Card Games
Order Numbers
The first player draws five cards and lays them down in order. The next player draws five cards and lays them down in order adding to the first players cards. Continue building the numbers in order. If a number is already down you can lay the card on top. You may take out the face cards and just use the number cards if you wish.
Speed
Take out all the face cards and use only the number cards. Deal the cards evenly to two players. Set the two stacks between the two players. Each player will turn over one card from their stack each time. You can play where the winner is the first one to: add correctly, subtract correctly, multiply correctly or pick out the larger or smaller number. The winner gets the cards. Play until all the cards are gone or one player has all of the cards. (This is kind of like the card game called WAR.)
OH NO! 99!
Card Values and Operations
Ace Jacks Queens Kings All others (2-10) add 1 subtract 1 Wild card (-10/+10) add zero add their place value
Card Sharks
Materials: large deck of cards; five cards from the shuffled deck are placed face down in front of the audience.
Countdown (K-2)
Materials: one deck of cards two dice Object of Game: To be the first player to flip over all cards 1-9 Directions: Each player will lay out cards 1-9 of the same suit in front of them. Use the Ace as a 1. The player with the hearts suits begins the game. The first player rolls the double dice and adds or subtracts the two numbers. Next, the player comes up with any combination of the cards to make the number rolled. The player then flips over those cards. Once a card has been flipped over it may not be used again. All players continue rolling the double dice and flipping over card combinations that equal the number rolled. If a player has no card combinations left that equal the number rolled then they lose that turn. Players continue until someone is able to flip over all cards. Extension: If a player rolls doubles then they flip all cards back over and continue the game.
Countdown (3-5)
Materials: one deck of cards two dice Object of Game: To be the first player to flip over all cards 1-10 Directions: Each player will lay out cards 1-10 of the same suit in front of them. Take out the face cards and use the Ace as a 1. The player with the hearts suits begins the game. The first player rolls the two dice and adds, subtracts, multiplies, or divides the two numbers. Next, the player comes up with any combination of the cards to make the number rolled. The player then flips over those cards. Once a card has been flipped over it may not be used again. All players continue rolling the double dice and flipping over card combinations that equal the number rolled. If a player has no card combinations left that equal the number rolled then they lose that turn. Players continue until someone is able to flip over all cards. Extension: If a player rolls doubles then they flip all cards back over and continue the game.
Dice Games
CONTIG
3 11 19 27 35 44 66 4 12 20 28 36 45 72
1 9 17 25 33 41 60
2 10 18 26 34 42 64
5 13 21 29 37 48 75
6 14 22 30 38 50 80
7 15 23 31 39 54 90
8 16 24 32 40 55 96
CONTIG (continued)
Directions: First player rolls the three dice. Using any operations on the three numbers, the player covers one number on the board. Each succeeding player rolls the dice and tries to cover a number that is touching a covered number. If the player covers a number contiguous to (touching) another covered number, he/she gets a point. When a player cannot cover a number, the player skips his/her turn. If a player incorrectly passes, any of the other players may call the mistake and place their marker on the correct number. When all players miss three consecutive turns, the game is over. Player with the most points wins
Fair Shares
Participants roll a number cube and create a two digit number they can find on the hundred board. Each participant decides whether or not the number can be shared fairly (odd or even) by dividing up manipulatives. Materials: hundred board; number cubes, linking cubes
Other Games
BUZZ
The game Buzz can be used in a small group or with an entire class. Have your students sit around in a circle. One person in the group starts by saying the number "1". The next person (the person sitting to the left or right, choose an initial direction) says "2", then the next person says "3", and so on and so forth. When someone gets to the number "7", that's when the fun begins. Whenever you get to the number "7" or a multiple of "7" (ex. 7,14,21,28,35, etc) or any number that has a "7" in it (ex. 17, 27, 37, etc.), that person must say Buzz. Whenever someone says Buzz when they're supposed to on a "7" number, then you switch directions. That means if your group was counting in a clockwise direction, then you switch to counter-clockwise after Buzz is said. If a person misses a Buzz or says Buzz on an incorrect number the game starts over and that person sits out. The game continues until there are two people left. (The Buzz Winners!)
BUZZ (continued)
List of 7 Buzz Numbers (1-100)
Play Buzz with other numbers and modify rules as needed. Advanced Game:
5 example: (5, 10, 15, 20, 25) Great way to practice skip counting and multiples. 7,14,17,21,27,28,35,37,42,47,49,56,57,63,67,7079,84,87,91,97,98
This version involves the numbers "7" AND "11". This means all multiples of 7 and 11 AND any number with a 7 in it are Buzz numbers.
What's Your Favorite Number? (Challenging multiplication) Ask someone his/her favorite number between 1 and 9. Then multiply the favorite number by 9. Multiply that by 12345679 and you know what? Your friend will be surprised when he sees you writing his favorite digit over and over again in the answer. That is, if you multiply correctly!
ENJOY
Have fun playing these math games. Change these games as needed for your students. Many of these games can be adapted for lower grades and upper grades!