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XEODesign

Putting Emotion into Play

Chasing Wonder: the Future of Engagement


With the 4 Keys to Fun
Nicole Lazzaro XEODesign, Inc. Smartphone Summit, Game Developers Conference February 28, 2011 Twitter @NicoleLazzaro #GDC11
www.xeodesign.com
2011 XEODesign, Inc.

www.xeodesign.com 2010 XEODesign, Inc.

Putting Emotion into Play

Player Experience Design Makes Games More Fun

XEODesign

Tilt the first iPhone accelerometer game


Winner Best Game 2007

250,000 visits

4k2f.com

2000 - 2004 The 4 Keys to Fun How Games Create Emotion and Engagement

Fiero \o/

Chase Wonder

Wonder from Situation: Photoshop Not Required

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Putting Emotion into Play

More Mobile Phones than PC/Consoles or FM Radios

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An MSO of 6B Needs New Games


Putting Emotion into Play

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Opportunities and Challenges


Putting Emotion into Play

Mobile games can inspire players and develop skills to solve previously impossible situations

Technology, Production, and Business Models that Scale Research Tools to Better Understand Human Action, Thoughts, Emotions, Habits

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A Word of Caution
Putting Emotion into Play

Gamification Can Kill

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Putting Emotion into Play

Gamification Can Kill

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A/B Tests Cannot Find Wonder


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Chase Wonder Master Challenges Work Together Create Meaning

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Putting Emotion into Play

The Real Problem: We Need Tools to Chase Wonder

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Real World Engagement


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Real World Creates Natural Engagement

Milky the Marvelous Milking Cow, Kenner


http://www.youtube.com/watch?v=TdS9ZJ_Wf4k

What were they thinking?

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Putting Emotion into Play

Games Offer Windows into New Interaction

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Putting Emotion into Play

Emotion From Actions Increases Engagement

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5.8B Mobile Phones Largest Addressable Audience Soon a Platform for the Primer

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Hard Fun Interaction


Putting Emotion into Play

Master Challenges Game Design Create Engagement with Emotion and Fun
Frustration Fiero

Easy Fun Unlocks Emotion Chase Wonder


Curiosity Wonder Surprise

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People Fun
Work Together
Amusement Amici Admiration Ameiro Schadenfreude

Serious Fun
Create Meaning
Excitement Relaxation Values

Four Keys to Fun and Engagement

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Putting Emotion into Play

iPhone Gestures and Choices Create Emotion

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The 4 Keys to Fun Drives Viral


Putting Emotion into Play

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Tilt the first iPhone accelerometer game

Tilt HD: Flips Adventure in 1.5 Dimensions

250,000 visits
Winner Best Game 2007

#1 Top Free iPad Download

Measuring Player Emotions

How many smiles? [Ekman/Duchenne]

Measuring Player Emotions

<---

Orbicularis Oculi

Easy Fun Chase Wonder

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Easy Fun to Chase Wonder


Putting Emotion into Play

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Easy Fun: Novelty > Curiosity


Putting Emotion into Play

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Curiosity Surprise Wonder

Fish Tank1

Player Choice and Curiosity from Easy Fun

Fish Tank 3

Player Choice and Curiosity from Easy Fun

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Easy Fun Line


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Chase Wonder M1 Gaps Controls Discover

Easy Fun Hard Fun People Fun Serious Fun

Gaps Increase Engagement

Pure Joy of Interaction


Koi Pond and Urbanspoon

Joy of controls

QuickTime an d a Motion JPEG A decompressor are need ed to see this p icture .

Joy of Controls: Tilt: Flips Adventure in 1.5 Dimensions

Discovery: Osmos

Discovery: S. Holmes 1 Byook

Examples

StarWalk

Easy Fun Discovery StarWalk iPhone / iPad

Discovery: Word Lens

Rules of Magic: 1. The Pledge ZombieBooth, Motion Portrait

Rules of Magic: 2. The Turn ZombieBooth, Motion Portrait

Rules of Magic: 3. The Prestige ZombieBooth, Motion Portrait

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Easy Fun Line


Putting Emotion into Play

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Surprise Curiosity Wonder Chase Wonder M1 Gaps Controls Discover Discovery Machine
Easy Fun Hard Fun People Fun Serious Fun

Cure for AIDS

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Google Helps Us Chase Wonder


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Jules Vernes Undersea Explorer

The Wonder Wheel

QuickTime and a Motion JPEG A decompressor are neede d to see this picture.

Flipboard 2010 Easy Fun Chases Wonder

Netters Neuroscience Flash Cards Missed Opportunity

Neuro-Explorer Play Your Own Brain 2015 Discovery Engine

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Putting Emotion into Play

Its easy to tell how my husband feels about a game Wife of a Hard Core Game Player

Hard Fun Master Challenges

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Hard Fun to Master Challenges


Putting Emotion into Play

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Hard Fun: Challenge > Fiero


Putting Emotion into Play

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Frustration Fiero \o/

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Hard Fun: Challenge + Mastery


Games Focus Attention with Goal and Constraints: Frustration and Fiero \o/
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choices goals obstacles strategy power ups


modified from Flow Csikszentmihalyi

Hard Fun: Jumping Character to Express Fiero!

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Hard Fun Line


Putting Emotion into Play

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Master Challenges M2 Goals Obstacles Strategy

Easy Fun Hard Fun People Fun Serious Fun

Angry Birds Goals, Obstacles, Strategies

Diner Dash Hard Work Pays Off Goals, Obstacles, Strategies

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Hard Fun Line


Putting Emotion into Play

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Fiero \o/ Frustration Relief Master Challenges M2 Goals Obstacles Strategy Self-Motivating Tasks
Easy Fun Hard Fun People Fun Serious Fun

Save the Workplace

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Putting Emotion into Play

Tutorial Quests and Clear Goals Increase Task Motivation

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Jill Tarter SETI and TED Prize Winner Women in Science Lab Simulations

Task Master 2017 Self Motivating Tasks: Easy Fun Customize the Tool

Task Master 2017 Self Motivating Tasks: Hard Fun Clear Goals and Progress

Task Master 2017 Self Motivating Tasks: Concrete Goals

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Putting Emotion into Play

People are addictive, not the game. Bob, a Sports Game Player

People Fun Work Together

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People Fun to Work Together


Putting Emotion into Play

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People Fun: Working Together


Putting Emotion into Play

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Amusement Schadenfreude > Social Bonds

QuickTime an d a Motion JPEG A decompressor are need ed to see this p icture .

People Fun: Design Whats Happening on the Couch

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People Fun Line


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Work Together M3 Care Take Cooperate Social Token & Compete

Easy Fun Hard Fun People Fun Serious Fun

Just Tilt to Play

Care Taking: Feed Flip!


Tilt: Flips Adventure in 1.5 Dimensions TiltWorld.com

www.xeodesign.com 2010 XEODesign, Inc.

People Fun: Work Together


Putting Emotion into Play

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Social Leaderboards Quests and Appointments

Opportunity for Social Tokens Word with Friends

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People Fun Line


Putting Emotion into Play

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Amiero Amusement Schadenfreude

Work Together M3
Resolve Conflicts

Care Take

Cooperate Social Token & Compete

Empathy Engine

Easy Fun Hard Fun People Fun Serious Fun

Be Extra and Sparked, Extraordinaires 2010-2011 Micro Volunteering & Empathy Engine

[Happy Oasis]

Happy Oasis on Facebook, Aranim 2011 Empathy Engine

Happy Oasis on Facebook, Aranim 2011 Empathy Engine

Serious Fun Create Meaning

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Serious Fun to Create Meaning


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Serious Fun: Create Meaning


Putting Emotion into Play

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Excitement Relaxation and Desire

QuickTime an d a Motion JPEG A decompressor are need ed to see this p icture .

Values are Fun Tilt: Flips Adventure in 1.5 Dimensions

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Serious Fun Line


Putting Emotion into Play

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Create Meaning M4 Collection Learning New Behavior

Easy Fun Hard Fun People Fun Serious Fun

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Serious Fun: Create Meaning


Systems Create: Excitement, Relaxation, Learning, Enhance Sense of Value
Putting Emotion into Play

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Goal: collect all you can Enhance progress Aspire and acquire

Increase Value: Tangible

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Serious Fun: Create Meaning


Putting Emotion into Play

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Increase Value: Tactile Impressions of Worth

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Putting Emotion into Play

Increase Value: Create Meaning

Learning: The Elements

Change Behavior: Bejeweled 3

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Serious Fun Line


Putting Emotion into Play

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Desire Excitement Acquire Create Meaning M4 Collection Learning New Behavior Eco-Recovery Simulator
Easy Fun Hard Fun People Fun Serious Fun

End Global Warming

Tilt Flips Adventure in 1.5 Dimensions 2010-2011 Eco-Recovery Simulator

Energy Ops: AR Conservation Game, VEIC 2011 Eco-Recovery Simulator

4 Keys to Fun

Connect the 4 Keys into Loops for More Engagement

QuickTime an d a Motion JPEG A decompressor are need ed to see this p icture .

All Four Keys: Tilt: Flips Adventure in 1.5 Dimensions

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MSO Requires all 4 Keys


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Tools for New Skills


Putting Emotion into Play

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GAME Plan to Save the World


Putting Emotion into Play

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Goals

Actions

Motivations

Emotions

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Putting Emotion into Play

Increase Engagement with a GAME Plan


Define GOALS for the players and your company Choose easy ACTIONS that let players tell the story Wrap game design around existing player MOTIVATIONS

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Use EMOTION to create activity loops to connect the goals, actions, and motivations

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Goals for the Player


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Actions for the Cause


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Motivations for the Change


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Lets Work Together

We Need New Games


1. Easy Fun Chase Wonder Discovery Engine Hard Fun Master Challenges Self-Motivating Tasks People Fun Work Together Conflict Resolution Serious Fun Create Meaning Eco-Recovery Simulator

2.

3.

4.

We Need New Games

Imagine in 2020
Everyone Going to School an d Work with an Expectation of Fun

4k2f.com

Accept the Challenge

4k2f.com

www.xeodesign.com 2010 XEODesign, Inc.

Tag Youre It!


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Nicole Lazzaro
Email: nlazzaro@xeodesign.com Twitter: @NicoleLazzaro

Game: TiltWorld.com

White Papers and Slides:


xeodesign.com slideshare.com/NicoleLazzaro 4k2f.com <- Downloads

Book Chapters:
1. Beyond Game Design, Bateman 2. Game Usability, Isbister 3. Human-Computer Interaction Handbook, Jako

Game On! \o/

Game On! \o/


Fiero! \o/

Resources and Downloads: 4K2F.com

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