2006 PTC
Design of individual components independent of the assembly Manual approach to ensure that components fit properly and meet the design criteria Components and those placed in sub-assemblies are brought together to develop the top-level assembly Errors are manually identified and modifications to each component are made to make the adjustment. As assembly grows, detecting these inconsistencies and correcting them can consume a considerable amount of time Top Level Assembly
Component Design
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Component Design
Component Design
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Mate
2006 PTC
of placing critical information in a high-level location that information to the lower levels of the product
Communicating
structure
Capturing
Design Information
Component
Component
Component
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2.
3.
4.
5.
6.
2006 PTC
2006 PTC
Stage 1
Conceptual Engineering Phase Layouts and Engineering Notebook
Understand Existing Situation
2D Sketches
3D Models
Rapid Iteration & Convergence Animations
Stage 2
Preliminary Product Structure Phase Pro/INTRALINK, Model Tree
Templates ensure all designs share the necessary common elements such as layers, views & parameters
Empty Components; Copy from start models Automatic assembly of default datums Unplaced, Partially- & Over-Constrained Components
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Stage 3
Capturing Design Intent Phase Skeleton Models
What needs to happen?
Capture conceptual design parameters within the context of the assembly Capture & control critical object interfaces in a single, convenient location
Special Treatment in BOMs, Simplified Reps, Drawings, Model Tree & Mass Property Calculations
Uniquely supported Scope Control Setting
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Stage 4
Manage Interdependencies Phase Reference Viewer & Reference Graph
Tools to Manage References
Top-Down Design methodology is followed design management rules directly into the design proper design reuse
Incorporate
Ensures
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Stage 5
Communication of Design Intent Phase Publish Geoms, Copy Geoms & Inheritance
Publish Geometry Features
Allows copying of all types of geometry Surfaces, edges, curves, datums, quilts, copy/publish geometry
Inheritance Inherit model geometry for one-way associativity Shrinkwrap (included in Foundation Advantage Package)
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Stage 6
Population of the Assembly Phase Automatic Component Constraints & Component Interfaces
What tools are available for populating the assembly?
Assembly Tools
Component Creation
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Concurrent engineering
Confidence in top-level regeneration Knowledge of how modules interface
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540 MB
320MB
70 MB
Subassembly, with Skeleton Model containing all required information ~ 20 MB
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CONCEPTUAL DESIGN
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Product Definition
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First thing done in design cycle Used to evaluate key interface points Used to evaluate key components of project
What it is Not:
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Document
Investigate
Easily
make design changes because all of the design information is contained in one location
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Virtual Assembly / BOM Used to organize assembly & assigning of design tasks Used to input non-geometrical data up-front
What it is Not:
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Defining the product structure prior to defining geometry can assist you in organizing the assembly into manageable tasks that can be assigned to design teams or individual designers.
Associate specific library parts (that are to be used on the project) with the assembly at the start of the design, preventing confusion later.
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2006 PTC
Submit the assembly to Pro/INTRALINK or PDMLink and assign models to the appropriate vaults or folders. Individual designers can focus on specific design tasks instead of on how their design is going to fit into the overall structure. Input non-geometrical information such as the part number, designers name, etc., at a very early stage.
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What it is Not:
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Provides a centralized location for design data Simplifies assembly creation / visualization Aids in assembling mechanisms Minimizes unwanted parent-child relationships Allows you to assemble components in any order Controls propagation of external references
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Tools Declaration
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Publish Geometry
Copy Geometry
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Hierarchy
Top_level.asm
Top_level_skeleton.prt Sub_assy_1.asm
Sub_assy_1_skeleton.prt
Sub_assy_2.asm
Sub_assy_2_skeleton.prt
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Sub_assy_x.asm
Sub_assy_x_skeleton.prt
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3D Design Finally!
The
With
Reference Control Manager, you are safe to create your parts directly in the assembly.
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Family of Tables
Interchange Assembly
Layout Declarations
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Relations
Pro/Program
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Miscellaneous Tips
Separate Part Versus Assembly for Skeleton Features
Avoid constructing assembly-level skeleton features since the system requires that you perform all edits of these features in Assembly mode.
The
Furthermore,
you cannot easily reuse skeleton features at the assembly level in other subassemblies. By using a separate part file, you can edit the feature in Part Mode and reassemble it into many different assemblies.
Geometry Features
Place all static information in a skeleton as early as possible and place all dynamic information later in the design process cycle.
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Miscellaneous Tips
Datums for Skeleton Models
Visualization
Use simplified reps and transparency prolifically to make viewing easier Use display states to highlight different items at different times Use surfaces to clarify meaning of centerlines & axes
Conceptualization
Dont be afraid to use simple hand sketches before delving into complex situations its NOT illegal
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Lightweight Components
Represent common components with lightweight graphics for optimum display speed Accurate mass properties and BOMs
Flexible Components
Addresses critical need for consistency between BOM and assembly model
Intelligent Regeneration
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2006 PTC
Capture knowledge, or design intent, allowing you to concentrate on significant issues by making the software perform tedious, repetitive calculations.
Enable the framework for interchangeability of components allowing for high-velocity product development by supporting rapid iterations of product variations.
Create a concurrent design environment by spreading project design responsibility across many organizational levels.
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Allows changing of multiple feature types at any point Offers a user-friendly user interface with easy access to commands Supports object-action workflow for increased productivity Consolidates Data Sharing features, such as Merge, Cutout, and Inheritance
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