Cloak | --- | Def +21, Res +16 |
=============
==================
"Lightweight, resilient, and attractive. Boosts Defense and Resistance
to
Magic."
[Benetnasch, Batrachites Armory (6000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
------------------------Surcoat | --- | Def +24, Res +18 |
========
==================
"Respected attire issued to commanders. Boosts Defense and Resistance
to
Magic."
[Jada, Ebur Armory (8000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
------------------------------Linen Cuirass | --- | Def +28, Res +21 |
==============
==================
"Created from the cloak of a fallen warrior. Boosts Defense and
Resistance to
Magic."
[Ferris Armory (10000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
----------

------------------

Shazarant | --- | Def +33, Res +25 |


==========
==================
"Made from the purified hide of a Feldragon. Boosts Defense and
Resistance
to Magic."
[Opalus Armory (12000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
-------------------------Albszipon | --- | Def +39, Res +29 |
=========
==================
"Composite leather made harder than steel. Boosts Defense and
Resistance to
Magic."
[Batrachite Armory (19000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
---------------------------Curly Vest | --- | Def +44, Res +33 |
===========
==================
"Said to be worn by the Tweleve Heroes. Boosts Defense and Resistance
to
Magic."
[Lascarde Armory (22000 R)]
[Can be equipped by Niko, Cecille, Serge and Leslie]
-----------------------------------------Wind Taberd | --- | Def +30, Res +23, Wind RES +2 |
============
===============================
"Body armor imbued with Whirlwind codes. Increases DEF, RES, and Wind
Resistance."
[Zeifellt Holy Tower]
[Can be equipped by Niko, Cecille, Serge and Leslie]
--------------------------------Cotardie | --- | Def +46, Mag +8 Res +37 |
=========
=========================
"Exquisite armor known as Quicksliver. Boosts Defense and Resistance
to
Magic."
[Holy Land of Noire Chest]
[Can be equipped by Serge]
----------------------------------Just Call | --- | Atk +8, Def +44, Res +38 |
==========
==========================
"The penultimate armor for true heroines. Boosts Defense and
Resistance to
Magic."
[Verct Skywalk Chest]

[Can be equipped by Cecille]


----------------------Acton | --- | Def +58, Res +45 |
======
==================
"The ultimate in lightweight protection. Boosts Defense and Resistance
to
Magic."
[Infinite Allwise Maze Chest]
[Can be equipped by Niko, Cecille, Serge and Leslie]
--------------------Robes | --- | Def +7, Res +8 |
======
================
"Stanadard robes worn by Coders. Boosts Defense and Resistance to
Magic."
[Comes equipped on Ryfia]
[Can be equipped by Ryfia and Serge]
----------------------Cloak | --- | Def +10, Res +10 |
======
==================
"Standard robes used by Imperial mages. Boosts Defense and Resistance
to
Magic."
[Jada, Diamant Armory (700 R)]
[Can be equipped by Ryfia and Serge]
-----------------------------Cotton Robes | --- | Def +14, Res +12 |
=============
==================
"Soft, hand-woven, comfortable robes. Boosts Defense and Resistance to
Magic."
[Kopin Village Armory (2500 R)]
[Can be equipped by Ryfia and Serge]
----------------------------Coder Robes | --- | Def +17, Res +15 |
============
==================
"Custom-made robes specially for Coders. Boosts Defense and Resistance
to
Magic."
[Antrax Armory (4000 R)]
[Can be equipped by Ryfia and Serge]
-------------------------Hopeland | --- | Def +20, Res +17 |
=========
==================
"Robes made specially from rare materials. Boosts Defense and
Resistance to

Magic."
[Carbunculus, Benetnasch, Batrachites Armory (6000 R)]
[Can be equipped by Ryfia and Serge]
-----------------------------Velvet Robes | --- | Def +22, Res +19 |
=============
==================
"Flexible robes that fit all shapes and sizes. Boosts Defense and
Resistance
to Magic."
[Jada, Ebur Armory (8000 R)]
[Can be equipped by Ryfia and Serge]
-----------------------------Wisdom Cloak | --- | Def +26, Res +13 |
=============
==================
"Woven for seekers of wisdom and truth. Boosts Defense and Resistance
to
Magic."
[Ferris Armory (10000 R)]
[Can be equipped by Ryfia and Serge]
---------------------------Silk Robes | --- | Def +31, Res +27 |
===========
==================
"Exquisite robes using the finest materials. Boosts Defense and
Resistance to
Magic."
[Opalus (12000 R)]
[Can be equipped by Ryfia and Serge]
-------------------------------Nobility Cloak | --- | Def +37, Res +31 |
===============
==================
"Special robes made for the noble youth. Boosts Defense and Resistance
to
Magic."
[Ebur Armory (19000 R)]
[Can be equipped by Ryfia and Serge]
-----------------------------Artemis Garb | --- | Def +41, Res +35 |
=============
==================
"Said to be worn by the Twelve Heroes. Boosts Defense and Resistance
to
Magic."
[Lascarde Armory (22000 R)]
[Can be equipped by Ryfia and Serge]

------------------------------------------Aqua Glocks | --- | Def +29, Res +24, Water RES +2 |


============
=================================
"Sacred robes sewn with Water codes. Increases DEF, RES, and Water
Resistance."
[Soltion Caves Chest]
[Can be equipped by Ryfia and Serge]
--------------------------------------Armored Cloak | --- | Atk +6, Def +45, Res +25 |
==============
===========================
"Enhances protection without sacrificing agility. Boosts both DEF and
RES
greatly."
[Callisto (Enemy Drop, Galois Ravine]
[Can be equipped by Ryfia and Serge]
--------------------------------------------------------Dalmatica | --- | Def +45, Res +38, Fire/Water/Wind/Earth RES +2 |
==========
================================================
"Wrought with words that spell the world. Boosts DEF, RES, and all
four
resistances."
[Lascarde Skywalk Chest]
[Can be equipped by Ryfia]
-------------------------Chasubie | --- | Def +55, Res +46 |
=========
==================
"Robes blesses by the breath of the Divine. Boosts Defense and
Resistance to
Magic."
[Infinite Allwise Maze Chest]
[Can be equipped by Ryfia and Serge]
===================

Lower Body

===================
-----------------------------Leather Boots | --- | Def +2, Spd +5 |
==============
=================
"Standard-fare leather leggings. Boosts the wearer's Speed and
Defense."
[Comes equipped on L'Arc]
[Can be equipped by L'Arc, Alf and Rastan]
-------------

----------------

Bronze Boots | --- | Def +2, Spd +6 |


=============
================
"Thin, bronze-colored leggings. Boosts the wearer's Speed and
Defense."
[Jada, Diamant Armory (500 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-------------------------Iron Boots | --- | Def +2, Spd +8 |
===========
================
"Robust leggings, reinforced with iron. Boosts the wearer's Speed and
Defense."
[Kopin Village Armory (2000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
--------------------------Steel Boots | --- | Def +3, Spd +9 |
============
================
"Leg armor made from steel sheets. Boosts the wearer's Speed and
Defense."
[Antrax Armory (3000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
----------------------------Battle Boots | --- | Def +4, Spd +11 |
=============
=================
"Quality leggings made of resilient leather. Boosts the wearer's Speed
and
Defense."
[Carbunculus, Benetnasch Armory (4500 R)]
[Can be equipped by L'Arc, Alf and Rastan]
---------------------------Metal Boots | --- | Def +4, Spd +13 |
============
=================
"Leggings reinforced with iron plates. Boosts the wearer's Speed and
Defense."
[Jada, Batrachites, Ebur Armory (5000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
----------------------------Silver Boots | --- | Def +5, Spd +15 |
=============
=================
"Leggings with intricate silver designs. Boosts the wearer's Speed and
Defense."
[Opalus Armory (7500 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-------------

-----------------

Adaman Boots | --- | Def +5, Spd +17 |


=============
=================
"Exquisite leggings of an unknown metal. Boosts the wearer's Speed and
Defense."
[Ferri Armory (9000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
--------------------------Army Boots | --- | Def +6, Spd +20 |
===========
=================
"Combat boots worn by the desert people. Boosts the wearer's Speed and
Defense."
[Jada Armory (13000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
-------------------------------Divine Leggings | --- | Def +7, Spd +22 |
================
=================
"Leggings shimmering with sacred light. Boosts the wearer's Speed and
Defense."
[Jada Armory (16000 R)]
[Can be equipped by L'Arc, Alf and Rastan]
---------------------------------------Spiked Leggings | --- | Atk +5, Def +3, Spd +14 |
================
=========================
"Gladiator's leggings with vicious spikes. Boosts the wearer's Speed
and
Defense."
[Death Scythe (Enemy Drop, Nabra Jungle]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
---------------------------------------------------------------------Elemental Soles | --- | Def +2, Res +2, Spd +16, Fire/Water/Wind/Earth
RES +1 |
================
=======================================================
"Intricately designed boots of silver. Boosts Speed and all four
resistances."
[Separ (Enemy Drop, Resolvent Iceburg)]
[Can be equipped by L'Arc, Alf and Rastan]
---------------------------Titan Boots | --- | Def +8, Spd +24 |
============
=================
"Leggings made of a durable and light metal. Boosts the wielder's
Speed and
Defense."

[Ellgode Volcano (Behind a Ray Crystal)]


[Can be equipped by L'Arc, Alf and Rastan]
----------------------------Endura Boots | --- | Def +9, Spd +29 |
=============
=================
"Mystical leggings designed to last. Boosts the wearer's Speed and
Defense."
[Infinite Allwise Maze Chest]
[Can be equipped by L'Arc, Alf and Rastan]
----------------------------Leather Shoes | --- | Res +2, Spd +6 |
==============
================
"Standard-fare leather footwear. Boosts the wearer's Speed and
Defense."
[Comes equipped on Ryfia]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
---------------------------Cotton Shoes | --- | Res +2, Spd +8 |
=============
================
"Light shoes made from sailcloth. Boosts the wearer's Speed and
Defense."
[Jada, Diamant Armory (500 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
----------------------------Battle Shoes | --- | Res +2, Spd +10 |
=============
=================
"Half boots suitable for long marches. Boosts the wearer's Speed and
Defense."
[Kopin Village Armory (2000 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
------------------------------Hardened Shoes | --- | Res +3, Spd +12 |
===============
=================
"Shoes made from thick, tanned leather. Boosts the wearer's Speed and
Defense."
[Antrax, Carbunculus Armory (3000 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
---------------------------Light Shoes | --- | Res +3, Spd +14 |
============
=================

"Comfortable and aesthetically pleasing. Boosts the wearer's Speed and


Defense."
[Benetnasch, Batrachites Armory (4500 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
------------------------------Nobility Shoes | --- | Res +4, Spd +16 |
===============
=================
"Gracefully designed half boots. Boosts the wearer's Speed and
Defense."
[Jada, Ebur Armory (5000 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
----------------------------Desert Boots | --- | Res +5, Spd +18 |
=============
=================
"Boots created by the desert people. Boosts Speed and Resistance to
Magic."
[Ferris Armory (7500 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
----------------------------Winter Boots | --- | Res +5, Spd +21 |
=============
=================
"Boots designed for walking on icy terrain. Boosts the wearer's Speed
and
Defense."
[Opalus Armory (9000 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
--------------------------Army Shoes | --- | Res +6, Spd +25 |
===========
=================
"A combination of soft and hard leathers. Boosts Speed and Resistance
to
Magic."
[Ferris Armory (13000 R)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
----------------------------Divine Boots | --- | Res +7, Spd +28 |
=============
=================
"Boots shimmering with scared light. Boosts Speed and Resistance to
Magic."
[Lascarde Armory (16000 R)]

[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and


Leslie]
----------------------------------------------------Rogue Shoes | --- | Res +2, Spd +9, Better chance of Fleeing |
============
==========================================
"Black half boots which boost Speed and promote quick getaways."
[Mandelro Coast Chest]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
-----------------------------------------------------------------Flanking Shoes | --- | Res +4, Spd +17, Followup chance on allied
Attacks |
===============
====================================================
"Light shoes with fancy plumes. Boosts Speed and helps the wearer
assist
allies."
[Diana (Enemy Drop, Retea Forest]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
----------------------------Hermes Shoes | --- | Res +8, Spd +30 |
=============
=================
"Shoes worn by the harbringer of victory. Boosts Speed and Resistance
to
Magic."
[Resolvent Iceburg Chest (Secret Area)]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
--------------------------Climb Over | --- | Res +9, Spd +36 |
===========
=================
"Beautiful shoes for the eternal wanderer. Boosts Speed and Resistance
to
Magic."
[Infinite Allwise Maze Chest]
[Can be equipped by L'Arc, Ryfia, Alf, Niko, Cecille, Serge, and
Leslie]
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.13) - Accessories - (ACS1)

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Vitality Ring | --- | HP +100 |


==============
=========
"A soldier's ring, coded with Vigor. Small boost to the wearer's
Vitality."
[Diamant, Kopin Village, Antrax Armory (1000 R)]
---------------------Strength Ring | --- | HP +500 |
==============
=========
"A noble warrior's ring, coded with Vigor. Moderate boost to the
wearer's
Vitality."
[Batrachites Armory (10000 R)]
----------------------Hercules Ring | --- | HP +1000 |
==============
==========
"A true hero's ring, coded with Vigor. Large boost to the wearer's
Vitality."
[Lascarde Armory (30000 R)]
-------------------------Power Ring | --- | Atk +3, Def -3 |
===========
================
"A barbarian's ring, coded with Valor. Sacrifices Defense for
Offense."
[Jada, Diamant, Kopin Village, Antrax Armory (1000 R)]
---------------------------Skasaha Ring | --- | Atk +7, Def -7 |
=============
================
"A berserker's ring, coded with Valor. Sacrifices Defense for more
Offense."
[Carbunculus, Benetnasch Armory (10000 R)]
--------------------------Odin Ring | --- | Atk +12, Def -12 |
==========
==================
"A war deity's ring, coded with Valor. Sacrifices Defense for more
Offense."
[Lascarde Armory (30000 R)]

-----------------------Ray Ring | --- | Mag +3, Res -3 |


=========
================
"A wizard's ring, coded with Wisdom. Sacrifices Magical Resistance for
output."
[Jada, Diamant, Kopin Village, Antrax Armory (1000 R)]
-------------------------Coder Ring | --- | Mag +7, Res -7 |
===========
================
"A sage's ring, coded with Wisdom. Sacrifices Magical Resistance for
better
output."
[Carbunculus, Benetnasch Armory (10000 R)]
------------------------------Morrigan Ring | --- | Mag +12, Res -12 |
==============
==================
"An archmage's ring, coded with Wisdom. Sacrifices Magical Resistance
for
extreme output."
[Lascarde Armory (30000 R)]
-----------------Speed Ring | --- | Spd +2 |
===========
========
"A dreamer's ring, coded with Agility. Small boost to the wearer's
Speed."
[Diamant, Kopin Village, Antrax Armory (1000 R)]
------------------Runner Ring | --- | Spd +5 |
============
========
"An infiltrator's ring, coded with Agility. Moderate boost to the
wearer's
Speed."
[Batrachites Armory (10000 R)]
------------------Epona Ring | --- | Spd +10 |
===========
=========
"A wind spirit's ring, coded with Agility. Large boost to the wearer's
Speed."
[Lascarde Armory (30000 R)]
-----------Coat | --- | Def +5 |

=====
========
"A light cloak, too thin to keep the cold out. Increases the wearer's
Defense."
[Kopin Village, Antrax Armory (5000 R)]
------------------Legion Coat | --- | Def +7 |
============
========
"A heavy and resilient cloak. Increases the wearer's Defense."
[Ebur Armory (10000 R)]
-------------------Divine Coat | --- | Def +12 |
============
=========
"A lush cloak made of composite materials. Increases the wearer's
Defense."
[Lascarde Armory (30000 R)]
-----------Cape | --- | Res +5 |
=====
========
"A light cape, too thin to keep the cold out. Increases the wearer's
Magical
Resistance."
[Kopin Village, Antrax Armory (5000 R)]
-----------------Coder Cape | --- | Res +7 |
===========
========
"A cape intended for use by Coders. Increases Magical Resistance."
[Ebur Armory (10000 R)]
-------------------Divine Cape | --- | Res +12 |
============
=========
"An exquisite cape of composite materials. Increases Magical
Resistance."
[Ebur Armory (30000 R)]
------------------------------------------------Chimera Cape | --- | Def +4, Res +9
|
=============
| Fire/Water/Wind/Earth Resistance +2 |
=====================================
"Rare cape made from the hide of a Chimera. Adds DEF, RES, and
Elemental
Resistances."
[Chimera (Enemy Drop, Galois Ravine)]

---------------------------------------------------Fire Amulet | --- | Fire Resistance +2, Water Resistance -2 |


============
| Grants a chance to resist Confusion
|
=========================================
"A trinket engraved with Fire codes. Sears uncertainty from the
wearer's mind."
[Antrax, Carbunculus, Batrachites, Ebur, Opalus Armory (7500 R)]
-----------------------------------------------------Infero Amulet | --- | Fire Resistance +4, Water Resistance -4 |
==============
| Grants a chance to resist Confusion
|
===========================================
"A trinket engraved with strong Fire codes. Weakens the hesitation in
one's heart."
[Lascarde Armory (25000 R)]
--------------------------------------------------------------Ruby | --- | Fire Resistance +8, Character gains Immunity to Confusion
|
=====
===========================================================
"A precious gem, merged with a Ray crystal. Makes the wearer immune to
Confusion."
[Ellgode Volcano Chest]
----------------------------------------------------Water Amulet | --- | Water Resistance +2, Fire Resistance -2 |
=============
| Grants a chance to resist Poison
|
==========================================
"A trinket engraved with Water codes. Dilutes any poisons affecting
the
wearer."
[Antrax, Carbunculus, Batrachites, Ebur, Opalus Armory (7500 R)]
----------------------------------------------------Flood Amulet | --- | Water Resistance +4, Fire Resistance -4 |
=============
| Grants a chance to resist Poison
|
==========================================
"Jewelry enhanced by strong Water codes. Repels any poisons affecting
the
wearer."
[Lascarde Armory (25000 R)]
------------------------------------------------------------------Aquamarine | --- | Water Resistance +8, Character gains Immunity to
Poison |

===========
=========================================================
"A precious gem, merged with a Ray crystal. Makes the wearer immune to
Poison."
[Soliton Caves Chest]
---------------------------------------------------Wind Amulet | --- | Wind Resistance +2, Earth Resistance -2 |
============
| Grants a chance to resist Silence
|
=========================================
"A trinket engraved with Wind codes. Curbs incoming Silencing
Effects."
[Antrax, Carbunculus, Batrachites, Ebur, Opalus Armory (7500 R)]
---------------------------------------------------Gale Amulet | --- | Wind Resistance +4, Earth Resistance -4 |
============
| Grants a chance to resist Silence
|
=========================================
"Jewelry enhanced by strong Wind codes. Repels incoming Silencing
Effects."
[Lascarde Armory (25000 R)]
---------------------------------------------------------------Emerald | --- | Wind Resistance +8, Character gains Immunity to
Silence |
========
=========================================================
"A precious gem, merged with a Ray crystal. Safeguards the wearer's
voice."
[Zeifellt Holy Tower Chest]
----------------------------------------------------Earth Amulet | --- | Earth Resistance +2, Wind Resistance -2 |
=============
| Grants a chance to resist Petrification |
==========================================
"A trinket engraved with Earth codes. Curbs incoming Petrifying
Effects."
[Antrax, Carbunculus, Batrachites, Ebur, Opalus Armory (7500 R)]
----------------------------------------------------Terra Amulet | --- | Earth Resistance +4, Wind Resistance -4 |
=============
| Grants a chance to resist Petrification |
==========================================
"Jewelry enhanced by strong Earth codes. Repels incoming Petrifying
Effects."
[Lascarde Armory (25000 R), Gnome (Enemy Drop, Ruins of Hilbert)]

--------------------------------------------------------------------Topaz | --- | Earth Resistance +8, Character gains Immunity to


Petrification |
======
================================================================
"A precious gem, merged with a Ray crystal. Makes the wearer immune to
Petrification."
[Ebur Ruins Chest]
---------------------------------------------------Ice Amulet | --- | Water Resistance +2, Earth Resistance +2 |
===========
| Grants a chance to resist Immobility
|
==========================================
"A trinket engraved with Ice codes. Curbs incoming Immobilizing
Effects."
[Benetnasch, Batrachites, Ebur, Opalus Armory (30000 R)]
------------------------------------------------Diamond | --- | Water Resistance +4, Earth Resistance +4 |
========
| Character gains Immunity to Immobility
|
==========================================
"A precious gem, merged with a Ray crystal. Frees the wearer from
Immobility."
[Resolvent Iceburg Chest]
------------------------------------------------------Thunder Amulet | --- | Water Resistance +2, Wind Resistance +2 |
===============
| Grants a chance to resist Paralysis
|
=========================================
"A trinket engraved with Lightning codes. Curbs incoming Paralyzing
Effects."
[Benetnasch, Batrachites, Ebur, Opalus Armory (30000 R)]
------------------------------------------------Amethyst | --- | Water Resistance +4, Wind Resistance +4 |
=========
| Character gains Immunity to Paralysis
|
==========================================
"A precious gem, merged with a Ray crystal. Maks the wearer immune to
Paralysis."
[Gauss Tunnel Chest]
---------------------------------------------------Light Amulet | --- | Fire Resistance +2, Wind Resistance +2 |
=============
| Grants a chance to resist Sickness
|
=========================================
"A trinket engraved with Light codes. Helps prevent Sickness in the
wearer."
[Benetnasch, Batrachites, Ebur, Opalus Armory (30000 R)]

------------------------------------------------Moonstone | --- | Fire Resistance +4, Wind Resistance +4 |


==========
| Character gains Immunity to Sickness
|
==========================================
"A precious gem, merged with a Ray crystal. Makes the wearer immune to
Sickness."
[Gula Church Ruins Chest]
---------------------------------------------------Dark Amulet | --- | Fire Resistance +2, Earth Resistance +2 |
============
| Grants a chance to resist Sleep
|
=========================================
"A trinket engraved with Dark codes. Awakens the wearer from magical
Sleep."
[Benetnasch, Batrachites, Ebur, Opalus Armory (30000 R)]
------------------------------------------------Obsidian | --- | Fire Resistance +4, Earth Resistance +4 |
=========
| Character gains Immunity to Sleep
|
==========================================
"A precious gem, merged with a Ray crystal. Protects the owner from
the lures
of Sleep."
[Ruins of Hilbert Chest]
--------------------------------------------------Chain of Guilt | --- | Atk +10, Mag +10
|
===============
| Chance to resist all Status Effects |
======================================
"A straitjacket used to secure felons. Curbs all incoming Status
Effects."
[Nyx (Enemy Drop, Holy Land of Noire)]
-----------------------------------------Trinity | --- | Def +10, Res +10
|
========
| Immunity to stat-score deductions |
===================================
"A bracelet of three powerful designs. A token of faith towards one's
allies."
[Carbunculus Arena Battle #7]
----------------------------------------------------Brithingamen | --- | Fire/Water/Wind/Earth Resistance + 4
|
=============
| Status Effect & Stat Deduction Immunity |
=========================================
"A necklace that radiates golden sunlight. Prevents numerous negative
effects."
[Allwise Infinite Maze Chest]

--------------------------------------------------Iron Dumbbells | --- | HP +2000, Atk -20, Def -20, Spd -20 |
===============
=====================================
"The courier's ultimate challenge. Boosts vitality at the cost of
mobility..."
[Awarded upon completion of the Quest "Courier Duty - 4"]
------------------------------------------------------------Lucky Tokens | --- | Sets base Luk to 50 at the beginning of a fight |
=============
=================================================
"A lucky charm often sought by gamblers. Fortune smiles when least
expected..."
[Reward upon completion of the quest "Find the Bandits"]
-----------------------------------------------------------------Ex Machina | --- | Increases the amount of XP earned when battles are
won |
===========
========================================================
"A necklace made from a mechanical Ray device, with codes that boost
experience."
[---]
---------------------------------------------------------------------King's Purse | -- | Increases the amount of Rico earned when battles
are won |
=============
==========================================================
"A strange purse resembling a frog's head. Brings fortune despite its
strange
shape."
[King of Kings (Enemy Drop, Ruins of Hilbert)]
-----------------------------------------------------------------------Scarlet Trinket | - | Increases the amount of WPs earned when battles
are won |
================
=========================================================
"A scarlet tuft to decorate any weapon. Makes each victory count even
more."
[Carbunculus Casino (10000 Tokens)]
--------------------------------------------------------------Feldragon Scale | --- | Increases WPs earned when battles are won, but
|

================
|

| negates XP income

===============================================
=
"Dark remnants of a Felburst. Grants the wearer a mixed blessing."
[Fafnir (Enemy Drop, Gauss Tunnel)]
--------------------------------------------------------------Dried Sunflower | --- | Increases chance of finding items when battles
|
================
| are won
|
===============================================
=
"A perfectly preserved rare flower. Fortune literally lying at your
feet..."
[Sun Flora (Enemy Drop, Galois Ravine)]
-------------------------------------------------------------Quad Force | --- | Enters combat with the Regeneration effect applied
|
===========
====================================================
"A brooch bearing the Meridian family seal. Grants the wearer renewing
vitality."
[Alf & Adele & Leslie (Enemy Drop, Topazion Beach)]
---------------------------------------------------------------Blessed Scarf | --- | Enters combat with the Bless effect (autorevival |
==============
| upon death) applied
|
=================================================
==
"Worn by children singing songs of bliss. Grants the wearer the
strength to
fight on."
[Awarded upon completion of the Quest "Planning a Concert - 3"]
------------------------------------------------------------Night Queen | --- | Enters combat with the Blitz effect (less AP for |
============
| actions) applied
|
==================================================
"A necklace for stalkers of the shadows. Designed as a queen with a
one-eyed
mask."
[Awarded upon completion of the Quest "We Challenge You!"]
--------------------------------------------------------------------

Protector Horn | --- | Grants a chance of negating incoming physical


damage |
===============
======================================================
"A necklace for stalkers of the shadows. Designed as a queen with a
one-eyed
mask."
[Banchu (Enemy Drop, Ruins of Hilbert)]
---------------------------------------------------------------Horn of Wit | --- | Mag +8, Res +8, Grants a chance of negating
incoming |
===========
| Magic
|
===================================================
===
"A horn left behind by Kudoan. Can negate Magical Attack against the
wearer."
[Kudoan (Enemy Drop, Waxing Crescent Inn)]
--------------------------------------------------------Scholar Glasses | --- | Enables use of the Observation Arm Force |
================
| Reveals details for 1 target
|
==========================================
"Glasses worn by academic types. Helps the wearer better see monster
tendencies."
[Awarded upon completion of the Quest "Monster Research"]
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.14) - Supplies - (SUP1)
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Heal Liquid : "Heals a small (250) amount of HP."
===========
----------Mild Liquid : "Heals a moderate (750) amount of HP."
===========
----------High Liquid : "Heal a large (1500) amount of HP."
===========

----------Full Liquid : "Heals all HP."


===========
---------MP Quick 1 : "Restores (1) Level 1 MP."
==========
----------MP Charge 1 : "Fully Restores Level 1 MP."
===========
---------MP Quick 2 : "Restores (1) Level 2 MP."
==========
----------MP Charge 2 : "Fully Restores Level 2 MP."
===========
---------MP Quick 3 : "Restores (1) Level 3 MP."
==========
----------MP Charge 3 : "Fully Restores Level 3 MP."
===========
---------MP Quick 4 : "Restores (1) Level 4 MP."
==========
----------MP Charge 4 : "Fully Restores Level 4 MP."
===========
--------All Quick : "Restores a small (1) amount of MP for all spell levels."
=========
---------All Charge : "Fully Restores MP for all spell levels."
==========
----------Specialty S : "Restores a small (25%) amount of SP."
===========
----------Specialty M : "Restores a moderate (50%) amount of SP."
===========
----------Specialty L : "Fully heals SP"
===========
------------Revive Bottle : "Brings an incapacitated character back into the
fight."
=============

-----Elixir : "Fully recovers HP, MP and SP. Recovers an incapacitated


======
character."
-------------Cure Confusion : "Cures a Confused character."
==============
----------Cure Poison : "Cures a Poisoned character."
===========
-----------Cure Petrify : "Cures a Petrified character."
============
-----------Cure Silence : "Cures a Silenced character."
============
-----------Cure Binding : "Cures a Immobilized character."
============
-------------Cure Paralysis : "Cures a Paralyzed character."
==============
------------Cure Sickness : "Cures a Sick character."
=============
---------Cure Sleep : "Cures a character who is Asleep."
==========
-------Cure All : "Cures all Status Effects."
========
--------Reset All : "Remove ability point deduction."
=========
-------Analyzer : "Reveals details of a single enemy."
========
--------------Strength Potion : "Bonus to ATK."
===============
-------------Defense Potion : "Bonus to DEF."
==============
-------------Insight Potion : "Bonus to MAG."
==============

------------Resist Potion : "Bonus to RES."


=============
-----------Speed Potion : "Bonus to SPD."
============
--------------Vitality Potion : "Bonus to Maximum HP."
===============
-------------Heroism Potion : "Bonus to Lvl."
==============
-------------Shield of Ajax : "Blocks all physical attacks."
==============
--------------Shield of Aegis : "Blocks all magical attacks."
===============
----------Sand Castle : "Blocks all attacks."
===========
---------Regen Wing : "Regenerate HP each round."
==========
-----------Phoenix Wing : "Auto-recovers character if incapacitated at the end of
a
============
round."
---------Roc's Wing : AP costs of 3 or higher are reduced by 1."
==========
-----------Monster Bait : "Makes the character more likely to be targeted."
============
-----------Monster Bane : "Makes the character less likely to be targeted."
============
-----Exalot : "Increase XP income."
======
-------Ricoalot : "Increases Rcio income."
========
------Wepalot : "Increases WP income."
=======

------------Strength Leaf : "Permanently increases ATK (by 1)."


=============
-----------Defense Leaf : "Permanently increases DEF (by 1)."
============
-----------Insight Leaf : "Permanently increase MAG (by 1)."
============
----------Resist Leaf : "Permanently increase RES (by 1)."
===========
---------Speed Leaf : "Permanently increase SPD (by 1)."
==========
------------Vitality Leaf : "Permanently increases HP (by 20)."
=============
------------2-leaf Clover : "Slight increase (by 10) to LUK."
=============
------------4-lead Clover : "Large increase (by 100) to LUK."
=============
---------Bitter Fig : "A fig loved by insect eating plants, much too bitter for
==========
humans to eat."
-----------Smelly Fungi : "A mushroom by insect-eating plants, much too stinky
for
============
humans to eat."
-----------Chewy Squids : "A chewy accompaniment to your favorite drink."
============
------------Chewy Chicken : "A chewy accompaniment to your favourite drink."
=============
-------------Fragrant Petal : "An especially fragrant petal from the Mandragora
plant."
==============
-------------Plant Eyestalk : "Eye-like appendages from monstrous plants. Used to
concoct
==============
potions."
----------------

Caterpillar Horn: "A rigig horn from a monstrous caterpillar. Powdered


for
================
use in revitalizing draughts."
---------Mow Powder : "Powdery scales from monstrous insects. Hallucinatory if
==========
consumed."
-------Frog Oil : "Rare oils secreted by certain frogs. Often used in
antidotes."
========
----Honey : "Rich and nutritious, honey is popular among health food
fans."
=====
---------Wolf Liver
==========

: "A popular delicacy in the colder regions."

--------Necromush : "Black from head to foot, a single bite will put you to
sleep
=========
for at least three days."
-------Mansfungi : "Red from head to foot, this mushroom gives off a very
strong
=========
odor."
--------Fowl Meat : "A true delicacy, popular even among the haughty
nobility."
=========
-------------Paw-like Glove : "Warm and fuzzy, relaxing when worn."
==============
------------Superb Cocoon : "An ingredient used when spinning high-quality silk."
=============
-------Rare Ore : "Emits a rare electromagnetic wave. Dangerous in the hands
of
========
the uninitiated."
---------Bear Claws : "Razor-sharp claws, used when tearing prey apart."
==========
---------Wolf Fangs : "Razor-sharp fangs, used when tearing prey apart."
==========
------------Behemoth Horn : "An extremely resilient horn from the Behemoth family
of

=============

monsters."

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.15) - Outfits - (CST1)


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------===========

/
|

L'Arc

===========
----------------Scarlet Fatigues |
======================================================================
===
"From a fancy master and loving mother, in stark contrast to the
Imperial
uniform."
[Comes equipped on L'Arc]
======================================================================
===
-------------Blue Swimsuit |
=====================================================================
"A standard dark blue swimsuit adorned with wavy and windy patterns."
[Bandit Ship]
=====================================================================
----------Furry Coat |
======================================================================
"Military designed for forced marches across icy terrain, available as
surplus."
[ ]
======================================================================
-----------Silver Wolf |
====================================================================
"Designed as a wolf with a piercing glare, with texture that is past
comparison."
[Carbunculus Casino (6000 Tokens)]
====================================================================

----------------Silk-collar Coat |
=====================================================================
"Sophia's newest, always one step ahead of the trend in Carbunculus."
[ ]
=====================================================================
--------Tank Top |
======================================================================
===
"Hop into bed, arms and legs outstretched, fully enjoy the freshlywashed
sheets!"
[Antrax Parish (After Inn Scene)]
======================================================================
===
---------------Pilgrim's Robes |
======================================================================
======
"Dark robes worn by Olquinian pilgrims when traveling to the scared
Shrine."
[Antrax Parish Tailor (1500 R)]
======================================================================
======
------------Meridian Boy |
======================================================================
========
"Traditionally designed clothes, commonly worn by adolescent boys in
Meridia."
[Diamant Tailor (500 R)]
======================================================================
========
--------------Groom's Attire |
======================================================================
"A wedding-day suit newly designed by Monica to bring hope to the city
populace."
[ ]
======================================================================
--------------Scholarly Garb |
======================================================================
=====
"Used in the Military Academy in Opalus, these robes befit a true
scholar."
[ ]
======================================================================
=====

--------------Legendary Hero |
======================================================================
=====
"The attire of a legendary Imperial hero, posibly the First King of
Meridia
himself."
[Diamant Tailor (500 R)]
======================================================================
=====
---------------Boy on the Hill |
======================================================================
=======
"Traditional clothes, somewhat nostalgic, worn by a family living on a
hill."
[ ]
======================================================================
=======
-----------Weiss' Garb |
======================================================================
=====
"The attire of former Imperial Crown Prince Weiss, kept intact by his
loyal
subjects."
[ ]
======================================================================
=====
===========

/
|

Ryfia

===========
------------Diva's Dress |
======================================================================
===
"Specially tailored for a Diva, this white dress features intricate
green
designs."
[ ]
======================================================================
===
---------------White One-Piece |
=========================================================
"White one-piece swimsuit adorned with lavender ribbons."
[Bandit Ship]

=========================================================
--------------Moonlight Coat |
======================================================================
=====
"Winter attire designed with moon and star-shaped designs and fluffy
hems."
[ ]
======================================================================
=====
-----------New Arrival |
======================================================================
=======
"A red and white uniform which stands out among the Military Academy
cadets."
[ ]
======================================================================
=======
-------------Mystery Witch |
==================================================================
"Unique garb different from those of Coders in any known culture."
[ ]
==================================================================
-------------Avian Costume |
======================================================================
======
"Much lighter than it looks, the white owl is too sleepy to flap its
wings."
[ ]
======================================================================
======
---------------Black-tie Dress |
======================================================================
====
"An orthodox one-piece dress, with a ruby-colored brooch clasping the
long
tie."
[ ]
======================================================================
====
--------------Iris Nightgown |
======================================================================
====
"The soft materials and floral design of this nightgown promise a
peaceful

sleep."
[Antrax Parish (After Inn Scene)]
======================================================================
====
---------------Pilgrim's Robes |
======================================================================
======
"Dark robes worn by Olquinian pilgrims when traveling to the sacred
Shrine."
[Antrax Parish Tailor (1500 R)]
======================================================================
======
-----------Azure Dress |
======================================================================
=
"Water sparkling in the sun, or a cerulean sky. A true masterpiece of
a
dress."
[ ]
======================================================================
=
------------Maid Uniform |
===============================================================
"A black and white uniform that is more dainty than practical."
[Diamant Tailor (500 R)]
===============================================================
-------------Bride's Dress |
======================================================================
========
"A wedding dress newly designed by Monica to bring hope to the city
populace."
[ ]
======================================================================
========
----------------Dress with Tiara |
===============================================================
"The simply beauty of this dress is worthy of a true princess."
[Diamant Tailor (500 R)]
===============================================================
---------------Girl on the Hill |
======================================================================
=

"A bright red hood on her head, this attire looks uncannily
familiar...
[ ]
======================================================================
=
------------Ciel's Dress |
======================================================================
==
"A dress with soft, petal-like designs that brings peace to the
wearer's
heart."
[ ]
======================================================================
==
===========
/

Leslie

===========

---------------Recent Favorite |
======================================================================
===
"Tactically mixes a halter-neck camisole and lacing to distract the
other
gender."
[ ]
======================================================================
===
---------------Tropical Bikini |
==================================================================
"Two red flowers contrast with fair skin and showcase her beauty."
[ ]
==================================================================
--------------Midwinter Coat |
===============================================================
"A coat adorned with fake fur, worn over a tight-fitting suit."
[ ]
===============================================================
-------------School Doctor |
======================================================================
====
"A lab coat hides the tight dress below, red-rimmed glasses hinting at
wit
and mischief."

[ ]
======================================================================
====
--------------Black Cat Garb |
======================================================================
==
"A black leather suit, expertly combined. The red ears and ribbons
feign
docility."
[ ]
======================================================================
==
-----------Ebony Dress |
======================================================================
=
"A dark dress the color of night, adorned with a pendant of icy
stars."
[ ]
======================================================================
=
---------------Pilgrim's Robes |
======================================================================
======
"Dark robes worn by Olquinian pilgrims when traveling to the sacred
Shrine."
[Antrax Parish Tailor (1500 R)]
======================================================================
======
----------------Republic Officer |
======================================================================
======
"An Archon unit officer's uniform. Inspires and charms those she
addresses."
[ ]
======================================================================
======
----------------Red & White Robe |
======================================================================
========
"An interesting combination of colors. A product of the tailor's
imagination?"
[ ]
======================================================================
========

===========

/
|

Rastan

===========
-------------Merc Traveler |
====================================================================
"Designed to withstand the wear and tear of long journeys and aid in
swordplay."
[ ]
====================================================================
-------Seagull |
======================================================================
======
"Keeps the wearer warm and afloat, but is a little bulky for relaxing
on the
beach."
[ ]
======================================================================
======
---------Dark Coat |
======================================================================
=======
"This black, wind-tight coat helps the wearer endure the coldest of
winters."
[ ]
======================================================================
=======
------------Bear Costume |
======================================================================
==
"Extremely heavy-duty, this costume slows any movement down to a
crawl."
[ ]
======================================================================
==
------------Weekend Wear |
======================================================================
=========
"Slightly mismatched for a bold warrior, yet also classy for that very
reason."
[ ]
======================================================================
=========

----------Roustabout |
======================================================================
===
"The men working at the docks care little for appearances. It's all
about
efficiency."
[ ]
======================================================================
===
----------Wood Robes |
======================================================================
==
"The subtle coloring of these robes is rarely seen among the the
Fulheim
cultures."
[ ]
======================================================================
==
------------Loyal Butler |
======================================================================
======
"Donning a quality suit, the butler protects his master's reputation
and his
own honor."
[ ]
======================================================================
======
===========

/
|

Serge

===========
-------------Butterfly Tie |
======================================================================
=======
"Black garb with unique sleeves, the tie on the chest billowing in the
wind."
[ ]
======================================================================
=======
--------------Happy Holidays |
======================================================================
==
"The long-awaited summer is here. White sands, blue sea, and the
shining
sun..."

[ ]
======================================================================
==
------------Slender Coat |
======================================================================
=====
"A quality wind-tight coat, combined with leather gloves and a bright
green
scarf."
[ ]
======================================================================
=====
---------------Corrupt Teacher |
======================================================================
=====
"A great instructor draws lines not on the blackboard, but on the
hearts of
his pupils."
[ ]
======================================================================
=====
----------Droopy Dog |
=================================================================
"This droopy-eared dog costume looks at you with puppy-dog eyes."
[ ]
=================================================================
------------The Townsman |
======================================================================
=====
"Strolling down the bustling city streets calls for knowledge of the
latest
trends."
[ ]
======================================================================
=====
---------------Pilgrim's Robes |
======================================================================
======
"Dark robes worn by Olquinian pilgrims when traveling to the sacred
Shrine."
[Antrax Parish Tailor (1500 R)]
======================================================================
======
----------------

Gentleman Thief |
======================================================================
=
"Elegant, defiant and cynical, no one is ever truly sure of a
gentleman
thief's intent."
[ ]
======================================================================
=
---------------Shifty Preacher |
======================================================================
==
"The man in the grey robes eyes you every now and then with a
suspicious
smile."
[ ]
======================================================================
==
===========
/

\
|
/

Cecille
===========

--------------Amethyst Dress |
======================================================================
==
"A cute-looking dress at first sight, but actually customized for
active
heroines."
[ ]
======================================================================
==
-------------Frilly Bikini |
======================================================================
======
"The frills on this swimsuit mimic the seashells found on southern
beaches."
[ ]
======================================================================
======
-------------Grade-skipper |
======================================================================
========
"A uniform for Military Academy cadets. The smallest size, hastily
adjusted to
fit."

[ ]
======================================================================
========
------------Mystery Garb |
======================================================================
=
"Exotic battle garb from an unknown island, with striking red and
black
colors."
[ ]
======================================================================
=
--------Squirrel |
======================================================================
=======
"A cute little costume with a large tail curled up behind the wearer's
back."
[ ]
======================================================================
=======
----------Strawberry |
====================================================================
"A pretty little one-piece with strawberries designed on the skirt."
[ ]
====================================================================
--------------Detective Girl |
======================================================================
=====
"The apparentice detective misses no cluse with her heart-shaped
magnifying
glass."
[ ]
======================================================================
=====
-------------Cute Preacher |
======================================================================
===
"Will the pious little girl preach her beliefs, or smile knowingly as
she
plots mischief?"
[ ]
======================================================================
===

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.20) - Excel Acts/Syncs - (EXL1)


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------{L'Arc's Excel Acts}
-----------------------------------------Heavy Crush <SP 25%> - <AP 3>
===========
===============
["Untyped damage to one target."]
[Learned at <Level ??>]
-----------------------Accelerate <SP 30%> - <AP 3>
==========
===============
["ATK Bonus on self."]
[Learned at <Level 11>]
------------------------Earth Drive <SP 40%> - <AP 5>
===========
===============
["Area-of-effect Earth damage. Reduces SPD."]
[Learned at <Level 18>]
---------------------Gae Bolg <SP 50%> - <AP 6>
========
===============
["Untyped damage to one target."]
[Learned at <Level 26>]
-----------------------Ignis Beat <SP 75%> - <AP 7>
==========
===============
["Area-of-effect Fire damage."]
[Learned at <Level ??>]

------------------------Eesa Factor <SP 70%> - <AP 6>


===========
===============
["Bless effect on self. Auto recover when incapacitated."]
[Learned at <Level 48>]
-------------------------Buster Lore <SP 100%> - <AP 9>
===========
================
["Light damage to all enemies."]
[Learned at <Level 58>]
-----------------{Ryfia's Excel Acts}
----------------------------------------------Oracle's Healing <SP 25%> - <AP 3>
================
===============
["Minor heal on one ally. Can only be used on others."]
[Learned at <Level ??>]
-------------------------Radiant Song <SP 35%> - <AP 4>
============
===============
["Light damage to one target. Also Stuns the target."]
[Learned at <Level 14>]
------------------------Floral Coat <SP 45%> - <AP 5>
===========
===============
["Area-of-effect bonus to DEF & RES, centered on self."]
[Learned at <Level 20>]
------------------------Aqua Spiral <SP 50%> - <AP 5>
===========
===============
["Area-of-effect Water damage."]
[Learned at <Level 29>]
----------- --------------Revive Ray <SP 60%> - <AP 6>
=========== ===============
["Area-of-effect moderate heal, centered on self."]
[Learned at <Level 39>]
------------Ryfia's Magic

--------------<SP 75%> - <AP 7>

=============
===============
["Untyped damage to one target. Also reduces DEF."]
[Learned at <Level 49>]
--------------------------Healing Song <SP 100%> - <AP 8>
============
================
["Fully heals HP for all allies, and gives DEF & RES bonus."]
[Learned at <Level 59>]
---------------{Alf's Excel Acts}
-------------------------------{Niko's Excel Acts}
------------------------------------------Brutal Cannon <SP 25%> - <AP 3>
=============
===============
["Untyped damage to one target before all other actions."]
[Joins with it learned]
----------------------Showtime! <SP 40%> - <AP 4>
=========
===============
["Fully heal your HP."]
[Learned at <Level 17>]
------------------------Niko Cannon <SP 60%> - <AP 5>
===========
===============
["Area-of-effect Fire damage."]
[Learned at <Level 25>]
----------------------Trickster <SP 80%> - <AP 6>
=========
===============
["Area-of-effect (untyped) damage."]
[Learned at <Level 33>]
-----------------{Adele's Excel Acts}
------------------------------------------Energy Blast <SP 35%> - <AP 3>
============
===============
["Untyped damage to one target."]

[Joins with it learned]


--------------------------Concentration <SP 50%> - <AP 5>
=============
===============
["Area-of-effect bonus to all abilities, centered on self."]
[Learned at <Level 16>]
-------------------{Cecille's Excel Acts}
----------------------------------------------Cecille Punch! <SP 25%> - <AP 3>
==============
===============
["Untyped damage to one target."]
[Learned at <Level ??>]
---------------------------Cecille Boost! <SP 35%> - <AP 3>
==============
===============
["ATK & SPD bonus on self."]
[Learned at <Level ??>]
--------------------------Flashy Spear! <SP 40%> - <AP 5>
=============
===============
["Area-of-effect (untyped) damage."]
[Learned at <Level ??>]
-------------------------Astral Wall! <SP 50%> - <AP 6>
============
===============
["Area-of-effect bonus to Elemental resistance."]
[Learned at <Level 29>]
-------------------------Up and Away! <SP 60%> - <AP 6>
============
===============
["Lightning damage to one target. Paralyzes the target."]
[Learned at <Level 35>]
-------------------------Here I Come! <SP 70%> - <AP 7>
============
===============
["ATK & MAG bonus, DEF & RES penalty. Only usable on self."]
[Learned at <Level ??>]

-----------------------------Light and Dark! <SP 100%> - <AP 8>


===============
================
["Area-of-effect Elemental damage (Light and Dark)."]
[Learned at <Level ??>]
------------------{Rastan's Excel Acts}
-----------------------------------------Dark Blade <SP 25%> - <AP 3>
==========
===============
["Dark damage to one target. Clears Blow Special Defense."]
[Learned at <Level ??>]
------------------------Jasper Wall <SP 35%> - <AP 4>
===========
===============
["Special Defense on self against physical attacks."]
[Learned at <Level ??>]
-------------------------Thunder Roll <SP 50%> - <AP 4>
============
===============
["Lightning damage to one target. Also Stuns target."]
[Learned at <Level ??>]
-------------------------Ray of Light <SP 65%> - <AP 5>
============
===============
["Recovers one incapacitated ally. Only usable on others."]
[Learned at <Level 32>]
-----------------------Frost Fang <SP 75%> - <AP 7>
==========
===============
["Area-of-effect ice damage. Also reduces MAG."]
[Learned at <Level ??>]
----------------------------Invulnerability <SP 80%> - <AP 5>
===============
===============
["One-time invulnerability effect. Only usable on others."]
[Learned at <Level ??>]

-----------------------------Flower of Light <SP 100%> - <AP 8>


===============
================
["Light damage to one target."]
[Learned at <Level 55>]
-----------------{Serge's Excel Acts}
-------------------------------------------Flaming Throw <SP 25%> - <AP 3>
=============
===============
["Fire damage to one target and reduces Water Resistance"]
[Joins with it learned]
--------------------------Feel the Love <SP 30%> - <AP 3>
=============
===============
["Removes Status Effects from one ally. Not for self use"]
[Joins with it learned]
-------------------------Assault Bash <SP 40%> - <AP 5>
============
===============
["Area-of-effect (untyped) damage."]
[Learned at <Level ??>]
-----------------------Aqua Blade <SP 50%> - <AP 4>
==========
===============
["Water damage to one target and reduces Fire resistance."]
[Learned at <Level 34>]
--------------------------Earthen Crush <SP 75%> - <AP 7>
=============
===============
[Area-of-effect Earth damage. Also reduces Wind resistance."]
[Learned at <Level ??>]
-----------------------Brave Halo <SP 60%> - <AP 5>
==========
===============
["Area-of-effect bonus to ATK & MAG, centered on self."]
[Learned at <Level ??>]
-----------Tornado Gear

---------------<SP 100%> - <AP 9>

============
================
["Wind damage to all enemies. Reduces Earth resistance."]
[Learned at <Level ??>]
------------------{Leslie's Excel Acts}
------------------------------------------Brutal Cannon <SP 25% - AP 3>
=============
=============
["Untyped damage to one target before all other actions."]
[Learned at <Level ??>]
-------------------------Healing Bullet <SP 35% - AP 3>
==============
=============
["Minor heal on one ally. Can only be used on others."]
[Learned at <Level ??>]
------------------------Crescent Edge <SP 40% - AP 4>
=============
=============
["Untyped damage in a straight line. Clears Status Change."]
[Learned at <Level ??>]
---------------------Sonic Rage <SP 55% - AP 5>
==========
=============
["Untyped damage to one target. Lightning damage on last hit."]
[Learned at <Level ??>]
----------------------Photon Line <SP 70% - AP 5>
===========
=============
["Area-of-effect Light damage."]
[Learned at <Level 45>]
----------------------Blitz Boost <SP 75% - AP 6>
===========
=============
["Area-of-effect Blitz effect, centered on self."]
[Learned at <Level 51>]
--------------------------Aerial Assault <SP 100% - AP 8>
==============
==============
["Area-of-effect (untyped) damage."]

[Learned at <Level 56>]


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.30) - Magic/Orbs - (MGC0)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------/--------------------------\
(5.31) - Spells - (SPL1) |
\==========================/

*The 2nd spell in each set is the Supreme Magic Version of the first
spell.
Essentially, you just have to cast the same spell twice in a row on
the same
target to activate it, or have it activated through chance by use of
the
appropriate Arm Force (Boosted Magic).*
--------------| Level 1 Magic |
===============
Blaze: Fire damage to one target (2 AP)
Flame Detonator: Greater Fire damage (4 AP)
Fire Shell: Bonus to one ally's Fire resistance (2 AP)
Flame Curtain: Greater Fire resistance boost (4 AP)
Heal: Minor heal on one ally (2 AP)
Healing Tears: Additional Cure Status Effects; Dispels Status Change
(4 AP)
Water Shell: Bonus to one ally's Water resistance (2 AP)
Bubble Curtain: Greater Water resistance boost (4 AP)
Wind Slicer: AoE Wind damage (2 AP)
Aero Twister: Greater Wind damage (4 AP)
Wind Shell: Bonus to one ally's Wind resistance (2 AP)
Silver Curtain: Greater Wind resistance boost (4 AP)
Sunder Earth: Earth damage to one target (2 AP)
Earthen Spear: Greater Earth damage (4 AP)
Earth Shell: Bonus to one ally's Earth resistance (2 AP)

Sand Curtain: Greater Earth resistance boost (4 AP)


Icicle: AoE Ice (Water+Earth) damage (3 AP)
Icicle Rain: Greater Ice (Water+Earth) damage (6 AP)
Thunderbolt: Single target Lightning (Water+Wind) damage (3 AP)
Eletrocution: Additional chance of inflicting <Stun> (6 AP)
Shining Light: Light (Fire+Wind) damage to one target (3 AP)
Shining Bullet: Additional chance of <Stun> inflicting (6 AP)
Nightmare: AoE Dark (Fire+Earth) damage; Sleep effect on targets (3
AP)
Hypnotic Wave: Greater Dark (Fire+Earth) damage; greater Sleep effect
(6 AP)
--------------| Level 2 Magic |
===============
Fireball: Fire damage to one target (4 AP)
Fiery Vortex: Additional chance of inflicting <Confuse> (8 AP)
Mighty Charge: Bonus to one ally's ATK (3 AP)
Overload: Additional boost to Fire resistance (6 AP)
Spread Wave: Water damage to one target (3 AP)
Rainy Arrows: Additional chance of inflicting <Poison> (6 AP)
Cure Status: Remove Status Effects from one ally (3 AP)
Cure Condition: Additional HP restoration (6 AP)
Storm: AoE Wind damage (4 AP)
Whirlwind: Additional chance of inflicting <Silence> (8 AP)
Booster: AoE SPD bonus (3 AP)
Speed Boost: Greater SPD boost (6 AP)
Earthen Grave: Earth damage to one target (3 AP)
Earthen Trap: Additional chance of inflicting <Petrify> (6 AP)
Stone Wall: Bonus to one ally's DEF (3 AP)
Endurance: Greater bonus to one ally's DEF (6 AP)
Icy Edge: Ice (Water+Earth) damage to one target (4 AP)
Icy Coffin: Additional chance of inflicting <Immobilize> (8 AP)
Lightning: Single target Lightning (Water+Wind) damage (4 AP)
Blast Impact: Additional chance of inflicting <Stun> (8 AP)
Regeneration: Minor heal and Regeneration effect on one ally (4 AP)
Holy Blessing: Greater heal and Regeneration effect (8 AP)
Dispel Magic: AoE Dark(Fire+Earth) damage; removes Status Changes (5
AP)
Magical Disjunction: Greater damage and Status Change removal effect
(10 AP)
--------------| Level 3 Magic |
===============

Burning Drive: Fire damage to one target (5 AP)


Ignition: Additional chance of inflicting <Stun> (10 AP)
Life Force: Bonus to one ally's maximum HP (4 AP)
Above and Beyond: Additional restoration of boosted HP <8 AP)
Healing Stream: AoE moderate heal (5 AP)
Healing Rain: Additional Curing Status Effect; dispelling Status
Change (10 AP)
Liquid Howl: AoE Water damage (5 AP)
Tidal Wave: Additional chance of inflicting <ATK-> (10 AP)
Slash Gale: AoE Wind damage (5 AP)
Turbulence: Additional chance of inflicting <DEF-> (10 AP)
Raising Wind: Recovers one incapacitated ally (3 AP)
Raise Spirit: Additional <HP Regen> effect (6 AP)
Grand Break: AoE Earth Damage (5 AP)
Earthen Destruction: Additional chance of inflicting <SPD-> (10 AP)
Revival: Bless effect on one ally. Auto recover incapacitation (6 AP)
Reincarnation: Greater Bless effect duration (12 AP)
Force Shield: Physical immunity effect on one ally (7 AP)
Fortress: Greater Physical immunity duration (14 AP)
Flash Ride: MAG and RES bonus (one ally) (5 AP)
Overdrive: Greater MAG and RES bonus (10 AP)
Banishing Ray: AoE Light(Fire+Wind) damage (6 AP)
Shooting Ray: Additonal chance of inflicting <Sick> (12 AP)
Magic Shell: Magical immunity effect on one ally (7 AP)
Anti-magic Field: Greater Magical immunity duration (14 AP)
--------------| Level 4 Magic |
===============
Inferno: Fire damage to one target (6 AP)
Volcanic Beat: Additional chance of inflicting <Water Res-> (12 AP)
Reflection: 50% Physical damage reflection (one ally) (5 AP)
Pain Reflection: Greater physical damage reflection duration (10 AP)
Full Care: Full heal on one ally (5 AP)
Great Blue: Additional curing Status Effect; dispelling Status Change
(10 AP)
Aqua Squall: Water damage to one target (5 AP)
Wavy Sphere: Additional chance of inflicting <Fire Res-> (10 AP)
Cyclone: Wind damage to all enemies (7 AP)
Tempest: Additional chance of inflicting <Earth Res-> (14 AP)
Acceleration: Blitz effect on one ally (lowers AP cost by 1) (5 AP)
Ward of Quickening: Greater Blitz duration (10 AP)

Gaea Prison: AoE Earth Damage (6 AP)


Gaea Grid: Additional chance of inflicting <Wind Res-> (12 AP)
Protective Wall: One-time invulnerability effect on one ally (5 AP)
Flawless Protection: Additional <DEF+> and <RES+> effects (10 AP)
Frostlock: AoE Ice(Water+Earth) damage (7 AP)
Freezing Cage: Additional chance of inflicting <MAG-> (14 AP)
Judgment: AoE Lightning (Wind+Water) damage (6 AP)
Thor Hammer: Additional chance of inflicting <Paralysis> (12 AP)
Raising Call: Fully recovers one incapacitated ally (4 AP)
Spirit Call: Additional Bless status effect (8 AP)
Chaos Bind: Dark (Fire+Earth) damage to all enemies (8 AP)
Void Infinity: Additional chance of inflicting <Res-> (16 AP)
-----------------Elemental Analysis
==================
Out of all the elements, which is the "best"? There's no clear cut
answers;
for the most part, it's purely situational. Enemies in certain areas
tend to
share a single elemental weaknesses, or should be confronted with a
specific
element that negates any debuffs they can cast. Or, once higher level
magic
comes into play, they may be more suspectible to certain status
ailments
themselves. So, let's go through the pros and cons of each element!
Note: Because each of the basic elements is connected to two other
elements,
I will briefly refer to the pros/cons of the combination magic for
each
element, as well as the actual higher level magic itself (Lightning,
Ice, Light
and Dark), just to give a complete analysis on each element.
----Fire |
----As in most RPG's, the fire element is associated with stronger attacks
and
buffs that tie into ATK/HP. Right away, users of Fire magic should be
aware
that there are no pure Fire AoE (though, Light/Dark magic offers some
AoE).
Of particular interest is the Level 2 Firey Vortex, which can inflict
Confusion, Level 3 Ignition, which can Stun, and Level 4 Volcanic
Beat, which
lowers Water Res.
As a general point for all elements, you might notice that the Level 4
Magic

effect, of reducing resistance to the opposite element, is both a


clever
trick and a "generalizaton" promoter. If you, say, encounter an enemy
that has
a Water weakness, you can use Volcanic Beat on it, though it will
probably have
some resistance to it because enemies who are strong against Fire are
generally
weak against Water, will not only do lower damage (as expected,
because of the
resistance), but it also has the disadvantage of forcing you to have
at least
4 Orb Slot, IF you wish to be able to cast both Water and Fire magic
with the
same user. Why?
Remember, if two opposing elements are next to each other on the grid,
they
weaken the effect of each other. And of course, they prevent you from
being
able to combine elements and use 2nd Level Magic, such as Light! These
issues
can be bypassed by using specific setups, but they can be cumbersome
and
restrictive. Other Fire spells include the typical Shell/Curtain
ability,
which is nothing unique. So, let's take a look at the Fire specific
buffs.
Mighty Charge/Overload is your typical ATK boosting abilities, with
Overload
having the additional benefit of boosting your Fire resistance. This
is a
standard but very nice ability; boosting ATK make you do more damage,
and thus
helps you eliminate enemies quicker. Combined with Excel/Trinity Acts,
which
are considered Physical Attacks, and are generally your best option
for most
encounters, and this is quite a nice ability indeed. In terms of
duration and
effect, it's the same as the other respective Level 2 elements.
Personally,
I find this to be one of the best buff abilities, with competition
only from
the MAG/RES boosting effects of Flash Ride (though, that is a Level 3
spell).
Life Force/Above and Beyond are incredibly useful abilities. Above and
Beyond
has the extra bonus of healing you fully to your new amount of HP, as
opposed
to simply extending your life, which makes it double as a healing
spell when
you're low on HP. There's not much else to say about this ability; by
the time
you gain access to this ability, you'll find it adds a couple thousand
to your
HP, depending on your level, and basically doubles your longevity.
Afraid a

Boss is about to unleash a powerful attack, and they have Anti-Force,


which
bypasses the defend command which would normally half the damage
taken? No
worries; cast this and your chances of survival increase quite a bit.
And of
course, even if you aren't expecting heavy damage, higher HP, and the
the fact
that it resets after 3 turns back to what you had before, means that
healing
isn't as much of a priority. Just go all out! As far as I know, it
doesn't
lower defense or have any other adverse effects when cast.
Finally, we have Reflection/Pain Reflection. I don't think Pain
Reflection
is too useful, since it doesn't offer much other than longer duration,
but
this can depend in part on your opponent. This is just another
strategic
ability; if you're expecting to take a lot of damage, and you can't do
much
to prevent it, you might as well return the favour! If you can time
this to
occur right before an enemies Excel Act, you can rack up quite the
nice amount
of damage. Combine this with Above and Beyond, which basically allows
you to
reflect more damage, and you've got a pretty useful strategy for
powerhouse
enemies. You can literally spend all your time healing back your HP,
and if
your enemy is attacking a reflect-able ally, they're STILL taking
damage.
Only for physical attacks, of course, but it's better than nothing.
Fire magic, in combination with Wind/Earth, allows for use of
Light/Dark magic.
Light magic opens more healing choices, a Fire-based AoE attack in
both the
Light/Dark element, and gives you access to the Level 3 Magic Shell
spell,
which can be extremely helpful in certain situations.
So, to summarize:
Pros:
- Strong, single target abilities
- Above and Beyond helps keep you alive
- Reflection helps put extra damage on foes
- Confusion and Stun from Firey Vortex and Ignition are nice bonuses
- Light and Dark magic is varied, strong, and comes with plenty of
status
ailments to inflict
Cons:
- Not as effective on larger groups of enemies, unless you're
resorting to
the higher level magic

- Most bosses and quite a few enemies tend to have Fire resistance,
more than
and other element in the game
Overall, I'd still say that Fire Magic is the best type in the game.
Even with
the disadvanatge of single-target spells, the power (and AoE) of Level
3-4
magic bypasses most of Fire magic's shortcomings. Be sure to, at the
very
least, invest some time playing with Fire spells!
----Wind |
----All wind spells are AoE, and grow in radius as you ascend the magic
levels.
Cyclone, the most powerful spell, will hit pretty much the entire
field for
several hits, and coupled with something that boosts magic criticals,
this
can be a pretty nice move. Unlike Fire of course, the main benefit of
AoE is
being able to attack multiple enemies at once, so it's on the opposite
side of
the situational spectrum.
Aside from the typical Shell/Curtain spell, we have Whirlwind and
Turbulence,
which are boosted versions of Storm and Slash respectively, and have
the chance
of inflict Silence or DEF-, respectively. These are actually quite
nice to have
since there are quite a few enemies who use magic, and since magic is
not a
command you can use infinitely, being able to reduce an enemies DEF to
inflict
more physical damage, and also do more with Excel/Trinity Acts, is
pretty
nice.
The real interesting spells, however, are Booster/Speed Boost, Raising
Wind/
Raise Spirit, and Acceleration/Ward of Quickening. Booster/Speed Boost
does
what you would think; it increases your speed, which allow you to
deliver
attacks more quickly. I don't believe this ability to be overly
useful, since
most enemies and even bosses are typically slower than any of your
party
memebers. Still, it can be nice if you're really being pressured by
any enemy,
and need to get healing in a bit earlier, or you're trying to get in
Excel
Acts in faster. It has it's uses, but you probably won't find yourself
using
it too often.

Raising Wind recovers a KO'ed ally, while Raise Spirit recovers a


KO'ed ally,
and buffs them with the HP Regen spell, which will heal a portion of
their
HP every turn, for _ turns. Of course, it's nice to always use Raise
Spirit,
especially if you can do so by taking advanatge of a Raystone. Raising
Wind
by itself it useful enough; if you're running out of Revive Bottles
and you
need someone back up, it's there. However, aside from a few tough
battles in
this game, even a half-decent strategy should prevent you from dying
often.
This is definitely a spell you should only really concern yourself
with if
you're finding some difficulty with the game.
Acceleration/Ward of Quickening is definitely the most interesting
spell, but
I find that it also has limited uses. The Blitz effect it bestows
reduces the
AP cost by 1 for everything costing at least 3 AP. This is for each
single
action, so you want to chain together several smaller actions, it can
be
quite nice. The problem is it's a single-target spell, so if you want
to fully
take advantage of the AP reduction, you'd need to either stick to
using one
character only, or casting it on everyone, at the cost of
(ironically), quite
a bit of AP and 3 MP every time you want to have it on everyone. If
you have
a Wind Raystone on the field, you can take advantage of getting a free
upgrade
to Ward of Quickening, which will make the Blitz effect last a bit
longer.
Unless you want to really get something such as a Trinity Act in and
still have
some AP for healing, or just want to play around with AP reduction, I
don't
recommend investing heavily in this type of magic.
And of course, having Wind combined with Fire or Water allows you to
use
Light/Lightning magic, both of which I find are very nice. Light magic
allows
for greater healing capabilities and provides your only source of Fire
AoE,
Shooting Ray, which is also multi-hit. Lightning allows for even more
indepth
stat boosting and some greater AoE and multi-hit spells, such as
Judgment.
So, to summarize:
Pros:
- Probably the most effective AoE spells, and can be very damaging
with the

proper Boost Forces (Magic Critical, etc)


- The DEF- and Silence effects of Whirlwind and Turbulence are useful
at
weakening the enemy
- SPD Boosts allow you to finish enemies quicker, Reviving can be a
life
saver if you're having issues, and AP reduction is fun to play with
- Allows you to use Lightning/Light magic, both of which are very
useful.
Cons:
- Not too many enemies are weak against Wind, and the AoE, unless very
large,
may not even hit every enemy in a group
- Spells such as Reviving and AP Reduction are more so supplementary,
rather
than necessary in most situations.
Overall, I'd say Wind is probably the 2nd worst, if not worst, element
to use.
It's not bad, of course, but in comparison to elements such as
Fire/Water, it's
just not as good.
/-------------------------------\
(5.32) - Workshop/DP - (WRK1) |
\===============================/

The Workshop allows one to customize Magic-related functions for each


of the
playable characters. By investing Rico and DP, you can fine-tune
characters
in a variety of ways, to suit your playstyle. Some characters have
lower or
higher amounts of DP, allowing you to customize them more, but the
amount of
DP (which diminishes as upgrades are done) cannot be increased.
Before we look into the different combinations available in the
workshop, let's
look at just how much it costs, in both Rico and DP, to upgrade things
to
certain levels. These costs remain constant no matter which character
you are
upgrading.
I should note that from this point on, magic setups and combinations
will be
referred to in a x/x/x/x format, where each X represents an increasing
level
of magic. For instance, 4/3/5/3 would mean having 4 MP for Level 1
Magic, 3
MP for Level 2 Magic, etc.
-----------------------------------------------Orb Slot Expansion
Point

DP and Rico Spent at this

==================
===============================
1
2
3
4
5

Slot
Slots
Slots
Slots
Slots

->
->
->
->
->

400
1600
6400
25600
102400

R,
R,
R,
R,
R,

2
8
18
32
50

DP
DP
DP
DP
DP

400 R,
2 DP
2000 R,
10 DP
8400 R,
28 DP
34000 R,
60 DP
136400 R, 110 DP

---------Level 1 MP
==========
MP
MP
MP
MP
MP
MP
MP
MP
MP

+1
+2
+3
+4
+5
+6
+7
+8
+9

->
->
->
->
->
->
->
->
->

100
200
500
1000
1700
2600
3700
5000
6500

R,
R,
R,
R,
R,
R,
R,
R,
R,

2
4
6
8
10
12
14
16
18

DP
DP
DP
DP
DP
DP
DP
DP
DP

100
300
800
1800
3500
6100
9800
14800
21300

R,
R,
R,
R,
R,
R,
R,
R,
R,

2
6
12
20
30
42
56
70
88

DP
DP
DP
DP
DP
DP
DP
DP
DP

---------Level 2 MP
==========
MP
MP
MP
MP
MP
MP
MP
MP
MP

+1
+2
+3
+4
+5
+6
+7
+8
+9

->
->
->
->
->
->
->
->
->

200
400
1000
2000
3400
5200
7400
10000
13000

R,
R,
R,
R,
R,
R,
R,
R,
R,

4
6
8
10
12
15
17
19
21

DP
DP
DP
DP
DP
DP
DP
DP
DP

200
600
1600
3600
7000
12200
19600
29600
42600

R,
R,
R,
R,
R,
R,
R,
R,
R,

4
10
18
28
40
55
72
91
112

DP
DP
DP
DP
DP
DP
DP
DP
DP

400
800
2000
4000
6800
10400
14800
20000
26000

R,
R,
R,
R,
R,
R,
R,
R,
R,

6
8
11
13
16
18
21
23
26

DP
DP
DP
DP
DP
DP
DP
DP
DP

400
1200
3200
7200
14000
24400
39200
59200
85200

R,
R,
R,
R,
R,
R,
R,
R,
R,

6
14
25
38
54
72
93
116
142

DP
DP
DP
DP
DP
DP
DP
DP
DP

800
1600
4000
8000
13600
20800

R,
R,
R,
R,
R,
R,

8
11
14
17
20
23

DP
DP
DP
DP
DP
DP

800
2400
6400
14400
28000
48800

R,
R,
R,
R,
R,
R,

8
19
33
50
70
93

DP
DP
DP
DP
DP
DP

---------Level 3 MP
==========
MP
MP
MP
MP
MP
MP
MP
MP
MP

+1
+2
+3
+4
+5
+6
+7
+8
+9

->
->
->
->
->
->
->
->
->

---------Level 4 MP
==========
MP
MP
MP
MP
MP
MP

+1
+2
+3
+4
+5
+6

->
->
->
->
->
->

MP +7 ->
MP +8 ->
MP +9 ->

29600 R,
40000 R,
52000 R,

26 DP
29 DP
32 DP

78400 R,
118400 R,
170400 R,

119 DP
148 DP
180 DP

4 DP
16 DP
64 DP

5000 R,
30000 R,
155000 R,

4 DP
20 DP
84 DP

4 DP
16 DP
64 DP

5000 R,
30000 R,
155000 R,

4 DP
20 DP
84 DP

4 DP
16 DP
64 DP

5000 R,
30000 R,
155000 R,

4 DP
20 DP
84 DP

4 DP
16 DP
64 DP

5000 R,
30000 R,
155000 R,

4 DP
20 DP
84 DP

-------------------Magic Upgrade (Fire)


====================
Level 1 ->
Level 2 ->
Level 3 ->

5000 R,
25000 R,
125000 R,

--------------------Magic Upgrade (Water)


=====================
Level 1 ->
Level 2 ->
Level 3 ->

5000 R,
25000 R,
125000 R,

-------------------Magic Upgrade (Wind)


====================
Level 1 ->
Level 2 ->
Level 3 ->

5000 R,
25000 R,
125000 R,

--------------------Magic Upgrade (Earth)


=====================
Level 1 ->
Level 2 ->
Level 3 ->

5000 R,
25000 R,
125000 R,

DP's
L'Arc =
Ryfia =
Leslie =
Cecille =
Serge =
Rastan =

240
276
252
264
288
228

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.50) - Recreational - (REC1)


-----------------------------------------------------------------------------------------------------------------------------------------------------------

-----------------------------------------------------------------------------/-------------------------\
(5.51) - Arena - (ARN1) |
\=========================/

Welcome to the arena, where you can battle sets of enemies for a
variety of
prizes! Getting progressively harder, the arena is sure to test the
limits of
your battling capabilities...especially the last two fights, which are
contenders for the most difficult battles in the entire game. So,
without
further ado, let's go through each of the matches.
--------------------------MATCH #1: Stalwart Soldiers
--------------------------Reward: 2000 R
Details: Enter the brave and mighty, from all corners of the world!
Make sure
you're fit and healthy, being sick and ill won't cut it.
Fight:
Round
Round
Round
Round
Round

1:
2:
3:
4:
5:

Republic Soldier x 2
Zealot Watch (M) x 2, Zealot Watch (F)
Imperial Soldier x 2, Imperial Amazon
Imperial Amazon x 2, Zealot Watch (F) x 2
Imperial Soldier, Zealot Watch (M) x 2, Republic Soldier

Slicing Winds (AoE wind), imperial soldier


Assault Formation (Increase atk, lower def), zealot watch, AoE
Quicksilver (moderate 1-hit attack), republic soldier
republic soldier (storm)
<Become Sick every 2 turns>
===========
Fee: 1000 R
Level: 25
===========

---------------------MATCH 2: Unholy Undead


---------------------Reward: 3500 R
Details: These fierce warriors have returned, even in death, to test
their
mettle. Grant their wishes and put them to rest. Prepare for a long
and
interesting fight!
Fight:

Round
Round
Round
Round
Round
Round

1:
2:
3:
4:
5:
6:

Bone Knight x 3
Slave Wight x 2
Lich x 2, Bogey
Lich x 2, Visc Doll
Lich x 3
Banshee x 4

<Become Paralyzed every 2 turns>


===============
Fee: 2000 R
Level: 30
===============

--------------------------MATCH 3: Menacing Menagerie


--------------------------Reward: 5000 R, The Detective
Details: One of our Senators has requested a battle featuring numerous
wild
animals and ferocious beasts from all over, with a splash of venom to
keep
things fun!
Fight:
Round
Round
Round
Round
Round
Round
Round
Round

1:
2:
3:
4:
5:
6:
7:
8:

Lykos x 2, Crimson Scythe


Forest Beak, Forest Chick x 2
Cat-sidhe, Grapplecat x 2
Snow Vulture, Snow Frog, Y-vern
Desert Frog x 2
Bird of Hell x 3
Catfish, Desert Fish
Samiad x 3

<Become Poisoned every 2 turns>


===========
Fee: 3500 R
Level: 35
===========

-----------------------MATCH 4: Grueling Grudge


-----------------------Reward: 7500 R
Details: Their pride shredded by that loss, so long long ago, these
soldiers
are finally back to claim their vengeance!
Fight:
Round 1: Imperial Guard (F), Imperial Guard (M) x 2
Round 2: Republic Capt x 3

Round 3: Zealot Paladin (M) x 2, Zealot Paladin (F)


Round 4: Imperial Guard, (M), Republic Capt, Zealot Paladin (M) x 2
Round 5: Zealot Paladin x 3, Imperial Guard (M)
<After every 2 turns, RES/SPD/DEF/ATK- Inflicted>
===========
Fee: 5000 R
Level: 50
===========

----------------------MATCH 5: Rallied Rogues


----------------------Reward: 12500 R
Details: Stragglers from defeated armies, mercenaries greedy for hold.
No Magic
will be allowed for this fight, so get down there and fight dirty!
Fight:
Round
Round
Round
Round
Round
Round

1:
2:
3:
4:
5:
6:

Burglar x 3
Septem x 3
Green Sauroid x 2
Dos x 3
Burglar, Septem, Green Sauroid, Dos
Tres x 2, Nihil x 2

<No Magic Allowed>


Shadow Dance (5 hit combo), septem
sharp fist (green sauroid, moderate hit)
nihil (inferno)
===========
Fee: 7500 R
Level: 55
===========

-----------------------------MATCH 6: Creaking Contraptions


-----------------------------Reward: 20000 R
Details: Some junk from one of the Skywalks has suddenly reactivated
itself!
We don't want any explosions, no siree! So no weapons and no plans.
None!
Fight:
Round
Round
Round
Round
Round

1:
2:
3:
4:
5:

Imaginal Sabre x 3
Lascarde Sabre x 3
Lascardes, Imaginal Sabre, Lascarde Sabre
Ral Sabre x 3
Verct Sabre x 3

Round 6: Vercts, Real Sabre, Verct Sabre


Round 7: Vercts, Lascardes
Round 8: Vercts x 2, Lascardes
<No Physical Attacks Allowed>
============
Fee: 12500 R
Level: 60
============

------------------------MATCH 7: Friends Forsaken


------------------------Reward: 75000 R
Details: No one likes being on the sidelines. Who knows when, if ever,
you'll
get your gear and spell Orbs upgraded?! Whatever happpens... No hard
feelings!
============
Fee: 50000 R
Level: 65
============

---------------------MATCH 8: Radiant Rondo


---------------------Reward: 125000 R, Shining Rod
Details: Three fearsome opponents, travelers from a distant world!
Defeat these
anomalies of nature and claim the ultimate victory!
============
Fee: 75000 R
Level: 75
============
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.60) - Library - (LBR1)
-----------------------------------------------------------------------------------------------------------------------------------------------------------

-----------------------------------------------------------------------------/--------------------------------\
(5.61) - Guild Quests - (QST1) |
\================================/

------------------< Those Fowl Birds! >


------------------==============================
Client: A Farmer From Topazion
==============================
Reward : 200 R, Heal Liquid
======================================================================
======
Details: "Those huge birds roaming around within the Meridian borders
are
ruining our crops! It's getting worse and worse. Mind thinning their
numbers
for us?"
======================================================================
======
Conditions: Hunt <10> Chicks
============================
Notes: Chicks can be found in and around <Retea Forest>, and around
<Topazion>. They shouldn't cause you much problem, even at the
beginning of
the game. Basic physical attacks will take care of them.
---------------------Recommended Level: 5+ |
======================================================================
======
--------------------< Those Fowl Birds!!! >
--------------------==============================
Client: A Farmer From Topazion
==============================
Reward : 1000 R, Revive Bottle
======================================================================
======
Details: "Those huge birds roaming around within the Meridian borders
are
ruining our crops! It's getting worse and worse. Mind thinning their
numbers
for us?"
* Must have completed <Those Fowl Birds!> *
======================================================================
======
Conditions: Hunt <10> Beaks
===========================

Notes: Beaks can be found in and around <Diamant>, and are simply a
buffed
up version of the Chicks. They aren't much harder; just used chained
attacks
and you'll be fine. You can also use Magic, but it's better to
conserve
MP, unless you don't mind using Inns and want to speed things up.
---------------------Recommended Level: 8+ |
======================================================================
======
----------------------< Those Fowl Birds!!!!! >
----------------------==============================
Client: A Farmer From Topazion
==============================
Reward : 20000 R
======================================================================
=========
Details: "The birds in Retea Forest are multiplying. Please identify
and remove
the cause. Some rare birds have been sighted too..."
* Must have completed <Those Fowl Birds!> + <Those Fowl Birds!!!> *
======================================================================
=========
Conditions: Hunt <1> Diana
==========================
Notes: Diana is the yellow chick right above the save point in the
middle of
<Retea Forest>. Before engaging it, make sure you have Earth-Magic
available
to you, and having SP near full makes things much easier as well.
Diana will use Chick Cry in the first round of battle, summoning a
beak
called Catherine, who is far more powerful than Diana. However, they
are both
weak to Earth, so using Level 1-3 Earth Magic (if you have Level 4,
you're
probably at the point where it doesn't even matter what magic you
use).
Catherine has Overload, which boosts Atk, Heavy Press (which does
damage in
an AoE around Catherine, and Woodpecker, the most dangerous attack,
which
is a rapid 8-hit combo on one character. Diana only has one other
attack;
Chick Rush, which is only a bit stronger than it's basic attack.
On the first turn, just use some lower level Earth Magic on Diana for
some
extra damage, but be sure to have at least 15 AP for the next turn.
Once

Catherine appears, use Geo Impact, and you should be able to take a
good
portion of Catherine's HP right off the bat. Now, just finish
Catherine off
with some higher level Earth Magic (and heal if need be), then use
another
Geo Impact on Diana, and Diana should be gone. Not too hard, right?
For winning you get 0 XP, 37711 Rico, and 265 WP. Drops include 2
Phoenix
Wing's, Flanking Shoes, and a Full Liquid.
----------------Diana's Abilities
----------------Chick Cry (Summons Catherine; one time)
Chick Rush (Moderate damage to one target)
--------------------Catherine's Abilities
--------------------Overload (Boosts Atk)
Heavy Press (AoE Damage)
Woodpecker (8-hit combo)
----------------------Recommended Level: 29+ |
======================================================================
========
----------------< Weeding Request >
----------------==============================
Client: A Farmer From Topazion
==============================
Reward : 500 R, Cotton Robes
======================================================================
======
Details: "Those weeds they call Mad Plants multiply when birds carry
their
pollen. The pollen is poisoning our crops. Kindly weed out a bunch of
'em.
They grow around the city of Jada."
======================================================================
======
Conditions: Hunt <15> Mad Plants
================================
Notes: Mad Plants can be found right outside <Jada>. Really easy
enemies;
basic physical attacks are enough to take them out.
---------------------Recommended Level: 5+ |
======================================================================
======

-----------------< Undersea Assault >


-----------------=====================
Client: Injured Elder
===========================
Reward : 20000 R, Earth Gem
======================================================================
=========
Details: "I noticed the gate to the Oceansong Road was open, so I
decided to
take a walk down there with my dog. A vicious monster pounced on us
and injured
me as I ran away. Please take care of that oversized fish."
======================================================================
=========
Conditions: Hunt <1> Remora
===========================
Notes: The Remora is weak to both Fire and Wind, so Light Magic is the
way to
go. Geo Impact isn't as effective here, since the Remora has
resistance to
both Earth and Water (crippling the last part of Geo Impact and Aqua
Spiral).
You could use Serge for his Flaming Throw, but it won't trigger Geo
Impact,
and it's preferable in terms of damage to Mystic Fortune even if it
isn't the
best element to use.
So, for this battle, mostly focus on Light Magic. You can use Ryfia's
Radiant
Song from time to time, just since it saves a bit on MP. Geo Impact is
still
an option, but this fight isn't that hard, so it's better just to
stick to
Magic and regular attacks.
As for the Remora,
----------------------Recommended Level: 29+ |
======================================================================
========
-------------------< Cute Little Devils >
-------------------==========================
Client: Animal-loving Lady
=============================
Reward : 3500 R, Velvet Cloak
======================================================================
=========
Details: "I just wanted to give them something to nibble on. But they
turned on
me all at once, with those cute little eyes! I hate to say this, but
please

remove them. I saw them around the city of Antrax."


======================================================================
=========
Conditions: Hunt <10> Kul-eeths
===============================
Notes: By the time you even reach <Eastern Olquina>, where these
little guys
are, you should already be 14+ (or around that, to deal with Vifrons),
so using
simply physical attacks should be more than enough to handle these
guys!
----------------------Recommended Level: 14+ |
======================================================================
=========
---------------------< Vicious Little Devil >
---------------------==========================
Client: Animal-loving Lady
==========================
Reward : 20000 R, Fire Gem
======================================================================
=========
Details: "I just wanted to give them something to nibble on. But they
turned on
me all at once, with tohse cute little eyes! I hate to say this, but
please
remove them. I saw them on the Mandelro Coast."
* Must have completed <Cute Little Devils> *
======================================================================
=========
Conditions: Hunt <1> Carbuncle
==============================
Notes: Just a buffed up Kul-eeth found in the middle of <Mandelro
Coast>, this
guy is weak to Fire and Water.
Unfortunately, there is no Combo-Element for this, so you'll have to
choose to
use one or the other. And of course, Light and Ice isn't as effective,
since
Carbuncle resists Wind/Earth. I recommend sticking to Fire, since not
only
is it more likely you'll have Level 3 Gems by this point, Fire Magic
consists
solely of single target offensive spells, and is thus more powerful
for
individual foes. So, be sure to break any Raystones you see that are
not
Fire!
As for Carbuncle, he has some basic attacks with his tail;
-----------------------

Recommended Level: 29+ |


======================================================================
=========
-------------< Pest Control >
-------------=========================
Client: Insect-bitten Man
=========================
Reward : 2000 R, Reset All
======================================================================
=======
Details: "Those huge insects with the huge blades keep attacking us on
sight!
Anything you could do to help us? There are tons of them in eastern
Olquina."
======================================================================
=======
Conditions: Hunt <10> Scythes
=============================
Notes: Like the quest says, Sycthe are all over <Eastern Olquina>,
between
<Antrax> and the <Nabra Jungle>. And just like the Kul-eeths, you
should a
high enough level when you reach them to dispatch them with simple
physical
attacks.
----------------------Recommended Level: 14+ |
======================================================================
======
--------------------< Revenge of the Bugs >
--------------------===========================
Client: Jungle-trekking Man
===========================
Reward : 18000 R
======================================================================
=====
Details: "Something is agitating the insects in the Nabra Jungle and
making
them aggressive. Please locate and remove whatever it is."
* Must have completed <Pest Control> *
======================================================================
=====
Conditions: Hunt <1> Death Scythe
=================================
Notes:
----------------------Recommended Level: 29+ |

======================================================================
======
--------------------< We're Being Watched >
--------------------======================
Client: Young Merchant
==============================
Reward : 3000 R, 2-Leaf Clover
======================================================================
=====
Details: "When traveling around Benetnasch, I sometimes feel like I'm
being
watched, though nobody's around. I wonder why?"
======================================================================
=====
Conditions: Hunt <10> Oak Eyes
==============================
Notes: Oak Eyes can be found around the beach at Benetnasch; they're
not too
hard, and basic physical attacks should suffice in defeating them.
----------------------Recommended Level: 16+ |
======================================================================
======
---------------< Brawny Friends >
---------------===================
Client: Outdoorsman
============================
Reward : 3500 R, Metal Guard
======================================================================
=======
Details: "Bears often attack us when we're near the city of
Carbunculus. Care
to clear the way for us?"
======================================================================
=======
Conditions: Hunt <10> Bears
===========================
Notes: Bears are everywhere between Carbunculus and Benetnasch, so you
should be able to find plenty all over the place. They have higher HP
than
most of the other enemies around, but aside from that, they aren't too
bad.
If you are having any kind of trouble, Fire Magic works well.
----------------------Recommended Level: 16+ |
======================================================================
======

---------------< Den of Horrors >


---------------=======================
Client: Obscure Painter
=======================
Reward : 55000 R
======================================================================
=======
Details: "A ferocious bear has made itself a den in the Galois Ravine,
preventing me from completing my painting. Remove it from the picture
please."
======================================================================
=======
Conditions: Hunt <1> Callisto
=============================
Notes:
----------------------Recommended Level: 46+ |
======================================================================
======
------------------< Lovely and Lethal >
------------------==========================
Client: Middle-class Noble
=============================
Reward : 7000 R, Silver Plate
======================================================================
=======
Details: "Being an adventuring enthusiast, I just happened to pass by
the
Galois Ravine and saw some cute little kitties. I never imagined they
were so
vicious...Something must be done about them!"
======================================================================
=======
Conditions: Hunt <15> Assassin Cats
====================================
Notes: As the quest says, Assassin Cats can be found just outside the
north
end of the Galois Ravine. Aside from Cat Dive, a fairly powerful
attack,
there isn't much to say about them; take them out with basic physical
attacks
or some magic if you want (there's a Moon Inn on the way to the Galois
Ravine
you can take advantage of.
----------------------Recommended Level: 20+ |
======================================================================
=======
---------------------

< Hopping in the Snow >


--------------------=======================
Client: Haughty Old Man
============================
Reward : 6000 R, High Liquid
======================================================================
========
Details: "Hundreds of horrifying hoppers! Literally hordes of them
outside the
city! How can I go fishing with it like this? Have at them and make
them no
more!"
======================================================================
========
Conditions: Hunt <10> Snow Frogs
================================
Notes: Snow Frogs can be found all over the snow island; the best
place to
fight them is around the Moon Inn in the northwest part of the island,
since
you can get free healing if need be. By the time you can visit the
snow
island and Opalus, you should be definately be strong enough to take
these
Snows Frogs with ease, or some Fire Magic if need be.
----------------------Recommended Level: 29+ |
======================================================================
========
-----------------------< Nightmare in the Ruins >
-----------------------======================
Client: Relic Explorer
======================
Reward : 55000 R
======================================================================
========
Details: "Evil beings are amassing in Hillbert! An omen of things to
come
perhaps? Please locate and remove them!"
======================================================================
========
Conditions: Hunt <1> Thanatos
================================
Notes:
----------------------Recommended Level: 46+ |
======================================================================
======
-----------------------< A Special Kind of Stew >

-----------------------========================
Client: Second-rate Chef
================================
Reward : 4000 R, Strength Potion
======================================================================
========
Details: "I'm hoping to brew up a stew that'll leave my guests full of
vigor!
A bit of squid, meat from those plump birds, petals from those
flowerly bulbs,
and I'm all set!"
======================================================================
========
Conditions: Collect <2> Chewy Squids, <2> Chewy Chickens, and <2>
Fragrant
Petals
======================================================================
=====
Notes: Chewy Squid is easiest to get from Veratite (Mandelro Coast),
though
Phitite (Oceansong Road), Tronbower (Opalus Area) and Zephyampo
(Soliton
Caves) also drops it.
Chewy Chicken is easiest to get from Chick (Retea Forest/Topazion
Area), but
is also dropped by Hybrid Chick (Batrachites Area) and Forest Chick
(Galois
Ravine Area).
Finally, Fragrant Petals are easiest to get from Mandragora (Retea
Forest/
Topazion Area), but can also be gotten from Flora (Wester Olquina) and
Rafflesia (Ebur Ruins).
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
---------------------Recommended Level: 8+ |
======================================================================
======
-------------------------< In Search of an Antidote >
-------------------------===========================
Client: Ambitious Alchemist
===========================
Reward : 7000 R, Elixir
======================================================================
=========
Details: "I'm trying to concoct a refreshing potion to help the tired
populace.
But I still need ingredients from those moth, tree, and frog
monsters."

======================================================================
=========
Conditions: Collect <5> Plant Eyestalks, 5 Caterpillar Horns
============================================================
Notes: Plant Eyestalks are easiest to get from Forest Eye (Nabra
Jungle), but
are also dropped by Oak Eye (Benetnasch), Four-leaf (Verct Skywalk)
and Hime
(Verct Skywalk).
Caterpillar Horns are best to get from Nospillar (Western Olquina),
but are
also dropped by Caucus (Galois Ravine), Kikimora (Ebur Ruins) and
Habetrots
(Desert Area).
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 14+ |
======================================================================
======
-----------------< Risky Experiment >
-----------------===========================
Client: Ambitious Alchemist
===============================
Reward : 12000 R, Vitality Leaf
======================================================================
=====
Details: "The potion I made did soothe my fatigue, but its
effectiveness
depends on how fit you were to begin with...I need more ingredients
from
those moth, tree, and frog monsters."
======================================================================
=====
Conditions: Collect <3> Mos Powders, <3> Dark Red Roots, <3> Frog Oils
======================================================================
Notes: Mos Powder can be procured most easily from Mos-seeder (Nabra
Jungle),
but can also be found from Mos-laus (Ebur Ruins), Mos-leef (Soliton
Caves),
and Beelzebub (Ellgode Volcano).
Dark Red Roots are dropped by Treant (Jada Area), and also from Terror
Treant
(Gauss Tunnel), and Nabra Treant (Nabra Jungle).
Finally, Frog Oil is dropped by Frog (Oceansong Road), Desert Frog
(Desert),
Flame Frog (Ellgode Volcano), and Snow Frog (Snow Field).

Having Treasure Hunter equipped on someone, and boosting your Luck


with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 20+ |
======================================================================
======
-------------< Out of Honey >
-------------==========================
Client: Healthy Foods Lady
=============================
Reward : 1500 R, Speed Potion
======================================================================
========
Details: "I'm looking for some Honey. Downing some bees should get you
some.
Thank you in advance!"
======================================================================
========
Conditions: Collect <10> Honey
==============================
Notes: The Bees in questions are all around <Retea> and <Topazion>.
The drop
seems to be a little rarer than other drops, but it should come
eventually.
There is also a traversable mountain/island directly east of Diamant,
which
has a TON of bees all over the place, so if you don't feel like
running around
waiting for them to spawn near Retea or Topazion, you can just wait
until
you have Lightship access and do it then.
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
---------------------Recommended Level: 5+ |
======================================================================
========
--------------< Local Produce >
--------------==========================
Client: Notherner Merchant
==============================
Reward : 2500 R, Resist Potion
======================================================================
======
Details: "Wolf Livers are a great health supplement! Any of the wolflike

monsters will do, just go out there and grab some for me!"
======================================================================
======
Conditions: Collect <10> Wolf Livers
====================================
Notes: Easiest way to get Wolf Livers is from the Cyons prowling
between the
path between Jada and Diamant. Nothing really too special. Other
potential
sources are the Lykos around Batrachites/Ebur and Garms in the
Resolvent
Iceburg.
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
---------------------Recommended Level: 8+ |
======================================================================
======
-----------------< Mushroom Hunting >
-----------------===========================
Client: Mushroom Aficionado
===============================
Reward : 2000 R, Insight Potion
======================================================================
=======
Details: "I need more mushrooms. I'm willing to try any you happen to
find.
Hunt'em down and haul'em back!"
======================================================================
=======
Conditions: Collect <5> Necromushs, <5> Mansfungis
==================================================
Notes: Both Necromush and Manfungi can be dropped by regular Funger's,
all
around Topazion, Jada and Diamant. The drop is kind of uncommon, but
not too
bad. In addition, Nabra Funger's actually have Necromush as a steal,
so if
you're having trouble getting that to drop, you can try your hand at
stealing
it instead. Other sources are the Venom Funger in the Ebur Ruins and
the
Hundred Eyes in the Meridia Region (far later in the game).
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 10+ |
======================================================================
=======

--------------------< Tastes Like Chicken >


--------------------=====================
Client: Poultry Lover
=============================
Reward : 2000 R, Monster Bait
======================================================================
=======
Details: "I really need some chicken. It goes best with my drinks...
Those
chubby ones would work nicely."
======================================================================
=======
Conditions: Collect <10> Fowl Meats
===================================
Notes: Fowl Meat is dropped by the Chick/Beak, Hybrid Chick/Beak, and
Forest
Chick/Beak. It's best just to stick to typical Chicks/Beaks, though;
this
item is a pretty common drop, so it shouldn't take long to get it. The
basic
Chick and Beak are all over Topazion, Jada, and Diamant.
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
---------------------Recommended Level: 8+ |
======================================================================
=======
-------------------< Feline Accessories >
-------------------===============
Client: Cat Nut
================================
Reward : 18000 R, Defense Potion
======================================================================
======
Details: "I need Paw-like Gloves. I could really use a big bunch of
them! I
can never manage to sleep at night unless I'm wearing a pair of 'em...
Those hooded cats should have a few!"
======================================================================
=======
Conditions: Collect <10> Paw-like Gloves
========================================
Notes: Paw-like Gloves can be dropped by Grapplecats (in the Dragon
Prison),
Cat-sidhes (outside the Soliton Caves), Assassin Cats (outside the
Galois
Ravine), Big Ears (Holy Land of Noire) and Samiads (the Desert). Just
pick

your favourite place and get to it!


Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 29+ |
======================================================================
======
--------------------< Afternoon Tea Party >
--------------------==========================
Client: Bona Fide Merchant
================================
Reward : 15000 R, Heroism Potion
======================================================================
======
Details: "My tea sets are flying off the shelves so fast I'm almost
out of
stock. Could someone help me resupply? A handy source of them are the
dolls
you encounter in the Gauss Tunnel."
======================================================================
======
Conditions: Collect <5> Dolly Teasets
=====================================
Notes: Dolly Teasets are a somewhat uncommon drop from Visc Dolls, who
are
all over the <Gauss Tunnel>. I find the best thing to do is enter
through
the south side, battle the one near the entrance, exit, and re-enter.
Eventually, you'll get them.
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 19+ |
======================================================================
======
-------------< Seeking Silk >
-------------===========================
Client: Elderly Weaver Lady
===============================
Reward : 6000 R, Hardened Shoes
======================================================================
======
Details: "I'm looking for cocoons to spin silk from. The caterpillars
in
western Olquina should drop a few now and then. Thank you kindly."

======================================================================
======
Conditions: Collect <10> Superb Cocoons
=======================================
Notes: Superb Cocoons are dropped by Habetrot (Western Olquina), and
also
Caucus (Galois Ravine), Kikimora (Ebur Ruins) and Nospillar (Desert).
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 14+ |
======================================================================
======
---------------< Mysterious Ore >
---------------=======================
Client: Code Researcher
==============================
Reward : 20000 R, Monster Bane
======================================================================
======
Details: "I need ore deposits with mystic powers. A few for
experimentation
would be nice. Those floating wands should drop some."
======================================================================
======
Conditions: Collect <5> Rare Ores
=================================
Notes: Rare ore is a farily uncommon drop that can be found from
Gnomes,
Undines, Salamanders, and Sylpheed's, those spinning crystal enemies
that
appear in each of the Rogress "lairs" and can also have All Charges
and
Inferno/Flood/Terra/Gale Amulets stolen from them.
If you took the time
"spinning
crystal" family, you
more
than 5 (and some All
back
to whichever Rogress
bunch.

to steal each of the Amulets from each of the


should all ready have at least some ore, if not
Charges, which are very handy!). If not, just go
area you feel most comfortable with, and hunt a

Having Treasure Hunter equipped on someone, and boosting your Luck


with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 29+ |
======================================================================
======

----------------< It's so... Big! >


----------------========================
Client: Good-looking Man
==============================
Reward : 55000 R, Swordbreaker
======================================================================
======
Details: "I could use a horn - a huge one would be best! I'll put it
on
display and show it off! I'd look in the Soliton Caves if I were you."
======================================================================
======
Conditions: Collect <1> Gigantic Horn
=====================================
Notes:
------------------Recommended Level:
======================================================================
======
--------------------< Rich and Capricious >
--------------------=====================
Client: Wealthy Noble
==============================
Reward : 40000 R, Phoenix Wing
======================================================================
======
Details: "I need 10 <Bear Claws>, 10 <Wolf Fangs> and 5 <Behemoth
Horns>.
Bears, wolves, and horned beasts beware!"
======================================================================
======
Conditions: Collect <10> Bear Claws, <10> Wolf Fangs, and <5> Behemoth
Horns
======================================================================
======
Notes: Bear Claws are dropped by, well, Bear (Carbunculus Area), and
also
Ice Claw (Resolvent Iceburg), and Mample (Holy Land of Noire), with
the
latter two enemies being considerably tougher than their cousin, the
simple
Bear.
Wolf Fangs can be grabbed off of Cyon (Diamant Area), Lykos
(Batrachites Area),
and Garm (Resolvent Iceburg), with the last enemy being quite tough.
Finally, Behemoth Horns can be procured from Behemoth (Holy Land of
Noire),

Flamis (Ellgode Volanco), and Whiss (Olquina Region). All of these are
quite
powerful enemies, especially Whiss, but with the level you're likely
to be
when you can take this quest (around 50), it shouldn't be toooo taxing
to take
them out. Flamis is quite weak compared to the other ones, so that's a
good
route of least resistance.
Having Treasure Hunter equipped on someone, and boosting your Luck
with
clovers also helps in getting drops to occur more often.
----------------------Recommended Level: 49+ |
======================================================================
======
------------< Grim Reaper >
------------============================
Client: Eccentric Theologist
=============================
Reward : 60000 R, Mistilteinn
======================================================================
======
Details: "Rumors abound that the Grim Reaper wields a staff imbued
with the
power of resurrection - rumours I hope to confirm. The Reaper is said
to
rest beneath Olquina."
======================================================================
======
Conditions: Collect <1> Reaper's Staff
======================================
Notes:
----------------------Recommended Level: 46+ |
======================================================================
======
-----------< Pooch Chow >
-----------============================
Client: Alleged Animal Lover
=================================
Reward : 111111 R, Shield of Ajax
======================================================================
======
Details: "I want you to feed dogs from the four corners of the world.
Persuade their owners if you need to!"
* Cannot be quit once accepted. *

======================================================================
========
Conditions: Find and feed dogs from all over the world.
=======================================================
Notes: Well, time to go exploring! Don't worry though; there aren't
that
many dogs to find (15 in total), spread out through a couple areas.
Here are
all the dogs:
- Two of the dogs are near the mayor's house in Topazion (one on each
side
of the door).
- One is right at the entrance of Jada, plus another two right as you
enter
the second area of Jada, plus another dog to the right of the previous
pair,
and one more to the left of the pair (by the stairs).
- One on the middle dock in the port of Diamant.
- Two are located in Carbunculus; head left to the Artist's Zone, and
just
keep heading forward to find a brown dog. Backtrack to the previous
area,
and head up (to the Harmony Hall), and you'll find another dog in the
top
right corner.
- Another one is in the bottom-right area of the Batrachites square
(head left
from the entrance, and then turn right at the first opportunity).
Continue
past the square to the next area and into the abandoned base to find
another
3 on the far left.
- Last one is in Opalus; just head straight forward, and you'll see a
man with
a gray dog before the next area.
With that, just visit the guild and collect your prize!
----------------------Recommended Level: Any |
======================================================================
========
-----------------< Armchair Pilgrim >
-----------------=======================
Client: Devout Believer
=================================
Reward : 20000 R, Shield of Aegis
======================================================================
======

Details: "I'm truly a faithful believer, but I can't seem to make the
rounds
myself... Could someone kindly go and pray for me at the monumnets in
each
of the Moon Inns? I'll need my Holystone back afterwards."
* Cannot be quit once accepted. *
======================================================================
=======
Conditions: Examine the mounuments in every Moon Inn.
=====================================================
Notes: First off all, I recommend you do this quest before you finish
the
Lascarde Skywalk; once you complete the Lascarde Skywalk, visiting the
Moon
Inn northwest of Oplaus will trigger a certain Rogress battle, and
possibly
interfere with your ability to complete the quest.
Aside from that, this quest is very simple to complete, especially if
you
have already completed Grantz' upgrading quests. Just for a refresher
though,
here are where all the Moon Inns are located (7 in total).
----------------------Recommended Level: Any |
======================================================================
=======
-----------------------< Planning a Concert - 1 >
-----------------------============================
Client: Harmony Hall Manager
============================
Reward : 5000 R, Regen Wing
======================================================================
======
Details: "This is a request from the Manager of the Harmony Hall in
Carbunculus. She's planning a concert, but she doesn't have enough
members.
You'll need to ask her for details."
* Cannot be quit once accepted. *
======================================================================
=======
Conditions: Fulfill Request (Find the first choir boy)
======================================================
Notes: Head to the Harmony Hall, and talk to the manager to discover
that
she's planning a concert, and is looking for some of the old choir
members.
The first one is apparently in Benetnasch, so let's head there.
Go to where the cathedral is, and you should find a boy in blue&white
out
front, and after a scene...you're pretty much done! Quest done!

----------------------Recommended Level: Any |


======================================================================
=======
-----------------------< Planning a Concert - 2 >
-----------------------============================
Client: Harmony Hall Manager
============================
Reward : 7500 R, Revive Full
======================================================================
======
Details: "This is a request from the Manager of the Harmony Hall in
Carbunculus. They've located the second musician. You'll need to ask
her for
details."
* Cannot be quit once accepted. *
* Must have completed <Planning a Concert - 1>
======================================================================
======
Conditions: Fulfill Request (Find the second choir boy)
=======================================================
Notes: Head to the Harmony Hall, where the manager will tell you they
have
found another choirboy staying with their sister in Batrachites. Make
your
way there, and head into the area opposite of the Workshop (the
deadend
section with all the houses). Head into the first one on the left, and
you'll talk to the choirboy's sister. Apparently, the father is sick,
and
the boy went to find some herbs in the Gauss Tunnel. Of course.
Head in to Gauss Tunnel (through the north end is faster), and head
all the
way back to the area where you fought Fafnir. Talk the lower path to
the
right (in the same area) where you'll find the boy. Talk to him, and
after
a scene, take him back to Batrachites and to his house. Quest Done!
----------------------Recommended Level: Any |
======================================================================
======
-----------------------< Planning a Concert - 3 >
-----------------------============================
Client: Harmony Hall Manager
===============================
Reward : 10000 R, Blessed Scarf

======================================================================
======
Details: "This is a request from the Manager of the Harmony Hall in
Carbunculus. They've located the final musician. You'll need to ask
her for
details."
* Cannot be quit once accepted. *
* Must have completed <Planning a Concert - 1> + <Planning a Concert 2>
======================================================================
========
Conditions: Fulfill Request (Find the three choir girls)
========================================================
Notes: Head to the Harmony Hall, where the hall manager will inform
you that
the last 3 girls are somewhere in Diamant. So, head over there, and
you can
find them outside the guild. Talk to them, and they'll agree only to
go
back to the Harmony Hall if you play hide and seek with them. They'll
scatter,
but they all stay in the area, so it's not too hard.
The first girl is behind the tree right to the left of Master Zamuel's
Martial Arts School. The second girl is on the middle section of the
stairs
right below the Martial Arts School, right behind the pillar on the
bottom
of the screen. Just run against the right side of the stairs when
heading
down and you'll bump into her. The last girl is directly left of the
Tailor,
on the green lawn (trespassing on the persons lawn, no doubt).
Once you find all three, they'll agree to head back to the Harmony
Hall. Head
back there, watch the preformance with the complete choir, and you're
done
the quest!
----------------------Recommended Level: Any |
======================================================================
========
-------------------< Mysterious Request >
-------------------=========================
Client: Desperate Courier
=========================
Reward : 10 R
======================================================================
======
Details: "I'm supposed to be delivering a package, but I'm unlikely to
succeed on my own. Could a brave soul take my place? Meet me in the
plaze,
in Batrachites."

* Cannot be quit once accepted. *


======================================================================
=======
Conditions: Fulfill Request (Deliver the package and...?)
=========================================================
Notes: The person in question is in the top left part of the plaza
area, when
you head left right from the entrance. Talk to her, and you'll get a
clue,
which implies that you should head to Opalus.
In Opalus, head
pile of
snow in the top
school
grounds), where
This is
actually a clue

to the front of the gates of the Academy. Examine the


left (outside the school gate, not within the actual
you'll see a small scene and get a <Flexible Rod>.
for the next area; Antrax.

In Antrax, head along the path to the left until you reach the area
just
before the path to the Olquinian Shrine. Examine the bottom right
corner of
the rubble on the right for another scene and clue; a different map of
Retea
Forest. That's our next destination.
In Retea Forest, head to the back of the forest, where you first met
Ryfia.
As you enter this area, you should notice a bit of a path to the right
through the trees; examine this, watch the scene, and you'll find the
Kopin
Secret Village!
--------------------Kopin Secret Village |
------------------------------------------------------------------------Supplies: River Gem, NEW KOPIN ABILITY, Map: Kopin Secret Village,
Elixir,
Shield of Ajax
======================================================================
====
========================
Vendor
Cure All
Strength Potion
Defense Potion
Insight Potion
Resist Potion
Speed Potion
Vitality Potion
Heroism Potion
Regen Wing
Roc's Wing
Monster Bait
Monster Bane

1000
800
800
800
800
800
800
1600
2500
5000
2000
4000

R
R
R
R
R
R
R
R
R
R
R
R

========================
The shop here has some pretty unique items, so be sure to check them
out if
you're interested in any.
Anyways, examine the sparkle to the right of where you appear for a
<River
Gem>. Head down a bit, and you'll encounter a Red Kopin, who will
teach your
Kopin a new ability. This ability comes in handy for getting three
chests, so
check out section (4.28) for more information.
Once that's done, head down a bit more and talk to the blue Kopin for
a <Map:
Kopin Secret Village>. Check the next sparkle as well for an <Elixir>.
Finally, talk to the purple Kopin at the bottom for a <Shield of
Ajax>.
And with that, we're done the quest!
----------------------Recommended Level: Any |
======================================================================
=======
-----------------< Monster Research >
-----------------==========================
Client: Scholar of Biology
================================
Reward : 3000 R, Scholar Glasses
======================================================================
=======
Details: "I'm looking for someone to go and study monsters for me. 30
or more
specimens should be enough. I'll provide an automatic recorder that
will
keep track of your encounters."
* Cannot be quit once accepted. *
======================================================================
========
Conditions: Collect 30 Monster entries
======================================
Notes: If you've been scanning all the enemies and bosses up to this
point
like I suggested at the beginning of the Walkthrough, you should
already have
enough entries. If you still don't have enough, just buy some extra
Analyzers,
and scan any new enemies you come across. You should fill it pretty
quickly.
Best of all, during and following the completion of this quest, you
will be

able to access the Monster Book (Bestiary) at essentially all times


besides
on the World Map! Have fun getting 100% - it's probably the hardest
thing to
do in the game (because of the finicky item drops, which can only be
controlled to a certain point).
----------------------Recommended Level: 14+ |
======================================================================
=======
-------------------< Archaic Relics - 1 >
-------------------==============
Client: Grantz
================
Reward : 20000 R
======================================================================
=======
Details: "Hey, it's me. I might be able to upgrade your Lightship.
Look me up
when you can."
* Cannot be quit once accepted. *
======================================================================
=======
Conditions: Fulfill request (Find Lightship Piece)
==================================================
Notes: Start the quest by talking to Grantz, who will talk about how
he can
upgrade the Lightship if we can find some parts. It's decided that we
might
as well check Zeifellt, since it is an ancient tower, so let's head
over
there.
Inside Zeifellt, head to the top left part of the first room, and
check the
sparkle on the bookcase to the right for some <Rusty Debris>. Now,
head back
to Grantz, who will take the parts and make you a <Spherical Unit>.
Head back
to the Lightship, where Cecille will explain that you can now "summon"
the
Lightship by pressing the appropriate button on the World Map (such as
R on
the Gamecube Controller). Quest Done!
----------------------Recommended Level: Any |
======================================================================
======
-------------------< Archaic Relics - 2 >
--------------------

==============
Client: Grantz
================
Reward : 30000 R
======================================================================
=======
Details: "Hey, it's me. I might be able to upgrade your Lightship one
more
time. Look me up when you can."
* Cannot be quit once accepted. *
======================================================================
========
Conditions: Fulfill request (Find Lightship Piece)
==================================================
Notes: Head over the Grantz again, who will offer you the chance for
another
Lightship Upgrade. This time, we need to find a piece that's in the
Olquina
Sub-Shrine, so let's make our way there.
Once you get here, use the elevator to travel to B3. From where you
step off
the elevator, head to the small path on the left, and follow it until
you
find a pile of rubble with a sparkle for the <Ray Parts>. Now, head
back to
Grantz and he'll upgrade your Lightship to have 3 more functions.
Head over to the Lightship, where Cecille will explain the 3 new
functions.
The first one is Autopilot, which can be selected after hitting the
appropriate button for your control scheme (such as R on the Gamecube
Controller). From there, you can select a location, and travel almost
instantly to that place. Nice. Next, we can now land on deserts (so
pretty
much anywhere but water/mountain now), which makes the desert area
less
cumbersome. Finally, the Lightship can fly much faster and slightly
higher
now, which opens up the chance to get a new Rogress, Mashgar. Check
out
section (4.28) for more information on that. Quest Done!
----------------------Recommended Level: Any |
======================================================================
========
------------------< Wanted: Fugitives >
------------------=======================
Client: Republic Senate
============================
Reward : 10000 R, Roc's Wing
======================================================================
======

Details: "The two main suspects in an attack agains the Republic


Senate have
escaped from prison and are on the Most Wanted List. There have been
reports
that they fled towards the Gauss Tunnel."
* Cannot be quit once accepted. *
======================================================================
=======
Conditions: Capture the culprits
================================
Notes: Start this quest by heading through Gauss Tunnel; you'll
eventually
stumble across the Fugitives; Paula & Luna. They'll flee, leaving
behind a
note that implies they are heading to the Ellgode Volcano. Let's head
there.
Here, make your way to the area just before the Hall of Bonding (the
Blazing
Bridge). Take the path to the bottom, where you'll encounter them
again.
They'll flee once more, and leave another note implying they are now
at the
Soliton Caves.
Make your way alllll the way through the Soliton Caves, until you
reach the
area right before the Hall of Bonding. Take the left path instead,
though,
and you'll run into Paula & Luna again. Watch the scene that occurs to
learn
that Paula & Luna were actually being controlled by Ignacy's magic and
acting
against their will. They were running around trying to find a gem, and
L'Arc
suggests using it to bribe a corupt senator to mark them as deceased
on the
records so that they don't have to keep running anymore, to which they
agree
to do. Done!
----------------------Recommended Level: Any |
======================================================================
=======
-----------------------< A Suspicious Gathering >
-----------------------=======================
Client: Woman from Ebur
============================
Reward : 15000 R, Speed Leaf
======================================================================
=====
Details: "Numerous stranger have been sighted at the Gula Church
Ruins, now
off-limits. Hopefully they aren't up to anything shady!"

* Cannot be quit once accepted. *


* Must have completed <Wanted: Fugitives> *
======================================================================
=======
Conditions: Search the Gula Church Ruins
========================================
Notes: At the Gula Church Ruins, you'll see some people from the Aion
Unit.
Tensions between the two groups will rise, but before a fight occurs,
Paula &
Luna will intervene. Watch the scene, and L'Arc and the others will
agree to
leave things as they are. Done!
----------------------Recommended Level: Any |
======================================================================
=======
------------------< We Challenge You! >
------------------=========================
Client: Anonymous Request
=============================
Reward : 20000 R, Night Queen
======================================================================
===
Details: "We wish to have a duel with the mercenaries that have become
so
famous lately. We await you at the Resolvent Iceburg!"
* Cannot be quit once accepted. *
* Must have completed <Wanted: Fugitives> + <A Suspicious Gathering> *
======================================================================
========
Conditions: Fulfill the request (find hidden treasure)
======================================================
Notes: Head to the entrance of the Resolvent Iceburg, where you'll see
Paula
& Luna, who have decided to form their own mercenary group. They'll
challenge
you to a treasure hunt, with the prize going to the first person to
find the
trewasure. Paula & Luna will give you the clue, then run off. The
first spot
we need to go is to the back of the Resolvent Iceburg; the giant sheet
of
reflective ice where Ryfia sang to help keep the permafrost defense
up. Once
you get there, Paula & Luna will appear right behind you...but it's
not the
end of the treasure hunt yet! The clue will change, so now we need to
head
to Ebur.

In Ebur, approach the well. Paula & Luna will appear just behind you
again,
but the clue will change again. The next spot is in Ferris.
In Ferris, head to the right, where you'll find that Paula & Luna have
already
beaten you here, and this time, it's the actual treasure! Watch the
amusing
scene that occurs, and you're done the quest!
----------------------Recommended Level: Any |
======================================================================
========
-----------------< Find the Bandits >
-----------------=========================
Client: Anonymous Old Man
==============================
Reward : 30000 R, Lucky Tokens
======================================================================
=====
Details: "A bandit gang has been stealing numerous items of worth and
needs
to be dealt with. Come and see me on the port overlook in the Imperial
city
of Diamant."
* Cannot be quit once accepted. *
======================================================================
=======
Conditions: Defeat the bandit gang
==================================
Notes: As the quest states, start by heading to the Diamanty port, and
once
you enter the area, climb the long staircase all the way to the top,
and talk
to the old man. Listen to him, then make your way back to your
Lightship
outside.
Watch the little scene in the lightship, with the party trying to
figure out
where the bandits may be, and you'll eventually deduce that you should
check
out the Mandelro Coast for clues, since that seems to be a hotspot for
criminal activity.
Once you reach the cave part of the Mandelro Coast, and check the
sparkle up
ahead as soon as you enter. It's not a clue, though - just a <Revive
Full>.
Not bad, though. Now, head a bit more in, and take the left at the
junction
for another sparkle. Head deeper in, and take the next left at the
junction

for another sparkle. Finally, make your way to where we fought Paula &
Luna,
and head near barrels for the final clue.
Now that you have all the clues, you'll do some more detective work
with the
party, and after a scene, you'll automatically head to the Carbunculus
Casino.
Leslie will snoop around, and the others will mostly fool around,
until she
discovers a hidden room. Watch the scene that occurs, where she sneaks
into
the hidden room at night, and overhears some thief and a senator
backdealing.
Leslie will head back and fill in the party. You'll head back to
Mandelro
Coast automatically. Back here, you'll confront the bandits, and
automatically
take care of them. Watch the last scene, and you're done!
----------------------Recommended Level: Any |
======================================================================
======
-----------------< Courier Duty - 1 >
-----------------============================
Client: Black-cat-loving Man
================================
Reward : 5000 R, Vitality Potion
======================================================================
=
Details: "I need a package delivered. Get instructions from the
courier
waiting in front of the fountain in Carbunculus."
* Cannot be quit once accepted. *
======================================================================
=
Conditions: Get instructions and deliver the package
====================================================
Notes:
----------------------Recommended Level: Any |
======================================================================
======
-----------------< Courier Duty - 2 >
-----------------============================
Client: Black-cat-loving Man
==============================
Reward : 7500 R, Hercules Ring

======================================================================
=
Details: "I need a package delivered. Get instructions from the
courier
waiting in front of the fountain in Damascus."
* Cannot be quit once accepted. *
* Must have completed <Courier Duty - 1> *
======================================================================
=
Conditions: Get instructions and deliver the package
====================================================
Notes: Like the quest says, talk to the lady in the pinkish outfit
outside
the fountain near the entrance of Diamant for a package. Now we gotta
head
to Batrachites!
Here, head to the area with the houses left of the Workshop (in the
back of
Batrachites). Here, you should see another lady. Talk to here, and
you'll
get another package, which we need to take to Ebur.
Head into Ebur, and, well, the lady in pink is right by the totem at
the
entrance, so talk to her to finish this quest!
----------------------Recommended Level: Any |
======================================================================
======
-----------------< Courier Duty - 3 >
-----------------============================
Client: Black-cat-loving Man
===============================
Reward : 10000 R, Vitality Ring
======================================================================
=
Details: "I need a package delivered. Get instructions from the
courier
waiting in front of the fountain in Opalus."
* Cannot be quit once accepted. *
* Must have completed <Courier Duty - 1> + <Courier Duty - 2> *
======================================================================
=
Conditions: Get instructions and deliver the package
====================================================
Notes: courier duty 3
- top right of second area of opalus
- then, ferris, top left
- take another package back to opalus

----------------------Recommended Level: Any |


======================================================================
======
-----------------< Courier Duty - 4 >
-----------------============================
Client: Black-cat-loving Man
============================
Reward : 15000 R, Dumbbells
======================================================================
==
Details: "I need a package delivered. Get instructions from the
courier
waiting in front of the fountain in Topazion."
* Cannot be quit once accepted. *
* Must have completed <Courier Duty - 1> + <Courier Duty - 2> +
<Courier
Duty - 3> *
======================================================================
======
Conditions: Get instructions and deliver the package
====================================================
Notes: Lots of traveling in this quest; autopilot is nice to have, but
not
absolutely necessary. Anyways, start by heading the Topazion; the
first lady
is to the left of the Inn. She'll give you a package, to be delivered
to
Diamant.
In Diamant, head to the port area; the next lady is in front of the
long
stair case on the left. Watch the little scene, and head back to
Topazion.
Talking to the lady will trigger yet another scene, and now we have to
go
to Antrax to deliver another package.
In Antrax, we need to go to the port area again; check the top left
part of
the docks. Watch another scene, travel back to Topazion, and talk to
the
lady by the inn again. Another package? Ugh
Head to Carbunculus port, specifically the top right part. Watch the
scene
here, head back to the lady in Topazion, and you're finally done!
Phew.
----------------------Recommended Level: Any |
======================================================================
======

--------------------< City Maids - Part 1 >


--------------------========================
Client: Bespectacled Man
=============================
Reward : 20000 R, Specialty L
======================================================================
=====
Details: "I'm collecting autographs from maids... Please collect
autographs
from all the maids in Diamant."
* Cannot be quit once accepted. *
======================================================================
========
Conditions: Collect autographs from all the maids in Diamant
============================================================
Notes: There are four maids to talk to in Diamant. Starting in the
first area,
you can find a maid to the right, near the marketplace stalls. Head
left into
the Industrial Zone, where you can find another mian in the middle of
this
area. Now, head back into the first area, and take the lift up into
the Upper
Zone.
Once you arrive, head left, where you should find another maid in
front of the
outfit shop. Finally, head up the stairs and check in front of the
next set of
lifts (left of Zamuel's Martial Arts School) to find the last maid!
----------------------Recommended Level: Any |
======================================================================
========
--------------------< City Maids - Part 2 >
--------------------========================
Client: Bespectacled Man
============================
Reward : 50000 R, All Charge
======================================================================
=====
Details: "I'm collecting autographs from maids... Please collect
autographs
from all the maids in Carbunculus."
* Cannot be quit once accepted. *
* Must have completed <City Maids - Part 1>
======================================================================
=======
Conditions: Collect autographs from all the maids in Carbunculus
================================================================

Notes: This time, we need to find 8 maids, so let's get to it! In the
first
area of Carbunculus, check the top right area to find the first area.
Now,
head to the opposite end of this area, and you should find a maid
outside the
tailor. Now, head into the area above, to where the Harmony Hall is.
Check the area to the right of the Harmony Hall, and talk to the next
maid.
Make your way left, to the Worker's Area.
Head down, and you should encounter the next maid. Before leaving this
area,
head deeper into the Worker's Area by heading right into the other
section
of the Worker's Area (past the doorway arch), and you'll find another
maid
outside a house. Now, head down into the Artist's Zone.
Once here, head to the right, and you should find a maid near the
hospital.
One more area to check; head to the left into the port area.
Take the right side of the port first, where you should find a maid
near the
top left side of the screen. Finally, backtrack to where you came in
from,
and head down, until you find the last maid in front of a stall of
fish on
the bottom. Done!
----------------------Recommended Level: Any |
======================================================================
=======
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(5.62) - Bestiary

(BST1)

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------====================

/
|

Human - (BSTH)

====================

-----------------| Imperial Soldier |


----------------------------------------------

|
|
------------------| Lvl - 25
HP - 672
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [3/5]
|
|
|
|
|
-----------------------------------------------------------------------------------| Imperial Knight |
---------------------------------------------|
------------------| Lvl - 34
HP - 1380
Abilities |
| XP - 865
Rico - 1406
-----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [High Liquid]
|
| [Full Liquid]
|
|
|

|
|
WP - 2

| Special

|
|

Strength: None |

|====|
|

| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [3/6]
|
|
|
|
|
------------------------------------------------------------------------------------| Imperial Officer |
---------------------------------------------|
|
------------------| Lvl - 45
HP - 2860
|
| Special
Abilities |
| XP - 1389
Rico - 2182
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [High Liquid]
|
|
|
| [Full Liquid]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Flagship Percival
AP: [4/7]
|
|
|
|
|
-----------------------------------------------------------------------------------| Imperial Undead |
----------------------------------------------

|
------------------| Lvl - 44
HP - 2641
Abilities |
| XP - 1345
Rico - 2117
-----------------------

|
|

WP - 2

| Special

|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [High Liquid]
|
|
|
| [Full Liquid]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Batrachites
AP: [4/7]
|
|
|
|
|
--------------------------------------------------------------------------------| Castle Watch |
---------------------------------------------|
------------------| Lvl - 43
HP - 2495
Abilities |
| XP - 1301
Rico - 2053
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [High Liquid]
|
| [Full Liquid]
|
|
|
| Steal Items:
|
| [Revive Full]
|
| [Elixir]
|
|
|

|
|
WP - 2

| Special

|
|

Strength: None |

|====|
|

|====|
|

| Location: Castle Diamant


AP: [4/7]
|
|
|
|
--------------------------------------------------------------------

---------------| Imperial Guard |


---------------------------------------------|
|
------------------| Lvl - 47
HP - 3191
|
| Special
Abilities |
| XP - 1489
Rico - 2325
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [High Liquid]
|
|
|
| [Full Liquid]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [4/7]
|
|
|
|
|
-----------------------------------------------------------------------------------| Imperial Amazon |
----------------------------------------------

|
------------------| Lvl - 25
HP - 504
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|

|
|

WP - 0

| Special

|
|

Strength: None |

|====|

| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/5]
|
|
|
|
|
---------------------------------------------------------------------------------------| Imperial Knight (2) |
---------------------------------------------|
|
------------------| Lvl - 34
HP - 1039
|
| Special
Abilities |
| XP - 838
Rico - 1362
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [All Quick]
|
|
|
| [All Charge]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [5/6]
|
|
|
|
|
----------------------------------------------------------------------------------------| Imperial Officer (2) |
----------------------------------------------

|
|
------------------| Lvl - 45
HP - 2154
|
| Special
Abilities |
| XP - 1296
Rico - 2035
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [All Quick]
|
|
|
| [All Charge]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Flagship Percival
AP: [5/7]
|
|
|
|
|
---------------------------------------------------------------------------------------| Imperial Undead (2) |
----------------------------------------------

|
------------------| Lvl - 44
HP - 1989
Abilities |
| XP - 1253
Rico - 1973
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [All Quick]
|
| [All Charge]
|
|
|

|
|

| Special

|
|

|====|
|

| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Batrachites
AP: [5/7]
|
|
|
|
|
------------------------------------------------------------------------------------| Castle Watch (2) |
---------------------------------------------|
|
------------------| Lvl - 43
HP - 1879
|
| Special
Abilities |
| XP - 1210
Rico - 1911
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [All Quick]
|
|
|
| [All Charge]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Castle Diamant
AP: [5/7]
|
|
|
|
|
--------------------------------------------------------------------------------------| Imperial Guard (2) |
----------------------------------------------

|
------------------| Lvl - 47
HP - 2404
Abilities |
| XP - 1384
Rico - 2162
-----------------------

|
|

WP - 2

| Special

|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [All Quick]
|
|
|
| [All Charge]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [5/7]
|
|
|
|
|
--------------------------------------------------------------------------| Zealot |
---------------------------------------------|
------------------| Lvl - 20
HP - 416
Abilities |
| XP - 348
Rico - 608
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Specialty S]
|
|
|
| Steal Items:
|
| [High Liquid]
|
| [Specialty M]
|
|
|
| Location: Olquina Shrine
|

|
|
WP - 1

| Special

|
|

Strength: None |

|====|
|

|====|

AP: [3/4]

|
|
--------------------------------------------------------------------------------| Zealot Watch |
---------------------------------------------|
|
------------------| Lvl - 23
HP - 547
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [3/5]
|
|
|
|
|
----------------------------------------------------------------------------------| Zealot Paladin |
----------------------------------------------

|
------------------| Lvl - 52
HP - 4049
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [None]
|

|
|

WP - 0

| Special

|
|

Strength: None |

|====|
|

| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/7]
|
|
|
|
|
--------------------------------------------------------------------------------| Lady Zealot |
---------------------------------------------|
|
------------------| Lvl - 20
HP - 354
|
| Special
Abilities |
| XP - 348
Rico - 619
WP - 1 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Mid Liquid]
|
|
|
| [MP Charge 1]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [MP Charge 2]
|
|
|
|
|
|
|
| Location: Olquina Shrine
AP: [4/4]
|
|
|
|
|
------------------------------------------------------------------------------------| Zealot Watch (2) |
----------------------------------------------

|
-------------------

| Lvl - 23
HP - --|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/5]
|
|
|
|
|
--------------------------------------------------------------------------------------| Zealot Paladin (2) |
---------------------------------------------|
------------------| Lvl - 52
HP - 3447
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [None]
|
| [None]
|
|
|
| Steal Items:
|
| [None]
|
| [None]
|

|
|
WP - 0

| Special

|
|

Strength: None |

|====|
|

|====|
|

|
|
|
| Location: Arena
AP: [6/7]
|
|
|
|
--------------------------------------------------------------------

|
|

-----------------| Republic Soldier |


---------------------------------------------|
|
------------------| Lvl - 21
HP - 389
|
| Special
Abilities |
| XP - 353
Rico - 614
WP - 1 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Mid Liquid]
|
|
|
| [Specialty S]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Specialty S]
|
|
|
|
|
|
|
| Location: Senate
AP: [2/4]
|
|
|
|
|
----------------------------------------------------------------------------------| Republic Capt. |
----------------------------------------------

|
------------------| Lvl - 49
HP - 2932
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|

|
|

WP - 0

| Special

|
|

Strength: None |

| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/6]
|
|
|
|
|
-----------------------------------------------------------------------| Uno |
---------------------------------------------|
|
------------------| Lvl - 39
HP - 1606
|
| Special
Abilities |
| XP - 1048
Rico - 1675
WP - 2 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Mid Liquid]
|
|
|
| [Specialty S]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Specialty M]
|
|
|
|
|
|
|
| Location: Senate
AP: [5/6]
|
|
|
|
|
-----------------------------------------------------------------------| Dos |

---------------------------------------------|
|
------------------| Lvl - 55
HP - 3567
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/8]
|
|
|
|
|
------------------------------------------------------------------------| Tres |
----------------------------------------------

|
------------------| Lvl - 55
HP - 4032
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [None]
|
| [None]
|
|
|
| Steal Items:
|

|
|

WP - 0

| Special

|
|

Strength: None |

|====|
|

| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [6/8]
|
|
|
|
|
-------------------------------------------------------------------------| Nihil |
---------------------------------------------|
|
------------------| Lvl - 58
HP - 4098
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/9]
|
|
|
|
|
--------------------------------------------------------------------------| Septem |
----------------------------------------------

|
------------------| Lvl - 58
HP - 4634
Abilities |
| XP - 0
Rico - 0
----------------------|
|

|
|

WP - 0

| Special

|
|

| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [6/8]
|
|
|
|
|
------------------------------------------------------------------------| Octo |
---------------------------------------------|
------------------| Lvl - 1
HP - 19
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [None]
|
| [None]
|
|
|
| Steal Items:
|
| [None]
|
| [None]
|
|
|
| Location: Arena
|
|
-----------------------

|
|
WP - 0

| Special

|
|

Strength: None |

|====|
|

|====|

AP: [1/1]

---------------------------------------------------| Novem |
---------------------------------------------|
|
------------------| Lvl - 39
HP - 1421
|
| Special
Abilities |
| XP - 986
Rico - 1575
WP - 2 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [High Liquid]
|
|
|
| [MP Charge 3]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [MP Charge 4]
|
|
|
|
|
|
|
| Location: Senate
AP: [3/7]
|
|
|
|
|
-------------------------------------------------------------------------| Thief |
----------------------------------------------

|
------------------| Lvl - 11
HP - 114
Abilities |
| XP - 129
Rico - 250
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [Heal Liquid]
|
| [Ricoalot]
|

|
|

WP - 1

| Special

|
|

Strength: None |

|====|
|

|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Mandelro Coast
AP: [3/4]
|
|
|
|
|
-------------------------------------------------------------------------| Rogue |
---------------------------------------------|
|
------------------| Lvl - 31
HP - 823
|
| Special
Abilities |
| XP - 688
Rico - 1132
WP - 2 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
Pilfer (7%
Rico
|
| Drop Items:
|====|
Steal, if
works)
|
| [Mid Liquid]
|
|
|
| [Ricoalot]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Speed Leaf]
|
|
Retreat
(Flee)
|
|
|
|
|
| Location: Mandelro Coast
AP: [4/5]
|
|
|
|
|
---------------------------------------------------------------------------| Burglar |
----------------------------------------------

|
------------------| Lvl - 53
HP - 3239
Abilities |

|
|

| Special

| XP - 0
Rico - 0
WP - 0 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [6/7]
|
|
|
|
|
-------------------------------------------------------------------------| Mamon |
---------------------------------------------|
------------------| Lvl - 70
HP - 193781
Abilities |
| XP - 0
Rico - 66529
WP - 260
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [Speed Leaf]
|
| [Carnwehhan]
|
|
|
| Steal Items:
|
| [Roc's Wing]
|
| [Speed Lead]
|

|
|

| Special

|
|

|====|
|

|====|
|

|
|
|
| Location: Mandelro Coast
AP: [9/12] |
|
|
|
--------------------------------------------------------------------

|
|

-------| Ignacy |
---------------------------------------------|
|
------------------| Lvl - 56
HP - 101509
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0
|
----------------------|
|
| Level 1-4
Fire/Earth |
| Weakness: None
Strength: Fire |
|
Dark Magic
|
|
Earth |
|
|
|
|====| Black Shield
(Raises |
| Drop Items:
|
|
ATK/MAG/SPD/LVL)
|
| [None]
|
|
|
| [None]
|
|
Divine Slash
(can
|
|
|
|
inflict
Petrify)
|
| Steal Items:
|
|
|
| [Inferno Shard]
|====|
Dark Blade
|
| [Terra Shard]
|
|
|
|
|
|
Insanity
Curse
|
| Location: Gula Church Ruins
AP: [7/8]
|
|
|
|
|
------------------------------------------------------------------------------| Ignacy (2) |
----------------------------------------------

|
------------------| Lvl - 56
HP - 101509
Abilities |
| XP - 20608
Rico - 31546
WP - 206
----------------------|
|
| Weakness: None
Strength: Fire
|

|
|

| Special

|
|

|
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Vitality Leaf]
|
|
|
| [Terra Gem]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Inferno Shard]
|====|
|
| [Terra Shard]
|
|
|
|
|
|
|
| Location: Cradle
AP: [7/8]
|
|
|
|
|
-------------------------------------------------------------------------| Paula |
---------------------------------------------|
------------------| Lvl - 15
HP - 1439
Abilities |
| XP - None
Rico - None
----------------------|
|
| Weakness: Earth
|
|
Water
Fireball
|
|
|
| Drop Items:
|
| [None]
|
| [None]
|
|
|
| Steal Items:
|
| [None]
|
| [None]
|
|
|
| Location: Mandelro Coast
|

|
|

| Special

WP - None |
|

Strength: Fire |

Wind |

|====|
|

Blaze,
Fire Shield

|====|

AP: [4/5]

Dance Flames

|
|
-----------------------------------------------------------------------------| Paula (2) |
---------------------------------------------|
|
------------------| Lvl - 42
HP - 19334
|
| Special
Abilities |
| XP - 5329
Rico - 8435
WP - 70
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Fire |
| All Level 1-4
(Fire/ |
|
Water
Wind |
|
Wind/Light
Magic)
|
|
|====|
|
| Drop Items:
|
|
|
| [Shield of Ajax]
|
|
|
| [Strength Leaf]
|
| Disentengrate
(Strong |
|
|
| Fire Atk, can
Stun) |
| Steal Items:
|
|
|
| [Inferno Shard]
|====|
|
| [Gale Shard]
|
|
|
|
|
|
Magical
Gemini
|
| Location: Senate
AP: [6/8]
|
|
|
|
|
------------------------------------------------------------------------| Luna |
---------------------------------------------

|
|
------------------| Lvl - 15
HP - 1295
|
| Special
Abilities |
| XP - None
Rico - None
WP - None |
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
Earth |
| Wind Slicer,
Water
|
|
|====|
Shell
|

| Drop Items:

| [None]

| [None]

Six Lights

|
|
| (Strong Light
Attack) |
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
[Frantic
Defense]
|
|
|
|
|
| Location: Mandelro Coast
AP: [4/5] |
|
|
|
|
---------------------------------------------------------------------------| Luna (2) |
--------------------------------------------|
|
------------------| Lvl - 42
HP - 17401
|
| Special
Abilities |
| XP - 5318
Rico - 8418
WP - 70
|
----------------------|
|
| All Level 1-4
(Water/ |
| Weakness: Fire
Strength: Water |
|
Earth/Ice
Magic)
|
|
Wind
Earth |
|
|
|
|====|
Six Lights
|
| Drop Items:
|
| (Strong Light
Attack) |
| [Shield of Aegis]
|
|
|
| [Defense Leaf]
|
|
Divine
Favour
|
|
|
| (Boosts
Fire/Water
|
| Steal Items:
|
|
Wind/Earth
RES)
|
| [Flood Shard]
|====|
|
| [Terra Shard]
|
|
Magical
Gemini
|
|
|
|
|
| Location: Senate
AP: [6/8] |
|
[Frantic
Defense]
|
|
|
-------------------------------------------------------------------

-------------| Deathchanter |
-------------------------------------------|
|
------------------| Lvl - 11
HP - 1325
|
| Special
Abilities |
| XP - 1349
Rico - 2615
WP - 91 |
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
Blaze
|
|
Wind
|
|
Mighty Charge
|
|
|====|
Sunder Earth
|
| Drop Items:
|
|
Nightmare
|
| [Revive Bottle]
|
|
|
| [Insight Leaf]
|
|
|
|
|
|
Summon Undead
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
[Master Mage]
|
|
|
|
|
| Location: Dragon Prison
AP: [5/5] |
|
|
|
|
----------------------------------------------------------------------------------| Deathchanter (2) |
----------------------------------------------

|
------------------| Lvl - 13
HP - 2224
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: Fire
|
|
Wind
Charge
|
|
Earth
|
| Drop Items:
|
| [None]
|

|
|

WP - 0

| Special

|
|

Strength: Earth |

Mighty

|====|

Sunder

Blaze

Nightmare

| [None]

|
|
|
Undead
|
| Steal Items:
|
|
Cries
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
Mage]
|
| Location: Dragon Prison
AP: [6/6]
|
|
|
|
|
--------------------------------------------------------------------

Summon
Three

[Master

------| Dynos |
---------------------------------------------|
|
------------------| Lvl - 59
HP - 122737
|
| Special
Abilities |
| XP - 23457
Rico - 35680
WP - 223 |
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Speed Leaf]
|
|
|
| [Inferno Gem]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Inferno Shard]
|====|
|
| [Terra Shard]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [9/11] |
|
|
|
|
-------------------------------------------------------------------------| Hosea |
----------------------------------------------

|
-------------------

| Lvl - 58
HP - 123758
|
| Special
Abilities |
| XP - 21703
Rico - 33086
WP - 210 |
----------------------|
|
|
All Magic
(Mostly
|
| Weakness: None
Strength: Fire |
|
Fire/Wind/Light)
|
|
Water |
|
|
| Drop Items:
Wind |====| White Wave
(AoE, can |
| [Insight Leaf]
Earth |
| lower ATK +
silence) |
| [Flood Gem]
|
|
|
|
|
| Imaginal
Revelation |
| Steal Items:
|
|(AoE, can lower
stats) |
| [Flood Shard]
|====|
|
| [Rock Shard]
|
|
[Boosted
Force]
|
|
|
|
[AntiForce]
|
| Location: Lascarde Skywalk
AP: [7/12] |
|
[Frantic
Defense]
|
|
|
|
[No
Magical]
|
-------------------------------------------------------------------------| Weiss |
----------------------------------------------

|
|
------------------| Lvl - 33
HP - 23727
|
| Special
Abilities |
| XP - 8118
Rico - 13256
WP - 139 |
----------------------|
|
| Level 1-3
Fire/Earth |
| Weakness: Wind
Strength: Fire |
|
Dark
Magic
|
|
Earth |
|
|
|
|====| Dragon's
Charge (can |
| Drop Items:
|
|
inflict
Paralysis) |
| [Elixir]
|
|
Capricious
Wing
|
| [Coat of the Heir]
|
|(Increases
RES/MAG/SPD)|
|
|
|
Lifestealing
Arm
|
| Steal Items:
|
|Dark Flames (6hit, can|

| [Firestorm Shard]
|====|inflict Sick and
Poison|
| [Rock Shard]
|
|
|
|
|
| [Physical
Reflect,
|
| Location: Dragon Prison
AP: [7/8]
|
|Boosted Magic,
Add Stun|
|
|
| Magic, Block
Magical] |
-------------------------------------------------------------------------| Cylde |
----------------------------------------------

|
|
------------------| Lvl - 52
HP - 87559
|
| Special
Abilities |
| XP - 18499
Rico - 28552
WP - 198 |
----------------------|
|
|
|
| Weakness: None
Strength: Water |
|
Volthorn
(Strong
|
|
Wind |
|
lightning
attack)
|
|
|====|
|
| Drop Items:
|
| Level 1-3
Water/Wind |
| [Defense Leaf]
|
|
Lightning
Magic
|
| [Segmentata]
|
|
|
|
|
|
Sonic
Blade
|
| Steal Items:
|
|
|
| [Flood Shard]
|====|
|
| [Gale Shard]
|
|
[Auto
Defense]
|
|
|
|
[Frantic
Defense]
|
| Location: Ruins of Hilbert
AP: [7/9]
|
|
|
|
|
-----------------------------------------------------------------------------| Cylde (2) |
---------------------------------------------|
------------------| Lvl - 53
HP - 57559
Abilities |
| XP - 0
Rico - 0
-----------------------

|
|
WP - 0

| Special

|
|

| Weakness: None

Strength: None

| Drop Items:

|====|

| [None]

| [None]

| Steal Items:

| [Revive Full]

|====|

| [Defense Leaf]

| Location: Castle Diamant

AP: [7/8]

|
|
-----------------------------------------------------------------------------| Cylde (3) |
---------------------------------------------|
------------------| Lvl - 60
HP - 151576
Abilities |
| XP - 21552
Rico - 32718
WP - 202
----------------------|
(Strong
|
| Weakness: None
Strength: Water
attack)
|
|
Wind
|
|
Water/Wind |
| Drop Items:
Magic
|
| [Defense Leaf]
|
| [Gale Gem]
Blade
|
|
|
| Steal Items:
|
| [Flood Shard]
|
| [Gale Shard]
|
|
Defense, Auto |

|
|

| Special

|
|

Volthorn

Lightning

|====| Level 1-4


|

Lightning

Sonic

Brave Rush

|====|
|

|[Frantic

| Location: Verct Skywalk


AP: [9/12]
|
Defense|
|
|
Strike]
|
--------------------------------------------------------------------

| Defense, Block
|

Deadly

------| Adele |
----------------------------------------------

|
|
------------------| Lvl - 32
HP - 9576
|
| Special
Abilities |
| XP - 2779
Rico - 4552
WP - 49
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Insight Leaf]
|
|
|
| [Wisdom Cloak]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Insight Leaf]
|====|
|
| [Coder Ring]
|
|
|
|
|
|
|
| Location: Topazion Area
AP: [4/5]
|
|
|
|
|
-----------------------------------------------------------------------------| Adele (2) |
---------------------------------------------|
------------------| Lvl - 53
HP - 47559
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|

|
|
WP - 0

Strength: None

| Special

|
|

|====|

| [None]

| [None]

| Steal Items:

| [Insight Leaf]

|====|

| [Morrigan Ring]

| Location: Castle Diamant

AP: [7/8]

|
|
-----------------------------------------------------------------------| Alf |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 10599
|
| Special
Abilities |
| XP - 2821
Rico - 4622
WP - 50
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Resist Leaf]
|
|
|
| [Quad Force]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Resist Leaf]
|====|
|
| [Silver Plate]
|
|
|
|
|
|
|
| Location: Topazion Area
AP: [5/6]
|
|
|
|
|
---------------------------------------------------------------------------| Alf (2) |
----------------------------------------------

|
|
------------------| Lvl - 53
HP - 67559
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Phoenix Wing]
|====|
|
| [Resist Leaf]
|
|
|
|
|
|
|
| Location: Castle Diamant
AP: [7/8]
|
|
|
|
|
---------------------------------------------------------------------------| Alf (3) |
---------------------------------------------|
------------------| Lvl - 61
HP - 165691
Abilities |
| XP - 23780
Rico - 36034
WP - 219
----------------------|
Multisphere|
| Weakness: None
Strength: None
Holy |
|
)
|
| Drop Items:
|
| [Revive Full]
Fire) |
| [Meister Rod]
|
|
|
| Steal Items:
(AoE) |
| [Revive Full]
|

|
|

| Special

|
|

|Grand Rage,

Cerulean Slam,

Blade (see,

|====|
|

|All Magic (Likes

| Real Revelation

|====|

/Wind)

| [Resist Leaf]
|
(inflict|
|
|
ailments)
|
| Location: Verct Skywalk
AP: [9/12] |
|
|
|
Boosted|
---------------------------------------------Force
|

|Vision of Real
|

various

|
|MAG-, Add Stun,
|

Magic, Anti----------------

-------

-------| Leslie |
----------------------------------------------

|
|
------------------| Lvl - 31
HP - 9464
|
| Special
Abilities |
| XP - 2751
Rico - 4528
WP - 50
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Speed Leaf]
|
|
|
| [Silver Guard]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Speed Leaf]
|====|
|
| [Runner Ring]
|
|
|
|
|
|
|
| Location: Topazion Area
AP: [4/5]
|
|
|
|
|
-------------------------------------------------------------------------| Lucia |
----------------------------------------------

|
------------------| Lvl - 75
HP - 134745
Abilities |
| XP - 0
Rico - 0
----------------------|
|

|
|

WP - 0

| Special

|
|

| Weakness: None
|

Strength: Fire

Wind

|====|

| Drop Items:

| [None]

| [None]

| Steal Items:

| [None]

|====|

| [None]

| Location: Arena

AP: [7/8]

|
|
---------------------------------------------------------------------------| Vanessa |
---------------------------------------------|
------------------| Lvl - 75
HP - 144745
Abilities |
| XP - 0
Rico - 0
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [None]
|
| [None]
|
|
|
| Steal Items:
|
| [None]
|
| [None]
|
|
|
| Location: Arena
|

|
|
WP - 0

Strength: Fire

| Special

|
|

|====|
|

|====|

AP: [7/8]

|
|
------------------------------------------------------------------------| Saki |
---------------------------------------------|
|
------------------| Lvl - 75
HP - 154745
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0
|
----------------------|
|
|
|
| Weakness: None
Strength: Water |
|
|
|
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [7/8]
|
|
|
|
|
-------------------------------------------------------------------===========
/

Aquatic

===========

-------| Turtle |
----------------------------------------------

|
------------------| Lvl - 21
HP - 325
Abilities |
| XP - 460
Rico - 801
-----------------------

|
|

WP - 6

| Special

|
|

| Weakness: Fire

Strength: Water |

| Drop Items:

|====|

| [Defense Potion]

| [Shield of Aegis]

| Steal Items:

| [Shield of Aegis]

|====|

| [Defense Leaf]

| Location: Oceansong Road

AP: [3/5]

|
|
-------------------------------------------------------------------------------| Lava Turtle |
---------------------------------------------|
------------------| Lvl - 58
HP - 3916
Abilities |
| XP - 2161
Rico - 3295
----------------------|
|
| Weakness: Water
|
|
|
| Drop Items:
|
| [Defense Potion]
|
| [Shield of Aegis]
Defense
|
|
|
| Steal Items:
|
| [Shield of Aegis]
|
| [Defense Leaf]
|
|
|
| Location: Holy Land of Noire
|

|
|
WP - 9

| Special

|
|

Strength: Fire |

|====|
|

|====|

AP: [4/8]

Special

|
|
-----------------------------------------------------------------------------| Emeraldas |
---------------------------------------------|
|
------------------| Lvl - 55
HP - 63297
|
| Special
Abilities |
| XP - 20124
Rico - 30862
WP - 204 |
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Defense Potion]
|
|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Aegis]
|====|
|
| [Defense Leaf]
|
|
|
|
|
|
|
| Location: Soliton Caves
AP: [8/10]
|
|
|
|
|
---------------------------------------------------------------------------| Oceanus |
----------------------------------------------

|
------------------| Lvl - 69
HP - 127037
Abilities |
| XP - 0
Rico - 72254
WP - 286
----------------------|
|
| Weakness: None
Strength: None
|
|
|
| Drop Items:
|
| [Shield of Aegis]
|

|
|

| Special

|
|

|====|
|

| [Mitama]

| Steal Items:

| [Shield of Aegis]

|====|

| [Defense Leaf]

| Location: Soliton Caves

AP: [9/12]

|
|
----------------------------------------------------------------------------| Veratite |
---------------------------------------------|
|
------------------| Lvl - 10
HP - 93
|
| Special
Abilities |
| XP - 111
Rico - 220
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Chewy Squids]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Speed Potion]
|
|
|
|
|
|
|
| Location: Mandelro Coast
AP: [3/4]
|
|
|
|
|
---------------------------------------------------------------------------| Phitite |
----------------------------------------------

|
-------------------

| Lvl - 19
HP - 268
|
| Special
Abilities |
| XP - 317
Rico - 559
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Mid Liquid]
|
|
|
| [Chewy Squids]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Revive Bottle]
|
|
|
|
|
|
|
| Location: Oceansong Road
AP: [4/4]
|
|
|
|
|
-----------------------------------------------------------------------------| Tronbower |
---------------------------------------------|
------------------| Lvl - 33
HP - 890
Abilities |
| XP - 769
Rico - 1257
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Chewy Squids]
(2-hit, |
|
|
| Steal Items:
|
| [Mid Liquid]
|
| [Revive Bottle]
|

|
|

| Special

|
|

|====|
|

| Spiral Crush

|====|
|

can Stun)

|
|

| Location: Snow Field

AP: [4/6]

|
|
-----------------------------------------------------------------------------| Zephyampo |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 828
|
| Special
Abilities |
| XP - 735
Rico - 1204
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [High Liquid]
|
|
|
| [Chewy Squids]
|
| Spiral Crush
(2-hit, |
|
|
|
can Stun)
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [High Liquid]
|
|
|
|
|
|
|
| Location: Soliton Caves
AP: [4/6]
|
|
|
|
|
---------------------------------------------------------------------------| Gakthis |
----------------------------------------------

|
------------------| Lvl - 19
HP - 287
Abilities |
| XP - 308
Rico - 544
----------------------|
|
| Weakness: Fire
|
|
|

|
|

WP - 1

| Special

|
|

Strength: Water |

| Drop Items:

|====|

| [Revive Bottle]
|
|
(AoE, |
| [Cure Poison]
|
|
Posion) |
|
|
|
|
| Steal Items:
|
|
|
| [Revive Bottle]
|====|
|
| [Cure Poison]
|
|
|
|
|
|
|
| Location: Oceansong Road
AP: [3/4]
|
|
|
|
|
--------------------------------------------------------------------

Venomous Gas
can inflict

-----------| Deep Frost |


---------------------------------------------|
|
------------------| Lvl - 27
HP - 783
|
| Special
Abilities |
| XP - 594
Rico - 995
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Earth
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Cure Silence]
|
| Silencing Gas
(may
|
| [Cure All]
|
|
inflict
Silence)
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure Silence]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Galois Ravine
AP: [3/5]
|
|
|
|
|
--------------------------------------------------------------------

---------| Vanguard |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 1175
|
| Special
Abilities |
| XP - 788
Rico - 1291
WP - 2
|
----------------------|
|
|
|
| Weakness: Water
Strength: Fire |
|
|
|
Earth
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Cure Confusion]
|
|
|
| [Cure All]
|
|
Confusion
Gas
|
|
|
|(can inflict
Confusion)|
| Steal Items:
|
|
|
| [Cure Confusion]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Ellgode Volcano
AP: [3/6]
|
|
|
|
|
----------------------------------------------------------------------------| Mackerel |
----------------------------------------------

|
------------------| Lvl - 31
HP - 1093
Abilities |
| XP - 697
Rico - 1147
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
Earth
|
|
|
| Drop Items:
|
| [Cure Sickness]
hit AoE |

|
|

| Special

|
|

|====|
|

| Lethal Gas (1-

| [Cure All]
|
|
Poison) |
|
|
|
|
| Steal Items:
|
|
|
| [Cure Sickness]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Soliton Caves
AP: [3/5]
|
|
|
|
|
--------------------------------------------------------------------

may inflict

------------| Flying Fish |


---------------------------------------------|
|
------------------| Lvl - 10
HP - 111
|
| Special
Abilities |
| XP - 114
Rico - 225
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Speed Potion]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Speed Potion]
|
|
|
|
|
|
|
| Location: Mandelro Coast
AP: [3/4]
|
|
|
|
|
-------------------------------------------------------------------------------| Desert Fish |
----------------------------------------------

|
-------------------

| Lvl - 32
HP - 990
|
| Special
Abilities |
| XP - 755
Rico - 1238
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [High Liquid]
|
|
|
| [Speed Potion]
|
|
Earthquake
|
|
|
|
|
| Steal Items:
|
|
|
| [High Liquid]
|====|
|
| [Speed Potion]
|
|
|
|
|
|
|
| Location: Desert
AP: [4/6]
|
|
|
|
|
---------------------------------------------------------------------------| Catfish |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 990
|
| Special
Abilities |
| XP - 755
Rico - 1238
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [High Liquid]
|
|
|
| [Speed Potion]
|
| Thunderfall
(strong |
|
|
|
Lightning
attack)
|
| Steal Items:
|
|
|
| [High Liquid]
|====|
|

| [Speed Potion]

| Location: Soliton Caves

AP: [4/6]

|
|
--------------------------------------------------------------------------| Remora |
---------------------------------------------|
|
------------------| Lvl - 33
HP - 19233
|
| Special
Abilities |
| XP - 0
Rico - 20372
WP - 154 |
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Speed Leaf]
|
|
|
| [Water Gem]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Speed Potion]
|====|
|
| [Speed Leaf]
|
|
|
|
|
|
|
| Location: Oceansong Road
AP: [7/8]
|
|
|
|
|
------------------------------------------------------------------------| Frog |
----------------------------------------------

|
------------------| Lvl - 20
HP - 296
Abilities |
| XP - 327
Rico - 571
----------------------|
|

|
|

WP - 1

| Special

|
|

| Weakness: Fire

Strength: Water |

| Drop Items:
|====|
Wave
|
| [MP Quick 2]
|
|
|
| [Frog Oil]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Charge 2]
|====|
(1-hit, |
| [All Quick]
|
|
Posion) |
|
|
|
|
| Location: Oceansong Road
AP: [2/5]
|
|
|
|
|
--------------------------------------------------------------------

Spread

Poison Juice
can inflict

------------| Desert Frog |


---------------------------------------------|
------------------| Lvl - 32
HP - 828
Abilities |
| XP - 716
Rico - 1174
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [MP Quick 3]
|
| [Frog Oil]
Grave
|
|
|
| Steal Items:
|
| [MP Charge 3]
|
| [All Quick]
|
|
|
| Location: Desert
AP: [3/6]
|
|
-----------------------

|
|

| Special

|
|

|====|
|

|====|
|

Earthen

---------------------------------------------------------| Flame Frog |


---------------------------------------------|
|
------------------| Lvl - 31
HP - 770
|
| Special
Abilities |
| XP - 681
Rico - 1121
WP - 1
|
----------------------|
|
|
|
| Weakness: Water
Strength: Fire |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [MP Quick 3]
|
|
|
| [Frog Oil]
|
| Level 1-3 Fire
Magic |
|
|
|
|
| Steal Items:
|
|
|
| [MP Charge 3]
|====|
|
| [All Quick]
|
|
|
|
|
|
|
| Location: Ellgode Volanco
AP: [3/6]
|
|
|
|
|
---------------------------------------------------------------------------------| King of Kings |
----------------------------------------------

|
------------------| Lvl - 41
HP - 25865
Abilities |
| XP - 0
Rico - 31077
WP - 192
----------------------|
|
| Weakness: None
Strength: None
|
|
|
| Drop Items:
|
| [Insight Leaf]
|
| [King's Purse]
|

|
|

| Special

|
|

|====|
|

| Steal Items:

| [All Quick]

|====|

| [Insight Leaf]

| Location: Ruins of Hilbert

AP: [8/9]

|
|
-----------------------------------------------------------------------------| Snow Frog |
---------------------------------------------|
|
------------------| Lvl - 34
HP - 954
|
| Special
Abilities |
| XP - 786
Rico - 1278
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [MP Charge 2]
|
|
Icicle
|
| [Frog Oil]
|
|
Icy Edge
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Quick 3]
|====|
|
| [All Quick]
|
|
|
|
|
|
|
| Location: Snow Field
AP: [3/6]
|
|
|
|
|
-------------------------------------------------------------------------| Afanc |
----------------------------------------------

|
-------------------

| Lvl - 25
HP - 6735
|
| Special
Abilities |
| XP - 2609
Rico - 4416
WP - 61
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
Spread
Wave
|
| Drop Items:
|====|
Rainy
Arrows
|
| [Defense Potion]
|
|
Acid Mail
|
| [Water Gem]
|
|
Hydro
Pillar
|
|
|
|
|
| Steal Items:
|
|
|
| [Defense Potion]
|====|
|
| [Rain Shard]
|
|
[Auto
Defense]
|
|
|
|
|
| Location: Oceansong Road
AP: [7/7]
|
|
|
|
|
-----------------------------------------------------------------------------| Leviathan |
---------------------------------------------|
------------------| Lvl - 67
HP - 215805
Abilities |
| XP - 28208
Rico - 42284
WP - 238
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [Revive Full]
|
| [Shield of Ajax]
|
|
|
| Steal Items:
|
| [Elixir]
|
| [Defense Potion]
|

|
|

| Special

|
|

|====|
|

|====|
|

|
|

| Location: Allwise Infinite Maze

AP: [9/12] |

|
|
-----------------------------------------------------------------------------| Afanc (2) |
---------------------------------------------|
|
------------------| Lvl - 22
HP - 3297
|
| Special
Abilities |
| XP - 2001
Rico - 3455
WP - 54
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Oceansong Road
AP: [6/7]
|
|
|
|
|
------------------------------------------------------------------------| A-00 |
----------------------------------------------

|
------------------| Lvl - 63
HP - 4964
Abilities |
| XP - 2491
Rico - 3759
WP - 10
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
(strong |

|
|

| Special

|
|

| Lethal Stomp

| Drop Items:
|====|
blow)
|
| [Full Liquid]
|
|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Aegis]
|====|
|
| [Defense Leaf]
|
| Hellrotte (4-hit
AoE) |
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/8] |
|
|
|
|
------------------------------------------------------------------------| A-01 |
---------------------------------------------|
|
------------------| Lvl - 60
HP - 4575
|
| Special
Abilities |
| XP - 2057
Rico - 3123
WP - 3
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
|
| [Vitality Leaf]
|
| Spiral Crush (2hit, |
|
|
|
can Stun)
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [6/8] |
|
|
|
|
------------------------------------------------------------------------| A-02 |

---------------------------------------------|
|
------------------| Lvl - 61
HP - 5404
|
| Special
Abilities |
| XP - 2151
Rico - 3259
WP - 3
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [All Quick]
|
|
|
| [Specialty M]
|
|
Earthquake
|
|
|
|
|
| Steal Items:
|
|
|
| [All Charge]
|====|
|
| [Specialty M]
|
|
|
|
|
|
|
| Location: Allwise Infinte Maze
AP: [6/8] |
|
|
|
|
------------------------------------------------------------------------| A-03 |
----------------------------------------------

|
------------------| Lvl - 63
HP - 4669
Abilities |
| XP - 2086
Rico - 3155
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
(3-hit |
| Drop Items:
Mag) |
| [Revive Full]
|
| [Roc's Wing]
|
|
|

|
|

| Special

|
|

| Noisy Recital

|====|
|

AoE, increases

| Steal Items:
|
|
|
| [Revive Full]
|====|
(may
|
| [Roc's Wing]
|
|
Poison)
|
|
|
|
|
| Location: Allwise Infinte Maze
AP: [4/9] |
|
|
|
|
--------------------------------------------------------------------

Poison Juice
inflict

===========

/
|

Winged

===========
----| Bat |
---------------------------------------------|
|
------------------| Lvl - 11
HP - 106
|
| Special
Abilities |
| XP - 128
Rico - 248
WP - 1
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [MP Quick 1]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [MP Charge 1]
|
|
|
|
|
|
|
| Location: Mandelro Coast
AP: [3/4]
|
|
|
|
|
------------------------------------------------------------------------------| Vampire Bat |

---------------------------------------------|
|
------------------| Lvl - 18
HP - 235
|
| Special
Abilities |
| XP - 278
Rico - 494
WP - 1
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Mid Liquid]
|
|
|
| [MP Quick 2]
|
|
Absorbing
regular
|
|
|
|
attack
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [MP Charge 2]
|
|
|
|
|
|
|
| Location: Oceansong Road
AP: [3/4]
|
|
|
|
|
--------------------------------------------------------------------------------| Blood Sucker |
----------------------------------------------

|
------------------| Lvl - 30
HP - 716
Abilities |
| XP - 655
Rico - 1083
WP - 1
----------------------|
|
| Weakness: Wind
Strength: Earth
|
|
|
| Drop Items:
|
| [Heal Liquid]
|
| [MP Quick 3]
Regular ATK |
|
|
| Steal Items:
|

|
|

| Special

|
|

|====|
|

| Absorbing

| [Heal Liquid]
|====|
|
| [MP Charge 3]
|
|
|
|
|
|
|
| Location: Soliton Caves
AP: [4/5]
|
|
|
|
|
---------------------------------------------------------------------------| Fortuna |
---------------------------------------------|
|
------------------| Lvl - 74
HP - 8301
|
| Special
Abilities |
| XP - 3721
Rico - 5516
WP - 4
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [MP Quick 4]
|
|
|
| [Ricoalot]
|
| Bad Waves (7hit, can |
|
|
| inflict
Confusion)
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [MP Charge 4]
|
|
|
|
|
|
|
| Location: Olquina Region
AP: [7/9]
|
|
|
|
|
---------------------------------------------------------------------------| Vulture |
----------------------------------------------

|
------------------| Lvl - 27
HP - 666
Abilities |
| XP - 563
Rico - 944
----------------------|
|

|
|

WP - 1

| Special

|
|

| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [MP Charge 2]
|
|
|
| [Roc's Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [MP Charge 3]
|
|
|
|
|
|
|
| Location: Galois Ravine
AP: [3/5]
|
|
|
|
|
--------------------------------------------------------------------

Storm

-------------| Snow Vulture |


---------------------------------------------|
|
------------------| Lvl - 33
HP - 1075
|
| Special
Abilities |
| XP - 764
Rico - 1247
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
Earth |
|
|
|
|====| Sky Blader (can
stun) |
| Drop Items:
|
|
|
| [MP Charge 2]
|
|
|
| [Roc's Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
Storm
|
| [MP Charge 3]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [3/5]
|
|
|

|
|
--------------------------------------------------------------------------------| Bird of Hell |
---------------------------------------------|
|
------------------| Lvl - 30
HP - 866
|
| Special
Abilities |
| XP - 660
Rico - 1092
WP - 1
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [MP Charge 2]
|
|
|
| [Roc's Wing]
|
| Sky Blader (can
stun) |
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [MP Charge 3]
|
|
|
|
|
|
|
| Location: Ellgode Volcano
AP: [3/5]
|
|
|
|
|
-------------------------------------------------------------------------| Benuu |
----------------------------------------------

|
------------------| Lvl - 68
HP - 177223
Abilities |
| XP - 0
Rico - 162132
WP - 249
----------------------|
|
| Weakness: Earth
Strength: Wind
|
|
|
| Drop Items:
|
| [Resist Leaf]
|

|
|

| Special

|
|

|====|
|

| [Kerykeion]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [All Charge]
|====|
|
| [Phoenix Wing]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [9/11]
|
|
|
|
|
------------------------------------------------------------------------| Beak |
---------------------------------------------|
|
------------------| Lvl - 9
HP - 264
|
| Special
Abilities |
| XP - 100
Rico - 202
WP - 4
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Fowl Meat]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Diamant Area
AP: [2/3]
|
|
|
|
|
-------------------------------------------------------------------------------| Hybrid Beak |
----------------------------------------------

|
-------------------

| Lvl - 21
HP - 1145
|
| Special
Abilities |
| XP - 433
Rico - 753
WP - 5
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Mid Liquid]
|
|
|
| [Fowl Meat]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Carbunculus Area
AP: [3/5]
|
|
|
|
|
-------------------------------------------------------------------------------| Forest Beak |
---------------------------------------------|
------------------| Lvl - 23
HP - 1380
Abilities |
| XP - 499
Rico - 856
----------------------|
|
| Weakness: Earth
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Fowl Meat]
|
|
|
| Steal Items:
|
| [Mid Liquid]
|
| [Vitality Leaf]
|

|
|
WP - 6

Strength: Wind

| Special

|
|

|====|
|

|====|
|

None

|
|
|
| Location: Ebur Area
AP: [3/5]
|
|
|
|
--------------------------------------------------------------------

|
|

----------| Catherine |
---------------------------------------------|
|
------------------| Lvl - 35
HP - 13544
|
| Special
Abilities |
| XP - 0
Rico - 19228
WP - 137
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
|
| [Phoenix Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
|
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Retea Forest
AP: [7/8]
|
|
|
|
|
------------------------------------------------------------------------| Mike |
----------------------------------------------

|
------------------| Lvl - 59
HP - 112206
Abilities |
| XP - 0
Rico - 41186
WP - 185
----------------------|
|
| Weakness: Earth
Strength: Wind
|
|
|

|
|

| Special

|
|

| Drop Items:
|====|
|
| [Roc's Wing]
|
|
|
| [Mushussu]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Retea Forest
AP: [6/9]
|
|
|
|
|
-------------------------------------------------------------------------| Chick |
---------------------------------------------|
|
------------------| Lvl - 3
HP - 31
|
| Special
Abilities |
| XP - 12
Rico - 37
WP - 1
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Chewy Chicken]
|
|
|
| [Fowl Meat]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Retea Forest
AP: [2/3]
|
|
|
|
|
--------------------------------------------------------------------------------| Hybrid Chick |

---------------------------------------------|
|
------------------| Lvl - 23
HP - 416
|
| Special
Abilities |
| XP - 440
Rico - 755
WP - 1
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Chewy Chicken|
|
|
|
| [Fowl Meat]
|
|
Chick Rush
|
|
|
|
|
| Steal Items:
|
|
|
| [Analyzer]
|====|
|
| [Regen Wing]
|
|
|
|
|
|
|
| Location: Batrachites Area
AP: [4/5]
|
|
|
|
|
--------------------------------------------------------------------------------| Forest Chick |
----------------------------------------------

|
------------------| Lvl - 26
HP - 543
Abilities |
| XP - 527
Rico - 889
----------------------|
|
| Weakness: Earth
|
|
|
| Drop Items:
|
| [Chewy Chicken]
|
| [Fowl Meat]
|
|
|
| Steal Items:
|

|
|

WP - 1

Strength: Wind

| Special

|
|

|====|
|

Chick Rush

| [Analyzer]
|====|
|
| [Regen Wing]
|
|
|
|
|
|
|
| Location: Galois Ravine Area
AP: [4/5]
|
|
|
|
|
-------------------------------------------------------------------------| Diana |
---------------------------------------------|
|
------------------| Lvl - 36
HP - 9751
|
| Special
Abilities |
| XP - 0
Rico - 18483
WP - 128
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Phoenix Wing]
|
|
|
| [Flanking Shoes]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Speed Potion]
|====|
|
| [Speed Leaf]
|
|
|
|
|
|
|
| Location: Retea Forest
AP: [6/7]
|
|
|
|
|
-----------------------------------------------------------------------------| Prin-temp |
----------------------------------------------

|
------------------| Lvl - 13
HP - 194
Abilities |
| XP - 175
Rico - 330
----------------------|
|

|
|

WP - 1

| Special

|
|

| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Revive Bottle]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Revive Bottle]
|
|
|
|
|
|
|
| Location: Western Olquina
AP: [3/4]
|
|
|
|
|
--------------------------------------------------------------------

None

-------| Ee-tee |
---------------------------------------------|
------------------| Lvl - 21
HP - 462
Abilities |
| XP - 395
Rico - 687
----------------------|
|
| Weakness: Earth
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Revive Bottle]
AoE) |
|
|
| Steal Items:
|
| [Heal Liquid]
|
| [Revive Bottle]
|
|
|
| Location: Benetnasch Area
|
|
-----------------------

|
|
WP - 1

Strength: Wind

| Special

|
|

|====|
|

|====|

AP: [4/5]

Minnows (3-hit

------------------------------------------------------| Oat-onne |
---------------------------------------------|
|
------------------| Lvl - 73
HP - 10638
|
| Special
Abilities |
| XP - 3790
Rico - 5627
WP - 4
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
|
| [Revive Full]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Revive Full]
|
|
|
|
|
|
|
| Location: Olquina Region
AP: [6/9]
|
|
|
|
|
--------------------------------------------------------------------------| Y-verr |
----------------------------------------------

|
------------------| Lvl - 33
HP - 1263
Abilities |
| XP - 807
Rico - 1318
WP - 2
----------------------|
|
| Weakness: Earth
Strength: Wind
|
|
|
| Drop Items:
|
| [High Liquid]
|
| [Revive Bottle]
AoE) |

|
|

| Special

|
|

|====|
|

Minnows (3-hit

|
|
|
|
| Steal Items:
|
|
|
| [High Liquid]
|====|
|
| [Revive Bottle]
|
|
|
|
|
|
|
| Location: Snow Field
AP: [4/6]
|
|
|
|
|
-------------------------------------------------------------------===========

/
|

Plant

===========
-------| Treant |
---------------------------------------------|
|
------------------| Lvl - 6
HP - 168
|
| Special
Abilities |
| XP - 54
Rico - 120
WP - 4
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Revive Bottle]
|
|
|
| [Dark Red Root]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Bottle]
|====|
|
| [Insight Leaf]
|
|
|
|
|
|
|
| Location: Jada Area
AP: [2/3]
|
|
|
|
|
--------------------------------------------------------------------

--------------| Terror Treant |


---------------------------------------------|
|
------------------| Lvl - 24
HP - 1511
|
| Special
Abilities |
| XP - 562
Rico - 956
WP - 6
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Revive Bottle]
|
|
|
| [Dark Red Root]
|
|Nuts Arrows (1hit AoE)|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Bottle]
|====|
|
| [Insight Leaf]
|
|
|
|
|
|
|
| Location: Gauss Tunnel
AP: [3/5]
|
|
|
|
|
--------------------------------------------------------------------------------| Nabra Treant |
----------------------------------------------

|
------------------| Lvl - 14
HP - 526
Abilities |
| XP - 225
Rico - 417
WP - 5
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
|
| Drop Items:
|
| [Bitter Fig]
|
| [Dark Red Root]
|
|
|

|
|

| Special

|
|

|====|
|

| Steal Items:
|
|
|
| [Revive Bottle]
|====|
|
| [Insight Leaf]
|
|
|
|
|
|
|
| Location: Nabra Jungle
AP: [2/4]
|
|
|
|
|
-------------------------------------------------------------------------| Racie |
---------------------------------------------|
|
------------------| Lvl - 29
HP - 13677
|
| Special
Abilities |
| XP - 0
Rico - 17471
WP - 150
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Insight Leaf]
|
|
|
| [Tathlum]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Insight Leaf]
|
|
|
|
|
|
|
| Location: Gauss Tunnel
AP: [7/8]
|
|
|
|
|
-----------------------------------------------------------------------------| Mad Plant |
----------------------------------------------

|
------------------| Lvl - 5
HP - 51
Abilities |
| XP - 32
Rico - 77
-----------------------

|
|

WP - 1

| Special

|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Specialty S]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Bottle]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Jada Area
AP: [2/3]
|
|
|
|
|
--------------------------------------------------------------------

None

-------------| Poison Plant |


---------------------------------------------|
------------------| Lvl - 22
HP - 431
Abilities |
| XP - 417
Rico - 721
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Specialty M]
|
|
|
| Steal Items:
|
| [Cure Poison]
|
| [Cure All]
|
|
|
| Location: Batrachites Area
AP: [4/5]
|

|
|

| Special

|
|

|====|
|

|====|
|

None

|
|
----------------------------------------------------------------------------------| Cannibal Plant |
---------------------------------------------|
|
------------------| Lvl - 74
HP - 11036
|
| Special
Abilities |
| XP - 3877
Rico - 5748
WP - 4
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
|
| [Specialty L]
|
|
Deadly Scent
(can
|
|
|
| inflict
Silence/Sick |
| Steal Items:
|
|
/KO
|
| [Revive Full]
|====|
|
| [Insight Potion]
|
|
|
|
|
|
|
| Location: Olquina Region
AP: [7/9]
|
|
|
|
|
--------------------------------------------------------------------------------| Jack Lantern |
----------------------------------------------

|
------------------| Lvl - 65
HP - 154008
Abilities |
| XP - 0
Rico - 58085
WP - 241
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [Strength Leaf]
|

|
|

| Special

|
|

|====|
|

| [Q.E.F]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Nabra Jungle
AP: [9/11]
|
|
|
|
|
------------------------------------------------------------------------------| Mandragora |
---------------------------------------------|
|
------------------| Lvl - 3
HP - 29
|
| Special
Abilities |
| XP - 12
Rico - 37
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Fragrant Petal]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Retea Forest
AP: [2/3]
|
|
|
|
|
-------------------------------------------------------------------------| Flora |
----------------------------------------------

|
-------------------

| Lvl - 12
HP - 121
|
| Special
Abilities |
| XP - 149
Rico - 285
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Cure Confusion]
|
|
|
| [Fragrant Petal]
|
| Confusing Dust
(may |
|
|
|
inflict
Confusion) |
| Steal Items:
|
|
|
| [Cure Confusion]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Western Olquina
AP: [3/4]
|
|
|
|
|
-----------------------------------------------------------------------------| Rafflesia |
---------------------------------------------|
------------------| Lvl - 24
HP - 425
Abilities |
| XP - 471
Rico - 802
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [Cure Poison]
Dust
|
| [Fragrant Petal]
Sleep) |
|
|
| Steal Items:
|
| [Cure Poison]
|
| [Cure All]
|

|
|

| Special

|
|

|====|
|

Drowsiness

(May inflict

|====|
|

|
|
|
| Location: Ebur Ruins
AP: [4/5]
|
|
|
|
--------------------------------------------------------------------

|
|

----------| Sun Flora |


---------------------------------------------|
|
------------------| Lvl - 30
HP - 14940
|
Abilities |
| XP - 0
Rico - 18450
WP - 153
|
----------------------|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Pollen
|
| Drop Items:
|
Sleep) |
| [Insight Leaf]
|
|
| [Dried Sunflower]
|
|
|
|
(May
|
| Steal Items:
|
Res/Def
|
| [Exalot]
|
|
| [Insight Leaf]
|
|
|
|
Defense]
|
| Location: Galois Ravine
AP: [7/8]
|
|
|
|
--------------------------------------------------------------------

| Special

|
|
|

Drowsiness

(May inflict

|
|
|
|

Sunny Cannon
lower

|
|
|

[Auto

-----------| Forest Eye |


----------------------------------------------

|
------------------| Lvl - 14
HP - 152
Abilities |
| XP - 188
Rico - 349
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|

|
|

| Special

|
|

| Drop Items:
|====|
|
| [2-leaf Clover]
|
|
|
| [Plant Eyestalk]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Analyzer]
|====|
|
| [2-leaf Clover]
|
|
|
|
|
|
|
| Location: Nabra Jungle
AP: [3/4]
|
|
|
|
|
--------------------------------------------------------------------

None

--------| Oak Eye |


---------------------------------------------|
|
------------------| Lvl - 21
HP - 325
|
| Special
Abilities |
| XP - 375
Rico - 653
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [2-leaf Clover]
|
|
|
| [Plant Eyestalk]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Analyzer]
|====|
|
| [2-leaf Clover]
|
|
|
|
|
|
|
| Location: Benetnasch
AP: [4/5]
|
|
|
|
|
-----------------------------------------------------------------------------| Four-leaf |

---------------------------------------------|
|
------------------| Lvl - 54
HP - 3249
|
| Special
Abilities |
| XP - 1714
Rico - 2634
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [2-leaf Clover]
|
| Charming Ring
(3-hit, |
| [Plant Eyestalk]
|
| may inflict
Confusion)|
|
|
|
|
| Steal Items:
|
|
|
| [Analyzer]
|====|
|
| [2-leaf Clover]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [6/7]
|
|
|
|
|
------------------------------------------------------------------------| Hime |
----------------------------------------------

|
------------------| Lvl - 57
HP - 3740
Abilities |
| XP - 1894
Rico - 2892
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [4-leaf Clover]
|
| [Plant Eyestalk]
|
|
|
| Steal Items:
|

|
|

| Special

|
|

|====|
|

| [Analyzer]
|====|
|
| [4-leaf Clover]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [6/8]
|
|
|
|
|
--------------------------------------------------------------------------| Funger |
---------------------------------------------|
|
------------------| Lvl - 4
HP - 42
|
| Special
Abilities |
| XP - 23
Rico - 59
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Necromush]
|
|
|
| [Mansfungi]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure Poison]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Jada Area
AP: [2/3]
|
|
|
|
|
--------------------------------------------------------------------------------| Nabra Funger |
----------------------------------------------

|
------------------| Lvl - 14
HP - 185
Abilities |
| XP - 195
Rico - 362
-----------------------

|
|

WP - 1

| Special

|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Smelly Fungi]
|
|
|
| [Mansfungi]
|
| Paralyzing Spore
(may |
|
|
|
inflict
Paralysis) |
| Steal Items:
|
|
|
| [Cure Paralysis]
|====|
|
| [Necromush]
|
|
|
|
|
|
|
| Location: Nabra Jungle
AP: [2/4]
|
|
|
|
|
--------------------------------------------------------------------------------| Venom Funger |
---------------------------------------------|
------------------| Lvl - 25
HP - 560
Abilities |
| XP - 517
Rico - 876
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
Wind
|
|
|
| Drop Items:
|
| [Necromush]
hit
|
| [Mansfungi]
inflict
|
|
|
| Steal Items:
|
| [Cure Poison]
|
| [Cure All]
|

|
|

| Special

|
|

|====|
|

|====|
|

Venom Screw (3AoE, can


Poison)

|
|
|
| Location: Ebur Ruins
AP: [3/5]
|
|
|
|
--------------------------------------------------------------------

|
|

-------------| Hundred-Eyes |
---------------------------------------------|
|
------------------| Lvl - 72
HP - 10247
|
| Special
Abilities |
| XP - 3751
Rico - 5579
WP - 4
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Necromush]
|
| Deadly Spores
(AoE, |
| [Mansfungi]
|
|
can inflict
|
|
|
|
Sickness/Immobilize) |
| Steal Items:
|
|
|
| [Elixir]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Meridia Region
AP: [5/9]
|
|
|
|
|
---------------------------------------------------------------------------| Vifrons |
----------------------------------------------

|
------------------| Lvl - 20
HP - 6633
Abilities |
| XP - 3908
Rico - 6828
WP - 120
----------------------|
|
| Weakness: Fire
Strength: Water
Sleep
|

|
|

| Special

|
|

Time of

|
Earth |
|
|
| Drop Items:
|====|
Spring
|
| [Defense Leaf]
|
|
Autunm
|
| [Earth Gem]
|
|
|
|
|
|
Nature
|
| Steal Items:
|
|
|
| [Resist Leaf]
|====|
Magic
|
| [Stone Shard]
|
|
2)
|
|
|
|
|
| Location: Nabra Jungle
AP: [6/7]
|
|
|
|
|
--------------------------------------------------------------------

Seeds of
Seeds of

Whip of

Water/Earth
(Level 1 +

-----| Baal |
---------------------------------------------|
|
------------------| Lvl - 66
HP - 137226
|
| Special
Abilities |
| XP - 27040
Rico - 40610
WP - 232
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Earth |
|
|
| Drop Items:
|====|
|
| [Revive Full]
|
|
|
| [Elixir]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Elixir]
|====|
|
| [Resist Leaf]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze AP: [9/11] |
|
|
|
|
--------------------------------------------------------------------

-----| P-00 |
---------------------------------------------|
|
------------------| Lvl - 61
HP - 17582
|
| Special
Abilities |
| XP - 2594
Rico - 3930
WP - 11
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
|
| The Roaming
(Strong |
| Drop Items:
|====|
Dark Attack,
can
|
| [Revive Bottle]
|
|
lower Def)
|
| [Insight Leaf]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Insight Leaf]
|
| Nuts Arrow
(AoE, can |
|
|
|
inflict
Confusion) |
| Location: Allwise Infinite Maze
AP: [5/8] |
|
|
|
|
------------------------------------------------------------------------| P-01 |
----------------------------------------------

|
------------------| Lvl - 60
HP - 4575
Abilities |
| XP - 2041
Rico - 3099
WP - 3
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
(Light |
| Drop Items:
Stun)
|
| [High Liquid]
|
| [2-leaf Clover]
|
|
|

|
|

| Special

|
|

|====|
|

Sunny Cannon
Beam, can

| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [2-leaf Clover]
|
|
Pollen
|
|
|
|
Sleep) |
| Location: Allwise Infinite Maze
AP: [5/8] |
|
|
|
|
--------------------------------------------------------------------

Drowsiness
(can inflict

-----| P-02 |
---------------------------------------------|
|
------------------| Lvl - 60
HP - 5173
|
| Special
Abilities |
| XP - 2167
Rico - 3290
WP - 3
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
Sickening
Spores
|
| [All Quick]
|
|
(AoE, can
inflict
|
| [Cure All]
|
|
Sickness)
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure Sleep]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/8] |
|
|
|
|
-------------------------------------------------------------------===========
/

Undead

===========

----------| Visc Doll |


---------------------------------------------|
|
------------------| Lvl - 23
HP - 416
|
| Special
Abilities |
| XP - 449
Rico - 771
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
Shining
Light
|
| Drop Items:
|
|
|
| [Mid Liquid]
|
|
|
| [Dolly Teaset]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====| Bag of Sorrow
(AoE, |
| [Exalot]
|
| can inflict
Sickness) |
|
|
|
|
| Location: Gauss Tunnel
AP: [3/5]
|
|
|
|
|
-----------------------------------------------------------------------------| Elizabeth |
----------------------------------------------

|
------------------| Lvl - 71
HP - 202483
Abilities |
| XP - 0
Rico - 67297
WP - 261
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [Insight Leaf]
|

|
|

| Special

|
|

|====|
|

| [Ascaron]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [All Quick]
|====|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Location: Jada
AP: [9/12]
|
|
|
|
|
-------------------------------------------------------------------------------| Slave Larva |
---------------------------------------------|
|
------------------| Lvl - 5
HP - 45
|
| Special
Abilities |
| XP - 449
Rico - 771
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [MP Quick 1]
|
|
|
| [MP Charge 1]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Jada
AP: [2/3]
|
|
|
|
|
-------------------------------------------------------------------------| Bogey |
----------------------------------------------

|
|
------------------| Lvl - 22
HP - 381
|
| Special
Abilities |
| XP - 377
Rico - 651
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [MP Quick 1]
|
|
Thunderbolt
|
| [MP Charge 2]
|
|
Storm
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Charge 1]
|====|
|
| [MP Charge 2]
|
|
|
|
|
|
|
| Location: Gauss Tunnel
AP: [2/5]
|
|
|
|
|
---------------------------------------------------------------------------| Banshee |
---------------------------------------------|
------------------| Lvl - 27
HP - 589
Abilities |
| XP - 556
Rico - 932
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [MP Quick 2]
|
| [MP Charge 2]
|
|
|

|
|

| Special

|
|

|====|
|

| Steal Items:
|
|
|
| [MP Quick 2]
|====|
|
| [MP Charge 2]
|
|
|
|
|
|
|
| Location: Dragon Prison
AP: [3/6]
|
|
|
|
|
---------------------------------------------------------------------------------| Leannan-sidhe |
---------------------------------------------|
|
------------------| Lvl - 31
HP - 823
|
| Special
Abilities |
| XP - 686
Rico - 1129
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
Cursed Wave
(Dark
|
| Drop Items:
|
| Attack, can
inflict |
| [MP Charge 2]
|
|
Confusion
|
| [Cure Sickness]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Quick 3]
|====|
Slash Gale
|
| [MP Charge 3]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [3/6]
|
|
|
|
|
------------------------------------------------------------------------------| Slave Bone |
----------------------------------------------

|
------------------| Lvl - 6
HP - 71
Abilities |

|
|

| Special

| XP - 45
Rico - 100
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Heal Liquid]
|
|
|
| [Analyzer]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Jada
AP: [2/3]
|
|
|
|
|
-------------------------------------------------------------------------------| Bone Knight |
---------------------------------------------|
------------------| Lvl - 18
HP - 334
Abilities |
| XP - 279
Rico - 496
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [Mid Liquid]
(strong |
| [Analyzer]
Stun) |
|
|
| Steal Items:
|
| [Mid Liquid]
|

|
|

| Special

|
|

|====|
|

Corpse Burst

Dark-blow, can

|====|

| [Vitality Potion]
|
|
|
|
|
| Location: Olquina Sub-Shrine
AP: [2/4]
|
|
|
|
--------------------------------------------------------------------

|
|
|

----------| Bone Rook |


---------------------------------------------|
|
------------------| Lvl - 32
HP - 1175
|
| Special
Abilities |
| XP - 748
Rico - 1225
WP - 2
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [High Liquid]
|
|
Corpse Burst
(Dark |
| [Analyzer]
|
|
based
Attack)
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Vitality Potion]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [3/6]
|
|
|
|
|
----------------------------------------------------------------------------| Thanatos |
----------------------------------------------

|
------------------| Lvl - 53
HP - 79383
Abilities |
| XP - 0
Rico - 42431
----------------------|
|

|
|

WP - 209

| Special

|
|

| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Vitality Leaf]
|
|
|
| [Three Quarters]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [8/10] |
|
|
|
|
-------------------------------------------------------------------------------| Slave Wight |
---------------------------------------------|
------------------| Lvl - 18
HP - 548
Abilities |
| XP - 307
Rico - 547
WP - 5
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [MP Charge 1]
|
| [Shield of Aegis]
|
|
|
| Steal Items:
|
| [MP Charge 2]
|
| [Shield of Aegis]
|
|
|

|
|

| Special

|
|

|====|
|

Wind Slicer

Sunder Earth

|====|
|

| Location: Olquina Sub-Shrine


AP: [2/5]
|
|
|
|
--------------------------------------------------------------------

-----| Lich |
---------------------------------------------|
|
------------------| Lvl - 23
HP - 910
|
| Special
Abilities |
| XP - 451
Rico - 773
WP - 5
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [MP Charge 2]
|
|
Icicle
|
| [Shield of Aegis]
|
|
Thunderbolt
|
|
|
|
Nightmare
|
| Steal Items:
|
|
|
| [MP Charge 3]
|====|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Location: Gauss Tunnel
AP: [2/5]
|
|
|
|
|
--------------------------------------------------------------------------| Charon |
----------------------------------------------

|
------------------| Lvl - 60
HP - 10358
Abilities |
| XP - 2233
Rico - 3390
WP - 9
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|

|
|

| Special

|
|

|
|====|
|
| Drop Items:
|
|
|
| [MP Charge 3]
|
|
|
| [Shield of Aegis]
|
|
|
|
|
|
Drive
|
| Steal Items:
|
|
|
| [MP Charge 4]
|====|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [4/9]
|
|
|
|
|
--------------------------------------------------------------------

Grand Break
Slash Gale
Burning

------| Hades |
---------------------------------------------|
------------------| Lvl - 62
HP - 130640
Abilities |
| XP - 0
Rico - 53744
WP - 232
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|
| [Shield of Aegis]
|
| [Reaper's Staff]
|
|
|
| Steal Items:
|
| [Shield of Aegis]
|
| [Resist Leaf]
|
|
|
| Location: Olquina Sub-Shrine
AP: [9/11]
|
|
-----------------------

|
|

| Special

|
|

|====|
|

|====|
|

-----------------------------------------------------| Eerebus |
---------------------------------------------|
|
------------------| Lvl - 59
HP - 16020
|
| Special
Abilities |
| XP - 2391
Rico - 3637
WP - 10
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Speciality L]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [6/8]
|
|
|
|
|
-----------------------------------------------------------------------| Nyx |
----------------------------------------------

|
------------------| Lvl - 64
HP - 146771
Abilities |
| XP - 0
Rico - 56345
WP - 237
----------------------|
|
| Weakness: Fire
Strength: Earth
|
|
Wind
|
|
|
| Drop Items:
|

|
|

| Special

|
|

|====|
|

| [Elixir]
|
|
|
| [Chain of Guilt]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Specialty L]
|====|
|
| [Elixir]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [9/11] |
|
|
|
|
-------------------------------------------------------------------===========

/
|

Beast

===========
-----| Bear |
----------------------------------------------

|
------------------| Lvl - 22
HP - 1260
Abilities |
| XP - 465
Rico - 803
----------------------|
|
| Weakness: Fire
|
|
Water
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Bear Claws]
|
|
|
| Steal Items:
|
| [Strength Potion]
|
| [Strength Leaf]
|
|
|

|
|

WP - 6

Strength: None

| Special

|
|

|====|
|

|====|
|

None

| Location: Carbunculus Area


AP: [3/5]
|
|
|
|
--------------------------------------------------------------------

---------| Ice Claw |


---------------------------------------------|
|
------------------| Lvl - 62
HP - 18390
|
| Special
Abilities |
| XP - 2523
Rico - 3817
WP - 10
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Water
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [High Liquid]
|
|
|
| [Bear Claws]
|
|
Frostlock
|
|
|
|
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
|
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [5/8]
|
|
|
|
|
--------------------------------------------------------------------------| Mample |
----------------------------------------------

|
------------------| Lvl - 58
HP - 15280
Abilities |
| XP - 2226
Rico - 3394
----------------------|
|
| Weakness: Fire
|
|
Water
|

|
|

WP - 10

Strength: None

| Special

|
|

|
|====|
can |
| Drop Items:
|
|
can
|
| [Full Liquid]
|
|
|
| [Bear Claws]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
hit, |
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [4/8]
|
|
|
|
|
--------------------------------------------------------------------

Bear Howl (AoE,


lower Def/Res,
Stun)

Claw Charge (1can inflict


Paralysis

---------| Callisto |
---------------------------------------------|
------------------| Lvl - 50
HP - 65966
Abilities |
| XP - 0
Rico - 39112
WP - 202
----------------------|
|
| Weakness: Fire
Strength: None
|
|
Water
|
|
|
| Drop Items:
|
| [Elixir]
|
| [Armored Cloak]
|
|
|
| Steal Items:
|
| [Strength Potion]
|
| [Strength Leaf]
|
|
|
| Location: Galois Ravine
AP: [8/10]
|
|
-----------------------

|
|

| Special

|
|

|====|
|

|====|
|

--------------------------------------------------| Cyon |
---------------------------------------------|
|
------------------| Lvl - 9
HP - 94
|
| Special
Abilities |
| XP - 91
Rico - 184
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: None |
|
|
|
Water
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Wolf Liver]
|
|
|
| [Wolf Fangs]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Revive Bottle]
|
|
|
|
|
|
|
| Location: Diamant Area
AP: [3/3]
|
|
|
|
|
-------------------------------------------------------------------------| Lykos |
----------------------------------------------

|
------------------| Lvl - 24
HP - 514
Abilities |
| XP - 479
Rico - 815
----------------------|
|
| Weakness: Fire
|
|
Water
|
|
|
| Drop Items:
|

|
|

WP - 1

Strength: None

| Special

|
|

|====|
|

| [Wolf Liver]
|
|
Rolling
Crush
|
| [Wolf Fangs]
|
| (1-Hit Rolling
Attack)|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Revive Bottle]
|
|
|
|
|
|
|
| Location: Batrachites Area
AP: [4/5]
|
|
|
|
|
------------------------------------------------------------------------| Garm |
---------------------------------------------|
|
------------------| Lvl - 61
HP - 5404
|
| Special
Abilities |
| XP - 2151
Rico - 3259
WP - 3
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Water
Earth |
|
|
|
|====| Charge (Prepare
for |
|
|
|
Kanji)
|
| Drop Items:
|
|
|
| [Wolf Liver]
|
|
|
| [Wolf Fangs]
|
|
|
|
|
|
|
| Steal Items:
|
| Kanji (Raises
YOUR
|
| [Full Liquid]
|====|
ATK/MAG,
AoE)
|
| [Revive Full]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [6/8]
|
|
|
|
|
--------------------------------------------------------------------

---------| Naberius |
---------------------------------------------|
|
------------------| Lvl - 46
HP - 51539
|
| Special
Abilities |
| XP - 0
Rico - 34443
WP - 192 |
----------------------|
|
|
|
| Weakness: Water
Strength: Fire |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Vitality Leaf]
|
|
|
| [Executioner]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Ellgode Volcano
AP: [8/9]
|
|
|
|
|
-------------------------------------------------------------------------| Belka |
----------------------------------------------

|
------------------| Lvl - 8
HP - 72
Abilities |
| XP - 73
Rico - 152
----------------------|
|
| Weakness: Fire
|
|
Water
|
|
|
| Drop Items:
|
| [Heal Liquid]
|
| [Revive Bottle]
|

|
|

WP - 1

Strength: None

| Special

|
|

|====|
|

None

|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Diamant Area
AP: [3/3]
|
|
|
|
|
----------------------------------------------------------------------------| Kul-eeth |
---------------------------------------------|
|
------------------| Lvl - 14
HP - 163
|
| Special
Abilities |
| XP - 190
Rico - 352
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: None |
|
|
|
Water
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Heal Liquid]
|
|
|
| [Revive Bottle]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Eastern Olquina
AP: [3/4]
|
|
|
|
|
--------------------------------------------------------------------------------| Kutune Sirka |
----------------------------------------------

|
-------------------

| Lvl - 74
HP - 9391
|
| Special
Abilities |
| XP - 3770
Rico - 5589
WP - 4
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
Earth
Wind |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Full Liquid]
|
|
|
| [Roc's Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Roc's Wing]
|
|
|
|
|
|
|
| Location: Southern Turemilia
AP: [7/9]
|
|
|
|
(Islands South of Carbunculus)
|
-----------------------------------------------------------------------------| Carbuncle |
---------------------------------------------|
|
------------------| Lvl - 34
HP - 20843
|
| Special
Abilities |
| XP - 0
Rico - 21585
WP - 158 |
----------------------|
|
|
|
| Weakness: Fire
Strength: Wind |
|
|
|
Water
Earth |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Strength Leaf]
|
|
|
| [Wind Gem]
|
|
|
|
|
|
|
| Steal Items:
|
|
|

| [Roc's Wing]
|====|
|
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Mandelro Coast
AP: [7/8]
|
|
|
|
|
-------------------------------------------------------------------------| Whiss |
---------------------------------------------|
|
------------------| Lvl - 75
HP - 19985
|
| Special
Abilities |
| XP - 4315
Rico - 6388
WP - 15
|
----------------------|
|
|
|
| Weakness: Earth
Strength:
|
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Vitality Leaf]
|
|
|
| [Behemoth Horn]
|
|
Bull Dash
(Very
|
|
|
|
strong
physical
|
| Steal Items:
|
|
damage)
|
| [Shield of Ajax]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Olquina Region
AP: [5/9]
|
|
|
|
|
--------------------------------------------------------------------------| Flamis |
----------------------------------------------

|
------------------| Lvl - 49
HP - 5864
Abilities |
| XP - 1692
Rico - 2631
----------------------|
|

|
|

WP - 9

| Special

|
|

| Weakness: Water
Strength: Fire |
|
|
|
Earth
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Vitality Leaf]
|
|
|
| [Behemoth Horn]
|
|
(narrow |
|
|
|
damage)
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Ellgode Volcano
AP: [4/7]
|
|
|
|
|
--------------------------------------------------------------------

Flame Wave
AoE fire

---------| Behemoth |
---------------------------------------------|
------------------| Lvl - 60
HP - 10358
Abilities |
| XP - 2384
Rico - 3619
WP - 3
----------------------|
|
| Weakness: Earth
Strength: None
|
|
|
| Drop Items:
|
| [Vitality Leaf]
|
| [Behemoth Horn]
|
|
|
| Steal Items:
|
| [Shield of Ajax]
|
| [Vitality Leaf]
|
|
|
| Location: Holy Land of Noire
AP: [5/8]
|

|
|

| Special

|
|

|====|
|

|====|
|

None

|
|
---------------------------------------------------------------------------| Amaltea |
---------------------------------------------|
|
------------------| Lvl - 56
HP - 66720
|
| Special
Abilities |
| XP - 0
Rico - 48222
WP - 226 |
----------------------|
|
|
|
| Weakness: Earth
Strength: None |
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Vitality Leaf]
|
|
|
| [Gigantic Horn]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|
|
|
| [Vitality Leaf]
|====|
|
|
|
|
|
| Location: Soliton Caves
AP: [8/10]
|
|
|
|
|
------------------------------------------------------------------------------| Grapplecat |
----------------------------------------------

|
------------------| Lvl - 28
HP - 873
Abilities |
| XP - 598
Rico - 998
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [Specialty S]
|

|
|

WP - 1

Strength: None

| Special

|
|

|====|
|

| [Paw-like Gloves]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Specialty S]
|
|
|
|
|
|
|
| Location: Dragon Prison
AP: [3/5]
|
|
|
|
|
-----------------------------------------------------------------------------| Cat-sidhe |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 1175
|
| Special
Abilities |
| XP - 748
Rico - 1225
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Regen Wing]
|
|
|
| [Paw-like Gloves]
|
|
Dispel Magic
|
|
|
|
|
| Steal Items:
|
|
|
| [All Quick]
|====|
|
| [Phoenix Wing]
|
|
|
|
|
|
|
| Location: Soliton Cave Area
AP: [3/6]
|
|
|
|
|
--------------------------------------------------------------------------------| Assassin Cat |
----------------------------------------------

|
-------------------

| Lvl - 25
HP - 659
|
| Special
Abilities |
| XP - 503
Rico - 852
WP - 1
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Specialty S]
|
|
|
| [Paw-like Gloves]
|
| Cat Dive (Strong
hit, |
|
|
| can inflict
Confusion)|
| Steal Items:
|
|
|
| [High Liquid]
|====|
|
| [Specialty M]
|
|
|
|
|
|
|
| Location: Galois Ravine Area
AP: [3/5]
|
|
|
|
|
---------------------------------------------------------------------------| Big Ear |
---------------------------------------------|
------------------| Lvl - 57
HP - 5304
Abilities |
| XP - 1900
Rico - 2902
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [Regen Wing]
|
| [Paw-like Gloves]
Ray
|
|
|
| Steal Items:
|
| [High Liquid]
|
| [Phoenix Wing]
|

|
|
WP - 2

Strength: None

| Special

|
|

|====|
|

|====|
|

Banishing

|
|
|
| Location: Holy Land of Noire
AP: [4/8]
|
|
|
|
-------------------------------------------------------------------

|
|

-------| Samiad |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 1175
|
| Special
Abilities |
| XP - 748
Rico - 1225
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
Grand Break
|
| Drop Items:
|====|
|
| [All Quick]
|
|
|
| [Paw-like Gloves]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [High Liquid]
|====| Cat Dive (Strong
hit, |
| [Specialty M]
|
| can inflict
Confusion)|
|
|
|
|
| Location: Desert
AP: [3/6]
|
|
|
|
|
---------------------------------------------------------------------------| Chimera |
----------------------------------------------

|
------------------| Lvl - 32
HP - 22079
Abilities |
| XP - 8348
Rico - 13677
WP - 148
----------------------|
Wrath
|
| Weakness: Water
Strength: Fire
Sigh
|
|
Wind
Earth
Sloth
|

|
|

| Special

|
|

Hand of

Gluttony

Wings of

|
|====|
|
| Drop Items:
|
| Level 1-3
Offensive |
| [Full Liquid]
|
|
Fire+Earth
Magic
|
| [Chimera Cape]
|
|
|
|
|
| Big Sin (Combo
attack |
| Steal Items:
|
| of first three
moves |
| [All Charge]
|====|
+ Fire AoE
damage
|
| [Vitality Leaf]
|
|
|
|
|
|
[Block
Magical]
|
| Location: Galois Ravine
AP: [8/8]
|
|
|
|
|
---------------------------------------------------------------------------| Abaddon |
---------------------------------------------|
------------------| Lvl - 72
HP - 273880
Abilities |
| XP - 31749
Rico - 47219
WP - 251
----------------------|
|
| Weakness: Water
Strength: Fire
|
|
Wind
Earth
|
|
|
| Drop Items:
|
| [Revive Full]
|
| [Shield of Ajax]
|
|
|
| Steal Items:
|
| [Elixir]
|
| [Vitality Leaf]
|
|
|
| Location: Allwise Infinite Maze AP: [10/12]
|
|
-----------------------

|
|

| Special

|
|

|====|
|

|====|
|

--------------------------------------------------| B-00 |
---------------------------------------------|
|
------------------| Lvl - 66
HP - 22331
|
| Special
Abilities |
| XP - 2976
Rico - 4469
WP - 12
|
----------------------|
|
|
|
| Weakness: Water
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Full Liquid]
|
| Bear Howl (AoE,
can |
| [All Quick]
|
|
Stun)
|
|
|
|
|
| Steal Items:
|
|
|
| [All Charge]
|====|
|
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/9] |
|
|
|
|
------------------------------------------------------------------------| B-01 |
----------------------------------------------

|
------------------| Lvl - 67
HP - 8302
Abilities |
| XP - 2512
Rico - 3765
----------------------|
|
| Weakness: Water
|
|
Wind
AoE) |
|
|
| Drop Items:
|

|
|

WP - 3

| Special

|
|

Strength: Earth |

| Explosion (3-hit

|====|
|

| [Full Liquid]
|
|
|
| [Wolf Fangs]
|
|
Charge
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Revive Full]
|
|
Rolling
Crush
|
|
|
| (1-Hit Rolling
Attack)|
| Location: Allwise Infinite Maze
AP: [5/9] |
|
|
|
|
------------------------------------------------------------------------| B-02 |
---------------------------------------------|
|
------------------| Lvl - 68
HP - 14847
|
| Special
Abilities |
| XP - 2898
Rico - 4337
WP - 11
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Specialty M]
|
|
|
| [Vitality Leaf]
|
|
Bull Dash
(strong
|
|
|
|
physical
attack)
|
| Steal Items:
|
|
|
| [Specialty L]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/9] |
|
|
|
|
------------------------------------------------------------------------| B-03 |
----------------------------------------------

|
|
------------------| Lvl - 66
HP - 7977
|
| Special
Abilities |
| XP - 2458
Rico - 3691
WP - 3
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
| Cat Dive (can
inflict |
| Drop Items:
|====|
Confusion/Stun)
|
| [All Quick]
|
|
|
| [Revive Full]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Specialty M]
|====|
Spark Wave
(AoE
|
| [Revive Full]
|
|
Lightning
Attack)
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/9] |
|
|
|
|
-------------------------------------------------------------------===========

/
|

Insect

===========
----| Bee |
---------------------------------------------|
------------------| Lvl - 4
HP - 35
Abilities |
| XP - 21
Rico - 55
----------------------|
|
| Weakness: Wind
|
|
|
| Drop Items:
|
| [Analyzer]
|

|
|
WP - 1

| Special

|
|

Strength: Earth |

|====|
|

| [Honey]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure Poison]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Topazion Area
AP: [2/3] |
|
|
|
|
--------------------------------------------------------------------

None

-----------| Killer Bee |


---------------------------------------------|
|
------------------| Lvl - 14
HP - 152
|
| Special
Abilities |
| XP - 190
Rico - 352
WP - 1
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Cure Poison]
|
|
|
| [Honey]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure Poison]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Nabra Jungle
AP: [3/4] |
|
|
|
|
--------------------------------------------------------------------------------| Death Hornet |
----------------------------------------------

|
-------------------

| Lvl - 71
HP - 7303
|
| Special
Abilities |
| XP - 3434
Rico - 5115
WP - 4
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Phoenix Wing]
|
|
|
| [Honey]
|
| Death Screw (2hit
|
|
|
|
strong
attack)
|
| Steal Items:
|
|
|
| [Cure All]
|====|
|
| [Reset All]
|
|
|
|
|
|
|
| Location: Meridia Region
AP: [6/9] |
|
|
|
|
----------------------------------------------------------------------------| Titania |
---------------------------------------------|
------------------| Lvl - 64
HP - 5176
Abilities |
| XP - 0
Rico - 5120
----------------------|
|
| Weakness: Wind
|
|
|
| Drop Items:
|
| [Revive Full]
|
| [Cure All]
|
|
|
| Steal Items:
|
| [Revive Full]
|
| [Cure All]
|

|
|
WP - 4

| Special

|
|

Strength: Earth |

|====|
|

|====|
|

|
|
|
| Location: Nabra Jungle
AP: [6/8] |
|
|
|
--------------------------------------------------------------------

|
|

-----------| Mos-seeder |
---------------------------------------------|
|
------------------| Lvl - 15
HP - 207
|
| Special
Abilities |
| XP - 217
Rico - 399
WP - 1
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Heal Liquid]
|
|
|
| [Mos Powder]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Mid Liquid]
|
|
|
|
|
|
|
| Location: Nabra Jungle
AP: [2/4] |
|
|
|
|
----------------------------------------------------------------------------| Mos-laus |
----------------------------------------------

|
------------------| Lvl - 25
HP - 560
Abilities |
| XP - 517
Rico - 876
----------------------|
|
| Weakness: Wind
|
|
|

|
|

WP - 1

| Special

|
|

Strength: Earth |

| Drop Items:
|====|
|
| [Cure Sleep]
|
|
|
| [Mos Powder]
|
|
Powder |
|
|
|
inflict) |
| Steal Items:
|
|
Petrification)
|
| [Cure Sleep]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Ebur Ruins
AP: [3/5] |
|
|
|
|
--------------------------------------------------------------------

Solidifying
(AoE, can

---------| Mos-leef |
---------------------------------------------|
|
------------------| Lvl - 31
HP - 931
|
| Special
Abilities |
| XP - 718
Rico - 1181
WP - 2
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Cure Poison]
|
|
|
| [Mos Powder]
|
| Silencing Powder
(AoE |
|
|
| can inflict
Silence) |
| Steal Items:
|
|
|
| [Cure Poison]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Soliton Caves
AP: [3/5] |
|
|
|
|
-----------------------------------------------------------------------------| Beelzebub |

---------------------------------------------|
|
------------------| Lvl - 29
HP - 802
|
| Special
Abilities |
| XP - 650
Rico - 1079
WP - 2
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Cure Confusion]
|
|
|
| [Mos Powder]
|
| Vampiric Needle
(3-hit|
|
|
|
Absorption
Attack) |
| Steal Items:
|
|
|
| [Cure Confusion]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Ellgode Volcano
AP: [3/5] |
|
|
|
|
--------------------------------------------------------------------------| Scythe |
----------------------------------------------

|
------------------| Lvl - 16
HP - 442
Abilities |
| XP - 264
Rico - 479
----------------------|
|
| Weakness: Wind
|
|
|
| Drop Items:
|
| [Heal Liquid]
|
| [Vitality Leaf]
|
|
|
| Steal Items:
|

|
|

WP - 5

| Special

|
|

Strength: Earth |

|====|
|

None

| [Speed Potion]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Eastern Olquina
AP: [3/4] |
|
|
|
|
---------------------------------------------------------------------------------| Cobalt Scythe |
---------------------------------------------|
|
------------------| Lvl - 57
HP - 9013
|
| Special
Abilities |
| XP - 2170
Rico - 3314
WP - 10
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====| Cross Cutter
(1-hit) |
| [Full Liquid]
|
|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Speed Potion]
|====| Double Blade
(2-hit |
| [Vitality Leaf]
|
|
attack)
|
|
|
|
|
| Location: Holy Land of Noire
AP: [6/8] |
|
|
|
|
----------------------------------------------------------------------------------| Crimson Scythe |
----------------------------------------------

|
------------------| Lvl - 24
HP - 994
Abilities |
| XP - 513
Rico - 904
----------------------|
|

|
|

WP - 5

| Special

|
|

| Weakness: Earth
Strength: Fire |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
|
| [Vitality Leaf]
|
|
(2-hit |
|
|
|
|
| Steal Items:
|
|
|
| [Speed Potion]
|====|
|
| [Vitality Leaf]
|
|
|
|
|
|
|
| Location: Ebur Area
AP: [4/5] |
|
|
|
|
--------------------------------------------------------------------

Double Blade
Attack)

-------------| Death Scythe |


---------------------------------------------|
------------------| Lvl - 28
HP - 12514
Abilities |
| XP - 0
Rico - 16138
WP - 143
----------------------|
|
| Weakness: Earth
Strength: Water
|
|
|
| Drop Items:
|
| [Vitality Leaf]
|
| [Spiked Leggings]
|
|
|
| Steal Items:
|
| [Speed Potion]
|
| [Vitality Leaf]
|
|
|
| Location: Nabra Jungle
AP: [7/7]
|
|
-----------------------

|
|

| Special

|
|

|====|
|

|====|
|

------------------------------------------------------| Habetrot |
---------------------------------------------|
|
------------------| Lvl - 12
HP - 121
|
| Special
Abilities |
| XP - 141
Rico - 269
WP - 1
|
----------------------|
|
|
|
| Weakness: None
Strength: Water |
|
|
|
Earth |
|
|
| Drop Items:
|====|
|
| [Caterpillar Horn]
|
|
Petrifying
Breath
|
| [Superb Cocoon]
|
|
(may
inflict
|
|
|
|
Petrification)
|
| Steal Items:
|
|
|
| [Cure Poison]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Western Olquina
AP: [2/4] |
|
|
|
|
--------------------------------------------------------------------------| Caucus |
----------------------------------------------

|
------------------| Lvl - 25
HP - 464
Abilities |
| XP - 468
Rico - 793
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [Caterpillar Horn]
|
| [Superb Cocoon]
Breath
|

|
|

WP - 1

| Special

|
|

Earth |

Strength: Fire

|====|
|

Paralyzing

|
|
|(can inflict
Paralysis)|
| Steal Items:
|
|
|
| [Cure Paralysis]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Galois Ravine
AP: [2/6] |
|
|
|
|
----------------------------------------------------------------------------| Kikimora |
---------------------------------------------|
|
------------------| Lvl - 24
HP - 425
|
| Special
Abilities |
| XP - 431
Rico - 734
WP - 1
|
----------------------|
|
|
|
| Weakness: None
Strength: Water |
|
|
|
Wind |
|
|
| Drop Items:
|====|
|
| [Caterpillar Horn]
|
|
|
| [Superb Cocoon]
|
|
Drowsiness
Breath
|
|
|
| (can inflict
Sleep) |
| Steal Items:
|
|
|
| [Cure Sleep]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Ebur Ruins
AP: [2/5] |
|
|
|
|
-----------------------------------------------------------------------------| Nospillar |
----------------------------------------------

|
------------------| Lvl - 29
HP - 664
Abilities |

|
|

| Special

| XP - 619
Rico - 1027
WP - 1
|
----------------------|
|
|
|
| Weakness: None
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Caterpillar Horn]
|
|
|
| [Superb Cocoon]
|
|
(can
|
|
|
|
Poison)
|
| Steal Items:
|
|
|
| [Cure Silence]
|====|
|
| [Cure All]
|
|
|
|
|
|
|
| Location: Desert
AP: [3/6] |
|
|
|
|
--------------------------------------------------------------------

Poison Breath
inflict

---------| Scissors |
---------------------------------------------|
------------------| Lvl - 22
HP - 507
Abilities |
| XP - 436
Rico - 754
----------------------|
|
| Weakness: Water
|
|
|
| Drop Items:
|
| [Mid Liquid]
|
| [Specialty S]
|
|
|
| Steal Items:
|
| [Mid Liquid]
|
| [Specialty S]
|
|
|

|
|
WP - 1

Strength: None

| Special

|
|

|====|
|

|====|
|

| Location: Carbunculus Area


AP: [3/5] |
|
|
|
--------------------------------------------------------------------

---------------| Metal Scissors |


---------------------------------------------|
|
------------------| Lvl - 56
HP - 3570
|
| Special
Abilities |
| XP - 2060
Rico - 3154
WP - 3
|
----------------------|
|
|
|
| Weakness: Earth
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
|
| [Specialty M]
|
| Three Steps (3hit
|
|
|
|
attack)
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Specialty L]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [4/8] |
|
|
|
|
----------------------------------------------------------------------------| Ladybird |
----------------------------------------------

|
------------------| Lvl - 26
HP - 721
Abilities |
| XP - 531
Rico - 896
----------------------|
|
| Weakness: Fire
|
|
|
| Drop Items:
|

|
|

WP - 1

Strength: None

| Special

|
|

|====|

| [Mid Liquid]
|
|
|
| [Specialty S]
|
|
hit
|
|
|
|
|
| Steal Items:
|
|
|
| [Mid Liquid]
|====|
|
| [Specialty S]
|
|
|
|
|
|
|
| Location: Galois Ravine
AP: [3/5] |
|
|
|
|
--------------------------------------------------------------------

Three Steps (3attack)

-----------| Coccinella |
---------------------------------------------|
|
------------------| Lvl - 63
HP - 139830
|
| Special
Abilities |
| XP - 0
Rico - 55397
WP - 236 |
----------------------|
|
|
|
| Weakness: Wind
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Strength Leaf]
|
|
|
| [Caladbolg]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Specialty L]
|====|
|
| [Strength Leaf]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [9/11] |
|
|
|
|
-------------------------------------------------------------------===========
|

Dragon

/
===========

--------| Sauroid |
---------------------------------------------|
|
------------------| Lvl - 30
HP - 1047
|
| Special
Abilities |
| XP - 667
Rico - 1102
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Cure Sickness]
|
|
|
| [Reset All]
|
|
None
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure All]
|====|
|
| [Reset All]
|
|
|
|
|
|
|
| Location: Gula Church Ruins
AP: [3/5]
|
|
|
|
|
----------------------------------------------------------------------------------| Undead Sauroid |
----------------------------------------------

|
------------------| Lvl - 32
HP - 3106
Abilities |
| XP - 890
Rico - 1458
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|
| [Cure Sickness]
|

|
|

WP - 2

Strength: None

| Special

|
|

|====|
|

| [Reset All]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure All]
|====|
|
| [Reset All]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [4/6]
|
|
|
|
|
---------------------------------------------------------------------------------| Green Sauroid |
---------------------------------------------|
|
------------------| Lvl - 54
HP - 4746
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Arena
AP: [4/7]
|
|
|
|
|
--------------------------------------------------------------------------| Kanher |
----------------------------------------------

|
-------------------

| Lvl - 35
HP - 29107
|
| Special
Abilities |
| XP - 9704
Rico - 15732
WP - 156 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
Lightning/Light/
|
|
|
|
Dark Magic
|
| Drop Items:
|====|
|
| [Full Liquid]
|
|
Chaos Pillar
|
| [Specialty M]
|
| (Water/Earth
Res-)
|
|
|
|
|
| Steal Items:
|
|
Sharp Fist
|
| [Specialty M]
|====|
|
| [Cure All]
|
|
Abyss Blast
|
|
|
|
(Can
Immobilize)
|
| Location: Gula Church Ruins
AP: [7/8]
|
|
|
|
|
-------------------------------------------------------------------------| Marid |
---------------------------------------------|
------------------| Lvl - 27
HP - 679
Abilities |
| XP - 570
Rico - 956
----------------------|
|
| Weakness: Fire
|
|
|
| Drop Items:
|
| [Specialty S]
|
| [Heroism Potion]
|
|
|
| Steal Items:
|
| [Specialty S]
|
| [Specialty M]
|

|
|
WP - 1

| Special

|
|

Strength: Water |

|====|
|

Aqua Breath

(3-Hit Beam)

|====|
|

|
|
|
| Location: Ebur Ruins
AP: [4/5]
|
|
|
|
--------------------------------------------------------------------

|
|

------| Djinn |
---------------------------------------------|
|
------------------| Lvl - 30
HP - 883
|
| Special
Abilities |
| XP - 676
Rico - 1118
WP - 2
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Specialty S]
|
|
|
| [Heroism Potion]
|
|
Wind Breath
|
|
|
|
(3-Hit Beam)
|
| Steal Items:
|
|
|
| [Specialty S]
|====|
|
| [Specialty M]
|
|
|
|
|
|
|
| Location: Gula Church Ruins
AP: [4/5]
|
|
|
|
|
--------------------------------------------------------------------------| Efreet |
----------------------------------------------

|
------------------| Lvl - 55
HP - 4197
Abilities |
| XP - 1855
Rico - 2846
----------------------|
|
| Weakness: Water
|
|
|

|
|

WP - 2

Strength: Fire

| Special

|
|

| Drop Items:
|====|
|
| [Specialty S]
|
| Flare Breath
(3-hit, |
| [Heroism Potion]
|
| can inflict
Confusion)|
|
|
|
|
| Steal Items:
|
|
|
| [Specialty S]
|====|
|
| [Specialty M]
|
|
|
|
|
|
|
| Location: Verct Skywalk
AP: [6/8]
|
|
|
|
|
-----------------------------------------------------------------------| Dao |
---------------------------------------------|
|
------------------| Lvl - 59
HP - 5044
|
| Special
Abilities |
| XP - 2062
Rico - 3136
WP - 3
|
----------------------|
|
|
|
| Weakness: Wind
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Specialty S]
|
|
|
| [Heroism Potion]
|
| Soil Breath (3hit, |
|
|
|
can inflict
|
| Steal Items:
|
|
Petrification)
|
| [Specialty S]
|====|
|
| [Specialty L]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [6/8]
|
|
|
|
|
---------------------------------------------------------------------------| Allocer |

---------------------------------------------|
|
------------------| Lvl - 39
HP - 22979
|
| Special
Abilities |
| XP - 10689
Rico - 17074
WP - 153 |
----------------------|
|
| Spiked Tail
(Strong |
| Weakness: None
Strength: Fire |
| (Atk, can lower
MAG) |
|
|
|
|
| Drop Items:
|====| Chained Tail
(AoE,
|
| [Full Liquid]
|
|
can lower
ATK)
|
| [Revive Full]
|
|
|
|
|
|
Flame Cross
(Fire
|
| Steal Items:
|
| damage in a +
shape) |
| [Specialty M]
|====|
|
| [None]
|
|
Graviton
Summer
|
|
|
|(Dark Magic, high
crit)|
| Location: After 2nd Rogress
AP: [7/9]
|
|
|
|
|
| [Frantic
Defense]
|
-------------------------------------------------------------------------| Separ |
---------------------------------------------|
------------------| Lvl - 43
HP - 42224
Abilities |
| XP - 0
Rico - 31289
WP - 185
----------------------|
|
| Weakness: None
Strength: Water
|
|
|
| Drop Items:
|
| [Full Liquid]
|
| [Elemental Soles]
|
|
|
| Steal Items:
|

|
|

| Special

|
|

|====|
|

| [Specialty M]
|====|
|
| [Specialty L]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [8/9]
|
|
|
|
|
--------------------------------------------------------------------------| Wyvern |
---------------------------------------------|
|
------------------| Lvl - 3
HP - 466
|
| Special
Abilities |
| XP - 0
Rico - 0
WP - 0
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [None]
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Flagship Percival
AP: [3/3]
|
|
|
|
|
---------------------------------------------------------------------------| Allwise |
----------------------------------------------

|
------------------| Lvl - 74
HP - 299562
Abilities |
| XP - 38310
Rico - 56786
----------------------|
|

|
|

WP - 296

| Special

|
|

| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Elixir]
|
|
|
| [Sand Castle]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Strength Potion]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze AP: [10/16] |
|
|
|
|
-------------------------------------------------------------------------------| Jormungandr |
---------------------------------------------|
------------------| Lvl - 69
HP - 236683
Abilities |
| XP - 30061
Rico - 44912
WP - 247
----------------------|
|
| Weakness: Water
Strength: Fire
|
|
Earth
Wind
|
|
|
| Drop Items:
|
| [Revive Full]
|
| [Elixir]
|
|
|
| Steal Items:
|
| [Revive Full]
|
| [Vitality Leaf]
|
|
|
| Location: Allwise Infinite Maze
AP: [9/12]
|

|
|

| Special

|
|

|====|
|

|====|
|

|
|
--------------------------------------------------------------------------| Fafnir |
---------------------------------------------|
|
------------------| Lvl - 28
HP - 15548
|
| Special
Abilities |
| XP - 6837
Rico - 11395
WP - 141 |
----------------------|
|
| Rigil (2-hit
Earth
|
| Weakness: Fire
Strength: Water |
|
swipe)
|
|
Wind
Earth |
|
|
|
|====| Frotti (2-hit
Water |
| Drop Items:
|
|
breath
attack)
|
| [4-leaf Clover]
|
|
|
| [Feldragon Scale]
|
| Nibelung
(Increases |
|
|
| your ATK/MAG,
lowers |
| Steal Items:
|
|
your
DEF/RES)
|
| [Heroism Potion]
|====|
|
| [Vitality Leaf]
|
| Gram (strong
attack, |
|
|
| can inflict
Paralysis)|
| Location: Gauss Tunnel
AP: [7/8]
|
|
|
|
|
|
[Magical
Reflect]
|
------------------------------------------------------------------------| D-00 |
---------------------------------------------|
------------------| Lvl - 67
HP - 7066
Abilities |
| XP - 2511
Rico - 3764
WP - 3
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
hit) |
| Drop Items:
|

|
|

| Special

|
|

|====|

Aqua Breath (3-

| [Full Liquid]
|
|
|
| [Regen Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====| Wind Blade (3hit AoE)|
| [Regen Wing]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [6/9] |
|
|
|
|
------------------------------------------------------------------------| D-01 |
---------------------------------------------|
|
------------------| Lvl - 68
HP - 7353
|
| Special
Abilities |
| XP - 2568
Rico - 3842
WP - 3
|
----------------------|
|
|
|
| Weakness: Earth
Strength: Wind |
|
|
|
|
| Wind Breath (3hit) |
| Drop Items:
|====|
|
| [Specialty M]
|
|
|
| [Phoenix Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Specialty M]
|====| Wind Blade (3hit AoE)|
| [Phoenix Wing]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [6/9] |
|
|
|
|
------------------------------------------------------------------------| D-02 |
----------------------------------------------

|
|
------------------| Lvl - 69
HP - 7650
|
| Special
Abilities |
| XP - 2622
Rico - 3918
WP - 3
|
----------------------|
|
|
|
| Weakness: Water
Strength: Fire
|
|
|
|
|
| Flare Breath (3hit) |
| Drop Items:
|====|
|
| [MP Charge 1]
|
|
|
| [Roc's Wing]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Charge 1]
|====| Wind Blade (3hit AoE)|
| [Roc's Wing]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [6/9] |
|
|
|
|
------------------------------------------------------------------------| D-03 |
---------------------------------------------|
------------------| Lvl - 70
HP - 7953
Abilities |
| XP - 2669
Rico - 3982
WP - 3
----------------------|
|
| Weakness: Wind
Strength: Earth
|
|
hit) |
| Drop Items:
|
| [Revive Full]
|
| [Elixir]
|
|
|
| Steal Items:
|
| [Revive Full]
hit AoE)|

|
|

| Special

|
|

Soil Breath (3

|====|
|

|====| Wind Blade (3-

| [Elixir]
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [6/9] |
|
|
|
--------------------------------------------------------------------

|
|
|

===========

/
|

Magical

===========
---------| Tartalos |
---------------------------------------------|
|
------------------| Lvl - 30
HP - 14940
|
| Special
Abilities |
| XP - 0
Rico - 18015
WP - 149 |
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
Gaia Crush
|
|
|
| (Strong 1-hit
Atk)
|
| Drop Items:
|====|
|
| [Shield of Ajax]
|
|
|
| [Murakumo]
|
|
Lightning,
Blast
|
|
|
|
Impact, Bolt
|
| Steal Items:
|
|
Stream
|
| [Sand Castle]
|====|
|
| [Resist Leaf]
|
|
|
|
|
|
[Special
Defense]
|
| Location: Dragon Prison
AP: [7/8]
|
|
|
|
|
-------------------------------------------------------------------------| Talos |
----------------------------------------------

|
-------------------

| Lvl - 10
HP - 319
|
| Special
Abilities |
| XP - 132
Rico - 260
WP - 4
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Earth |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Shield of Ajax]
|
|
|
| [Power Ring]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Earth Shard]
|====|
|
| [Stone Shard]
|
|
|
|
|
|
|
| Location: Dragon Prison
AP: [2/4]
|
|
|
|
|
---------------------------------------------------------------------------------| Imaginal Gear |
---------------------------------------------|
------------------| Lvl - 52
HP - 11092
Abilities |
| XP - 1950
Rico - 3011
----------------------|
|
| Weakness: Fire
|
|
|
| Drop Items:
|
| [Full Liquid]
|
| [Shield of Ajax]
(strong
|
|
|
| Steal Items:
|
| [Resist Potion]
|
| [Resist Leaf]
|

|
|
WP - 9

| Special

|
|

Strength: Earth |

|====|
|

|====|
|

Gaia Crush
Earth blow)

|
|
|
| Location: Lascarde Skywalk
AP: [4/7]
|
|
|
|
--------------------------------------------------------------------

|
|

------------| Adaman Gear |


---------------------------------------------|
|
------------------| Lvl - 50
HP - 9882
|
| Special
Abilities |
| XP - 1846
Rico - 2863
WP - 9
|
----------------------|
|
|
|
| Weakness: Water
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Full Liquid]
|
| Gaia Crush
(strong
|
| [Shield of Ajax]
|
|
Earth blow)
|
|
|
|
|
| Steal Items:
|
|
|
| [Resist Potion]
|====|
|
| [Resist Leaf]
|
|
|
|
|
|
|
| Location: Soliton Caves
AP: [4/7]
|
|
|
|
|
-------------------------------------------------------------------------| Mimic |
----------------------------------------------

|
------------------| Lvl - 20
HP - 1041
Abilities |
| XP - 482
Rico - 843
----------------------|
|
| Weakness: None
|

|
|

WP - 7

Strength: None

| Special

|
|

|
|
|
|
| Drop Items:
|====|
|
| [Exalot]
|
|
|
| [Ricoalot]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Sand Castle]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Olquina Sub-Shrine
AP: [5/6]
|
|
|
|
|
------------------------------------------------------------------------------| Lucy Mimic |
---------------------------------------------|
|
------------------| Lvl - 36
HP - 4020
|
| Special
Abilities |
| XP - 1227
Rico - 1981
WP - 9
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Exalot]
|
|
|
| [Mercury]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Ricoalot]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Resolvent Iceburg
AP: [6/7]
|
|
|
|
|
--------------------------------------------------------------------

------------| Mercy Mimic |


---------------------------------------------|
|
------------------| Lvl - 54
HP - 12556
|
| Special
Abilities |
| XP - 2376
Rico - 3650
WP - 11
|
----------------------|
|
|
|
| Weakness: None
Strength: None |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Exalot]
|
|
|
| [Ricoalot]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Sand Castle]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Olquina Sub-Shrine
AP: [7/9]
|
|
|
|
|
--------------------------------------------------------------------------------| Dendro Mimic |
----------------------------------------------

|
------------------| Lvl - 58
HP - 106499
Abilities |
| XP - 0
Rico - 49874
WP - 227
----------------------|
|
| Weakness: None
Strength: None
|
|
|
| Drop Items:
|
| [Sand Castle]
|
| [Graceful Gloves]
|
|
|

|
|

| Special

|
|

|====|
|

| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
|
| [Shield of Aegis]
|
|
|
|
|
|
|
| Location: Ebur Ruins
AP: [9/11] |
|
|
|
|
----------------------------------------------------------------------------| Gargoyle |
---------------------------------------------|
|
------------------| Lvl - 7
HP - 82
|
| Special
Abilities |
| XP - 59
Rico - 125
WP - 1
|
----------------------|
|
|
|
| Weakness: Water
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Heal Liquid]
|
|
|
| [Analyzer]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Heal Liquid]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Dragon Prison
AP: [2/3]
|
|
|
|
|
-------------------------------------------------------------------------------| Fake Statue |
----------------------------------------------

|
------------------| Lvl - 17
HP - 300
Abilities |

|
|

| Special

| XP - 255
Rico - 458
WP - 1
|
----------------------|
|
|
|
| Weakness: Water
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Cure Petrify]
|
|
|
| [Defense Potion]
|
|
Grave
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure Petrify]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Olquina Sub-Shrine
AP: [2/4]
|
|
|
|
|
--------------------------------------------------------------------

Stone Wall
Earthen

--------| Virsago |
---------------------------------------------|
------------------| Lvl - 31
HP - 1093
Abilities |
| XP - 697
Rico - 1147
----------------------|
|
| Weakness: Water
|
|
Wind
|
|
|
| Drop Items:
|
| [Defense Potion]
(can
|
| [Shield of Ajax]
Confusion)
|
|
|
| Steal Items:
|
| [High Liquid]
|

|
|
WP - 2

| Special

|
|

Strength: Earth |

|====|
|

|====|

Statue Drop
inflict

| [Sand Castle]
|
|
|
|
|
| Location: Zeifellt Holy Tower
AP: [3/5]
|
|
|
|
--------------------------------------------------------------------

|
|
|

--------| Gorgon |
---------------------------------------------|
|
------------------| Lvl - 57
HP - 5304
|
| Special
Abilities |
| XP - 1900
Rico - 2902
WP - 2
|
----------------------|
|
|
|
| Weakness: Water
Strength: Earth |
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Cure Petrify]
|
|
Spread Line
(1-hit |
| [Shield of Ajax]
|
|
Beam Attack)
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Sand Castle]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [4/8]
|
|
|
|
|
-------------------------------------------------------------------------| Gnome |
----------------------------------------------

|
------------------| Lvl - 31
HP - 746
Abilities |
| XP - 811
Rico - 1335
----------------------|
|

|
|

WP - 2

| Special

|
|

| Weakness: Wind
Strength: Fire
|
|
|
|
Water |
|
|
| Drop Items:
Earth |====|
|
| [All Quick]
|
|
Grave
|
| [Rare Ore]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [All Charge]
|====|
|
| [Terra Amulet]
|
|
|
|
|
|
|
| Location: Ruins of Hilbert
AP: [3/5]
|
|
|
|
|
--------------------------------------------------------------------

Earthen
Revival
Grand Break

-------| Undine |
---------------------------------------------|
------------------| Lvl - 31
HP - 746
Abilities |
| XP - 811
Rico - 1335
WP - 2
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
Wind
|
| Drop Items:
Earth
|
| [All Quick]
|
| [Rare Ore]
|
|
|
| Steal Items:
|
| [All Charge]
|
| [Flood Amulet]
|
|
|
| Location: Soliton caves
AP: [3/5]
|
|
-----------------------

|
|

| Special

|
|

|====|
|

Spread Wave

Liquid Howl

|====|
|

--------------------------------------------------------| Salamander |
---------------------------------------------|
|
------------------| Lvl - 31
HP - 746
|
| Special
Abilities |
| XP - 811
Rico - 1335
WP - 2
|
----------------------|
|
|
|
| Weakness: Water
Strength: Fire
|
|
|
|
Wind
|
|
|
| Drop Items:
Earth |====|
|
| [All Quick]
|
|
|
| [Rare Ore]
|
| Level 1-3 Fire
Magic |
|
|
| (Above and
Beyond
|
| Steal Items:
|
|
quite
popular)
|
| [All Charge]
|====|
|
| [Inferno Amulet]
|
|
|
|
|
|
|
| Location: Ellgode Volcano
AP: [3/5]
|
|
|
|
|
----------------------------------------------------------------------------| Sylpheed |
----------------------------------------------

|
------------------| Lvl - 31
HP - 746
Abilities |
| XP - 811
Rico - 1335
WP - 2
----------------------|
|
| Weakness: Earth
Strength: Fire
|
|
Water
|
| Drop Items:
Wind
|
| [All Quick]
|
| [Rare Ore]
|

|
|

| Special

|
|

|====|
|

Slash Gale

Storm

|
|
|
|
| Steal Items:
|
|
|
| [All Charge]
|====|
|
| [Gale Amulet]
|
|
|
|
|
|
|
| Location: Zeifellt Holy Tower
AP: [3/5]
|
|
|
|
|
--------------------------------------------------------------------

Acceleration

------| Slime |
---------------------------------------------|
|
------------------| Lvl - 6
HP - 53
|
| Special
Abilities |
| XP - 44
Rico - 97
WP - 1
|
----------------------|
|
|
|
| Weakness: None
Strength: None
|
|
|
|
|
|
|
| Drop Items:
|====|
|
| [MP Quick 1]
|
|
|
| [Analyzer]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Charge 1]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Dragon Prison
AP: [2/3]
|
|
|
|
|
-------------------------------------------------------------------------------| Apple Slime |
----------------------------------------------

|
------------------| Lvl - 17
HP - 226
Abilities |

|
|

| Special

| XP - 253
Rico - 454
WP - 1
|
----------------------|
|
|
|
| Weakness: Fire
Strength: Water |
|
|
|
|
|
|
| Drop Items:
|====|
|
| [MP Quick 2]
|
|
|
| [Analyzer]
|
|
Light
|
|
|
|
|
| Steal Items:
|
|
|
| [MP Charge 2]
|====|
|
| [Analyzer]
|
|
|
|
|
|
|
| Location: Olquina Sub-Shrine
AP: [2/5]
|
|
|
|
|
--------------------------------------------------------------------

Shining

------------| Grape Slime |


---------------------------------------------|
------------------| Lvl - 30
HP - 765
Abilities |
| XP - 654
Rico - 1081
WP - 1
----------------------|
|
| Weakness: Fire
Strength: Water
|
|
|
| Drop Items:
|
| [MP Quick 3]
|
| [Analyzer]
|
|
|
| Steal Items:
|
| [MP Charge 3]
|
| [Analyzer]
|
|
|

|
|

| Special

|
|

|====|
|

Lightning

Slash Gale

|====|
|

| Location: Zeifellt Holy Tower


AP: [3/6]
|
|
|
|
--------------------------------------------------------------------

------------| Berry Slime |


---------------------------------------------|
|
------------------| Lvl - 44
HP - 44225
|
| Special
Abilities |
| XP - 0
Rico - 30834
WP - 178
|
----------------------|
|
|
|
| Weakness: None
Strength: Fire
|
|
|
|
Water |
| All Level 1-2
Magic |
| Drop Items:
Wind
|====|
|
| [Resist Leaf]
Earth |
|
|
| [Anti-Coder]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Aegis]
|====| Jelly Turn (AoE,
can |
| [Resist Leaf]
|
| Stun and lower
SPD) |
|
|
|
|
| Location: Zeifellt Holy Tower
AP: [7/9]
|
|
|
|
|
-------------------------------------------------------------------------------| Poltergeist |
----------------------------------------------

|
------------------| Lvl - 17
HP - 256
Abilities |
| XP - 251
Rico - 469
----------------------|
|
| Weakness: None
|
|
|
| Drop Items:
|

|
|

WP - 1

Strength: None

| Special

|
|

|====|

| [Strength Potion]
|
|
|
| [Wepalot]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Olquina Sub-Shrine
AP: [3/4]
|
|
|
|
|
-------------------------------------------------------------------------------| Living Arms |
---------------------------------------------|
|
------------------| Lvl - 32
HP - 1001
|
| Special
Abilities |
| XP - 756
Rico - 1239
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None
|
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Strength Potion]
|
|
Tomahawk
(strong
|
| [Wepalot]
|
|
physical
blow,
|
|
|
|
can stun)
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Zeifellt Holy Tower
AP: [4/6]
|
|
|
|
|
----------------------------------------------------------------------------------| Living Battler |
----------------------------------------------

|
|
------------------| Lvl - 52
HP - 3482
|
| Special
Abilities |
| XP - 1674
Rico - 2584
WP - 2
|
----------------------|
|
|
|
| Weakness: None
Strength: None
|
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Strength Potion]
|
|
Tomahawk
(strong
|
| [Wepalot]
|
|
physical
blow,
|
|
|
|
can stun)
|
| Steal Items:
|
|
|
| [Strength Potion]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Lascarde Skywalk
AP: [6/7]
|
|
|
|
|
--------------------------------------------------------------------------| Epetam |
---------------------------------------------|
------------------| Lvl - 66
HP - 161443
Abilities |
| XP - 0
Rico - 57887
WP - 236
----------------------|
|
| Weakness: None
Strength: None
|
|
|
| Drop Items:
|
| [Strength Leaf]
|
| [Heroic Gloves]
|
|
|
| Steal Items:
|
| [Wepalot]
|

|
|

| Special

|
|

|====|
|

|====|

| [Strength Leaf]
|
|
|
|
|
| Location: Lascarde Skywalk
AP: [8/11] |
|
|
|
--------------------------------------------------------------------

|
|
|

-----| M-00 |
---------------------------------------------|
|
------------------| Lvl - 65
HP - 21393
|
| Special
Abilities |
| XP - 2869
Rico - 4315
WP - 11
|
----------------------|
|
|
|
| Weakness: Fire
Strength: None
|
|
|
|
Water
|
|
Bolt Stream
(AoE,
|
|
|====|
Lightning
Attack)
|
| Drop Items:
|
|
|
| [Full Liquid]
|
|
|
| [Resist Leaf]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
Gaia Crush
(strong |
| [Resist Leaf]
|
|
physical
blow)
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/8] |
|
|
|
|
------------------------------------------------------------------------| M-01 |
----------------------------------------------

|
------------------| Lvl - 63
HP - 7044
Abilities |
| XP - 2262
Rico - 3414
----------------------|
|

|
|

WP - 3

| Special

|
|

| Weakness: Water
Strength: Fire
|
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Defense Potion]
|
|
|
| [Shield of Ajax]
|
|
hit
|
|
|
|
|
| Steal Items:
|
|
|
| [Full Liquid]
|====|
|
| [Sand Castle]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [5/8] |
|
|
|
|
--------------------------------------------------------------------

Spread Line (1Beam Attack)

-----| M-02 |
---------------------------------------------|
------------------| Lvl - 63
HP - 5303
Abilities |
| XP - 2148
Rico - 3241
WP - 3
----------------------|
|
| Weakness: Earth
Strength: None
|
|
can |
| Drop Items:
SPD/Stun)
|
| [All Quick]
|
| [Shield of Aegis]
|
|
|
| Steal Items:
|
| [All Charge]
|
| [Shield of Aegis]
Magic
|
|
|
| Location: Allwise Infinite Maze
AP: [4/9]
|
|
-----------------------

|
|

| Special

|
|

| Jelly Turn (AoE,

|====|
|

lower

|====|
|

Level 4

--------------------------------------------------| M-03 |
---------------------------------------------|
|
------------------| Lvl - 64
HP - 6253
|
| Special
Abilities |
| XP - 2321
Rico - 3497
WP - 3
|
----------------------|
|
|
|
| Weakness: Earth
Strength: None
|
|
|
|
|
|
|
| Drop Items:
|====|
|
| [Revive Full]
|
|
|
| [Wepalot]
|
| Sword Dabce (6hit) |
|
|
|
|
| Steal Items:
|
|
|
| [Revive Full]
|====|
|
| [Wepalot]
|
|
|
|
|
|
|
| Location: Allwise Infinite Maze
AP: [6/8] |
|
|
|
|
-------------------------------------------------------------------===========
/

Other

===========

----------| Lascardes |
----------------------------------------------

|
------------------| Lvl - 53
HP - 7278
Abilities |
| XP - 1796
Rico - 2766
WP - 8
----------------------|
|
| Weakness: Water
Strength: None
|

|
|

| Special

|
|

|
Wind
|
|
|
|
|====| 4-hit regular
attack |
| Drop Items:
|
|
|
| [Full Liquid]
|
|
|
| [Specialty M]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Specialty M]
|====| Code: W (10-hit
AoE) |
| [Specialty L]
|
|
|
|
|
|
|
| Location: Lascarde Skywalk
AP: [4/7] |
|
|
|
|
--------------------------------------------------------------------------| Vercts |
---------------------------------------------|
------------------| Lvl - 56
HP - 8596
Abilities |
| XP - 1984
Rico - 3038
WP - 9
----------------------|
|
| Weakness: Water
Strength: None
|
|
Wind
|
|
|
| Drop Items:
|
| [Full Liquid]
attack |
| [MP Charge 3]
|
|
|
| Steal Items:
|
| [MP Quick 4]
|
| [All Quick]
|
|
|
| Location: Verct Skywalk
AP: [4/8]
|

|
|

| Special

|
|

|====|
|

| 4-hit regular

|====|
|

|
|
----------------------------------------------------------------------------------| Imaginal Sabre |
---------------------------------------------|
|
------------------| Lvl - 51
HP - 2932
|
| Special
Abilities |
| XP - 1553
Rico - 2403
WP - 2
|
----------------------|
|
|
|
| Weakness: Water
Strength: None
|
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Reset All]
|
| Code: S (can
inflict |
| [Ricoalot]
|
|
Sickness)
|
|
|
|
|
| Steal Items:
|
|
|
| [Reset All]
|====|
|
| [Exalot]
|
|
|
|
|
|
|
| Location: Lascarde Skywalk
AP: [5/7] |
|
|
|
|
------------------------------------------------------------------------------| Real Sabre |
----------------------------------------------

|
------------------| Lvl - 54
HP - 3470
Abilities |
| XP - 1728
Rico - 2656
WP - 2
----------------------|
|
| Weakness: Water
Strength: None
|
|
Wind
|
|
can
|

|
|

| Special

|
|

|====|

Code V (AoE,

| Drop Items:
|
|
Poison)
|
| [Reset All]
|
|
|
| [Ricoalot]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Reset All]
|====|
can
|
| [Exalot]
|
|
Def/Res)
|
|
|
|
|
| Location: Verct Skywalk
AP: [6/7] |
|
|
|
|
--------------------------------------------------------------------

inflict

Code D (AoE,
lower

---------------| Lascarde Sabre |


---------------------------------------------|
|
------------------| Lvl - 52
HP - 3080
|
| Special
Abilities |
| XP - 1636
Rico - 2525
WP - 2
|
----------------------|
|
|
|
| Weakness: Water
Strength: None
|
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Cure All]
|
|
|
| [Ricoalot]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure All]
|====|
|
| [Exalot]
|
|
|
|
|
|
|
| Location: Lascarde Skywalk
AP: [6/7] |
|
|
|
|
--------------------------------------------------------------------

------------| Verct Sabre |


---------------------------------------------|
|
------------------| Lvl - 55
HP - 3640
|
| Special
Abilities |
| XP - 1809
Rico - 2775
WP - 2
|
----------------------|
|
|
|
| Weakness: Water
Strength: None
|
|
|
|
Wind
|
|
|
|
|====|
|
| Drop Items:
|
|
|
| [Cure All]
|
|
Code D (AoE,
can
|
| [Ricoalot]
|
|
lower
Def/Res)
|
|
|
|
|
| Steal Items:
|
|
|
| [Cure All]
|====|
|
| [Exalot]
|
|
|
|
|
|
|
| Location: Verct Skywal
AP: [6/8] |
|
|
|
|
--------------------------------------------------------------------------| Selkie |
----------------------------------------------

|
------------------| Lvl - 30
HP - 328
Abilities |
| XP - 462
Rico - 15286
WP
----------------------|
|
| Weakness: None
Strength:
|
|
|
| Drop Items:
|
| [Shield of Ajax]
|
| [Wepalot]
(Absurdly
|

|
|

- 1

| Special

|
|

Fire

Water

Wind

|====|

Earth

Mistake

|
|
|
attack)
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
|
| [Exalot]
|
|
|
|
|
|
|
| Location: ???
AP: [3/5] |
|
|
|
|
--------------------------------------------------------------------

strong

------| Roane |
---------------------------------------------|
|
------------------| Lvl - 50
HP - 843
|
| Special
Abilities |
| XP - 903
Rico - 1401
WP - 31
|
----------------------|
|
|
|
| Weakness: None
Strength: Fire
|
|
|
|
Water
|
|
|
| Drop Items:
Wind
|====|
|
| [Shield of Aegis]
Earth
|
|
|
| [Ricoalot]
|
|
Mistake
(Absurdly
|
|
|
|
strong
attack)
|
| Steal Items:
|
|
|
| [Shield of Aegis]
|====|
|
| [Ricoalot]
|
|
|
|
|
|
|
| Location: ???
AP: [4/6] |
|
|
|
|
--------------------------------------------------------------------------| Kelpie |
----------------------------------------------

|
------------------| Lvl - 70
HP - 1633
Abilities |

|
|

| Special

| XP - 54796
Rico - 4087
WP - 3
|
----------------------|
|
|
|
| Weakness: None
Strength: Fire
|
|
|
|
Water
|
|
|
| Drop Items:
Wind
|====|
|
| [Sand Castle]
Earth
|
|
|
| [Exalot]
|
|
(Absurdly
|
|
|
|
attack)
|
| Steal Items:
|
|
|
| [Sand Castle]
|====|
|
| [Exalot]
|
|
|
|
|
|
|
| Location: ???
AP: [5/8] |
|
|
|
|
--------------------------------------------------------------------

Mistake
strong

--------| Cu-sith |
---------------------------------------------|
------------------| Lvl - 60
HP - 121
Abilities |
| XP - 1507
Rico - 2287
WP - 2
----------------------|
|
| Weakness: None
Strength: Fire
|
|
Water
|
| Drop Items:
Wind
|
| [Heal Liquid]
Earth
|
| [Analyzer]
|
|
|
| Steal Items:
|
| [Heal Liquid]
|
| [Analyzer]
|
|
|

|
|

| Special

|
|

|====|
|

|====|
|

None

| Location: Olquina Sub-Shrine


AP: [4/7] |
|
|
|
--------------------------------------------------------------------

-----| Eesa |
---------------------------------------------|
|
------------------| Lvl - 68
HP - 181117
|
| Special
Abilities |
| XP - 28826
Rico - 43131
WP - 240
|
----------------------|
|
|
|
| Weakness: None
Strength: Fire
|
|
|
|
Water
|
|
|
| Drop Items:
Wind
|====|
|
| [None]
Earth
|
|
|
| [None]
|
|
|
|
|
|
|
| Steal Items:
|
|
|
| [None]
|====|
|
| [None]
|
|
|
|
|
|
|
| Location: Holy Land of Noire
AP: [9/13] |
|
|
|
|
------------------------------------------------------------------------| Luze |
----------------------------------------------

|
------------------| Lvl - 64
HP - 140783
Abilities |
| XP - 0
Rico - 0
WP - 0
----------------------|
|
| Weakness: None
Strength: None
Rogress
|
|
|
| Drop Items:
|

|
|

| Special

|
|

|====|

Summon

| [None]
|
|
(can
|
| [None]
|
|
random
|
|
|
|
|
| Steal Items:
|
|
|
| [Shield of Ajax]
|====|
|
| [Shield of Aegis]
|
|
|
|
|
|
Fire/Light) |
| Location: Holy Land of Noire
AP: [8/14] |
|
|
|
|
--------------------------------------------------------------------

Blue Wave
inflict
ailment)

All Magic
(Mostly

---------| Luze (2) |


---------------------------------------------|
|
------------------| Lvl - 64
HP - 140783
|
Abilities |
| XP - 25681
Rico - 38700
WP - 226
|
----------------------|
|
|
(Likes
|
| Weakness: None
Strength: None
|
|
|
|
|
|
|
| Drop Items:
|====|
inflict|
| [Elixir]
|
|
ailment
|
| [Sand Castle]
|
|
|
|
|
|
(AoE |
| Steal Items:
|
|
ATK/MAG/RES)
|
| [Revive Full]
|====|
|
| [Sand Castle]
|
|
Stun |
|
|
|
Defense,
|
| Location: Holy Land of Noire
AP: [8/14] |
|
Magic]
|
|
|
--------------------------------------------------------------------

| Special

All Magic
Fire/Light)

Blue Wave (can


random

Oracle of Aether
lower

[Anti-Force, Add
Frantic
Boosted

-----------------------------------------------------------------------------------------------------------------------------------------------------------

-----------------------------------------------------------------------------(5.63) - Terminology - (TRM0)


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The following sections deal with more supplementary material referring
to the
mechanics and other aspects of the game. They aren't required to know
100%,
but full knowledge of the information contained within these sections
provides
(I believe) a much more enjoyable experience of Arc Rise Fantasia. It
can also
help alleviate the difficulty of some of the moments in the game!
===================

/
|

System - (TRM1)

===================
-------| Action |
======================================================================
=======
In combat, characters spend <AP> (Action Points) to preform various
Actions.
Characters who take no Action during a comabt round take a penalty incoming
damage during that round is increased.
======================================================================
=======
-------------| Action Cards |
======================================================================
=======
Shown in the bottom right corner of the screen during comabt.
<Actions> shown
here wil take effect from left to right. The flashing icons on the
Action
Cards give a hint of which <Actions> the enemies will be taking.
======================================================================
=======
----| Lvl |
======================================================================
=======
A rough indication of a character's effectiveness. Affects all
<Actions> such
as Attacking and Defending.
======================================================================
=======

---| HP |
======================================================================
======
Hit Points (HP) indicate how much vitality a character has. Damage
decreases
HP. A character who reaches zero HP falls unconscious <KO>. Resting in
inns
or leveling up recovers HP to full.
======================================================================
=======
---| AP |
======================================================================
=======
All <Actions> during comabt requires Action Points (AP). AP available
to the
party are determined by <AP Regen> and <AP Max>. AP are shared by all
members
in the battle.
======================================================================
=======
---------| AP Regen |
======================================================================
=====
Determined available <AP>. The party's AP total increases after each
round.
With some exceptions, you need to leave some <AP>s for the next round
to
use more than this amount during one round.
======================================================================
=====
-------| AP Max |
======================================================================
========
Positive Elemental <AP>. AP Max is the maximum total <AP> you can use
during a
combat round. Carrying over unspent <AP>s will increase for total for
the next
round, up to this amount.
======================================================================
========
---| SP |
======================================================================
======
Skill Points (SP) are spent when using <Excel Act>s. A character gains
SP by
preforming <Action>s, taking damage, etc. SP also increases slowly
during
battles. Resting in inns does not help SP recovery.
======================================================================
======
----

| MP |
======================================================================
===
Magic Points (MP) are used to cast <Magic> spells. Casting a spell
drains
1 MP of the appropriate spell level. Resting in inns recovers MP to
full.
======================================================================
===
---| RP |
======================================================================
=====
Rogress Points (RP) need to be at full to Unleash a <Rogress>, which
up all
RPs. The rate at which RPs increase in strongly affected by each
<Rogress>'
Elemental affinity.
======================================================================
=====
----| Atk |
=================================================================
==

Strongly affects damage characters deal with their <Physical


Atk>s.
=================================================================
==
----| Def |
======================================================================
=========
Strongly affects damage characters take from <Physical Atk>s. Greatly
increased
by wearing <Upper Body>.
======================================================================
=========
----| Mag |
==================================================================
Strongly affects damage characters deal with their <Magical
Atk>s.
=================================================================
=
----| Res |
======================================================================
========
Strongly affects damage characters take from <Magical Atks>. Greatly
increased
by wearing <Upper Body>. Also affects how many <HP>s are healed by
healing
<Magic>.
======================================================================
========

----| Spd |
======================================================================
===
Strongly affects the length of the delays before and after each
<Action>.
Greatly increased by wearing <Lower Body>.
======================================================================
===
----| Luk |
======================================================================
=====
A measure of how lucky a character is. Affects all random events such
as
<Critical Hit>s, <Status Effects>, and the likelihood of acquiring
<item>s.
Fighting battles or resting at inns causes this value to fluctuate.
======================================================================
=====
---| XP |
======================================================================
=======
A character's combat experiences, increased by slaying <Monster>s.
Characters
gain <Lvl>s by accumulating XP. Lower-<Lvl>- yield less XP, so taking
<Monster>s you own size is recommended.
======================================================================
=======
-----| Rico |
======================================================================
=====
<Rico>s are a common currency unit in use throughout <Fulheim>. Used
to buy
<item>s, rest at inns, etc.
======================================================================
=====
---| WP |
======================================================================
======
Slaying <Monster>s with a <Weapon> equipped increases that <Weapon>'s
Weapon
Points (WP). Accumulating enough WPs increases the <Weapon> Level of
that
Weapon.
======================================================================
======
-----------| Resistance |
======================================================================
=======
A character's resistance to each <Basic Element>. This is measured on
a scale

of 16 levels, from positive affinity (<Strength>) to negative affinity


(<Weakness>). Multipled Element <Action>s are less affected by each
Element.
======================================================================
=======
---------| Strength |
======================================================================
====
Positive Elemental <Resistance>. Strength against an Element decreases
the
damage a character takes from attacks which use that Element.
======================================================================
====
---------| Weakness |
======================================================================
====
Negative Elemental <Resistance>. Weakness against an Element increases
the
damage a character takes from attacks which use that Element.
======================================================================
====
---------------| Status Effects |
======================================================================
===
Status Effects are negative changes that affect characters. Some
Status
Effects persist beyond the end of the battle. Status Effects can be
cured
with <Magic>, <Item>s, or by resting at an inn - cure them ASAP!
======================================================================
===
---| KO |
======================================================================
=====
One of the <Status Effect>s. Automatically occurs when a character
reaches
zero <HP>. The character will be unable to take any <Action>s and no
longer
contributes to the party's total <AP>s. KO'ed cjaracters recovered
when the
battle ends.
======================================================================
=====
---------| Confused |
======================================================================
===
One of the <Status Effect>s. The character will preform random
<Action>s,
sometimes attacking his/her own allies. Incoming <Physical Atk>s,
passing
time, or ending the battle will cure Confusion.

======================================================================
===
---------| Poisoned |
======================================================================
===
One of the <Status Effect>s. Poison drains <HP>s at the beginning of
each
round and after each <Action>, though characters will not be <KO>-ed
from
Poison alone. Poison persists beyond the end of the current battle.
======================================================================
===
---------| Silenced |
======================================================================
====
One of the <Status Effect>s. Makes a character unable to use any
<Magic>
spells or <Rogress Summon Effect>s. Persists beyond the end of the
current
battle.
======================================================================
====
----------| Petrified |
======================================================================
===
One of the <Status Effect>s. The character will be unable to take any
<Action>s and no longer contributes to the party's total <AP>s. Unlike
being <KO>-ed, being Petrified is unrelated to <HP>. Petrified
characters
recover when the battle ends.
======================================================================
===
------------| Immobilized |
======================================================================
=======
One of the <Status Effect>s. Prevents the character from Moving.
<Attack>ing,
and using <Excel Act>s or <Arm Force>s. Cured by passing time or
ending the
battle.
======================================================================
=======
----------| Paralyzed |
======================================================================
========
One of the <Status Effect>s. Increases the <AP> cost for preforming
<Action>s.
Cured by passing time or ending the battle.
======================================================================
========

-----| Sick |
======================================================================
====
One of the <Status Effect>s. Prevents the character from receiving any
<HP>
healing effects, including <Item>s, <Magic>, and <HP Regen>. Persists
beyond the end of the current battle.
======================================================================
====
-------| Asleep |
======================================================================
=======
One of the <Status Effect>s. The character cannot take any <Action>s
but will
still contribute to total <AP>s, unlike <KO>-ed or <Petrified>
characters.
Cured by waiting, being hit by a <Physical Atk>, or ending the battle.
======================================================================
=======
--------| Stunned |
======================================================================
=====
One of the <Status Effect>s. Being Stunned cancels the character's
next
<Action>. Unlike the other <Status Effect>s, stunning takes effect and
ends
instantaneously, and therefore cannot be undone or recovered.
======================================================================
=====
--------------| Status Change |
======================================================================
==
Status Changes are buffs/debuffs that increase/decrease abilities
and/or
grant a special bonus. Status Changes can be <Dynamic> or <Fixed>. All
Status Changes end when the battle is over.
======================================================================
==
--------| Dynamic |
======================================================================
===
A type of <Status Change>. Dynamic <Status Change>s can be stacked on
the
same character, though less efficient. They grow weaker at the
beginning
of each round, and have a minimum/maximum limit on effect strength.
======================================================================
===
------| Fixed |
======================================================================

A type of <Status Change>. Fixed <Status Change>s have the same effect
throughout their duration.
======================================================================
-----| ATK+ |
======================================================================
====
One of the <Status Change>s. Increases the damage dealt by the
character's
<Physical Atk>s. Weakens or canels existing <ATK-> effects. ATK+ is a
<Dynamic Status Change>.
======================================================================
====
-----| ATK- |
======================================================================
====
One of the <Status Change>s. Decreases the damage dealt by the
character's
<Physical Atk>s. Weakens or canels existing <ATK+> effects. ATK- is a
<Dynamic Status Change>.
======================================================================
====
-----| DEF+ |
======================================================================
==
One of the <Status Change>s. Reduces the damage taken by the
character's
<Physical Atk>s. Weakens or canels existing <DEF-> effects. DEF+ is a
<Dynamic Status Change>.
======================================================================
==
-----| DEF- |
======================================================================
====
One of the <Status Change>s. Increases the damage taken by the
character's
<Physical Atk>s. Weakens or canels existing <DEF+> effects. DEF- is a
<Dynamic Status Change>.
======================================================================
====
-----| MAG+ |
======================================================================
====
One of the <Status Change>s. Increases the damage dealt by the
character's
<Magical ATK>s. Weakens or canels existing <MAG-> effects. MAG+ is a
<Dynamic Status Change>.
======================================================================
====
-----| MAG- |

======================================================================
==
One of the <Status Change>s. Reduces the damage dealt by the
character's
<Magical Atks>s. Weakens or canels existing <MAG+> effects. MAG- is a
<Dynamic Status Change>.
======================================================================
==
-----| RES+ |
======================================================================
==
One of the <Status Change>s. Reduces the damage taken by the
character's
<Magical ATK>s. Weakens or canels existing <RES-> effects. RES+ is a
<Dynamic Status Change>.
======================================================================
==
-----| RES- |
======================================================================
====
One of the <Status Change>s. Increases the damage taken by the
character's
<Magical ATK>s. Weakens or canels existing <RES+> effects. RES- is a
<Dynamic Status Change>.
======================================================================
====
-----| SPD+ |
======================================================================
========
One of the <Status Change>s. Increases the speed of the character's
<Action>s.
Weakens of cancels exisiting <SPD-> effects. SPD+ is a <Dynamic Status
Change>.
======================================================================
========
-----| SPD- |
======================================================================
========
One of the <Status Change>s. Decreases the speed of the character's
<Action>s.
Weakens of cancels exisiting <SPD +> effects. SPD - is a <Dynamic
Status
Change>.
======================================================================
========
-----| Lvl+ |
======================================================================
==
One of the <Status Change>s. Slightly increases the effectiveness of
all

<Action>s by the character. This <Status Change> is <Dynamic>, but


takes
longer to dissipate than other <Status Change>s.
======================================================================
==
-----| Lvl- |
======================================================================
==
One of the <Status Change>s. Slightly decreases the effectiveness of
all
<Action>s by the character. This <Status Change> is <Dynamic>, but
takes
longer to dissipate than other <Status Change>s.
======================================================================
==
----| HP+ |
======================================================================
======
One of the <Status Change>s. Doubles the maximum <HP> for the
character. HP+
is a <Fixed Status Change>.
======================================================================
======
----------| Fire Res+ |
======================================================================
=====
One of the <Status Change>s. Grants the character positive affinity to
fire
(<Strength>). Weakens or cancels exisiting <Fire Res-> effects. Fire
Res+
is a <Dynamic Status Change>.
======================================================================
=====
----------| Fire Res- |
======================================================================
=====
One of the <Status Change>s. Grants the character negative affinity to
fire
(<Weakness>). Weakens or cancels exisiting <Fire Res+> effects. Fire
Resis a <Dynamic Status Change>.
======================================================================
=====
-----------| Water Res+ |
======================================================================
======
One of the <Status Change>s. Grants the character positive affinity to
water
(<Strength>). Weakens or cancels exisiting <Water Res-> effects. Water
Res+
is a <Dynamic Status Change>.

======================================================================
======
-----------| Water Res- |
======================================================================
======
One of the <Status Change>s. Grants the character negative affinity to
water
(<Weakness>). Weakens or cancels exisiting <Water Res+> effects. Water
Resis a <Dynamic Status Change>.
======================================================================
======
----------| Wind Res+ |
======================================================================
=====
One of the <Status Change>s. Grants the character positive affinity to
wind
(<Strength>). Weakens or cancels exisiting <Wind Res-> effects. Wind
Res+
is a <Dynamic Status Change>.
======================================================================
=====
----------| Wind Res- |
======================================================================
=====
One of the <Status Change>s. Grants the character negative affinity to
wind
(<Weakness>). Weakens or cancels exisiting <Wind Res+> effects. Wind
Resis a <Dynamic Status Change>.
======================================================================
=====
-----------| Earth Res+ |
======================================================================
======
One of the <Status Change>s. Grants the character positive affinity to
earth
(<Strength>). Weakens or cancels exisiting <Earth Res-> effects. Earth
Res+
is a <Dynamic Status Change>.
======================================================================
======
-----------| Earth Res- |
======================================================================
======
One of the <Status Change>s. Grants the character negative affinity to
earth
(<Weakness>). Weakens or cancels exisiting <Earth Res+> effects. Earth
Resis a <Dynamic Status Change>.

======================================================================
======
---------| HP Regen |
======================================================================
======
One of the <Status Change>s. Heals the character's <HP> at the start
of each
round. The less <AP>s used by that character during the last round,
the more
<HP>s are regenerated. Regen is a <Dynamic Status Change>.
======================================================================
======
------| Bless |
======================================================================
======
One of the <Status Change>s. Characters <KO>-ed while under this
effect will
automatically recover at the end of the round, if at least character
can
still act. Bless is a <Fixed Status Change>.
======================================================================
======
------| Blitz |
======================================================================
=======
One of the <Status Change>s. Decreases <AP> costs for <Action>s by 1
point
each, unless the cost is already 2 or less. Blitz is a <Fixed Status
Change>.
======================================================================
=======
------------| No Physical |
======================================================================
======
One of the <Status Change>s. Negates incoming <Physical Atk>. No
Physical is
a <Fixed Status Change>.
======================================================================
======
-----------| No Magical |
======================================================================
=====
One of the <Status Change>s. Negates all incoming <Magic> spells,
including
friendly healing spells. No Magical is a <Fixed Status Change>.
======================================================================
=====
---------| Stop All |

======================================================================
======
One of the <Status Change>s. Negates one incoming attack or <Magic>
spell of
any kind. Expires after taking effect. Stop All is a <Fixed Status
Change>.
======================================================================
======
---------------| Reflect Damage |
======================================================================
========
One of the <Status Change>s. Reflects half of any <Physical> damage
taken back
to the attacker. Reflected damage will never <KO> the attacker.
Reflect Damage
is a <Fixed Status Change>.
======================================================================
========
-----------| Near Death |
======================================================================
========
One of the <Status Change>s. Automatically occurs when a character
falls below
25% of his/her maximum <HP>s. Some <Arm Force>s work when Near Death.
Near
Death is a <Fixed Status Change>.
======================================================================
========
---------------| Type of Attack |
======================================================================
=========
Attacks deal either <Physical> damage or damage from <Magic>. Some
<Arm Force>s
only work with one or the other.
======================================================================
=========
---------| Physical |
======================================================================
=========
All damage dealt that is not damage from <Magic> is considered
Physical damage.
As most attacks are of this type, defending against Physical attacks
is very
important.
======================================================================
=========
-------------| Physical Atk |
======================================================================
=====
Physical attacks are one way of dealing damage. <Lvl> and <ATK> affect
the

results when attacking. <Lvl> and <DEF> affects the results when
defending.
Some physical attacks have special properties.
======================================================================
=====
----------------| Penetrating Atk |
======================================================================
========
A special type of <Physical Atk> usable by having the Gun Mastery <Arm
Force>
on a weapon. The effect of <Lvl> increases while the effect of <ATK>
and <DEF>
decreases. These attacks work well against high-<DEF> targets.
======================================================================
========
-------------| Combined Atk |
======================================================================
=========
A special type of <Physical Atk> usable by having the Combo Mastery
<Arm Force>
on a weapon. Combo attacks are also affected by the attacker's <MAG>
and the
target's <RES>, and work well against any target.
======================================================================
=========
------------| Magical Atk |
======================================================================
=========
Magical attacks are one way of dealing damage. Most Magical attacks
come in the
form of <Magic> spells. <Lvl> and <MAG> affect the results when
attacking.
<Lvl> and <RES> affect the results when defending.
======================================================================
=========
-------------| Critical Hit |
======================================================================
=====
All attacks that are not <Magic> spells may hit a weak spot on the
target.
Critical Hits deal more base damage, and also ignore the target's
<DEF> and
<RES> to some extent, dealing good damage against tough targets.
======================================================================
=====
---------| Team Atk |
======================================================================
======
When a party member preforms an <Attack> while another ally is an
attacking

range, that ally may followup on the attack, doing additional damage
without
needing any <AP>s to do so.
======================================================================
======
------------| Special Def |
======================================================================
========
Some <Monster>s have special defenses on them through various means.
These can
be broken through by repeatedly attacking them with appropriate
methods.
======================================================================
========
-----------| Aggression |
======================================================================
========
The hatred that a <Monster> feels towards a character, most likely to
increase
for whoever is dealing the most damage to it. Most <Monster>s aim for
high-Aggression targets. Some ignore this or aim for low-Aggression
targets.
======================================================================
========
----------| Arm Force |
======================================================================
========
The special powers on each <Weapon> are called Arm Forces. Arm Forces
are tied
to the various <Weapon Pieces>, and can be used by setting the Pieces
in each
<Weapon>'s <Weapon Frame>.
======================================================================
========
-------------| Weapon Piece |
======================================================================
====
<Arm Force>s can be used by setting Weapon Pieces in <Weapon Frames>.
Some
Pieces are called <Native Piece>s or <Locked Piece>s, depending on
their
nature.
======================================================================
====
-------------| Native Piece |
======================================================================
========
Native Pieces are <Weapon Piece>s that are firmly attached to their
respective
<Weapon>s and cannot be detached. Native Pieces are shown in a dull,
black

color.
======================================================================
========
-------------| Locked Piece |
======================================================================
========
Locked Pieces start out fixed to their respective <Weapon>s, but will
become
detachable once a certain <Weapon Level> is reached. <Weapon Piece>s
thus
unlocked can be set in any character's <Weapon>.
======================================================================
========
-------------| Weapon Frame |
======================================================================
==
<Weapon Piece>s can be set in a <Weapon>'s Weapon Frame to imbue it
with
<Arm Force>s. The Weapon Frame itself will expand as the <Weapon
Level>
increases.
======================================================================
==
-------------| Weapon Level |
======================================================================
=====
An indication of how much use a <Weapon> has seen, tracked
individually for
each one. Increasing the Weapon Level will expand the <Weapon Frame>
and
unlock <Locked Piece>s.
======================================================================
=====
--------------| Weapon Secret |
======================================================================
====
Each <Weapon> hides an <Arm Force> only available to those who master
it.
Activate Weapon Secret by attaining maximum <Weapon Level> and filling
the
<Weapon Frame> completely with <Weapon Piece>s.
======================================================================
====
--------| Tactics |
======================================================================
======
Sub-menu under the "Role" heading for setting <Action>s to use when
fighting
battles automatically. Up to three plans can be set up, customized
with
different orders for each character.

======================================================================
======
------| Party |
======================================================================
======
Sub-menu under the "Role" heading for specifying which party members
will
participate in combat. Displays detailed stats for each character to
help
you decide.
======================================================================
======
--------| Rogress |
======================================================================
=======
This entry explains the role of Rogress during combat. Being in <Sync>
with a
Rogress allows you to benefit from its <Sync Effect>, and grants you
the
option to invoke its <Summon Effect>.
======================================================================
=======
-----| Sync |
======================================================================
=======
To use a <Rogress>' power, you need to be in Sync with it. You can be
in Sync
with up to three <Rogress> at any time.
======================================================================
=======
------------| Sync Effect |
======================================================================
=========
A <Rogress>' Sync Effect causes various changes to your Ability
Points. The
more <Rogress> you are in <Sync> with at once, the less effect you
will receive
from each one.
======================================================================
=========
--------------| Summon Effect |
======================================================================
=======
The Summon Effect of a <Rogress> can be invoked during combat by using
a full
bar of <RP>s. The offensive Summon Effects are special attacks that do
more
damage, the higher the target's Level (<Lvl>) is.
======================================================================
=======

-------------| Tandem Syncs |


======================================================================
========
Combinding <Action>s can result in Tandem Syncs, which are divided
into
<Single Sync>s and <Party Sync>s. Syncs allow multiple character to
preform
multiple <Action>s at once, skipping the delaus.
======================================================================
========
------------| Single Sync |
======================================================================
========
Syncs caused by a single character combining certain <Action>s are
called
Single Syncs. These are triggered by combining <Action>s such as
<Attack> with
certain <Arm Force>s.
======================================================================
========
-----------| Party Sync |
======================================================================
===
Syncs cause by using the same <Magic> spell, or <Excel Act>s, on the
same
target. Requires only one participant for spells, but requires three
participants for <Excel Act>s.
======================================================================
===
----------| Sync Rate |
======================================================================
=========
Shown in the bottom left corner of the screen during combat when a
<Party Sync>
occurs. The larger the number means the Sync is more effective. This
value is
affected by various factors.
======================================================================
=========
----------| Excel Act |
======================================================================
========
Excel Acts are unique powers that each character can spend <SP>s to
invoke
during combat. Effects are varied; some are ofensive will others heal
or buff.
Characters can discover new ones during combat.
======================================================================
========
------------| Trinity Act |

======================================================================
========
An additional attacks that occur when 3 characters use offensive
<Excel Act>s
on the same target. The type and power of a Trinity Act are affected
by the
power of <Excel Act>s that trigger it.
======================================================================
========
--------------| Excel Trinity |
======================================================================
======
Causes by triggering a <Party Sync> with powerful <Excel Act>s. Unlike
<Trinity Act>s. Excel Trinities are preformed by just one of the
characters,
but thanks to support from the other two, are far more powerful.
======================================================================
======
====================
/

Command - (TRM2)

====================

----------| Arm Force |


======================================================================
========
The special powers on each <Weapon> are called Arm Forces. Arm Forces
are tied
to the various <Weapon Piece>s, and can be used by setting the Pieces
in each
<Weapon>'s <Weapon Frame>.
======================================================================
========
--------| Rogress |
======================================================================
=======
This entry explains the role of Rogress during combat. Being in <Sync>
with a
Rogress allows you to benefit from its <Sync Effect>, and grants you
the
option to invoke its <Summon Effect>.
======================================================================
=======
-------| Action |
======================================================================
A combat menu option that lets you assign <Action>s to each character.
======================================================================
-------| Attack |
============================================

Preforms a <Physical Atk> on a single enemy.


============================================
------| Magic |
======================================================================
========
A mystical art that invokes the power of <Ray> to cast spells that
cause
various effects. Casting a spell drains 1 Magic Point (<MP>) of the
appropriate level.
======================================================================
========
-------| Defend |
======================================================================
=======
The character takes a defensive stance, decreasing incoming damage and
the
danger of <Status Effects>. If your only <Action> during a combat
round is to
Defend, the effect lasts throughout the round.
======================================================================
=======
----------| Wait/Move |
======================================================================
=========
Characters can be moved so they gather closer to receive an area-ofeffect
<Action>, or so they split up and won't get caught in one. Selecting
themselves
will order them to wait on the spot.
======================================================================
=========
-----| Item |
======================================================================
=======
Items from the party's inventory can be used during combat, with <AP>
costs
varying for each item. Items are used with minimal waiting times, so
they can
be the best choice for healing when in danger.
======================================================================
=======
------| Steal |
======================================================================
======
An <Arm Force> used to steal <Item>s carried by the target. Often
allows you
to acquire different <Item>s from the ones the enemy drops at the end
of the
battle.
======================================================================
======

----------------| Gather Strength |


======================================================================
===
An <Arm Force> uses to increase the effectiveness of the character's
next
<Action>. Does not affect <Magic> spells, however, as the powers of
<Ray>
cannot be mastered by simply concentrating.
======================================================================
===
---------------| Morale Support |
======================================================================
=====
An <Arm Force> used to cheer one ally on, granting him/her a <Lvl+>
effect.
Though not very powerful with a single use, the effects can be stacked
for
greater effect.
======================================================================
=====
-------------| Intimidation |
======================================================================
======
An <Arm Force> used to intimidate a target, hitting it with a <Lvl->
effect.
Though not very powerful with a single use, the effects can be stacked
for
greater effect.
======================================================================
======
------------| Observation |
======================================================================
====
An <Arm Force> used to observe a target, revealing details that will
henceforth be displayed whever that target is selected, providing
valuable
tactical insight.
======================================================================
====
---------------| HP/SP Exchange |
======================================================================
=====
An <Arm Force> used to convert one's <HP> to <SP>s. Useful when you
need to
use an <Excel Act> at all costs.
======================================================================
=====
-----------| SP Passing |

======================================================================
=======
An <Arm Force> used to pass one's <SP>s to an ally. useful when an
ally needs
to use an <Arm Force>, yet doesn't have the <SP>s - but you do.
======================================================================
=======
---------| Taunting |
======================================================================
====
An <Arm Force> used to taunt the target and raise its <Aggression>.
Useful
when another character is taking heavy damage. Keep in mind that this
only
takes effect from the next turn and on.
======================================================================
====
-------| Hiding |
======================================================================
=======
An <Arm Force> used to make the character hide on the spot and
decrease
<Aggression>. A character who hides will rarely be targeted by enemy
<Action>s during the next combat round. Useful wehn you need to avoid
damage.
======================================================================
=======
--------| Protect |
======================================================================
====
An <Arm Force> used to protect a specific ally and take all the damage
in
that character's place. Useful when you need to protect a character at
all
costs. Only effective during the same round.
======================================================================
====
--------------| Life Exchange |
======================================================================
======
An <Arm Force> used to sacrifice yourself (and be <KO>-ed) to revive
another
<KO>-ed ally. This is the only way to revive a <KO>-ed ally without
using
anything except AP.
======================================================================
======
-----------| Sustention |
======================================================================
=====

An <Arm Force> used to extend the durations of <Status Effects> and


<Status
Change>s currently affecting the character.
======================================================================
=====
----------| Lady Luck |
======================================================================
=====
An <Arm Force> used to improve the odds of activating random-based
<Arm
Force>s. Only affects <Arm Force>s.
======================================================================
=====
-----------| Absorption |
======================================================================
=====
A <Single Sync> triggered by using <Mass Attack> and <Steal>, one
after the
other. Hits two birds with one stone by damaging and stealing from all
enemies present.
======================================================================
=====
----------| Act First |
======================================================================
=======
An <Arm Force> used to preform the next <Action> with virtually no
waiting
time. Very effective when combined with <Magic> spells that have long
casting
times.
======================================================================
=======
---------| Act Last |
======================================================================
=======
An <Arm Force> used to calmly analyze the situation and preform all
follwing
<Action>s at the end of the combat round. The character using this
acts after
all other allies and enemies, presenting an interesting tactical
option.
======================================================================
=======
------------| Mass Attack |
======================================================================
======
An <Arm Force> used to attack all enemies at once. Has a rather high
<AP>
cost, but requires nothing else, and allow the character to swiftly
dispatch
a large number of weak enemies.

======================================================================
======
----------| DEF Stock |
======================================================================
=====
An <Arm Force> used to gain a <Special Def> effect against <Physical
Atk>s.
Useful because, inlike the <DEF+> effect, the effect will not grow
weaker
until the character is actually hit by an attack.
======================================================================
=====
----------| RES Stock |
======================================================================
====
An <Arm Force> used to gain a <Special Def> effect against <Magical
Atk>s.
Useful because, inlike the <RES+> effect, the effect will not grow
weaker
until the character is actually hit by an attack.
======================================================================
====
---------------| Chained Attack |
======================================================================
=====
A <Single Sync> triggered by <Attack>ing multiple times. The damage
done is
unchanged, but up to four attacks can be combined into one and take
place
early. Note that attacks which are overkill be effectively wasted.
======================================================================
=====
--------------| Armed Robbery |
======================================================================
========
A <Single Sync> triggered by using <Steal> followed by <Attack>.
Damages the
target slightly more than usual, and also attempts to steal an <Item>
from it.
======================================================================
========
--------------| Planned Steal |
======================================================================
======
A <Single Sync> triggered by using <Steal> twice in a row. Improves
the odds
of successfully <Steal>ing an <Item>. Careful planning helps when
aiming for
the truly rare finds.
======================================================================
======

---------------| Full DEF Stock |


======================================================================
=======
A <Single Sync> triggered by using <DEF Stock> twice in a row. Makes
<DEF
Stock> even more effective, allowing the character to survive the
fiercest of
assaults. Hopefully.
======================================================================
=======
---------------| Full RES Stock |
======================================================================
=======
A <Single Sync> triggered by using <RES Stock> twice in a row. Makes
<RES
Stock> even more effective, allowing the character to survive those
nasty
<Magic> spells. Be prepared!
======================================================================
=======
------------| Full Attack |
======================================================================
=======
A <Single Sync> triggered by using <Gather Strength> and <Attack>, one
after
the other. Comining the <Action>s increases the strength of the
<Attack>.
If you're going to try, go all the way.
======================================================================
=======
-------------| Full Gather |
======================================================================
======
A <Single Sync> triggered by using <Gather Strength> twice in a row.
Multiplies the benefits of the <Gather Strength Action>, greatly
increasing
the effectiveness of the next <Action>.
======================================================================
======
--------------| Crashing Blow |
======================================================================
=======
A <Single Sync> triggered by using <Gather Strength>, <Gather
Strength>, and
<Attack>, one after the other. Deals increased damage and shatters any
<Special Def> effects on the target.
======================================================================
=======
--------------| Absorb Attack |

======================================================================
=======
A <Single Sync> triggered by using <Absorption> and <Attack>, on after
the
other. Absorbs more HP than usual with a rapid attack that sucks the
life out
of the enemy.
======================================================================
=======
====================

/
|

Monster - (TRM3)

====================
--------| Monster |
======================================================================
=========
A wide term for the various dangerous creatures encountered throught
<Fulheim>.
======================================================================
=========
-------------| Monster Race |
======================================================================
=======
Most <Monster>s are grouped into races. <Monster>s of the same race
often use
the same <Detection> method and/or taken increased damage from certain
<Arm
Force>s.
======================================================================
=======
----------| Encounter |
======================================================================
========
An encounter takes place when you bump into a <Monster>. Encounters
can either
start out even-sided or with one side holding the advantage, such as
for
<First Attack>s and when the party is <Ambushed>.
======================================================================
========
-------------| First Attack |
======================================================================
=======
Bumping into a <Monster> from behind results in a First Attack, where
the
<AP Regen> for the first combat round is bumped up to grant you full
AP equal
to the party's <AP Max>.
======================================================================
=======

---------| Ambushed |
======================================================================
=======
If a <Monster> bumps into you from behind, the party is Ambushed and
starts
the fight with only half the <AP Regen> available for the first combat
round.
======================================================================
=======
----------| Detection |
======================================================================
=======
<Monster>s detect others with a combination of <Sight>, <Sound>,
<Smell> and
<Life>. Some use two or more of these methods. Monster will not
actively
attack those who are obviously more powerful than they are.
======================================================================
=======
------| Sight |
======================================================================
=======
One of the methods that Monsters use for <Detection>. Monsters react
within
their field of vision. You can avoid this by staying behind them.
======================================================================
=======
------| Sound |
======================================================================
=======
One of the methods that Monsters use for <Detection>. Monsters hear
and react
to targets' footsteps. You can avoid this by walking instead of
running
so your footsteps make less noise.
======================================================================
=======
------| Smell |
======================================================================
======
One of the methods that Monsters use for <Detection>. Some monsters
react to
the targets' smell. Unlike <Sight> and <Sound>, there is no sure way
to
avoiding this.
======================================================================
======
-----| Life |

======================================================================
=======
One of the methods that Monsters use for <Detection>. Some monsters
react to
the smell of blood, and will only detect you if someone is at less
than
full <HP>. You can avoid this by keeping everyone's <HP> at full.
======================================================================
=======
====================

/
|

Magic - (TRM4)

====================
------| Magic |
======================================================================
=========
A mystical art that invokes the power of <Ray> to cast spells that
cause various
effects. Cating a spell drains 1 Magic Point (<MP>) of the appropriate
level.
======================================================================
=========
--------------| Basic Element |
======================================================================
=======
There are four basic elements; <Fire>, <Water>, <Wind> and <Earth>,
each with
relevant characteristics.
======================================================================
=======
-----| Fire |
======================================================================
===
One of the <Basic Element>s. Fire <Magic> includes many offensive
spells
effective against single targets. Fire and <Water> cause <Gem
Repulsion>.
======================================================================
===
------| Water |
======================================================================
===
One of the <Basic Element>s. Water <Magic> includes many spells that
heal
<HP>s or cure <Status Effects>. Water and <Fire> cause <Gem
Repulsion>.
======================================================================
===
------

| Wind |
======================================================================
=========
One of the <Basic Element>s. Wind <Magic> includes many offensive
spells that
are effective against multiple targets. Wind and <Earth> cause <Gem
Repulsion>.
======================================================================
=========
------| Earth |
======================================================================
========
One of the <Basic Element>s. Earth <Magic> includes many defensive
spells that
help protect the party. Earth and <Wind> cause <Gem Replusion>.
======================================================================
========
--------------| Combo Element |
======================================================================
=======
A special element that takes effect when two <Basic Element>s are
<Combine>d.
Combo Element spells have the characteristics of both <Basic
Element>s,
and tend to be more effective.
======================================================================
=======
----| Ice |
======================================================================
==
One of the <Combo Element>s. Appears when <Water> and <Earth>
<Combine>.
======================================================================
==
----------| Lightning |
======================================================================
=
One of the <Combo Element>s. Appears when <Water> and <Wind>
<Combine>.
======================================================================
=
------| Light |
======================================================================
One of the <Combo Element>s. Appears when <Fire> and <Wind> <Combine>.
======================================================================
-----| Dark |
======================================================================
=

One of the <Combo Element>s. Appears when <Fire> and <Earth>


<Combine>.
======================================================================
=
----| Orb |
======================================================================
====
Used to help spellcasting. Combining <gems> with an Orb grants access
to
various <Magic> spells. Orbs are attuned to each user and cannot be
shared
or traded. Orbs can be customized further at Workshops.
======================================================================
====
----------------| DP (Device Pts) |
======================================================================
======
Device Points (DP) are needed to customize spellcasting <Orb>s. DP are
a
measure of an Orb's flexibility, and are used up as you customize the
<Orb>.
The only way to restore DP is to reset all customizations.
======================================================================
======
------| Slots |
======================================================================
=========
The number of Slots on a spellcasting <Orb> determines how many <Gems>
it can
hold. Adding Slots early will grant you wider access to various
<Magic> spells.
======================================================================
=========
--------------| Boost Element |
======================================================================
=====
Customizes an Orb to enhance <Magic> spells of a <Basic Element>.
Requires
quite a number of <DP (Device Pts)>s, so focusing on a favourite
Element or
two may be preferable.
======================================================================
=====
-----| Gems |
======================================================================
=====
Needed, together with <Orb>s, to use <Magic> spells, Gems exist for
each
<Basic Element> and level. gems will itneract in various ways,
depending on
how they are set up on the <Orb>.

======================================================================
=====
--------------| Gem Resonance |
======================================================================
========
One of the ways in which <Gems> set up on an Orb may interact.
Settings <Gems>
of the same Element and level next to each other increases the maximum
level
of useable <Magic> spells by one.
======================================================================
========
--------------| Gem Repulsion |
======================================================================
========
One of the ways in which <Gems> set up on an Orb may interact.
Settings <Gems>
of opposing Elements next to each other decreases the maximum level of
useable
<Magic> spells by one.
======================================================================
========
--------| Combine |
======================================================================
=========
One of the ways in which <Gems> set up on an <Orb> may interact.
Setting <Gems>
in certain patterns seem to be the key, but details on the results are
sketchy.
======================================================================
=========
----------| Gem Shard |
======================================================================
=========
Workshops can merge these fragments into spellcasting <Gems> of the
appropriate
type.
======================================================================
=========
--------------| Supreme Magic |
======================================================================
========
<Magic> improved by a <Party Sync> or a <Raystone>. Supreme spells
aremore
effective, some hving additional effects as well. A <Party Sync> with
multiple
members improves <AP Regen> for the next round.
======================================================================
========
-----------

| Raystones |
======================================================================
========
Elemental stones that appear in encounters, affect Element-based
<Action>s and
may upgrade <Magic> spells from a single caster to <Supreme Magic>.
Raystones
yield <WP>s and the occasional <Gem Shard> if shattered.
======================================================================
========
------| Blaze |
======================================================================
========
A Level 1 <Fire>-based <Magic> spell. Deals <Fire> damage to a single
enemy.
The <Supreme Magic> version, Flame Detonator, deals higher damage.
======================================================================
========
-----------| Fire Shell |
======================================================================
=========
A Level 1 <Fire>-based <Magic> spell. Grants the <Fire Res+> effect to
a single
ally. The <Supreme Magic> version, Flame Curtain, boosts Fire
resistance to a
greater extent.
======================================================================
=========
---------| Fireball |
======================================================================
======
A Level 2 <Fire>-based <Magic> spell. Deals <Fire> damage to a single
enemy.
The <Supreme Magic> version, Fiery Vortex, makes enemies <Confused>.
======================================================================
======
--------------| Mighty Charge |
======================================================================
====
A Level 2 <Fire>-based <Magic> spell. Grants the <ATK+> effect to a
single
ally. The <Supreme Magic> version, Overload, boosts Fire resistance to
a
greater extent.
======================================================================
====
--------------| Burning Drive |
======================================================================
======
A Level 3 <Fire>-based <Magic> spell. Deals <Fire> damage to a single
enemy.

The <Supreme Magic> version, Ignition, makes enemies <Stunned>.


======================================================================
======
-----------| Life Force |
======================================================================
===
A Level 3 <Fire>-based <Magic> spell. Grants the <HP+> effect to a
single
ally. The <Supreme Magic> version, Above and Beyond, heals boosted HP.
======================================================================
===
--------| Inferno |
======================================================================
======
A Level 4 <Fire>-based <Magic> spell. Deals <Fire> damage to a single
enemy.
The <Supreme Magic> version, Volcanic Beat, makes enemies <Water Res>.
======================================================================
======
-----------| Reflection |
======================================================================
=====
A Level 4 <Fire>-based <Magic> spell. Grants the <Reflect Damage>
effect to
a single ally. The Supreme Magic version, Pain Reflection, has a
longer
duration.
======================================================================
=====
-----| Heal |
======================================================================
====
A Level 1 <Water>-based <Magic> spell. Heals <HP> on a single ally.
The
<Supreme Magic> version, Healing Tears, randomly cures one of the
<Status
Effects> (though not the KO effect) and dispels negative <Status
Change>s.
======================================================================
====
------------| Water Shell |
======================================================================
====
A Level 1 <Water>-based <Magic> spell. Grants the <Water Res+> effect
to a
single ally. The <Supreme Magic> version, Bubble Curtain, boosts Water
resistance to a greater extent.
======================================================================
====

------------| Spread Wave |


======================================================================
========
A Level 2 <Water>-based <Magic> spell. Deals <Water> damage to a
single enemy.
The <Supreme Magic> version, Rainy Arrows, makes enemies <Poisoned>.
======================================================================
========
------------| Cure Status |
======================================================================
=========
A Level 2 <Water>-based <Magic> spell. Heals <Status Effects> on a
single
ally (though not the <KO> effect). The <Supreme Magic> version, Cure
Condition,
cures <HP>.
======================================================================
=========
---------------| Healing Stream |
======================================================================
======
A Level 3 <Water>-based <Magic> spell. Heals <HP> on a single ally.
The
<Supreme Magic> version, Healing Rain, randomly cures one of the
<Status
Effects> (though not the <KO> effect) and dispels negative <Status
Change>s.
======================================================================
======
------------| Liquid Howl |
======================================================================
=======
A Level 3 <Water>-based <Magic> spell. Deals <Water> damage to enemies
within
a circle, centered on the target. The <Supreme Magic> vesion, Tidal
Wave,
also debuffs with <ATK->.
======================================================================
=======
----------| Full Care |
======================================================================
========
A Level 4 <Water>-based <Magic> spell. Heals <HP> to full. The
<Supreme Magic>
version, Great Blue, also cancels <Status Effects> (not from battles)
and
dispels negative <Status Change>s.
======================================================================
========
------------| Aqua Squall |

======================================================================
=======
A Level 4 <Water>-based <Magic> spell. Deals <Water> damage to a
single enemy.
The <Supreme Magic> version, Wavy Sphere, makes enemies <Fire Res->.
======================================================================
=======
------------| Wind Slicer |
======================================================================
======
A Level 1 <Wind>-based <Magic> spell. Deals <Wind> damage to enemies
within
a circle, centered on the target. The <Supreme Magic> version, Aero
Twister,
deals higher damage.
======================================================================
======
-----------| Wind Shell |
======================================================================
=========
A Level 1 <Wind>-based <Magic> spell. Grants the <Wind Res+> effect on
a single
ally. The <Supreme Magic> version, Silver Curtain, boosts Wind
resistance to
a greater extent.
======================================================================
=========
------| Storm |
======================================================================
======
A Level 2 <Wind>-based <Magic> spell. Deals <Wind> damage to enemies
within
a circle, centered on the target. The <Supreme Magic> version,
Whirlwind,
also debuffs with <Silenced>.
======================================================================
======
--------| Booster |
======================================================================
======
A Level 2 <Wind>-based <Magic> spell. Apply <SPD+> status to allies
within a
cicle, centered on the target. The <Supreme Magic> version, Speed
Boost, has
greater effect.
======================================================================
======
-----------| Slash Gale |
======================================================================
=====

A Level 3 <Wind>-based <Magic> spell. Deals <Wind> damage to enemies


within
a circle, centered on the target. The <Supreme Magic> version,
Turbulence,
also debuffs with <DEF->.
======================================================================
=====
-------------| Raising Wind |
======================================================================
========
A Level 3 <Wind>-based <Magic> spell. Heals the <KO> effect of a
single ally.
The <Supreme Magic> version, Raise Spirit, also applies the <HP Regen>
effect.
======================================================================
========
--------| Cyclone |
======================================================================
===
A Level 4 <Wind>-based <Magic> spell. Deals <Wind> damage to all
enemies.
The <Supreme Magic> version, Tempest, makes enemies <Earth Res->.
======================================================================
===
-------------| Acceleration |
======================================================================
=======
A Level 4 <Wind>-based <Magic> spell. Grants the <Blitz> effect to a
single
ally. The <Supreme Magic> version, Ward of Quickening, has a longer
duration.
======================================================================
=======
-------------| Sunder Earth |
======================================================================
========
A Level 1 <Earth>-based <Magic> spell. Deals <Earth> damage to a
single enemy.
The <Supreme Magic> version, Earthen Spear, deals higher damage.
======================================================================
========
------------| Earth Shell |
======================================================================
=========
A Level 1 <Earth>-based <Magic> spell. Grants the <Earth Res+> effect
to a
single ally. The <Supreme Magic> version, Sand Curtain, boosts Earth
resistance
to a greater extent.

======================================================================
=========
--------------| Earthen Grave |
======================================================================
========
A Level 2 <Earth>-based <Magic> spell. Deals <Earth> damage to a
single enemy.
The <Supreme Magic> version, Earthen Trap, makes enemies Petrified.
======================================================================
========
-----------| Stone Wall |
======================================================================
=====
A Level 2 <Earth>-based <Magic> spell. Grants the <DEF+> effect to a
single
ally. The <Supreme Magic> version, Endurance, has greater effect.
======================================================================
=====
------------| Grand Break |
======================================================================
=======
A Level 3 <Earth>-based <Magic> spell. Deals <Earth> damage to enemies
within
a circle, centered on the target. The <Supreme Magic> version, Earthen
Destruction, also debuffs with <SPD->.
======================================================================
=======
--------| Revival |
======================================================================
======
A Level 3 <Earth>-based <Magic> spell. Grants the <Bless> effect to a
single
ally. The <Supreme Magic> version, Reincarnation, has a longer
duration.
======================================================================
======
------------| Gaea Prison |
======================================================================
========
A Level 4 <Earth>-based <Magic> spell. Deals <Earth> damage to enemies
within
a circle, centered on the target. The <Supreme Magic> version, Gaea
Grid, also
debuffs with <Wind Res->.
======================================================================
========
----------------| Protective Wall |
======================================================================
=========

A Level 4 <Earth>-based <Magic> spell. Applies <Stop All> effect to a


single
ally. The <Supreme Magic> version, Flawless Protection, also gives
<DEF+> <RES+>
effects.
======================================================================
=========
-------| Icicle |
======================================================================
========
A Level 1 <Ice>-based <Magic> spell. Deals Water and Earth <Combo
Element>
damage to enemies within a circle, centered on the target. The
<Supreme Magic>
version, Icicle Rain, deals higher damage.
======================================================================
========
---------| Icy Edge |
======================================================================
=========
A Level 2 <Ice>-based <Magic> spell. Deals Water and Earth <Combo
Element>
damage to a single enemy. The <Supreme Magic> version, Icy Coffin,
makes enemies
<Immobilized>.
======================================================================
=========
-------------| Force Shield |
======================================================================
====
A Level 3 <Ice>-based <Magic> spell. Grants the <No Physical> effect
to a
single ally. The <Supreme Magic> version, Fortress, has a longer
duration.
======================================================================
====
----------| Frostlock |
======================================================================
=====
A Level 4 <Ice>-based <Magic> spell. Deals Water and <Combo Element>
damage
to enemies within a circle, centered on the target. The <Supreme
Magic>
version, Freezing Cage, also debuffs with <MAG->.
======================================================================
=====
------------| Thunderbolt |
======================================================================
=========
A Level 1 <Lightning>-based <Magic> spell. Deals Water and Wind <Combo
Element>

damage to a single enemy. The <Supreme Magic> version, Electrocution,


makes
enemies <Stunned>.
======================================================================
=========
----------| Lightning |
======================================================================
=========
A Level 2 <Lightning>-based <Magic> spell. Deals Water and Wind <Combo
Element>
damage to a single enemy. The <Supreme Magic> version, Blast Impact,
makes
enemies <Stunned>.
======================================================================
=========
-----------| Flash Ride |
======================================================================
=========
A Level 3 <Lightning>-based <Magic> spell. Grants the <MAG+ RES+>
effects to
a single ally. The <Supreme Magic> version, Overdrive, increases the
effect for
<MAG+ RES+>.
======================================================================
=========
---------| Judgment |
======================================================================
=========
A Level 4 <Lightning>-based <Magic> spell. Deals Water and Wind <Combo
Element> damage to enemies within a circle, centered on the target.
The
<Supreme Magic> version, Thor Hammer, also debuffs with <Paralyzed>.
======================================================================
=========
--------------| Shining Light |
======================================================================
======
A Level 1 <Light>-based <Magic> spell. Deals Fire and Wind <Combo
Element>
damage to a single enemy. The <Supreme Magic> version, Shining Bullet,
makes
enemies <Stunned>.
======================================================================
======
-------------| Regeneration |
======================================================================
======
A Level 2 <Light>-based <Magic> spell. Heals the <HP> of a single ally
and
apply the <HP Regen> effect. The <Supreme Magic> version, Holy
Blessing, has

greater effect.
======================================================================
======
--------------| Banishing Ray |
======================================================================
======
A Level 3 <Light>-based <Magic> spell. Deals Fire and Wind <Combo
Element>
damage to enemies within a circle. The <Supreme Magic> version,
Shooting Ray
also debuffs with <Sick>.
======================================================================
======
-------------| Raising Call |
======================================================================
======
A Level 4 <Light>-based <Magic> spell. Heals <KO> on a single ally to
full.
The <Supreme Magic> version, Spirit Call, applies the <Bless> status.
======================================================================
======
----------| Nightmare |
======================================================================
=========
A Level 1 <Dark>-based <Magic> spell. Deals Fire and Earth <Combo
Element>
to enemies within a circle, centered on the target, and makes enemies
<Asleep>.
The <Supreme Magic> version, Hypnotic Wave, has greater effect.
======================================================================
=========
-------------| Dispel Magic |
======================================================================
========
A Level 2 <Dark>-based <Magic> spell. Deals Fire and Earth <Combo
Element>
to enemies within a circle, centered on the target, and cancels
<Status
Change>. The <Supreme Magic> version, Magical Disjunction, has greater
effect.
======================================================================
========
------------| Magic Shell |
======================================================================
===
A Level 3 <Dark>-based <Magic> spell. Grants the <No Magical> effect
to a
single ally. The <Supreme Magic> version, Anti-magic Field, has a
longer
duration.

======================================================================
===
-----------| Chaos Bind |
======================================================================
====
A Level 4 <Dark>-based <Magic> spell. Deals Fire and Earth <Combo
Element>
damage to all enemies. The <Supreme Magic> version, Void Infinity,
makes
enemies <RES->.
======================================================================
====
====================
/

Item - (TRM5)

====================

-----| Item |
======================================================================
=======
Items from the party's inventory can be used during combat, with <AP>
costs
varying for each item. Items are used with minimal waiting times, so
they can
be the best choice for healing when in danger.
======================================================================
=======
-----| Gems |
======================================================================
=========
Needed, together with <Orb>s, to use <Magic> spells. Gems exist for
each
<Basic Element> and level. Gems will interact in various ways,
depending on how
they are set up on the <Orb>.
======================================================================
=========
---------| Supplies |
======================================================================
========
A type of <Item>. Some supplies can be used whenever, while others can
only be
used during combat. A third sub-category, ingredients, cannot be used
at all
(except certain ones, for quests).
======================================================================
========
---------| Treasure |
======================================================================

A type of <Item>. These <item>s are very important and cannot be used,
discarded, or sold.
======================================================================
-------| Weapon |
======================================================================
======
A type of <item>. Character can use the <Arm Force(s)> on currently
equipped
weapon. Each character can only use a certain type of weapon, and
cannot
equip other weapon types.
======================================================================
======
-----------| Upper Body |
======================================================================
=
A type of <Item>. Greatly increases <DEF> and <RES> when equipped.
Each
character can only wear certain types of Upper Body gear.
======================================================================
=
-----------| Lower Body |
======================================================================
=======
A type of <Item>. Greatly increases <SPD< when equipped, as well as
<DEF> and
<RES>, depending on the item. Each character can only wear certain
types of
Lower Body gear.
======================================================================
=======
------| Other |
======================================================================
======
A type of <Item>. These grant ability point increases and/or various
special
effects when equipped, and can be worn by any character.
======================================================================
======
====================

/
|

Details - (TRM6)

====================
--------| Fulheim |
======================================================================
======
A world whose very existence is based on intricate codes, rules by
governing

Laws. No records exist of the origin of its name. The cradle of


humanity's
prosperity and decline.
======================================================================
======
---------| Felburst |
======================================================================
=====
An explosion that occurs when a <Feldragon>'s life ends. Felbursts
sear and
ravage the land, leaving a hostile, barren waste. <Lightships> are
used for
<Dragonslaying> in hopes of avoiding damage to the surface world.
======================================================================
=====
----------| Feldragon |
======================================================================
=======
Wreathed in foul venom, Feldragons have minimal intelligence and
attack other
creatures on sight. Hated due to their toll on lives and the
environment,
Feldragons are the target of Imperial Dragonslaying campaigns.
======================================================================
=======
------------| Half-dragon |
======================================================================
======
The twisted offspring of experiments to transform humans into
<Feldragon>s.
Half-dragons have no will or conscience, blindly following their
destructive
urges. There is no known way of reverting these wretches to human
form.
======================================================================
======
----| Ray |
======================================================================
=======
The energy that flows through the <Ray Stream>s beneath <Fulheim>. Ray
is a
fundamental resource for those living on this world, used in city
lights to
<Lightship> engines. Access to Ray greatly affects a nation's power.
======================================================================
=======
-----------| Ray Squall |
======================================================================
=======
A natural phenomenon where <Ray> falls from the skies in a shower of
light.

Ray Squalls can purify the taint of <Feldragon>s from corrupted land.
Skilled
<Coder>s can cause ray Squalls with the power of their Hymns.
======================================================================
=======
------------| Dark Squall |
======================================================================
====
Caused by the Hymns of the red <Diva> who sings <Real's Law> and the
<Crystallization> of the entire world. Causes black, <Hozone>-tainted
rain
to fall upon the earth, corrupting it and speeding up
<Crystallization>.
======================================================================
====
--------| Rogress |
======================================================================
=======
Scholarly knowledge of the Rogress is mostly limited to the realm of
myth
and legend. The fact that they protect the land emit extreme amounts
of <Ray>
is merely scratching the surface of the bigger picture.
======================================================================
=======
------| Logos |
======================================================================
=======
The divine Codes that define the events in the world. The supernatural
powers
of Logos wielded by the <Rogress> are all unique, and seem to be
individually
defined. Their mystery is far from being solved, however.
======================================================================
=======
-----------| Ray Stream |
======================================================================
=====
A lattice of underground Ray Streams line the crust of the world we
know as
<Fulheim>. Recent advances in deep probing have revealed a <Ray>-rich
mainstream running from Olquina to Meridia.
======================================================================
=====
----------------| Crystallization |
======================================================================
=====
Here we will discuss Crystallization in the narrow sense, meaning the
solid
states of <Ray> and <Hozone>. Both are known to form crystals, yet we
have

yet to discover a way to revert either from crystal form.


======================================================================
=====
-------| Hozone |
======================================================================
======
A toxic substance referred to in legend as the Hymn of Ruination, the
result
of ancient civilizations fighting over <Ray>. It is said that Hozone
corrupted the land swiftly, much to the dismay of <Eesa>.
======================================================================
======
---------| Hozone 2 |
======================================================================
=======
There are two aspects to <Hozone> - one as a poison and the other as
fuel.
However, as <Hozone> tends to interfuse with and after the properties
of all
other substances, its use as fuel was difficult even for the <Divine
Race>.
======================================================================
=======
---------| Hozone 3 |
======================================================================
=======
The hidden truth about <Hozone> is that, for the <Common Race> that
inhabits
the surface world, it is both poisonous and required for survival. To
<Purify
Hozone> would mean, therefore, to wipe out the <Common Race>.
======================================================================
=======
---------------| Pollute Hozone |
======================================================================
=======
Widespread corruption of the land by <Hozone> is referred to as the
Hozone
Taint. Land tainted by Hozone immediately enters the <Crystallization>
phase,
never to sustain life again.
======================================================================
=======
--------------| Purify Hozone |
======================================================================
========
If <Eesa> should accept <Imaginal's Law>, <Hozone> will be eradicated
from the
world. This would cause the <Common Race>, which needs Hozone to
surive, to
go extinct. The <Divine Race> would then claim the world.

======================================================================
========
----------| No Hozone |
======================================================================
=========
Dr. Sonia Carlisle is working on a process to decode all the <Hozone>
and,
isntead of increasing it or eradicating it, turning it non-toxic. This
could be
said to be <The 3rd Law>, an alternative to those of Imaginal and
Real.
======================================================================
=========
-----| Eesa |
======================================================================
=======
The divine being said to govern <Fulheim> is known as Eesa. This name
appears
in many ancient myths and legends, yet is merely known now as a symbol
of
outdated beliefs, as if the great deity were dormant...
======================================================================
=======
------------| Eesa's Code |
======================================================================
=====
A code bearing the name of <Eesa>. The bearer of this Code is known as
<Child of Eesa>. This code's powers are unknown, though it is likely
needed
to bond with the <Rogress>.
======================================================================
=====
--------------| Child of Eesa |
======================================================================
======
Child of Eesa, the bearer of <Eesa's Code>, holds the power to bond
with the
<Rogress>. As the <Rogress> only answer to Eesa's choices. Child of
Eesa may
be a messenger or a harbringer for <Eesa> himself.
======================================================================
======
-------------| Eesa's Curse |
======================================================================
======
A cursed Code secretly added to the tome known as the <Meridian
Bible>, that
slowly turns the reader into a Feldragon. A vicious trap likely set by
a
<Noireism> hierarch from 700 years or so ago.

======================================================================
======
------------| Eesa Factor |
======================================================================
=====
<Eesa's Code>, that which defines a <Child of Eesa>. An innate trait
that
allows one to bond with the <Rogress> and manifest their powers, which
only
appears in teh Imperial Meridia Family, bound in oath with <Eesa>.
======================================================================
=====
---------| Eesa Gem |
======================================================================
=======
<Eesa> of <Fulheim> was the manifestation of the <Singing Stone>, a
gigantic
thinking orb, immortalized by human designs. The huge Eesa Gem forms
the core
of the world, also known as the <Holy Land of Noire>.
======================================================================
=======
---------| Imaginal |
======================================================================
=========
Bringer of propersity and technological innovation, and brother deity
to <Eesa>.
Imaginal is sacred to the <North Noireism> faith popular in
<Turemilia>. Many of
the Republic's citizens follow his faith.
======================================================================
=========
-----------| Imaginal 2 |
======================================================================
========
<Imaginal>'s offering to <Eesa>, the rebirth of Mankind, only accounts
for the
<Divine Race>. Therefore, <Imaginal>'s creed is, in fact, to save the
<Divine
Race> and wipe out the <Common Race>.
======================================================================
========
---------------| Imaginal's Law |
======================================================================
=====
Imaginal's Law advocates progress and rebirth as mankin's way to
persevere.
This law is epitomized in the notion of Creation. The <North Noireism>
church is said to exist to apply this Law and further it.
======================================================================
=====

-----| Real |
======================================================================
=======
Bringer of the End and symbol of a return to nature, brother deity to
<Eesa>.
Real is sacred to the curch of <Olquinaism>, with coutnless believers
offering their prayers to his teachings.
======================================================================
=======
-------| Real 2 |
======================================================================
=======
The <Crystallization> that <Real> brings about is not a simple craving
for
ruin, but a process to revive this world. New life will be born
beneath the
crystallized land - death in the current world for life in the next.
======================================================================
=======
-----------| Real's Law |
======================================================================
========
Real's Law is a path that returns all life to the land. This Law is
epitomized
in the notion of Ruin. The nation of <Olquina> is said to exist to
apply this
Law and further it.
======================================================================
========
--------------| Singing Stone |
======================================================================
=====
A gigantic thinking orb, said to have existed at the core of <Fulheim>
ever
since the latter's creation. Discovered by the Twelve Heroes of Noire,
the
Singing Stone became Eesa upon their request, to save the world.
======================================================================
=====
------------------| Holy Land of Noire|
======================================================================
======
A hoyl land said to be the bastian of <Eesa>. No such location has
been
discovered so far in any corner of <Fulheim> so far, however, though
ancient
rumors suggest spiny crags or floating citadels...
======================================================================
======
------------------

| Lascarde Skywalk |
======================================================================
======
The temple of <Imaginal>, said to be in the skies. The <Divine Race>,
ousted
from the usrace by the <Dragon Descent>, a thousand years ago, lies
dormant
here under the <Lullaby Code>.
======================================================================
======
------------| Divine Race |
======================================================================
=========
An ancient human race who retreated to the <Lascarde Skywalk>, fleeing
from the
<dragon Descent>, a thousand years ago. Said to be unable to walk the
<Hozone>
tainted land, with the exception of a few who wear <Dragon Gem>s.
======================================================================
=========
------------| Common Race |
======================================================================
=========
A race of humans who stayed on the surface after the <Dragon Descent>,
choosing
not to retrest to the <Lascarde Skywalk>. Adapting themselves to
<Hozone>
toxicity, this race built a new civilization on the surface world.
======================================================================
=========
--------| Genesis |
======================================================================
======
<Fulheim>'s beginnings were in chaos, and Eesa, in the heart of it
all, have
birth to the two deities, Real and Imaginal. Once the Hymn of
Ruination was
halted, the <Holy Land of Noire> came to be.
======================================================================
======
--------------| Dragonslaying |
======================================================================
=======
The <Imperial Army>, in a an effort to intercept incoming <Feldragon>s
before
they reach the <Meridian Empire>, send their Lightship fleets, led by
the
Flagship, above the clouds on Dragonslaying missions.
======================================================================
=======
---------------| Dragon Descent |

======================================================================
=====
Large-scale destruction cause a thousand years ago by the
<Feldragon>s. The
surface world was ravaged, and one of the Skywalks fell to the earth.
The
Shrine in <Olquina> was built atop the wreckage of the fallen Skywalk.
======================================================================
=====
--------------| Dragonwarding |
======================================================================
=========
Defensive measures taken by settlements to keep <Feldragon>s away.
Maintainable
with basic Coding skills, these wards also help keep various
<Monster>s at
bay.
======================================================================
=========
-----------| Dragon Gem |
======================================================================
======
Stones salvaged from powerful <feldragon>s, rare doe to the tendancy
of said
<Feldragon>s to cause <Felburst>s when slain. Dragon Gems are
beautiful, yet
unfit for adorning accessories due to their origins.
======================================================================
======
-------------| Dragon Gem 2 |
======================================================================
======
<Dragon Gem>s are crucial for members of the <Divine Race> to survive
on the
<Hozone>-tainted surface world. Staying in contact with a Gem allows
them to
emulate the <Common Race>'s resistance to <Hozone> toxicity.
======================================================================
======
-------------| Dragon Gem 3 |
======================================================================
========
Similarly to the way <Dragon Gem>s allow the <Divine Race> to survive
on the
surface world, the <Common Race> need <Dragon Gem>s to survive in the
<Hozone>
free air of the <Lascarde Skywalk>.
======================================================================
========
------| Coder |

======================================================================
====
All matter in the world is composed of Code. Coders cast <Magic>
spells by
understanding the nature of the Code and controlling it. Some Coders
serve
armies, others stick to civilian practices.
======================================================================
====
-----| Diva |
======================================================================
======
Divas are rare singers of Hymns, a form of <Magic> considered superior
to
regular spells. The Diva in <Olquina> is a national symbol, held dear
in the
hearts of the populace.
======================================================================
======
----------| Priestess |
======================================================================
======
Priestesses, also known as <Diva>s, can haves trong influence over
politics,
as in the case of <Olquina>, or be a symbol for the nation, kept under
guard
by government personnel, as is the case in <Turemilia>.
======================================================================
======
-------------| Deathchanter |
======================================================================
=========
An user of foul magic that animates the dead to wreak havoc on the
opposition.
Rumors of a young boy or girl, clad in blacks robes and searching for
something
near ancient battlefields, have yet to be confirmed.
======================================================================
=========
----| QED |
======================================================================
=======
A secret group of expert assassins that controls the government
through force
and conspiracy. Led by an individual named Ignacy, the QED's
involvement is
suspected in many cases, though nothing has been proven.
======================================================================
=======
------| QED 2 |

======================================================================
========
The <QED>, a group of assassins corrupting Republic rule, were none
other than
the <Aion Unit>, protectors of the Church. Authorized by the Republic
Reductio
to kill, the <QED> are the epitome of the Republic's madness.
======================================================================
========
------------| Night Queen |
======================================================================
=========
The acronym for the <QED> assassin group stands for "Queen of Eternal
Darkness",
its full name. <Senate> opted to avoid uttering this name, favouring
"<QED>"
or "Night Queen>."
======================================================================
=========
--------------| Delta Current |
======================================================================
======
An ocean current that circles <Fulheim>'s inner sea counter-clockwise.
Named
thus due to <Diamant>, <Antrax>, and <Carbunculus> all being along its
path.
Carries travelers and goods to their destinations.
======================================================================
======
---------| Moon Inn |
======================================================================
======
In ancient times, <Noireism> used to be the prime faith in <Fulheim>.
Its
church paved roads for pilgrims from all over the world, setting up
inns for
them to take shlter and find comfort at.
======================================================================
======
--------| Biocode |
======================================================================
=======
All matter in <Fulheim> is woven with complex patterns of Code. The
<Rogress>
are no exception, and are susceptible to ailings of the body and mind,
should
their vital Codes be tampered with.
======================================================================
=======
-------------| Rogress Code |

======================================================================
=======
Creating the <Rogress> from their human shells required self-sacrifice
from
the original humans, as well as complex Codes to transform them and
enable
them to tap into the power of <Logos>.
======================================================================
=======
---------| Noireism |
======================================================================
=========
<Fulheim> in ancient times was united under the faith known as
Noireism. Yet
with the passing of time, the faiths split into the North and South,
eventually
giving birth to separate nations.
======================================================================
=========
----------| Noireism 2|
======================================================================
=========
The purpose of <Noireism> was to preach the gospel of <Eesa>. Yet Eesa
suddenly
fell silent. His revelations no longer heard, <Noireism> lost its
purpose,
falling into obscuity.
======================================================================
=========
-------------| Lord Knights |
======================================================================
=========
A legendary mercenary group, known throughout <Fulheim> for countless
exploits,
many by their leader, Leon. Helping a crying child for one <Rico>,
decimating
an entire army with just four memebers...The list goes on and on.
======================================================================
=========
------------------| Ship to the Stars |
======================================================================
=========
A legendary ship said to carry one to the stars, allegedly needed to
be able to
find the keys that unlock the world. Some claim such a ship has been
passed
down among the <Meridian Family> lineage.
======================================================================
=========
------------| Gyro System |

======================================================================
==
A basic component of <Lightship>s that stabilizes the craft when
flying,
hovering, or landing. A special "chip" inscribed with a control Code
is
required for this system to function properly.
======================================================================
==
----------| Code Dive |
======================================================================
=========
A system that allows virtual exploration of a subject's mind, likely
used to
treat victims of harmful Code tampering or for academic research.
======================================================================
=========
----------| Code Disc |
======================================================================
=====
Technology that enables easy storage, carrying around and copying of
Codes.
Code Discs can be encrypted, in which case a password will be needed
to
retrieve the Codes within.
======================================================================
=====
-----------| Code Stone |
======================================================================
=====
A stone inscribed with Codes, using technology from the <Meridian
Bible>.
It is said to be more robust than the <Code Disc>s, and preferable for
storing complex programs.
======================================================================
=====
------------| The 3rd Law |
======================================================================
========
A third possiblity different from both Real's or Imaginal's. A future
full of
hope, chosen by one's own will. Even if it means stumbling though the
darkness
on all fours.
======================================================================
========
-------| Kopins |
======================================================================
=========
A strange creature. Speaks with humans. A <Monster> at first glance.
Accepts

messages. Rare enough to be pricey. Soft and supples. Humble to a


fault. Pretty
annoying. Suprisingly honorable.
======================================================================
=========
--------------| Kopin's Truth |
======================================================================
=========
The Moon in the world' core was cursed by a Dragon and split in three.
The Blue
Moon, angered, left. The Red Moon rained fire on us. <Kopins> learned
to
speak. The White God rained light on us, turning the evil Dragon good.
======================================================================
=========
-----| Rico |
======================================================================
========
A unit of currency used throughout <Fulheim>. Various theories exist
as to the
origins of the word "Rico", though none have been confirmed.
======================================================================
========
-------------| Retea Forest |
======================================================================
=========
Rarely visited by humans, the Retea Forest holds its share of secrets.
Rumors
speak of a lost child being attacked by <Monster>s and being saved by
a curious
being. Perhaps for this reason, the villagers of <Topazion" hold the
forest in
respect.
======================================================================
=========
---------------| Mandelro Coast |
======================================================================
======
Law-abiding subjects of the <Meridian Empire> seldom stray near the
Mandelro
Coast, as it is teeming with <Monster>s, bandits, smugglers, and
rogues of
various shady backgrounds.
======================================================================
======
-------------| Nabra Jungle |
======================================================================
=====
The Nabra Jungle is a major obstacles for the pilgrims heading to
<Antrax>.

The abundance of <Monster>s and natural mazes that is the rainforest


send
travelers back or astray. Many pilgrims hire Guild escorts for the
trip.
======================================================================
=====
----------------| Millegris River |
======================================================================
======
A large river running North to South through the Turemilian Republic.
Civilization emerged along the Millegris during the early pre-Republic
days.
Its many tributaries bring water to the land, even today.
======================================================================
======
-------------| Guass Tunnel |
======================================================================
========
The Gauss Tunnel is a cave that shows the strongest signs of
<Crystallization>
within republic lands. Many who try to pass through end up nauseous,
making
the journey a grueling one.
======================================================================
========
--------------| Galois Ravine |
======================================================================
========
Making one's way through the Galois Ravine is the only option for
those who
head for Meridia on foot from the Republic. The crossing is perilous,
however,
claiming the lives of many a border hopper.
======================================================================
========
------------------| Resolvent Iceburg |
======================================================================
=========
How did such a towering wall of ice come to exist? It is little wonder
that myth
attempts to explain this with legends of an Ice Queen. The mysteries
still
unsolved, speculations abound to this day.
======================================================================
=========
--------------| Ancient Tower |
======================================================================
========
During the Era of Loss, structures similar to the Zeifellt tower
existed

everywhere, pumping up <Ray> from the Ray Streams and providing it to


the four
corners of the world. Time has taken its toll, however, of all except
one.
======================================================================
========
----------------| Meridian Empire |
======================================================================
========
The Meridian Empire's power is far-reaching, backed by its military
might. The
Imperial lineage dates back a thousand years to the Era of Loss, and
can be
directly traced up to the current Emperor.
======================================================================
========
--------| Diamant |
======================================================================
====
Diamant, the capital city of the <Meridian Empire>, with its beautiful
Fountain Square, white sails on the ships in port, ever-working
Industrial
Zone, bright and lively Upper Zone, all overlooked by its majestic
Castle.
======================================================================
====
-----| Jada |
======================================================================
====
The white-walled city of Jada is divided into the bustling Mercantile
Zone
and the Military Zone. Jada is famous among dog lovers for its breeds,
and
plaful black-backed dogs can be seen all over the city, wagging tails.
======================================================================
====
---------| Topazion |
======================================================================
======
Topazion is the nothern-most settlement within the Empire, surrounded
by
abudant plant life. A beautiful lake lies to its northwest, where it
is said
that something shiny is occasionally found among the frolicking water
fowl.
======================================================================
======
-------| Ferris |
======================================================================
=====

Ferries is the only village in the barren desert in southwestern


<Fulheim>.
Records speak of multiple civilizations formerly prospering in the
desert,
though Ferries is the only vestige still standing.
======================================================================
=====
--------------| Dragon Prison |
======================================================================
=======
A tower of black stone, built on the western tip of <Jada> and guarded
by
<Meridian Empire> troops. It is surrounded by a deep moat-like pit,
prompting
scholars to speculate that something gigantic may have fallen to its
depths.
======================================================================
=======
----------------| Dragon Prison 2 |
======================================================================
=====
The <Rogress> <Simmah>, used to provide <Ray> to the entire Empire,
was not
the <Dragon Prison>'s only secret. An ancient <Lightship> was
discovered on
the tower's top floor, part of its equipment used to channel the
<Ray>.
======================================================================
=====
---------------| Meridian Bible |
======================================================================
=========
A tome containing the laws to govern the Empire, in the form of
inscribed Code.
Passed down through many generations of the <Meridia Family>, its
contents
are widely known, yet few have lain eyes on the tome itself.
======================================================================
=========
-----------------| Imperial Charter |
======================================================================
=========
Enacted by Alf after his rise to the Imperial throne, this new charter
is much
stricter than the old laws in the <Meridian Bible>, effectively
writing off the
current stateof mankind as being too numerous.
======================================================================
=========
---------------| Meridia Family |

======================================================================
========
With the First King of Meridia as its grandsire, the Meridia Family
has ruled
a large portion of <Fulheim> for hundreds of years, known for its long
lineage
of healthy and robust Emperors and loved by the populace.
======================================================================
========
---------------| The Light Lord |
======================================================================
========
The Meridian Emperor has always doubled as the Light Lord of the South
Noire
faith. Compared to the image of the Emperor, fully in control of war
and rule,
that of the Light Lord has paled and is nigh forgotten now.
======================================================================
========
--------------| Imperial Army |
======================================================================
======
The <Meridian Empire>'s military fills in the gaps in its Regular
ranks with
<Legionnaire>s, auxiliary mercenaries under direct command of the
Emperor.
Its Lightship fleet defend the Imperial City against <Feldragon>
attacks.
======================================================================
======
----------| Lightship |
======================================================================
======
Lightships are flying ships powered with <Ray>. New lightships are
built
constantly using ages-old technology, though they are almost
exclusively for
military uses and rarely owned by civilians.
======================================================================
======
------------| Legionnaire |
======================================================================
=======
Mercenaries under direct command of the Meridia Family. The
Legionnaire title
is a respected one among mercenaries. A credit to the holder's
capabilities
and sought after, but only a few of the applicants are accepted.
======================================================================
=======
-------------------| Lightship Fleet II |

======================================================================
========
An Imperial <Lightship> fleet commanded by the <Meridia Family>'s
second
Prince. This fleet is tasked with protecting Diamant from <Feldragon>
attacks,
waiting high above the ocean or uninhabited areas when intercepting.
======================================================================
========
---------------| Martial School |
======================================================================
=======
A private school for furute mercenaries, located in the Upper Zone in
the
Imperial city of <Diamant>. Famous for its owner and Head Instructor,
a famed
former mercenary. Open for everyone, whether casual or professional.
======================================================================
=======
--------| Olquina |
======================================================================
=========
A religious nation named after its faith that rules the southern
continent of
<Fulheim>. <Olquinaism> is often discriminated due to its unique
teachings, but
those who follow its faith are devout and pious.
======================================================================
=========
-------| Antrax |
======================================================================
=====
The capital of <Olquina> is considered sacred by followers of
<Olquinaism>.
Though the latter has the fewest believers among the three major
religions,
many Olquinians are devout, their faith being their prime goals in
life.
======================================================================
=====
---------------| Olquina Shrine |
======================================================================
========
A huge shrine that stands in the ocean, just across from <Antrax>. A
divine
presence within the sacred city, the shrine is the spiritual home of
all those
that follow the teachings of <Olquinaism>.
======================================================================
========
---------------| Oceansong Road |

======================================================================
======
Most visitors to the <Olquina> Shrine know they need to wait for the
tide to
ebb to cross. Those who cannot wait opt for the Oceansong Road,
although the
dangers involved would label them foolhardy.
======================================================================
======
-----------| Olquinaism |
======================================================================
=======
An emerging faith based on the acceptance of ruin and a return to
nature, the
church of Olquinaism aims to further this goal. For those of the
Olquinian
faith, the teachings are paramount, everything else trivial.
======================================================================
=======
----------| Real Diva |
======================================================================
======
The <Diva> os <Olquinaism>, devoted to the deity <Real> and tasked
with
guiding the <Child of Eesa>. The Real Diva controls <Hozone> with her
Hymns,
speeding the entire world towards <Crystallization>.
======================================================================
======
----------| Turemilia |
======================================================================
=====
A Republic that rules the eastern half of <Fulheim> and the northern
lands.
Governed by <Senate> in the city of <Carbunculus>. A coalition of
formerly
independent states, but stable because of strong cultural ties.
======================================================================
=====
------------| Carbunculus |
======================================================================
=======
The Republic's capital city is famous for its vibrant culture.
Numerous forms
of art, including clothing, music and architecture evolve in
Carbunculus and
spread far and wide to the other regions.
======================================================================
=======
-----------| Benetnasch |

======================================================================
=========
An ancient city central to <North Noireism>, known for its beautiful
buildings,
including the Cathedral, the <Singing Ministry> that trains North
Noire's
<Diva>s, and the clam Cemetery grounds. Numerous black cats call the
city home.
======================================================================
=========
-------| Opalus |
======================================================================
=====
An academic town in the northern reaches of the <Turemilia>. Though
located
amidst eternal snow, the high quality of the grduates from the
Military
Academy have given this town unique prestige.
======================================================================
=====
------------| Batrachites |
======================================================================
=========
A city built at the foot of a wide plateau, north of <Benetnasch>. The
Republic
maintains a garrison in Batrachites due to its importance in the
realms of
trade and culture, and its strategis location.
======================================================================
=========
-----| Ebur |
======================================================================
========
A small village located amidst the fertile hills to the west of
<Batrachites>.
Previously known for its unique culture, the Ebur of today is not
exempt from
the influences of <Carbunculus> and the other cities.
======================================================================
========
-----------| Ebur Ruins |
======================================================================
========
An icon of the unique culture said to have prospered in the region
surrounding
<Ebur>. The ruins consist of long tunnels reaching deep into a hill.
The lack
of eroding forces has kept the interior relatively intact.
======================================================================
========
------------| Gula Church |

======================================================================
========
A <North Noireism> church, located in a peaceful forest to the west of
<Ebur>.
served as an orphanage until many children were stricken by an
epidemic.
The facility was closed and the survivors adopted by the villagers of
<Ebur>.
======================================================================
========
-------------| Snowy Temple |
======================================================================
=====
Ancient ruins that line the natural steps of the <Resolvent Iceburg>.
An
arduous path leads to the <Permafrost Wall>, a solid crystal of ice,
and to
the throne of the fabled Ice Queen.
======================================================================
=====
---------------| North Noireism |
======================================================================
========
One of the new faiths that split off of ancient <Noireism>. Worships
the god
<Imaginal>, symbol of creation and prosperity, and considers <Real> an
evil
deity that advocates decline and destruction.
======================================================================
========
--------------| The Patriarch |
======================================================================
=====
The Patriarch is <North Noireism>'s leader and archbishop. His
influence
reaches far and wide, his voice holding sway even against <Senate>
council.
======================================================================
=====
-------| Senate |
======================================================================
===
The highest governing body in the <Turemilia>. The Senate council
assumes
numerous tasks, ranging from army operations to running the Casino and
protective policies for art and culture.
======================================================================
===
-------------| Head Senator |
======================================================================
======

The Head Senator is the Director of the <Senate> and official head of
state
of the <Turemilia>n Republic. As <The Patriarch> holds comparable
power, the
Head Senator is often faced with delicate political decisions.
======================================================================
======
--------| Senator |
======================================================================
========
Members of <Senate> council. Senatorhood is attained by succession.
Many are
descendants of <Carbunculus>' founders. Several are devoted to North
Noireism,
some even suspected of being spies for them.
======================================================================
========
--------------| Imaginal Diva |
======================================================================
========
<North Noireism>'s <Diva>, or <Priestess>. Worships <Imaginal>,
brother
deity of <Eesa>. A symbol of the church and well-known by the other
nations,
yet never actually appears in public.
======================================================================
========
----------| Aion Unit |
======================================================================
=========
A Republic army unit authorized to act on its own under the North
Noire church.
Its main missions are the defense of <Benetnasch> and the protection
of high
ranking priests, especially <The Patriarch>.
======================================================================
=========
------------| Aion Unit 2 |
======================================================================
======
The group known as <QED> or the <Night Queen>, the dark side of
<Turemilia>,
was an assassination unit consisting of certain members of the <Aion
Unit>.
They will be prosecuted for the Senator murders.
======================================================================
======
------------| Archon Unit |
======================================================================
=======

The unit name for regular Republic troops, who defend <Carbunculus>
and
maintaining garrisons in <Opalus> and <Batrachites>. Most of the highranking
positions are filled with graduates of the Military Academy.
======================================================================
=======
-----------------| Singing Ministry |
======================================================================
===
A <Diva>-training facility located in <Benetnasch>. The advanced
Coding
abilities necessary for Hymns is said to require inherent talent, and
any
girls that are selected for training are secluded from the outside
world.
======================================================================
===
------------| Murder Case |
======================================================================
=======
A series of tragic deaths among promising members of <Senate> council.
The
vicious wounds left on the bodies with a thin-bladed sword were
assumed to be
some kind of warning, though never confirmed.
======================================================================
=======
---------| Reductio |
======================================================================
=======
A decree that proclaims peaceful subservience to <North Noireism>,
which is
effectively a ploy to deny <Senate> its decision-making powers and
prevent it
from making decisions unfavourable to the church.
======================================================================
=======
----------------| Permafrost Wall |
======================================================================
=========
A ice wall atop the <Resolvent Iceburg>, in a highly advanced state of
<Crystallization>. <Opalus> has studied using the ice to create a huge
<Defense
Shield>, but the comples coding needed has held up this project.
======================================================================
=========
---------------| Defense Shield |
======================================================================
===

A method of protection using a layer of <Ray>-generated light to ward


off
potential threats. Coverage is extended by enhancing <Magic> spells
and
<Spellsong>s from <Coder>s with specially designed devices.
======================================================================
===
--------------| Snowy Project |
======================================================================
=========
A plan desinged by the <Opalus> garrison and the top students from the
Military
Academy that aims to create a gigantic defensive shield. The plan was
put on
hold due to the need for advanced Code control.
======================================================================
=========
-------| Cradle |
======================================================================
=========
Residential quarters for the <Divine Race> within the <Lascarde
Skywalk>. The
<CCralde of Stars> is guarded by early wakers. This autonomous city is
less of
a place to live in, and more of a place to wait and pass the time.
======================================================================
========
---------| Lullaby |
======================================================================
========
A special Code sung by <Eesa> that allows the <Divine Race> to sleep
for neareternity without aging. Heard throughout the <Lascard Skywalk>, this
Code is
a motherly lullably that grants peace to the <Divine Race>.
======================================================================
========
---------| Hologram |
======================================================================
======
Technology that allows the projection of an image over large
distances. <The
Patriarch> Hosea of the <North Noireism> church used this to
manipulate
surface politics from his safe haven in the <Lascarde Skywalk>.
======================================================================
======
----------| Spellsong |
======================================================================
========

The pentagram drawn on the ground and imbued with Code. Effects vary
widely
depending on the type of Code, from healing injuries to traps that
ensnare and
capture prey.
======================================================================
========
----------------| Cradle of Stars |
======================================================================
========
The beds where the <Divine Race> lie dormant, the Cradle of Star, use
most of
the Lascarde Skywalk's energy to stay operational. Interior
temperature,
humidity, and <Hozone> levels are strictly monitored and controlled.
======================================================================
========
------------| White Spear |
======================================================================
========
A weapon mounted on the <Lascarde Skywalk> that fires superheated
particles at
light speed. Originally created to annihilate the <Feldragon>s
infesting the
surface, yet kept unused due to its excessive power.
======================================================================
========
-------| Simmah |
======================================================================
========
The <Rogress> imbued with the <Logos> of Deliverance. Sealed deep
within
the <Dragon Prison> in <Jada>, providing <Ray> for the Empire. A beam
of light
descending from the sky and annihilating everything is a sure sign of
Simmah.
======================================================================
========
-------| Girtab |
======================================================================
========
The <Rogress> imbued with the <Logos> of Ruling. Served the <Real
Diva>s of
<Olquina> for numerous generations. Should your surroundings suddenly
go dark,
look up and behold the wings of Ruling.
======================================================================
========
-------| Absin |
======================================================================
=====

The <Rogress> imbued with the <Logos> of Judgment. Awaited <Child of


Eesa>
deep within <Batrachites>. The mighty blows from Absin's lance mark
the day
of Judgment, from which none can run.
======================================================================
=====
-----| Gula |
======================================================================
========
The <Rogress> imbued with the <Logos> of Integrity. Had gone berserk
deep
within the <Ebur Ruins> due to Ignacy tampering with its <Biocode>.
Should you
see a mountain rise out of nowhere, known that this is Gula's
Integrity.
======================================================================
========
--------| Rufunga |
======================================================================
======
The <Rogress> imbued with the <Logos> of Purity. Alf summoned her by
causing
a <Dark Squall> along her path. Skilled <Coder>s sometimes hear the
sound of
strings from the skies, no doubt her Song of Purity.
======================================================================
======
-------| Banchu |
======================================================================
========
The <Rogress> imbued with the <Logos> of Protection. Worshiped as the
Guardian
of Hilbert, yet remorseful for being unable to save its citizens from
<Hozone>
pollution. His Protection, however, graces us again.
======================================================================
========
-------| Urgula |
======================================================================
========
The <Rogress> imbued with the <Logos> of Valor. Considering emotions a
detriment to immortal existence, Urgula cast off reason and sealed
himself in
the Ellgode Volcano. A true display of valor.
======================================================================
========
-------| Squill |
======================================================================
========

The <Rogress> imbued with the <Logos> of Surging. Hid in the Soliton
Caves and
awaited the <Child of Eesa>. Should Squill ever sim the oceans, those
at sea
would head back to port, praying to the ocean gods.
======================================================================
========
-----------| Papirusagu |
======================================================================
=======
The <Rogress> imbued with the <Logos> of Imperial Majesty. Has grown
tired of
eternal life and gone dormant atop the tower of Zeifellt. Highly
impulsive,
yet deadly when angered.
======================================================================
=======
--------| Mashgar |
======================================================================
========
The <Rogress> imbued with the <Logos> of Solitude. Volunteered to
become a
<Rogress> following the <Dragon Descent> of a thousand years ago, yet
lost his
sanity, craving the solitude of the eternal sky.
======================================================================
========
-------| Kudoan |
======================================================================
=====
The <Rogress> imbued with the <Logos> of Wit. Kudoan had the brightest
mind
among the Twelve Heroes of Noire, but suddenly disappeared shortly
after
altering her own Code. Her fate is still unknown.
======================================================================
=====
-----| Allul |
======================================================================
========
The leader of the Twelve Heroes of Noirse who united the world, she
kept watch
over all the other <Logos>, pondering the fate of the world and gazing
across
the past, the future and the paths that connect the two.
======================================================================
========
-------| Allul 2 |
======================================================================
========

The <Rogress> imbued with the <Logos> of Foresight. Having created a


God with
here own hands, Allul kept close watch on the <Singing Stone>. When
its will
faltered, Allul chose a future dreamed by the <Common Race>.
======================================================================
========
--------------| The Just Hero |
======================================================================
====
Cecille's catch line. Though stowing away on a <Lightship> and helping
a
prison breakout do not sound very heroic, this line grants the
illusion of
such acts being acceptable...How quaint.
======================================================================
====
--------------| The Just Diva |
======================================================================
=======
Ryfia's catch line. Quite obviously an idea from another party member,
though
Ryfia herself seems to be enjoying it. Again, the truly Just would
never even
think of breaking out of prison.
======================================================================
=======
-------------| Eesa in Hell |
======================================================================
=======
A proverb used all over <Fulheim>, albeit with local variations
confusing for
the uninitiated. Saying "Looks like a <Real> version of Hell...get
it?" in
the Empire of Republic will slate you for immediate violence.
======================================================================
=======
-------------| Minimal Lady |
======================================================================
====
A nickname bestowed upon Cecille by Serge. Minimal, yet ladylike.
Though
deregatory, hints at Serge's flair for recognizing the future
potential in
the aspiring young heroine.
======================================================================
====
--------------| Violent Femme |
======================================================================
========

A nickname bestowed upon Leslie by Serge. Builds upon the latter's


perogative,
stemming from him enduring the former's "interrogations" and living to
tell
the tale. Sting in her tail, gun in her hand.
======================================================================
========
-------------| Smart Beauty |
======================================================================
=======
A nickname bestowed upon Sonia by Serge. A beauty wearing glasses will
inevitably look smart. The sacred trinity that are the looks, the
glasses and
the smarts will surely charm many a male out of theirs.
======================================================================
=======
-----------| Rare Kopin |
======================================================================
======
If a <Kopins> is already a rare creature, how rare would a rare Kopin
be?
Despite high expectactions, this one turned out rather mundane,
relatively
speaking. Though is does seem to be significantly stronger than the
average.
======================================================================
======
------------| Kopin Beard |
======================================================================
======
Kopins who claim elder status all have white beards, though it is
unknown
whether they are homegrown. The elders themselves claim that they were
there
one day, and became elders since. The plot thickens...
======================================================================
======
----------| Intruder! |
======================================================================
=======
Cecille surprised all those present by announcing her intent. <The
Patriarch>
of the church of <North Noireism> himself was caught by surprise.
Suffice it
to say, Cecille's ideas of heroic conduct are quite unique.
======================================================================
=======
-------| No Way |
======================================================================
========

Niko's contribution to Ryfia's vocabulary. Somewhat lacking in


refinement,
but Ryfia seems to enjoy the unfamiliar wording. Really...yes way.
======================================================================
========
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------(6.00) - Acknowledgment - (ACK1)
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------***
Thanks to Imageepoch for making such a great game!
***
Hope you enjoyed the walkthrough!
See-ya next time!
;)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Version - 1.50 |
-------------------{Dedicated to A.C} |
====================

Arc Rise Fantasia: FAQ/Walkthrough by Zxela404


Version 1.50, Last Updated 2011-06-20 View/Download Original File
Hosted by GameFAQs
Return to Arc Rise Fantasia (WII) FAQs & Guides

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