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COLERAIN FOOTBALL

RUN FAST! HIT HARD!

Multiple Pressures in the Colerain 50 Defense


Head Coach Tom Bolden Defensive Coordinator Shawn Cutright

About Us
Division I High School (Approx. 1100 Boys) in Cincinnati, OH 11 Consecutive Greater Miami Conference Titles Playoff Qualifier 10 of the past 11 seasons Multiple Division I College Players 2004 Ohio State Champions Defensive Averages Since 2005: 80 Rush Yds. Per Game 99 Pass Yds. 10 Pts.

Six Pack Defense


In any passing situation, or against most spread to throw offenses, we will adjust our base 50 to look more like a 3-4 defense. From this look we will run a number of 4 and 5 man pressures using common Fire Zone schemes and concepts.

Six Pack Adjustments


TNT Will reduce their angle and push upfield more. One or more of them may be involved in stunt, and one tackle will always be asked to keep contain.
Ends No longer aligned on LOS unless #2 is a TE. One of these players will almost always be involved in our stunt and must be a relentless pass rusher, while the other must be able to drop into coverage effectively.

Six Pack Adjustments


ILBs Now responsible for recognizing the formation and directing where our pressure will come from. The LBs are involved in most pressures and must know when they blitz and who they are Hot on in coverage. The ILBs are key to effectively running this defense!
DBs Most pressures are run with a 3 deep coverage concept. The DBs must know the coverage, play the ball, and be great tacklers. Do Not Give Up The Big Play!! It will be the responsibility of the Safeties to make sure the coverage matches the pressure and we are not leaving anyone uncovered. Occasionally we will ask a DB to blitz.

Keys & Coaching Points


Know the strengths of your players. Put them in a position to make plays (Rush vs. Coverage) Make sure everyone is on the same page! (Who has contain & Who is everyone Hot on) Utilize Walk-Thru Periods

Keys & Coaching Points


Disguise the pressures. Dont show too early, just be in a position to do your job @ the snap. We will also use Show calls to give a different look. Mix up your calls. Use 4 & 5 man pressures, change where you blitz from, etc. Make sure you rep blitzes in practice against all formations and routes

Deciding Where to Pressure From


Game planning is an essential part of making this pressure package effective. We will determine each week what pressures we can and cannot run, when we want to blitz, & most importantly where we want to blitz from.

Deciding Where to Pressure From


When we game plan we want to know: 1. Opponents protection schemes 2. Best/Worst offensive lineman 3. Formation tendencies (Do they ALWAYS or NEVER do things from certain formations, how can we exploit this or take it away) 4. Best Receiving Threat, QB Run threat?

Tagging your blitzes


Strong/Weak Designed to bring pressures from the offensive passing strength. This may change weekly to attack certain formations, weak links on offensive line, etc. Field/Bench Simple way to dictate where your pressure will come from. You can also decide what your players are doing rather than allow the offense to dictate (You can be sure the guy you want to blitz is blitzing) Back/Away Many teams use protection schemes centered around the RBs location. Our LB must ALWAYS be capable of defeating the block of a RB. Automatics If they do this, we willThese come from game plans & In game adjustments.

4 Man Pressures
Pressures are designed to maximize pass coverage while not allowing the QB to have enough time to be comfortable. All Hot Routes should be accounted for as you have 4 or 5 players in the underneath zones. Blitzes will involve bringing any 1 of the 4 linebackers or any member of the secondary. The 3-4 scheme allows a 4 man pass rush to be effective because the offense does not know where the 4th man is coming from 4 Man Pressures allow for more options in coverage

4 Man Pressures w/OLB


End Bird

T E
-

N B B

T E E

T B

N B

T E

Extension of our Angle 50, End simply rushes upfield, Tackle away from call is other contain

- Both tackles are now contain

rushers, End and Tackle to blitz call switch jobs

4 Man Pressures w/ILB


Typically run when we want to play Max coverage (Ends better in coverage) Fire Shoot

T E
-

N B B

T E
-

T E B

N B

T E

ILB opposite call through opp. A Gap. Both Tackles contain, both Ends drop.

ILB to the blitz call through the A Gap. Both tackles are contain rushers, Ends drop.

5 Man Pressures
Pressures are designed to overload the offensive line and get to the quarterback quickly Blitzes will involve bringing any combination of our 4 man pressures, with some additional options We will expect the ball to be thrown quickly from a QB under pressure, this creates multiple opportunities for turnovers We must rally to any completed Hot routes, never allowing them to turn into a big play Most of these are played using a 3 deep concept You must also be aware of vulnerabilities to certain formations such as 3x1 or Empty & be willing to adjust

Fire Bird

T
E C S B

N
B

T
E C S

Fire End

T
E C S B

N
B

T
E C S

Shoot End

T
E C S B

N
B

T
E C S

Double End
Most effective against Sprint Out & Bootleg pass teams b/c it maximizes contain Can also effectively run Cover 2 behind this blitz May also choose to drop the NG if you wish

T
E C S B

N
B

T
E C S

Bolt Series Blitzes


Most Successful Blitzes Use the same overload concepts, but add responsibilities for the Tackle We run 3 separate blitzes from this concept and have great success with each Blitz Responsibilities Tackle Must crash hard across Guards face and push up through the A Gap ILB Follows behind the tackle through B Gap End Becomes contain rusher

Bolt

T
E C S B

N
B

T
E C S

Bolt Pick
ILB Walks up over Guard Pre-Snap Tackle will now follow off the butt of ILB to the A Gap

T
E C S

B N
B

T
E C S

Bolt Switch
End & ILB will switch responsibilities. End will go in front of LB.

T
E C S B

N
B

T
E C S

Eagle Series Blitzes


Same overload concept as Bolt blitzes This blitz times later than Bolt, bringing a typical speed/edge rush player through the middle of the offense Puts a lot of pressure on the RB in pass protection schemes End will now be A Gap rusher LB remains B Gap rusher Tackle responsible for contain rush

Eagle
LB must go 1st, End will follow flat off butt of both Tackle & LB to A Gap

T
E C S B

N
B

T
E C S

Eagle Pick
LB walks up over the Guard, gives the same look as Bolt Pick but will time up differently

T B
E C S

N
B

T
E C S

Weak Fire Bird


All blitzes can be run from offensive strength or weakness

T
E C S B

N
B

T
E C S

Blitzing 3 x 1 Sets
Anytime the offense aligns in a 3 x 1 set, the LB and End from the trips side cannot both blitz In these cases you must adjust by either switching the responsibilities of LBs or Ends (Rush LB now hot on #3, Coverage LB now rushes), or bringing your pressure from the single WR side. Anytime you run a blitz from the single WR vs. 3x1, you must decide how you want to match coverage. 1. You can overload the 3 WR side with a Safety & End in
Coverage, leaving the backside corner without help 2. You may bring the Safety down to single WR, leaving LBs to cover skill players to Trips side.

Bolt vs. 3 x 1

T
E C S B

N
B

T
E C S

Weak Eagle Pick vs. 3 x 1

T B
E C S

N
B

T
E C S

SECONDARY BLITZES
Safety End To give the offense another look, Safety Bird almost all of our blitzes can be Fire Safety End run in a way that replaces the Fire Safety Bird rush end with a defensive back. Safety Bolt A simple tag with a Safety or Safety Bolt Pick Corner call gives you another weapon. Shoot Safety End Shoot Safety Bird Safety Eagle Cannon (Corner) Cannon Ball (Corner w/Drop End)

Fire Safety End

T
E C S B

N
B

T
E C S

Cannon

T
E C S B

N
B

T
E C S

Questions??
Film www.hudl.com dcutright@nwlsd.org pjoseph@nwlsd.org

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