Presented by
Deryl Joseph Graceson Binu Sebastian Huseni Kapadia Jasmeet Singh Priyanka Anchalia Riya Sil
Experiential Marketing
Promote the product in a way that connects it with the audience in a unique and interesting manner. Experiences can come in 4 varieties:
Entertainment Education Aesthetic Escapist
One-to-One Marketing
1. Identify consumers, individually and addressable 2. Differentiate them by value and needs 3. Interact with them more cost-efficiently and effectively 4. Customize some aspect of the firms behavior 5. Brand the relationship
Permission Marketing
1. Offer the prospect an incentive to volunteer. 2. Offer the interested prospect a curriculum over time, teaching consumers about the product. 3. Reinforce the incentive to guarantee that prospect maintains the permission. 4. Offer additional incentives to get more permission from the consumer. 5. Over time, leverage the permission to change consumer behavior toward profits.
Product Strategy
Perceived quality and value
Brand intangibles Total quality management and return on quality Value chain
Relationship marketing
Mass customization After marketing Loyalty programs
Pricing Strategy
Sachet Pricing Combination Pricing
Event Pricing
Indirect Channel
Critically available. High after sales service.
Premium product.
Problem Statement
Billy Lagor dilemma
Use Traditional media (TV ads, print media etc) Traditional media + entertainment Nontraditional forms of Marketing (DVDs, video games, trading cards, books, full length feature film)
CAGR : 5% to 7%
Non- electronic toys Electronic toys and games Non- electronic games and puzzles Children's vehicles
aged between 9 to 11
children population
Therefore short PLC and high failure rates of new toys Seasonal cash flows
Innovation is key in toy industry & to succeed one must create a WOW moment for kids by designing toys that have fun, innovative features and includes new technologies with engaging content
HASBRO Inc.
Founded in 1923 by Henry and Helal Hassenfeld (Hassenfeld Brothers Incorporated). 1930s Start of Toy Manufacturing, medical sets for juniors, 1950s Mr. Potato Head. 1968 Company changes name to Hasbro Industries and goes public.
Mr. Potato Head G.I. Joe (The Rising Cobra) Star Wars Monopoly
Important Acquisitions
Tonka ( owned by Parker Brother) OddzOn product Galoob toys Wizards of the coast
G.I.JOE
Since its inception on of the companys most reliable properties. The toy industry had evolved in radical ways over the past 40 years and Hasbro has also changed but G.I.JOE is one of the brands that has managed to endured despite all the changes in the market. Core message- A REAL AMERICAN HERO Concept devised from Stan Weston, G.I.JOE was introduced in 1964 and was termed as action figure with 21 moving parts
Within a year Hasbro was selling $23million worth of G.I.JOE toys in the 1964 toy market Over the next 30 years the brand received various product extensions, updates and revivals In 1978, G.I JOE was discontinued but was then reintroduced in 1982 as a team of Real American Heroes
Sales over the years had fluctuated. The part that made G.I.JOE a fascinating brand is that even when sales had dropped and other brands had come and gone, G.I.JOE brand awareness has remained incredibly high and the brand has always recovered 42% boys in U.S aged between 5 to 12 out of 10 million
The company began reducing its reliance on licensing. G.I.JOE had demonstrated the two key characteristics of a core brand- longevity and extendibility In the toy industry, Barbie was one of the few(along with Lego) to achieve megabrand status
The best selling toy in the history of the industry, Barbie dominated the fashion doll segment with roughly 50% market share. After 40 years, Mattel was still selling 1.5million each week with an ad budget of $100million and an annual sales revenue of $780 million.
The goal was to ensure that G.I.JOE dominated the green aisle the same way Barbie dominated the pink aisle
Would become a source of information about characters, different personalities and background, equipment, vehicles, etc. Example- Mattel during holiday season launched Nutcracker Barbie it had also introduced a Nutcracker DVD. Cost for making a 44 min DVD would be between $1-$2million which is huge.
Hasbro received inquiries from a major Hollywood producer. In a good movie year, total licensed toy could exceed $250 million thus establishing G.I.JOE as a megabrand No licensing fee, no cost for the movie only generate royalties from the movie.
CONCLUSION
But because we are small and lean , we have to be thoughtful about where to focus our resources. Determine the long term strategy , understanding the trade offs. We can develop the greatest strategy in the world , but if we arent capable of executing well, it wont do us a bit of good.
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