Benefits
Dangers
Bottom Line
WHAT IS METAPHOR?
Relates new information to the familiar
Tool for communicating complex ideas and
bridging complex concepts
Tool for generating enthusiasm
www.cnet.com
www.creative.gettyimages.com
www.halfbakery.com
HISTORY
Lackoff & Johnson 1980s
• Metaphor integral to thoughts and actions
• Not just a literary device
• Metaphor is ubiquitous
• E.g. theories as buildings
• E.g. the mind as container
Cooper & Reimann: About Face 2.0
1. Understanding
2. Intuiting
3. Learning
Cooper & Reimann Continued
Understanding
• Implementation-Centric Model
• Must learn how program works in order to be
successful
• By engineers for engineers
• Users would rather be successful than
knowledgeable
Cooper & Reimann continued
Intuiting
• Metaphoric Model
• No need to understand mechanics of system
• Definition of Intuition: “knowing something without
rational use of thought.”
Cooper & Reimann continued
Learning
• Idiomatic Model
• Definition of Idiom: “expression whose meaning is
not predictable from the usual meaning of its parts”
• E.g. Kick the bucket, caught red handed
• E.g. Drop down menu, close box, resize function
• All idioms must be learned; good ones need
only be learned once
Rosenfeld & Morville:
IA for World Wide Web
Organizational
• Familiarity with physical organization leads to
understanding of virtual organization scheme
• E.g. Auto dealership
Functional
• Familiarity with tasks in traditional environment leads
to understanding of virtual tasks
• E.g. Library
Visual
• Familiarity with images, icons, and colors of traditional
object leads to connection with virtual object
• E.g. Yellowpages
Vanderwal: Metaphor of Attraction
Metaphor of Attraction
• 1. User searches for information
• 2. Results attracted or repelled
• 3. User attracted to meta information
• 4. Process continues until information found
or attraction lost
Maglio & Matlock:
Metaphors we Surf the Web by
Spatial metaphor of web
• People moving toward information rather than
information coming to them
• Relates to how we obtain info in the real world:
walk towards it, reach for it, grasp it
• If people naturally grasp web as physical
space, tools for navigation can be improved to
exploit this connection
Nielsen: Designing Web Usability
Geographic Metaphors almost always
bad
Shopping carts are interface standard
Oversimplified
Tiresome
Usability testing
REFERENCES
Cooper, A. (2003). About Face 2.0: The Essentials of User Interface Design (2nd Edition).: Wiley
Publishing, Inc.
Fleming, J. (1998). Web Navigation: Designing the User Experience. Sebastopol, CA: O’Reilly
Associates, Inc.
Kuhn, W. (1993). Metaphors Create Theories for Users. Retrieved September 30, 2006 from
http://citeseer.ist.psu.edu/332805.html
Maglio, P. P., & Matlock, T. (1998). Metaphors we surf the Web by. Paper presented at Workshop
on Personalized and Social Navigation in Information Space, Stockholm, Sweden.
Nielsen, J. (2000) Designing Web Usability: The Practice of Simplicity. Berkeley, CA: New Riders
Publishing branch of Peachpit Press.
Norvig, P. (2004) Review of Metaphors we live by George Lakoff and Mark Johnson. Retrieved
September 30, 2006 from http://www.norvig.com/mwlb.html
Powell, T. (2002). Web Design: The Complete Reference. New York: McGraw-Hill Professional.
Rosenfeld, L., & Morville, P. (2002). Information Architecture for the World Wide Web (2nd Edition).
Sebastopol, CA: O’Reilly Media, Inc.
Vander Wal, T. (2001, March). The Model of Attraction. Retrieved September 30, 2006, from
http://www.vanderwal.net/essays/moa1.html