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Ciberespao

e Cibercultura Referncias bibliogrficas e links


9 de julho de 2012 Ricardo Murer Graduado em Cincias da Computao (USP) e mestre em Comunicao (USP). Especialista em estratgia digital e novas tecnologias. Follow @rdmurer Todos os textos publicados por mim, esto baseados em diferentes referncias bibliogrficas e links. Para poder auxiliar os leitores em suas pesquisas sobre os temas, relaciono abaixo as principais fontes de pesquisa: Books ASIMOV, Isaac. I, Robot. Bantam Spectra Book. New York. 1997. [Fiction]. BAUDRILLARD, Jean. Simulacros e simulao. Lisboa: Relgio D'gua, 1991. BARABSI, Albert-Lszlo. Linked. Penguin Books. New York. 2003. BAUMAN, Zygmunt. Tempos Lquidos. Editora Zahar. Rio de Janeiro, RJ. 2007. BAUMAN, Zygmunt. Comunidade: A busca por segurana no mundo atual. Editora Zahar. Rio de Janeiro, RJ. 2001. BELL, David. An Introduction to Cybercultures. Routledge, 2001. BENTLEY, Peter J. Digital Biology. Simon e Schuster. New York. 2001. BERGSON, Henri. The Creative Mind: An introduction to Metaphysics. Dover Publications. Mineola, New York. 2007. BOLTER, J. D. The Writing Space: The Computer, Hypertext, and the History of Writing. Hillsdale, N.J.: L. Erlbaum Associates, 1991 BORGES, Jorge Luis. El Aleph. Alianza Editorial. Madrid. 1997. [Fiction]. BORGES, Jorge Luis. Ficciones. Alianza Editorial. Madrid. 1997. [Fiction]. BRIGGS, Asa and BURKE, Peter. Uma Histria Social da Mdia. Editora Zahar. Rio de Janeiro, RJ. 2006. BURKE, Peter. Uma histria social do conhecimento: de Gutemberg a Diderot. Editora Zahar. Rio de Janeiro, RJ. 2003. BURKE, Peter and BRIGGS, Asa. Uma histria social da Mdia: de Gutemberg internet. Editora Zahar. Rio de Janeiro, RJ. 2006.

CASTELLS, Manuel. A galxia da internet: reflexes sobre a internet, os negcios e a sociedade. Rio de Janeiro: Jorge Zahar, 2003. CASTELLS, Manuel. A sociedade em Rede - a era da informao: economia, sociedade e cultura - Volume 1. So Paulo: Paz e Terra, 2002. COPIN, Ben. Inteligncia Artificial. LTC Editora. Rio de Janeiro, RJ. 2010. CHRISTENSEN, Clayton M. The Innovators Dilemma: When New Technologies Cause Great Firms to Fail. Harvard Business Scholl Press. Boston, Massachusetts. 1997. DICK, Philip. K. Do Droids Dream of Electric Sheep? . Ballantine Books. New York. 1996. [Fiction]. ECO, Umberto. No contem com o fim do livro. Editora Record. So Paulo. 2010. ECO, Umberto. Obra aberta. Perspectiva. So Paulo, Brasil. 2000. ECO, Umberto. A estrutura ausente: introduo pesquisa semitica. Editora Perspectiva. So Paulo, SP. 1991. EVANS, David S. Invisible Engines: how software platfoms drive innovation and transform industries. MIT Press. 2006. GIBSON, William. Neuromancer. New York: Ace Books, May 1995. [Fiction]. GIBSON, William. Mona Lisa Overdrive. New York: Bantam Books, May 1997. [Fiction]. GERSHENFEL, Neil. When Things Start to Think. Owl Books, 1999. HALL, Storrs J. Beyond AI: Creating the conscience of the machine. Prometheus Books. New York, NY. 2007. HAWKINS, Jeff and BLAKESLEE, Sandra. On Intelligence. St. Martins Press. New York. 2004. HEIM, Michael. The Metaphysics of Virtual Reality . New York: Oxford University Press, 1993. JENKINS, Henry. Convergence culture: where old and new media collide. New York: New York University, 2006. KURZWEIL, Ray. The Age of Spiritual Machines: When Computers Exceed Human Intelligence. Viking Penguin. 2000. LANDOW, George P.. ed. Hyper/Text/Theory. Baltimore; London : Johns Hopkins University Press, 1994. 2

LANDOW, G. Hypertext 2.0: The Convergence of Contemporary Critical Theory and Technology(Parallax - Re-Visions of Culture and Society). 2nd ed. Johns Hopkins UP, 1997. LANIER, Jaron. Your are not a Gadget. A Manifesto. Phaidon Press. New York. 2003. LEO, Lucia. O Labirinto da Hipermdia. Editora Iluminuras. So Paulo, SP. 1999. LEMOS, Andr. Cibercultura: tecnologia e vida social na cultura contempornea. Porto Alegre: Sulina, 2002. LVY, Pierre. O que o virtual? So Paulo: 34, 1997. LVY, Pierre. As tecnologias da inteligncia: o futuro do pensamento na era da informtica. So Paulo: Editora 34, 1993. LVY, Pierre. Cibercultura. So Paulo: Editora 34, 1999. MCLUHAN, Marshall. Os meios de comunicao como extenses do homem. So Paulo: Cultrix, 1969. MCLUHAN, Marshall. The Gutemberg Galaxy. University of Toronto Press. Toronto. 2011. MCLUHAN, Marshall. The medium is the message. Touchstone Books. New York. 1989. MCLUHAN, Marshall. The Global Village. Transformations In World Life and Media In the 21s. Oxford USA Trade. New York. 1989. NEGROPONTE, Nicholas. Vida digital. So Paulo: Companhia das Letras, 1995. NELSON, Theodor Holm (Ted). Literary Machines. Sausalito: Mindful Press, 1992 NELSON, Theodor Holm (Ted). Computer lib; dream machines. Redmond, Wash.: Tempus Books of Microsoft Press, 1987 PARISER, Eli. O Filtro Invisvel: O que a Internet est escondendo de voc. Editora Zahar. Rio Janeiro, RJ. 2012. SIMON, Phil. The Age of The Platform. Motion Publishing. Las Vegas, Nevada. 2011. TAPSCOTT, Don; WILLIAMS, Don. Wikinomics: como a colaborao em massa pode mudar o seu negcio. Nova Fronteira. Rio de Janeiro, RJ. 2007. TURKLE, Sherry. Life on the Screen . New York: Simon & Schuster, 1995.

VANNEVAR, Bush, As we may think. Atlantic Monthly. p 101-108, July 1945. VORGAN, Gigi and SMALL, Gary. iBrain: Surviving the technological alteration of the modern mind. HarperCollins. New York, NY. 2008. WATTS, Allan. W. The Way of Zen. New York. Pantheon Books. 1957. WATTS, Allan. W. This Is It: and Other Essays on Zen and Spiritual Experience. New York. Pantheon Books. 1973. Links AoIR Association of Internet Researchers is an academic association dedicated to the advancement of the cross-disciplinary field of Internet studies. http://aoir.org/ Cis The Center for Internet and Society at Stanford Law School is a leader in the study of the law and policy around the Internet and other emerging technologies. http://cyberlaw.stanford.edu/ Communities in Cyberspace Devoted to exploring new forms of social organization and the changing concepts of community as social groups develop within computer networks. Contributors examine changes in the nature of personal identity, social organization and the connections between real-world communities and their extensions in cyberspace. http://www.sscnet.ucla.edu/soc/csoc/cinc/ Contemplative Computing Today, information technologies promise to make us smarter and more efficient, but all too often end up being distracting and demanding. Contemplative computing shows how we can use them to be more focused and creative. http://www.contemplativecomputing.org/ Cybersoc - "an online resource for social scientists interested in the study of the internet, cyberspace, computer mediated communication, and online communities." http://www.cybersoc.com/ Cybersociology - "Non-profit multi-disciplinary webzine dedicated to the critical discussion of the internet, cyberspace, cyberculture and life online. " http://www.cybersociology.com/ GeekGirl noun Colloquial a female computer geek, especially on the internet [coined by Rosie Cross, born 1958, British internet publisher in Australia, as the title of her online magazine] 1993. http://geekgirl.com.au/blog/ Grupo de Pesquisa Informao e Conhecimento no Ciberespao O ciberespao tem a realidade de um virtual, portanto de um incorporal, contra as reificaes ou as atualizaes reificadas dos bens simblicos tradicionais.

http://www.uel.br/grupo-pesquisa/ciberespaco/index_entrada.html Electronic Frontier Foundation From the Internet to the iPod, technologies are transforming our society and empowering us as speakers, citizens, creators, and consumers. When our freedoms in the networked world come under attack, the Electronic Frontier Foundation (EFF) is the first line of defense. https://www.eff.org/ Henry Jenkins - http://web.mit.edu/cms/People/henry3/ Hypertext theory Communication Studies/Digital Media Resources - Compiled and edited by Karla Tonella - http://www.uiowa.edu/~commstud/resources/digitalmedia/digitaltheory.html Jakob Nielsen Use.it - http://www.useit.com/ John Maeda - http://www.maedastudio.com/index.php Marshall McLuhan - http://marshallmcluhan.com/ Mind Racks Neuroscience and psychology tricks to find out what's going on inside your brain. http://mindhacks.com/ Oxford Internet Institute he Oxford Internet Institute is a research department of the University of Oxford, focusing on the social implications of the Internet and other advanced ICTs. http://www.oii.ox.ac.uk/ Rheingold's Brainstorms Howard Rheingold. http://www.rheingold.com/ Technocult Technoccult is a general interest blog for weirdos. It was launched in January of 2000 by Klintron (aka Klint Finley) to organize and share information he found interesting and exciting. http://technoccult.net/ The Social Media Philosophy Project he still dreamed of cyberspacebright lattices of logic unfolding across that colorless void. http://www.socialmediaphilosophy.com/ Virtual Society? - The social science of electronic technologies- "the Programme benefits from research which retains some (analytic) scepticism about the claims made for the new technologies." http://virtualsociety.sbs.ox.ac.uk/ Wolfram's Blog A blog about PC hardware, games, reviews, overclocking, and other stuff. http://wolframpc.blogspot.com.br/

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