Reference
1. 2. 3. EC Books Net Ready, by Amir Hartman and John Sifonis, McGRaw-Hill, 2000. Now or Never, by Mary Modahl, Harper Business, 2000 Designing Systems for Internet Commerce by G. Winfield Treese, Lawrence C. Stewart (May 1998) Addison-Wesley Pub Co; ISBN: 0201571676 Net Results: Web Marketing that Works by Rick E. Bruner (Editor), Cybernautics, Usweb Corporation Hayden Books; ISBN: 1568304145 E-Business : Roadmap for Success by Ravi Kalakota, Marcia Robinson, Don Tapscott (June 1999) Addison-Wesley Pub Co (C); ISBN: 0201604809 Customers.Com: How to Create a Profitable Business Strategy for the Internet and Beyond by Patricia B. Seybold (Contributor), R. T. Marshak, Ronni Marshak 1 Ed edition (November 1998) Times Books; ISBN: 0812930371 Net Success : 24 Leaders in Web Commerce Show You How to Put the Web to Work for Your Business by Christina Ford Haylock, Len Muscarella, Ron Schultz, Steve Case (May 1999) Adams Media Corporation; ISBN: 1580621147 Creating the Virtual Store: Taking Your Web Site from Browsing to Buying, by Magdalena Yesil, Published by John Wiley & Sons, November 1, 1996
4.
5. 6.
7.
8.
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Course Description
This course provides an overview of Electronic Commerce and Electronic Business based on new E-conomy (network economics) and unique characteristics of underlying web technologies. Topics covered include: electronic commerce overview, network economics, EC models and strategies, EC case studies, e-business components such as Enterprise Resource Planning and Customer Relationship Management from a reengineering process viewpoint; Internet and web technologies including web technologies, electronic payment systems, and Internet security. Critical success factors for building a successful EC will be discussed.
Minder Chen, 1996-2008 EC(I) - 3
Seminar Leader
Dr. Minder Chen received a B.S. in Electrical Engineering from National Taiwan University in 1977, an M.B.A. from National Chiao Tung University in 1983, and a Ph.D. in Management Information Systems from the University of Arizona in 1988. He is currently Associate Professor of Management Information Systems and Decision Science and served as the Director of Technology Program (an Executive Master Program in Information Technology Management) in the School of Management at George Mason University. He has taught Executive MBA and undergraduate level courses in electronic commerce, as well as Business Process Reengineering and Change Management; Technology Assessment, Evaluation, & Investment; Global Information Technology Management at the Executive Technology Management master program. He is the President of Advanced Information Technology Consulting (U.S.A), a consulting firm specialized in business engineering, electronic commerce, and emerging technologies. He is also one of the founder and Chief Technology Officer of KITE ECommerce Training and Consulting Inc. (Taiwan). His primary research interests are electronic commerce, computer-aided instruction, collaborative and organizational learning, information engineering and business reengineering, computer-aided software engineering, client/server computing, collaboration technologies (groupware), and objectoriented systems development methodology. He has published papers in Journal of Management Information Systems, Database, Journal of Organizational Computing, Expert Systems with Applications, IEEE Transactions on Knowledge and Data Engineering, IEEE Transactions on Systems, Man, and Cybernetics, Journal of Small Group Research, and IEEE Software.
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Continued ...
He has been involved in studying methods and tools for business process reengineering and software reuse for DOD's Corporate Information Management Office. He has also worked with governments and private-sector businesses, such as Fairfax County Government, US Court, Industrial Technology Research Institute, DOD Center for Information Management, American Management Systems, and Wizdom Systems Inc. in their information engineering, client/server migration, and business reengineering efforts by providing them with training and consulting services. He has given presentations and one- to three-day business reengineering and electronic commerce and other advanced IT seminars in U.S., China (for Everbright Group), Taiwan (via National Taiwan University and Corporate Synergy Development Center), Singapore, and Hong Kong. Dr. Chen is also a well-known expert in systems development methodology, integrated CASE tools, and groupware. He has provided training courses such as HTML, DHTML, XML, JavaScript, Web Site Development and User Interface Design, IIS, ASP, ColdFusion, electronic commerce, CASE tools, Information Strategy Planning, Information Engineering methodology, client/server computing using PowerBuilder and Visual Basic for many firms, such as AT&T, Logicon, PSINet, KForce.com, TRW Inc., BDM, BTG, Lockheed Martin, International Monetary Funds, Computer Sciences Corporation, and Marriot Hotel. He is the co-guest-editor of the March 1992 IEEE Software special issue on Integrated CASE, a CASE minitrack coordinator of Hawaii International Conference on Systems Sciences for several years, a program committee member of Methods and Tools for Business Engineering 1995 Conference, an international program committee member of 1995 Pan Pacific Conference on Information Systems.
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Outline (I)
EC Introduction
Introduction The cycle of electronic commerce EC and Business Process EC statistics
EC Strategies
EC Business Models
EC Case Studies:
Outline (II)
E-Business and Extended Enterprise
Defining e-business and extended enterprise Supply Chain Management Customer Relationship Management Business-to-business analysis Amazon.com Dell Federal Express Cisco
Case Studies
EC Implementation
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EC Introduction
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E-Business E-Commerce
Commerce
Internet Commerce
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Electronic Commerce
Electronic commerce is broadly as the ability to execute business activities (transactions, contracts, and partnership) over a computer network. The execution of these activities lead to the exchange of goods, services, and money. Online business activities are changing market dynamics and structures of various industries. Electronic commerce adds a new dimension "information" to business activities involving information goods, information services, and electronic money.
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Market Relationships
Transaction
Basis of Interaction Discrete exchange of goals, service, and payments (simple buyer/seller exchange) Immediate
Contract
Prior agreement governs exchange (e.g., service, contract, lease, purchase agreement Usually short terms; defined by contract Low--> Moderate
Partnership
Shared goals and processes for achieving them (e.g., collaborative product development) Usually long term; Defined by relationship High
Low
Information Flow
Terms of contract define procedures, monitoring and reporting One or two-way; Scope and amount are usually defined in the contract
Interorganizatio-nal structures, processes, and systems; Mutual adjustment Two -way (interactive);Extensive exchange of rich, detailed information; Dynamically changing; Customizable
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"[The Internet] will carry us into a new world of low friction, lowoverhead capitalism, in which market information will be plentiful and transaction costs low."
-- Bill Gates, The Road Ahead
Access Searches Queries Surfing Customers Online Ads Online Orders Follow-on Sales
Standard Orders
Distribution Online: soft goods Delivery: hard goods Electronic Customer Support
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Processes
Marketing Sales Payment Fulfillment Support
Electronic Commerce
Networks
Intranet Extranet Internet
Source: adapted from David Kosiur, Understanding Electronic Commerce, Microsoft Press, 1997. Minder Chen, 1996-2008 EC(I) - 15
Adapted from: Kalakota and Whinston, Frontiers of Electronic Commerce, Addison Wesley, 1996, p. 4. Minder Chen, 1996-2008 EC(I) - 16
Customer
Request info Identify need
Corporate Databases
Provide info
Demos, reviews Fulfill order P.O.s
Net communities
Evaluate offerings
Web site
Purchase
EDI
Deliver soft goods electronically Operate, Maintain, Repair
Support
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$2,000
2000
2001
2002
2003
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Reference: http://cyberatlas.internet.com/
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Business-to-Business E-Commerce
International Data Corporation forecasts that business-tobusiness e-commerce revenue will jump from $80 billion worldwide in 1998 to $1.1 trillion in 2003. Forrester Research believes that number will go even higher to $1.3 trillion by 2003. Business-to-Business -- Vertical Industries
Computing and Electronics: For this year, businesses will invest $50 billion in computers and other electronic equipment online. Increase to $319 billion by 2002. Motor vehicles: Companies will spend $9 billion online to purchase fleets of cars and trucks this year. 2002grow to $114 billionmore than a 1000% increase. Online utilities: Online trades of $15 billion in 1999 will grow to $110 billion by 2002. Food and agriculture: Expected to be about $3 billion in 1999--$20 billion by 2002. Pharmaceutical and medical: Forecasted $1 billion this year. Increase 20-fold by 2002. (Source: Business 2.0, March, 1999 re: Forrester Research)
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Statistics
Holiday Season 1998
2.1 million households shopped online for the first time Generated $2.3 billion Virtually all (98%) of AOL shoppers said they would shop online again in the next 6 months (Source: Jupiter Communications) Consumers on the Web will spend more than $177 billion worldwide. There will be an eight-fold increase in Web buyers worldwide to 143 million (International Data Corporation, March 1999) In Europe, 43 million households will be online. (Source: Nua Internet Surveys 12/98 re: DataMonitor) In Japan, buyers will spend one trillion Yen online. (Source: Nikkei Multimedia, 12/98)
By 2003 . . .
1% of 5 million US merchants are able to collect payments via the Internet in 1999. 10% E-merchants by year 2003.
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Retailing Trends
AOL Findings
Buy brands Seek convenience Are increasingly time-starving Are not solely motivated by price Require simplicity
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Information rules Network externality and network economics New supply and demand curves Dynamic trade
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Business assets
Tangible Intangible
Continuous Mass Customization Mass Personalization
Business change
Periodic
Business production
Mass Production
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Net Economy
1940s - 1980s
Manufacturing to information economy Local - regional - national - multinational Tangible brick-and-mortar assets: offices, shops, service centers, and warehouse
Global and virtual Business Focus: Information, channel, flow, customer loyalty, reliable service, relationship Intangible assets: Knowledge, experiences, relationships
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Consumers must experience it to value it. Brand and trust building is critical.
A wealth of information creates a poverty of attention.
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Value to User
Networks Real: LAN, Internet, Fax Virtual: Virtual community, Chat room, Instant messenger
Supply/Demand Flip
Classic Economics Demand Network Economy Supply
Supply Quantity
Demand
Quantity
In the network economy, the supply curves slope down instead of up and demand curves slope up instead of down. The accelerating expansion of knowledge and technology simultaneously pushes up the demand curve while pushing down the supply curve. Upward demand curves: Network externality Downward Supply Curves: Compounded learning curve, Moore's Law
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Price
Actual supply
Quantity Internet increase apparent supply Apparent quantity rise Price fall
Source: Now or Never, Mary Modahl, HarperBusiness, 2000
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Challenge
Consumers: Everything on the Internet should to be free. Merchant: How can I make a profit if everything is free. Examples:
$250 Free web browsers: Netscape Communicator and Internet Explorer Free email: Juno, mail.yahoo.com and hotmail.com Free Internet Access: Freeserve in Britain Free PC: eMachine and CompuServe; Free-PC Free web hosting: Geocities, Angelfire, Zoom Free ... All tangible and intangible items that Gilder's Law can be copied adhere to the law of inverted pricing and become cheaper as they improve. Cost of a 3-minute Long Distance Call Anticipate this cheapness in your pricing strategy and product/service development strategy Year 1999
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$0
1930
Leveraging technology to satisfy current customer demand and with customized response.
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Product distribution
Seller-selected vs. Buyer-selected
Pricing
Product price list vs. Market-determined price
Production
Pre-sale vs. Post-sale (Dells BTO)
Customer relationships
Standard vs. Targeted and Customized
Strategic asset
Location vs. Visibility and Customer Database
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Commodity market Perishability of inventory Capital intensity Configurability of products Customers' perceived investment level Threat from new kinds of competition Channel volatility
TOTAL: _____________
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Electronic Commerce:
Strategies and Business Models
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Time
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EC Strategies
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EC Strategies: 4 Cs
Customers
Commerce
Content Community
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Customers
Obsess over your customers Remember that the Web is an infant
What do you have to offer that the physical world cannot in order to attract customers?
If you make one customer unhappy, he won't tell five friends -- he'll tell 5,000 on newsgroups, list servers, and so on.
What requests do they make of you? How do you respond to customers requests? What kind of information can they get from you? How do you produce and distribute it to them? What are the steps that your customers have to take to complete a purchase transactions? How do they get shipment status? How are exceptions handled? What do you know about customer preferences? What information could you use to better target your product and service offerings? How can you engage customers in an ongoing dialog? How can you continue to provide information, products, and services to reinforce your ongoing relationships?
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Consumers are increasingly engaged in an active and explicit dialogue with companies. The role of the consumer is being transformed from passive buyer to active participant in co-creating value The market is no longer a "target," but must be recognized as an ecosystem. It's a forum for value creation and extraction, and the company is part of an enhanced network--one that includes its suppliers and partners, and its customers. The network's fulfillment goes beyond business-to-business or business-toconsumer relationships to a consumer-to-business-tobusiness relationship.
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5 Steps to Success in EC
Set strategy
Make it easy for customers to do business with you!
Redesign customer-facing business processes Wire your company for profit and success Foster customer loyalty
Determine and prioritize objectives Decide what to measure and how to measure Measure profitability and other critical success indicators
Source: Adapted from Customer.com by Patricia Seybold, 1998
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Benefits:
No-cost acquisition Experienced customer
Strategies
Increase customer "inventory" Increase customer "tenure"
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Start identify the end customer Streamline the process from the end customer's point of view Streamline the process from the end customer's point of view Streamline the process for key stakeholders Continuously improve the process based on customer feedback Give everyone involved a clear view of the process
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Customer Information
Processes:
Marketing Pre-sales Sales Post sales support Delivery Field service Quality control Billing Product development & production Web Kiosh E-mail Phone Mail Fax Hand-held
Media
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Virtual Communities
Money
Content
Demographics
Virtual Community
Users
Advertising Advertisers
Minder Chen, 1996-2008
Providers
Other Websites
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Communities of Interest: Bring together participants who interact extensively with one another on specific topics.
Higher degree of interpersonal communication. GardenWeb: www.gardenweb.com Motley Fool created by David and Tom Gardners on AOL Parents Place: www.parentsplace.com Chat rooms: Red Dragon Inn Virtual Team competition at ESPNet: espnet.sportszone.com
Communities of Fantasy
Communities of Relationship: People come together around certain life experiences that are very intense and can lead to the formation of deep personal connections.
Cancer Forum on CompuServe
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www.parentsoup.com
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Geocities: www.geocities.com
This collection of themes cyberhoods is populated by a half-million "homesteaders" who get free home pages.
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Major Portals
AOL/Netscape Yahoo Excite MSN Lycos InfoSeek/GO: Disney's go.com Snap AltaVista
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Revenue Streams
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Shopping
Attract
Participate JUMP: Advertising revenue Other products of interest to customer Other sites of interest to customer
Adapted from Netscape Communications Inc., 1996.
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New Values
New Pricing
New Customers
Highly interrelated!
Source: Now or Never, 2000 Minder Chen, 1996-2008 EC(I) - 65
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"The rearview mirror trap". Existing customers reflect an industry's past more than its future. A traditional company in the market leader position makes it hard to see new customers coming. "Investor want to talk to their broker on the phone!" It delayed a deployment of online trading of a major brokerage house by more than two years.
Traditional companies have difficulty understanding new value. One baby bell executive think Yahoo is just another damn yellow pages. "People want to find local businesses!" Equity investors hold traditional players to a higher profit standard than they do to the dotcoms. In the US, venture funds and individual investors can bankroll tears of big losses of dotcoms in a bid to win market share from traditional companies.
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Primary Motivation
Career Family
New Age Nurturers
Entertainment
Mouse Patatoes
8%
9%
Gadget Grabbers
High
Income Level
Digital Hopeful
7% Handshakers 7% Pessimists
7% Traditionalists 8%
9%
Media Junkies
Low
5%
High
Low
More Educated
High Income Have Children Number of new users Younger Age
Less Educated
Low Income No Children Older
Early Adopter
Mainstreams Laggards
Time
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High
Second Wave
Jenny Craig Chrysler
Earlier Adopter
AA FedExp Microsoft
Low
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EC Development Process
Competitive and capability analysis Knowledge building and market evaluation EC Business model design and feature identification EC technical architecture design Application development and deployment Continuous performance evaluation and innovation
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2. Think Portal
Think in terms of "portal". It's not about the site per se, it's about the community you create. It's about building and maintaining services that build customer and partner loyalty and make your employees more efficient in providing service to your customers and partners. Examples: automobiles/enthusiasts, airlines/travel agents, insurance/health care, agricultural/food and nutrition. Find and create that home on the Web, and leverage it for competitive advantage.
3. Think Services
It's not enough anymore just to put information on a Web site. Today you need to be offering services. What those services are will be up to you, but that's where users are finding value in the Net Economy. Examples: Insurance, auto buying, auctioning, customer support, supply chain management, etc. Services equal customer loyalty and retention.
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What To Do Now
What To Do Now
3. Identify the target:
Business objectives Customer segment Application area
5. Keep extending the function -- new products and services, new customer interfaces, enhance performance, security and capability 6. START NOW !
Cost
High
Fast
High
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Risk
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Soruce: Harvard Business Review, Get the Right Mixes of Bricks and Clicks, May-June 2000 Minder Chen, 1996-2008 EC(I) - 84
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Source: Strategy + Business, From Clicks to Bricks, 3q, 2000. Minder Chen, 1996-2008 EC(I) - 86
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Becoming Virtual
Egghead to Egghead.com Computer Literacy to Fatbrain.com Romac International to KForce.com
Kinder Toys is Moving to www.toydomain.com (Find us on the web after June 1st)
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What should our strategy be? How do we build it in 3 to 6 months? How do we stay on the edge of innovation for life?
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E-conomy Map
COINs
Business
HP
Testing & Measurement
VerticalNet
Testandmeasurement.com
Enterprise
Affinity Groups
Consumers
HomeCare Products
HomeCare InfoCenter
Individual
The Delivery Vehicle (The Container) Adapted from: Net Ready, 2000
Minder Chen, 1996-2008
Benchmark competitors'
Business operations Products / Services The economics of ordering online, sales force, and call centers
DYB - Destruction Your Business: Present a hypothetical internet-based business plan that a competitor could use to erode your customer base.
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E-Vision
Business Drivers
Technology Drivers
E-Business Strategy
Source: Digital Transformation, 2000 Minder Chen, 1996-2008
Rapid Implementation
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Internet Industry
Sports Malls Entertainment Newsfeed Publications Content and Activity Electronic Commerce Infrastructure Commerce Instruments Portals Commerce Servers
Consulting
Internet Economy
Client/Server Software
Internet Equipment
Browsers Web Server Application Servers Security Tools Internet Service Consumer Services Carriers
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EC Business Models B2C Virtual stores: physical and digital goods and services Infomediaries: Seller-side Informediaries: Buyer-side Infomediaries: B2B marketspace
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Software
Computer games Java applets Application software
Services
Selling time:
Computer game play Consulting Legal and medical services
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Why?
The most affected industries:
Books Stock trading PCs Automobiles Travel Food Consumer durable goods Clothing Local services Banking and insurance
Enterprise.com, 1998
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Trading parties: Most analysts predict the B2B model will have a more rapid adoption rate, but that the volume of transactions in the B2C model will, in the long run, greatly surpass that of B2B.
Business to Business Business to Consumer Physical goods and services Digital goods (contents) Digital services
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Buyer A EDI Selling Merchant Online Selling HTML & Forms HTML & XML OBI Buyer C Buyer B
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Sell-Side Storefront
Primary model used in current business-toconsumer scenarios Single seller, typically a distributor, constructs a Web storefront to sell to many consumers (i.e. Amazon.com) Unless a single distributor can aggregate all the suppliers in a given industry, the buyer remains responsible for comparison shopping between stores Expensive for buyer; does not meet the needs of corporate procurement organizations.
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Seller A EDI Buyer Online Procurement HTML & Forms HTML & XML OBI Seller C Seller B
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Buy-Side eProcurement
Buy-side applications generally consisting of a browser-based self-service front end to ERP and legacy purchasing systems Corporate procurement aggregates many supplier catalogs into a single universal catalog and allows end-user requisitioning from the desktop, facilitating standard procurement for the organization and cutting down on maverick purchasing Purchases made through this system are linked to the back-office ERP or accounting system, cutting time and expense from the transaction and avoiding potential bookkeeping errors Model yields reduced transaction costs but not lower purchase costs; no impact on size of supplier base, no enablement of dynamic trade; buying organizations must set-up and maintain catalogs for each of their suppliers; too costly and technically demanding for most medium and small-sized businesses.
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Seller A
Buyer B
Virtual Marketplace
Seller B
Seller C
Minder Chen, 1996-2008
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Business-to-Consumer
Business-to-Business
No vendor loyally No switching costs Time-insensitive Short-term Casual Many vendors Products differentiated on price, image
Relationship-based Very high switching costs Extremely time-sensitive Long-term Mission-critical Few partners Partners differentiated on reliability, flexibility
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B2B Marketplace
Latest evolution of B2B eCommerce, enabling a many-to-many relationship between buyers and suppliers Buyers and suppliers leverage economies of scale in their trading relationships and access a more liquid marketplace Sellers find buyers for their goods, buyers find suppliers with goods to sell Many-to-many liquidity allows the use of dynamic pricing models such as auctions and exchanges, further improving the economic efficiency of the market. Web Site: http://www.netmarketmakers.com/
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Direct-to-Customer (D-to-C)
Large, global, e-energized corporations (e.g., Fortune 1000) begin to squeeze intermediary companies. Stop & Shop [a large supermarket chain] is launch its own delivery service and is expected to end its partnership with Peapod [a dotcom delivery service]. -- The Boston Globe, April 2000
June 20, 2000. Peapod announced online shopping and delivery services in Connecticut through grocery chain Stop & Shop. Stop & Shop is owned by Royal Ahold, which recently took a 51 percent interest in struggling Peapod.
B-to-C
Minder Chen, 1996-2008
B-to-B
D-to-C
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Channel Conflicts
Channel conflicts arise when a new venue for selling products - such as the Web for selling goods or services - threatens to cannibalize one or more existing conduits for selling goods within the same organization, such as a retailer or a manufacturer.
The company's internal e-commerce team had already recommended direct Web sales as a way to better manage its supply chain and interact more directly with customers But when the team presented its proposals to the company's CEO, his response was terse: "We've done business with our distributors for 30 years, and I certainly don't want to sell around them. I don't even want to discuss it."
- ComputerWorld.com Quick Study
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Case in Point
For example, about a year ago (1999), General Motors Corp. in Detroit attempted to buy back some car-dealer franchises as a possible step toward selling directly over the Web. Dealers protested so adamantly that both GM and Ford Motor Co. in Dearborn, Mich., spent a lot of time at a recent industry convention reassuring dealers that the automakers wouldn't sell directly to consumers. And in a recent survey by Cambridge, Mass.-based Forrester Research Inc. of 50 consumer-goods manufacturers, 66% cited channel conflict as the No. 1 obstacle to selling online.
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Cases:
Strategies:
Manufacturers want to maintain channels while stay in direct touch with their customers. Provide online dealer locators. Share customers information back and forth.
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Banks
Consumers
PCs Web TV PDA Smartcards Specialty Devices Other
Businesses
Institutions
Clicks-and-Mortar
Clicks-and-mortar has become the new buzzword in retailing circles. It means having an integrated, multi-touchpoint strategy that takes advantage of your physical retail outlets and integrates them seamlessly into your Web strategy. A good clicks-and-mortar strategy uses the Web to drive traffic to your stores and uses your stores to drive traffic to the Web.
Brick-and-Click
YourSherpa.com
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Vulnerability Grid
Risk/Opportunity Exposure
Efficiency:
how efficient is the relationship between buyer and seller?
Your Risk/Opportunity
Low Medium High
Digitizability:
service?
Customizability:
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Asymmetries of Information:
of power in the buyer-seller equation?
Commodity:
service?
Fragmentation:
which you operate?
Attitudinal Readiness:
accept new ways?
Velocity:
How critical is the need for speed in the delivery of the product or service? Minder Chen, 1996-2008 Source: Net Ready, 2000
Supply-chain management
Target Consumers
SCM
Consumer-Centric View
ERP
CRM
Virtual Enterprise
Consumer Communities
Adapted from: Customer Centricity, InformationWeek, April 10, 2000 Minder Chen, 1996-2008
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Economies of scale
Auctions
Time
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Exchange
Manufacturer
Distributor
C2B
New Middleman
Examples: B2B: Vericalnet.com B2C: Amazon.com C2B: Priceline.com C2C: eBay.com
Retailer
B2C
C2C
Consumer
Service Providers: Logistics Financial
B2C
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Pricing Structure: This refers to the price choices depending on the traditions of your industry.
Value Network: It surrounds the firm, and which complements and amplifies the firm's own resources.
Suppliers
Partners Coalitions
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Bridge Components
These four major components are linked together by three 'bridge' components:
Configuration: Intermediating between a company's core strategy and its strategic resources is first bridge component. Customer Benefits: Intermediating between the core strategy and the customer interface is second bridge component. Company Boundaries: Intermediating between a company's strategic resources and its value network is third bridge component.
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Number of companies
Transition
Size of company
Source: Now or Never, 2000 Minder Chen, 1996-2008 EC(I) - 125
Manufacturers
Products not appropriate for online sales; Potential risk to channel relationships; and Consumers wont buy online Many manufacturers simply weren't capable of shipping a single box of Tide or a bottle of Advil. They had no experience in dealing directly with consumers.
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Leveraging technology to satisfy current customer demand and with customized response.
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Product distribution
Seller-selected vs. Buyer-selected
Pricing
Product price list vs. Market-determined price
Production
Pre-sale vs. Post-sale
Customer relationships
Standard vs. Targeted and Customized
Strategic asset
Location vs. Visibility and Customer Database
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Commodity market Perishability of inventory Capital intensity Configurability of products Customers' perceived investment level Threat from new kinds of competition Channel volatility
TOTAL: _____________
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Buyer
Seller
Multi-channel plays will have extraordinary power if companies elegantly blend and synchronize those channels.
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Internet Companies?
"Within five years, ALL companies will be Internet companies." -- Andy Grove, Intel Chairman
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Get Attention
Transact/ Service
Branding
The Sale
TV Ads
Magazines
Not in Top 25: Towerrecords.com Borders.com Toysrus.com Target.com Gap.com Macys.com Sears.com Walmart.com BigCompany.com YourCompany.com??
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Increasing commoditization Your competitors are just a mouse click away Camparison shopping: singleshop.com, mySimon.com New competition from surprising places
realguide.real.com; headline.yahoo.com; www.nytimes.com amazon.com; yahoo.com; msn.com; etrade.com; priceline.com; etoy.com; aol.com
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What's the best E-business model for your company? An online subsidiary
Barnesandnorbles.com by Barnes and Nobles to compete with amazon.com Toysrus.com by Toys "R" Us Inc. to compete with eToys Inc. MagazineOutlet.com by NewSub Services Inc. PetSmart Inc., invested $16 million in PetJungle.com to create PetSmart.com a virtual company and a big-box retailer teaming up to attack a category Egghead.com, Homebid.com
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www.verticalnet.com
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Additionally, VerticalNet provides auctions, catalogs, bookstores, career services and other e-commerce capabilities horizontally across its communities with technologies from acquired and organic sites like Industry Deals.com, IT CareerHub.com, LabX.com, and Professional Store.com. Create values:
Individual advertising ($6,000 - $25,000) Hosting sites Build and design sites Sponsor forums with expert guests Negotiate a percentage of transaction at the online marketplace
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Auction: eBay.com
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Auction: eBay.com
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Priceline.com
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Jay Walker, 43, founder and Vice Chairman of priceline.com, has created a model for buying and selling that's so original, it's been patented. Walker calls his model "buyer-driven commerce," and he's racing to build a big company around it. "
Fast Company
"It's not a traditional supply-and-demand market anymore. Priceline flips the power relationship on its head where the customer is telling you what he will pay."
Interactive Week
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Business Models
Priceline.com has pioneered a unique new type of e-commerce known as a "demand collection system" that enables consumers to use the Internet to save money on a wide range of products and services while enabling sellers to generate incremental revenue. Using a simple and compelling consumer proposition--"name your price," we collect consumer demand (in the form of individual customer offers guaranteed by a credit card) for a particular product or service at a price set by the customer and communicate that demand directly to participating sellers or to their private databases. Consumers agree to hold their offers open for a specified period of time to enable priceline.com to fulfill their offers from inventory provided by participating sellers. Once fulfilled, offers generally cannot be canceled. By requiring consumers to be flexible with respect to brands, sellers and/or product features, we enable sellers to generate incremental revenue without disrupting their existing distribution channels or retail pricing structures.
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Problems?!
As if making a profit from online retailing were not enough of a challenge, try making money online under a system where you give your customers essentially no service, no selection and no right to return unwanted items. May sound crazy, but not too long ago, investors seemed to think it was a brilliant idea. Critics say the company's troubles raising money reflect some fundamental problems with its reverse auction model, which invites consumers to set their own prices. But it also requires them to commit to the purchase before they know all the details. "Consumers typically look for four things: choice, service, selection and low price,'' said Tom Courtney, an analyst with Banc of America Securities. "Priceline gives up everything but the price.'' In hindsight, many critics say Priceline is more gimmick than solid business. Now that the novelty of the name-your-own-price model has started to wear thin, they are losing faith in its viability. ``What I've seen is an intriguing model. You try it once and you feel a little uncomfortable with it. You may not get the route or the fare you wanted and at the end of the day you are not so sure about it,'' said Craig Palmer, president of eWanted, another Internet auction site. ``People come to Priceline, but they don't come back again and again and again.''
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E-Loan at eloan.com
IPO: 2 Billion Dollars Market Capitalization
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Insweb.com
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Singleshop.com
Compare this with: mySimon.com
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$9,000 subscription fee per year for recruiting firms Free for job seekers
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Outpost.com
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eToys.com
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On Monday (Dec. 19, 2000), eToys watched its market value, which once topped $1.9 billion, fall to $37.2 million. It watched its customer traffic, once growing at a healthy clip, go flat compared to last year. And it watched its shares plunge 72 percent to close at 28 cents a share, miles from its 52-week high of $40.25, as a number of analysts reaffirmed their positions on the stock.
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CDNow
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E-tailing CSF
eStrategy eMerchandising eArchitecture eSupplyChain eConnections eBackOffice eProperty eCapital
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C|NET at cnet.com
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espn.go.com
ESPN Sportszone
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www.slate.com
Check out
http://interactive.wsj.com/ http://www.salon.com
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1-800-FLOWERS: Http://www.1800flowers.com/ A real world florist with more than 20 years of experience. Went on live in April 1995. Also maintain sites in American Online and CompuServe. Online retailing $25 million (10% of company sales) in 1996. Take advantage of proven retail marketing strategies: discounts, contests, and sweepstakes, grand opening promotions, etc.
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Www.1800flowers.com
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Help customer to remember: Reminder services Lifeminder.com Personalized shopping lists at Staples.com
Minder Chen, 1996-2008 EC(I) - 167
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Landsend.com
Set up shop at AOL in 1992 Launch a web site in 1995 1% of sales in 1997 4.5% of sales in 1998 Printing and mailing it 250 million catalogs each year counts for 43% of its operating cost. 10% of all Internet apparel sales in 1998
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My Virtual Model
Online catalog Landsend.com plans to outshine the competition this holiday season with a more accurate virtual model derived from a body scan, the company announced Tuesday. In the months leading up to Christmas, a Lands' End mobile unit equipped with an automated Image Twin scanning booth will offer consumers in 14 U.S. and Canadian cities a chance to obtain precise body measurements, generating a virtual twin who will try clothing online. Inside the mobile scanning unit, white light flashing on and off for more than 12 seconds digitally captures 200,000 data points of a consumer's figure, creating a 3-D mirror image. A consumer can start using the model online within two hours, after the information is transmitted wirelessly to an IBM server farm located in North Carolina, said C. Cammack Morton, chairman and founder of the North Carolina-based Image Twin. The dressing-room tool, My Virtual Model, is an updated version of a virtual model generated solely from a questionnaire about height, dress size, body shape, and the like. The updated tool takes additional measurements for a more realistic result and as of next week, will offer a male virtual model.
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Portfolio
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Trading
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Analysis
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Online competitor
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Updates
E*TRADE added 233,000 new active accounts during first quarter 1999, an increase of 77% over the previous quarter. In its second fiscal quarter, customer trades rose 63 percent in three months to approximately 70,000 per day. They ended the quarter with 909,000 accounts and customer assets of $21.1 billion
(Source: San Jose Mercury News, 4/21/99).
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By 2003, Forrester estimates that 9.7 million US households will manage more than $3 trillion
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http://www.ananova.com/
The world's first virtual anchor woman.
http://www.sonicnet.com/
Create your own radio station
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