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Linear Programming

Objectives
Requirements for a linear programming model. Graphical representation of linear models.

Linear programming results:


Unique optimal solution Alternate optimal solutions Unbounded models Infeasible models

Extreme point principle.

Objectives - continued
Sensitivity analysis concepts:
Reduced costs Range of optimality--LIGHTLY Shadow prices Range of feasibility--LIGHTLY Complementary slackness Added constraints / variables

Computer solution of linear programming models


WINQSB EXCEL LINDO
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3.1 Introduction to Linear Programming


A Linear Programming model seeks to maximize or minimize a linear function, subject to a set of linear constraints. The linear model consists of the following components:
A set of decision variables. An objective function. A set of constraints.
SHOW FORMAT
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The Importance of Linear Programming


Many real static problems lend themselves to linear programming formulations. Many real problems can be approximated by linear models. The output generated by linear programs provides useful whats best and what-if information.
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Assumptions of Linear Programming (p. 48)


The decision variables are continuous or divisible, meaning that 3.333 eggs or 4.266 airplanes is an acceptable solution The parameters are known with certainty The objective function and constraints exhibit constant returns to scale (i.e., linearity) There are no interactions between decision variables
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Methodology of Linear Programming


Determine and define the decision variables Formulate an objective function
verbal characterization Mathematical characterization

Formulate each constraint

3.2

THE GALAXY INDUSTRY PRODUCTION PROBLEM - A Prototype Example

Galaxy manufactures two toy models:


Space Ray. Zapper.

Purpose: to maximize profits How: By choice of product mix


How many Space Rays? How many Zappers?

A RESOURCE ALLOCATION PROBLEM

Galaxy Resource Allocation


Resources are limited to
1200 pounds of special plastic available per week 40 hours of production time per week.

All LP Models have to be formulated in the context of a production period


In this case, a week

Marketing requirement
Total production cannot exceed 800 dozens. Number of dozens of Space Rays cannot exceed number of dozens of Zappers by more than 450.

Technological input
Space Rays require 2 pounds of plastic and 3 minutes of labor per dozen. Zappers require 1 pound of plastic and 4 minutes of labor per dozen.

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Current production plan calls for:


Producing as much as possible of the more profitable product, Space Ray ($8 profit per dozen). Use resources left over to produce Zappers ($5 profit per dozen).

The current production plan consists of:


Space Rays = 550 dozens Zapper Profit = 100 dozens = 4900 dollars per week
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Management is seeking a production schedule that will increase the companys profit.
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MODEL FORMULATION

Decisions variables:
X1 = Production level of Space Rays (in dozens per week). X2 = Production level of Zappers (in dozens per week).

Objective Function:
Weekly profit, to be maximized
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The Objective Function


Each dozen Space Rays realizes $8 in profit. Total profit from Space Rays is 8X1. Each dozen Zappers realizes $5 in profit. Total profit from Zappers is 5X2. The total profit contributions of both is 8X1 + 5X2 (The profit contributions are additive because of the linearity assumption)

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we have a plastics resource constraint, a production time constraint, and two marketing constraints. PLASTIC: each dozen units of Space Rays requires 2 lbs of plastic; each dozen units of Zapper requires 1 lb of plastic and within any given week, our plastic supplier can provide 1200 lbs.

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The Linear Programming Model


Max 8X1 + 5X2 (Weekly profit)

subject to 2X1 + 1X2 < = 1200 (Plastic) 3X1 + 4X2 < = 2400 (Production Time) X1 + X2 < = 800 (Total production) X1 - X2 < = 450 (Mix) Xj> = 0, j = 1,2 (Nonnegativity)
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3.4 The Set of Feasible Solutions for Linear Programs


The set of all points that satisfy all the constraints of the model is called

a
FEASIBLE REGION

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Using a graphical presentation


we can represent all the constraints, the objective function, and the three types of feasible points.
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X2 1200

The plastic constraint: The Plastic constraint 2X1+X2<=1200 Total production constraint: X1+X2<=800

600

Infeasible
Production mix constraint: X1-X2<=450
600 800 X1

Production Feasible Time 3X1+4X2<=2400

Interior points. Boundary There are three typespoints. of feasible points Extreme points.

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3.5 Solving Graphically for an Optimal Solution

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We now demonstrate the search for an optimal solution


1200

Start at some arbitrary profit, say profit = $2,000... Then increase the profit, if possible... X2
...and continue until it becomes infeasible

800 600

Profit =$5040 4, Profit =$ 2, 3, 000

X1 400 600 800


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1200

X2

Lets take a closer look at the optimal point

800 600

Infeasible

Feasible Feasible region region


X1 400 600 800
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Summary of the optimal solution


Space Rays = 480 dozens Zappers = 240 dozens Profit = $5040 This solution utilizes all the plastic and all the production
hours. Total production is only 720 (not 800). Space Rays production exceeds Zapper by only 240 dozens (not 450).
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Extreme points and optimal solutions


If a linear programming problem has an optimal solution, it will occur at an extreme point.

Multiple optimal solutions


For multiple optimal solutions to exist, the objective function must be parallel to a constraint that defines the boundary of the feasible region. Any weighted average of optimal solutions is also an optimal solution.
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3.6 The Role of Sensitivity Analysis of the Optimal Solution


Is the optimal solution sensitive to changes in input parameters?

Possible reasons for asking this question:


Parameter values used were only best estimates. Dynamic environment may cause changes. What-if analysis may provide economical and operational information.

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3.7 Sensitivity Analysis of Objective Function Coefficients.


Range of Optimality
The optimal solution will remain unchanged as long as
An objective function coefficient lies within its range of optimality There are no changes in any other input parameters.

The value of the objective function will change if the coefficient multiplies a variable whose value is nonzero.
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The effects of changes in an objective function coefficient on the optimal solution


1200 X2

800 600

X1 400 600 800


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The effects of changes in an objective function coefficient on the optimal solution


1200 X2

Range of optimality

800 600

400

600

800

X1
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Multiple changes
The range of optimality is valid only when a single

objective function coefficient changes.


When more than one variable changes we turn to the

100% rule.
This is beyond the scope of this course

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Reduced costs
The reduced cost for a variable at its lower bound (usually zero) yields:
The amount the profit coefficient must change before the variable can take on a value above its lower bound.

Complementary slackness
At the optimal solution, either a variable is at its lower bound or the reduced cost is 0.

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3.8 Sensitivity Analysis of Right-Hand Side Values


Any change in a right hand side of a binding constraint will change the optimal solution. Any change in a right-hand side of a nonbinding constraint that is less than its slack or surplus, will cause no change in the optimal solution.

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In sensitivity analysis of right-hand sides of constraints we are interested in the following questions:
Keeping all other factors the same, how much would the optimal value of the objective function (for example, the profit) change if the right-hand side of a constraint changed by one unit? For how many additional UNITS is this per unit change valid? For how many fewer UNITS is this per unit change valid?
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X2 1200

The Plastic constraint The new Plastic constraint


600

Maximum profit = 5040 Production mix constraint

Production time Feasible constraint


600 800

Infeasible extreme points


X1

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Skip this detail

Correct Interpretation of shadow prices


Sunk costs: The shadow price is the value of an extra unit of the resource, since the cost of the resource is not included in the calculation of the objective function coefficient.

Included costs: The shadow price is the premium value above the existing unit value for the resource, since the cost of the resource is included in the calculation of the objective function coefficient. 35

Range of feasibility
The set of right - hand side values for which the same set of constraints determines the optimal extreme point. The range over-which the same variables remain in solution (which is another way of saying that the same extreme point is the optimal extreme point) Within the range of feasibility, shadow prices remain

constant; however, the optimal objective function value and


decision variable values will change if the corresponding constraint is binding
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3.9 Other Post Optimality Changes SKIP THIS


Addition of a constraint.
Deletion of a constraint.

Addition of a variable.
Deletion of a variable. Changes in the left - hand side technology coefficients.
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3.10 Models Without Optimal Solutions


Infeasibility: Occurs when a model has no feasible point. Unboundedness: Occurs when the objective

can become infinitely


large.
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Infeasibility

No point, simultaneously, lies both above line 1 and below lines 2 2 and 3 .

1
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Unbounded solution

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3.11 Navy Sea Ration


A cost minimization diet problem
Mix two sea ration products: Texfoods, Calration.

Minimize the total cost of the mix.


Meet the minimum requirements of Vitamin A, Vitamin D, and Iron.

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Decision variables
X1 (X2) -- The number of two-ounce portions of Texfoods (Calration) product used in a serving.

The Model
Cost per 2 oz. Minimize 0.60X1 + 0.50X2 Subject to 20X1 + 50X2 100 Vitamin A % Vitamin A 25X1 + 25X2 100 Vitamin D provided per 2 oz. 50X1 + 10X2 100 Iron X1, X2 0

% required

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The Graphical solution


5 4 The Iron constraint

Feasible Region
Vitamin D constraint

2 Vitamin A constraint

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Summary of the optimal solution


Texfood product = 1.5 portions (= 3 ounces) Calration product = 2.5 portions (= 5 ounces) Cost =$ 2.15 per serving. The minimum requirements for Vitamin D and iron are met with no surplus. The mixture provides 155% of the requirement for Vitamin A.

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3.12 Computer Solution of Linear Programs With Any Number of Decision Variables
Linear programming software packages solve large linear models. Most of the software packages use the algebraic technique called the Simplex algorithm. The input to any package includes:
The objective function criterion (Max or Min). The type of each constraint: , , . The actual coefficients for the problem.

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The typical output generated from linear programming software includes:


Optimal value of the objective function. Optimal values of the decision variables. Reduced cost for each objective function coefficient. Ranges of optimality for objective function coefficients. The amount of slack or surplus in each constraint. Shadow (or dual) prices for the constraints. Ranges of feasibility for right-hand side values.
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Variable and constraint name can be changed here

WINQSB Input Data for the Galaxy Industries Problem

Variables are restricted to >= 0

Click to solve No upper bound

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Simplex Algorithm Basics


Starting at a feasible extreme point, the algorithm proceeds from extreme point to extreme point until one is found that is better than all neighboring extreme points The transition from one extreme point to the next is called an iteration. The algorithm chooses which extreme point to go to next based on the fastest rate of improvement 48

An iteration
One non-basic variable enters the basis and becomes a basic variable One basis variable exits the basis and becomes non-basic The basis variables re-solved in terms of the non-basis variables The non-basis variables are fixed, usually at their lower bounds, which is zero, usually
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Basis and non-basis variables


The basis variable values are free to take on values other than their lower bounds The non-basis variables are fixed at their lower bounds (0) THERE ARE ALWAYS AS MANY BASIS VARIABLES AS THERE ARE CONSTRAINTS, ALWAYS
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Another problem--10 products


max 10x1 + 12 x2 + 15 x3 + 5 x4 + 8 x5 + 17x6 + 3 x7 + 9x8 + 11x10 s.t. 2x1 + x2 + 3x3 + x4 + 2x5 + 3x6 + x7 + 3x8 + 2x9 + x10 <= 100 all xi >= 0 How many basis variables? How many products should we be making?
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