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Adobe Photoshop CS6 beta

Installation & Feature Notes


Feature list
General Dark UI UI Consistency Properties Panel (Adjustments/Masks/3D) Lighting Effects Gallery Presets (Migrate Presets and Import/Export) Crop (all new and redesigned) Patch Tool w/Content-Aware Option Content-Aware Move Tool (formerly the Remix Tool) Scripted Patterns (Fill/Pattern) Contact Sheet II plug-in back in app PDF Presentation back in the app File Import Image from Device now includes ImageKit scanning and camera acquisition support Minibridge UI tweaksFilmstrip Mode MENA Support (Middle-East and North African text support) Rich Cursor information throughout the app (i.e. Crop, Transform, Move, Vectors, etc.) GPU/Performance GPU Warp Transform GPU Puppet Warp Preview GPU LiquifyButton for last Liquify used and Cmd + F works GPU Oil Paint (Pixel Bender) Artistic Filter Adaptive Wide Angle Lighting Effects and Blur Galleries Background Save, Auto-Save and Auto Recover Photographers ACR 7Local controls for White Balance and Noise Reduction, new black/white and highlight/shadow controls Blur Gallery (Tilt-Shift, Iris and Field Blur) Video (No longer limited to Extended)Video Group Layers Adaptive Wide AngleIncludes support for panoramas! Face-Aware Mask GenerationChange to Color Range Intelligent Auto-Correction

Using beta software

This is beta software. Although some may find the quality of the Photoshop CS6 beta good enough to use in a production environment, this is still beta software. Not everything may work as expected. Please be aware that Adobe will not offer any technical support for the Photoshop CS6 beta. Your feedback will help us improve Photoshop. Please share your comments, feature requests and bug reports on the Photoshop CS6 beta user forum at:
http://forums.adobe.com/community/ labs/photoshopcs6.

System requirements
Processor
Win: 2 GHz or faster Intel Pentium 4 or AMD Athlon 64 processor Mac: Multicore Intel processor Win: Microsoft Windows XP with Service Pack 3 or higher; Windows 7 Mac: Mac OS X 10.6 64-bit & 10.7 64-bit 1 GB RAM Win: 1 GB of available hard disk space Mac: 2 GB of available hard disk space 1,024 x 768 display (1,280 x 800 recommended) Qualified hardware-accelerated OpenGL graphics card with 16-bit color and 512MB vRAM

OS

RAM

Hard Disk Space Video

DVD-ROM drive required

Photoshop CS6 betaInstallation & Feature Notes

Designers Type Styles Type Menu (Insert Lorem Ipsum JDI) New Dictionaries Improved Font RenderingGamma setting in Color Settings Pixel Accuracy/Snap to Pixels New Vector Layers Styles on Groups Stack of TOP JDIs specifically for designers Layer Search Painting Erodible Tips Airbrush Tips Brush Rotation for Static Tips Oil Paint Filter (Pixel Bender) New PRESETS! JDIs specifically for painters Painting Performance, CPU and GPU Default Tablet Pose Parameters for Mouse Film Industry 10-bit Monitor Support 3D LUTs, color adjustments Printing Completely Redesigned Print Dialog Print Selected Area is back and the selection can be adjusted in the Print Dialog. Edit button added for the description field in the Print Dialog. When using Photoshop Manages Colors, the list of profiles is now filtered to hide profiles that are inappropriate for your currently selected printer. Users can change the preview well background color in the Print Dialog to better suit their needs.

Installation notes
Installing
You should be able to run this beta version of Photoshop CS6 on the same machine as earlier versions like CS4 and CS5 without any problems. To install the Photoshop CS6 beta build:
1. Download the build. On Windows, unzip its contents. On Mac, mount the DMG. Note: On Mac, before you

mount the newly downloaded build, be sure to unmount any DMG that is already mounted on the machine.

Photoshop CS6 betaInstallation & Feature Notes


2. Launch Setup by double-clicking the Set-up.exe file on Windows, or Install on Mac. 3. Once the installer is initialized, you should see the Welcome Screen. Select the following option: TRY: I want to

try Adobe Photoshop CS6 for a limited time. Do not choose the INSTALL option or it will ask you for a serial number. EULA to continue.

4. Once you select one of the two options, you should see the EULA (End-user License Agreement). Accept the 5. On the next screen, you will be asked to Register. You may choose to create an Adobe ID or enter an existing one,

but you cannot proceed without Registering. product components you wish to install.

6. The next screen is the install options screen. Here you can change the installation path and select or deselect the 7. Please be aware... ON WINDOWS ONLY, by default, we install both the 64-bit AND the 32-bit application on a

64-bit OS. If you want to install ONLY the 64-bit application, uncheck the box for Adobe Photoshop CS6 below the Adobe Photoshop CS6 (64-bit) heading.

8. Click on the Install button to finish installation.

Uninstalling

To uninstall the CS6 beta from your system, please follow these steps: Run the uninstaller from the PS directory. On Windows, it can be found in the Setup/Remove control panel as Adobe Photoshop CS6. Please DO NOT attempt to manually delete the program. On Mac, the uninstaller is available here: /Applications/Adobe Photoshop CS6/Uninstall Adobe Photoshop CS6.
9. Follow the instructions to remove Photoshop CS6. The uninstaller should automatically deactivate your copy of

Photoshop CS6.

Installer logs

If you need to locate your installer logs manually... On Win 32-bit: Program Files (x86)\Common Files\Adobe\Installers\Adobe Photoshop CS6 13.0 [Date].log.gz. On Win 64-bit: Program Files\Common Files\Adobe\Installers\Adobe Photoshop CS6 13.0 [Date].log.gz. On Mac, they are located at: /Library/Logs/Adobe/Installers/Adobe Photoshop CS6 13.0 [Date].log.gz. PDApp.log, Amt.log and Alm.log On Win, type %temp% in Run and the %temp% folder will open. The PDApp.log, amt.log and alm.log should be present there. On Mac, click the Go menu in the menu bar and click on Go to Folder. Type /tmp here and press Enter. PDApp.log, amt.log and alm.log should be present there.

New features
Drawing And Graphics (DAG)
Introduction In Photoshop CS6, we are overhauling the current vector tools in order to improve workflow for graphic designers. We are introducing a new type of layer, the Vector Layer, which replaces the current Shape Layers in Photoshop. These layers can have a fill and stroke, similar to objects in Illustrator. This is a prerelease version, so some of the implementation and design details have not been completely worked out. We are looking for feedback on what we have so far.

Photoshop CS6 betaInstallation & Feature Notes

Vector Layers Vector Layers replace Shape Layers from earlier versions of Photoshop. To create a Vector Layer, first choose one of the Shape Tools or the Pen Tool from the Tools panel.

Tools Panel

We have updated the mode selector in the Options Bar in order to make it more visible and less confusing. It is now a drop-down containing the three options Layer, Path, and Bitmap. (The functionality of each is unchanged.) To create a Vector Layer, first choose Layer from this drop-down.

Layer Drop-down Menu

There are two ways to create the shape on your image. One is to simply draw with the Shape or Pen Tool as in previous versions. The other is to click on the image with one of the Shape Tools selected. This will bring up a dialog containing options for the specific shape. Fill in the options and click OK. Note that this one-click method is not available for the Pen Tool or the Line Tool.

Once you create your shape, the new Vector Layer will appear in the Layers panel. The layer thumbnail displays the current appearance of the shape, based on the current selected options (see below for more detail on editing the appearance of Vector Layers). The thumbnail also has a badge in the lower right corner that identifies the layer as a Vector Layer. Each Vector Layer has an associated path that becomes visible on the image as soon as the layer is selected

Photoshop CS6 betaInstallation & Feature Notes

in the Layers panel. You can work with this path by using the Path Selection and Direct Selection tools. The current methods for deselecting both the Vector Layer and its path are to click on another layer in the Layers panel or choose Deselect Layers in the Select menu. If the path is selected (anchor points visible), you can de-select it by clicking outside the shape with the Path Selection tool. The path will remain visible as long as its layer is active in the Layers panel, unless the path is deselected using the Paths panel.

You can perform many of the same operations on a Vector Layer as you could on the old Shape Layer. For example, moving, transforming, adding styles, changing the opacity, and so on should work in a similar fashion. Also like Shape Layers, pixel-based operations, such as painting or cloning, will not work on Vector Layers. Stroke and Fill One of the biggest benefits to Photoshops new Vector Layers is the ability to add both a stroke and a fill, and to change these settings via the Options Bar. You can now easily create dashed or dotted lines, a huge improvement over previous versions of Photoshop.

The following is an overview of the various stroke and fill options that are available. Fill Color There are three different types of fill content: Solid Color, Gradient and Pattern. There is also a No Fill option, which will create an empty (transparent) shape. The Fill Color swatch in the Options Bar will display a thumbnail of the currently selected fill content.

Photoshop CS6 betaInstallation & Feature Notes

To change the fill appearance, click on the swatch. This will open the Fill Color panel:

Fill Color Panel

Each of the content types is represented by an icon at the top-left corner of the panel. Clicking an icon will display the options for that particular content type in the panel. From left to right, the icons are No Fill, Solid Color, Gradient, and Pattern:

Photoshop CS6 betaInstallation & Feature Notes

No Fill Options

Solid Color Options

Photoshop CS6 betaInstallation & Feature Notes

Gradient Options

Pattern Options

The panels are fairly self-explanatory, since the same options appear other places that solid colors, gradients, and patterns can be selected and/or edited. There is a fly-out menu in the panel that also contains familiar options for colors, gradients, and patterns. The swatch in the upper right corner will open the Color Picker. Choosing a color in the Color Picker will automatically convert the fill to a solid color type. In the Gradient panel, clicking on the editable gradient area will open the full gradient editor dialog. Stroke Width The width of the stroke currently defaults to points, and the maximum available stroke width depends on the resolu-

Photoshop CS6 betaInstallation & Feature Notes

tion of the image (currently fixed at 4 inches * document resolution). Use the pop-up slider to change the width, or enter a new value in the text field. A scrubby slider is also available if you hover over the Stroke label. The scrubby slider restricts the value to whole integer increments.

Stroke Options This panel allows you to change other stroke options, such as the type of line (solid, dashed, dotted), the alignment of the stroke on the path, the corner type and the cap type.

Stroke Options

Click on the More Options button to open up a dialog with more advanced options. This dialog also allows you to create your own stroke presets. These custom presets will then be available from the main Stroke Options panel. The fly-out menu in the Stroke Options panel gives you the ability to perform some basic operations on stroke traits, such as cutting and pasting them between Vector Layers without having to create user presets. You can also access the More Options dialog from this menu.

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Stroke Color The Stroke Color panel should work the same as the Fill Color panel, except that it will edit the appearance of the stroke.

Stroke Color Panel

Changing Stroke and Fill options in the Options Bar will change the settings of all future Vector Layers as well as currently selected Vector Layers (if any). The Stroke and Fill options can be changed via the Options Bar whenever the Shape or Pen Tools are active. The Path/Direct Selection Tools allow you to modify these options only when a Vector Layer is selected. Tool Changes Weve made other changes to Photoshops vector tools. The availability of these options depends on the tool and the mode (Vector, Path, Bitmap). Width/Height Fields (Pen Tool, Shape Tools, Path Selection Tool, Direct Selection Tool) The Width and Height fields can be used to change the size of a selected Vector Layer. The link icon will allow the shape to retain its current proportions.

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Width and Height Fields

Alignment, Merge, and Path Ordering Drop-downs (Pen Tool, Shape Tools, Path Selection Tool, Direct Selection Tool) These pop-ups give you access to the path intersection operations, path alignment operations, and path ordering operations (respectively).

The Path Intersection Options panel is divided up into three parts:

Path Intersection Options

The New Layer option is always available with the Shape/Pen tools in Layer mode, and will create a new Vector Layer regardless of what paths are currently selected. The next four options are available when multiple Vector Layers are selected in the Layers panel. The selected intersection option is applied to the layers above the base layer and merges the paths into the base layer, resulting in a single layer with multiple sub-paths. The Merge Shape Components command is available when a layer with multiple sub-paths is selected. This command combines the sub-paths into a single path. The Path Component Ordering drop-down allows you to change the stacking order (or Z-order) of sub-paths on a layer.

Path Component Ordering Options

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The menu items are grayed out unless a single sub-path on a layer is selected. The ordering of sub-paths is mainly useful when working with different path intersection options. The Path Alignment options are fairly self-explanatory.

Alignment Options

In order to use the alignment options, multiple subpaths must be selected. Tool Options (Pen Tool, Shape Tools) The icon and available options depend on the selected tool. Some examples:

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Path Options (Pen Tool, Shape Tools (Path Mode)) The Selection button turns the currently active path into a selection. The Mask button will add the path as a vector mask to the currently selected layer. The Shape button will turn the path into a Vector Layer.

Other Changes The Style picker has been removed from the Options Bar. To add a style preset to a layer, use the Styles panel. The Aligned Rendering and Snap to Pixel options are explained in the pixel friendly documentation.

Liquify

Weve made some changes to the Liquify UI that will allow us to more easily use the GPU. Specifically, we have removed a few rarely-used controls that were causing difficult bugs. We have removed all reconstruct modes except the intuitive one, Revert. Since there is now only one Reconstruct mode, we have also removed the pop-ups for selecting the mode. In addition, we have removed the Mirror and Turbulence tools. When those tools were active, they were changing the operating mode back to the CPU. Switching back and forth between CPU and GPU was causing numerous Undo/ Redo problems. Without the Turbulence tool, there was no need for the Jitter slider. Lastly, we have changed the Reconstruct button, which used the last selected Reconstruction mode to unwarp a fixed 30%. This button will now bring up the global Revert filter. This will allow you to unwarp any amount you like (same as in CS5). This change should make this functionality more discoverable. Summary Removed two tools, Mirror and Turbulence Revert is now the only Reconstruct mode. Removed the Reconstruct mode controls Removed the Jitter slider Removed the (undiscoverable) Global Filter fly-out and rewired it to the Reconstruct button

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Benefits Liquify UI is less complex. Warp Reconstruct slider is now discoverable. UI now fits on a 1024 pixel monitor. Now it is very difficult to accidently hit a control that drops you into the much-slower CPU mode.

Liquify Reduced UI

Using The GPU Most of the Liquify tools now use the GPU (if supported by your video card). If your card is not GPU-compatible, Liquify will automatically use the CPU (without alerting you). If you are using Liquify in CPU mode, there will be a black border around your image. Liquify will switch between CPU and GPU mode when necessary. Windows XP is not supported. GPU capabilities have been turned OFF for XP, even if your card is GPU-compatible. To force Liquify into CPU mode, even if your card is GPU-compatible, simply hold down the Alt/Option key while launching Liquify. You should then see the black border around your image that indicates you are in CPU mode.

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Content-Aware Patch

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Auto Adjustment

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Crop Tool

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3D

The main goal overall with 3D in Photoshop CS6 is to improve common workflows for designers in addition to cleaning up and simplifying the UI. Here is a list of high-level feature changes, all of which aim to improve the usability of 3D in Photoshop. Tool Unification3D specific tools are now a contextual set in the Move Tool Options Bar. Added Mesh, Light, and View on-canvas controls Added Properties PanelNew contextual panel supporting 3D, Masks, and Adjustments. With the Move tool selected, right-click to display Contextual panels. Consolidated Environment PropertiesWeve moved various environment properties to a single location (IBL, Ground Plane, Global Ambient Color and Background). Removed Render Settings DialogWeve moved this into the Properties panel. 3D Coordinates for tools have moved from the Options Bar to various Properties sheets. Group Node OperationsMulti-select in the 3D Scene panel is now supported, allowing for group edits. Camera View SelectorIn the lower left, there is a 3-axis indicator that shows the current viewing orientation. A click will show other camera views to set for the main camera. 3D widgets and overlays have modified colors and sizing. Axis widget controls (translate, rotate, scale) can show as unified or separate. This is set in the 3D Preferences. 3D Align, Distribute and Smart SnapArrange 3D elements much quicker than before. When you select multiple meshes and choose the Move tool, the Align and Distribute options in the Options bar become active. You can use these to quickly arrange meshes without having to move each mesh individually. Holding the Shift key while using the Distribute options should allow edges to overlap. Picture In Picture WindowThis viewer will help you orient the 3D space. Flash 3D ExportExports HTML with player using Flash Player 11 beta 3D features. (http://labs.adobe.com/ downloads/flashplayer11.html) Sketch Rendering With Brush Texture Generation Cartoon Rendering The 3D menu has been reorganizedRepouss nomenclature has changed to 3D Extrusion. Other 3D layer creation options are nested under Layer > New Mesh. 3D Extrusion utilizes new dashed/dotted Shape Layer options. (See below for more information.) Lighting Effects RebornThis isnt specific to 3D layers or Extended, but uses the 3D engine to replace the legacy plug-in. 3D Extrusion (Repouss) Photoshop CS6 includes a newly improved 3D Extrusion (ne Repouss) engine. The most important thing to note is that mesh generation is now adaptive. Face creation is now optimized to be economical for flat surfaces, while increasing numbers to smoothly contour curved surfaces. Weve removed the old Quality settings (Draft, Better, Best). The new engine is designed to always provide Best quality, but with optimal performance. The new and improved Bevel and Inflation algorithms now handle intersection cases better.

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Cage and Axis Overlay Controls The Cage control and Axis overlays have been modified to UX specifications. On selection with the Move tool, you should see added controls for meshes and lights. On rollover, the cursor will also change to indicate its behavior and a text hint (rich cursor) will also display. Theres currently a bug, but you will soon be able to control the rich cursors display via the 3D preferences (On Interaction, On Hover, Never). The Axis-constrained controls will now show per object in the center of its bounding box. You should be able to grab any of the control points and constrain move/rotate/scale. By default we only show the singular control associated with the 3D mode tool shown in the Options bar. You can cycle through the tools, and thus the control points, using Shift + V. If you prefer to have all the control points on the axis regardless of 3D tool, then go to the 3D Prefs and uncheck the Separate Axis Controls option.

Contextual Panels When you have the Move tool selected with a 3D layer, you can now call up a panel for changing properties without needing to go to the Properties panel. The panel options that appear will be based on the clicked area (i.e., right-click on a mesh and get mesh/material properties, right-click on the scene and get scene/environment/camera properties). You can also Render from these panels by clicking the icon in the lower right (icon is not final).

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Picture In Picture By default this will show up in the upper left of your document window. By clicking and dragging in this window, you can Pan; Opt/Alt + click-dragging will zoom in/out. The icon in the upper left will pop up to show the documents Camera Views, which can be selected to change the view in this window. The icon on the right, when clicked, will swap the views in this window and the main document window.

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Rich Cursors These are the textual elements that appear near your cursor and add hints to the behavioral control, depending on the rollover target. There are still a few bugs with this that we are working on fixing. If they persist, rolling over then off the elements should make them go away. If you cant get rid of them, the best thing to do is Quit and re-launch. Deformation and Cap Overlay Controls You will see these overlays when you select an extruded mesh with the Move tool and you have the Deform or Cap item in Properties targeted. Click and drag on a control to make edits. A quick way to get them to appear with keyboard shortcuts is to first select the mesh then cycle thru the properties by single V presses.

Camera View Control When the Move tool is selected, in the lower left of your document, you should see a little 3axis indicator. It will be pointing in the direction of the current camera view. You can use this to change to other camera views, as well as to save the existing custom view for future use.

Blur Tools (Iris Blur, Field Blur and Tilt-Shift)

The Blur Tools are intuitive, on-image, selective softening tools for generating shallow depth-of-field and tilt-shift effects. Mix and match blur tools for creative effects. To launch the Blur Tools:

Photoshop CS6 betaInstallation & Feature Notes


1. Open the desired file. 2. Choose Filter > Iris Blur, Field Blur or Tilt-Shift.

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Tilt-Shift

Tilt-Shift Results

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The Tilt-Shift Blur tool mimics the lens blur a photographer would get using a view camera or similar camera system. Adding a tilt-shift effect to a birds-eye view of a landscape gives it a miniature appearance. The tilt-shift planes can be rotated and combined, as well as combined with other Blur Tools for creative effects.

The Tilt-Shift Interface

The file opens in the new Blur tools interface in the Tilt-Shift sub-panel. A default Pin within a Blur Ring is centered on the image. Now choose the settings for your image... Adjust the amount of blur using the Blur slider in the Tilt-Shift sub-panel. Or... Click & drag up/down next to the Blur Ring (a double-headed arrow cursor will appear on mouse-down). Move the Pin by clicking & dragging in the Center. Delete the Pin by hitting the Delete key with the Pin selected. Add new Pins by clicking on the image in the desired location. Focus Zone/Focus LinesThe area between the two solid lines is a zone of unchanged focus. No blur amount is applied in this area.

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Click along any point of the solid line (the cursor becomes a double-headed arrow <->) and drag to expand or reduce the area of focus. Click on the handle in the center of the Focus line (the cursor becomes a curved double-headed arrow <~> ) and drag to rotate the focus area. Transition Zone/Feather LinesThe area between the solid line and the dashed line is the Transition Zone, where the blur is feathered between no blur and the full amount set by the Blur slider in the Tilt-Shift sub-panel. Click along any point of the dashed line (the cursor becomes a double-headed arrow <-> ) and drag to expand or reduce the transition area. Blur ZoneThe area from the dashed line to the edge of the image uses the full amount of blur set by the Blur slider in the Tilt-Shift sub-panel. The Distortion slider impacts only the LOWER blur zone. Even if you rotate the Tilt-Shift Focus zone, Photoshop remembers which one was the bottom zone and keep the distortion there. The distortion created by the slider radiates from the Blur Ring. Move the Blur Ring parallel to the Focus Lines within the Focus Zone to see the difference. Hide the on-image displays by pressing H on your keyboard. Field Blur

Photoshop CS6 betaInstallation & Feature Notes


Field Blur Before & After

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Field Blur can set an all-over blur with just one pin. Multiple pins can create a gradient blur. The example shown has two pins, one set to 0% Blur and one set to 170%.

The Field Blur Interface

The file opens in the new Blur Tools interface in the Field Blur sub-panel. A default Pin within the Blur Ring is centered on the image. Choose the settings for your image... Move the Pin by clicking & dragging in the Center. Delete the Pin by hitting the Delete key with the Pin selected Add new Pins by clicking on the image in the desired location.
Please Note: The example has a bokeh effect added (see step 4 below) and has the Focus for both pins set to 100% (see step 5 below).

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Iris Blur

Iris Blur Before & After

The Iris Blur simulates a camera lens blur, but with shape and size controls.

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The Iris Blur Interface

The file opens in the new Blur tools interface in the Iris Blur sub-panel. A default Pin within the Blur Ring is centered on the image. Choose the settings for your image... Move the Pin by clicking & dragging in the Center. Delete the Pin by hitting the Delete key with the Pin selected. Add new Pins by clicking on the image in the desired location. Ellipse HandlesAdjust the size or rotation of the focus Ellipse by clicking and dragging on the Ellipse Handles. Adjust the amount of blur using the Blur slider in the Iris Blur sub-panel. Or... Click & drag up/down next to the Blur Ring (a double-headed arrow cursor will appear on mouse-down). Feather HandlesMove the feather edge by clicking & dragging a Feather Handle. Move Feather Handles independently of each other with Opt/Alt + click + drag Make the Ellipse more square with a click & drag of the Roundness Knob Hide the on-image displays by pressing H on your keyboard.

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Bokeh Options The bokeh options set in the Blur Effects panel will apply to the blurred areas of the image. The effects apply to blur set by all tools: Field Blur, Iris Blur and Tilt-Shift. Bokeh is the term used to describe the aesthetic qualities of the outof-focus points of light in an image. Light Bokeh SliderUsed to set the amount of enhancement the out-of-focus areas. Light Range controls determine which brightness values will be impacted by the Light Bokeh. (Weve found that a small range of approximately 1-5 pixels gives a nice effect.) Bokeh Color is used to change the bokeh highlight from neutral (0%) to colorful (100%).

Photoshop CS6 betaInstallation & Feature Notes


Bokeh Example

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Options Bar Settings Use the Selection Bleed control in the Options Bar to determine how much the selected areas with blend and bleed with the unselected areas. This feature is only available when a selection is created before choosing Field Blur, Iris Blur, or Tilt-Shift. The Focus amount preserves the non-blurred area of a specific Pin when multiple Pins are placed. This is a perpin setting. Turn on the Save Mask To Channels checkbox to have an alpha channel created that contains the blur mask. (Thank yourselves! This came directly from user feedback!) The High Quality checkbox adds some additional smoothing of the blurred areas. Commit Blur When youre finished working on your Blur effect, either use the OK button in the top corner to commit or simply hit Enter on your keyboard

Dark UI

We are excited to announce that Photoshop CS6 includes four new UI color schemes as part of our Dark UI feature. The default color stop will now be a Dark UI look.

Dark UI Example

At any time, you can change the color stop of your UI in Preferences > Interface. You can also use F1 and F2 to toggle between the darkness levels, so long as those keys are not already bound as shortcuts to other menu items or actions. In the default configuration: Mac: F1 is bound to Edit > Undo/Redo and F2 is Edit > Cut.

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Win: F1 is Help > Help and F2 is Edit > Cut. Clearing these shortcuts will make F1 and F2 available to control UI darkness level.

Video

New Playback Engine Photoshop CS6 contains a new video playback engine. The new engine should function the same way the old engine did. However, some new file types that were not supported by the previous engine, like AVCHD, are now supported. Supported File Types: AI, AIF, AIFF, AC3, ASND, CIN, DPX, EPS, JFIF, JPE, JPG, JPEG, GIF, ICO, BMP, DIB, RLE, PSD, PNG, PCT, PICT, VFW, TGA, ICB, VST, VDA, TIF, TIFF, MPEG, VOB, MOD, MPE, MPG, M2V, MPA, MP2, M2A, MPV, M2P, M2T, M2TS, MTS, TS, M1V, MP4, M4V, MOV, M4A, AAC, 3GP, AVC, 264, F4V, FLV, SWF, AVI, 3G2, DIF, DV, WAV, FLC, FLI, M15, M1A, M1S, M1V, M75, MPG4, MPM, MXF New Export Encoder Photoshop now uses Adobe Media Encoder to render and export video files. To export your file:
1. Choose File > Export > Render Video 2. Choose from four current file types: H.264, DPX, MPEG4, and QuickTime. 3. Choose from one of several preset render options available for each file type.

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Timeline Panel The Timeline panel opens automatically when you open a video file in Photoshop. The video file will then be automatically placed into its own Video Group layer group. It is also available in the Window menu.

The New Timeline Panel

Track Preview Thumbnail previews of the Layer content appear on the Track. A real-time Preview window pops up when you are trimming video so you can see exactly where the In/Out points are. Video Group The new Video Group layer group allows you to place several clips of video or other layers (images, text, shapes, etc) onto a single track within the timeline. When you open a video file in Photoshop, it will automatically be placed inside of a Video Group. Drag existing layers into the Video Group folder in the Layers panel to attach layers adjacent to one another as clips of the same track in the Timeline panel. Add Media, Create New Video Group and other options are available in the new track fly-out for Video and Audio.

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Comparison of Timeline (Animation) Menus

Want certain layers to play simultaneously in a stacked order in the video? Just drag those layers outside of the Scene Group to create their own track in the Timeline panel. Clip layers still have all of the keyframe functionality of previous Photoshop versions. Adjustment layers that are activated inside of a scene group will automatically have a clipping mask created for the layer below them. Adjustment layers are treated differently from other layers in a Video Group. They do not get their own clip on the timeline, but can still be unclipped from a particular layer to apply to all of the layers in the scene group. Newly added text layers and shape layers will be added to the end of a scene track instead of on top of an existing layer in time. To make text, shape, or other layers appear on top of a scene, move those particular layers outside of the Video Group and place them above the Video Group in the Layers panel. Drag & Drop Transitions New drag & drop transitions are available at the top left corner of the Timeline panel.

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Transitions can be dragged & dropped onto the ends of a clip and in between adjacent clips to create different fade and cross fade effects. Just click and drag the end of the newly placed transition to adjust the duration of the transition. The original duration can be set through input in the Transitions pop-up menu. Right/Ctrl + Click to access the Transition context menu. Change the fade type and duration of the transition, or click the trash can button to remove the transition. Transform Keyframe Track for Scale, Rotate, Pan & Zoom Special Effects Available only for smart object layers and text layers. This replaces the Position keyframe. Use the Transform keyframe in conjunction with the Edit > Free Transform command (Cmd/Ctrl + T) to pan, scale, and rotate layers across time. Pan and scale across time to create a dramatic Ken Burns effect. Hold down Shift and scale a text layer across time so that it appears to rush toward the viewer from an infinite distance. The Transform keyframe can also be used to create more complex and creative transitions between different scenes. The Transform keyframe track can still be used with the Move tool to get the same effect as the original Position keyframe track. Presets for animating transform are available in the Motion fly-out panel (see below). The Soundtrack The soundtrack is a track on the Timeline panel that is separate from the video/animation tracks. It appears at the bottom of the track list. You can move the soundtrack clip along the timeline and adjust the ends as you would a regular clip. Video, Audio, And Motion Clip Fly-out Panels Click on the small triangle at the end of a clip to access the clip fly-out panel menus. Video and Audio fly-outs are available for video clips, the Audio fly-out is available for soundtrack clips, and the Motion fly-out is available for still images and smart objects. Use the Video fly-out panel to adjust the duration and speed of the video clip. Use the Audio fly-out panel to toggle mute, adjust volume, or add volume fades to the ends of the clip. Use the Motion fly-out panel to add motion effect presets to text, stills, and smart objects. Please Note: Still images will be converted to smart objects upon applying a preset.

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Skin Tones

In Photoshop CS6, we have added a new option to select skin tones in a Color Range selection. This feature is accessible via the Select > Color Range menu option. In the resulting pop-up dialog, pull down the Select menu and choose the new option Skin Tones. When Skin Tones is selected, a new checkbox called Use Faces will become active. Click this checkbox to further refine the skin tone selection using face detection. Feature Notes The Skin Tones option selects pixels which are in the general color range of human skin tones. The Detect Faces checkbox further refines the selection using face detection. You can preview the selection in the dialog, or by enabling the selection preview. Skin Tones and Detect Faces will function on both 8-bit and 16-bit RGB images. Similar to the other Color Range selection options, you can modify the selection after it is committed. Select > Color Range > Skin Tones > Detect Faces includes Fuzziness sliders. These allow you to set the fuzziness based on the face detection point. When you choose Select > Color Range > Sampled Colors, both Fuzziness and Range sliders are active when Localized Color Clusters is enabled because, in this case, the location of faces will be used to derive the mask. With this change, in a group picture, you can add or remove center points on multiple faces or you can select light-colored hair together with the face. Skin Tones and Detect Faces work with Actions.

Layer Filtering

Introduction In Superstition, we are introducing the ability to filter layers in the Layers panel based on certain criteria. This will allow you to more easily find and select layers, especially in documents that contain a large number of layers. Description Layer filtering changes what gets displayed in the Layers panel based on criteria you select. For Superstition, we are allowing one layer filter to be active at a timemultiple stacked layer filters will not be available. There are several ways to turn on layer filtering: Choose the menu command Select > Find Layers. Use the keyboard shortcut Command + Option + Shift + F/Ctrl + Alt + Shift + F. You can also set your own keyboard shortcut under Edit > Keyboard Shortcuts. Please Note: If for some reason this keyboard shortcut doesnt work, you can always assign it under Edit > Keyboard Shortcuts. Click the Layer Filter icon in the Layers panel.

When layer filtering is turned on, a Layer Filter bar will appear in the Layers panel. If you use either of the first two methods listed above to turn on layer filtering, the filter type to default to Name. Type a string into the text field and all layers with names that contain that string (case insensitive) will be displayed.

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If you use the third method listed above, clicking the Layer Filter icon in the Layers panel, the filter type will default to Kind. Choose one or more layer types to view by clicking on the appropriate icon(s). We have included the most common layer types: pixel layers, adjustment layers, type layers, vector (shape) layers, video layers and smart object layers.

To choose a different layer filter type, just change the value in the first drop-down menu in the Layer Filter bar. There are many possible layer filter types:

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Currently, when a layer filter is active, the background of the Layer Filter bar displays an orange overlay. Please be aware that this is not the final UI design, but there WILL be some type of visual indicator that layers are currently being filtered. We will refer to this state as filtered mode for the rest of this document.

The main area of the Layers panel will display a list of all layers and groups that match the current filter. These layers and groups will maintain their indents from unfiltered mode. These results will update live as you change options in the filter bar. If no layers match the current filter, you will see the following message in the Layers panel:

While in filtered mode, most normal layer functions are still available. You can delete layers, edit layers, reorder layers, etc. When reordering layers, if you move Layer A directly below Layer B in filtered mode, Layer A will appear directly below Layer B outside of filtered mode. Certain functions will still take layers into account that are not being returned by the current filter. For example, hiding a group in filtered mode will hide all layers inside that group, even if those layers are not displayed in filtered mode. Also, if two layers are adjacent to each other in filtered mode but not in unfiltered mode, then it will not be possible to create a clipping mask from those layers. Please Note: Because this new functionality makes the Select Similar Layers function extraneous, we have removed it. As this could cause problems with existing actions, we would like to hear feedback about how much this will affect your workflow. Layer filters are persistent inside a session. In other words, Layer Filter settings are not saved when you close a document, but a document WILL remember the last settings used for each filter type as long as it remains open. Layer filters are also persistent for each document. When you switch between open documents, each separate document will remember the last settings used for each filter type. Again, this will happen as long as the document remains open. If you switch to a document with no filters active, you will see the default filter state. The filter state is not saved with the document; it is not retained between sessions.

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To turn off layer filtering, simply use one of the same three methods listed above. Any layers that were selected while in filtered mode will remain selected, and the topmost selected layer will be displayed at the bottom of the Layers panel so you wont need to scroll to find that layer.

Auto-Save and Background Save

Designed to help you recover your work in the event of an unexpected shutdown, Auto-Recover works behind the scenes to save your edits without interrupting your progress, and count on automatic recovery of your work in the event of an unexpected shutdown. You can keep working, even while saving the largest of Photoshop files in the background. To activate these new save settings:
1. Start Adobe Bridge CS6 and Photoshop CS6, choose File Handling from the Photoshop > Preferences menu

(Macintosh) or Edit > Preferences menu (Windows).

2. Select Save In Background to enable you to continue editing while saving files. 3. Select Automatically Save Recovered Information Every and then pick the save interval from the drop down

menu.

4. Click OK to apply the changes and dismiss the Preferences dialog box.

JDI (Just Do It)

JDI stands for Just Do It. JDIs are minor features that could turn out to have a major impact on your workflows. Here is a list of JDIs finished in Photoshop CS6: Brushes HUD brush resize and hardness can now change opacity Increased brush size to 5000 px Changed color dynamics to per stroke instead of per tip (user option for old behavior) Brightness/contrast slider for textures when painting Brush projection for static tips Brush cursor reflects brush dynamics for round and captured tips Added ability to record brush strokes in actions with Allow Tool Recording option Eyedropper Show the sample size popup for the various eyedropper tools (black point, white point, etc.) Added ignore adjustment layers options bar item for the eyedropper New mode for eyedropper to select layers current and below File Formats Read common stereo image pair formats (JPS, PNS) Allow for more bit depths in TIFF files Read BIGTIFF format Give the user choices regarding how they want transparency treated in OpenEXR on file open Grammar Grammar policed throughout app Use consistent grammar style in the title of dialog windows (no commands such as Choose a color:)

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Layers Added a contextual menu item that deletes a layer effect not just disables it Added dither options to Layer Styles for Gradient Overlay and Gradient Stroke Allow 00 or Shift 00 to work when setting layer/fill opacity (previously no way to get 0%) Added bicubic sharper & bicubic smoother options when free transforming layers Allow changing of blend modes for multiple layers at once Allow locking of multiple layers CMD + J to duplicate layers and layer group Allow changing color labels to multiple layers at once Layer tooltips to include layer name (if defined) Opt + Click on toggle arrows (groups and effects) in layer panel should close all targets Show blend if/Blending Effects badge on layer Show correct opacity and blend mode values for hidden layers Tab goes to next layer on inline layer rename, Shift + Tab goes to previous New command to raster layer effect into layer, merging the selected layers into themselves Reorder effects in the layers palette to match the Z-order style/blend mode (bottom most effects in terms of blending order, drop shadow is below the other effects) Liquify Resize Liquify brush with shortcuts Increased maximum Liquify brush size Added option to load last mesh Presets Added new document presets for common devices (e.g. iPhone, iPad, etc.) Added new Gradient Map presets for toning and split-toning Sticky reorganization of tool presets (changes persist after relaunch) Added Contact Sheet II as an Automation option SDK Added the ability to return an array of guides in a document from the scripting SDK Added ability to access tool name associated with the tool preset name via scripting Selections Made the marquee, lasso, and mask panel feather values support decimal places like the feather dialog Remember feather radius when showing dialog for selection from a path Transform Improved dragging of vector curves Dont hide smart object icon when transforming a layer Rotate 90 with even x odd pixel dimension to be smooth (bjango.com) Undo or disable auto-rotate on open

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UI Removed the app bar and reduced the drag/app bar over 30% Windows: New/Open document with context-click on a document tab (has always been on Mac, now Windows as well) Added Dont show again checkbox to Purge warnings Miscellaneous Enabled Split Channels for documents with layers Select Hex field by default and allow clipboard pastes with # in contents (i.e. #fffffff) Increased GPU stability by prequalifying GPUs on the fly before use Auto-select the best resample method based on the type of resize Enabled Invert and Threshold adjustments for masks in 32-bit Hold Shift during startup to disable 3rd-party plug-ins Added warning message that 16-bit images cannot display their file size in the Save as JPEG dialog Added command to insert lorem ipsum for type