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Phaseworld

Name Race Player

Concept Virtue Vice

Chronicle Group Faction

Power Finesse Resistance

Intelligence Wits Resolve Skills


Mental
(Unskilled -3)

Attributes Strength Dexterity Stamina


Merits

Presence Manipulation Composure


Health

Other Traits Other Traits Other Traits


(Unskilled -3)

Academics Computer Crafts Investigation Lore Medicine Politics Science Physical


(Unskilled -1)

Willpower

Ascension
Points per turn:

Flaws

Athletics Brawl Firearms Pilot Security Stealth Survival Weaponry Social


(Unskilled -1)

Size: Speed:

Ego: Defense: Initiative Mod: Armor Bonus

Protection Type

Animal Ken Empathy Expression Intimidation Persuasion Socialize Streetwise Subterfuge

Implants / Augmentations

Telekinesis Telemechanics Pyrokinesis Psychokinesis Biometabolics

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) Health = Stamina + Size Willpower = Resolve + Composure Size = 5 for adult humanoids Defense = Lower of Dexterity or Wits Initiative Mod = Dexterity + Composure Speed = Strength + Dexterity + 5

Phaseworld

Contacts
Name Rank

Weapons & Ammunition


Type Damage Range Clip Size Special

Alliance

Renown

Rank

Armor Specs
Type Rating Rank

Specials

Type

Quality

Computer & Programs


Memory

Specials

Description

Type

Effect

Tactical Gear

Ranks

Background
Type

Mundane Gear
Weight Type

Weight

Attributes 5/4/3 Skills 11/7/4 (+3 Specialties) Merits 7 (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) Health = Stamina + Size Willpower = Resolve + Composure Size = 5 for adult humanoids Defense = Lower of Dexterity or Wits Initiative Mod = Dexterity + Composure Speed = Strength + Dexterity + 5

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